summaryrefslogtreecommitdiffstatshomepage
path: root/docs/source/plugins/index.rst
diff options
context:
space:
mode:
Diffstat (limited to 'docs/source/plugins/index.rst')
-rw-r--r--docs/source/plugins/index.rst5
1 files changed, 3 insertions, 2 deletions
diff --git a/docs/source/plugins/index.rst b/docs/source/plugins/index.rst
index 3cb72f3cf92..38dfb393f3e 100644
--- a/docs/source/plugins/index.rst
+++ b/docs/source/plugins/index.rst
@@ -14,7 +14,7 @@ Introduction
MAME supports plugins that can provide additional functionality. Plugins
have been written to communicate with external programs, play games
automatically, display internal game structures like hitboxes, provide alternate
-user interfaces, and automatically test emulation. See :ref:`luaengine` for
+user interfaces, and automatically test emulation. See :ref:`luascript` for
more information about MAME’s Lua API.
@@ -35,7 +35,7 @@ in an INI file or on the command line).
Many plugins need to store settings and/or data. The
:ref:`homepath option <mame-commandline-homepath>` sets the folder where plugins
should save data (defaults to the working directory). You can change this by
-selecting **Configure Options** from the system selection menu, thens selecting
+selecting **Configure Options** from the system selection menu, then selecting
**Configure Directories**, and then selecting **Plugin Data**.
To turn individual plugins on or off, first make sure plugins are enabled, then
@@ -70,4 +70,5 @@ sample code that you can use as a starting point when writing your own plugins.
hiscore
inputmacro
layout
+ timecode
timer