diff options
Diffstat (limited to '3rdparty/lua/src/luaconf.h')
-rw-r--r-- | 3rdparty/lua/src/luaconf.h | 323 |
1 files changed, 163 insertions, 160 deletions
diff --git a/3rdparty/lua/src/luaconf.h b/3rdparty/lua/src/luaconf.h index f37bea0964b..d42d14b7d5f 100644 --- a/3rdparty/lua/src/luaconf.h +++ b/3rdparty/lua/src/luaconf.h @@ -1,5 +1,5 @@ /* -** $Id: luaconf.h,v 1.259 2016/12/22 13:08:50 roberto Exp $ +** $Id: luaconf.h $ ** Configuration file for Lua ** See Copyright Notice in lua.h */ @@ -14,6 +14,16 @@ /* ** =================================================================== +** General Configuration File for Lua +** +** Some definitions here can be changed externally, through the compiler +** (e.g., with '-D' options): They are commented out or protected +** by '#if !defined' guards. However, several other definitions +** should be changed directly here, either because they affect the +** Lua ABI (by making the changes here, you ensure that all software +** connected to Lua, such as C libraries, will be compiled with the same +** configuration); or because they are seldom changed. +** ** Search for "@@" to find all configurable definitions. ** =================================================================== */ @@ -22,21 +32,11 @@ /* ** {==================================================================== ** System Configuration: macros to adapt (if needed) Lua to some -** particular platform, for instance compiling it with 32-bit numbers or -** restricting it to C89. +** particular platform, for instance restricting it to C89. ** ===================================================================== */ /* -@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats. You -** can also define LUA_32BITS in the make file, but changing here you -** ensure that all software connected to Lua will be compiled with the -** same configuration. -*/ -/* #define LUA_32BITS */ - - -/* @@ LUA_USE_C89 controls the use of non-ISO-C89 features. ** Define it if you want Lua to avoid the use of a few C99 features ** or Windows-specific features on Windows. @@ -61,45 +61,37 @@ #if defined(LUA_USE_LINUX) #define LUA_USE_POSIX #define LUA_USE_DLOPEN /* needs an extra library: -ldl */ -#define LUA_USE_READLINE /* needs some extra libraries */ #endif #if defined(LUA_USE_MACOSX) #define LUA_USE_POSIX #define LUA_USE_DLOPEN /* MacOS does not need -ldl */ -#define LUA_USE_READLINE /* needs an extra library: -lreadline */ #endif /* -@@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for -** C89 ('long' and 'double'); Windows always has '__int64', so it does -** not need to use this case. +@@ LUAI_IS32INT is true iff 'int' has (at least) 32 bits. */ -#if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS) -#define LUA_C89_NUMBERS -#endif +#define LUAI_IS32INT ((UINT_MAX >> 30) >= 3) + +/* }================================================================== */ /* -@@ LUAI_BITSINT defines the (minimum) number of bits in an 'int'. +** {================================================================== +** Configuration for Number types. These options should not be +** set externally, because any other code connected to Lua must +** use the same configuration. +** =================================================================== */ -/* avoid undefined shifts */ -#if ((INT_MAX >> 15) >> 15) >= 1 -#define LUAI_BITSINT 32 -#else -/* 'int' always must have at least 16 bits */ -#define LUAI_BITSINT 16 -#endif - /* @@ LUA_INT_TYPE defines the type for Lua integers. @@ LUA_FLOAT_TYPE defines the type for Lua floats. -** Lua should work fine with any mix of these options (if supported -** by your C compiler). The usual configurations are 64-bit integers +** Lua should work fine with any mix of these options supported +** by your C compiler. The usual configurations are 64-bit integers ** and 'double' (the default), 32-bit integers and 'float' (for ** restricted platforms), and 'long'/'double' (for C compilers not ** compliant with