diff options
-rw-r--r-- | src/mame/drivers/jpmimpctsw.cpp | 97 | ||||
-rw-r--r-- | src/mame/layout/j6oxobin.lay | 6573 | ||||
-rw-r--r-- | src/mame/layout/j6oxobin10.lay | 2908 | ||||
-rw-r--r-- | src/mame/layout/j6quick.lay | 272 | ||||
-rw-r--r-- | src/mame/layout/j6rico.lay | 7825 | ||||
-rw-r--r-- | src/mame/layout/j6rico10.lay | 5464 | ||||
-rw-r--r-- | src/mame/layout/j6snakes.lay | 4674 | ||||
-rw-r--r-- | src/mame/layout/j6stards.lay | 4749 | ||||
-rw-r--r-- | src/mame/layout/j6wizardd.lay | 4685 | ||||
-rw-r--r-- | src/mame/mame.lst | 10 |
10 files changed, 11915 insertions, 25342 deletions
diff --git a/src/mame/drivers/jpmimpctsw.cpp b/src/mame/drivers/jpmimpctsw.cpp index 057420ecfbe..8f9bab97519 100644 --- a/src/mame/drivers/jpmimpctsw.cpp +++ b/src/mame/drivers/jpmimpctsw.cpp @@ -70,13 +70,14 @@ #include "j6mono6010.lh" #include "j6monst.lh" #include "j6oxobin.lh" +#include "j6oxobin10.lh" #include "j6quick.lh" #include "j6ra.lh" #include "j6redarwf.lh" #include "j6rhchil.lh" #include "j6rh6cld.lh" #include "j6reelmn.lh" -#include "j6rico.lh" +#include "j6rico10.lh" #include "j6roller8.lh" #include "j6roller10.lh" #include "j6roller15.lh" @@ -9434,35 +9435,35 @@ ROM_START( j6snakesg ) ROM_END -ROM_START( j6slagnb ) +ROM_START( j6snakesh ) ROM_REGION( 0x200000, "maincpu", ROMREGION_ERASEFF ) ROM_LOAD16_BYTE( "sal111.bin", 0x00000, 0x020000, CRC(e82a1072) SHA1(5175e39ad471f2fa9240364bf893a9f493b44f63) ) ROM_LOAD16_BYTE( "sal112.bin", 0x00001, 0x020000, CRC(a5cc9b6a) SHA1(facd8fcd8ae61b73d5b42809619bc27d8bd6ef9a) ) j6snakes_sound ROM_END -ROM_START( j6slagnc ) +ROM_START( j6snakesi ) ROM_REGION( 0x200000, "maincpu", ROMREGION_ERASEFF ) ROM_LOAD16_BYTE( "sal111a.bin", 0x0000, 0x020000, CRC(baeed013) SHA1(0366f27b47bae80d3f51f66baf24e2b1faad8d57) ) ROM_LOAD16_BYTE( "sal112.bin", 0x00001, 0x020000, CRC(a5cc9b6a) SHA1(facd8fcd8ae61b73d5b42809619bc27d8bd6ef9a) ) j6snakes_sound ROM_END -ROM_START( j6slagnd ) +ROM_START( j6snakesj ) ROM_REGION( 0x200000, "maincpu", ROMREGION_ERASEFF ) ROM_LOAD16_BYTE( "sal111p.bin", 0x0000, 0x020000, CRC(03b4444a) SHA1(fcd77cd44fb1e6c9094296bf21c561acb27f5ea9) ) ROM_LOAD16_BYTE( "sal112.bin", 0x00001, 0x020000, CRC(a5cc9b6a) SHA1(facd8fcd8ae61b73d5b42809619bc27d8bd6ef9a) ) j6snakes_sound ROM_END -ROM_START( j6slagne ) +ROM_START( j6snakesk ) ROM_REGION( 0x200000, "maincpu", ROMREGION_ERASEFF ) ROM_LOAD16_BYTE( "salft1p1.bin", 0x0000, 0x020000, CRC(cf0540b1) SHA1(f225195c663e5b081af21e4e212d776a0bb08b7a) ) ROM_LOAD16_BYTE( "salft1p2.bin", 0x00001, 0x020000, CRC(e7ce4c21) SHA1(b6571c028710f5797607f871c7c2cb87df749131) ) j6snakes_sound ROM_END -ROM_START( j6slagnf ) +ROM_START( j6snakesl ) ROM_REGION( 0x200000, "maincpu", ROMREGION_ERASEFF ) ROM_LOAD16_BYTE( "snakes+ladders-crystal-p1.bin", 0x0001, 0x020000, CRC(4f27b6c7) SHA1(cd457f4a4e7d518d4d19f6860d6e07207afff4c6) ) ROM_LOAD16_BYTE( "snakes+ladders-crystal-p2.bin", 0x0000, 0x020000, CRC(3b3f5d04) SHA1(1f190296667aa599af1cc0b001be40a7b212e5d8) ) @@ -11444,14 +11445,14 @@ ROM_START( j6slagna ) j6slagn_sound ROM_END -ROM_START( j6slagng ) +ROM_START( j6slagnb ) ROM_REGION( 0x200000, "maincpu", ROMREGION_ERASEFF ) ROM_LOAD16_BYTE( "snla-41.bin", 0x0000, 0x020000, CRC(bb964fe0) SHA1(451dd54d9bb9e066dd650551861f3ee818f81d7c) ) ROM_LOAD16_BYTE( "snla-42.bin", 0x0001, 0x020000, CRC(7af3cc94) SHA1(34111cff7dcf61c5d3c14f58456d88e7eda2e0c1) ) j6slagn_sound ROM_END -ROM_START( j6slagnh ) +ROM_START( j6slagnc ) ROM_REGION( 0x200000, "maincpu", ROMREGION_ERASEFF ) ROM_LOAD16_BYTE( "snla-4p1.bin", 0x0000, 0x020000, CRC(50081bd8) SHA1(ebbf1d1b4c7ec03667ff617ee83065764d3f89db) ) ROM_LOAD16_BYTE( "snla-42.bin", 0x0001, 0x020000, CRC(7af3cc94) SHA1(34111cff7dcf61c5d3c14f58456d88e7eda2e0c1) ) @@ -11864,13 +11865,13 @@ GAME( 199?, j6oxoc, j6oxo, impact_nonvideo, j6oxo, jpmimpct_state, e GAME( 199?, j6oxod, j6oxo, impact_nonvideo, j6oxo, jpmimpct_state, empty_init, ROT0, "JPM", "Oxo (JPM) (IMPACT) (set 5)", GAME_FLAGS ) GAME( 199?, j6oxoe, j6oxo, impact_nonvideo, j6oxo, jpmimpct_state, empty_init, ROT0, "JPM", "Oxo (JPM) (IMPACT) (set 6)", GAME_FLAGS ) -GAMEL( 199?, j6oxobin, 0, impact_nonvideo, j6oxobin, jpmimpct_state, empty_init, ROT0, "JPM", "Oxo Bingo (JPM) (IMPACT) (set 1)", GAME_FLAGS, layout_j6oxobin ) -GAMEL( 199?, j6oxobina, j6oxobin, impact_nonvideo, j6oxobin, jpmimpct_state, empty_init, ROT0, "JPM", "Oxo Bingo (JPM) (IMPACT) (set 2)", GAME_FLAGS, layout_j6oxobin ) -GAMEL( 199?, j6oxobinb, j6oxobin, impact_nonvideo, j6oxobin, jpmimpct_state, empty_init, ROT0, "JPM", "Oxo Bingo (JPM) (IMPACT) (set 3)", GAME_FLAGS, layout_j6oxobin ) -GAMEL( 199?, j6oxobinc, j6oxobin, impact_nonvideo, j6oxobin, jpmimpct_state, empty_init, ROT0, "JPM", "Oxo Bingo (JPM) (IMPACT) (set 4)", GAME_FLAGS, layout_j6oxobin ) -GAMEL( 199?, j6oxobind, j6oxobin, impact_nonvideo, j6oxobin, jpmimpct_state, empty_init, ROT0, "JPM", "Oxo Bingo (JPM) (IMPACT) (set 5)", GAME_FLAGS, layout_j6oxobin ) +GAMEL( 199?, j6oxobin, 0, impact_nonvideo, j6oxobin, jpmimpct_state, empty_init, ROT0, "JPM", "Oxo Bingo (JPM) (IMPACT) (OX6 L12) (set 1)", GAME_FLAGS_WORKING, layout_j6oxobin ) +GAMEL( 199?, j6oxobina, j6oxobin, impact_nonvideo, j6oxobin, jpmimpct_state, empty_init, ROT0, "JPM", "Oxo Bingo (JPM) (IMPACT) (OX6 L12) (set 2)", GAME_FLAGS_WORKING, layout_j6oxobin ) +GAMEL( 199?, j6oxobinb, j6oxobin, impact_nonvideo, j6oxobin, jpmimpct_state, empty_init, ROT0, "JPM", "Oxo Bingo (JPM) (IMPACT) (OX8 AC14) (set 3)", GAME_FLAGS, layout_j6oxobin10 ) //Different layout lamping,like j6oxo? +GAMEL( 199?, j6oxobinc, j6oxobin, impact_nonvideo, j6oxobin, jpmimpct_state, empty_init, ROT0, "JPM", "Oxo Bingo (JPM) (IMPACT) (OX8 AC14) (set 4)", GAME_FLAGS, layout_j6oxobin10 ) +GAMEL( 199?, j6oxobind, j6oxobin, impact_nonvideo, j6oxobin, jpmimpct_state, empty_init, ROT0, "JPM", "Oxo Bingo (JPM) (IMPACT) (OX11 AC17) (set 5)", GAME_FLAGS, layout_j6oxobin10 ) GAMEL( 199?, j6oxobine, j6oxobin, impact_nonvideo, j6oxobin, jpmimpct_state, empty_init, ROT0, "JPM", "Oxo Bingo (JPM) (IMPACT) (set 6)", GAME_FLAGS, layout_j6oxobin ) // ERROR 4.4 -GAMEL( 199?, j6oxobinf, j6oxobin, impact_nonvideo, j6oxobin, jpmimpct_state, empty_init, ROT0, "JPM", "Oxo Bingo (JPM) (IMPACT) (set 7)", GAME_FLAGS, layout_j6oxobin ) +GAMEL( 199?, j6oxobinf, j6oxobin, impact_nonvideo, j6oxobin, jpmimpct_state, empty_init, ROT0, "JPM", "Oxo Bingo (JPM) (IMPACT) (OX11 AC17) (set 7)", GAME_FLAGS, layout_j6oxobin10 ) GAME( 199?, j6popoli, 0, impact_nonvideo, j6popoli, jpmimpct_state, empty_init, ROT0, "JPM", "Popeye & Olive (JPM) (IMPACT) (set 1)", GAME_FLAGS ) GAME( 199?, j6popolia, j6popoli, impact_nonvideo, j6popoli, jpmimpct_state, empty_init, ROT0, "JPM", "Popeye & Olive (JPM) (IMPACT) (set 2)", GAME_FLAGS ) @@ -11892,16 +11893,16 @@ GAME( 199?, j6pwrspnc, j6pwrspn, impact_nonvideo, j6pwrspn, jpmimpct_state GAME( 199?, j6pwrspnd, j6pwrspn, impact_nonvideo, j6pwrspn, jpmimpct_state, empty_init, ROT0, "JPM", "Powerspin (JPM) (IMPACT) (set 5)", GAME_FLAGS ) GAME( 199?, j6pwrspne, j6pwrspn, impact_nonvideo, j6pwrspn, jpmimpct_state, empty_init, ROT0, "JPM", "Powerspin (JPM) (IMPACT) (set 6)", GAME_FLAGS ) // ERROR 8.1 -GAMEL( 199?, j6quick, 0, impact_nonvideo, j6quick, jpmimpct_state, empty_init, ROT0, "RAL", "Quicksilver (RAL) (IMPACT)", GAME_FLAGS, layout_j6quick ) +GAMEL( 199?, j6quick, 0, impact_nonvideo, j6quick, jpmimpct_state, empty_init, ROT0, "RAL", "Quicksilver (RAL) (HLB AC2) (IMPACT)", GAME_FLAGS_WORKING, layout_j6quick ) GAME( 199?, j6richpk, 0, impact_nonvideo, j6richpk, jpmimpct_state, empty_init, ROT0, "Ace", "Rich Pickings (Ace) (IMPACT)", GAME_FLAGS ) -GAMEL( 199?, j6rico, 0, impact_nonvideo, j6rico, jpmimpct_state, empty_init, ROT0, "JPM", "Ricochet (JPM) (IMPACT) (set 1)", GAME_FLAGS, layout_j6rico ) -GAMEL( 199?, j6ricoa, j6rico, impact_nonvideo, j6rico, jpmimpct_state, empty_init, ROT0, "JPM", "Ricochet (JPM) (IMPACT) (set 2)", GAME_FLAGS, layout_j6rico ) -GAMEL( 199?, j6ricob, j6rico, impact_nonvideo, j6rico, jpmimpct_state, empty_init, ROT0, "JPM", "Ricochet (JPM) (IMPACT) (set 3)", GAME_FLAGS, layout_j6rico ) -GAMEL( 199?, j6ricoc, j6rico, impact_nonvideo, j6rico, jpmimpct_state, empty_init, ROT0, "JPM", "Ricochet (JPM) (IMPACT) (set 4)", GAME_FLAGS, layout_j6rico ) -GAMEL( 199?, j6ricod, j6rico, impact_nonvideo, j6rico, jpmimpct_state, empty_init, ROT0, "JPM", "Ricochet (JPM) (IMPACT) (set 5)", GAME_FLAGS, layout_j6rico ) -GAMEL( 199?, j6ricoe, j6rico, impact_nonvideo, j6rico, jpmimpct_state, empty_init, ROT0, "JPM", "Ricochet (JPM) (IMPACT) (set 6)", GAME_FLAGS, layout_j6rico ) +GAMEL( 199?, j6rico, 0, impact_nonvideo, j6rico, jpmimpct_state, empty_init, ROT0, "JPM", "Ricochet (JPM) (IMPACT) (R I) (set 1)", GAME_FLAGS_WORKING, layout_j6rico10 ) +GAMEL( 199?, j6ricoa, j6rico, impact_nonvideo, j6rico, jpmimpct_state, empty_init, ROT0, "JPM", "Ricochet (JPM) (IMPACT) (R IP) (set 2)", GAME_FLAGS_WORKING, layout_j6rico10 ) +GAMEL( 199?, j6ricob, j6rico, impact_nonvideo, j6rico, jpmimpct_state, empty_init, ROT0, "JPM", "Ricochet (JPM) (IMPACT) (R IA) (set 3)", GAME_FLAGS_WORKING, layout_j6rico10 ) +GAMEL( 199?, j6ricoc, j6rico, impact_nonvideo, j6rico, jpmimpct_state, empty_init, ROT0, "JPM", "Ricochet (JPM) (IMPACT) (R I) (set 4)", GAME_FLAGS_WORKING, layout_j6rico10 ) +GAMEL( 199?, j6ricod, j6rico, impact_nonvideo, j6rico, jpmimpct_state, empty_init, ROT0, "JPM", "Ricochet (JPM) (IMPACT) (R IS) (set 5)", GAME_FLAGS_WORKING, layout_j6rico10 ) +GAMEL( 199?, j6ricoe, j6rico, impact_nonvideo, j6rico, jpmimpct_state, empty_init, ROT0, "JPM", "Ricochet (JPM) (IMPACT) (R IS) (set 6)", GAME_FLAGS_WORKING, layout_j6rico10 ) GAME( 199?, j6robin, 0, impact_nonvideo_altreels, j6robin, jpmimpct_state, empty_init, ROT0, "Ace", "Robin Hood (Ace) (IMPACT) (set 1)", GAME_FLAGS ) GAME( 199?, j6robina, j6robin, impact_nonvideo_altreels, j6robin, jpmimpct_state, empty_init, ROT0, "Ace", "Robin Hood (Ace) (IMPACT) (set 2)", GAME_FLAGS ) @@ -11944,26 +11945,26 @@ GAME( 199?, j6sidewdb, j6sidewd, impact_nonvideo, j6sidewd, jpmimpct_state GAME( 199?, j6sidewdc, j6sidewd, impact_nonvideo, j6sidewd, jpmimpct_state, empty_init, ROT0, "JPM", "Sidewinder (JPM) (IMPACT) (set 4, Whitbread)", GAME_FLAGS ) GAME( 199?, j6sidewdd, j6sidewd, impact_nonvideo, j6sidewd, jpmimpct_state, empty_init, ROT0, "JPM", "Sidewinder (JPM) (IMPACT) (set 5)", GAME_FLAGS ) GAME( 199?, j6sidewde, j6sidewd, impact_nonvideo, j6sidewd, jpmimpct_state, empty_init, ROT0, "JPM", "Sidewinder (JPM) (IMPACT) (set 6)", GAME_FLAGS ) - -GAMEL( 199?, j6snakes, 0, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM", "Snakes & Ladders (JPM) (IMPACT) (set 1)", GAME_FLAGS, layout_j6snakes ) -GAMEL( 199?, j6snakesa, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM", "Snakes & Ladders (JPM) (IMPACT) (set 2)", GAME_FLAGS, layout_j6snakes ) -GAMEL( 199?, j6snakesb, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM", "Snakes & Ladders (JPM) (IMPACT) (set 3)", GAME_FLAGS, layout_j6snakes ) -GAMEL( 199?, j6snakesc, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM", "Snakes & Ladders (JPM) (IMPACT) (set 4, Whitbread)", GAME_FLAGS, layout_j6snakes ) -GAMEL( 199?, j6snakesd, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM", "Snakes & Ladders (JPM) (IMPACT) (set 5)", GAME_FLAGS, layout_j6snakes ) -GAMEL( 199?, j6snakese, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM", "Snakes & Ladders (JPM) (IMPACT) (set 6)", GAME_FLAGS, layout_j6snakes ) -GAMEL( 199?, j6snakesf, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM", "Snakes & Ladders (JPM) (IMPACT) (set 7)", GAME_FLAGS, layout_j6snakes ) -GAMEL( 199?, j6snakesg, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM", "Snakes & Ladders (JPM) (IMPACT) (set 8)", GAME_FLAGS, layout_j6snakes ) +// +GAMEL( 199?, j6snakes, 0, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM", "Snakes & Ladders (JPM) (IMPACT) (SL18 C22) (set 1)", GAME_FLAGS_WORKING, layout_j6snakes ) +GAMEL( 199?, j6snakesa, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM", "Snakes & Ladders (JPM) (IMPACT) (SL18P C22) (set 2, Protocol)", GAME_FLAGS_WORKING, layout_j6snakes ) +GAMEL( 199?, j6snakesb, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM", "Snakes & Ladders (JPM) (IMPACT) (SL18 AC22) (set 3)", GAME_FLAGS_WORKING, layout_j6snakes ) +GAMEL( 199?, j6snakesc, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM", "Snakes & Ladders (JPM) (IMPACT) (SL18 C22) (set 4, Whitbread)", GAME_FLAGS_WORKING, layout_j6snakes ) +GAMEL( 199?, j6snakesd, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM", "Snakes & Ladders (JPM) (IMPACT) (SL16 C20) (set 5)", GAME_FLAGS_WORKING, layout_j6snakes ) +GAMEL( 199?, j6snakese, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM", "Snakes & Ladders (JPM) (IMPACT) (SL17 C21) (set 6)", GAME_FLAGS_WORKING, layout_j6snakes ) +GAMEL( 199?, j6snakesf, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM", "Snakes & Ladders (JPM) (IMPACT) (SL10 C13) (set 7)", GAME_FLAGS_WORKING, layout_j6snakes ) +GAMEL( 199?, j6snakesg, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM", "Snakes & Ladders (JPM) (IMPACT) (SL8P C11) (set 8)", GAME_FLAGS_WORKING, layout_j6snakes ) // these were in 'slides again' sets, but appear to be the original game -GAMEL( 199?, j6slagnb, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM / Crystal", "Snakes & Ladders (JPM) (IMPACT) (set 9)", GAME_FLAGS, layout_j6snakes ) -GAMEL( 199?, j6slagnc, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM / Crystal", "Snakes & Ladders (JPM) (IMPACT) (set 10)", GAME_FLAGS, layout_j6snakes ) -GAMEL( 199?, j6slagnd, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM / Crystal", "Snakes & Ladders (JPM) (IMPACT) (set 11)", GAME_FLAGS, layout_j6snakes ) -GAMEL( 199?, j6slagne, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM / Crystal", "Snakes & Ladders (JPM) (IMPACT) (set 12)", GAME_FLAGS, layout_j6snakes ) -GAMEL( 199?, j6slagnf, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM / Crystal", "Snakes & Ladders (JPM) (IMPACT) (set 13)", GAME_FLAGS, layout_j6snakes ) +GAMEL( 199?, j6snakesh, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM", "Snakes & Ladders (JPM) (SL11 C14) (IMPACT) (set 9)", GAME_FLAGS_WORKING, layout_j6snakes ) +GAMEL( 199?, j6snakesi, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM", "Snakes & Ladders (JPM) (SL11 AC14) (IMPACT) (set 10)", GAME_FLAGS_WORKING, layout_j6snakes ) +GAMEL( 199?, j6snakesj, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM", "Snakes & Ladders (JPM) (SL11P CA4) (IMPACT) (set 11, Protocol)", GAME_FLAGS_WORKING, layout_j6snakes ) +GAMEL( 199?, j6snakesk, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM", "Snakes & Ladders (JPM) (SL15 C18) (IMPACT) (set 12)", GAME_FLAGS_WORKING, layout_j6snakes ) +GAMEL( 199?, j6snakesl, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM / Crystal", "Snakes & Ladders (JPM) (SLB C2) (IMPACT) (set 13)", GAME_FLAGS, layout_j6snakes ) // 5.5 Invalid Key? -GAMEL( 199?, j6stards, 0, impact_nonvideo, j6stards, jpmimpct_state, empty_init, ROT0, "JPM", "Stardust (JPM) (IMPACT) (set 1)", GAME_FLAGS, layout_j6stards ) -GAMEL( 199?, j6stardsa, j6stards, impact_nonvideo, j6stards, jpmimpct_state, empty_init, ROT0, "JPM", "Stardust (JPM) (IMPACT) (set 2)", GAME_FLAGS, layout_j6stards ) -GAMEL( 199?, j6stardsb, j6stards, impact_nonvideo, j6stards, jpmimpct_state, empty_init, ROT0, "JPM", "Stardust (JPM) (IMPACT) (set 3)", GAME_FLAGS, layout_j6stards ) -GAMEL( 199?, j6stardsc, j6stards, impact_nonvideo, j6stards, jpmimpct_state, empty_init, ROT0, "JPM", "Stardust (JPM) (IMPACT) (set 4, Whitbread)", GAME_FLAGS, layout_j6stards ) +GAMEL( 199?, j6stards, 0, impact_nonvideo, j6stards, jpmimpct_state, empty_init, ROT0, "JPM", "Stardust (JPM) (IMPACT) (SD 2 C 7) (set 1)", GAME_FLAGS_WORKING, layout_j6stards ) +GAMEL( 199?, j6stardsa, j6stards, impact_nonvideo, j6stards, jpmimpct_state, empty_init, ROT0, "JPM", "Stardust (JPM) (IMPACT) (SD 2P C 7) (set 2, Protocol)", GAME_FLAGS_WORKING, layout_j6stards ) +GAMEL( 199?, j6stardsb, j6stards, impact_nonvideo, j6stards, jpmimpct_state, empty_init, ROT0, "JPM", "Stardust (JPM) (IMPACT) (SD 2 AC 7) (set 3)", GAME_FLAGS_WORKING, layout_j6stards ) +GAMEL( 199?, j6stardsc, j6stards, impact_nonvideo, j6stards, jpmimpct_state, empty_init, ROT0, "JPM", "Stardust (JPM) (IMPACT) (SD 2 C 7) (set 4, Whitbread)", GAME_FLAGS_WORKING, layout_j6stards ) GAME( 199?, j6strk10, 0, impact_nonvideo, j6strk10, jpmimpct_state, empty_init, ROT0, "Ace", "Strike 10 (Ace) (IMPACT) (set 1)", GAME_FLAGS ) GAME( 199?, j6strk10a, j6strk10, impact_nonvideo, j6strk10, jpmimpct_state, empty_init, ROT0, "Ace", "Strike 10 (Ace) (IMPACT) (set 2)", GAME_FLAGS ) @@ -11996,7 +11997,7 @@ GAMEL( 199?, j6untch, 0, impact_nonvideo, j6untch, jpmimpct_state, GAMEL( 199?, j6untcha, j6untch, impact_nonvideo, j6untch, jpmimpct_state, empty_init, ROT0, "JPM", "Untouchable (JPM) (IMPACT) (UN3BI LO6)", GAME_FLAGS_WORKING, layout_j6untch ) // VFD issues, but VFD is likely unused as it calls the game 'Some Indeterminate Club Machine' with clear placeholder text -GAMEL( 199?, j6wldkng, 0, impact_nonvideo, j6wldkng, jpmimpct_state, empty_init, ROT0, "JPM", "Wild King Club (JPM) (IMPACT) (set 1)", GAME_FLAGS, layout_j6wldkng ) +GAMEL( 199?, j6wldkng, 0, impact_nonvideo, j6wldkng, jpmimpct_state, empty_init, ROT0, "JPM", "Wild King Club (JPM) (IMPACT) (set 1)", GAME_FLAGS, layout_j6wldkng ) //Needs 16seg scripting for LED GAMEL( 199?, j6wldknga, j6wldkng, impact_nonvideo, j6wldkng, jpmimpct_state, empty_init, ROT0, "JPM", "Wild King Club (JPM) (IMPACT) (set 2)", GAME_FLAGS, layout_j6wldkng ) GAME( 199?, j6wildw, 0, impact_nonvideo, j6wildw, jpmimpct_state, empty_init, ROT0, "Ace", "Wild West (Ace) (IMPACT) (set 1)", GAME_FLAGS ) @@ -12008,12 +12009,12 @@ GAME( 199?, j6wildwe, j6wildw, impact_nonvideo, j6wildw, jpmimpct_state, GAME( 199?, j6wildwf, j6wildw, impact_nonvideo, j6wildw, jpmimpct_state, empty_init, ROT0, "Ace", "Wild West (Ace) (IMPACT) (set 7)", GAME_FLAGS ) GAME( 199?, j6wildwg, j6wildw, impact_nonvideo, j6wildw, jpmimpct_state, empty_init, ROT0, "Ace", "Wild West (Ace) (IMPACT) (set 8, Whitbread)", GAME_FLAGS ) -GAMEL( 199?, j6wizard, 0, impact_nonvideo, j6wizard, jpmimpct_state, empty_init, ROT0, "JPM", "Wizard Of Odds (JPM) (IMPACT) (set 1)", GAME_FLAGS, layout_j6wizardd ) -GAMEL( 199?, j6wizarda, j6wizard, impact_nonvideo, j6wizard, jpmimpct_state, empty_init, ROT0, "JPM", "Wizard Of Odds (JPM) (IMPACT) (set 2)", GAME_FLAGS, layout_j6wizardd ) -GAMEL( 199?, j6wizardb, j6wizard, impact_nonvideo, j6wizard, jpmimpct_state, empty_init, ROT0, "JPM", "Wizard Of Odds (JPM) (IMPACT) (set 3)", GAME_FLAGS, layout_j6wizardd ) -GAMEL( 199?, j6wizardc, j6wizard, impact_nonvideo, j6wizard, jpmimpct_state, empty_init, ROT0, "JPM", "Wizard Of Odds (JPM) (IMPACT) (set 4, Whitbread)", GAME_FLAGS, layout_j6wizardd ) -GAMEL( 199?, j6wizardd, j6wizard, impact_nonvideo, j6wizard, jpmimpct_state, empty_init, ROT0, "JPM", "Wizard Of Odds (JPM) (IMPACT) (set 5)", GAME_FLAGS, layout_j6wizardd ) -GAMEL( 199?, j6wizarde, j6wizard, impact_nonvideo, j6wizard, jpmimpct_state, empty_init, ROT0, "JPM", "Wizard Of Odds (JPM) (IMPACT) (set 6)", GAME_FLAGS, layout_j6wizardd ) +GAMEL( 199?, j6wizard, 0, impact_nonvideo, j6wizard, jpmimpct_state, empty_init, ROT0, "JPM", "Wizard Of Odds (JPM) (IMPACT) (WZ 7 C 8) (set 1)", GAME_FLAGS, layout_j6wizardd ) +GAMEL( 199?, j6wizarda, j6wizard, impact_nonvideo, j6wizard, jpmimpct_state, empty_init, ROT0, "JPM", "Wizard Of Odds (JPM) (IMPACT) (WZ 7P C 8) (set 2, Protocol)", GAME_FLAGS, layout_j6wizardd ) +GAMEL( 199?, j6wizardb, j6wizard, impact_nonvideo, j6wizard, jpmimpct_state, empty_init, ROT0, "JPM", "Wizard Of Odds (JPM) (IMPACT) (WZ 7 AC 8) (set 3)", GAME_FLAGS, layout_j6wizardd ) +GAMEL( 199?, j6wizardc, j6wizard, impact_nonvideo, j6wizard, jpmimpct_state, empty_init, ROT0, "JPM", "Wizard Of Odds (JPM) (IMPACT) (WZ 7 C 8) (set 4, Whitbread)", GAME_FLAGS, layout_j6wizardd ) +GAMEL( 199?, j6wizardd, j6wizard, impact_nonvideo, j6wizard, jpmimpct_state, empty_init, ROT0, "JPM", "Wizard Of Odds (JPM) (IMPACT) (WZ 4 C 5) (set 5)", GAME_FLAGS, layout_j6wizardd ) +GAMEL( 