diff options
Diffstat (limited to '3rdparty/libuv/src/win/handle-inl.h')
-rw-r--r-- | 3rdparty/libuv/src/win/handle-inl.h | 179 |
1 files changed, 0 insertions, 179 deletions
diff --git a/3rdparty/libuv/src/win/handle-inl.h b/3rdparty/libuv/src/win/handle-inl.h deleted file mode 100644 index 8d0334cc52a..00000000000 --- a/3rdparty/libuv/src/win/handle-inl.h +++ /dev/null @@ -1,179 +0,0 @@ -/* Copyright Joyent, Inc. and other Node contributors. All rights reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to - * deal in the Software without restriction, including without limitation the - * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or - * sell copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS - * IN THE SOFTWARE. - */ - -#ifndef UV_WIN_HANDLE_INL_H_ -#define UV_WIN_HANDLE_INL_H_ - -#include <assert.h> -#include <io.h> - -#include "uv.h" -#include "internal.h" - - -#define DECREASE_ACTIVE_COUNT(loop, handle) \ - do { \ - if (--(handle)->activecnt == 0 && \ - !((handle)->flags & UV__HANDLE_CLOSING)) { \ - uv__handle_stop((handle)); \ - } \ - assert((handle)->activecnt >= 0); \ - } while (0) - - -#define INCREASE_ACTIVE_COUNT(loop, handle) \ - do { \ - if ((handle)->activecnt++ == 0) { \ - uv__handle_start((handle)); \ - } \ - assert((handle)->activecnt > 0); \ - } while (0) - - -#define DECREASE_PENDING_REQ_COUNT(handle) \ - do { \ - assert(handle->reqs_pending > 0); \ - handle->reqs_pending--; \ - \ - if (handle->flags & UV__HANDLE_CLOSING && \ - handle->reqs_pending == 0) { \ - uv_want_endgame(loop, (uv_handle_t*)handle); \ - } \ - } while (0) - - -#define uv__handle_closing(handle) \ - do { \ - assert(!((handle)->flags & UV__HANDLE_CLOSING)); \ - \ - if (!(((handle)->flags & UV__HANDLE_ACTIVE) && \ - ((handle)->flags & UV__HANDLE_REF))) \ - uv__active_handle_add((uv_handle_t*) (handle)); \ - \ - (handle)->flags |= UV__HANDLE_CLOSING; \ - (handle)->flags &= ~UV__HANDLE_ACTIVE; \ - } while (0) - - -#define uv__handle_close(handle) \ - do { \ - QUEUE_REMOVE(&(handle)->handle_queue); \ - uv__active_handle_rm((uv_handle_t*) (handle)); \ - \ - (handle)->flags |= UV_HANDLE_CLOSED; \ - \ - if ((handle)->close_cb) \ - (handle)->close_cb((uv_handle_t*) (handle)); \ - } while (0) - - -INLINE static void uv_want_endgame(uv_loop_t* loop, uv_handle_t* handle) { - if (!(handle->flags & UV_HANDLE_ENDGAME_QUEUED)) { - handle->flags |= UV_HANDLE_ENDGAME_QUEUED; - - handle->endgame_next = loop->endgame_handles; - loop->endgame_handles = handle; - } -} - - -INLINE static void uv_process_endgames(uv_loop_t* loop) { - uv_handle_t* handle; - - while (loop->endgame_handles) { - handle = loop->endgame_handles; - loop->endgame_handles = handle->endgame_next; - - handle->flags &= ~UV_HANDLE_ENDGAME_QUEUED; - - switch (handle->type) { - case UV_TCP: - uv_tcp_endgame(loop, (uv_tcp_t*) handle); - break; - - case UV_NAMED_PIPE: - uv_pipe_endgame(loop, (uv_pipe_t*) handle); - break; - - case UV_TTY: - uv_tty_endgame(loop, (uv_tty_t*) handle); - break; - - case UV_UDP: - uv_udp_endgame(loop, (uv_udp_t*) handle); - break; - - case UV_POLL: - uv_poll_endgame(loop, (uv_poll_t*) handle); - break; - - case UV_TIMER: - uv_timer_endgame(loop, (uv_timer_t*) handle); - break; - - case UV_PREPARE: - case UV_CHECK: - case UV_IDLE: - uv_loop_watcher_endgame(loop, handle); - break; - - case UV_ASYNC: - uv_async_endgame(loop, (uv_async_t*) handle); - break; - - case UV_SIGNAL: - uv_signal_endgame(loop, (uv_signal_t*) handle); - break; - - case UV_PROCESS: - uv_process_endgame(loop, (uv_process_t*) handle); - break; - - case UV_FS_EVENT: - uv_fs_event_endgame(loop, (uv_fs_event_t*) handle); - break; - - case UV_FS_POLL: - uv__fs_poll_endgame(loop, (uv_fs_poll_t*) handle); - break; - - default: - assert(0); - break; - } - } -} - -INLINE static HANDLE uv__get_osfhandle(int fd) -{ - /* _get_osfhandle() raises an assert in debug builds if the FD is invalid. */ - /* But it also correctly checks the FD and returns INVALID_HANDLE_VALUE */ - /* for invalid FDs in release builds (or if you let the assert continue). */ - /* So this wrapper function disables asserts when calling _get_osfhandle. */ - - HANDLE handle; - UV_BEGIN_DISABLE_CRT_ASSERT(); - handle = (HANDLE) _get_osfhandle(fd); - UV_END_DISABLE_CRT_ASSERT(); - return handle; -} - -#endif /* UV_WIN_HANDLE_INL_H_ */ |