C99, which may not have support for 'long long'). @@ -115,43 +107,61 @@ #define LUA_FLOAT_DOUBLE 2 #define LUA_FLOAT_LONGDOUBLE 3 -#if defined(LUA_32BITS) /* { */ + +/* Default configuration ('long long' and 'double', for 64-bit Lua) */ +#define LUA_INT_DEFAULT LUA_INT_LONGLONG +#define LUA_FLOAT_DEFAULT LUA_FLOAT_DOUBLE + + +/* +@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats. +*/ +#define LUA_32BITS 0 + + +/* +@@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for +** C89 ('long' and 'double'); Windows always has '__int64', so it does +** not need to use this case. +*/ +#if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS) +#define LUA_C89_NUMBERS 1 +#else +#define LUA_C89_NUMBERS 0 +#endif + + +#if LUA_32BITS /* { */ /* ** 32-bit integers and 'float' */ -#if LUAI_BITSINT >= 32 /* use 'int' if big enough */ +#if LUAI_IS32INT /* use 'int' if big enough */ #define LUA_INT_TYPE LUA_INT_INT #else /* otherwise use 'long' */ #define LUA_INT_TYPE LUA_INT_LONG #endif #define LUA_FLOAT_TYPE LUA_FLOAT_FLOAT -#elif defined(LUA_C89_NUMBERS) /* }{ */ +#elif LUA_C89_NUMBERS /* }{ */ /* ** largest types available for C89 ('long' and 'double') */ #define LUA_INT_TYPE LUA_INT_LONG #define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE -#endif /* } */ +#else /* }{ */ +/* use defaults */ +#define LUA_INT_TYPE LUA_INT_DEFAULT +#define LUA_FLOAT_TYPE LUA_FLOAT_DEFAULT -/* -** default configuration for 64-bit Lua ('long long' and 'double') -*/ -#if !defined(LUA_INT_TYPE) -#define LUA_INT_TYPE LUA_INT_LONGLONG -#endif +#endif /* } */ -#if !defined(LUA_FLOAT_TYPE) -#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE -#endif /* }================================================================== */ - /* ** {================================================================== ** Configuration for Paths. @@ -179,6 +189,7 @@ ** hierarchy or if you want to install your libraries in ** non-conventional directories. */ + #define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR #if defined(_WIN32) /* { */ /* @@ -188,27 +199,40 @@ #define LUA_LDIR "!\\lua\\" #define LUA_CDIR "!\\" #define LUA_SHRDIR "!\\..\\share\\lua\\" LUA_VDIR "\\" + +#if !defined(LUA_PATH_DEFAULT) #define LUA_PATH_DEFAULT \ LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \ LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" \ LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \ ".\\?.lua;" ".\\?\\init.lua" +#endif + +#if !defined(LUA_CPATH_DEFAULT) #define LUA_CPATH_DEFAULT \ LUA_CDIR"?.dll;" \ LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \ LUA_CDIR"loadall.dll;" ".\\?.dll" +#endif #else /* }{ */ #define LUA_ROOT "/usr/local/" #define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR "/" #define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR "/" + +#if !defined(LUA_PATH_DEFAULT) #define LUA_PATH_DEFAULT \ LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \ LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" \ "./?.lua;" "./?/init.lua" +#endif + +#if !defined(LUA_CPATH_DEFAULT) #define LUA_CPATH_DEFAULT \ LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so" +#endif + #endif /* } */ @@ -217,12 +241,16 @@ ** CHANGE it if your machine does not use "/" as the directory separator ** and is not Windows. (On Windows Lua automatically uses "\".) */ +#if !defined(LUA_DIRSEP) + #if defined(_WIN32) #define LUA_DIRSEP "\\" #else #define LUA_DIRSEP "/" #endif +#endif + /* }================================================================== */ @@ -256,16 +284,18 @@ #endif /* } */ -/* more often than not the libs go together with the core */ +/* +** More often than not the libs go together with the core. +*/ #define LUALIB_API LUA_API -#define LUAMOD_API LUALIB_API +#define LUAMOD_API LUA_API /* @@ LUAI_FUNC is a mark for all extern functions that are not to be ** exported to outside modules. -@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables -** that are not to be exported to outside modules (LUAI_DDEF for +@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables, +** none of which to be exported to outside modules (LUAI_DDEF for ** definitions and LUAI_DDEC for declarations). ** CHANGE them if you need to mark them in some special way. Elf/gcc ** (versions 3.2 and later) mark them as "hidden" to optimize access @@ -277,12 +307,12 @@ */ #if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \ defined(__ELF__) /* { */ -#define LUAI_FUNC __attribute__((visibility("hidden"))) extern +#define LUAI_FUNC __attribute__((visibility("internal"))) extern #else /* }{ */ #define LUAI_FUNC extern #endif /* } */ -#define LUAI_DDEC LUAI_FUNC +#define LUAI_DDEC(dec) LUAI_FUNC dec #define LUAI_DDEF /* empty */ /* }================================================================== */ @@ -295,88 +325,43 @@ */ /* -@@ LUA_COMPAT_5_2 controls other macros for compatibility with Lua 5.2. -@@ LUA_COMPAT_5_1 controls other macros for compatibility with Lua 5.1. +@@ LUA_COMPAT_5_3 controls other macros for compatibility with Lua 5.3. ** You can define it to get all options, or change specific options ** to fit your specific needs. */ -#if defined(LUA_COMPAT_5_2) /* { */ +#if defined(LUA_COMPAT_5_3) /* { */ /* @@ LUA_COMPAT_MATHLIB controls the presence of several deprecated ** functions in the mathematical library. +** (These functions were already officially removed in 5.3; +** nevertheless they are still available here.) */ #define LUA_COMPAT_MATHLIB /* -@@ LUA_COMPAT_BITLIB controls the presence of library 'bit32'. -*/ -#define LUA_COMPAT_BITLIB - -/* -@@ LUA_COMPAT_IPAIRS controls the effectiveness of the __ipairs metamethod. -*/ -#define LUA_COMPAT_IPAIRS - -/* @@ LUA_COMPAT_APIINTCASTS controls the presence of macros for ** manipulating other integer types (lua_pushunsigned, lua_tounsigned, ** luaL_checkint, luaL_checklong, etc.) +** (These macros were also officially removed in 5.3, but they are still +** available here.) */ #define LUA_COMPAT_APIINTCASTS -#endif /* } */ - - -#if defined(LUA_COMPAT_5_1) /* { */ - -/* Incompatibilities from 5.2 -> 5.3 */ -#define LUA_COMPAT_MATHLIB -#define LUA_COMPAT_APIINTCASTS - -/* -@@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'. -** You can replace it with 'table.unpack'. -*/ -#define LUA_COMPAT_UNPACK - -/* -@@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'. -** You can replace it with 'package.searchers'. -*/ -#define LUA_COMPAT_LOADERS /* -@@ macro 'lua_cpcall' emulates deprecated function lua_cpcall. -** You can call your C function directly (with light C functions). +@@ LUA_COMPAT_LT_LE controls the emulation of the '__le' metamethod +** using '__lt'. */ -#define lua_cpcall(L,f,u) \ - (lua_pushcfunction(L, (f)), \ - lua_pushlightuserdata(L,(u)), \ - lua_pcall(L,1,0,0)) +#define LUA_COMPAT_LT_LE /* -@@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library. -** You can rewrite 'log10(x)' as 'log(x, 10)'. -*/ -#define LUA_COMPAT_LOG10 - -/* -@@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base -** library. You can rewrite 'loadstring(s)' as 'load(s)'. -*/ -#define LUA_COMPAT_LOADSTRING - -/* -@@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library. -*/ -#define LUA_COMPAT_MAXN - -/* @@ The following macros supply trivial compatibility for some ** changes in the API. The macros themselves document how to ** change your code to avoid using them. +** (Once more, these macros were officially removed in 5.3, but they are +** still available here.) */ #define lua_strlen(L,i) lua_rawlen(L, (i)) @@ -385,47 +370,31 @@ #define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ) #define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT) -/* -@@ LUA_COMPAT_MODULE controls compatibility with previous -** module functions 'module' (Lua) and 'luaL_register' (C). -*/ -#define LUA_COMPAT_MODULE - #endif /* } */ - -/* -@@ LUA_COMPAT_FLOATSTRING makes Lua format integral floats without a -@@ a float mark ('.0'). -** This macro is not on by default even