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-rw-r--r--3rdparty/bgfx/scripts/bgfx.idl292
-rw-r--r--3rdparty/bgfx/scripts/bindings-cs.lua1
-rw-r--r--3rdparty/bgfx/scripts/bindings-d.lua414
-rw-r--r--3rdparty/bgfx/scripts/genie.lua4
-rw-r--r--3rdparty/bgfx/scripts/temp.bgfx.h9
-rw-r--r--3rdparty/bgfx/scripts/temp.bgfx.idl.inl6
-rw-r--r--3rdparty/bgfx/scripts/temp.defines.h9
7 files changed, 589 insertions, 146 deletions
diff --git a/3rdparty/bgfx/scripts/bgfx.idl b/3rdparty/bgfx/scripts/bgfx.idl
index 23a1ecee285..e02d257de65 100644
--- a/3rdparty/bgfx/scripts/bgfx.idl
+++ b/3rdparty/bgfx/scripts/bgfx.idl
@@ -1,7 +1,7 @@
-- vim: syntax=lua
-- bgfx interface
-version(100)
+version(102)
typedef "bool"
typedef "char"
@@ -79,18 +79,18 @@ flag.StateBlendEquation { bits = 64, shift = 28, range = 6, base = 0, desc = "Bl
--- Cull state. When `BGFX_STATE_CULL_*` is not specified culling will be disabled.
flag.StateCull { bits = 64, shift = 36, range = 2, base = 1, desc = "Culling mode" }
- .Cw --- Cull clockwise triangles.
- .Ccw --- Cull counter-clockwise triangles.
+ .Cw --- Cull clockwise triangles.
+ .Ccw --- Cull counter-clockwise triangles.
()
--- Alpha reference value.
flag.StateAlphaRef { bits = 64, shift = 40, range = 8, desc = "Alpha reference", "helper" }
flag.StatePt { bits = 64, shift = 48, range = 3, base = 1, desc = "Primitive type" }
- .Tristrip --- Tristrip.
- .Lines --- Lines.
- .Linestrip --- Line strip.
- .Points --- Points.
+ .Tristrip --- Tristrip.
+ .Lines --- Lines.
+ .Linestrip --- Line strip.
+ .Points --- Points.
()
--- Point size value.
@@ -99,16 +99,16 @@ flag.StatePointSize { bits = 64, shift = 52, range = 4, desc = "Point size", "he
--- Enable MSAA write when writing into MSAA frame buffer.
--- This flag is ignored when not writing into MSAA frame buffer.
flag.State { bits = 64 , range = 64 , desc = "State" }
- .Msaa (57) --- Enable MSAA rasterization.
- .Lineaa (58) --- Enable line AA rasterization.
- .ConservativeRaster (59) --- Enable conservative rasterization.
- .None (0) --- No state.
- .BlendIndependent(35) --- Enable blend independent.
- .BlendAlphaToCoverage (36) --- Enable alpha to coverage.
+ .Msaa (57) --- Enable MSAA rasterization.
+ .Lineaa (58) --- Enable line AA rasterization.
+ .ConservativeRaster (59) --- Enable conservative rasterization.
+ .None (0) --- No state.
+ .FrontCcw(40) --- Front counter-clockwise (default is clockwise).
+ .BlendIndependent(35) --- Enable blend independent.
+ .BlendAlphaToCoverage (36) --- Enable alpha to coverage.
.Default { "WriteRgb", "WriteA", "WriteZ", "DepthTestLess", "CullCw", "Msaa" }
- --- Default state is write to RGB, alpha, and depth with depth test less enabled, with clockwise
- --- culling and MSAA (when writing into MSAA frame buffer, otherwise this flag is ignored).
-
+ --- Default state is write to RGB, alpha, and depth with depth test less enabled, with clockwise
+ --- culling and MSAA (when writing into MSAA frame buffer, otherwise this flag is ignored).
--- Do not use!
flag.StateReserved { bits = 64, shift = 61, range = 3 }
@@ -120,69 +120,69 @@ flag.StencilFuncRef { bits = 32, shift = 0, range = 8, "helper" }
flag.StencilFuncRmask { bits = 32, shift = 8, range = 8, "helper" }
flag.Stencil { bits = 32, const }
- .None (0x00000000)
- .Mask (0xffffffff)
- .Default (0x00000000)
+ .None (0x00000000)
+ .Mask (0xffffffff)
+ .Default (0x00000000)
flag.StencilTest { bits = 32, shift = 16, range = 4 , base = 1, desc = "Stencil test" }
- .Less --- Enable stencil test, less.
- .Lequal --- Enable stencil test, less or equal.
