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diff --git a/docs/config.txt b/docs/config.txt
index 5c7625d5f7a..dedb7502bb1 100644
--- a/docs/config.txt
+++ b/docs/config.txt
@@ -16,7 +16,7 @@ For example:
mame robby -nosound
-...will run Robby Roto without sound. There are many, many options
+...will run Robby Roto without sound. There are many, many options
available. All commonly supported options are listed below. Options that
are specific to one operating system or version of MAME will be listed
in a separate document.
@@ -28,9 +28,9 @@ An alternative way to run MAME is to give it a command:
For example:
mame -listsource gridlee
-
-...will print the name of the source file where the gridlee driver lives
-to the screen. There are just a handful of these commands in MAME. They
+
+...will print the name of the source file where the gridlee driver lives
+to the screen. There are just a handful of these commands in MAME. They
are all listed below, just before the options list.
@@ -42,10 +42,10 @@ All the keys below are fully configurable in the user interface. This list
shows the standard keyboard configuration.
Tab Toggles the configuration menu.
-
+
~ Toggles the On Screen Display. When the on-screen display is
visible, you can use the following keys to control it:
-
+
Up - select previous parameter to modify
Down - select next parameter to modify
Enter - reset parameter value to its default
@@ -59,7 +59,7 @@ Tab Toggles the configuration menu.
Control+Right - increase the value by 10x
Shift+Right - increase the value by 0.1x
Alt+Right - increase the value by the smallest amount
-
+
P Pauses the game.
Shift+P While paused, advances to next frame.
@@ -114,7 +114,7 @@ F6 Toggle cheat mode (if started with "-cheat").
F7 Load a save state. You will be requested to press a key to
determine which save state you wish to load. Note that the save
state feature is not supported for a large number of drivers. If
- support is not enabled for a given driver, you will receive a
+ support is not enabled for a given driver, you will receive a
warning when attempting to save or load.
Shift+F7 Create a save state. Requires an additional keypress to identify
@@ -161,7 +161,7 @@ Configuration commands
-createconfig / -cc
Creates the default mame.ini file. All the configuration options
- (not commands) described below can be permanently changed by editing
+ (not commands) described below can be permanently changed by editing
this configuration file.
-showconfig / -sc
@@ -176,7 +176,7 @@ Configuration commands
-showusage / -su
Displays a summary of all the command line options. For options that
- are not mentioned here, the short summary given by "mame -showusage"
+ are not mentioned here, the short summary given by "mame -showusage"
is usually sufficient.
@@ -185,40 +185,40 @@ Frontend commands
-----------------
Note: By default, all the '-list' commands below write info to the screen.
-If you wish to write the info to a textfile instead, add this to the end
+If you wish to write the info to a textfile instead, add this to the end
of your command:
> filename
-...where 'filename' is the textfile's path and name
+...where 'filename' is the textfile's path and name
(e.g., c:\mame\list.txt).
-listxml / -lx [<gamename|wildcard>]
List comprehensive details for all of the supported games. The output
- is quite long, so it is usually better to redirect this into a file.
+ is quite long, so it is usually better to redirect this into a file.
The output is in XML format. By default all games are listed; however,
- you can limit this list by specifying a driver name or wildcard after
+ you can limit this list by specifying a driver name or wildcard after
the -listxml command.
-listfull / -ll [<gamename|wildcard>]
Displays a list of game driver names and descriptions. By default all
- games are listed; however, you can limit this list by specifying a
+ games are listed; however, you can limit this list by specifying a
driver name or wildcard after the -listfull command.
-listsource / -ls [<gamename|wildcard>]
- Displays a list of drivers and the names of the source files their
- game drivers live in. Useful for finding which driver a game runs on
- in order to fix bugs. By default all games are listed; however, you
- can limit this list by specifying a driver name or wildcard after
+ Displays a list of drivers and the names of the source files their
+ game drivers live in. Useful for finding which driver a game runs on
+ in order to fix bugs. By default all games are listed; however, you
+ can limit this list by specifying a driver name or wildcard after
the -listsource command.
