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-rw-r--r--src/mame/drivers/kurukuru.cpp20
1 files changed, 12 insertions, 8 deletions
diff --git a/src/mame/drivers/kurukuru.cpp b/src/mame/drivers/kurukuru.cpp
index 209ba5cfdd3..7d70ab6298a 100644
--- a/src/mame/drivers/kurukuru.cpp
+++ b/src/mame/drivers/kurukuru.cpp
@@ -222,23 +222,27 @@
ADPCM Samples....
- There are 14 samples in the system.
+ There are 14 samples in Kuru Kuru Pyon Pyon.
00: "Botechin"
01:
- 02: "Hakase" ("professor")
+ 02: "Hakase" (professor)
03: "Pyokorin"
04: "Kunio"
- 05: "Pyon Pyon"
- 06:
+ 05: "Pyon-Pyon"
+ 06: "Boketa"
07:
08: "Oume"
- 09: "Haipaa" ("hyper")
- 10: "Ichi ni tsuite" ("on your marks")
- 11: "Youi" ("get ready")
- 12: Bang sound for the tadpoles landing in the right panel.
+ 09: "Haipaa" (hyper)
+ 10: "Ichi ni tsuite" (on your marks)
+ 11: "Youi" (get ready)
+ 12: "Bang" (sound for the tadpoles landing in the right panel).
13: Sound effect for reels when running.
+ The fact that there are samples for "on your marks", "get ready", and "bang",
+ make me think that these sounds could be shared with the other unemulated marathon
+ game of the series called just "Pyon Pyon".
+
***********************************************************************************/
#include "emu.h"