- .Equal --- Enable stencil test, equal.
- .Gequal --- Enable stencil test, greater or equal.
- .Greater --- Enable stencil test, greater.
- .Notequal --- Enable stencil test, not equal.
- .Never --- Enable stencil test, never.
- .Always --- Enable stencil test, always.
+ .Less --- Enable stencil test, less.
+ .Lequal --- Enable stencil test, less or equal.
+ .Equal --- Enable stencil test, equal.
+ .Gequal --- Enable stencil test, greater or equal.
+ .Greater --- Enable stencil test, greater.
+ .Notequal --- Enable stencil test, not equal.
+ .Never --- Enable stencil test, never.
+ .Always --- Enable stencil test, always.
()
flag.StencilOpFailS { bits = 32, shift = 20, range = 4, base = 0, desc = "Stencil operation fail" }
- .Zero --- Zero.
- .Keep --- Keep.
- .Replace --- Replace.
- .Incr --- Increment and wrap.
- .Incrsat --- Increment and clamp.
- .Decr --- Decrement and wrap.
- .Decrsat --- Decrement and clamp.
- .Invert --- Invert.
+ .Zero --- Zero.
+ .Keep --- Keep.
+ .Replace --- Replace.
+ .Incr --- Increment and wrap.
+ .Incrsat --- Increment and clamp.
+ .Decr --- Decrement and wrap.
+ .Decrsat --- Decrement and clamp.
+ .Invert --- Invert.
()
flag.StencilOpFailZ { bits = 32, shift = 24, range = 4, base = 0, desc = "Stencil operation depth fail" }
- .Zero --- Zero.
- .Keep --- Keep.
- .Replace --- Replace.
- .Incr --- Increment and wrap.
- .Incrsat --- Increment and clamp.
- .Decr --- Decrement and wrap.
- .Decrsat --- Decrement and clamp.
- .Invert --- Invert.
+ .Zero --- Zero.
+ .Keep --- Keep.
+ .Replace --- Replace.
+ .Incr --- Increment and wrap.
+ .Incrsat --- Increment and clamp.
+ .Decr --- Decrement and wrap.
+ .Decrsat --- Decrement and clamp.
+ .Invert --- Invert.
()
flag.StencilOpPassZ { bits = 32, shift = 28, range = 4 , base = 0, desc = "Stencil operation depth pass" }
- .Zero --- Zero.
- .Keep --- Keep.
- .Replace --- Replace.
- .Incr --- Increment and wrap.
- .Incrsat --- Increment and clamp.
- .Decr --- Decrement and wrap.
- .Decrsat --- Decrement and clamp.
- .Invert --- Invert.
+ .Zero --- Zero.
+ .Keep --- Keep.
+ .Replace --- Replace.
+ .Incr --- Increment and wrap.
+ .Incrsat --- Increment and clamp.
+ .Decr --- Decrement and wrap.
+ .Decrsat --- Decrement and clamp.
+ .Invert --- Invert.
()
flag.Clear { bits = 16 }
- .None --- No clear flags.
- .Color --- Clear color.
- .Depth --- Clear depth.
- .Stencil --- Clear stencil.
- .DiscardColor_0 --- Discard frame buffer attachment 0.
- .DiscardColor_1 --- Discard frame buffer attachment 1.
- .DiscardColor_2 --- Discard frame buffer attachment 2.
- .DiscardColor_3 --- Discard frame buffer attachment 3.
- .DiscardColor_4 --- Discard frame buffer attachment 4.
- .DiscardColor_5 --- Discard frame buffer attachment 5.
- .DiscardColor_6 --- Discard frame buffer attachment 6.
- .DiscardColor_7 --- Discard frame buffer attachment 7.
- .DiscardDepth --- Discard frame buffer depth attachment.
- .DiscardStencil --- Discard frame buffer stencil attachment.
+ .None --- No clear flags.
+ .Color --- Clear color.
+ .Depth --- Clear depth.
+ .Stencil --- Clear stencil.
+ .DiscardColor_0 --- Discard frame buffer attachment 0.
+ .DiscardColor_1 --- Discard frame buffer attachment 1.
+ .DiscardColor_2 --- Discard frame buffer attachment 2.
+ .DiscardColor_3 --- Discard frame buffer attachment 3.
+ .DiscardColor_4 --- Discard frame buffer attachment 4.
+ .DiscardColor_5 --- Discard frame buffer attachment 5.
+ .DiscardColor_6 --- Discard frame buffer attachment 6.
+ .DiscardColor_7 --- Discard frame buffer attachment 7.
+ .DiscardDepth --- Discard frame buffer depth attachment.