-listclones / -lc [<gamename|wildcard>]
- Displays a list of clones. By default all clones are listed; however,
- you can limit this list by specifying a driver name or wildcard after
+ Displays a list of clones. By default all clones are listed; however,
+ you can limit this list by specifying a driver name or wildcard after
the -listsource command.
-listcrc
@@ -237,24 +237,24 @@ of your command:
-verifyroms [<gamename|wildcard>]
Checks for invalid or missing ROM images. By default all drivers that
- have valid ZIP files or directories in the rompath are verified;
- however, you can limit this list by specifying a driver name or
+ have valid ZIP files or directories in the rompath are verified;
+ however, you can limit this list by specifying a driver name or
wildcard after the -verifyroms command.
-verifysamples [<gamename|wildcard>]
Checks for invalid or missing samples. By default all drivers that
- have valid ZIP files or directories in the samplepath are verified;
- however, you can limit this list by specifying a driver name or
+ have valid ZIP files or directories in the samplepath are verified;
+ however, you can limit this list by specifying a driver name or
wildcard after the -verifyroms command.
-romident
Attempts to identify ROM files, if they are known to MAME, in the
- specified .zip file or directory. This command can be used to try and
- identify ROM sets taken from unknown boards. On exit, the errorlevel
+ specified .zip file or directory. This command can be used to try and
+ identify ROM sets taken from unknown boards. On exit, the errorlevel
is returned as one of the following:
-
+
0: means all files were identified
7: means all files were identified except for 1 or more "non-ROM"
files
@@ -300,36 +300,36 @@ Core search path options
-samplepath / -sp <path>
- Specifies a list of paths within which to find sample files. Multiple
- paths can be specified by separating them with semicolons. The default
+ Specifies a list of paths within which to find sample files. Multiple
+ paths can be specified by separating them with semicolons. The default
is 'samples' (that is, a directory "samples" in the same directory as
the MAME executable).
-artpath / -artwork_directory <path>
- Specifies a list of paths within which to find artwork files. Multiple
- paths can be specified by separating them with semicolons. The default
+ Specifies a list of paths within which to find artwork files. Multiple
+ paths can be specified by separating them with semicolons. The default
is 'artwork' (that is, a directory "artwork" in the same directory as
the MAME executable).
-ctrlrpath / -ctrlr_directory <path>
Specifies a list of paths within which to find controller-specific
- configuration files. Multiple paths can be specified by separating
- them with semicolons. The default is 'ctrlr' (that is, a directory
+ configuration files. Multiple paths can be specified by separating
+ them with semicolons. The default is 'ctrlr' (that is, a directory
"ctrlr" in the same directory as the MAME executable).
-inipath <path>
- Specifies a list of paths within which to find .INI files. Multiple
- paths can be specified by separating them with semicolons. The default
+ Specifies a list of paths within which to find .INI files. Multiple
+ paths can be specified by separating them with semicolons. The default
is '.;ini' (that is, search in the current directory first, and then
in the directory "ini" in the same directory as the MAME executable).
-fontpath <path>
- Specifies a list of paths within which to find .BDF font files. Multiple
- paths can be specified by separating them with semicolons. The default
+ Specifies a list of paths within which to find .BDF font files. Multiple
+ paths can be specified by separating them with semicolons. The default
is '.' (that is, search in the same directory as the MAME executable).
@@ -342,68 +342,68 @@ Core Output Directory Options
Specifies a single directory where configuration files are stored.
Configuration files store user configurable settings that are read at
startup and written when MAME exits. The default is 'cfg' (that is,
- a directory "cfg" in the same directory as the MAME executable). If
+ a directory "cfg" in the same directory as the MAME executable). If
this directory does not exist, it will be automatically created.
-nvram_directory <path>
Specifies a single directory where NVRAM files are stored. NVRAM files
store the contents of EEPROM and non-volatile RAM (NVRAM) for games
- which used this type of hardware. This data is read at startup and
- written when MAME exits. The default is 'nvram' (that is, a directory
- "nvram" in the same directory as the MAME executable). If this
+ which used this type of hardware. This data is read at startup and
+ written when MAME exits. The default is 'nvram' (that is, a directory
+ "nvram" in the same directory as the MAME executable). If this
directory does not exist, it will be automatically created.