199?, j6wizarde, j6wizard, impact_nonvideo, j6wizard, jpmimpct_state, empty_init, ROT0, "JPM", "Wizard Of Odds (JPM) (IMPACT) (WZ 5 C 6) (set 6)", GAME_FLAGS, layout_j6wizardd ) GAME( 199?, j6hikar, 0, impact_nonvideo, j6hikar, jpmimpct_state, empty_init, ROT0, "Crystal", "Hi Karate (Crystal) (IMPACT) (set 1)", GAME_FLAGS ) GAME( 199?, j6hikara, j6hikar, impact_nonvideo, j6hikar, jpmimpct_state, empty_init, ROT0, "Crystal", "Hi Karate (Crystal) (IMPACT) (set 2)", GAME_FLAGS ) @@ -12658,8 +12659,8 @@ GAME( 199?, j6r2rume, j6r2rum, impact_nonvideo, j6r2rumc,jpmimpct_state, GAMEL( 199?, j6slagn, 0, impact_nonvideo, j6slagn, jpmimpct_state, empty_init, ROT0, "Crystal", "Snakes & Ladders Slides Again (Crystal) (IMPACT) (set 1)", GAME_FLAGS, layout_j6slagng ) GAMEL( 199?, j6slagna, j6slagn, impact_nonvideo, j6slagn, jpmimpct_state, empty_init, ROT0, "Crystal", "Snakes & Ladders Slides Again (Crystal) (IMPACT) (set 2)", GAME_FLAGS, layout_j6slagng ) -GAMEL( 199?, j6slagng, j6slagn, impact_nonvideo, j6slagn, jpmimpct_state, empty_init, ROT0, "Crystal", "Snakes & Ladders Slides Again (Crystal) (IMPACT) (set 3)", GAME_FLAGS, layout_j6slagng ) -GAMEL( 199?, j6slagnh, j6slagn, impact_nonvideo, j6slagn, jpmimpct_state, empty_init, ROT0, "Crystal", "Snakes & Ladders Slides Again (Crystal) (IMPACT) (set 4)", GAME_FLAGS, layout_j6slagng ) +GAMEL( 199?, j6slagnb, j6slagn, impact_nonvideo, j6slagn, jpmimpct_state, empty_init, ROT0, "Crystal", "Snakes & Ladders Slides Again (Crystal) (IMPACT) (set 3)", GAME_FLAGS, layout_j6slagng ) +GAMEL( 199?, j6slagnc, j6slagn, impact_nonvideo, j6slagn, jpmimpct_state, empty_init, ROT0, "Crystal", "Snakes & Ladders Slides Again (Crystal) (IMPACT) (set 4)", GAME_FLAGS, layout_j6slagng ) GAME( 199?, j6tqust, 0, impact_nonvideo, j6tqust, jpmimpct_state, empty_init, ROT0, "Crystal", "Treasure Quest (Crystal) (IMPACT) (set 1)", GAME_FLAGS ) GAME( 199?, j6tqusta, j6tqust, impact_nonvideo, j6tqust, jpmimpct_state, empty_init, ROT0, "Crystal", "Treasure Quest (Crystal) (IMPACT) (set 2)", GAME_FLAGS ) diff --git a/src/mame/layout/j6oxobin.lay b/src/mame/layout/j6oxobin.lay index 216993c7a00..eb0407678e9 100644 --- a/src/mame/layout/j6oxobin.lay +++ b/src/mame/layout/j6oxobin.lay @@ -11,5031 +11,2898 @@ <color red="0.00" green="0.00" blue="0.00"/> </rect> </element> - <element name="lamp_115_1_border" defstate="0"> + <element name="lamp_96_1_border" defstate="0"> <rect state="1"> - <color red="0.25" green="0.50" blue="0.25"/> + <color red="0.50" green="0.50" blue="0.00"> + </color> </rect> <rect state="0"> - <color red="0.06" green="0.12" blue="0.06"/> + <color red="0.12" green="0.12" blue="0.00"> + </color> </rect> </element> - <element name="lamp_115_1" defstate="0"> + <element name="lamp_96_1" defstate="0"> <rect state="1"> - <color red="0.50" green="1.00" blue="0.50"/> + <color red="1.00" green="1.00" blue="0.00"> + </color> </rect> <rect state="0"> - <color red="0.13" green="0.25" blue="0.13"/> + <color red="0.25" green="0.25" blue="0.00"> + </color> </rect> - <text string="By spa, with thanks to Bugs and DAD."> - <color red="0.0" green="0.0" blue="0.0"/> - <bounds x="0.05" y="0.05" width="0.90" height="0.90"/> + <text string="X"> + <color red="0.0" green="0.0" blue="0.0"> + </color> + <bounds x="0.05" y="0.05" width="0.90" height="0.90"> + </bounds> </text> </element> - <element name="lamp_113_1_border" defstate="0"> + <element name="lamp_84_1_border" defstate="0"> <rect state="1"> - <color red="0.50" green="0.25" blue="0.00"/> + <color red="0.50" green="0.50" blue="0.00"> + </color> </rect> <rect state="0"> - <color red="0.12" green="0.06" blue="0.00"/> + <color red="0.12" green="0.12" blue="0.00"> + </color> </rect> </element> - <element name="lamp_113_1" defstate="0"> + <element name="lamp_84_1" defstate="0"> <rect state="1"> - <color red="1.00" green="0.50" blue="0.00"/> + <color red="1.00" green="1.00" blue="0.00"> + </color> </rect> <rect state="0"> - <color red="0.25" green="0.13" blue="0.00"/> + <color red="0.25" green="0.25" blue="0.00"> + </color> </rect> - <text string="JPMs"> - <color red="0.0" green="0.0" blue="0.0"/> - <bounds x="0.05" y="0.05" width="0.90" height="0.90"/> + <text string="O"> + <color red="0.0" green="0.0" blue="0.0"> + </color> + <bounds x="0.05" y="0.05" width="0.90" height="0.90"> + </bounds> </text> </element> - <element name="lamp_114_1_border" defstate="0"> + <element name="lamp_70_1_border" defstate="0"> <rect state="1"> - <color red="0.00" green="0.25" blue="0.50"/> + <color red="0.50" green="0.50" blue="0.00"> + </color> </rect> <rect state="0"> - <color red="0.00" green="0.06" blue="0.12"/> + <color red="0.12" green="0.12" blue="0.00"> + </color> </rect> </element> - <element name="lamp_114_1" defstate="0"> + <element name="lamp_70_1" defstate="0"> <rect state="1"> - <color red="0.00" green="0.50" blue="1.00"/> + <color red="1.00" green="1.00" blue="0.00"> + </color> </rect> <rect state="0"> - <color red="0.00" green="0.13" blue="0.25"/> + <color red="0.25" green="0.25" blue="0.00"> + </color> </rect> - <text string="BINGO"> - <color red="0.0" green="0.0" blue="0.0"/> - <bounds x="0.05" y="0.05" width="0.90" height="0.90"/> + <text string="X"> + <color red="0.0" green="0.0" blue="0.0"> + </color> + <bounds x="0.05" y="0.05" width="0.90" height="0.90"> + </bounds> </text> </element> - <element name="lamp_213_1_border" defstate="0"> + <element name="lamp_69_1_border" defstate="0"> <rect state="1"> - <color red="0.50" green="0.50" blue="0.00"/> + <color red="0.50" green="0.50" blue="0.00"> + </color> </rect> <rect state="0"> - <color red="0.12" green="0.12" blue="0.00"/> + <color red="0.12" green="0.12" blue="0.00"> + </color> </rect> </element> - <element name="lamp_213_1" defstate="0"> + <element name="lamp_69_1" defstate="0"> <rect state="1"> - <color red="1.00" green="1.00" blue="0.00"/> + <color red="1.00" green="1.00" blue="0.00"> + </color> </rect> <rect state="0"> - <color red="0.25" green="0.25" blue="0.00"/> + <color red="0.25" green="0.25" blue="0.00"> + </color> </rect> - <text string="2"> - <color red="0.0" green="0.0" blue="0.0"/> - <bounds x="0.05" y="0.05" width="0.90" height="0.90"/> + <text string="O"> + <color red="0.0" green="0.0" blue="0.0"> + </color> + <bounds x="0.05" y="0.05" width="0.90" height="0.90"> + </bounds> </text> </element> - <element name="lamp_212_1_border" defstate="0"> + <element name="lamp_83_1_border" defstate="0"> <rect state="1"> - <color red="0.50" green="0.50" blue="0.00"/> + <color red="0.50" green="0.50" blue="0.00"> + </color> </rect> <rect state="0"> - <color red="0.12" green="0.12" blue="0.00"/> + <color red="0.12" green="0.12" blue="0.00"> + </color> </rect> </element> - <element name="lamp_212_1" defstate="0"> + <element