+ .DiscardStencil --- Discard frame buffer stencil attachment.
.DiscardColorMask {
"DiscardColor_0",
"DiscardColor_1",
@@ -200,31 +200,31 @@ flag.Clear { bits = 16 }
}
flag.Debug { bits = 32 }
- .None --- No debug.
- .Wireframe --- Enable wireframe for all primitives.
- .Ifh --- Enable infinitely fast hardware test. No draw calls will be submitted to driver.
- --- It's useful when profiling to quickly assess bottleneck between CPU and GPU.
- .Stats --- Enable statistics display.
- .Text --- Enable debug text display.
- .Profiler --- Enable profiler.
+ .None --- No debug.
+ .Wireframe --- Enable wireframe for all primitives.
+ .Ifh --- Enable infinitely fast hardware test. No draw calls will be submitted to driver.
+ --- It's useful when profiling to quickly assess bottleneck between CPU and GPU.
+ .Stats --- Enable statistics display.
+ .Text --- Enable debug text display.
+ .Profiler --- Enable profiler.
()
flag.BufferComputeFormat { bits = 16, shift = 0, range = 4, base = 1 }
- ._8x1 --- 1 8-bit value
- ._8x2 --- 2 8-bit values
- ._8x4 --- 4 8-bit values
- ._16x1 --- 1 16-bit value
- ._16x2 --- 2 16-bit values
- ._16x4 --- 4 16-bit values
- ._32x1 --- 1 32-bit value
- ._32x2 --- 2 32-bit values
- ._32x4 --- 4 32-bit values
+ ._8x1 --- 1 8-bit value
+ ._8x2 --- 2 8-bit values
+ ._8x4 --- 4 8-bit values
+ ._16x1 --- 1 16-bit value
+ ._16x2 --- 2 16-bit values
+ ._16x4 --- 4 16-bit values
+ ._32x1 --- 1 32-bit value
+ ._32x2 --- 2 32-bit values
+ ._32x4 --- 4 32-bit values
()
flag.BufferComputeType { bits = 16, shift = 4, range = 2, base = 1 }
- .Int --- Type `int`.
- .Uint --- Type `uint`.
- .Float --- Type `float`.
+ .Int --- Type `int`.
+ .Uint --- Type `uint`.
+ .Float --- Type `float`.
()
flag.Buffer { bits = 16, base = 8 }
@@ -239,66 +239,66 @@ flag.Buffer { bits = 16, base = 8 }
flag.Texture { bits = 64 }
.None (0)
- .MsaaSample (36) --- Texture will be used for MSAA sampling.
- .Rt (37) --- Render target no MSAA.
- .ComputeWrite (45) --- Texture will be used for compute write.
- .Srgb (46) --- Sample texture as sRGB.
- .BlitDst (47) --- Texture will be used as blit destination.
- .ReadBack (48) --- Texture will be used for read back from GPU.
+ .MsaaSample (36) --- Texture will be used for MSAA sampling.
+ .Rt (37) --- Render target no MSAA.
+ .ComputeWrite (45) --- Texture will be used for compute write.
+ .Srgb (46) --- Sample texture as sRGB.
+ .BlitDst (47) --- Texture will be used as blit destination.
+ .ReadBack (48) --- Texture will be used for read back from GPU.
()
flag.TextureRtMsaa { bits = 64, shift = 36, range = 3 , base = 2 }
- .X2 --- Render target MSAAx2 mode.
- .X4 --- Render target MSAAx4 mode.
- .X8 --- Render target MSAAx8 mode.
- .X16 --- Render target MSAAx16 mode.
+ .X2 --- Render target MSAAx2 mode.
+ .X4 --- Render target MSAAx4 mode.
+ .X8 --- Render target MSAAx8 mode.
+ .X16 --- Render target MSAAx16 mode.
()
flag.TextureRt { bits = 64, shift = 36, range = 4 }
- .WriteOnly (9) --- Render target will be used for writing
+ .WriteOnly (9) --- Render target will be used for writing
--- Sampler flags.
