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Diffstat (limited to 'docs/source/usingmame/aboutromsets.rst')
-rw-r--r-- | docs/source/usingmame/aboutromsets.rst | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/source/usingmame/aboutromsets.rst b/docs/source/usingmame/aboutromsets.rst index c27e0f31d12..e7649e6d9a4 100644 --- a/docs/source/usingmame/aboutromsets.rst +++ b/docs/source/usingmame/aboutromsets.rst @@ -36,7 +36,7 @@ MAME is extremely versatile about where ROM data is located and is quite intelli A **non-merged set** is one that contains absolutely everything necessary for a given game to run in one ZIP file. This is ordinarily very space-inefficient, but is a good way to go if you want to have very few sets and want everything self-contained and easy to work with. We do not recommend this for most users. -A **split set** is one where the parent set contains all of the normal data it should, and the clone sets contain *only* what has changed as compared to the parent set. This saves some space, but isn't quite as efficient as +A **split set** is one where the parent set contains all of the normal data it should, and the clone sets contain *only* what has changed as compared to the parent set. This saves some space, but isn't quite as efficient as A **merged set** takes the parent set and one or more clone sets and puts them all inside the parent set's storage. To use the existing Pac-Man example, combining the Puckman, Midway Pac-Man (USA) sets, along with various bootleg versions-- and combining it all into ((PUCKMAN.ZIP**, would be making a merged set. A complete merged set with the parent and all clones is the most common format MAME sets are stored in as it saves the most space. @@ -70,4 +70,4 @@ ROMs and CHDs ROM chip data tends to be relatively small and gets loaded to system memory outright. Some games also used additional storage mediums such as hard drives, CD-ROMs, DVDs, and Laserdiscs. Those storage mediums are, for multiple technical reasons, not well-suited to being stored the same way as ROM data and won't fit completely in memory in some cases. -Thus, a new format was created for these in the CHD file. **Compressed Hunks of Data**, or CHD for short, are designed very specifically around the needs of mass storage media. Some arcade games, consoles, and PCs will require a CHD to run. As CHDs are already compressed, they should **NOT** be stored in a ZIP or 7Z file as you would for ROM images.
\ No newline at end of file +Thus, a new format was created for these in the CHD file. **Compressed Hunks of Data**, or CHD for short, are designed very specifically around the needs of mass storage media. Some arcade games, consoles, and PCs will require a CHD to run. As CHDs are already compressed, they should **NOT** be stored in a ZIP or 7Z file as you would for ROM images. |