summaryrefslogtreecommitdiffstatshomepage
path: root/3rdparty/dxsdk/Include/XInput.h
diff options
context:
space:
mode:
Diffstat (limited to '3rdparty/dxsdk/Include/XInput.h')
-rw-r--r--3rdparty/dxsdk/Include/XInput.h283
1 files changed, 0 insertions, 283 deletions
diff --git a/3rdparty/dxsdk/Include/XInput.h b/3rdparty/dxsdk/Include/XInput.h
deleted file mode 100644
index c50a5cb321b..00000000000
--- a/3rdparty/dxsdk/Include/XInput.h
+++ /dev/null
@@ -1,283 +0,0 @@
-/***************************************************************************
-* *
-* XInput.h -- This module defines XBOX controller APIs *
-* and constansts for the Windows platform. *
-* *
-* Copyright (c) Microsoft Corp. All rights reserved. *
-* *
-***************************************************************************/
-#ifndef _XINPUT_H_
-#define _XINPUT_H_
-
-#include <windef.h>
-
-// Current name of the DLL shipped in the same SDK as this header.
-// The name reflects the current version
-#ifndef XINPUT_USE_9_1_0
-#define XINPUT_DLL_A "xinput1_3.dll"
-#define XINPUT_DLL_W L"xinput1_3.dll"
-#else
-#define XINPUT_DLL_A "xinput9_1_0.dll"
-#define XINPUT_DLL_W L"xinput9_1_0.dll"
-#endif
-#ifdef UNICODE
- #define XINPUT_DLL XINPUT_DLL_W
-#else
- #define XINPUT_DLL XINPUT_DLL_A
-#endif
-
-//
-// Device types available in XINPUT_CAPABILITIES
-//
-#define XINPUT_DEVTYPE_GAMEPAD 0x01
-
-//
-// Device subtypes available in XINPUT_CAPABILITIES
-//
-#define XINPUT_DEVSUBTYPE_GAMEPAD 0x01
-
-#ifndef XINPUT_USE_9_1_0
-
-#define XINPUT_DEVSUBTYPE_WHEEL 0x02
-#define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03
-#define XINPUT_DEVSUBTYPE_FLIGHT_SICK 0x04
-#define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05
-#define XINPUT_DEVSUBTYPE_GUITAR 0x06
-#define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08
-
-#endif // !XINPUT_USE_9_1_0
-
-
-
-//
-// Flags for XINPUT_CAPABILITIES
-//
-#define XINPUT_CAPS_VOICE_SUPPORTED 0x0004
-
-//
-// Constants for gamepad buttons
-//
-#define XINPUT_GAMEPAD_DPAD_UP 0x0001
-#define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
-#define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
-#define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
-#define XINPUT_GAMEPAD_START 0x0010
-#define XINPUT_GAMEPAD_BACK 0x0020
-#define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
-#define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
-#define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
-#define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
-#define XINPUT_GAMEPAD_A 0x1000
-#define XINPUT_GAMEPAD_B 0x2000
-#define XINPUT_GAMEPAD_X 0x4000
-#define XINPUT_GAMEPAD_Y 0x8000
-
-
-//
-// Gamepad thresholds
-//
-#define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
-#define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
-#define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30
-
-//
-// Flags to pass to XInputGetCapabilities
-//
-#define XINPUT_FLAG_GAMEPAD 0x00000001
-
-
-#ifndef XINPUT_USE_9_1_0
-
-//
-// Devices that support batteries
-//
-#define BATTERY_DEVTYPE_GAMEPAD 0x00
-#define BATTERY_DEVTYPE_HEADSET 0x01
-
-//
-// Flags for battery status level
-//
-#define BATTERY_TYPE_DISCONNECTED 0x00 // This device is not connected
-#define BATTERY_TYPE_WIRED 0x01 // Wired device, no battery
-#define BATTERY_TYPE_ALKALINE 0x02 // Alkaline battery source
-#define BATTERY_TYPE_NIMH 0x03 // Nickel Metal Hydride battery source
-#define BATTERY_TYPE_UNKNOWN 0xFF // Cannot determine the battery type
-
-// These are only valid for wireless, connected devices, with known battery types
-// The amount of use time remaining depends on the type of device.
