diff options
Diffstat (limited to '3rdparty/bgfx/tools/shaderc/shaderc_d3d9.cpp')
-rw-r--r-- | 3rdparty/bgfx/tools/shaderc/shaderc_d3d9.cpp | 305 |
1 files changed, 0 insertions, 305 deletions
diff --git a/3rdparty/bgfx/tools/shaderc/shaderc_d3d9.cpp b/3rdparty/bgfx/tools/shaderc/shaderc_d3d9.cpp deleted file mode 100644 index 7f301320d82..00000000000 --- a/3rdparty/bgfx/tools/shaderc/shaderc_d3d9.cpp +++ /dev/null @@ -1,305 +0,0 @@ -/* - * Copyright 2011-2015 Branimir Karadzic. All rights reserved. - * License: http://www.opensource.org/licenses/BSD-2-Clause - */ - -#include "shaderc.h" - -#if SHADERC_CONFIG_DIRECT3D9 - -#include <sal.h> -#define __D3DX9MATH_INL__ // not used and MinGW complains about type-punning -BX_PRAGMA_DIAGNOSTIC_PUSH(); -BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wundef"); -#include <d3dx9.h> -BX_PRAGMA_DIAGNOSTIC_POP(); - -#if defined(__MINGW32__) -# ifndef D3DXDisassembleShader -extern "C" HRESULT WINAPI D3DXDisassembleShader(CONST DWORD* pShader, BOOL EnableColorCode, LPCSTR pComments, LPD3DXBUFFER* ppDisassembly); -# endif // D3DXDisassembleShader -#endif // !defined(__MINGW32__) - -struct UniformRemapDx9 -{ - UniformType::Enum id; - D3DXPARAMETER_CLASS paramClass; - D3DXPARAMETER_TYPE paramType; - uint8_t columns; - uint8_t rows; -}; - -static const UniformRemapDx9 s_constRemapDx9[7] = -{ - { UniformType::Uniform1iv, D3DXPC_SCALAR, D3DXPT_INT, 0, 0 }, - { UniformType::Uniform1fv, D3DXPC_SCALAR, D3DXPT_FLOAT, 0, 0 }, - { UniformType::Uniform2fv, D3DXPC_VECTOR, D3DXPT_FLOAT, 0, 0 }, - { UniformType::Uniform3fv, D3DXPC_VECTOR, D3DXPT_FLOAT, 0, 0 }, - { UniformType::Uniform4fv, D3DXPC_VECTOR, D3DXPT_FLOAT, 0, 0 }, - { UniformType::Uniform3x3fv, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 3 }, - { UniformType::Uniform4x4fv, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4 }, -}; - -UniformType::Enum findUniformTypeDx9(const D3DXCONSTANT_DESC& constDesc) -{ - for (uint32_t ii = 0; ii < BX_COUNTOF(s_constRemapDx9); ++ii) - { - const UniformRemapDx9& remap = s_constRemapDx9[ii]; - - if (remap.paramClass == constDesc.Class - && remap.paramType == constDesc.Type) - { - if (D3DXPC_MATRIX_COLUMNS != constDesc.Class) - { - return remap.id; - } - - if (remap.columns == constDesc.Columns - && remap.rows == constDesc.Rows) - { - return remap.id; - } - } - } - - return UniformType::Count; -} - -static uint32_t s_optimizationLevelDx9[4] = -{ - D3DXSHADER_OPTIMIZATION_LEVEL0, - D3DXSHADER_OPTIMIZATION_LEVEL1, - D3DXSHADER_OPTIMIZATION_LEVEL2, - D3DXSHADER_OPTIMIZATION_LEVEL3, -}; - -bool compileHLSLShaderDx9(bx::CommandLine& _cmdLine, const std::string& _code, bx::WriterI* _writer) -{ - BX_TRACE("DX9"); - - const char* profile = _cmdLine.findOption('p', "profile"); - if (NULL == profile) - { - fprintf(stderr, "Shader profile must be specified.\n"); - return false; - } - - bool debug = _cmdLine.hasArg('\0', "debug"); - - uint32_t flags = 0; - flags |= debug ? D3DXSHADER_DEBUG : 0; - flags |= _cmdLine.hasArg('\0', "avoid-flow-control") ? D3DXSHADER_AVOID_FLOW_CONTROL : 0; - flags |= _cmdLine.hasArg('\0', "no-preshader") ? D3DXSHADER_NO_PRESHADER : 0; - flags |= _cmdLine.hasArg('\0', "partial-precision") ? D3DXSHADER_PARTIALPRECISION : 0; - flags |= _cmdLine.hasArg('\0', "prefer-flow-control") ? D3DXSHADER_PREFER_FLOW_CONTROL : 0; - flags |= _cmdLine.hasArg('\0', "backwards-compatibility") ? D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY : 0; - - bool werror = _cmdLine.hasArg('\0', "Werror"); - - uint32_t optimization = 3; - if (_cmdLine.hasArg(optimization, 'O') ) - { - optimization = bx::uint32_min(optimization, BX_COUNTOF(s_optimizationLevelDx9)-1); - flags |= s_optimizationLevelDx9[optimization]; - } - else - { - flags |= D3DXSHADER_SKIPOPTIMIZATION; - } - - BX_TRACE("Profile: %s", profile); - BX_TRACE("Flags: 0x%08x", flags); - - LPD3DXBUFFER code; - LPD3DXBUFFER errorMsg; - LPD3DXCONSTANTTABLE constantTable; - - HRESULT hr; - - // Output preprocessed shader so that HLSL can be debugged via GPA - // or PIX. Compiling through memory won't embed preprocessed shader - // file path. - if (debug) - { - std::string hlslfp = _cmdLine.findOption('o'); - hlslfp += ".hlsl"; - writeFile(hlslfp.c_str(), _code.c_str(), (int32_t)_code.size() ); - - hr = D3DXCompileShaderFromFileA(hlslfp.c_str() - , NULL - , NULL - , "main" - , profile - , flags - , &code - , &errorMsg - , &constantTable - ); - } - else - { - hr = D3DXCompileShader(_code.c_str() - , (uint32_t)_code.size() - , NULL - , NULL - , "main" - , profile - , flags - , &code - , &errorMsg - , &constantTable - ); - } - - if (FAILED(hr) - || (werror && NULL != errorMsg) ) - { - const char* log = (const char*)errorMsg->GetBufferPointer(); - - char source[1024]; - int32_t line = 0; - int32_t column = 0; - int32_t start = 0; - int32_t end = INT32_MAX; - - if (3 == sscanf(log, "%[^(](%u,%u):", source, &line, &column) - && 0 != line) - { - start = bx::uint32_imax(1, line-10); - end = start + 20; - } - - printCode(_code.c_str(), line, start, end); - fprintf(stderr, "Error: 0x%08x %s\n", (uint32_t)hr, log); - errorMsg->Release(); - return false; - } - - UniformArray uniforms; - - if (NULL != constantTable) - { - D3DXCONSTANTTABLE_DESC desc; - hr = constantTable->GetDesc(&desc); - if (FAILED(hr) ) - { - fprintf(stderr, "Error 0x%08x\n", (uint32_t)hr); - return false; - } - - BX_TRACE("Creator: %s 0x%08x", desc.Creator, (uint32_t /*mingw warning*/)desc.Version); - BX_TRACE("Num constants: %d", desc.Constants); - BX_TRACE("# cl ty RxC S By Name"); - - for (uint32_t ii = 0; ii < desc.Constants; ++ii) - { - D3DXHANDLE handle = constantTable->GetConstant(NULL, ii); - D3DXCONSTANT_DESC constDesc; - uint32_t count; - constantTable->GetConstantDesc(handle, &constDesc, &count); - BX_TRACE("%3d %2d %2d [%dx%d] %d %3d %s[%d] c%d (%d)" - , ii - , constDesc.Class - , constDesc.Type - , constDesc.Rows - , constDesc.Columns - , constDesc.StructMembers - , constDesc.Bytes - , constDesc.Name - , constDesc.Elements - , constDesc.RegisterIndex - , constDesc.RegisterCount - ); - - UniformType::Enum type = findUniformTypeDx9(constDesc); - if (UniformType::Count != type) - { - Uniform un; - un.name = '$' == constDesc.Name[0] ? constDesc.Name+1 : constDesc.Name; - un.type = type; - un.num = constDesc.Elements; - un.regIndex = constDesc.RegisterIndex; - un.regCount = constDesc.RegisterCount; - uniforms.push_back(un); - } - } - } - - uint16_t count = (uint16_t)uniforms.size(); - bx::write(_writer, count); - - uint32_t fragmentBit = profile[0] == 'p' ? BGFX_UNIFORM_FRAGMENTBIT : 0; - for (UniformArray::const_iterator it = uniforms.begin(); it != uniforms.end(); ++it) - { - const Uniform& un = *it; - uint8_t nameSize = (uint8_t)un.name.size(); - bx::write(_writer, nameSize); - bx::write(_writer, un.name.c_str(), nameSize); - uint8_t type = un.type|fragmentBit; - bx::write(_writer, type); - bx::write(_writer, un.num); - bx::write(_writer, un.regIndex); - bx::write(_writer, un.regCount); - - BX_TRACE("%s, %s, %d, %d, %d" - , un.name.c_str() - , getUniformTypeName(un.type) - , un.num - , un.regIndex - , un.regCount - ); - } - - uint16_t shaderSize = (uint16_t)code->GetBufferSize(); - bx::write(_writer, shaderSize); - bx::write(_writer, code->GetBufferPointer(), shaderSize); - uint8_t nul = 0; - bx::write(_writer, nul); - - if (_cmdLine.hasArg('\0', "disasm") ) - { - LPD3DXBUFFER disasm; - D3DXDisassembleShader( (const DWORD*)code->GetBufferPointer() - , false - , NULL - , &disasm - ); - - if (NULL != disasm) - { - std::string disasmfp = _cmdLine.findOption('o'); - disasmfp += ".disasm"; - - writeFile(disasmfp.c_str(), disasm->GetBufferPointer(), disasm->GetBufferSize() ); - disasm->Release(); - } - } - - if (NULL != code) - { - code->Release(); - } - - if (NULL != errorMsg) - { - errorMsg->Release(); - } - - if (NULL != constantTable) - { - constantTable->Release(); - } - - return true; -} - -#else - -bool compileHLSLShaderDx9(bx::CommandLine& _cmdLine, const std::string& _code, bx::WriterI* _writer) -{ - BX_UNUSED(_cmdLine, _code, _writer); - fprintf(stderr, "HLSL compiler is not supported on this platform.\n"); - return false; -} - -#endif // SHADERC_CONFIG_DIRECT3D9 |