flag.SamplerU { bits = 32, shift = 0, range = 2, base = 1 }
- .Mirror --- Wrap U mode: Mirror
- .Clamp --- Wrap U mode: Clamp
- .Border --- Wrap U mode: Border
+ .Mirror --- Wrap U mode: Mirror
+ .Clamp --- Wrap U mode: Clamp
+ .Border --- Wrap U mode: Border
()
flag.SamplerV { bits = 32, shift = 2, range = 2, base = 1 }
- .Mirror --- Wrap V mode: Mirror
- .Clamp --- Wrap V mode: Clamp
- .Border --- Wrap V mode: Border
+ .Mirror --- Wrap V mode: Mirror
+ .Clamp --- Wrap V mode: Clamp
+ .Border --- Wrap V mode: Border
()
flag.SamplerW { bits = 32, shift = 4, range = 2, base = 1 }
- .Mirror --- Wrap W mode: Mirror
- .Clamp --- Wrap W mode: Clamp
- .Border --- Wrap W mode: Border
+ .Mirror --- Wrap W mode: Mirror
+ .Clamp --- Wrap W mode: Clamp
+ .Border --- Wrap W mode: Border
()
flag.SamplerMin { bits = 32, shift = 6, range = 2, base = 1 }
- .Point --- Min sampling mode: Point
- .Anisotropic --- Min sampling mode: Anisotropic
+ .Point --- Min sampling mode: Point
+ .Anisotropic --- Min sampling mode: Anisotropic
()
flag.SamplerMag { bits = 32, shift = 8, range = 2, base = 1 }
- .Point --- Mag sampling mode: Point
- .Anisotropic --- Mag sampling mode: Anisotropic
+ .Point --- Mag sampling mode: Point
+ .Anisotropic --- Mag sampling mode: Anisotropic
()
flag.SamplerMip { bits = 32, shift = 10, range = 1, base = 1 }
- .Point --- Mip sampling mode: Point
+ .Point --- Mip sampling mode: Point
()
flag.SamplerCompare { bits = 32 , shift = 16, range = 4, base = 1 }
- .Less --- Compare when sampling depth texture: less.
- .Lequal --- Compare when sampling depth texture: less or equal.
- .Equal --- Compare when sampling depth texture: equal.
- .Gequal --- Compare when sampling depth texture: greater or equal.
- .Greater --- Compare when sampling depth texture: greater.
- .Notequal --- Compare when sampling depth texture: not equal.
- .Never --- Compare when sampling depth texture: never.
- .Always --- Compare when sampling depth texture: always.
+ .Less --- Compare when sampling depth texture: less.
+ .Lequal --- Compare when sampling depth texture: less or equal.
+ .Equal --- Compare when sampling depth texture: equal.
+ .Gequal --- Compare when sampling depth texture: greater or equal.
+ .Greater --- Compare when sampling depth texture: greater.
+ .Notequal --- Compare when sampling depth texture: not equal.
+ .Never --- Compare when sampling depth texture: never.
+ .Always --- Compare when sampling depth texture: always.
()
flag.SamplerBorderColor { bits = 32, shift = 24, range = 4, "helper" }
@@ -307,35 +307,43 @@ flag.SamplerReserved { bits = 32, shift = 28, range = 4 }
flag.Sampler { bits = 32 }
.None
.SampleStencil (21) --- Sample stencil instead of depth.
- .Point { "MinPoint", "MagPoint", "MipPoint" }
- .UvwMirror { "UMirror", "VMirror", "WMirror" }
- .UvwClamp { "UClamp", "VClamp", "WClamp" }
- .UvwBorder { "UBorder", "VBorder", "WBorder" }
- .BitsMask { "UMask", "VMask", "WMask", "MinMask", "MagMask", "MipMask", "CompareMask" }
+ .Point { "MinPoint", "MagPoint", "MipPoint" }
+ .UvwMirror { "UMirror", "VMirror", "WMirror" }
+ .UvwClamp { "UClamp", "VClamp", "WClamp" }
+ .UvwBorder { "UBorder", "VBorder", "WBorder" }
+ .BitsMask {
+ "UMask",
+ "VMask",
+ "WMask",
+ "MinMask",
+ "MagMask",
+ "MipMask",
+ "CompareMask"
+ }
()
flag.ResetMsaa { bits = 32, shift = 4, range = 3, base = 1 }
- .X2 --- Enable 2x MSAA.
- .X4 --- Enable 4x MSAA.
- .X8 --- Enable 8x MSAA.
- .X16 --- Enable 16x MSAA.
+ .X2 --- Enable 2x MSAA.
+ .X4 --- Enable 4x MSAA.
+ .X8 --- Enable 8x MSAA.
+ .X16 --- Enable 16x MSAA.
()
flag.Reset { bits = 32 }
- .None (0) --- No reset flags.
- .Fullscreen (1) --- Not supported yet.
- .Vsync (8) --- Enable V-Sync.
- .Maxanisotropy (9) --- Turn on/off max anisotropy.
- .Capture (10) --- Begin screen capture.
- .FlushAfterRender (14) --- Flush rendering after submitting to GPU.
- .FlipAfterRender (15) --- This flag specifies where flip occurs. Default behavior is that flip occurs
- --- before rendering new frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
- .SrgbBackbuffer (16) --- Enable sRGB backbuffer.
