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-rw-r--r--scripts/target/mame/mess.lua2
-rw-r--r--src/mame/drivers/aci_boris.cpp4
-rw-r--r--src/mame/drivers/aci_ggm.cpp2
-rw-r--r--src/mame/drivers/gamemachine.cpp2
-rw-r--r--src/mame/drivers/talkingbb.cpp379
-rw-r--r--src/mame/drivers/talkingfb.cpp264
-rw-r--r--src/mame/layout/talkingbb.lay48
-rw-r--r--src/mame/mame.lst6
-rw-r--r--src/mame/mess.flt2
9 files changed, 705 insertions, 4 deletions
diff --git a/scripts/target/mame/mess.lua b/scripts/target/mame/mess.lua
index 604ed351959..1ce6b100837 100644
--- a/scripts/target/mame/mess.lua
+++ b/scripts/target/mame/mess.lua
@@ -3993,6 +3993,8 @@ files {
MAME_DIR .. "src/mame/drivers/sys2900.cpp",
MAME_DIR .. "src/mame/drivers/sys9002.cpp",
MAME_DIR .. "src/mame/drivers/systec.cpp",
+ MAME_DIR .. "src/mame/drivers/talkingbb.cpp",
+ MAME_DIR .. "src/mame/drivers/talkingfb.cpp",
MAME_DIR .. "src/mame/drivers/tavernie.cpp",
MAME_DIR .. "src/mame/drivers/tecnbras.cpp",
MAME_DIR .. "src/mame/drivers/terak.cpp",
diff --git a/src/mame/drivers/aci_boris.cpp b/src/mame/drivers/aci_boris.cpp
index c369acc4787..8b5cca3278f 100644
--- a/src/mame/drivers/aci_boris.cpp
+++ b/src/mame/drivers/aci_boris.cpp
@@ -272,5 +272,5 @@ ROM_END
******************************************************************************/
// YEAR NAME PARENT CMP MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
-COMP( 1978, boris, 0, 0, boris, boris, boris_state, empty_init, "Applied Concepts", "Boris (rev. 01)", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND_HW | MACHINE_CLICKABLE_ARTWORK ) // "Boris awaits your move"
-COMP( 1978, borisa, boris, 0, boris, boris, boris_state, empty_init, "Applied Concepts", "Boris (rev. 00)", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND_HW | MACHINE_CLICKABLE_ARTWORK ) // "Boris plays black"
+CONS( 1978, boris, 0, 0, boris, boris, boris_state, empty_init, "Applied Concepts", "Boris (rev. 01)", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND_HW | MACHINE_CLICKABLE_ARTWORK ) // "Boris awaits your move"
+CONS( 1978, borisa, boris, 0, boris, boris, boris_state, empty_init, "Applied Concepts", "Boris (rev. 00)", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND_HW | MACHINE_CLICKABLE_ARTWORK ) // "Boris plays black"
diff --git a/src/mame/drivers/aci_ggm.cpp b/src/mame/drivers/aci_ggm.cpp
index 3e03fcc28f1..4b1426b049a 100644
--- a/src/mame/drivers/aci_ggm.cpp
+++ b/src/mame/drivers/aci_ggm.cpp
@@ -407,4 +407,4 @@ ROM_END
******************************************************************************/
// YEAR NAME PARENT CMP MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
-COMP( 1980, ggm, 0, 0, ggm, ggm, ggm_state, empty_init, "Applied Concepts", "Great Game Machine", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
+CONS( 1980, ggm, 0, 0, ggm, ggm, ggm_state, empty_init, "Applied Concepts", "Great Game Machine", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
diff --git a/src/mame/drivers/gamemachine.cpp b/src/mame/drivers/gamemachine.cpp
index e176b9468b1..5287e6e6dc0 100644
--- a/src/mame/drivers/gamemachine.cpp
+++ b/src/mame/drivers/gamemachine.cpp
@@ -415,4 +415,4 @@ ROM_END
******************************************************************************/
// YEAR NAME PARENT CMP MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
-COMP( 1978, 2001tgm, 0, 0, tgm, tgm, tgm_state, empty_init, "Waddingtons", "2001: The Game Machine", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
+CONS( 1978, 2001tgm, 0, 0, tgm, tgm, tgm_state, empty_init, "Waddingtons", "2001: The Game Machine", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
diff --git a/src/mame/drivers/talkingbb.cpp b/src/mame/drivers/talkingbb.cpp
new file mode 100644
index 00000000000..d2d0f5f307b
--- /dev/null
+++ b/src/mame/drivers/talkingbb.cpp
@@ -0,0 +1,379 @@
+// license:BSD-3-Clause
+// copyright-holders:hap
+// thanks-to:Kevin Horton
+/******************************************************************************
+
+Parker Brothers Starting Lineup Talking Baseball
+
+Hardware notes:
+- PCB label KPT-349 REV 6C<1>
+- 80C31 MCU @ 12MHz
+- 2KB RAM, 128KB ROM, 2 cartridge slots
+- 12 leds, 2 16-button keypads
+
+ROM chip has (C) 1987 Tonka (Kenner Parker Toys was acquired by Tonka in 1987, Parker
+Brothers itself was acquired by Kenner in 1985)
+
+The speech driver is by Forrest S. Mozer's company.