-memcard_directory <path>
- Specifies a single directory where memory card files are stored.
- Memory card files store the contents of removable memory cards for
- games which used this type of hardware. This data is read and written
- under control of the user via the "Memory Card" menu in the user
- interface. The default is 'memcard' (that is, a directory "memcard"
- in the same directory as the MAME executable). If this directory does
+ Specifies a single directory where memory card files are stored.
+ Memory card files store the contents of removable memory cards for
+ games which used this type of hardware. This data is read and written
+ under control of the user via the "Memory Card" menu in the user
+ interface. The default is 'memcard' (that is, a directory "memcard"
+ in the same directory as the MAME executable). If this directory does
not exist, it will be automatically created.
-input_directory <path>
Specifies a single directory where input recording files are stored.
- Input recordings are created via the -record option and played back
- via the -playback option. The default is 'inp' (that is, a directory
- "inp" in the same directory as the MAME executable). If this directory
+ Input recordings are created via the -record option and played back
+ via the -playback option. The default is 'inp' (that is, a directory
+ "inp" in the same directory as the MAME executable). If this directory
does not exist, it will be automatically created.
-state_directory <path>
Specifies a single directory where save state files are stored. Save
- state files are read and written either upon user request, or when
- using the -autosave option. The default is 'sta' (that is, a directory
- "sta" in the same directory as the MAME executable). If this directory
+ state files are read and written either upon user request, or when
+ using the -autosave option. The default is 'sta' (that is, a directory
+ "sta" in the same directory as the MAME executable). If this directory
does not exist, it will be automatically created.
-snapshot_directory <path>
Specifies a single directory where screen snapshots are stored, when
- requested by the user. The default is 'snap' (that is, a directory
- "snap" in the same directory as the MAME executable). If this
+ requested by the user. The default is 'snap' (that is, a directory
+ "snap" in the same directory as the MAME executable). If this
directory does not exist, it will be automatically created.
-diff_directory <path>
- Specifies a single directory where hard drive differencing files are
+ Specifies a single directory where hard drive differencing files are
stored. Hard drive differencing files store any data that is written
- back to a hard disk image, in order to preserve the original image.
- The differencing files are created at startup when a game with a hard
- disk image. The default is 'diff' (that is, a directory "diff" in the
- same directory as the MAME executable). If this directory does not
+ back to a hard disk image, in order to preserve the original image.
+ The differencing files are created at startup when a game with a hard
+ disk image. The default is 'diff' (that is, a directory "diff" in the
+ same directory as the MAME executable). If this directory does not
exist, it will be automatically created.
-comment_directory <path>
- Specifies a single directory where debugger comment files are stored.
+ Specifies a single directory where debugger comment files are stored.
Debugger comment files are written by the debugger when comments are
- added to the disassembly for a game. The default is 'comments' (that
- is, a directory "comments" in the same directory as the MAME
- executable). If this directory does not exist, it will be
+ added to the disassembly for a game. The default is 'comments' (that
+ is, a directory "comments" in the same directory as the MAME
+ executable). If this directory does not exist, it will be
automatically created.
@@ -413,7 +413,7 @@ Core Filename Options
-cheat_file <filename>
- Specifies the name of the cheat database file. The default is
+ Specifies the name of the cheat database file. The default is
'cheat.dat'.
@@ -423,15 +423,15 @@ Core state/playback options
-state <slot>
- Immediately after starting the specified game, will cause the save
+ Immediately after starting the specified game, will cause the save
state in the specified <slot> to be loaded.
-[no]autosave
- When enabled, automatically creates a save state file when exiting
- MAME and automatically attempts to reload it when later starting MAME
- with the same game. This only works for games that have explicitly
- enabled save state support in their driver. The default is OFF
+ When enabled, automatically creates a save state file when exiting
+ MAME and automatically attempts to reload it when later starting MAME
+ with the same game. This only works for games that have explicitly
+ enabled save state support in their driver. The default is OFF
(-noautosave).
