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Diffstat (limited to 'bgfx/effects/hq4x')
-rw-r--r-- | bgfx/effects/hq4x/blit.json | 121 |
1 files changed, 0 insertions, 121 deletions
diff --git a/bgfx/effects/hq4x/blit.json b/bgfx/effects/hq4x/blit.json deleted file mode 100644 index ddaab93e2ea..00000000000 --- a/bgfx/effects/hq4x/blit.json +++ /dev/null @@ -1,121 +0,0 @@ -// license:BSD-3-Clause -// copyright-holders:Ryan Holtz -//============================================================ -// -// blit.json: A simple texture-to-target copy. -// -//============================================================ -{ - // blend (required): The blend state for this effect. - "blend": { - // equation (optional): What equation to perform on the source and destination blend values. - // values: "add", "sub", "revSub", "min", "max" - // default: "add" - // - // "subtract" and "revSubtract" are provided as aliases for "sub" and "revSub" - "equation": "add", - - // blend function parameters (optional): What factors to use in the blend function when calculating the final pixel. - // values: "0", "1", "srccolor", "1-srccolor", "dstcolor", "1-dstcolor", "srcalpha", "1-srcalpha", "dstalpha", "1-dstalpha" - // defaults (srcColor, srcAlpha): "1" - // defaults (dstColor, dstAlpha): "0" - // - // "zero", "one", "invsrccolor", "invdstcolor", "invsrcalpha", and "invdstalpha" are provided as aliases for "0", "1", "1-srccolor", "1-dstcolor", "1-srcalpha", and "1-dstalpha" - "srcColor": "srcalpha", - "dstColor": "1-srcalpha", - "srcAlpha": "srcalpha", - "dstAlpha": "1-srcalpha" - }, - - // depth (required): The depth state for this effect. - "depth": { - // function (optional): The depth function to use when drawing. - // values: "never", "less", "equal", "lequal", "greater", "notequal", "gequal", "always" - // default: "always" - "function": "always", - - // writeenable (optional): Whether to store Z-buffer data. - // values: true, false - // default: false - "writeenable": false - }, - - // cull (required): The cull mode for this effect. - "cull": { - // mode (optional): What winding, if any, to cull. - // values: "none", "cw", "ccw" - // default: "ccw" - // - // "clockwise" and "counterclockwise" are provided as aliases for "cw" and "ccw" - "mode": "none" - }, - - // write (required): Write enable for color and alpha channels. - "write": { - // rgb (optional): Whether to store color data when drawing. - // values: true, false - // default: false - "rgb": true, - - // alpha (optional): Whether to store alpha data when drawing. - // values: true, false - // default: false - "alpha": true - }, - - // vertex (required): The vertex shader to use when drawing. - // value: A string containing the path and name of a shader file to use, minus the extension. - "vertex": "chains/hq4x/vs_blit", - - // pixel/fragment (required): The pixel or fragment shader to use when drawing. - // value: A string containing the path and name of a shader file to use, minus the extension. - "fragment": "chains/hq4x/fs_blit", - - // uniforms (required): The list of uniforms for this effect. Can be empty, but must exist. - "uniforms": [ - { - // name (required): The name of the uniform, as used in either the vertex or pixel/fragment shader. - // value: A string containing the name of the uniform as described above. - // - // NOTE: Some names correspond to special values that will be automatically filled by the BGFX - // code if they are used by the shader. These names are: - // "u_screen_dims" - // The dimensions of the first texture input if present, otherwise the dimensions of the output window. - // Valid values: xy - // "u_inv_screen_dims" - // The reciprocal of u_screen_dims. - // Valid values: xy - // "u_source_dims" - // The size, in pixels, of the screen texture incoming to the chain. - // Valid values: xy - // "u_rotation_type" - // This screen's rotation type. 0 if ROT0, 1 if ROT90, 2 if ROT180, 3 of ROT270. - // Valid values: x - // "u_swap_xy" - // Whether this screen is swapped on the X and Y axes. 1 if true, 0 if false. - // Valid values: x - // "u_quad_dims" - // The dimensions, in pixels, occupied by this one screen primitive itself in the output window. - // Valid values: xy - // "u_tex_sizeN" - // The dimensions, in pixels, of the texture in input pair N. Starts at 0. - // valid values: xy - "name": "s_tex", - - // type (required): The type of the uniform. - // values: "int", "vec4", "mat3", "mat4" - // - // Note: "int" should only be used for samplers. - "type": "int", - - // values (required): The array of numbers with which to initialize the uniform. - // value: A JSON array containin the correct amount of numbers to initialize a uniform of the - // above-specified type. The following size rules should be followed: - // "int": 1 float - // "vec4": 4 floats - // "mat3": 9 floats - // "mat4": 16 floats - "values": [ 1.0 ] - } - ] -}
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