+
+The cartridge slots are for extra teams. There are around 8 cartridges, each one
+included 3 or 4 baseball teams, with exception to the "Hall of Fame" cartridge.
+Players enter 3-digit code to select the team.
+
+TODO:
+- add cartridge slots
+- Buttons are unresponsive at initial game setup, you need to hold the yes/no button
+ until it responds. The keypad reading routine is at $1A5D, it gets skipped for several
+ seconds at a time. Once in-game, everything is fine though. BTANB or different cause?
+
+*******************************************************************************
+
+Field positions (used when substituting):
+
+1: Pitcher
+2: Catcher
+3: First Base
+4: Second Base
+5: Third Base
+6: Shortstop
+7: Left Field
+8: Center Field
+9: Right Field
+
+The game includes baseball cards with player stats. At the very least, the roster
+cards are needed to play the game properly. See below for the default teams.
+
+American Team:
+--------------
+
+Starting lineup batting order:
+
+1: #23 Rickey Henderson, CF
+2: #14 Don Mattingly, 1B
+3: #18 Wade Boggs, 3B
+4: #22 George Bell, LF
+5: #24 Dave Winfield, RF
+6: #16 Cal Ripken, SS
+7: #11 Terry Kennedy, C
+8: #15 Willie Randolph, 2B
+9: #20 Alan Trammell, SS & DH
+10:#27 Roger Clemens, P
+
+Substitutes:
+
+#19: George Brett, 3B
+#12: Carlton Fisk, C
+#25: Jack Morris, P
+#13: Eddie Murray, 1B
+#21: Kirby Puckett, OF
+#30: Dan Quisenberry, P
+#29: Dave Righetti, P
+#28: Bret Saberhagen, P
+#17: Lou Whitaker, 2B
+#26: Robin Yount, SS
+
+National Team:
+--------------
+
+Starting lineup batting order:
+
+1: #23: Tim Raines, LF
+2: #16: Ryne Sandberg, 2B
+3: #22: Darryl Strawberry, RF
+4: #19: Mike Schmidt, 3B
+5: #13: Jack Clark, 1B
+6: #20: Eric Davis, CF
+7: #11: Gary Carter, C
+8: #17: Ozzie Smith, SS
+9: #18: Dale Murphy, OF & DH
+10:#25: Mike Scott, P
+
+Substitutes:
+
+#15: Buddy Bell, 3B
+#26: Jody Davis, C
+#24: Andre Dawson, CF
+#29: Dwight Gooden, P
+#21: Tony Gwynn, OF
+#14: Keith Hernandez, 1B
+#30: Nolan Ryan, P
+#12: Steve Sax, 2B
+#28: Fernando Valenzuela, P
+#27: Todd Worrell, P
+
+******************************************************************************/
+
+#include "emu.h"
+#include "cpu/mcs51/mcs51.h"
+#include "machine/timer.h"
+#include "sound/dac.h"
+#include "sound/volt_reg.h"
+#include "speaker.h"
+
+// internal artwork
+#include "talkingbb.lh"
+
+
+namespace {
+
+class talkingbb_state : public driver_device
+{
+public:
+ talkingbb_state(const machine_config &mconfig, device_type type, const char *tag) :
+ driver_device(mconfig, type, tag),
+ m_maincpu(*this, "maincpu"),
+ m_rom(*this, "maincpu"),
+ m_delay_display(*this, "delay_display_%u", 0),
+ m_out_led(*this, "led%u", 0U),
+ m_inputs(*this, "IN.%u", 0)
+ { }
+
+ void talkingbb(machine_config &config);
+
+protected:
+ virtual void machine_start() override;
+
+private:
+ // devices/pointers
+ required_device<mcs51_cpu_device> m_maincpu;
+ required_region_ptr<u8> m_rom;
+ required_device_array<timer_device, 12> m_delay_display;
+ output_finder<12> m_out_led;
+ required_ioport_array<5> m_inputs;
+
+ void main_map(address_map &map);
+ void main_io(address_map &map);
+
+ u8 m_bank;
