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Diffstat (limited to '3rdparty/dxsdk/Include/XInput.h')
-rw-r--r-- | 3rdparty/dxsdk/Include/XInput.h | 283 |
1 files changed, 0 insertions, 283 deletions
diff --git a/3rdparty/dxsdk/Include/XInput.h b/3rdparty/dxsdk/Include/XInput.h deleted file mode 100644 index c50a5cb321b..00000000000 --- a/3rdparty/dxsdk/Include/XInput.h +++ /dev/null @@ -1,283 +0,0 @@ -/*************************************************************************** -* * -* XInput.h -- This module defines XBOX controller APIs * -* and constansts for the Windows platform. * -* * -* Copyright (c) Microsoft Corp. All rights reserved. * -* * -***************************************************************************/ -#ifndef _XINPUT_H_ -#define _XINPUT_H_ - -#include <windef.h> - -// Current name of the DLL shipped in the same SDK as this header. -// The name reflects the current version -#ifndef XINPUT_USE_9_1_0 -#define XINPUT_DLL_A "xinput1_3.dll" -#define XINPUT_DLL_W L"xinput1_3.dll" -#else -#define XINPUT_DLL_A "xinput9_1_0.dll" -#define XINPUT_DLL_W L"xinput9_1_0.dll" -#endif -#ifdef UNICODE - #define XINPUT_DLL XINPUT_DLL_W -#else - #define XINPUT_DLL XINPUT_DLL_A -#endif - -// -// Device types available in XINPUT_CAPABILITIES -// -#define XINPUT_DEVTYPE_GAMEPAD 0x01 - -// -// Device subtypes available in XINPUT_CAPABILITIES -// -#define XINPUT_DEVSUBTYPE_GAMEPAD 0x01 - -#ifndef XINPUT_USE_9_1_0 - -#define XINPUT_DEVSUBTYPE_WHEEL 0x02 -#define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03 -#define XINPUT_DEVSUBTYPE_FLIGHT_SICK 0x04 -#define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05 -#define XINPUT_DEVSUBTYPE_GUITAR 0x06 -#define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08 - -#endif // !XINPUT_USE_9_1_0 - - - -// -// Flags for XINPUT_CAPABILITIES -// -#define XINPUT_CAPS_VOICE_SUPPORTED 0x0004 - -// -// Constants for gamepad buttons -// -#define XINPUT_GAMEPAD_DPAD_UP 0x0001 -#define XINPUT_GAMEPAD_DPAD_DOWN 0x0002 -#define XINPUT_GAMEPAD_DPAD_LEFT 0x0004 -#define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008 -#define XINPUT_GAMEPAD_START 0x0010 -#define XINPUT_GAMEPAD_BACK 0x0020 -#define XINPUT_GAMEPAD_LEFT_THUMB 0x0040 -#define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080 -#define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100 -#define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200 -#define XINPUT_GAMEPAD_A 0x1000 -#define XINPUT_GAMEPAD_B 0x2000 -#define XINPUT_GAMEPAD_X 0x4000 -#define XINPUT_GAMEPAD_Y 0x8000 - - -// -// Gamepad thresholds -// -#define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849 -#define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689 -#define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30 - -// -// Flags to pass to XInputGetCapabilities -// -#define XINPUT_FLAG_GAMEPAD 0x00000001 - - -#ifndef XINPUT_USE_9_1_0 - -// -// Devices that support batteries -// -#define BATTERY_DEVTYPE_GAMEPAD 0x00 -#define BATTERY_DEVTYPE_HEADSET 0x01 - -// -// Flags for battery status level -// -#define BATTERY_TYPE_DISCONNECTED 0x00 // This device is not connected -#define BATTERY_TYPE_WIRED 0x01 // Wired device, no battery -#define BATTERY_TYPE_ALKALINE 0x02 // Alkaline battery source -#define BATTERY_TYPE_NIMH 0x03 // Nickel Metal Hydride battery source -#define BATTERY_TYPE_UNKNOWN 0xFF // Cannot determine the battery type - -// These are only valid for wireless, connected devices, with known battery types -// The amount of use time remaining depends on the type of device. -#define BATTERY_LEVEL_EMPTY 0x00 -#define BATTERY_LEVEL_LOW 0x01 -#define BATTERY_LEVEL_MEDIUM 0x02 -#define BATTERY_LEVEL_FULL 0x03 - -// User index definitions -#define XUSER_MAX_COUNT 4 - -#define XUSER_INDEX_ANY 0x000000FF - - -// -// Codes returned for the gamepad keystroke -// - -#define VK_PAD_A 0x5800 -#define VK_PAD_B 0x5801 -#define VK_PAD_X 0x5802 -#define VK_PAD_Y 0x5803 -#define VK_PAD_RSHOULDER 