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-rw-r--r--3rdparty/bgfx/examples/00-helloworld/helloworld.cpp88
-rw-r--r--3rdparty/bgfx/examples/01-cubes/cubes.cpp67
-rw-r--r--3rdparty/bgfx/examples/02-metaballs/fs_metaballs.bin.h535
-rw-r--r--3rdparty/bgfx/examples/02-metaballs/metaballs.cpp63
-rw-r--r--3rdparty/bgfx/examples/02-metaballs/vs_metaballs.bin.h575
-rw-r--r--3rdparty/bgfx/examples/03-raymarch/raymarch.cpp84
-rw-r--r--3rdparty/bgfx/examples/04-mesh/mesh.cpp64
-rw-r--r--3rdparty/bgfx/examples/05-instancing/instancing.cpp91
-rw-r--r--3rdparty/bgfx/examples/06-bump/bump.cpp174
-rw-r--r--3rdparty/bgfx/examples/07-callback/callback.cpp380
-rw-r--r--3rdparty/bgfx/examples/08-update/cs_update.sc28
-rw-r--r--3rdparty/bgfx/examples/08-update/update.cpp112
-rw-r--r--3rdparty/bgfx/examples/09-hdr/hdr.cpp186
-rw-r--r--3rdparty/bgfx/examples/10-font/font.cpp461
-rw-r--r--3rdparty/bgfx/examples/11-fontsdf/fontsdf.cpp410
-rw-r--r--3rdparty/bgfx/examples/12-lod/lod.cpp75
-rw-r--r--3rdparty/bgfx/examples/13-stencil/stencil.cpp1180
-rw-r--r--3rdparty/bgfx/examples/14-shadowvolumes/shadowvolumes.cpp1877
-rw-r--r--3rdparty/bgfx/examples/15-shadowmaps-simple/shadowmaps_simple.cpp683
-rw-r--r--3rdparty/bgfx/examples/16-shadowmaps/shadowmaps.cpp3621
-rw-r--r--3rdparty/bgfx/examples/17-drawstress/drawstress.cpp316
-rw-r--r--3rdparty/bgfx/examples/17-drawstress/fs_drawstress.bin.h322
-rw-r--r--3rdparty/bgfx/examples/17-drawstress/vs_drawstress.bin.h450
-rw-r--r--3rdparty/bgfx/examples/18-ibl/ibl.cpp811
-rw-r--r--3rdparty/bgfx/examples/19-oit/oit.cpp396
-rw-r--r--3rdparty/bgfx/examples/20-nanovg/blendish.h4
-rw-r--r--3rdparty/bgfx/examples/20-nanovg/nanovg.cpp115
-rw-r--r--3rdparty/bgfx/examples/21-deferred/deferred.cpp246
-rw-r--r--3rdparty/bgfx/examples/22-windows/windows.cpp85
-rw-r--r--3rdparty/bgfx/examples/23-vectordisplay/main.cpp276
-rw-r--r--3rdparty/bgfx/examples/23-vectordisplay/vectordisplay.cpp107
-rw-r--r--3rdparty/bgfx/examples/23-vectordisplay/vectordisplay.h4
-rw-r--r--3rdparty/bgfx/examples/24-nbody/nbody.cpp563
-rw-r--r--3rdparty/bgfx/examples/25-c99/helloworld.c2
-rw-r--r--3rdparty/bgfx/examples/26-occlusion/occlusion.cpp269
-rw-r--r--3rdparty/bgfx/examples/27-terrain/terrain.cpp168
-rw-r--r--3rdparty/bgfx/examples/28-wireframe/wireframe.cpp249
-rw-r--r--3rdparty/bgfx/examples/29-debugdraw/debugdraw.cpp182
-rw-r--r--3rdparty/bgfx/examples/30-picking/picking.cpp381
-rw-r--r--3rdparty/bgfx/examples/31-rsm/reflectiveshadowmap.cpp246
-rw-r--r--3rdparty/bgfx/examples/32-particles/particles.cpp78
-rw-r--r--3rdparty/bgfx/examples/33-pom/fs_pom.sc97
-rw-r--r--3rdparty/bgfx/examples/33-pom/makefile10
-rw-r--r--3rdparty/bgfx/examples/33-pom/pom.cpp394
-rw-r--r--3rdparty/bgfx/examples/33-pom/screenshot.pngbin0 -> 103862 bytes
-rw-r--r--3rdparty/bgfx/examples/33-pom/varying.def.sc13
-rw-r--r--3rdparty/bgfx/examples/33-pom/vs_pom.sc29
-rw-r--r--3rdparty/bgfx/examples/34-mvs/mvs.cpp293
-rw-r--r--3rdparty/bgfx/examples/34-mvs/screenshot.pngbin0 -> 159938 bytes
-rw-r--r--3rdparty/bgfx/examples/35-dynamic/dynamic.cpp294
-rw-r--r--3rdparty/bgfx/examples/35-dynamic/screenshot.pngbin0 -> 74844 bytes
-rw-r--r--3rdparty/bgfx/examples/36-sky/fs_sky.sc26
-rw-r--r--3rdparty/bgfx/examples/36-sky/fs_sky_color_banding_fix.sc46
-rw-r--r--3rdparty/bgfx/examples/36-sky/fs_sky_landscape.sc58
-rw-r--r--3rdparty/bgfx/examples/36-sky/makefile10
-rw-r--r--3rdparty/bgfx/examples/36-sky/screenshot.pngbin0 -> 213889 bytes
-rw-r--r--3rdparty/bgfx/examples/36-sky/sky.cpp666
-rw-r--r--3rdparty/bgfx/examples/36-sky/varying.def.sc9
-rw-r--r--3rdparty/bgfx/examples/36-sky/vs_sky.sc70
-rw-r--r--3rdparty/bgfx/examples/36-sky/vs_sky_landscape.sc19
-rw-r--r--3rdparty/bgfx/examples/assets/meshes/meshes.ninja1
-rw-r--r--3rdparty/bgfx/examples/assets/sky/lightmap.pngbin0 -> 507609 bytes
-rw-r--r--3rdparty/bgfx/examples/assets/sky/test_scene.blendbin0 -> 889820 bytes
-rw-r--r--3rdparty/bgfx/examples/assets/sky/test_scene.obj8878
-rw-r--r--3rdparty/bgfx/examples/assets/textures/parallax-d.pngbin0 -> 105656 bytes
-rw-r--r--3rdparty/bgfx/examples/assets/textures/parallax-h.pngbin0 -> 21523 bytes
-rw-r--r--3rdparty/bgfx/examples/assets/textures/parallax-n.pngbin0 -> 34253 bytes
-rw-r--r--3rdparty/bgfx/examples/assets/textures/textures.ninja5
-rw-r--r--3rdparty/bgfx/examples/common/bgfx_utils.cpp82
-rw-r--r--3rdparty/bgfx/examples/common/bgfx_utils.h28
-rw-r--r--3rdparty/bgfx/examples/common/bounds.cpp250
-rw-r--r--3rdparty/bgfx/examples/common/bounds.h42
-rw-r--r--3rdparty/bgfx/examples/common/camera.cpp18
-rw-r--r--3rdparty/bgfx/examples/common/common.h2
-rw-r--r--3rdparty/bgfx/examples/common/cube_atlas.cpp2
-rw-r--r--3rdparty/bgfx/examples/common/debugdraw/debugdraw.cpp389
-rw-r--r--3rdparty/bgfx/examples/common/debugdraw/debugdraw.h10
-rw-r--r--3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_fill.bin.h333
-rw-r--r--3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_fill_lit.bin.h657
-rw-r--r--3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_fill_texture.bin.h517
-rw-r--r--3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_lines.bin.h322
-rw-r--r--3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_lines_stipple.bin.h453
-rw-r--r--3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill.bin.h476
-rw-r--r--3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill_lit.bin.h606
-rw-r--r--3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill_texture.bin.h530
-rw-r--r--3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_lines.bin.h450
-rw-r--r--3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_lines_stipple.bin.h534
-rw-r--r--3rdparty/bgfx/examples/common/entry/cmd.cpp18
-rw-r--r--3rdparty/bgfx/examples/common/entry/cmd.h2
-rw-r--r--3rdparty/bgfx/examples/common/entry/entry.cpp359
-rw-r--r--3rdparty/bgfx/examples/common/entry/entry.h70
-rw-r--r--3rdparty/bgfx/examples/common/entry/entry_android.cpp92
-rw-r--r--3rdparty/bgfx/examples/common/entry/entry_asmjs.cpp4
-rw-r--r--3rdparty/bgfx/examples/common/entry/entry_glfw.cpp192
-rw-r--r--3rdparty/bgfx/examples/common/entry/entry_ios.mm37
-rw-r--r--3rdparty/bgfx/examples/common/entry/entry_nacl.cpp231
-rw-r--r--3rdparty/bgfx/examples/common/entry/entry_noop.cpp4
-rw-r--r--3rdparty/bgfx/examples/common/entry/entry_osx.mm112
-rw-r--r--3rdparty/bgfx/examples/common/entry/entry_p.h29
-rw-r--r--3rdparty/bgfx/examples/common/entry/entry_sdl.cpp25
-rw-r--r--3rdparty/bgfx/examples/common/entry/entry_windows.cpp41
-rw-r--r--3rdparty/bgfx/examples/common/entry/entry_winrt.cx2
-rw-r--r--3rdparty/bgfx/examples/common/entry/entry_x11.cpp14
-rw-r--r--3rdparty/bgfx/examples/common/example-glue.cpp318
-rw-r--r--3rdparty/bgfx/examples/common/font/font_manager.cpp12
-rw-r--r--3rdparty/bgfx/examples/common/font/fs_font_basic.bin.h679
-rw-r--r--3rdparty/bgfx/examples/common/font/fs_font_distance_field.bin.h815
-rw-r--r--3rdparty/bgfx/examples/common/font/fs_font_distance_field_subpixel.bin.h877
-rw-r--r--3rdparty/bgfx/examples/common/font/text_buffer_manager.cpp36
-rw-r--r--3rdparty/bgfx/examples/common/font/text_buffer_manager.h10
-rw-r--r--3rdparty/bgfx/examples/common/font/vs_font_basic.bin.h515
-rw-r--r--3rdparty/bgfx/examples/common/font/vs_font_distance_field.bin.h515
-rw-r--r--3rdparty/bgfx/examples/common/font/vs_font_distance_field_subpixel.bin.h515
-rw-r--r--3rdparty/bgfx/examples/common/image.cpp412
-rw-r--r--3rdparty/bgfx/examples/common/image.h62
-rw-r--r--3rdparty/bgfx/examples/common/imgui/fs_imgui_color.bin.h322
-rw-r--r--3rdparty/bgfx/examples/common/imgui/fs_imgui_cubemap.bin.h579
-rw-r--r--3rdparty/bgfx/examples/common/imgui/fs_imgui_image.bin.h582
-rw-r--r--3rdparty/bgfx/examples/common/imgui/fs_imgui_image_swizz.bin.h635
-rw-r--r--3rdparty/bgfx/examples/common/imgui/fs_imgui_latlong.bin.h721
-rw-r--r--3rdparty/bgfx/examples/common/imgui/fs_imgui_texture.bin.h549
-rw-r--r--3rdparty/bgfx/examples/common/imgui/fs_ocornut_imgui.bin.h515
-rw-r--r--3rdparty/bgfx/examples/common/imgui/imgui.cpp3699
-rw-r--r--3rdparty/bgfx/examples/common/imgui/imgui.h208
-rw-r--r--3rdparty/bgfx/examples/common/imgui/ocornut_imgui.cpp446
-rw-r--r--3rdparty/bgfx/examples/common/imgui/ocornut_imgui.h18
-rw-r--r--3rdparty/bgfx/examples/common/imgui/scintilla.cpp136
-rw-r--r--3rdparty/bgfx/examples/common/imgui/vs_imgui_color.bin.h450
-rw-r--r--3rdparty/bgfx/examples/common/imgui/vs_imgui_cubemap.bin.h456
-rw-r--r--3rdparty/bgfx/examples/common/imgui/vs_imgui_image.bin.h454
-rw-r--r--3rdparty/bgfx/examples/common/imgui/vs_imgui_latlong.bin.h458
-rw-r--r--3rdparty/bgfx/examples/common/imgui/vs_imgui_texture.bin.h528
-rw-r--r--3rdparty/bgfx/examples/common/imgui/vs_ocornut_imgui.bin.h565
-rw-r--r--3rdparty/bgfx/examples/common/nanovg/fs_nanovg_fill.bin.h1717
-rw-r--r--3rdparty/bgfx/examples/common/nanovg/nanovg.cpp70
-rw-r--r--3rdparty/bgfx/examples/common/nanovg/nanovg.h8
-rw-r--r--3rdparty/bgfx/examples/common/nanovg/nanovg_bgfx.cpp323
-rw-r--r--3rdparty/bgfx/examples/common/nanovg/nanovg_bgfx.h47
-rw-r--r--3rdparty/bgfx/examples/common/nanovg/vs_nanovg_fill.bin.h558
-rw-r--r--3rdparty/bgfx/examples/common/ps/fs_particle.bin.h622
-rw-r--r--3rdparty/bgfx/examples/common/ps/particle_system.cpp85
-rw-r--r--3rdparty/bgfx/examples/common/ps/vs_particle.bin.h524
-rw-r--r--3rdparty/bgfx/examples/common/shaderlib.sh9
-rw-r--r--3rdparty/bgfx/examples/makefile4
-rw-r--r--3rdparty/bgfx/examples/runtime/meshes/bunny.binbin2588410 -> 2588410 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/meshes/bunny_decimated.binbin191471 -> 191471 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/meshes/bunny_patched.binbin975611 -> 975611 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/meshes/column.binbin55507 -> 55507 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/meshes/cube.binbin930 -> 930 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/meshes/hollowcube.binbin40281 -> 40281 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/meshes/orb.binbin2818102 -> 2818102 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/meshes/platform.binbin1607 -> 1607 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/meshes/test_scene.binbin0 -> 145700 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/meshes/tree.binbin100714 -> 100714 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/meshes/tree1b_lod0_1.binbin63365 -> 63365 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/meshes/tree1b_lod0_2.binbin25719 -> 25719 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/meshes/tree1b_lod1_1.binbin36659 -> 36659 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/meshes/tree1b_lod1_2.binbin27123 -> 27123 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/meshes/tree1b_lod2_1.binbin16061 -> 16061 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/meshes/tree1b_lod2_2.binbin10899 -> 10899 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/cs_indirect.binbin439 -> 441 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/cs_init_instances.binbin6767 -> 6769 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/cs_update.binbin785 -> 787 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/cs_update_instances.binbin1611 -> 1613 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_bump.binbin3633 -> 3635 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_callback.binbin792 -> 794 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_cubes.binbin260 -> 262 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_deferred_combine.binbin705 -> 707 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_deferred_debug.binbin325 -> 327 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_deferred_debug_line.binbin260 -> 262 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_deferred_geom.binbin1459 -> 1461 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_deferred_light.binbin1379 -> 1381 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_hdr_blur.binbin1189 -> 1191 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_hdr_bright.binbin2451 -> 2453 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_hdr_lum.binbin2484 -> 2486 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_hdr_lumavg.binbin3084 -> 3086 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_hdr_mesh.binbin1872 -> 1874 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_hdr_skybox.binbin800 -> 802 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_hdr_tonemap.binbin2528 -> 2530 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_ibl_mesh.binbin3486 -> 3488 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_ibl_skybox.binbin1366 -> 1368 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_instancing.binbin260 -> 262 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_mesh.binbin1657 -> 1659 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_oit.binbin286 -> 288 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_oit_wb.binbin694 -> 696 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_oit_wb_blit.binbin520 -> 522 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_oit_wb_separate.binbin634 -> 636 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_oit_wb_separate_blit.binbin520 -> 522 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_particle.binbin603 -> 605 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_picking_id.binbin387 -> 389 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_picking_shaded.binbin1200 -> 1202 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_pom.binbin0 -> 7111 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_raymarching.binbin10005 -> 10007 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_rsm_combine.binbin3396 -> 3398 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_rsm_gbuffer.binbin369 -> 371 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_rsm_lbuffer.binbin1226 -> 1228 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_rsm_shadow.binbin317 -> 319 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_color_black.binbin228 -> 230 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_esm.binbin3573 -> 3575 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_esm_csm.binbin6534 -> 6536 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_esm_linear.binbin3545 -> 3547 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_esm_linear_csm.binbin6422 -> 6424 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_esm_linear_omni.binbin5203 -> 5205 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_esm_omni.binbin5231 -> 5233 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_hard.binbin3457 -> 3459 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_hard_csm.binbin6070 -> 6072 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_hard_linear.binbin3429 -> 3431 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_hard_linear_csm.binbin5958 -> 5960 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_hard_linear_omni.binbin5087 -> 5089 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_hard_omni.binbin5115 -> 5117 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_pcf.binbin11918 -> 11920 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_pcf_csm.binbin40071 -> 40073 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_pcf_linear.binbin10850 -> 10852 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_pcf_linear_csm.binbin35715 -> 35717 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_pcf_linear_omni.binbin12436 -> 12438 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_pcf_omni.binbin13524 -> 13526 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_vsm.binbin3717 -> 3719 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_vsm_csm.binbin7206 -> 7208 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_vsm_linear.binbin3689 -> 3691 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_vsm_linear_csm.binbin7094 -> 7096 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_vsm_linear_omni.binbin5347 -> 5349 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_vsm_omni.binbin5375 -> 5377 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_color_texture.binbin623 -> 625 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_hblur.binbin1823 -> 1825 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_hblur_vsm.binbin2183 -> 2185 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_packdepth.binbin428 -> 430 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_packdepth_linear.binbin356 -> 358 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_packdepth_vsm.binbin568 -> 570 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_packdepth_vsm_linear.binbin496 -> 498 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_texture.binbin325 -> 327 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_unpackdepth.binbin499 -> 501 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_unpackdepth_vsm.binbin499 -> 501 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_vblur.binbin1823 -> 1825 bytes
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-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_hdr_lumavg.binbin685 -> 685 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_hdr_mesh.binbin1036 -> 1036 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_hdr_skybox.binbin685 -> 685 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_hdr_tonemap.binbin1846 -> 1846 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_ibl_mesh.binbin1038 -> 1038 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_ibl_skybox.binbin1148 -> 1148 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_instancing.binbin1008 -> 1008 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_mesh.binbin1846 -> 1846 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_oit.binbin958 -> 958 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_oit_blit.binbin685 -> 685 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_particle.binbin1265 -> 1265 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_picking_shaded.binbin1151 -> 1151 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_pom.binbin0 -> 1868 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_raymarching.binbin777 -> 777 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_rsm_combine.binbin685 -> 685 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_rsm_gbuffer.binbin859 -> 859 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_rsm_lbuffer.binbin1757 -> 1757 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_rsm_shadow.binbin877 -> 877 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_shadowmaps_color.binbin581 -> 581 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_shadowmaps_color_lighting.binbin1316 -> 1316 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_shadowmaps_color_lighting_csm.binbin1933 -> 1933 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_shadowmaps_color_lighting_linear.binbin1375 -> 1375 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_shadowmaps_color_lighting_linear_csm.binbin2153 -> 2153 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_shadowmaps_color_lighting_linear_omni.binbin2094 -> 2094 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_shadowmaps_color_lighting_omni.binbin1874 -> 1874 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_shadowmaps_color_texture.binbin685 -> 685 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_shadowmaps_depth.binbin581 -> 581 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_shadowmaps_hblur.binbin1924 -> 1924 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_shadowmaps_packdepth.binbin644 -> 644 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_shadowmaps_packdepth_linear.binbin655 -> 655 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_shadowmaps_texture.binbin685 -> 685 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_shadowmaps_texture_lighting.binbin1087 -> 1087 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_shadowmaps_unpackdepth.binbin685 -> 685 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_shadowmaps_vblur.binbin1924 -> 1924 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_shadowvolume_color_lighting.binbin983 -> 983 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_shadowvolume_color_texture.binbin685 -> 685 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_shadowvolume_svback.binbin794 -> 794 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_shadowvolume_svfront.binbin581 -> 581 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_shadowvolume_svside.binbin999 -> 999 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_shadowvolume_texture.binbin685 -> 685 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_shadowvolume_texture_lighting.binbin1087 -> 1087 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_sky.binbin0 -> 3811 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_sky_landscape.binbin0 -> 931 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_sms_mesh.binbin1267 -> 1267 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_sms_shadow.binbin581 -> 581 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_sms_shadow_pd.binbin644 -> 644 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_stencil_color.binbin581 -> 581 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_stencil_color_lighting.binbin983 -> 983 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_stencil_color_texture.binbin685 -> 685 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_stencil_texture.binbin685 -> 685 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_stencil_texture_lighting.binbin1087 -> 1087 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_terrain.binbin747 -> 747 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_terrain_height_texture.binbin982 -> 982 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_tree.binbin1165 -> 1165 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_update.binbin685 -> 685 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_vectordisplay_fb.binbin777 -> 777 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_wf_mesh.binbin1121 -> 1121 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/shaders/metal/vs_wf_wireframe.binbin917 -> 917 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/textures/lightmap.ktxbin0 -> 1048644 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/textures/msdf.pngbin0 -> 2688 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/textures/parallax-d.ktxbin0 -> 87508 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/textures/parallax-h.ktxbin0 -> 65604 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/textures/parallax-n.ktxbin0 -> 87508 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/textures/texture_compression_bc1.ktxbin11020 -> 11032 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/textures/texture_compression_bc2.ktxbin21948 -> 21968 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/textures/texture_compression_bc3.ktxbin21948 -> 21968 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/textures/texture_compression_etc1.ktxbin11020 -> 11032 bytes
-rw-r--r--3rdparty/bgfx/examples/runtime/textures/texture_compression_etc2.ktxbin11020 -> 11032 bytes
1076 files changed, 31397 insertions, 22532 deletions
diff --git a/3rdparty/bgfx/examples/00-helloworld/helloworld.cpp b/3rdparty/bgfx/examples/00-helloworld/helloworld.cpp
index bfd2a1c67c6..a66acd13fba 100644
--- a/3rdparty/bgfx/examples/00-helloworld/helloworld.cpp
+++ b/3rdparty/bgfx/examples/00-helloworld/helloworld.cpp
@@ -7,15 +7,25 @@
#include "common.h"
#include "bgfx_utils.h"
#include "logo.h"
+#include "imgui/imgui.h"
+
+namespace
+{
class ExampleHelloWorld : public entry::AppI
{
- void init(int _argc, char** _argv) BX_OVERRIDE
+public:
+ ExampleHelloWorld(const char* _name, const char* _description)
+ : entry::AppI(_name, _description)
+ {
+ }
+
+ void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
{
Args args(_argc, _argv);
- m_width = 1280;
- m_height = 720;
+ m_width = _width;
+ m_height = _height;
m_debug = BGFX_DEBUG_TEXT;
m_reset = BGFX_RESET_VSYNC;
@@ -27,25 +37,43 @@ class ExampleHelloWorld : public entry::AppI
// Set view 0 clear state.
bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
- , 0x303030ff
- , 1.0f
- , 0
- );
+ , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
+ , 0x303030ff
+ , 1.0f
+ , 0
+ );
+
+ imguiCreate();
}
- virtual int shutdown() BX_OVERRIDE
+ virtual int shutdown() override
{
+ imguiDestroy();
+
// Shutdown bgfx.
bgfx::shutdown();
return 0;
}
- bool update() BX_OVERRIDE
+ bool update() override
{
- if (!entry::processEvents(m_width, m_height, m_debug, m_reset) )
+ if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
{
+ imguiBeginFrame(m_mouseState.m_mx
+ , m_mouseState.m_my
+ , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
+ , m_mouseState.m_mz
+ , uint16_t(m_width)
+ , uint16_t(m_height)
+ );
+
+ showExampleDialog(this);
+
+ imguiEndFrame();
+
// Set view 0 default viewport.
bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
@@ -55,25 +83,23 @@ class ExampleHelloWorld : public entry::AppI
// Use debug font to print information about this example.
bgfx::dbgTextClear();
- bgfx::dbgTextImage(bx::uint16_max(uint16_t(m_width /2/8 ), 20)-20
- , bx::uint16_max(uint16_t(m_height/2/16), 6)-6
- , 40
- , 12
- , s_logo
- , 160
- );
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/00-helloworld");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Initialization and debug text.");
-
- bgfx::dbgTextPrintf(0, 4, 0x0f, "Color can be changed with ANSI \x1b[9;me\x1b[10;ms\x1b[11;mc\x1b[12;ma\x1b[13;mp\x1b[14;me\x1b[0m code too.");
+ bgfx::dbgTextImage(
+ bx::uint16_max(uint16_t(m_width /2/8 ), 20)-20
+ , bx::uint16_max(uint16_t(m_height/2/16), 6)-6
+ , 40
+ , 12
+ , s_logo
+ , 160
+ );
+ bgfx::dbgTextPrintf(0, 1, 0x0f, "Color can be changed with ANSI \x1b[9;me\x1b[10;ms\x1b[11;mc\x1b[12;ma\x1b[13;mp\x1b[14;me\x1b[0m code too.");
const bgfx::Stats* stats = bgfx::getStats();
- bgfx::dbgTextPrintf(0, 6, 0x0f, "Backbuffer %dW x %dH in pixels, debug text %dW x %dH in characters."
- , stats->width
- , stats->height
- , stats->textWidth
- , stats->textHeight
- );
+ bgfx::dbgTextPrintf(0, 2, 0x0f, "Backbuffer %dW x %dH in pixels, debug text %dW x %dH in characters."
+ , stats->width
+ , stats->height
+ , stats->textWidth
+ , stats->textHeight
+ );
// Advance to next frame. Rendering thread will be kicked to
// process submitted rendering primitives.
@@ -85,10 +111,14 @@ class ExampleHelloWorld : public entry::AppI
return false;
}
+ entry::MouseState m_mouseState;
+
uint32_t m_width;
uint32_t m_height;
uint32_t m_debug;
uint32_t m_reset;
};
-ENTRY_IMPLEMENT_MAIN(ExampleHelloWorld);
+} // namespace
+
+ENTRY_IMPLEMENT_MAIN(ExampleHelloWorld, "00-helloworld", "Initialization and debug text.");
diff --git a/3rdparty/bgfx/examples/01-cubes/cubes.cpp b/3rdparty/bgfx/examples/01-cubes/cubes.cpp
index 3b679eae164..a162b05d60b 100644
--- a/3rdparty/bgfx/examples/01-cubes/cubes.cpp
+++ b/3rdparty/bgfx/examples/01-cubes/cubes.cpp
@@ -5,6 +5,10 @@
#include "common.h"
#include "bgfx_utils.h"
+#include "imgui/imgui.h"
+
+namespace
+{
struct PosColorVertex
{
@@ -73,15 +77,21 @@ static const uint16_t s_cubeTriStrip[] =
class ExampleCubes : public entry::AppI
{
- void init(int _argc, char** _argv) BX_OVERRIDE
+public:
+ ExampleCubes(const char* _name, const char* _description)
+ : entry::AppI(_name, _description)
+ {
+ }
+
+ void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
{
BX_UNUSED(s_cubeTriList, s_cubeTriStrip);
Args args(_argc, _argv);
- m_width = 1280;
- m_height = 720;
- m_debug = BGFX_DEBUG_TEXT;
+ m_width = _width;
+ m_height = _height;
+ m_debug = BGFX_DEBUG_NONE;
m_reset = BGFX_RESET_VSYNC;
bgfx::init(args.m_type, args.m_pciId);
@@ -118,14 +128,18 @@ class ExampleCubes : public entry::AppI
m_program = loadProgram("vs_cubes", "fs_cubes");
m_timeOffset = bx::getHPCounter();
+
+ imguiCreate();
}
- virtual int shutdown() BX_OVERRIDE
+ virtual int shutdown() override
{
+ imguiDestroy();
+
// Cleanup.
- bgfx::destroyIndexBuffer(m_ibh);
- bgfx::destroyVertexBuffer(m_vbh);
- bgfx::destroyProgram(m_program);
+ bgfx::destroy(m_ibh);
+ bgfx::destroy(m_vbh);
+ bgfx::destroy(m_program);
// Shutdown bgfx.
bgfx::shutdown();
@@ -133,24 +147,25 @@ class ExampleCubes : public entry::AppI
return 0;
}
- bool update() BX_OVERRIDE
+ bool update() override
{
- if (!entry::processEvents(m_width, m_height, m_debug, m_reset) )
+ if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
{
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(bx::getHPFrequency() );
- const double toMs = 1000.0/freq;
+ imguiBeginFrame(m_mouseState.m_mx
+ , m_mouseState.m_my
+ , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
+ , m_mouseState.m_mz
+ , uint16_t(m_width)
+ , uint16_t(m_height)
+ );
+
+ showExampleDialog(this);
- float time = (float)( (now-m_timeOffset)/double(bx::getHPFrequency() ) );
+ imguiEndFrame();
- // Use debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/01-cube");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Rendering simple static mesh.");
- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
+ float time = (float)( (bx::getHPCounter()-m_timeOffset)/double(bx::getHPFrequency() ) );
float at[3] = { 0.0f, 0.0f, 0.0f };
float eye[3] = { 0.0f, 0.0f, -35.0f };
@@ -201,7 +216,7 @@ class ExampleCubes : public entry::AppI
bgfx::setTransform(mtx);
// Set vertex and index buffer.
- bgfx::setVertexBuffer(m_vbh);
+ bgfx::setVertexBuffer(0, m_vbh);
bgfx::setIndexBuffer(m_ibh);
// Set render states.
@@ -225,6 +240,8 @@ class ExampleCubes : public entry::AppI
return false;
}
+ entry::MouseState m_mouseState;
+
uint32_t m_width;
uint32_t m_height;
uint32_t m_debug;
@@ -235,4 +252,6 @@ class ExampleCubes : public entry::AppI
int64_t m_timeOffset;
};
-ENTRY_IMPLEMENT_MAIN(ExampleCubes);
+} // namespace
+
+ENTRY_IMPLEMENT_MAIN(ExampleCubes, "01-cubes", "Rendering simple static mesh.");
diff --git a/3rdparty/bgfx/examples/02-metaballs/fs_metaballs.bin.h b/3rdparty/bgfx/examples/02-metaballs/fs_metaballs.bin.h
index 060622e6120..a9288af756e 100644
--- a/3rdparty/bgfx/examples/02-metaballs/fs_metaballs.bin.h
+++ b/3rdparty/bgfx/examples/02-metaballs/fs_metaballs.bin.h
@@ -1,6 +1,6 @@
static const uint8_t fs_metaballs_glsl[398] =
{
- 0x46, 0x53, 0x48, 0x04, 0x03, 0x2c, 0xf5, 0x3f, 0x00, 0x00, 0x7f, 0x01, 0x00, 0x00, 0x76, 0x61, // FSH..,.?......va
+ 0x46, 0x53, 0x48, 0x05, 0x03, 0x2c, 0xf5, 0x3f, 0x00, 0x00, 0x7f, 0x01, 0x00, 0x00, 0x76, 0x61, // FSH..,.?......va
0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, // rying highp vec4
0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, // v_color0;.varyi
0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x76, 0x5f, // ng highp vec3 v_
@@ -26,280 +26,281 @@ static const uint8_t fs_metaballs_glsl[398] =
0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, // gl_FragColor =
0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // tmpvar_2;.}...
};
-static const uint8_t fs_metaballs_spv[3081] =
+static const uint8_t fs_metaballs_spv[3095] =
{
- 0x46, 0x53, 0x48, 0x04, 0x03, 0x2c, 0xf5, 0x3f, 0x00, 0x00, 0xfc, 0x0b, 0x03, 0x02, 0x23, 0x07, // FSH..,.?......#.
- 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x97, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........a......
- 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
- 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, // GLSL.std.450....
- 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x08, 0x00, // ................
- 0x04, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, // ........main....
- 0x77, 0x0e, 0x00, 0x00, 0x34, 0x0e, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00, // w...4...........
- 0x1f, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, // ................
- 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x01, 0x14, 0x00, 0x00, // main............
- 0x76, 0x65, 0x63, 0x33, 0x5f, 0x73, 0x70, 0x6c, 0x61, 0x74, 0x28, 0x66, 0x31, 0x3b, 0x00, 0x00, // vec3_splat(f1;..
- 0x05, 0x00, 0x03, 0x00, 0x39, 0x1b, 0x00, 0x00, 0x5f, 0x78, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, // ....9..._x......
- 0x35, 0x13, 0x00, 0x00, 0x76, 0x65, 0x63, 0x34, 0x5f, 0x73, 0x70, 0x6c, 0x61, 0x74, 0x28, 0x66, // 5...vec4_splat(f
- 0x31, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x5f, 0x78, 0x00, 0x00, // 1;.........._x..
- 0x05, 0x00, 0x07, 0x00, 0xcc, 0x0d, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, // ........@main(vf
- 0x34, 0x3b, 0x76, 0x66, 0x33, 0x3b, 0x76, 0x66, 0x34, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // 4;vf3;vf4;......
- 0xa8, 0x48, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, // .H..v_color0....
- 0x05, 0x00, 0x05, 0x00, 0x82, 0x5a, 0x00, 0x00, 0x76, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, // .....Z..v_normal
- 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x4e, 0x48, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, // ........NH..gl_F
- 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, // ragData_0_......
- 0xa0, 0x11, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x56, 0x6f, 0x69, 0x64, 0x46, 0x72, 0x61, // ....bgfx_VoidFra
- 0x67, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x5f, 0x5b, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // g......._[..para
- 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x29, 0x05, 0x00, 0x00, 0x6c, 0x69, 0x67, 0x68, // m.......)...ligh
- 0x74, 0x44, 0x69, 0x72, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x67, 0x15, 0x00, 0x00, // tDir........g...
- 0x6e, 0x64, 0x6f, 0x74, 0x6c, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x3f, 0x0d, 0x00, 0x00, // ndotl.......?...
- 0x73, 0x70, 0x65, 0x63, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xcf, 0x54, 0x00, 0x00, // spec.........T..
- 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x53, 0x35, 0x00, 0x00, // param.......S5..
- 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xcb, 0x41, 0x00, 0x00, // param........A..
- 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // v_color0........
- 0x77, 0x0e, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, // w...v_color0....
- 0x05, 0x00, 0x05, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0x76, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, // ....,?..v_normal
- 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x34, 0x0e, 0x00, 0x00, 0x76, 0x5f, 0x6e, 0x6f, // ........4...v_no
- 0x72, 0x6d, 0x61, 0x6c, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xce, 0x1c, 0x00, 0x00, // rmal............
- 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, // gl_FragData_0_..
- 0x05, 0x00, 0x04, 0x00, 0xc9, 0x47, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, // .....G..param...
- 0x05, 0x00, 0x04, 0x00, 0xab, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, // .....U..param...
- 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, // ........param...
- 0x05, 0x00, 0x06, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, // ........gl_FragD
- 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xfe, 0x07, 0x00, 0x00, // ata_0_..........
- 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0xfe, 0x07, 0x00, 0x00, // $Global.........
- 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, // ....u_viewRect..
- 0x06, 0x00, 0x06, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ............u_vi
- 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0xfe, 0x07, 0x00, 0x00, // ewTexel.........
- 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // ....u_view......
- 0xfe, 0x07, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, // ........u_invVie
- 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // w...............
- 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xfe, 0x07, 0x00, 0x00, // u_proj..........
- 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, // ....u_invProj...
- 0x06, 0x00, 0x06, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ............u_vi
- 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0xfe, 0x07, 0x00, 0x00, // ewProj..........
- 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, // ....u_invViewPro
- 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // j...............
- 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0xfe, 0x07, 0x00, 0x00, // u_model.........
- 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, // ....u_modelView.
- 0x06, 0x00, 0x07, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, // ............u_mo
- 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, // delViewProj.....
- 0xfe, 0x07, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, // ........u_alphaR
- 0x65, 0x66, 0x34, 0x00, 0x47, 0x00, 0x04, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, // ef4.G...w.......
- 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x34, 0x0e, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, // ....G...4.......
- 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, // ....G...........
- 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x94, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // ....G...........
- 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // @...H...........
- 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xfe, 0x07, 0x00, 0x00, // #.......H.......
- 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ....#.......H...
- 0xfe, 0x07, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ............H...
- 0xfe, 0x07, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ........#... ...
- 0x48, 0x00, 0x05, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...............
- 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ....H...........
- 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ....H...........
- 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xfe, 0x07, 0x00, 0x00, // #...`...H.......
- 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
- 0xfe, 0x07, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ............H...
- 0xfe, 0x07, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, // ........#.......
- 0x48, 0x00, 0x05, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...............
- 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, // ....H...........
- 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, // ....H...........
- 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xfe, 0x07, 0x00, 0x00, // #.......H.......
- 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
- 0xfe, 0x07, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ............H...
- 0xfe, 0x07, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, // ........#... ...
- 0x48, 0x00, 0x05, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...............
- 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ....H...........
- 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ....H...........
- 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xfe, 0x07, 0x00, 0x00, // #...`...H.......
- 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
- 0xfe, 0x07, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ............H...
- 0xfe, 0x07, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, // ........#.......
- 0x48, 0x00, 0x05, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...............
- 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, // ....H...........
- 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, // ....H...........
- 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xfe, 0x07, 0x00, 0x00, // #.......H.......
- 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
- 0xfe, 0x07, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ............H...
- 0xfe, 0x07, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, // ........#.......
- 0x48, 0x00, 0x05, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...............
- 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, // ....H...........
- 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0xfe, 0x07, 0x00, 0x00, // #... ...G.......
- 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, // ............!...
- 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, // ................
- 0x20, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ... ...........
- 0x0d, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, // ................
- 0x03, 0x00, 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, 0xe5, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, // ....!...........
- 0x8a, 0x02, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, // ................
- 0x04, 0x00, 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, 0xef, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ....!...........
- 0x8a, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // .... ...........
- 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // .... ...........
- 0x18, 0x00, 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, 0x7d, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ....!...}.......
- 0x9a, 0x02, 0x00, 0x00, 0x95, 0x02, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // ............+...
- 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // ............+...
- 0x0d, 0x00, 0x00, 0x00, 0x41, 0x03, 0x00, 0x00, 0x00, 0x00, 0x80, 0xbf, 0x2c, 0x00, 0x06, 0x00, // ....A.......,...
- 0x18, 0x00, 0x00, 0x00, 0x29, 0x05, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, // ....)...........
- 0x41, 0x03, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x4f, 0x01, 0x00, 0x00, // A...+.......O...
- 0x00, 0x00, 0xf0, 0x41, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x76, 0x09, 0x00, 0x00, // ...A+.......v...
- 0xcd, 0xcc, 0x0c, 0x40, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x59, 0x05, 0x00, 0x00, // ...@+.......Y...
- 0x2f, 0xba, 0xe8, 0x3e, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, // /..>+...........
- 0x00, 0x00, 0x80, 0x3f, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ...? ...........
- 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, // ....;.......w...
- 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // .... ...........
- 0x18, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, 0x34, 0x0e, 0x00, 0x00, // ....;.......4...
- 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // .... ...........
- 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, // ....;...........
- 0x03, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ........e.......
- 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ............ ...
- 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, // ....+.......j...
- 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x94, 0x01, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // ...........e...
- 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // j...............
- 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // ....e...e...e...
- 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x94, 0x01, 0x00, 0x00, // e...e...e.......
- 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, // e...e.......6...
- 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, // ................
- 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, // ....Sa..;.......
- 0xc9, 0x47, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, // .G......;.......
- 0xab, 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, // .U......;.......
- 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // ........=.......
- 0xcb, 0x41, 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, // .A..w...=.......
- 0x2c, 0x3f, 0x00, 0x00, 0x34, 0x0e, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xc9, 0x47, 0x00, 0x00, // ,?..4...>....G..
- 0xcb, 0x41, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xab, 0x55, 0x00, 0x00, 0x2c, 0x3f, 0x00, 0x00, // .A..>....U..,?..
- 0x39, 0x00, 0x07, 0x00, 0x08, 0x00, 0x00, 0x00, 0xbd, 0x26, 0x00, 0x00, 0xcc, 0x0d, 0x00, 0x00, // 9........&......
- 0xc9, 0x47, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // .G...U......=...
- 0x1d, 0x00, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // ............>...
- 0xd1, 0x0d, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, // ............8...
- 0x36, 0x00, 0x05, 0x00, 0x18, 0x00, 0x00, 0x00, 0x01, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 6...............
- 0xe5, 0x00, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x39, 0x1b, 0x00, 0x00, // ....7.......9...
- 0xf8, 0x00, 0x02, 0x00, 0x88, 0x2e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // ........=.......
- 0x64, 0x57, 0x00, 0x00, 0x39, 0x1b, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // dW..9...=.......
- 0x12, 0x50, 0x00, 0x00, 0x39, 0x1b, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // .P..9...=.......
- 0x5c, 0x39, 0x00, 0x00, 0x39, 0x1b, 0x00, 0x00, 0x50, 0x00, 0x06, 0x00, 0x18, 0x00, 0x00, 0x00, // .9..9...P.......
- 0xb0, 0x2a, 0x00, 0x00, 0x64, 0x57, 0x00, 0x00, 0x12, 0x50, 0x00, 0x00, 0x5c, 0x39, 0x00, 0x00, // .*..dW...P...9..
- 0xfe, 0x00, 0x02, 0x00, 0xb0, 0x2a, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, // .....*..8...6...
- 0x1d, 0x00, 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xef, 0x00, 0x00, 0x00, // ....5...........
- 0x37, 0x00, 0x03, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, // 7...............
- 0xc4, 0x25, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x94, 0x1f, 0x00, 0x00, // .%..=...........
- 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x1f, 0x48, 0x00, 0x00, // ....=........H..
- 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xbf, 0x32, 0x00, 0x00, // ....=........2..
- 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xd2, 0x32, 0x00, 0x00, // ....=........2..
- 0xdd, 0x0e, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xec, 0x21, 0x00, 0x00, // ....P........!..
- 0x94, 0x1f, 0x00, 0x00, 0x1f, 0x48, 0x00, 0x00, 0xbf, 0x32, 0x00, 0x00, 0xd2, 0x32, 0x00, 0x00, // .....H...2...2..
- 0xfe, 0x00, 0x02, 0x00, 0xec, 0x21, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, // .....!..8...6...
- 0x08, 0x00, 0x00, 0x00, 0xcc, 0x0d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7d, 0x00, 0x00, 0x00, // ............}...
- 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xa8, 0x48, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, // 7........H..7...
- 0x95, 0x02, 0x00, 0x00, 0x82, 0x5a, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, // .....Z..7.......
- 0x4e, 0x48, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x82, 0x51, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // NH.......Q..;...
- 0x8a, 0x02, 0x00, 0x00, 0x5f, 0x5b, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // ...._[......;...
- 0x8a, 0x02, 0x00, 0x00, 0xcf, 0x54, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // .....T......;...
- 0x8a, 0x02, 0x00, 0x00, 0x53, 0x35, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // ....S5......>...
- 0x5f, 0x5b, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x39, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, // _[......9.......
- 0xa0, 0x11, 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x5f, 0x5b, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ....5..._[..=...
- 0x18, 0x00, 0x00, 0x00, 0xc4, 0x60, 0x00, 0x00, 0x82, 0x5a, 0x00, 0x00, 0x0c, 0x00, 0x06, 0x00, // .....`...Z......
- 0x18, 0x00, 0x00, 0x00, 0xef, 0x3d, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00, // .....=......E...
- 0xc4, 0x60, 0x00, 0x00, 0x94, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x67, 0x15, 0x00, 0x00, // .`..........g...
- 0xef, 0x3d, 0x00, 0x00, 0x29, 0x05, 0x00, 0x00, 0x0c, 0x00, 0x07, 0x00, 0x0d, 0x00, 0x00, 0x00, // .=..)...........
- 0x3f, 0x0d, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x67, 0x15, 0x00, 0x00, // ?...........g...
- 0x4f, 0x01, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x96, 0x61, 0x00, 0x00, // O...=........a..
- 0xa8, 0x48, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, 0x5f, 0x3c, 0x00, 0x00, // .H..O......._<..
- 0x96, 0x61, 0x00, 0x00, 0x96, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // .a...a..........
- 0x02, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xcf, 0x54, 0x00, 0x00, 0x76, 0x09, 0x00, 0x00, // ....>....T..v...
- 0x39, 0x00, 0x05, 0x00, 0x18, 0x00, 0x00, 0x00, 0x5a, 0x46, 0x00, 0x00, 0x01, 0x14, 0x00, 0x00, // 9.......ZF......
- 0xcf, 0x54, 0x00, 0x00, 0x0c, 0x00, 0x07, 0x00, 0x18, 0x00, 0x00, 0x00, 0x08, 0x58, 0x00, 0x00, // .T...........X..
- 0x01, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x5f, 0x3c, 0x00, 0x00, 0x5a, 0x46, 0x00, 0x00, // ........_<..ZF..
- 0x8e, 0x00, 0x05, 0x00, 0x18, 0x00, 0x00, 0x00, 0xa3, 0x2c, 0x00, 0x00, 0x08, 0x58, 0x00, 0x00, // .........,...X..
- 0x67, 0x15, 0x00, 0x00, 0x50, 0x00, 0x06, 0x00, 0x18, 0x00, 0x00, 0x00, 0xa3, 0x2e, 0x00, 0x00, // g...P...........
- 0x3f, 0x0d, 0x00, 0x00, 0x3f, 0x0d, 0x00, 0x00, 0x3f, 0x0d, 0x00, 0x00, 0x81, 0x00, 0x05, 0x00, // ?...?...?.......
- 0x18, 0x00, 0x00, 0x00, 0x7a, 0x61, 0x00, 0x00, 0xa3, 0x2c, 0x00, 0x00, 0xa3, 0x2e, 0x00, 0x00, // ....za...,......
- 0x3e, 0x00, 0x03, 0x00, 0x53, 0x35, 0x00, 0x00, 0x59, 0x05, 0x00, 0x00, 0x39, 0x00, 0x05, 0x00, // >...S5..Y...9...
- 0x18, 0x00, 0x00, 0x00, 0x3b, 0x61, 0x00, 0x00, 0x01, 0x14, 0x00, 0x00, 0x53, 0x35, 0x00, 0x00, // ....;a......S5..
- 0x0c, 0x00, 0x07, 0x00, 0x18, 0x00, 0x00, 0x00, 0xd5, 0x36, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // .........6......
- 0x1a, 0x00, 0x00, 0x00, 0x7a, 0x61, 0x00, 0x00, 0x3b, 0x61, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, // ....za..;a..Q...
- 0x0d, 0x00, 0x00, 0x00, 0xbd, 0x37, 0x00, 0x00, 0xd5, 0x36, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .....7...6......
- 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x60, 0x58, 0x00, 0x00, 0xd5, 0x36, 0x00, 0x00, // Q.......`X...6..
- 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x41, 0x1c, 0x00, 0x00, // ....Q.......A...
- 0xd5, 0x36, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, // .6......P.......
- 0x99, 0x56, 0x00, 0x00, 0xbd, 0x37, 0x00, 0x00, 0x60, 0x58, 0x00, 0x00, 0x41, 0x1c, 0x00, 0x00, // .V...7..`X..A...
- 0x8a, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x4e, 0x48, 0x00, 0x00, 0x99, 0x56, 0x00, 0x00, // ....>...NH...V..
- 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // ....8....
+ 0x46, 0x53, 0x48, 0x05, 0x03, 0x2c, 0xf5, 0x3f, 0x00, 0x00, 0x08, 0x0c, 0x00, 0x00, 0x03, 0x02, // FSH..,.?........
+ 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x97, 0x61, 0x00, 0x00, 0x00, 0x00, // #..........a....
+ 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, // ................
+ 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, // ..GLSL.std.450..
+ 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, // ................
+ 0x08, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, // ..........main..
+ 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x34, 0x0e, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x10, 0x00, // ..w...4.........
+ 0x03, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, // ................
+ 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, // ..............ma
+ 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x01, 0x14, 0x00, 0x00, 0x76, 0x65, // in............ve
+ 0x63, 0x33, 0x5f, 0x73, 0x70, 0x6c, 0x61, 0x74, 0x28, 0x66, 0x31, 0x3b, 0x00, 0x00, 0x05, 0x00, // c3_splat(f1;....
+ 0x03, 0x00, 0x39, 0x1b, 0x00, 0x00, 0x5f, 0x78, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x35, 0x13, // ..9..._x......5.
+ 0x00, 0x00, 0x76, 0x65, 0x63, 0x34, 0x5f, 0x73, 0x70, 0x6c, 0x61, 0x74, 0x28, 0x66, 0x31, 0x3b, // ..vec4_splat(f1;
+ 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x5f, 0x78, 0x00, 0x00, 0x05, 0x00, // .........._x....
+ 0x07, 0x00, 0xcc, 0x0d, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, 0x34, 0x3b, // ......@main(vf4;
+ 0x76, 0x66, 0x33, 0x3b, 0x76, 0x66, 0x34, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xa8, 0x48, // vf3;vf4;.......H
+ 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // ..v_color0......
+ 0x05, 0x00, 0x82, 0x5a, 0x00, 0x00, 0x76, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x00, 0x00, // ...Z..v_normal..
+ 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x4e, 0x48, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, // ......NH..gl_Fra
+ 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xa0, 0x11, // gData_0_........
+ 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x56, 0x6f, 0x69, 0x64, 0x46, 0x72, 0x61, 0x67, 0x00, // ..bgfx_VoidFrag.
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x5f, 0x5b, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // ......_[..param.
+ 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x29, 0x05, 0x00, 0x00, 0x6c, 0x69, 0x67, 0x68, 0x74, 0x44, // ......)...lightD
+ 0x69, 0x72, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x67, 0x15, 0x00, 0x00, 0x6e, 0x64, // ir........g...nd
+ 0x6f, 0x74, 0x6c, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x3f, 0x0d, 0x00, 0x00, 0x73, 0x70, // otl.......?...sp
+ 0x65, 0x63, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xcf, 0x54, 0x00, 0x00, 0x70, 0x61, // ec.........T..pa
+ 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x53, 0x35, 0x00, 0x00, 0x70, 0x61, // ram.......S5..pa
+ 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xcb, 0x41, 0x00, 0x00, 0x76, 0x5f, // ram........A..v_
+ 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x77, 0x0e, // color0........w.
+ 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // ..v_color0......
+ 0x05, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0x76, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x00, 0x00, // ..,?..v_normal..
+ 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x34, 0x0e, 0x00, 0x00, 0x76, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, // ......4...v_norm
+ 0x61, 0x6c, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xce, 0x1c, 0x00, 0x00, 0x67, 0x6c, // al............gl
+ 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, // _FragData_0_....
+ 0x04, 0x00, 0xc9, 0x47, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, // ...G..param.....
+ 0x04, 0x00, 0xab, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, // ...U..param.....
+ 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, // ......param.....
+ 0x06, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, // ......gl_FragDat
+ 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x24, 0x47, // a_0_..........$G
+ 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x00, 0x00, // lobal...........
+ 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, // ..u_viewRect....
+ 0x06, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // ..........u_view
+ 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x02, 0x00, // Texel...........
+ 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xfe, 0x07, // ..u_view........
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, // ......u_invView.
+ 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, // ..............u_
+ 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x05, 0x00, // proj............
+ 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, // ..u_invProj.....
+ 0x06, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // ..........u_view
+ 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x07, 0x00, // Proj............
+ 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, // ..u_invViewProj.
+ 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, // ..............u_
+ 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x09, 0x00, // model...........
+ 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, // ..u_modelView...
+ 0x07, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, // ..........u_mode
+ 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, 0xfe, 0x07, // lViewProj.......
+ 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, // ......u_alphaRef
+ 0x34, 0x00, 0x47, 0x00, 0x04, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, // 4.G...w.........
+ 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x34, 0x0e, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, // ..G...4.........
+ 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G.............
+ 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x94, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, // ..G...........@.
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...........#.
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x01, 0x00, // ......H.........
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xfe, 0x07, // ..#.......H.....
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xfe, 0x07, // ..........H.....
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, // ......#... ...H.
+ 0x05, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ................
+ 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H.............
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...........#.
+ 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x03, 0x00, // ..`...H.........
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xfe, 0x07, // ..........H.....
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xfe, 0x07, // ..........H.....
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
+ 0x05, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ................
+ 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H.............
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...........#.
+ 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x05, 0x00, // ......H.........
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xfe, 0x07, // ..........H.....
+ 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xfe, 0x07, // ..........H.....
+ 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, // ......#... ...H.
+ 0x05, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ................
+ 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H.............
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...........#.
+ 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x07, 0x00, // ..`...H.........
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xfe, 0x07, // ..........H.....
+ 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xfe, 0x07, // ..........H.....
+ 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
+ 0x05, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ................
+ 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H.............
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...........#.
+ 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x09, 0x00, // ......H.........
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xfe, 0x07, // ..........H.....
+ 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xfe, 0x07, // ..........H.....
+ 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
+ 0x05, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ................
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...........#.
+ 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x02, 0x00, // .. ...G.........
+ 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, // ..........!.....
+ 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
+ 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x0d, 0x00, // .. .............
+ 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, // ................
+ 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, 0xe5, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x8a, 0x02, // ..!.............
+ 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, // ................
+ 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, 0xef, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x8a, 0x02, // ..!.............
+ 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, // .. .............
+ 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x18, 0x00, // .. .............
+ 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, 0x7d, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x9a, 0x02, // ..!...}.........
+ 0x00, 0x00, 0x95, 0x02, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, // ..........+.....
+ 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, // ..........+.....
+ 0x00, 0x00, 0x41, 0x03, 0x00, 0x00, 0x00, 0x00, 0x80, 0xbf, 0x2c, 0x00, 0x06, 0x00, 0x18, 0x00, // ..A.......,.....
+ 0x00, 0x00, 0x29, 0x05, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x41, 0x03, // ..)...........A.
+ 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x4f, 0x01, 0x00, 0x00, 0x00, 0x00, // ..+.......O.....
+ 0xf0, 0x41, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x76, 0x09, 0x00, 0x00, 0xcd, 0xcc, // .A+.......v.....
+ 0x0c, 0x40, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x59, 0x05, 0x00, 0x00, 0x2f, 0xba, // .@+.......Y.../.
+ 0xe8, 0x3e, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x00, 0x00, // .>+.............
+ 0x80, 0x3f, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1d, 0x00, // .? .............
+ 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x01, 0x00, // ..;.......w.....
+ 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x18, 0x00, // .. .............
+ 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, 0x34, 0x0e, 0x00, 0x00, 0x01, 0x00, // ..;.......4.....
+ 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, // .. .............
+ 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x03, 0x00, // ..;.............
+ 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, // ......e.........
+ 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // .......... .....
+ 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, // ..+.......j... .
+ 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x94, 0x01, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, // ..........e...j.
+ 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, 0xfe, 0x07, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, // ................
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..e...e...e...e.
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x94, 0x01, 0x00, 0x00, 0x65, 0x00, // ..e...e.......e.
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, // ..e.......6.....
+ 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, // ................
+ 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xc9, 0x47, // ..Sa..;........G
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0xab, 0x55, // ......;........U
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x16, // ......;.........
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xcb, 0x41, // ......=........A
+ 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x2c, 0x3f, // ..w...=.......,?
+ 0x00, 0x00, 0x34, 0x0e, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xc9, 0x47, 0x00, 0x00, 0xcb, 0x41, // ..4...>....G...A
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xab, 0x55, 0x00, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0x39, 0x00, // ..>....U..,?..9.
+ 0x07, 0x00, 0x08, 0x00, 0x00, 0x00, 0xbd, 0x26, 0x00, 0x00, 0xcc, 0x0d, 0x00, 0x00, 0xc9, 0x47, // .......&.......G
+ 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, // ...U......=.....
+ 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd1, 0x0d, // ..........>.....
+ 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, // ..........8...6.
+ 0x05, 0x00, 0x18, 0x00, 0x00, 0x00, 0x01, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe5, 0x00, // ................
+ 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x39, 0x1b, 0x00, 0x00, 0xf8, 0x00, // ..7.......9.....
+ 0x02, 0x00, 0x88, 0x2e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x64, 0x57, // ......=.......dW
+ 0x00, 0x00, 0x39, 0x1b, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x12, 0x50, // ..9...=........P
+ 0x00, 0x00, 0x39, 0x1b, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x5c, 0x39, // ..9...=........9
+ 0x00, 0x00, 0x39, 0x1b, 0x00, 0x00, 0x50, 0x00, 0x06, 0x00, 0x18, 0x00, 0x00, 0x00, 0xb0, 0x2a, // ..9...P........*
+ 0x00, 0x00, 0x64, 0x57, 0x00, 0x00, 0x12, 0x50, 0x00, 0x00, 0x5c, 0x39, 0x00, 0x00, 0xfe, 0x00, // ..dW...P...9....
+ 0x02, 0x00, 0xb0, 0x2a, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, // ...*..8...6.....
+ 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xef, 0x00, 0x00, 0x00, 0x37, 0x00, // ..5...........7.
+ 0x03, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xc4, 0x25, // ...............%
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x94, 0x1f, 0x00, 0x00, 0xdd, 0x0e, // ..=.............
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x1f, 0x48, 0x00, 0x00, 0xdd, 0x0e, // ..=........H....
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xbf, 0x32, 0x00, 0x00, 0xdd, 0x0e, // ..=........2....
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xd2, 0x32, 0x00, 0x00, 0xdd, 0x0e, // ..=........2....
+ 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xec, 0x21, 0x00, 0x00, 0x94, 0x1f, // ..P........!....
+ 0x00, 0x00, 0x1f, 0x48, 0x00, 0x00, 0xbf, 0x32, 0x00, 0x00, 0xd2, 0x32, 0x00, 0x00, 0xfe, 0x00, // ...H...2...2....
+ 0x02, 0x00, 0xec, 0x21, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, // ...!..8...6.....
+ 0x00, 0x00, 0xcc, 0x0d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7d, 0x00, 0x00, 0x00, 0x37, 0x00, // ..........}...7.
+ 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xa8, 0x48, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x95, 0x02, // .......H..7.....
+ 0x00, 0x00, 0x82, 0x5a, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x4e, 0x48, // ...Z..7.......NH
+ 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x82, 0x51, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, // .......Q..;.....
+ 0x00, 0x00, 0x5f, 0x5b, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, // .._[......;.....
+ 0x00, 0x00, 0xcf, 0x54, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, // ...T......;.....
+ 0x00, 0x00, 0x53, 0x35, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x5f, 0x5b, // ..S5......>..._[
+ 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x39, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xa0, 0x11, // ......9.........
+ 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x5f, 0x5b, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, // ..5..._[..=.....
+ 0x00, 0x00, 0xc4, 0x60, 0x00, 0x00, 0x82, 0x5a, 0x00, 0x00, 0x0c, 0x00, 0x06, 0x00, 0x18, 0x00, // ...`...Z........
+ 0x00, 0x00, 0xef, 0x3d, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00, 0xc4, 0x60, // ...=......E....`
+ 0x00, 0x00, 0x94, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x67, 0x15, 0x00, 0x00, 0xef, 0x3d, // ..........g....=
+ 0x00, 0x00, 0x29, 0x05, 0x00, 0x00, 0x0c, 0x00, 0x07, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x3f, 0x0d, // ..)...........?.
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x67, 0x15, 0x00, 0x00, 0x4f, 0x01, // ..........g...O.
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x96, 0x61, 0x00, 0x00, 0xa8, 0x48, // ..=........a...H
+ 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, 0x5f, 0x3c, 0x00, 0x00, 0x96, 0x61, // ..O......._<...a
+ 0x00, 0x00, 0x96, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, // ...a............
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xcf, 0x54, 0x00, 0x00, 0x76, 0x09, 0x00, 0x00, 0x39, 0x00, // ..>....T..v...9.
+ 0x05, 0x00, 0x18, 0x00, 0x00, 0x00, 0x5a, 0x46, 0x00, 0x00, 0x01, 0x14, 0x00, 0x00, 0xcf, 0x54, // ......ZF.......T
+ 0x00, 0x00, 0x0c, 0x00, 0x07, 0x00, 0x18, 0x00, 0x00, 0x00, 0x08, 0x58, 0x00, 0x00, 0x01, 0x00, // ...........X....
+ 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x5f, 0x3c, 0x00, 0x00, 0x5a, 0x46, 0x00, 0x00, 0x8e, 0x00, // ......_<..ZF....
+ 0x05, 0x00, 0x18, 0x00, 0x00, 0x00, 0xa3, 0x2c, 0x00, 0x00, 0x08, 0x58, 0x00, 0x00, 0x67, 0x15, // .......,...X..g.
+ 0x00, 0x00, 0x50, 0x00, 0x06, 0x00, 0x18, 0x00, 0x00, 0x00, 0xa3, 0x2e, 0x00, 0x00, 0x3f, 0x0d, // ..P...........?.
+ 0x00, 0x00, 0x3f, 0x0d, 0x00, 0x00, 0x3f, 0x0d, 0x00, 0x00, 0x81, 0x00, 0x05, 0x00, 0x18, 0x00, // ..?...?.........
+ 0x00, 0x00, 0x7a, 0x61, 0x00, 0x00, 0xa3, 0x2c, 0x00, 0x00, 0xa3, 0x2e, 0x00, 0x00, 0x3e, 0x00, // ..za...,......>.
+ 0x03, 0x00, 0x53, 0x35, 0x00, 0x00, 0x59, 0x05, 0x00, 0x00, 0x39, 0x00, 0x05, 0x00, 0x18, 0x00, // ..S5..Y...9.....
+ 0x00, 0x00, 0x3b, 0x61, 0x00, 0x00, 0x01, 0x14, 0x00, 0x00, 0x53, 0x35, 0x00, 0x00, 0x0c, 0x00, // ..;a......S5....
+ 0x07, 0x00, 0x18, 0x00, 0x00, 0x00, 0xd5, 0x36, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1a, 0x00, // .......6........
+ 0x00, 0x00, 0x7a, 0x61, 0x00, 0x00, 0x3b, 0x61, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, // ..za..;a..Q.....
+ 0x00, 0x00, 0xbd, 0x37, 0x00, 0x00, 0xd5, 0x36, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, // ...7...6......Q.
+ 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x60, 0x58, 0x00, 0x00, 0xd5, 0x36, 0x00, 0x00, 0x01, 0x00, // ......`X...6....
+ 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x41, 0x1c, 0x00, 0x00, 0xd5, 0x36, // ..Q.......A....6
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x99, 0x56, // ......P........V
+ 0x00, 0x00, 0xbd, 0x37, 0x00, 0x00, 0x60, 0x58, 0x00, 0x00, 0x41, 0x1c, 0x00, 0x00, 0x8a, 0x00, // ...7..`X..A.....
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x4e, 0x48, 0x00, 0x00, 0x99, 0x56, 0x00, 0x00, 0xfd, 0x00, // ..>...NH...V....
+ 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // ..8....
};
-static const uint8_t fs_metaballs_dx9[421] =
+static const uint8_t fs_metaballs_dx9[423] =
{
- 0x46, 0x53, 0x48, 0x04, 0x03, 0x2c, 0xf5, 0x3f, 0x00, 0x00, 0x98, 0x01, 0x00, 0x03, 0xff, 0xff, // FSH..,.?........
- 0xfe, 0xff, 0x14, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // ....CTAB....#...
- 0x00, 0x03, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, // ................
- 0x1c, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, // ....ps_3_0.Micro
- 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, // soft (R) HLSL Sh
- 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, // ader Compiler 10
- 0x2e, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0xf0, 0x41, // .1..Q..........A
- 0xcd, 0xcc, 0x0c, 0x40, 0x2f, 0xba, 0xe8, 0x3e, 0x00, 0x00, 0x80, 0x3f, 0x1f, 0x00, 0x00, 0x02, // ...@/..>...?....
- 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x07, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x01, 0x80, // ................
- 0x01, 0x00, 0x07, 0x90, 0x08, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x01, 0x00, 0xe4, 0x90, // ................
- 0x01, 0x00, 0xe4, 0x90, 0x07, 0x00, 0x00, 0x02, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, // ................
- 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0xaa, 0x90, // ................
- 0x20, 0x00, 0x00, 0x03, 0x01, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x81, 0x00, 0x00, 0x00, 0xa0, // ...............
- 0x0f, 0x00, 0x00, 0x02, 0x02, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x90, 0x0f, 0x00, 0x00, 0x02, // ................
- 0x02, 0x00, 0x02, 0x80, 0x00, 0x00, 0x55, 0x90, 0x0f, 0x00, 0x00, 0x02, 0x02, 0x00, 0x04, 0x80, // ......U.........
- 0x00, 0x00, 0xaa, 0x90, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0e, 0x80, 0x02, 0x00, 0x90, 0x80, // ................
- 0x00, 0x00, 0x55, 0xa0, 0x0e, 0x00, 0x00, 0x02, 0x02, 0x00, 0x01, 0x80, 0x00, 0x00, 0x55, 0x80, // ..U...........U.
- 0x0e, 0x00, 0x00, 0x02, 0x02, 0x00, 0x02, 0x80, 0x00, 0x00, 0xaa, 0x80, 0x0e, 0x00, 0x00, 0x02, // ................
- 0x02, 0x00, 0x04, 0x80, 0x00, 0x00, 0xff, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, // ................
- 0x02, 0x00, 0xe4, 0x80, 0x00, 0x00, 0x00, 0x81, 0x01, 0x00, 0x00, 0x80, 0x0f, 0x00, 0x00, 0x02, // ................
- 0x01, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x0f, 0x00, 0x00, 0x02, 0x01, 0x00, 0x02, 0x80, // ................
- 0x00, 0x00, 0x55, 0x80, 0x0f, 0x00, 0x00, 0x02, 0x01, 0x00, 0x04, 0x80, 0x00, 0x00, 0xaa, 0x80, // ..U.............
- 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xaa, 0xa0, // ................
- 0x0e, 0x00, 0x00, 0x02, 0x00, 0x08, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x0e, 0x00, 0x00, 0x02, // ................
- 0x00, 0x08, 0x02, 0x80, 0x00, 0x00, 0x55, 0x80, 0x0e, 0x00, 0x00, 0x02, 0x00, 0x08, 0x04, 0x80, // ......U.........
- 0x00, 0x00, 0xaa, 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x08, 0x80, 0x00, 0x00, 0xff, 0xa0, // ................
- 0xff, 0xff, 0x00, 0x00, 0x00, // .....
+ 0x46, 0x53, 0x48, 0x05, 0x03, 0x2c, 0xf5, 0x3f, 0x00, 0x00, 0x98, 0x01, 0x00, 0x00, 0x00, 0x03, // FSH..,.?........
+ 0xff, 0xff, 0xfe, 0xff, 0x14, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x23, 0x00, // ......CTAB....#.
+ 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x91, // ................
+ 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, // ......ps_3_0.Mic
+ 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, // rosoft (R) HLSL
+ 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, // Shader Compiler
+ 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0xa0, 0x00, 0x00, // 10.1..Q.........
+ 0xf0, 0x41, 0xcd, 0xcc, 0x0c, 0x40, 0x2f, 0xba, 0xe8, 0x3e, 0x00, 0x00, 0x80, 0x3f, 0x1f, 0x00, // .A...@/..>...?..
+ 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x07, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, // ................
+ 0x01, 0x80, 0x01, 0x00, 0x07, 0x90, 0x08, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x01, 0x00, // ................
+ 0xe4, 0x90, 0x01, 0x00, 0xe4, 0x90, 0x07, 0x00, 0x00, 0x02, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, // ................
+ 0x00, 0x80, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, // ................
+ 0xaa, 0x90, 0x20, 0x00, 0x00, 0x03, 0x01, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x81, 0x00, 0x00, // .. .............
+ 0x00, 0xa0, 0x0f, 0x00, 0x00, 0x02, 0x02, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x90, 0x0f, 0x00, // ................
+ 0x00, 0x02, 0x02, 0x00, 0x02, 0x80, 0x00, 0x00, 0x55, 0x90, 0x0f, 0x00, 0x00, 0x02, 0x02, 0x00, // ........U.......
+ 0x04, 0x80, 0x00, 0x00, 0xaa, 0x90, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0e, 0x80, 0x02, 0x00, // ................
+ 0x90, 0x80, 0x00, 0x00, 0x55, 0xa0, 0x0e, 0x00, 0x00, 0x02, 0x02, 0x00, 0x01, 0x80, 0x00, 0x00, // ....U...........
+ 0x55, 0x80, 0x0e, 0x00, 0x00, 0x02, 0x02, 0x00, 0x02, 0x80, 0x00, 0x00, 0xaa, 0x80, 0x0e, 0x00, // U...............
+ 0x00, 0x02, 0x02, 0x00, 0x04, 0x80, 0x00, 0x00, 0xff, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, // ................
+ 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80, 0x00, 0x00, 0x00, 0x81, 0x01, 0x00, 0x00, 0x80, 0x0f, 0x00, // ................
+ 0x00, 0x02, 0x01, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x0f, 0x00, 0x00, 0x02, 0x01, 0x00, // ................
+ 0x02, 0x80, 0x00, 0x00, 0x55, 0x80, 0x0f, 0x00, 0x00, 0x02, 0x01, 0x00, 0x04, 0x80, 0x00, 0x00, // ....U...........
+ 0xaa, 0x80, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x00, 0x00, // ................
+ 0xaa, 0xa0, 0x0e, 0x00, 0x00, 0x02, 0x00, 0x08, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x0e, 0x00, // ................
+ 0x00, 0x02, 0x00, 0x08, 0x02, 0x80, 0x00, 0x00, 0x55, 0x80, 0x0e, 0x00, 0x00, 0x02, 0x00, 0x08, // ........U.......
+ 0x04, 0x80, 0x00, 0x00, 0xaa, 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x08, 0x80, 0x00, 0x00, // ................
+ 0xff, 0xa0, 0xff, 0xff, 0x00, 0x00, 0x00, // .......
};
-static const uint8_t fs_metaballs_dx11[660] =
+static const uint8_t fs_metaballs_dx11[662] =
{
- 0x46, 0x53, 0x48, 0x04, 0x03, 0x2c, 0xf5, 0x3f, 0x00, 0x00, 0x84, 0x02, 0x44, 0x58, 0x42, 0x43, // FSH..,.?....DXBC
- 0x71, 0x00, 0x85, 0x0b, 0x80, 0xfd, 0x1e, 0xdf, 0x09, 0x21, 0xdf, 0xe6, 0x3a, 0xef, 0x53, 0xf8, // q........!..:.S.
- 0x01, 0x00, 0x00, 0x00, 0x84, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, // ............,...
- 0xa0, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x6c, 0x00, 0x00, 0x00, // ........ISGNl...
- 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........P.......
- 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, // ................
- 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ................
- 0x01, 0x00, 0x00, 0x00, 0x0f, 0x07, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ........b.......
- 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, // ................
- 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, // SV_POSITION.COLO
- 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0x4f, 0x53, 0x47, 0x4e, // R.TEXCOORD..OSGN
- 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ,........... ...
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, // ....SV_TARGET...
- 0x53, 0x48, 0x44, 0x52, 0xa8, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x6a, 0x00, 0x00, 0x00, // SHDR....@...j...
- 0x62, 0x10, 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, // b...r.......b...
- 0x72, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, // r.......e.... ..
- 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x02, 0x00, 0x00, 0x00, 0x2f, 0x00, 0x00, 0x05, // ....h......./...
- 0x72, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x12, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // r.......F.......
- 0x38, 0x00, 0x00, 0x0a, 0x72, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, // 8...r.......F...
- 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0xcd, 0xcc, 0x0c, 0x40, 0xcd, 0xcc, 0x0c, 0x40, // .....@.....@...@
- 0xcd, 0xcc, 0x0c, 0x40, 0x00, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x05, 0x72, 0x00, 0x10, 0x00, // ...@........r...
- 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x07, // ....F...........
- 0x82, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x12, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, // ........F.......
- 0x46, 0x12, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x05, 0x82, 0x00, 0x10, 0x00, // F.......D.......
- 0x00, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, // ....:.......8...
- 0x82, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ........:.......
- 0x2a, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2f, 0x00, 0x00, 0x06, 0x12, 0x00, 0x10, 0x00, // *......./.......
- 0x01, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....:...A.......
- 0x38, 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, // 8...............
- 0x01, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x41, 0x19, 0x00, 0x00, 0x05, // .....@.....A....
- 0x12, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
- 0x32, 0x00, 0x00, 0x0a, 0x72, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, // 2...r.......F...
- 0x00, 0x00, 0x00, 0x00, 0xf6, 0x0f, 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........A.......
- 0x06, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2f, 0x00, 0x00, 0x05, 0x72, 0x00, 0x10, 0x00, // ......../...r...
- 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x0a, // ....F.......8...
- 0x72, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // r.......F.......
- 0x02, 0x40, 0x00, 0x00, 0x2f, 0xba, 0xe8, 0x3e, 0x2f, 0xba, 0xe8, 0x3e, 0x2f, 0xba, 0xe8, 0x3e, // .@../..>/..>/..>
- 0x00, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x05, 0x72, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ........r ......
- 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x82, 0x20, 0x10, 0x00, // F.......6.... ..
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x3e, 0x00, 0x00, 0x01, // .....@.....?>...
- 0x00, 0x00, 0x00, 0x00, // ....
+ 0x46, 0x53, 0x48, 0x05, 0x03, 0x2c, 0xf5, 0x3f, 0x00, 0x00, 0x84, 0x02, 0x00, 0x00, 0x44, 0x58, // FSH..,.?......DX
+ 0x42, 0x43, 0x71, 0x00, 0x85, 0x0b, 0x80, 0xfd, 0x1e, 0xdf, 0x09, 0x21, 0xdf, 0xe6, 0x3a, 0xef, // BCq........!..:.
+ 0x53, 0xf8, 0x01, 0x00, 0x00, 0x00, 0x84, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, // S.............,.
+ 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x6c, 0x00, // ..........ISGNl.
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, // ..........P.....
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, // ................
+ 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, // ................
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x07, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x01, 0x00, // ..........b.....
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x07, // ................
+ 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, // ..SV_POSITION.CO
+ 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0x4f, 0x53, // LOR.TEXCOORD..OS
+ 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, // GN,........... .
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, // ......SV_TARGET.
+ 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0xa8, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x6a, 0x00, // ..SHDR....@...j.
+ 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x62, 0x10, // ..b...r.......b.
+ 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, // ..r.......e....
+ 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x02, 0x00, 0x00, 0x00, 0x2f, 0x00, // ......h......./.
+ 0x00, 0x05, 0x72, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x12, 0x10, 0x00, 0x01, 0x00, // ..r.......F.....
+ 0x00, 0x00, 0x38, 0x00, 0x00, 0x0a, 0x72, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, // ..8...r.......F.
+ 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0xcd, 0xcc, 0x0c, 0x40, 0xcd, 0xcc, // .......@.....@..
+ 0x0c, 0x40, 0xcd, 0xcc, 0x0c, 0x40, 0x00, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x05, 0x72, 0x00, // .@...@........r.
+ 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, // ......F.........
+ 0x00, 0x07, 0x82, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x12, 0x10, 0x00, 0x02, 0x00, // ..........F.....
+ 0x00, 0x00, 0x46, 0x12, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x05, 0x82, 0x00, // ..F.......D.....
+ 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, // ......:.......8.
+ 0x00, 0x07, 0x82, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x10, 0x00, 0x00, 0x00, // ..........:.....
+ 0x00, 0x00, 0x2a, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2f, 0x00, 0x00, 0x06, 0x12, 0x00, // ..*......./.....
+ 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, // ......:...A.....
+ 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0a, 0x00, // ..8.............
+ 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x41, 0x19, 0x00, // .......@.....A..
+ 0x00, 0x05, 0x12, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x01, 0x00, // ................
+ 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x72, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, // ..2...r.......F.
+ 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf6, 0x0f, 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, // ..........A.....
+ 0x00, 0x00, 0x06, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2f, 0x00, 0x00, 0x05, 0x72, 0x00, // ........../...r.
+ 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, // ......F.......8.
+ 0x00, 0x0a, 0x72, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, // ..r.......F.....
+ 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x2f, 0xba, 0xe8, 0x3e, 0x2f, 0xba, 0xe8, 0x3e, 0x2f, 0xba, // ...@../..>/..>/.
+ 0xe8, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x05, 0x72, 0x20, 0x10, 0x00, 0x00, 0x00, // .>........r ....
+ 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x82, 0x20, // ..F.......6....
+ 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x3e, 0x00, // .......@.....?>.
+ 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, // ......
};
static const uint8_t fs_metaballs_mtl[712] =
{
- 0x46, 0x53, 0x48, 0x04, 0x03, 0x2c, 0xf5, 0x3f, 0x00, 0x00, 0xb9, 0x02, 0x00, 0x00, 0x75, 0x73, // FSH..,.?......us
+ 0x46, 0x53, 0x48, 0x05, 0x03, 0x2c, 0xf5, 0x3f, 0x00, 0x00, 0xb9, 0x02, 0x00, 0x00, 0x75, 0x73, // FSH..,.?......us
0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, // ing namespace me
0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // tal;.struct xlat
0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, // MtlShaderInput {
diff --git a/3rdparty/bgfx/examples/02-metaballs/metaballs.cpp b/3rdparty/bgfx/examples/02-metaballs/metaballs.cpp
index 60728cc672a..c14c3df0fda 100644
--- a/3rdparty/bgfx/examples/02-metaballs/metaballs.cpp
+++ b/3rdparty/bgfx/examples/02-metaballs/metaballs.cpp
@@ -5,6 +5,7 @@
#include "common.h"
#include "bgfx_utils.h"
+#include "imgui/imgui.h"
#include <bgfx/embedded_shader.h>
@@ -12,6 +13,9 @@
#include "vs_metaballs.bin.h"
#include "fs_metaballs.bin.h"
+namespace
+{
+
static const bgfx::EmbeddedShader s_embeddedShaders[] =
{
BGFX_EMBEDDED_SHADER(vs_metaballs),
@@ -371,7 +375,7 @@ float vertLerp(float* __restrict _result, float _iso, uint32_t _idx0, float _v0,
const float* __restrict edge0 = s_cube[_idx0];
const float* __restrict edge1 = s_cube[_idx1];
- if (bx::fabsolute(_iso-_v1) < 0.00001f)
+ if (bx::fabs(_iso-_v1) < 0.00001f)
{
_result[0] = edge1[0];
_result[1] = edge1[1];
@@ -379,8 +383,8 @@ float vertLerp(float* __restrict _result, float _iso, uint32_t _idx0, float _v0,
return 1.0f;
}
- if (bx::fabsolute(_iso-_v0) < 0.00001f
- || bx::fabsolute(_v0-_v1) < 0.00001f)
+ if (bx::fabs(_iso-_v0) < 0.00001f
+ || bx::fabs(_v0-_v1) < 0.00001f)
{
_result[0] = edge0[0];
_result[1] = edge0[1];
@@ -474,13 +478,19 @@ uint32_t triangulate(uint8_t* _result, uint32_t _stride, const float* __restrict
class ExampleMetaballs : public entry::AppI
{
- void init(int _argc, char** _argv) BX_OVERRIDE
+public:
+ ExampleMetaballs(const char* _name, const char* _description)
+ : entry::AppI(_name, _description)
+ {
+ }
+
+ void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
{
Args args(_argc, _argv);
- m_width = 1280;
- m_height = 720;
- m_debug = BGFX_DEBUG_TEXT;
+ m_width = _width;
+ m_height = _height;
+ m_debug = BGFX_DEBUG_NONE;
m_reset = BGFX_RESET_VSYNC;
bgfx::init(args.m_type, args.m_pciId);
@@ -510,14 +520,18 @@ class ExampleMetaballs : public entry::AppI
m_grid = new Grid[DIMS*DIMS*DIMS];
m_timeOffset = bx::getHPCounter();
+
+ imguiCreate();
}
- int shutdown() BX_OVERRIDE
+ int shutdown() override
{
+ imguiDestroy();
+
delete [] m_grid;
// Cleanup.