in compatibility mode, -** because this is not really an incompatibility. -*/ -/* #define LUA_COMPAT_FLOATSTRING */ - /* }================================================================== */ /* ** {================================================================== -** Configuration for Numbers. +** Configuration for Numbers (low-level part). ** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_* ** satisfy your needs. ** =================================================================== */ /* -@@ LUA_NUMBER is the floating-point type used by Lua. @@ LUAI_UACNUMBER is the result of a 'default argument promotion' @@ over a floating number. -@@ l_mathlim(x) corrects limit name 'x' to the proper float type +@@ l_floatatt(x) corrects float attribute 'x' to the proper float type ** by prefixing it with one of FLT/DBL/LDBL. @@ LUA_NUMBER_FRMLEN is the length modifier for writing floats. @@ LUA_NUMBER_FMT is the format for writing floats. @@ lua_number2str converts a float to a string. @@ l_mathop allows the addition of an 'l' or 'f' to all math operations. @@ l_floor takes the floor of a float. -@@ lua_str2number converts a decimal numeric string to a number. +@@ lua_str2number converts a decimal numeral to a number. */ @@ -437,12 +406,13 @@ l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n)) /* -@@ lua_numbertointeger converts a float number to an integer, or -** returns 0 if float is not within the range of a lua_Integer. -** (The range comparisons are tricky because of rounding. The tests -** here assume a two-complement representation, where MININTEGER always -** has an exact representation as a float; MAXINTEGER may not have one, -** and therefore its conversion to float may have an ill-defined value.) +@@ lua_numbertointeger converts a float number with an integral value +** to an integer, or returns 0 if float is not within the range of +** a lua_Integer. (The range comparisons are tricky because of +** rounding. The tests here assume a two-complement representation, +** where MININTEGER always has an exact representation as a float; +** MAXINTEGER may not have one, and therefore its conversion to float +** may have an ill-defined value.) */ #define lua_numbertointeger(n,p) \ ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \ @@ -456,7 +426,7 @@ #define LUA_NUMBER float -#define l_mathlim(n) (FLT_##n) +#define l_floatatt(n) (FLT_##n) #define LUAI_UACNUMBER double @@ -472,7 +442,7 @@ #define LUA_NUMBER long double -#define l_mathlim(n) (LDBL_##n) +#define l_floatatt(n) (LDBL_##n) #define LUAI_UACNUMBER long double @@ -487,7 +457,7 @@ #define LUA_NUMBER double -#define l_mathlim(n) (DBL_##n) +#define l_floatatt(n) (DBL_##n) #define LUAI_UACNUMBER double @@ -507,16 +477,14 @@ /* -@@ LUA_INTEGER is the integer type used by Lua. -** @@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER. -** @@ LUAI_UACINT is the result of a 'default argument promotion' -@@ over a lUA_INTEGER. +@@ over a LUA_INTEGER. @@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers. @@ LUA_INTEGER_FMT is the format for writing integers. @@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER. @@ LUA_MININTEGER is the minimum value for a LUA_INTEGER. +@@ LUA_MAXUNSIGNED is the maximum value for a LUA_UNSIGNED. @@ lua_integer2str converts an integer to a string. */ @@ -547,6 +515,8 @@ #define LUA_MAXINTEGER INT_MAX #define LUA_MININTEGER INT_MIN +#define LUA_MAXUNSIGNED UINT_MAX + #elif LUA_INT_TYPE == LUA_INT_LONG /* }{ long */ #define LUA_INTEGER long @@ -555,6 +525,8 @@ #define LUA_MAXINTEGER LONG_MAX #define LUA_MININTEGER LONG_MIN +#define LUA_MAXUNSIGNED ULONG_MAX + #elif LUA_INT_TYPE == LUA_INT_LONGLONG /* }{ long long */ /* use presence of macro LLONG_MAX as proxy for C99 compliance */ @@ -567,6 +539,8 @@ #define LUA_MAXINTEGER LLONG_MAX #define LUA_MININTEGER LLONG_MIN +#define LUA_MAXUNSIGNED ULLONG_MAX + #elif defined(LUA_USE_WINDOWS) /* }{ */ /* in Windows, can use specific Windows types */ @@ -576,6 +550,8 @@ #define LUA_MAXINTEGER _I64_MAX #define LUA_MININTEGER _I64_MIN +#define LUA_MAXUNSIGNED _UI64_MAX + #else /* }{ */ #error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \ @@ -610,7 +586,7 @@ /* -@@ lua_strx2number converts an hexadecimal numeric string to a number. +@@ lua_strx2number converts a hexadecimal numeral to a number. ** In C99, 'strtod' does that conversion. Otherwise, you can ** leave 'lua_strx2number' undefined and Lua will provide its own ** implementation. @@ -621,7 +597,14 @@ /* -@@ lua_number2strx converts a float to an hexadecimal numeric string. +@@ lua_pointer2str converts a pointer to a readable string in a +** non-specified way. +*/ +#define lua_pointer2str(buff,sz,p) l_sprintf(buff,sz,"%p",p) + + +/* +@@ lua_number2strx converts a float to a hexadecimal numeral. ** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that. ** Otherwise, you can leave 'lua_number2strx' undefined and Lua will ** provide its own implementation. @@ -667,12 +650,40 @@ /* @@ lua_getlocaledecpoint gets the locale "radix character" (decimal point). ** Change that if you do not want to use C locales. (Code using this -** macro must include header 'locale.h'.) +** macro must include the header 'locale.h'.) */ #if !defined(lua_getlocaledecpoint) #define lua_getlocaledecpoint() (localeconv()->decimal_point[0]) #endif + +/* +** macros to improve jump prediction, used mostly for error handling +** and debug facilities. (Some macros in the Lua API use these macros. +** Define LUA_NOBUILTIN if you do not want '__builtin_expect' in your +** code.) +*/ +#if !defined(luai_likely) + +#if defined(__GNUC__) && !defined(LUA_NOBUILTIN) +#define luai_likely(x) (__builtin_expect(((x) != 0), 1)) +#define luai_unlikely(x) (__builtin_expect(((x) != 0), 0)) +#else +#define luai_likely(x) (x) +#define luai_unlikely(x) (x) +#endif + +#endif + + +#if defined(LUA_CORE) || defined(LUA_LIB) +/* shorter names for Lua's own use */ +#define l_likely(x) luai_likely(x) +#define l_unlikely(x) luai_unlikely(x) +#endif + + + /* }================================================================== */ @@ -708,7 +719,7 @@ ** {================================================================== ** Macros that affect the API and must be stable (that is, must be the ** same when you compile Lua and when you compile code that links to -** Lua). You probably do not want/need to change them. +** Lua). ** ===================================================================== */ @@ -717,8 +728,9 @@ ** CHANGE it if you need a different limit. This limit is arbitrary; ** its only purpose is to stop Lua from consuming unlimited stack ** space (and to reserve some numbers for pseudo-indices). +** (It must fit into max(size_t)/32.) */ -#if LUAI_BITSINT >= 32 +#if LUAI_IS32INT #define LUAI_MAXSTACK 1000000 #else #define LUAI_MAXSTACK 15000 @@ -743,27 +755,18 @@ /* @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system. -** CHANGE it if it uses too much C-stack space. (For long double, -** 'string.format("%.99f", -1e4932)' needs 5034 bytes, so a -** smaller buffer would force a memory allocation for each call to -** 'string.format'.) */ -#if LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE -#define LUAL_BUFFERSIZE 8192 -#else -#define LUAL_BUFFERSIZE ((int)(0x80 * sizeof(void*) * sizeof(lua_Integer))) -#endif - -/* }================================================================== */ +#define LUAL_BUFFERSIZE ((int)(16 * sizeof(void*) * sizeof(lua_Number))) /* -@@ LUA_QL describes how error messages quote program elements. -** Lua does not use these macros anymore; they are here for -** compatibility only. +@@ LUAI_MAXALIGN defines fields that, when used in a union, ensure +** maximum alignment for the other items in that union. */ -#define LUA_QL(x) "'" x "'" -#define LUA_QS LUA_QL("%s") +#define LUAI_MAXALIGN lua_Number n; double u; void *s; lua_Integer i; long l + +/* }================================================================== */ + |