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-rw-r--r--docs/source/advanced/shiftertoggle.rst6
1 files changed, 3 insertions, 3 deletions
diff --git a/docs/source/advanced/shiftertoggle.rst b/docs/source/advanced/shiftertoggle.rst
index 9ea5214b980..1fbc96ba7b5 100644
--- a/docs/source/advanced/shiftertoggle.rst
+++ b/docs/source/advanced/shiftertoggle.rst
@@ -14,13 +14,13 @@ Disabling and Enabling Shifter Toggle
This example will use the game Spy Hunter (set *spyhunt*) to demonstrate the exact change needed:
-You will need to manually edit the game .CFG file in the CFG folder (e.g. *spyhunt.cfg*)
+You will need to manually edit the game .CFG file in the CFG folder (e.g. ``spyhunt.cfg``)
-Start by loading MAME with the game in question. In our case, that will be **mame64 spyhunt**.
+Start by loading MAME with the game in question. In our case, that will be **mame spyhunt**.
Set up the controls as you would please, including mapping the shifter. Exit MAME, open the .cfg file in your text editor of choice.
-Inside the *spyhunt.cfg* file, you will find the following for the input. The actual input code in the middle can and will vary depending on the controller number and what input you have mapped.
+Inside the ``spyhunt.cfg`` file, you will find the following for the input. The actual input code in the middle can and will vary depending on the controller number and what input you have mapped.
| **<port tag=":ssio:IP0" type="P1_BUTTON2" mask="16" defvalue="16">**
| <newseq type="standard">