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-rw-r--r--src/mame/drivers/cninja.c393
1 files changed, 153 insertions, 240 deletions
diff --git a/src/mame/drivers/cninja.c b/src/mame/drivers/cninja.c
index f4f70b66a91..ad8f3c9789c 100644
--- a/src/mame/drivers/cninja.c
+++ b/src/mame/drivers/cninja.c
@@ -132,6 +132,8 @@ static WRITE16_HANDLER( cninja_irq_w )
logerror("%08x: Unmapped IRQ write %d %04x\n",activecpu_get_pc(),offset,data);
}
+static READ16_HANDLER( robo2_dip3_r ) { return readinputport(3); }
+
static READ16_HANDLER( robocop2_prot_r )
{
switch (offset<<1) {
@@ -251,6 +253,7 @@ static ADDRESS_MAP_START( robocop2_readmem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x156000, 0x156fff) AM_READ(MRA16_RAM)
AM_RANGE(0x15c000, 0x15c7ff) AM_READ(MRA16_RAM)
AM_RANGE(0x15e000, 0x15e7ff) AM_READ(MRA16_RAM)
+ AM_RANGE(0x1f8000, 0x1f8001) AM_READ(robo2_dip3_r) /* Dipswitch #3 */
ADDRESS_MAP_END
static ADDRESS_MAP_START( robocop2_writemem, ADDRESS_SPACE_PROGRAM, 16 )
@@ -382,26 +385,54 @@ static ADDRESS_MAP_START( stoneage_s_writemem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x9800, 0x9800) AM_WRITE(OKIM6295_data_0_w)
ADDRESS_MAP_END
+/***********************************************************
+ Basic INPUT PORTS, DIPs
+***********************************************************/
+
+#define DATAEAST_2BUTTON \
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) \
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) \
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) \
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) \
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) \
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) \
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNUSED ) \
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) \
+ PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) \
+ PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) \
+ PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) \
+ PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) \
+ PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) \
+ PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) \
+ PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED ) \
+ PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 )
+
+#define DATAEAST_COINAGE \
+ PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3") \
+ PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) ) \
+ PORT_DIPSETTING( 0x0001, DEF_STR( 2C_1C ) ) \
+ PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) ) \
+ PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) ) \
+ PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) ) \
+ PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) ) \
+ PORT_DIPSETTING( 0x0003, DEF_STR( 1C_5C ) ) \
+ PORT_DIPSETTING( 0x0002, DEF_STR( 1C_6C ) ) \
+ PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:4,5,6") \
+ PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) ) \
+ PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) ) \
+ PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) ) \
+ PORT_DIPSETTING( 0x0030, DEF_STR( 1C_2C ) ) \
+ PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ) ) \
+ PORT_DIPSETTING( 0x0020, DEF_STR( 1C_4C ) ) \
+ PORT_DIPSETTING( 0x0018, DEF_STR( 1C_5C ) ) \
+ PORT_DIPSETTING( 0x0010, DEF_STR( 1C_6C ) )
+
/**********************************************************************************/
static INPUT_PORTS_START( edrandy )
+
PORT_START
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
- PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
- PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
- PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
- PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
- PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
- PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
- PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 )
+ DATAEAST_2BUTTON
PORT_START
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
@@ -409,73 +440,54 @@ static INPUT_PORTS_START( edrandy )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_VBLANK )
- PORT_START
- PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x0001, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) )
- PORT_DIPSETTING( 0x0003, DEF_STR( 1C_5C ) )
- PORT_DIPSETTING( 0x0002, DEF_STR( 1C_6C ) )
- PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_B ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x0030, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0x0020, DEF_STR( 1C_4C ) )
- PORT_DIPSETTING( 0x0018, DEF_STR( 1C_5C ) )
- PORT_DIPSETTING( 0x0010, DEF_STR( 1C_6C ) )
- PORT_DIPNAME( 0x0040, 0x0000, DEF_STR( Flip_Screen ) )
+ PORT_START_TAG("DSW")
+
+ DATAEAST_COINAGE
+
+ PORT_DIPNAME( 0x0040, 0x0000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0040, DEF_STR( On ) )
- PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) ) /* Listed as "Don't Change" in the manual */
- PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x0300, 0x0300, "Player's Power" ) /* Energy */
+ PORT_DIPNAME( 0x0080, 0x0080, "Credit(s) to Start" ) PORT_DIPLOCATION("SW1:8") /* Also, if Coin A and B are on 1/1, 0x00 gives 2 to start, 1 to continue */
+ PORT_DIPSETTING( 0x0080, "1" )
+ PORT_DIPSETTING( 0x0000, "2" )
+
+ PORT_DIPNAME( 0x0300, 0x0300, "Player's Power" ) PORT_DIPLOCATION("SW2:1,2") /* Energy */
PORT_DIPSETTING( 0x0100, DEF_STR( Very_Low ) ) /* 2.5 */
PORT_DIPSETTING( 0x0000, DEF_STR( Low ) ) /* 3 */
PORT_DIPSETTING( 0x0300, DEF_STR( Medium ) ) /* 3.5 */
PORT_DIPSETTING( 0x0200, DEF_STR( High ) ) /* 4.5 */
- PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) )
+ PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0400, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
- PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) ) /* Listed as "Don't Change" in the manual */
+ PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:5") /* Listed as "Don't Change" in the manual */
PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) ) /* Listed as "Don't Change" in the manual */
+ PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:6") /* Listed as "Don't Change" in the manual */
PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Continues ) )
+ PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Continues ) ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x4000, DEF_STR( On ) )
- PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Demo_Sounds ) )
+ PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
INPUT_PORTS_END
+static INPUT_PORTS_START( edrandc )
+ PORT_INCLUDE(edrandy)
+
+ PORT_MODIFY("DSW")
+ PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:8") /* Listed as "Don't Change" in the manual */
+ PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+INPUT_PORTS_END
+
static INPUT_PORTS_START( cninja )
+
PORT_START
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
- PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
- PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
- PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
- PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
- PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
- PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
- PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 )
+ DATAEAST_2BUTTON
PORT_START
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
@@ -483,127 +495,48 @@ static INPUT_PORTS_START( cninja )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_VBLANK )
- PORT_START
- PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x0001, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) )
- PORT_DIPSETTING( 0x0003, DEF_STR( 1C_5C ) )
- PORT_DIPSETTING( 0x0002, DEF_STR( 1C_6C ) )
- PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_B ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x0030, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0x0020, DEF_STR( 1C_4C ) )
- PORT_DIPSETTING( 0x0018, DEF_STR( 1C_5C ) )
- PORT_DIPSETTING( 0x0010, DEF_STR( 1C_6C ) )
- PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) )
+ PORT_START_TAG("DSW") /* Dip switch bank 1 */
+
+ DATAEAST_COINAGE
+
+ PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) ) /* If DS #1-#6 are all ON */
+ PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:8") /* If DS #1-#6 are all ON */
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) /* Standard Coin Credit */
PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) /* 2 Coins to Start / 1 Coin to Continue */
- PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) )
+
+ PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2") /* Dip switch bank 2 */
PORT_DIPSETTING( 0x0100, "1" )
PORT_DIPSETTING( 0x0000, "2" )
PORT_DIPSETTING( 0x0300, "3" )
PORT_DIPSETTING( 0x0200, "4" )
- PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) )
+ PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0400, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
- PORT_DIPNAME( 0x1000, 0x1000, "Restore Life Meter" ) /* Recovery of Life After Defeated Boss */
+ PORT_DIPNAME( 0x1000, 0x1000, "Restore Life Meter" ) PORT_DIPLOCATION("SW2:5") /* Recovery of Life After Defeated Boss */
PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) ) /* Listed as "Don't Change" in the manual */
+ PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:6") /* Listed as "Don't Change" in the manual */
PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) ) /* Listed as "Don't Change" in the manual */
+ PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:7") /* Listed as "Don't Change" in the manual */
PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Demo_Sounds ) )
+ PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( cninjau )
- PORT_START
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
- PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
- PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
- PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
- PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
- PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
- PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
- PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_INCLUDE(cninja)
- PORT_START
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_VBLANK )
-
- PORT_START
- PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x0001, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) )
- PORT_DIPSETTING( 0x0003, DEF_STR( 1C_5C ) )
- PORT_DIPSETTING( 0x0002, DEF_STR( 1C_6C ) )
- PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_B ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x0030, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0x0020, DEF_STR( 1C_4C ) )
- PORT_DIPSETTING( 0x0018, DEF_STR( 1C_5C ) )
- PORT_DIPSETTING( 0x0010, DEF_STR( 1C_6C ) )
- PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) )
- PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x0080, 0x0080, "Credit(s) to Start" ) /* Also, if Coin A and B are on 1/1, 0x00 gives 2 to start, 1 to continue */
+ PORT_MODIFY("DSW")
+ PORT_DIPNAME( 0x0080, 0x0080, "Credit(s) to Start" ) PORT_DIPLOCATION("SW1:8") /* Also, if Coin A and B are on 1/1, 0x00 gives 2 to start, 1 to continue */
PORT_DIPSETTING( 0x0080, "1" )
PORT_DIPSETTING( 0x0000, "2" )
- PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) )
- PORT_DIPSETTING( 0x0100, "1" )
- PORT_DIPSETTING( 0x0000, "2" )
- PORT_DIPSETTING( 0x0300, "3" )
- PORT_DIPSETTING( 0x0200, "4" )
- PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) )
- PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) )
- PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) )
- PORT_DIPSETTING( 0x0400, DEF_STR( Hard ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
- PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) ) /* Listed as "Don't Change" in the manual */
- PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) ) /* Listed as "Don't Change" in the manual */
- PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x4000, 0x4000, "Restore Life Meter" ) /* Life Meter Restored when Big Boss is Defeated */
- PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Demo_Sounds ) )
- PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( robocop2 )
@@ -631,73 +564,67 @@ static INPUT_PORTS_START( robocop2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_VBLANK )
- PORT_START /* Dip switch bank 1 */
- PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x0001, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) )
- PORT_DIPSETTING( 0x0003, DEF_STR( 1C_5C ) )
- PORT_DIPSETTING( 0x0002, DEF_STR( 1C_6C ) )
- PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_B ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x0030, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0x0020, DEF_STR( 1C_4C ) )
- PORT_DIPSETTING( 0x0018, DEF_STR( 1C_5C ) )
- PORT_DIPSETTING( 0x0010, DEF_STR( 1C_6C ) )
- PORT_DIPNAME( 0x0040, 0x0000, DEF_STR( Flip_Screen ) )
+ PORT_START_TAG("DSW") /* Dip switch bank 1 */
+
+ DATAEAST_COINAGE
+
+ PORT_DIPNAME( 0x0040, 0x0000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0040, DEF_STR( On ) )
- PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unused ) )
+ PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) ) /* Dip switch bank 2 */
+
+ PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2") /* Dip switch bank 2 */
PORT_DIPSETTING( 0x0100, "1" )
PORT_DIPSETTING( 0x0000, "2" )
PORT_DIPSETTING( 0x0300, "3" )
PORT_DIPSETTING( 0x0200, "4" )
- PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) )
- PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) )
- PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) )
- PORT_DIPSETTING( 0x0400, DEF_STR( Hard ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
- PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Demo_Sounds ) )
+ PORT_DIPNAME( 0x0c00, 0x0c00, "Time" ) PORT_DIPLOCATION("SW2:3,4")
+ PORT_DIPSETTING( 0x0800, "400 Seconds" )
+ PORT_DIPSETTING( 0x0c00, "300 Seconds" )
+ PORT_DIPSETTING( 0x0400, "200 Seconds" )
+ PORT_DIPSETTING( 0x0000, "100 Seconds" )
+ PORT_DIPNAME( 0x3000, 0x3000, "Health" ) PORT_DIPLOCATION("SW2:5,6")
+ PORT_DIPSETTING( 0x0000, "17" )
+ PORT_DIPSETTING( 0x1000, "24" )
+ PORT_DIPSETTING( 0x3000, "33" )
+ PORT_DIPSETTING( 0x2000, "40" )
+ PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Continues ) ) PORT_DIPLOCATION("SW2:7")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x4000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+
+ PORT_START
+ PORT_DIPNAME( 0x0003, 0x0003, "Bullets" ) PORT_DIPLOCATION("SW3:1,2") /* Dip switch bank 3 */
+ PORT_DIPSETTING( 0x0000, "Least" )
+ PORT_DIPSETTING( 0x0001, "Less" )
+ PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x0002, "More" )
+ PORT_DIPNAME( 0x000c, 0x000c, "Enemy Movement" ) PORT_DIPLOCATION("SW3:3,4")
+ PORT_DIPSETTING( 0x0008, "Slow" )
+ PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x0004, "Fast" )
+ PORT_DIPSETTING( 0x0000, "Fastest" )
+ PORT_DIPNAME( 0x0030, 0x0030, "Enemy Strength" ) PORT_DIPLOCATION("SW3:5,6")
+ PORT_DIPSETTING( 0x0020, "Less" )
+ PORT_DIPSETTING( 0x0030, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x0010, "More" )
+ PORT_DIPSETTING( 0x0000, "Most" )
+ PORT_DIPNAME( 0x0040, 0x0040, "Enemy Weapon Speed" ) PORT_DIPLOCATION("SW3:7")
+ PORT_DIPSETTING( 0x0040, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x0000, "Fast" )
+ PORT_DIPNAME( 0x0080, 0x0080, "Game Over Message" ) PORT_DIPLOCATION("SW3:8") /* This refers to the system shut down text just before the actual "GAME OVER" */
+ PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( mutantf )
+
PORT_START
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
- PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
- PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
- PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
- PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
- PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
- PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
- PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 )
+ DATAEAST_2BUTTON
PORT_START
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
@@ -705,50 +632,36 @@ static INPUT_PORTS_START( mutantf )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_VBLANK )
- PORT_START
- PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x0001, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) )
- PORT_DIPSETTING( 0x0003, DEF_STR( 1C_5C ) )
- PORT_DIPSETTING( 0x0002, DEF_STR( 1C_6C ) )
- PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_B ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x0030, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0x0020, DEF_STR( 1C_4C ) )
- PORT_DIPSETTING( 0x0018, DEF_STR( 1C_5C ) )
- PORT_DIPSETTING( 0x0010, DEF_STR( 1C_6C ) )
- PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) )
+ PORT_START_TAG("DSW") /* Dip switch bank 1 */
+
+ DATAEAST_COINAGE
+
+ PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x0080, 0x0080, "Continue Coin" )
- PORT_DIPSETTING( 0x0080, DEF_STR( Normal ) )
- PORT_DIPSETTING( 0x0000, "Two Coin Start" )
- PORT_DIPNAME( 0x0300, 0x0300, "Timer Decrement" )
+ PORT_DIPNAME( 0x0080, 0x0080, "Credit(s) to Start" ) PORT_DIPLOCATION("SW1:8")
+ PORT_DIPSETTING( 0x0080, "1" )
+ PORT_DIPSETTING( 0x0000, "2" )
+
+ PORT_DIPNAME( 0x0300, 0x0300, "Timer Decrement" ) PORT_DIPLOCATION("SW2:1,2")
PORT_DIPSETTING( 0x0100, "Slow" )
PORT_DIPSETTING( 0x0300, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0200, "Fast" )
PORT_DIPSETTING( 0x0000, "Very Fast" )
- PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) )
+ PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0400, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
- PORT_DIPNAME( 0x3000, 0x3000, "Life Per Stage" )
+ PORT_DIPNAME( 0x3000, 0x3000, "Life Per Stage" ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x0000, "Least" )
PORT_DIPSETTING( 0x1000, "Little" )
PORT_DIPSETTING( 0x2000, "Less" )
PORT_DIPSETTING( 0x3000, DEF_STR( Normal ) )
- PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Continues ) )
+ PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Continues ) ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x4000, DEF_STR( On ) )
- PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Demo_Sounds ) )
+ PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
INPUT_PORTS_END
@@ -1876,9 +1789,9 @@ static DRIVER_INIT( mutantf )
/**********************************************************************************/
GAME( 1990, edrandy, 0, edrandy, edrandy, 0, ROT0, "Data East Corporation", "The Cliffhanger - Edward Randy (World ver 3)", 0 )
-GAME( 1990, edrandy2, edrandy, edrandy, edrandy, 0, ROT0, "Data East Corporation", "The Cliffhanger - Edward Randy (World ver 2)", 0 )
-GAME( 1990, edrandy1, edrandy, edrandy, edrandy, 0, ROT0, "Data East Corporation", "The Cliffhanger - Edward Randy (World ver 1)", 0 )
-GAME( 1990, edrandyj, edrandy, edrandy, edrandy, 0, ROT0, "Data East Corporation", "The Cliffhanger - Edward Randy (Japan ver 3)", 0 )
+GAME( 1990, edrandy2, edrandy, edrandy, edrandc, 0, ROT0, "Data East Corporation", "The Cliffhanger - Edward Randy (World ver 2)", 0 )
+GAME( 1990, edrandy1, edrandy, edrandy, edrandc, 0, ROT0, "Data East Corporation", "The Cliffhanger - Edward Randy (World ver 1)", 0 )
+GAME( 1990, edrandyj, edrandy, edrandy, edrandc, 0, ROT0, "Data East Corporation", "The Cliffhanger - Edward Randy (Japan ver 3)", 0 )
GAME( 1991, cninja, 0, cninja, cninja, cninja, ROT0, "Data East Corporation", "Caveman Ninja (World ver 4)", 0 )
GAME( 1991, cninja1, cninja, cninja, cninja, cninja, ROT0, "Data East Corporation", "Caveman Ninja (World ver 1)", 0 )
GAME( 1991, cninjau, cninja, cninja, cninjau, cninja, ROT0, "Data East Corporation", "Caveman Ninja (US ver 4)", 0 )