diff options
Diffstat (limited to 'docs/source/advanced/multiconfig.rst')
-rw-r--r-- | docs/source/advanced/multiconfig.rst | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/source/advanced/multiconfig.rst b/docs/source/advanced/multiconfig.rst index 707d980d1fc..3424f1fb4ee 100644 --- a/docs/source/advanced/multiconfig.rst +++ b/docs/source/advanced/multiconfig.rst @@ -12,7 +12,7 @@ Order of Config Loading 2. **MAME.INI** (or other platform INI; e.g. **MESS.INI**) is parsed twice. The first pass may change various path settings, so the second pass is done to see if there is a valid config file at that new location (and if so, change settings using that file) 3. **DEBUG.INI** if in debug mode. - This is an advanced config file, most people won't need to use it or be concerned by it. + This is an advanced config file, most people won't need to use it or be concerned by it. 4. System-specific INI files where appropriate (e.g. **NEOGEO_NOSLOT.INI** or **CPS2.INI**) As an example, Street Fighter Alpha is a CPS2 game, and so **CPS2.INI** would be loaded here. 5. Monitor orientation INI file (either **HORIZONT.INI** or **VERTICAL.INI**) @@ -21,7 +21,7 @@ Order of Config Loading Both Pac-Man and Street Fighter Alpha are arcade games, so **ARCADE.INI** would be loaded here. Atari 2600 would load **CONSOLE.INI**. 7. Screen-type INI file (**VECTOR.INI** for vector games, **RASTER.INI** for raster games, **LCD.INI** for LCD games) Pac-Man and Street Fighter Alpha are raster, so **RASTER.INI** gets loaded here. Tempest is a vector monitor game, and **VECTOR.INI** would be loaded here. -8. Source INI files. +8. Source INI files. This is an advanced config file, most people won't need to use it and it can be safely ignored. MAME will attempt to load **SOURCE/SOURCEFILE.INI** and **SOURCEFILE.INI**, where sourcefile is the actual filename of the source code file. *mame -listsource <game>* will show the source file for a given game. |