-playback / -pb <filename>
@@ -446,25 +446,25 @@ Core state/playback options
-record / -rec <filename>
Specifies a file to record all input from a game session. This can be
- used to record a game session for later playback. This feature does
- not work reliably for all games, but can be used to watch a previously
- recorded game session from start to finish. In order to make things
- consistent, you should only record and playback with all configuration
- (.cfg), NVRAM (.nv), and memory card files deleted. The default is
+ used to record a game session for later playback. This feature does
+ not work reliably for all games, but can be used to watch a previously
+ recorded game session from start to finish. In order to make things
+ consistent, you should only record and playback with all configuration
+ (.cfg), NVRAM (.nv), and memory card files deleted. The default is
NULL (no recording).
-mngwrite <filename>
- Writes each video frame to the given <filename> in MNG format,
- producing an animation of the game session. Note that -mngwrite only
- writes video frames; it does not save any audio data. Use -wavwrite
- for that, and reassemble the audio/video using offline tools. The
+ Writes each video frame to the given <filename> in MNG format,
+ producing an animation of the game session. Note that -mngwrite only
+ writes video frames; it does not save any audio data. Use -wavwrite
+ for that, and reassemble the audio/video using offline tools. The
default is NULL (no recording).
-wavwrite <filename>
- Writes the final mixer output to the given <filename> in WAV format,
- producing an audio recording of the game session. The default is
+ Writes the final mixer output to the given <filename> in WAV format,
+ producing an audio recording of the game session. The default is
NULL (no recording).
@@ -476,7 +476,7 @@ Core performance options
Automatically determines the frameskip level while you're playing the
game, adjusting it constantly in a frantic attempt to keep the game
- running at full speed. Turning this on overrides the value you have
+ running at full speed. Turning this on overrides the value you have
set for -frameskip below. The default is OFF (-noautoframeskip).
-frameskip / -fs <level>
@@ -490,10 +490,10 @@ Core performance options
-seconds_to_run / -str <seconds>
- This option can be used for benchmarking and automated testing. It tells
- MAME to stop execution after a fixed number of seconds. By combining
- this with a fixed set of other command line options, you can set up a
- consistent environment for benchmarking MAME performance. In addition,
+ This option can be used for benchmarking and automated testing. It tells
+ MAME to stop execution after a fixed number of seconds. By combining
+ this with a fixed set of other command line options, you can set up a
+ consistent environment for benchmarking MAME performance. In addition,
upon exit, the -str option will write a screenshot called final.png
to the game's snapshot directory.
@@ -509,7 +509,7 @@ Core performance options
Allows MAME to give time back to the system when running with -throttle.
This allows other programs to have some CPU time, assuming that the
- game isn't taxing 100% of your CPU resources. This option can
+ game isn't taxing 100% of your CPU resources. This option can
potentially cause hiccups in performance if other demanding programs
are running. The default is ON (-sleep).
@@ -527,7 +527,7 @@ Core performance options
Allows MAME to dynamically adjust the gameplay speed such that it does
not exceed the slowest refresh rate for any targeted monitors in your
- system. Thus, if you have a 60Hz monitor and run a game that is
+ system. Thus, if you have a 60Hz monitor and run a game that is
actually designed to run at 60.6Hz, MAME will dynamically change the
speed down to 99% in order to prevent sound hiccups or other
undesirable side effects of running at a slower refresh rate. The
@@ -542,24 +542,24 @@ Core rotation options
Rotate the game to match its normal state (horizontal/vertical). This
ensures that both vertically and horizontally oriented games show up
- correctly without the need to rotate your monitor. If you want to keep
- the game displaying 'raw' on the screen the way it would have in the
+ correctly without the need to rotate your monitor. If you want to keep
+ the game displaying 'raw' on the screen the way it would have in the
arcade, turn this option OFF. The default is ON (-rotate).
-[no]ror
-[no]rol
Rotate the game screen to the right (clockwise) or left (counter-
- clockwise) relative to either its normal state (if -rotate is
- specified) or its native state (if -norotate is specified). The
+ clockwise) relative to either its normal state (if -rotate is
+ specified) or its native state (if -norotate is specified). The
default for both of these options is OFF (-noror -norol).