- bgfx::destroyProgram(m_program);
+ bgfx::destroy(m_program);
// Shutdown bgfx.
bgfx::shutdown();
@@ -525,14 +539,28 @@ class ExampleMetaballs : public entry::AppI
return 0;
}
- bool update() BX_OVERRIDE
+ bool update() override
{
const uint32_t ypitch = DIMS;
const uint32_t zpitch = DIMS*DIMS;
const float invdim = 1.0f/float(DIMS-1);
- if (!entry::processEvents(m_width, m_height, m_debug, m_reset) )
+ if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
{
+ imguiBeginFrame(m_mouseState.m_mx
+ , m_mouseState.m_my
+ , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
+ , m_mouseState.m_mz
+ , uint16_t(m_width)
+ , uint16_t(m_height)
+ );
+
+ showExampleDialog(this);
+
+ imguiEndFrame();
+
// Set view 0 default viewport.
bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
@@ -548,11 +576,6 @@ class ExampleMetaballs : public entry::AppI
const double toMs = 1000.0/freq;
float time = (float)( (now - m_timeOffset)/double(bx::getHPFrequency() ) );
- // Use debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/02-metaball");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Rendering with transient buffers and embedding shaders.");
-
float at[3] = { 0.0f, 0.0f, 0.0f };
float eye[3] = { 0.0f, 0.0f, -50.0f };
@@ -726,7 +749,7 @@ class ExampleMetaballs : public entry::AppI
bgfx::setTransform(mtx);
// Set vertex and index buffer.
- bgfx::setVertexBuffer(&tvb, 0, numVertices);
+ bgfx::setVertexBuffer(0, &tvb, 0, numVertices);
// Set render states.
bgfx::setState(BGFX_STATE_DEFAULT);
@@ -751,6 +774,8 @@ class ExampleMetaballs : public entry::AppI
return false;
}
+ entry::MouseState m_mouseState;
+
uint32_t m_width;
uint32_t m_height;
uint32_t m_debug;
@@ -761,4 +786,6 @@ class ExampleMetaballs : public entry::AppI
int64_t m_timeOffset;
};
-ENTRY_IMPLEMENT_MAIN(ExampleMetaballs);
+} // namespace
+
+ENTRY_IMPLEMENT_MAIN(ExampleMetaballs, "02-metaball", "Rendering with transient buffers and embedding shaders.");
diff --git a/3rdparty/bgfx/examples/02-metaballs/vs_metaballs.bin.h b/3rdparty/bgfx/examples/02-metaballs/vs_metaballs.bin.h
index bc7a8999eb5..07b08f1bfe2 100644
--- a/3rdparty/bgfx/examples/02-metaballs/vs_metaballs.bin.h
+++ b/3rdparty/bgfx/examples/02-metaballs/vs_metaballs.bin.h
@@ -1,6 +1,6 @@
static const uint8_t vs_metaballs_glsl[537] =
{
- 0x56, 0x53, 0x48, 0x04, 0x03, 0x2c, 0xf5, 0x3f, 0x02, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH..,.?...u_mod
+ 0x56, 0x53, 0x48, 0x05, 0x03, 0x2c, 0xf5, 0x3f, 0x02, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH..,.?...u_mod
0x65, 0x6c, 0x04, 0x20, 0x00, 0x00, 0x20, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // el. .. ..u_model
0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0xe6, 0x01, // ViewProj........
0x00, 0x00, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, // ..attribute high
@@ -35,307 +35,304 @@ static const uint8_t vs_metaballs_glsl[537] =
0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, // v_color0 = a_col
0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // or0;.}...
};
-static const uint8_t vs_metaballs_spv[3413] =
+static const uint8_t vs_metaballs_spv[3371] =
{
- 0x56, 0x53, 0x48, 0x04, 0x03, 0x2c, 0xf5, 0x3f, 0x02, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH..,.?...u_mod
+ 0x56, 0x53, 0x48, 0x05, 0x03, 0x2c, 0xf5, 0x3f, 0x02, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH..,.?...u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj......
- 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x24, 0x0d, // .u_model......$.
- 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x37, 0x62, 0x00, 0x00, // ..#.........7b..
- 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, // ................
- 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, // ....GLSL.std.450
- 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
- 0x0f, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, // ............main
- 0x00, 0x00, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0x46, 0x14, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, // ........F.......
- 0xd8, 0x0c, 0x00, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, // ................
- 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x78, 0x04, 0x00, 0x00, // main........x...
- 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x78, 0x04, 0x00, 0x00, // Output......x...
- 0x00, 0x00, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, // ....gl_Position.
- 0x06, 0x00, 0x06, 0x00, 0x78, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, // ....x.......v_co
- 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x78, 0x04, 0x00, 0x00, // lor0........x...
- 0x02, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x00, 0x00, 0x00, 0x00, // ....v_normal....
- 0x05, 0x00, 0x07, 0x00, 0x9e, 0x15, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, // ........@main(vf
- 0x34, 0x3b, 0x76, 0x66, 0x33, 0x3b, 0x76, 0x66, 0x33, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // 4;vf3;vf3;......
- 0x4f, 0x2e, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, // O...a_color0....
- 0x05, 0x00, 0x05, 0x00, 0x3a, 0x19, 0x00, 0x00, 0x61, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, // ....:...a_normal
- 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xb9, 0x4d, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, // .........M..a_po
- 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x0f, 0x12, 0x00, 0x00, // sition..........
- 0x5f, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x5f, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // _varying_.......
- 0x5e, 0x05, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, // ^...$Global.....
- 0x5e, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, // ^.......u_viewRe
- 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ct......^.......
- 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, // u_viewTexel.....
- 0x5e, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, // ^.......u_view..
- 0x06, 0x00, 0x06, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, // ....^.......u_in
- 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, // vView.......^...
- 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // ....u_proj......
- 0x5e, 0x05, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, // ^.......u_invPro
- 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // j.......^.......
- 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, // u_viewProj......
- 0x5e, 0x05, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, // ^.......u_invVie
- 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, // wProj.......^...
- 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, // ....u_model.....
- 0x5e, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, // ^.......u_modelV
- 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, // iew.....^.......
- 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, // u_modelViewProj.
- 0x06, 0x00, 0x06, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, // ....^.......u_al
- 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, 0x05, 0x00, 0x03, 0x00, 0x42, 0x13, 0x00, 0x00, // phaRef4.....B...
- 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xb8, 0x41, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, // .........A..a_co
- 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x89, 0x14, 0x00, 0x00, // lor0............
- 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // a_color0........
- 0xd9, 0x3f, 0x00, 0x00, 0x61, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x00, 0x00, 0x00, 0x00, // .?..a_normal....
- 0x05, 0x00, 0x05, 0x00, 0x46, 0x14, 0x00, 0x00, 0x61, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, // ....F...a_normal
- 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x40, 0x2c, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, // ........@,..a_po
- 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xa6, 0x14, 0x00, 0x00, // sition..........
- 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // a_position......
- 0x08, 0x10, 0x00, 0x00, 0x66, 0x6c, 0x61, 0x74, 0x74, 0x65, 0x6e, 0x54, 0x65, 0x6d, 0x70, 0x00, // ....flattenTemp.
- 0x05, 0x00, 0x04, 0x00, 0x85, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, // .....U..param...
- 0x05, 0x00, 0x04, 0x00, 0x95, 0x38, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, // .....8..param...
- 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, // ........param...
- 0x05, 0x00, 0x0a, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, // ........@entryPo
- 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, // intOutput_gl_Pos
- 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x29, 0x04, 0x00, 0x00, // ition.......)...
- 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x29, 0x04, 0x00, 0x00, // Output......)...
- 0x00, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, // ....v_color0....
- 0x06, 0x00, 0x06, 0x00, 0x29, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x6e, 0x6f, // ....).......v_no
- 0x72, 0x6d, 0x61, 0x6c, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0xcd, 0x0f, 0x00, 0x00, // rmal............
- 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, // @entryPointOutpu
- 0x74, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xab, 0x03, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // t...G...........
- 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // @...H...^.......
- 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, // #.......H...^...
- 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ....#.......H...
- 0x5e, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ^...........H...
- 0x5e, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ^.......#... ...
- 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...^...........
- 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ....H...^.......
- 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ....H...^.......
- 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, // #...`...H...^...
- 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
- 0x5e, 0x05, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ^...........H...
- 0x5e, 0x05, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, // ^.......#.......
- 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...^...........
- 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, // ....H...^.......
- 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, // ....H...^.......
- 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, // #.......H...^...
- 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
- 0x5e, 0x05, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ^...........H...
- 0x5e, 0x05, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, // ^.......#... ...
- 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...^...........
- 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ....H...^.......
- 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ....H...^.......
- 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, // #...`...H...^...
- 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
- 0x5e, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ^...........H...
- 0x5e, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, // ^.......#.......
- 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...^...........
- 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, // ....H...^.......
- 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, // ....H...^.......
- 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, // #.......H...^...
- 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
- 0x5e, 0x05, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ^...........H...
- 0x5e, 0x05, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, // ^.......#.......
- 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...^...........
- 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, // ....H...^.......
- 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x5e, 0x05, 0x00, 0x00, // #... ...G...^...
- 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x42, 0x13, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, // ....G...B..."...
- 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x89, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, // ....G...........
- 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x46, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, // ....G...F.......
- 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, // ....G...........
- 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, // ....G...........
- 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, // ....G...........
- 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, // ............!...
- 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, // ................
- 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, // ...............
- 0x04, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // .... ...........
- 0x1d, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, // ................
- 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // .... ...........
- 0x18, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x05, 0x00, 0x78, 0x04, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ........x.......
- 0x1d, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, 0x44, 0x09, 0x00, 0x00, // ........!...D...
- 0x78, 0x04, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x95, 0x02, 0x00, 0x00, 0x95, 0x02, 0x00, 0x00, // x...............
- 0x20, 0x00, 0x04, 0x00, 0xf5, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x78, 0x04, 0x00, 0x00, // ...........x...
- 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ........ .......
- 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // +...............
- 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, // +..............?
- 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // +...............
- 0x2c, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x88, 0x05, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, // ,...............
- 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // ............+...
- 0x0c, 0x00, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x06, 0x00, // ............,...
- 0x18, 0x00, 0x00, 0x00, 0x72, 0x02, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, // ....r...........
- 0x8a, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, // ....+...........
- 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ........e.......
- 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ............ ...
- 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, // ....+.......j...
- 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0xab, 0x03, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // ...........e...
- 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // j.......^.......
- 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // ....e...e...e...
- 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0xab, 0x03, 0x00, 0x00, // e...e...e.......
- 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // e...e....... ...
- 0xdb, 0x07, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // ........^...;...
- 0xdb, 0x07, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // ....B.......+...
- 0x0c, 0x00, 0x00, 0x00, 0x29, 0x0a, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ....)....... ...
- 0xe2, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // ........e...+...
- 0x0c, 0x00, 0x00, 0x00, 0x23, 0x0a, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ....#....... ...
- 0x9b, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // ............;...
- 0x9b, 0x02, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ............ ...
- 0x96, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // ............;...
- 0x96, 0x02, 0x00, 0x00, 0x46, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // ....F.......;...
- 0x96, 0x02, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ............ ...
- 0x9c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // ............;...
- 0x9c, 0x02, 0x00, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x04, 0x00, // ................
- 0x29, 0x04, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // )........... ...
- 0xa6, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x29, 0x04, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // ........)...;...
- 0xa6, 0x06, 0x00, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ............ ...
- 0x97, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, // ............6...
- 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, // ................
- 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xf5, 0x06, 0x00, 0x00, // ....Sa..;.......
- 0x08, 0x10, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, // ........;.......
- 0x85, 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, // .U......;.......
- 0x95, 0x38, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, // .8......;.......
- 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // ........=.......
- 0xb8, 0x41, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, // .A......=.......
- 0xd9, 0x3f, 0x00, 0x00, 0x46, 0x14, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, // .?..F...=.......
- 0x40, 0x2c, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x85, 0x55, 0x00, 0x00, // @,......>....U..
- 0xb8, 0x41, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x95, 0x38, 0x00, 0x00, 0xd9, 0x3f, 0x00, 0x00, // .A..>....8...?..
- 0x3e, 0x00, 0x03, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x40, 0x2c, 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, // >.......@,..9...
- 0x78, 0x04, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0x9e, 0x15, 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, // x...I&.......U..
- 0x95, 0x38, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x08, 0x10, 0x00, 0x00, // .8......>.......
- 0x49, 0x26, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, // I&..A.......T4..
- 0x08, 0x10, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // ........=.......
- 0x1f, 0x1f, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd8, 0x0c, 0x00, 0x00, // ....T4..>.......
- 0x1f, 0x1f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x27, 0x41, 0x00, 0x00, // ....A.......'A..
- 0x08, 0x10, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // ........=.......
- 0xdf, 0x1c, 0x00, 0x00, 0x27, 0x41, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9c, 0x02, 0x00, 0x00, // ....'A..A.......
- 0x0d, 0x4e, 0x00, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // .N..........>...
- 0x0d, 0x4e, 0x00, 0x00, 0xdf, 0x1c, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x95, 0x02, 0x00, 0x00, // .N......A.......
- 0xc1, 0x4d, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // .M..........=...
- 0x18, 0x00, 0x00, 0x00, 0xe0, 0x1c, 0x00, 0x00, 0xc1, 0x4d, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // .........M..A...
- 0x97, 0x02, 0x00, 0x00, 0x01, 0x5c, 0x00, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, // ................
- 0x3e, 0x00, 0x03, 0x00, 0x01, 0x5c, 0x00, 0x00, 0xe0, 0x1c, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, // >...............
- 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x78, 0x04, 0x00, 0x00, 0x9e, 0x15, 0x00, 0x00, // 8...6...x.......
- 0x00, 0x00, 0x00, 0x00, 0x44, 0x09, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, // ....D...7.......
- 0x4f, 0x2e, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x95, 0x02, 0x00, 0x00, 0x3a, 0x19, 0x00, 0x00, // O...7.......:...
- 0x37, 0x00, 0x03, 0x00, 0x95, 0x02, 0x00, 0x00, 0xb9, 0x4d, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, // 7........M......
- 0x5f, 0x57, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xf5, 0x06, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, // _W..;...........
- 0x07, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x64, 0x2d, 0x00, 0x00, // ....A.......d-..
- 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x64, 0x2d, 0x00, 0x00, // ........>...d-..
- 0x88, 0x05, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x95, 0x02, 0x00, 0x00, 0x0b, 0x38, 0x00, 0x00, // ....A........8..
- 0x0f, 0x12, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x0b, 0x38, 0x00, 0x00, // ........>....8..
- 0x72, 0x02, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x35, 0x62, 0x00, 0x00, // r...=.......5b..
- 0xb9, 0x4d, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x3b, 0x3a, 0x00, 0x00, // .M..Q.......;:..
- 0x35, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, // 5b......Q.......
- 0x0b, 0x47, 0x00, 0x00, 0x35, 0x62, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, // .G..5b......Q...
- 0x0d, 0x00, 0x00, 0x00, 0x2b, 0x53, 0x00, 0x00, 0x35, 0x62, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ....+S..5b......
- 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x84, 0x32, 0x00, 0x00, 0x3b, 0x3a, 0x00, 0x00, // P........2..;:..
- 0x0b, 0x47, 0x00, 0x00, 0x2b, 0x53, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // .G..+S......A...
- 0xe2, 0x02, 0x00, 0x00, 0x29, 0x2c, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x29, 0x0a, 0x00, 0x00, // ....),..B...)...
- 0x3d, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0xf3, 0x3c, 0x00, 0x00, 0x29, 0x2c, 0x00, 0x00, // =...e....<..),..
- 0x90, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x9f, 0x3b, 0x00, 0x00, 0x84, 0x32, 0x00, 0x00, // .........;...2..
- 0xf3, 0x3c, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x5f, 0x38, 0x00, 0x00, // .<..A......._8..
- 0x0f, 0x12, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x5f, 0x38, 0x00, 0x00, // ........>..._8..
- 0x9f, 0x3b, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x36, 0x62, 0x00, 0x00, // .;..=.......6b..
- 0x3a, 0x19, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x3c, 0x3a, 0x00, 0x00, // :...Q.......<:..
- 0x36, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, // 6b......Q.......
- 0x0c, 0x47, 0x00, 0x00, 0x36, 0x62, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, // .G..6b......Q...
- 0x0d, 0x00, 0x00, 0x00, 0x2c, 0x53, 0x00, 0x00, 0x36, 0x62, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ....,S..6b......
- 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x85, 0x32, 0x00, 0x00, 0x3c, 0x3a, 0x00, 0x00, // P........2..<:..
- 0x0c, 0x47, 0x00, 0x00, 0x2c, 0x53, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, // .G..,S......A...
- 0xe2, 0x02, 0x00, 0x00, 0x2a, 0x2c, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x23, 0x0a, 0x00, 0x00, // ....*,..B...#...
- 0x0b, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0xfd, 0x3d, 0x00, 0x00, // ....=...e....=..
- 0x2a, 0x2c, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x62, 0x32, 0x00, 0x00, // *,..........b2..
- 0x85, 0x32, 0x00, 0x00, 0xfd, 0x3d, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, // .2...=..O.......
- 0x57, 0x35, 0x00, 0x00, 0x62, 0x32, 0x00, 0x00, 0x62, 0x32, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // W5..b2..b2......
- 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x95, 0x02, 0x00, 0x00, // ........A.......
- 0xd3, 0x48, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // .H..........>...
- 0xd3, 0x48, 0x00, 0x00, 0x57, 0x35, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // .H..W5..=.......
- 0x1d, 0x21, 0x00, 0x00, 0x4f, 0x2e, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, // .!..O...A.......
- 0x2d, 0x3c, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // -<..........>...
- 0x2d, 0x3c, 0x00, 0x00, 0x1d, 0x21, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x78, 0x04, 0x00, 0x00, // -<...!..=...x...
- 0x47, 0x3a, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x47, 0x3a, 0x00, 0x00, // G:..........G:..
- 0x38, 0x00, 0x01, 0x00, 0x00, // 8....
+ 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0xf8, 0x0c, // .u_model........
+ 0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x37, 0x62, // ....#.........7b
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, // ................
+ 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, // ......GLSL.std.4
+ 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, // 50..............
+ 0x00, 0x00, 0x0f, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, // ..............ma
+ 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0x46, 0x14, 0x00, 0x00, 0xa6, 0x14, // in........F.....
+ 0x00, 0x00, 0x95, 0x15, 0x00, 0x00, 0x76, 0x13, 0x00, 0x00, 0x33, 0x13, 0x00, 0x00, 0x03, 0x00, // ......v...3.....
+ 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, // ................
+ 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x78, 0x04, // ..main........x.
+ 0x00, 0x00, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x78, 0x04, // ..Output......x.
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, // ......gl_Positio
+ 0x6e, 0x00, 0x06, 0x00, 0x06, 0x00, 0x78, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x76, 0x5f, // n.....x.......v_
+ 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x78, 0x04, // color0........x.
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x00, 0x00, // ......v_normal..
+ 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0x9e, 0x15, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, // ..........@main(
+ 0x76, 0x66, 0x34, 0x3b, 0x76, 0x66, 0x33, 0x3b, 0x76, 0x66, 0x33, 0x3b, 0x00, 0x00, 0x05, 0x00, // vf4;vf3;vf3;....
+ 0x05, 0x00, 0x4f, 0x2e, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, // ..O...a_color0..
+ 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x3a, 0x19, 0x00, 0x00, 0x61, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, // ......:...a_norm
+ 0x61, 0x6c, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xb9, 0x4d, 0x00, 0x00, 0x61, 0x5f, // al.........M..a_
+ 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x0f, 0x12, // position........
+ 0x00, 0x00, 0x5f, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x5f, 0x00, 0x00, 0x00, 0x05, 0x00, // .._varying_.....
+ 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, // ..^...$Global...
+ 0x06, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // ..^.......u_view
+ 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x01, 0x00, // Rect......^.....
+ 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, // ..u_viewTexel...
+ 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // ..^.......u_view
+ 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, // ......^.......u_
+ 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x5e, 0x05, // invView.......^.
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, // ......u_proj....
+ 0x06, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, // ..^.......u_invP
+ 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x06, 0x00, // roj.......^.....
+ 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, // ..u_viewProj....
+ 0x07, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, // ..^.......u_invV
+ 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x5e, 0x05, // iewProj.......^.
+ 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, // ......u_model...
+ 0x06, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, // ..^.......u_mode
+ 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x0a, 0x00, // lView.....^.....
+ 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, // ..u_modelViewPro
+ 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, // j.....^.......u_
+ 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, 0x05, 0x00, 0x03, 0x00, 0x42, 0x13, // alphaRef4.....B.
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xb8, 0x41, 0x00, 0x00, 0x61, 0x5f, // ...........A..a_
+ 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x89, 0x14, // color0..........
+ 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // ..a_color0......
+ 0x05, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0x61, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x00, 0x00, // ...?..a_normal..
+ 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x46, 0x14, 0x00, 0x00, 0x61, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, // ......F...a_norm
+ 0x61, 0x6c, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x40, 0x2c, 0x00, 0x00, 0x61, 0x5f, // al........@,..a_
+ 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xa6, 0x14, // position........
+ 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, // ..a_position....
+ 0x05, 0x00, 0x08, 0x10, 0x00, 0x00, 0x66, 0x6c, 0x61, 0x74, 0x74, 0x65, 0x6e, 0x54, 0x65, 0x6d, // ......flattenTem
+ 0x70, 0x00, 0x05, 0x00, 0x04, 0x00, 0x85, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // p......U..param.
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x95, 0x38, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // .......8..param.
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // ..........param.
+ 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, 0x95, 0x15, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, // ..........@entry
+ 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x67, 0x6c, 0x5f, 0x50, // PointOutput.gl_P
+ 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, 0x09, 0x00, 0x76, 0x13, // osition.......v.
+ 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, // ..@entryPointOut
+ 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x05, 0x00, // put.v_color0....
+ 0x09, 0x00, 0x33, 0x13, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, // ..3...@entryPoin
+ 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, // tOutput.v_normal
+ 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xab, 0x03, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, // ..G...........@.
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...^.......#.
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x01, 0x00, // ......H...^.....
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x5e, 0x05, // ..#.......H...^.
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, // ..........H...^.
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, // ......#... ...H.
+ 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ..^.............
+ 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H...^.........
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...^.......#.
+ 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x03, 0x00, // ..`...H...^.....
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x5e, 0x05, // ..........H...^.
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, // ..........H...^.
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
+ 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ..^.............
+ 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H...^.........
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...^.......#.
+ 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x05, 0x00, // ......H...^.....
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x5e, 0x05, // ..........H...^.
+ 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, // ..........H...^.
+ 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, // ......#... ...H.
+ 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ..^.............
+ 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H...^.........
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...^.......#.
+ 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x07, 0x00, // ..`...H...^.....
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x5e, 0x05, // ..........H...^.
+ 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, // ..........H...^.
+ 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
+ 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ..^.............
+ 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H...^.........
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...^.......#.
+ 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x09, 0x00, // ......H...^.....
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x5e, 0x05, // ..........H...^.
+ 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, // ..........H...^.
+ 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
+ 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ..^.............
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...^.......#.
+ 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x02, 0x00, // .. ...G...^.....
+ 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x42, 0x13, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G...B...".....
+ 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x89, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G.............
+ 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x46, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, // ..G...F.........
+ 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x02, 0x00, // ..G.............
+ 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x95, 0x15, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G.............
+ 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x76, 0x13, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G...v.........
+ 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x33, 0x13, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, // ..G...3.........
+ 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, // ..........!.....
+ 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
+ 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, // ................
+ 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, // .. .............
+ 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, // ................
+ 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x18, 0x00, // .. .............
+ 0x00, 0x00, 0x1e, 0x00, 0x05, 0x00, 0x78, 0x04, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, // ......x.........
+ 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, 0x44, 0x09, 0x00, 0x00, 0x78, 0x04, // ......!...D...x.
+ 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x95, 0x02, 0x00, 0x00, 0x95, 0x02, 0x00, 0x00, 0x20, 0x00, // .............. .
+ 0x04, 0x00, 0xf5, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x78, 0x04, 0x00, 0x00, 0x15, 0x00, // ..........x.....
+ 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, // ...... .......+.
+ 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, // ..............+.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x2b, 0x00, // .............?+.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2c, 0x00, // ..............,.
+ 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x88, 0x05, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x0c, 0x0a, // ................
+ 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, // ..........+.....
+ 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x06, 0x00, 0x18, 0x00, // ..........,.....
+ 0x00, 0x00, 0x72, 0x02, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x8a, 0x00, // ..r.............
+ 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, // ..+.............
+ 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, // ......e.........
+ 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // .......... .....
+ 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, // ..+.......j... .
+ 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0xab, 0x03, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, // ..........e...j.
+ 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, // ......^.........
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..e...e...e...e.
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0xab, 0x03, 0x00, 0x00, 0x65, 0x00, // ..e...e.......e.
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xdb, 0x07, // ..e....... .....
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xdb, 0x07, // ......^...;.....
+ 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, // ..B.......+.....
+ 0x00, 0x00, 0x29, 0x0a, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xe2, 0x02, // ..)....... .....
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, // ......e...+.....
+ 0x00, 0x00, 0x23, 0x0a, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, // ..#....... .....
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, // ..........;.....
+ 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x96, 0x02, // .......... .....
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x96, 0x02, // ..........;.....
+ 0x00, 0x00, 0x46, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x96, 0x02, // ..F.......;.....
+ 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, // .......... .....
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, // ..........;.....
+ 0x00, 0x00, 0x95, 0x15, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, // ..........;.....
+ 0x00, 0x00, 0x76, 0x13, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x97, 0x02, // ..v....... .....
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x97, 0x02, // ..........;.....
+ 0x00, 0x00, 0x33, 0x13, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, // ..3.......6.....
+ 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, // ................
+ 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xf5, 0x06, 0x00, 0x00, 0x08, 0x10, // ..Sa..;.........
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x85, 0x55, // ......;........U
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x95, 0x38, // ......;........8
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x9a, 0x16, // ......;.........
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xb8, 0x41, // ......=........A
+ 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0xd9, 0x3f, // ......=........?
+ 0x00, 0x00, 0x46, 0x14, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x40, 0x2c, // ..F...=.......@,
+ 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x85, 0x55, 0x00, 0x00, 0xb8, 0x41, // ......>....U...A
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x95, 0x38, 0x00, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0x3e, 0x00, // ..>....8...?..>.
+ 0x03, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x40, 0x2c, 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, 0x78, 0x04, // ......@,..9...x.
+ 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0x9e, 0x15, 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x95, 0x38, // ..I&.......U...8
+ 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x08, 0x10, 0x00, 0x00, 0x49, 0x26, // ......>.......I&
+ 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x08, 0x10, // ..A.......T4....
+ 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1f, 0x1f, // ......=.........
+ 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x95, 0x15, 0x00, 0x00, 0x1f, 0x1f, // ..T4..>.........
+ 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, 0x08, 0x10, // ..A........@....
+ 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, 0x1f, // ......=....... .
+ 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x76, 0x13, 0x00, 0x00, 0x20, 0x1f, // ...@..>...v... .
+ 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x95, 0x02, 0x00, 0x00, 0xef, 0x40, 0x00, 0x00, 0x08, 0x10, // ..A........@....
+ 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x13, 0x2d, // ......=........-
+ 0x00, 0x00, 0xef, 0x40, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x33, 0x13, 0x00, 0x00, 0x13, 0x2d, // ...@..>...3....-
+ 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x78, 0x04, // ......8...6...x.
+ 0x00, 0x00, 0x9e, 0x15, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x44, 0x09, 0x00, 0x00, 0x37, 0x00, // ..........D...7.
+ 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x4f, 0x2e, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x95, 0x02, // ......O...7.....
+ 0x00, 0x00, 0x3a, 0x19, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x95, 0x02, 0x00, 0x00, 0xb9, 0x4d, // ..:...7........M
+ 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x5f, 0x57, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xf5, 0x06, // ......_W..;.....
+ 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, // ..........A.....
+ 0x00, 0x00, 0x64, 0x2d, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, // ..d-..........>.
+ 0x03, 0x00, 0x64, 0x2d, 0x00, 0x00, 0x88, 0x05, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x95, 0x02, // ..d-......A.....
+ 0x00, 0x00, 0x0b, 0x38, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x3e, 0x00, // ...8..........>.
+ 0x03, 0x00, 0x0b, 0x38, 0x00, 0x00, 0x72, 0x02, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, // ...8..r...=.....
+ 0x00, 0x00, 0x35, 0x62, 0x00, 0x00, 0xb9, 0x4d, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, // ..5b...M..Q.....
+ 0x00, 0x00, 0x3b, 0x3a, 0x00, 0x00, 0x35, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, // ..;:..5b......Q.
+ 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0b, 0x47, 0x00, 0x00, 0x35, 0x62, 0x00, 0x00, 0x01, 0x00, // .......G..5b....
+ 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x2b, 0x53, 0x00, 0x00, 0x35, 0x62, // ..Q.......+S..5b
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x84, 0x32, // ......P........2
+ 0x00, 0x00, 0x3b, 0x3a, 0x00, 0x00, 0x0b, 0x47, 0x00, 0x00, 0x2b, 0x53, 0x00, 0x00, 0x8a, 0x00, // ..;:...G..+S....
+ 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x29, 0x2c, 0x00, 0x00, 0x42, 0x13, // ..A.......),..B.
+ 0x00, 0x00, 0x29, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0xf3, 0x3c, // ..)...=...e....<
+ 0x00, 0x00, 0x29, 0x2c, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x9f, 0x3b, // ..),...........;
+ 0x00, 0x00, 0x84, 0x32, 0x00, 0x00, 0xf3, 0x3c, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, // ...2...<..A.....
+ 0x00, 0x00, 0x5f, 0x38, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3e, 0x00, // .._8..........>.
+ 0x03, 0x00, 0x5f, 0x38, 0x00, 0x00, 0x9f, 0x3b, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, // .._8...;..=.....
+ 0x00, 0x00, 0x36, 0x62, 0x00, 0x00, 0x3a, 0x19, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, // ..6b..:...Q.....
+ 0x00, 0x00, 0x3c, 0x3a, 0x00, 0x00, 0x36, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, // ..<:..6b......Q.
+ 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x47, 0x00, 0x00, 0x36, 0x62, 0x00, 0x00, 0x01, 0x00, // .......G..6b....
+ 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x2c, 0x53, 0x00, 0x00, 0x36, 0x62, // ..Q.......,S..6b
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x85, 0x32, // ......P........2
+ 0x00, 0x00, 0x3c, 0x3a, 0x00, 0x00, 0x0c, 0x47, 0x00, 0x00, 0x2c, 0x53, 0x00, 0x00, 0x0c, 0x0a, // ..<:...G..,S....
+ 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x2a, 0x2c, 0x00, 0x00, 0x42, 0x13, // ..A.......*,..B.
+ 0x00, 0x00, 0x23, 0x0a, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x65, 0x00, // ..#.......=...e.
+ 0x00, 0x00, 0xfd, 0x3d, 0x00, 0x00, 0x2a, 0x2c, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x1d, 0x00, // ...=..*,........
+ 0x00, 0x00, 0x62, 0x32, 0x00, 0x00, 0x85, 0x32, 0x00, 0x00, 0xfd, 0x3d, 0x00, 0x00, 0x4f, 0x00, // ..b2...2...=..O.
+ 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, 0x57, 0x35, 0x00, 0x00, 0x62, 0x32, 0x00, 0x00, 0x62, 0x32, // ......W5..b2..b2
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x41, 0x00, // ..............A.
+ 0x05, 0x00, 0x95, 0x02, 0x00, 0x00, 0xd3, 0x48, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x11, 0x0a, // .......H........
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd3, 0x48, 0x00, 0x00, 0x57, 0x35, 0x00, 0x00, 0x3d, 0x00, // ..>....H..W5..=.
+ 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x21, 0x00, 0x00, 0x4f, 0x2e, 0x00, 0x00, 0x41, 0x00, // .......!..O...A.
+ 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x2d, 0x3c, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, // ......-<........
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x2d, 0x3c, 0x00, 0x00, 0x1d, 0x21, 0x00, 0x00, 0x3d, 0x00, // ..>...-<...!..=.
+ 0x04, 0x00, 0x78, 0x04, 0x00, 0x00, 0x47, 0x3a, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0xfe, 0x00, // ..x...G:........
+ 0x02, 0x00, 0x47, 0x3a, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // ..G:..8....
};
-static const uint8_t vs_metaballs_dx9[449] =
+static const uint8_t vs_metaballs_dx9[451] =
{
- 0x56, 0x53, 0x48, 0x04, 0x03, 0x2c, 0xf5, 0x3f, 0x02, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH..,.?...u_mod
+ 0x56, 0x53, 0x48, 0x05, 0x03, 0x2c, 0xf5, 0x3f, 0x02, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH..,.?...u_mod
0x65, 0x6c, 0x04, 0x20, 0x04, 0x00, 0x03, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // el. .....u_model
0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, 0x90, 0x01, // ViewProj........
- 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x2c, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, // ......,.CTAB....
- 0x83, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, // ................
- 0x00, 0x91, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x02, 0x00, 0x04, 0x00, // ....|...D.......
- 0x03, 0x00, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, // ....L...........
- 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........l.......
- 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, // u_model.........
- 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, // .......u_modelV
- 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, // iewProj.........
- 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, // ........vs_3_0.M
- 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, // icrosoft (R) HLS
- 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, // L Shader Compile
- 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, // r 10.1..........
- 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x03, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, // ................
- 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x02, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, // ................
- 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, // ................
- 0x01, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x01, 0x80, 0x02, 0x00, 0x07, 0xe0, // ................
- 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x02, 0x00, 0x55, 0x90, // ..............U.
- 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x02, 0x00, 0x00, 0x90, // ................
- 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0xa0, // ................
- 0x02, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0xe0, // ................
- 0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80, // ................
- 0x05, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x55, 0x90, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, // ......U.........
- 0x04, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, // ................
- 0x02, 0x00, 0x07, 0xe0, 0x06, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, // ................
- 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, // ................
- 0x00, // .
+ 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x2c, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, // ........,.CTAB..
+ 0x00, 0x00, 0x83, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x02, 0x00, // ......|...D.....
+ 0x04, 0x00, 0x03, 0x00, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5c, 0x00, // ......L.........
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x00, 0x00, // ..........l.....
+ 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, // ..u_model.......
+ 0x04, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, // .. .......u_mode
+ 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, // lViewProj.......
+ 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, // ..........vs_3_0
+ 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, // .Microsoft (R) H
+ 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, // LSL Shader Compi
+ 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, // ler 10.1........
+ 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x03, 0x00, 0x00, 0x80, 0x01, 0x00, // ................
+ 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x02, 0x00, 0x0f, 0x90, 0x1f, 0x00, // ................
+ 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, // ................
+ 0x00, 0x80, 0x01, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x01, 0x80, 0x02, 0x00, // ................
+ 0x07, 0xe0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x02, 0x00, // ................
+ 0x55, 0x90, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x02, 0x00, // U...............
+ 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x02, 0x00, // ................
+ 0xe4, 0xa0, 0x02, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, // ................
+ 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, // ................
+ 0x07, 0x80, 0x05, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x55, 0x90, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, // ........U.......
+ 0x07, 0x80, 0x04, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, // ................
+ 0x00, 0x04, 0x02, 0x00, 0x07, 0xe0, 0x06, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0xaa, 0x90, 0x00, 0x00, // ................
+ 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x90, 0xff, 0xff, // ................
+ 0x00, 0x00, 0x00, // ...
};
-static const uint8_t vs_metaballs_dx11[726] =
+static const uint8_t vs_metaballs_dx11[728] =
{
- 0x56, 0x53, 0x48, 0x04, 0x03, 0x2c, 0xf5, 0x3f, 0x02, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH..,.?...u_mod
+ 0x56, 0x53, 0x48, 0x05, 0x03, 0x2c, 0xf5, 0x3f, 0x02, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH..,.?...u_mod
0x65, 0x6c, 0x04, 0x20, 0x00, 0x00, 0x80, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // el. .....u_model
0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, 0x00, 0x08, 0x04, 0x00, 0x9c, 0x02, // ViewProj........
- 0x44, 0x58, 0x42, 0x43, 0xc6, 0x4d, 0x04, 0x38, 0x93, 0x20, 0x89, 0x1c, 0xbe, 0x68, 0xbc, 0xd4, // DXBC.M.8. ...h..
- 0xee, 0x2f, 0x8a, 0xe9, 0x01, 0x00, 0x00, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ./..............
- 0x2c, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, 0x10, 0x01, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, // ,...........ISGN
- 0x68, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, // h...........P...
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x0f, 0x0f, 0x00, 0x00, 0x56, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....V...........
- 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, 0x5d, 0x00, 0x00, 0x00, // ............]...
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ................
- 0x07, 0x07, 0x00, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x4e, 0x4f, 0x52, 0x4d, 0x41, 0x4c, // ....COLOR.NORMAL
- 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0xab, 0xab, 0x4f, 0x53, 0x47, 0x4e, // .POSITION...OSGN
- 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, // l...........P...
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, // ............b...
- 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ................
- 0x07, 0x08, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, // ....SV_POSITION.
- 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, // COLOR.TEXCOORD..
- 0x53, 0x48, 0x44, 0x52, 0x84, 0x01, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x61, 0x00, 0x00, 0x00, // SHDR....@...a...
- 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, // Y...F. .........
- 0x5f, 0x00, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, // _..........._...
- 0x72, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, // r......._...r...
- 0x02, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ....g.... ......
- 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ....e.... ......
- 0x65, 0x00, 0x00, 0x03, 0x72, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, // e...r ......h...
- 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ....8...........
- 0x56, 0x15, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // V.......F. .....
- 0x81, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ....2...........
- 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x06, 0x10, 0x10, 0x00, // F. .............
- 0x02, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, // ....F.......2...
- 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // ........F. .....
- 0x82, 0x00, 0x00, 0x00, 0xa6, 0x1a, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, // ............F...
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ......... ......
- 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // F.......F. .....
- 0x83, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ....6.... ......
- 0x46, 0x1e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0x72, 0x00, 0x10, 0x00, // F.......8...r...
- 0x00, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, // ....V.......F. .
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x72, 0x00, 0x10, 0x00, // ........2...r...
- 0x00, 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....F. .........
- 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ........F.......
- 0x32, 0x00, 0x00, 0x0a, 0x72, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, // 2...r ......F. .
- 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xa6, 0x1a, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
- 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x03, 0x05, 0x00, // F.......>.......
- 0x02, 0x00, 0x01, 0x00, 0x40, 0x08, // ....@.
+ 0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0xc6, 0x4d, 0x04, 0x38, 0x93, 0x20, 0x89, 0x1c, 0xbe, 0x68, // ..DXBC.M.8. ...h
+ 0xbc, 0xd4, 0xee, 0x2f, 0x8a, 0xe9, 0x01, 0x00, 0x00, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x03, 0x00, // .../............
+ 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, 0x10, 0x01, 0x00, 0x00, 0x49, 0x53, // ..,...........IS
+ 0x47, 0x4e, 0x68, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, // GNh...........P.
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x56, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......V.........
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, 0x5d, 0x00, // ..............].
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, // ................
+ 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x4e, 0x4f, 0x52, 0x4d, // ......COLOR.NORM
+ 0x41, 0x4c, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0xab, 0xab, 0x4f, 0x53, // AL.POSITION...OS
+ 0x47, 0x4e, 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, // GNl...........P.
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x62, 0x00, // ..............b.
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, // ................
+ 0x00, 0x00, 0x07, 0x08, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, // ......SV_POSITIO
+ 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, // N.COLOR.TEXCOORD
+ 0x00, 0xab, 0x53, 0x48, 0x44, 0x52, 0x84, 0x01, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x61, 0x00, // ..SHDR....@...a.
+ 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x84, 0x00, // ..Y...F. .......
+ 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, // .._..........._.
+ 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x72, 0x10, // ..r......._...r.
+ 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, // ......g.... ....
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, // ......e.... ....
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0x72, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x68, 0x00, // ..e...r ......h.
+ 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, // ......8.........
+ 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, // ..V.......F. ...
+ 0x00, 0x00, 0x81, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, // ......2.........
+ 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x06, 0x10, // ..F. ...........
+ 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, // ......F.......2.
+ 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, // ..........F. ...
+ 0x00, 0x00, 0x82, 0x00, 0x00, 0x00, 0xa6, 0x1a, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x0e, // ..............F.
+ 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, // ........... ....
+ 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, // ..F.......F. ...
+ 0x00, 0x00, 0x83, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, // ......6.... ....
+ 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0x72, 0x00, // ..F.......8...r.
+ 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x82, // ......V.......F.
+ 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x72, 0x00, // .........2...r.
+ 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......F. .......
+ 0x00, 0x00, 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, // ..........F.....
+ 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x72, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x82, // ..2...r ......F.
+ 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xa6, 0x1a, 0x10, 0x00, 0x01, 0x00, // ...............
+ 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x03, // ..F.......>.....
+ 0x05, 0x00, 0x02, 0x00, 0x01, 0x00, 0x40, 0x08, // ......@.
};
static const uint8_t vs_metaballs_mtl[899] =
{
- 0x56, 0x53, 0x48, 0x04, 0x03, 0x2c, 0xf5, 0x3f, 0x02, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH..,.?...u_mod
+ 0x56, 0x53, 0x48, 0x05, 0x03, 0x2c, 0xf5, 0x3f, 0x02, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH..,.?...u_mod
0x65, 0x6c, 0x04, 0x20, 0x00, 0x00, 0x20, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // el. .. ..u_model
0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x50, 0x03, // ViewProj......P.
0x00, 0x00, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, // ..using namespac
diff --git a/3rdparty/bgfx/examples/03-raymarch/raymarch.cpp b/3rdparty/bgfx/examples/03-raymarch/raymarch.cpp
index 7cf65d45099..8826937423c 100644
--- a/3rdparty/bgfx/examples/03-raymarch/raymarch.cpp
+++ b/3rdparty/bgfx/examples/03-raymarch/raymarch.cpp
@@ -5,6 +5,10 @@
#include "common.h"
#include "bgfx_utils.h"
+#include "imgui/imgui.h"
+
+namespace
+{
struct PosColorTexCoord0Vertex
{
@@ -30,13 +34,6 @@ struct PosColorTexCoord0Vertex
bgfx::VertexDecl PosColorTexCoord0Vertex::ms_decl;
-static bool s_oglNdc = false;
-
-inline void mtxProj(float* _result, float _fovy, float _aspect, float _near, float _far)
-{
- bx::mtxProj(_result, _fovy, _aspect, _near, _far, s_oglNdc);
-}
-
void renderScreenSpaceQuad(uint8_t _view, bgfx::ProgramHandle _program, float _x, float _y, float _width, float _height)
{
bgfx::TransientVertexBuffer tvb;
@@ -97,20 +94,26 @@ void renderScreenSpaceQuad(uint8_t _view, bgfx::ProgramHandle _program, float _x
bgfx::setState(BGFX_STATE_DEFAULT);
bgfx::setIndexBuffer(&tib);
- bgfx::setVertexBuffer(&tvb);
+ bgfx::setVertexBuffer(0, &tvb);
bgfx::submit(_view, _program);
}
}
class ExampleRaymarch : public entry::AppI
{
- void init(int _argc, char** _argv) BX_OVERRIDE
+public:
+ ExampleRaymarch(const char* _name, const char* _description)
+ : entry::AppI(_name, _description)
+ {
+ }
+
+ void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
{
Args args(_argc, _argv);
- m_width = 1280;
- m_height = 720;
- m_debug = BGFX_DEBUG_TEXT;
+ m_width = _width;
+ m_height = _height;
+ m_debug = BGFX_DEBUG_NONE;
m_reset = BGFX_RESET_VSYNC;
bgfx::init(args.m_type, args.m_pciId);
@@ -127,9 +130,6 @@ class ExampleRaymarch : public entry::AppI
, 0
);
- const bgfx::Caps* caps = bgfx::getCaps();
- s_oglNdc = caps->homogeneousDepth;
-
// Create vertex stream declaration.
PosColorTexCoord0Vertex::init();
@@ -140,15 +140,19 @@ class ExampleRaymarch : public entry::AppI
m_program = loadProgram("vs_raymarching", "fs_raymarching");
m_timeOffset = bx::getHPCounter();
+
+ imguiCreate();
}
- int shutdown() BX_OVERRIDE
+ int shutdown() override
{
+ imguiDestroy();
+
// Cleanup.
- bgfx::destroyProgram(m_program);
+ bgfx::destroy(m_program);
- bgfx::destroyUniform(u_mtx);
- bgfx::destroyUniform(u_lightDirTime);
+ bgfx::destroy(u_mtx);
+ bgfx::destroy(u_lightDirTime);
// Shutdown bgfx.
bgfx::shutdown();
@@ -156,10 +160,23 @@ class ExampleRaymarch : public entry::AppI
return 0;
}
- bool update() BX_OVERRIDE
+ bool update() override
{
- if (!entry::processEvents(m_width, m_height, m_debug, m_reset) )
+ if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
{
+ imguiBeginFrame(m_mouseState.m_mx
+ , m_mouseState.m_my
+ , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
+ , m_mouseState.m_mz
+ , uint16_t(m_width)
+ , uint16_t(m_height)
+ );
+
+ showExampleDialog(this);
+
+ imguiEndFrame();
// Set view 0 default viewport.
bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
@@ -170,32 +187,21 @@ class ExampleRaymarch : public entry::AppI
// if no other draw calls are submitted to viewZ 0.
bgfx::touch(0);
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(bx::getHPFrequency() );
- const double toMs = 1000.0/freq;
-
- // Use debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/03-raymarch");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Updating shader uniforms.");
- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
-
float at[3] = { 0.0f, 0.0f, 0.0f };
float eye[3] = { 0.0f, 0.0f, -15.0f };
float view[16];
float proj[16];
bx::mtxLookAt(view, eye, at);
- mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f);
+
+ const bgfx::Caps* caps = bgfx::getCaps();
+ bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, caps->homogeneousDepth);
// Set view and projection matrix for view 1.
bgfx::setViewTransform(0, view, proj);
float ortho[16];
- bx::mtxOrtho(ortho, 0.0f, 1280.0f, 720.0f, 0.0f, 0.0f, 100.0f);
+ bx::mtxOrtho(ortho, 0.0f, 1280.0f, 720.0f, 0.0f, 0.0f, 100.0f, 0.0, caps->homogeneousDepth);
// Set view and projection matrix for view 0.
bgfx::setViewTransform(1, NULL, ortho);
@@ -240,6 +246,8 @@ class ExampleRaymarch : public entry::AppI
return false;
}
+ entry::MouseState m_mouseState;
+
uint32_t m_width;
uint32_t m_height;
uint32_t m_debug;
@@ -251,4 +259,6 @@ class ExampleRaymarch : public entry::AppI
bgfx::ProgramHandle m_program;
};
-ENTRY_IMPLEMENT_MAIN(ExampleRaymarch);
+} // namespace
+
+ENTRY_IMPLEMENT_MAIN(ExampleRaymarch, "03-raymarch", "Updating shader uniforms.");
diff --git a/3rdparty/bgfx/examples/04-mesh/mesh.cpp b/3rdparty/bgfx/examples/04-mesh/mesh.cpp
index e23438c677e..2b2e2f2cea7 100644
--- a/3rdparty/bgfx/examples/04-mesh/mesh.cpp
+++ b/3rdparty/bgfx/examples/04-mesh/mesh.cpp
@@ -5,16 +5,26 @@
#include "common.h"
#include "bgfx_utils.h"
+#include "imgui/imgui.h"
+
+namespace
+{
class ExampleMesh : public entry::AppI
{
- void init(int _argc, char** _argv) BX_OVERRIDE
+public:
+ ExampleMesh(const char* _name, const char* _description)
+ : entry::AppI(_name, _description)
+ {
+ }
+
+ void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
{
Args args(_argc, _argv);
- m_width = 1280;
- m_height = 720;
- m_debug = BGFX_DEBUG_TEXT;
+ m_width = _width;
+ m_height = _height;
+ m_debug = BGFX_DEBUG_NONE;
m_reset = BGFX_RESET_VSYNC;
bgfx::init(args.m_type, args.m_pciId);
@@ -39,16 +49,20 @@ class ExampleMesh : public entry::AppI
m_mesh = meshLoad("meshes/bunny.bin");
m_timeOffset = bx::getHPCounter();
+
+ imguiCreate();
}
- int shutdown() BX_OVERRIDE
+ int shutdown() override
{
+ imguiDestroy();
+
meshUnload(m_mesh);
// Cleanup.
- bgfx::destroyProgram(m_program);
+ bgfx::destroy(m_program);
- bgfx::destroyUniform(u_time);
+ bgfx::destroy(u_time);
// Shutdown bgfx.
bgfx::shutdown();
@@ -56,10 +70,24 @@ class ExampleMesh : public entry::AppI
return 0;
}
- bool update() BX_OVERRIDE
+ bool update() override
{
- if (!entry::processEvents(m_width, m_height, m_debug, m_reset) )
+ if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
{
+ imguiBeginFrame(m_mouseState.m_mx
+ , m_mouseState.m_my
+ , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
+ , m_mouseState.m_mz
+ , uint16_t(m_width)
+ , uint16_t(m_height)
+ );
+
+ showExampleDialog(this);
+
+ imguiEndFrame();
+
// Set view 0 default viewport.
bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
@@ -67,21 +95,9 @@ class ExampleMesh : public entry::AppI
// if no other draw calls are submitted to view 0.
bgfx::touch(0);
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(bx::getHPFrequency() );
- const double toMs = 1000.0/freq;
float time = (float)( (bx::getHPCounter()-m_timeOffset)/double(bx::getHPFrequency() ) );
bgfx::setUniform(u_time, &time);
- // Use debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/04-mesh");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Loading meshes.");
- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
-
float at[3] = { 0.0f, 1.0f, 0.0f };
float eye[3] = { 0.0f, 1.0f, -2.5f };
@@ -130,6 +146,8 @@ class ExampleMesh : public entry::AppI
return false;
}
+ entry::MouseState m_mouseState;
+
uint32_t m_width;
uint32_t m_height;
uint32_t m_debug;
@@ -141,4 +159,6 @@ class ExampleMesh : public entry::AppI
bgfx::UniformHandle u_time;
};
-ENTRY_IMPLEMENT_MAIN(ExampleMesh);
+} // namespace
+
+ENTRY_IMPLEMENT_MAIN(ExampleMesh, "04-mesh", "Loading meshes.");
diff --git a/3rdparty/bgfx/examples/05-instancing/instancing.cpp b/3rdparty/bgfx/examples/05-instancing/instancing.cpp
index 834969ea02e..c295a9813c5 100644
--- a/3rdparty/bgfx/examples/05-instancing/instancing.cpp
+++ b/3rdparty/bgfx/examples/05-instancing/instancing.cpp
@@ -5,6 +5,10 @@
#include "common.h"
#include "bgfx_utils.h"
+#include "imgui/imgui.h"
+
+namespace
+{
struct PosColorVertex
{
@@ -57,13 +61,19 @@ static const uint16_t s_cubeIndices[36] =
class ExampleInstancing : public entry::AppI
{
- void init(int _argc, char** _argv) BX_OVERRIDE
+public:
+ ExampleInstancing(const char* _name, const char* _description)
+ : entry::AppI(_name, _description)
+ {
+ }
+
+ void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
{
Args args(_argc, _argv);
- m_width = 1280;
- m_height = 720;
- m_debug = BGFX_DEBUG_TEXT;
+ m_width = _width;
+ m_height = _height;
+ m_debug = BGFX_DEBUG_NONE;
m_reset = BGFX_RESET_VSYNC;
bgfx::init(args.m_type, args.m_pciId);
@@ -98,14 +108,18 @@ class ExampleInstancing : public entry::AppI
m_program = loadProgram("vs_instancing", "fs_instancing");
m_timeOffset = bx::getHPCounter();
+
+ imguiCreate();
}
- int shutdown() BX_OVERRIDE
+ int shutdown() override
{
+ imguiDestroy();
+
// Cleanup.
- bgfx::destroyIndexBuffer(m_ibh);
- bgfx::destroyVertexBuffer(m_vbh);
- bgfx::destroyProgram(m_program);
+ bgfx::destroy(m_ibh);
+ bgfx::destroy(m_vbh);
+ bgfx::destroy(m_program);
// Shutdown bgfx.
bgfx::shutdown();
@@ -113,10 +127,24 @@ class ExampleInstancing : public entry::AppI
return 0;
}
- bool update() BX_OVERRIDE
+ bool update() override
{
- if (!entry::processEvents(m_width, m_height, m_debug, m_reset) )
+ if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
{
+ imguiBeginFrame(m_mouseState.m_mx
+ , m_mouseState.m_my
+ , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
+ , m_mouseState.m_mz
+ , uint16_t(m_width)
+ , uint16_t(m_height)
+ );
+
+ showExampleDialog(this);
+
+ imguiEndFrame();
+
// Set view 0 default viewport.
bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
@@ -124,19 +152,7 @@ class ExampleInstancing : public entry::AppI
// if no other draw calls are submitted to view 0.
bgfx::touch(0);
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(bx::getHPFrequency() );
- const double toMs = 1000.0/freq;
- float time = (float)( (now - m_timeOffset)/double(bx::getHPFrequency() ) );
-
- // Use debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/05-instancing");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Geometry instancing.");
- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
+ float time = (float)( (bx::getHPCounter() - m_timeOffset)/double(bx::getHPFrequency() ) );
// Get renderer capabilities info.
const bgfx::Caps* caps = bgfx::getCaps();
@@ -147,7 +163,7 @@ class ExampleInstancing : public entry::AppI
// When instancing is not supported by GPU, implement alternative
// code path that doesn't use instancing.
bool blink = uint32_t(time*3.0f)&1;
- bgfx::dbgTextPrintf(0, 5, blink ? 0x1f : 0x01, " Instancing is not supported by GPU. ");
+ bgfx::dbgTextPrintf(0, 0, blink ? 0x1f : 0x01, " Instancing is not supported by GPU. ");
}
else
{
@@ -181,16 +197,22 @@ class ExampleInstancing : public entry::AppI
bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
}
+ // 80 bytes stride = 64 bytes for 4x4 matrix + 16 bytes for RGBA color.
const uint16_t instanceStride = 80;
- const bgfx::InstanceDataBuffer* idb = bgfx::allocInstanceDataBuffer(121, instanceStride);
- if (NULL != idb)
+ // 11x11 cubes
+ const uint32_t numInstances = 121;
+
+ if (numInstances == bgfx::getAvailInstanceDataBuffer(numInstances, instanceStride) )
{
- uint8_t* data = idb->data;
+ bgfx::InstanceDataBuffer idb;
+ bgfx::allocInstanceDataBuffer(&idb, numInstances, instanceStride);
+
+ uint8_t* data = idb.data;
// Write instance data for 11x11 cubes.
- for (uint32_t yy = 0, numInstances = 0; yy < 11 && numInstances < idb->num; ++yy)
+ for (uint32_t yy = 0; yy < 11; ++yy)
{
- for (uint32_t xx = 0; xx < 11 && numInstances < idb->num; ++xx, ++numInstances)
+ for (uint32_t xx = 0; xx < 11; ++xx)
{
float* mtx = (float*)data;
bx::mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
@@ -209,11 +231,11 @@ class ExampleInstancing : public entry::AppI
}
// Set vertex and index buffer.
- bgfx::setVertexBuffer(m_vbh);
+ bgfx::setVertexBuffer(0, m_vbh);
bgfx::setIndexBuffer(m_ibh);
// Set instance data buffer.
- bgfx::setInstanceDataBuffer(idb);
+ bgfx::setInstanceDataBuffer(&idb);
// Set render states.
bgfx::setState(BGFX_STATE_DEFAULT);
@@ -226,12 +248,15 @@ class ExampleInstancing : public entry::AppI
// Advance to next frame. Rendering thread will be kicked to
// process submitted rendering primitives.
bgfx::frame();
+
return true;
}
return false;
}
+ entry::MouseState m_mouseState;
+
uint32_t m_width;
uint32_t m_height;
uint32_t m_debug;
@@ -243,4 +268,6 @@ class ExampleInstancing : public entry::AppI
int64_t m_timeOffset;
};
-ENTRY_IMPLEMENT_MAIN(ExampleInstancing);
+} // namespace
+
+ENTRY_IMPLEMENT_MAIN(ExampleInstancing, "05-instancing", "Geometry instancing.");
diff --git a/3rdparty/bgfx/examples/06-bump/bump.cpp b/3rdparty/bgfx/examples/06-bump/bump.cpp
index 101bf8fc96d..e60fb042fba 100644
--- a/3rdparty/bgfx/examples/06-bump/bump.cpp
+++ b/3rdparty/bgfx/examples/06-bump/bump.cpp
@@ -5,6 +5,10 @@
#include "common.h"
#include "bgfx_utils.h"
+#include "imgui/imgui.h"
+
+namespace
+{
struct PosNormalTangentTexcoordVertex
{
@@ -32,57 +36,32 @@ struct PosNormalTangentTexcoordVertex
bgfx::VertexDecl PosNormalTangentTexcoordVertex::ms_decl;
-uint32_t packUint32(uint8_t _x, uint8_t _y, uint8_t _z, uint8_t _w)
-{
- union
- {
- uint32_t ui32;
- uint8_t arr[4];
- } un;
-
- un.arr[0] = _x;
- un.arr[1] = _y;
- un.arr[2] = _z;
- un.arr[3] = _w;
-
- return un.ui32;
-}
-
-uint32_t packF4u(float _x, float _y = 0.0f, float _z = 0.0f, float _w = 0.0f)
-{
- const uint8_t xx = uint8_t(_x*127.0f + 128.0f);
- const uint8_t yy = uint8_t(_y*127.0f + 128.0f);
- const uint8_t zz = uint8_t(_z*127.0f + 128.0f);
- const uint8_t ww = uint8_t(_w*127.0f + 128.0f);
- return packUint32(xx, yy, zz, ww);
-}
-
static PosNormalTangentTexcoordVertex s_cubeVertices[24] =
{
- {-1.0f, 1.0f, 1.0f, packF4u( 0.0f, 0.0f, 1.0f), 0, 0, 0 },
- { 1.0f, 1.0f, 1.0f, packF4u( 0.0f, 0.0f, 1.0f), 0, 0x7fff, 0 },
- {-1.0f, -1.0f, 1.0f, packF4u( 0.0f, 0.0f, 1.0f), 0, 0, 0x7fff },
- { 1.0f, -1.0f, 1.0f, packF4u( 0.0f, 0.0f, 1.0f), 0, 0x7fff, 0x7fff },
- {-1.0f, 1.0f, -1.0f, packF4u( 0.0f, 0.0f, -1.0f), 0, 0, 0 },
- { 1.0f, 1.0f, -1.0f, packF4u( 0.0f, 0.0f, -1.0f), 0, 0x7fff, 0 },
- {-1.0f, -1.0f, -1.0f, packF4u( 0.0f, 0.0f, -1.0f), 0, 0, 0x7fff },
- { 1.0f, -1.0f, -1.0f, packF4u( 0.0f, 0.0f, -1.0f), 0, 0x7fff, 0x7fff },
- {-1.0f, 1.0f, 1.0f, packF4u( 0.0f, 1.0f, 0.0f), 0, 0, 0 },
- { 1.0f, 1.0f, 1.0f, packF4u( 0.0f, 1.0f, 0.0f), 0, 0x7fff, 0 },
- {-1.0f, 1.0f, -1.0f, packF4u( 0.0f, 1.0f, 0.0f), 0, 0, 0x7fff },
- { 1.0f, 1.0f, -1.0f, packF4u( 0.0f, 1.0f, 0.0f), 0, 0x7fff, 0x7fff },
- {-1.0f, -1.0f, 1.0f, packF4u( 0.0f, -1.0f, 0.0f), 0, 0, 0 },
- { 1.0f, -1.0f, 1.0f, packF4u( 0.0f, -1.0f, 0.0f), 0, 0x7fff, 0 },
- {-1.0f, -1.0f, -1.0f, packF4u( 0.0f, -1.0f, 0.0f), 0, 0, 0x7fff },
- { 1.0f, -1.0f, -1.0f, packF4u( 0.0f, -1.0f, 0.0f), 0, 0x7fff, 0x7fff },
- { 1.0f, -1.0f, 1.0f, packF4u( 1.0f, 0.0f, 0.0f), 0, 0, 0 },
- { 1.0f, 1.0f, 1.0f, packF4u( 1.0f, 0.0f, 0.0f), 0, 0x7fff, 0 },
- { 1.0f, -1.0f, -1.0f, packF4u( 1.0f, 0.0f, 0.0f), 0, 0, 0x7fff },
- { 1.0f, 1.0f, -1.0f, packF4u( 1.0f, 0.0f, 0.0f), 0, 0x7fff, 0x7fff },
- {-1.0f, -1.0f, 1.0f, packF4u(-1.0f, 0.0f, 0.0f), 0, 0, 0 },
- {-1.0f, 1.0f, 1.0f, packF4u(-1.0f, 0.0f, 0.0f), 0, 0x7fff, 0 },
- {-1.0f, -1.0f, -1.0f, packF4u(-1.0f, 0.0f, 0.0f), 0, 0, 0x7fff },
- {-1.0f, 1.0f, -1.0f, packF4u(-1.0f, 0.0f, 0.0f), 0, 0x7fff, 0x7fff },
+ {-1.0f, 1.0f, 1.0f, encodeNormalRgba8( 0.0f, 0.0f, 1.0f), 0, 0, 0 },
+ { 1.0f, 1.0f, 1.0f, encodeNormalRgba8( 0.0f, 0.0f, 1.0f), 0, 0x7fff, 0 },
+ {-1.0f, -1.0f, 1.0f, encodeNormalRgba8( 0.0f, 0.0f, 1.0f), 0, 0, 0x7fff },
+ { 1.0f, -1.0f, 1.0f, encodeNormalRgba8( 0.0f, 0.0f, 1.0f), 0, 0x7fff, 0x7fff },
+ {-1.0f, 1.0f, -1.0f, encodeNormalRgba8( 0.0f, 0.0f, -1.0f), 0, 0, 0 },
+ { 1.0f, 1.0f, -1.0f, encodeNormalRgba8( 0.0f, 0.0f, -1.0f), 0, 0x7fff, 0 },
+ {-1.0f, -1.0f, -1.0f, encodeNormalRgba8( 0.0f, 0.0f, -1.0f), 0, 0, 0x7fff },
+ { 1.0f, -1.0f, -1.0f, encodeNormalRgba8( 0.0f, 0.0f, -1.0f), 0, 0x7fff, 0x7fff },
+ {-1.0f, 1.0f, 1.0f, encodeNormalRgba8( 0.0f, 1.0f, 0.0f), 0, 0, 0 },
+ { 1.0f, 1.0f, 1.0f, encodeNormalRgba8( 0.0f, 1.0f, 0.0f), 0, 0x7fff, 0 },
+ {-1.0f, 1.0f, -1.0f, encodeNormalRgba8( 0.0f, 1.0f, 0.0f), 0, 0, 0x7fff },
+ { 1.0f, 1.0f, -1.0f, encodeNormalRgba8( 0.0f, 1.0f, 0.0f), 0, 0x7fff, 0x7fff },
+ {-1.0f, -1.0f, 1.0f, encodeNormalRgba8( 0.0f, -1.0f, 0.0f), 0, 0, 0 },
+ { 1.0f, -1.0f, 1.0f, encodeNormalRgba8( 0.0f, -1.0f, 0.0f), 0, 0x7fff, 0 },
+ {-1.0f, -1.0f, -1.0f, encodeNormalRgba8( 0.0f, -1.0f, 0.0f), 0, 0, 0x7fff },
+ { 1.0f, -1.0f, -1.0f, encodeNormalRgba8( 0.0f, -1.0f, 0.0f), 0, 0x7fff, 0x7fff },
+ { 1.0f, -1.0f, 1.0f, encodeNormalRgba8( 1.0f, 0.0f, 0.0f), 0, 0, 0 },
+ { 1.0f, 1.0f, 1.0f, encodeNormalRgba8( 1.0f, 0.0f, 0.0f), 0, 0x7fff, 0 },
+ { 1.0f, -1.0f, -1.0f, encodeNormalRgba8( 1.0f, 0.0f, 0.0f), 0, 0, 0x7fff },
+ { 1.0f, 1.0f, -1.0f, encodeNormalRgba8( 1.0f, 0.0f, 0.0f), 0, 0x7fff, 0x7fff },
+ {-1.0f, -1.0f, 1.0f, encodeNormalRgba8(-1.0f, 0.0f, 0.0f), 0, 0, 0 },
+ {-1.0f, 1.0f, 1.0f, encodeNormalRgba8(-1.0f, 0.0f, 0.0f), 0, 0x7fff, 0 },
+ {-1.0f, -1.0f, -1.0f, encodeNormalRgba8(-1.0f, 0.0f, 0.0f), 0, 0, 0x7fff },
+ {-1.0f, 1.0f, -1.0f, encodeNormalRgba8(-1.0f, 0.0f, 0.0f), 0, 0x7fff, 0x7fff },
};
static const uint16_t s_cubeIndices[36] =
@@ -105,13 +84,19 @@ static const uint16_t s_cubeIndices[36] =
class ExampleBump : public entry::AppI
{
- void init(int _argc, char** _argv) BX_OVERRIDE
+public:
+ ExampleBump(const char* _name, const char* _description)
+ : entry::AppI(_name, _description)
+ {
+ }
+
+ void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
{
Args args(_argc, _argv);
- m_width = 1280;
- m_height = 720;
- m_debug = BGFX_DEBUG_TEXT;
+ m_width = _width;
+ m_height = _height;
+ m_debug = BGFX_DEBUG_NONE;
m_reset = BGFX_RESET_VSYNC;
bgfx::init(args.m_type, args.m_pciId);
@@ -169,20 +154,24 @@ class ExampleBump : public entry::AppI
m_textureNormal = loadTexture("textures/fieldstone-n.dds");
m_timeOffset = bx::getHPCounter();
+
+ imguiCreate();
}
- virtual int shutdown() BX_OVERRIDE
+ virtual int shutdown() override
{
+ imguiDestroy();
+
// Cleanup.
- bgfx::destroyIndexBuffer(m_ibh);
- bgfx::destroyVertexBuffer(m_vbh);
- bgfx::destroyProgram(m_program);
- bgfx::destroyTexture(m_textureColor);
- bgfx::destroyTexture(m_textureNormal);
- bgfx::destroyUniform(s_texColor);
- bgfx::destroyUniform(s_texNormal);
- bgfx::destroyUniform(u_lightPosRadius);
- bgfx::destroyUniform(u_lightRgbInnerR);
+ bgfx::destroy(m_ibh);
+ bgfx::destroy(m_vbh);
+ bgfx::destroy(m_program);
+ bgfx::destroy(m_textureColor);
+ bgfx::destroy(m_textureNormal);
+ bgfx::destroy(s_texColor);
+ bgfx::destroy(s_texNormal);
+ bgfx::destroy(u_lightPosRadius);
+ bgfx::destroy(u_lightRgbInnerR);
// Shutdown bgfx.
bgfx::shutdown();
@@ -190,10 +179,24 @@ class ExampleBump : public entry::AppI
return 0;
}
- bool update() BX_OVERRIDE
+ bool update() override
{
- if (!entry::processEvents(m_width, m_height, m_debug, m_reset) )
+ if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
{
+ imguiBeginFrame(m_mouseState.m_mx
+ , m_mouseState.m_my
+ , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
+ , m_mouseState.m_mz
+ , uint16_t(m_width)
+ , uint16_t(m_height)
+ );
+
+ showExampleDialog(this);
+
+ imguiEndFrame();
+
// Set view 0 default viewport.
bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
@@ -201,20 +204,7 @@ class ExampleBump : public entry::AppI
// if no other draw calls are submitted to view 0.
bgfx::touch(0);
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(bx::getHPFrequency() );
- const double toMs = 1000.0/freq;
-
- float time = (float)( (now-m_timeOffset)/freq);
-
- // Use debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/06-bump");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Loading textures.");
- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
+ float time = (float)( (bx::getHPCounter()-m_timeOffset)/double(bx::getHPFrequency() ));
float at[3] = { 0.0f, 0.0f, 0.0f };
float eye[3] = { 0.0f, 0.0f, -7.0f };
@@ -249,8 +239,8 @@ class ExampleBump : public entry::AppI
float lightPosRadius[4][4];
for (uint32_t ii = 0; ii < m_numLights; ++ii)
{
- lightPosRadius[ii][0] = bx::fsin( (time*(0.1f + ii*0.17f) + ii*bx::piHalf*1.37f ) )*3.0f;
- lightPosRadius[ii][1] = bx::fcos( (time*(0.2f + ii*0.29f) + ii*bx::piHalf*1.49f ) )*3.0f;
+ lightPosRadius[ii][0] = bx::fsin( (time*(0.1f + ii*0.17f) + ii*bx::kPiHalf*1.37f ) )*3.0f;
+ lightPosRadius[ii][1] = bx::fcos( (time*(0.2f + ii*0.29f) + ii*bx::kPiHalf*1.49f ) )*3.0f;
lightPosRadius[ii][2] = -2.5f;
lightPosRadius[ii][3] = 3.0f;
}
@@ -268,17 +258,19 @@ class ExampleBump : public entry::AppI
bgfx::setUniform(u_lightRgbInnerR, lightRgbInnerR, m_numLights);
const uint16_t instanceStride = 64;
- const uint16_t numInstances = 3;
+ const uint16_t numInstances = 3;
if (m_instancingSupported)
{
// Write instance data for 3x3 cubes.
for (uint32_t yy = 0; yy < 3; ++yy)
{
- const bgfx::InstanceDataBuffer* idb = bgfx::allocInstanceDataBuffer(numInstances, instanceStride);
- if (NULL != idb)
+ if (numInstances == bgfx::getAvailInstanceDataBuffer(numInstances, instanceStride) )
{
- uint8_t* data = idb->data;
+ bgfx::InstanceDataBuffer idb;
+ bgfx::allocInstanceDataBuffer(&idb, numInstances, instanceStride);
+
+ uint8_t* data = idb.data;
for (uint32_t xx = 0; xx < 3; ++xx)
{
@@ -292,10 +284,10 @@ class ExampleBump : public entry::AppI
}
// Set instance data buffer.
- bgfx::setInstanceDataBuffer(idb, numInstances);
+ bgfx::setInstanceDataBuffer(&idb, numInstances);
// Set vertex and index buffer.
- bgfx::setVertexBuffer(m_vbh);
+ bgfx::setVertexBuffer(0, m_vbh);
bgfx::setIndexBuffer(m_ibh);
// Bind textures.
@@ -332,7 +324,7 @@ class ExampleBump : public entry::AppI
bgfx::setTransform(mtx);
// Set vertex and index buffer.
- bgfx::setVertexBuffer(m_vbh);
+ bgfx::setVertexBuffer(0, m_vbh);
bgfx::setIndexBuffer(m_ibh);
// Bind textures.
@@ -364,6 +356,8 @@ class ExampleBump : public entry::AppI
return false;
}
+ entry::MouseState m_mouseState;
+
bgfx::VertexBufferHandle m_vbh;
bgfx::IndexBufferHandle m_ibh;
bgfx::UniformHandle s_texColor;
@@ -383,4 +377,6 @@ class ExampleBump : public entry::AppI
int64_t m_timeOffset;
};
-ENTRY_IMPLEMENT_MAIN(ExampleBump);
+} // namespace
+
+ENTRY_IMPLEMENT_MAIN(ExampleBump, "06-bump", "Loading textures.");
diff --git a/3rdparty/bgfx/examples/07-callback/callback.cpp b/3rdparty/bgfx/examples/07-callback/callback.cpp
index 464e2e55e7d..6c92e297782 100644
--- a/3rdparty/bgfx/examples/07-callback/callback.cpp
+++ b/3rdparty/bgfx/examples/07-callback/callback.cpp
@@ -5,15 +5,21 @@
#include "common.h"
#include "bgfx_utils.h"
+#include "imgui/imgui.h"
#include <bx/allocator.h>
+#include <bx/file.h>
#include <bx/string.h>
-#include <bx/crtimpl.h>
#include "aviwriter.h"
#include <inttypes.h>
+#include <bimg/bimg.h>
+
+namespace
+{
+
struct PosColorVertex
{
float m_x;
@@ -63,56 +69,24 @@ static const uint16_t s_cubeIndices[36] =
6, 3, 7,
};
-void imageWriteTga(bx::WriterI* _writer, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, bool _grayscale, bool _yflip, bx::Error* _err)
+void savePng(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _srcPitch, const void* _src, bool _grayscale, bool _yflip)
{
- BX_ERROR_SCOPE(_err);
-
- uint8_t type = _grayscale ? 3 : 2;
- uint8_t bpp = _grayscale ? 8 : 32;
-
- uint8_t header[18] = {};
- header[ 2] = type;
- header[12] = _width &0xff;
- header[13] = (_width >>8)&0xff;
- header[14] = _height &0xff;
- header[15] = (_height>>8)&0xff;
- header[16] = bpp;
- header[17] = 32;
-
- bx::write(_writer, header, sizeof(header), _err);
-
- uint32_t dstPitch = _width*bpp/8;
- if (_yflip)
- {
- uint8_t* data = (uint8_t*)_src + _pitch*_height - _pitch;
- for (uint32_t yy = 0; yy < _height; ++yy)
- {
- bx::write(_writer, data, dstPitch, _err);
- data -= _pitch;
- }
- }
- else if (_pitch == dstPitch)
- {
- bx::write(_writer, _src, _height*_pitch, _err);
- }
- else
+ bx::FileWriter writer;
+ bx::Error err;
+ if (bx::open(&writer, _filePath, false, &err) )
{
- uint8_t* data = (uint8_t*)_src;
- for (uint32_t yy = 0; yy < _height; ++yy)
- {
- bx::write(_writer, data, dstPitch, _err);
- data += _pitch;
- }
+ bimg::imageWritePng(&writer, _width, _height, _srcPitch, _src, _grayscale, _yflip, &err);
+ bx::close(&writer);
}
}
void saveTga(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _srcPitch, const void* _src, bool _grayscale, bool _yflip)
{
- bx::CrtFileWriter writer;
+ bx::FileWriter writer;
bx::Error err;
if (bx::open(&writer, _filePath, false, &err) )
{
- imageWriteTga(&writer, _width, _height, _srcPitch, _src, _grayscale, _yflip, &err);
+ bimg::imageWriteTga(&writer, _width, _height, _srcPitch, _src, _grayscale, _yflip, &err);
bx::close(&writer);
}
}
@@ -123,7 +97,7 @@ struct BgfxCallback : public bgfx::CallbackI
{
}
- virtual void fatal(bgfx::Fatal::Enum _code, const char* _str) BX_OVERRIDE
+ virtual void fatal(bgfx::Fatal::Enum _code, const char* _str) override
{
// Something unexpected happened, inform user and bail out.
bx::debugPrintf("Fatal error: 0x%08x: %s", _code, _str);
@@ -132,13 +106,25 @@ struct BgfxCallback : public bgfx::CallbackI
abort();
}
- virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) BX_OVERRIDE
+ virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) override
{
bx::debugPrintf("%s (%d): ", _filePath, _line);
bx::debugPrintfVargs(_format, _argList);
}
- virtual uint32_t cacheReadSize(uint64_t _id) BX_OVERRIDE
+ virtual void profilerBegin(const char* /*_name*/, uint32_t /*_abgr*/, const char* /*_filePath*/, uint16_t /*_line*/) override
+ {
+ }
+
+ virtual void profilerBeginLiteral(const char* /*_name*/, uint32_t /*_abgr*/, const char* /*_filePath*/, uint16_t /*_line*/) override
+ {
+ }
+
+ virtual void profilerEnd() override
+ {
+ }
+
+ virtual uint32_t cacheReadSize(uint64_t _id) override
{
char filePath[256];
bx::snprintf(filePath, sizeof(filePath), "temp/%016" PRIx64, _id);
@@ -158,7 +144,7 @@ struct BgfxCallback : public bgfx::CallbackI
return 0;
}
- virtual bool cacheRead(uint64_t _id, void* _data, uint32_t _size) BX_OVERRIDE
+ virtual bool cacheRead(uint64_t _id, void* _data, uint32_t _size) override
{
char filePath[256];
bx::snprintf(filePath, sizeof(filePath), "temp/%016" PRIx64, _id);
@@ -180,7 +166,7 @@ struct BgfxCallback : public bgfx::CallbackI
return false;
}
- virtual void cacheWrite(uint64_t _id, const void* _data, uint32_t _size) BX_OVERRIDE
+ virtual void cacheWrite(uint64_t _id, const void* _data, uint32_t _size) override
{
char filePath[256];
bx::snprintf(filePath, sizeof(filePath), "temp/%016" PRIx64, _id);
@@ -196,16 +182,20 @@ struct BgfxCallback : public bgfx::CallbackI
}
}
- virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t /*_size*/, bool _yflip) BX_OVERRIDE
+ virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t /*_size*/, bool _yflip) override
{
char temp[1024];
+ // Save screen shot as PNG.