-#define BATTERY_LEVEL_EMPTY 0x00
-#define BATTERY_LEVEL_LOW 0x01
-#define BATTERY_LEVEL_MEDIUM 0x02
-#define BATTERY_LEVEL_FULL 0x03
-
-// User index definitions
-#define XUSER_MAX_COUNT 4
-
-#define XUSER_INDEX_ANY 0x000000FF
-
-
-//
-// Codes returned for the gamepad keystroke
-//
-
-#define VK_PAD_A 0x5800
-#define VK_PAD_B 0x5801
-#define VK_PAD_X 0x5802
-#define VK_PAD_Y 0x5803
-#define VK_PAD_RSHOULDER 0x5804
-#define VK_PAD_LSHOULDER 0x5805
-#define VK_PAD_LTRIGGER 0x5806
-#define VK_PAD_RTRIGGER 0x5807
-
-#define VK_PAD_DPAD_UP 0x5810
-#define VK_PAD_DPAD_DOWN 0x5811
-#define VK_PAD_DPAD_LEFT 0x5812
-#define VK_PAD_DPAD_RIGHT 0x5813
-#define VK_PAD_START 0x5814
-#define VK_PAD_BACK 0x5815
-#define VK_PAD_LTHUMB_PRESS 0x5816
-#define VK_PAD_RTHUMB_PRESS 0x5817
-
-#define VK_PAD_LTHUMB_UP 0x5820
-#define VK_PAD_LTHUMB_DOWN 0x5821
-#define VK_PAD_LTHUMB_RIGHT 0x5822
-#define VK_PAD_LTHUMB_LEFT 0x5823
-#define VK_PAD_LTHUMB_UPLEFT 0x5824
-#define VK_PAD_LTHUMB_UPRIGHT 0x5825
-#define VK_PAD_LTHUMB_DOWNRIGHT 0x5826
-#define VK_PAD_LTHUMB_DOWNLEFT 0x5827
-
-#define VK_PAD_RTHUMB_UP 0x5830
-#define VK_PAD_RTHUMB_DOWN 0x5831
-#define VK_PAD_RTHUMB_RIGHT 0x5832
-#define VK_PAD_RTHUMB_LEFT 0x5833
-#define VK_PAD_RTHUMB_UPLEFT 0x5834
-#define VK_PAD_RTHUMB_UPRIGHT 0x5835
-#define VK_PAD_RTHUMB_DOWNRIGHT 0x5836
-#define VK_PAD_RTHUMB_DOWNLEFT 0x5837
-
-//
-// Flags used in XINPUT_KEYSTROKE
-//
-#define XINPUT_KEYSTROKE_KEYDOWN 0x0001
-#define XINPUT_KEYSTROKE_KEYUP 0x0002
-#define XINPUT_KEYSTROKE_REPEAT 0x0004
-
-#endif //!XINPUT_USE_9_1_0
-
-//
-// Structures used by XInput APIs
-//
-typedef struct _XINPUT_GAMEPAD
-{
- WORD wButtons;
- BYTE bLeftTrigger;
- BYTE bRightTrigger;
- SHORT sThumbLX;
- SHORT sThumbLY;
- SHORT sThumbRX;
- SHORT sThumbRY;
-} XINPUT_GAMEPAD, *PXINPUT_GAMEPAD;
-
-typedef struct _XINPUT_STATE
-{
- DWORD dwPacketNumber;
- XINPUT_GAMEPAD Gamepad;
-} XINPUT_STATE, *PXINPUT_STATE;
-
-typedef struct _XINPUT_VIBRATION
-{
- WORD wLeftMotorSpeed;
- WORD wRightMotorSpeed;
-} XINPUT_VIBRATION, *PXINPUT_VIBRATION;
-
-typedef struct _XINPUT_CAPABILITIES
-{
- BYTE Type;
- BYTE SubType;
- WORD Flags;
- XINPUT_GAMEPAD Gamepad;
- XINPUT_VIBRATION Vibration;
-} XINPUT_CAPABILITIES, *PXINPUT_CAPABILITIES;
-
-#ifndef XINPUT_USE_9_1_0
-
-typedef struct _XINPUT_BATTERY_INFORMATION
-{
- BYTE BatteryType;
- BYTE BatteryLevel;
-} XINPUT_BATTERY_INFORMATION, *PXINPUT_BATTERY_INFORMATION;
-
-typedef struct _XINPUT_KEYSTROKE
-{
- WORD VirtualKey;
- WCHAR Unicode;
- WORD Flags;
- BYTE UserIndex;
- BYTE HidCode;
-} XINPUT_KEYSTROKE, *PXINPUT_KEYSTROKE;
-
-#endif // !XINPUT_USE_9_1_0
-
-//
-// XInput APIs
-//
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-DWORD WINAPI XInputGetState
-(
- __in DWORD dwUserIndex, // Index of the gamer associated with the device
- __out XINPUT_STATE* pState // Receives the current state
-);
-
-DWORD WINAPI XInputSetState
-(
- __in DWORD dwUserIndex, // Index of the gamer associated with the device
- __in XINPUT_VIBRATION* pVibration // The vibration information to send to the controller
-);
-
-DWORD WINAPI XInputGetCapabilities
-(
- __in DWORD dwUserIndex, // Index of the gamer associated with the device
- __in DWORD dwFlags, // Input flags that identify the device type
- __out XINPUT_CAPABILITIES* pCapabilities // Receives the capabilities
-);
-
-void WINAPI XInputEnable
-(
- __in BOOL enable // [in] Indicates whether xinput is enabled or disabled.
-);
-
-DWORD WINAPI XInputGetDSoundAudioDeviceGuids
-(
- __in DWORD dwUserIndex, // Index of the gamer associated with the device
- __out GUID* pDSoundRenderGuid, // DSound device ID for render
- __out GUID* pDSoundCaptureGuid // DSound device ID for capture
-);
-
-#ifndef XINPUT_USE_9_1_0
-
-DWORD WINAPI XInputGetBatteryInformation
-(
- __in DWORD dwUserIndex, // Index of the gamer associated with the device
- __in BYTE devType, // Which device on this user index
- __out XINPUT_BATTERY_INFORMATION* pBatteryInformation // Contains the level and types of batteries
-);
-
-DWORD WINAPI XInputGetKeystroke
-(
- __in DWORD dwUserIndex, // Index of the gamer associated with the device
- __reserved DWORD dwReserved, // Reserved for future use
- __out PXINPUT_KEYSTROKE pKeystroke // Pointer to an XINPUT_KEYSTROKE structure that receives an input event.
-);
-
-#endif //!XINPUT_USE_9_1_0
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif //_XINPUT_H_
-