+ u8 m_led_select;
+
+ TIMER_DEVICE_CALLBACK_MEMBER(delay_display) { m_out_led[param] = 0; }
+
+ // I/O handlers
+ DECLARE_WRITE8_MEMBER(bank_w);
+ DECLARE_READ8_MEMBER(bank_r);
+ DECLARE_WRITE8_MEMBER(input_w);
+ DECLARE_READ8_MEMBER(input_r);
+ DECLARE_READ8_MEMBER(switch_r);
+};
+
+void talkingbb_state::machine_start()
+{
+ // resolve handlers
+ m_out_led.resolve();
+
+ // zerofill
+ m_bank = 0;
+ m_led_select = 0;
+
+ // register for savestates
+ save_item(NAME(m_bank));
+ save_item(NAME(m_led_select));
+}
+
+
+
+/******************************************************************************
+ I/O
+******************************************************************************/
+
+WRITE8_MEMBER(talkingbb_state::bank_w)
+{
+ // d0-d1: upper rom bank
+ // d2-d4: upper rom enable (bus conflict possible)
+ // d3: internal rom, cart slot 1, d4: cart slot 2
+ m_bank = data;
+}
+
+READ8_MEMBER(talkingbb_state::bank_r)
+{
+ u32 hi = (~m_bank & 3) << 15;
+ u8 data = (m_bank & 4) ? 0xff : m_rom[offset | hi];
+
+ // TODO: cartridge
+
+ return data;
+}
+
+WRITE8_MEMBER(talkingbb_state::input_w)
+{
+ // no effect if P30 is low (never happens though)
+ if (~m_bank & 1)
+ return;
+
+ // d4-d7: led select (also input mux)
+ // d0-d2: led data
+ for (int i = 0; i < 12; i++)
+ {
+ u8 prev = BIT(m_led_select >> 4, i & 3) & BIT(~m_led_select, i >> 2);
+ u8 cur = BIT(data >> 4, i & 3) & BIT(~data, i >> 2);
+
+ // they're strobed, so on falling edge, delay them going off to prevent flicker or stuck display
+ if (prev & ~cur)
+ m_delay_display[i]->adjust(attotime::from_msec(50), i);
+ else if (cur)
+ m_out_led[i] = 1;
+ }
+
+ m_led_select = data;
+}
+
+READ8_MEMBER(talkingbb_state::input_r)
+{
+ // open bus if P30 is low (never happens though)
+ if (~m_bank & 1)
+ return 0xff;
+
+ u8 data = 0;
+
+ // multiplexed inputs
+ for (int i = 0; i < 4; i++)
+ if (BIT(m_led_select >> 4, i))
+ data |= m_inputs[i]->read();
+
+ return ~data;
+}
+
+READ8_MEMBER(talkingbb_state::switch_r)
+{
+ // d5: mode switch
+ return ~m_inputs[4]->read();
+}
+
+
+
+/******************************************************************************
+ Address Maps
+******************************************************************************/
+
+void talkingbb_state::main_map(address_map &map)
+{
+ map(0x0000, 0x7fff).rom().region("maincpu", 0x18000);
+ map(0x8000, 0xffff).r(FUNC(talkingbb_state::bank_r));
+}
+
+void talkingbb_state::main_io(address_map &map)
+{
+ map(0x0000, 0x07ff).mirror(0x3800).ram();
+ map(0x8000, 0x8000).mirror(0x7fff).rw(FUNC(talkingbb_state::input_r), FUNC(talkingbb_state::input_w));
+}
+
+
+
+/******************************************************************************
+ Input Ports
+******************************************************************************/
+
+/* keypad layout: **** P1 = Batter **** | **** P2 = Pitcher ****
+ |
+[PINCH [1 [2] [3 [TIME OUT] | [INFIELD [1 [2 [3 [TIME OUT]
+ HITTER] BUNT] POWER] | IN] FAST] CURVE] CHANGE]
+ |
+[SCORE] [4] [5 [6] [NO | [SCORE] [4 [5 [6 [NO
+ SQUEEZE] CANCEL] | PTCHOUT] PICKOFF] INTWALK] CANCEL]
+ |
+[PINCH [7 [8] [9 [YES | [INSTANT [7 [8] [9 [YES