- .Hdr10 (17) --- Enable HDR10 rendering.
- .Hidpi (18) --- Enable HiDPI rendering.
- .DepthClamp (19) --- Enable depth clamp.
- .Suspend (20) --- Suspend rendering.
+ .None ( 0) --- No reset flags.
+ .Fullscreen ( 1) --- Not supported yet.
+ .Vsync ( 8) --- Enable V-Sync.
+ .Maxanisotropy ( 9) --- Turn on/off max anisotropy.
+ .Capture (10) --- Begin screen capture.
+ .FlushAfterRender (14) --- Flush rendering after submitting to GPU.
+ .FlipAfterRender (15) --- This flag specifies where flip occurs. Default behavior is that flip occurs
+ --- before rendering new frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
+ .SrgbBackbuffer (16) --- Enable sRGB backbuffer.
+ .Hdr10 (17) --- Enable HDR10 rendering.
+ .Hidpi (18) --- Enable HiDPI rendering.
+ .DepthClamp (19) --- Enable depth clamp.
+ .Suspend (20) --- Suspend rendering.
()
flag.ResetFullscreen { bits = 32, shift = 0, range = 1, base = 1 }
@@ -852,8 +860,10 @@ struct.Transform
struct.ViewStats
.name "char[256]" --- View name.
.view "ViewId" --- View id.
- .cpuTimeElapsed "int64_t" --- CPU (submit) time elapsed.
- .gpuTimeElapsed "int64_t" --- GPU time elapsed.
+ .cpuTimeBegin "int64_t" --- CPU (submit) begin time.
+ .cpuTimeEnd "int64_t" --- CPU (submit) end time.
+ .gpuTimeBegin "int64_t" --- GPU begin time.
+ .gpuTimeEnd "int64_t" --- GPU end time.
--- Encoder stats.
struct.EncoderStats
diff --git a/3rdparty/bgfx/scripts/bindings-cs.lua b/3rdparty/bgfx/scripts/bindings-cs.lua
index 8e6bfc47b1a..6a006fe694e 100644
--- a/3rdparty/bgfx/scripts/bindings-cs.lua
+++ b/3rdparty/bgfx/scripts/bindings-cs.lua
@@ -415,6 +415,7 @@ function gen.write(codes, outputfile)
local out = assert(io.open(outputfile, "wb"))
out:write(codes)
out:close()
+ print("Generating: " .. outputfile)
end
if (...) == nil then
diff --git a/3rdparty/bgfx/scripts/bindings-d.lua b/3rdparty/bgfx/scripts/bindings-d.lua
new file mode 100644
index 00000000000..9858e4974bb
--- /dev/null
+++ b/3rdparty/bgfx/scripts/bindings-d.lua
@@ -0,0 +1,414 @@
+local codegen = require "codegen"
+local idl = codegen.idl "bgfx.idl"
+
+local d_types_template = [[
+/*
+ *
+ * AUTO GENERATED! DO NOT EDIT!
+ *
+ */
+
+module bindbc.bgfx.types;
+
+public import core.stdc.stdarg : va_list;
+
+extern(C) @nogc nothrow:
+
+$version
+
+alias bgfx_view_id_t = ushort;
+
+$types
+]]
+
+local d_funcs_template = [[
+/*
+ *
+ * AUTO GENERATED! DO NOT EDIT!
