diff options
Diffstat (limited to '3rdparty/dxsdk/Include/d3d11shader.h')
-rw-r--r-- | 3rdparty/dxsdk/Include/d3d11shader.h | 296 |
1 files changed, 0 insertions, 296 deletions
diff --git a/3rdparty/dxsdk/Include/d3d11shader.h b/3rdparty/dxsdk/Include/d3d11shader.h deleted file mode 100644 index f91897c27de..00000000000 --- a/3rdparty/dxsdk/Include/d3d11shader.h +++ /dev/null @@ -1,296 +0,0 @@ -////////////////////////////////////////////////////////////////////////////// -// -// Copyright (c) Microsoft Corporation. All rights reserved. -// -// File: D3D11Shader.h -// Content: D3D11 Shader Types and APIs -// -////////////////////////////////////////////////////////////////////////////// - -#ifndef __D3D11SHADER_H__ -#define __D3D11SHADER_H__ - -#include "d3dcommon.h" - - -typedef enum D3D11_SHADER_VERSION_TYPE -{ - D3D11_SHVER_PIXEL_SHADER = 0, - D3D11_SHVER_VERTEX_SHADER = 1, - D3D11_SHVER_GEOMETRY_SHADER = 2, - - // D3D11 Shaders - D3D11_SHVER_HULL_SHADER = 3, - D3D11_SHVER_DOMAIN_SHADER = 4, - D3D11_SHVER_COMPUTE_SHADER = 5, -} D3D11_SHADER_VERSION_TYPE; - -#define D3D11_SHVER_GET_TYPE(_Version) \ - (((_Version) >> 16) & 0xffff) -#define D3D11_SHVER_GET_MAJOR(_Version) \ - (((_Version) >> 4) & 0xf) -#define D3D11_SHVER_GET_MINOR(_Version) \ - (((_Version) >> 0) & 0xf) - -typedef D3D_RESOURCE_RETURN_TYPE D3D11_RESOURCE_RETURN_TYPE; - -typedef D3D_CBUFFER_TYPE D3D11_CBUFFER_TYPE; - - -typedef struct _D3D11_SIGNATURE_PARAMETER_DESC -{ - LPCSTR SemanticName; // Name of the semantic - UINT SemanticIndex; // Index of the semantic - UINT Register; // Number of member variables - D3D_NAME SystemValueType;// A predefined system value, or D3D_NAME_UNDEFINED if not applicable - D3D_REGISTER_COMPONENT_TYPE ComponentType;// Scalar type (e.g. uint, float, etc.) - BYTE Mask; // Mask to indicate which components of the register - // are used (combination of D3D10_COMPONENT_MASK values) - BYTE ReadWriteMask; // Mask to indicate whether a given component is - // never written (if this is an output signature) or - // always read (if this is an input signature). - // (combination of D3D10_COMPONENT_MASK values) - UINT Stream; // Stream index -} D3D11_SIGNATURE_PARAMETER_DESC; - -typedef struct _D3D11_SHADER_BUFFER_DESC -{ - LPCSTR Name; // Name of the constant buffer - D3D_CBUFFER_TYPE Type; // Indicates type of buffer content - UINT Variables; // Number of member variables - UINT Size; // Size of CB (in bytes) - UINT uFlags; // Buffer description flags -} D3D11_SHADER_BUFFER_DESC; - -typedef struct _D3D11_SHADER_VARIABLE_DESC -{ - LPCSTR Name; // Name of the variable - UINT StartOffset; // Offset in constant buffer's backing store - UINT Size; // Size of variable (in bytes) - UINT uFlags; // Variable flags - LPVOID DefaultValue; // Raw pointer to default value - UINT StartTexture; // First texture index (or -1 if no textures used) - UINT TextureSize; // Number of texture slots possibly used. - UINT StartSampler; // First sampler index (or -1 if no textures used) - UINT SamplerSize; // Number of sampler slots possibly used. -} D3D11_SHADER_VARIABLE_DESC; - -typedef struct _D3D11_SHADER_TYPE_DESC -{ - D3D_SHADER_VARIABLE_CLASS Class; // Variable class (e.g. object, matrix, etc.) - D3D_SHADER_VARIABLE_TYPE Type; // Variable type (e.g. float, sampler, etc.) - UINT