name="lamp_83_1" defstate="0"> <rect 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blue="0.0"/> <bounds x="0.05" y="0.50" width="0.90" height="0.45"/> </text> @@ -1566,7 +1566,7 @@ <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.05" width="0.90" height="0.45"/> </text> - <text string="Nudg"> + <text string="Nudges"> <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.50" width="0.90" height="0.45"/> </text> @@ -1806,7 +1806,7 @@ <rect state="0"> <color red="0.25" green="0.25" blue="0.00"/> </rect> - <text string="£1.20"> + <text string="3x Mixed Bar £1.20"> <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.05" width="0.90" height="0.90"/> </text> @@ -1826,7 +1826,7 @@ <rect state="0"> <color red="0.25" green="0.25" blue="0.00"/> </rect> - <text string="£1.60"> + <text string="3x Grapes £1.60"> <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.05" width="0.90" height="0.90"/> </text> @@ -1846,7 +1846,7 @@ <rect state="0"> <color red="0.25" green="0.25" blue="0.00"/> </rect> - <text string="£2.00"> + <text 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string="£1.00"> + <text string="3x Cherry £1.00"> <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.05" width="0.90" height="0.90"/> </text> @@ -1946,7 +1946,7 @@ <rect state="0"> <color red="0.25" green="0.25" blue="0.00"/> </rect> - <text string="£15.0"> + <text string="3x Red 7 £15.00"> <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.05" width="0.90" height="0.90"/> </text> @@ -1966,7 +1966,7 @@ <rect state="0"> <color red="0.25" green="0.25" blue="0.00"/> </rect> - <text string="£7.00"> + <text string="3x Triple Bar £7.00"> <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.05" width="0.90" height="0.90"/> </text> @@ -1986,7 +1986,7 @@ <rect state="0"> <color red="0.25" green="0.25" blue="0.00"/> </rect> - <text string="£6.00"> + <text string="3x Double Bar £6.00"> <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.05" width="0.90" height="0.90"/> </text> @@ -2329,22 +2329,22 @@ </rect> </element> <element name="reel0" defstate="0"> - <reel reelreversed="0" stateoffset="2730" numsymbolsvisible="3" symbollist="reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel"> + <reel reelreversed="0" stateoffset="-5461" numsymbolsvisible="3" symbollist="Red 7(1),Single Bar,Grapes,Double Bar(2),Cherry,Melon,Grapes,Cherry,Strawberry,Triple Bar(1),Melon,Grapes,Cherry,Pear,Single Bar(3),Cherry"> <color red="0.0" green="0.0" blue="0.0"/> </reel> </element> <element name="reel1" defstate="0"> - <reel reelreversed="0" stateoffset="2730" numsymbolsvisible="3" symbollist="reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel"> + <reel reelreversed="0" stateoffset="-5461" numsymbolsvisible="3" symbollist="Red 7,Triple Bar,Grapes,Single Bar,Cherry(1),Melon,Grapes(1),Cherry,Strawberry,Double Bar,Melon,Grapes(2),Cherry,Pear,Double Bar,Cherry(4)"> <color red="0.0" green="0.0" blue="0.0"/> </reel> </element> <element name="reel2" defstate="0"> - <reel reelreversed="0" stateoffset="2730" numsymbolsvisible="3" symbollist="reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel"> + <reel reelreversed="0" stateoffset="-5461" numsymbolsvisible="3" symbollist="Red 7,Single Bar,Grapes,Double Bar,Cherry,Melon(1),Grapes,Cherry,Strawberry(2),Triple Bar,Melon(1),Grapes,Cherry,Pear(3),Single Bar,Cherry"> <color red="0.0" green="0.0" blue="0.0"/> </reel> </element> <element name="reel3" defstate="0"> - <reel reelreversed="0" stateoffset="2730" numsymbolsvisible="1" symbollist="reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel"> + <reel reelreversed="0" stateoffset="-1365" numsymbolsvisible="1" symbollist="12⇽,7🠕,10B⇽,3🠕,4⇽,7B🠕,8⇽,1🠕,6B⇽,11🠕,10⇽,3B🠕,6⇽,9🠕,2⇽,5🠕"> <color red="0.0" green="0.0" blue="0.0"/> </reel> </element> @@ -2451,18 +2451,6 @@ <color red="1.00" green="1.00" blue="1.00"/> </disk> </element> - <element name="label_32"> - <text string="With Thanks To Bugs!"> - <color red="0.0" green="0.0" blue="0.0"/> - <bounds x="0.05" y="0.05" width="0.90" height="0.90"/> - </text> - </element> - <element name="label_82"> - <text string="www.mfme.co.uk"> - <color red="0.0" green="0.0" blue="0.0"/> - <bounds x="0.05" y="0.05" width="0.90" height="0.90"/> - </text> - </element> <element name="debug_backdrop_colour"> <rect> <color red="0.0" green="0.0" blue="0.0"/> @@ -4518,22 +4506,22 @@ <element name="lamp1" ref="reel_lamp_layer_5" state="0"> <bounds x="122.6667" y="427.4445" width="46.6667" height="31.1111"/> </element> - <element name="lamp-2" ref="reel_lamp_layer_0" state="0"> + <element name="lamp0" ref="reel_lamp_layer_0" state="0"> <bounds x="106.0000" y="469.6667" width="80.0000" height="53.3333"/> </element> - <element name="lamp-2" ref="reel_lamp_layer_1" state="0"> + <element name="lamp0" ref="reel_lamp_layer_1" state="0"> <bounds x="109.3333" y="471.8889" width="73.3333" height="48.8889"/> </element> - <element name="lamp-2" ref="reel_lamp_layer_2" state="0"> + <element name="lamp0" ref="reel_lamp_layer_2" state="0"> <bounds x="112.6667" y="474.1111" width="66.6667" height="44.4444"/> </element> - <element name="lamp-2" ref="reel_lamp_layer_3" state="0"> + <element name="lamp0" ref="reel_lamp_layer_3" state="0"> <bounds x="116.0000" y="476.3333" width="60.0000" height="40.0000"/> </element> - <element name="lamp-2" ref="reel_lamp_layer_4" state="0"> + <element name="lamp0" ref="reel_lamp_layer_4" state="0"> <bounds x="119.3333" y="478.5555" width="53.3333" height="35.5556"/> </element> - <element name="lamp-2" ref="reel_lamp_layer_5" state="0"> + <element name="lamp0" ref="reel_lamp_layer_5" state="0"> <bounds x="122.6667" y="480.7778" width="46.6667" height="31.1111"/> </element> <element name="sreel1" ref="reel0" state="0"> @@ -5158,64 +5146,64 @@ <bounds x="397" y="236" width="61" height="28"/> </element> <element name="lamp49" ref="lamp_49_1_border" state="0"> - <bounds x="540" y="298" width="42" height="32"/> + <bounds x="500" y="298" width="82" height="32"/> </element> <element name="lamp49" ref="lamp_49_1" state="0"> - <bounds x="542" y="300" width="38" height="28"/> + <bounds x="502" y="300" width="78" height="28"/> </element> <element name="lamp51" ref="lamp_51_1_border" state="0"> - <bounds x="540" y="269" width="42" height="32"/> + <bounds x="500" y="269" width="82" height="32"/> </element> <element name="lamp51" ref="lamp_51_1" state="0"> - <bounds x="542" y="271" width="38" height="28"/> + <bounds x="502" y="271" width="78" height="28"/> </element> <element name="lamp53" ref="lamp_53_1_border" state="0"> - <bounds x="540" y="240" width="42" height="32"/> + <bounds x="500" y="240" width="82" height="32"/> </element> <element name="lamp53" ref="lamp_53_1" state="0"> - <bounds