+ *
+ */
+
+module bindbc.bgfx.funcs;
+
+private import bindbc.bgfx.types;
+
+extern(C) @nogc nothrow:
+
+version(BindBgfx_Static)
+{
+ $funcs_static
+}
+else
+{
+ __gshared
+ {
+ $funcs_dynamic
+ }
+}
+]]
+
+local function hasPrefix(str, prefix)
+ return prefix == "" or str:sub(1, #prefix) == prefix
+end
+
+local function hasSuffix(str, suffix)
+ return suffix == "" or str:sub(-#suffix) == suffix
+end
+
+local function to_underscorecase(name)
+ local tmp = {}
+ for v in name:gmatch "[_%u][%l%d]*" do
+ if v:byte() == 95 then -- '_'
+ v = v:sub(2) -- remove _
+ end
+ tmp[#tmp+1] = v
+ end
+ return table.concat(tmp, "_")
+end
+
+local function convert_array(member)
+ if string.find(member.array, "::") then
+ local name = "bgfx_" .. to_underscorecase(string.gsub(member.array, "::.*", "")):lower() .. "_t"
+ return "[" .. name .. ".BGFX_" .. to_underscorecase(member.array):upper() .. "]"
+ else
+ return member.array
+ end
+end
+
+local function convert_type(arg)
+ local ctype = arg.ctype:gsub("%s%*", "*")
+ if arg.fulltype == "bx::AllocatorI*" or arg.fulltype == "CallbackI*" or arg.fulltype == "ReleaseFn" then
+ ctype = "void*"
+ elseif hasPrefix(ctype, "uint64_t") then
+ ctype = ctype:gsub("uint64_t", "ulong")
+ elseif hasPrefix(ctype, "int64_t") then
+ ctype = ctype:gsub("int64_t", "long")
+ elseif hasPrefix(ctype, "uint32_t") then
+ ctype = ctype:gsub("uint32_t", "uint")
+ elseif hasPrefix(ctype, "int32_t") then
+ ctype = ctype:gsub("int32_t", "int")
+ elseif hasPrefix(ctype, "uint16_t") then
+ ctype = ctype:gsub("uint16_t", "ushort")
+ elseif hasPrefix(ctype, "uint8_t") then
+ ctype = ctype:gsub("uint8_t", "byte")
+ elseif hasPrefix(ctype, "uintptr_t") then
+ ctype = ctype:gsub("uintptr_t", "ulong")
+ elseif hasPrefix(ctype, "const ") and hasSuffix(ctype, "*") then
+ ctype = "const(" .. string.sub(ctype:gsub("const ", "", 1), 1, -2) .. ")*"
+ end
+
+ if arg.array ~= nil then
+ ctype = ctype .. convert_array(arg)
+ end
+
+ return ctype
+end
+
+local function convert_struct_type(arg)
+ return convert_type(arg)
+end
+
+local function convert_ret_type(arg)
+ return convert_type(arg)
+end
+
+local function convert_name(arg)
+ if arg == "debug" then
+ return arg .. "_"
+ end
+ return arg
+end
+
+local function convert_struct_member(member)
+ return convert_struct_type(member) .. " " .. convert_name(member.name)
+end
+
+local function gen_version()
+ return "enum uint BGFX_API_VERSION = " .. (idl._version or 0) .. ";"
+end
+
+local converter = {}
+local yield = coroutine.yield
+local gen = {}
+
+function gen.gen(template)
+ local indent = ""
+ local idx = 1;
+ local r = template:gsub("$([a-zA-Z_]+)", function(what)
+ local tmp = {}
+
+ local ind_end = template:find("$"..what, idx, true)
+ local ind_start = ind_end
+ for j = 1, ind_end-1 do
+ local i = 1+ind_end-1-j
+ local c = string.sub(template, i, i)
+ if c ~= ' ' and c ~= '\t' then
+ ind_start = i
+ break
+ end
+ end
+
+ indent = string.sub(template, ind_start+1, ind_end-1)
+
+ local what_idl = what:gsub("funcs_dynamic", "funcs"):gsub("funcs_static", "funcs")
+
+ if (what == "version") then
+ return gen_version()
+ end
+
+ for _, object in ipairs(idl[what_idl]) do
+ local co = coroutine.create(converter[what])
+ local any
+ while true do
+ local ok, v = coroutine.resume(co, object)
+ assert(ok, debug.traceback(co, v))
+ if not v then
+ break
+ end
+ table.insert(tmp, v)
+ any = true
+ end
+ if any and tmp[#tmp] ~= "" then
+ table.insert(tmp, "")
+ end
+ end
+ return table.concat(tmp, "\n" .. indent)
+ end)
+ return r
+end
+
+function gen.gen_types()
+ return gen.gen(d_types_template)
+end
+
+function gen.gen_funcs()
+ return gen.gen(d_funcs_template)
+end
+
+function converter.types(typ)
+ if typ.comments ~= nil then
+ if #typ.comments == 1 then
+ yield("/// " .. typ.comments[1])
