diff options
-rw-r--r-- | src/devices/bus/nes/event.cpp | 2 | ||||
-rw-r--r-- | src/devices/bus/nes/karastudio.cpp | 2 | ||||
-rw-r--r-- | src/devices/bus/snes/event.cpp | 2 | ||||
-rw-r--r-- | src/mame/drivers/karnov.cpp | 2 | ||||
-rw-r--r-- | src/mame/drivers/norautp.cpp | 2 | ||||
-rw-r--r-- | src/mame/drivers/snesb.cpp | 2 | ||||
-rw-r--r-- | src/mame/drivers/snk.cpp | 2 | ||||
-rw-r--r-- | src/mame/drivers/snk6502.cpp | 2 | ||||
-rw-r--r-- | src/mame/drivers/taito_x.cpp | 2 | ||||
-rw-r--r-- | src/mame/includes/galpnipt.h | 2 | ||||
-rw-r--r-- | src/mame/includes/iremipt.h | 2 | ||||
-rw-r--r-- | src/mame/includes/konamipt.h | 2 | ||||
-rw-r--r-- | src/mame/includes/segaipt.h | 2 | ||||
-rw-r--r-- | src/mame/includes/taitoipt.h | 2 |
14 files changed, 14 insertions, 14 deletions
diff --git a/src/devices/bus/nes/event.cpp b/src/devices/bus/nes/event.cpp index 1e6c9085963..95197bb70bb 100644 --- a/src/devices/bus/nes/event.cpp +++ b/src/devices/bus/nes/event.cpp @@ -194,7 +194,7 @@ void nes_event_device::update_regs(int reg) } //------------------------------------------------- -// Dipswicth +// Dipswitch //------------------------------------------------- static INPUT_PORTS_START( nwc_dsw ) diff --git a/src/devices/bus/nes/karastudio.cpp b/src/devices/bus/nes/karastudio.cpp index eb2177a240d..3b847c43d87 100644 --- a/src/devices/bus/nes/karastudio.cpp +++ b/src/devices/bus/nes/karastudio.cpp @@ -22,7 +22,7 @@ * expansion carts do not contain the required game data => main PRG must be in the main cart so to remain connected even when an expansion is inserted (differently from Datach, where the base unit contains no PRG) - * bankswicth writes with bit3=0 (to access expansion) when no expansion is present should do + * bankswitch writes with bit3=0 (to access expansion) when no expansion is present should do nothing ***********************************************************************************************************/ diff --git a/src/devices/bus/snes/event.cpp b/src/devices/bus/snes/event.cpp index ca46a2a89ea..adec0e45002 100644 --- a/src/devices/bus/snes/event.cpp +++ b/src/devices/bus/snes/event.cpp @@ -236,7 +236,7 @@ machine_config_constructor sns_pfest94_device::device_mconfig_additions() const } //------------------------------------------------- -// Dipswicth +// Dipswitch //------------------------------------------------- static INPUT_PORTS_START( pfest94_dsw ) diff --git a/src/mame/drivers/karnov.cpp b/src/mame/drivers/karnov.cpp index c9f41be03f8..08421318114 100644 --- a/src/mame/drivers/karnov.cpp +++ b/src/mame/drivers/karnov.cpp @@ -65,7 +65,7 @@ Stephh's notes (based on the games M68000 code and some tests) : 3b) 'chelnovu' - DSW2 bit 6 freezes the game (code at 0x000654), but when you turn - the Dip Swicth back to "Off", it adds credits as if COIN1 was pressed. + the Dip Switch back to "Off", it adds credits as if COIN1 was pressed. Is that the correct behaviour ? - Even if there is a "andi.w #$ffff, D5" instruction at 0x000ef0, DSW2 bit 7 isn't tested in this set. diff --git a/src/mame/drivers/norautp.cpp b/src/mame/drivers/norautp.cpp index dfc2df9268b..9298f11ba69 100644 --- a/src/mame/drivers/norautp.cpp +++ b/src/mame/drivers/norautp.cpp @@ -95,7 +95,7 @@ 0v 15 Half Gamble switch 0v 16 Change Card switch Refil 17 Coin count/sense from hopper - Low Switch 18 High swicth + Low Switch 18 High switch Hold 3 Switch 19 Hold 2 switch Hold 5 Switch 20 Hold 4 switch 10p coin 21 Deflect diff --git a/src/mame/drivers/snesb.cpp b/src/mame/drivers/snesb.cpp index acdd7226776..78b3d785aa0 100644 --- a/src/mame/drivers/snesb.cpp +++ b/src/mame/drivers/snesb.cpp @@ -23,7 +23,7 @@ TODO: - kiinstb : fix gfx glitches, missing texts - ffight2b : remove hack for starting credits (RAM - mainly 0x7eadce where credits are stored - is filled with 0x55, so you are awarded 55 credits on a hard reset) - - sblast2b : dipswicthes + - sblast2b : dipswitches - sblast2b : pressing start during gameplay changes the character used. Intentional? - denseib : fix gfx glitches, missing texts diff --git a/src/mame/drivers/snk.cpp b/src/mame/drivers/snk.cpp index 9402949c0ae..7681ce0b8b0 100644 --- a/src/mame/drivers/snk.cpp +++ b/src/mame/drivers/snk.cpp @@ -116,7 +116,7 @@ Notes: multiple times to select the spin. The flyer also says that the game "includes the unique feature of 2 distinct styles of game play, selectable by dipswitch setting. For