+ RUNNER] STEAL] X-BASE] ENTER] | REPLAY] RELIEF] SUB] ENTER]
+ |
+ [0 | [0
+ SWING] | BALL]
+*/
+
+static INPUT_PORTS_START( talkingbb )
+ PORT_START("IN.0")
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_R) PORT_NAME("P1 3 / Power")
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_F) PORT_NAME("P1 6")
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_V) PORT_NAME("P1 9 / Extra Base")
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_MINUS) PORT_NAME("P1 Time Out")
+ PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3_PAD) PORT_CODE(KEYCODE_O) PORT_NAME("P2 3 / Change")
+ PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6_PAD) PORT_CODE(KEYCODE_L) PORT_NAME("P2 6 / Intentional Walk")
+ PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_9_PAD) PORT_CODE(KEYCODE_STOP) PORT_NAME("P2 9 / Sub")
+ PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_MINUS_PAD) PORT_NAME("P2 Time Out")
+
+ PORT_START("IN.1")
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_E) PORT_NAME("P1 2")
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_D) PORT_NAME("P1 5 / Squeeze")
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_C) PORT_NAME("P1 8")
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_LALT) PORT_NAME("P1 0 / Swing")
+ PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2_PAD) PORT_CODE(KEYCODE_I) PORT_NAME("P2 2 / Curve")
+ PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5_PAD) PORT_CODE(KEYCODE_K) PORT_NAME("P2 5 / Pickoff")
+ PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8_PAD) PORT_CODE(KEYCODE_COMMA) PORT_NAME("P2 8")
+ PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_0_PAD) PORT_CODE(KEYCODE_RALT) PORT_NAME("P2 0 / Ball")
+
+ PORT_START("IN.2")
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_W) PORT_NAME("P1 1 / Bunt")
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_S) PORT_NAME("P1 4")
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_X) PORT_NAME("P1 7 / Steal")
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_BACKSPACE) PORT_NAME("P1 No / Cancel")
+ PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1_PAD) PORT_CODE(KEYCODE_U) PORT_NAME("P2 1 / Fast")
+ PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4_PAD) PORT_CODE(KEYCODE_J) PORT_NAME("P2 4 / Pitchout")
+ PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7_PAD) PORT_CODE(KEYCODE_M) PORT_NAME("P2 7 / Relief")
+ PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_DEL_PAD) PORT_NAME("P2 No / Cancel")
+
+ PORT_START("IN.3")
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Q) PORT_NAME("P1 Pinch Hitter")
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_NAME("P1 Score")
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Z) PORT_NAME("P1 Pinch Runner")
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_ENTER) PORT_NAME("P1 Yes / Enter")
+ PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("P2 Infield In")
+ PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("P2 Score")
+ PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("P2 Instant Replay")
+ PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("P2 Yes / Enter")
+
+ PORT_START("IN.4")
+ PORT_CONFNAME( 0x20, 0x00, "Mode" )
