diff options
-rw-r--r-- | src/devices/video/imagetek_i4100.cpp | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/src/devices/video/imagetek_i4100.cpp b/src/devices/video/imagetek_i4100.cpp index c742407f9fb..8c0eaff1011 100644 --- a/src/devices/video/imagetek_i4100.cpp +++ b/src/devices/video/imagetek_i4100.cpp @@ -59,7 +59,7 @@ 8 to 64 (independently for width and height) with an 8 pixel granularity. The "tile" address is a multiple of 8x8 pixels. - Each sprite can be shrinked to ~1/4 or enlarged to ~32x following + Each sprite can be shrunk to ~1/4 or enlarged to ~32x following an exponential curve of sizes (with one zoom value for both width and height) @@ -295,7 +295,7 @@ imagetek_i4300_device::imagetek_i4300_device(const machine_config &mconfig, cons //------------------------------------------------- // device_add_mconfig - device-specific machine -// configuration addiitons +// configuration additions //------------------------------------------------- void imagetek_i4100_device::device_add_mconfig(machine_config &config) @@ -331,6 +331,10 @@ void imagetek_i4100_device::expand_gfx1() void imagetek_i4100_device::device_start() { m_inited_hack = false; + + m_screen_blank = false; + m_screen_flip = false; + save_item(NAME(m_rombank)); save_item(NAME(m_crtc_unlock)); save_item(NAME(m_sprite_count)); @@ -395,7 +399,7 @@ void imagetek_i4100_device::vram_2_w(offs_t offset, uint16_t data, uint16_t mem_ /* Some game uses almost only the blitter to write to the tilemaps. The CPU can only access a "window" of 512x256 pixels in the upper left corner of the big tilemap */ -// TODO: Puzzlet, Sankokushi & Lady Killer contradicts with aformentioned description (more like RMW?) +// TODO: Puzzlet, Sankokushi & Lady Killer contradicts with aforementioned description (more like RMW?) static inline offs_t RMW_OFFS(offs_t offset) { |