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-rw-r--r--docs/source/techspecs/device_sound_interface.rst36
-rw-r--r--docs/source/usingmame/defaultkeys.rst23
-rw-r--r--docs/source/usingmame/mamemenus.rst10
3 files changed, 56 insertions, 13 deletions
diff --git a/docs/source/techspecs/device_sound_interface.rst b/docs/source/techspecs/device_sound_interface.rst
index 859d2497477..8355781effc 100644
--- a/docs/source/techspecs/device_sound_interface.rst
+++ b/docs/source/techspecs/device_sound_interface.rst
@@ -238,8 +238,40 @@ hardware. Between gains and effects there is a fair chance saturation
can be avoided later in the chain.
+3.4 Timing
+~~~~~~~~~~
-3.4 Gain management
+.. code-block:: C++
+ u32 sample_rate() const;
+ attotime sample_period() const;
+
+ u64 start_index() const;
+ u64 end_index() const;
+ attotime start_time() const;
+ attotime end_time() const;
+
+ attotime sample_to_time(u64 index) const;
+
+``sample_rate`` gives the current sample rate of the stream and
+``sample_period`` the corresponding duration.
+
+Within a call to the update callback, ``start_index`` gives the number
+(starting at zero at system power on) and ``start_time`` the time of
+the first sample to compute in the update. ``end_index`` and
+``end_time`` correspondingly indicate one past the last sample to
+update, or in other words the first sample of the next update call.
+Outside of an update callback, they all point to the first sample of
+the next update call.
+
+Finally ``sample_to_time`` allows to convert from a sample number to a
+time.
+
+Note that in case of change of sample rate sample numbers are
+recalculated to end up as if the stream had had the new rate from the
+start. And the times will still be such that sample 0 is at time 0.
+
+
+3.5 Gain management
~~~~~~~~~~~~~~~~~~~
.. code-block:: C++
@@ -261,7 +293,7 @@ This is similar to the device gain control, with a twist: apply
multiplies the current gain by the given value.
-3.5 Misc. actions
+3.6 Misc. actions
~~~~~~~~~~~~~~~~~
.. code-block:: C++
diff --git a/docs/source/usingmame/defaultkeys.rst b/docs/source/usingmame/defaultkeys.rst
index 9892c86cb1f..947a4ce5d00 100644
--- a/docs/source/usingmame/defaultkeys.rst
+++ b/docs/source/usingmame/defaultkeys.rst
@@ -538,7 +538,7 @@ This list shows the standard keyboard configuration.
Player 1 Hanafuda No
**O**
Player 1 Taiwanese Mahjong O
-**Semicolon**
+**P**
Player 1 Taiwanese Mahjong P
**Q**
Player 1 Taiwanese Mahjong Q
@@ -582,6 +582,7 @@ buttons.
navigate the internal operator service menus)
**0** *(not numeric keypad)*
Service 2
+
Book-Keeping (for machines that have this functionality)
**-** *(not numeric keypad)*
Service 3
@@ -595,25 +596,25 @@ buttons.
Deal
**L**
Stand
-**4** *(not numeric keypad)*
- Take Score
-
- For games that allow gambling winnings in a double-or-nothing bonus game,
- this takes the winnings from the main game.
-**3** *(not numeric keypad)*
+**D**
Double Up
For games that allow gambling winnings in a double-or-nothing bonus game,
this gambles the winnings from the main game in the bonus game.
-**D**
+**F**
Half Gamble
Used by games that allow gambling half or all of the winnings from the main
- game in the bonus game.
+ game in the bonus game, this stakes half the winnings from the main game.
+**G**
+ Take Score
+
+ For games that allow gambling winnings in a double-or-nothing bonus game,
+ this stakes the winnings from the main game.
**A**
- High
+ High/big
**S**
- Low
+ Low/small
**O**
Door
diff --git a/docs/source/usingmame/mamemenus.rst b/docs/source/usingmame/mamemenus.rst
index d58bfe3756e..963bb42ecae 100644
--- a/docs/source/usingmame/mamemenus.rst
+++ b/docs/source/usingmame/mamemenus.rst
@@ -356,6 +356,16 @@ parameters of the Default chain are fixed. The default chain allows
to create a global setup that one likes and have it applied everywhere
by default.
+In addition, this menu allows to choose the resampler to use when
+converting sample rates between emulated devices. The type allows to
+choose between a fast, lower quality one, "LoFi", and a slow, high
+quality one "HQ". The HQ resampler is configurable. The latency
+indicates the max latency of the resampler, which allows better
+quality when higher, the filter length balances quality and speed
+where a high value is highest quality but slowest speed, and phases
+balances quality and resampler creation time, with one again higher
+means better but slower.
+
Filter effect
~~~~~~~~~~~~~