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Diffstat (limited to 'hash/jakks_gamekey_sw.xml')
-rw-r--r-- | hash/jakks_gamekey_sw.xml | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/hash/jakks_gamekey_sw.xml b/hash/jakks_gamekey_sw.xml new file mode 100644 index 00000000000..9b1fcc06ba2 --- /dev/null +++ b/hash/jakks_gamekey_sw.xml @@ -0,0 +1,25 @@ +<?xml version="1.0"?> +<!DOCTYPE softwarelist SYSTEM "softwarelist.dtd"> +<softwarelist name="jakks_gamekey_sw" description="JAKKS Pacific 'SW' Game Keys"> + + <!-- This list is for the 'SW' coded Game Keys, for Star Wars base systems --> + + <!-- There are 4 pads on the PCB labeled A0 A1 A2 and A3. A1 and A2 are connected to VCC. + The gamekey PCB had the same silkscreened boxes as the Disney Games, with A1 H and A3 H marked. --> + + <software name="tdyoda" supported="yes"> + <description>Turret Defense & Yoda's Escape</description> + <year>2005</year> + <publisher>JAKKS Pacific / Griptonite Games</publisher> + <part name="cart" interface="jakks_gamekey"> + <feature name="slot" value="rom_24lc04"/> + <dataarea name="rom" size="0x800000"> + <rom name="jakksswgkyodaturret.bin" size="0x200000" crc="78f663f6" sha1="375763e6b6ccf290d9a37f0d849f72bea7b25722" offset="0" /> + <rom size="0x200000" offset="0x200000" loadflag="reload" /> + <rom size="0x200000" offset="0x400000" loadflag="reload" /> + <rom size="0x200000" offset="0x600000" loadflag="reload" /> + </dataarea> + </part> + </software> + +</softwarelist> |