the avid golfer, a more challenging style of swing.". - This feature only exists when "Language" Dip Swicth is set to "English" + This feature only exists when "Language" Dip Switch is set to "English" - fitegolfu: An "SNK Fighting Golf Program Update" notice published in a trade journal outlines 3 improvements which is supposed to allow game players a bit diff --git a/src/mame/drivers/snk6502.cpp b/src/mame/drivers/snk6502.cpp index ac875723425..11c33a9a8d5 100644 --- a/src/mame/drivers/snk6502.cpp +++ b/src/mame/drivers/snk6502.cpp @@ -552,7 +552,7 @@ static INPUT_PORTS_START( satansat ) PORT_DIPSETTING ( 0x80, DEF_STR( On ) ) INPUT_PORTS_END -/* Derived from 'satansat'. Might not reflect the actual hardware. Dip Swicthes verified from game code though. */ +/* Derived from 'satansat'. Might not reflect the actual hardware. Dip Switches verified from game code though. */ static INPUT_PORTS_START( sasuke ) PORT_INCLUDE(satansat) diff --git a/src/mame/drivers/taito_x.cpp b/src/mame/drivers/taito_x.cpp index 1cb4bae5933..215a125b58a 100644 --- a/src/mame/drivers/taito_x.cpp +++ b/src/mame/drivers/taito_x.cpp @@ -241,7 +241,7 @@ Stephh's notes (based on the game M68000 code and some tests) : * 0x0002 (World) uses TAITO_COINAGE_WORLD - Notice screen only if region = 0x0001 - I can't tell if it's an ingame bug or an emulation bug, - but boss are far much harder when "Difficulty" Dip Swicth + but boss are far much harder when "Difficulty" Dip Switch is set to "Easy" : put a watch on 0xf00a76.w for level 1 boss and you'll notice that MSB is set to 0x01 instead of 0x00 - 'supermanu' has no Notice screen or FBI logo & statement diff --git a/src/mame/includes/galpnipt.h b/src/mame/includes/galpnipt.h index 39e8d8ccbd6..17038ac1968 100644 --- a/src/mame/includes/galpnipt.h +++ b/src/mame/includes/galpnipt.h @@ -65,7 +65,7 @@ PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )\ PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) -/**************************** Coinage & Dip Swicthes ****************************/ +/**************************** Coinage & Dip Switches ****************************/ #define COINAGE_WORLD\ PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:5,6")\ diff --git a/src/mame/includes/iremipt.h b/src/mame/includes/iremipt.h index 8cb13d1a05c..2442a37c02a 100644 --- a/src/mame/includes/iremipt.h +++ b/src/mame/includes/iremipt.h @@ -89,7 +89,7 @@ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) \ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* Actually vblank, handled above */ -/**************************** Coinage Dip Swicthes ****************************/ +/**************************** Coinage Dip Switches ****************************/ /* Mode 2 Coinage */ diff --git a/src/mame/includes/konamipt.h b/src/mame/includes/konamipt.h index e3fbf3b708c..376499acec9 100644 --- a/src/mame/includes/konamipt.h +++ b/src/mame/includes/konamipt.h @@ -279,7 +279,7 @@ because they just need a few lines of code */ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) \ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) \ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) -/**************************** Coinage Dip Swicthes ****************************/ +/**************************** Coinage Dip Switches ****************************/ /* Konami games from 80s-90s basically use only two kind of coinage dips. The only difference is in the settings corresponding to 0x00, which could be either 4C_5C diff --git a/src/mame/includes/segaipt.h b/src/mame/includes/segaipt.h index 266acd25348..c2ed629f2de 100644 --- a/src/mame/includes/segaipt.h +++ b/src/mame/includes/segaipt.h @@ -7,7 +7,7 @@ *******************************************************************************/ -/**************************** Coinage Dip Swicthes ****************************/ +/**************************** Coinage Dip Switches ****************************/ // [standard] // | COIN SWITCH 1 | COIN SWITCH 2 diff --git a/src/mame/includes/taitoipt.h b/src/mame/includes/taitoipt.h index ceb89a9c2f8..ea550781e58 100644 --- a/src/mame/includes/taitoipt.h +++ b/src/mame/includes/taitoipt.h @@ -57,7 +57,7 @@ TAITO_DSWA_BITS_1_TO_3 -/**************************** Coinage Dip Swicthes ****************************/ +/**************************** Coinage Dip Switches ****************************/ /* with location */ #define TAITO_COINAGE_JAPAN_OLD_COIN_A_LOC(DIPBANK) \ |