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Diffstat (limited to '3rdparty/bgfx/tools/shaderc/shaderc_hlsl.cpp')
-rw-r--r--3rdparty/bgfx/tools/shaderc/shaderc_hlsl.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/3rdparty/bgfx/tools/shaderc/shaderc_hlsl.cpp b/3rdparty/bgfx/tools/shaderc/shaderc_hlsl.cpp
index 82b7c1e2068..f7b658b1701 100644
--- a/3rdparty/bgfx/tools/shaderc/shaderc_hlsl.cpp
+++ b/3rdparty/bgfx/tools/shaderc/shaderc_hlsl.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
@@ -107,7 +107,7 @@ namespace bgfx { namespace hlsl
if (g_verbose)
{
- char filePath[MAX_PATH];
+ char filePath[bx::kMaxFilePath];
GetModuleFileNameA( (HMODULE)s_d3dcompilerdll, filePath, sizeof(filePath) );
BX_TRACE("Loaded %s compiler (%s).", compiler->fileName, filePath);
}
@@ -213,14 +213,14 @@ namespace bgfx { namespace hlsl
static const UniformRemap s_uniformRemap[] =
{
- { UniformType::Int1, D3D_SVC_SCALAR, D3D_SVT_INT, 0, 0 },
+ { UniformType::Sampler, D3D_SVC_SCALAR, D3D_SVT_INT, 0, 0 },
{ UniformType::Vec4, D3D_SVC_VECTOR, D3D_SVT_FLOAT, 0, 0 },
{ UniformType::Mat3, D3D_SVC_MATRIX_COLUMNS, D3D_SVT_FLOAT, 3, 3 },
{ UniformType::Mat4, D3D_SVC_MATRIX_COLUMNS, D3D_SVT_FLOAT, 4, 4 },
- { UniformType::Int1, D3D_SVC_OBJECT, D3D_SVT_SAMPLER, 0, 0 },
- { UniformType::Int1, D3D_SVC_OBJECT, D3D_SVT_SAMPLER2D, 0, 0 },
- { UniformType::Int1, D3D_SVC_OBJECT, D3D_SVT_SAMPLER3D, 0, 0 },
- { UniformType::Int1, D3D_SVC_OBJECT, D3D_SVT_SAMPLERCUBE, 0, 0 },
+ { UniformType::Sampler, D3D_SVC_OBJECT, D3D_SVT_SAMPLER, 0, 0 },
+ { UniformType::Sampler, D3D_SVC_OBJECT, D3D_SVT_SAMPLER2D, 0, 0 },
+ { UniformType::Sampler, D3D_SVC_OBJECT, D3D_SVT_SAMPLER3D, 0, 0 },
+ { UniformType::Sampler, D3D_SVC_OBJECT, D3D_SVT_SAMPLERCUBE, 0, 0 },
};
UniformType::Enum findUniformType(const D3D11_SHADER_TYPE_DESC& constDesc)
@@ -527,7 +527,7 @@ namespace bgfx { namespace hlsl
{
Uniform un;
un.name.assign(bindDesc.Name, (end.getPtr() - bindDesc.Name) );
- un.type = UniformType::Enum(BGFX_UNIFORM_SAMPLERBIT | UniformType::Int1);
+ un.type = UniformType::Enum(BGFX_UNIFORM_SAMPLERBIT | UniformType::Sampler);
un.num = 1;
un.regIndex = uint16_t(bindDesc.BindPoint);
un.regCount = uint16_t(bindDesc.BindCount);