-[no]flipx
-[no]flipy
- Flip (mirror) the game screen either horizontally (-flipx) or
- vertically (-flipy). The flips are applied after the -rotate and
- -ror/-rol options are applied. The default for both of these options
+ Flip (mirror) the game screen either horizontally (-flipx) or
+ vertically (-flipy). The flips are applied after the -rotate and
+ -ror/-rol options are applied. The default for both of these options
is OFF (-noflipx -noflipy).
-[no]autoror
@@ -580,10 +580,10 @@ Core artwork options
Enable cropping of artwork to the game screen area only. This works
best with -video gdi or -video d3d, and means that vertically oriented
- games running full screen can display their artwork to the left and
- right sides of the screen. This does not work with -video ddraw
- because of the way the game screens are rendered and scaled after the
- fact. This option can also be controlled via the Video Options menu in
+ games running full screen can display their artwork to the left and
+ right sides of the screen. This does not work with -video ddraw
+ because of the way the game screens are rendered and scaled after the
+ fact. This option can also be controlled via the Video Options menu in
the user interface. The default is OFF (-noartwork_crop).
-[no]use_backdrops / -[no]backdrop
@@ -608,34 +608,34 @@ Core screen options
-brightness <value>
- Controls the default brightness, or black level, of the game screens.
+ Controls the default brightness, or black level, of the game screens.
This option does not affect the artwork or other parts of the display.
- Using the MAME UI, you can individually set the brightness for each
- game screen; this option controls the initial value for all visible
- game screens. The standard value is 1.0. Selecting lower values (down
- to 0.1) will produce a darkened display, while selecting higher values
+ Using the MAME UI, you can individually set the brightness for each
+ game screen; this option controls the initial value for all visible
+ game screens. The standard value is 1.0. Selecting lower values (down
+ to 0.1) will produce a darkened display, while selecting higher values
(up to 2.0) will give a brighter display. The default is 1.0.
-contrast <value>
- Controls the contrast, or white level, of the game screens. This
- option does not affect the artwork or other parts of the display.
- Using the MAME UI, you can individually set the contrast for each
- game screen; this option controls the initial value for all visible
- game screens. The standard value is 1.0. Selecting lower values (down
- to 0.1) will produce a dimmer display, while selecting higher values
+ Controls the contrast, or white level, of the game screens. This
+ option does not affect the artwork or other parts of the display.
+ Using the MAME UI, you can individually set the contrast for each
+ game screen; this option controls the initial value for all visible
+ game screens. The standard value is 1.0. Selecting lower values (down
+ to 0.1) will produce a dimmer display, while selecting higher values
(up to 2.0) will give a more saturated display. The default is 1.0.
-gamma <value>
Controls the gamma, which produces a potentially nonlinear black to
- white ramp, for the game screens. This option does not affect the
- artwork or other parts of the display. Using the MAME UI, you can
- individually set the gamma for each game screen; this option controls
- the initial value for all visible game screens. The standard value is
- 1.0, which gives a linear ramp from black to white. Selecting lower
- values (down to 0.1) will increase the nonlinearity toward black,
- while selecting higher values (up to 3.0) will push the nonlinearity
+ white ramp, for the game screens. This option does not affect the
+ artwork or other parts of the display. Using the MAME UI, you can
+ individually set the gamma for each game screen; this option controls
+ the initial value for all visible game screens. The standard value is
+ 1.0, which gives a linear ramp from black to white. Selecting lower
+ values (down to 0.1) will increase the nonlinearity toward black,
+ while selecting higher values (up to 3.0) will push the nonlinearity
toward white. The default is 1.0.
-pause_brightness <value>
@@ -656,14 +656,14 @@ Core vector options
-beam <width>
Sets the width of the vectors. This is a scaling factor against the
- standard vector width. A value of 1.0 will keep the default vector
- line width. Smaller values will reduce the width, and larger values
+ standard vector width. A value of 1.0 will keep the default vector
+ line width. Smaller values will reduce the width, and larger values
will increase the width. The default is 1.0.