+ else
+ yield("/**")
+ for _, comment in ipairs(typ.comments) do
+ yield(" * " .. comment)
+ end
+ yield(" */")
+ end
+ end
+
+ if typ.handle then
+ yield("struct " .. typ.cname .. " { ushort idx; }")
+ elseif typ.enum then
+ local prefix = "BGFX_" .. to_underscorecase(string.gsub(typ.name, "::Enum", "")):upper()
+ yield("enum " .. typ.cname)
+ yield("{")
+ for idx, enum in ipairs(typ.enum) do
+ local comments = ""
+ if enum.comment ~= nil then
+ if #enum.comment == 1 then
+ comments = " /// " .. enum.comment[1];
+ else
+ yield("\t/**")
+ for _, comment in ipairs(enum.comment) do
+ yield("\t * " .. comment)
+ end
+ yield("\t */")
+ end
+ end
+
+ local enumname
+ if enum.underscore then
+ enumname = to_underscorecase(enum.name):upper()
+ else
+ enumname = enum.name:upper()
+ end
+
+ yield("\t" .. prefix .. "_" .. enumname .. "," .. comments)
+ end
+ yield("");
+ --yield("\t" .. prefix .. "_COUNT = " .. #typ.enum)
+ yield("\t" .. prefix .. "_COUNT")
+ yield("}")
+
+ elseif typ.bits ~= nil then
+ local prefix = "BGFX_" .. to_underscorecase(typ.name):upper()
+ local enumType = "uint"
+ format = "%u"
+ if typ.bits == 64 then
+ format = "0x%016x"
+ enumType = "ulong"
+ elseif typ.bits == 32 then
+ format = "0x%08x"
+ enumType = "uint"
+ elseif typ.bits == 16 then
+ format = "0x%04x"
+ enumType = "ushort"
+ elseif typ.bits == 8 then
+ format = "0x%02x"
+ enumType = "ubyte"
+ end
+
+ for idx, flag in ipairs(typ.flag) do
+ local value = flag.value
+ if value ~= nil then
+ value = string.format(flag.format or format, value)
+ else
+ for _, name in ipairs(flag) do
+ local fixedname = prefix .. "_" .. to_underscorecase(name):upper()
+ if value ~= nil then
+ value = value .. " | " .. fixedname
+ else
+ value = fixedname
+ end
+ end
+ end
+ local comments = ""
+ if flag.comment ~= nil then
+ if #flag.comment == 1 then
+ comments = " /// " .. flag.comment[1]
+ else
+ yield("/**")
+ for _, comment in ipairs(flag.comment) do
+ yield(" * " .. comment)
+ end
+ yield(" */")
+ end
+ end
+ yield("enum " .. enumType .. " " .. prefix .. "_" .. to_underscorecase(flag.name):upper() .. " = " .. value .. ";" .. comments)
+ end
+
+ if typ.shift then
+ local name = prefix .. "_SHIFT"
+ local value = typ.shift
+ local comments = ""
+ if typ.desc then
+ comments = string.format(" /// %s bit shift", typ.desc)
+ end
+ yield("enum " .. enumType .. " " .. name .. " = " .. value .. ";" .. comments)
+ end
+ if typ.range then
+ local name = prefix .. "_MASK"
+ local value = string.format(format, typ.mask)
+ local comments = ""
+ if typ.desc then
+ comments = string.format(" /// %s bit mask", typ.desc)
+ end
+ yield("enum " .. enumType .. " " .. name .. " = " .. value .. ";" .. comments)
+ end
+
+ if typ.helper then
+ yield(string.format(
+ "%s %s (%s v) { return (v << %s) & %s; }",
+ enumType,
+ prefix,
+ enumType,
+ (prefix .. "_SHIFT"),
+ (prefix .. "_MASK")))
+ end
+ elseif typ.struct ~= nil then
+ yield("struct " .. typ.cname)
+ yield("{")
+
+ for _, member in ipairs(typ.struct) do
+ local comments = ""
+ if member.comment ~= nil then
+ if #member.comment == 1 then
+ comments = " /// " .. member.comment[1]
+ else
+ yield("\n\t/**")
+ for _, comment in ipairs(member.comment) do
+ yield("\t * " .. comment)
+ end
+ yield("\t */")
+ end
+ end
+ yield("\t" .. convert_struct_member(member) .. ";" .. comments)
+ end
+
+ yield("}")
+ end
+end
+
+function converter.funcs_static(func)
+ return converter.funcs(func, true)
+end
+
+function converter.funcs_dynamic(func)
+ return converter.funcs(func, false)
+end
+
+function converter.funcs(func, static)
+ if func.cpponly then
+ return
+ end
+
+ if func.comments ~= nil then
+ yield("/**")
+ for _, line in ipairs(func.comments) do
+ local line = line:gsub("@remarks", "Remarks:")
+ line = line:gsub("@remark", "Remarks:")