Rows; // Number of rows (for matrices, 1 for other numeric, 0 if not applicable) - UINT Columns; // Number of columns (for vectors & matrices, 1 for other numeric, 0 if not applicable) - UINT Elements; // Number of elements (0 if not an array) - UINT Members; // Number of members (0 if not a structure) - UINT Offset; // Offset from the start of structure (0 if not a structure member) - LPCSTR Name; // Name of type, can be NULL -} D3D11_SHADER_TYPE_DESC; - -typedef D3D_TESSELLATOR_DOMAIN D3D11_TESSELLATOR_DOMAIN; - -typedef D3D_TESSELLATOR_PARTITIONING D3D11_TESSELLATOR_PARTITIONING; - -typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D11_TESSELLATOR_OUTPUT_PRIMITIVE; - -typedef struct _D3D11_SHADER_DESC -{ - UINT Version; // Shader version - LPCSTR Creator; // Creator string - UINT Flags; // Shader compilation/parse flags - - UINT ConstantBuffers; // Number of constant buffers - UINT BoundResources; // Number of bound resources - UINT InputParameters; // Number of parameters in the input signature - UINT OutputParameters; // Number of parameters in the output signature - - UINT InstructionCount; // Number of emitted instructions - UINT TempRegisterCount; // Number of temporary registers used - UINT TempArrayCount; // Number of temporary arrays used - UINT DefCount; // Number of constant defines - UINT DclCount; // Number of declarations (input + output) - UINT TextureNormalInstructions; // Number of non-categorized texture instructions - UINT TextureLoadInstructions; // Number of texture load instructions - UINT TextureCompInstructions; // Number of texture comparison instructions - UINT TextureBiasInstructions; // Number of texture bias instructions - UINT TextureGradientInstructions; // Number of texture gradient instructions - UINT FloatInstructionCount; // Number of floating point arithmetic instructions used - UINT IntInstructionCount; // Number of signed integer arithmetic instructions used - UINT UintInstructionCount; // Number of unsigned integer arithmetic instructions used - UINT StaticFlowControlCount; // Number of static flow control instructions used - UINT DynamicFlowControlCount; // Number of dynamic flow control instructions used - UINT MacroInstructionCount; // Number of macro instructions used - UINT ArrayInstructionCount; // Number of array instructions used - UINT CutInstructionCount; // Number of cut instructions used - UINT EmitInstructionCount; // Number of emit instructions used - D3D_PRIMITIVE_TOPOLOGY GSOutputTopology; // Geometry shader output topology - UINT GSMaxOutputVertexCount; // Geometry shader maximum output vertex count - D3D_PRIMITIVE InputPrimitive; // GS/HS input primitive - UINT PatchConstantParameters; // Number of parameters in the patch constant signature - UINT cGSInstanceCount; // Number of Geometry shader instances - UINT cControlPoints; // Number of control points in the HS->DS stage - D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive; // Primitive output by the tessellator - D3D_TESSELLATOR_PARTITIONING HSPartitioning; // Partitioning mode of the tessellator - D3D_TESSELLATOR_DOMAIN TessellatorDomain; // Domain of the tessellator (quad, tri, isoline) - // instruction counts - UINT cBarrierInstructions; // Number of barrier instructions in a compute shader - UINT cInterlockedInstructions; // Number of interlocked instructions - UINT cTextureStoreInstructions; // Number of texture writes -} D3D11_SHADER_DESC; - -typedef struct _D3D11_SHADER_INPUT_BIND_DESC -{ - LPCSTR Name; // Name of the resource - D3D_SHADER_INPUT_TYPE Type; // Type of resource (e.g. texture, cbuffer, etc.) - UINT BindPoint; // Starting bind point - UINT BindCount; // Number of contiguous bind points (for arrays) - - UINT uFlags; // Input binding flags - D3D_RESOURCE_RETURN_TYPE ReturnType; // Return type (if texture) - D3D_SRV_DIMENSION Dimension; // Dimension (if texture) - UINT NumSamples; // Number of samples (0 if not MS texture) -} D3D11_SHADER_INPUT_BIND_DESC; - - -////////////////////////////////////////////////////////////////////////////// -// Interfaces //////////////////////////////////////////////////////////////// -////////////////////////////////////////////////////////////////////////////// - -typedef interface ID3D11ShaderReflectionType ID3D11ShaderReflectionType; -typedef interface ID3D11ShaderReflectionType *LPD3D11SHADERREFLECTIONTYPE; - -typedef interface ID3D11ShaderReflectionVariable ID3D11ShaderReflectionVariable; -typedef interface ID3D11ShaderReflectionVariable *LPD3D11SHADERREFLECTIONVARIABLE; - -typedef interface ID3D11ShaderReflectionConstantBuffer ID3D11ShaderReflectionConstantBuffer; -typedef interface ID3D11ShaderReflectionConstantBuffer *LPD3D11SHADERREFLECTIONCONSTANTBUFFER; - -typedef interface ID3D11ShaderReflection ID3D11ShaderReflection; -typedef interface ID3D11ShaderReflection *LPD3D11SHADERREFLECTION; - -// {6E6FFA6A-9BAE-4613-A51E-91652D508C21} -DEFINE_GUID(IID_ID3D11ShaderReflectionType, -0x6e6ffa6a, 0x9bae, 0x4613, 0xa5, 0x1e, 0x91, 0x65, 0x2d, 0x50, 0x8c, 0x21); - -#undef INTERFACE -#define INTERFACE ID3D11ShaderReflectionType - -DECLARE_INTERFACE(ID3D11ShaderReflectionType) -{ - STDMETHOD(GetDesc)(THIS_ __out D3D11_SHADER_TYPE_DESC *pDesc) PURE; - - STDMETHOD_(ID3D11ShaderReflectionType*, GetMemberTypeByIndex)(THIS_ __in UINT Index) PURE; - STDMETHOD_(ID3D11ShaderReflectionType*, GetMemberTypeByName)(THIS_ __in LPCSTR Name) PURE; - STDMETHOD_(LPCSTR, GetMemberTypeName)(THIS_ __in UINT Index) PURE; - - STDMETHOD(IsEqual)(THIS_ __in ID3D11ShaderReflectionType* pType) PURE; - STDMETHOD_(ID3D11ShaderReflectionType*, GetSubType)(THIS) PURE; - STDMETHOD_(ID3D11ShaderReflectionType*, GetBaseClass)(THIS) PURE; - STDMETHOD_(UINT, GetNumInterfaces)(THIS) PURE; - STDMETHOD_(ID3D11ShaderReflectionType*, GetInterfaceByIndex)(THIS_ __in UINT uIndex) PURE; - STDMETHOD(IsOfType)(THIS_ __in ID3D11ShaderReflectionType* pType) PURE; - STDMETHOD(ImplementsInterface)(THIS_ __in ID3D11ShaderReflectionType* pBase) PURE; -}; - -// {51F23923-F3E5-4BD1-91CB-606177D8DB4C} -DEFINE_GUID(IID_ID3D11ShaderReflectionVariable, -0x51f23923, 0xf3e5, 0x4bd1, 0x91, 0xcb, 0x60, 0x61, 0x77, 0xd8, 0xdb, 0x4c); - -#undef INTERFACE -#define INTERFACE ID3D11ShaderReflectionVariable - -DECLARE_INTERFACE(ID3D11ShaderReflectionVariable) -{ - STDMETHOD(GetDesc)(THIS_ __out D3D11_SHADER_VARIABLE_DESC *pDesc) PURE; - - STDMETHOD_(ID3D11ShaderReflectionType*, GetType)(THIS) PURE; - STDMETHOD_(ID3D11ShaderReflectionConstantBuffer*, GetBuffer)(THIS) PURE; - - STDMETHOD_(UINT, GetInterfaceSlot)(THIS_ __in UINT