+ bx::snprintf(temp, BX_COUNTOF(temp), "%s.png", _filePath);
+ savePng(temp, _width, _height, _pitch, _data, false, _yflip);
+
// Save screen shot as TGA.
bx::snprintf(temp, BX_COUNTOF(temp), "%s.tga", _filePath);
saveTga(temp, _width, _height, _pitch, _data, false, _yflip);
}
- virtual void captureBegin(uint32_t _width, uint32_t _height, uint32_t /*_pitch*/, bgfx::TextureFormat::Enum /*_format*/, bool _yflip) BX_OVERRIDE
+ virtual void captureBegin(uint32_t _width, uint32_t _height, uint32_t /*_pitch*/, bgfx::TextureFormat::Enum /*_format*/, bool _yflip) override
{
m_writer = BX_NEW(entry::getAllocator(), AviWriter)(entry::getFileWriter() );
if (!m_writer->open("temp/capture.avi", _width, _height, 60, _yflip) )
@@ -215,7 +205,7 @@ struct BgfxCallback : public bgfx::CallbackI
}
}
- virtual void captureEnd() BX_OVERRIDE
+ virtual void captureEnd() override
{
if (NULL != m_writer)
{
@@ -225,7 +215,7 @@ struct BgfxCallback : public bgfx::CallbackI
}
}
- virtual void captureFrame(const void* _data, uint32_t /*_size*/) BX_OVERRIDE
+ virtual void captureFrame(const void* _data, uint32_t /*_size*/) override
{
if (NULL != m_writer)
{
@@ -236,6 +226,8 @@ struct BgfxCallback : public bgfx::CallbackI
AviWriter* m_writer;
};
+const size_t kNaturalAlignment = 8;
+
class BgfxAllocator : public bx::AllocatorI
{
public:
@@ -249,13 +241,13 @@ public:
{
}
- virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
+ virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) override
{
if (0 == _size)
{
if (NULL != _ptr)
{
- if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
+ if (kNaturalAlignment >= _align)
{
bx::debugPrintf("%s(%d): FREE %p\n", _file, _line, _ptr);
::free(_ptr);
@@ -271,7 +263,7 @@ public:
}
else if (NULL == _ptr)
{
- if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
+ if (kNaturalAlignment >= _align)
{
void* ptr = ::malloc(_size);
bx::debugPrintf("%s(%d): ALLOC %p of %d byte(s)\n", _file, _line, ptr, _size);
@@ -283,7 +275,7 @@ public:
return bx::alignedAlloc(this, _size, _align, _file, _line);
}
- if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
+ if (kNaturalAlignment >= _align)
{
void* ptr = ::realloc(_ptr, _size);
bx::debugPrintf("%s(%d): REALLOC %p (old %p) of %d byte(s)\n", _file, _line, ptr, _ptr, _size);
@@ -310,153 +302,197 @@ private:
uint32_t m_maxBlocks;
};
-int _main_(int _argc, char** _argv)
+class ExampleCallback : public entry::AppI
{
- Args args(_argc, _argv);
-
- BgfxCallback callback;
- BgfxAllocator allocator;
-
- uint32_t width = 1280;
- uint32_t height = 720;
-
- // Enumerate supported backend renderers.
- bgfx::RendererType::Enum renderers[bgfx::RendererType::Count];
- uint8_t numRenderers = bgfx::getSupportedRenderers(BX_COUNTOF(renderers), renderers);
+public:
+ ExampleCallback(const char* _name, const char* _description)
+ : entry::AppI(_name, _description)
+ {
+ }
- bgfx::init(bgfx::RendererType::Count == args.m_type
- ? renderers[bx::getHPCounter() % numRenderers] /* randomize renderer */
- : args.m_type
- , args.m_pciId
- , 0
- , &callback // custom callback handler
- , &allocator // custom allocator
- );
- bgfx::reset(width, height, BGFX_RESET_CAPTURE|BGFX_RESET_MSAA_X16);
+ void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
+ {
+ Args args(_argc, _argv);
+
+ m_width = _width;
+ m_height = _height;
+ m_debug = BGFX_DEBUG_NONE;
+ m_reset = 0
+ | BGFX_RESET_VSYNC
+ | BGFX_RESET_CAPTURE
+ | BGFX_RESET_MSAA_X16
+ ;
+
+ bgfx::init(
+ args.m_type
+ , args.m_pciId
+ , 0
+ , &m_callback // custom callback handler
+ , &m_allocator // custom allocator
+ );
+ bgfx::reset(m_width, m_height, m_reset);
+
+ // Enable debug text.
+ bgfx::setDebug(m_debug);
+
+ // Set view 0 clear state.
+ bgfx::setViewClear(0
+ , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
+ , 0x303030ff
+ , 1.0f
+ , 0
+ );
+
+ // Create vertex stream declaration.
+ PosColorVertex::init();
+
+ // Create static vertex buffer.
+ m_vbh = bgfx::createVertexBuffer(
+ bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
+ , PosColorVertex::ms_decl
+ );
+
+ // Create static index buffer.
+ m_ibh = bgfx::createIndexBuffer(bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) ) );
+
+ // Create program from shaders.
+ m_program = loadProgram("vs_callback", "fs_callback");
+
+ m_time = 0.0f;
+ m_frame = 0;
+
+ imguiCreate();
+ }
- // Enable debug text.
- bgfx::setDebug(BGFX_DEBUG_TEXT);
+ virtual int shutdown() override
+ {
+ imguiDestroy();
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, 1280, 720);
+ // Cleanup.
+ bgfx::destroy(m_ibh);
+ bgfx::destroy(m_vbh);
+ bgfx::destroy(m_program);
- // Set view 0 clear state.
- bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
- , 0x303030ff
- , 1.0f
- , 0
- );
+ // Shutdown bgfx.
+ bgfx::shutdown();
- // Create vertex stream declaration.
- PosColorVertex::init();
+ m_allocator.dumpStats();
- // Create static vertex buffer.
- bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(
- bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
- , PosColorVertex::ms_decl
- );
+ return 0;
+ }
- // Create static index buffer.
- bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) ) );
+ bool update() override
+ {
+ bool exit = false;
- // Create program from shaders.
- bgfx::ProgramHandle program = loadProgram("vs_callback", "fs_callback");
+ // 5 second 60Hz video
+ if (m_frame < 300)
+ {
+ ++m_frame;
+ }
+ else
+ {
+ m_reset &= ~BGFX_RESET_CAPTURE;
+
+ exit = entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState);
+
+ imguiBeginFrame(m_mouseState.m_mx
+ , m_mouseState.m_my
+ , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
+ , m_mouseState.m_mz
+ , uint16_t(m_width)
+ , uint16_t(m_height)
+ );
- float time = 0.0f;
+ showExampleDialog(this);
- const bgfx::RendererType::Enum rendererType = bgfx::getRendererType();
+ imguiEndFrame();
+ }
- // 5 second 60Hz video
- for (uint32_t frame = 0; frame < 300; ++frame)
- {
- // This dummy draw call is here to make sure that view 0 is cleared
- // if no other draw calls are submitted to view 0.
- bgfx::touch(0);
-
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(bx::getHPFrequency() );
- const double toMs = 1000.0/freq;
-
- // Use debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf( 0, 1, 0x4f, "bgfx/examples/07-callback");
- bgfx::dbgTextPrintf( 0, 2, 0x6f, "Description: Implementing application specific callbacks for taking screen shots,");
- bgfx::dbgTextPrintf(13, 3, 0x6f, "caching OpenGL binary shaders, and video capture.");
- bgfx::dbgTextPrintf( 0, 4, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
-
- bgfx::dbgTextPrintf( 2, 6, 0x0e, "Supported renderers:");
- for (uint8_t ii = 0; ii < numRenderers; ++ii)
+ if (!exit)
{
- bgfx::dbgTextPrintf( 2, 7+ii, 0x0c, "[%c] %s"
- , renderers[ii] == rendererType ? '\xfe' : ' '
- , bgfx::getRendererName(renderers[ii])
- );
- }
+ // Set view 0 default viewport.
+ bgfx::setViewRect(0, 0, 0, bgfx::BackbufferRatio::Equal);
- float at[3] = { 0.0f, 0.0f, 0.0f };
- float eye[3] = { 0.0f, 0.0f, -35.0f };
+ // This dummy draw call is here to make sure that view 0 is cleared
+ // if no other draw calls are submitted to view 0.
+ bgfx::touch(0);
- float view[16];
- float proj[16];
- bx::mtxLookAt(view, eye, at);
- bx::mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
+ float at[3] = { 0.0f, 0.0f, 0.0f };
+ float eye[3] = { 0.0f, 0.0f, -35.0f };
- // Set view and projection matrix for view 0.
- bgfx::setViewTransform(0, view, proj);
+ float view[16];
+ float proj[16];
+ bx::mtxLookAt(view, eye, at);
+ bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
- time += 1.0f/60.0f;
+ // Set view and projection matrix for view 0.
+ bgfx::setViewTransform(0, view, proj);
- // Submit 11x11 cubes.
- for (uint32_t yy = 0; yy < 11; ++yy)
- {
- for (uint32_t xx = 0; xx < 11-yy; ++xx)
+ m_time += 1.0f/60.0f;
+
+ // Submit 11x11 cubes.
+ for (uint32_t yy = 0; yy < 11; ++yy)
{
- float mtx[16];
- bx::mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
- mtx[12] = -15.0f + float(xx)*3.0f;
- mtx[13] = -15.0f + float(yy)*3.0f;
- mtx[14] = 0.0f;
+ for (uint32_t xx = 0; xx < 11-yy; ++xx)
+ {
+ float mtx[16];
+ bx::mtxRotateXY(mtx, m_time + xx*0.21f, m_time + yy*0.37f);
+ mtx[12] = -15.0f + float(xx)*3.0f;
+ mtx[13] = -15.0f + float(yy)*3.0f;
+ mtx[14] = 0.0f;
- // Set model matrix for rendering.
- bgfx::setTransform(mtx);
+ // Set model matrix for rendering.
+ bgfx::setTransform(mtx);
- // Set vertex and index buffer.
- bgfx::setVertexBuffer(vbh);
- bgfx::setIndexBuffer(ibh);
+ // Set vertex and index buffer.
+ bgfx::setVertexBuffer(0, m_vbh);
+ bgfx::setIndexBuffer(m_ibh);
- // Set render states.
- bgfx::setState(BGFX_STATE_DEFAULT);
+ // Set render states.
+ bgfx::setState(BGFX_STATE_DEFAULT);
- // Submit primitive for rendering to view 0.
- bgfx::submit(0, program);
+ // Submit primitive for rendering to view 0.
+ bgfx::submit(0, m_program);
+ }
}
- }
- // Take screen shot at frame 150.
- if (150 == frame)
- {
- bgfx::FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
- bgfx::requestScreenShot(fbh, "temp/frame150");
+ // Take screen shot at frame 150.
+ if (150 == m_frame)
+ {
+ bgfx::FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
+ bgfx::requestScreenShot(fbh, "temp/frame150");
+ }
+
+ // Advance to next frame. Rendering thread will be kicked to
+ // process submitted rendering primitives.
+ bgfx::frame();
+
+ return true;
}
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
+ return false;
}
- // Cleanup.
- bgfx::destroyIndexBuffer(ibh);
- bgfx::destroyVertexBuffer(vbh);
- bgfx::destroyProgram(program);
+ BgfxCallback m_callback;
+ BgfxAllocator m_allocator;
- // Shutdown bgfx.
- bgfx::shutdown();
+ entry::MouseState m_mouseState;
- allocator.dumpStats();
+ uint32_t m_width;
+ uint32_t m_height;
+ uint32_t m_debug;
+ uint32_t m_reset;
- return 0;
-}
+ bgfx::VertexBufferHandle m_vbh;
+ bgfx::IndexBufferHandle m_ibh;
+ bgfx::ProgramHandle m_program;
+ float m_time;
+ uint32_t m_frame;
+};
+
+} // namespace
+
+ENTRY_IMPLEMENT_MAIN(ExampleCallback, "07-callback", "Implementing application specific callbacks for taking screen shots, caching OpenGL binary shaders, and video capture.");
diff --git a/3rdparty/bgfx/examples/08-update/cs_update.sc b/3rdparty/bgfx/examples/08-update/cs_update.sc
index 2599a92c509..4b1d5fcc725 100644
--- a/3rdparty/bgfx/examples/08-update/cs_update.sc
+++ b/3rdparty/bgfx/examples/08-update/cs_update.sc
@@ -5,28 +5,26 @@
#include "bgfx_compute.sh"
-IMAGE2D_ARRAY_WR(s_texColor,rgba32f,0);
+IMAGE2D_ARRAY_WR(s_texColor, rgba8, 0);
uniform vec4 u_time;
NUM_THREADS(16, 16, 1)
void main()
{
- vec3 colors[] = {
- vec3(1,0,0),
- vec3(1,1,0),
- vec3(1,0,1),
- vec3(0,1,0),
- vec3(0,1,1),
- vec3(0,0,1),
+ vec3 colors[] =
+ {
+ vec3(1.0, 0.0, 0.0),
+ vec3(1.0, 1.0, 0.0),
+ vec3(1.0, 0.0, 1.0),
+ vec3(0.0, 1.0, 0.0),
+ vec3(0.0, 1.0, 1.0),
+ vec3(0.0, 0.0, 1.0),
};
- for (int face=0;face<6;face++)
+ for (int face = 0; face < 6; face++)
{
- vec3 color = colors[face]*0.75 + sin( u_time.x*4.0 )*0.25;
- ivec3 dest = ivec3( gl_GlobalInvocationID.xy, face );
- imageStore( s_texColor, dest, vec4(color,1) );
+ vec3 color = colors[face]*0.75 + sin(u_time.x*4.0)*0.25;
+ ivec3 dest = ivec3(gl_GlobalInvocationID.xy, face);
+ imageStore(s_texColor, dest, vec4(color,1) );
}
}
-
-
-
diff --git a/3rdparty/bgfx/examples/08-update/update.cpp b/3rdparty/bgfx/examples/08-update/update.cpp
index 9bb3af0e465..789b2a038ea 100644
--- a/3rdparty/bgfx/examples/08-update/update.cpp
+++ b/3rdparty/bgfx/examples/08-update/update.cpp
@@ -5,12 +5,15 @@
#include "common.h"
#include "bgfx_utils.h"
-
-#include <bx/uint32_t.h>
#include "packrect.h"
+#include "imgui/imgui.h"
+#include <bx/uint32_t.h>
#include <list>
+namespace
+{
+
struct PosTexcoordVertex
{
float m_x;
@@ -118,18 +121,19 @@ static const uint32_t texture2dSize = 256;
class ExampleUpdate : public entry::AppI
{
public:
- ExampleUpdate()
- : m_cube(textureside)
+ ExampleUpdate(const char* _name, const char* _description)
+ : entry::AppI(_name, _description)
+ , m_cube(textureside)
{
}
- void init(int _argc, char** _argv) BX_OVERRIDE
+ void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
{
Args args(_argc, _argv);
- m_width = 1280;
- m_height = 720;
- m_debug = BGFX_DEBUG_TEXT;
+ m_width = _width;
+ m_height = _height;
+ m_debug = BGFX_DEBUG_NONE;
m_reset = BGFX_RESET_VSYNC;
bgfx::init(args.m_type, args.m_pciId);
@@ -210,13 +214,13 @@ public:
// Create programs.
m_program = loadProgram("vs_update", "fs_update");
m_programCmp = loadProgram("vs_update", "fs_update_cmp");
- m_program3d.idx = bgfx::invalidHandle;
+ m_program3d.idx = bgfx::kInvalidHandle;
if (m_texture3DSupported)
{
m_program3d = loadProgram("vs_update", "fs_update_3d");
}
- m_programCompute.idx = bgfx::invalidHandle;
+ m_programCompute.idx = bgfx::kInvalidHandle;
if (m_computeSupported)
{
m_programCompute = bgfx::createProgram( loadShader( "cs_update" ), true );
@@ -231,7 +235,7 @@ public:
for(uint32_t ii = 0; ii<BX_COUNTOF( m_textureCube ); ++ii)
{
- m_textureCube[ii].idx = bgfx::invalidHandle;
+ m_textureCube[ii].idx = bgfx::kInvalidHandle;
}
m_textureCube[0] = bgfx::createTextureCube(
@@ -256,7 +260,7 @@ public:
if (m_computeSupported)
{
m_textureCube[2] = bgfx::createTextureCube(
- textureside
+ textureside
, false
, 1
, bgfx::TextureFormat::RGBA8
@@ -284,10 +288,14 @@ public:
m_updateTime = 0;
m_timeOffset = bx::getHPCounter();
+
+ imguiCreate();
}
- virtual int shutdown() BX_OVERRIDE
+ virtual int shutdown() override
{
+ imguiDestroy();
+
// m_texture2dData is managed from main thread, and it's passed to renderer
// just as MemoryRef. At this point render might be using it. We must wait
// previous frame to finish before we can free it.
@@ -298,39 +306,39 @@ public:
for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
{
- bgfx::destroyTexture(m_textures[ii]);
+ bgfx::destroy(m_textures[ii]);
}
for (uint32_t ii = 0; ii < m_numTextures3d; ++ii)
{
- bgfx::destroyTexture(m_textures3d[ii]);
+ bgfx::destroy(m_textures3d[ii]);
}
- bgfx::destroyTexture(m_texture2d);
+ bgfx::destroy(m_texture2d);
for (uint32_t ii = 0; ii<BX_COUNTOF(m_textureCube); ++ii)
{
if (bgfx::isValid(m_textureCube[ii]))
{
- bgfx::destroyTexture(m_textureCube[ii]);
+ bgfx::destroy(m_textureCube[ii]);
}
}
- bgfx::destroyIndexBuffer(m_ibh);
- bgfx::destroyVertexBuffer(m_vbh);
+ bgfx::destroy(m_ibh);
+ bgfx::destroy(m_vbh);
if (bgfx::isValid(m_program3d) )
{
- bgfx::destroyProgram(m_program3d);
+ bgfx::destroy(m_program3d);
}
- bgfx::destroyProgram(m_programCmp);
+ bgfx::destroy(m_programCmp);
if (bgfx::isValid(m_programCompute) )
{
- bgfx::destroyProgram(m_programCompute);
+ bgfx::destroy(m_programCompute);
}
- bgfx::destroyProgram(m_program);
- bgfx::destroyUniform(u_time);
- bgfx::destroyUniform(s_texColor);
- bgfx::destroyUniform(s_texCube);
+ bgfx::destroy(m_program);
+ bgfx::destroy(u_time);
+ bgfx::destroy(s_texColor);
+ bgfx::destroy(s_texCube);
// Shutdown bgfx.
bgfx::shutdown();
@@ -338,10 +346,24 @@ public:
return 0;
}
- bool update() BX_OVERRIDE
+ bool update() override
{
- if (!entry::processEvents(m_width, m_height, m_debug, m_reset) )
+ if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
{
+ imguiBeginFrame(m_mouseState.m_mx
+ , m_mouseState.m_my
+ , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
+ , m_mouseState.m_mz
+ , uint16_t(m_width)
+ , uint16_t(m_height)
+ );
+
+ showExampleDialog(this);
+
+ imguiEndFrame();
+
float borderColor[4] = { float(rand()%255)/255.0f, float(rand()%255)/255.0f, float(rand()%255)/255.0f, float(rand()%255)/255.0f };
bgfx::setPaletteColor(1, borderColor);
@@ -354,20 +376,9 @@ public:
bgfx::touch(0);
int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const int64_t freq = bx::getHPFrequency();
- const double toMs = 1000.0/double(freq);
float time = (float)( (now - m_timeOffset)/double(bx::getHPFrequency() ) );
bgfx::setUniform(u_time, &time);
- // Use debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/08-update");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Updating m_textures.");
- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
-
if (now > m_updateTime)
{
PackCube face;
@@ -444,8 +455,6 @@ public:
}
}
- bgfx::dbgTextPrintf(0, 4, 0x0f, "m_hit: %d, m_miss %d", m_hit, m_miss);
-
float at[3] = { 0.0f, 0.0f, 0.0f };
float eye[3] = { 0.0f, 0.0f, -5.0f };
@@ -475,7 +484,7 @@ public:
bgfx::setTransform( mtx );
// Set vertex and index buffer.
- bgfx::setVertexBuffer( m_vbh );
+ bgfx::setVertexBuffer(0, m_vbh );
bgfx::setIndexBuffer( m_ibh );
// Bind texture.
@@ -492,7 +501,8 @@ public:
// Set view and projection matrix for view 1.
const float aspectRatio = float(m_height)/float(m_width);
const float size = 11.0f;
- bx::mtxOrtho(proj, -size, size, size*aspectRatio, -size*aspectRatio, 0.0f, 1000.0f);
+ const bgfx::Caps* caps = bgfx::getCaps();
+ bx::mtxOrtho(proj, -size, size, size*aspectRatio, -size*aspectRatio, 0.0f, 1000.0f, 0.0f, caps->homogeneousDepth);
bgfx::setViewTransform(1, NULL, proj);
float mtx[16];
@@ -502,7 +512,7 @@ public:
bgfx::setTransform(mtx);
// Set vertex and index buffer.
- bgfx::setVertexBuffer(m_vbh);
+ bgfx::setVertexBuffer(0, m_vbh);
bgfx::setIndexBuffer(m_ibh);
// Bind texture.
@@ -524,7 +534,7 @@ public:
bgfx::setTransform(mtx);
// Set vertex and index buffer.
- bgfx::setVertexBuffer(m_vbh);
+ bgfx::setVertexBuffer(0, m_vbh);
bgfx::setIndexBuffer(m_ibh, 0, 6);
// Bind texture.
@@ -545,7 +555,7 @@ public:
bgfx::setTransform(mtx);
// Set vertex and index buffer.
- bgfx::setVertexBuffer(m_vbh);
+ bgfx::setVertexBuffer(0, m_vbh);
bgfx::setIndexBuffer(m_ibh, 0, 6);
// Bind texture.
@@ -566,7 +576,7 @@ public:
bgfx::setTransform(mtx);
// Set vertex and index buffer.
- bgfx::setVertexBuffer(m_vbh, 24, 4);
+ bgfx::setVertexBuffer(0, m_vbh, 24, 4);
bgfx::setIndexBuffer(m_ibh, 0, 6);
// Bind texture.
@@ -582,19 +592,21 @@ public:
// Advance to next frame. Rendering thread will be kicked to
// process submitted rendering primitives.
bgfx::frame();
+
return true;
}
return false;
}
- uint8_t* m_texture2dData;
+ entry::MouseState m_mouseState;
uint32_t m_width;
uint32_t m_height;
uint32_t m_debug;
uint32_t m_reset;
+ uint8_t* m_texture2dData;
uint32_t m_numTextures3d;
bool m_texture3DSupported;
bool m_blitSupported;
@@ -628,4 +640,6 @@ public:
};
-ENTRY_IMPLEMENT_MAIN(ExampleUpdate);
+} // namespace
+
+ENTRY_IMPLEMENT_MAIN(ExampleUpdate, "08-update", "Updating textures.");
diff --git a/3rdparty/bgfx/examples/09-hdr/hdr.cpp b/3rdparty/bgfx/examples/09-hdr/hdr.cpp
index ff9c8df6477..500acf0560a 100644
--- a/3rdparty/bgfx/examples/09-hdr/hdr.cpp
+++ b/3rdparty/bgfx/examples/09-hdr/hdr.cpp
@@ -8,6 +8,9 @@
#include "imgui/imgui.h"
#include <bx/rng.h>
+namespace
+{
+
static float s_texelHalf = 0.0f;
struct PosColorTexCoord0Vertex
@@ -88,7 +91,7 @@ void screenSpaceQuad(float _textureWidth, float _textureHeight, bool _originBott
vertex[2].m_u = maxu;
vertex[2].m_v = maxv;
- bgfx::setVertexBuffer(&vb);
+ bgfx::setVertexBuffer(0, &vb);
}
}
@@ -134,20 +137,21 @@ void setOffsets4x4Lum(bgfx::UniformHandle _handle, uint32_t _width, uint32_t _he
bgfx::setUniform(_handle, offsets, num);
}
-inline float square(float _x)
-{
- return _x*_x;
-}
-
class ExampleHDR : public entry::AppI
{
- void init(int _argc, char** _argv) BX_OVERRIDE
+public:
+ ExampleHDR(const char* _name, const char* _description)
+ : entry::AppI(_name, _description)
+ {
+ }
+
+ void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
{
Args args(_argc, _argv);
- m_width = 1280;
- m_height = 720;
- m_debug = BGFX_DEBUG_TEXT;
+ m_width = _width;
+ m_height = _height;
+ m_debug = BGFX_DEBUG_NONE;
m_reset = BGFX_RESET_VSYNC;
bgfx::init(args.m_type, args.m_pciId);
@@ -184,9 +188,7 @@ class ExampleHDR : public entry::AppI
m_mesh = meshLoad("meshes/bunny.bin");
- m_fbtextures[0] = bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, bgfx::TextureFormat::BGRA8, BGFX_TEXTURE_RT | BGFX_TEXTURE_U_CLAMP | BGFX_TEXTURE_V_CLAMP);
- m_fbtextures[1] = bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, bgfx::TextureFormat::D16, BGFX_TEXTURE_RT_WRITE_ONLY);
- m_fbh = bgfx::createFrameBuffer(BX_COUNTOF(m_fbtextures), m_fbtextures, true);
+ m_fbh.idx = bgfx::kInvalidHandle;
m_lum[0] = bgfx::createFrameBuffer(128, 128, bgfx::TextureFormat::BGRA8);
m_lum[1] = bgfx::createFrameBuffer( 64, 64, bgfx::TextureFormat::BGRA8);
@@ -204,7 +206,7 @@ class ExampleHDR : public entry::AppI
}
else
{
- m_rb.idx = bgfx::invalidHandle;
+ m_rb.idx = bgfx::kInvalidHandle;
}
// Imgui.
@@ -227,7 +229,7 @@ class ExampleHDR : public entry::AppI
m_time = 0.0f;
}
- virtual int shutdown() BX_OVERRIDE
+ virtual int shutdown() override
{
// Cleanup.
imguiDestroy();
@@ -236,32 +238,36 @@ class ExampleHDR : public entry::AppI
for (uint32_t ii = 0; ii < BX_COUNTOF(m_lum); ++ii)
{
- bgfx::destroyFrameBuffer(m_lum[ii]);
+ bgfx::destroy(m_lum[ii]);
+ }
+ bgfx::destroy(m_bright);
+ bgfx::destroy(m_blur);
+
+ if (bgfx::isValid(m_fbh) )
+ {
+ bgfx::destroy(m_fbh);
}
- bgfx::destroyFrameBuffer(m_bright);
- bgfx::destroyFrameBuffer(m_blur);
- bgfx::destroyFrameBuffer(m_fbh);
-
- bgfx::destroyProgram(m_meshProgram);
- bgfx::destroyProgram(m_skyProgram);
- bgfx::destroyProgram(m_tonemapProgram);
- bgfx::destroyProgram(m_lumProgram);
- bgfx::destroyProgram(m_lumAvgProgram);
- bgfx::destroyProgram(m_blurProgram);
- bgfx::destroyProgram(m_brightProgram);
- bgfx::destroyTexture(m_uffizi);
+
+ bgfx::destroy(m_meshProgram);
+ bgfx::destroy(m_skyProgram);
+ bgfx::destroy(m_tonemapProgram);
+ bgfx::destroy(m_lumProgram);
+ bgfx::destroy(m_lumAvgProgram);
+ bgfx::destroy(m_blurProgram);
+ bgfx::destroy(m_brightProgram);
+ bgfx::destroy(m_uffizi);
if (bgfx::isValid(m_rb) )
{
- bgfx::destroyTexture(m_rb);
+ bgfx::destroy(m_rb);
}
- bgfx::destroyUniform(s_texCube);
- bgfx::destroyUniform(s_texColor);
- bgfx::destroyUniform(s_texLum);
- bgfx::destroyUniform(s_texBlur);
- bgfx::destroyUniform(u_mtx);
- bgfx::destroyUniform(u_tonemap);
- bgfx::destroyUniform(u_offset);
+ bgfx::destroy(s_texCube);
+ bgfx::destroy(s_texColor);
+ bgfx::destroy(s_texLum);
+ bgfx::destroy(s_texBlur);
+ bgfx::destroy(u_mtx);
+ bgfx::destroy(u_tonemap);
+ bgfx::destroy(u_offset);
// Shutdown bgfx.
bgfx::shutdown();
@@ -269,11 +275,12 @@ class ExampleHDR : public entry::AppI
return 0;
}
- bool update() BX_OVERRIDE
+ bool update() override
{
if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
{
- if (m_oldWidth != m_width
+ if (!bgfx::isValid(m_fbh)
+ || m_oldWidth != m_width
|| m_oldHeight != m_height
|| m_oldReset != m_reset)
{
@@ -284,10 +291,37 @@ class ExampleHDR : public entry::AppI
uint32_t msaa = (m_reset&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
- bgfx::destroyFrameBuffer(m_fbh);
+ if (bgfx::isValid(m_fbh) )
+ {
+ bgfx::destroy(m_fbh);
+ }
+
+ m_fbtextures[0] = bgfx::createTexture2D(
+ uint16_t(m_width)
+ , uint16_t(m_height)
+ , false
+ , 1
+ , bgfx::TextureFormat::BGRA8
+ , ((msaa + 1) << BGFX_TEXTURE_RT_MSAA_SHIFT) | BGFX_TEXTURE_U_CLAMP | BGFX_TEXTURE_V_CLAMP
+ );
+
+ const uint32_t textureFlags = BGFX_TEXTURE_RT_WRITE_ONLY|( (msaa+1)<<BGFX_TEXTURE_RT_MSAA_SHIFT);
+
+ bgfx::TextureFormat::Enum depthFormat =
+ bgfx::isTextureValid(0, false, 1, bgfx::TextureFormat::D16, textureFlags) ? bgfx::TextureFormat::D16
+ : bgfx::isTextureValid(0, false, 1, bgfx::TextureFormat::D24S8, textureFlags) ? bgfx::TextureFormat::D24S8
+ : bgfx::TextureFormat::D32
+ ;
+
+ m_fbtextures[1] = bgfx::createTexture2D(
+ uint16_t(m_width)
+ , uint16_t(m_height)
+ , false
+ , 1
+ , depthFormat
+ , textureFlags
+ );
- m_fbtextures[0] = bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, bgfx::TextureFormat::BGRA8, ((msaa + 1) << BGFX_TEXTURE_RT_MSAA_SHIFT) | BGFX_TEXTURE_U_CLAMP | BGFX_TEXTURE_V_CLAMP);
- m_fbtextures[1] = bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, bgfx::TextureFormat::D16, BGFX_TEXTURE_RT_WRITE_ONLY|( (msaa+1)<<BGFX_TEXTURE_RT_MSAA_SHIFT) );
m_fbh = bgfx::createFrameBuffer(BX_COUNTOF(m_fbtextures), m_fbtextures, true);
}
@@ -301,25 +335,35 @@ class ExampleHDR : public entry::AppI
, uint16_t(m_height)
);
- imguiBeginScrollArea("Settings", m_width - m_width / 5 - 10, 10, m_width / 5, m_height / 2, &m_scrollArea);
- imguiSeparatorLine();
+ showExampleDialog(this);
- imguiSlider("Speed", m_speed, 0.0f, 1.0f, 0.01f);
- imguiSeparator();
+ ImGui::SetNextWindowPos(
+ ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
+ , ImGuiSetCond_FirstUseEver
+ );
+ ImGui::Begin("Settings"
+ , NULL
+ , ImVec2(m_width / 5.0f, m_height / 2.0f)
+ , ImGuiWindowFlags_AlwaysAutoResize
+ );
+
+ ImGui::SliderFloat("Speed", &m_speed, 0.0f, 1.0f);
+ ImGui::Separator();
- imguiSlider("Middle gray", m_middleGray, 0.1f, 1.0f, 0.01f);
- imguiSlider("White point", m_white, 0.1f, 2.0f, 0.01f);
- imguiSlider("Threshold", m_threshold, 0.1f, 2.0f, 0.01f);
+ ImGui::SliderFloat("Middle gray", &m_middleGray, 0.1f, 1.0f);
+ ImGui::SliderFloat("White point", &m_white, 0.1f, 2.0f);
+ ImGui::SliderFloat("Threshold", &m_threshold, 0.1f, 2.0f);
if (bgfx::isValid(m_rb) )
{
union { uint32_t color; uint8_t bgra[4]; } cast = { m_lumBgra8 };
float exponent = cast.bgra[3]/255.0f * 255.0f - 128.0f;
float lumAvg = cast.bgra[2]/255.0f * bx::fexp2(exponent);
- imguiSlider("Lum Avg", lumAvg, 0.0f, 1.0f, 0.01f, false);
+ ImGui::SliderFloat("Lum Avg", &lumAvg, 0.0f, 1.0f);
}
- imguiEndScrollArea();
+ ImGui::End();
+
imguiEndFrame();
// This dummy draw call is here to make sure that view 0 is cleared
@@ -331,29 +375,22 @@ class ExampleHDR : public entry::AppI
const int64_t frameTime = now - last;
last = now;
const double freq = double(bx::getHPFrequency() );
- const double toMs = 1000.0/freq;
m_time += (float)(frameTime*m_speed/freq);
- // Use m_debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/09-hdr");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Using multiple views with frame buffers, and view order remapping.");
- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
-
- uint8_t shuffle[10] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
+ bgfx::ViewId shuffle[10] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
bx::shuffle(&m_rng, shuffle, BX_COUNTOF(shuffle) );
- uint8_t hdrSkybox = shuffle[0];
- uint8_t hdrMesh = shuffle[1];
- uint8_t hdrLuminance = shuffle[2];
- uint8_t hdrLumScale0 = shuffle[3];
- uint8_t hdrLumScale1 = shuffle[4];
- uint8_t hdrLumScale2 = shuffle[5];
- uint8_t hdrLumScale3 = shuffle[6];
- uint8_t hdrBrightness = shuffle[7];
- uint8_t hdrVBlur = shuffle[8];
- uint8_t hdrHBlurTonemap = shuffle[9];
+ bgfx::ViewId hdrSkybox = shuffle[0];
+ bgfx::ViewId hdrMesh = shuffle[1];
+ bgfx::ViewId hdrLuminance = shuffle[2];
+ bgfx::ViewId hdrLumScale0 = shuffle[3];
+ bgfx::ViewId hdrLumScale1 = shuffle[4];
+ bgfx::ViewId hdrLumScale2 = shuffle[5];
+ bgfx::ViewId hdrLumScale3 = shuffle[6];
+ bgfx::ViewId hdrBrightness = shuffle[7];
+ bgfx::ViewId hdrVBlur = shuffle[8];
+ bgfx::ViewId hdrHBlurTonemap = shuffle[9];
// Set views.
bgfx::setViewName(hdrSkybox, "Skybox");
@@ -399,10 +436,11 @@ class ExampleHDR : public entry::AppI
bgfx::FrameBufferHandle invalid = BGFX_INVALID_HANDLE;
bgfx::setViewFrameBuffer(hdrHBlurTonemap, invalid);
+ const bgfx::Caps* caps = bgfx::getCaps();
float proj[16];
- bx::mtxOrtho(proj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f);
+ bx::mtxOrtho(proj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f, 0.0f, caps->homogeneousDepth);
- uint8_t order[] =
+ bgfx::ViewId order[] =
{
hdrSkybox,
hdrMesh,
@@ -437,12 +475,12 @@ class ExampleHDR : public entry::AppI
float view[16];
bx::mtxLookAt(view, temp, at);
- bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
+ bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, caps->homogeneousDepth);
// Set view and projection matrix for view hdrMesh.
bgfx::setViewTransform(hdrMesh, view, proj);
- float tonemap[4] = { m_middleGray, square(m_white), m_threshold, m_time };
+ float tonemap[4] = { m_middleGray, bx::fsq(m_white), m_threshold, m_time };
// Render skybox into view hdrSkybox.
bgfx::setTexture(0, s_texCube, m_uffizi);
@@ -582,4 +620,6 @@ class ExampleHDR : public entry::AppI
float m_time;
};
-ENTRY_IMPLEMENT_MAIN(ExampleHDR);
+} // namespace
+
+ENTRY_IMPLEMENT_MAIN(ExampleHDR, "09-hdr", "Using multiple views with frame buffers, and view order remapping.");
diff --git a/3rdparty/bgfx/examples/10-font/font.cpp b/3rdparty/bgfx/examples/10-font/font.cpp
index c7baf00782c..a3f1bacca30 100644
--- a/3rdparty/bgfx/examples/10-font/font.cpp
+++ b/3rdparty/bgfx/examples/10-font/font.cpp
@@ -8,7 +8,7 @@
#include <bx/timer.h>
#include <bx/string.h>
-#include <bx/fpumath.h>
+#include <bx/math.h>
#include "font/font_manager.h"
#include "font/text_buffer_manager.h"
@@ -19,6 +19,11 @@
#include <wchar.h>
+#include "imgui/imgui.h"
+
+namespace
+{
+
TrueTypeHandle loadTtf(FontManager* _fm, const char* _filePath)
{
uint32_t size;
@@ -35,123 +40,127 @@ TrueTypeHandle loadTtf(FontManager* _fm, const char* _filePath)
return invalid;
}
-int _main_(int _argc, char** _argv)
+static const char* s_fontFilePath[] =
{
- Args args(_argc, _argv);
+ "font/droidsans.ttf",
+ "font/chp-fire.ttf",
+ "font/bleeding_cowboys.ttf",
+ "font/mias_scribblings.ttf",
+ "font/ruritania.ttf",
+ "font/signika-regular.ttf",
+ "font/five_minutes.otf",
+};
+
+class ExampleFont : public entry::AppI
+{
+public:
+ ExampleFont(const char* _name, const char* _description)
+ : entry::AppI(_name, _description)
+ {
+ }
- uint32_t width = 1280;
- uint32_t height = 720;
- uint32_t debug = BGFX_DEBUG_TEXT;
- uint32_t reset = BGFX_RESET_VSYNC;
+ void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
+ {
+ Args args(_argc, _argv);
- bgfx::init(args.m_type, args.m_pciId);
- bgfx::reset(width, height, reset);
+ m_width = _width;
+ m_height = _height;
+ m_debug = BGFX_DEBUG_NONE;
+ m_reset = BGFX_RESET_VSYNC;
- // Enable debug text.
- bgfx::setDebug(debug);
+ bgfx::init(args.m_type, args.m_pciId);
+ bgfx::reset(m_width, m_height, m_reset);
- // Set view 0 clear state.
- bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH
- , 0x303030ff
- , 1.0f
- , 0
- );
+ // Enable debug text.
+ bgfx::setDebug(m_debug);
- // Init the text rendering system.
- FontManager* fontManager = new FontManager(512);
- TextBufferManager* textBufferManager = new TextBufferManager(fontManager);
+ // Set view 0 clear state.
+ bgfx::setViewClear(0
+ , BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH
+ , 0x303030ff
+ , 1.0f
+ , 0
+ );
- // Load some TTF files.
- const char* fontFilePath[7] =
- {
- "font/droidsans.ttf",
- "font/chp-fire.ttf",
- "font/bleeding_cowboys.ttf",
- "font/mias_scribblings.ttf",
- "font/ruritania.ttf",
- "font/signika-regular.ttf",
- "font/five_minutes.otf",
- };
-
- const uint32_t numFonts = BX_COUNTOF(fontFilePath);
-
- TrueTypeHandle fontFiles[numFonts];
- FontHandle fonts[numFonts];
- for (uint32_t ii = 0; ii < numFonts; ++ii)
- {
- // Instantiate a usable font.
- fontFiles[ii] = loadTtf(fontManager, fontFilePath[ii]);
- fonts[ii] = fontManager->createFontByPixelSize(fontFiles[ii], 0, 32);
+ // Init the text rendering system.
+ m_fontManager = new FontManager(512);
+ m_textBufferManager = new TextBufferManager(m_fontManager);
- // Preload glyphs and blit them to atlas.
- fontManager->preloadGlyph(fonts[ii], L"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ. \n");
+ // Load some TTF files.
+ for (uint32_t ii = 0; ii < numFonts; ++ii)
+ {
+ // Instantiate a usable font.
+ m_fontFiles[ii] = loadTtf(m_fontManager, s_fontFilePath[ii]);
+ m_fonts[ii] = m_fontManager->createFontByPixelSize(m_fontFiles[ii], 0, 32);
- // You can unload the truetype files at this stage, but in that
- // case, the set of glyph's will be limited to the set of preloaded
- // glyph.
- fontManager->destroyTtf(fontFiles[ii]);
- }
+ // Preload glyphs and blit them to atlas.
+ m_fontManager->preloadGlyph(m_fonts[ii], L"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ. \n");
- TrueTypeHandle fontAwesomeTtf = loadTtf(fontManager, "font/fontawesome-webfont.ttf");
- TrueTypeHandle fontKenneyTtf = loadTtf(fontManager, "font/kenney-icon-font.ttf");
+ // You can unload the truetype files at this stage, but in that
+ // case, the set of glyph's will be limited to the set of preloaded
+ // glyph.
+ m_fontManager->destroyTtf(m_fontFiles[ii]);
+ }
- // This font doesn't have any preloaded glyph's but the truetype file
- // is loaded so glyph will be generated as needed.
- FontHandle fontAwesome72 = fontManager->createFontByPixelSize(fontAwesomeTtf, 0, 72);
- FontHandle fontKenney64 = fontManager->createFontByPixelSize(fontKenneyTtf, 0, 64);
+ m_fontAwesomeTtf = loadTtf(m_fontManager, "font/fontawesome-webfont.ttf");
+ m_fontKenneyTtf = loadTtf(m_fontManager, "font/kenney-icon-font.ttf");
- TrueTypeHandle visitorTtf = loadTtf(fontManager, "font/visitor1.ttf");
+ // This font doesn't have any preloaded glyph's but the truetype file
+ // is loaded so glyph will be generated as needed.
+ m_fontAwesome72 = m_fontManager->createFontByPixelSize(m_fontAwesomeTtf, 0, 72);
+ m_fontKenney64 = m_fontManager->createFontByPixelSize(m_fontKenneyTtf, 0, 64);
- // This font doesn't have any preloaded glyph's but the truetype file
- // is loaded so glyph will be generated as needed.
- FontHandle visitor10 = fontManager->createFontByPixelSize(visitorTtf, 0, 10);
+ m_visitorTtf = loadTtf(m_fontManager, "font/visitor1.ttf");
- //create a static text buffer compatible with alpha font
- //a static text buffer content cannot be modified after its first submit.
- TextBufferHandle staticText = textBufferManager->createTextBuffer(FONT_TYPE_ALPHA, BufferType::Static);
+ // This font doesn't have any preloaded glyph's but the truetype file
+ // is loaded so glyph will be generated as needed.
+ m_visitor10 = m_fontManager->createFontByPixelSize(m_visitorTtf, 0, 10);
- // The pen position represent the top left of the box of the first line
- // of text.
- textBufferManager->setPenPosition(staticText, 24.0f, 100.0f);
+ //create a static text buffer compatible with alpha font
+ //a static text buffer content cannot be modified after its first submit.
+ m_staticText = m_textBufferManager->createTextBuffer(FONT_TYPE_ALPHA, BufferType::Static);
- for (uint32_t ii = 0; ii < numFonts; ++ii)
- {
- // Add some text to the buffer.
- // The position of the pen is adjusted when there is an endline.
- textBufferManager->appendText(staticText, fonts[ii], L"The quick brown fox jumps over the lazy dog\n");
- }
+ // The pen position represent the top left of the box of the first line
+ // of text.
+ m_textBufferManager->setPenPosition(m_staticText, 24.0f, 100.0f);
+
+ for (uint32_t ii = 0; ii < numFonts; ++ii)
+ {
+ // Add some text to the buffer.
+ // The position of the pen is adjusted when there is an endline.
+ m_textBufferManager->appendText(m_staticText, m_fonts[ii], L"The quick brown fox jumps over the lazy dog\n");
+ }
- // Now write some styled text.
+ // Now write some styled text.
- // Setup style colors.
- textBufferManager->setBackgroundColor(staticText, 0x551111ff);
- textBufferManager->setUnderlineColor(staticText, 0xff2222ff);
- textBufferManager->setOverlineColor(staticText, 0x2222ffff);
- textBufferManager->setStrikeThroughColor(staticText, 0x22ff22ff);
+ // Setup style colors.
+ m_textBufferManager->setBackgroundColor(m_staticText, 0x551111ff);
+ m_textBufferManager->setUnderlineColor(m_staticText, 0xff2222ff);
+ m_textBufferManager->setOverlineColor(m_staticText, 0x2222ffff);
+ m_textBufferManager->setStrikeThroughColor(m_staticText, 0x22ff22ff);
- // Background.
- textBufferManager->setStyle(staticText, STYLE_BACKGROUND);
- textBufferManager->appendText(staticText, fonts[0], L"The quick ");
+ // Background.
+ m_textBufferManager->setStyle(m_staticText, STYLE_BACKGROUND);
+ m_textBufferManager->appendText(m_staticText, m_fonts[0], L"The quick ");
- // Strike-through.
- textBufferManager->setStyle(staticText, STYLE_STRIKE_THROUGH);
- textBufferManager->appendText(staticText, fonts[0], L"brown fox ");
+ // Strike-through.
+ m_textBufferManager->setStyle(m_staticText, STYLE_STRIKE_THROUGH);
+ m_textBufferManager->appendText(m_staticText, m_fonts[0], L"brown fox ");
- // Overline.
- textBufferManager->setStyle(staticText, STYLE_OVERLINE);
- textBufferManager->appendText(staticText, fonts[0], L"jumps over ");
+ // Overline.
+ m_textBufferManager->setStyle(m_staticText, STYLE_OVERLINE);
+ m_textBufferManager->appendText(m_staticText, m_fonts[0], L"jumps over ");
- // Underline.
- textBufferManager->setStyle(staticText, STYLE_UNDERLINE);
- textBufferManager->appendText(staticText, fonts[0], L"the lazy ");
+ // Underline.
+ m_textBufferManager->setStyle(m_staticText, STYLE_UNDERLINE);
+ m_textBufferManager->appendText(m_staticText, m_fonts[0], L"the lazy ");
- // Background + strike-through.
- textBufferManager->setStyle(staticText, STYLE_BACKGROUND | STYLE_STRIKE_THROUGH);
- textBufferManager->appendText(staticText, fonts[0], L"dog\n");
+ // Background + strike-through.
+ m_textBufferManager->setStyle(m_staticText, STYLE_BACKGROUND | STYLE_STRIKE_THROUGH);
+ m_textBufferManager->appendText(m_staticText, m_fonts[0], L"dog\n");
- textBufferManager->setStyle(staticText, STYLE_NORMAL);
- textBufferManager->appendText(staticText, fontAwesome72,
+ m_textBufferManager->setStyle(m_staticText, STYLE_NORMAL);
+ m_textBufferManager->appendText(m_staticText, m_fontAwesome72,
" " ICON_FA_POWER_OFF
" " ICON_FA_TWITTER_SQUARE
" " ICON_FA_CERTIFICATE
@@ -160,7 +169,7 @@ int _main_(int _argc, char** _argv)
" " ICON_FA_GITHUB_ALT
"\n"
);
- textBufferManager->appendText(staticText, fontKenney64,
+ m_textBufferManager->appendText(m_staticText, m_fontKenney64,
" " ICON_KI_COMPUTER
" " ICON_KI_JOYSTICK
" " ICON_KI_EXLAMATION
@@ -170,107 +179,191 @@ int _main_(int _argc, char** _argv)
"\n"
);
- // Create a transient buffer for real-time data.
- TextBufferHandle transientText = textBufferManager->createTextBuffer(FONT_TYPE_ALPHA, BufferType::Transient);
+ // Create a transient buffer for real-time data.
+ m_transientText = m_textBufferManager->createTextBuffer(FONT_TYPE_ALPHA, BufferType::Transient);
- while (!entry::processEvents(width, height, debug, reset) )
+ imguiCreate();
+ }
+
+ virtual int shutdown() override
{
- // This dummy draw call is here to make sure that view 0 is cleared
- // if no other draw calls are submitted to view 0.
- bgfx::touch(0);
-
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(bx::getHPFrequency() );
- const double toMs = 1000.0 / freq;
-
- // Use debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/10-font");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Use the font system to display text and styled text.");
- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
-
- // Use transient text to display debug information.
- wchar_t fpsText[64];
- bx::swnprintf(fpsText, BX_COUNTOF(fpsText), L"Frame: % 7.3f[ms]", double(frameTime) * toMs);
-
- textBufferManager->clearTextBuffer(transientText);
- textBufferManager->setPenPosition(transientText, width - 150.0f, 10.0f);
- textBufferManager->appendText(transientText, visitor10, L"Transient\n");
- textBufferManager->appendText(transientText, visitor10, L"text buffer\n");
- textBufferManager->appendText(transientText, visitor10, fpsText);
-
- float at[3] = { 0, 0, 0.0f };
- float eye[3] = { 0, 0, -1.0f };
-
- float view[16];
- bx::mtxLookAt(view, eye, at);
-
- const float centering = 0.5f;
-
- // Setup a top-left ortho matrix for screen space drawing.
- const bgfx::HMD* hmd = bgfx::getHMD();
- if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
- {
- float proj[16];
- bx::mtxProj(proj, hmd->eye[0].fov, 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
-
- static float time = 0.0f;
- time += 0.05f;
-
- const float dist = 10.0f;
- const float offset0 = -proj[8] + (hmd->eye[0].viewOffset[0] / dist * proj[0]);
- const float offset1 = -proj[8] + (hmd->eye[1].viewOffset[0] / dist * proj[0]);
-
- float ortho[2][16];
- const float offsetx = width/2.0f;
- bx::mtxOrtho(ortho[0], centering, offsetx + centering, height + centering, centering, -1.0f, 1.0f, offset0);
- bx::mtxOrtho(ortho[1], centering, offsetx + centering, height + centering, centering, -1.0f, 1.0f, offset1);
- bgfx::setViewTransform(0, view, ortho[0], BGFX_VIEW_STEREO, ortho[1]);
- bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
- }
- else
+ imguiDestroy();
+
+ m_fontManager->destroyTtf(m_fontKenneyTtf);
+ m_fontManager->destroyTtf(m_fontAwesomeTtf);
+ m_fontManager->destroyTtf(m_visitorTtf);
+
+ // Destroy the fonts.
+ m_fontManager->destroyFont(m_fontKenney64);
+ m_fontManager->destroyFont(m_fontAwesome72);
+ m_fontManager->destroyFont(m_visitor10);
+ for (uint32_t ii = 0; ii < numFonts; ++ii)
{
- float ortho[16];
- bx::mtxOrtho(ortho, centering, width + centering, height + centering, centering, -1.0f, 1.0f, bgfx::getCaps()->homogeneousDepth);
- bgfx::setViewTransform(0, view, ortho);
- bgfx::setViewRect(0, 0, 0, uint16_t(width), uint16_t(height) );
+ m_fontManager->destroyFont(m_fonts[ii]);
}
- // Submit the debug text.
- textBufferManager->submitTextBuffer(transientText, 0);
+ m_textBufferManager->destroyTextBuffer(m_staticText);
+ m_textBufferManager->destroyTextBuffer(m_transientText);
- // Submit the static text.
- textBufferManager->submitTextBuffer(staticText, 0);
+ delete m_textBufferManager;
+ delete m_fontManager;
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
- }
+ // Shutdown bgfx.
+ bgfx::shutdown();
- fontManager->destroyTtf(fontKenneyTtf);
- fontManager->destroyTtf(fontAwesomeTtf);
- fontManager->destroyTtf(visitorTtf);
+ return 0;
+ }
- // Destroy the fonts.
- fontManager->destroyFont(fontKenney64);
- fontManager->destroyFont(fontAwesome72);
- fontManager->destroyFont(visitor10);
- for (uint32_t ii = 0; ii < numFonts; ++ii)
+ bool update() override
{
- fontManager->destroyFont(fonts[ii]);
+ if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
+ {
+ imguiBeginFrame(m_mouseState.m_mx
+ , m_mouseState.m_my
+ , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
+ , m_mouseState.m_mz
+ , uint16_t(m_width)
+ , uint16_t(m_height)
+ );
+
+ showExampleDialog(this);
+
+ imguiEndFrame();
+
+ // This dummy draw call is here to make sure that view 0 is cleared
+ // if no other draw calls are submitted to view 0.
+ bgfx::touch(0);
+
+ int64_t now = bx::getHPCounter();
+ static int64_t last = now;
+ const int64_t frameTime = now - last;
+ last = now;
+ const double freq = double(bx::getHPFrequency() );
+ const double toMs = 1000.0 / freq;
+
+ // Use transient text to display debug information.
+ wchar_t fpsText[64];
+ bx::swnprintf(fpsText, BX_COUNTOF(fpsText), L"Frame: % 7.3f[ms]", double(frameTime) * toMs);
+
+ m_textBufferManager->clearTextBuffer(m_transientText);
+ m_textBufferManager->setPenPosition(m_transientText, m_width - 150.0f, 10.0f);
+ m_textBufferManager->appendText(m_transientText, m_visitor10, L"Transient\n");
+ m_textBufferManager->appendText(m_transientText, m_visitor10, L"text buffer\n");
+ m_textBufferManager->appendText(m_transientText, m_visitor10, fpsText);
+
+ float at[3] = { 0, 0, 0.0f };
+ float eye[3] = { 0, 0, -1.0f };
+
+ float view[16];
+ bx::mtxLookAt(view, eye, at);
+
+ const float centering = 0.5f;
+
+ // Setup a top-left ortho matrix for screen space drawing.
+ const bgfx::HMD* hmd = bgfx::getHMD();
+ const bgfx::Caps* caps = bgfx::getCaps();
+ if (NULL != hmd
+ && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
+ {
+ float proj[16];
+ bx::mtxProj(proj, hmd->eye[0].fov, 0.1f, 100.0f, caps->homogeneousDepth);
+
+ static float time = 0.0f;
+ time += 0.05f;
+
+ const float dist = 10.0f;
+ const float offset0 = -proj[8] + (hmd->eye[0].viewOffset[0] / dist * proj[0]);
+ const float offset1 = -proj[8] + (hmd->eye[1].viewOffset[0] / dist * proj[0]);
+
+ float ortho[2][16];
+ const float offsetx = m_width/2.0f;
+ bx::mtxOrtho(
+ ortho[0]
+ , centering
+ , offsetx + centering
+ , m_height + centering
+ , centering
+ , -1.0f
+ , 1.0f
+ , offset0
+ , caps->homogeneousDepth
+ );
+ bx::mtxOrtho(
+ ortho[1]
+ , centering
+ , offsetx + centering
+ , m_height + centering
+ , centering
+ , -1.0f
+ , 1.0f
+ , offset1
+ , caps->homogeneousDepth
+ );
+ bgfx::setViewTransform(0, view, ortho[0], BGFX_VIEW_STEREO, ortho[1]);
+ bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
+ }
+ else
+ {
+ float ortho[16];
+ bx::mtxOrtho(
+ ortho
+ , centering
+ , m_width + centering
+ , m_height + centering
+ , centering
+ , 0.0f
+ , 100.0f
+ , 0.0f
+ , caps->homogeneousDepth
+ );
+ bgfx::setViewTransform(0, view, ortho);
+ bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
+ }
+
+ // Submit the debug text.
+ m_textBufferManager->submitTextBuffer(m_transientText, 0);
+
+ // Submit the static text.
+ m_textBufferManager->submitTextBuffer(m_staticText, 0);
+
+ // Advance to next frame. Rendering thread will be kicked to
+ // process submitted rendering primitives.
+ bgfx::frame();
+
+ return true;
+ }
+
+ return false;
}
- textBufferManager->destroyTextBuffer(staticText);
- textBufferManager->destroyTextBuffer(transientText);
+ entry::MouseState m_mouseState;
- delete textBufferManager;
- delete fontManager;
+ uint32_t m_width;
+ uint32_t m_height;
+ uint32_t m_debug;
+ uint32_t m_reset;
- // Shutdown bgfx.
- bgfx::shutdown();
+ FontManager* m_fontManager;
+ TextBufferManager* m_textBufferManager;
- return 0;
-}
+ FontHandle m_visitor10;
+ TrueTypeHandle m_fontAwesomeTtf;
+ TrueTypeHandle m_fontKenneyTtf;
+ FontHandle m_fontAwesome72;
+ FontHandle m_fontKenney64;
+ TrueTypeHandle m_visitorTtf;
+
+ TextBufferHandle m_transientText;
+ TextBufferHandle m_staticText;
+
+ static const uint32_t numFonts = BX_COUNTOF(s_fontFilePath);
+
+ TrueTypeHandle m_fontFiles[numFonts];
+ FontHandle m_fonts[numFonts];
+};
+
+} // namespace
+
+ENTRY_IMPLEMENT_MAIN(ExampleFont, "10-font", "Use the font system to display text and styled text.");
diff --git a/3rdparty/bgfx/examples/11-fontsdf/fontsdf.cpp b/3rdparty/bgfx/examples/11-fontsdf/fontsdf.cpp
index 01c6bd08bda..aa653c80285 100644
--- a/3rdparty/bgfx/examples/11-fontsdf/fontsdf.cpp
+++ b/3rdparty/bgfx/examples/11-fontsdf/fontsdf.cpp
@@ -8,13 +8,16 @@
#include <bgfx/bgfx.h>
#include <bx/timer.h>
-#include <bx/fpumath.h>
+#include <bx/math.h>
#include "font/font_manager.h"
#include "font/text_metrics.h"
#include "font/text_buffer_manager.h"
#include "imgui/imgui.h"
+namespace
+{
+
TrueTypeHandle loadTtf(FontManager* _fm, const char* _filePath)
{
uint32_t size;
@@ -31,223 +34,264 @@ TrueTypeHandle loadTtf(FontManager* _fm, const char* _filePath)
return invalid;
}
-int _main_(int _argc, char** _argv)
+class ExampleFontSDF : public entry::AppI
{
- Args args(_argc, _argv);
-
- uint32_t width = 1280;
- uint32_t height = 720;
- uint32_t debug = BGFX_DEBUG_TEXT;
- uint32_t reset = BGFX_RESET_VSYNC;
-
- bgfx::init(args.m_type, args.m_pciId);
- bgfx::reset(width, height, reset);
-
- // Enable debug text.
- bgfx::setDebug(debug);
-
- // Set view 0 clear state.
- bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH
- , 0x303030ff
- , 1.0f
- , 0
- );
-
- // Imgui.
- imguiCreate();
+public:
+ ExampleFontSDF(const char* _name, const char* _description)
+ : entry::AppI(_name, _description)
+ {
+ }
- char* bigText = (char*)load("text/sherlock_holmes_a_scandal_in_bohemia_arthur_conan_doyle.txt");
+ void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
+ {
+ Args args(_argc, _argv);
- // Init the text rendering system.
- FontManager* fontManager = new FontManager(512);
- TextBufferManager* textBufferManager = new TextBufferManager(fontManager);
+ m_width = _width;
+ m_height = _height;
+ m_debug = BGFX_DEBUG_NONE;
+ m_reset = BGFX_RESET_VSYNC;
- TrueTypeHandle font = loadTtf(fontManager, "font/special_elite.ttf");
+ bgfx::init(args.m_type, args.m_pciId);
+ bgfx::reset(m_width, m_height, m_reset);
- // Create a distance field font.
- FontHandle fontSdf = fontManager->createFontByPixelSize(font, 0, 48, FONT_TYPE_DISTANCE);
+ // Enable debug text.
+ bgfx::setDebug(m_debug);
- // Create a scaled down version of the same font (without adding anything to the atlas).
- FontHandle fontScaled = fontManager->createScaledFontToPixelSize(fontSdf, 14);
+ // Set view 0 clear state.
+ bgfx::setViewClear(0
+ , BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH
+ , 0x303030ff
+ , 1.0f
+ , 0
+ );
- TextLineMetrics metrics(fontManager->getFontInfo(fontScaled) );
- uint32_t lineCount = metrics.getLineCount(bigText);
+ // Imgui.
+ imguiCreate();
- float visibleLineCount = 20.0f;
+ m_bigText = (char*)load("text/sherlock_holmes_a_scandal_in_bohemia_arthur_conan_doyle.txt");
- const char* textBegin = 0;
- const char* textEnd = 0;
- metrics.getSubText(bigText, 0, (uint32_t)visibleLineCount, textBegin, textEnd);
+ // Init the text rendering system.
+ m_fontManager = new FontManager(512);
+ m_textBufferManager = new TextBufferManager(m_fontManager);
- TextBufferHandle scrollableBuffer = textBufferManager->createTextBuffer(FONT_TYPE_DISTANCE, BufferType::Transient);
- textBufferManager->setTextColor(scrollableBuffer, 0xFFFFFFFF);
+ m_font = loadTtf(m_fontManager, "font/special_elite.ttf");
- textBufferManager->appendText(scrollableBuffer, fontScaled, textBegin, textEnd);
+ // Create a distance field font.
+ m_fontSdf = m_fontManager->createFontByPixelSize(m_font, 0, 48, FONT_TYPE_DISTANCE);
- entry::MouseState mouseState;
- int32_t scrollArea = 0;
- const int32_t guiPanelWidth = 250;
- const int32_t guiPanelHeight = 200;
- float textScroll = 0.0f;
- float textRotation = 0.0f;
- float textScale = 1.0f;
- float textSize = 14.0f;
+ // Create a scaled down version of the same font (without adding anything to the atlas).
+ m_fontScaled = m_fontManager->createScaledFontToPixelSize(m_fontSdf, 14);
- while (!entry::processEvents(width, height, debug, reset, &mouseState) )
- {
- imguiBeginFrame(mouseState.m_mx
- , mouseState.m_my
- , (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
- | (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
- | (mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
- , mouseState.m_mz
- , uint16_t(width)
- , uint16_t(height)
- );
-
- imguiBeginScrollArea("Text Area"
- , width - guiPanelWidth - 10
- , 10
- , guiPanelWidth
- , guiPanelHeight
- , &scrollArea
- );
- imguiSeparatorLine();
+ m_metrics = TextLineMetrics(m_fontManager->getFontInfo(m_fontScaled) );
+ m_lineCount = m_metrics.getLineCount(m_bigText);
- bool recomputeVisibleText = false;
- recomputeVisibleText |= imguiSlider("Number of lines", visibleLineCount, 1.0f, 177.0f , 1.0f);
- if (imguiSlider("Font size", textSize, 6.0f, 64.0f , 1.0f) )
- {
- fontManager->destroyFont(fontScaled);
- fontScaled = fontManager->createScaledFontToPixelSize(fontSdf, (uint32_t) textSize);
- metrics = TextLineMetrics(fontManager->getFontInfo(fontScaled) );
- recomputeVisibleText = true;
- }
+ m_visibleLineCount = 20.0f;
- recomputeVisibleText |= imguiSlider("Scroll", textScroll, 0.0f, (lineCount-visibleLineCount) , 1.0f);
- imguiSlider("Rotate", textRotation, 0.0f, bx::pi*2.0f , 0.1f);
- recomputeVisibleText |= imguiSlider("Scale", textScale, 0.1f, 10.0f , 0.1f);
+ m_textBegin = 0;
+ m_textEnd = 0;
+ m_metrics.getSubText(m_bigText, 0, (uint32_t)m_visibleLineCount, m_textBegin, m_textEnd);
- if (recomputeVisibleText)
- {
- textBufferManager->clearTextBuffer(scrollableBuffer);
- metrics.getSubText(bigText,(uint32_t)textScroll, (uint32_t)(textScroll+visibleLineCount), textBegin, textEnd);
- textBufferManager->appendText(scrollableBuffer, fontScaled, textBegin, textEnd);
- }
+ m_scrollableBuffer = m_textBufferManager->createTextBuffer(FONT_TYPE_DISTANCE, BufferType::Transient);
+ m_textBufferManager->setTextColor(m_scrollableBuffer, 0xFFFFFFFF);
- imguiEndScrollArea();
+ m_textBufferManager->appendText(m_scrollableBuffer, m_fontScaled, m_textBegin, m_textEnd);
- imguiEndFrame();
+ m_textScroll = 0.0f;
+ m_textRotation = 0.0f;
+ m_textScale = 1.0f;
+ m_textSize = 14.0f;
+ }
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, uint16_t(width), uint16_t(height) );
+ virtual int shutdown() override
+ {
+ imguiDestroy();
- // This dummy draw call is here to make sure that view 0 is cleared
- // if no other draw calls are submitted to view 0.
- bgfx::touch(0);
+ BX_FREE(entry::getAllocator(), m_bigText);
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(bx::getHPFrequency() );
- const double toMs = 1000.0 / freq;
+ m_fontManager->destroyTtf(m_font);
+ // Destroy the fonts.
+ m_fontManager->destroyFont(m_fontSdf);
+ m_fontManager->destroyFont(m_fontScaled);
- // Use debug font to print32_t information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/11-fontsdf");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Use a single distance field font to render text of various size.");
- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime) * toMs);
+ m_textBufferManager->destroyTextBuffer(m_scrollableBuffer);
- float at[3] = { 0, 0, 0.0f };
- float eye[3] = {0, 0, -1.0f };
+ delete m_textBufferManager;
+ delete m_fontManager;
- float view[16];
- bx::mtxLookAt(view, eye, at);
+ // Shutdown bgfx.
+ bgfx::shutdown();
- const float centering = 0.5f;
+ return 0;
+ }
- // Setup a top-left ortho matrix for screen space drawing.
- const bgfx::HMD* hmd = bgfx::getHMD();
- if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
- {
- float proj[16];
- bx::mtxProj(proj, hmd->eye[0].fov, 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
-
- static float time = 0.0f;
- time += 0.05f;
-
- const float dist = 10.0f;
- const float offset0 = -proj[8] + (hmd->eye[0].viewOffset[0] / dist * proj[0]);
- const float offset1 = -proj[8] + (hmd->eye[1].viewOffset[0] / dist * proj[0]);
-
- float ortho[2][16];
- const float viewOffset = width/4.0f;
- const float viewWidth = width/2.0f;
- bx::mtxOrtho(ortho[0], centering + viewOffset, centering + viewOffset + viewWidth, height + centering, centering, -1.0f, 1.0f, offset0);
- bx::mtxOrtho(ortho[1], centering + viewOffset, centering + viewOffset + viewWidth, height + centering, centering, -1.0f, 1.0f, offset1);
- bgfx::setViewTransform(0, view, ortho[0], BGFX_VIEW_STEREO, ortho[1]);
- bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
- }
- else
+ bool update() override
+ {
+ if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
{
- float ortho[16];
- bx::mtxOrtho(ortho, centering, width + centering, height + centering, centering, -1.0f, 1.0f);
- bgfx::setViewTransform(0, view, ortho);
- bgfx::setViewRect(0, 0, 0, uint16_t(width), uint16_t(height) );
+ imguiBeginFrame(m_mouseState.m_mx
+ , m_mouseState.m_my
+ , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
+ , m_mouseState.m_mz
+ , uint16_t(m_width)
+ , uint16_t(m_height)
+ );
+
+ showExampleDialog(this);
+
+ ImGui::SetNextWindowPos(
+ ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
+ , ImGuiSetCond_FirstUseEver
+ );
+ ImGui::Begin("Settings"
+ , NULL
+ , ImVec2(m_width / 5.0f, m_height / 2.0f)
+ , ImGuiWindowFlags_AlwaysAutoResize
+ );
+
+ bool recomputeVisibleText = false;
+ recomputeVisibleText |= ImGui::SliderFloat("# of lines", &m_visibleLineCount, 1.0f, 177.0f);
+
+ if (ImGui::SliderFloat("Font size", &m_textSize, 6.0f, 64.0f) )
+ {
+ m_fontManager->destroyFont(m_fontScaled);
+ m_fontScaled = m_fontManager->createScaledFontToPixelSize(m_fontSdf, (uint32_t) m_textSize);
+ m_metrics = TextLineMetrics(m_fontManager->getFontInfo(m_fontScaled) );
+ recomputeVisibleText = true;
+ }
+
+ recomputeVisibleText |= ImGui::SliderFloat("Scroll", &m_textScroll, 0.0f, (m_lineCount-m_visibleLineCount));
+ ImGui::SliderFloat("Rotate", &m_textRotation, 0.0f, bx::kPi*2.0f);
+ recomputeVisibleText |= ImGui::SliderFloat("Scale", &m_textScale, 0.1f, 10.0f);
+
+ if (recomputeVisibleText)
+ {
+ m_textBufferManager->clearTextBuffer(m_scrollableBuffer);
+ m_metrics.getSubText(m_bigText,(uint32_t)m_textScroll, (uint32_t)(m_textScroll+m_visibleLineCount), m_textBegin, m_textEnd);
+ m_textBufferManager->appendText(m_scrollableBuffer, m_fontScaled, m_textBegin, m_textEnd);
+ }
+
+ ImGui::End();
+
+ imguiEndFrame();
+
+ // Set view 0 default viewport.
+ bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
+
+ // This dummy draw call is here to make sure that view 0 is cleared
+ // if no other draw calls are submitted to view 0.
+ bgfx::touch(0);
+
+ float at[3] = { 0.0f, 0.0f, 0.0f };
+ float eye[3] = { 0.0f, 0.0f, -1.0f };
+
+ float view[16];
+ bx::mtxLookAt(view, eye, at);
+
+ const float centering = 0.5f;
+
+ // Setup a top-left ortho matrix for screen space drawing.
+ const bgfx::HMD* hmd = bgfx::getHMD();
+ const bgfx::Caps* caps = bgfx::getCaps();
+ if (NULL != hmd
+ && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
+ {
+ float proj[16];
+ bx::mtxProj(proj, hmd->eye[0].fov, 0.1f, 100.0f, caps->homogeneousDepth);
+
+ static float time = 0.0f;
+ time += 0.05f;
+
+ const float dist = 10.0f;
+ const float offset0 = -proj[8] + (hmd->eye[0].viewOffset[0] / dist * proj[0]);
+ const float offset1 = -proj[8] + (hmd->eye[1].viewOffset[0] / dist * proj[0]);
+
+ float ortho[2][16];
+ const float viewOffset = m_width/4.0f;
+ const float viewWidth = m_width/2.0f;
+ bx::mtxOrtho(ortho[0], centering + viewOffset, centering + viewOffset + viewWidth, m_height + centering, centering, -1.0f, 1.0f, offset0, caps->homogeneousDepth);
+ bx::mtxOrtho(ortho[1], centering + viewOffset, centering + viewOffset + viewWidth, m_height + centering, centering, -1.0f, 1.0f, offset1, caps->homogeneousDepth);
+ bgfx::setViewTransform(0, view, ortho[0], BGFX_VIEW_STEREO, ortho[1]);
+ bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
+ }
+ else
+ {
+ float ortho[16];
+ bx::mtxOrtho(ortho, centering, m_width + centering, m_height + centering, centering, -1.0f, 1.0f, 0.0f, caps->homogeneousDepth);
+ bgfx::setViewTransform(0, view, ortho);
+ bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
+ }
+
+ //very crude approximation :(
+ float textAreaWidth = 0.5f * 66.0f * m_fontManager->getFontInfo(m_fontScaled).maxAdvanceWidth;
+
+ float textRotMat[16];
+ float textCenterMat[16];
+ float textScaleMat[16];
+ float screenCenterMat[16];
+
+ bx::mtxRotateZ(textRotMat, m_textRotation);
+ bx::mtxTranslate(textCenterMat, -(textAreaWidth * 0.5f), (-m_visibleLineCount)*m_metrics.getLineHeight()*0.5f, 0);
+ bx::mtxScale(textScaleMat, m_textScale, m_textScale, 1.0f);
+ bx::mtxTranslate(screenCenterMat, ( (m_width) * 0.5f), ( (m_height) * 0.5f), 0);
+
+ //first translate to text center, then scale, then rotate
+ float tmpMat[16];
+ bx::mtxMul(tmpMat, textCenterMat, textRotMat);
+
+ float tmpMat2[16];
+ bx::mtxMul(tmpMat2, tmpMat, textScaleMat);
+
+ float tmpMat3[16];
+ bx::mtxMul(tmpMat3, tmpMat2, screenCenterMat);
+
+ // Set model matrix for rendering.
+ bgfx::setTransform(tmpMat3);
+
+ // Draw your text.
+ m_textBufferManager->submitTextBuffer(m_scrollableBuffer, 0);
+
+ // Advance to next frame. Rendering thread will be kicked to
+ // process submitted rendering primitives.
+ bgfx::frame();
+
+ return true;
}
- //very crude approximation :(
- float textAreaWidth = 0.5f * 66.0f * fontManager->getFontInfo(fontScaled).maxAdvanceWidth;
-
- float textRotMat[16];
- float textCenterMat[16];
- float textScaleMat[16];
- float screenCenterMat[16];
-
- bx::mtxRotateZ(textRotMat, textRotation);
- bx::mtxTranslate(textCenterMat, -(textAreaWidth * 0.5f), (-visibleLineCount)*metrics.getLineHeight()*0.5f, 0);
- bx::mtxScale(textScaleMat, textScale, textScale, 1.0f);
- bx::mtxTranslate(screenCenterMat, ( (width) * 0.5f), ( (height) * 0.5f), 0);
-
- //first translate to text center, then scale, then rotate
- float tmpMat[16];
- bx::mtxMul(tmpMat, textCenterMat, textRotMat);
-
- float tmpMat2[16];
- bx::mtxMul(tmpMat2, tmpMat, textScaleMat);
-
- float tmpMat3[16];
- bx::mtxMul(tmpMat3, tmpMat2, screenCenterMat);
-
- // Set model matrix for rendering.
- bgfx::setTransform(tmpMat3);
+ return false;
+ }
- // Draw your text.
- textBufferManager->submitTextBuffer(scrollableBuffer, 0);
+ entry::MouseState m_mouseState;
+ uint32_t m_width;
+ uint32_t m_height;
+ uint32_t m_debug;
+ uint32_t m_reset;
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
- }
+ char* m_bigText;
- imguiDestroy();
+ // Init the text rendering system.
+ FontManager* m_fontManager;
+ TextBufferManager* m_textBufferManager;
- BX_FREE(entry::getAllocator(), bigText);
+ TrueTypeHandle m_font;
+ FontHandle m_fontSdf;
+ FontHandle m_fontScaled;
- fontManager->destroyTtf(font);
- // Destroy the fonts.
- fontManager->destroyFont(fontSdf);
- fontManager->destroyFont(fontScaled);
+ TextBufferHandle m_scrollableBuffer;
- textBufferManager->destroyTextBuffer(scrollableBuffer);
+ TextLineMetrics m_metrics = TextLineMetrics(FontInfo());
+ uint32_t m_lineCount;
+ float m_visibleLineCount;
+ const char* m_textBegin;
+ const char* m_textEnd;
- delete textBufferManager;
- delete fontManager;
+ float m_textScroll;
+ float m_textRotation;
+ float m_textScale;
+ float m_textSize;
+};
- // Shutdown bgfx.
- bgfx::shutdown();
+} // namespace
- return 0;
-}
+ENTRY_IMPLEMENT_MAIN(ExampleFontSDF, "11-fontsdf", "Use a single distance field font to render text of various size.");
diff --git a/3rdparty/bgfx/examples/12-lod/lod.cpp b/3rdparty/bgfx/examples/12-lod/lod.cpp
index 510565d0e2f..19ac984817e 100644
--- a/3rdparty/bgfx/examples/12-lod/lod.cpp
+++ b/3rdparty/bgfx/examples/12-lod/lod.cpp
@@ -9,6 +9,9 @@
#include <bx/readerwriter.h>
+namespace
+{
+
struct KnightPos
{
int32_t m_x;
@@ -25,13 +28,19 @@ static const KnightPos knightTour[8*4] =
class ExampleLod : public entry::AppI
{
- void init(int _argc, char** _argv) BX_OVERRIDE
+public:
+ ExampleLod(const char* _name, const char* _description)
+ : entry::AppI(_name, _description)
+ {
+ }
+
+ void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
{
Args args(_argc, _argv);
- m_width = 1280;
- m_height = 720;
- m_debug = BGFX_DEBUG_TEXT;
+ m_width = _width;
+ m_height = _height;
+ m_debug = BGFX_DEBUG_NONE;
m_reset = BGFX_RESET_VSYNC;
bgfx::init(args.m_type, args.m_pciId);
@@ -90,7 +99,7 @@ class ExampleLod : public entry::AppI
m_targetLod = 0;
}
- virtual int shutdown() BX_OVERRIDE
+ virtual int shutdown() override
{
imguiDestroy();
@@ -101,15 +110,15 @@ class ExampleLod : public entry::AppI
}
// Cleanup.
- bgfx::destroyProgram(m_program);
+ bgfx::destroy(m_program);
- bgfx::destroyUniform(s_texColor);
- bgfx::destroyUniform(s_texStipple);
- bgfx::destroyUniform(u_stipple);
+ bgfx::destroy(s_texColor);
+ bgfx::destroy(s_texStipple);
+ bgfx::destroy(u_stipple);
- bgfx::destroyTexture(m_textureStipple);
- bgfx::destroyTexture(m_textureLeafs);
- bgfx::destroyTexture(m_textureBark);
+ bgfx::destroy(m_textureStipple);
+ bgfx::destroy(m_textureLeafs);
+ bgfx::destroy(m_textureBark);
// Shutdown bgfx.
bgfx::shutdown();
@@ -117,7 +126,7 @@ class ExampleLod : public entry::AppI
return 0;
}
- bool update() BX_OVERRIDE
+ bool update() override
{
if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
{
@@ -131,18 +140,25 @@ class ExampleLod : public entry::AppI
, uint16_t(m_height)
);
- imguiBeginScrollArea("Toggle transitions", m_width - m_width / 5 - 10, 10, m_width / 5, m_height / 6, &m_scrollArea);
- imguiSeparatorLine();
+ showExampleDialog(this);
- if (imguiButton(m_transitions ? "ON" : "OFF") )
- {
- m_transitions = !m_transitions;
- }
+ ImGui::SetNextWindowPos(
+ ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
+ , ImGuiSetCond_FirstUseEver
+ );
+ ImGui::Begin("Settings"
+ , NULL
+ , ImVec2(m_width / 5.0f, m_height / 6.0f)
+ , ImGuiWindowFlags_AlwaysAutoResize
+ );
+
+ ImGui::Checkbox("Transition", &m_transitions);
static float distance = 2.0f;
- imguiSlider("Distance", distance, 2.0f, 6.0f, 0.01f);
+ ImGui::SliderFloat("Distance", &distance, 2.0f, 6.0f);
+
+ ImGui::End();
- imguiEndScrollArea();
imguiEndFrame();
// Set view 0 default viewport.