+ PORT_CONFSETTING( 0x00, "Player" )
+ PORT_CONFSETTING( 0x20, "Coach" )
+INPUT_PORTS_END
+
+
+
+/******************************************************************************
+ Machine Configs
+******************************************************************************/
+
+void talkingbb_state::talkingbb(machine_config &config)
+{
+ /* basic machine hardware */
+ I80C31(config, m_maincpu, 12_MHz_XTAL);
+ m_maincpu->set_addrmap(AS_PROGRAM, &talkingbb_state::main_map);
+ m_maincpu->set_addrmap(AS_IO, &talkingbb_state::main_io);
+ m_maincpu->port_out_cb<1>().set("dac", FUNC(dac_8bit_r2r_device::write));
+ m_maincpu->port_out_cb<3>().set(FUNC(talkingbb_state::bank_w));
+ m_maincpu->port_in_cb<3>().set(FUNC(talkingbb_state::switch_r));
+
+ /* video hardware */
+ for (int i = 0; i < 12; i++)
+ TIMER(config, m_delay_display[i]).configure_generic(FUNC(talkingbb_state::delay_display));
+
+ config.set_default_layout(layout_talkingbb);
+
+ /* sound hardware */
+ SPEAKER(config, "speaker").front_center();
+ DAC_8BIT_R2R(config, "dac").add_route(ALL_OUTPUTS, "speaker", 0.5);
+ voltage_regulator_device &vref(VOLTAGE_REGULATOR(config, "vref"));
+ vref.add_route(0, "dac", 1.0, DAC_VREF_POS_INPUT);
+ vref.add_route(0, "dac", -1.0, DAC_VREF_NEG_INPUT);
+}
+
+
+
+/******************************************************************************
+ ROM Definitions
+******************************************************************************/
+
+ROM_START( talkingbb )
+ ROM_REGION( 0x20000, "maincpu", 0 )
+ ROM_LOAD("sp17208-002", 0x0000, 0x20000, CRC(e0e56217) SHA1(24a06b5c94a5c750799f61e3eb865e02d6cea68a) ) // GM231000-110
+ROM_END
+
+} // anonymous namespace
+
+
+
+/******************************************************************************
+ Drivers
+******************************************************************************/
+
+// YEAR NAME PARENT CMP MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
+CONS( 1988, talkingbb, 0, 0, talkingbb, talkingbb, talkingbb_state, empty_init, "Parker Brothers", "Starting Lineup Talking Baseball", MACHINE_SUPPORTS_SAVE )
diff --git a/src/mame/drivers/talkingfb.cpp b/src/mame/drivers/talkingfb.cpp
new file mode 100644
index 00000000000..b1070044ea4
--- /dev/null
+++ b/src/mame/drivers/talkingfb.cpp
@@ -0,0 +1,264 @@
+// license:BSD-3-Clause
+// copyright-holders:hap
+// thanks-to:Kevin Horton
+/******************************************************************************
+
+Parker Brothers Superstar Lineup Talking Football
+
+Hardware notes:
+- PCB label KPT-410 REV B1 (*KPT = Kenner Parker Toys)
+- 80C31 MCU @ 12MHz
+- 2KB RAM, 256KB ROM, 2 cartridge slots
+- two 20-button keypads
+
+Like Baseball, The ROM chip has (C) Tonka.
+The speech driver is by Mozer, the ROM data includes employees names.
+
+The cartridge slots are probably meant for extra teams. I can't find anything
+about it in the manual or any proof that cartridges were released for this.
+Maybe the toy went out of production soon after release.
+
+The game includes formation cards, refer to the manual on which number is which strategy.
+
+TODO:
+- add cartridge slots (no need if no carts exist?)