+ line = line:gsub("@(%l)(%l+)", function(a, b) return a:upper()..b..":" end)
+ yield(" * " .. line)
+ end
+
+ local hasParamsComments = false
+ for _, arg in ipairs(func.args) do
+ if arg.comment ~= nil then
+ hasParamsComments = true
+ break
+ end
+ end
+
+ if hasParamsComments then
+ yield(" * Params:")
+ end
+
+ for _, arg in ipairs(func.args) do
+ if arg.comment ~= nil then
+ yield(" * " .. convert_name(arg.name) .. " = " .. arg.comment[1])
+ for i, comment in ipairs(arg.comment) do
+ if (i > 1) then
+ yield(" * " .. comment)
+ end
+ end
+ end
+ end
+
+ yield(" */")
+ end
+
+ local args = {}
+ if func.this ~= nil then
+ args[1] = convert_type(func.this_type) .. " _this"
+ end
+ for _, arg in ipairs(func.args) do
+ table.insert(args, convert_type(arg) .. " " .. convert_name(arg.name))
+ end
+
+ if static then
+ yield(convert_ret_type(func.ret) .. " bgfx_" .. func.cname .. "(" .. table.concat(args, ", ") .. ");")
+ else
+ yield("alias da_bgfx_" .. func.cname .. " = " .. convert_ret_type(func.ret) .. " function(" .. table.concat(args, ", ") .. ");")
+ yield("da_bgfx_" .. func.cname .. " bgfx_" .. func.cname .. ";")
+ end
+end
+
+-- printtable("idl types", idl.types)
+-- printtable("idl funcs", idl.funcs)
+
+function gen.write(codes, outputfile)
+ local out = assert(io.open(outputfile, "wb"))
+ out:write(codes)
+ out:close()
+ print("Generating: " .. outputfile)
+end
+
+if (...) == nil then
+ -- run `lua bindings-d.lua` in command line
+ print(gen.gen_types())
+ print(gen.gen_funcs())
+end
+
+return gen
diff --git a/3rdparty/bgfx/scripts/genie.lua b/3rdparty/bgfx/scripts/genie.lua
index 516833df6dc..d6d10a4d841 100644
--- a/3rdparty/bgfx/scripts/genie.lua
+++ b/3rdparty/bgfx/scripts/genie.lua
@@ -69,6 +69,10 @@ newaction {
do
local csgen = require "bindings-cs"
csgen.write(csgen.gen(), "../bindings/cs/bgfx.cs")
+
+ local dgen = require "bindings-d"
+ dgen.write(dgen.gen_types(), "../bindings/d/types.d")
+ dgen.write(dgen.gen_funcs(), "../bindings/d/funcs.d")
end
os.exit()
diff --git a/3rdparty/bgfx/scripts/temp.bgfx.h b/3rdparty/bgfx/scripts/temp.bgfx.h
index e1dde4ccf6b..736845cf6aa 100644
--- a/3rdparty/bgfx/scripts/temp.bgfx.h
+++ b/3rdparty/bgfx/scripts/temp.bgfx.h
@@ -1,13 +1,14 @@
/*
* Copyright 2011-2019 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- *
- * vim: set tabstop=4 expandtab:
+ * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
/*
*
- * AUTO GENERATED! DO NOT EDIT! ( source : $source )
+ * AUTO GENERATED FROM IDL! DO NOT EDIT! (source : $source)
+ *
+ * More info about IDL:
+ * https://gist.github.com/bkaradzic/05a1c86a6dd57bf86e2d828878e88dc2#bgfx-is-switching-to-idl-to-generate-api
*
*/
diff --git a/3rdparty/bgfx/scripts/temp.bgfx.idl.inl b/3rdparty/bgfx/scripts/temp.bgfx.idl.inl
index 63e180c2748..0a7b7228b01 100644
--- a/3rdparty/bgfx/scripts/temp.bgfx.idl.inl
+++ b/3rdparty/bgfx/scripts/temp.bgfx.idl.inl
@@ -1,10 +1,14 @@
/*
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
/*
*
- * AUTO GENERATED! DO NOT EDIT!
+ * AUTO GENERATED FROM IDL! DO NOT EDIT! (source : $source)
+ *
+ * More info about IDL:
+ * https://gist.github.com/bkaradzic/05a1c86a6dd57bf86e2d828878e88dc2#bgfx-is-switching-to-idl-to-generate-api
*
*/
diff --git a/3rdparty/bgfx/scripts/temp.defines.h b/3rdparty/bgfx/scripts/temp.defines.h
index 4437bfa7894..6806ed8409f 100644
--- a/3rdparty/bgfx/scripts/temp.defines.h
+++ b/3rdparty/bgfx/scripts/temp.defines.h
@@ -3,6 +3,15 @@
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
+/*
+ *
+ * AUTO GENERATED FROM IDL! DO NOT EDIT! (source : $source)
+ *
+ * More info about IDL:
+ * https://gist.github.com/bkaradzic/05a1c86a6dd57bf86e2d828878e88dc2#bgfx-is-switching-to-idl-to-generate-api
+ *
+ */
+
#ifndef BGFX_DEFINES_H_HEADER_GUARD
#define BGFX_DEFINES_H_HEADER_GUARD