uArrayIndex) PURE; -}; - -// {EB62D63D-93DD-4318-8AE8-C6F83AD371B8} -DEFINE_GUID(IID_ID3D11ShaderReflectionConstantBuffer, -0xeb62d63d, 0x93dd, 0x4318, 0x8a, 0xe8, 0xc6, 0xf8, 0x3a, 0xd3, 0x71, 0xb8); - -#undef INTERFACE -#define INTERFACE ID3D11ShaderReflectionConstantBuffer - -DECLARE_INTERFACE(ID3D11ShaderReflectionConstantBuffer) -{ - STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_BUFFER_DESC *pDesc) PURE; - - STDMETHOD_(ID3D11ShaderReflectionVariable*, GetVariableByIndex)(THIS_ __in UINT Index) PURE; - STDMETHOD_(ID3D11ShaderReflectionVariable*, GetVariableByName)(THIS_ __in LPCSTR Name) PURE; -}; - -// The ID3D11ShaderReflection IID may change from SDK version to SDK version -// if the reflection API changes. This prevents new code with the new API -// from working with an old binary. Recompiling with the new header -// will pick up the new IID. - -// 0a233719-3960-4578-9d7c-203b8b1d9cc1 -DEFINE_GUID(IID_ID3D11ShaderReflection, -0x0a233719, 0x3960, 0x4578, 0x9d, 0x7c, 0x20, 0x3b, 0x8b, 0x1d, 0x9c, 0xc1); - -#undef INTERFACE -#define INTERFACE ID3D11ShaderReflection - -DECLARE_INTERFACE_(ID3D11ShaderReflection, IUnknown) -{ - STDMETHOD(QueryInterface)(THIS_ __in REFIID iid, - __out LPVOID *ppv) PURE; - STDMETHOD_(ULONG, AddRef)(THIS) PURE; - STDMETHOD_(ULONG, Release)(THIS) PURE; - - STDMETHOD(GetDesc)(THIS_ __out D3D11_SHADER_DESC *pDesc) PURE; - - STDMETHOD_(ID3D11ShaderReflectionConstantBuffer*, GetConstantBufferByIndex)(THIS_ __in UINT Index) PURE; - STDMETHOD_(ID3D11ShaderReflectionConstantBuffer*, GetConstantBufferByName)(THIS_ __in LPCSTR Name) PURE; - - STDMETHOD(GetResourceBindingDesc)(THIS_ __in UINT ResourceIndex, - __out D3D11_SHADER_INPUT_BIND_DESC *pDesc) PURE; - - STDMETHOD(GetInputParameterDesc)(THIS_ __in UINT ParameterIndex, - __out D3D11_SIGNATURE_PARAMETER_DESC *pDesc) PURE; - STDMETHOD(GetOutputParameterDesc)(THIS_ __in UINT ParameterIndex, - __out D3D11_SIGNATURE_PARAMETER_DESC *pDesc) PURE; - STDMETHOD(GetPatchConstantParameterDesc)(THIS_ __in UINT ParameterIndex, - __out D3D11_SIGNATURE_PARAMETER_DESC *pDesc) PURE; - - STDMETHOD_(ID3D11ShaderReflectionVariable*, GetVariableByName)(THIS_ __in LPCSTR Name) PURE; - - STDMETHOD(GetResourceBindingDescByName)(THIS_ __in LPCSTR Name, - __out D3D11_SHADER_INPUT_BIND_DESC *pDesc) PURE; - - STDMETHOD_(UINT, GetMovInstructionCount)(THIS) PURE; - STDMETHOD_(UINT, GetMovcInstructionCount)(THIS) PURE; - STDMETHOD_(UINT, GetConversionInstructionCount)(THIS) PURE; - STDMETHOD_(UINT, GetBitwiseInstructionCount)(THIS) PURE; - - STDMETHOD_(D3D_PRIMITIVE, GetGSInputPrimitive)(THIS) PURE; - STDMETHOD_(BOOL, IsSampleFrequencyShader)(THIS) PURE; - - STDMETHOD_(UINT, GetNumInterfaceSlots)(THIS) PURE; - STDMETHOD(GetMinFeatureLevel)(THIS_ __out enum D3D_FEATURE_LEVEL* pLevel) PURE; - - STDMETHOD_(UINT, GetThreadGroupSize)(THIS_ - __out_opt UINT* pSizeX, - __out_opt UINT* pSizeY, - __out_opt UINT* pSizeZ) PURE; -}; - -////////////////////////////////////////////////////////////////////////////// -// APIs ////////////////////////////////////////////////////////////////////// -////////////////////////////////////////////////////////////////////////////// - -#ifdef __cplusplus -extern "C" { -#endif //__cplusplus - -#ifdef __cplusplus -} -#endif //__cplusplus - -#endif //__D3D11SHADER_H__ - |