-flicker <value>
Simulates a vector "flicker" effect, similar to a vector monitor that
- needs adjustment. This option requires a float argument in the range
+ needs adjustment. This option requires a float argument in the range
of 0.00 - 100.00 (0=none, 100=maximum). The default is 0.
@@ -688,9 +688,9 @@ Core sound options
-volume / -vol <value>
- Sets the startup volume. It can later be changed with the user
- interface (see Keys section). The volume is an attenuation in dB:
- e.g., "-volume -12" will start with -12dB attenuation. The default
+ Sets the startup volume. It can later be changed with the user
+ interface (see Keys section). The volume is an attenuation in dB:
+ e.g., "-volume -12" will start with -12dB attenuation. The default
is 0.
@@ -709,13 +709,13 @@ Core input options
Controls whether or not MAME makes use of mouse controllers. When
this is enabled, you will likely be unable to use your mouse for other
- purposes until you exit or pause the game. The default is OFF
+ purposes until you exit or pause the game. The default is OFF
(-nomouse).
-[no]joystick / -[no]joy
Controls whether or not MAME makes use of joystick/gamepad controllers.
- When this is enabled, MAME will ask DirectInput about which
+ When this is enabled, MAME will ask DirectInput about which
controllers are connected. The default is OFF (-nojoystick).
-[no]lightgun / -[no]gun
@@ -724,23 +724,23 @@ Core input options
Note that most lightguns map to the mouse, so using -lightgun and
-mouse together may produce strange results. The default is OFF
(-nolightgun).
-
+
-[no]multikeyboard / -[no]multikey
Determines whether MAME differentiates between multiple keyboards.
Some systems may report more than one keyboard; by default, the data
from all of these keyboards is combined so that it looks like a single
keyboard. Turning this option on will enable MAME to report keypresses
- on different keyboards independently. The default is OFF
+ on different keyboards independently. The default is OFF
(-nomultikeyboard).
-[no]multimouse
- Determines whether MAME differentiates between multiple mice. Some
+ Determines whether MAME differentiates between multiple mice. Some
systems may report more than one mouse device; by default, the data
from all of these mice is combined so that it looks like a single
- mouse. Turning this option on will enable MAME to report mouse
- movement and button presses on different mice independently. The
+ mouse. Turning this option on will enable MAME to report mouse
+ movement and button presses on different mice independently. The
default is OFF (-nomultimouse).
-[no]steadykey / -[no]steady
@@ -758,10 +758,10 @@ Core input options
Controls whether or not MAME treats a second button input from a
lightgun as a reload signal. In this case, MAME will report the gun's
position as (0,MAX) with the trigger held, which is equivalent to an
- offscreen reload. This is only needed for games that required you to
- shoot offscreen to reload, and then only if your gun does not support
+ offscreen reload. This is only needed for games that required you to
+ shoot offscreen to reload, and then only if your gun does not support
off screen reloads. The default is OFF (-nooffscreen_reload).
-
+
-joystick_map <map> / -joymap <map>
Controls how joystick values map to digital joystick controls. MAME
@@ -769,12 +769,12 @@ Core input options
analog joysticks, this needs to be mapped down to the usual 4-way or
8-way digital joystick values. To do this, MAME divides the analog
range into a 9x9 grid. It then takes the joystick axis position (for
- X and Y axes only), maps it to this grid, and then looks up a
+ X and Y axes only), maps it to this grid, and then looks up a
translation from a joystick map. This parameter allows you to specify
the map. The default is 'auto', which means that a standard 8-way,
4-way, or 4-way diagonal map is selected automatically based on the
input port configuration of the current game.
-
+
Maps are defined as a string of numbers and characters. Since the grid
is 9x9, there are a total of 81 characters necessary to define a
complete map. Below is an example map for an 8-way joystick:
@@ -788,35 +788,35 @@ Core input options
111222333 value was read.
111222333
111222333
-
+
To specify the map for this parameter, you can specify a string of
rows separated by a '.' (which indicates the end of a row), like so:
-
+
777888999.777888999.777888999.444555666.444555666.444555666.