x="542" y="242" width="38" height="28"/> + <bounds x="502" y="242" width="78" height="28"/> </element> <element name="lamp55" ref="lamp_55_1_border" state="0"> - <bounds x="540" y="211" width="42" height="32"/> + <bounds x="500" y="211" width="82" height="32"/> </element> <element name="lamp55" ref="lamp_55_1" state="0"> - <bounds x="542" y="213" width="38" height="28"/> + <bounds x="502" y="213" width="78" height="28"/> </element> <element name="lamp57" ref="lamp_57_1_border" state="0"> - <bounds x="540" y="182" width="42" height="32"/> + <bounds x="500" y="182" width="82" height="32"/> </element> <element name="lamp57" ref="lamp_57_1" state="0"> - <bounds x="542" y="184" width="38" height="28"/> + <bounds x="502" y="184" width="78" height="28"/> </element> <element name="lamp59" ref="lamp_59_1_border" state="0"> - <bounds x="540" y="153" width="42" height="32"/> + <bounds x="500" y="153" width="82" height="32"/> </element> <element name="lamp59" ref="lamp_59_1" state="0"> - <bounds x="542" y="155" width="38" height="28"/> + <bounds x="502" y="155" width="78" height="28"/> </element> <element name="lamp130" ref="lamp_130_1_border" state="0"> - <bounds x="540" y="327" width="42" height="32"/> + <bounds x="500" y="327" width="82" height="32"/> </element> <element name="lamp130" ref="lamp_130_1" state="0"> - <bounds x="542" y="329" width="38" height="28"/> + <bounds x="502" y="329" width="78" height="28"/> </element> <element name="lamp64" ref="lamp_64_1_border" state="0"> - <bounds x="540" y="66" width="42" height="32"/> + <bounds x="500" y="66" width="82" height="32"/> </element> <element name="lamp64" ref="lamp_64_1" state="0"> - <bounds x="542" y="68" width="38" height="28"/> + <bounds x="502" y="68" width="88" height="28"/> </element> <element name="lamp63" ref="lamp_63_1_border" state="0"> - <bounds x="540" y="95" width="42" height="32"/> + <bounds x="500" y="95" width="82" height="32"/> </element> <element name="lamp63" ref="lamp_63_1" state="0"> - <bounds x="542" y="97" width="38" height="28"/> + <bounds x="502" y="97" width="78" height="28"/> </element> <element name="lamp61" ref="lamp_61_1_border" state="0"> - <bounds x="540" y="124" width="42" height="32"/> + <bounds x="500" y="124" width="82" height="32"/> </element> <element name="lamp61" ref="lamp_61_1" state="0"> - <bounds x="542" y="126" width="38" height="28"/> + <bounds x="502" y="126" width="78" height="28"/> </element> <element name="lamp219" ref="lamp_219_1_border" state="0"> <bounds x="324" y="229" width="72" height="42"/> @@ -5259,117 +5247,72 @@ <element name="lamp218" ref="lamp_218_1" state="0"> <bounds x="267" y="231" width="58" height="38"/> </element> - <element name="lamp192" ref="colour_button_112_border" state="0" inputtag="TODO" inputmask="0x01"> + <element name="lamp192" ref="colour_button_112_border" state="0" inputtag="J9_0" inputmask="0x01"> <bounds x="513" y="539" width="75" height="38"/> </element> - <element name="lamp192" ref="colour_button_112" state="0" inputtag="TODO" inputmask="0x01"> + <element name="lamp192" ref="colour_button_112" state="0" inputtag="J9_0" inputmask="0x01"> <bounds x="515" y="541" width="71" height="34"/> </element> - <element name="lamp193" ref="colour_button_113_border" 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ref="colour_button_115_border" state="0" inputtag="TODO" inputmask="0x08"> + <element name="lamp195" ref="colour_button_115_border" state="0" inputtag="J9_0" inputmask="0x08"> <bounds x="277" y="539" width="75" height="38"/> </element> - <element name="lamp195" ref="colour_button_115" state="0" inputtag="TODO" inputmask="0x08"> + <element name="lamp195" ref="colour_button_115" state="0" inputtag="J9_0" inputmask="0x08"> <bounds x="279" y="541" width="71" height="34"/> </element> - <element name="lamp208" ref="colour_button_116_border" state="0" inputtag="TODO" inputmask="0x10"> + <element name="lamp208" ref="colour_button_116_border" state="0" inputtag="J9_0" inputmask="0x10"> <bounds x="193" y="539" width="75" height="38"/> </element> - <element name="lamp208" ref="colour_button_116" state="0" inputtag="TODO" inputmask="0x10"> + <element name="lamp208" ref="colour_button_116" state="0" inputtag="J9_0" inputmask="0x10"> <bounds x="195" y="541" width="71" height="34"/> </element> - 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y="367" width="71" height="34"/> </element> <element ref="vfd0_background"> <bounds x="94" y="281" width="272" height="30"/> </element> - <element name="vfd0" ref="vfd0" state="0"> - <bounds x="94" y="281" width="17" height="30"/> - </element> - <element name="vfd1" ref="vfd0" state="0"> - <bounds x="111" y="281" width="17" height="30"/> - </element> - <element name="vfd2" ref="vfd0" state="0"> - <bounds x="128" y="281" width="17" height="30"/> - </element> - <element name="vfd3" ref="vfd0" state="0"> - <bounds x="145" y="281" width="17" height="30"/> - </element> - <element name="vfd4" ref="vfd0" state="0"> - <bounds x="162" y="281" width="17" height="30"/> - </element> - <element name="vfd5" ref="vfd0" state="0"> - <bounds x="179" y="281" width="17" height="30"/> - </element> - <element name="vfd6" ref="vfd0" state="0"> - <bounds x="196" y="281" width="17" height="30"/> - </element> - <element name="vfd7" ref="vfd0" state="0"> - <bounds x="213" y="281" width="17" height="30"/> - 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<element name="label82" ref="label_82"> - <bounds x="165" y="209" width="130" height="19"/> - </element> + <repeat count="16"> + <param name="i" start="0" increment="1" /> + <param name="x" start="94" increment="15" /> + + <element name="vfd~i~" ref="vfd0"> + <bounds x="~x~" y="281" width="15" height="30"> + </bounds> + </element> + </repeat> </view> <view name="MFME2MAME Debug"> @@ -7296,54 +7239,15 @@ <element name="debug_button_label_63" ref="debug_button_label_63"> <bounds x="1708" y="1007" width="40" height="22"/> </element> - <element name="vfd0" ref="debug_vfd" state="0"> - <bounds x="1150" y="600" width="32" height="48"/> - </element> - <element name="vfd1" ref="debug_vfd" state="0"> - <bounds x="1182" y="600" width="32" height="48"/> - </element> - <element name="vfd2" ref="debug_vfd" state="0"> - <bounds x="1214" y="600" width="32" height="48"/> - </element> - <element name="vfd3" ref="debug_vfd" state="0"> - <bounds x="1246" y="600" width="32" height="48"/> - </element> - 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state="0"> <bounds x="1100.0000" y="192.0000" width="120.0000" height="80.0000"/> </element> - <element name="lamp-2" ref="reel_lamp_layer_1" state="0"> + <element name="lamp0" ref="reel_lamp_layer_1" state="0"> <bounds x="1105.0000" y="195.3333" width="110.0000" height="73.3333"/> </element> - <element