@@ -152,19 +168,6 @@ class ExampleLod : public entry::AppI
// if no other draw calls are submitted to view 0.
bgfx::touch(0);
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(bx::getHPFrequency() );
- const double toMs = 1000.0/freq;
-
- // Use debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/12-lod");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Mesh LOD transitions.");
- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
-
float at[3] = { 0.0f, 1.0f, 0.0f };
float eye[3] = { 0.0f, 2.0f, -distance };
@@ -312,4 +315,6 @@ class ExampleLod : public entry::AppI
bool m_transitions;
};
-ENTRY_IMPLEMENT_MAIN(ExampleLod);
+} // namespace
+
+ENTRY_IMPLEMENT_MAIN(ExampleLod, "12-lod", "Mesh LOD transitions.");
diff --git a/3rdparty/bgfx/examples/13-stencil/stencil.cpp b/3rdparty/bgfx/examples/13-stencil/stencil.cpp
index b66aaa48e4b..a1af5aceb02 100644
--- a/3rdparty/bgfx/examples/13-stencil/stencil.cpp
+++ b/3rdparty/bgfx/examples/13-stencil/stencil.cpp
@@ -8,46 +8,29 @@
#include "common.h"
#include "bgfx_utils.h"
+#include <bx/file.h>
-#include <bx/crtimpl.h>
#include "camera.h"
#include "imgui/imgui.h"
-#define RENDER_VIEWID_RANGE1_PASS_0 1
-#define RENDER_VIEWID_RANGE1_PASS_1 2
-#define RENDER_VIEWID_RANGE1_PASS_2 3
-#define RENDER_VIEWID_RANGE1_PASS_3 4
-#define RENDER_VIEWID_RANGE1_PASS_4 5
-#define RENDER_VIEWID_RANGE1_PASS_5 6
-#define RENDER_VIEWID_RANGE5_PASS_6 7
-#define RENDER_VIEWID_RANGE1_PASS_7 13
-
-#define MAX_NUM_LIGHTS 5
-
-uint32_t packUint32(uint8_t _x, uint8_t _y, uint8_t _z, uint8_t _w)
+namespace bgfx
{
- union
- {
- uint32_t ui32;
- uint8_t arr[4];
- } un;
-
- un.arr[0] = _x;
- un.arr[1] = _y;
- un.arr[2] = _z;
- un.arr[3] = _w;
-
- return un.ui32;
+ int32_t read(bx::ReaderI* _reader, bgfx::VertexDecl& _decl, bx::Error* _err = NULL);
}
-uint32_t packF4u(float _x, float _y = 0.0f, float _z = 0.0f, float _w = 0.0f)
+namespace
{
- const uint8_t xx = uint8_t(_x*127.0f + 128.0f);
- const uint8_t yy = uint8_t(_y*127.0f + 128.0f);
- const uint8_t zz = uint8_t(_z*127.0f + 128.0f);
- const uint8_t ww = uint8_t(_w*127.0f + 128.0f);
- return packUint32(xx, yy, zz, ww);
-}
+
+#define RENDER_VIEWID_RANGE1_PASS_0 1
+#define RENDER_VIEWID_RANGE1_PASS_1 2
+#define RENDER_VIEWID_RANGE1_PASS_2 3
+#define RENDER_VIEWID_RANGE1_PASS_3 4
+#define RENDER_VIEWID_RANGE1_PASS_4 5
+#define RENDER_VIEWID_RANGE1_PASS_5 6
+#define RENDER_VIEWID_RANGE5_PASS_6 7
+#define RENDER_VIEWID_RANGE1_PASS_7 13
+
+#define MAX_NUM_LIGHTS 5
struct PosNormalTexcoordVertex
{
@@ -76,46 +59,46 @@ bgfx::VertexDecl PosNormalTexcoordVertex::ms_decl;
static const float s_texcoord = 5.0f;
static PosNormalTexcoordVertex s_hplaneVertices[] =
{
- { -1.0f, 0.0f, 1.0f, packF4u(0.0f, 1.0f, 0.0f), s_texcoord, s_texcoord },
- { 1.0f, 0.0f, 1.0f, packF4u(0.0f, 1.0f, 0.0f), s_texcoord, 0.0f },
- { -1.0f, 0.0f, -1.0f, packF4u(0.0f, 1.0f, 0.0f), 0.0f, s_texcoord },
- { 1.0f, 0.0f, -1.0f, packF4u(0.0f, 1.0f, 0.0f), 0.0f, 0.0f },
+ { -1.0f, 0.0f, 1.0f, encodeNormalRgba8(0.0f, 1.0f, 0.0f), s_texcoord, s_texcoord },
+ { 1.0f, 0.0f, 1.0f, encodeNormalRgba8(0.0f, 1.0f, 0.0f), s_texcoord, 0.0f },
+ { -1.0f, 0.0f, -1.0f, encodeNormalRgba8(0.0f, 1.0f, 0.0f), 0.0f, s_texcoord },
+ { 1.0f, 0.0f, -1.0f, encodeNormalRgba8(0.0f, 1.0f, 0.0f), 0.0f, 0.0f },
};
static PosNormalTexcoordVertex s_vplaneVertices[] =
{
- { -1.0f, 1.0f, 0.0f, packF4u(0.0f, 0.0f, -1.0f), 1.0f, 1.0f },
- { 1.0f, 1.0f, 0.0f, packF4u(0.0f, 0.0f, -1.0f), 1.0f, 0.0f },
- { -1.0f, -1.0f, 0.0f, packF4u(0.0f, 0.0f, -1.0f), 0.0f, 1.0f },
- { 1.0f, -1.0f, 0.0f, packF4u(0.0f, 0.0f, -1.0f), 0.0f, 0.0f },
+ { -1.0f, 1.0f, 0.0f, encodeNormalRgba8(0.0f, 0.0f, -1.0f), 1.0f, 1.0f },
+ { 1.0f, 1.0f, 0.0f, encodeNormalRgba8(0.0f, 0.0f, -1.0f), 1.0f, 0.0f },
+ { -1.0f, -1.0f, 0.0f, encodeNormalRgba8(0.0f, 0.0f, -1.0f), 0.0f, 1.0f },
+ { 1.0f, -1.0f, 0.0f, encodeNormalRgba8(0.0f, 0.0f, -1.0f), 0.0f, 0.0f },
};
static const PosNormalTexcoordVertex s_cubeVertices[] =
{
- { -1.0f, 1.0f, 1.0f, packF4u( 0.0f, 1.0f, 0.0f), 1.0f, 1.0f },
- { 1.0f, 1.0f, 1.0f, packF4u( 0.0f, 1.0f, 0.0f), 0.0f, 1.0f },
- { -1.0f, 1.0f, -1.0f, packF4u( 0.0f, 1.0f, 0.0f), 1.0f, 0.0f },
- { 1.0f, 1.0f, -1.0f, packF4u( 0.0f, 1.0f, 0.0f), 0.0f, 0.0f },
- { -1.0f, -1.0f, 1.0f, packF4u( 0.0f, -1.0f, 0.0f), 1.0f, 1.0f },
- { 1.0f, -1.0f, 1.0f, packF4u( 0.0f, -1.0f, 0.0f), 0.0f, 1.0f },
- { -1.0f, -1.0f, -1.0f, packF4u( 0.0f, -1.0f, 0.0f), 1.0f, 0.0f },
- { 1.0f, -1.0f, -1.0f, packF4u( 0.0f, -1.0f, 0.0f), 0.0f, 0.0f },
- { 1.0f, -1.0f, 1.0f, packF4u( 0.0f, 0.0f, 1.0f), 0.0f, 0.0f },
- { 1.0f, 1.0f, 1.0f, packF4u( 0.0f, 0.0f, 1.0f), 0.0f, 1.0f },
- { -1.0f, -1.0f, 1.0f, packF4u( 0.0f, 0.0f, 1.0f), 1.0f, 0.0f },
- { -1.0f, 1.0f, 1.0f, packF4u( 0.0f, 0.0f, 1.0f), 1.0f, 1.0f },
- { 1.0f, -1.0f, -1.0f, packF4u( 0.0f, 0.0f, -1.0f), 0.0f, 0.0f },
- { 1.0f, 1.0f, -1.0f, packF4u( 0.0f, 0.0f, -1.0f), 0.0f, 1.0f },
- { -1.0f, -1.0f, -1.0f, packF4u( 0.0f, 0.0f, -1.0f), 1.0f, 0.0f },
- { -1.0f, 1.0f, -1.0f, packF4u( 0.0f, 0.0f, -1.0f), 1.0f, 1.0f },
- { 1.0f, 1.0f, -1.0f, packF4u( 1.0f, 0.0f, 0.0f), 1.0f, 1.0f },
- { 1.0f, 1.0f, 1.0f, packF4u( 1.0f, 0.0f, 0.0f), 0.0f, 1.0f },
- { 1.0f, -1.0f, -1.0f, packF4u( 1.0f, 0.0f, 0.0f), 1.0f, 0.0f },
- { 1.0f, -1.0f, 1.0f, packF4u( 1.0f, 0.0f, 0.0f), 0.0f, 0.0f },
- { -1.0f, 1.0f, -1.0f, packF4u(-1.0f, 0.0f, 0.0f), 1.0f, 1.0f },
- { -1.0f, 1.0f, 1.0f, packF4u(-1.0f, 0.0f, 0.0f), 0.0f, 1.0f },
- { -1.0f, -1.0f, -1.0f, packF4u(-1.0f, 0.0f, 0.0f), 1.0f, 0.0f },
- { -1.0f, -1.0f, 1.0f, packF4u(-1.0f, 0.0f, 0.0f), 0.0f, 0.0f },
+ { -1.0f, 1.0f, 1.0f, encodeNormalRgba8( 0.0f, 1.0f, 0.0f), 1.0f, 1.0f },
+ { 1.0f, 1.0f, 1.0f, encodeNormalRgba8( 0.0f, 1.0f, 0.0f), 0.0f, 1.0f },
+ { -1.0f, 1.0f, -1.0f, encodeNormalRgba8( 0.0f, 1.0f, 0.0f), 1.0f, 0.0f },
+ { 1.0f, 1.0f, -1.0f, encodeNormalRgba8( 0.0f, 1.0f, 0.0f), 0.0f, 0.0f },
+ { -1.0f, -1.0f, 1.0f, encodeNormalRgba8( 0.0f, -1.0f, 0.0f), 1.0f, 1.0f },
+ { 1.0f, -1.0f, 1.0f, encodeNormalRgba8( 0.0f, -1.0f, 0.0f), 0.0f, 1.0f },
+ { -1.0f, -1.0f, -1.0f, encodeNormalRgba8( 0.0f, -1.0f, 0.0f), 1.0f, 0.0f },
+ { 1.0f, -1.0f, -1.0f, encodeNormalRgba8( 0.0f, -1.0f, 0.0f), 0.0f, 0.0f },
+ { 1.0f, -1.0f, 1.0f, encodeNormalRgba8( 0.0f, 0.0f, 1.0f), 0.0f, 0.0f },
+ { 1.0f, 1.0f, 1.0f, encodeNormalRgba8( 0.0f, 0.0f, 1.0f), 0.0f, 1.0f },
+ { -1.0f, -1.0f, 1.0f, encodeNormalRgba8( 0.0f, 0.0f, 1.0f), 1.0f, 0.0f },
+ { -1.0f, 1.0f, 1.0f, encodeNormalRgba8( 0.0f, 0.0f, 1.0f), 1.0f, 1.0f },
+ { 1.0f, -1.0f, -1.0f, encodeNormalRgba8( 0.0f, 0.0f, -1.0f), 0.0f, 0.0f },
+ { 1.0f, 1.0f, -1.0f, encodeNormalRgba8( 0.0f, 0.0f, -1.0f), 0.0f, 1.0f },
+ { -1.0f, -1.0f, -1.0f, encodeNormalRgba8( 0.0f, 0.0f, -1.0f), 1.0f, 0.0f },
+ { -1.0f, 1.0f, -1.0f, encodeNormalRgba8( 0.0f, 0.0f, -1.0f), 1.0f, 1.0f },
+ { 1.0f, 1.0f, -1.0f, encodeNormalRgba8( 1.0f, 0.0f, 0.0f), 1.0f, 1.0f },
+ { 1.0f, 1.0f, 1.0f, encodeNormalRgba8( 1.0f, 0.0f, 0.0f), 0.0f, 1.0f },
+ { 1.0f, -1.0f, -1.0f, encodeNormalRgba8( 1.0f, 0.0f, 0.0f), 1.0f, 0.0f },
+ { 1.0f, -1.0f, 1.0f, encodeNormalRgba8( 1.0f, 0.0f, 0.0f), 0.0f, 0.0f },
+ { -1.0f, 1.0f, -1.0f, encodeNormalRgba8(-1.0f, 0.0f, 0.0f), 1.0f, 1.0f },
+ { -1.0f, 1.0f, 1.0f, encodeNormalRgba8(-1.0f, 0.0f, 0.0f), 0.0f, 1.0f },
+ { -1.0f, -1.0f, -1.0f, encodeNormalRgba8(-1.0f, 0.0f, 0.0f), 1.0f, 0.0f },
+ { -1.0f, -1.0f, 1.0f, encodeNormalRgba8(-1.0f, 0.0f, 0.0f), 0.0f, 0.0f },
};
static const uint16_t s_cubeIndices[] =
@@ -142,16 +125,10 @@ static const uint16_t s_planeIndices[] =
1, 3, 2,
};
-static bool s_flipV = false;
static uint32_t s_viewMask = 0;
static uint32_t s_clearMask = 0;
static bgfx::UniformHandle s_texColor;
-inline void mtxProj(float* _result, float _fovy, float _aspect, float _near, float _far)
-{
- bx::mtxProj(_result, _fovy, _aspect, _near, _far, s_flipV);
-}
-
void setViewClearMask(uint32_t _viewMask, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
{
for (uint32_t view = 0, viewMask = _viewMask, ntz = bx::uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, view += 1, ntz = bx::uint32_cnttz(viewMask) )
@@ -340,13 +317,13 @@ struct Uniforms
void destroy()
{
- bgfx::destroyUniform(u_params);
- bgfx::destroyUniform(u_ambient);
- bgfx::destroyUniform(u_diffuse);
- bgfx::destroyUniform(u_specular_shininess);
- bgfx::destroyUniform(u_color);
- bgfx::destroyUniform(u_lightPosRadius);
- bgfx::destroyUniform(u_lightRgbInnerR);
+ bgfx::destroy(u_params);
+ bgfx::destroy(u_ambient);
+ bgfx::destroy(u_diffuse);
+ bgfx::destroy(u_specular_shininess);
+ bgfx::destroy(u_color);
+ bgfx::destroy(u_lightPosRadius);
+ bgfx::destroy(u_lightRgbInnerR);
}
struct Params
@@ -536,7 +513,7 @@ static RenderState s_renderStates[RenderState::Count] =
struct ViewState
{
- ViewState(uint32_t _width = 1280, uint32_t _height = 720)
+ ViewState(uint32_t _width = 0, uint32_t _height = 0)
: m_width(_width)
, m_height(_height)
{
@@ -565,7 +542,7 @@ struct ClearValues
uint8_t m_clearStencil;
};
-void clearView(uint8_t _id, uint8_t _flags, const ClearValues& _clearValues)
+void clearView(bgfx::ViewId _id, uint8_t _flags, const ClearValues& _clearValues)
{
bgfx::setViewClear(_id
, _flags
@@ -631,8 +608,8 @@ struct Group
void reset()
{
- m_vbh.idx = bgfx::invalidHandle;
- m_ibh.idx = bgfx::invalidHandle;
+ m_vbh.idx = bgfx::kInvalidHandle;
+ m_ibh.idx = bgfx::kInvalidHandle;
m_prims.clear();
}
@@ -644,11 +621,6 @@ struct Group
PrimitiveArray m_prims;
};
-namespace bgfx
-{
- int32_t read(bx::ReaderI* _reader, bgfx::VertexDecl& _decl, bx::Error* _err = NULL);
-}
-
struct Mesh
{
void load(const void* _vertices, uint32_t _numVertices, const bgfx::VertexDecl _decl, const uint16_t* _indices, uint32_t _numIndices)
@@ -764,23 +736,23 @@ struct Mesh
for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
{
const Group& group = *it;
- bgfx::destroyVertexBuffer(group.m_vbh);
+ bgfx::destroy(group.m_vbh);
- if (bgfx::invalidHandle != group.m_ibh.idx)
+ if (bgfx::isValid(group.m_ibh) )
{
- bgfx::destroyIndexBuffer(group.m_ibh);
+ bgfx::destroy(group.m_ibh);
}
}
m_groups.clear();
}
- void submit(uint8_t _viewId, float* _mtx, bgfx::ProgramHandle _program, const RenderState& _renderState)
+ void submit(bgfx::ViewId _id, float* _mtx, bgfx::ProgramHandle _program, const RenderState& _renderState)
{
bgfx::TextureHandle texture = BGFX_INVALID_HANDLE;
- submit(_viewId, _mtx, _program, _renderState, texture);
+ submit(_id, _mtx, _program, _renderState, texture);
}
- void submit(uint8_t _viewId, float* _mtx, bgfx::ProgramHandle _program, const RenderState& _renderState, bgfx::TextureHandle _texture)
+ void submit(bgfx::ViewId _id, float* _mtx, bgfx::ProgramHandle _program, const RenderState& _renderState, bgfx::TextureHandle _texture)
{
for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
{
@@ -792,23 +764,20 @@ struct Mesh
// Set model matrix for rendering.
bgfx::setTransform(_mtx);
bgfx::setIndexBuffer(group.m_ibh);
- bgfx::setVertexBuffer(group.m_vbh);
+ bgfx::setVertexBuffer(0, group.m_vbh);
// Set texture
- if (bgfx::invalidHandle != _texture.idx)
- {
- bgfx::setTexture(0, s_texColor, _texture);
- }
+ bgfx::setTexture(0, s_texColor, _texture);
// Apply render state
bgfx::setStencil(_renderState.m_fstencil, _renderState.m_bstencil);
bgfx::setState(_renderState.m_state, _renderState.m_blendFactorRgba);
// Submit
- bgfx::submit(_viewId, _program);
+ bgfx::submit(_id, _program);
// Keep track of submited view ids
- s_viewMask |= 1 << _viewId;
+ s_viewMask |= 1 << _id;
}
}
@@ -817,586 +786,621 @@ struct Mesh
GroupArray m_groups;
};
-int _main_(int _argc, char** _argv)
+
+class ExampleStencil : public entry::AppI
{
- Args args(_argc, _argv);
+public:
+ ExampleStencil(const char* _name, const char* _description)
+ : entry::AppI(_name, _description)
+ {
+ }
- ViewState viewState(1280, 720);
- ClearValues clearValues(0x30303000, 1.0f, 0);
+ virtual void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
+ {
+ Args args(_argc, _argv);
- uint32_t debug = BGFX_DEBUG_TEXT;
- uint32_t reset = BGFX_RESET_VSYNC;
+ m_viewState = ViewState(_width, _height);
+ m_clearValues = ClearValues(0x30303000, 1.0f, 0);
- bgfx::init(args.m_type, args.m_pciId);
- bgfx::reset(viewState.m_width, viewState.m_height, reset);
+ m_debug = BGFX_DEBUG_NONE;
+ m_reset = BGFX_RESET_VSYNC;
- // Enable debug text.
- bgfx::setDebug(debug);
+ bgfx::init(args.m_type, args.m_pciId);
+ bgfx::reset(m_viewState.m_width, m_viewState.m_height, m_reset);
- // Setup root path for binary shaders. Shader binaries are different
- // for each renderer.
- switch (bgfx::getRendererType() )
- {
- case bgfx::RendererType::OpenGL:
- case bgfx::RendererType::OpenGLES:
- s_flipV = true;
- break;
+ // Enable debug text.
+ bgfx::setDebug(m_debug);
- default:
- break;
- }
+ // Imgui.
+ imguiCreate();
- // Imgui.
- imguiCreate();
+ PosNormalTexcoordVertex::init();
- PosNormalTexcoordVertex::init();
+ s_uniforms.init();
- s_uniforms.init();
- s_uniforms.submitConstUniforms();
+ s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1);
- s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1);
+ m_programTextureLighting = loadProgram("vs_stencil_texture_lighting", "fs_stencil_texture_lighting");
+ m_programColorLighting = loadProgram("vs_stencil_color_lighting", "fs_stencil_color_lighting" );
+ m_programColorTexture = loadProgram("vs_stencil_color_texture", "fs_stencil_color_texture" );
+ m_programColorBlack = loadProgram("vs_stencil_color", "fs_stencil_color_black" );
+ m_programTexture = loadProgram("vs_stencil_texture", "fs_stencil_texture" );
- bgfx::ProgramHandle programTextureLighting = loadProgram("vs_stencil_texture_lighting", "fs_stencil_texture_lighting");
- bgfx::ProgramHandle programColorLighting = loadProgram("vs_stencil_color_lighting", "fs_stencil_color_lighting" );
- bgfx::ProgramHandle programColorTexture = loadProgram("vs_stencil_color_texture", "fs_stencil_color_texture" );
- bgfx::ProgramHandle programColorBlack = loadProgram("vs_stencil_color", "fs_stencil_color_black" );
- bgfx::ProgramHandle programTexture = loadProgram("vs_stencil_texture", "fs_stencil_texture" );
+ m_bunnyMesh.load("meshes/bunny.bin");
+ m_columnMesh.load("meshes/column.bin");
+ m_cubeMesh.load(s_cubeVertices, BX_COUNTOF(s_cubeVertices), PosNormalTexcoordVertex::ms_decl, s_cubeIndices, BX_COUNTOF(s_cubeIndices) );
+ m_hplaneMesh.load(s_hplaneVertices, BX_COUNTOF(s_hplaneVertices), PosNormalTexcoordVertex::ms_decl, s_planeIndices, BX_COUNTOF(s_planeIndices) );
+ m_vplaneMesh.load(s_vplaneVertices, BX_COUNTOF(s_vplaneVertices), PosNormalTexcoordVertex::ms_decl, s_planeIndices, BX_COUNTOF(s_planeIndices) );
- Mesh bunnyMesh;
- Mesh columnMesh;
- Mesh cubeMesh;
- Mesh hplaneMesh;
- Mesh vplaneMesh;
- bunnyMesh.load("meshes/bunny.bin");
- columnMesh.load("meshes/column.bin");
- cubeMesh.load(s_cubeVertices, BX_COUNTOF(s_cubeVertices), PosNormalTexcoordVertex::ms_decl, s_cubeIndices, BX_COUNTOF(s_cubeIndices) );
- hplaneMesh.load(s_hplaneVertices, BX_COUNTOF(s_hplaneVertices), PosNormalTexcoordVertex::ms_decl, s_planeIndices, BX_COUNTOF(s_planeIndices) );
- vplaneMesh.load(s_vplaneVertices, BX_COUNTOF(s_vplaneVertices), PosNormalTexcoordVertex::ms_decl, s_planeIndices, BX_COUNTOF(s_planeIndices) );
+ m_figureTex = loadTexture("textures/figure-rgba.dds");
+ m_flareTex = loadTexture("textures/flare.dds");
+ m_fieldstoneTex = loadTexture("textures/fieldstone-rgba.dds");
- bgfx::TextureHandle figureTex = loadTexture("textures/figure-rgba.dds");
- bgfx::TextureHandle flareTex = loadTexture("textures/flare.dds");
- bgfx::TextureHandle fieldstoneTex = loadTexture("textures/fieldstone-rgba.dds");
+ // Setup lights.
+ const float rgbInnerR[][4] =
+ {
+ { 1.0f, 0.7f, 0.2f, 0.0f }, //yellow
+ { 0.7f, 0.2f, 1.0f, 0.0f }, //purple
+ { 0.2f, 1.0f, 0.7f, 0.0f }, //cyan
+ { 1.0f, 0.4f, 0.2f, 0.0f }, //orange
+ { 0.7f, 0.7f, 0.7f, 0.0f }, //white
+ };
- // Setup lights.
- const float rgbInnerR[][4] =
- {
- { 1.0f, 0.7f, 0.2f, 0.0f }, //yellow
- { 0.7f, 0.2f, 1.0f, 0.0f }, //purple
- { 0.2f, 1.0f, 0.7f, 0.0f }, //cyan
- { 1.0f, 0.4f, 0.2f, 0.0f }, //orange
- { 0.7f, 0.7f, 0.7f, 0.0f }, //white
- };
+ for (uint8_t ii = 0, jj = 0; ii < MAX_NUM_LIGHTS; ++ii, ++jj)
+ {
+ const uint8_t index = jj%BX_COUNTOF(rgbInnerR);
+ m_lightRgbInnerR[ii][0] = rgbInnerR[index][0];
+ m_lightRgbInnerR[ii][1] = rgbInnerR[index][1];
+ m_lightRgbInnerR[ii][2] = rgbInnerR[index][2];
+ m_lightRgbInnerR[ii][3] = rgbInnerR[index][3];
+ }
+ bx::memCopy(s_uniforms.m_lightRgbInnerR, m_lightRgbInnerR, MAX_NUM_LIGHTS * 4*sizeof(float) );
+
+ // Set view and projection matrices.
+ const float aspect = float(m_viewState.m_width)/float(m_viewState.m_height);
+ const bgfx::Caps* caps = bgfx::getCaps();
+ bx::mtxProj(m_viewState.m_proj, 60.0f, aspect, 0.1f, 100.0f, caps->homogeneousDepth);
+
+ float initialPos[3] = { 0.0f, 18.0f, -40.0f };
+ cameraCreate();
+ cameraSetPosition(initialPos);
+ cameraSetVerticalAngle(-0.35f);
+ cameraGetViewMtx(m_viewState.m_view);
+
+ m_timeOffset = bx::getHPCounter();
+
+ m_scene = StencilReflectionScene;
+ m_numLights = 4;
+ m_reflectionValue = 0.8f;
+ m_updateLights = true;
+ m_updateScene = true;
+ }
- float lightRgbInnerR[MAX_NUM_LIGHTS][4];
- for (uint8_t ii = 0, jj = 0; ii < MAX_NUM_LIGHTS; ++ii, ++jj)
+ virtual int shutdown() override
{
- const uint8_t index = jj%BX_COUNTOF(rgbInnerR);
- lightRgbInnerR[ii][0] = rgbInnerR[index][0];
- lightRgbInnerR[ii][1] = rgbInnerR[index][1];
- lightRgbInnerR[ii][2] = rgbInnerR[index][2];
- lightRgbInnerR[ii][3] = rgbInnerR[index][3];
- }
- bx::memCopy(s_uniforms.m_lightRgbInnerR, lightRgbInnerR, MAX_NUM_LIGHTS * 4*sizeof(float) );
+ // Cleanup.
+ m_bunnyMesh.unload();
+ m_columnMesh.unload();
+ m_cubeMesh.unload();
+ m_hplaneMesh.unload();
+ m_vplaneMesh.unload();
- // Set view and projection matrices.
- const float aspect = float(viewState.m_width)/float(viewState.m_height);
- mtxProj(viewState.m_proj, 60.0f, aspect, 0.1f, 100.0f);
+ bgfx::destroy(m_figureTex);
+ bgfx::destroy(m_fieldstoneTex);
+ bgfx::destroy(m_flareTex);
- float initialPos[3] = { 0.0f, 18.0f, -40.0f };
- cameraCreate();
- cameraSetPosition(initialPos);
- cameraSetVerticalAngle(-0.35f);
- cameraGetViewMtx(viewState.m_view);
+ bgfx::destroy(m_programTextureLighting);
+ bgfx::destroy(m_programColorLighting);
+ bgfx::destroy(m_programColorTexture);
+ bgfx::destroy(m_programColorBlack);
+ bgfx::destroy(m_programTexture);
- int64_t timeOffset = bx::getHPCounter();
+ bgfx::destroy(s_texColor);
- enum Scene
- {
- StencilReflectionScene = 0,
- ProjectionShadowsScene,
- };
+ s_uniforms.destroy();
- Scene scene = StencilReflectionScene;
- float settings_numLights = 4.0f;
- float settings_reflectionValue = 0.8f;
- bool settings_updateLights = true;
- bool settings_updateScene = true;
+ cameraDestroy();
+ imguiDestroy();
- static const char* titles[3] =
- {
- "Stencil Reflection Scene",
- "Projection Shadows Scene",
- };
+ // Shutdown bgfx.
+ bgfx::shutdown();
- entry::MouseState mouseState;
- while (!entry::processEvents(viewState.m_width, viewState.m_height, debug, reset, &mouseState) )
+ return 0;
+ }
+
+ virtual bool update() override
{
- imguiBeginFrame(mouseState.m_mx
- , mouseState.m_my
- , (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
- | (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
- | (mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
- , mouseState.m_mz
- , uint16_t(viewState.m_width)
- , uint16_t(viewState.m_height)
- );
-
- static int32_t scrollArea = 0;
- imguiBeginScrollArea("Settings", viewState.m_width - 256 - 10, 10, 256, 215, &scrollArea);
-
- if (imguiCheck(titles[StencilReflectionScene], StencilReflectionScene == scene) )
+ if (!entry::processEvents(m_viewState.m_width, m_viewState.m_height, m_debug, m_reset, &m_mouseState) )
{
- scene = StencilReflectionScene;
- settings_numLights = 4.0f;
- }
+ imguiBeginFrame(m_mouseState.m_mx
+ , m_mouseState.m_my
+ , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
+ , m_mouseState.m_mz
+ , uint16_t(m_viewState.m_width)
+ , uint16_t(m_viewState.m_height)
+ );
- if (imguiCheck(titles[ProjectionShadowsScene], ProjectionShadowsScene == scene) )
- {
- scene = ProjectionShadowsScene;
- settings_numLights = 1.0f;
- }
+ showExampleDialog(this);
- imguiSeparatorLine();
- imguiSlider("Lights", settings_numLights, 1.0f, float(MAX_NUM_LIGHTS), 1.0f);
- if (scene == StencilReflectionScene)
- {
- imguiSlider("Reflection value", settings_reflectionValue, 0.0f, 1.0f, 0.01f);
- }
+ ImGui::SetNextWindowPos(
+ ImVec2(m_viewState.m_width - m_viewState.m_width / 5.0f - 10.0f, 10.0f)
+ , ImGuiSetCond_FirstUseEver
+ );
+ ImGui::Begin("Settings"
+ , NULL
+ , ImVec2(m_viewState.m_width / 5.0f, m_viewState.m_height / 2.0f)
+ , ImGuiWindowFlags_AlwaysAutoResize
+ );
- if (imguiCheck("Update lights", settings_updateLights) )
- {
- settings_updateLights = !settings_updateLights;
- }
+ {
+ bool check = StencilReflectionScene == m_scene;
+ if (ImGui::Checkbox("Stencil Reflection Scene", &check) )
+ {
+ m_scene = StencilReflectionScene;
+ m_numLights = 4;
+ }
+ }
- if (imguiCheck("Update scene", settings_updateScene) )
- {
- settings_updateScene = !settings_updateScene;
- }
+ {
+ bool check = ProjectionShadowsScene == m_scene;
+ if (ImGui::Checkbox("Projection Shadows Scene", &check) )
+ {
+ m_scene = ProjectionShadowsScene;
+ m_numLights = 1;
+ }
+ }
- imguiEndScrollArea();
- imguiEndFrame();
-
- // Update settings.
- uint8_t numLights = (uint8_t)settings_numLights;
- s_uniforms.m_params.m_ambientPass = 1.0f;
- s_uniforms.m_params.m_lightingPass = 1.0f;
- s_uniforms.m_params.m_lightCount = settings_numLights;
- s_uniforms.m_params.m_lightIndex = 0.0f;
- s_uniforms.m_color[3] = settings_reflectionValue;
-
- // Time.
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(bx::getHPFrequency() );
- const double toMs = 1000.0/freq;
- const float time = (float)( (now - timeOffset)/double(bx::getHPFrequency() ) );
- const float deltaTime = float(frameTime/freq);
- s_uniforms.m_time = time;
-
- // Use debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/13-stencil");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Stencil reflections and shadows.");
- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
-
- // Update camera.
- cameraUpdate(deltaTime, mouseState);
- cameraGetViewMtx(viewState.m_view);
-
- static float lightTimeAccumulator = 0.0f;
- if (settings_updateLights)
- {
- lightTimeAccumulator += deltaTime;
- }
+ ImGui::SliderInt("Lights", &m_numLights, 1, MAX_NUM_LIGHTS);
+ if (m_scene == StencilReflectionScene)
+ {
+ ImGui::SliderFloat("Reflection value", &m_reflectionValue, 0.0f, 1.0f);
+ }
- static float sceneTimeAccumulator = 0.0f;
- if (settings_updateScene)
- {
- sceneTimeAccumulator += deltaTime;
- }
+ ImGui::Checkbox("Update lights", &m_updateLights);
+ ImGui::Checkbox("Update scene", &m_updateScene);
- float lightPosRadius[MAX_NUM_LIGHTS][4];
- const float radius = (scene == StencilReflectionScene) ? 15.0f : 25.0f;
- for (uint8_t ii = 0; ii < numLights; ++ii)
- {
- lightPosRadius[ii][0] = bx::fsin( (lightTimeAccumulator*1.1f + ii*0.03f + ii*bx::piHalf*1.07f ) )*20.0f;
- lightPosRadius[ii][1] = 8.0f + (1.0f - bx::fcos( (lightTimeAccumulator*1.5f + ii*0.29f + bx::piHalf*1.49f ) ) )*4.0f;
- lightPosRadius[ii][2] = bx::fcos( (lightTimeAccumulator*1.3f + ii*0.13f + ii*bx::piHalf*1.79f ) )*20.0f;
- lightPosRadius[ii][3] = radius;
- }
- bx::memCopy(s_uniforms.m_lightPosRadius, lightPosRadius, numLights * 4*sizeof(float) );
-
- // Floor position.
- float floorMtx[16];
- bx::mtxSRT(floorMtx
- , 20.0f //scaleX
- , 20.0f //scaleY
- , 20.0f //scaleZ
- , 0.0f //rotX
- , 0.0f //rotY
- , 0.0f //rotZ
- , 0.0f //translateX
- , 0.0f //translateY
- , 0.0f //translateZ
- );
-
- // Bunny position.
- float bunnyMtx[16];
- bx::mtxSRT(bunnyMtx
- , 5.0f
- , 5.0f
- , 5.0f
- , 0.0f
- , 1.56f - sceneTimeAccumulator
- , 0.0f
- , 0.0f
- , 2.0f
- , 0.0f
- );
-
- // Columns position.
- const float dist = 14.0f;
- const float columnPositions[4][3] =
- {
- { dist, 0.0f, dist },
- { -dist, 0.0f, dist },
- { dist, 0.0f, -dist },
- { -dist, 0.0f, -dist },
- };
+ ImGui::End();
- float columnMtx[4][16];
- for (uint8_t ii = 0; ii < 4; ++ii)
- {
- bx::mtxSRT(columnMtx[ii]
- , 1.0f
- , 1.0f
- , 1.0f
- , 0.0f
- , 0.0f
- , 0.0f
- , columnPositions[ii][0]
- , columnPositions[ii][1]
- , columnPositions[ii][2]
+ imguiEndFrame();
+
+ s_uniforms.submitConstUniforms();
+
+ // Update settings.
+ uint8_t numLights = (uint8_t)m_numLights;
+ s_uniforms.m_params.m_ambientPass = 1.0f;
+ s_uniforms.m_params.m_lightingPass = 1.0f;
+ s_uniforms.m_params.m_lightCount = float(m_numLights);
+ s_uniforms.m_params.m_lightIndex = 0.0f;
+ s_uniforms.m_color[3] = m_reflectionValue;
+
+ // Time.
+ int64_t now = bx::getHPCounter();
+ static int64_t last = now;
+ const int64_t frameTime = now - last;
+ last = now;
+ const double freq = double(bx::getHPFrequency() );
+ const float time = (float)( (now - m_timeOffset)/double(bx::getHPFrequency() ) );
+ const float deltaTime = float(frameTime/freq);
+ s_uniforms.m_time = time;
+
+ // Update camera.
+ cameraUpdate(deltaTime, m_mouseState);
+ cameraGetViewMtx(m_viewState.m_view);
+
+ static float lightTimeAccumulator = 0.0f;
+ if (m_updateLights)
+ {
+ lightTimeAccumulator += deltaTime;
+ }
+
+ static float sceneTimeAccumulator = 0.0f;
+ if (m_updateScene)
+ {
+ sceneTimeAccumulator += deltaTime;
+ }
+
+ float lightPosRadius[MAX_NUM_LIGHTS][4];
+ const float radius = (m_scene == StencilReflectionScene) ? 15.0f : 25.0f;
+ for (uint8_t ii = 0; ii < numLights; ++ii)
+ {
+ lightPosRadius[ii][0] = bx::fsin( (lightTimeAccumulator*1.1f + ii*0.03f + ii*bx::kPiHalf*1.07f ) )*20.0f;
+ lightPosRadius[ii][1] = 8.0f + (1.0f - bx::fcos( (lightTimeAccumulator*1.5f + ii*0.29f + bx::kPiHalf*1.49f ) ) )*4.0f;
+ lightPosRadius[ii][2] = bx::fcos( (lightTimeAccumulator*1.3f + ii*0.13f + ii*bx::kPiHalf*1.79f ) )*20.0f;
+ lightPosRadius[ii][3] = radius;
+ }
+ bx::memCopy(s_uniforms.m_lightPosRadius, lightPosRadius, numLights * 4*sizeof(float) );
+
+ // Floor position.
+ float floorMtx[16];
+ bx::mtxSRT(floorMtx
+ , 20.0f //scaleX
+ , 20.0f //scaleY
+ , 20.0f //scaleZ
+ , 0.0f //rotX
+ , 0.0f //rotY
+ , 0.0f //rotZ
+ , 0.0f //translateX
+ , 0.0f //translateY
+ , 0.0f //translateZ
);
- }
- const uint8_t numCubes = 9;
- float cubeMtx[numCubes][16];
- for (uint16_t ii = 0; ii < numCubes; ++ii)
- {
- bx::mtxSRT(cubeMtx[ii]
- , 1.0f
- , 1.0f
- , 1.0f
+ // Bunny position.
+ float bunnyMtx[16];
+ bx::mtxSRT(bunnyMtx
+ , 5.0f
+ , 5.0f
+ , 5.0f
, 0.0f
+ , 1.56f - sceneTimeAccumulator
, 0.0f
, 0.0f
- , bx::fsin(ii * 2.0f + 13.0f - sceneTimeAccumulator) * 13.0f
- , 4.0f
- , bx::fcos(ii * 2.0f + 13.0f - sceneTimeAccumulator) * 13.0f
+ , 2.0f
+ , 0.0f
);
- }
-
- // Make sure at the beginning everything gets cleared.
- clearView(0, BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH | BGFX_CLEAR_STENCIL, clearValues);
- bgfx::touch(0);
- s_viewMask |= 1;
- // Bunny and columns color.
- s_uniforms.m_color[0] = 0.70f;
- s_uniforms.m_color[1] = 0.65f;
- s_uniforms.m_color[2] = 0.60f;
-
- switch (scene)
- {
- case StencilReflectionScene:
+ // Columns position.
+ const float dist = 14.0f;
+ const float columnPositions[4][3] =
{
- // First pass - Draw plane.
-
- // Setup params for this scene.
- s_uniforms.m_params.m_ambientPass = 1.0f;
- s_uniforms.m_params.m_lightingPass = 1.0f;
-
- // Floor.
- hplaneMesh.submit(RENDER_VIEWID_RANGE1_PASS_0
- , floorMtx
- , programColorBlack
- , s_renderStates[RenderState::StencilReflection_CraftStencil]
+ { dist, 0.0f, dist },
+ { -dist, 0.0f, dist },
+ { dist, 0.0f, -dist },
+ { -dist, 0.0f, -dist },
+ };
+
+ float columnMtx[4][16];
+ for (uint8_t ii = 0; ii < 4; ++ii)
+ {
+ bx::mtxSRT(columnMtx[ii]
+ , 1.0f
+ , 1.0f
+ , 1.0f
+ , 0.0f
+ , 0.0f
+ , 0.0f
+ , columnPositions[ii][0]
+ , columnPositions[ii][1]
+ , columnPositions[ii][2]
);
+ }
- // Second pass - Draw reflected objects.
+ const uint8_t numCubes = 9;
+ float cubeMtx[numCubes][16];
+ for (uint16_t ii = 0; ii < numCubes; ++ii)
+ {
+ bx::mtxSRT(cubeMtx[ii]
+ , 1.0f
+ , 1.0f
+ , 1.0f
+ , 0.0f
+ , 0.0f
+ , 0.0f
+ , bx::fsin(ii * 2.0f + 13.0f - sceneTimeAccumulator) * 13.0f
+ , 4.0f
+ , bx::fcos(ii * 2.0f + 13.0f - sceneTimeAccumulator) * 13.0f
+ );
+ }
- // Clear depth from previous pass.
- clearView(RENDER_VIEWID_RANGE1_PASS_1, BGFX_CLEAR_DEPTH, clearValues);
+ // Make sure at the beginning everything gets cleared.
+ clearView(0, BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH | BGFX_CLEAR_STENCIL, m_clearValues);
+ bgfx::touch(0);
+ s_viewMask |= 1;
- // Compute reflected matrix.
- float reflectMtx[16];
- float plane_pos[3] = { 0.0f, 0.01f, 0.0f };
- float normal[3] = { 0.0f, 1.0f, 0.0f };
- mtxReflected(reflectMtx, plane_pos, normal);
+ // Bunny and columns color.
+ s_uniforms.m_color[0] = 0.70f;
+ s_uniforms.m_color[1] = 0.65f;
+ s_uniforms.m_color[2] = 0.60f;
- // Reflect lights.
- float reflectedLights[MAX_NUM_LIGHTS][4];
- for (uint8_t ii = 0; ii < numLights; ++ii)
+ switch (m_scene)
+ {
+ case StencilReflectionScene:
{
- bx::vec3MulMtx(reflectedLights[ii], lightPosRadius[ii], reflectMtx);
- reflectedLights[ii][3] = lightPosRadius[ii][3];
- }
- bx::memCopy(s_uniforms.m_lightPosRadius, reflectedLights, numLights * 4*sizeof(float) );
-
- // Reflect and submit bunny.
- float mtxReflectedBunny[16];
- bx::mtxMul(mtxReflectedBunny, bunnyMtx, reflectMtx);
- bunnyMesh.submit(RENDER_VIEWID_RANGE1_PASS_1
- , mtxReflectedBunny
- , programColorLighting
- , s_renderStates[RenderState::StencilReflection_DrawReflected]
- );
+ // First pass - Draw plane.
- // Reflect and submit columns.
- float mtxReflectedColumn[16];
- for (uint8_t ii = 0; ii < 4; ++ii)
- {
- bx::mtxMul(mtxReflectedColumn, columnMtx[ii], reflectMtx);
- columnMesh.submit(RENDER_VIEWID_RANGE1_PASS_1
- , mtxReflectedColumn
- , programColorLighting
- , s_renderStates[RenderState::StencilReflection_DrawReflected]
- );
- }
+ // Setup params for this scene.
+ s_uniforms.m_params.m_ambientPass = 1.0f;
+ s_uniforms.m_params.m_lightingPass = 1.0f;
- // Set lights back.
- bx::memCopy(s_uniforms.m_lightPosRadius, lightPosRadius, numLights * 4*sizeof(float) );
- // Third pass - Blend plane.
+ // Floor.
+ m_hplaneMesh.submit(RENDER_VIEWID_RANGE1_PASS_0
+ , floorMtx
+ , m_programColorBlack
+ , s_renderStates[RenderState::StencilReflection_CraftStencil]
+ );
- // Floor.
- hplaneMesh.submit(RENDER_VIEWID_RANGE1_PASS_2
- , floorMtx
- , programTextureLighting
- , s_renderStates[RenderState::StencilReflection_BlendPlane]
- , fieldstoneTex
- );
+ // Second pass - Draw reflected objects.
- // Fourth pass - Draw everything else but the plane.
+ // Clear depth from previous pass.
+ clearView(RENDER_VIEWID_RANGE1_PASS_1, BGFX_CLEAR_DEPTH, m_clearValues);
- // Bunny.
- bunnyMesh.submit(RENDER_VIEWID_RANGE1_PASS_3
- , bunnyMtx
- , programColorLighting
- , s_renderStates[RenderState::StencilReflection_DrawScene]
- );
+ // Compute reflected matrix.
+ float reflectMtx[16];
+ float plane_pos[3] = { 0.0f, 0.01f, 0.0f };
+ float normal[3] = { 0.0f, 1.0f, 0.0f };
+ mtxReflected(reflectMtx, plane_pos, normal);
- // Columns.
- for (uint8_t ii = 0; ii < 4; ++ii)
- {
- columnMesh.submit(RENDER_VIEWID_RANGE1_PASS_3
- , columnMtx[ii]
- , programColorLighting
- , s_renderStates[RenderState::StencilReflection_DrawScene]
+ // Reflect lights.
+ float reflectedLights[MAX_NUM_LIGHTS][4];
+ for (uint8_t ii = 0; ii < numLights; ++ii)
+ {
+ bx::vec3MulMtx(reflectedLights[ii], lightPosRadius[ii], reflectMtx);
+ reflectedLights[ii][3] = lightPosRadius[ii][3];
+ }
+ bx::memCopy(s_uniforms.m_lightPosRadius, reflectedLights, numLights * 4*sizeof(float) );
+
+ // Reflect and submit bunny.
+ float mtxReflectedBunny[16];
+ bx::mtxMul(mtxReflectedBunny, bunnyMtx, reflectMtx);
+ m_bunnyMesh.submit(RENDER_VIEWID_RANGE1_PASS_1
+ , mtxReflectedBunny
+ , m_programColorLighting
+ , s_renderStates[RenderState::StencilReflection_DrawReflected]
);
- }
-
- }
- break;
- case ProjectionShadowsScene:
- {
- // First pass - Draw entire scene. (ambient only).
- s_uniforms.m_params.m_ambientPass = 1.0f;
- s_uniforms.m_params.m_lightingPass = 0.0f;
-
- // Bunny.
- bunnyMesh.submit(RENDER_VIEWID_RANGE1_PASS_0
- , bunnyMtx
- , programColorLighting
- , s_renderStates[RenderState::ProjectionShadows_DrawAmbient]
- );
+ // Reflect and submit columns.
+ float mtxReflectedColumn[16];
+ for (uint8_t ii = 0; ii < 4; ++ii)
+ {
+ bx::mtxMul(mtxReflectedColumn, columnMtx[ii], reflectMtx);
+ m_columnMesh.submit(RENDER_VIEWID_RANGE1_PASS_1
+ , mtxReflectedColumn
+ , m_programColorLighting
+ , s_renderStates[RenderState::StencilReflection_DrawReflected]
+ );
+ }
- // Floor.
- hplaneMesh.submit(RENDER_VIEWID_RANGE1_PASS_0
- , floorMtx
- , programTextureLighting
- , s_renderStates[RenderState::ProjectionShadows_DrawAmbient]
- , fieldstoneTex
- );
+ // Set lights back.
+ bx::memCopy(s_uniforms.m_lightPosRadius, lightPosRadius, numLights * 4*sizeof(float) );
+ // Third pass - Blend plane.
- // Cubes.
- for (uint8_t ii = 0; ii < numCubes; ++ii)
- {
- cubeMesh.submit(RENDER_VIEWID_RANGE1_PASS_0
- , cubeMtx[ii]
- , programTextureLighting
- , s_renderStates[RenderState::ProjectionShadows_DrawAmbient]
- , figureTex
+ // Floor.
+ m_hplaneMesh.submit(RENDER_VIEWID_RANGE1_PASS_2
+ , floorMtx
+ , m_programTextureLighting
+ , s_renderStates[RenderState::StencilReflection_BlendPlane]
+ , m_fieldstoneTex
);
- }
- // Ground plane.
- float ground[4];
- float plane_pos[3] = { 0.0f, 0.0f, 0.0f };
- float normal[3] = { 0.0f, 1.0f, 0.0f };
- bx::memCopy(ground, normal, sizeof(float) * 3);
- ground[3] = -bx::vec3Dot(plane_pos, normal) - 0.01f; // - 0.01 against z-fighting
+ // Fourth pass - Draw everything else but the plane.
- for (uint8_t ii = 0, viewId = RENDER_VIEWID_RANGE5_PASS_6; ii < numLights; ++ii, ++viewId)
- {
- // Clear stencil for this light source.
- clearView(viewId, BGFX_CLEAR_STENCIL, clearValues);
-
- // Draw shadow projection of scene objects.
-
- // Get homogeneous light pos.
- float* lightPos = lightPosRadius[ii];
- float pos[4];
- bx::memCopy(pos, lightPos, sizeof(float) * 3);
- pos[3] = 1.0f;
-
- // Calculate shadow mtx for current light.
- float shadowMtx[16];
- mtxShadow(shadowMtx, ground, pos);
-
- // Submit bunny's shadow.
- float mtxShadowedBunny[16];
- bx::mtxMul(mtxShadowedBunny, bunnyMtx, shadowMtx);
- bunnyMesh.submit(viewId
- , mtxShadowedBunny
- , programColorBlack
- , s_renderStates[RenderState::ProjectionShadows_CraftStencil]
- );
+ // Bunny.
+ m_bunnyMesh.submit(RENDER_VIEWID_RANGE1_PASS_3
+ , bunnyMtx
+ , m_programColorLighting
+ , s_renderStates[RenderState::StencilReflection_DrawScene]
+ );
- // Submit cube shadows.
- float mtxShadowedCube[16];
- for (uint8_t jj = 0; jj < numCubes; ++jj)
+ // Columns.
+ for (uint8_t ii = 0; ii < 4; ++ii)
{
- bx::mtxMul(mtxShadowedCube, cubeMtx[jj], shadowMtx);
- cubeMesh.submit(viewId
- , mtxShadowedCube
- , programColorBlack
- , s_renderStates[RenderState::ProjectionShadows_CraftStencil]
- );
+ m_columnMesh.submit(RENDER_VIEWID_RANGE1_PASS_3
+ , columnMtx[ii]
+ , m_programColorLighting
+ , s_renderStates[RenderState::StencilReflection_DrawScene]
+ );
}
- // Draw entire scene. (lighting pass only. blending is on)
- s_uniforms.m_params.m_ambientPass = 0.0f;
- s_uniforms.m_params.m_lightingPass = 1.0f;
- s_uniforms.m_params.m_lightCount = 1.0f;
- s_uniforms.m_params.m_lightIndex = float(ii);
+ }
+ break;
+
+ case ProjectionShadowsScene:
+ {
+ // First pass - Draw entire scene. (ambient only).
+ s_uniforms.m_params.m_ambientPass = 1.0f;
+ s_uniforms.m_params.m_lightingPass = 0.0f;
// Bunny.
- bunnyMesh.submit(viewId
+ m_bunnyMesh.submit(RENDER_VIEWID_RANGE1_PASS_0
, bunnyMtx
- , programColorLighting
- , s_renderStates[RenderState::ProjectionShadows_DrawDiffuse]
- );
+ , m_programColorLighting
+ , s_renderStates[RenderState::ProjectionShadows_DrawAmbient]
+ );
// Floor.
- hplaneMesh.submit(viewId
+ m_hplaneMesh.submit(RENDER_VIEWID_RANGE1_PASS_0
, floorMtx
- , programTextureLighting
- , s_renderStates[RenderState::ProjectionShadows_DrawDiffuse]
- , fieldstoneTex
+ , m_programTextureLighting
+ , s_renderStates[RenderState::ProjectionShadows_DrawAmbient]
+ , m_fieldstoneTex
);
// Cubes.
- for (uint8_t jj = 0; jj < numCubes; ++jj)
+ for (uint8_t ii = 0; ii < numCubes; ++ii)
+ {
+ m_cubeMesh.submit(RENDER_VIEWID_RANGE1_PASS_0
+ , cubeMtx[ii]
+ , m_programTextureLighting
+ , s_renderStates[RenderState::ProjectionShadows_DrawAmbient]
+ , m_figureTex
+ );
+ }
+
+ // Ground plane.
+ float ground[4];
+ float plane_pos[3] = { 0.0f, 0.0f, 0.0f };
+ float normal[3] = { 0.0f, 1.0f, 0.0f };
+ bx::memCopy(ground, normal, sizeof(float) * 3);
+ ground[3] = -bx::vec3Dot(plane_pos, normal) - 0.01f; // - 0.01 against z-fighting
+
+ for (uint8_t ii = 0, viewId = RENDER_VIEWID_RANGE5_PASS_6; ii < numLights; ++ii, ++viewId)
{
- cubeMesh.submit(viewId
- , cubeMtx[jj]
- , programTextureLighting
+ // Clear stencil for this light source.
+ clearView(viewId, BGFX_CLEAR_STENCIL, m_clearValues);
+
+ // Draw shadow projection of scene objects.
+
+ // Get homogeneous light pos.
+ float* lightPos = lightPosRadius[ii];
+ float pos[4];
+ bx::memCopy(pos, lightPos, sizeof(float) * 3);
+ pos[3] = 1.0f;
+
+ // Calculate shadow mtx for current light.
+ float shadowMtx[16];
+ mtxShadow(shadowMtx, ground, pos);
+
+ // Submit bunny's shadow.
+ float mtxShadowedBunny[16];
+ bx::mtxMul(mtxShadowedBunny, bunnyMtx, shadowMtx);
+ m_bunnyMesh.submit(viewId
+ , mtxShadowedBunny
+ , m_programColorBlack
+ , s_renderStates[RenderState::ProjectionShadows_CraftStencil]
+ );
+
+ // Submit cube shadows.
+ float mtxShadowedCube[16];
+ for (uint8_t jj = 0; jj < numCubes; ++jj)
+ {
+ bx::mtxMul(mtxShadowedCube, cubeMtx[jj], shadowMtx);
+ m_cubeMesh.submit(viewId
+ , mtxShadowedCube
+ , m_programColorBlack
+ , s_renderStates[RenderState::ProjectionShadows_CraftStencil]
+ );
+ }
+
+ // Draw entire scene. (lighting pass only. blending is on)
+ s_uniforms.m_params.m_ambientPass = 0.0f;
+ s_uniforms.m_params.m_lightingPass = 1.0f;
+ s_uniforms.m_params.m_lightCount = 1.0f;
+ s_uniforms.m_params.m_lightIndex = float(ii);
+
+ // Bunny.
+ m_bunnyMesh.submit(viewId
+ , bunnyMtx
+ , m_programColorLighting
+ , s_renderStates[RenderState::ProjectionShadows_DrawDiffuse]
+ );
+
+ // Floor.
+ m_hplaneMesh.submit(viewId
+ , floorMtx
+ , m_programTextureLighting
, s_renderStates[RenderState::ProjectionShadows_DrawDiffuse]
- , figureTex
+ , m_fieldstoneTex
);
+
+ // Cubes.
+ for (uint8_t jj = 0; jj < numCubes; ++jj)
+ {
+ m_cubeMesh.submit(viewId
+ , cubeMtx[jj]
+ , m_programTextureLighting
+ , s_renderStates[RenderState::ProjectionShadows_DrawDiffuse]
+ , m_figureTex
+ );
+ }
}
+
+ // Reset these to default..
+ s_uniforms.m_params.m_ambientPass = 1.0f;
+ s_uniforms.m_params.m_lightingPass = 1.0f;
}
+ break;
+ };
- // Reset these to default..
- s_uniforms.m_params.m_ambientPass = 1.0f;
- s_uniforms.m_params.m_lightingPass = 1.0f;
+ //lights
+ const float lightScale[3] = { 1.5f, 1.5f, 1.5f };
+ float lightMtx[16];
+ for (uint8_t ii = 0; ii < numLights; ++ii)
+ {
+ s_uniforms.m_color[0] = m_lightRgbInnerR[ii][0];
+ s_uniforms.m_color[1] = m_lightRgbInnerR[ii][1];
+ s_uniforms.m_color[2] = m_lightRgbInnerR[ii][2];
+
+ mtxBillboard(lightMtx, m_viewState.m_view, lightPosRadius[ii], lightScale);
+ m_vplaneMesh.submit(RENDER_VIEWID_RANGE1_PASS_7
+ , lightMtx
+ , m_programColorTexture
+ , s_renderStates[RenderState::Custom_BlendLightTexture]
+ , m_flareTex
+ );
}
- break;
- };
- //lights
- const float lightScale[3] = { 1.5f, 1.5f, 1.5f };
- float lightMtx[16];
- for (uint8_t ii = 0; ii < numLights; ++ii)
- {
- s_uniforms.m_color[0] = lightRgbInnerR[ii][0];
- s_uniforms.m_color[1] = lightRgbInnerR[ii][1];
- s_uniforms.m_color[2] = lightRgbInnerR[ii][2];
-
- mtxBillboard(lightMtx, viewState.m_view, lightPosRadius[ii], lightScale);
- vplaneMesh.submit(RENDER_VIEWID_RANGE1_PASS_7
- , lightMtx
- , programColorTexture
- , s_renderStates[RenderState::Custom_BlendLightTexture]
- , flareTex
+ // Draw floor bottom.
+ float floorBottomMtx[16];
+ bx::mtxSRT(floorBottomMtx
+ , 20.0f //scaleX
+ , 20.0f //scaleY
+ , 20.0f //scaleZ
+ , 0.0f //rotX
+ , 0.0f //rotY
+ , 0.0f //rotZ
+ , 0.0f //translateX
+ , -0.1f //translateY
+ , 0.0f //translateZ
);
+
+ m_hplaneMesh.submit(RENDER_VIEWID_RANGE1_PASS_7
+ , floorBottomMtx
+ , m_programTexture
+ , s_renderStates[RenderState::Custom_DrawPlaneBottom]
+ , m_figureTex
+ );
+
+ // Setup view rect and transform for all used views.
+ setViewRectMask(s_viewMask, 0, 0, uint16_t(m_viewState.m_width), uint16_t(m_viewState.m_height) );
+ setViewTransformMask(s_viewMask, m_viewState.m_view, m_viewState.m_proj);
+ s_viewMask = 0;
+
+ // Advance to next frame. Rendering thread will be kicked to
+ // process submitted rendering primitives.
+ bgfx::frame();
+
+ //reset clear values on used views
+ clearViewMask(s_clearMask, BGFX_CLEAR_NONE, m_clearValues);
+ s_clearMask = 0;
+
+ return true;
}
- // Draw floor bottom.
- float floorBottomMtx[16];
- bx::mtxSRT(floorBottomMtx
- , 20.0f //scaleX
- , 20.0f //scaleY
- , 20.0f //scaleZ
- , 0.0f //rotX
- , 0.0f //rotY
- , 0.0f //rotZ
- , 0.0f //translateX
- , -0.1f //translateY
- , 0.0f //translateZ
- );
-
- hplaneMesh.submit(RENDER_VIEWID_RANGE1_PASS_7
- , floorBottomMtx
- , programTexture
- , s_renderStates[RenderState::Custom_DrawPlaneBottom]
- , figureTex
- );
-
- // Setup view rect and transform for all used views.
- setViewRectMask(s_viewMask, 0, 0, uint16_t(viewState.m_width), uint16_t(viewState.m_height) );
- setViewTransformMask(s_viewMask, viewState.m_view, viewState.m_proj);
- s_viewMask = 0;
-
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
-
- //reset clear values on used views
- clearViewMask(s_clearMask, BGFX_CLEAR_NONE, clearValues);
- s_clearMask = 0;
+ return false;
}
- // Cleanup.
- bunnyMesh.unload();
- columnMesh.unload();
- cubeMesh.unload();
- hplaneMesh.unload();
- vplaneMesh.unload();
+ ViewState m_viewState;
+ entry::MouseState m_mouseState;
+ ClearValues m_clearValues;
- bgfx::destroyTexture(figureTex);
- bgfx::destroyTexture(fieldstoneTex);
- bgfx::destroyTexture(flareTex);
+ uint32_t m_debug;
+ uint32_t m_reset;
- bgfx::destroyProgram(programTextureLighting);
- bgfx::destroyProgram(programColorLighting);
- bgfx::destroyProgram(programColorTexture);
- bgfx::destroyProgram(programColorBlack);
- bgfx::destroyProgram(programTexture);
+ bgfx::ProgramHandle m_programTextureLighting;
+ bgfx::ProgramHandle m_programColorLighting;
+ bgfx::ProgramHandle m_programColorTexture;
+ bgfx::ProgramHandle m_programColorBlack;
+ bgfx::ProgramHandle m_programTexture;
- bgfx::destroyUniform(s_texColor);
+ Mesh m_bunnyMesh;
+ Mesh m_columnMesh;
+ Mesh m_cubeMesh;
+ Mesh m_hplaneMesh;
+ Mesh m_vplaneMesh;
- s_uniforms.destroy();
+ bgfx::TextureHandle m_figureTex;
+ bgfx::TextureHandle m_flareTex;
+ bgfx::TextureHandle m_fieldstoneTex;
- cameraDestroy();
- imguiDestroy();
+ float m_lightRgbInnerR[MAX_NUM_LIGHTS][4];
- // Shutdown bgfx.
- bgfx::shutdown();
+ int64_t m_timeOffset;
- return 0;
-}
+ enum Scene
+ {
+ StencilReflectionScene = 0,
+ ProjectionShadowsScene,
+ };
+
+ Scene m_scene;
+ int32_t m_numLights;
+ float m_reflectionValue;
+ bool m_updateLights;
+ bool m_updateScene;
+
+};
+
+} // namespace
+
+ENTRY_IMPLEMENT_MAIN(ExampleStencil, "13-stencil", "Stencil reflections and shadows.");
diff --git a/3rdparty/bgfx/examples/14-shadowvolumes/shadowvolumes.cpp b/3rdparty/bgfx/examples/14-shadowvolumes/shadowvolumes.cpp
index 5149e79e33b..d6195526d12 100644
--- a/3rdparty/bgfx/examples/14-shadowvolumes/shadowvolumes.cpp
+++ b/3rdparty/bgfx/examples/14-shadowvolumes/shadowvolumes.cpp
@@ -18,12 +18,20 @@ namespace stl = tinystl;
#include <bx/allocator.h>
#include <bx/hash.h>
#include <bx/simd_t.h>
-#include <bx/fpumath.h>
-#include <bx/crtimpl.h>
+#include <bx/math.h>
+#include <bx/file.h>
#include "entry/entry.h"
#include "camera.h"
#include "imgui/imgui.h"
+namespace bgfx
+{
+ int32_t read(bx::ReaderI* _reader, bgfx::VertexDecl& _decl, bx::Error* _err = NULL);
+}
+
+namespace
+{
+
#define SV_USE_SIMD 1
#define MAX_INSTANCE_COUNT 25
#define MAX_LIGHTS_COUNT 5
@@ -33,31 +41,6 @@ namespace stl = tinystl;
#define VIEWID_RANGE15_PASS2 3
#define VIEWID_RANGE1_PASS3 20
-uint32_t packUint32(uint8_t _x, uint8_t _y, uint8_t _z, uint8_t _w)
-{
- union
- {
- uint32_t ui32;
- uint8_t arr[4];
- } un;
-
- un.arr[0] = _x;
- un.arr[1] = _y;
- un.arr[2] = _z;
- un.arr[3] = _w;
-
- return un.ui32;
-}
-
-uint32_t packF4u(float _x, float _y = 0.0f, float _z = 0.0f, float _w = 0.0f)
-{
- const uint8_t xx = uint8_t(_x*127.0f + 128.0f);
- const uint8_t yy = uint8_t(_y*127.0f + 128.0f);
- const uint8_t zz = uint8_t(_z*127.0f + 128.0f);
- const uint8_t ww = uint8_t(_w*127.0f + 128.0f);
- return packUint32(xx, yy, zz, ww);
-}
-
struct PosNormalTexcoordVertex
{
float m_x;
@@ -85,18 +68,18 @@ bgfx::VertexDecl PosNormalTexcoordVertex::ms_decl;
static const float s_texcoord = 50.0f;
static PosNormalTexcoordVertex s_hplaneVertices[] =
{
- { -1.0f, 0.0f, 1.0f, packF4u(0.0f, 1.0f, 0.0f), s_texcoord, s_texcoord },
- { 1.0f, 0.0f, 1.0f, packF4u(0.0f, 1.0f, 0.0f), s_texcoord, 0.0f },
- { -1.0f, 0.0f, -1.0f, packF4u(0.0f, 1.0f, 0.0f), 0.0f, s_texcoord },
- { 1.0f, 0.0f, -1.0f, packF4u(0.0f, 1.0f, 0.0f), 0.0f, 0.0f },
+ { -1.0f, 0.0f, 1.0f, encodeNormalRgba8(0.0f, 1.0f, 0.0f), s_texcoord, s_texcoord },
+ { 1.0f, 0.0f, 1.0f, encodeNormalRgba8(0.0f, 1.0f, 0.0f), s_texcoord, 0.0f },
+ { -1.0f, 0.0f, -1.0f, encodeNormalRgba8(0.0f, 1.0f, 0.0f), 0.0f, s_texcoord },
+ { 1.0f, 0.0f, -1.0f, encodeNormalRgba8(0.0f, 1.0f, 0.0f), 0.0f, 0.0f },
};
static PosNormalTexcoordVertex s_vplaneVertices[] =
{
- { -1.0f, 1.0f, 0.0f, packF4u(0.0f, 0.0f, -1.0f), 1.0f, 1.0f },
- { 1.0f, 1.0f, 0.0f, packF4u(0.0f, 0.0f, -1.0f), 1.0f, 0.0f },
- { -1.0f, -1.0f, 0.0f, packF4u(0.0f, 0.0f, -1.0f), 0.0f, 1.0f },
- { 1.0f, -1.0f, 0.0f, packF4u(0.0f, 0.0f, -1.0f), 0.0f, 0.0f },
+ { -1.0f, 1.0f, 0.0f, encodeNormalRgba8(0.0f, 0.0f, -1.0f), 1.0f, 1.0f },
+ { 1.0f, 1.0f, 0.0f, encodeNormalRgba8(0.0f, 0.0f, -1.0f), 1.0f, 0.0f },
+ { -1.0f, -1.0f, 0.0f, encodeNormalRgba8(0.0f, 0.0f, -1.0f), 0.0f, 1.0f },
+ { 1.0f, -1.0f, 0.0f, encodeNormalRgba8(0.0f, 0.0f, -1.0f), 0.0f, 0.0f },
};
static const uint16_t s_planeIndices[] =
@@ -278,16 +261,16 @@ struct Uniforms
void destroy()
{
- bgfx::destroyUniform(u_params);
- bgfx::destroyUniform(u_svparams);
- bgfx::destroyUniform(u_ambient);
- bgfx::destroyUniform(u_diffuse);
- bgfx::destroyUniform(u_specular_shininess);
- bgfx::destroyUniform(u_fog);
- bgfx::destroyUniform(u_color);
- bgfx::destroyUniform(u_lightPosRadius);
- bgfx::destroyUniform(u_lightRgbInnerR);
- bgfx::destroyUniform(u_virtualLightPos_extrusionDist);
+ bgfx::destroy(u_params);
+ bgfx::destroy(u_svparams);
+ bgfx::destroy(u_ambient);
+ bgfx::destroy(u_diffuse);
+ bgfx::destroy(u_specular_shininess);
+ bgfx::destroy(u_fog);
+ bgfx::destroy(u_color);
+ bgfx::destroy(u_lightPosRadius);
+ bgfx::destroy(u_lightRgbInnerR);
+ bgfx::destroy(u_virtualLightPos_extrusionDist);
}
struct Params
@@ -541,7 +524,7 @@ static RenderState s_renderStates[RenderState::Count] =
struct ViewState
{
- ViewState(uint32_t _width = 1280, uint32_t _height = 720)
+ ViewState(uint32_t _width = 0, uint32_t _height = 0)
: m_width(_width)
, m_height(_height)
{
@@ -561,7 +544,7 @@ struct ClearValues
uint8_t m_clearStencil;
};
-void submit(uint8_t _id, bgfx::ProgramHandle _handle, int32_t _depth = 0)
+void submit(bgfx::ViewId _id, bgfx::ProgramHandle _handle, int32_t _depth = 0)
{
bgfx::submit(_id, _handle, _depth);
@@ -569,7 +552,7 @@ void submit(uint8_t _id, bgfx::ProgramHandle _handle, int32_t _depth = 0)
s_viewMask |= 1 << _id;
}
-void touch(uint8_t _id)
+void touch(bgfx::ViewId _id)
{
bgfx::ProgramHandle handle = BGFX_INVALID_HANDLE;
::submit(_id, handle);
@@ -765,7 +748,7 @@ uint16_t weldVertices(WeldedVertex* _output, const bgfx::VertexDecl& _decl, cons
{
float pos[4];
vertexUnpack(pos, bgfx::Attrib::Position, _decl, _data, ii);
- uint32_t hashValue = bx::hashMurmur2A(pos, 3*sizeof(float) ) & hashMask;
+ uint32_t hashValue = bx::hash<bx::HashMurmur2A>(pos, 3*sizeof(float) ) & hashMask;
uint16_t offset = hashTable[hashValue];
for (; UINT16_MAX != offset; offset = next[offset])
@@ -803,8 +786,8 @@ struct Group
void reset()
{
- m_vbh.idx = bgfx::invalidHandle;
- m_ibh.idx = bgfx::invalidHandle;
+ m_vbh.idx = bgfx::kInvalidHandle;
+ m_ibh.idx = bgfx::kInvalidHandle;
m_numVertices = 0;
m_vertices = NULL;
m_numIndices = 0;
@@ -945,10 +928,10 @@ struct Group
void unload()
{
- bgfx::destroyVertexBuffer(m_vbh);
- if (bgfx::invalidHandle != m_ibh.idx)
+ bgfx::destroy(m_vbh);
+ if (bgfx::kInvalidHandle != m_ibh.idx)
{
- bgfx::destroyIndexBuffer(m_ibh);
+ bgfx::destroy(m_ibh);
}
free(m_vertices);
m_vertices = NULL;
@@ -981,11 +964,6 @@ struct Group
typedef std::vector<Group> GroupArray;
-namespace bgfx
-{
- int32_t read(bx::ReaderI* _reader, bgfx::VertexDecl& _decl, bx::Error* _err = NULL);
-}
-
struct Mesh
{
void load(const void* _vertices, uint16_t _numVertices, const bgfx::VertexDecl _decl, const uint16_t* _indices, uint32_t _numIndices)
@@ -1133,8 +1111,8 @@ struct Model
{
Model()
{
- m_program.idx = bgfx::invalidHandle;
- m_texture.idx = bgfx::invalidHandle;
+ m_program.idx = bgfx::kInvalidHandle;
+ m_texture.idx = bgfx::kInvalidHandle;
}
void load(const void* _vertices, uint16_t _numVertices, const bgfx::VertexDecl _decl, const uint16_t* _indices, uint32_t _numIndices)
@@ -1166,10 +1144,10 @@ struct Model
// Set buffers
bgfx::setIndexBuffer(group.m_ibh);
- bgfx::setVertexBuffer(group.m_vbh);
+ bgfx::setVertexBuffer(0, group.m_vbh);
// Set textures
- if (bgfx::invalidHandle != m_texture.idx)
+ if (bgfx::kInvalidHandle != m_texture.idx)
{
bgfx::setTexture(0, s_texColor, m_texture);
}
@@ -1179,7 +1157,7 @@ struct Model
::setRenderState(_renderState);
// Submit
- BX_CHECK(bgfx::invalidHandle != m_program, "Error, program is not set.");
+ BX_CHECK(bgfx::kInvalidHandle != m_program, "Error, program is not set.");
::submit(_viewId, m_program);
}
}
@@ -1683,8 +1661,8 @@ void shadowVolumeCreate(ShadowVolume& _shadowVolume
// bgfx::destroy*Buffer doesn't actually destroy buffers now.
// Instead, these bgfx::destroy*Buffer commands get queued to be executed after the end of the next frame.
- bgfx::destroyVertexBuffer(_shadowVolume.m_vbSides);
- bgfx::destroyIndexBuffer(_shadowVolume.m_ibSides);
+ bgfx::destroy(_shadowVolume.m_vbSides);
+ bgfx::destroy(_shadowVolume.m_ibSides);
if (cap)
{
@@ -1694,7 +1672,7 @@ void shadowVolumeCreate(ShadowVolume& _shadowVolume
_shadowVolume.m_ibFrontCap = bgfx::createIndexBuffer(mem);
//gets destroyed after the end of the next frame
- bgfx::destroyIndexBuffer(_shadowVolume.m_ibFrontCap);
+ bgfx::destroy(_shadowVolume.m_ibFrontCap);
//back cap
isize = backCapI * sizeof(uint16_t);
@@ -1702,7 +1680,7 @@ void shadowVolumeCreate(ShadowVolume& _shadowVolume
_shadowVolume.m_ibBackCap = bgfx::createIndexBuffer(mem);
//gets destroyed after the end of the next frame
- bgfx::destroyIndexBuffer(_shadowVolume.m_ibBackCap);
+ bgfx::destroy(_shadowVolume.m_ibBackCap);
}
}
@@ -1844,804 +1822,875 @@ bool clipTest(const float* _planes, uint8_t _planeNum, const Mesh& _mesh, const
return false;
}
-int _main_(int _argc, char** _argv)
+struct ShadowVolumeProgramType
{
- Args args(_argc, _argv);
-
- ViewState viewState(1280, 720);
- ClearValues clearValues = {0x00000000, 1.0f, 0};
+ enum Enum
+ {
+ Blank = 0,
+ Color,
+ Tex1,
+ Tex2,
- uint32_t debug = BGFX_DEBUG_TEXT;
- uint32_t reset = BGFX_RESET_VSYNC;
+ Count
+ };
+};
- bgfx::init(args.m_type, args.m_pciId);
- bgfx::reset(viewState.m_width, viewState.m_height, reset);
+struct ShadowVolumePart
+{
+ enum Enum
+ {
+ Back = 0,
+ Side,
+ Front,
- // Enable debug text.
- bgfx::setDebug(debug);
+ Count
+ };
+};
- const bgfx::Caps* caps = bgfx::getCaps();
- s_oglNdc = caps->homogeneousDepth;
- s_texelHalf = bgfx::RendererType::Direct3D9 == caps->rendererType ? 0.5f : 0.0f;
+enum LightPattern
+{
+ LightPattern0 = 0,
+ LightPattern1
+};
- // Imgui
- imguiCreate();
+enum MeshChoice
+{
+ BunnyHighPoly = 0,
+ BunnyLowPoly
+};
- PosNormalTexcoordVertex::init();
+enum Scene
+{
+ Scene0 = 0,
+ Scene1,
- s_uniforms.init();
- s_uniforms.submitConstUniforms();
+ SceneCount
+};
- bgfx::TextureHandle figureTex = loadTexture("textures/figure-rgba.dds");
- bgfx::TextureHandle flareTex = loadTexture("textures/flare.dds");
- bgfx::TextureHandle fieldstoneTex = loadTexture("textures/fieldstone-rgba.dds");
+class ExampleShadowVolumes : public entry::AppI
+{
+public:
+ ExampleShadowVolumes(const char* _name, const char* _description)
+ : entry::AppI(_name, _description)
+ {
+ }
- bgfx::TextureHandle fbtextures[] =
+ void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
{
- bgfx::createTexture2D(uint16_t(viewState.m_width), uint16_t(viewState.m_height), false, 1, bgfx::TextureFormat::BGRA8, BGFX_TEXTURE_U_CLAMP | BGFX_TEXTURE_V_CLAMP | BGFX_TEXTURE_RT),
- bgfx::createTexture2D(uint16_t(viewState.m_width), uint16_t(viewState.m_height), false, 1, bgfx::TextureFormat::D16, BGFX_TEXTURE_RT_WRITE_ONLY),
- };
- s_stencilFb = bgfx::createFrameBuffer(BX_COUNTOF(fbtextures), fbtextures, true);
+ Args args(_argc, _argv);
- s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1);
- s_texStencil = bgfx::createUniform("s_texStencil", bgfx::UniformType::Int1);
+ m_viewState = ViewState(_width, _height);
+ m_clearValues = { 0x00000000, 1.0f, 0 };
- bgfx::ProgramHandle programTextureLighting = loadProgram("vs_shadowvolume_texture_lighting", "fs_shadowvolume_texture_lighting");
- bgfx::ProgramHandle programColorLighting = loadProgram("vs_shadowvolume_color_lighting", "fs_shadowvolume_color_lighting" );
- bgfx::ProgramHandle programColorTexture = loadProgram("vs_shadowvolume_color_texture", "fs_shadowvolume_color_texture" );
- bgfx::ProgramHandle programTexture = loadProgram("vs_shadowvolume_texture", "fs_shadowvolume_texture" );
+ m_debug = BGFX_DEBUG_NONE;
+ m_reset = BGFX_RESET_VSYNC;
- bgfx::ProgramHandle programBackBlank = loadProgram("vs_shadowvolume_svback", "fs_shadowvolume_svbackblank" );
- bgfx::ProgramHandle programSideBlank = loadProgram("vs_shadowvolume_svside", "fs_shadowvolume_svsideblank" );
- bgfx::ProgramHandle programFrontBlank = loadProgram("vs_shadowvolume_svfront", "fs_shadowvolume_svfrontblank");
+ bgfx::init(args.m_type, args.m_pciId);
+ bgfx::reset(m_viewState.m_width, m_viewState.m_height, m_reset);
- bgfx::ProgramHandle programBackColor = loadProgram("vs_shadowvolume_svback", "fs_shadowvolume_svbackcolor" );
- bgfx::ProgramHandle programSideColor = loadProgram("vs_shadowvolume_svside", "fs_shadowvolume_svsidecolor" );
- bgfx::ProgramHandle programFrontColor = loadProgram("vs_shadowvolume_svfront", "fs_shadowvolume_svfrontcolor");
+ // Enable debug text.
