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-rw-r--r--docs/source/techspecs/poly_manager.rst2
1 files changed, 2 insertions, 0 deletions
diff --git a/docs/source/techspecs/poly_manager.rst b/docs/source/techspecs/poly_manager.rst
index 305e1d7e315..e86cf481428 100644
--- a/docs/source/techspecs/poly_manager.rst
+++ b/docs/source/techspecs/poly_manager.rst
@@ -531,6 +531,7 @@ Here is a complete example of how to create a software 3D renderer using **poly_
Our example renderer will only handle flat and Gouraud-shaded triangles with depth (Z)
buffering.
+
Types
~~~~~
@@ -798,6 +799,7 @@ the current depth buffer value, and only store the pixel/depth value if it’s l
At the end of each iteration, we advance the 1/Z value by the X-delta in preparation for the
next pixel.
+
draw_triangle_gouraud
~~~~~~~~~~~~~~~~~~~~~