name="lamp-2" ref="reel_lamp_layer_2" state="0"> + <element name="lamp0" ref="reel_lamp_layer_2" state="0"> <bounds x="1110.0000" y="198.6667" width="100.0000" height="66.6667"/> </element> - <element name="lamp-2" ref="reel_lamp_layer_3" state="0"> + <element name="lamp0" ref="reel_lamp_layer_3" state="0"> <bounds x="1115.0000" y="202.0000" width="90.0000" height="60.0000"/> </element> - <element name="lamp-2" ref="reel_lamp_layer_4" state="0"> + <element name="lamp0" ref="reel_lamp_layer_4" state="0"> <bounds x="1120.0000" y="205.3333" width="80.0000" height="53.3333"/> </element> - <element name="lamp-2" ref="reel_lamp_layer_5" state="0"> + <element name="lamp0" 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\ No newline at end of file diff --git a/src/mame/layout/j6snakes.lay b/src/mame/layout/j6snakes.lay index c1c8160cc28..2a945797e01 100644 --- a/src/mame/layout/j6snakes.lay +++ b/src/mame/layout/j6snakes.lay @@ -26,7 +26,7 @@ <rect state="0"> <color red="0.25" green="0.00" blue="0.13"/> </rect> - <text string="£1"> + <text string="£1 Cherry"> <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.05" width="0.90" height="0.90"/> </text> @@ -46,7 +46,7 @@ <rect state="0"> <color red="0.25" green="0.00" blue="0.13"/> </rect> - <text string="£1.20"> + <text string="£1.20 Mixed Bar"> <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.05" width="0.90" height="0.90"/> </text> @@ -66,7 +66,7 @@ <rect state="0"> <color red="0.25" green="0.00" blue="0.13"/> </rect> - <text string="£1.60"> + <text string="£1.60 Grapes"> <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.05" width="0.90" height="0.90"/> </text> @@ -86,7 +86,7 @@ <rect state="0"> <color red="0.25" green="0.00" blue="0.13"/> </rect> - <text string="£2"> + <text string="£2 Melon"> <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.05" width="0.90" height="0.90"/> </text> @@ -106,7 +106,7 @@ <rect state="0"> <color red="0.25" green="0.00" blue="0.13"/> </rect> - <text string="£3"> + <text string="£3 Bell"> <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.05" width="0.90" height="0.90"/> </text> @@ -126,7 +126,7 @@ <rect state="0"> <color red="0.25" green="0.00" blue="0.13"/> </rect> - <text string="£4"> + <text string="£4 JPM"> <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.05" width="0.90" height="0.90"/> </text> @@ -146,7 +146,7 @@ <rect state="0"> <color red="0.25" green="0.00" blue="0.13"/> </rect> - <text string="£5"> + <text string="£5 Single Bar"> <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.05" width="0.90" height="0.90"/> </text> @@ -166,7 +166,7 @@ <rect state="0"> <color red="0.25" green="0.00" 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+ </bounds> </element> - <element name="reel3" ref="debug_stepper_value"> - <bounds x="1380" y="272" width="50" height="30"/> + <element name="lamp215" ref="lamp_215_1" state="0"> + <bounds x="189" y="512" width="33" height="43"> + </bounds> </element> - <element name="reel4" ref="debug_stepper_value"> - <bounds x="1520" y="272" width="50" height="30"/> + <element name="lamp217" ref="lamp_217_1_border" state="0"> + <bounds x="150" y="463" width="37" height="47"> + </bounds> </element> - <element name="debug_reel_symbol_count" ref="debug_reel_symbol_count_0"> - <bounds x="1180" y="272" width="50" height="30"/> + <element name="lamp217" ref="lamp_217_1" state="0"> + <bounds x="152" y="465" width="33" height="43"> + </bounds> </element> - <element name="debug_reel_symbol_count" ref="debug_reel_symbol_count_1"> - <bounds x="1320" y="272" width="50" height="30"/> + <element name="lamp228" ref="lamp_228_1_border" state="0"> + <bounds x="187" y="463" width="37" height="47"> + </bounds> </element> - <element name="debug_reel_symbol_count" ref="debug_reel_symbol_count_2"> - <bounds x="1460" y="272" width="50" height="30"/> + <element name="lamp228" ref="lamp_228_1" state="0"> + <bounds x="189" y="465" width="33" height="43"> + </bounds> </element> - <element name="debug_reel_symbol_count" ref="debug_reel_symbol_count_3"> - <bounds x="1600" y="272" width="50" height="30"/> + <element name="label9" ref="label_9"> + <bounds x="167" y="442" width="37" height="13"> + </bounds> </element> </view> </mamelayout> diff --git a/src/mame/layout/j6stards.lay b/src/mame/layout/j6stards.lay index e812ac1fdcf..2ff4d0a0b4e 100644 --- a/src/mame/layout/j6stards.lay +++ b/src/mame/layout/j6stards.lay @@ -54,7 +54,7 @@ <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.05" width="0.90" height="0.45"/> </text> - <text string="Featu"> + <text string="Features"> <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.50" width="0.90" height="0.45"/> </text> @@ -102,7 +102,7 @@ <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.05" width="0.90" height="0.45"/> </text> - <text string="Nudge"> + <text string="Nudges"> <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.50" width="0.90" height="0.45"/> </text> @@ -238,7 +238,7 @@ <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.05" width="0.90" height="0.45"/> </text> - <text string="Featu"> + <text string="Feature"> <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.50" width="0.90" height="0.45"/> </text> @@ -462,7 +462,7 @@ <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.05" width="0.90" height="0.45"/> </text> - <text string="Featu"> + <text string="Feature"> <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.50" width="0.90" height="0.45"/> </text> @@ -510,7 +510,7 @@ <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.05" width="0.90" height="0.45"/> </text> - <text string="Nudge"> + <text string="Nudges"> <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.50" width="0.90" height="0.45"/> </text> @@ -534,7 +534,7 @@ <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.05" width="0.90" height="0.45"/> </text> - <text string="Nudge"> + <text string="Nudges"> <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.50" width="0.90" height="0.45"/> </text> @@ -622,7 +622,7 @@ <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.05" width="0.90" height="0.45"/> </text> - <text string="Featu"> + <text string="Feature"> <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.50" width="0.90" height="0.45"/> </text> @@ -879,6 +879,266 @@ <bounds x="0.05" y="0.05" width="0.90" height="0.90"/> </text> </element> + <element name="lamp_212_1_border" defstate="0"> + <rect state="1"> + <color red="0.50" green="0.50" blue="0.00"> + </color> + </rect> + <rect state="0"> + <color red="0.12" green="0.12" blue="0.00"> + </color> + </rect> + </element> + <element name="lamp_212_1" defstate="0"> + <rect state="1"> + <color red="1.00" green="1.00" blue="0.00"> + </color> + </rect> + <rect