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-rw-r--r--hlsl/distortion.fx7
1 files changed, 0 insertions, 7 deletions
diff --git a/hlsl/distortion.fx b/hlsl/distortion.fx
index f9dd51b697b..63d35789393 100644
--- a/hlsl/distortion.fx
+++ b/hlsl/distortion.fx
@@ -59,11 +59,6 @@ static const float GelfondSchneider = 2.6651442f; // 2^sqrt(2) (Gelfond-Schneide
// Functions
//-----------------------------------------------------------------------------
-bool xor(bool a, bool b)
-{
- return (a || b) && !(a && b);
-}
-
// www.stackoverflow.com/questions/5149544/can-i-generate-a-random-number-inside-a-pixel-shader/
float random(float2 seed)
{
@@ -122,8 +117,6 @@ uniform float SmoothBorderAmount = 0.0f;
uniform float VignettingAmount = 0.0f;
uniform float ReflectionAmount = 0.0f;
-uniform bool OrientationSwapXY = false; // false landscape, true portrait for default screen orientation
-uniform bool RotationSwapXY = false; // swapped default screen orientation due to screen rotation
uniform int RotationType = 0; // 0 = 0°, 1 = 90°, 2 = 180°, 3 = 270°
float2 GetRatioCorrection()