0x5804 -#define VK_PAD_LSHOULDER 0x5805 -#define VK_PAD_LTRIGGER 0x5806 -#define VK_PAD_RTRIGGER 0x5807 - -#define VK_PAD_DPAD_UP 0x5810 -#define VK_PAD_DPAD_DOWN 0x5811 -#define VK_PAD_DPAD_LEFT 0x5812 -#define VK_PAD_DPAD_RIGHT 0x5813 -#define VK_PAD_START 0x5814 -#define VK_PAD_BACK 0x5815 -#define VK_PAD_LTHUMB_PRESS 0x5816 -#define VK_PAD_RTHUMB_PRESS 0x5817 - -#define VK_PAD_LTHUMB_UP 0x5820 -#define VK_PAD_LTHUMB_DOWN 0x5821 -#define VK_PAD_LTHUMB_RIGHT 0x5822 -#define VK_PAD_LTHUMB_LEFT 0x5823 -#define VK_PAD_LTHUMB_UPLEFT 0x5824 -#define VK_PAD_LTHUMB_UPRIGHT 0x5825 -#define VK_PAD_LTHUMB_DOWNRIGHT 0x5826 -#define VK_PAD_LTHUMB_DOWNLEFT 0x5827 - -#define VK_PAD_RTHUMB_UP 0x5830 -#define VK_PAD_RTHUMB_DOWN 0x5831 -#define VK_PAD_RTHUMB_RIGHT 0x5832 -#define VK_PAD_RTHUMB_LEFT 0x5833 -#define VK_PAD_RTHUMB_UPLEFT 0x5834 -#define VK_PAD_RTHUMB_UPRIGHT 0x5835 -#define VK_PAD_RTHUMB_DOWNRIGHT 0x5836 -#define VK_PAD_RTHUMB_DOWNLEFT 0x5837 - -// -// Flags used in XINPUT_KEYSTROKE -// -#define XINPUT_KEYSTROKE_KEYDOWN 0x0001 -#define XINPUT_KEYSTROKE_KEYUP 0x0002 -#define XINPUT_KEYSTROKE_REPEAT 0x0004 - -#endif //!XINPUT_USE_9_1_0 - -// -// Structures used by XInput APIs -// -typedef struct _XINPUT_GAMEPAD -{ - WORD wButtons; - BYTE bLeftTrigger; - BYTE bRightTrigger; - SHORT sThumbLX; - SHORT sThumbLY; - SHORT sThumbRX; - SHORT sThumbRY; -} XINPUT_GAMEPAD, *PXINPUT_GAMEPAD; - -typedef struct _XINPUT_STATE -{ - DWORD dwPacketNumber; - XINPUT_GAMEPAD Gamepad; -} XINPUT_STATE, *PXINPUT_STATE; - -typedef struct _XINPUT_VIBRATION -{ - WORD wLeftMotorSpeed; - WORD wRightMotorSpeed; -} XINPUT_VIBRATION, *PXINPUT_VIBRATION; - -typedef struct _XINPUT_CAPABILITIES -{ - BYTE Type; - BYTE SubType; - WORD Flags; - XINPUT_GAMEPAD Gamepad; - XINPUT_VIBRATION Vibration; -} XINPUT_CAPABILITIES, *PXINPUT_CAPABILITIES; - -#ifndef XINPUT_USE_9_1_0 - -typedef struct _XINPUT_BATTERY_INFORMATION -{ - BYTE BatteryType; - BYTE BatteryLevel; -} XINPUT_BATTERY_INFORMATION, *PXINPUT_BATTERY_INFORMATION; - -typedef struct _XINPUT_KEYSTROKE -{ - WORD VirtualKey; - WCHAR Unicode; - WORD Flags; - BYTE UserIndex; - BYTE HidCode; -} XINPUT_KEYSTROKE, *PXINPUT_KEYSTROKE; - -#endif // !XINPUT_USE_9_1_0 - -// -// XInput APIs -// -#ifdef __cplusplus -extern "C" { -#endif - -DWORD WINAPI XInputGetState -( - __in DWORD dwUserIndex, // Index of the gamer associated with the device - __out XINPUT_STATE* pState // Receives the current state -); - -DWORD WINAPI XInputSetState -( - __in DWORD dwUserIndex, // Index of the gamer associated with the device - __in XINPUT_VIBRATION* pVibration // The vibration information to send to the controller -); - -DWORD WINAPI XInputGetCapabilities -( - __in DWORD dwUserIndex, // Index of the gamer associated with the device - __in DWORD dwFlags, // Input flags that identify the device type - __out XINPUT_CAPABILITIES* pCapabilities // Receives the capabilities -); - -void WINAPI XInputEnable -( - __in BOOL enable // [in] Indicates whether xinput is enabled or disabled. -); - -DWORD WINAPI XInputGetDSoundAudioDeviceGuids -( - __in DWORD dwUserIndex, // Index of the gamer associated with the device - __out GUID* pDSoundRenderGuid, // DSound device ID for render - __out GUID* pDSoundCaptureGuid // DSound device ID for capture -); - -#ifndef XINPUT_USE_9_1_0 - -DWORD WINAPI XInputGetBatteryInformation -( - __in DWORD dwUserIndex, // Index of the gamer associated with the device - __in BYTE devType, // Which device on this user index - __out XINPUT_BATTERY_INFORMATION* pBatteryInformation // Contains the level and types of batteries -); - -DWORD WINAPI XInputGetKeystroke -( - __in DWORD dwUserIndex, // Index of the gamer associated with the device - __reserved DWORD dwReserved, // Reserved for future use - __out PXINPUT_KEYSTROKE pKeystroke // Pointer to an XINPUT_KEYSTROKE structure that receives an input event. -); - -#endif //!XINPUT_USE_9_1_0 - -#ifdef __cplusplus -} -#endif - -#endif //_XINPUT_H_ - |