+ bgfx::setDebug(m_debug);
- bgfx::ProgramHandle programSideTex = loadProgram("vs_shadowvolume_svside", "fs_shadowvolume_svsidetex" );
- bgfx::ProgramHandle programBackTex1 = loadProgram("vs_shadowvolume_svback", "fs_shadowvolume_svbacktex1" );
- bgfx::ProgramHandle programBackTex2 = loadProgram("vs_shadowvolume_svback", "fs_shadowvolume_svbacktex2" );
- bgfx::ProgramHandle programFrontTex1 = loadProgram("vs_shadowvolume_svfront", "fs_shadowvolume_svfronttex1" );
- bgfx::ProgramHandle programFrontTex2 = loadProgram("vs_shadowvolume_svfront", "fs_shadowvolume_svfronttex2" );
+ const bgfx::Caps* caps = bgfx::getCaps();
+ s_oglNdc = caps->homogeneousDepth;
+ s_texelHalf = bgfx::RendererType::Direct3D9 == caps->rendererType ? 0.5f : 0.0f;
- struct ShadowVolumeProgramType
- {
- enum Enum
- {
- Blank = 0,
- Color,
- Tex1,
- Tex2,
+ // Imgui
+ imguiCreate();
- Count
- };
- };
+ PosNormalTexcoordVertex::init();
- struct ShadowVolumePart
- {
- enum Enum
- {
- Back = 0,
- Side,
- Front,
+ s_uniforms.init();
+
+ m_figureTex = loadTexture("textures/figure-rgba.dds");
+ m_flareTex = loadTexture("textures/flare.dds");
+ m_fieldstoneTex = loadTexture("textures/fieldstone-rgba.dds");
- Count
+ bgfx::TextureHandle fbtextures[] =
+ {
+ bgfx::createTexture2D(uint16_t(m_viewState.m_width), uint16_t(m_viewState.m_height), false, 1, bgfx::TextureFormat::BGRA8, BGFX_TEXTURE_U_CLAMP | BGFX_TEXTURE_V_CLAMP | BGFX_TEXTURE_RT),
+ bgfx::createTexture2D(uint16_t(m_viewState.m_width), uint16_t(m_viewState.m_height), false, 1, bgfx::TextureFormat::D16, BGFX_TEXTURE_RT_WRITE_ONLY),
};
- };
- bgfx::ProgramHandle svProgs[ShadowVolumeProgramType::Count][ShadowVolumePart::Count] =
- {
- { programBackBlank, programSideBlank, programFrontBlank }, // Blank
- { programBackColor, programSideColor, programFrontColor }, // Color
- { programBackTex1, programSideTex, programFrontTex1 }, // Tex1
- { programBackTex2, programSideTex, programFrontTex2 }, // Tex2
- };
+ s_stencilFb = bgfx::createFrameBuffer(BX_COUNTOF(fbtextures), fbtextures, true);
- Model bunnyLowPolyModel;
- Model bunnyHighPolyModel;
- Model columnModel;
- Model platformModel;
- Model cubeModel;
- Model hplaneFieldModel;
- Model hplaneFigureModel;
- Model vplaneModel;
+ s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1);
+ s_texStencil = bgfx::createUniform("s_texStencil", bgfx::UniformType::Int1);
- bunnyHighPolyModel.load("meshes/bunny_patched.bin");
- bunnyHighPolyModel.m_program = programColorLighting;
+ m_programTextureLighting = loadProgram("vs_shadowvolume_texture_lighting", "fs_shadowvolume_texture_lighting");
+ m_programColorLighting = loadProgram("vs_shadowvolume_color_lighting", "fs_shadowvolume_color_lighting" );
+ m_programColorTexture = loadProgram("vs_shadowvolume_color_texture", "fs_shadowvolume_color_texture" );
+ m_programTexture = loadProgram("vs_shadowvolume_texture", "fs_shadowvolume_texture" );
- bunnyLowPolyModel.load("meshes/bunny_decimated.bin");
- bunnyLowPolyModel.m_program = programColorLighting;
+ m_programBackBlank = loadProgram("vs_shadowvolume_svback", "fs_shadowvolume_svbackblank" );
+ m_programSideBlank = loadProgram("vs_shadowvolume_svside", "fs_shadowvolume_svsideblank" );
+ m_programFrontBlank = loadProgram("vs_shadowvolume_svfront", "fs_shadowvolume_svfrontblank");
- columnModel.load("meshes/column.bin");
- columnModel.m_program = programColorLighting;
+ m_programBackColor = loadProgram("vs_shadowvolume_svback", "fs_shadowvolume_svbackcolor" );
+ m_programSideColor = loadProgram("vs_shadowvolume_svside", "fs_shadowvolume_svsidecolor" );
+ m_programFrontColor = loadProgram("vs_shadowvolume_svfront", "fs_shadowvolume_svfrontcolor");
- platformModel.load("meshes/platform.bin");
- platformModel.m_program = programTextureLighting;
- platformModel.m_texture = figureTex;
+ m_programSideTex = loadProgram("vs_shadowvolume_svside", "fs_shadowvolume_svsidetex" );
+ m_programBackTex1 = loadProgram("vs_shadowvolume_svback", "fs_shadowvolume_svbacktex1" );
+ m_programBackTex2 = loadProgram("vs_shadowvolume_svback", "fs_shadowvolume_svbacktex2" );
+ m_programFrontTex1 = loadProgram("vs_shadowvolume_svfront", "fs_shadowvolume_svfronttex1" );
+ m_programFrontTex2 = loadProgram("vs_shadowvolume_svfront", "fs_shadowvolume_svfronttex2" );
- cubeModel.load("meshes/cube.bin");
- cubeModel.m_program = programTextureLighting;
- cubeModel.m_texture = figureTex;
+ bgfx::ProgramHandle svProgs[ShadowVolumeProgramType::Count][ShadowVolumePart::Count] =
+ {
+ { m_programBackBlank, m_programSideBlank, m_programFrontBlank }, // Blank
+ { m_programBackColor, m_programSideColor, m_programFrontColor }, // Color
+ { m_programBackTex1, m_programSideTex, m_programFrontTex1 }, // Tex1
+ { m_programBackTex2, m_programSideTex, m_programFrontTex2 }, // Tex2
+ };
+ bx::memCopy(m_svProgs, svProgs, sizeof(svProgs));
- hplaneFieldModel.load(s_hplaneVertices, BX_COUNTOF(s_hplaneVertices), PosNormalTexcoordVertex::ms_decl, s_planeIndices, BX_COUNTOF(s_planeIndices) );
- hplaneFieldModel.m_program = programTextureLighting;
- hplaneFieldModel.m_texture = fieldstoneTex;
+ m_bunnyHighPolyModel.load("meshes/bunny_patched.bin");
+ m_bunnyHighPolyModel.m_program = m_programColorLighting;
- hplaneFigureModel.load(s_hplaneVertices, BX_COUNTOF(s_hplaneVertices), PosNormalTexcoordVertex::ms_decl, s_planeIndices, BX_COUNTOF(s_planeIndices) );
- hplaneFigureModel.m_program = programTextureLighting;
- hplaneFigureModel.m_texture = figureTex;
+ m_bunnyLowPolyModel.load("meshes/bunny_decimated.bin");
+ m_bunnyLowPolyModel.m_program = m_programColorLighting;
- vplaneModel.load(s_vplaneVertices, BX_COUNTOF(s_vplaneVertices), PosNormalTexcoordVertex::ms_decl, s_planeIndices, BX_COUNTOF(s_planeIndices) );
- vplaneModel.m_program = programColorTexture;
- vplaneModel.m_texture = flareTex;
+ m_columnModel.load("meshes/column.bin");
+ m_columnModel.m_program = m_programColorLighting;
- // Setup lights.
- const float rgbInnerR[MAX_LIGHTS_COUNT][4] =
- {
- { 1.0f, 0.7f, 0.2f, 0.0f }, //yellow
- { 0.7f, 0.2f, 1.0f, 0.0f }, //purple
- { 0.2f, 1.0f, 0.7f, 0.0f }, //cyan
- { 1.0f, 0.4f, 0.2f, 0.0f }, //orange
- { 0.7f, 0.7f, 0.7f, 0.0f }, //white
- };
+ m_platformModel.load("meshes/platform.bin");
+ m_platformModel.m_program = m_programTextureLighting;
+ m_platformModel.m_texture = m_figureTex;
- float lightRgbInnerR[MAX_LIGHTS_COUNT][4];
- for (uint8_t ii = 0, jj = 0; ii < MAX_LIGHTS_COUNT; ++ii, ++jj)
- {
- const uint8_t index = jj%MAX_LIGHTS_COUNT;
- lightRgbInnerR[ii][0] = rgbInnerR[index][0];
- lightRgbInnerR[ii][1] = rgbInnerR[index][1];
- lightRgbInnerR[ii][2] = rgbInnerR[index][2];
- lightRgbInnerR[ii][3] = rgbInnerR[index][3];
- }
+ m_cubeModel.load("meshes/cube.bin");
+ m_cubeModel.m_program = m_programTextureLighting;
+ m_cubeModel.m_texture = m_figureTex;
- int64_t profTime = 0;
- int64_t timeOffset = bx::getHPCounter();
-
- uint32_t numShadowVolumeVertices = 0;
- uint32_t numShadowVolumeIndices = 0;
-
- uint32_t oldWidth = 0;
- uint32_t oldHeight = 0;
-
- // Imgui.
- bool settings_showHelp = false;
- bool settings_updateLights = true;
- bool settings_updateScene = true;
- bool settings_mixedSvImpl = true;
- bool settings_useStencilTexture = false;
- bool settings_drawShadowVolumes = false;
- float settings_numLights = 1.0f;
- float settings_instanceCount = 9.0f;
- ShadowVolumeImpl::Enum settings_shadowVolumeImpl = ShadowVolumeImpl::DepthFail;
- ShadowVolumeAlgorithm::Enum settings_shadowVolumeAlgorithm = ShadowVolumeAlgorithm::EdgeBased;
- int32_t scrollAreaRight = 0;
-
- const char* titles[2] =
- {
- "Scene 0",
- "Scene 1",
- };
+ m_hplaneFieldModel.load(s_hplaneVertices
+ , BX_COUNTOF(s_hplaneVertices)
+ , PosNormalTexcoordVertex::ms_decl
+ , s_planeIndices
+ , BX_COUNTOF(s_planeIndices)
+ );
+ m_hplaneFieldModel.m_program = m_programTextureLighting;
+ m_hplaneFieldModel.m_texture = m_fieldstoneTex;
+
+ m_hplaneFigureModel.load(s_hplaneVertices
+ , BX_COUNTOF(s_hplaneVertices)
+ , PosNormalTexcoordVertex::ms_decl
+ , s_planeIndices
+ , BX_COUNTOF(s_planeIndices)
+ );
+ m_hplaneFigureModel.m_program = m_programTextureLighting;
+ m_hplaneFigureModel.m_texture = m_figureTex;
+
+ m_vplaneModel.load(s_vplaneVertices
+ , BX_COUNTOF(s_vplaneVertices)
+ , PosNormalTexcoordVertex::ms_decl
+ , s_planeIndices
+ , BX_COUNTOF(s_planeIndices)
+ );
+ m_vplaneModel.m_program = m_programColorTexture;
+ m_vplaneModel.m_texture = m_flareTex;
- enum LightPattern
- {
- LightPattern0 = 0,
- LightPattern1
- };
+ // Setup lights.
+ const float rgbInnerR[MAX_LIGHTS_COUNT][4] =
+ {
+ { 1.0f, 0.7f, 0.2f, 0.0f }, //yellow
+ { 0.7f, 0.2f, 1.0f, 0.0f }, //purple
+ { 0.2f, 1.0f, 0.7f, 0.0f }, //cyan
+ { 1.0f, 0.4f, 0.2f, 0.0f }, //orange
+ { 0.7f, 0.7f, 0.7f, 0.0f }, //white
+ };
- enum MeshChoice
- {
- BunnyHighPoly = 0,
- BunnyLowPoly
- };
+ for (uint8_t ii = 0, jj = 0; ii < MAX_LIGHTS_COUNT; ++ii, ++jj)
+ {
+ const uint8_t index = jj%MAX_LIGHTS_COUNT;
+ m_lightRgbInnerR[ii][0] = rgbInnerR[index][0];
+ m_lightRgbInnerR[ii][1] = rgbInnerR[index][1];
+ m_lightRgbInnerR[ii][2] = rgbInnerR[index][2];
+ m_lightRgbInnerR[ii][3] = rgbInnerR[index][3];
+ }
+
+ m_profTime = 0;
+ m_timeOffset = bx::getHPCounter();
+
+ m_numShadowVolumeVertices = 0;
+ m_numShadowVolumeIndices = 0;
+
+ m_oldWidth = 0;
+ m_oldHeight = 0;
+
+ // Imgui.
+ m_showHelp = false;
+ m_updateLights = true;
+ m_updateScene = true;
+ m_mixedSvImpl = true;
+ m_useStencilTexture = false;
+ m_drawShadowVolumes = false;
+ m_numLights = 1;
+ m_instanceCount = 9;
+ m_shadowVolumeImpl = ShadowVolumeImpl::DepthFail;
+ m_shadowVolumeAlgorithm = ShadowVolumeAlgorithm::EdgeBased;
+
+ m_lightPattern = LightPattern0;
+ m_currentMesh = BunnyLowPoly;
+ m_currentScene = Scene0;
+
+ // Set view matrix
+ cameraCreate();
+ float initialPos[3] = { 3.0f, 20.0f, -58.0f };
+ cameraSetPosition(initialPos);
+ cameraSetVerticalAngle(-0.25f);
+ cameraGetViewMtx(m_viewState.m_view);
+ }
- enum Scene
+ virtual int shutdown() override
{
- Scene0 = 0,
- Scene1,
+ // Cleanup
+ m_bunnyLowPolyModel.unload();
+ m_bunnyHighPolyModel.unload();
+ m_columnModel.unload();
+ m_cubeModel.unload();
+ m_platformModel.unload();
+ m_hplaneFieldModel.unload();
+ m_hplaneFigureModel.unload();
+ m_vplaneModel.unload();
+
+ s_uniforms.destroy();
+
+ bgfx::destroy(s_texColor);
+ bgfx::destroy(s_texStencil);
+ bgfx::destroy(s_stencilFb);
+
+ bgfx::destroy(m_figureTex);
+ bgfx::destroy(m_fieldstoneTex);
+ bgfx::destroy(m_flareTex);
+
+ bgfx::destroy(m_programTextureLighting);
+ bgfx::destroy(m_programColorLighting);
+ bgfx::destroy(m_programColorTexture);
+ bgfx::destroy(m_programTexture);
+
+ bgfx::destroy(m_programBackBlank);
+ bgfx::destroy(m_programSideBlank);
+ bgfx::destroy(m_programFrontBlank);
+ bgfx::destroy(m_programBackColor);
+ bgfx::destroy(m_programSideColor);
+ bgfx::destroy(m_programFrontColor);
+ bgfx::destroy(m_programSideTex);
+ bgfx::destroy(m_programBackTex1);
+ bgfx::destroy(m_programBackTex2);
+ bgfx::destroy(m_programFrontTex1);
+ bgfx::destroy(m_programFrontTex2);
+
+ cameraDestroy();
+ imguiDestroy();
+
+ // Shutdown bgfx.
+ bgfx::shutdown();
+
+ return 0;
+ }
- SceneCount
- };
+ bool update() override
+ {
+ if (!entry::processEvents(m_viewState.m_width, m_viewState.m_height, m_debug, m_reset, &m_mouseState) )
+ {
+ s_uniforms.submitConstUniforms();
- LightPattern lightPattern = LightPattern0;
- MeshChoice currentMesh = BunnyLowPoly;
- Scene currentScene = Scene0;
+ // Set projection matrices.
+ const float fov = 60.0f;
+ const float aspect = float(m_viewState.m_width)/float(m_viewState.m_height);
+ const float nearPlane = 1.0f;
+ const float farPlane = 1000.0f;
- // Set view and projection matrices.
- const float fov = 60.0f;
- const float aspect = float(viewState.m_width)/float(viewState.m_height);
- const float nearPlane = 1.0f;
- const float farPlane = 1000.0f;
+ // Respond properly on resize.
+ if (m_oldWidth != m_viewState.m_width
+ || m_oldHeight != m_viewState.m_height)
+ {
+ m_oldWidth = m_viewState.m_width;
+ m_oldHeight = m_viewState.m_height;
- float initialPos[3] = { 3.0f, 20.0f, -58.0f };
- cameraCreate();
- cameraSetPosition(initialPos);
- cameraSetVerticalAngle(-0.25f);
- cameraGetViewMtx(viewState.m_view);
+ bgfx::destroy(s_stencilFb);
- entry::MouseState mouseState;
- while (!entry::processEvents(viewState.m_width, viewState.m_height, debug, reset, &mouseState) )
- {
- // Respond properly on resize.
- if (oldWidth != viewState.m_width
- || oldHeight != viewState.m_height)
- {
- oldWidth = viewState.m_width;
- oldHeight = viewState.m_height;
+ bgfx::TextureHandle fbtextures[] =
+ {
+ bgfx::createTexture2D(uint16_t(m_viewState.m_width), uint16_t(m_viewState.m_height), false, 1, bgfx::TextureFormat::BGRA8, BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_RT),
+ bgfx::createTexture2D(uint16_t(m_viewState.m_width), uint16_t(m_viewState.m_height), false, 1, bgfx::TextureFormat::D16, BGFX_TEXTURE_RT_WRITE_ONLY)
+ };
+ s_stencilFb = bgfx::createFrameBuffer(BX_COUNTOF(fbtextures), fbtextures, true);
+ }
- bgfx::destroyFrameBuffer(s_stencilFb);
+ // Time.
+ int64_t now = bx::getHPCounter();
+ static int64_t last = now;
+ const int64_t frameTime = now - last;
+ last = now;
+ const double freq = double(bx::getHPFrequency() );
+ const double toMs = 1000.0/freq;
+ float time = (float)( (now - m_timeOffset)/double(bx::getHPFrequency() ) );
+ const float deltaTime = float(frameTime/freq);
+ s_uniforms.m_time = time;
+
+ // Update camera.
+ cameraUpdate(deltaTime, m_mouseState);
+
+ // Set view and projection matrix for view 0.
+ const bgfx::HMD* hmd = bgfx::getHMD();
+ if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
+ {
+ float eye[3];
+ cameraGetPosition(eye);
- fbtextures[0] = bgfx::createTexture2D(uint16_t(viewState.m_width), uint16_t(viewState.m_height), false, 1, bgfx::TextureFormat::BGRA8, BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_RT);
- fbtextures[1] = bgfx::createTexture2D(uint16_t(viewState.m_width), uint16_t(viewState.m_height), false, 1, bgfx::TextureFormat::D16, BGFX_TEXTURE_RT_WRITE_ONLY);
- s_stencilFb = bgfx::createFrameBuffer(BX_COUNTOF(fbtextures), fbtextures, true);
- }
+ bx::mtxQuatTranslationHMD(m_viewState.m_view, hmd->eye[0].rotation, eye);
+ bx::mtxProj(m_viewState.m_proj, hmd->eye[0].fov, nearPlane, farPlane, s_oglNdc);
- // Time.
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(bx::getHPFrequency() );
- const double toMs = 1000.0/freq;
- float time = (float)( (now - timeOffset)/double(bx::getHPFrequency() ) );
- const float deltaTime = float(frameTime/freq);
- s_uniforms.m_time = time;
-
- // Update camera.
- cameraUpdate(deltaTime, mouseState);
-
- // Set view and projection matrix for view 0.
- const bgfx::HMD* hmd = bgfx::getHMD();
- if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
- {
- float eye[3];
- cameraGetPosition(eye);
+ m_viewState.m_width = hmd->width;
+ m_viewState.m_height = hmd->height;
+ }
+ else
+ {
+ cameraGetViewMtx(m_viewState.m_view);
+ bx::mtxProj(m_viewState.m_proj, fov, aspect, nearPlane, farPlane, s_oglNdc);
+ }
- bx::mtxQuatTranslationHMD(viewState.m_view, hmd->eye[0].rotation, eye);
- bx::mtxProj(viewState.m_proj, hmd->eye[0].fov, nearPlane, farPlane, s_oglNdc);
+ imguiBeginFrame(
+ m_mouseState.m_mx
+ , m_mouseState.m_my
+ , (m_mouseState.m_buttons[entry::MouseButton::Left] ? IMGUI_MBUT_LEFT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Right] ? IMGUI_MBUT_RIGHT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
+ , m_mouseState.m_mz
+ , uint16_t(m_viewState.m_width)
+ , uint16_t(m_viewState.m_height)
+ );
- viewState.m_width = hmd->width;
- viewState.m_height = hmd->height;
- }
- else
- {
- cameraGetViewMtx(viewState.m_view);
- bx::mtxProj(viewState.m_proj, fov, aspect, nearPlane, farPlane, s_oglNdc);
- }
+ showExampleDialog(this);
- imguiBeginFrame(mouseState.m_mx
- , mouseState.m_my
- , (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
- | (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
- | (mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
- , mouseState.m_mz
- , uint16_t(viewState.m_width)
- , uint16_t(viewState.m_height)
- );
+ ImGui::SetNextWindowPos(ImVec2(m_viewState.m_width - 256.0f, 10.0f) );
+ ImGui::Begin("Settings"
+ , NULL
+ , ImVec2(256.0f, 700.0f)
+ , ImGuiWindowFlags_AlwaysAutoResize
+ );
- imguiBeginScrollArea("Settings", viewState.m_width - 256 - 10, 10, 256, 700, &scrollAreaRight);
+ const char* titles[2] =
+ {
+ "Scene 0",
+ "Scene 1",
+ };
- if (imguiCheck(titles[Scene0], Scene0 == currentScene) )
- {
- currentScene = Scene0;
- }
+ if (ImGui::RadioButton(titles[Scene0], Scene0 == m_currentScene) )
+ {
+ m_currentScene = Scene0;
+ }
- if (imguiCheck(titles[Scene1], Scene1 == currentScene) )
- {
- currentScene = Scene1;
- }
+ if (ImGui::RadioButton(titles[Scene1], Scene1 == m_currentScene) )
+ {
+ m_currentScene = Scene1;
+ }
- imguiSlider("Lights", settings_numLights, 1.0f, float(MAX_LIGHTS_COUNT), 1.0f);
+ ImGui::SliderInt("Lights", &m_numLights, 1, MAX_LIGHTS_COUNT);
+ ImGui::Checkbox("Update lights", &m_updateLights);
+ ImGui::Indent();
- if (imguiCheck("Update lights", settings_updateLights) )
- {
- settings_updateLights = !settings_updateLights;
- }
+ if (ImGui::RadioButton("Light pattern 0", LightPattern0 == m_lightPattern) )
+ {
+ m_lightPattern = LightPattern0;
+ }
- imguiIndent();
+ if (ImGui::RadioButton("Light pattern 1", LightPattern1 == m_lightPattern) )
+ {
+ m_lightPattern = LightPattern1;
+ }
- if (imguiCheck("Light pattern 0", LightPattern0 == lightPattern, settings_updateLights) )
- {
- lightPattern = LightPattern0;
- }
+ ImGui::Unindent();
- if (imguiCheck("Light pattern 1", LightPattern1 == lightPattern, settings_updateLights) )
- {
- lightPattern = LightPattern1;
- }
+ if ( Scene0 == m_currentScene )
+ {
+ ImGui::Checkbox("Update scene", &m_updateScene);
+ }
- imguiUnindent();
+ ImGui::Separator();
- if (imguiCheck("Update scene", settings_updateScene, Scene0 == currentScene) )
- {
- settings_updateScene = !settings_updateScene;
- }
+ ImGui::Text("Stencil buffer implementation:");
+ ImGui::Checkbox("Mixed", &m_mixedSvImpl);
+ if (!m_mixedSvImpl)
+ {
+ m_shadowVolumeImpl = (ImGui::RadioButton("Depth fail", ShadowVolumeImpl::DepthFail == m_shadowVolumeImpl) ? ShadowVolumeImpl::DepthFail : m_shadowVolumeImpl);
+ m_shadowVolumeImpl = (ImGui::RadioButton("Depth pass", ShadowVolumeImpl::DepthPass == m_shadowVolumeImpl) ? ShadowVolumeImpl::DepthPass : m_shadowVolumeImpl);
+ }
- imguiSeparatorLine();
- imguiLabel("Stencil buffer implementation:");
- settings_shadowVolumeImpl = (imguiCheck("Depth fail", ShadowVolumeImpl::DepthFail == settings_shadowVolumeImpl, !settings_mixedSvImpl) ? ShadowVolumeImpl::DepthFail : settings_shadowVolumeImpl);
- settings_shadowVolumeImpl = (imguiCheck("Depth pass", ShadowVolumeImpl::DepthPass == settings_shadowVolumeImpl, !settings_mixedSvImpl) ? ShadowVolumeImpl::DepthPass : settings_shadowVolumeImpl);
- settings_mixedSvImpl = (imguiCheck("Mixed", settings_mixedSvImpl) ? !settings_mixedSvImpl : settings_mixedSvImpl);
+ ImGui::Text("Shadow volume implementation:");
+ m_shadowVolumeAlgorithm = (ImGui::RadioButton("Face based impl.", ShadowVolumeAlgorithm::FaceBased == m_shadowVolumeAlgorithm) ? ShadowVolumeAlgorithm::FaceBased : m_shadowVolumeAlgorithm);
+ m_shadowVolumeAlgorithm = (ImGui::RadioButton("Edge based impl.", ShadowVolumeAlgorithm::EdgeBased == m_shadowVolumeAlgorithm) ? ShadowVolumeAlgorithm::EdgeBased : m_shadowVolumeAlgorithm);
- imguiLabel("Shadow volume implementation:");
- settings_shadowVolumeAlgorithm = (imguiCheck("Face based impl.", ShadowVolumeAlgorithm::FaceBased == settings_shadowVolumeAlgorithm) ? ShadowVolumeAlgorithm::FaceBased : settings_shadowVolumeAlgorithm);
- settings_shadowVolumeAlgorithm = (imguiCheck("Edge based impl.", ShadowVolumeAlgorithm::EdgeBased == settings_shadowVolumeAlgorithm) ? ShadowVolumeAlgorithm::EdgeBased : settings_shadowVolumeAlgorithm);
+ ImGui::Text("Stencil:");
+ if (ImGui::RadioButton("Use stencil buffer", !m_useStencilTexture) )
+ {
+ if (m_useStencilTexture)
+ {
+ m_useStencilTexture = false;
+ }
+ }
+ if (ImGui::RadioButton("Use texture as stencil", m_useStencilTexture) )
+ {
+ if (!m_useStencilTexture)
+ {
+ m_useStencilTexture = true;
+ }
+ }
- imguiLabel("Stencil:");
- if (imguiCheck("Use stencil buffer", !settings_useStencilTexture) )
- {
- if (settings_useStencilTexture)
+ ImGui::Separator();
+ ImGui::Text("Mesh:");
+ if (ImGui::RadioButton("Bunny - high poly", BunnyHighPoly == m_currentMesh) )
{
- settings_useStencilTexture = false;
+ m_currentMesh = BunnyHighPoly;
}
- }
- if (imguiCheck("Use texture as stencil", settings_useStencilTexture) )
- {
- if (!settings_useStencilTexture)
+
+ if (ImGui::RadioButton("Bunny - low poly", BunnyLowPoly == m_currentMesh) )
{
- settings_useStencilTexture = true;
+ m_currentMesh = BunnyLowPoly;
}
- }
- imguiSeparatorLine();
- imguiLabel("Mesh:");
- if (imguiCheck("Bunny - high poly", BunnyHighPoly == currentMesh) )
- {
- currentMesh = BunnyHighPoly;
- }
+ if (Scene1 == m_currentScene)
+ {
+ ImGui::SliderInt("Instance count", &m_instanceCount, 1, MAX_INSTANCE_COUNT);
+ }
- if (imguiCheck("Bunny - low poly", BunnyLowPoly == currentMesh) )
- {
- currentMesh = BunnyLowPoly;
- }
+ ImGui::Text("CPU Time: %7.1f [ms]", double(m_profTime)*toMs);
+ ImGui::Text("Volume Vertices: %5.uk", m_numShadowVolumeVertices/1000);
+ ImGui::Text("Volume Indices: %6.uk", m_numShadowVolumeIndices/1000);
+ m_numShadowVolumeVertices = 0;
+ m_numShadowVolumeIndices = 0;
- if (Scene1 == currentScene)
- {
- imguiSlider("Instance count", settings_instanceCount, 1.0f, float(MAX_INSTANCE_COUNT), 1.0f);
- }
+ ImGui::Separator();
+ ImGui::Checkbox("Draw Shadow Volumes", &m_drawShadowVolumes);
- imguiLabel("CPU Time: %7.1f [ms]", double(profTime)*toMs);
- imguiLabel("Volume Vertices: %5.uk", numShadowVolumeVertices/1000);
- imguiLabel("Volume Indices: %6.uk", numShadowVolumeIndices/1000);
- numShadowVolumeVertices = 0;
- numShadowVolumeIndices = 0;
-
- imguiSeparatorLine();
- settings_drawShadowVolumes = imguiCheck("Draw Shadow Volumes", settings_drawShadowVolumes)
- ? !settings_drawShadowVolumes
- : settings_drawShadowVolumes
- ;
- imguiIndent();
- imguiUnindent();
-
- imguiEndScrollArea();
-
- static int32_t scrollAreaLeft = 0;
- imguiBeginScrollArea("Show help:", 10, viewState.m_height - 77 - 10, 120, 77, &scrollAreaLeft);
- settings_showHelp = imguiButton(settings_showHelp ? "ON" : "OFF")
- ? !settings_showHelp
- : settings_showHelp
- ;
-
- imguiEndScrollArea();
-
- imguiEndFrame();
-
- //update settings
- s_uniforms.m_params.m_ambientPass = 1.0f;
- s_uniforms.m_params.m_lightingPass = 1.0f;
- s_uniforms.m_params.m_texelHalf = s_texelHalf;
- s_uniforms.m_svparams.m_useStencilTex = float(settings_useStencilTexture);
-
- //set picked bunny model
- Model* bunnyModel = BunnyLowPoly == currentMesh ? &bunnyLowPolyModel : &bunnyHighPolyModel;
-
- //update time accumulators
- static float sceneTimeAccumulator = 0.0f;
- if (settings_updateScene)
- {
- sceneTimeAccumulator += deltaTime;
- }
+ ImGui::End();
- static float lightTimeAccumulator = 0.0f;
- if (settings_updateLights)
- {
- lightTimeAccumulator += deltaTime;
- }
+ ImGui::SetNextWindowPos(ImVec2(10, float(m_viewState.m_height) - 77.0f - 10.0f) );
+ ImGui::Begin("Show help:"
+ , NULL
+ , ImVec2(120.0f, 77.0f)
+ , ImGuiWindowFlags_AlwaysAutoResize
+ );
- //setup light positions
- float lightPosRadius[MAX_LIGHTS_COUNT][4];
- if (LightPattern0 == lightPattern)
- {
- for (uint8_t ii = 0; ii < settings_numLights; ++ii)
- {
- lightPosRadius[ii][0] = bx::fcos(2.0f*bx::pi/settings_numLights * float(ii) + lightTimeAccumulator * 1.1f + 3.0f) * 20.0f;
- lightPosRadius[ii][1] = 20.0f;
- lightPosRadius[ii][2] = bx::fsin(2.0f*bx::pi/settings_numLights * float(ii) + lightTimeAccumulator * 1.1f + 3.0f) * 20.0f;
- lightPosRadius[ii][3] = 20.0f;
- }
- }
- else
- {
- for (uint8_t ii = 0; ii < settings_numLights; ++ii)
+ if (ImGui::Button(m_showHelp ? "ON" : "OFF") )
{
- lightPosRadius[ii][0] = bx::fcos(float(ii) * 2.0f/settings_numLights + lightTimeAccumulator * 1.3f + bx::pi) * 40.0f;
- lightPosRadius[ii][1] = 20.0f;
- lightPosRadius[ii][2] = bx::fsin(float(ii) * 2.0f/settings_numLights + lightTimeAccumulator * 1.3f + bx::pi) * 40.0f;
- lightPosRadius[ii][3] = 20.0f;
+ m_showHelp = !m_showHelp;
}
- }
- //use debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/14-shadowvolumes");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Shadow volumes.");
- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
+ ImGui::End();
- if (settings_showHelp)
- {
- uint8_t row = 5;
- bgfx::dbgTextPrintf(3, row++, 0x0f, "Stencil buffer implementation:");
- bgfx::dbgTextPrintf(8, row++, 0x0f, "Depth fail - Robust, but slower than 'Depth pass'. Requires computing and drawing of shadow volume caps.");
- bgfx::dbgTextPrintf(8, row++, 0x0f, "Depth pass - Faster, but not stable. Shadows are wrong when camera is in the shadow.");
- bgfx::dbgTextPrintf(8, row++, 0x0f, "Mixed - 'Depth pass' where possible, 'Depth fail' where necessary. Best of both words.");
-
- row++;
- bgfx::dbgTextPrintf(3, row++, 0x0f, "Shadow volume implementation:");
- bgfx::dbgTextPrintf(8, row++, 0x0f, "Face Based - Slower. Works fine with either stencil buffer or texture as stencil.");
- bgfx::dbgTextPrintf(8, row++, 0x0f, "Edge Based - Faster, but requires +2 incr/decr on stencil buffer. To avoid massive redraw, use RGBA texture as stencil.");
-
- row++;
- bgfx::dbgTextPrintf(3, row++, 0x0f, "Stencil:");
- bgfx::dbgTextPrintf(8, row++, 0x0f, "Stencil buffer - Faster, but capable only of +1 incr.");
- bgfx::dbgTextPrintf(8, row++, 0x0f, "Texture as stencil - Slower, but capable of +2 incr.");
- }
+ imguiEndFrame();
- // Setup instances
- Instance shadowCasters[SceneCount][60];
- uint16_t shadowCastersCount[SceneCount];
- for (uint8_t ii = 0; ii < SceneCount; ++ii)
- {
- shadowCastersCount[ii] = 0;
- }
+ //update settings
+ s_uniforms.m_params.m_ambientPass = 1.0f;
+ s_uniforms.m_params.m_lightingPass = 1.0f;
+ s_uniforms.m_params.m_texelHalf = s_texelHalf;
+ s_uniforms.m_svparams.m_useStencilTex = float(m_useStencilTexture);
- Instance shadowReceivers[SceneCount][10];
- uint16_t shadowReceiversCount[SceneCount];
- for (uint8_t ii = 0; ii < SceneCount; ++ii)
- {
- shadowReceiversCount[ii] = 0;
- }
+ //set picked bunny model
+ Model* bunnyModel = BunnyLowPoly == m_currentMesh ? &m_bunnyLowPolyModel : &m_bunnyHighPolyModel;
- // Scene 0 - shadow casters - Bunny
- {
- Instance& inst = shadowCasters[Scene0][shadowCastersCount[Scene0]++];
- inst.m_scale[0] = 5.0f;
- inst.m_scale[1] = 5.0f;
- inst.m_scale[2] = 5.0f;
- inst.m_rotation[0] = 0.0f;
- inst.m_rotation[1] = float(4.0f - sceneTimeAccumulator * 0.7f);
- inst.m_rotation[2] = 0.0f;
- inst.m_pos[0] = 0.0f;
- inst.m_pos[1] = 10.0f;
- inst.m_pos[2] = 0.0f;
- inst.m_color[0] = 0.68f;
- inst.m_color[1] = 0.65f;
- inst.m_color[2] = 0.60f;
- inst.m_model = bunnyModel;
- }
+ //update time accumulators
+ static float sceneTimeAccumulator = 0.0f;
+ if (m_updateScene)
+ {
+ sceneTimeAccumulator += deltaTime;
+ }
- // Scene 0 - shadow casters - Cubes top.
- const uint8_t numCubesTop = 9;
- for (uint16_t ii = 0; ii < numCubesTop; ++ii)
- {
- Instance& inst = shadowCasters[Scene0][shadowCastersCount[Scene0]++];
- inst.m_scale[0] = 1.0f;
- inst.m_scale[1] = 1.0f;
- inst.m_scale[2] = 1.0f;
- inst.m_rotation[0] = 0.0f;
- inst.m_rotation[1] = 0.0f;
- inst.m_rotation[2] = 0.0f;
- inst.m_pos[0] = bx::fsin(ii * 2.0f + 13.0f + sceneTimeAccumulator * 1.1f) * 13.0f;
- inst.m_pos[1] = 6.0f;
- inst.m_pos[2] = bx::fcos(ii * 2.0f + 13.0f + sceneTimeAccumulator * 1.1f) * 13.0f;
- inst.m_model = &cubeModel;
- }
+ static float lightTimeAccumulator = 0.0f;
+ if (m_updateLights)
+ {
+ lightTimeAccumulator += deltaTime;
+ }
- // Scene 0 - shadow casters - Cubes bottom.
- const uint8_t numCubesBottom = 9;
- for (uint16_t ii = 0; ii < numCubesBottom; ++ii)
- {
- Instance& inst = shadowCasters[Scene0][shadowCastersCount[Scene0]++];
- inst.m_scale[0] = 1.0f;
- inst.m_scale[1] = 1.0f;
- inst.m_scale[2] = 1.0f;
- inst.m_rotation[0] = 0.0f;
- inst.m_rotation[1] = 0.0f;
- inst.m_rotation[2] = 0.0f;
- inst.m_pos[0] = bx::fsin(ii * 2.0f + 13.0f + sceneTimeAccumulator * 1.1f) * 13.0f;
- inst.m_pos[1] = 22.0f;
- inst.m_pos[2] = bx::fcos(ii * 2.0f + 13.0f + sceneTimeAccumulator * 1.1f) * 13.0f;
- inst.m_model = &cubeModel;
- }
+ //setup light positions
+ float lightPosRadius[MAX_LIGHTS_COUNT][4];
+ if (LightPattern0 == m_lightPattern)
+ {
+ for (uint8_t ii = 0; ii < m_numLights; ++ii)
+ {
+ lightPosRadius[ii][0] = bx::fcos(2.0f*bx::kPi/float(m_numLights) * float(ii) + lightTimeAccumulator * 1.1f + 3.0f) * 20.0f;
+ lightPosRadius[ii][1] = 20.0f;
+ lightPosRadius[ii][2] = bx::fsin(2.0f*bx::kPi/float(m_numLights) * float(ii) + lightTimeAccumulator * 1.1f + 3.0f) * 20.0f;
+ lightPosRadius[ii][3] = 20.0f;
+ }
+ }
+ else
+ {
+ for (uint8_t ii = 0; ii < m_numLights; ++ii)
+ {
+ lightPosRadius[ii][0] = bx::fcos(float(ii) * 2.0f/float(m_numLights) + lightTimeAccumulator * 1.3f + bx::kPi) * 40.0f;
+ lightPosRadius[ii][1] = 20.0f;
+ lightPosRadius[ii][2] = bx::fsin(float(ii) * 2.0f/float(m_numLights) + lightTimeAccumulator * 1.3f + bx::kPi) * 40.0f;
+ lightPosRadius[ii][3] = 20.0f;
+ }
+ }
- // Scene 0 - shadow casters - Columns.
- const float dist = 16.0f;
- const float columnPositions[][3] =
- {
- { dist, 3.3f, dist },
- { -dist, 3.3f, dist },
- { dist, 3.3f, -dist },
- { -dist, 3.3f, -dist },
- };
+ if (m_showHelp)
+ {
+ uint8_t row = 5;
+ bgfx::dbgTextPrintf(3, row++, 0x0f, "Stencil buffer implementation:");
+ bgfx::dbgTextPrintf(8, row++, 0x0f, "Depth fail - Robust, but slower than 'Depth pass'. Requires computing and drawing of shadow volume caps.");
+ bgfx::dbgTextPrintf(8, row++, 0x0f, "Depth pass - Faster, but not stable. Shadows are wrong when camera is in the shadow.");
+ bgfx::dbgTextPrintf(8, row++, 0x0f, "Mixed - 'Depth pass' where possible, 'Depth fail' where necessary. Best of both words.");
+
+ row++;
+ bgfx::dbgTextPrintf(3, row++, 0x0f, "Shadow volume implementation:");
+ bgfx::dbgTextPrintf(8, row++, 0x0f, "Face Based - Slower. Works fine with either stencil buffer or texture as stencil.");
+ bgfx::dbgTextPrintf(8, row++, 0x0f, "Edge Based - Faster, but requires +2 incr/decr on stencil buffer. To avoid massive redraw, use RGBA texture as stencil.");
+
+ row++;
+ bgfx::dbgTextPrintf(3, row++, 0x0f, "Stencil:");
+ bgfx::dbgTextPrintf(8, row++, 0x0f, "Stencil buffer - Faster, but capable only of +1 incr.");
+ bgfx::dbgTextPrintf(8, row++, 0x0f, "Texture as stencil - Slower, but capable of +2 incr.");
+ }
- for (uint8_t ii = 0; ii < 4; ++ii)
- {
- Instance& inst = shadowCasters[Scene0][shadowCastersCount[Scene0]++];
- inst.m_scale[0] = 1.5f;
- inst.m_scale[1] = 1.5f;
- inst.m_scale[2] = 1.5f;
- inst.m_rotation[0] = 0.0f;
- inst.m_rotation[1] = 1.57f;
- inst.m_rotation[2] = 0.0f;
- inst.m_pos[0] = columnPositions[ii][0];
- inst.m_pos[1] = columnPositions[ii][1];
- inst.m_pos[2] = columnPositions[ii][2];
- inst.m_color[0] = 0.25f;
- inst.m_color[1] = 0.25f;
- inst.m_color[2] = 0.25f;
- inst.m_model = &columnModel;
- }
+ // Setup instances
+ Instance shadowCasters[SceneCount][60];
+ uint16_t shadowCastersCount[SceneCount];
+ for (uint8_t ii = 0; ii < SceneCount; ++ii)
+ {
+ shadowCastersCount[ii] = 0;
+ }
- // Scene 0 - shadow casters - Ceiling.
- {
- Instance& inst = shadowCasters[Scene0][shadowCastersCount[Scene0]++];
- inst.m_scale[0] = 21.0f;
- inst.m_scale[1] = 21.0f;
- inst.m_scale[2] = 21.0f;
- inst.m_rotation[0] = bx::pi;
- inst.m_rotation[1] = 0.0f;
- inst.m_rotation[2] = 0.0f;
- inst.m_pos[0] = 0.0f;
- inst.m_pos[1] = 28.2f;
- inst.m_pos[2] = 0.0f;
- inst.m_model = &platformModel;
- inst.m_svExtrusionDistance = 2.0f; //prevent culling on tight view frustum
- }
+ Instance shadowReceivers[SceneCount][10];
+ uint16_t shadowReceiversCount[SceneCount];
+ for (uint8_t ii = 0; ii < SceneCount; ++ii)
+ {
+ shadowReceiversCount[ii] = 0;
+ }
- // Scene 0 - shadow casters - Platform.
- {
- Instance& inst = shadowCasters[Scene0][shadowCastersCount[Scene0]++];
- inst.m_scale[0] = 24.0f;
- inst.m_scale[1] = 24.0f;
- inst.m_scale[2] = 24.0f;
- inst.m_rotation[0] = 0.0f;
- inst.m_rotation[1] = 0.0f;
- inst.m_rotation[2] = 0.0f;
- inst.m_pos[0] = 0.0f;
- inst.m_pos[1] = 0.0f;
- inst.m_pos[2] = 0.0f;
- inst.m_model = &platformModel;
- inst.m_svExtrusionDistance = 2.0f; //prevent culling on tight view frustum
- }
+ // Scene 0 - shadow casters - Bunny
+ {
+ Instance& inst = shadowCasters[Scene0][shadowCastersCount[Scene0]++];
+ inst.m_scale[0] = 5.0f;
+ inst.m_scale[1] = 5.0f;
+ inst.m_scale[2] = 5.0f;
+ inst.m_rotation[0] = 0.0f;
+ inst.m_rotation[1] = float(4.0f - sceneTimeAccumulator * 0.7f);
+ inst.m_rotation[2] = 0.0f;
+ inst.m_pos[0] = 0.0f;
+ inst.m_pos[1] = 10.0f;
+ inst.m_pos[2] = 0.0f;
+ inst.m_color[0] = 0.68f;
+ inst.m_color[1] = 0.65f;
+ inst.m_color[2] = 0.60f;
+ inst.m_model = bunnyModel;
+ }
- // Scene 0 - shadow receivers - Floor.
- {
- Instance& inst = shadowReceivers[Scene0][shadowReceiversCount[Scene0]++];
- inst.m_scale[0] = 500.0f;
- inst.m_scale[1] = 500.0f;
- inst.m_scale[2] = 500.0f;
- inst.m_rotation[0] = 0.0f;
- inst.m_rotation[1] = 0.0f;
- inst.m_rotation[2] = 0.0f;
- inst.m_pos[0] = 0.0f;
- inst.m_pos[1] = 0.0f;
- inst.m_pos[2] = 0.0f;
- inst.m_model = &hplaneFieldModel;
- }
+ // Scene 0 - shadow casters - Cubes top.
+ const uint8_t numCubesTop = 9;
+ for (uint16_t ii = 0; ii < numCubesTop; ++ii)
+ {
+ Instance& inst = shadowCasters[Scene0][shadowCastersCount[Scene0]++];
+ inst.m_scale[0] = 1.0f;
+ inst.m_scale[1] = 1.0f;
+ inst.m_scale[2] = 1.0f;
+ inst.m_rotation[0] = 0.0f;
+ inst.m_rotation[1] = 0.0f;
+ inst.m_rotation[2] = 0.0f;
+ inst.m_pos[0] = bx::fsin(ii * 2.0f + 13.0f + sceneTimeAccumulator * 1.1f) * 13.0f;
+ inst.m_pos[1] = 6.0f;
+ inst.m_pos[2] = bx::fcos(ii * 2.0f + 13.0f + sceneTimeAccumulator * 1.1f) * 13.0f;
+ inst.m_model = &m_cubeModel;
+ }
- // Scene 1 - shadow casters - Bunny instances
- {
- enum Direction
+ // Scene 0 - shadow casters - Cubes bottom.
+ const uint8_t numCubesBottom = 9;
+ for (uint16_t ii = 0; ii < numCubesBottom; ++ii)
+ {
+ Instance& inst = shadowCasters[Scene0][shadowCastersCount[Scene0]++];
+ inst.m_scale[0] = 1.0f;
+ inst.m_scale[1] = 1.0f;
+ inst.m_scale[2] = 1.0f;
+ inst.m_rotation[0] = 0.0f;
+ inst.m_rotation[1] = 0.0f;
+ inst.m_rotation[2] = 0.0f;
+ inst.m_pos[0] = bx::fsin(ii * 2.0f + 13.0f + sceneTimeAccumulator * 1.1f) * 13.0f;
+ inst.m_pos[1] = 22.0f;
+ inst.m_pos[2] = bx::fcos(ii * 2.0f + 13.0f + sceneTimeAccumulator * 1.1f) * 13.0f;
+ inst.m_model = &m_cubeModel;
+ }
+
+ // Scene 0 - shadow casters - Columns.
+ const float dist = 16.0f;
+ const float columnPositions[][3] =
{
- Left = 0x0,
- Down = 0x1,
- Right = 0x2,
- Up = 0x3,
+ { dist, 3.3f, dist },
+ { -dist, 3.3f, dist },
+ { dist, 3.3f, -dist },
+ { -dist, 3.3f, -dist },
};
- const uint8_t directionMask = 0x3;
- uint8_t currentDirection = Left;
- float currX = 0.0f;
- float currY = 0.0f;
- const float stepX = 20.0f;
- const float stepY = 20.0f;
- uint8_t stateStep = 0;
- uint8_t stateChange = 1;
+ for (uint8_t ii = 0; ii < 4; ++ii)
+ {
+ Instance& inst = shadowCasters[Scene0][shadowCastersCount[Scene0]++];
+ inst.m_scale[0] = 1.5f;
+ inst.m_scale[1] = 1.5f;
+ inst.m_scale[2] = 1.5f;
+ inst.m_rotation[0] = 0.0f;
+ inst.m_rotation[1] = 1.57f;
+ inst.m_rotation[2] = 0.0f;
+ inst.m_pos[0] = columnPositions[ii][0];
+ inst.m_pos[1] = columnPositions[ii][1];
+ inst.m_pos[2] = columnPositions[ii][2];
+ inst.m_color[0] = 0.25f;
+ inst.m_color[1] = 0.25f;
+ inst.m_color[2] = 0.25f;
+ inst.m_model = &m_columnModel;
+ }
- for (uint8_t ii = 0; ii < settings_instanceCount; ++ii)
+ // Scene 0 - shadow casters - Ceiling.
{
- Instance& inst = shadowCasters[Scene1][shadowCastersCount[Scene1]++];
- inst.m_scale[0] = 5.0f;
- inst.m_scale[1] = 5.0f;
- inst.m_scale[2] = 5.0f;
+ Instance& inst = shadowCasters[Scene0][shadowCastersCount[Scene0]++];
+ inst.m_scale[0] = 21.0f;
+ inst.m_scale[1] = 21.0f;
+ inst.m_scale[2] = 21.0f;
+ inst.m_rotation[0] = bx::kPi;
+ inst.m_rotation[1] = 0.0f;
+ inst.m_rotation[2] = 0.0f;
+ inst.m_pos[0] = 0.0f;
+ inst.m_pos[1] = 28.2f;
+ inst.m_pos[2] = 0.0f;
+ inst.m_model = &m_platformModel;
+ inst.m_svExtrusionDistance = 2.0f; //prevent culling on tight view frustum
+ }
+
+ // Scene 0 - shadow casters - Platform.
+ {
+ Instance& inst = shadowCasters[Scene0][shadowCastersCount[Scene0]++];
+ inst.m_scale[0] = 24.0f;
+ inst.m_scale[1] = 24.0f;
+ inst.m_scale[2] = 24.0f;
inst.m_rotation[0] = 0.0f;
- inst.m_rotation[1] = bx::pi;
+ inst.m_rotation[1] = 0.0f;
inst.m_rotation[2] = 0.0f;
- inst.m_pos[0] = currX;
+ inst.m_pos[0] = 0.0f;
inst.m_pos[1] = 0.0f;
- inst.m_pos[2] = currY;
- inst.m_model = bunnyModel;
+ inst.m_pos[2] = 0.0f;
+ inst.m_model = &m_platformModel;
+ inst.m_svExtrusionDistance = 2.0f; //prevent culling on tight view frustum
+ }
+
+ // Scene 0 - shadow receivers - Floor.
+ {
+ Instance& inst = shadowReceivers[Scene0][shadowReceiversCount[Scene0]++];
+ inst.m_scale[0] = 500.0f;
+ inst.m_scale[1] = 500.0f;
+ inst.m_scale[2] = 500.0f;
+ inst.m_rotation[0] = 0.0f;
+ inst.m_rotation[1] = 0.0f;
+ inst.m_rotation[2] = 0.0f;
+ inst.m_pos[0] = 0.0f;
+ inst.m_pos[1] = 0.0f;
+ inst.m_pos[2] = 0.0f;
+ inst.m_model = &m_hplaneFieldModel;
+ }
- ++stateStep;
- if (stateStep >= ( (stateChange & ~0x1) >> 1) )
+ // Scene 1 - shadow casters - Bunny instances
+ {
+ enum Direction
{
- currentDirection = (currentDirection + 1) & directionMask;
- stateStep = 0;
- ++stateChange;
- }
+ Left = 0x0,
+ Down = 0x1,
+ Right = 0x2,
+ Up = 0x3,
+ };
+ const uint8_t directionMask = 0x3;
- switch (currentDirection)
+ uint8_t currentDirection = Left;
+ float currX = 0.0f;
+ float currY = 0.0f;
+ const float stepX = 20.0f;
+ const float stepY = 20.0f;
+ uint8_t stateStep = 0;
+ uint8_t stateChange = 1;
+
+ for (uint8_t ii = 0; ii < m_instanceCount; ++ii)
{
- case Left: currX -= stepX; break;
- case Down: currY -= stepY; break;
- case Right: currX += stepX; break;
- case Up: currY += stepY; break;
+ Instance& inst = shadowCasters[Scene1][shadowCastersCount[Scene1]++];
+ inst.m_scale[0] = 5.0f;
+ inst.m_scale[1] = 5.0f;
+ inst.m_scale[2] = 5.0f;
+ inst.m_rotation[0] = 0.0f;
+ inst.m_rotation[1] = bx::kPi;
+ inst.m_rotation[2] = 0.0f;
+ inst.m_pos[0] = currX;
+ inst.m_pos[1] = 0.0f;
+ inst.m_pos[2] = currY;
+ inst.m_model = bunnyModel;
+
+ ++stateStep;
+ if (stateStep >= ( (stateChange & ~0x1) >> 1) )
+ {
+ currentDirection = (currentDirection + 1) & directionMask;
+ stateStep = 0;
+ ++stateChange;
+ }
+
+ switch (currentDirection)
+ {
+ case Left: currX -= stepX; break;
+ case Down: currY -= stepY; break;
+ case Right: currX += stepX; break;
+ case Up: currY += stepY; break;
+ }
}
}
- }
- // Scene 1 - shadow receivers - Floor.
- {
- Instance& inst = shadowReceivers[Scene1][shadowReceiversCount[Scene1]++];
- inst.m_scale[0] = 500.0f;
- inst.m_scale[1] = 500.0f;
- inst.m_scale[2] = 500.0f;
- inst.m_rotation[0] = 0.0f;
- inst.m_rotation[1] = 0.0f;
- inst.m_rotation[2] = 0.0f;
- inst.m_pos[0] = 0.0f;
- inst.m_pos[1] = 0.0f;
- inst.m_pos[2] = 0.0f;
- inst.m_model = &hplaneFigureModel;
- }
+ // Scene 1 - shadow receivers - Floor.
+ {
+ Instance& inst = shadowReceivers[Scene1][shadowReceiversCount[Scene1]++];
+ inst.m_scale[0] = 500.0f;
+ inst.m_scale[1] = 500.0f;
+ inst.m_scale[2] = 500.0f;
+ inst.m_rotation[0] = 0.0f;
+ inst.m_rotation[1] = 0.0f;
+ inst.m_rotation[2] = 0.0f;
+ inst.m_pos[0] = 0.0f;
+ inst.m_pos[1] = 0.0f;
+ inst.m_pos[2] = 0.0f;
+ inst.m_model = &m_hplaneFigureModel;
+ }
- // Make sure at the beginning everything gets cleared.
- bgfx::setViewClear(0
+ // Make sure at the beginning everything gets cleared.
+ bgfx::setViewClear(0
, BGFX_CLEAR_COLOR
| BGFX_CLEAR_DEPTH
| BGFX_CLEAR_STENCIL
- , clearValues.m_clearRgba
- , clearValues.m_clearDepth
- , clearValues.m_clearStencil
+ , m_clearValues.m_clearRgba
+ , m_clearValues.m_clearDepth
+ , m_clearValues.m_clearStencil
);
- ::touch(0);
-
- // Draw ambient only.
- s_uniforms.m_params.m_ambientPass = 1.0f;
- s_uniforms.m_params.m_lightingPass = 0.0f;
-
- s_uniforms.m_color[0] = 1.0f;
- s_uniforms.m_color[1] = 1.0f;
- s_uniforms.m_color[2] = 1.0f;
+ ::touch(0);
- const RenderState& drawAmbient = (settings_useStencilTexture ?
- s_renderStates[RenderState::ShadowVolume_UsingStencilTexture_DrawAmbient]:
- s_renderStates[RenderState::ShadowVolume_UsingStencilBuffer_DrawAmbient]);
+ // Draw ambient only.
+ s_uniforms.m_params.m_ambientPass = 1.0f;
+ s_uniforms.m_params.m_lightingPass = 0.0f;
- // Draw shadow casters.
- for (uint8_t ii = 0; ii < shadowCastersCount[currentScene]; ++ii)
- {
- shadowCasters[currentScene][ii].submit(VIEWID_RANGE1_PASS0, drawAmbient);
- }
-
- // Draw shadow receivers.
- for (uint8_t ii = 0; ii < shadowReceiversCount[currentScene]; ++ii)
- {
- shadowReceivers[currentScene][ii].submit(VIEWID_RANGE1_PASS0, drawAmbient);
- }
+ s_uniforms.m_color[0] = 1.0f;
+ s_uniforms.m_color[1] = 1.0f;
+ s_uniforms.m_color[2] = 1.0f;
- // Using stencil texture requires rendering to separate render target. first pass is building depth buffer.
- if (settings_useStencilTexture)
- {
- bgfx::setViewClear(VIEWID_RANGE1_RT_PASS1, BGFX_CLEAR_DEPTH, 0x00000000, 1.0f, 0);
- bgfx::setViewFrameBuffer(VIEWID_RANGE1_RT_PASS1, s_stencilFb);
-
- const RenderState& renderState = s_renderStates[RenderState::ShadowVolume_UsingStencilTexture_BuildDepth];
+ const RenderState& drawAmbient = m_useStencilTexture
+ ? s_renderStates[RenderState::ShadowVolume_UsingStencilTexture_DrawAmbient]
+ : s_renderStates[RenderState::ShadowVolume_UsingStencilBuffer_DrawAmbient]
+ ;
- for (uint8_t ii = 0; ii < shadowCastersCount[currentScene]; ++ii)
+ // Draw shadow casters.
+ for (uint8_t ii = 0; ii < shadowCastersCount[m_currentScene]; ++ii)
{
- shadowCasters[currentScene][ii].submit(VIEWID_RANGE1_RT_PASS1, renderState);
+ shadowCasters[m_currentScene][ii].submit(VIEWID_RANGE1_PASS0, drawAmbient);
}
- for (uint8_t ii = 0; ii < shadowReceiversCount[currentScene]; ++ii)
+ // Draw shadow receivers.
+ for (uint8_t ii = 0; ii < shadowReceiversCount[m_currentScene]; ++ii)
{
- shadowReceivers[currentScene][ii].submit(VIEWID_RANGE1_RT_PASS1, renderState);
+ shadowReceivers[m_currentScene][ii].submit(VIEWID_RANGE1_PASS0, drawAmbient);
}
- }
- profTime = bx::getHPCounter();
+ // Using stencil texture requires rendering to separate render target. first pass is building depth buffer.
+ if (m_useStencilTexture)
+ {
+ bgfx::setViewClear(VIEWID_RANGE1_RT_PASS1, BGFX_CLEAR_DEPTH, 0x00000000, 1.0f, 0);
+ bgfx::setViewFrameBuffer(VIEWID_RANGE1_RT_PASS1, s_stencilFb);
- /**
- * For each light:
- * 1. Compute and draw shadow volume to stencil buffer
- * 2. Draw diffuse with stencil test
- */
- for (uint8_t ii = 0, viewId = VIEWID_RANGE15_PASS2; ii < settings_numLights; ++ii, ++viewId)
- {
- const float* lightPos = lightPosRadius[ii];
+ const RenderState& renderState = s_renderStates[RenderState::ShadowVolume_UsingStencilTexture_BuildDepth];
- bx::memCopy(s_uniforms.m_lightPosRadius, lightPosRadius[ii], 4*sizeof(float) );
- bx::memCopy(s_uniforms.m_lightRgbInnerR, lightRgbInnerR[ii], 3*sizeof(float) );
- bx::memCopy(s_uniforms.m_color, lightRgbInnerR[ii], 3*sizeof(float) );
+ for (uint8_t ii = 0; ii < shadowCastersCount[m_currentScene]; ++ii)
+ {
+ shadowCasters[m_currentScene][ii].submit(VIEWID_RANGE1_RT_PASS1, renderState);
+ }
- if (settings_useStencilTexture)
+ for (uint8_t ii = 0; ii < shadowReceiversCount[m_currentScene]; ++ii)
+ {
+ shadowReceivers[m_currentScene][ii].submit(VIEWID_RANGE1_RT_PASS1, renderState);
+ }
+ }
+
+ m_profTime = bx::getHPCounter();
+
+ /**
+ * For each light:
+ * 1. Compute and draw shadow volume to stencil buffer
+ * 2. Draw diffuse with stencil test
+ */
+ for (uint8_t ii = 0, viewId = VIEWID_RANGE15_PASS2; ii < m_numLights; ++ii, ++viewId)
{
- bgfx::setViewFrameBuffer(viewId, s_stencilFb);
+ const float* lightPos = lightPosRadius[ii];
+
+ bx::memCopy(s_uniforms.m_lightPosRadius, lightPosRadius[ii], 4*sizeof(float) );
+ bx::memCopy(s_uniforms.m_lightRgbInnerR, m_lightRgbInnerR[ii], 3*sizeof(float) );
+ bx::memCopy(s_uniforms.m_color, m_lightRgbInnerR[ii], 3*sizeof(float) );
+
+ if (m_useStencilTexture)
+ {
+ bgfx::setViewFrameBuffer(viewId, s_stencilFb);
- bgfx::setViewClear(viewId
+ bgfx::setViewClear(viewId
, BGFX_CLEAR_COLOR
, 0x00000000
, 1.0f
, 0
);
- }
- else
- {
- const bgfx::FrameBufferHandle invalid = BGFX_INVALID_HANDLE;
- bgfx::setViewFrameBuffer(viewId, invalid);
+ }
+ else
+ {
+ const bgfx::FrameBufferHandle invalid = BGFX_INVALID_HANDLE;
+ bgfx::setViewFrameBuffer(viewId, invalid);
- bgfx::setViewClear(viewId
+ bgfx::setViewClear(viewId
, BGFX_CLEAR_STENCIL
- , clearValues.m_clearRgba
- , clearValues.m_clearDepth
- , clearValues.m_clearStencil
+ , m_clearValues.m_clearRgba
+ , m_clearValues.m_clearDepth
+ , m_clearValues.m_clearStencil
);
- }
-
- // Create near clip volume for current light.
- float nearClipVolume[6 * 4] = {};
- float pointLight[4];
- if (settings_mixedSvImpl)
- {
- pointLight[0] = lightPos[0];
- pointLight[1] = lightPos[1];
- pointLight[2] = lightPos[2];
- pointLight[3] = 1.0f;
- createNearClipVolume(nearClipVolume, pointLight, viewState.m_view, fov, aspect, nearPlane);
- }
-
- for (uint8_t jj = 0; jj < shadowCastersCount[currentScene]; ++jj)
- {
- const Instance& instance = shadowCasters[currentScene][jj];
- Model* model = instance.m_model;
+ }
- ShadowVolumeImpl::Enum shadowVolumeImpl = settings_shadowVolumeImpl;
- if (settings_mixedSvImpl)
+ // Create near clip volume for current light.
+ float nearClipVolume[6 * 4] = {};
+ float pointLight[4];
+ if (m_mixedSvImpl)
{
- // If instance is inside near clip volume, depth fail must be used, else depth pass is fine.
- bool isInsideVolume = clipTest(nearClipVolume, 6, model->m_mesh, instance.m_scale, instance.m_pos);
- shadowVolumeImpl = (isInsideVolume ? ShadowVolumeImpl::DepthFail : ShadowVolumeImpl::DepthPass);
+ pointLight[0] = lightPos[0];
+ pointLight[1] = lightPos[1];
+ pointLight[2] = lightPos[2];
+ pointLight[3] = 1.0f;
+ createNearClipVolume(nearClipVolume, pointLight, m_viewState.m_view, fov, aspect, nearPlane);
}
- s_uniforms.m_svparams.m_dfail = float(ShadowVolumeImpl::DepthFail == shadowVolumeImpl);
-
- // Compute virtual light position for shadow volume generation.
- float transformedLightPos[3];
- shadowVolumeLightTransform(transformedLightPos
- , instance.m_scale
- , instance.m_rotation
- , instance.m_pos
- , lightPos
- );
-
- // Set virtual light pos.
- bx::memCopy(s_uniforms.m_virtualLightPos_extrusionDist, transformedLightPos, 3*sizeof(float) );
- s_uniforms.m_virtualLightPos_extrusionDist[3] = instance.m_svExtrusionDistance;
-
- // Compute transform for shadow volume.
- float shadowVolumeMtx[16];
- bx::mtxSRT(shadowVolumeMtx
+
+ for (uint8_t jj = 0; jj < shadowCastersCount[m_currentScene]; ++jj)
+ {
+ const Instance& instance = shadowCasters[m_currentScene][jj];
+ Model* model = instance.m_model;
+
+ ShadowVolumeImpl::Enum shadowVolumeImpl = m_shadowVolumeImpl;
+ if (m_mixedSvImpl)
+ {
+ // If instance is inside near clip volume, depth fail must be used, else depth pass is fine.
+ bool isInsideVolume = clipTest(nearClipVolume, 6, model->m_mesh, instance.m_scale, instance.m_pos);
+ shadowVolumeImpl = (isInsideVolume ? ShadowVolumeImpl::DepthFail : ShadowVolumeImpl::DepthPass);
+ }
+ s_uniforms.m_svparams.m_dfail = float(ShadowVolumeImpl::DepthFail == shadowVolumeImpl);
+
+ // Compute virtual light position for shadow volume generation.
+ float transformedLightPos[3];
+ shadowVolumeLightTransform(transformedLightPos
+ , instance.m_scale
+ , instance.m_rotation
+ , instance.m_pos
+ , lightPos
+ );
+
+ // Set virtual light pos.
+ bx::memCopy(s_uniforms.m_virtualLightPos_extrusionDist, transformedLightPos, 3*sizeof(float) );
+ s_uniforms.m_virtualLightPos_extrusionDist[3] = instance.m_svExtrusionDistance;
+
+ // Compute transform for shadow volume.
+ float shadowVolumeMtx[16];
+ bx::mtxSRT(shadowVolumeMtx
, instance.m_scale[0]
, instance.m_scale[1]
, instance.m_scale[2]
@@ -2653,207 +2702,239 @@ int _main_(int _argc, char** _argv)
, instance.m_pos[2]
);
- GroupArray& groups = model->m_mesh.m_groups;
- const uint16_t stride = model->m_mesh.m_decl.getStride();
- for (GroupArray::iterator it = groups.begin(), itEnd = groups.end(); it != itEnd; ++it)
- {
- Group& group = *it;
-
- // Create shadow volume.
- ShadowVolume shadowVolume;
- shadowVolumeCreate(shadowVolume
- , group
- , stride
- , shadowVolumeMtx
- , transformedLightPos
- , shadowVolumeImpl
- , settings_shadowVolumeAlgorithm
- , settings_useStencilTexture
- );
-
- numShadowVolumeVertices += shadowVolume.m_numVertices;
- numShadowVolumeIndices += shadowVolume.m_numIndices;
-
- ShadowVolumeProgramType::Enum programIndex = ShadowVolumeProgramType::Blank;
- RenderState::Enum renderStateIndex;
- if (settings_useStencilTexture)
- {
- renderStateIndex = ShadowVolumeImpl::DepthFail == shadowVolumeImpl
- ? RenderState::ShadowVolume_UsingStencilTexture_CraftStencil_DepthFail
- : RenderState::ShadowVolume_UsingStencilTexture_CraftStencil_DepthPass
- ;
-
- programIndex = ShadowVolumeAlgorithm::FaceBased == settings_shadowVolumeAlgorithm
- ? ShadowVolumeProgramType::Tex1
- : ShadowVolumeProgramType::Tex2
- ;
- }
- else
- {
- renderStateIndex = ShadowVolumeImpl::DepthFail == shadowVolumeImpl
- ? RenderState::ShadowVolume_UsingStencilBuffer_CraftStencil_DepthFail
- : RenderState::ShadowVolume_UsingStencilBuffer_CraftStencil_DepthPass
- ;
- }
- const RenderState& renderStateCraftStencil = s_renderStates[renderStateIndex];
-
- s_uniforms.submitPerDrawUniforms();
- bgfx::setTransform(shadowVolumeMtx);
- bgfx::setVertexBuffer(shadowVolume.m_vbSides);
- bgfx::setIndexBuffer(shadowVolume.m_ibSides);
- setRenderState(renderStateCraftStencil);
- ::submit(viewId, svProgs[programIndex][ShadowVolumePart::Side]);
-
- if (shadowVolume.m_cap)
+ GroupArray& groups = model->m_mesh.m_groups;
+ const uint16_t stride = model->m_mesh.m_decl.getStride();
+ for (GroupArray::iterator it = groups.begin(), itEnd = groups.end(); it != itEnd; ++it)
{
- s_uniforms.submitPerDrawUniforms();
- bgfx::setTransform(shadowVolumeMtx);
- bgfx::setVertexBuffer(group.m_vbh);
- bgfx::setIndexBuffer(shadowVolume.m_ibFrontCap);
- setRenderState(renderStateCraftStencil);
- ::submit(viewId, svProgs[programIndex][ShadowVolumePart::Front]);
+ Group& group = *it;
+
+ // Create shadow volume.
+ ShadowVolume shadowVolume;
+ shadowVolumeCreate(shadowVolume
+ , group
+ , stride
+ , shadowVolumeMtx
+ , transformedLightPos
+ , shadowVolumeImpl
+ , m_shadowVolumeAlgorithm
+ , m_useStencilTexture
+ );
- s_uniforms.submitPerDrawUniforms();
- bgfx::setTransform(shadowVolumeMtx);
- bgfx::setVertexBuffer(group.m_vbh);
- bgfx::setIndexBuffer(shadowVolume.m_ibBackCap);
- ::setRenderState(renderStateCraftStencil);
- ::submit(viewId, svProgs[programIndex][ShadowVolumePart::Back]);
- }
+ m_numShadowVolumeVertices += shadowVolume.m_numVertices;
+ m_numShadowVolumeIndices += shadowVolume.m_numIndices;
- if (settings_drawShadowVolumes)
- {
- const RenderState& renderState = s_renderStates[RenderState::Custom_DrawShadowVolume_Lines];
+ ShadowVolumeProgramType::Enum programIndex = ShadowVolumeProgramType::Blank;
+ RenderState::Enum renderStateIndex;
+ if (m_useStencilTexture)
+ {
+ renderStateIndex = ShadowVolumeImpl::DepthFail == shadowVolumeImpl
+ ? RenderState::ShadowVolume_UsingStencilTexture_CraftStencil_DepthFail
+ : RenderState::ShadowVolume_UsingStencilTexture_CraftStencil_DepthPass
+ ;
+
+ programIndex = ShadowVolumeAlgorithm::FaceBased == m_shadowVolumeAlgorithm
+ ? ShadowVolumeProgramType::Tex1
+ : ShadowVolumeProgramType::Tex2
+ ;
+ }
+ else
+ {
+ renderStateIndex = ShadowVolumeImpl::DepthFail == shadowVolumeImpl
+ ? RenderState::ShadowVolume_UsingStencilBuffer_CraftStencil_DepthFail
+ : RenderState::ShadowVolume_UsingStencilBuffer_CraftStencil_DepthPass
+ ;
+ }
+ const RenderState& renderStateCraftStencil = s_renderStates[renderStateIndex];
s_uniforms.submitPerDrawUniforms();
bgfx::setTransform(shadowVolumeMtx);
- bgfx::setVertexBuffer(shadowVolume.m_vbSides);
+ bgfx::setVertexBuffer(0, shadowVolume.m_vbSides);
bgfx::setIndexBuffer(shadowVolume.m_ibSides);
- ::setRenderState(renderState);
- ::submit(VIEWID_RANGE1_PASS3, svProgs[ShadowVolumeProgramType::Color][ShadowVolumePart::Side]);
+ setRenderState(renderStateCraftStencil);
+ ::submit(viewId, m_svProgs[programIndex][ShadowVolumePart::Side]);
if (shadowVolume.m_cap)
{
s_uniforms.submitPerDrawUniforms();
bgfx::setTransform(shadowVolumeMtx);
- bgfx::setVertexBuffer(group.m_vbh);
+ bgfx::setVertexBuffer(0, group.m_vbh);
bgfx::setIndexBuffer(shadowVolume.m_ibFrontCap);
- ::setRenderState(renderState);
- ::submit(VIEWID_RANGE1_PASS3, svProgs[ShadowVolumeProgramType::Color][ShadowVolumePart::Front]);
+ setRenderState(renderStateCraftStencil);
+ ::submit(viewId, m_svProgs[programIndex][ShadowVolumePart::Front]);
s_uniforms.submitPerDrawUniforms();
bgfx::setTransform(shadowVolumeMtx);
- bgfx::setVertexBuffer(group.m_vbh);
+ bgfx::setVertexBuffer(0, group.m_vbh);
bgfx::setIndexBuffer(shadowVolume.m_ibBackCap);
+ ::setRenderState(renderStateCraftStencil);
+ ::submit(viewId, m_svProgs[programIndex][ShadowVolumePart::Back]);
+ }
+
+ if (m_drawShadowVolumes)
+ {
+ const RenderState& renderState = s_renderStates[RenderState::Custom_DrawShadowVolume_Lines];
+
+ s_uniforms.submitPerDrawUniforms();
+ bgfx::setTransform(shadowVolumeMtx);
+ bgfx::setVertexBuffer(0, shadowVolume.m_vbSides);
+ bgfx::setIndexBuffer(shadowVolume.m_ibSides);
::setRenderState(renderState);
- ::submit(VIEWID_RANGE1_PASS3, svProgs[ShadowVolumeProgramType::Color][ShadowVolumePart::Back]);
+ ::submit(VIEWID_RANGE1_PASS3, m_svProgs[ShadowVolumeProgramType::Color][ShadowVolumePart::Side]);
+
+ if (shadowVolume.m_cap)
+ {
+ s_uniforms.submitPerDrawUniforms();
+ bgfx::setTransform(shadowVolumeMtx);
+ bgfx::setVertexBuffer(0, group.m_vbh);
+ bgfx::setIndexBuffer(shadowVolume.m_ibFrontCap);
+ ::setRenderState(renderState);
+ ::submit(VIEWID_RANGE1_PASS3, m_svProgs[ShadowVolumeProgramType::Color][ShadowVolumePart::Front]);
+
+ s_uniforms.submitPerDrawUniforms();
+ bgfx::setTransform(shadowVolumeMtx);
+ bgfx::setVertexBuffer(0, group.m_vbh);
+ bgfx::setIndexBuffer(shadowVolume.m_ibBackCap);
+ ::setRenderState(renderState);
+ ::submit(VIEWID_RANGE1_PASS3, m_svProgs[ShadowVolumeProgramType::Color][ShadowVolumePart::Back]);
+ }
}
}
}
- }
- // Draw diffuse only.
- s_uniforms.m_params.m_ambientPass = 0.0f;
- s_uniforms.m_params.m_lightingPass = 1.0f;
+ // Draw diffuse only.
+ s_uniforms.m_params.m_ambientPass = 0.0f;
+ s_uniforms.m_params.m_lightingPass = 1.0f;
- RenderState& drawDiffuse = settings_useStencilTexture
- ? s_renderStates[RenderState::ShadowVolume_UsingStencilTexture_DrawDiffuse]
- : s_renderStates[RenderState::ShadowVolume_UsingStencilBuffer_DrawDiffuse]
- ;
+ RenderState& drawDiffuse = m_useStencilTexture
+ ? s_renderStates[RenderState::ShadowVolume_UsingStencilTexture_DrawDiffuse]
+ : s_renderStates[RenderState::ShadowVolume_UsingStencilBuffer_DrawDiffuse]
+ ;
- // If using stencil texture, viewId is set to render target. Incr it to render to default back buffer.
- viewId += uint8_t(settings_useStencilTexture);
+ // If using stencil texture, viewId is set to render target. Incr it to render to default back buffer.
+ viewId += uint8_t(m_useStencilTexture);
- // Draw shadow casters.
- for (uint8_t jj = 0; jj < shadowCastersCount[currentScene]; ++jj)
- {
- shadowCasters[currentScene][jj].submit(viewId, drawDiffuse);
+ // Draw shadow casters.
+ for (uint8_t jj = 0; jj < shadowCastersCount[m_currentScene]; ++jj)
+ {
+ shadowCasters[m_currentScene][jj].submit(viewId, drawDiffuse);
+ }
+
+ // Draw shadow receivers.
+ for (uint8_t jj = 0; jj < shadowReceiversCount[m_currentScene]; ++jj)
+ {
+ shadowReceivers[m_currentScene][jj].submit(viewId, drawDiffuse);
+ }
}
- // Draw shadow receivers.
- for (uint8_t jj = 0; jj < shadowReceiversCount[currentScene]; ++jj)
+ m_profTime = bx::getHPCounter() - m_profTime;
+
+ // Lights.
+ const float lightScale[3] = { 1.5f, 1.5f, 1.5f };
+ for (uint8_t ii = 0; ii < m_numLights; ++ii)
{
- shadowReceivers[currentScene][jj].submit(viewId, drawDiffuse);
- }
- }
+ bx::memCopy(s_uniforms.m_color, m_lightRgbInnerR[ii], 3*sizeof(float) );
- profTime = bx::getHPCounter() - profTime;
+ float lightMtx[16];
+ mtxBillboard(lightMtx, m_viewState.m_view, lightPosRadius[ii], lightScale);
- // Lights.
- const float lightScale[3] = { 1.5f, 1.5f, 1.5f };
- for (uint8_t ii = 0; ii < settings_numLights; ++ii)
- {
- bx::memCopy(s_uniforms.m_color, lightRgbInnerR[ii], 3*sizeof(float) );
+ m_vplaneModel.submit(VIEWID_RANGE1_PASS3, lightMtx, s_renderStates[RenderState::Custom_BlendLightTexture]);
+ }
- float lightMtx[16];
- mtxBillboard(lightMtx, viewState.m_view, lightPosRadius[ii], lightScale);
+ // Setup view rect and transform for all used views.
+ setViewRectMask(s_viewMask, 0, 0, uint16_t(m_viewState.m_width), uint16_t(m_viewState.m_height) );
+ setViewTransformMask(s_viewMask, m_viewState.m_view, m_viewState.m_proj);
+ s_viewMask = 0;
- vplaneModel.submit(VIEWID_RANGE1_PASS3, lightMtx, s_renderStates[RenderState::Custom_BlendLightTexture]);
- }
+ // Advance to next frame. Rendering thread will be kicked to
+ // process submitted rendering primitives.
+ bgfx::frame();
- // Setup view rect and transform for all used views.
- setViewRectMask(s_viewMask, 0, 0, uint16_t(viewState.m_width), uint16_t(viewState.m_height) );
- setViewTransformMask(s_viewMask, viewState.m_view, viewState.m_proj);
- s_viewMask = 0;
+ // Swap memory pages.
+ s_svAllocator.swap();
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
+ // Reset clear values.
+ setViewClearMask(UINT32_MAX
+ , BGFX_CLEAR_NONE
+ , m_clearValues.m_clearRgba
+ , m_clearValues.m_clearDepth
+ , m_clearValues.m_clearStencil
+ );
- // Swap memory pages.
- s_svAllocator.swap();
+ return true;
+ }
- // Reset clear values.
- setViewClearMask(UINT32_MAX
- , BGFX_CLEAR_NONE
- , clearValues.m_clearRgba
- , clearValues.m_clearDepth
- , clearValues.m_clearStencil
- );
+ return false;
}
- // Cleanup
- bunnyLowPolyModel.unload();
- bunnyHighPolyModel.unload();
- columnModel.unload();
- cubeModel.unload();
- platformModel.unload();
- hplaneFieldModel.unload();
- hplaneFigureModel.unload();
- vplaneModel.unload();
-
- s_uniforms.destroy();
-
- bgfx::destroyUniform(s_texColor);
- bgfx::destroyUniform(s_texStencil);
- bgfx::destroyFrameBuffer(s_stencilFb);
-
- bgfx::destroyTexture(figureTex);
- bgfx::destroyTexture(fieldstoneTex);
- bgfx::destroyTexture(flareTex);
-
- bgfx::destroyProgram(programTextureLighting);
- bgfx::destroyProgram(programColorLighting);
- bgfx::destroyProgram(programColorTexture);
- bgfx::destroyProgram(programTexture);
-
- bgfx::destroyProgram(programBackBlank);
- bgfx::destroyProgram(programSideBlank);
- bgfx::destroyProgram(programFrontBlank);
- bgfx::destroyProgram(programBackColor);
- bgfx::destroyProgram(programSideColor);
- bgfx::destroyProgram(programFrontColor);
- bgfx::destroyProgram(programSideTex);
- bgfx::destroyProgram(programBackTex1);
- bgfx::destroyProgram(programBackTex2);
- bgfx::destroyProgram(programFrontTex1);
- bgfx::destroyProgram(programFrontTex2);
-
- cameraDestroy();
- imguiDestroy();
-
- // Shutdown bgfx.