+- verify keypad (everything seems ok, but "Pursue" and "Go For Turnover" might
+ be swapped, their function is nearly identical so it's hard to test)
+
+******************************************************************************/
+
+#include "emu.h"
+#include "cpu/mcs51/mcs51.h"
+#include "sound/dac.h"
+#include "sound/volt_reg.h"
+#include "speaker.h"
+
+
+namespace {
+
+class talkingfb_state : public driver_device
+{
+public:
+ talkingfb_state(const machine_config &mconfig, device_type type, const char *tag) :
+ driver_device(mconfig, type, tag),
+ m_maincpu(*this, "maincpu"),
+ m_rom(*this, "maincpu"),
+ m_inputs(*this, "IN.%u", 0)
+ { }
+
+ void talkingfb(machine_config &config);
+
+protected:
+ virtual void machine_start() override;
+
+private:
+ // devices/pointers
+ required_device<mcs51_cpu_device> m_maincpu;
+ required_region_ptr<u8> m_rom;
+ required_ioport_array<5> m_inputs;
+
+ void main_map(address_map &map);
+ void main_io(address_map &map);
+
+ u8 m_bank;
+ u8 m_inp_mux;
+
+ // I/O handlers
+ DECLARE_WRITE8_MEMBER(bank_w);
+ template<int Psen> DECLARE_READ8_MEMBER(bank_r);
+ DECLARE_WRITE8_MEMBER(input_w);
+ DECLARE_READ8_MEMBER(input_r);
+};
+
+void talkingfb_state::machine_start()
+{
+ // zerofill
+ m_bank = 0;
+ m_inp_mux = 0;
+
+ // register for savestates
+ save_item(NAME(m_bank));
+ save_item(NAME(m_inp_mux));
+}
+
+
+
+/******************************************************************************
+ I/O
+******************************************************************************/
+
+WRITE8_MEMBER(talkingfb_state::bank_w)
+{
+ // d0-d2: upper rom bank
+ // d3-d5: upper rom enable (bus conflict possible)
+ // d3: cart slot 1, d4: cart slot 2, d5: internal rom
+ m_bank = data;
+}
+
+template<int Psen>
+READ8_MEMBER(talkingfb_state::bank_r)
+{
+ u32 hi = (m_bank & 7) << 15;
+ u8 data = (m_bank & 0x20) ? 0xff : m_rom[offset | hi];
+
+ // cartridge slots are only enabled if PSEN is high
+ // TODO
+
+ return data;
+}
+
+WRITE8_MEMBER(talkingfb_state::input_w)
+{
+ // d3-d7: input mux
+ m_inp_mux = data >> 3;
+}
+
+READ8_MEMBER(talkingfb_state::input_r)
+{
+ u8 data = 0;
+
+ // multiplexed inputs
+ for (int i = 0; i < 5; i++)
+ if (BIT(~m_inp_mux, i))
+ data |= m_inputs[i]->read();
+
+ return ~data;
+}
+
+
+
+/******************************************************************************
+ Address Maps
+******************************************************************************/
+
+void talkingfb_state::main_map(address_map &map)
+{
+ map(0x0000, 0x7fff).rom();
+ map(0x8000, 0xffff).r(FUNC(talkingfb_state::bank_r<0>));
+}
+
+void talkingfb_state::main_io(address_map &map)
+{
+ map(0x0000, 0x07ff).mirror(0x3800).ram();
+ map(0x4000, 0x4000).mirror(0x3fff).rw(FUNC(talkingfb_state::input_r), FUNC(talkingfb_state::input_w));
+ map(0x8000, 0xffff).r(FUNC(talkingfb_state::bank_r<1>));
+}
+
+
+
+/******************************************************************************
+ Input Ports
+******************************************************************************/
+
+/* keypad layout is like this: (P1 = Home, P2 = Away, both keypads are same)
+
+OFFENSIVE [1 [2 [3 DEFENSIVE
+ ACTION HB] FB] ST] ACTION
+
+[SCRAM/ [SCORE] [4 [5 [6 [PURSUE]
+ EVADE] FL] WR] TE]
+
+[PASS OUT/ [TIME [7] [8 [9] [GO FOR
+ RUN OUT] OUT] SE] TURNOVER]
+
+[CHECK OFF [REPLAY] [YES/ [0 [NO/
+ TO BACK] ENTER] DEMO] CANCEL]
+
+*/
+
+static INPUT_PORTS_START( talkingfb )
+ PORT_START("IN.0")
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("P2 Pursue")
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("P2 Scram / Evade")
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_U) PORT_NAME("P2 Pass Out / Run Out")
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I) PORT_NAME("P2 Check Off To Back")
+ PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Z) PORT_NAME("P1 Pursue")
+ PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Q) PORT_NAME("P1 Scram / Evade")
+ PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_NAME("P1 Pass Out / Run Out")
+ PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("P1 Check Off To Back")
+
+ PORT_START("IN.1")
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_NAME("P2 Go For Turnover")
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("P2 Score")
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_J) PORT_NAME("P2 Time Out")
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_K) PORT_NAME("P2 Replay")
+ PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_X) PORT_NAME("P1 Go For Turnover")
+ PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_NAME("P1 Score")
+ PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("P1 Time Out")
+ PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_NAME("P1 Replay")
+
+ PORT_START("IN.2")
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("P2 1 / HB")
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("P2 4 / FL")
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("P2 7")
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("P2 Yes / Enter")
+ PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_NAME("P1 1 / HB")
+ PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_NAME("P1 4 / FL")
+ PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7) PORT_NAME("P1 7")
+ PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_ENTER) PORT_NAME("P1 Yes / Enter")
+
+ PORT_START("IN.3")
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("P2 2 / FB")
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("P2 5 / WR")
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("P2 8 / SE")
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("P2 0 / Demo")
+ PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_NAME("P1 2 / FB")
+ PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_NAME("P1 5 / WR")
+ PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8) PORT_NAME("P1 8 / SE")
+ PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_0) PORT_NAME("P1 0 / Demo")
+
+ PORT_START("IN.4")
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("P2 3 / ST")
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("P2 6 / TE")
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("P2 9")
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_DEL_PAD) PORT_NAME("P2 No / Cancel")
+ PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_NAME("P1 3 / ST")
+ PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_NAME("P1 6 / TE")
+ PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_9) PORT_NAME("P1 9")
+ PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_BACKSPACE) PORT_NAME("P1 No / Cancel")
+INPUT_PORTS_END
+
+
+
+/******************************************************************************
+ Machine Configs
+******************************************************************************/
+
+void talkingfb_state::talkingfb(machine_config &config)
+{
+ /* basic machine hardware */
+ I80C31(config, m_maincpu, 12_MHz_XTAL);
+ m_maincpu->set_addrmap(AS_PROGRAM, &talkingfb_state::main_map);
+ m_maincpu->set_addrmap(AS_IO, &talkingfb_state::main_io);
+ m_maincpu->port_out_cb<1>().set("dac", FUNC(dac_8bit_r2r_device::write));
+ m_maincpu->port_out_cb<3>().set(FUNC(talkingfb_state::bank_w));
+
+ /* sound hardware */
+ SPEAKER(config, "speaker").front_center();
+ DAC_8BIT_R2R(config, "dac").add_route(ALL_OUTPUTS, "speaker", 0.5);
+ voltage_regulator_device &vref(VOLTAGE_REGULATOR(config, "vref"));
+ vref.add_route(0, "dac", 1.0, DAC_VREF_POS_INPUT);
+ vref.add_route(0, "dac", -1.0, DAC_VREF_NEG_INPUT);
+}
+
+
+
+/******************************************************************************
+ ROM Definitions
+******************************************************************************/
+
+ROM_START( talkingfb )
+ ROM_REGION( 0x40000, "maincpu", 0 )
