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-rw-r--r--src/osd/modules/render/aviwrite.cpp9
-rw-r--r--src/osd/windows/winmain.cpp2
2 files changed, 3 insertions, 8 deletions
diff --git a/src/osd/modules/render/aviwrite.cpp b/src/osd/modules/render/aviwrite.cpp
index 64594ff4c91..239a6d05d43 100644
--- a/src/osd/modules/render/aviwrite.cpp
+++ b/src/osd/modules/render/aviwrite.cpp
@@ -75,7 +75,7 @@ void avi_write::begin_avi_recording(const char *name)
// create a new temporary movie file
emu_file tempfile(m_machine.options().snapshot_directory(), OPEN_FLAG_WRITE | OPEN_FLAG_CREATE | OPEN_FLAG_CREATE_PATHS);
- const osd_file::error filerr = (!name || !std::strcmp(name, OSDOPTVAL_AUTO))
+ const osd_file::error filerr = (!name || !name[0] || !std::strcmp(name, OSDOPTVAL_AUTO))
? m_machine.video().open_next(tempfile, "avi")
: tempfile.open(name);
@@ -100,13 +100,8 @@ void avi_write::begin_avi_recording(const char *name)
void avi_write::end_avi_recording()
{
- if (m_output_file)
- {
- m_output_file.reset();
- }
-
m_recording = false;
- m_output_file = nullptr;
+ m_output_file.reset();
m_frame = 0;
}
diff --git a/src/osd/windows/winmain.cpp b/src/osd/windows/winmain.cpp
index f4197d31e55..bbb3a56860d 100644
--- a/src/osd/windows/winmain.cpp
+++ b/src/osd/windows/winmain.cpp
@@ -160,7 +160,7 @@ const options_entry windows_options::s_option_entries[] =
{ WINOPTION_HLSLPATH, "hlsl", OPTION_STRING, "path to hlsl files" },
{ WINOPTION_HLSL_ENABLE";hlsl", "0", OPTION_BOOLEAN, "enables HLSL post-processing (PS3.0 required)" },
{ WINOPTION_HLSL_OVERSAMPLING, "0", OPTION_BOOLEAN, "enables HLSL oversampling" },
- { WINOPTION_HLSL_WRITE, nullptr, OPTION_STRING, "enables HLSL AVI writing (huge disk bandwidth suggested)" },
+ { WINOPTION_HLSL_WRITE, OSDOPTVAL_AUTO, OPTION_STRING, "enables HLSL AVI writing (huge disk bandwidth suggested)" },
{ WINOPTION_HLSL_SNAP_WIDTH, "2048", OPTION_STRING, "HLSL upscaled-snapshot width" },
{ WINOPTION_HLSL_SNAP_HEIGHT, "1536", OPTION_STRING, "HLSL upscaled-snapshot height" },
{ WINOPTION_SHADOW_MASK_TILE_MODE, "0", OPTION_INTEGER, "shadow mask tile mode (0 for screen based, 1 for source based)" },