- bgfx::shutdown();
-
- return 0;
-}
+ ViewState m_viewState;
+ ClearValues m_clearValues;
+
+ uint32_t m_debug;
+ uint32_t m_reset;
+
+ bgfx::TextureHandle m_figureTex;
+ bgfx::TextureHandle m_flareTex;
+ bgfx::TextureHandle m_fieldstoneTex;
+
+ bgfx::ProgramHandle m_programTextureLighting;
+ bgfx::ProgramHandle m_programColorLighting;
+ bgfx::ProgramHandle m_programColorTexture;
+ bgfx::ProgramHandle m_programTexture;
+
+ bgfx::ProgramHandle m_programBackBlank;
+ bgfx::ProgramHandle m_programSideBlank;
+ bgfx::ProgramHandle m_programFrontBlank;
+
+ bgfx::ProgramHandle m_programBackColor;
+ bgfx::ProgramHandle m_programSideColor;
+ bgfx::ProgramHandle m_programFrontColor;
+
+ bgfx::ProgramHandle m_programSideTex;
+ bgfx::ProgramHandle m_programBackTex1;
+ bgfx::ProgramHandle m_programBackTex2;
+ bgfx::ProgramHandle m_programFrontTex1;
+ bgfx::ProgramHandle m_programFrontTex2;
+
+ bgfx::ProgramHandle m_svProgs[ShadowVolumeProgramType::Count][ShadowVolumePart::Count];
+
+ Model m_bunnyLowPolyModel;
+ Model m_bunnyHighPolyModel;
+ Model m_columnModel;
+ Model m_platformModel;
+ Model m_cubeModel;
+ Model m_hplaneFieldModel;
+ Model m_hplaneFigureModel;
+ Model m_vplaneModel;
+
+ float m_lightRgbInnerR[MAX_LIGHTS_COUNT][4];
+
+ int64_t m_profTime;
+ int64_t m_timeOffset;
+
+ uint32_t m_numShadowVolumeVertices;
+ uint32_t m_numShadowVolumeIndices;
+
+ uint32_t m_oldWidth;
+ uint32_t m_oldHeight;
+
+ int32_t m_numLights;
+ int32_t m_instanceCount;
+ bool m_showHelp;
+ bool m_updateLights;
+ bool m_updateScene;
+ bool m_mixedSvImpl;
+ bool m_useStencilTexture;
+ bool m_drawShadowVolumes;
+ ShadowVolumeImpl::Enum m_shadowVolumeImpl;
+ ShadowVolumeAlgorithm::Enum m_shadowVolumeAlgorithm;
+
+ LightPattern m_lightPattern;
+ MeshChoice m_currentMesh;
+ Scene m_currentScene;
+
+ entry::MouseState m_mouseState;
+};
+
+} // namespace
+
+ENTRY_IMPLEMENT_MAIN(ExampleShadowVolumes, "14-shadowvolumes", "Shadow volumes.");
diff --git a/3rdparty/bgfx/examples/15-shadowmaps-simple/shadowmaps_simple.cpp b/3rdparty/bgfx/examples/15-shadowmaps-simple/shadowmaps_simple.cpp
index ae125ea98ab..0119c730d8f 100644
--- a/3rdparty/bgfx/examples/15-shadowmaps-simple/shadowmaps_simple.cpp
+++ b/3rdparty/bgfx/examples/15-shadowmaps-simple/shadowmaps_simple.cpp
@@ -12,37 +12,16 @@
#include <bgfx/bgfx.h>
#include <bx/timer.h>
#include <bx/readerwriter.h>
-#include <bx/fpumath.h>
+#include <bx/math.h>
#include "entry/entry.h"
#include "bgfx_utils.h"
+#include "imgui/imgui.h"
-#define RENDER_SHADOW_PASS_ID 0
-#define RENDER_SCENE_PASS_ID 1
-
-uint32_t packUint32(uint8_t _x, uint8_t _y, uint8_t _z, uint8_t _w)
+namespace
{
- union
- {
- uint32_t ui32;
- uint8_t arr[4];
- } un;
- un.arr[0] = _x;
- un.arr[1] = _y;
- un.arr[2] = _z;
- un.arr[3] = _w;
-
- return un.ui32;
-}
-
-uint32_t packF4u(float _x, float _y = 0.0f, float _z = 0.0f, float _w = 0.0f)
-{
- const uint8_t xx = uint8_t(_x*127.0f + 128.0f);
- const uint8_t yy = uint8_t(_y*127.0f + 128.0f);
- const uint8_t zz = uint8_t(_z*127.0f + 128.0f);
- const uint8_t ww = uint8_t(_w*127.0f + 128.0f);
- return packUint32(xx, yy, zz, ww);
-}
+#define RENDER_SHADOW_PASS_ID 0
+#define RENDER_SCENE_PASS_ID 1
struct PosNormalVertex
{
@@ -50,14 +29,27 @@ struct PosNormalVertex
float m_y;
float m_z;
uint32_t m_normal;
+
+ static void init()
+ {
+ ms_decl
+ .begin()
+ .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
+ .add(bgfx::Attrib::Normal, 4, bgfx::AttribType::Uint8, true, true)
+ .end();
+ };
+
+ static bgfx::VertexDecl ms_decl;
};
+bgfx::VertexDecl PosNormalVertex::ms_decl;
+
static PosNormalVertex s_hplaneVertices[] =
{
- { -1.0f, 0.0f, 1.0f, packF4u(0.0f, 1.0f, 0.0f) },
- { 1.0f, 0.0f, 1.0f, packF4u(0.0f, 1.0f, 0.0f) },
- { -1.0f, 0.0f, -1.0f, packF4u(0.0f, 1.0f, 0.0f) },
- { 1.0f, 0.0f, -1.0f, packF4u(0.0f, 1.0f, 0.0f) },
+ { -1.0f, 0.0f, 1.0f, encodeNormalRgba8(0.0f, 1.0f, 0.0f) },
+ { 1.0f, 0.0f, 1.0f, encodeNormalRgba8(0.0f, 1.0f, 0.0f) },
+ { -1.0f, 0.0f, -1.0f, encodeNormalRgba8(0.0f, 1.0f, 0.0f) },
+ { 1.0f, 0.0f, -1.0f, encodeNormalRgba8(0.0f, 1.0f, 0.0f) },
};
static const uint16_t s_planeIndices[] =
@@ -66,329 +58,398 @@ static const uint16_t s_planeIndices[] =
1, 3, 2,
};
-int _main_(int _argc, char** _argv)
+class ExampleShadowmapsSimple : public entry::AppI
{
- Args args(_argc, _argv);
-
- uint32_t width = 1280;
- uint32_t height = 720;
- uint32_t debug = BGFX_DEBUG_TEXT;
- uint32_t reset = BGFX_RESET_VSYNC;
-
- bgfx::init(args.m_type, args.m_pciId);
- bgfx::reset(width, height, reset);
-
- bgfx::RendererType::Enum renderer = bgfx::getRendererType();
- bool flipV = false
- || renderer == bgfx::RendererType::OpenGL
- || renderer == bgfx::RendererType::OpenGLES
- ;
-
- // Enable debug text.
- bgfx::setDebug(debug);
-
- // Uniforms.
- bgfx::UniformHandle u_shadowMap = bgfx::createUniform("u_shadowMap", bgfx::UniformType::Int1);
- bgfx::UniformHandle u_lightPos = bgfx::createUniform("u_lightPos", bgfx::UniformType::Vec4);
- bgfx::UniformHandle u_lightMtx = bgfx::createUniform("u_lightMtx", bgfx::UniformType::Mat4);
- // When using GL clip space depth range [-1, 1] and packing depth into color buffer, we need to
- // adjust the depth range to be [0, 1] for writing to the color buffer
- bgfx::UniformHandle u_depthScaleOffset = bgfx::createUniform("u_depthScaleOffset", bgfx::UniformType::Vec4);
- const float depthScale = flipV ? 0.5f : 1.0f;
- const float depthOffset = flipV ? 0.5f : 0.0f;
- float depthScaleOffset[4] = {depthScale, depthOffset, 0.0f, 0.0f};
- bgfx::setUniform(u_depthScaleOffset, depthScaleOffset);
-
- // Vertex declarations.
- bgfx::VertexDecl PosNormalDecl;
- PosNormalDecl.begin()
- .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
- .add(bgfx::Attrib::Normal, 4, bgfx::AttribType::Uint8, true, true)
- .end();
-
- // Meshes.
- Mesh* bunny = meshLoad("meshes/bunny.bin");
- Mesh* cube = meshLoad("meshes/cube.bin");
- Mesh* hollowcube = meshLoad("meshes/hollowcube.bin");
-
- bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(
- bgfx::makeRef(s_hplaneVertices, sizeof(s_hplaneVertices) )
- , PosNormalDecl
- );
+public:
+ ExampleShadowmapsSimple(const char* _name, const char* _description)
+ : entry::AppI(_name, _description)
+ {
+ }
- bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(
- bgfx::makeRef(s_planeIndices, sizeof(s_planeIndices) )
- );
+ void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
+ {
+ Args args(_argc, _argv);
- // Render targets.
- uint16_t shadowMapSize = 512;
+ m_width = _width;
+ m_height = _height;
+ m_debug = BGFX_DEBUG_NONE;
+ m_reset = BGFX_RESET_VSYNC;
- // Get renderer capabilities info.
- const bgfx::Caps* caps = bgfx::getCaps();
- // Shadow samplers are supported at least partially supported if texture
- // compare less equal feature is supported.
- bool shadowSamplerSupported = 0 != (caps->supported & BGFX_CAPS_TEXTURE_COMPARE_LEQUAL);
+ bgfx::init(args.m_type, args.m_pciId);
+ bgfx::reset(m_width, m_height, m_reset);
- bgfx::ProgramHandle progShadow;
- bgfx::ProgramHandle progMesh;
- bgfx::TextureHandle shadowMapTexture;
- bgfx::FrameBufferHandle shadowMapFB;
+ // Enable debug text.
+ bgfx::setDebug(m_debug);
- if (shadowSamplerSupported)
- {
- // Depth textures and shadow samplers are supported.
- progShadow = loadProgram("vs_sms_shadow", "fs_sms_shadow");
- progMesh = loadProgram("vs_sms_mesh", "fs_sms_mesh");
+ // Uniforms.
+ s_shadowMap = bgfx::createUniform("s_shadowMap", bgfx::UniformType::Int1);
+ u_lightPos = bgfx::createUniform("u_lightPos", bgfx::UniformType::Vec4);
+ u_lightMtx = bgfx::createUniform("u_lightMtx", bgfx::UniformType::Mat4);
- shadowMapTexture = bgfx::createTexture2D(shadowMapSize, shadowMapSize, false, 1, bgfx::TextureFormat::D16, BGFX_TEXTURE_RT | BGFX_TEXTURE_COMPARE_LEQUAL);
- bgfx::TextureHandle fbtextures[] = { shadowMapTexture };
- shadowMapFB = bgfx::createFrameBuffer(BX_COUNTOF(fbtextures), fbtextures, true);
- }
- else
- {
- // Depth textures and shadow samplers are not supported. Use float
- // depth packing into color buffer instead.
- progShadow = loadProgram("vs_sms_shadow_pd", "fs_sms_shadow_pd");
- progMesh = loadProgram("vs_sms_mesh", "fs_sms_mesh_pd");
+ // When using GL clip space depth range [-1, 1] and packing depth into color buffer, we need to
+ // adjust the depth range to be [0, 1] for writing to the color buffer
+ u_depthScaleOffset = bgfx::createUniform("u_depthScaleOffset", bgfx::UniformType::Vec4);
+
+ // Get renderer capabilities info.
+ const bgfx::Caps* caps = bgfx::getCaps();
- shadowMapTexture = bgfx::createTexture2D(shadowMapSize, shadowMapSize, false, 1, bgfx::TextureFormat::BGRA8, BGFX_TEXTURE_RT);
- bgfx::TextureHandle fbtextures[] =
+ float depthScaleOffset[4] = { 1.0f, 0.0f, 0.0f, 0.0f };
+ if (caps->homogeneousDepth)
{
- shadowMapTexture,
- bgfx::createTexture2D(shadowMapSize, shadowMapSize, false, 1, bgfx::TextureFormat::D16, BGFX_TEXTURE_RT_WRITE_ONLY),
- };
- shadowMapFB = bgfx::createFrameBuffer(BX_COUNTOF(fbtextures), fbtextures, true);
- }
+ depthScaleOffset[0] = 0.5f;
+ depthScaleOffset[1] = 0.5f;
+ }
+ bgfx::setUniform(u_depthScaleOffset, depthScaleOffset);
- MeshState* state[2];
- state[0] = meshStateCreate();
- state[0]->m_state = 0
- | BGFX_STATE_RGB_WRITE
- | BGFX_STATE_ALPHA_WRITE
- | BGFX_STATE_DEPTH_WRITE
- | BGFX_STATE_DEPTH_TEST_LESS
- | BGFX_STATE_CULL_CCW
- | BGFX_STATE_MSAA
- ;
- state[0]->m_program = progShadow;
- state[0]->m_viewId = RENDER_SHADOW_PASS_ID;
- state[0]->m_numTextures = 0;
-
- state[1] = meshStateCreate();
- state[1]->m_state = 0
- | BGFX_STATE_RGB_WRITE
- | BGFX_STATE_ALPHA_WRITE
- | BGFX_STATE_DEPTH_WRITE
- | BGFX_STATE_DEPTH_TEST_LESS
- | BGFX_STATE_CULL_CCW
- | BGFX_STATE_MSAA
- ;
- state[1]->m_program = progMesh;
- state[1]->m_viewId = RENDER_SCENE_PASS_ID;
- state[1]->m_numTextures = 1;
- state[1]->m_textures[0].m_flags = UINT32_MAX;
- state[1]->m_textures[0].m_stage = 0;
- state[1]->m_textures[0].m_sampler = u_shadowMap;
- state[1]->m_textures[0].m_texture = shadowMapTexture;
-
- // Set view and projection matrices.
- float view[16];
- float proj[16];
-
- float eye[3] = { 0.0f, 30.0f, -60.0f };
- float at[3] = { 0.0f, 5.0f, 0.0f };
- bx::mtxLookAt(view, eye, at);
-
- const float aspect = float(int32_t(width) ) / float(int32_t(height) );
- bx::mtxProj(proj, 60.0f, aspect, 0.1f, 1000.0f, bgfx::getCaps()->homogeneousDepth);
-
- // Time acumulators.
- float timeAccumulatorLight = 0.0f;
- float timeAccumulatorScene = 0.0f;
-
- entry::MouseState mouseState;
- while (!entry::processEvents(width, height, debug, reset, &mouseState) )
- {
- // Time.
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(bx::getHPFrequency() );
- const double toMs = 1000.0/freq;
- const float deltaTime = float(frameTime/freq);
-
- // Update time accumulators.
- timeAccumulatorLight += deltaTime;
- timeAccumulatorScene += deltaTime;
-
- // Use debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/15-shadowmaps-simple");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Shadow maps example (technique: %s).", shadowSamplerSupported ? "depth texture and shadow samplers" : "shadow depth packed into color texture");
- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
-
- // Setup lights.
- float lightPos[4];
- lightPos[0] = -bx::fcos(timeAccumulatorLight);
- lightPos[1] = -1.0f;
- lightPos[2] = -bx::fsin(timeAccumulatorLight);
- lightPos[3] = 0.0f;
-
- bgfx::setUniform(u_lightPos, lightPos);
-
- // Setup instance matrices.
- float mtxFloor[16];
- bx::mtxSRT(mtxFloor
- , 30.0f, 30.0f, 30.0f
- , 0.0f, 0.0f, 0.0f
- , 0.0f, 0.0f, 0.0f
- );
+ // Create vertex stream declaration.
+ PosNormalVertex::init();
- float mtxBunny[16];
- bx::mtxSRT(mtxBunny
- , 5.0f, 5.0f, 5.0f
- , 0.0f, bx::pi - timeAccumulatorScene, 0.0f
- , 15.0f, 5.0f, 0.0f
- );
+ // Meshes.
+ m_bunny = meshLoad("meshes/bunny.bin");
+ m_cube = meshLoad("meshes/cube.bin");
+ m_hollowcube = meshLoad("meshes/hollowcube.bin");
- float mtxHollowcube[16];
- bx::mtxSRT(mtxHollowcube
- , 2.5f, 2.5f, 2.5f
- , 0.0f, 1.56f - timeAccumulatorScene, 0.0f
- , 0.0f, 10.0f, 0.0f
+ m_vbh = bgfx::createVertexBuffer(
+ bgfx::makeRef(s_hplaneVertices, sizeof(s_hplaneVertices) )
+ , PosNormalVertex::ms_decl
);
- float mtxCube[16];
- bx::mtxSRT(mtxCube
- , 2.5f, 2.5f, 2.5f
- , 0.0f, 1.56f - timeAccumulatorScene, 0.0f
- , -15.0f, 5.0f, 0.0f
+ m_ibh = bgfx::createIndexBuffer(
+ bgfx::makeRef(s_planeIndices, sizeof(s_planeIndices) )
);
- // Define matrices.
- float lightView[16];
- float lightProj[16];
+ // Render targets.
+ m_shadowMapSize = 512;
+
+ // Shadow samplers are supported at least partially supported if texture
+ // compare less equal feature is supported.
+ m_shadowSamplerSupported = 0 != (caps->supported & BGFX_CAPS_TEXTURE_COMPARE_LEQUAL);
+
+ bgfx::TextureHandle shadowMapTexture;
+
+ if (m_shadowSamplerSupported)
+ {
+ // Depth textures and shadow samplers are supported.
+ m_progShadow = loadProgram("vs_sms_shadow", "fs_sms_shadow");
+ m_progMesh = loadProgram("vs_sms_mesh", "fs_sms_mesh");
+
+ bgfx::TextureHandle fbtextures[] =
+ {
+ bgfx::createTexture2D(
+ m_shadowMapSize
+ , m_shadowMapSize
+ , false
+ , 1
+ , bgfx::TextureFormat::D16
+ , BGFX_TEXTURE_RT | BGFX_TEXTURE_COMPARE_LEQUAL
+ ),
+ };
+ shadowMapTexture = fbtextures[0];
+ m_shadowMapFB = bgfx::createFrameBuffer(BX_COUNTOF(fbtextures), fbtextures, true);
+ }
+ else
+ {
+ // Depth textures and shadow samplers are not supported. Use float
+ // depth packing into color buffer instead.
+ m_progShadow = loadProgram("vs_sms_shadow_pd", "fs_sms_shadow_pd");
+ m_progMesh = loadProgram("vs_sms_mesh", "fs_sms_mesh_pd");
+
+ bgfx::TextureHandle fbtextures[] =
+ {
+ bgfx::createTexture2D(
+ m_shadowMapSize
+ , m_shadowMapSize
+ , false
+ , 1
+ , bgfx::TextureFormat::BGRA8
+ , BGFX_TEXTURE_RT
+ ),
+ bgfx::createTexture2D(
+ m_shadowMapSize
+ , m_shadowMapSize
+ , false
+ , 1
+ , bgfx::TextureFormat::D16
+ , BGFX_TEXTURE_RT_WRITE_ONLY
+ ),
+ };
+ shadowMapTexture = fbtextures[0];
+ m_shadowMapFB = bgfx::createFrameBuffer(BX_COUNTOF(fbtextures), fbtextures, true);
+ }
+
+ m_state[0] = meshStateCreate();
+ m_state[0]->m_state = 0
+ | BGFX_STATE_RGB_WRITE
+ | BGFX_STATE_ALPHA_WRITE
+ | BGFX_STATE_DEPTH_WRITE
+ | BGFX_STATE_DEPTH_TEST_LESS
+ | BGFX_STATE_CULL_CCW
+ | BGFX_STATE_MSAA
+ ;
+ m_state[0]->m_program = m_progShadow;
+ m_state[0]->m_viewId = RENDER_SHADOW_PASS_ID;
+ m_state[0]->m_numTextures = 0;
+
+ m_state[1] = meshStateCreate();
+ m_state[1]->m_state = 0
+ | BGFX_STATE_RGB_WRITE
+ | BGFX_STATE_ALPHA_WRITE
+ | BGFX_STATE_DEPTH_WRITE
+ | BGFX_STATE_DEPTH_TEST_LESS
+ | BGFX_STATE_CULL_CCW
+ | BGFX_STATE_MSAA
+ ;
+ m_state[1]->m_program = m_progMesh;
+ m_state[1]->m_viewId = RENDER_SCENE_PASS_ID;
+ m_state[1]->m_numTextures = 1;
+ m_state[1]->m_textures[0].m_flags = UINT32_MAX;
+ m_state[1]->m_textures[0].m_stage = 0;
+ m_state[1]->m_textures[0].m_sampler = s_shadowMap;
+ m_state[1]->m_textures[0].m_texture = shadowMapTexture;
+
+ // Set view and projection matrices.
+
+ float eye[3] = { 0.0f, 30.0f, -60.0f };
+ float at[3] = { 0.0f, 5.0f, 0.0f };
+ bx::mtxLookAt(m_view, eye, at);
+
+ const float aspect = float(int32_t(m_width) ) / float(int32_t(m_height) );
+ bx::mtxProj(m_proj, 60.0f, aspect, 0.1f, 1000.0f, bgfx::getCaps()->homogeneousDepth);
+
+ m_timeOffset = bx::getHPCounter();
+
+ imguiCreate();
+ }
- eye[0] = -lightPos[0];
- eye[1] = -lightPos[1];
- eye[2] = -lightPos[2];
+ virtual int shutdown() override
+ {
+ imguiDestroy();
- at[0] = 0.0f;
- at[1] = 0.0f;
- at[2] = 0.0f;
+ meshUnload(m_bunny);
+ meshUnload(m_cube);
+ meshUnload(m_hollowcube);
- bx::mtxLookAt(lightView, eye, at);
+ meshStateDestroy(m_state[0]);
+ meshStateDestroy(m_state[1]);
- const float area = 30.0f;
- bx::mtxOrtho(lightProj, -area, area, -area, area, -100.0f, 100.0f, 0.0f, flipV);
+ bgfx::destroy(m_vbh);
+ bgfx::destroy(m_ibh);
- bgfx::setViewRect(RENDER_SHADOW_PASS_ID, 0, 0, shadowMapSize, shadowMapSize);
- bgfx::setViewFrameBuffer(RENDER_SHADOW_PASS_ID, shadowMapFB);
- bgfx::setViewTransform(RENDER_SHADOW_PASS_ID, lightView, lightProj);
+ bgfx::destroy(m_progShadow);
+ bgfx::destroy(m_progMesh);
- bgfx::setViewRect(RENDER_SCENE_PASS_ID, 0, 0, uint16_t(width), uint16_t(height) );
- bgfx::setViewTransform(RENDER_SCENE_PASS_ID, view, proj);
+ bgfx::destroy(m_shadowMapFB);
- // Clear backbuffer and shadowmap framebuffer at beginning.
- bgfx::setViewClear(RENDER_SHADOW_PASS_ID
- , BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH
- , 0x303030ff, 1.0f, 0
- );
+ bgfx::destroy(s_shadowMap);
+ bgfx::destroy(u_lightPos);
+ bgfx::destroy(u_lightMtx);
+ bgfx::destroy(u_depthScaleOffset);
- bgfx::setViewClear(RENDER_SCENE_PASS_ID
- , BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH
- , 0x303030ff, 1.0f, 0
- );
+ // Shutdown bgfx.
+ bgfx::shutdown();
- // Render.
- float mtxShadow[16];
- float lightMtx[16];
+ return 0;
+ }
- const float sy = flipV ? 0.5f : -0.5f;
- const float mtxCrop[16] =
- {
- 0.5f, 0.0f, 0.0f, 0.0f,
- 0.0f, sy, 0.0f, 0.0f,
- 0.0f, 0.0f, depthScale, 0.0f,
- 0.5f, 0.5f, depthOffset, 1.0f,
- };
-
- float mtxTmp[16];
- bx::mtxMul(mtxTmp, lightProj, mtxCrop);
- bx::mtxMul(mtxShadow, lightView, mtxTmp);
-
- // Floor.
- bx::mtxMul(lightMtx, mtxFloor, mtxShadow);
- uint32_t cached = bgfx::setTransform(mtxFloor);
- for (uint32_t pass = 0; pass < 2; ++pass)
+ bool update() override
+ {
+ if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
{
- const MeshState& st = *state[pass];
- bgfx::setTransform(cached);
- for (uint8_t tex = 0; tex < st.m_numTextures; ++tex)
+ imguiBeginFrame(m_mouseState.m_mx
+ , m_mouseState.m_my
+ , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
+ , m_mouseState.m_mz
+ , uint16_t(m_width)
+ , uint16_t(m_height)
+ );
+
+ showExampleDialog(this);
+
+ imguiEndFrame();
+
+ int64_t now = bx::getHPCounter();
+ const double freq = double(bx::getHPFrequency() );
+ float time = float( (now-m_timeOffset)/freq);
+
+ // Setup lights.
+ float lightPos[4];
+ lightPos[0] = -bx::fcos(time);
+ lightPos[1] = -1.0f;
+ lightPos[2] = -bx::fsin(time);
+ lightPos[3] = 0.0f;
+
+ bgfx::setUniform(u_lightPos, lightPos);
+
+ // Setup instance matrices.
+ float mtxFloor[16];
+ bx::mtxSRT(mtxFloor
+ , 30.0f, 30.0f, 30.0f
+ , 0.0f, 0.0f, 0.0f
+ , 0.0f, 0.0f, 0.0f
+ );
+
+ float mtxBunny[16];
+ bx::mtxSRT(mtxBunny
+ , 5.0f, 5.0f, 5.0f
+ , 0.0f, bx::kPi - time, 0.0f
+ , 15.0f, 5.0f, 0.0f
+ );
+
+ float mtxHollowcube[16];
+ bx::mtxSRT(mtxHollowcube
+ , 2.5f, 2.5f, 2.5f
+ , 0.0f, 1.56f - time, 0.0f
+ , 0.0f, 10.0f, 0.0f
+ );
+
+ float mtxCube[16];
+ bx::mtxSRT(mtxCube
+ , 2.5f, 2.5f, 2.5f
+ , 0.0f, 1.56f - time, 0.0f
+ , -15.0f, 5.0f, 0.0f
+ );
+
+ // Define matrices.
+ float lightView[16];
+ float lightProj[16];
+
+ float eye[3] = { -lightPos[0], -lightPos[1], -lightPos[2] };
+ float at[3] = { 0.0f, 0.0f, 0.0f };
+
+ bx::mtxLookAt(lightView, eye, at);
+
+ const bgfx::Caps* caps = bgfx::getCaps();
+ const float area = 30.0f;
+ bx::mtxOrtho(lightProj, -area, area, -area, area, -100.0f, 100.0f, 0.0f, caps->homogeneousDepth);
+
+ bgfx::setViewRect(RENDER_SHADOW_PASS_ID, 0, 0, m_shadowMapSize, m_shadowMapSize);
+ bgfx::setViewFrameBuffer(RENDER_SHADOW_PASS_ID, m_shadowMapFB);
+ bgfx::setViewTransform(RENDER_SHADOW_PASS_ID, lightView, lightProj);
+
+ bgfx::setViewRect(RENDER_SCENE_PASS_ID, 0, 0, uint16_t(m_width), uint16_t(m_height) );
+ bgfx::setViewTransform(RENDER_SCENE_PASS_ID, m_view, m_proj);
+
+ // Clear backbuffer and shadowmap framebuffer at beginning.
+ bgfx::setViewClear(RENDER_SHADOW_PASS_ID
+ , BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH
+ , 0x303030ff, 1.0f, 0
+ );
+
+ bgfx::setViewClear(RENDER_SCENE_PASS_ID
+ , BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH
+ , 0x303030ff, 1.0f, 0
+ );
+
+ // Render.
+ float mtxShadow[16];
+ float lightMtx[16];
+
+ const float sy = caps->originBottomLeft ? 0.5f : -0.5f;
+ const float sz = caps->homogeneousDepth ? 0.5f : 1.0f;
+ const float tz = caps->homogeneousDepth ? 0.5f : 0.0f;
+ const float mtxCrop[16] =
+ {
+ 0.5f, 0.0f, 0.0f, 0.0f,
+ 0.0f, sy, 0.0f, 0.0f,
+ 0.0f, 0.0f, sz, 0.0f,
+ 0.5f, 0.5f, tz, 1.0f,
+ };
+
+ float mtxTmp[16];
+ bx::mtxMul(mtxTmp, lightProj, mtxCrop);
+ bx::mtxMul(mtxShadow, lightView, mtxTmp);
+
+ // Floor.
+ bx::mtxMul(lightMtx, mtxFloor, mtxShadow);
+ uint32_t cached = bgfx::setTransform(mtxFloor);
+ for (uint32_t pass = 0; pass < 2; ++pass)
{
- const MeshState::Texture& texture = st.m_textures[tex];
- bgfx::setTexture(texture.m_stage
+ const MeshState& st = *m_state[pass];
+ bgfx::setTransform(cached);
+ for (uint8_t tex = 0; tex < st.m_numTextures; ++tex)
+ {
+ const MeshState::Texture& texture = st.m_textures[tex];
+ bgfx::setTexture(texture.m_stage
, texture.m_sampler
, texture.m_texture
, texture.m_flags
);
+ }
+ bgfx::setUniform(u_lightMtx, lightMtx);
+ bgfx::setIndexBuffer(m_ibh);
+ bgfx::setVertexBuffer(0, m_vbh);
+ bgfx::setState(st.m_state);
+ bgfx::submit(st.m_viewId, st.m_program);
}
+
+ // Bunny.
+ bx::mtxMul(lightMtx, mtxBunny, mtxShadow);
+ bgfx::setUniform(u_lightMtx, lightMtx);
+ meshSubmit(m_bunny, &m_state[0], 1, mtxBunny);
+ bgfx::setUniform(u_lightMtx, lightMtx);
+ meshSubmit(m_bunny, &m_state[1], 1, mtxBunny);
+
+ // Hollow cube.
+ bx::mtxMul(lightMtx, mtxHollowcube, mtxShadow);
+ bgfx::setUniform(u_lightMtx, lightMtx);
+ meshSubmit(m_hollowcube, &m_state[0], 1, mtxHollowcube);
+ bgfx::setUniform(u_lightMtx, lightMtx);
+ meshSubmit(m_hollowcube, &m_state[1], 1, mtxHollowcube);
+
+ // Cube.
+ bx::mtxMul(lightMtx, mtxCube, mtxShadow);
+ bgfx::setUniform(u_lightMtx, lightMtx);
+ meshSubmit(m_cube, &m_state[0], 1, mtxCube);
bgfx::setUniform(u_lightMtx, lightMtx);
- bgfx::setIndexBuffer(ibh);
- bgfx::setVertexBuffer(vbh);
- bgfx::setState(st.m_state);
- bgfx::submit(st.m_viewId, st.m_program);
+ meshSubmit(m_cube, &m_state[1], 1, mtxCube);
+
+ // Advance to next frame. Rendering thread will be kicked to
+ // process submitted rendering primitives.
+ bgfx::frame();
+
+ return true;
}
- // Bunny.
- bx::mtxMul(lightMtx, mtxBunny, mtxShadow);
- bgfx::setUniform(u_lightMtx, lightMtx);
- meshSubmit(bunny, &state[0], 1, mtxBunny);
- bgfx::setUniform(u_lightMtx, lightMtx);
- meshSubmit(bunny, &state[1], 1, mtxBunny);
-
- // Hollow cube.
- bx::mtxMul(lightMtx, mtxHollowcube, mtxShadow);
- bgfx::setUniform(u_lightMtx, lightMtx);
- meshSubmit(hollowcube, &state[0], 1, mtxHollowcube);
- bgfx::setUniform(u_lightMtx, lightMtx);
- meshSubmit(hollowcube, &state[1], 1, mtxHollowcube);
-
- // Cube.
- bx::mtxMul(lightMtx, mtxCube, mtxShadow);
- bgfx::setUniform(u_lightMtx, lightMtx);
- meshSubmit(cube, &state[0], 1, mtxCube);
- bgfx::setUniform(u_lightMtx, lightMtx);
- meshSubmit(cube, &state[1], 1, mtxCube);
-
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
+ return false;
}
- meshUnload(bunny);
- meshUnload(cube);
- meshUnload(hollowcube);
+ entry::MouseState m_mouseState;
+ uint32_t m_width;
+ uint32_t m_height;
+ uint32_t m_debug;
+ uint32_t m_reset;
+
+ bgfx::UniformHandle s_shadowMap;
+ bgfx::UniformHandle u_lightPos;
+ bgfx::UniformHandle u_lightMtx;
+
+ bgfx::UniformHandle u_depthScaleOffset;
- meshStateDestroy(state[0]);
- meshStateDestroy(state[1]);
+ Mesh* m_bunny;
+ Mesh* m_cube;
+ Mesh* m_hollowcube;
- bgfx::destroyVertexBuffer(vbh);
- bgfx::destroyIndexBuffer(ibh);
+ bgfx::VertexBufferHandle m_vbh;
+ bgfx::IndexBufferHandle m_ibh;
- bgfx::destroyProgram(progShadow);
- bgfx::destroyProgram(progMesh);
+ uint16_t m_shadowMapSize;
- bgfx::destroyFrameBuffer(shadowMapFB);
+ bgfx::ProgramHandle m_progShadow;
+ bgfx::ProgramHandle m_progMesh;
+ bgfx::FrameBufferHandle m_shadowMapFB;
- bgfx::destroyUniform(u_shadowMap);
- bgfx::destroyUniform(u_lightPos);
- bgfx::destroyUniform(u_lightMtx);
- bgfx::destroyUniform(u_depthScaleOffset);
+ bool m_shadowSamplerSupported;
+
+ MeshState* m_state[2];
+
+ float m_view[16];
+ float m_proj[16];
+
+ int64_t m_timeOffset;
+};
- // Shutdown bgfx.
- bgfx::shutdown();
+} // namespace
- return 0;
-}
+ENTRY_IMPLEMENT_MAIN(ExampleShadowmapsSimple, "15-shadowmaps-simple", "Shadow maps example");
diff --git a/3rdparty/bgfx/examples/16-shadowmaps/shadowmaps.cpp b/3rdparty/bgfx/examples/16-shadowmaps/shadowmaps.cpp
index 191a3426df3..9ee44d7fbbb 100644
--- a/3rdparty/bgfx/examples/16-shadowmaps/shadowmaps.cpp
+++ b/3rdparty/bgfx/examples/16-shadowmaps/shadowmaps.cpp
@@ -12,12 +12,20 @@
#include <bgfx/bgfx.h>
#include <bx/timer.h>
-#include <bx/fpumath.h>
-#include <bx/crtimpl.h>
+#include <bx/math.h>
+#include <bx/file.h>
#include "entry/entry.h"
#include "camera.h"
#include "imgui/imgui.h"
+namespace bgfx
+{
+ int32_t read(bx::ReaderI* _reader, bgfx::VertexDecl& _decl, bx::Error* _err = NULL);
+}
+
+namespace
+{
+
#define RENDERVIEW_SHADOWMAP_0_ID 1
#define RENDERVIEW_SHADOWMAP_1_ID 2
#define RENDERVIEW_SHADOWMAP_2_ID 3
@@ -38,31 +46,6 @@
#define RENDERVIEW_DRAWDEPTH_2_ID 18
#define RENDERVIEW_DRAWDEPTH_3_ID 19
-uint32_t packUint32(uint8_t _x, uint8_t _y, uint8_t _z, uint8_t _w)
-{
- union
- {
- uint32_t ui32;
- uint8_t arr[4];
- } un;
-
- un.arr[0] = _x;
- un.arr[1] = _y;
- un.arr[2] = _z;
- un.arr[3] = _w;
-
- return un.ui32;
-}
-
-uint32_t packF4u(float _x, float _y = 0.0f, float _z = 0.0f, float _w = 0.0f)
-{
- const uint8_t xx = uint8_t(_x*127.0f + 128.0f);
- const uint8_t yy = uint8_t(_y*127.0f + 128.0f);
- const uint8_t zz = uint8_t(_z*127.0f + 128.0f);
- const uint8_t ww = uint8_t(_w*127.0f + 128.0f);
- return packUint32(xx, yy, zz, ww);
-}
-
struct LightType
{
enum Enum
@@ -160,33 +143,6 @@ struct ShadowMapRenderTargets
};
};
-void imguiEnum(SmImpl::Enum& _enum)
-{
- _enum = (SmImpl::Enum)imguiChoose(_enum
- , "Hard"
- , "PCF"
- , "VSM"
- , "ESM"
- );
-}
-
-void imguiEnum(DepthImpl::Enum& _enum)
-{
- _enum = (DepthImpl::Enum)imguiChoose(_enum
- , "InvZ"
- , "Linear"
- );
-}
-
-void imguiEnum(LightType::Enum& _enum)
-{
- _enum = (LightType::Enum)imguiChoose(_enum
- , "Spot light"
- , "Point light"
- , "Directional light"
- );
-}
-
struct PosNormalTexcoordVertex
{
float m_x;
@@ -200,18 +156,18 @@ struct PosNormalTexcoordVertex
static const float s_texcoord = 5.0f;
static PosNormalTexcoordVertex s_hplaneVertices[] =
{
- { -1.0f, 0.0f, 1.0f, packF4u(0.0f, 1.0f, 0.0f), s_texcoord, s_texcoord },
- { 1.0f, 0.0f, 1.0f, packF4u(0.0f, 1.0f, 0.0f), s_texcoord, 0.0f },
- { -1.0f, 0.0f, -1.0f, packF4u(0.0f, 1.0f, 0.0f), 0.0f, s_texcoord },
- { 1.0f, 0.0f, -1.0f, packF4u(0.0f, 1.0f, 0.0f), 0.0f, 0.0f },
+ { -1.0f, 0.0f, 1.0f, encodeNormalRgba8(0.0f, 1.0f, 0.0f), s_texcoord, s_texcoord },
+ { 1.0f, 0.0f, 1.0f, encodeNormalRgba8(0.0f, 1.0f, 0.0f), s_texcoord, 0.0f },
+ { -1.0f, 0.0f, -1.0f, encodeNormalRgba8(0.0f, 1.0f, 0.0f), 0.0f, s_texcoord },
+ { 1.0f, 0.0f, -1.0f, encodeNormalRgba8(0.0f, 1.0f, 0.0f), 0.0f, 0.0f },
};
static PosNormalTexcoordVertex s_vplaneVertices[] =
{
- { -1.0f, 1.0f, 0.0f, packF4u(0.0f, 0.0f, -1.0f), 1.0f, 1.0f },
- { 1.0f, 1.0f, 0.0f, packF4u(0.0f, 0.0f, -1.0f), 1.0f, 0.0f },
- { -1.0f, -1.0f, 0.0f, packF4u(0.0f, 0.0f, -1.0f), 0.0f, 1.0f },
- { 1.0f, -1.0f, 0.0f, packF4u(0.0f, 0.0f, -1.0f), 0.0f, 0.0f },
+ { -1.0f, 1.0f, 0.0f, encodeNormalRgba8(0.0f, 0.0f, -1.0f), 1.0f, 1.0f },
+ { 1.0f, 1.0f, 0.0f, encodeNormalRgba8(0.0f, 0.0f, -1.0f), 1.0f, 0.0f },
+ { -1.0f, -1.0f, 0.0f, encodeNormalRgba8(0.0f, 0.0f, -1.0f), 0.0f, 1.0f },
+ { 1.0f, -1.0f, 0.0f, encodeNormalRgba8(0.0f, 0.0f, -1.0f), 0.0f, 0.0f },
};
static const uint16_t s_planeIndices[] =
@@ -536,34 +492,34 @@ struct Uniforms
void destroy()
{
- bgfx::destroyUniform(u_params0);
- bgfx::destroyUniform(u_params1);
- bgfx::destroyUniform(u_params2);
- bgfx::destroyUniform(u_color);
- bgfx::destroyUniform(u_smSamplingParams);
- bgfx::destroyUniform(u_csmFarDistances);
-
- bgfx::destroyUniform(u_materialKa);
- bgfx::destroyUniform(u_materialKd);
- bgfx::destroyUniform(u_materialKs);
-
- bgfx::destroyUniform(u_tetraNormalGreen);
- bgfx::destroyUniform(u_tetraNormalYellow);
- bgfx::destroyUniform(u_tetraNormalBlue);
- bgfx::destroyUniform(u_tetraNormalRed);
-
- bgfx::destroyUniform(u_shadowMapMtx0);
- bgfx::destroyUniform(u_shadowMapMtx1);
- bgfx::destroyUniform(u_shadowMapMtx2);
- bgfx::destroyUniform(u_shadowMapMtx3);
-
- bgfx::destroyUniform(u_lightMtx);
- bgfx::destroyUniform(u_lightPosition);
- bgfx::destroyUniform(u_lightAmbientPower);
- bgfx::destroyUniform(u_lightDiffusePower);
- bgfx::destroyUniform(u_lightSpecularPower);
- bgfx::destroyUniform(u_lightSpotDirectionInner);
- bgfx::destroyUniform(u_lightAttenuationSpotOuter);
+ bgfx::destroy(u_params0);
+ bgfx::destroy(u_params1);
+ bgfx::destroy(u_params2);
+ bgfx::destroy(u_color);
+ bgfx::destroy(u_smSamplingParams);
+ bgfx::destroy(u_csmFarDistances);
+
+ bgfx::destroy(u_materialKa);
+ bgfx::destroy(u_materialKd);
+ bgfx::destroy(u_materialKs);
+
+ bgfx::destroy(u_tetraNormalGreen);
+ bgfx::destroy(u_tetraNormalYellow);
+ bgfx::destroy(u_tetraNormalBlue);
+ bgfx::destroy(u_tetraNormalRed);
+
+ bgfx::destroy(u_shadowMapMtx0);
+ bgfx::destroy(u_shadowMapMtx1);
+ bgfx::destroy(u_shadowMapMtx2);
+ bgfx::destroy(u_shadowMapMtx3);
+
+ bgfx::destroy(u_lightMtx);
+ bgfx::destroy(u_lightPosition);
+ bgfx::destroy(u_lightAmbientPower);
+ bgfx::destroy(u_lightDiffusePower);
+ bgfx::destroy(u_lightSpecularPower);
+ bgfx::destroy(u_lightSpotDirectionInner);
+ bgfx::destroy(u_lightAttenuationSpotOuter);
}
union
@@ -841,8 +797,8 @@ struct Group
void reset()
{
- m_vbh.idx = bgfx::invalidHandle;
- m_ibh.idx = bgfx::invalidHandle;
+ m_vbh.idx = bgfx::kInvalidHandle;
+ m_ibh.idx = bgfx::kInvalidHandle;
m_prims.clear();
}
@@ -854,11 +810,6 @@ struct Group
PrimitiveArray m_prims;
};
-namespace bgfx
-{
- int32_t read(bx::ReaderI* _reader, bgfx::VertexDecl& _decl, bx::Error* _err = NULL);
-}
-
struct Mesh
{
void load(const void* _vertices, uint32_t _numVertices, const bgfx::VertexDecl _decl, const uint16_t* _indices, uint32_t _numIndices)
@@ -973,11 +924,11 @@ struct Mesh
for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
{
const Group& group = *it;
- bgfx::destroyVertexBuffer(group.m_vbh);
+ bgfx::destroy(group.m_vbh);
- if (bgfx::invalidHandle != group.m_ibh.idx)
+ if (bgfx::kInvalidHandle != group.m_ibh.idx)
{
- bgfx::destroyIndexBuffer(group.m_ibh);
+ bgfx::destroy(group.m_ibh);
}
}
m_groups.clear();
@@ -1001,10 +952,10 @@ struct Mesh
// Set model matrix for rendering.
bgfx::setTransform(_mtx);
bgfx::setIndexBuffer(group.m_ibh);
- bgfx::setVertexBuffer(group.m_vbh);
+ bgfx::setVertexBuffer(0, group.m_vbh);
// Set textures.
- if (bgfx::invalidHandle != _texture.idx)
+ if (bgfx::kInvalidHandle != _texture.idx)
{
bgfx::setTexture(0, s_texColor, _texture);
}
@@ -1106,17 +1057,17 @@ void screenSpaceQuad(float _textureWidth, float _textureHeight, bool _originBott
vertex[2].m_u = maxu;
vertex[2].m_v = maxv;
- bgfx::setVertexBuffer(&vb);
+ bgfx::setVertexBuffer(0, &vb);
}
}
void worldSpaceFrustumCorners(float* _corners24f
- , float _near
- , float _far
- , float _projWidth
- , float _projHeight
- , const float* __restrict _invViewMtx
- )
+ , float _near
+ , float _far
+ , float _projWidth
+ , float _projHeight
+ , const float* __restrict _invViewMtx
+ )
{
// Define frustum corners in view space.
const float nw = _near * _projWidth;
@@ -1239,7 +1190,7 @@ struct Programs
{
for (uint8_t kk = 0; kk < SmImpl::Count; ++kk)
{
- bgfx::destroyProgram(m_colorLighting[ii][jj][kk]);
+ bgfx::destroy(m_colorLighting[ii][jj][kk]);
}
}
}
@@ -1249,32 +1200,32 @@ struct Programs
{
for (uint8_t jj = 0; jj < PackDepth::Count; ++jj)
{
- bgfx::destroyProgram(m_packDepth[ii][jj]);
+ bgfx::destroy(m_packDepth[ii][jj]);
}
}
// Draw depth.
for (uint8_t ii = 0; ii < PackDepth::Count; ++ii)
{
- bgfx::destroyProgram(m_drawDepth[ii]);
+ bgfx::destroy(m_drawDepth[ii]);
}
// Hblur.
for (uint8_t ii = 0; ii < PackDepth::Count; ++ii)
{
- bgfx::destroyProgram(m_hBlur[ii]);
+ bgfx::destroy(m_hBlur[ii]);
}
// Vblur.
for (uint8_t ii = 0; ii < PackDepth::Count; ++ii)
{
- bgfx::destroyProgram(m_vBlur[ii]);
+ bgfx::destroy(m_vBlur[ii]);
}
// Misc.
- bgfx::destroyProgram(m_colorTexture);
- bgfx::destroyProgram(m_texture);
- bgfx::destroyProgram(m_black);
+ bgfx::destroy(m_colorTexture);
+ bgfx::destroy(m_texture);
+ bgfx::destroy(m_black);
}
bgfx::ProgramHandle m_black;
@@ -1310,1863 +1261,1993 @@ struct ShadowMapSettings
#undef IMGUI_FLOAT_PARAM
};
-int _main_(int _argc, char** _argv)
+struct SceneSettings
{
- Args args(_argc, _argv);
-
- uint32_t debug = BGFX_DEBUG_TEXT;
- uint32_t reset = BGFX_RESET_VSYNC;
-
- ViewState viewState(1280, 720);
- ClearValues clearValues(0x00000000, 1.0f, 0);
-
- bgfx::init(args.m_type, args.m_pciId);
- bgfx::reset(viewState.m_width, viewState.m_height, reset);
-
- // Enable debug text.
- bgfx::setDebug(debug);
+ LightType::Enum m_lightType;
+ DepthImpl::Enum m_depthImpl;
+ SmImpl::Enum m_smImpl;
+ float m_spotOuterAngle;
+ float m_spotInnerAngle;
+ float m_fovXAdjust;
+ float m_fovYAdjust;
+ float m_coverageSpotL;
+ float m_splitDistribution;
+ int m_numSplits;
+ bool m_updateLights;
+ bool m_updateScene;
+ bool m_drawDepthBuffer;
+ bool m_showSmCoverage;
+ bool m_stencilPack;
+ bool m_stabilize;
+};
- // Setup root path for binary shaders. Shader binaries are different
- // for each renderer.
- switch (bgfx::getRendererType() )
+class ExampleShadowmaps : public entry::AppI
+{
+public:
+ ExampleShadowmaps(const char* _name, const char* _description)
+ : entry::AppI(_name, _description)
{
- case bgfx::RendererType::Direct3D9:
- s_texelHalf = 0.5f;
- break;
-
- case bgfx::RendererType::OpenGL:
- case bgfx::RendererType::OpenGLES:
- s_flipV = true;
- break;
-
- default:
- break;
}
- // Imgui.
- imguiCreate();
-
- // Uniforms.
- s_uniforms.init();
- s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1);
- s_shadowMap[0] = bgfx::createUniform("s_shadowMap0", bgfx::UniformType::Int1);
- s_shadowMap[1] = bgfx::createUniform("s_shadowMap1", bgfx::UniformType::Int1);
- s_shadowMap[2] = bgfx::createUniform("s_shadowMap2", bgfx::UniformType::Int1);
- s_shadowMap[3] = bgfx::createUniform("s_shadowMap3", bgfx::UniformType::Int1);
-
- // Programs.
- s_programs.init();
-
- // Vertex declarations.
- bgfx::VertexDecl PosNormalTexcoordDecl;
- PosNormalTexcoordDecl.begin()
- .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
- .add(bgfx::Attrib::Normal, 4, bgfx::AttribType::Uint8, true, true)
- .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
- .end();
-
- bgfx::VertexDecl posDecl;
- posDecl.begin();
- posDecl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
- posDecl.end();
-
- PosColorTexCoord0Vertex::init();
-
- // Textures.
- bgfx::TextureHandle texFigure = loadTexture("textures/figure-rgba.dds");
- bgfx::TextureHandle texFlare = loadTexture("textures/flare.dds");
- bgfx::TextureHandle texFieldstone = loadTexture("textures/fieldstone-rgba.dds");
-
- // Meshes.
- Mesh bunnyMesh;
- Mesh treeMesh;
- Mesh cubeMesh;
- Mesh hollowcubeMesh;
- Mesh hplaneMesh;
- Mesh vplaneMesh;
- bunnyMesh.load("meshes/bunny.bin");
- treeMesh.load("meshes/tree.bin");
- cubeMesh.load("meshes/cube.bin");
- hollowcubeMesh.load("meshes/hollowcube.bin");
- hplaneMesh.load(s_hplaneVertices, BX_COUNTOF(s_hplaneVertices), PosNormalTexcoordDecl, s_planeIndices, BX_COUNTOF(s_planeIndices) );
- vplaneMesh.load(s_vplaneVertices, BX_COUNTOF(s_vplaneVertices), PosNormalTexcoordDecl, s_planeIndices, BX_COUNTOF(s_planeIndices) );
-
- // Materials.
- Material defaultMaterial =
+ void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
{
- { { 1.0f, 1.0f, 1.0f, 0.0f } }, //ambient
- { { 1.0f, 1.0f, 1.0f, 0.0f } }, //diffuse
- { { 1.0f, 1.0f, 1.0f, 0.0f } }, //specular, exponent
- };
+ Args args(_argc, _argv);
- // Lights.
- Light pointLight =
- {
- { { 0.0f, 0.0f, 0.0f, 1.0f } }, //position
- { 0.0f, 0.0f, 0.0f, 0.0f }, //-ignore
- { { 1.0f, 1.0f, 1.0f, 0.0f } }, //ambient
- { { 1.0f, 1.0f, 1.0f, 850.0f } }, //diffuse
- { { 1.0f, 1.0f, 1.0f, 0.0f } }, //specular
- { { 0.0f,-0.4f,-0.6f, 0.0f } }, //spotdirection, spotexponent
- { 0.0f, 0.0f, 0.0f, 0.0f }, //-ignore
- { { 1.0f, 0.0f, 1.0f, 91.0f } }, //attenuation, spotcutoff
- };
+ m_debug = BGFX_DEBUG_NONE;
+ m_reset = BGFX_RESET_VSYNC;
- Light directionalLight =
- {
- { { 0.5f,-1.0f, 0.1f, 0.0f } }, //position
- { 0.0f, 0.0f, 0.0f, 0.0f }, //-ignore
- { { 1.0f, 1.0f, 1.0f, 0.02f } }, //ambient
- { { 1.0f, 1.0f, 1.0f, 0.4f } }, //diffuse
- { { 1.0f, 1.0f, 1.0f, 0.0f } }, //specular
- { { 0.0f, 0.0f, 0.0f, 1.0f } }, //spotdirection, spotexponent
- { 0.0f, 0.0f, 0.0f, 0.0f }, //-ignore
- { { 0.0f, 0.0f, 0.0f, 1.0f } }, //attenuation, spotcutoff
- };
+ m_width = _width;
+ m_height = _height;
+ m_viewState = ViewState(uint16_t(m_width), uint16_t(m_height));
+ m_clearValues = ClearValues(0x00000000, 1.0f, 0);
- // Setup uniforms.
- float color[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
- float lightMtx[16];
- float shadowMapMtx[ShadowMapRenderTargets::Count][16];
- s_uniforms.setPtrs(&defaultMaterial
- , &pointLight
- , color
- , lightMtx
- , &shadowMapMtx[ShadowMapRenderTargets::First][0]
- , &shadowMapMtx[ShadowMapRenderTargets::Second][0]
- , &shadowMapMtx[ShadowMapRenderTargets::Third][0]
- , &shadowMapMtx[ShadowMapRenderTargets::Fourth][0]
- );
- s_uniforms.submitConstUniforms();
-
- // Settings.
- ShadowMapSettings smSettings[LightType::Count][DepthImpl::Count][SmImpl::Count] =
- {
- { //LightType::Spot
-
- { //DepthImpl::InvZ
-
- { //SmImpl::Hard
- 10.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
- , 10.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
- , 1.0f, 1.0f, 10.0f, 1.0f // m_near
- , 250.0f, 100.0f, 2000.0f, 50.0f // m_far
- , 0.0035f, 0.0f, 0.01f, 0.00001f // m_bias
- , 0.0012f, 0.0f, 0.05f, 0.00001f // m_normalOffset
- , 0.7f, 0.0f, 1.0f, 0.01f // m_customParam0
- , 500.0f, 1.0f, 1000.0f, 1.0f // m_customParam1
- , 2.0f, 0.0f, 4.0f, 1.0f // m_xNum
- , 2.0f, 0.0f, 4.0f, 1.0f // m_yNum
- , 1.0f, 0.0f, 3.0f, 0.01f // m_xOffset
- , 1.0f, 0.0f, 3.0f, 0.01f // m_yOffset
- , true // m_doBlur
- , &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::RGBA] //m_progPack
- , &s_programs.m_colorLighting[SmType::Single][DepthImpl::InvZ][SmImpl::Hard] //m_progDraw
- },
- { //SmImpl::PCF
- 10.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
- , 10.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
- , 1.0f, 1.0f, 99.0f, 1.0f // m_near
- , 250.0f, 100.0f, 2000.0f, 50.0f // m_far
- , 0.007f, 0.0f, 0.01f, 0.00001f // m_bias
- , 0.001f, 0.0f, 0.05f, 0.00001f // m_normalOffset
- , 0.7f, 0.0f, 1.0f, 0.01f // m_customParam0
- , 500.0f, 1.0f, 1000.0f, 1.0f // m_customParam1
- , 2.0f, 0.0f, 8.0f, 1.0f // m_xNum
- , 2.0f, 0.0f, 8.0f, 1.0f // m_yNum
- , 1.0f, 0.0f, 3.0f, 0.01f // m_xOffset
- , 1.0f, 0.0f, 3.0f, 0.01f // m_yOffset
- , true // m_doBlur
- , &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::RGBA] //m_progPack
- , &s_programs.m_colorLighting[SmType::Single][DepthImpl::InvZ][SmImpl::PCF] //m_progDraw
- },
- { //SmImpl::VSM
- 10.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
- , 10.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
- , 8.0f, 1.0f, 10.0f, 1.0f // m_near
- , 250.0f, 100.0f, 2000.0f, 50.0f // m_far
- , 0.045f, 0.0f, 0.1f, 0.00001f // m_bias
- , 0.001f, 0.0f, 0.05f, 0.00001f // m_normalOffset
- , 0.02f, 0.0f, 0.04f, 0.00001f // m_customParam0
- , 450.0f, 1.0f, 1000.0f, 1.0f // m_customParam1
- , 2.0f, 0.0f, 4.0f, 1.0f // m_xNum
- , 2.0f, 0.0f, 4.0f, 1.0f // m_yNum
- , 1.0f, 0.0f, 3.0f, 0.01f // m_xOffset
- , 1.0f, 0.0f, 3.0f, 0.01f // m_yOffset
- , true // m_doBlur
- , &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::VSM] //m_progPack
- , &s_programs.m_colorLighting[SmType::Single][DepthImpl::InvZ][SmImpl::VSM] //m_progDraw
- },
- { //SmImpl::ESM
- 10.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
- , 10.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
- , 3.0f, 1.0f, 10.0f, 0.01f // m_near
- , 250.0f, 100.0f, 2000.0f, 50.0f // m_far
- , 0.02f, 0.0f, 0.3f, 0.00001f // m_bias
- , 0.001f, 0.0f, 0.05f, 0.00001f // m_normalOffset
- , 0.7f, 0.0f, 1.0f, 0.01f // m_customParam0
- , 9000.0f, 1.0f, 15000.0f, 1.0f // m_customParam1
- , 2.0f, 0.0f, 4.0f, 1.0f // m_xNum
- , 2.0f, 0.0f, 4.0f, 1.0f // m_yNum
- , 1.0f, 0.0f, 3.0f, 0.01f // m_xOffset
- , 1.0f, 0.0f, 3.0f, 0.01f // m_yOffset
- , true // m_doBlur
- , &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::RGBA] //m_progPack
- , &s_programs.m_colorLighting[SmType::Single][DepthImpl::InvZ][SmImpl::ESM] //m_progDraw
- }
+ bgfx::init(args.m_type, args.m_pciId);
+ bgfx::reset(m_viewState.m_width, m_viewState.m_height, m_reset);
- },
- { //DepthImpl::Linear
-
- { //SmImpl::Hard
- 10.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
- , 1.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
- , 1.0f, 1.0f, 10.0f, 1.0f // m_near
- , 250.0f, 100.0f, 2000.0f, 50.0f // m_far
- , 0.0025f, 0.0f, 0.01f, 0.00001f // m_bias
- , 0.0012f, 0.0f, 0.05f, 0.00001f // m_normalOffset
- , 0.7f, 0.0f, 1.0f, 0.01f // m_customParam0
- , 500.0f, 1.0f, 1000.0f, 1.0f // m_customParam1
- , 2.0f, 0.0f, 4.0f, 1.0f // m_xNum
- , 2.0f, 0.0f, 4.0f, 1.0f // m_yNum
- , 1.0f, 0.0f, 3.0f, 0.01f // m_xOffset
- , 1.0f, 0.0f, 3.0f, 0.01f // m_yOffset
- , true // m_doBlur
- , &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::RGBA] //m_progPack
- , &s_programs.m_colorLighting[SmType::Single][DepthImpl::Linear][SmImpl::Hard] //m_progDraw
- },
- { //SmImpl::PCF
- 10.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
- , 1.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
- , 1.0f, 1.0f, 99.0f, 1.0f // m_near
- , 250.0f, 100.0f, 2000.0f, 50.0f // m_far
- , 0.0025f, 0.0f, 0.01f, 0.00001f // m_bias
- , 0.001f, 0.0f, 0.05f, 0.00001f // m_normalOffset
- , 0.7f, 0.0f, 1.0f, 0.01f // m_customParam0
- , 2000.0f, 1.0f, 2000.0f, 1.0f // m_customParam1
- , 2.0f, 0.0f, 8.0f, 1.0f // m_xNum
- , 2.0f, 0.0f, 8.0f, 1.0f // m_yNum
- , 1.0f, 0.0f, 3.0f, 0.01f // m_xOffset
- , 1.0f, 0.0f, 3.0f, 0.01f // m_yOffset
- , true // m_doBlur
- , &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::RGBA] //m_progPack
- , &s_programs.m_colorLighting[SmType::Single][DepthImpl::Linear][SmImpl::PCF] //m_progDraw
- },
- { //SmImpl::VSM
- 10.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
- , 1.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
- , 1.0f, 1.0f, 10.0f, 1.0f // m_near
- , 250.0f, 100.0f, 2000.0f, 50.0f // m_far
- , 0.006f, 0.0f, 0.01f, 0.00001f // m_bias
- , 0.001f, 0.0f, 0.05f, 0.00001f // m_normalOffset
- , 0.02f, 0.0f, 0.1f, 0.00001f // m_customParam0
- , 300.0f, 1.0f, 1500.0f, 1.0f // m_customParam1
- , 2.0f, 0.0f, 4.0f, 1.0f // m_xNum
- , 2.0f, 0.0f, 4.0f, 1.0f // m_yNum
- , 1.0f, 0.0f, 3.0f, 0.01f // m_xOffset
- , 1.0f, 0.0f, 3.0f, 0.01f // m_yOffset
- , true // m_doBlur
- , &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::VSM] //m_progPack
- , &s_programs.m_colorLighting[SmType::Single][DepthImpl::Linear][SmImpl::VSM] //m_progDraw
- },
- { //SmImpl::ESM
- 10.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
- , 1.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
- , 1.0f, 1.0f, 10.0f, 0.01f // m_near
- , 250.0f, 100.0f, 2000.0f, 50.0f // m_far
- , 0.0055f, 0.0f, 0.01f, 0.00001f // m_bias
- , 0.001f, 0.0f, 0.05f, 0.00001f // m_normalOffset
- , 0.7f, 0.0f, 1.0f, 0.01f // m_customParam0
- , 2500.0f, 1.0f, 5000.0f, 1.0f // m_customParam1
- , 2.0f, 0.0f, 4.0f, 1.0f // m_xNum
- , 2.0f, 0.0f, 4.0f, 1.0f // m_yNum
- , 1.0f, 0.0f, 3.0f, 0.01f // m_xOffset
- , 1.0f, 0.0f, 3.0f, 0.01f // m_yOffset
- , true // m_doBlur
- , &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::RGBA] //m_progPack
- , &s_programs.m_colorLighting[SmType::Single][DepthImpl::Linear][SmImpl::ESM] //m_progDraw
- }
+ // Enable debug text.
+ bgfx::setDebug(m_debug);
- }
+ // Setup root path for binary shaders. Shader binaries are different
+ // for each renderer.
+ switch (bgfx::getRendererType() )
+ {
+ case bgfx::RendererType::Direct3D9:
+ s_texelHalf = 0.5f;
+ break;
- },
- { //LightType::Point
-
- { //DepthImpl::InvZ
-
- { //SmImpl::Hard
- 12.0f, 9.0f, 12.0f, 1.0f // m_sizePwrTwo
- , 10.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
- , 1.0f, 1.0f, 10.0f, 1.0f // m_near
- , 250.0f, 100.0f, 2000.0f, 50.0f // m_far
- , 0.006f, 0.0f, 0.01f, 0.00001f // m_bias
- , 0.001f, 0.0f, 0.05f, 0.00001f // m_normalOffset
- , 0.7f, 0.0f, 1.0f, 0.01f // m_customParam0
- , 50.0f, 1.0f, 300.0f, 1.0f // m_customParam1
- , 2.0f, 0.0f, 4.0f, 1.0f // m_xNum
- , 2.0f, 0.0f, 4.0f, 1.0f // m_yNum
- , 0.25f, 0.0f, 2.0f, 0.001f // m_xOffset
- , 0.25f, 0.0f, 2.0f, 0.001f // m_yOffset
- , true // m_doBlur
- , &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::RGBA] //m_progPack
- , &s_programs.m_colorLighting[SmType::Omni][DepthImpl::InvZ][SmImpl::Hard] //m_progDraw
- },
- { //SmImpl::PCF
- 12.0f, 9.0f, 12.0f, 1.0f // m_sizePwrTwo
- , 10.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
- , 1.0f, 1.0f, 99.0f, 1.0f // m_near
- , 250.0f, 100.0f, 2000.0f, 50.0f // m_far
- , 0.004f, 0.0f, 0.01f, 0.00001f // m_bias
- , 0.001f, 0.0f, 0.05f, 0.00001f // m_normalOffset
- , 0.7f, 0.0f, 1.0f, 0.01f // m_customParam0
- , 50.0f, 1.0f, 300.0f, 1.0f // m_customParam1
- , 2.0f, 0.0f, 8.0f, 1.0f // m_xNum
- , 2.0f, 0.0f, 8.0f, 1.0f // m_yNum
- , 1.0f, 0.0f, 3.0f, 0.001f // m_xOffset
- , 1.0f, 0.0f, 3.0f, 0.001f // m_yOffset
- , true // m_doBlur
- , &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::RGBA] //m_progPack
- , &s_programs.m_colorLighting[SmType::Omni][DepthImpl::InvZ][SmImpl::PCF] //m_progDraw
- },
- { //SmImpl::VSM
- 12.0f, 9.0f, 12.0f, 1.0f // m_sizePwrTwo
- , 10.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
- , 8.0f, 1.0f, 10.0f, 1.0f // m_near
- , 250.0f, 100.0f, 2000.0f, 50.0f // m_far
- , 0.055f, 0.0f, 0.1f, 0.00001f // m_bias
- , 0.001f, 0.0f, 0.05f, 0.00001f // m_normalOffset
- , 0.02f, 0.0f, 0.04f, 0.00001f // m_customParam0
- , 450.0f, 1.0f, 900.0f, 1.0f // m_customParam1
- , 2.0f, 0.0f, 4.0f, 1.0f // m_xNum
- , 2.0f, 0.0f, 4.0f, 1.0f // m_yNum
- , 0.25f, 0.0f, 2.0f, 0.001f // m_xOffset
- , 0.25f, 0.0f, 2.0f, 0.001f // m_yOffset
- , true // m_doBlur
- , &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::VSM] //m_progPack
- , &s_programs.m_colorLighting[SmType::Omni][DepthImpl::InvZ][SmImpl::VSM] //m_progDraw
- },
- { //SmImpl::ESM
- 12.0f, 9.0f, 12.0f, 1.0f // m_sizePwrTwo
- , 10.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
- , 3.0f, 1.0f, 10.0f, 0.01f // m_near
- , 250.0f, 100.0f, 2000.0f, 50.0f // m_far
- , 0.035f, 0.0f, 0.1f, 0.00001f // m_bias
- , 0.001f, 0.0f, 0.05f, 0.00001f // m_normalOffset
- , 0.7f, 0.0f, 1.0f, 0.01f // m_customParam0
- , 9000.0f, 1.0f, 15000.0f, 1.0f // m_customParam1
- , 2.0f, 0.0f, 4.0f, 1.0f // m_xNum
- , 2.0f, 0.0f, 4.0f, 1.0f // m_yNum
- , 0.25f, 0.0f, 2.0f, 0.001f // m_xOffset
- , 0.25f, 0.0f, 2.0f, 0.001f // m_yOffset
- , true // m_doBlur
- , &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::RGBA] //m_progPack
- , &s_programs.m_colorLighting[SmType::Omni][DepthImpl::InvZ][SmImpl::ESM] //m_progDraw
- }
+ case bgfx::RendererType::OpenGL:
+ case bgfx::RendererType::OpenGLES:
+ s_flipV = true;
+ break;
- },
- { //DepthImpl::Linear
-
- { //SmImpl::Hard
- 12.0f, 9.0f, 12.0f, 1.0f // m_sizePwrTwo
- , 1.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
- , 1.0f, 1.0f, 10.0f, 1.0f // m_near
- , 250.0f, 100.0f, 2000.0f, 50.0f // m_far
- , 0.003f, 0.0f, 0.01f, 0.00001f // m_bias
- , 0.001f, 0.0f, 0.05f, 0.00001f // m_normalOffset
- , 0.7f, 0.0f, 1.0f, 0.01f // m_customParam0
- , 120.0f, 1.0f, 300.0f, 1.0f // m_customParam1
- , 2.0f, 0.0f, 4.0f, 1.0f // m_xNum
- , 2.0f, 0.0f, 4.0f, 1.0f // m_yNum
- , 0.25f, 0.0f, 2.0f, 0.001f // m_xOffset
- , 0.25f, 0.0f, 2.0f, 0.001f // m_yOffset
- , true // m_doBlur
- , &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::RGBA] //m_progPack
- , &s_programs.m_colorLighting[SmType::Omni][DepthImpl::Linear][SmImpl::Hard] //m_progDraw
- },
- { //SmImpl::PCF
- 12.0f, 9.0f, 12.0f, 1.0f // m_sizePwrTwo
- , 1.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
- , 1.0f, 1.0f, 99.0f, 1.0f // m_near
- , 250.0f, 100.0f, 2000.0f, 50.0f // m_far
- , 0.0035f, 0.0f, 0.01f, 0.00001f // m_bias
- , 0.001f, 0.0f, 0.05f, 0.00001f // m_normalOffset
- , 0.7f, 0.0f, 1.0f, 0.01f // m_customParam0
- , 120.0f, 1.0f, 300.0f, 1.0f // m_customParam1
- , 2.0f, 0.0f, 8.0f, 1.0f // m_xNum
- , 2.0f, 0.0f, 8.0f, 1.0f // m_yNum
- , 1.0f, 0.0f, 3.0f, 0.001f // m_xOffset
- , 1.0f, 0.0f, 3.0f, 0.001f // m_yOffset
- , true // m_doBlur
- , &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::RGBA] //m_progPack
- , &s_programs.m_colorLighting[SmType::Omni][DepthImpl::Linear][SmImpl::PCF] //m_progDraw
- },
- { //SmImpl::VSM
- 12.0f, 9.0f, 12.0f, 1.0f // m_sizePwrTwo
- , 1.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
- , 1.0f, 1.0f, 10.0f, 1.0f // m_near
- , 250.0f, 100.0f, 2000.0f, 50.0f // m_far
- , 0.006f, 0.0f, 0.1f, 0.00001f // m_bias
- , 0.001f, 0.0f, 0.05f, 0.00001f // m_normalOffset
- , 0.02f, 0.0f, 0.1f, 0.00001f // m_customParam0
- , 400.0f, 1.0f, 900.0f, 1.0f // m_customParam1
- , 2.0f, 0.0f, 4.0f, 1.0f // m_xNum
- , 2.0f, 0.0f, 4.0f, 1.0f // m_yNum
- , 0.25f, 0.0f, 2.0f, 0.001f // m_xOffset
- , 0.25f, 0.0f, 2.0f, 0.001f // m_yOffset
- , true // m_doBlur
- , &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::VSM] //m_progPack
- , &s_programs.m_colorLighting[SmType::Omni][DepthImpl::Linear][SmImpl::VSM] //m_progDraw
- },
- { //SmImpl::ESM
- 12.0f, 9.0f, 12.0f, 1.0f // m_sizePwrTwo
- , 1.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
- , 1.0f, 1.0f, 10.0f, 0.01f // m_near
- , 250.0f, 100.0f, 2000.0f, 50.0f // m_far
- , 0.007f, 0.0f, 0.01f, 0.00001f // m_bias
- , 0.001f, 0.0f, 0.05f, 0.00001f // m_normalOffset
- , 0.7f, 0.0f, 1.0f, 0.01f // m_customParam0
- , 8000.0f, 1.0f, 15000.0f, 1.0f // m_customParam1
- , 2.0f, 0.0f, 4.0f, 1.0f // m_xNum
- , 2.0f, 0.0f, 4.0f, 1.0f // m_yNum
- , 0.25f, 0.0f, 2.0f, 0.001f // m_xOffset
- , 0.25f, 0.0f, 2.0f, 0.001f // m_yOffset
- , true // m_doBlur
- , &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::RGBA] //m_progPack
- , &s_programs.m_colorLighting[SmType::Omni][DepthImpl::Linear][SmImpl::ESM] //m_progDraw
+ default:
+ break;
}
- }
+ // Imgui.
+ imguiCreate();
+
+ // Uniforms.
+ s_uniforms.init();
+ s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1);
+ s_shadowMap[0] = bgfx::createUniform("s_shadowMap0", bgfx::UniformType::Int1);
+ s_shadowMap[1] = bgfx::createUniform("s_shadowMap1", bgfx::UniformType::Int1);
+ s_shadowMap[2] = bgfx::createUniform("s_shadowMap2", bgfx::UniformType::Int1);
+ s_shadowMap[3] = bgfx::createUniform("s_shadowMap3", bgfx::UniformType::Int1);
+
+ // Programs.
+ s_programs.init();
+
+ // Vertex declarations.
+ bgfx::VertexDecl PosNormalTexcoordDecl;
+ PosNormalTexcoordDecl.begin()
+ .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
+ .add(bgfx::Attrib::Normal, 4, bgfx::AttribType::Uint8, true, true)
+ .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
+ .end();
- },
- { //LightType::Directional
-
- { //DepthImpl::InvZ
-
- { //SmImpl::Hard
- 11.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
- , 1.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
- , 1.0f, 1.0f, 10.0f, 1.0f // m_near
- , 550.0f, 100.0f, 2000.0f, 50.0f // m_far
- , 0.0012f, 0.0f, 0.01f, 0.00001f // m_bias
- , 0.001f, 0.0f, 0.04f, 0.00001f // m_normalOffset
- , 0.7f, 0.0f, 1.0f, 0.01f // m_customParam0
- , 200.0f, 1.0f, 400.0f, 1.0f // m_customParam1
- , 2.0f, 0.0f, 4.0f, 1.0f // m_xNum
- , 2.0f, 0.0f, 4.0f, 1.0f // m_yNum
- , 0.2f, 0.0f, 1.0f, 0.01f // m_xOffset
- , 0.2f, 0.0f, 1.0f, 0.01f // m_yOffset
- , true // m_doBlur
- , &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::RGBA] //m_progPack
- , &s_programs.m_colorLighting[SmType::Cascade][DepthImpl::InvZ][SmImpl::Hard] //m_progDraw
- },
- { //SmImpl::PCF
- 11.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
- , 1.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
- , 1.0f, 1.0f, 99.0f, 1.0f // m_near
- , 550.0f, 100.0f, 2000.0f, 50.0f // m_far
- , 0.0012f, 0.0f, 0.01f, 0.00001f // m_bias
- , 0.001f, 0.0f, 0.04f, 0.00001f // m_normalOffset
- , 0.7f, 0.0f, 1.0f, 0.01f // m_customParam0
- , 200.0f, 1.0f, 400.0f, 1.0f // m_customParam1
- , 2.0f, 0.0f, 8.0f, 1.0f // m_xNum
- , 2.0f, 0.0f, 8.0f, 1.0f // m_yNum
- , 1.0f, 0.0f, 3.0f, 0.01f // m_xOffset
- , 1.0f, 0.0f, 3.0f, 0.01f // m_yOffset
- , true // m_doBlur
- , &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::RGBA] //m_progPack
- , &s_programs.m_colorLighting[SmType::Cascade][DepthImpl::InvZ][SmImpl::PCF] //m_progDraw
- },
- { //SmImpl::VSM
- 11.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
- , 1.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
- , 1.0f, 1.0f, 10.0f, 1.0f // m_near
- , 550.0f, 100.0f, 2000.0f, 50.0f // m_far
- , 0.004f, 0.0f, 0.01f, 0.00001f // m_bias
- , 0.001f, 0.0f, 0.04f, 0.00001f // m_normalOffset
- , 0.02f, 0.0f, 0.04f, 0.00001f // m_customParam0
- , 2500.0f, 1.0f, 5000.0f, 1.0f // m_customParam1
- , 2.0f, 0.0f, 4.0f, 1.0f // m_xNum
- , 2.0f, 0.0f, 4.0f, 1.0f // m_yNum
- , 0.2f, 0.0f, 1.0f, 0.01f // m_xOffset
- , 0.2f, 0.0f, 1.0f, 0.01f // m_yOffset
- , true // m_doBlur
- , &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::VSM] //m_progPack
- , &s_programs.m_colorLighting[SmType::Cascade][DepthImpl::InvZ][SmImpl::VSM] //m_progDraw
- },
- { //SmImpl::ESM
- 11.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
- , 1.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
- , 1.0f, 1.0f, 10.0f, 0.01f // m_near
- , 550.0f, 100.0f, 2000.0f, 50.0f // m_far
- , 0.004f, 0.0f, 0.01f, 0.00001f // m_bias
- , 0.001f, 0.0f, 0.04f, 0.00001f // m_normalOffset
- , 0.7f, 0.0f, 1.0f, 0.01f // m_customParam0
- , 9500.0f, 1.0f, 15000.0f, 1.0f // m_customParam1
- , 2.0f, 0.0f, 4.0f, 1.0f // m_xNum
- , 2.0f, 0.0f, 4.0f, 1.0f // m_yNum
- , 0.2f, 0.0f, 1.0f, 0.01f // m_xOffset
- , 0.2f, 0.0f, 1.0f, 0.01f // m_yOffset
- , true // m_doBlur
- , &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::RGBA] //m_progPack
- , &s_programs.m_colorLighting[SmType::Cascade][DepthImpl::InvZ][SmImpl::ESM] //m_progDraw
- }
+ m_posDecl.begin();
+ m_posDecl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
+ m_posDecl.end();
- },
- { //DepthImpl::Linear
-
- { //SmImpl::Hard
- 11.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
- , 1.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
- , 1.0f, 1.0f, 10.0f, 1.0f // m_near
- , 550.0f, 100.0f, 2000.0f, 50.0f // m_far
- , 0.0012f, 0.0f, 0.01f, 0.00001f // m_bias
- , 0.001f, 0.0f, 0.04f, 0.00001f // m_normalOffset
- , 0.7f, 0.0f, 1.0f, 0.01f // m_customParam0
- , 500.0f, 1.0f, 1000.0f, 1.0f // m_customParam1
- , 2.0f, 0.0f, 4.0f, 1.0f // m_xNum
- , 2.0f, 0.0f, 4.0f, 1.0f // m_yNum
- , 0.2f, 0.0f, 1.0f, 0.01f // m_xOffset
- , 0.2f, 0.0f, 1.0f, 0.01f // m_yOffset
- , true // m_doBlur
- , &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::RGBA] //m_progPack
- , &s_programs.m_colorLighting[SmType::Cascade][DepthImpl::Linear][SmImpl::Hard] //m_progDraw
- },
- { //SmImpl::PCF
- 11.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
- , 1.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
- , 1.0f, 1.0f, 99.0f, 1.0f // m_near
- , 550.0f, 100.0f, 2000.0f, 50.0f // m_far
- , 0.0012f, 0.0f, 0.01f, 0.00001f // m_bias
- , 0.001f, 0.0f, 0.04f, 0.00001f // m_normalOffset
- , 0.7f, 0.0f, 1.0f, 0.01f // m_customParam0
- , 200.0f, 1.0f, 400.0f, 1.0f // m_customParam1
- , 2.0f, 0.0f, 8.0f, 1.0f // m_xNum
- , 2.0f, 0.0f, 8.0f, 1.0f // m_yNum
- , 1.0f, 0.0f, 3.0f, 0.01f // m_xOffset
- , 1.0f, 0.0f, 3.0f, 0.01f // m_yOffset
- , true // m_doBlur
- , &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::RGBA] //m_progPack
- , &s_programs.m_colorLighting[SmType::Cascade][DepthImpl::Linear][SmImpl::PCF] //m_progDraw
- },
- { //SmImpl::VSM
- 11.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
- , 1.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
- , 1.0f, 1.0f, 10.0f, 1.0f // m_near
- , 550.0f, 100.0f, 2000.0f, 50.0f // m_far
- , 0.004f, 0.0f, 0.01f, 0.00001f // m_bias
- , 0.001f, 0.0f, 0.04f, 0.00001f // m_normalOffset
- , 0.02f, 0.0f, 0.04f, 0.00001f // m_customParam0
- , 2500.0f, 1.0f, 5000.0f, 1.0f // m_customParam1
- , 2.0f, 0.0f, 4.0f, 1.0f // m_xNum
- , 2.0f, 0.0f, 4.0f, 1.0f // m_yNum
- , 0.2f, 0.0f, 1.0f, 0.01f // m_xOffset
- , 0.2f, 0.0f, 1.0f, 0.01f // m_yOffset
- , true // m_doBlur
- , &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::VSM] //m_progPack
- , &s_programs.m_colorLighting[SmType::Cascade][DepthImpl::Linear][SmImpl::VSM] //m_progDraw
- },
- { //SmImpl::ESM
- 11.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
- , 1.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
- , 1.0f, 1.0f, 10.0f, 0.01f // m_near
- , 550.0f, 100.0f, 2000.0f, 50.0f // m_far
- , 0.004f, 0.0f, 0.01f, 0.00001f // m_bias
- , 0.001f, 0.0f, 0.04f, 0.00001f // m_normalOffset
- , 0.7f, 0.0f, 1.0f, 0.01f // m_customParam0
- , 9500.0f, 1.0f, 15000.0f, 1.0f // m_customParam1
- , 2.0f, 0.0f, 4.0f, 1.0f // m_xNum
- , 2.0f, 0.0f, 4.0f, 1.0f // m_yNum
- , 0.2f, 0.0f, 1.0f, 0.01f // m_xOffset
- , 0.2f, 0.0f, 1.0f, 0.01f // m_yOffset
- , true // m_doBlur
- , &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::RGBA] //m_progPack
- , &s_programs.m_colorLighting[SmType::Cascade][DepthImpl::Linear][SmImpl::ESM] //m_progDraw
- }
+ PosColorTexCoord0Vertex::init();
- }
- }
- };
+ // Textures.