+ ROM_LOAD("sp17492-001", 0x0000, 0x40000, CRC(d03851c6) SHA1(e8ac9c342bee987657c3c18f24d466b3906d6fb0) ) // Sharp LH532378
+ROM_END
+
+} // anonymous namespace
+
+
+
+/******************************************************************************
+ Drivers
+******************************************************************************/
+
+// YEAR NAME PARENT CMP MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
+CONS( 1989, talkingfb, 0, 0, talkingfb, talkingfb, talkingfb_state, empty_init, "Parker Brothers", "Superstar Lineup Talking Football", MACHINE_SUPPORTS_SAVE )
diff --git a/src/mame/layout/talkingbb.lay b/src/mame/layout/talkingbb.lay
new file mode 100644
index 00000000000..b5ca30ae2a6
--- /dev/null
+++ b/src/mame/layout/talkingbb.lay
@@ -0,0 +1,48 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+
+<!-- define elements -->
+
+ <element name="white"><rect><color red="0.9" green="0.9" blue="0.9" /></rect></element>
+ <element name="yellow"><rect><color red="0.8" green="0.75" blue="0.6" /></rect></element>
+ <element name="black"><rect><color red="0" green="0" blue="0" /></rect></element>
+
+ <element name="led" defstate="0">
+ <disk state="0"><color red="0.15" green="0.015" blue="0.02" /></disk>
+ <disk state="1"><color red="1.0" green="0.1" blue="0.15" /></disk>
+ </element>
+
+
+<!-- build screen -->
+
+ <view name="Internal Layout">
+ <bounds left="14.85" right="30.15" top="8.85" bottom="26.15" />
+
+ <bezel element="yellow"><bounds x="14.5" y="8.5" width="16" height="18" /></bezel>
+
+ <bezel element="black"><bounds x="19.35" y="19.35" width="6.3" height="6.3" /></bezel>
+ <bezel element="white"><bounds x="19.5" y="19.5" width="6" height="6" /></bezel>
+ <bezel name="led1" element="led"><bounds x="20" y="20" width="1" height="1" /></bezel>
+ <bezel name="led2" element="led"><bounds x="20" y="22" width="1" height="1" /></bezel>
+ <bezel name="led3" element="led"><bounds x="20" y="24" width="1" height="1" /></bezel>
+ <bezel name="led5" element="led"><bounds x="22" y="20" width="1" height="1" /></bezel>
+ <bezel name="led6" element="led"><bounds x="22" y="22" width="1" height="1" /></bezel>
+ <bezel name="led7" element="led"><bounds x="22" y="24" width="1" height="1" /></bezel>
+ <bezel name="led9" element="led"><bounds x="24" y="20" width="1" height="1" /></bezel>
+ <bezel name="led10" element="led"><bounds x="24" y="22" width="1" height="1" /></bezel>
+ <bezel name="led11" element="led"><bounds x="24" y="24" width="1" height="1" /></bezel>
+
+ <bezel element="black"><bounds x="15.35" y="15.35" width="2.3" height="2.3" /></bezel>
+ <bezel element="white"><bounds x="15.5" y="15.5" width="2" height="2" /></bezel>
+ <bezel name="led0" element="led"><bounds x="16" y="16" width="1" height="1" /></bezel>
+
+ <bezel element="black"><bounds x="27.35" y="15.35" width="2.3" height="2.3" /></bezel>
+ <bezel element="white"><bounds x="27.5" y="15.5" width="2" height="2" /></bezel>
+ <bezel name="led8" element="led"><bounds x="28" y="16" width="1" height="1" /></bezel>
+
+ <bezel element="black"><bounds x="21.35" y="9.35" width="2.3" height="2.3" /></bezel>
+ <bezel element="white"><bounds x="21.5" y="9.5" width="2" height="2" /></bezel>
+ <bezel name="led4" element="led"><bounds x="22" y="10" width="1" height="1" /></bezel>
+
+ </view>
+</mamelayout>
diff --git a/src/mame/mame.lst b/src/mame/mame.lst
index f54a0999b05..82316194e97 100644
--- a/src/mame/mame.lst
+++ b/src/mame/mame.lst
@@ -37326,6 +37326,12 @@ taitotz //
@source:taitowlf.cpp
pf2012 // E59 (c) 1997 Taito
+@source:talkingbb.cpp
+talkingbb
+
+@source:talkingfb.cpp
+talkingfb
+
@source:tamag1.cpp
tama // Bandai
diff --git a/src/mame/mess.flt b/src/mame/mess.flt
index 9dd29afb16a..c4df60c9c59 100644
--- a/src/mame/mess.flt
+++ b/src/mame/mess.flt
@@ -758,6 +758,8 @@ symbolics.cpp
sys2900.cpp
sys9002.cpp
systec.cpp
+talkingbb.cpp
+talkingfb.cpp
tamag1.cpp
tandy1t.cpp
tandy2k.cpp