state="0"> + <color red="0.25" green="0.25" blue="0.00"> + </color> + </rect> + <text string="3x Cherry £1"> + <color red="0.0" green="0.0" blue="0.0"> + </color> + <bounds x="0.05" y="0.05" width="0.90" height="0.90"> + </bounds> + </text> + </element> + <element name="lamp_54_1_border" defstate="0"> + <rect state="1"> + <color red="0.50" green="0.50" blue="0.00"> + </color> + </rect> + <rect state="0"> + <color red="0.12" green="0.12" blue="0.00"> + </color> + </rect> + </element> + <element name="lamp_54_1" defstate="0"> + <rect state="1"> + <color red="1.00" green="1.00" blue="0.00"> + </color> + </rect> + <rect state="0"> + <color red="0.25" green="0.25" blue="0.00"> + </color> + </rect> + <text string="3x Stardust £10"> + <color red="0.0" green="0.0" blue="0.0"> + </color> + <bounds x="0.05" y="0.05" width="0.90" height="0.90"> + </bounds> + </text> + </element> + <element name="lamp_56_1_border" defstate="0"> + <rect state="1"> + <color red="0.50" green="0.50" blue="0.00"> + </color> + </rect> + <rect state="0"> + <color red="0.12" green="0.12" blue="0.00"> + </color> + </rect> + </element> + <element name="lamp_56_1" defstate="0"> + <rect state="1"> + <color red="1.00" green="1.00" blue="0.00"> + </color> + </rect> + <rect state="0"> + <color red="0.25" green="0.25" blue="0.00"> + </color> + </rect> + <text string="3x Triple Bar £7"> + <color red="0.0" green="0.0" blue="0.0"> + </color> + <bounds x="0.05" y="0.05" width="0.90" height="0.90"> + </bounds> + </text> + </element> + <element name="lamp_58_1_border" defstate="0"> + <rect state="1"> + <color red="0.50" green="0.50" blue="0.00"> + </color> + </rect> + <rect state="0"> + <color red="0.12" green="0.12" blue="0.00"> + </color> + </rect> + </element> + <element name="lamp_58_1" defstate="0"> + <rect state="1"> + <color red="1.00" green="1.00" blue="0.00"> + </color> + </rect> + <rect state="0"> + <color red="0.25" green="0.25" blue="0.00"> + </color> + </rect> + <text string="3x Double Bar £6"> + <color red="0.0" green="0.0" blue="0.0"> + </color> + <bounds x="0.05" y="0.05" width="0.90" height="0.90"> + </bounds> + </text> + </element> + <element name="lamp_60_1_border" defstate="0"> + <rect state="1"> + <color red="0.50" green="0.50" blue="0.00"> + </color> + </rect> + <rect state="0"> + <color red="0.12" green="0.12" blue="0.00"> + </color> + </rect> + </element> + <element name="lamp_60_1" defstate="0"> + <rect state="1"> + <color red="1.00" green="1.00" blue="0.00"> + </color> + </rect> + <rect state="0"> + <color red="0.25" green="0.25" blue="0.00"> + </color> + </rect> + <text string="3x Single Bar £5"> + <color red="0.0" green="0.0" blue="0.0"> + </color> + <bounds x="0.05" y="0.05" width="0.90" height="0.90"> + </bounds> + </text> + </element> + <element name="lamp_70_1_border" defstate="0"> + <rect state="1"> + 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width="0.90" height="0.90"> + </bounds> + </text> + </element> <element name="lamp_201_1_border" defstate="0"> <rect state="1"> <color red="0.50" green="0.50" blue="0.00"/> @@ -974,7 +1234,7 @@ <rect state="0"> <color red="0.25" green="0.25" blue="0.00"/> </rect> - <text string="Nudge"> + <text string="Nudges"> <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.05" width="0.90" height="0.45"/> </text> @@ -1102,7 +1362,7 @@ <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.05" width="0.90" height="0.45"/> </text> - <text string="Nudge"> + <text string="Nudges"> <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.50" width="0.90" height="0.45"/> </text> @@ -1126,7 +1386,7 @@ <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.05" width="0.90" height="0.45"/> </text> - <text string="Nudge"> + <text string="Nudges"> <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.50" width="0.90" height="0.45"/> </text> @@ -1150,7 +1410,7 @@ <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.05" width="0.90" height="0.45"/> </text> - <text string="Nudge"> + <text string="Nudges"> <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.50" width="0.90" height="0.45"/> </text> @@ -1174,7 +1434,7 @@ <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.05" width="0.90" height="0.45"/> </text> - <text string="Nudge"> + <text string="Nudges"> <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.50" width="0.90" height="0.45"/> </text> @@ -1198,7 +1458,7 @@ <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.05" width="0.90" height="0.45"/> </text> - <text string="Nudg"> + <text string="Nudges"> <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.50" width="0.90" height="0.45"/> </text> @@ -1222,7 +1482,7 @@ <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.05" width="0.90" height="0.45"/> </text> - <text string="Nudg"> + <text string="Nudges"> <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.50" width="0.90" height="0.45"/> </text> @@ -1246,7 +1506,7 @@ <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.05" width="0.90" height="0.45"/> </text> - <text string="Nudg"> + <text string="Nudges"> <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.50" width="0.90" height="0.45"/> </text> @@ -1270,7 +1530,7 @@ <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.05" width="0.90" height="0.45"/> </text> - <text string="Nudg"> + <text string="Nudges"> <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.50" width="0.90" height="0.45"/> </text> @@ -1294,7 +1554,7 @@ <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.05" width="0.90" height="0.45"/> </text> - <text string="Blas"> + <text string="Blasts"> <color red="0.0" green="0.0" blue="0.0"/> <bounds x="0.05" y="0.50" width="0.90" height="0.45"/> </text> @@ -1318,7 +1578,7 @@ <color red="0.0" green="0.0" 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name="label177" ref="label_177"> + <bounds x="524" y="332" width="40" height="19"> + </bounds> </element> - <element name="debug_reel_symbol_count" ref="debug_reel_symbol_count_3"> - <bounds x="1600" y="272" width="50" height="30"/> + <element name="label178" ref="label_178"> + <bounds x="524" y="360" width="40" height="19"> + </bounds> </element> + </view> </mamelayout> diff --git a/src/mame/mame.lst b/src/mame/mame.lst index 04607c96611..f3e6d8fca34 100644 --- a/src/mame/mame.lst +++ b/src/mame/mame.lst @@ -18307,11 +18307,6 @@ j6slagn // Snakes & Ladders Slides Again (Crystal) j6slagna // j6slagnb // j6slagnc // -j6slagnd // -j6slagne // -j6slagnf // -j6slagng // -j6slagnh // j6slvgst // Silver Ghost (JPM) j6slvgsta // j6slvgstb // @@ -18328,6 +18323,11 @@ j6snakesd // j6snakese // j6snakesf // j6snakesg // +j6snakesh // +j6snakesi // +j6snakesj // +j6snakesk // +j6snakesl // j6sonic // Sonic The Hedgehog (JPM) j6sonica // j6sonicb // |