+ m_texFigure = loadTexture("textures/figure-rgba.dds");
+ m_texFlare = loadTexture("textures/flare.dds");
+ m_texFieldstone = loadTexture("textures/fieldstone-rgba.dds");
- struct SceneSettings
- {
- LightType::Enum m_lightType;
- DepthImpl::Enum m_depthImpl;
- SmImpl::Enum m_smImpl;
- float m_spotOuterAngle;
- float m_spotInnerAngle;
- float m_fovXAdjust;
- float m_fovYAdjust;
- float m_coverageSpotL;
- float m_numSplitsf;
- float m_splitDistribution;
- uint8_t m_numSplits;
- bool m_updateLights;
- bool m_updateScene;
- bool m_drawDepthBuffer;
- bool m_showSmCoverage;
- bool m_stencilPack;
- bool m_stabilize;
- };
+ // Meshes.
+ m_bunnyMesh.load("meshes/bunny.bin");
+ m_treeMesh.load("meshes/tree.bin");
+ m_cubeMesh.load("meshes/cube.bin");
+ m_hollowcubeMesh.load("meshes/hollowcube.bin");
+ m_hplaneMesh.load(s_hplaneVertices, BX_COUNTOF(s_hplaneVertices), PosNormalTexcoordDecl, s_planeIndices, BX_COUNTOF(s_planeIndices) );
+ m_vplaneMesh.load(s_vplaneVertices, BX_COUNTOF(s_vplaneVertices), PosNormalTexcoordDecl, s_planeIndices, BX_COUNTOF(s_planeIndices) );
- SceneSettings settings;
- settings.m_lightType = LightType::SpotLight;
- settings.m_depthImpl = DepthImpl::InvZ;
- settings.m_smImpl = SmImpl::Hard;
- settings.m_spotOuterAngle = 45.0f;
- settings.m_spotInnerAngle = 30.0f;
- settings.m_fovXAdjust = 0.0f;
- settings.m_fovYAdjust = 0.0f;
- settings.m_coverageSpotL = 90.0f;
- settings.m_numSplitsf = 4.0f;
- settings.m_splitDistribution = 0.6f;
- settings.m_numSplits = uint8_t(settings.m_numSplitsf);
- settings.m_updateLights = true;
- settings.m_updateScene = true;
- settings.m_drawDepthBuffer = false;
- settings.m_showSmCoverage = false;
- settings.m_stencilPack = true;
- settings.m_stabilize = true;
-
- ShadowMapSettings* currentSmSettings = &smSettings[settings.m_lightType][settings.m_depthImpl][settings.m_smImpl];
-
- // Render targets.
- uint16_t shadowMapSize = 1 << uint32_t(currentSmSettings->m_sizePwrTwo);
- uint16_t currentShadowMapSize = shadowMapSize;
- float currentShadowMapSizef = float(int16_t(currentShadowMapSize) );
- s_uniforms.m_shadowMapTexelSize = 1.0f / currentShadowMapSizef;
- for (uint8_t ii = 0; ii < ShadowMapRenderTargets::Count; ++ii)
- {
- bgfx::TextureHandle fbtextures[] =
+ // Materials.
+ m_defaultMaterial =
{
- bgfx::createTexture2D(currentShadowMapSize, currentShadowMapSize, false, 1, bgfx::TextureFormat::BGRA8, BGFX_TEXTURE_RT),
- bgfx::createTexture2D(currentShadowMapSize, currentShadowMapSize, false, 1, bgfx::TextureFormat::D24S8, BGFX_TEXTURE_RT),
+ { { 1.0f, 1.0f, 1.0f, 0.0f } }, //ambient
+ { { 1.0f, 1.0f, 1.0f, 0.0f } }, //diffuse
+ { { 1.0f, 1.0f, 1.0f, 0.0f } }, //specular, exponent
};
- s_rtShadowMap[ii] = bgfx::createFrameBuffer(BX_COUNTOF(fbtextures), fbtextures, true);
- }
- s_rtBlur = bgfx::createFrameBuffer(currentShadowMapSize, currentShadowMapSize, bgfx::TextureFormat::BGRA8);
-
- // Setup camera.
- float initialPos[3] = { 0.0f, 60.0f, -105.0f };
- cameraCreate();
- cameraSetPosition(initialPos);
- cameraSetVerticalAngle(-0.45f);
-
- // Set view and projection matrices.
- const float camFovy = 60.0f;
- const float camAspect = float(int32_t(viewState.m_width) ) / float(int32_t(viewState.m_height) );
- const float camNear = 0.1f;
- const float camFar = 2000.0f;
- const float projHeight = 1.0f/bx::ftan(bx::toRad(camFovy)*0.5f);
- const float projWidth = projHeight * camAspect;
- bx::mtxProj(viewState.m_proj, camFovy, camAspect, camNear, camFar, bgfx::getCaps()->homogeneousDepth);
- cameraGetViewMtx(viewState.m_view);
-
- float timeAccumulatorLight = 0.0f;
- float timeAccumulatorScene = 0.0f;
-
- entry::MouseState mouseState;
- uint32_t width;
- uint32_t height;
- while (!entry::processEvents(width, height, debug, reset, &mouseState) )
- {
- viewState.m_width = uint16_t(width);
- viewState.m_height = uint16_t(height);
- // Imgui.
- imguiBeginFrame(mouseState.m_mx
- , mouseState.m_my
- , (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
- | (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
- | (mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
- , mouseState.m_mz
- , viewState.m_width
- , viewState.m_height
- );
-
- static int32_t rightScrollArea = 0;
- imguiBeginScrollArea("Settings", viewState.m_width - 256 - 10, 10, 256, 660, &rightScrollArea);
-
-#define IMGUI_FLOAT_SLIDER(_name, _val) \
- imguiSlider(_name \
- , _val \
- , *( ((float*)&_val)+1) \
- , *( ((float*)&_val)+2) \
- , *( ((float*)&_val)+3) \
- )
-
- imguiBool("Update lights", settings.m_updateLights);
- imguiBool("Update scene", settings.m_updateScene);
-
- imguiSeparatorLine();
- imguiLabel("Shadow map depth:");
- imguiEnum(settings.m_depthImpl);
- currentSmSettings = &smSettings[settings.m_lightType][settings.m_depthImpl][settings.m_smImpl];
-
- imguiSeparator();
- imguiBool("Draw depth buffer.", settings.m_drawDepthBuffer);
- if (settings.m_drawDepthBuffer)
+ // Lights.
+ m_pointLight =
{
- IMGUI_FLOAT_SLIDER("Depth value pow:", currentSmSettings->m_depthValuePow);
- }
-
- imguiSeparatorLine();
- imguiLabel("Shadow Map implementation:");
- imguiEnum(settings.m_smImpl);
- currentSmSettings = &smSettings[settings.m_lightType][settings.m_depthImpl][settings.m_smImpl];
+ { { 0.0f, 0.0f, 0.0f, 1.0f } }, //position
+ { 0.0f, 0.0f, 0.0f, 0.0f }, //-ignore
+ { { 1.0f, 1.0f, 1.0f, 0.0f } }, //ambient
+ { { 1.0f, 1.0f, 1.0f, 850.0f } }, //diffuse
+ { { 1.0f, 1.0f, 1.0f, 0.0f } }, //specular
+ { { 0.0f,-0.4f,-0.6f, 0.0f } }, //spotdirection, spotexponent
+ { 0.0f, 0.0f, 0.0f, 0.0f }, //-ignore
+ { { 1.0f, 0.0f, 1.0f, 91.0f } }, //attenuation, spotcutoff
+ };
- imguiSeparator();
- IMGUI_FLOAT_SLIDER("Bias:", currentSmSettings->m_bias);
- IMGUI_FLOAT_SLIDER("Normal offset:", currentSmSettings->m_normalOffset);
- imguiSeparator();
- if (LightType::DirectionalLight != settings.m_lightType)
+ m_directionalLight =
{
- IMGUI_FLOAT_SLIDER("Near plane:", currentSmSettings->m_near);
- }
- IMGUI_FLOAT_SLIDER("Far plane:", currentSmSettings->m_far);
+ { { 0.5f,-1.0f, 0.1f, 0.0f } }, //position
+ { 0.0f, 0.0f, 0.0f, 0.0f }, //-ignore
+ { { 1.0f, 1.0f, 1.0f, 0.02f } }, //ambient
+ { { 1.0f, 1.0f, 1.0f, 0.4f } }, //diffuse
+ { { 1.0f, 1.0f, 1.0f, 0.0f } }, //specular
+ { { 0.0f, 0.0f, 0.0f, 1.0f } }, //spotdirection, spotexponent
+ { 0.0f, 0.0f, 0.0f, 0.0f }, //-ignore
+ { { 0.0f, 0.0f, 0.0f, 1.0f } }, //attenuation, spotcutoff
+ };
- imguiSeparator();
- switch(settings.m_smImpl)
+ // Setup uniforms.
+ m_color[0] = m_color[1] = m_color[2] = m_color[3] = 1.0f;
+ s_uniforms.setPtrs(&m_defaultMaterial
+ , &m_pointLight
+ , m_color
+ , m_lightMtx
+ , &m_shadowMapMtx[ShadowMapRenderTargets::First][0]
+ , &m_shadowMapMtx[ShadowMapRenderTargets::Second][0]
+ , &m_shadowMapMtx[ShadowMapRenderTargets::Third][0]
+ , &m_shadowMapMtx[ShadowMapRenderTargets::Fourth][0]
+ );
+ s_uniforms.submitConstUniforms();
+
+ // Settings.
+ ShadowMapSettings smSettings[LightType::Count][DepthImpl::Count][SmImpl::Count] =
{
- case SmImpl::Hard:
- //imguiLabel("Hard");
- break;
+ { //LightType::Spot
+
+ { //DepthImpl::InvZ
+
+ { //SmImpl::Hard
+ 10.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
+ , 10.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
+ , 1.0f, 1.0f, 10.0f, 1.0f // m_near
+ , 250.0f, 100.0f, 2000.0f, 50.0f // m_far
+ , 0.0035f, 0.0f, 0.01f, 0.00001f // m_bias
+ , 0.0012f, 0.0f, 0.05f, 0.00001f // m_normalOffset
+ , 0.7f, 0.0f, 1.0f, 0.01f // m_customParam0
+ , 500.0f, 1.0f, 1000.0f, 1.0f // m_customParam1
+ , 2.0f, 0.0f, 4.0f, 1.0f // m_xNum
+ , 2.0f, 0.0f, 4.0f, 1.0f // m_yNum
+ , 1.0f, 0.0f, 3.0f, 0.01f // m_xOffset
+ , 1.0f, 0.0f, 3.0f, 0.01f // m_yOffset
+ , true // m_doBlur
+ , &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::RGBA] //m_progPack
+ , &s_programs.m_colorLighting[SmType::Single][DepthImpl::InvZ][SmImpl::Hard] //m_progDraw
+ },
+ { //SmImpl::PCF
+ 10.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
+ , 10.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
+ , 1.0f, 1.0f, 99.0f, 1.0f // m_near
+ , 250.0f, 100.0f, 2000.0f, 50.0f // m_far
+ , 0.007f, 0.0f, 0.01f, 0.00001f // m_bias
+ , 0.001f, 0.0f, 0.05f, 0.00001f // m_normalOffset
+ , 0.7f, 0.0f, 1.0f, 0.01f // m_customParam0
+ , 500.0f, 1.0f, 1000.0f, 1.0f // m_customParam1
+ , 2.0f, 0.0f, 8.0f, 1.0f // m_xNum
+ , 2.0f, 0.0f, 8.0f, 1.0f // m_yNum
+ , 1.0f, 0.0f, 3.0f, 0.01f // m_xOffset
+ , 1.0f, 0.0f, 3.0f, 0.01f // m_yOffset
+ , true // m_doBlur
+ , &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::RGBA] //m_progPack
+ , &s_programs.m_colorLighting[SmType::Single][DepthImpl::InvZ][SmImpl::PCF] //m_progDraw
+ },
+ { //SmImpl::VSM
+ 10.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
+ , 10.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
+ , 8.0f, 1.0f, 10.0f, 1.0f // m_near
+ , 250.0f, 100.0f, 2000.0f, 50.0f // m_far
+ , 0.045f, 0.0f, 0.1f, 0.00001f // m_bias
+ , 0.001f, 0.0f, 0.05f, 0.00001f // m_normalOffset
+ , 0.02f, 0.0f, 0.04f, 0.00001f // m_customParam0
+ , 450.0f, 1.0f, 1000.0f, 1.0f // m_customParam1
+ , 2.0f, 0.0f, 4.0f, 1.0f // m_xNum
+ , 2.0f, 0.0f, 4.0f, 1.0f // m_yNum
+ , 1.0f, 0.0f, 3.0f, 0.01f // m_xOffset
+ , 1.0f, 0.0f, 3.0f, 0.01f // m_yOffset
+ , true // m_doBlur
+ , &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::VSM] //m_progPack
+ , &s_programs.m_colorLighting[SmType::Single][DepthImpl::InvZ][SmImpl::VSM] //m_progDraw
+ },
+ { //SmImpl::ESM
+ 10.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
+ , 10.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
+ , 3.0f, 1.0f, 10.0f, 0.01f // m_near
+ , 250.0f, 100.0f, 2000.0f, 50.0f // m_far
+ , 0.02f, 0.0f, 0.3f, 0.00001f // m_bias
+ , 0.001f, 0.0f, 0.05f, 0.00001f // m_normalOffset
+ , 0.7f, 0.0f, 1.0f, 0.01f // m_customParam0
+ , 9000.0f, 1.0f, 15000.0f, 1.0f // m_customParam1
+ , 2.0f, 0.0f, 4.0f, 1.0f // m_xNum
+ , 2.0f, 0.0f, 4.0f, 1.0f // m_yNum
+ , 1.0f, 0.0f, 3.0f, 0.01f // m_xOffset
+ , 1.0f, 0.0f, 3.0f, 0.01f // m_yOffset
+ , true // m_doBlur
+ , &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::RGBA] //m_progPack
+ , &s_programs.m_colorLighting[SmType::Single][DepthImpl::InvZ][SmImpl::ESM] //m_progDraw
+ }
- case SmImpl::PCF:
- imguiLabel("PCF");
- IMGUI_FLOAT_SLIDER("X Offset:", currentSmSettings->m_xOffset);
- IMGUI_FLOAT_SLIDER("Y Offset:", currentSmSettings->m_yOffset);
- break;
+ },
+ { //DepthImpl::Linear
+
+ { //SmImpl::Hard
+ 10.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
+ , 1.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
+ , 1.0f, 1.0f, 10.0f, 1.0f // m_near
+ , 250.0f, 100.0f, 2000.0f, 50.0f // m_far
+ , 0.0025f, 0.0f, 0.01f, 0.00001f // m_bias
+ , 0.0012f, 0.0f, 0.05f, 0.00001f // m_normalOffset
+ , 0.7f, 0.0f, 1.0f, 0.01f // m_customParam0
+ , 500.0f, 1.0f, 1000.0f, 1.0f // m_customParam1
+ , 2.0f, 0.0f, 4.0f, 1.0f // m_xNum
+ , 2.0f, 0.0f, 4.0f, 1.0f // m_yNum
+ , 1.0f, 0.0f, 3.0f, 0.01f // m_xOffset
+ , 1.0f, 0.0f, 3.0f, 0.01f // m_yOffset
+ , true // m_doBlur
+ , &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::RGBA] //m_progPack
+ , &s_programs.m_colorLighting[SmType::Single][DepthImpl::Linear][SmImpl::Hard] //m_progDraw
+ },
+ { //SmImpl::PCF
+ 10.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
+ , 1.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
+ , 1.0f, 1.0f, 99.0f, 1.0f // m_near
+ , 250.0f, 100.0f, 2000.0f, 50.0f // m_far
+ , 0.0025f, 0.0f, 0.01f, 0.00001f // m_bias
+ , 0.001f, 0.0f, 0.05f, 0.00001f // m_normalOffset
+ , 0.7f, 0.0f, 1.0f, 0.01f // m_customParam0
+ , 2000.0f, 1.0f, 2000.0f, 1.0f // m_customParam1
+ , 2.0f, 0.0f, 8.0f, 1.0f // m_xNum
+ , 2.0f, 0.0f, 8.0f, 1.0f // m_yNum
+ , 1.0f, 0.0f, 3.0f, 0.01f // m_xOffset
+ , 1.0f, 0.0f, 3.0f, 0.01f // m_yOffset
+ , true // m_doBlur
+ , &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::RGBA] //m_progPack
+ , &s_programs.m_colorLighting[SmType::Single][DepthImpl::Linear][SmImpl::PCF] //m_progDraw
+ },
+ { //SmImpl::VSM
+ 10.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
+ , 1.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
+ , 1.0f, 1.0f, 10.0f, 1.0f // m_near
+ , 250.0f, 100.0f, 2000.0f, 50.0f // m_far
+ , 0.006f, 0.0f, 0.01f, 0.00001f // m_bias
+ , 0.001f, 0.0f, 0.05f, 0.00001f // m_normalOffset
+ , 0.02f, 0.0f, 0.1f, 0.00001f // m_customParam0
+ , 300.0f, 1.0f, 1500.0f, 1.0f // m_customParam1
+ , 2.0f, 0.0f, 4.0f, 1.0f // m_xNum
+ , 2.0f, 0.0f, 4.0f, 1.0f // m_yNum
+ , 1.0f, 0.0f, 3.0f, 0.01f // m_xOffset
+ , 1.0f, 0.0f, 3.0f, 0.01f // m_yOffset
+ , true // m_doBlur
+ , &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::VSM] //m_progPack
+ , &s_programs.m_colorLighting[SmType::Single][DepthImpl::Linear][SmImpl::VSM] //m_progDraw
+ },
+ { //SmImpl::ESM
+ 10.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
+ , 1.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
+ , 1.0f, 1.0f, 10.0f, 0.01f // m_near
+ , 250.0f, 100.0f, 2000.0f, 50.0f // m_far
+ , 0.0055f, 0.0f, 0.01f, 0.00001f // m_bias
+ , 0.001f, 0.0f, 0.05f, 0.00001f // m_normalOffset
+ , 0.7f, 0.0f, 1.0f, 0.01f // m_customParam0
+ , 2500.0f, 1.0f, 5000.0f, 1.0f // m_customParam1
+ , 2.0f, 0.0f, 4.0f, 1.0f // m_xNum
+ , 2.0f, 0.0f, 4.0f, 1.0f // m_yNum
+ , 1.0f, 0.0f, 3.0f, 0.01f // m_xOffset
+ , 1.0f, 0.0f, 3.0f, 0.01f // m_yOffset
+ , true // m_doBlur
+ , &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::RGBA] //m_progPack
+ , &s_programs.m_colorLighting[SmType::Single][DepthImpl::Linear][SmImpl::ESM] //m_progDraw
+ }
- case SmImpl::VSM:
- imguiLabel("VSM");
- IMGUI_FLOAT_SLIDER("Min variance", currentSmSettings->m_customParam0);
- IMGUI_FLOAT_SLIDER("Depth multiplier", currentSmSettings->m_customParam1);
- imguiBool("Blur shadow map", currentSmSettings->m_doBlur);
- if (currentSmSettings->m_doBlur)
- {
- IMGUI_FLOAT_SLIDER("Blur X Offset:", currentSmSettings->m_xOffset);
- IMGUI_FLOAT_SLIDER("Blur Y Offset:", currentSmSettings->m_yOffset);
}
- break;
- case SmImpl::ESM:
- imguiLabel("ESM");
- IMGUI_FLOAT_SLIDER("ESM Hardness", currentSmSettings->m_customParam0);
- IMGUI_FLOAT_SLIDER("Depth multiplier", currentSmSettings->m_customParam1);
- imguiBool("Blur shadow map", currentSmSettings->m_doBlur);
- if (currentSmSettings->m_doBlur)
- {
- IMGUI_FLOAT_SLIDER("Blur X Offset:", currentSmSettings->m_xOffset);
- IMGUI_FLOAT_SLIDER("Blur Y Offset:", currentSmSettings->m_yOffset);
+ },
+ { //LightType::Point
+
+ { //DepthImpl::InvZ
+
+ { //SmImpl::Hard
+ 12.0f, 9.0f, 12.0f, 1.0f // m_sizePwrTwo
+ , 10.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
+ , 1.0f, 1.0f, 10.0f, 1.0f // m_near
+ , 250.0f, 100.0f, 2000.0f, 50.0f // m_far
+ , 0.006f, 0.0f, 0.01f, 0.00001f // m_bias
+ , 0.001f, 0.0f, 0.05f, 0.00001f // m_normalOffset
+ , 0.7f, 0.0f, 1.0f, 0.01f // m_customParam0
+ , 50.0f, 1.0f, 300.0f, 1.0f // m_customParam1
+ , 2.0f, 0.0f, 4.0f, 1.0f // m_xNum
+ , 2.0f, 0.0f, 4.0f, 1.0f // m_yNum
+ , 0.25f, 0.0f, 2.0f, 0.001f // m_xOffset
+ , 0.25f, 0.0f, 2.0f, 0.001f // m_yOffset
+ , true // m_doBlur
+ , &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::RGBA] //m_progPack
+ , &s_programs.m_colorLighting[SmType::Omni][DepthImpl::InvZ][SmImpl::Hard] //m_progDraw
+ },
+ { //SmImpl::PCF
+ 12.0f, 9.0f, 12.0f, 1.0f // m_sizePwrTwo
+ , 10.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
+ , 1.0f, 1.0f, 99.0f, 1.0f // m_near
+ , 250.0f, 100.0f, 2000.0f, 50.0f // m_far
+ , 0.004f, 0.0f, 0.01f, 0.00001f // m_bias
+ , 0.001f, 0.0f, 0.05f, 0.00001f // m_normalOffset
+ , 0.7f, 0.0f, 1.0f, 0.01f // m_customParam0
+ , 50.0f, 1.0f, 300.0f, 1.0f // m_customParam1
+ , 2.0f, 0.0f, 8.0f, 1.0f // m_xNum
+ , 2.0f, 0.0f, 8.0f, 1.0f // m_yNum
+ , 1.0f, 0.0f, 3.0f, 0.001f // m_xOffset
+ , 1.0f, 0.0f, 3.0f, 0.001f // m_yOffset
+ , true // m_doBlur
+ , &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::RGBA] //m_progPack
+ , &s_programs.m_colorLighting[SmType::Omni][DepthImpl::InvZ][SmImpl::PCF] //m_progDraw
+ },
+ { //SmImpl::VSM
+ 12.0f, 9.0f, 12.0f, 1.0f // m_sizePwrTwo
+ , 10.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
+ , 8.0f, 1.0f, 10.0f, 1.0f // m_near
+ , 250.0f, 100.0f, 2000.0f, 50.0f // m_far
+ , 0.055f, 0.0f, 0.1f, 0.00001f // m_bias
+ , 0.001f, 0.0f, 0.05f, 0.00001f // m_normalOffset
+ , 0.02f, 0.0f, 0.04f, 0.00001f // m_customParam0
+ , 450.0f, 1.0f, 900.0f, 1.0f // m_customParam1
+ , 2.0f, 0.0f, 4.0f, 1.0f // m_xNum
+ , 2.0f, 0.0f, 4.0f, 1.0f // m_yNum
+ , 0.25f, 0.0f, 2.0f, 0.001f // m_xOffset
+ , 0.25f, 0.0f, 2.0f, 0.001f // m_yOffset
+ , true // m_doBlur
+ , &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::VSM] //m_progPack
+ , &s_programs.m_colorLighting[SmType::Omni][DepthImpl::InvZ][SmImpl::VSM] //m_progDraw
+ },
+ { //SmImpl::ESM
+ 12.0f, 9.0f, 12.0f, 1.0f // m_sizePwrTwo
+ , 10.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
+ , 3.0f, 1.0f, 10.0f, 0.01f // m_near
+ , 250.0f, 100.0f, 2000.0f, 50.0f // m_far
+ , 0.035f, 0.0f, 0.1f, 0.00001f // m_bias
+ , 0.001f, 0.0f, 0.05f, 0.00001f // m_normalOffset
+ , 0.7f, 0.0f, 1.0f, 0.01f // m_customParam0
+ , 9000.0f, 1.0f, 15000.0f, 1.0f // m_customParam1
+ , 2.0f, 0.0f, 4.0f, 1.0f // m_xNum
+ , 2.0f, 0.0f, 4.0f, 1.0f // m_yNum
+ , 0.25f, 0.0f, 2.0f, 0.001f // m_xOffset
+ , 0.25f, 0.0f, 2.0f, 0.001f // m_yOffset
+ , true // m_doBlur
+ , &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::RGBA] //m_progPack
+ , &s_programs.m_colorLighting[SmType::Omni][DepthImpl::InvZ][SmImpl::ESM] //m_progDraw
+ }
+
+ },
+ { //DepthImpl::Linear
+
+ { //SmImpl::Hard
+ 12.0f, 9.0f, 12.0f, 1.0f // m_sizePwrTwo
+ , 1.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
+ , 1.0f, 1.0f, 10.0f, 1.0f // m_near
+ , 250.0f, 100.0f, 2000.0f, 50.0f // m_far
+ , 0.003f, 0.0f, 0.01f, 0.00001f // m_bias
+ , 0.001f, 0.0f, 0.05f, 0.00001f // m_normalOffset
+ , 0.7f, 0.0f, 1.0f, 0.01f // m_customParam0
+ , 120.0f, 1.0f, 300.0f, 1.0f // m_customParam1
+ , 2.0f, 0.0f, 4.0f, 1.0f // m_xNum
+ , 2.0f, 0.0f, 4.0f, 1.0f // m_yNum
+ , 0.25f, 0.0f, 2.0f, 0.001f // m_xOffset
+ , 0.25f, 0.0f, 2.0f, 0.001f // m_yOffset
+ , true // m_doBlur
+ , &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::RGBA] //m_progPack
+ , &s_programs.m_colorLighting[SmType::Omni][DepthImpl::Linear][SmImpl::Hard] //m_progDraw
+ },
+ { //SmImpl::PCF
+ 12.0f, 9.0f, 12.0f, 1.0f // m_sizePwrTwo
+ , 1.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
+ , 1.0f, 1.0f, 99.0f, 1.0f // m_near
+ , 250.0f, 100.0f, 2000.0f, 50.0f // m_far
+ , 0.0035f, 0.0f, 0.01f, 0.00001f // m_bias
+ , 0.001f, 0.0f, 0.05f, 0.00001f // m_normalOffset
+ , 0.7f, 0.0f, 1.0f, 0.01f // m_customParam0
+ , 120.0f, 1.0f, 300.0f, 1.0f // m_customParam1
+ , 2.0f, 0.0f, 8.0f, 1.0f // m_xNum
+ , 2.0f, 0.0f, 8.0f, 1.0f // m_yNum
+ , 1.0f, 0.0f, 3.0f, 0.001f // m_xOffset
+ , 1.0f, 0.0f, 3.0f, 0.001f // m_yOffset
+ , true // m_doBlur
+ , &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::RGBA] //m_progPack
+ , &s_programs.m_colorLighting[SmType::Omni][DepthImpl::Linear][SmImpl::PCF] //m_progDraw
+ },
+ { //SmImpl::VSM
+ 12.0f, 9.0f, 12.0f, 1.0f // m_sizePwrTwo
+ , 1.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
+ , 1.0f, 1.0f, 10.0f, 1.0f // m_near
+ , 250.0f, 100.0f, 2000.0f, 50.0f // m_far
+ , 0.006f, 0.0f, 0.1f, 0.00001f // m_bias
+ , 0.001f, 0.0f, 0.05f, 0.00001f // m_normalOffset
+ , 0.02f, 0.0f, 0.1f, 0.00001f // m_customParam0
+ , 400.0f, 1.0f, 900.0f, 1.0f // m_customParam1
+ , 2.0f, 0.0f, 4.0f, 1.0f // m_xNum
+ , 2.0f, 0.0f, 4.0f, 1.0f // m_yNum
+ , 0.25f, 0.0f, 2.0f, 0.001f // m_xOffset
+ , 0.25f, 0.0f, 2.0f, 0.001f // m_yOffset
+ , true // m_doBlur
+ , &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::VSM] //m_progPack
+ , &s_programs.m_colorLighting[SmType::Omni][DepthImpl::Linear][SmImpl::VSM] //m_progDraw
+ },
+ { //SmImpl::ESM
+ 12.0f, 9.0f, 12.0f, 1.0f // m_sizePwrTwo
+ , 1.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
+ , 1.0f, 1.0f, 10.0f, 0.01f // m_near
+ , 250.0f, 100.0f, 2000.0f, 50.0f // m_far
+ , 0.007f, 0.0f, 0.01f, 0.00001f // m_bias
+ , 0.001f, 0.0f, 0.05f, 0.00001f // m_normalOffset
+ , 0.7f, 0.0f, 1.0f, 0.01f // m_customParam0
+ , 8000.0f, 1.0f, 15000.0f, 1.0f // m_customParam1
+ , 2.0f, 0.0f, 4.0f, 1.0f // m_xNum
+ , 2.0f, 0.0f, 4.0f, 1.0f // m_yNum
+ , 0.25f, 0.0f, 2.0f, 0.001f // m_xOffset
+ , 0.25f, 0.0f, 2.0f, 0.001f // m_yOffset
+ , true // m_doBlur
+ , &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::RGBA] //m_progPack
+ , &s_programs.m_colorLighting[SmType::Omni][DepthImpl::Linear][SmImpl::ESM] //m_progDraw
+ }
+
}
- break;
- default:
- break;
+ },
+ { //LightType::Directional
+
+ { //DepthImpl::InvZ
+
+ { //SmImpl::Hard
+ 11.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
+ , 1.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
+ , 1.0f, 1.0f, 10.0f, 1.0f // m_near
+ , 550.0f, 100.0f, 2000.0f, 50.0f // m_far
+ , 0.0012f, 0.0f, 0.01f, 0.00001f // m_bias
+ , 0.001f, 0.0f, 0.04f, 0.00001f // m_normalOffset
+ , 0.7f, 0.0f, 1.0f, 0.01f // m_customParam0
+ , 200.0f, 1.0f, 400.0f, 1.0f // m_customParam1
+ , 2.0f, 0.0f, 4.0f, 1.0f // m_xNum
+ , 2.0f, 0.0f, 4.0f, 1.0f // m_yNum
+ , 0.2f, 0.0f, 1.0f, 0.01f // m_xOffset
+ , 0.2f, 0.0f, 1.0f, 0.01f // m_yOffset
+ , true // m_doBlur
+ , &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::RGBA] //m_progPack
+ , &s_programs.m_colorLighting[SmType::Cascade][DepthImpl::InvZ][SmImpl::Hard] //m_progDraw
+ },
+ { //SmImpl::PCF
+ 11.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
+ , 1.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
+ , 1.0f, 1.0f, 99.0f, 1.0f // m_near
+ , 550.0f, 100.0f, 2000.0f, 50.0f // m_far
+ , 0.0012f, 0.0f, 0.01f, 0.00001f // m_bias
+ , 0.001f, 0.0f, 0.04f, 0.00001f // m_normalOffset
+ , 0.7f, 0.0f, 1.0f, 0.01f // m_customParam0
+ , 200.0f, 1.0f, 400.0f, 1.0f // m_customParam1
+ , 2.0f, 0.0f, 8.0f, 1.0f // m_xNum
+ , 2.0f, 0.0f, 8.0f, 1.0f // m_yNum
+ , 1.0f, 0.0f, 3.0f, 0.01f // m_xOffset
+ , 1.0f, 0.0f, 3.0f, 0.01f // m_yOffset
+ , true // m_doBlur
+ , &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::RGBA] //m_progPack
+ , &s_programs.m_colorLighting[SmType::Cascade][DepthImpl::InvZ][SmImpl::PCF] //m_progDraw
+ },
+ { //SmImpl::VSM
+ 11.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
+ , 1.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
+ , 1.0f, 1.0f, 10.0f, 1.0f // m_near
+ , 550.0f, 100.0f, 2000.0f, 50.0f // m_far
+ , 0.004f, 0.0f, 0.01f, 0.00001f // m_bias
+ , 0.001f, 0.0f, 0.04f, 0.00001f // m_normalOffset
+ , 0.02f, 0.0f, 0.04f, 0.00001f // m_customParam0
+ , 2500.0f, 1.0f, 5000.0f, 1.0f // m_customParam1
+ , 2.0f, 0.0f, 4.0f, 1.0f // m_xNum
+ , 2.0f, 0.0f, 4.0f, 1.0f // m_yNum
+ , 0.2f, 0.0f, 1.0f, 0.01f // m_xOffset
+ , 0.2f, 0.0f, 1.0f, 0.01f // m_yOffset
+ , true // m_doBlur
+ , &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::VSM] //m_progPack
+ , &s_programs.m_colorLighting[SmType::Cascade][DepthImpl::InvZ][SmImpl::VSM] //m_progDraw
+ },
+ { //SmImpl::ESM
+ 11.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
+ , 1.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
+ , 1.0f, 1.0f, 10.0f, 0.01f // m_near
+ , 550.0f, 100.0f, 2000.0f, 50.0f // m_far
+ , 0.004f, 0.0f, 0.01f, 0.00001f // m_bias
+ , 0.001f, 0.0f, 0.04f, 0.00001f // m_normalOffset
+ , 0.7f, 0.0f, 1.0f, 0.01f // m_customParam0
+ , 9500.0f, 1.0f, 15000.0f, 1.0f // m_customParam1
+ , 2.0f, 0.0f, 4.0f, 1.0f // m_xNum
+ , 2.0f, 0.0f, 4.0f, 1.0f // m_yNum
+ , 0.2f, 0.0f, 1.0f, 0.01f // m_xOffset
+ , 0.2f, 0.0f, 1.0f, 0.01f // m_yOffset
+ , true // m_doBlur
+ , &s_programs.m_packDepth[DepthImpl::InvZ][PackDepth::RGBA] //m_progPack
+ , &s_programs.m_colorLighting[SmType::Cascade][DepthImpl::InvZ][SmImpl::ESM] //m_progDraw
+ }
+
+ },
+ { //DepthImpl::Linear
+
+ { //SmImpl::Hard
+ 11.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
+ , 1.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
+ , 1.0f, 1.0f, 10.0f, 1.0f // m_near
+ , 550.0f, 100.0f, 2000.0f, 50.0f // m_far
+ , 0.0012f, 0.0f, 0.01f, 0.00001f // m_bias
+ , 0.001f, 0.0f, 0.04f, 0.00001f // m_normalOffset
+ , 0.7f, 0.0f, 1.0f, 0.01f // m_customParam0
+ , 500.0f, 1.0f, 1000.0f, 1.0f // m_customParam1
+ , 2.0f, 0.0f, 4.0f, 1.0f // m_xNum
+ , 2.0f, 0.0f, 4.0f, 1.0f // m_yNum
+ , 0.2f, 0.0f, 1.0f, 0.01f // m_xOffset
+ , 0.2f, 0.0f, 1.0f, 0.01f // m_yOffset
+ , true // m_doBlur
+ , &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::RGBA] //m_progPack
+ , &s_programs.m_colorLighting[SmType::Cascade][DepthImpl::Linear][SmImpl::Hard] //m_progDraw
+ },
+ { //SmImpl::PCF
+ 11.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
+ , 1.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
+ , 1.0f, 1.0f, 99.0f, 1.0f // m_near
+ , 550.0f, 100.0f, 2000.0f, 50.0f // m_far
+ , 0.0012f, 0.0f, 0.01f, 0.00001f // m_bias
+ , 0.001f, 0.0f, 0.04f, 0.00001f // m_normalOffset
+ , 0.7f, 0.0f, 1.0f, 0.01f // m_customParam0
+ , 200.0f, 1.0f, 400.0f, 1.0f // m_customParam1
+ , 2.0f, 0.0f, 8.0f, 1.0f // m_xNum
+ , 2.0f, 0.0f, 8.0f, 1.0f // m_yNum
+ , 1.0f, 0.0f, 3.0f, 0.01f // m_xOffset
+ , 1.0f, 0.0f, 3.0f, 0.01f // m_yOffset
+ , true // m_doBlur
+ , &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::RGBA] //m_progPack
+ , &s_programs.m_colorLighting[SmType::Cascade][DepthImpl::Linear][SmImpl::PCF] //m_progDraw
+ },
+ { //SmImpl::VSM
+ 11.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
+ , 1.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
+ , 1.0f, 1.0f, 10.0f, 1.0f // m_near
+ , 550.0f, 100.0f, 2000.0f, 50.0f // m_far
+ , 0.004f, 0.0f, 0.01f, 0.00001f // m_bias
+ , 0.001f, 0.0f, 0.04f, 0.00001f // m_normalOffset
+ , 0.02f, 0.0f, 0.04f, 0.00001f // m_customParam0
+ , 2500.0f, 1.0f, 5000.0f, 1.0f // m_customParam1
+ , 2.0f, 0.0f, 4.0f, 1.0f // m_xNum
+ , 2.0f, 0.0f, 4.0f, 1.0f // m_yNum
+ , 0.2f, 0.0f, 1.0f, 0.01f // m_xOffset
+ , 0.2f, 0.0f, 1.0f, 0.01f // m_yOffset
+ , true // m_doBlur
+ , &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::VSM] //m_progPack
+ , &s_programs.m_colorLighting[SmType::Cascade][DepthImpl::Linear][SmImpl::VSM] //m_progDraw
+ },
+ { //SmImpl::ESM
+ 11.0f, 7.0f, 12.0f, 1.0f // m_sizePwrTwo
+ , 1.0f, 1.0f, 20.0f, 1.0f // m_depthValuePow
+ , 1.0f, 1.0f, 10.0f, 0.01f // m_near
+ , 550.0f, 100.0f, 2000.0f, 50.0f // m_far
+ , 0.004f, 0.0f, 0.01f, 0.00001f // m_bias
+ , 0.001f, 0.0f, 0.04f, 0.00001f // m_normalOffset
+ , 0.7f, 0.0f, 1.0f, 0.01f // m_customParam0
+ , 9500.0f, 1.0f, 15000.0f, 1.0f // m_customParam1
+ , 2.0f, 0.0f, 4.0f, 1.0f // m_xNum
+ , 2.0f, 0.0f, 4.0f, 1.0f // m_yNum
+ , 0.2f, 0.0f, 1.0f, 0.01f // m_xOffset
+ , 0.2f, 0.0f, 1.0f, 0.01f // m_yOffset
+ , true // m_doBlur
+ , &s_programs.m_packDepth[DepthImpl::Linear][PackDepth::RGBA] //m_progPack
+ , &s_programs.m_colorLighting[SmType::Cascade][DepthImpl::Linear][SmImpl::ESM] //m_progDraw
+ }
+
+ }
+ }
};
+ bx::memCopy(m_smSettings, smSettings, sizeof(smSettings));
+
+ m_settings.m_lightType = LightType::SpotLight;
+ m_settings.m_depthImpl = DepthImpl::InvZ;
+ m_settings.m_smImpl = SmImpl::Hard;
+ m_settings.m_spotOuterAngle = 45.0f;
+ m_settings.m_spotInnerAngle = 30.0f;
+ m_settings.m_fovXAdjust = 0.0f;
+ m_settings.m_fovYAdjust = 0.0f;
+ m_settings.m_coverageSpotL = 90.0f;
+ m_settings.m_splitDistribution = 0.6f;
+ m_settings.m_numSplits = 4;
+ m_settings.m_updateLights = true;
+ m_settings.m_updateScene = true;
+ m_settings.m_drawDepthBuffer = false;
+ m_settings.m_showSmCoverage = false;
+ m_settings.m_stencilPack = true;
+ m_settings.m_stabilize = true;
+
+ ShadowMapSettings* currentSmSettings = &m_smSettings[m_settings.m_lightType][m_settings.m_depthImpl][m_settings.m_smImpl];
+
+ // Render targets.
+ uint16_t shadowMapSize = 1 << uint32_t(currentSmSettings->m_sizePwrTwo);
+ m_currentShadowMapSize = shadowMapSize;
+ float currentShadowMapSizef = float(int16_t(m_currentShadowMapSize) );
+ s_uniforms.m_shadowMapTexelSize = 1.0f / currentShadowMapSizef;
+ for (uint8_t ii = 0; ii < ShadowMapRenderTargets::Count; ++ii)
+ {
+ bgfx::TextureHandle fbtextures[] =
+ {
+ bgfx::createTexture2D(m_currentShadowMapSize, m_currentShadowMapSize, false, 1, bgfx::TextureFormat::BGRA8, BGFX_TEXTURE_RT),
+ bgfx::createTexture2D(m_currentShadowMapSize, m_currentShadowMapSize, false, 1, bgfx::TextureFormat::D24S8, BGFX_TEXTURE_RT),
+ };
+ s_rtShadowMap[ii] = bgfx::createFrameBuffer(BX_COUNTOF(fbtextures), fbtextures, true);
+ }
+ s_rtBlur = bgfx::createFrameBuffer(m_currentShadowMapSize, m_currentShadowMapSize, bgfx::TextureFormat::BGRA8);
- imguiEndScrollArea();
+ // Setup camera.
+ float initialPos[3] = { 0.0f, 60.0f, -105.0f };
+ cameraCreate();
+ cameraSetPosition(initialPos);
+ cameraSetVerticalAngle(-0.45f);
- static int32_t leftScrollArea = 0;
- imguiBeginScrollArea("Light", 10, 70, 256, 334, &leftScrollArea);
+ m_timeAccumulatorLight = 0.0f;
+ m_timeAccumulatorScene = 0.0f;
+ }
- const LightType::Enum ltBefore = settings.m_lightType;
- imguiEnum(settings.m_lightType);
- const LightType::Enum ltAfter = settings.m_lightType;
- const bool bLtChanged = (ltAfter != ltBefore);
+ virtual int shutdown() override
+ {
+ m_bunnyMesh.unload();
+ m_treeMesh.unload();
+ m_cubeMesh.unload();
+ m_hollowcubeMesh.unload();
+ m_hplaneMesh.unload();
+ m_vplaneMesh.unload();
+
+ bgfx::destroy(m_texFigure);
+ bgfx::destroy(m_texFieldstone);
+ bgfx::destroy(m_texFlare);
+
+ for (uint8_t ii = 0; ii < ShadowMapRenderTargets::Count; ++ii)
+ {
+ bgfx::destroy(s_rtShadowMap[ii]);
+ }
+ bgfx::destroy(s_rtBlur);
- imguiSeparator();
- imguiBool("Show shadow map coverage.", settings.m_showSmCoverage);
+ s_programs.destroy();
- imguiSeparator();
- imguiLabel("Shadow map resolution: %ux%u", currentShadowMapSize, currentShadowMapSize);
- IMGUI_FLOAT_SLIDER(" ", currentSmSettings->m_sizePwrTwo);
+ bgfx::destroy(s_texColor);
+ bgfx::destroy(s_shadowMap[3]);
+ bgfx::destroy(s_shadowMap[2]);
+ bgfx::destroy(s_shadowMap[1]);
+ bgfx::destroy(s_shadowMap[0]);
- imguiSeparatorLine();
- if (LightType::SpotLight == settings.m_lightType)
- {
- imguiLabel("Spot light");
- imguiSlider("Shadow map area:", settings.m_coverageSpotL, 45.0f, 120.0f, 1.0f);
+ s_uniforms.destroy();
- imguiSeparator();
- imguiSlider("Spot outer cone:", settings.m_spotOuterAngle, 0.0f, 91.0f, 0.1f);
- imguiSlider("Spot inner cone:", settings.m_spotInnerAngle, 0.0f, 90.0f, 0.1f);
- }
- else if (LightType::PointLight == settings.m_lightType)
- {
- imguiLabel("Point light");
- imguiBool("Stencil pack", settings.m_stencilPack);
+ cameraDestroy();
+ imguiDestroy();
- imguiSlider("Fov X adjust:", settings.m_fovXAdjust, -20.0f, 20.0f, 0.0001f);
- imguiSlider("Fov Y adjust:", settings.m_fovYAdjust, -20.0f, 20.0f, 0.0001f);
- }
- else if (LightType::DirectionalLight == settings.m_lightType)
- {
- imguiLabel("Directional light");
- imguiBool("Stabilize cascades", settings.m_stabilize);
- imguiSlider("Cascade splits:", settings.m_numSplitsf, 1.0f, 4.0f, 1.0f);
- imguiSlider("Cascade distribution:", settings.m_splitDistribution, 0.0f, 1.0f, 0.001f);
- settings.m_numSplits = uint8_t(settings.m_numSplitsf);
- }
+ // Shutdown bgfx.
+ bgfx::shutdown();
-#undef IMGUI_FLOAT_SLIDER
+ return 0;
+ }
- imguiEndScrollArea();
- imguiEndFrame();
-
- // Update uniforms.
- s_uniforms.m_shadowMapBias = currentSmSettings->m_bias;
- s_uniforms.m_shadowMapOffset = currentSmSettings->m_normalOffset;
- s_uniforms.m_shadowMapParam0 = currentSmSettings->m_customParam0;
- s_uniforms.m_shadowMapParam1 = currentSmSettings->m_customParam1;
- s_uniforms.m_depthValuePow = currentSmSettings->m_depthValuePow;
- s_uniforms.m_XNum = currentSmSettings->m_xNum;
- s_uniforms.m_YNum = currentSmSettings->m_yNum;
- s_uniforms.m_XOffset = currentSmSettings->m_xOffset;
- s_uniforms.m_YOffset = currentSmSettings->m_yOffset;
- s_uniforms.m_showSmCoverage = float(settings.m_showSmCoverage);
- s_uniforms.m_lightPtr = (LightType::DirectionalLight == settings.m_lightType) ? &directionalLight : &pointLight;
-
- if (LightType::SpotLight == settings.m_lightType)
- {
- pointLight.m_attenuationSpotOuter.m_outer = settings.m_spotOuterAngle;
- pointLight.m_spotDirectionInner.m_inner = settings.m_spotInnerAngle;
- }
- else
+ bool update() override
+ {
+ if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
{
- pointLight.m_attenuationSpotOuter.m_outer = 91.0f; //above 90.0f means point light
- }
+ m_viewState.m_width = uint16_t(m_width);
+ m_viewState.m_height = uint16_t(m_height);
+
+ const bgfx::Caps* caps = bgfx::getCaps();
+
+ // Set view and projection matrices.
+ const float camFovy = 60.0f;
+ const float camAspect = float(int32_t(m_viewState.m_width) ) / float(int32_t(m_viewState.m_height) );
+ const float camNear = 0.1f;
+ const float camFar = 2000.0f;
+ const float projHeight = 1.0f/bx::ftan(bx::toRad(camFovy)*0.5f);
+ const float projWidth = projHeight * camAspect;
+ bx::mtxProj(m_viewState.m_proj, camFovy, camAspect, camNear, camFar, caps->homogeneousDepth);
+ cameraGetViewMtx(m_viewState.m_view);
+
+ float currentShadowMapSizef = float(int16_t(m_currentShadowMapSize) );
+ s_uniforms.m_shadowMapTexelSize = 1.0f / currentShadowMapSizef;
- s_uniforms.submitPerFrameUniforms();
-
- // Time.
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(bx::getHPFrequency() );
- const double toMs = 1000.0/freq;
- const float deltaTime = float(frameTime/freq);
-
- // Use debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/16-shadowmaps");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Shadow maps example.");
- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
-
- // Update camera.
- cameraUpdate(deltaTime, mouseState);
-
- // Update view mtx.
- cameraGetViewMtx(viewState.m_view);
-
- // Update lights.
- pointLight.computeViewSpaceComponents(viewState.m_view);
- directionalLight.computeViewSpaceComponents(viewState.m_view);
-
- // Update time accumulators.
- if (settings.m_updateLights) { timeAccumulatorLight += deltaTime; }
- if (settings.m_updateScene) { timeAccumulatorScene += deltaTime; }
-
- // Setup lights.
- pointLight.m_position.m_x = bx::fcos(timeAccumulatorLight) * 20.0f;
- pointLight.m_position.m_y = 26.0f;
- pointLight.m_position.m_z = bx::fsin(timeAccumulatorLight) * 20.0f;
- pointLight.m_spotDirectionInner.m_x = -pointLight.m_position.m_x;
- pointLight.m_spotDirectionInner.m_y = -pointLight.m_position.m_y;
- pointLight.m_spotDirectionInner.m_z = -pointLight.m_position.m_z;
-
- directionalLight.m_position.m_x = -bx::fcos(timeAccumulatorLight);
- directionalLight.m_position.m_y = -1.0f;
- directionalLight.m_position.m_z = -bx::fsin(timeAccumulatorLight);
-
- // Setup instance matrices.
- float mtxFloor[16];
- const float floorScale = 550.0f;
- bx::mtxSRT(mtxFloor
- , floorScale //scaleX
- , floorScale //scaleY
- , floorScale //scaleZ
- , 0.0f //rotX
- , 0.0f //rotY
- , 0.0f //rotZ
- , 0.0f //translateX
- , 0.0f //translateY
- , 0.0f //translateZ
- );
-
- float mtxBunny[16];
- bx::mtxSRT(mtxBunny
- , 5.0f
- , 5.0f
- , 5.0f
- , 0.0f
- , 1.56f - timeAccumulatorScene
- , 0.0f
- , 15.0f
- , 5.0f
- , 0.0f
- );
+ s_uniforms.submitConstUniforms();
- float mtxHollowcube[16];
- bx::mtxSRT(mtxHollowcube
- , 2.5f
- , 2.5f
- , 2.5f
- , 0.0f
- , 1.56f - timeAccumulatorScene
- , 0.0f
- , 0.0f
- , 10.0f
- , 0.0f
- );
+ // s_uniforms.submitConstUniforms();
- float mtxCube[16];
- bx::mtxSRT(mtxCube
- , 2.5f
- , 2.5f
- , 2.5f
- , 0.0f
- , 1.56f - timeAccumulatorScene
- , 0.0f
- , -15.0f
- , 5.0f
- , 0.0f
- );
+ // Imgui.
+ imguiBeginFrame(m_mouseState.m_mx
+ , m_mouseState.m_my
+ , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
+ , m_mouseState.m_mz
+ , m_viewState.m_width
+ , m_viewState.m_height
+ );
- const uint8_t numTrees = 10;
- float mtxTrees[numTrees][16];
- for (uint8_t ii = 0; ii < numTrees; ++ii)
- {
- bx::mtxSRT(mtxTrees[ii]
- , 2.0f
- , 2.0f
- , 2.0f
- , 0.0f
- , float(ii)
- , 0.0f
- , bx::fsin(float(ii)*2.0f*bx::pi/float(numTrees) ) * 60.0f
- , 0.0f
- , bx::fcos(float(ii)*2.0f*bx::pi/float(numTrees) ) * 60.0f
+ showExampleDialog(this);
+
+ ImGui::SetNextWindowPos(
+ ImVec2(m_viewState.m_width - m_viewState.m_width / 5.0f - 10.0f, 10.0f)
+ , ImGuiSetCond_FirstUseEver
);
- }
+ ImGui::Begin("Settings"
+ , NULL
+ , ImVec2(m_viewState.m_width / 5.0f, m_viewState.m_height - 20.0f)
+ , ImGuiWindowFlags_AlwaysAutoResize
+ );
+
+#define IMGUI_FLOAT_SLIDER(_name, _val) \
+ ImGui::SliderFloat(_name \
+ , &_val \
+ , *( ((float*)&_val)+1) \
+ , *( ((float*)&_val)+2) \
+ )
+
+#define IMGUI_RADIO_BUTTON(_name, _var, _val) \
+ if (ImGui::RadioButton(_name, _var == _val) ) \
+ { \
+ _var = _val; \
+ }
- // Compute transform matrices.
- const uint8_t shadowMapPasses = ShadowMapRenderTargets::Count;
- float lightView[shadowMapPasses][16];
- float lightProj[shadowMapPasses][16];
- float mtxYpr[TetrahedronFaces::Count][16];
+ ImGui::Checkbox("Update lights", &m_settings.m_updateLights);
+ ImGui::Checkbox("Update scene", &m_settings.m_updateScene);
- float screenProj[16];
- float screenView[16];
- bx::mtxIdentity(screenView);
- bx::mtxOrtho(screenProj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f);
+ ImGui::Separator();
+ ImGui::Text("Shadow map depth:");
+ IMGUI_RADIO_BUTTON("InvZ", m_settings.m_depthImpl, DepthImpl::InvZ);
+ IMGUI_RADIO_BUTTON("Linear", m_settings.m_depthImpl, DepthImpl::Linear);
- if (LightType::SpotLight == settings.m_lightType)
- {
- const float fovy = settings.m_coverageSpotL;
- const float aspect = 1.0f;
- bx::mtxProj(lightProj[ProjType::Horizontal], fovy, aspect, currentSmSettings->m_near, currentSmSettings->m_far);
+ ShadowMapSettings* currentSmSettings = &m_smSettings[m_settings.m_lightType][m_settings.m_depthImpl][m_settings.m_smImpl];
- //For linear depth, prevent depth division by variable w-component in shaders and divide here by far plane
- if (DepthImpl::Linear == settings.m_depthImpl)
+ ImGui::Separator();
+ ImGui::Checkbox("Draw depth buffer", &m_settings.m_drawDepthBuffer);
+ if (m_settings.m_drawDepthBuffer)
{
- lightProj[ProjType::Horizontal][10] /= currentSmSettings->m_far;
- lightProj[ProjType::Horizontal][14] /= currentSmSettings->m_far;
+ IMGUI_FLOAT_SLIDER("Depth value pow", currentSmSettings->m_depthValuePow);
}
- float at[3];
- bx::vec3Add(at, pointLight.m_position.m_v, pointLight.m_spotDirectionInner.m_v);
- bx::mtxLookAt(lightView[TetrahedronFaces::Green], pointLight.m_position.m_v, at);
- }
- else if (LightType::PointLight == settings.m_lightType)
- {
- float ypr[TetrahedronFaces::Count][3] =
+ ImGui::Separator();
+ ImGui::Text("Shadow Map implementation");
+ IMGUI_RADIO_BUTTON("Hard", m_settings.m_smImpl, SmImpl::Hard);
+ IMGUI_RADIO_BUTTON("PCF", m_settings.m_smImpl, SmImpl::PCF);
+ IMGUI_RADIO_BUTTON("VSM", m_settings.m_smImpl, SmImpl::VSM);
+ IMGUI_RADIO_BUTTON("ESM", m_settings.m_smImpl, SmImpl::ESM);
+ currentSmSettings = &m_smSettings[m_settings.m_lightType][m_settings.m_depthImpl][m_settings.m_smImpl];
+
+ ImGui::Separator();
+ IMGUI_FLOAT_SLIDER("Bias", currentSmSettings->m_bias);
+ IMGUI_FLOAT_SLIDER("Normal offset", currentSmSettings->m_normalOffset);
+ ImGui::Separator();
+ if (LightType::DirectionalLight != m_settings.m_lightType)
{
- { bx::toRad( 0.0f), bx::toRad( 27.36780516f), bx::toRad(0.0f) },
- { bx::toRad(180.0f), bx::toRad( 27.36780516f), bx::toRad(0.0f) },
- { bx::toRad(-90.0f), bx::toRad(-27.36780516f), bx::toRad(0.0f) },
- { bx::toRad( 90.0f), bx::toRad(-27.36780516f), bx::toRad(0.0f) },
- };
-
+ IMGUI_FLOAT_SLIDER("Near plane", currentSmSettings->m_near);
+ }
+ IMGUI_FLOAT_SLIDER("Far plane", currentSmSettings->m_far);
- if (settings.m_stencilPack)
+ ImGui::Separator();
+ switch(m_settings.m_smImpl)
{
- const float fovx = 143.98570868f + 3.51f + settings.m_fovXAdjust;
- const float fovy = 125.26438968f + 9.85f + settings.m_fovYAdjust;
- const float aspect = bx::ftan(bx::toRad(fovx*0.5f) )/bx::ftan(bx::toRad(fovy*0.5f) );
-
- bx::mtxProj(lightProj[ProjType::Vertical]
- , fovx
- , aspect
- , currentSmSettings->m_near
- , currentSmSettings->m_far
- );
-
- //For linear depth, prevent depth division by variable w-component in shaders and divide here by far plane
- if (DepthImpl::Linear == settings.m_depthImpl)
- {
- lightProj[ProjType::Vertical][10] /= currentSmSettings->m_far;
- lightProj[ProjType::Vertical][14] /= currentSmSettings->m_far;
- }
+ case SmImpl::Hard:
+ //ImGui::Text("Hard");
+ break;
+
+ case SmImpl::PCF:
+ ImGui::Text("PCF");
+ IMGUI_FLOAT_SLIDER("X Offset", currentSmSettings->m_xOffset);
+ IMGUI_FLOAT_SLIDER("Y Offset", currentSmSettings->m_yOffset);
+ break;
+
+ case SmImpl::VSM:
+ ImGui::Text("VSM");
+ IMGUI_FLOAT_SLIDER("Min variance", currentSmSettings->m_customParam0);
+ IMGUI_FLOAT_SLIDER("Depth multiplier", currentSmSettings->m_customParam1);
+ ImGui::Checkbox("Blur shadow map", &currentSmSettings->m_doBlur);
+ if (currentSmSettings->m_doBlur)
+ {
+ IMGUI_FLOAT_SLIDER("Blur X Offset", currentSmSettings->m_xOffset);
+ IMGUI_FLOAT_SLIDER("Blur Y Offset", currentSmSettings->m_yOffset);
+ }
+ break;
+
+ case SmImpl::ESM:
+ ImGui::Text("ESM");
+ IMGUI_FLOAT_SLIDER("ESM Hardness", currentSmSettings->m_customParam0);
+ IMGUI_FLOAT_SLIDER("Depth multiplier", currentSmSettings->m_customParam1);
+ ImGui::Checkbox("Blur shadow map", &currentSmSettings->m_doBlur);
+ if (currentSmSettings->m_doBlur)
+ {
+ IMGUI_FLOAT_SLIDER("Blur X Offset", currentSmSettings->m_xOffset);
+ IMGUI_FLOAT_SLIDER("Blur Y Offset", currentSmSettings->m_yOffset);
+ }
+ break;
- ypr[TetrahedronFaces::Green ][2] = bx::toRad(180.0f);
- ypr[TetrahedronFaces::Yellow][2] = bx::toRad( 0.0f);
- ypr[TetrahedronFaces::Blue ][2] = bx::toRad( 90.0f);
- ypr[TetrahedronFaces::Red ][2] = bx::toRad(-90.0f);
- }
+ default:
+ break;
+ };
- const float fovx = 143.98570868f + 7.8f + settings.m_fovXAdjust;
- const float fovy = 125.26438968f + 3.0f + settings.m_fovYAdjust;
- const float aspect = bx::ftan(bx::toRad(fovx*0.5f) )/bx::ftan(bx::toRad(fovy*0.5f) );
+ ImGui::End();
+#undef IMGUI_RADIO_BUTTON
- bx::mtxProj(lightProj[ProjType::Horizontal], fovy, aspect, currentSmSettings->m_near, currentSmSettings->m_far);
+ ImGui::SetNextWindowPos(
+ ImVec2(10.0f, 260.0f)
+ , ImGuiSetCond_FirstUseEver
+ );
+ ImGui::Begin("Light"
+ , NULL
+ , ImVec2(m_viewState.m_width / 5.0f, 350.0f)
+ , ImGuiWindowFlags_AlwaysAutoResize
+ );
+ ImGui::PushItemWidth(185.0f);
- //For linear depth, prevent depth division by variable w component in shaders and divide here by far plane
- if (DepthImpl::Linear == settings.m_depthImpl)
+ bool bLtChanged = false;
+ if ( ImGui::RadioButton("Spot light", m_settings.m_lightType == LightType::SpotLight ))
+ {
+ m_settings.m_lightType = LightType::SpotLight; bLtChanged = true;
+ }
+ if ( ImGui::RadioButton("Point light", m_settings.m_lightType == LightType::PointLight ))
{
- lightProj[ProjType::Horizontal][10] /= currentSmSettings->m_far;
- lightProj[ProjType::Horizontal][14] /= currentSmSettings->m_far;
+ m_settings.m_lightType = LightType::PointLight; bLtChanged = true;
+ }
+ if ( ImGui::RadioButton("Directional light", m_settings.m_lightType == LightType::DirectionalLight ))
+ {
+ m_settings.m_lightType = LightType::DirectionalLight; bLtChanged = true;
}
+ ImGui::Separator();
+ ImGui::Checkbox("Show shadow map coverage.", &m_settings.m_showSmCoverage);
- for (uint8_t ii = 0; ii < TetrahedronFaces::Count; ++ii)
- {
- float mtxTmp[16];
- mtxYawPitchRoll(mtxTmp, ypr[ii][0], ypr[ii][1], ypr[ii][2]);
+ ImGui::Separator();
+ ImGui::Text("Shadow map resolution: %ux%u", m_currentShadowMapSize, m_currentShadowMapSize);
+ ImGui::SliderFloat("##SizePwrTwo", &currentSmSettings->m_sizePwrTwo,
+ currentSmSettings->m_sizePwrTwoMin,
+ currentSmSettings->m_sizePwrTwoMax, "%.0f");
- float tmp[3] =
- {
- -bx::vec3Dot(pointLight.m_position.m_v, &mtxTmp[0]),
- -bx::vec3Dot(pointLight.m_position.m_v, &mtxTmp[4]),
- -bx::vec3Dot(pointLight.m_position.m_v, &mtxTmp[8]),
- };
+ ImGui::Separator();
+ if (LightType::SpotLight == m_settings.m_lightType)
+ {
+ ImGui::Text("Spot light");
+ ImGui::SliderFloat("Shadow map area", &m_settings.m_coverageSpotL, 45.0f, 120.0f);
- bx::mtxTranspose(mtxYpr[ii], mtxTmp);
+ ImGui::Separator();
+ ImGui::SliderFloat("Spot outer cone", &m_settings.m_spotOuterAngle, 0.0f, 91.0f);
+ ImGui::SliderFloat("Spot inner cone", &m_settings.m_spotInnerAngle, 0.0f, 90.0f);
+ }
+ else if (LightType::PointLight == m_settings.m_lightType)
+ {
+ ImGui::Text("Point light");
+ ImGui::Checkbox("Stencil pack", &m_settings.m_stencilPack);
- bx::memCopy(lightView[ii], mtxYpr[ii], 12*sizeof(float) );
- lightView[ii][12] = tmp[0];
- lightView[ii][13] = tmp[1];
- lightView[ii][14] = tmp[2];
- lightView[ii][15] = 1.0f;
+ ImGui::SliderFloat("Fov X adjust", &m_settings.m_fovXAdjust, -20.0f, 20.0f);
+ ImGui::SliderFloat("Fov Y adjust", &m_settings.m_fovYAdjust, -20.0f, 20.0f);
}
- }
- else // LightType::DirectionalLight == settings.m_lightType
- {
- // Setup light view mtx.
- float eye[3] =
+ else if (LightType::DirectionalLight == m_settings.m_lightType)
{
- -directionalLight.m_position.m_x
- , -directionalLight.m_position.m_y
- , -directionalLight.m_position.m_z
- };
- float at[3] = { 0.0f, 0.0f, 0.0f };
- bx::mtxLookAt(lightView[0], eye, at);
+ ImGui::Text("Directional light");
+ ImGui::Checkbox("Stabilize cascades", &m_settings.m_stabilize);
+ ImGui::SliderInt("Cascade splits", &m_settings.m_numSplits, 1, 4);
+ ImGui::SliderFloat("Cascade distribution", &m_settings.m_splitDistribution, 0.0f, 1.0f);
+ }
- // Compute camera inverse view mtx.
- float mtxViewInv[16];
- bx::mtxInverse(mtxViewInv, viewState.m_view);
+#undef IMGUI_FLOAT_SLIDER
- // Compute split distances.
- const uint8_t maxNumSplits = 4;
- BX_CHECK(maxNumSplits >= settings.m_numSplits, "Error! Max num splits.");
+ ImGui::End();
- float splitSlices[maxNumSplits*2];
- splitFrustum(splitSlices, settings.m_numSplits, currentSmSettings->m_near, currentSmSettings->m_far, settings.m_splitDistribution);
+ imguiEndFrame();
// Update uniforms.
- for (uint8_t ii = 0, ff = 1; ii < settings.m_numSplits; ++ii, ff+=2)
+ s_uniforms.m_shadowMapBias = currentSmSettings->m_bias;
+ s_uniforms.m_shadowMapOffset = currentSmSettings->m_normalOffset;
+ s_uniforms.m_shadowMapParam0 = currentSmSettings->m_customParam0;
+ s_uniforms.m_shadowMapParam1 = currentSmSettings->m_customParam1;
+ s_uniforms.m_depthValuePow = currentSmSettings->m_depthValuePow;
+ s_uniforms.m_XNum = currentSmSettings->m_xNum;
+ s_uniforms.m_YNum = currentSmSettings->m_yNum;
+ s_uniforms.m_XOffset = currentSmSettings->m_xOffset;
+ s_uniforms.m_YOffset = currentSmSettings->m_yOffset;
+ s_uniforms.m_showSmCoverage = float(m_settings.m_showSmCoverage);
+ s_uniforms.m_lightPtr = (LightType::DirectionalLight == m_settings.m_lightType) ? &m_directionalLight : &m_pointLight;
+
+ if (LightType::SpotLight == m_settings.m_lightType)
{
- // This lags for 1 frame, but it's not a problem.
- s_uniforms.m_csmFarDistances[ii] = splitSlices[ff];
+ m_pointLight.m_attenuationSpotOuter.m_outer = m_settings.m_spotOuterAngle;
+ m_pointLight.m_spotDirectionInner.m_inner = m_settings.m_spotInnerAngle;
+ }
+ else
+ {
+ m_pointLight.m_attenuationSpotOuter.m_outer = 91.0f; //above 90.0f means point light
}
- float mtxProj[16];
- bx::mtxOrtho(mtxProj, 1.0f, -1.0f, 1.0f, -1.0f, -currentSmSettings->m_far, currentSmSettings->m_far);
-
- const uint8_t numCorners = 8;
- float frustumCorners[maxNumSplits][numCorners][3];
- for (uint8_t ii = 0, nn = 0, ff = 1; ii < settings.m_numSplits; ++ii, nn+=2, ff+=2)
+ s_uniforms.submitPerFrameUniforms();
+
+ // Time.
+ int64_t now = bx::getHPCounter();
+ static int64_t last = now;
+ const int64_t frameTime = now - last;
+ last = now;
+ const double freq = double(bx::getHPFrequency() );
+ const float deltaTime = float(frameTime/freq);
+
+ // Update camera.
+ cameraUpdate(deltaTime, m_mouseState);
+
+ // Update view mtx.
+ cameraGetViewMtx(m_viewState.m_view);
+
+ // Update lights.
+ m_pointLight.computeViewSpaceComponents(m_viewState.m_view);
+ m_directionalLight.computeViewSpaceComponents(m_viewState.m_view);
+
+ // Update time accumulators.
+ if (m_settings.m_updateLights) { m_timeAccumulatorLight += deltaTime; }
+ if (m_settings.m_updateScene) { m_timeAccumulatorScene += deltaTime; }
+
+ // Setup lights.
+ m_pointLight.m_position.m_x = bx::fcos(m_timeAccumulatorLight) * 20.0f;
+ m_pointLight.m_position.m_y = 26.0f;
+ m_pointLight.m_position.m_z = bx::fsin(m_timeAccumulatorLight) * 20.0f;
+ m_pointLight.m_spotDirectionInner.m_x = -m_pointLight.m_position.m_x;
+ m_pointLight.m_spotDirectionInner.m_y = -m_pointLight.m_position.m_y;
+ m_pointLight.m_spotDirectionInner.m_z = -m_pointLight.m_position.m_z;
+
+ m_directionalLight.m_position.m_x = -bx::fcos(m_timeAccumulatorLight);
+ m_directionalLight.m_position.m_y = -1.0f;
+ m_directionalLight.m_position.m_z = -bx::fsin(m_timeAccumulatorLight);
+
+ // Setup instance matrices.
+ float mtxFloor[16];
+ const float floorScale = 550.0f;
+ bx::mtxSRT(mtxFloor
+ , floorScale //scaleX
+ , floorScale //scaleY
+ , floorScale //scaleZ
+ , 0.0f //rotX
+ , 0.0f //rotY
+ , 0.0f //rotZ
+ , 0.0f //translateX
+ , 0.0f //translateY
+ , 0.0f //translateZ
+ );
+
+ float mtxBunny[16];
+ bx::mtxSRT(mtxBunny
+ , 5.0f
+ , 5.0f
+ , 5.0f
+ , 0.0f
+ , 1.56f - m_timeAccumulatorScene
+ , 0.0f
+ , 15.0f
+ , 5.0f
+ , 0.0f
+ );
+
+ float mtxHollowcube[16];
+ bx::mtxSRT(mtxHollowcube
+ , 2.5f
+ , 2.5f
+ , 2.5f
+ , 0.0f
+ , 1.56f - m_timeAccumulatorScene
+ , 0.0f
+ , 0.0f
+ , 10.0f
+ , 0.0f
+ );
+
+ float mtxCube[16];
+ bx::mtxSRT(mtxCube
+ , 2.5f
+ , 2.5f
+ , 2.5f
+ , 0.0f
+ , 1.56f - m_timeAccumulatorScene
+ , 0.0f
+ , -15.0f
+ , 5.0f
+ , 0.0f
+ );
+
+ const uint8_t numTrees = 10;
+ float mtxTrees[numTrees][16];
+ for (uint8_t ii = 0; ii < numTrees; ++ii)
{
- // Compute frustum corners for one split in world space.
- worldSpaceFrustumCorners( (float*)frustumCorners[ii], splitSlices[nn], splitSlices[ff], projWidth, projHeight, mtxViewInv);
+ bx::mtxSRT(mtxTrees[ii]
+ , 2.0f
+ , 2.0f
+ , 2.0f
+ , 0.0f
+ , float(ii)
+ , 0.0f
+ , bx::fsin(float(ii)*2.0f*bx::kPi/float(numTrees) ) * 60.0f
+ , 0.0f
+ , bx::fcos(float(ii)*2.0f*bx::kPi/float(numTrees) ) * 60.0f
+ );
+ }
- float min[3] = { 9000.0f, 9000.0f, 9000.0f };
- float max[3] = { -9000.0f, -9000.0f, -9000.0f };
+ // Compute transform matrices.
+ const uint8_t shadowMapPasses = ShadowMapRenderTargets::Count;
+ float lightView[shadowMapPasses][16];
+ float lightProj[shadowMapPasses][16];
+ float mtxYpr[TetrahedronFaces::Count][16];
+
+ float screenProj[16];
+ float screenView[16];
+ bx::mtxIdentity(screenView);
+
+ bx::mtxOrtho(
+ screenProj
+ , 0.0f
+ , 1.0f
+ , 1.0f
+ , 0.0f
+ , 0.0f
+ , 100.0f
+ , 0.0f
+ , caps->homogeneousDepth
+ );
+
+ if (LightType::SpotLight == m_settings.m_lightType)
+ {
+ const float fovy = m_settings.m_coverageSpotL;
+ const float aspect = 1.0f;
+ bx::mtxProj(
+ lightProj[ProjType::Horizontal]
+ , fovy
+ , aspect
+ , currentSmSettings->m_near
+ , currentSmSettings->m_far
+ , false
+ );
- for (uint8_t jj = 0; jj < numCorners; ++jj)
+ //For linear depth, prevent depth division by variable w-component in shaders and divide here by far plane
+ if (DepthImpl::Linear == m_settings.m_depthImpl)
{
- // Transform to light space.
- float lightSpaceFrustumCorner[3];
- bx::vec3MulMtx(lightSpaceFrustumCorner, frustumCorners[ii][jj], lightView[0]);
-
- // Update bounding box.
- min[0] = bx::fmin(min[0], lightSpaceFrustumCorner[0]);
- max[0] = bx::fmax(max[0], lightSpaceFrustumCorner[0]);
- min[1] = bx::fmin(min[1], lightSpaceFrustumCorner[1]);
- max[1] = bx::fmax(max[1], lightSpaceFrustumCorner[1]);
- min[2] = bx::fmin(min[2], lightSpaceFrustumCorner[2]);
- max[2] = bx::fmax(max[2], lightSpaceFrustumCorner[2]);
+ lightProj[ProjType::Horizontal][10] /= currentSmSettings->m_far;
+ lightProj[ProjType::Horizontal][14] /= currentSmSettings->m_far;
}
- float minproj[3];
- float maxproj[3];
- bx::vec3MulMtxH(minproj, min, mtxProj);
- bx::vec3MulMtxH(maxproj, max, mtxProj);
-
- float offsetx, offsety;
- float scalex, scaley;
+ float at[3];
+ bx::vec3Add(at, m_pointLight.m_position.m_v, m_pointLight.m_spotDirectionInner.m_v);
+ bx::mtxLookAt(lightView[TetrahedronFaces::Green], m_pointLight.m_position.m_v, at);
+ }
+ else if (LightType::PointLight == m_settings.m_lightType)
+ {
+ float ypr[TetrahedronFaces::Count][3] =
+ {
+ { bx::toRad( 0.0f), bx::toRad( 27.36780516f), bx::toRad(0.0f) },
+ { bx::toRad(180.0f), bx::toRad( 27.36780516f), bx::toRad(0.0f) },
+ { bx::toRad(-90.0f), bx::toRad(-27.36780516f), bx::toRad(0.0f) },
+ { bx::toRad( 90.0f), bx::toRad(-27.36780516f), bx::toRad(0.0f) },
+ };
- scalex = 2.0f / (maxproj[0] - minproj[0]);
- scaley = 2.0f / (maxproj[1] - minproj[1]);
- if (settings.m_stabilize)
+ if (m_settings.m_stencilPack)
{
- const float quantizer = 64.0f;
- scalex = quantizer / bx::fceil(quantizer / scalex);
- scaley = quantizer / bx::fceil(quantizer / scaley);
+ const float fovx = 143.98570868f + 3.51f + m_settings.m_fovXAdjust;
+ const float fovy = 125.26438968f + 9.85f + m_settings.m_fovYAdjust;
+ const float aspect = bx::ftan(bx::toRad(fovx*0.5f) )/bx::ftan(bx::toRad(fovy*0.5f) );
+
+ bx::mtxProj(
+ lightProj[ProjType::Vertical]
+ , fovx
+ , aspect
+ , currentSmSettings->m_near
+ , currentSmSettings->m_far
+ , false
+ );
+
+ //For linear depth, prevent depth division by variable w-component in shaders and divide here by far plane
+ if (DepthImpl::Linear == m_settings.m_depthImpl)
+ {
+ lightProj[ProjType::Vertical][10] /= currentSmSettings->m_far;
+ lightProj[ProjType::Vertical][14] /= currentSmSettings->m_far;
+ }
+
+ ypr[TetrahedronFaces::Green ][2] = bx::toRad(180.0f);
+ ypr[TetrahedronFaces::Yellow][2] = bx::toRad( 0.0f);
+ ypr[TetrahedronFaces::Blue ][2] = bx::toRad( 90.0f);
+ ypr[TetrahedronFaces::Red ][2] = bx::toRad(-90.0f);
}
- offsetx = 0.5f * (maxproj[0] + minproj[0]) * scalex;
- offsety = 0.5f * (maxproj[1] + minproj[1]) * scaley;
+ const float fovx = 143.98570868f + 7.8f + m_settings.m_fovXAdjust;
+ const float fovy = 125.26438968f + 3.0f + m_settings.m_fovYAdjust;
+ const float aspect = bx::ftan(bx::toRad(fovx*0.5f) )/bx::ftan(bx::toRad(fovy*0.5f) );
- if (settings.m_stabilize)
+ bx::mtxProj(
+ lightProj[ProjType::Horizontal]
+ , fovy
+ , aspect
+ , currentSmSettings->m_near
+ , currentSmSettings->m_far
+ , caps->homogeneousDepth
+ );
+
+ //For linear depth, prevent depth division by variable w component in shaders and divide here by far plane
+ if (DepthImpl::Linear == m_settings.m_depthImpl)
{
- const float halfSize = currentShadowMapSizef * 0.5f;
- offsetx = bx::fceil(offsetx * halfSize) / halfSize;
- offsety = bx::fceil(offsety * halfSize) / halfSize;
+ lightProj[ProjType::Horizontal][10] /= currentSmSettings->m_far;
+ lightProj[ProjType::Horizontal][14] /= currentSmSettings->m_far;
}
- float mtxCrop[16];
- bx::mtxIdentity(mtxCrop);
- mtxCrop[ 0] = scalex;
- mtxCrop[ 5] = scaley;
- mtxCrop[12] = offsetx;
- mtxCrop[13] = offsety;
-
- bx::mtxMul(lightProj[ii], mtxCrop, mtxProj);
- }
- }
- // Reset render targets.
- const bgfx::FrameBufferHandle invalidRt = BGFX_INVALID_HANDLE;
- for (uint8_t ii = 0; ii < RENDERVIEW_DRAWDEPTH_3_ID+1; ++ii)
- {
- bgfx::setViewFrameBuffer(ii, invalidRt);
- }
+ for (uint8_t ii = 0; ii < TetrahedronFaces::Count; ++ii)
+ {
+ float mtxTmp[16];
+ mtxYawPitchRoll(mtxTmp, ypr[ii][0], ypr[ii][1], ypr[ii][2]);
- // Determine on-screen rectangle size where depth buffer will be drawn.
- uint16_t depthRectHeight = uint16_t(float(viewState.m_height) / 2.5f);
- uint16_t depthRectWidth = depthRectHeight;
- uint16_t depthRectX = 0;
- uint16_t depthRectY = viewState.m_height - depthRectHeight;
+ float tmp[3] =
+ {
+ -bx::vec3Dot(m_pointLight.m_position.m_v, &mtxTmp[0]),
+ -bx::vec3Dot(m_pointLight.m_position.m_v, &mtxTmp[4]),
+ -bx::vec3Dot(m_pointLight.m_position.m_v, &mtxTmp[8]),
+ };
- // Setup views and render targets.