111222333.111222333.111222333
-
+
However, this can be reduced using several shorthands supported by the
- <map> parameter. If information about a row is missing, then it is
- assumed that any missing data in columns 5-9 are left/right symmetric
- with data in columns 0-4; and any missing data in colums 0-4 is
+ <map> parameter. If information about a row is missing, then it is
+ assumed that any missing data in columns 5-9 are left/right symmetric
+ with data in columns 0-4; and any missing data in colums 0-4 is
assumed to be copies of the previous data. The same logic applies to
missing rows, except that up/down symmetry is assumed.
-
- By using these shorthands, the 81 character map can be simply
+
+ By using these shorthands, the 81 character map can be simply
specified by this 11 character string: 7778...4445
-
- Looking at the first row, 7778 is only 4 characters long. The 5th
+
+ Looking at the first row, 7778 is only 4 characters long. The 5th
entry can't use symmetry, so it is assumed to be equal to the previous
- character '8'. The 6th character is left/right symmetric with the 4th
+ character '8'. The 6th character is left/right symmetric with the 4th
character, giving an '8'. The 7th character is left/right symmetric
with the 3rd character, giving a '9' (which is '7' with left/right
flipped). Eventually this gives the full 777888999 string of the row.
-
- The second and third rows are missing, so they are assumed to be
+
+ The second and third rows are missing, so they are assumed to be
identical to the first row. The fourth row decodes similarly to the
first row, producing 444555666. The fifth row is missing so it is
assumed to be the same as the fourth.
-
+
The remaining three rows are also missing, so they are assumed to be
the up/down mirrors of the first three rows, giving three final rows
of 111222333.
@@ -832,9 +832,9 @@ Core input options
-joystick_saturation <value> / joy_saturation <value> / -jsat <value>
If you play with an analog joystick, the ends can drift a little,
- and may not match in the +/- directions. joystick_saturation tells how
- far along an axis movement change will be accepted before it reaches
- the maximum range. This option expects a float in the range of 0.0 to
+ and may not match in the +/- directions. joystick_saturation tells how
+ far along an axis movement change will be accepted before it reaches
+ the maximum range. This option expects a float in the range of 0.0 to
1.0, where 0 is the center of the joystick and 1 is the outer limit.
The default is 0.85.
@@ -854,9 +854,9 @@ Core input automatic enable options
Each of these options controls autoenabling the mouse, joystick, or
lightgun depending on the presence of a particular class of analog
control for a particular game. For example, if you specify the option
- -paddle mouse, then any game that has a paddle control will
- automatically enable mouse controls just as if you had explicitly
- specified -mouse. Note that these controls override the values of
+ -paddle mouse, then any game that has a paddle control will
+ automatically enable mouse controls just as if you had explicitly
+ specified -mouse. Note that these controls override the values of
-[no]mouse, -[no]joystick, etc.
@@ -867,14 +867,14 @@ Debugging options
-[no]log
Creates a file called error.log which contains all of the internal
- log messages generated by the MAME core and game drivers. The default
+ log messages generated by the MAME core and game drivers. The default
is OFF (-nolog).
-[no]verbose / -[no]v
- Displays internal diagnostic information. This information is very
+ Displays internal diagnostic information. This information is very
useful for debugging problems with your configuration. IMPORTANT: when
- reporting bugs, please run with mame -verbose and include the
+ reporting bugs, please run with mame -verbose and include the
resulting information. The default is OFF (-noverbose).
-[no]update_in_pause
@@ -886,8 +886,8 @@ Debugging options
-[no]debug
- Activates the integrated debugger. This is available only if the
- program is compiled with MAME_DEBUG defined. By default, the debugger
+ Activates the integrated debugger. This is available only if the
+ program is compiled with MAME_DEBUG defined. By default, the debugger
is entered by pressing the tilde (~) key during emulation. It is also
entered immediately at startup. The default is ON (-debug).
@@ -914,5 +914,5 @@ Core misc options
-[no]skip_gameinfo
- Forces MAME to skip displaying the game info screen. The default is
+ Forces MAME to skip displaying the game info screen. The default is
OFF (-noskip_gameinfo).