- bgfx::setViewRect(0, 0, 0, viewState.m_width, viewState.m_height);
- bgfx::setViewTransform(0, viewState.m_view, viewState.m_proj);
+ bx::mtxTranspose(mtxYpr[ii], mtxTmp);
- if (LightType::SpotLight == settings.m_lightType)
- {
- /**
- * RENDERVIEW_SHADOWMAP_0_ID - Clear shadow map. (used as convenience, otherwise render_pass_1 could be cleared)
- * RENDERVIEW_SHADOWMAP_1_ID - Craft shadow map.
- * RENDERVIEW_VBLUR_0_ID - Vertical blur.
- * RENDERVIEW_HBLUR_0_ID - Horizontal blur.
- * RENDERVIEW_DRAWSCENE_0_ID - Draw scene.
- * RENDERVIEW_DRAWSCENE_1_ID - Draw floor bottom.
- * RENDERVIEW_DRAWDEPTH_0_ID - Draw depth buffer.
- */
-
- bgfx::setViewRect(RENDERVIEW_SHADOWMAP_0_ID, 0, 0, currentShadowMapSize, currentShadowMapSize);
- bgfx::setViewRect(RENDERVIEW_SHADOWMAP_1_ID, 0, 0, currentShadowMapSize, currentShadowMapSize);
- bgfx::setViewRect(RENDERVIEW_VBLUR_0_ID, 0, 0, currentShadowMapSize, currentShadowMapSize);
- bgfx::setViewRect(RENDERVIEW_HBLUR_0_ID, 0, 0, currentShadowMapSize, currentShadowMapSize);
- bgfx::setViewRect(RENDERVIEW_DRAWSCENE_0_ID, 0, 0, viewState.m_width, viewState.m_height);
- bgfx::setViewRect(RENDERVIEW_DRAWSCENE_1_ID, 0, 0, viewState.m_width, viewState.m_height);
- bgfx::setViewRect(RENDERVIEW_DRAWDEPTH_0_ID, depthRectX, depthRectY, depthRectWidth, depthRectHeight);
-
- bgfx::setViewTransform(RENDERVIEW_SHADOWMAP_0_ID, screenView, screenProj);
- bgfx::setViewTransform(RENDERVIEW_SHADOWMAP_1_ID, lightView[0], lightProj[ProjType::Horizontal]);
- bgfx::setViewTransform(RENDERVIEW_VBLUR_0_ID, screenView, screenProj);
- bgfx::setViewTransform(RENDERVIEW_HBLUR_0_ID, screenView, screenProj);
- bgfx::setViewTransform(RENDERVIEW_DRAWSCENE_0_ID, viewState.m_view, viewState.m_proj);
- bgfx::setViewTransform(RENDERVIEW_DRAWSCENE_1_ID, viewState.m_view, viewState.m_proj);
- bgfx::setViewTransform(RENDERVIEW_DRAWDEPTH_0_ID, screenView, screenProj);
-
- bgfx::setViewFrameBuffer(RENDERVIEW_SHADOWMAP_0_ID, s_rtShadowMap[0]);
- bgfx::setViewFrameBuffer(RENDERVIEW_SHADOWMAP_1_ID, s_rtShadowMap[0]);
- bgfx::setViewFrameBuffer(RENDERVIEW_VBLUR_0_ID, s_rtBlur);
- bgfx::setViewFrameBuffer(RENDERVIEW_HBLUR_0_ID, s_rtShadowMap[0]);
- }
- else if (LightType::PointLight == settings.m_lightType)
- {
- /**
- * RENDERVIEW_SHADOWMAP_0_ID - Clear entire shadow map.
- * RENDERVIEW_SHADOWMAP_1_ID - Craft green tetrahedron shadow face.
- * RENDERVIEW_SHADOWMAP_2_ID - Craft yellow tetrahedron shadow face.
- * RENDERVIEW_SHADOWMAP_3_ID - Craft blue tetrahedron shadow face.
- * RENDERVIEW_SHADOWMAP_4_ID - Craft red tetrahedron shadow face.
- * RENDERVIEW_VBLUR_0_ID - Vertical blur.
- * RENDERVIEW_HBLUR_0_ID - Horizontal blur.
- * RENDERVIEW_DRAWSCENE_0_ID - Draw scene.
- * RENDERVIEW_DRAWSCENE_1_ID - Draw floor bottom.
- * RENDERVIEW_DRAWDEPTH_0_ID - Draw depth buffer.
- */
-
- bgfx::setViewRect(RENDERVIEW_SHADOWMAP_0_ID, 0, 0, currentShadowMapSize, currentShadowMapSize);
- if (settings.m_stencilPack)
- {
- const uint16_t f = currentShadowMapSize; //full size
- const uint16_t h = currentShadowMapSize/2; //half size
- bgfx::setViewRect(RENDERVIEW_SHADOWMAP_1_ID, 0, 0, f, h);
- bgfx::setViewRect(RENDERVIEW_SHADOWMAP_2_ID, 0, h, f, h);
- bgfx::setViewRect(RENDERVIEW_SHADOWMAP_3_ID, 0, 0, h, f);
- bgfx::setViewRect(RENDERVIEW_SHADOWMAP_4_ID, h, 0, h, f);
- }
- else
- {
- const uint16_t h = currentShadowMapSize/2; //half size
- bgfx::setViewRect(RENDERVIEW_SHADOWMAP_1_ID, 0, 0, h, h);
- bgfx::setViewRect(RENDERVIEW_SHADOWMAP_2_ID, h, 0, h, h);
- bgfx::setViewRect(RENDERVIEW_SHADOWMAP_3_ID, 0, h, h, h);
- bgfx::setViewRect(RENDERVIEW_SHADOWMAP_4_ID, h, h, h, h);
- }
- bgfx::setViewRect(RENDERVIEW_VBLUR_0_ID, 0, 0, currentShadowMapSize, currentShadowMapSize);
- bgfx::setViewRect(RENDERVIEW_HBLUR_0_ID, 0, 0, currentShadowMapSize, currentShadowMapSize);
- bgfx::setViewRect(RENDERVIEW_DRAWSCENE_0_ID, 0, 0, viewState.m_width, viewState.m_height);
- bgfx::setViewRect(RENDERVIEW_DRAWSCENE_1_ID, 0, 0, viewState.m_width, viewState.m_height);
- bgfx::setViewRect(RENDERVIEW_DRAWDEPTH_0_ID, depthRectX, depthRectY, depthRectWidth, depthRectHeight);
-
- bgfx::setViewTransform(RENDERVIEW_SHADOWMAP_0_ID, screenView, screenProj);
- bgfx::setViewTransform(RENDERVIEW_SHADOWMAP_1_ID, lightView[TetrahedronFaces::Green], lightProj[ProjType::Horizontal]);
- bgfx::setViewTransform(RENDERVIEW_SHADOWMAP_2_ID, lightView[TetrahedronFaces::Yellow], lightProj[ProjType::Horizontal]);
- if(settings.m_stencilPack)
- {
- bgfx::setViewTransform(RENDERVIEW_SHADOWMAP_3_ID, lightView[TetrahedronFaces::Blue], lightProj[ProjType::Vertical]);
- bgfx::setViewTransform(RENDERVIEW_SHADOWMAP_4_ID, lightView[TetrahedronFaces::Red], lightProj[ProjType::Vertical]);
+ bx::memCopy(lightView[ii], mtxYpr[ii], 12*sizeof(float) );
+ lightView[ii][12] = tmp[0];
+ lightView[ii][13] = tmp[1];
+ lightView[ii][14] = tmp[2];
+ lightView[ii][15] = 1.0f;
+ }
}
- else
+ else // LightType::DirectionalLight == settings.m_lightType
{
- bgfx::setViewTransform(RENDERVIEW_SHADOWMAP_3_ID, lightView[TetrahedronFaces::Blue], lightProj[ProjType::Horizontal]);
- bgfx::setViewTransform(RENDERVIEW_SHADOWMAP_4_ID, lightView[TetrahedronFaces::Red], lightProj[ProjType::Horizontal]);
- }
- bgfx::setViewTransform(RENDERVIEW_VBLUR_0_ID, screenView, screenProj);
- bgfx::setViewTransform(RENDERVIEW_HBLUR_0_ID, screenView, screenProj);
- bgfx::setViewTransform(RENDERVIEW_DRAWSCENE_0_ID, viewState.m_view, viewState.m_proj);
- bgfx::setViewTransform(RENDERVIEW_DRAWSCENE_1_ID, viewState.m_view, viewState.m_proj);
- bgfx::setViewTransform(RENDERVIEW_DRAWDEPTH_0_ID, screenView, screenProj);
-
- bgfx::setViewFrameBuffer(RENDERVIEW_SHADOWMAP_0_ID, s_rtShadowMap[0]);
- bgfx::setViewFrameBuffer(RENDERVIEW_SHADOWMAP_1_ID, s_rtShadowMap[0]);
- bgfx::setViewFrameBuffer(RENDERVIEW_SHADOWMAP_2_ID, s_rtShadowMap[0]);
- bgfx::setViewFrameBuffer(RENDERVIEW_SHADOWMAP_3_ID, s_rtShadowMap[0]);
- bgfx::setViewFrameBuffer(RENDERVIEW_SHADOWMAP_4_ID, s_rtShadowMap[0]);
- bgfx::setViewFrameBuffer(RENDERVIEW_VBLUR_0_ID, s_rtBlur);
- bgfx::setViewFrameBuffer(RENDERVIEW_HBLUR_0_ID, s_rtShadowMap[0]);
- }
- else // LightType::DirectionalLight == settings.m_lightType
- {
- /**
- * RENDERVIEW_SHADOWMAP_1_ID - Craft shadow map for first split.
- * RENDERVIEW_SHADOWMAP_2_ID - Craft shadow map for second split.
- * RENDERVIEW_SHADOWMAP_3_ID - Craft shadow map for third split.
- * RENDERVIEW_SHADOWMAP_4_ID - Craft shadow map for fourth split.
- * RENDERVIEW_VBLUR_0_ID - Vertical blur for first split.
- * RENDERVIEW_HBLUR_0_ID - Horizontal blur for first split.
- * RENDERVIEW_VBLUR_1_ID - Vertical blur for second split.
- * RENDERVIEW_HBLUR_1_ID - Horizontal blur for second split.
- * RENDERVIEW_VBLUR_2_ID - Vertical blur for third split.
- * RENDERVIEW_HBLUR_2_ID - Horizontal blur for third split.
- * RENDERVIEW_VBLUR_3_ID - Vertical blur for fourth split.
- * RENDERVIEW_HBLUR_3_ID - Horizontal blur for fourth split.
- * RENDERVIEW_DRAWSCENE_0_ID - Draw scene.
- * RENDERVIEW_DRAWSCENE_1_ID - Draw floor bottom.
- * RENDERVIEW_DRAWDEPTH_0_ID - Draw depth buffer for first split.
- * RENDERVIEW_DRAWDEPTH_1_ID - Draw depth buffer for second split.
- * RENDERVIEW_DRAWDEPTH_2_ID - Draw depth buffer for third split.
- * RENDERVIEW_DRAWDEPTH_3_ID - Draw depth buffer for fourth split.
- */
-
- depthRectHeight = viewState.m_height / 3;
- depthRectWidth = depthRectHeight;
- depthRectX = 0;
- depthRectY = viewState.m_height - depthRectHeight;
-
- bgfx::setViewRect(RENDERVIEW_SHADOWMAP_1_ID, 0, 0, currentShadowMapSize, currentShadowMapSize);
- bgfx::setViewRect(RENDERVIEW_SHADOWMAP_2_ID, 0, 0, currentShadowMapSize, currentShadowMapSize);
- bgfx::setViewRect(RENDERVIEW_SHADOWMAP_3_ID, 0, 0, currentShadowMapSize, currentShadowMapSize);
- bgfx::setViewRect(RENDERVIEW_SHADOWMAP_4_ID, 0, 0, currentShadowMapSize, currentShadowMapSize);
- bgfx::setViewRect(RENDERVIEW_VBLUR_0_ID, 0, 0, currentShadowMapSize, currentShadowMapSize);
- bgfx::setViewRect(RENDERVIEW_HBLUR_0_ID, 0, 0, currentShadowMapSize, currentShadowMapSize);
- bgfx::setViewRect(RENDERVIEW_VBLUR_1_ID, 0, 0, currentShadowMapSize, currentShadowMapSize);
- bgfx::setViewRect(RENDERVIEW_HBLUR_1_ID, 0, 0, currentShadowMapSize, currentShadowMapSize);
- bgfx::setViewRect(RENDERVIEW_VBLUR_2_ID, 0, 0, currentShadowMapSize, currentShadowMapSize);
- bgfx::setViewRect(RENDERVIEW_HBLUR_2_ID, 0, 0, currentShadowMapSize, currentShadowMapSize);
- bgfx::setViewRect(RENDERVIEW_VBLUR_3_ID, 0, 0, currentShadowMapSize, currentShadowMapSize);
- bgfx::setViewRect(RENDERVIEW_HBLUR_3_ID, 0, 0, currentShadowMapSize, currentShadowMapSize);
- bgfx::setViewRect(RENDERVIEW_DRAWSCENE_0_ID, 0, 0, viewState.m_width, viewState.m_height);
- bgfx::setViewRect(RENDERVIEW_DRAWSCENE_1_ID, 0, 0, viewState.m_width, viewState.m_height);
- bgfx::setViewRect(RENDERVIEW_DRAWDEPTH_0_ID, depthRectX+(0*depthRectWidth), depthRectY, depthRectWidth, depthRectHeight);
- bgfx::setViewRect(RENDERVIEW_DRAWDEPTH_1_ID, depthRectX+(1*depthRectWidth), depthRectY, depthRectWidth, depthRectHeight);
- bgfx::setViewRect(RENDERVIEW_DRAWDEPTH_2_ID, depthRectX+(2*depthRectWidth), depthRectY, depthRectWidth, depthRectHeight);
- bgfx::setViewRect(RENDERVIEW_DRAWDEPTH_3_ID, depthRectX+(3*depthRectWidth), depthRectY, depthRectWidth, depthRectHeight);
-
- bgfx::setViewTransform(RENDERVIEW_SHADOWMAP_1_ID, lightView[0], lightProj[0]);
- bgfx::setViewTransform(RENDERVIEW_SHADOWMAP_2_ID, lightView[0], lightProj[1]);
- bgfx::setViewTransform(RENDERVIEW_SHADOWMAP_3_ID, lightView[0], lightProj[2]);
- bgfx::setViewTransform(RENDERVIEW_SHADOWMAP_4_ID, lightView[0], lightProj[3]);
- bgfx::setViewTransform(RENDERVIEW_VBLUR_0_ID, screenView, screenProj);
- bgfx::setViewTransform(RENDERVIEW_HBLUR_0_ID, screenView, screenProj);
- bgfx::setViewTransform(RENDERVIEW_VBLUR_1_ID, screenView, screenProj);
- bgfx::setViewTransform(RENDERVIEW_HBLUR_1_ID, screenView, screenProj);
- bgfx::setViewTransform(RENDERVIEW_VBLUR_2_ID, screenView, screenProj);
- bgfx::setViewTransform(RENDERVIEW_HBLUR_2_ID, screenView, screenProj);
- bgfx::setViewTransform(RENDERVIEW_VBLUR_3_ID, screenView, screenProj);
- bgfx::setViewTransform(RENDERVIEW_HBLUR_3_ID, screenView, screenProj);
- bgfx::setViewTransform(RENDERVIEW_DRAWSCENE_0_ID, viewState.m_view, viewState.m_proj);
- bgfx::setViewTransform(RENDERVIEW_DRAWSCENE_1_ID, viewState.m_view, viewState.m_proj);
- bgfx::setViewTransform(RENDERVIEW_DRAWDEPTH_0_ID, screenView, screenProj);
- bgfx::setViewTransform(RENDERVIEW_DRAWDEPTH_1_ID, screenView, screenProj);
- bgfx::setViewTransform(RENDERVIEW_DRAWDEPTH_2_ID, screenView, screenProj);
- bgfx::setViewTransform(RENDERVIEW_DRAWDEPTH_3_ID, screenView, screenProj);
-
- bgfx::setViewFrameBuffer(RENDERVIEW_SHADOWMAP_1_ID, s_rtShadowMap[0]);
- bgfx::setViewFrameBuffer(RENDERVIEW_SHADOWMAP_2_ID, s_rtShadowMap[1]);
- bgfx::setViewFrameBuffer(RENDERVIEW_SHADOWMAP_3_ID, s_rtShadowMap[2]);
- bgfx::setViewFrameBuffer(RENDERVIEW_SHADOWMAP_4_ID, s_rtShadowMap[3]);
- bgfx::setViewFrameBuffer(RENDERVIEW_VBLUR_0_ID, s_rtBlur); //vblur
- bgfx::setViewFrameBuffer(RENDERVIEW_HBLUR_0_ID, s_rtShadowMap[0]); //hblur
- bgfx::setViewFrameBuffer(RENDERVIEW_VBLUR_1_ID, s_rtBlur); //vblur
- bgfx::setViewFrameBuffer(RENDERVIEW_HBLUR_1_ID, s_rtShadowMap[1]); //hblur
- bgfx::setViewFrameBuffer(RENDERVIEW_VBLUR_2_ID, s_rtBlur); //vblur
- bgfx::setViewFrameBuffer(RENDERVIEW_HBLUR_2_ID, s_rtShadowMap[2]); //hblur
- bgfx::setViewFrameBuffer(RENDERVIEW_VBLUR_3_ID, s_rtBlur); //vblur
- bgfx::setViewFrameBuffer(RENDERVIEW_HBLUR_3_ID, s_rtShadowMap[3]); //hblur
- }
+ // Setup light view mtx.
+ float eye[3] =
+ {
+ -m_directionalLight.m_position.m_x
+ , -m_directionalLight.m_position.m_y
+ , -m_directionalLight.m_position.m_z
+ };
+ float at[3] = { 0.0f, 0.0f, 0.0f };
+ bx::mtxLookAt(lightView[0], eye, at);
+
+ // Compute camera inverse view mtx.
+ float mtxViewInv[16];
+ bx::mtxInverse(mtxViewInv, m_viewState.m_view);
+
+ // Compute split distances.
+ const uint8_t maxNumSplits = 4;
+ BX_CHECK(maxNumSplits >= settings.m_numSplits, "Error! Max num splits.");
+
+ float splitSlices[maxNumSplits*2];
+ splitFrustum(splitSlices
+ , uint8_t(m_settings.m_numSplits)
+ , currentSmSettings->m_near
+ , currentSmSettings->m_far
+ , m_settings.m_splitDistribution
+ );
- // Clear backbuffer at beginning.
- bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR
- | BGFX_CLEAR_DEPTH
- , clearValues.m_clearRgba
- , clearValues.m_clearDepth
- , clearValues.m_clearStencil
- );
- bgfx::touch(0);
-
- // Clear shadowmap rendertarget at beginning.
- const uint8_t flags0 = (LightType::DirectionalLight == settings.m_lightType)
- ? 0
- : BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH | BGFX_CLEAR_STENCIL
- ;
-
- bgfx::setViewClear(RENDERVIEW_SHADOWMAP_0_ID
- , flags0
- , 0xfefefefe //blur fails on completely white regions
- , clearValues.m_clearDepth
- , clearValues.m_clearStencil
- );
- bgfx::touch(RENDERVIEW_SHADOWMAP_0_ID);
+ // Update uniforms.
+ for (uint8_t ii = 0, ff = 1; ii < m_settings.m_numSplits; ++ii, ff+=2)
+ {
+ // This lags for 1 frame, but it's not a problem.
+ s_uniforms.m_csmFarDistances[ii] = splitSlices[ff];
+ }
- const uint8_t flags1 = (LightType::DirectionalLight == settings.m_lightType)
- ? BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH
- : 0
- ;
+ float mtxProj[16];
+ bx::mtxOrtho(
+ mtxProj
+ , 1.0f
+ , -1.0f
+ , 1.0f
+ , -1.0f
+ , -currentSmSettings->m_far
+ , currentSmSettings->m_far
+ , 0.0f
+ , caps->homogeneousDepth
+ );
+
+ const uint8_t numCorners = 8;
+ float frustumCorners[maxNumSplits][numCorners][3];
+ for (uint8_t ii = 0, nn = 0, ff = 1; ii < m_settings.m_numSplits; ++ii, nn+=2, ff+=2)
+ {
+ // Compute frustum corners for one split in world space.
+ worldSpaceFrustumCorners( (float*)frustumCorners[ii], splitSlices[nn], splitSlices[ff], projWidth, projHeight, mtxViewInv);
- for (uint8_t ii = 0; ii < 4; ++ii)
- {
- bgfx::setViewClear(RENDERVIEW_SHADOWMAP_1_ID+ii
- , flags1
- , 0xfefefefe //blur fails on completely white regions
- , clearValues.m_clearDepth
- , clearValues.m_clearStencil
- );
- bgfx::touch(RENDERVIEW_SHADOWMAP_1_ID+ii);
- }
+ float min[3] = { 9000.0f, 9000.0f, 9000.0f };
+ float max[3] = { -9000.0f, -9000.0f, -9000.0f };
+
+ for (uint8_t jj = 0; jj < numCorners; ++jj)
+ {
+ // Transform to light space.
+ float lightSpaceFrustumCorner[3];
+ bx::vec3MulMtx(lightSpaceFrustumCorner, frustumCorners[ii][jj], lightView[0]);
+
+ // Update bounding box.
+ min[0] = bx::fmin(min[0], lightSpaceFrustumCorner[0]);
+ max[0] = bx::fmax(max[0], lightSpaceFrustumCorner[0]);
+ min[1] = bx::fmin(min[1], lightSpaceFrustumCorner[1]);
+ max[1] = bx::fmax(max[1], lightSpaceFrustumCorner[1]);
+ min[2] = bx::fmin(min[2], lightSpaceFrustumCorner[2]);
+ max[2] = bx::fmax(max[2], lightSpaceFrustumCorner[2]);
+ }
- // Render.
+ float minproj[3];
+ float maxproj[3];
+ bx::vec3MulMtxH(minproj, min, mtxProj);
+ bx::vec3MulMtxH(maxproj, max, mtxProj);
- // Craft shadow map.
- {
- // Craft stencil mask for point light shadow map packing.
- if(LightType::PointLight == settings.m_lightType && settings.m_stencilPack)
- {
- if (6 == bgfx::getAvailTransientVertexBuffer(6, posDecl) )
- {
- struct Pos
+ float offsetx, offsety;
+ float scalex, scaley;
+
+ scalex = 2.0f / (maxproj[0] - minproj[0]);
+ scaley = 2.0f / (maxproj[1] - minproj[1]);
+
+ if (m_settings.m_stabilize)
{
- float m_x, m_y, m_z;
- };
+ const float quantizer = 64.0f;
+ scalex = quantizer / bx::fceil(quantizer / scalex);
+ scaley = quantizer / bx::fceil(quantizer / scaley);
+ }
- bgfx::TransientVertexBuffer vb;
- bgfx::allocTransientVertexBuffer(&vb, 6, posDecl);
- Pos* vertex = (Pos*)vb.data;
-
- const float min = 0.0f;
- const float max = 1.0f;
- const float center = 0.5f;
- const float zz = 0.0f;
-
- vertex[0].m_x = min;
- vertex[0].m_y = min;
- vertex[0].m_z = zz;
-
- vertex[1].m_x = max;
- vertex[1].m_y = min;
- vertex[1].m_z = zz;
-
- vertex[2].m_x = center;
- vertex[2].m_y = center;
- vertex[2].m_z = zz;
-
- vertex[3].m_x = center;
- vertex[3].m_y = center;
- vertex[3].m_z = zz;
-
- vertex[4].m_x = max;
- vertex[4].m_y = max;
- vertex[4].m_z = zz;
-
- vertex[5].m_x = min;
- vertex[5].m_y = max;
- vertex[5].m_z = zz;
-
- bgfx::setState(0);
- bgfx::setStencil(BGFX_STENCIL_TEST_ALWAYS
- | BGFX_STENCIL_FUNC_REF(1)
- | BGFX_STENCIL_FUNC_RMASK(0xff)
- | BGFX_STENCIL_OP_FAIL_S_REPLACE
- | BGFX_STENCIL_OP_FAIL_Z_REPLACE
- | BGFX_STENCIL_OP_PASS_Z_REPLACE
- );
- bgfx::setVertexBuffer(&vb);
- bgfx::submit(RENDERVIEW_SHADOWMAP_0_ID, s_programs.m_black);
+ offsetx = 0.5f * (maxproj[0] + minproj[0]) * scalex;
+ offsety = 0.5f * (maxproj[1] + minproj[1]) * scaley;
+
+ if (m_settings.m_stabilize)
+ {
+ const float halfSize = currentShadowMapSizef * 0.5f;
+ offsetx = bx::fceil(offsetx * halfSize) / halfSize;
+ offsety = bx::fceil(offsety * halfSize) / halfSize;
+ }
+
+ float mtxCrop[16];
+ bx::mtxIdentity(mtxCrop);
+ mtxCrop[ 0] = scalex;
+ mtxCrop[ 5] = scaley;
+ mtxCrop[12] = offsetx;
+ mtxCrop[13] = offsety;
+
+ bx::mtxMul(lightProj[ii], mtxCrop, mtxProj);
}
}
- // Draw scene into shadowmap.
- uint8_t drawNum;
- if (LightType::SpotLight == settings.m_lightType)
+ // Reset render targets.
+ const bgfx::FrameBufferHandle invalidRt = BGFX_INVALID_HANDLE;
+ for (uint8_t ii = 0; ii < RENDERVIEW_DRAWDEPTH_3_ID+1; ++ii)
{
- drawNum = 1;
+ bgfx::setViewFrameBuffer(ii, invalidRt);
}
- else if (LightType::PointLight == settings.m_lightType)
+
+ // Determine on-screen rectangle size where depth buffer will be drawn.
+ uint16_t depthRectHeight = uint16_t(float(m_viewState.m_height) / 2.5f);
+ uint16_t depthRectWidth = depthRectHeight;
+ uint16_t depthRectX = 0;
+ uint16_t depthRectY = m_viewState.m_height - depthRectHeight;
+
+ // Setup views and render targets.
+ bgfx::setViewRect(0, 0, 0, m_viewState.m_width, m_viewState.m_height);
+ bgfx::setViewTransform(0, m_viewState.m_view, m_viewState.m_proj);
+
+ if (LightType::SpotLight == m_settings.m_lightType)
{
- drawNum = 4;
+ /**
+ * RENDERVIEW_SHADOWMAP_0_ID - Clear shadow map. (used as convenience, otherwise render_pass_1 could be cleared)
+ * RENDERVIEW_SHADOWMAP_1_ID - Craft shadow map.
+ * RENDERVIEW_VBLUR_0_ID - Vertical blur.
+ * RENDERVIEW_HBLUR_0_ID - Horizontal blur.
+ * RENDERVIEW_DRAWSCENE_0_ID - Draw scene.
+ * RENDERVIEW_DRAWSCENE_1_ID - Draw floor bottom.
+ * RENDERVIEW_DRAWDEPTH_0_ID - Draw depth buffer.
+ */
+
+ bgfx::setViewRect(RENDERVIEW_SHADOWMAP_0_ID, 0, 0, m_currentShadowMapSize, m_currentShadowMapSize);
+ bgfx::setViewRect(RENDERVIEW_SHADOWMAP_1_ID, 0, 0, m_currentShadowMapSize, m_currentShadowMapSize);
+ bgfx::setViewRect(RENDERVIEW_VBLUR_0_ID, 0, 0, m_currentShadowMapSize, m_currentShadowMapSize);
+ bgfx::setViewRect(RENDERVIEW_HBLUR_0_ID, 0, 0, m_currentShadowMapSize, m_currentShadowMapSize);
+ bgfx::setViewRect(RENDERVIEW_DRAWSCENE_0_ID, 0, 0, m_viewState.m_width, m_viewState.m_height);
+ bgfx::setViewRect(RENDERVIEW_DRAWSCENE_1_ID, 0, 0, m_viewState.m_width, m_viewState.m_height);
+ bgfx::setViewRect(RENDERVIEW_DRAWDEPTH_0_ID, depthRectX, depthRectY, depthRectWidth, depthRectHeight);
+
+ bgfx::setViewTransform(RENDERVIEW_SHADOWMAP_0_ID, screenView, screenProj);
+ bgfx::setViewTransform(RENDERVIEW_SHADOWMAP_1_ID, lightView[0], lightProj[ProjType::Horizontal]);
+ bgfx::setViewTransform(RENDERVIEW_VBLUR_0_ID, screenView, screenProj);
+ bgfx::setViewTransform(RENDERVIEW_HBLUR_0_ID, screenView, screenProj);
+ bgfx::setViewTransform(RENDERVIEW_DRAWSCENE_0_ID, m_viewState.m_view, m_viewState.m_proj);
+ bgfx::setViewTransform(RENDERVIEW_DRAWSCENE_1_ID, m_viewState.m_view, m_viewState.m_proj);
+ bgfx::setViewTransform(RENDERVIEW_DRAWDEPTH_0_ID, screenView, screenProj);
+
+ bgfx::setViewFrameBuffer(RENDERVIEW_SHADOWMAP_0_ID, s_rtShadowMap[0]);
+ bgfx::setViewFrameBuffer(RENDERVIEW_SHADOWMAP_1_ID, s_rtShadowMap[0]);
+ bgfx::setViewFrameBuffer(RENDERVIEW_VBLUR_0_ID, s_rtBlur);
+ bgfx::setViewFrameBuffer(RENDERVIEW_HBLUR_0_ID, s_rtShadowMap[0]);
+ }
+ else if (LightType::PointLight == m_settings.m_lightType)
+ {
+ /**
+ * RENDERVIEW_SHADOWMAP_0_ID - Clear entire shadow map.
+ * RENDERVIEW_SHADOWMAP_1_ID - Craft green tetrahedron shadow face.
+ * RENDERVIEW_SHADOWMAP_2_ID - Craft yellow tetrahedron shadow face.
+ * RENDERVIEW_SHADOWMAP_3_ID - Craft blue tetrahedron shadow face.
+ * RENDERVIEW_SHADOWMAP_4_ID - Craft red tetrahedron shadow face.
+ * RENDERVIEW_VBLUR_0_ID - Vertical blur.
+ * RENDERVIEW_HBLUR_0_ID - Horizontal blur.
+ * RENDERVIEW_DRAWSCENE_0_ID - Draw scene.
+ * RENDERVIEW_DRAWSCENE_1_ID - Draw floor bottom.
+ * RENDERVIEW_DRAWDEPTH_0_ID - Draw depth buffer.
+ */
+
+ bgfx::setViewRect(RENDERVIEW_SHADOWMAP_0_ID, 0, 0, m_currentShadowMapSize, m_currentShadowMapSize);
+ if (m_settings.m_stencilPack)
+ {
+ const uint16_t f = m_currentShadowMapSize; //full size
+ const uint16_t h = m_currentShadowMapSize/2; //half size
+ bgfx::setViewRect(RENDERVIEW_SHADOWMAP_1_ID, 0, 0, f, h);
+ bgfx::setViewRect(RENDERVIEW_SHADOWMAP_2_ID, 0, h, f, h);
+ bgfx::setViewRect(RENDERVIEW_SHADOWMAP_3_ID, 0, 0, h, f);
+ bgfx::setViewRect(RENDERVIEW_SHADOWMAP_4_ID, h, 0, h, f);
+ }
+ else
+ {
+ const uint16_t h = m_currentShadowMapSize/2; //half size
+ bgfx::setViewRect(RENDERVIEW_SHADOWMAP_1_ID, 0, 0, h, h);
+ bgfx::setViewRect(RENDERVIEW_SHADOWMAP_2_ID, h, 0, h, h);
+ bgfx::setViewRect(RENDERVIEW_SHADOWMAP_3_ID, 0, h, h, h);
+ bgfx::setViewRect(RENDERVIEW_SHADOWMAP_4_ID, h, h, h, h);
+ }
+ bgfx::setViewRect(RENDERVIEW_VBLUR_0_ID, 0, 0, m_currentShadowMapSize, m_currentShadowMapSize);
+ bgfx::setViewRect(RENDERVIEW_HBLUR_0_ID, 0, 0, m_currentShadowMapSize, m_currentShadowMapSize);
+ bgfx::setViewRect(RENDERVIEW_DRAWSCENE_0_ID, 0, 0, m_viewState.m_width, m_viewState.m_height);
+ bgfx::setViewRect(RENDERVIEW_DRAWSCENE_1_ID, 0, 0, m_viewState.m_width, m_viewState.m_height);
+ bgfx::setViewRect(RENDERVIEW_DRAWDEPTH_0_ID, depthRectX, depthRectY, depthRectWidth, depthRectHeight);
+
+ bgfx::setViewTransform(RENDERVIEW_SHADOWMAP_0_ID, screenView, screenProj);
+ bgfx::setViewTransform(RENDERVIEW_SHADOWMAP_1_ID, lightView[TetrahedronFaces::Green], lightProj[ProjType::Horizontal]);
+ bgfx::setViewTransform(RENDERVIEW_SHADOWMAP_2_ID, lightView[TetrahedronFaces::Yellow], lightProj[ProjType::Horizontal]);
+ if(m_settings.m_stencilPack)
+ {
+ bgfx::setViewTransform(RENDERVIEW_SHADOWMAP_3_ID, lightView[TetrahedronFaces::Blue], lightProj[ProjType::Vertical]);
+ bgfx::setViewTransform(RENDERVIEW_SHADOWMAP_4_ID, lightView[TetrahedronFaces::Red], lightProj[ProjType::Vertical]);
+ }
+ else
+ {
+ bgfx::setViewTransform(RENDERVIEW_SHADOWMAP_3_ID, lightView[TetrahedronFaces::Blue], lightProj[ProjType::Horizontal]);
+ bgfx::setViewTransform(RENDERVIEW_SHADOWMAP_4_ID, lightView[TetrahedronFaces::Red], lightProj[ProjType::Horizontal]);
+ }
+ bgfx::setViewTransform(RENDERVIEW_VBLUR_0_ID, screenView, screenProj);
+ bgfx::setViewTransform(RENDERVIEW_HBLUR_0_ID, screenView, screenProj);
+ bgfx::setViewTransform(RENDERVIEW_DRAWSCENE_0_ID, m_viewState.m_view, m_viewState.m_proj);
+ bgfx::setViewTransform(RENDERVIEW_DRAWSCENE_1_ID, m_viewState.m_view, m_viewState.m_proj);
+ bgfx::setViewTransform(RENDERVIEW_DRAWDEPTH_0_ID, screenView, screenProj);
+
+ bgfx::setViewFrameBuffer(RENDERVIEW_SHADOWMAP_0_ID, s_rtShadowMap[0]);
+ bgfx::setViewFrameBuffer(RENDERVIEW_SHADOWMAP_1_ID, s_rtShadowMap[0]);
+ bgfx::setViewFrameBuffer(RENDERVIEW_SHADOWMAP_2_ID, s_rtShadowMap[0]);
+ bgfx::setViewFrameBuffer(RENDERVIEW_SHADOWMAP_3_ID, s_rtShadowMap[0]);
+ bgfx::setViewFrameBuffer(RENDERVIEW_SHADOWMAP_4_ID, s_rtShadowMap[0]);
+ bgfx::setViewFrameBuffer(RENDERVIEW_VBLUR_0_ID, s_rtBlur);
+ bgfx::setViewFrameBuffer(RENDERVIEW_HBLUR_0_ID, s_rtShadowMap[0]);
}
- else //LightType::DirectionalLight == settings.m_lightType)
+ else // LightType::DirectionalLight == settings.m_lightType
{
- drawNum = settings.m_numSplits;
+ /**
+ * RENDERVIEW_SHADOWMAP_1_ID - Craft shadow map for first split.
+ * RENDERVIEW_SHADOWMAP_2_ID - Craft shadow map for second split.
+ * RENDERVIEW_SHADOWMAP_3_ID - Craft shadow map for third split.
+ * RENDERVIEW_SHADOWMAP_4_ID - Craft shadow map for fourth split.
+ * RENDERVIEW_VBLUR_0_ID - Vertical blur for first split.
+ * RENDERVIEW_HBLUR_0_ID - Horizontal blur for first split.
+ * RENDERVIEW_VBLUR_1_ID - Vertical blur for second split.
+ * RENDERVIEW_HBLUR_1_ID - Horizontal blur for second split.
+ * RENDERVIEW_VBLUR_2_ID - Vertical blur for third split.
+ * RENDERVIEW_HBLUR_2_ID - Horizontal blur for third split.
+ * RENDERVIEW_VBLUR_3_ID - Vertical blur for fourth split.
+ * RENDERVIEW_HBLUR_3_ID - Horizontal blur for fourth split.
+ * RENDERVIEW_DRAWSCENE_0_ID - Draw scene.
+ * RENDERVIEW_DRAWSCENE_1_ID - Draw floor bottom.
+ * RENDERVIEW_DRAWDEPTH_0_ID - Draw depth buffer for first split.
+ * RENDERVIEW_DRAWDEPTH_1_ID - Draw depth buffer for second split.
+ * RENDERVIEW_DRAWDEPTH_2_ID - Draw depth buffer for third split.
+ * RENDERVIEW_DRAWDEPTH_3_ID - Draw depth buffer for fourth split.
+ */
+
+ depthRectHeight = m_viewState.m_height / 3;
+ depthRectWidth = depthRectHeight;
+ depthRectX = 0;
+ depthRectY = m_viewState.m_height - depthRectHeight;
+
+ bgfx::setViewRect(RENDERVIEW_SHADOWMAP_1_ID, 0, 0, m_currentShadowMapSize, m_currentShadowMapSize);
+ bgfx::setViewRect(RENDERVIEW_SHADOWMAP_2_ID, 0, 0, m_currentShadowMapSize, m_currentShadowMapSize);
+ bgfx::setViewRect(RENDERVIEW_SHADOWMAP_3_ID, 0, 0, m_currentShadowMapSize, m_currentShadowMapSize);
+ bgfx::setViewRect(RENDERVIEW_SHADOWMAP_4_ID, 0, 0, m_currentShadowMapSize, m_currentShadowMapSize);
+ bgfx::setViewRect(RENDERVIEW_VBLUR_0_ID, 0, 0, m_currentShadowMapSize, m_currentShadowMapSize);
+ bgfx::setViewRect(RENDERVIEW_HBLUR_0_ID, 0, 0, m_currentShadowMapSize, m_currentShadowMapSize);
+ bgfx::setViewRect(RENDERVIEW_VBLUR_1_ID, 0, 0, m_currentShadowMapSize, m_currentShadowMapSize);
+ bgfx::setViewRect(RENDERVIEW_HBLUR_1_ID, 0, 0, m_currentShadowMapSize, m_currentShadowMapSize);
+ bgfx::setViewRect(RENDERVIEW_VBLUR_2_ID, 0, 0, m_currentShadowMapSize, m_currentShadowMapSize);
+ bgfx::setViewRect(RENDERVIEW_HBLUR_2_ID, 0, 0, m_currentShadowMapSize, m_currentShadowMapSize);
+ bgfx::setViewRect(RENDERVIEW_VBLUR_3_ID, 0, 0, m_currentShadowMapSize, m_currentShadowMapSize);
+ bgfx::setViewRect(RENDERVIEW_HBLUR_3_ID, 0, 0, m_currentShadowMapSize, m_currentShadowMapSize);
+ bgfx::setViewRect(RENDERVIEW_DRAWSCENE_0_ID, 0, 0, m_viewState.m_width, m_viewState.m_height);
+ bgfx::setViewRect(RENDERVIEW_DRAWSCENE_1_ID, 0, 0, m_viewState.m_width, m_viewState.m_height);
+ bgfx::setViewRect(RENDERVIEW_DRAWDEPTH_0_ID, depthRectX+(0*depthRectWidth), depthRectY, depthRectWidth, depthRectHeight);
+ bgfx::setViewRect(RENDERVIEW_DRAWDEPTH_1_ID, depthRectX+(1*depthRectWidth), depthRectY, depthRectWidth, depthRectHeight);
+ bgfx::setViewRect(RENDERVIEW_DRAWDEPTH_2_ID, depthRectX+(2*depthRectWidth), depthRectY, depthRectWidth, depthRectHeight);
+ bgfx::setViewRect(RENDERVIEW_DRAWDEPTH_3_ID, depthRectX+(3*depthRectWidth), depthRectY, depthRectWidth, depthRectHeight);
+
+ bgfx::setViewTransform(RENDERVIEW_SHADOWMAP_1_ID, lightView[0], lightProj[0]);
+ bgfx::setViewTransform(RENDERVIEW_SHADOWMAP_2_ID, lightView[0], lightProj[1]);
+ bgfx::setViewTransform(RENDERVIEW_SHADOWMAP_3_ID, lightView[0], lightProj[2]);
+ bgfx::setViewTransform(RENDERVIEW_SHADOWMAP_4_ID, lightView[0], lightProj[3]);
+ bgfx::setViewTransform(RENDERVIEW_VBLUR_0_ID, screenView, screenProj);
+ bgfx::setViewTransform(RENDERVIEW_HBLUR_0_ID, screenView, screenProj);
+ bgfx::setViewTransform(RENDERVIEW_VBLUR_1_ID, screenView, screenProj);
+ bgfx::setViewTransform(RENDERVIEW_HBLUR_1_ID, screenView, screenProj);
+ bgfx::setViewTransform(RENDERVIEW_VBLUR_2_ID, screenView, screenProj);
+ bgfx::setViewTransform(RENDERVIEW_HBLUR_2_ID, screenView, screenProj);
+ bgfx::setViewTransform(RENDERVIEW_VBLUR_3_ID, screenView, screenProj);
+ bgfx::setViewTransform(RENDERVIEW_HBLUR_3_ID, screenView, screenProj);
+ bgfx::setViewTransform(RENDERVIEW_DRAWSCENE_0_ID, m_viewState.m_view, m_viewState.m_proj);
+ bgfx::setViewTransform(RENDERVIEW_DRAWSCENE_1_ID, m_viewState.m_view, m_viewState.m_proj);
+ bgfx::setViewTransform(RENDERVIEW_DRAWDEPTH_0_ID, screenView, screenProj);
+ bgfx::setViewTransform(RENDERVIEW_DRAWDEPTH_1_ID, screenView, screenProj);
+ bgfx::setViewTransform(RENDERVIEW_DRAWDEPTH_2_ID, screenView, screenProj);
+ bgfx::setViewTransform(RENDERVIEW_DRAWDEPTH_3_ID, screenView, screenProj);
+
+ bgfx::setViewFrameBuffer(RENDERVIEW_SHADOWMAP_1_ID, s_rtShadowMap[0]);
+ bgfx::setViewFrameBuffer(RENDERVIEW_SHADOWMAP_2_ID, s_rtShadowMap[1]);
+ bgfx::setViewFrameBuffer(RENDERVIEW_SHADOWMAP_3_ID, s_rtShadowMap[2]);
+ bgfx::setViewFrameBuffer(RENDERVIEW_SHADOWMAP_4_ID, s_rtShadowMap[3]);
+ bgfx::setViewFrameBuffer(RENDERVIEW_VBLUR_0_ID, s_rtBlur); //vblur
+ bgfx::setViewFrameBuffer(RENDERVIEW_HBLUR_0_ID, s_rtShadowMap[0]); //hblur
+ bgfx::setViewFrameBuffer(RENDERVIEW_VBLUR_1_ID, s_rtBlur); //vblur
+ bgfx::setViewFrameBuffer(RENDERVIEW_HBLUR_1_ID, s_rtShadowMap[1]); //hblur
+ bgfx::setViewFrameBuffer(RENDERVIEW_VBLUR_2_ID, s_rtBlur); //vblur
+ bgfx::setViewFrameBuffer(RENDERVIEW_HBLUR_2_ID, s_rtShadowMap[2]); //hblur
+ bgfx::setViewFrameBuffer(RENDERVIEW_VBLUR_3_ID, s_rtBlur); //vblur
+ bgfx::setViewFrameBuffer(RENDERVIEW_HBLUR_3_ID, s_rtShadowMap[3]); //hblur
}
- for (uint8_t ii = 0; ii < drawNum; ++ii)
+ // Clear backbuffer at beginning.
+ bgfx::setViewClear(0
+ , BGFX_CLEAR_COLOR
+ | BGFX_CLEAR_DEPTH
+ , m_clearValues.m_clearRgba
+ , m_clearValues.m_clearDepth
+ , m_clearValues.m_clearStencil
+ );
+ bgfx::touch(0);
+
+ // Clear shadowmap rendertarget at beginning.
+ const uint8_t flags0 = (LightType::DirectionalLight == m_settings.m_lightType)
+ ? 0
+ : BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH | BGFX_CLEAR_STENCIL
+ ;
+
+ bgfx::setViewClear(RENDERVIEW_SHADOWMAP_0_ID
+ , flags0
+ , 0xfefefefe //blur fails on completely white regions
+ , m_clearValues.m_clearDepth
+ , m_clearValues.m_clearStencil
+ );
+ bgfx::touch(RENDERVIEW_SHADOWMAP_0_ID);
+
+ const uint8_t flags1 = (LightType::DirectionalLight == m_settings.m_lightType)
+ ? BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH
+ : 0
+ ;
+
+ for (uint8_t ii = 0; ii < 4; ++ii)
{
- const uint8_t viewId = RENDERVIEW_SHADOWMAP_1_ID + ii;
+ bgfx::setViewClear(RENDERVIEW_SHADOWMAP_1_ID+ii
+ , flags1
+ , 0xfefefefe //blur fails on completely white regions
+ , m_clearValues.m_clearDepth
+ , m_clearValues.m_clearStencil
+ );
+ bgfx::touch(RENDERVIEW_SHADOWMAP_1_ID+ii);
+ }
- uint8_t renderStateIndex = RenderState::ShadowMap_PackDepth;
- if(LightType::PointLight == settings.m_lightType && settings.m_stencilPack)
+ // Render.
+
+ // Craft shadow map.
+ {
+ // Craft stencil mask for point light shadow map packing.
+ if(LightType::PointLight == m_settings.m_lightType && m_settings.m_stencilPack)
{
- renderStateIndex = uint8_t( (ii < 2) ? RenderState::ShadowMap_PackDepthHoriz : RenderState::ShadowMap_PackDepthVert);
- }
+ if (6 == bgfx::getAvailTransientVertexBuffer(6, m_posDecl) )
+ {
+ struct Pos
+ {
+ float m_x, m_y, m_z;
+ };
- // Floor.
- hplaneMesh.submit(viewId
- , mtxFloor
- , *currentSmSettings->m_progPack
- , s_renderStates[renderStateIndex]
- );
+ bgfx::TransientVertexBuffer vb;
+ bgfx::allocTransientVertexBuffer(&vb, 6, m_posDecl);
+ Pos* vertex = (Pos*)vb.data;
+
+ const float min = 0.0f;
+ const float max = 1.0f;
+ const float center = 0.5f;
+ const float zz = 0.0f;
+
+ vertex[0].m_x = min;
+ vertex[0].m_y = min;
+ vertex[0].m_z = zz;
+
+ vertex[1].m_x = max;
+ vertex[1].m_y = min;
+ vertex[1].m_z = zz;
+
+ vertex[2].m_x = center;
+ vertex[2].m_y = center;
+ vertex[2].m_z = zz;
+
+ vertex[3].m_x = center;
+ vertex[3].m_y = center;
+ vertex[3].m_z = zz;
+
+ vertex[4].m_x = max;
+ vertex[4].m_y = max;
+ vertex[4].m_z = zz;
+
+ vertex[5].m_x = min;
+ vertex[5].m_y = max;
+ vertex[5].m_z = zz;
+
+ bgfx::setState(0);
+ bgfx::setStencil(BGFX_STENCIL_TEST_ALWAYS
+ | BGFX_STENCIL_FUNC_REF(1)
+ | BGFX_STENCIL_FUNC_RMASK(0xff)
+ | BGFX_STENCIL_OP_FAIL_S_REPLACE
+ | BGFX_STENCIL_OP_FAIL_Z_REPLACE
+ | BGFX_STENCIL_OP_PASS_Z_REPLACE
+ );
+ bgfx::setVertexBuffer(0, &vb);
+ bgfx::submit(RENDERVIEW_SHADOWMAP_0_ID, s_programs.m_black);
+ }
+ }
- // Bunny.
- bunnyMesh.submit(viewId
- , mtxBunny
- , *currentSmSettings->m_progPack
- , s_renderStates[renderStateIndex]
- );
+ // Draw scene into shadowmap.
+ uint8_t drawNum;
+ if (LightType::SpotLight == m_settings.m_lightType)
+ {
+ drawNum = 1;
+ }
+ else if (LightType::PointLight == m_settings.m_lightType)
+ {
+ drawNum = 4;
+ }
+ else //LightType::DirectionalLight == settings.m_lightType)
+ {
+ drawNum = uint8_t(m_settings.m_numSplits);
+ }
- // Hollow cube.
- hollowcubeMesh.submit(viewId
- , mtxHollowcube
- , *currentSmSettings->m_progPack
- , s_renderStates[renderStateIndex]
- );
+ for (uint8_t ii = 0; ii < drawNum; ++ii)
+ {
+ const uint8_t viewId = RENDERVIEW_SHADOWMAP_1_ID + ii;
- // Cube.
- cubeMesh.submit(viewId
- , mtxCube
- , *currentSmSettings->m_progPack
- , s_renderStates[renderStateIndex]
- );
+ uint8_t renderStateIndex = RenderState::ShadowMap_PackDepth;
+ if(LightType::PointLight == m_settings.m_lightType && m_settings.m_stencilPack)
+ {
+ renderStateIndex = uint8_t( (ii < 2) ? RenderState::ShadowMap_PackDepthHoriz : RenderState::ShadowMap_PackDepthVert);
+ }
- // Trees.
- for (uint8_t jj = 0; jj < numTrees; ++jj)
- {
- treeMesh.submit(viewId
- , mtxTrees[jj]
- , *currentSmSettings->m_progPack
- , s_renderStates[renderStateIndex]
- );
+ // Floor.
+ m_hplaneMesh.submit(viewId
+ , mtxFloor
+ , *currentSmSettings->m_progPack
+ , s_renderStates[renderStateIndex]
+ );
+
+ // Bunny.
+ m_bunnyMesh.submit(viewId
+ , mtxBunny
+ , *currentSmSettings->m_progPack
+ , s_renderStates[renderStateIndex]
+ );
+
+ // Hollow cube.
+ m_hollowcubeMesh.submit(viewId
+ , mtxHollowcube
+ , *currentSmSettings->m_progPack
+ , s_renderStates[renderStateIndex]
+ );
+
+ // Cube.
+ m_cubeMesh.submit(viewId
+ , mtxCube
+ , *currentSmSettings->m_progPack
+ , s_renderStates[renderStateIndex]
+ );
+
+ // Trees.
+ for (uint8_t jj = 0; jj < numTrees; ++jj)
+ {
+ m_treeMesh.submit(viewId
+ , mtxTrees[jj]
+ , *currentSmSettings->m_progPack
+ , s_renderStates[renderStateIndex]
+ );
+ }
}
}
- }
- PackDepth::Enum depthType = (SmImpl::VSM == settings.m_smImpl) ? PackDepth::VSM : PackDepth::RGBA;
- bool bVsmOrEsm = (SmImpl::VSM == settings.m_smImpl) || (SmImpl::ESM == settings.m_smImpl);
+ PackDepth::Enum depthType = (SmImpl::VSM == m_settings.m_smImpl) ? PackDepth::VSM : PackDepth::RGBA;
+ bool bVsmOrEsm = (SmImpl::VSM == m_settings.m_smImpl) || (SmImpl::ESM == m_settings.m_smImpl);
- // Blur shadow map.
- if (bVsmOrEsm
- && currentSmSettings->m_doBlur)
- {
- bgfx::setTexture(4, s_shadowMap[0], bgfx::getTexture(s_rtShadowMap[0]) );
- bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
- screenSpaceQuad(currentShadowMapSizef, currentShadowMapSizef, s_flipV);
- bgfx::submit(RENDERVIEW_VBLUR_0_ID, s_programs.m_vBlur[depthType]);
+ // Blur shadow map.
+ if (bVsmOrEsm
+ && currentSmSettings->m_doBlur)
+ {
+ bgfx::setTexture(4, s_shadowMap[0], bgfx::getTexture(s_rtShadowMap[0]) );
+ bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
+ screenSpaceQuad(currentShadowMapSizef, currentShadowMapSizef, s_flipV);
+ bgfx::submit(RENDERVIEW_VBLUR_0_ID, s_programs.m_vBlur[depthType]);
- bgfx::setTexture(4, s_shadowMap[0], bgfx::getTexture(s_rtBlur) );
- bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
- screenSpaceQuad(currentShadowMapSizef, currentShadowMapSizef, s_flipV);
- bgfx::submit(RENDERVIEW_HBLUR_0_ID, s_programs.m_hBlur[depthType]);
+ bgfx::setTexture(4, s_shadowMap[0], bgfx::getTexture(s_rtBlur) );
+ bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
+ screenSpaceQuad(currentShadowMapSizef, currentShadowMapSizef, s_flipV);
+ bgfx::submit(RENDERVIEW_HBLUR_0_ID, s_programs.m_hBlur[depthType]);
- if (LightType::DirectionalLight == settings.m_lightType)
- {
- for (uint8_t ii = 1, jj = 2; ii < settings.m_numSplits; ++ii, jj+=2)
+ if (LightType::DirectionalLight == m_settings.m_lightType)
{
- const uint8_t viewId = RENDERVIEW_VBLUR_0_ID + jj;
+ for (uint8_t ii = 1, jj = 2; ii < m_settings.m_numSplits; ++ii, jj+=2)
+ {
+ const uint8_t viewId = RENDERVIEW_VBLUR_0_ID + jj;
- bgfx::setTexture(4, s_shadowMap[0], bgfx::getTexture(s_rtShadowMap[ii]) );
- bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
- screenSpaceQuad(currentShadowMapSizef, currentShadowMapSizef, s_flipV);
- bgfx::submit(viewId, s_programs.m_vBlur[depthType]);
+ bgfx::setTexture(4, s_shadowMap[0], bgfx::getTexture(s_rtShadowMap[ii]) );
+ bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
+ screenSpaceQuad(currentShadowMapSizef, currentShadowMapSizef, s_flipV);
+ bgfx::submit(viewId, s_programs.m_vBlur[depthType]);
- bgfx::setTexture(4, s_shadowMap[0], bgfx::getTexture(s_rtBlur) );
- bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
- screenSpaceQuad(currentShadowMapSizef, currentShadowMapSizef, s_flipV);
- bgfx::submit(viewId+1, s_programs.m_hBlur[depthType]);
+ bgfx::setTexture(4, s_shadowMap[0], bgfx::getTexture(s_rtBlur) );
+ bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
+ screenSpaceQuad(currentShadowMapSizef, currentShadowMapSizef, s_flipV);
+ bgfx::submit(viewId+1, s_programs.m_hBlur[depthType]);
+ }
}
}
- }
-
- // Draw scene.
- {
- // Setup shadow mtx.
- float mtxShadow[16];
-
- const float ymul = (s_flipV) ? 0.5f : -0.5f;
- float zadd = (DepthImpl::Linear == settings.m_depthImpl) ? 0.0f : 0.5f;
- const float mtxBias[16] =
+ // Draw scene.
{
- 0.5f, 0.0f, 0.0f, 0.0f,
- 0.0f, ymul, 0.0f, 0.0f,
- 0.0f, 0.0f, 0.5f, 0.0f,
- 0.5f, 0.5f, zadd, 1.0f,
- };
+ // Setup shadow mtx.
+ float mtxShadow[16];
- if (LightType::SpotLight == settings.m_lightType)
- {
- float mtxTmp[16];
- bx::mtxMul(mtxTmp, lightProj[ProjType::Horizontal], mtxBias);
- bx::mtxMul(mtxShadow, lightView[0], mtxTmp); //lightViewProjBias
- }
- else if (LightType::PointLight == settings.m_lightType)
- {
- const float s = (s_flipV) ? 1.0f : -1.0f; //sign
- zadd = (DepthImpl::Linear == settings.m_depthImpl) ? 0.0f : 0.5f;
+ const float ymul = (s_flipV) ? 0.5f : -0.5f;
+ float zadd = (DepthImpl::Linear == m_settings.m_depthImpl) ? 0.0f : 0.5f;
- const float mtxCropBias[2][TetrahedronFaces::Count][16] =
+ const float mtxBias[16] =
{
- { // settings.m_stencilPack == false
+ 0.5f, 0.0f, 0.0f, 0.0f,
+ 0.0f, ymul, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.5f, 0.0f,
+ 0.5f, 0.5f, zadd, 1.0f,
+ };
- { // D3D: Green, OGL: Blue
- 0.25f, 0.0f, 0.0f, 0.0f,
+ if (LightType::SpotLight == m_settings.m_lightType)
+ {
+ float mtxTmp[16];
+ bx::mtxMul(mtxTmp, lightProj[ProjType::Horizontal], mtxBias);
+ bx::mtxMul(mtxShadow, lightView[0], mtxTmp); //lightViewProjBias
+ }
+ else if (LightType::PointLight == m_settings.m_lightType)
+ {
+ const float s = (s_flipV) ? 1.0f : -1.0f; //sign
+ zadd = (DepthImpl::Linear == m_settings.m_depthImpl) ? 0.0f : 0.5f;
+
+ const float mtxCropBias[2][TetrahedronFaces::Count][16] =
+ {
+ { // settings.m_stencilPack == false
+
+ { // D3D: Green, OGL: Blue
+ 0.25f, 0.0f, 0.0f, 0.0f,
0.0f, s*0.25f, 0.0f, 0.0f,
0.0f, 0.0f, 0.5f, 0.0f,
- 0.25f, 0.25f, zadd, 1.0f,
- },
- { // D3D: Yellow, OGL: Red
- 0.25f, 0.0f, 0.0f, 0.0f,
+ 0.25f, 0.25f, zadd, 1.0f,
+ },
+ { // D3D: Yellow, OGL: Red
+ 0.25f, 0.0f, 0.0f, 0.0f,
0.0f, s*0.25f, 0.0f, 0.0f,
0.0f, 0.0f, 0.5f, 0.0f,
- 0.75f, 0.25f, zadd, 1.0f,
- },
- { // D3D: Blue, OGL: Green
- 0.25f, 0.0f, 0.0f, 0.0f,
+ 0.75f, 0.25f, zadd, 1.0f,
+ },
+ { // D3D: Blue, OGL: Green
+ 0.25f, 0.0f, 0.0f, 0.0f,
0.0f, s*0.25f, 0.0f, 0.0f,
0.0f, 0.0f, 0.5f, 0.0f,
- 0.25f, 0.75f, zadd, 1.0f,
- },
- { // D3D: Red, OGL: Yellow
- 0.25f, 0.0f, 0.0f, 0.0f,
+ 0.25f, 0.75f, zadd, 1.0f,
+ },
+ { // D3D: Red, OGL: Yellow
+ 0.25f, 0.0f, 0.0f, 0.0f,
0.0f, s*0.25f, 0.0f, 0.0f,
0.0f, 0.0f, 0.5f, 0.0f,
- 0.75f, 0.75f, zadd, 1.0f,
+ 0.75f, 0.75f, zadd, 1.0f,
+ },
},
- },
- { // settings.m_stencilPack == true
+ { // settings.m_stencilPack == true
- { // D3D: Red, OGL: Blue
- 0.25f, 0.0f, 0.0f, 0.0f,
+ { // D3D: Red, OGL: Blue
+ 0.25f, 0.0f, 0.0f, 0.0f,
0.0f, s*0.5f, 0.0f, 0.0f,
0.0f, 0.0f, 0.5f, 0.0f,
- 0.25f, 0.5f, zadd, 1.0f,
- },
- { // D3D: Blue, OGL: Red
- 0.25f, 0.0f, 0.0f, 0.0f,
+ 0.25f, 0.5f, zadd, 1.0f,
+ },
+ { // D3D: Blue, OGL: Red
+ 0.25f, 0.0f, 0.0f, 0.0f,
0.0f, s*0.5f, 0.0f, 0.0f,
0.0f, 0.0f, 0.5f, 0.0f,
- 0.75f, 0.5f, zadd, 1.0f,
- },
- { // D3D: Green, OGL: Green
- 0.5f, 0.0f, 0.0f, 0.0f,
- 0.0f, s*0.25f, 0.0f, 0.0f,
- 0.0f, 0.0f, 0.5f, 0.0f,
- 0.5f, 0.75f, zadd, 1.0f,
+ 0.75f, 0.5f, zadd, 1.0f,
+ },
+ { // D3D: Green, OGL: Green
+ 0.5f, 0.0f, 0.0f, 0.0f,
+ 0.0f, s*0.25f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.5f, 0.0f,
+ 0.5f, 0.75f, zadd, 1.0f,
+ },
+ { // D3D: Yellow, OGL: Yellow
+ 0.5f, 0.0f, 0.0f, 0.0f,
+ 0.0f, s*0.25f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.5f, 0.0f,
+ 0.5f, 0.25f, zadd, 1.0f,
+ },
+ }
+ };
+
+ //Use as: [stencilPack][flipV][tetrahedronFace]
+ static const uint8_t cropBiasIndices[2][2][4] =
+ {
+ { // settings.m_stencilPack == false
+ { 0, 1, 2, 3 }, //flipV == false
+ { 2, 3, 0, 1 }, //flipV == true
},
- { // D3D: Yellow, OGL: Yellow
- 0.5f, 0.0f, 0.0f, 0.0f,
- 0.0f, s*0.25f, 0.0f, 0.0f,
- 0.0f, 0.0f, 0.5f, 0.0f,
- 0.5f, 0.25f, zadd, 1.0f,
+ { // settings.m_stencilPack == true
+ { 3, 2, 0, 1 }, //flipV == false
+ { 2, 3, 0, 1 }, //flipV == true
},
- }
- };
+ };
- //Use as: [stencilPack][flipV][tetrahedronFace]
- static const uint8_t cropBiasIndices[2][2][4] =
- {
- { // settings.m_stencilPack == false
- { 0, 1, 2, 3 }, //flipV == false
- { 2, 3, 0, 1 }, //flipV == true
- },
- { // settings.m_stencilPack == true
- { 3, 2, 0, 1 }, //flipV == false
- { 2, 3, 0, 1 }, //flipV == true
- },
- };
+ for (uint8_t ii = 0; ii < TetrahedronFaces::Count; ++ii)
+ {
+ ProjType::Enum projType = (m_settings.m_stencilPack) ? ProjType::Enum(ii>1) : ProjType::Horizontal;
+ uint8_t biasIndex = cropBiasIndices[m_settings.m_stencilPack][uint8_t(s_flipV)][ii];
- for (uint8_t ii = 0; ii < TetrahedronFaces::Count; ++ii)
+ float mtxTmp[16];
+ bx::mtxMul(mtxTmp, mtxYpr[ii], lightProj[projType]);
+ bx::mtxMul(m_shadowMapMtx[ii], mtxTmp, mtxCropBias[m_settings.m_stencilPack][biasIndex]); //mtxYprProjBias
+ }
+
+ bx::mtxTranslate(mtxShadow //lightInvTranslate
+ , -m_pointLight.m_position.m_v[0]
+ , -m_pointLight.m_position.m_v[1]
+ , -m_pointLight.m_position.m_v[2]
+ );
+ }
+ else //LightType::DirectionalLight == settings.m_lightType
{
- ProjType::Enum projType = (settings.m_stencilPack) ? ProjType::Enum(ii>1) : ProjType::Horizontal;
- uint8_t biasIndex = cropBiasIndices[settings.m_stencilPack][uint8_t(s_flipV)][ii];
+ for (uint8_t ii = 0; ii < m_settings.m_numSplits; ++ii)
+ {
+ float mtxTmp[16];
- float mtxTmp[16];
- bx::mtxMul(mtxTmp, mtxYpr[ii], lightProj[projType]);
- bx::mtxMul(shadowMapMtx[ii], mtxTmp, mtxCropBias[settings.m_stencilPack][biasIndex]); //mtxYprProjBias
+ bx::mtxMul(mtxTmp, lightProj[ii], mtxBias);
+ bx::mtxMul(m_shadowMapMtx[ii], lightView[0], mtxTmp); //lViewProjCropBias
+ }
}
- bx::mtxTranslate(mtxShadow //lightInvTranslate
- , -pointLight.m_position.m_v[0]
- , -pointLight.m_position.m_v[1]
- , -pointLight.m_position.m_v[2]
- );
- }
- else //LightType::DirectionalLight == settings.m_lightType
- {
- for (uint8_t ii = 0; ii < settings.m_numSplits; ++ii)
+ // Floor.
+ if (LightType::DirectionalLight != m_settings.m_lightType)
{
- float mtxTmp[16];
-
- bx::mtxMul(mtxTmp, lightProj[ii], mtxBias);
- bx::mtxMul(shadowMapMtx[ii], lightView[0], mtxTmp); //lViewProjCropBias
+ bx::mtxMul(m_lightMtx, mtxFloor, mtxShadow); //not needed for directional light
}
- }
+ m_hplaneMesh.submit(RENDERVIEW_DRAWSCENE_0_ID
+ , mtxFloor
+ , *currentSmSettings->m_progDraw
+ , s_renderStates[RenderState::Default]
+ , true
+ );
- // Floor.
- if (LightType::DirectionalLight != settings.m_lightType)
- {
- bx::mtxMul(lightMtx, mtxFloor, mtxShadow); //not needed for directional light
- }
- hplaneMesh.submit(RENDERVIEW_DRAWSCENE_0_ID
- , mtxFloor
- , *currentSmSettings->m_progDraw
- , s_renderStates[RenderState::Default]
- , true
- );
+ // Bunny.
+ if (LightType::DirectionalLight != m_settings.m_lightType)
+ {
+ bx::mtxMul(m_lightMtx, mtxBunny, mtxShadow);
+ }
+ m_bunnyMesh.submit(RENDERVIEW_DRAWSCENE_0_ID
+ , mtxBunny
+ , *currentSmSettings->m_progDraw
+ , s_renderStates[RenderState::Default]
+ , true
+ );
- // Bunny.
- if (LightType::DirectionalLight != settings.m_lightType)
- {
- bx::mtxMul(lightMtx, mtxBunny, mtxShadow);
- }
- bunnyMesh.submit(RENDERVIEW_DRAWSCENE_0_ID
- , mtxBunny
- , *currentSmSettings->m_progDraw
- , s_renderStates[RenderState::Default]
- , true
- );
+ // Hollow cube.
+ if (LightType::DirectionalLight != m_settings.m_lightType)
+ {
+ bx::mtxMul(m_lightMtx, mtxHollowcube, mtxShadow);
+ }
+ m_hollowcubeMesh.submit(RENDERVIEW_DRAWSCENE_0_ID
+ , mtxHollowcube
+ , *currentSmSettings->m_progDraw
+ , s_renderStates[RenderState::Default]
+ , true
+ );
- // Hollow cube.
- if (LightType::DirectionalLight != settings.m_lightType)
- {
- bx::mtxMul(lightMtx, mtxHollowcube, mtxShadow);
- }
- hollowcubeMesh.submit(RENDERVIEW_DRAWSCENE_0_ID
- , mtxHollowcube
- , *currentSmSettings->m_progDraw
- , s_renderStates[RenderState::Default]
- , true
- );
+ // Cube.
+ if (LightType::DirectionalLight != m_settings.m_lightType)
+ {
+ bx::mtxMul(m_lightMtx, mtxCube, mtxShadow);
+ }
+ m_cubeMesh.submit(RENDERVIEW_DRAWSCENE_0_ID
+ , mtxCube
+ , *currentSmSettings->m_progDraw
+ , s_renderStates[RenderState::Default]
+ , true
+ );
- // Cube.
- if (LightType::DirectionalLight != settings.m_lightType)
- {
- bx::mtxMul(lightMtx, mtxCube, mtxShadow);
- }
- cubeMesh.submit(RENDERVIEW_DRAWSCENE_0_ID
- , mtxCube
- , *currentSmSettings->m_progDraw
- , s_renderStates[RenderState::Default]
- , true
- );
+ // Trees.
+ for (uint8_t ii = 0; ii < numTrees; ++ii)
+ {
+ if (LightType::DirectionalLight != m_settings.m_lightType)
+ {
+ bx::mtxMul(m_lightMtx, mtxTrees[ii], mtxShadow);
+ }
+ m_treeMesh.submit(RENDERVIEW_DRAWSCENE_0_ID
+ , mtxTrees[ii]
+ , *currentSmSettings->m_progDraw
+ , s_renderStates[RenderState::Default]
+ , true
+ );
+ }
- // Trees.
- for (uint8_t ii = 0; ii < numTrees; ++ii)
- {
- if (LightType::DirectionalLight != settings.m_lightType)
+ // Lights.
+ if (LightType::SpotLight == m_settings.m_lightType || LightType::PointLight == m_settings.m_lightType)
{
- bx::mtxMul(lightMtx, mtxTrees[ii], mtxShadow);
+ const float lightScale[3] = { 1.5f, 1.5f, 1.5f };
+ float mtx[16];
+ mtxBillboard(mtx, m_viewState.m_view, m_pointLight.m_position.m_v, lightScale);
+ m_vplaneMesh.submit(RENDERVIEW_DRAWSCENE_0_ID
+ , mtx
+ , s_programs.m_colorTexture
+ , s_renderStates[RenderState::Custom_BlendLightTexture]
+ , m_texFlare
+ );
}
- treeMesh.submit(RENDERVIEW_DRAWSCENE_0_ID
- , mtxTrees[ii]
- , *currentSmSettings->m_progDraw
- , s_renderStates[RenderState::Default]
- , true
- );
- }
- // Lights.
- if (LightType::SpotLight == settings.m_lightType || LightType::PointLight == settings.m_lightType)
- {
- const float lightScale[3] = { 1.5f, 1.5f, 1.5f };
- float mtx[16];
- mtxBillboard(mtx, viewState.m_view, pointLight.m_position.m_v, lightScale);
- vplaneMesh.submit(RENDERVIEW_DRAWSCENE_0_ID
- , mtx
- , s_programs.m_colorTexture
- , s_renderStates[RenderState::Custom_BlendLightTexture]
- , texFlare
- );
+ // Draw floor bottom.
+ float floorBottomMtx[16];
+ bx::mtxSRT(floorBottomMtx
+ , floorScale //scaleX
+ , floorScale //scaleY
+ , floorScale //scaleZ
+ , 0.0f //rotX
+ , 0.0f //rotY
+ , 0.0f //rotZ
+ , 0.0f //translateX
+ , -0.1f //translateY
+ , 0.0f //translateZ
+ );
+
+ m_hplaneMesh.submit(RENDERVIEW_DRAWSCENE_1_ID
+ , floorBottomMtx
+ , s_programs.m_texture
+ , s_renderStates[RenderState::Custom_DrawPlaneBottom]
+ , m_texFigure
+ );
}
- // Draw floor bottom.
- float floorBottomMtx[16];
- bx::mtxSRT(floorBottomMtx
- , floorScale //scaleX
- , floorScale //scaleY
- , floorScale //scaleZ
- , 0.0f //rotX
- , 0.0f //rotY
- , 0.0f //rotZ
- , 0.0f //translateX
- , -0.1f //translateY
- , 0.0f //translateZ
- );
-
- hplaneMesh.submit(RENDERVIEW_DRAWSCENE_1_ID
- , floorBottomMtx
- , s_programs.m_texture
- , s_renderStates[RenderState::Custom_DrawPlaneBottom]
- , texFigure
- );
- }
-
- // Draw depth rect.
- if (settings.m_drawDepthBuffer)
- {
- bgfx::setTexture(4, s_shadowMap[0], bgfx::getTexture(s_rtShadowMap[0]) );
- bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
- screenSpaceQuad(currentShadowMapSizef, currentShadowMapSizef, s_flipV);
- bgfx::submit(RENDERVIEW_DRAWDEPTH_0_ID, s_programs.m_drawDepth[depthType]);
-
- if (LightType::DirectionalLight == settings.m_lightType)
+ // Draw depth rect.
+ if (m_settings.m_drawDepthBuffer)
{
- for (uint8_t ii = 1; ii < settings.m_numSplits; ++ii)
+ bgfx::setTexture(4, s_shadowMap[0], bgfx::getTexture(s_rtShadowMap[0]) );
+ bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
+ screenSpaceQuad(currentShadowMapSizef, currentShadowMapSizef, s_flipV);
+ bgfx::submit(RENDERVIEW_DRAWDEPTH_0_ID, s_programs.m_drawDepth[depthType]);
+
+ if (LightType::DirectionalLight == m_settings.m_lightType)
{
- bgfx::setTexture(4, s_shadowMap[0], bgfx::getTexture(s_rtShadowMap[ii]) );
- bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
- screenSpaceQuad(currentShadowMapSizef, currentShadowMapSizef, s_flipV);
- bgfx::submit(RENDERVIEW_DRAWDEPTH_0_ID+ii, s_programs.m_drawDepth[depthType]);
+ for (uint8_t ii = 1; ii < m_settings.m_numSplits; ++ii)
+ {
+ bgfx::setTexture(4, s_shadowMap[0], bgfx::getTexture(s_rtShadowMap[ii]) );
+ bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
+ screenSpaceQuad(currentShadowMapSizef, currentShadowMapSizef, s_flipV);
+ bgfx::submit(RENDERVIEW_DRAWDEPTH_0_ID+ii, s_programs.m_drawDepth[depthType]);
+ }
}
}
- }
-
- // Update render target size.
- shadowMapSize = 1 << uint32_t(currentSmSettings->m_sizePwrTwo);
- if (bLtChanged || currentShadowMapSize != shadowMapSize)
- {
- currentShadowMapSize = shadowMapSize;
- currentShadowMapSizef = float(int16_t(currentShadowMapSize) );
- s_uniforms.m_shadowMapTexelSize = 1.0f / currentShadowMapSizef;
+ // Update render target size.
+ uint16_t shadowMapSize = 1 << uint32_t(currentSmSettings->m_sizePwrTwo);
+ if (bLtChanged || m_currentShadowMapSize != shadowMapSize)
{
- bgfx::destroyFrameBuffer(s_rtShadowMap[0]);
+ m_currentShadowMapSize = shadowMapSize;
+ s_uniforms.m_shadowMapTexelSize = 1.0f / currentShadowMapSizef;
- bgfx::TextureHandle fbtextures[] =
{
- bgfx::createTexture2D(currentShadowMapSize, currentShadowMapSize, false, 1, bgfx::TextureFormat::BGRA8, BGFX_TEXTURE_RT),
- bgfx::createTexture2D(currentShadowMapSize, currentShadowMapSize, false, 1, bgfx::TextureFormat::D24S8, BGFX_TEXTURE_RT),
- };
- s_rtShadowMap[0] = bgfx::createFrameBuffer(BX_COUNTOF(fbtextures), fbtextures, true);
- }
+ bgfx::destroy(s_rtShadowMap[0]);
- if (LightType::DirectionalLight == settings.m_lightType)
- {
- for (uint8_t ii = 1; ii < ShadowMapRenderTargets::Count; ++ii)
- {
+ bgfx::TextureHandle fbtextures[] =
{
- bgfx::destroyFrameBuffer(s_rtShadowMap[ii]);
+ bgfx::createTexture2D(m_currentShadowMapSize, m_currentShadowMapSize, false, 1, bgfx::TextureFormat::BGRA8, BGFX_TEXTURE_RT),
+ bgfx::createTexture2D(m_currentShadowMapSize, m_currentShadowMapSize, false, 1, bgfx::TextureFormat::D24S8, BGFX_TEXTURE_RT),
+ };
+ s_rtShadowMap[0] = bgfx::createFrameBuffer(BX_COUNTOF(fbtextures), fbtextures, true);
+ }
- bgfx::TextureHandle fbtextures[] =
+ if (LightType::DirectionalLight == m_settings.m_lightType)
+ {
+ for (uint8_t ii = 1; ii < ShadowMapRenderTargets::Count; ++ii)
+ {
{
- bgfx::createTexture2D(currentShadowMapSize, currentShadowMapSize, false, 1, bgfx::TextureFormat::BGRA8, BGFX_TEXTURE_RT),
- bgfx::createTexture2D(currentShadowMapSize, currentShadowMapSize, false, 1, bgfx::TextureFormat::D24S8, BGFX_TEXTURE_RT),
- };
- s_rtShadowMap[ii] = bgfx::createFrameBuffer(BX_COUNTOF(fbtextures), fbtextures, true);
+ bgfx::destroy(s_rtShadowMap[ii]);
+
+ bgfx::TextureHandle fbtextures[] =
+ {
+ bgfx::createTexture2D(m_currentShadowMapSize, m_currentShadowMapSize, false, 1, bgfx::TextureFormat::BGRA8, BGFX_TEXTURE_RT),
+ bgfx::createTexture2D(m_currentShadowMapSize, m_currentShadowMapSize, false, 1, bgfx::TextureFormat::D24S8, BGFX_TEXTURE_RT),
+ };
+ s_rtShadowMap[ii] = bgfx::createFrameBuffer(BX_COUNTOF(fbtextures), fbtextures, true);
+ }
}
}
+
+ bgfx::destroy(s_rtBlur);
+ s_rtBlur = bgfx::createFrameBuffer(m_currentShadowMapSize, m_currentShadowMapSize, bgfx::TextureFormat::BGRA8);
}
- bgfx::destroyFrameBuffer(s_rtBlur);
- s_rtBlur = bgfx::createFrameBuffer(currentShadowMapSize, currentShadowMapSize, bgfx::TextureFormat::BGRA8);
- }
+ // Advance to next frame. Rendering thread will be kicked to
+ // process submitted rendering primitives.
+ bgfx::frame();
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
+ return true;
+ }
+ return false;
}
- bunnyMesh.unload();
- treeMesh.unload();
- cubeMesh.unload();
- hollowcubeMesh.unload();
- hplaneMesh.unload();
- vplaneMesh.unload();
+ entry::MouseState m_mouseState;
+ uint32_t m_width;
+ uint32_t m_height;
+ uint32_t m_debug;
+ uint32_t m_reset;
- bgfx::destroyTexture(texFigure);
- bgfx::destroyTexture(texFieldstone);
- bgfx::destroyTexture(texFlare);
+ ViewState m_viewState;
+ ClearValues m_clearValues;
- for (uint8_t ii = 0; ii < ShadowMapRenderTargets::Count; ++ii)
- {
- bgfx::destroyFrameBuffer(s_rtShadowMap[ii]);
- }
- bgfx::destroyFrameBuffer(s_rtBlur);
+ bgfx::VertexDecl m_posDecl;
- s_programs.destroy();
+ bgfx::TextureHandle m_texFigure;
+ bgfx::TextureHandle m_texFlare;
+ bgfx::TextureHandle m_texFieldstone;
- bgfx::destroyUniform(s_texColor);
- bgfx::destroyUniform(s_shadowMap[3]);
- bgfx::destroyUniform(s_shadowMap[2]);
- bgfx::destroyUniform(s_shadowMap[1]);
- bgfx::destroyUniform(s_shadowMap[0]);
+ Mesh m_bunnyMesh;
+ Mesh m_treeMesh;
+ Mesh m_cubeMesh;
+ Mesh m_hollowcubeMesh;
+ Mesh m_hplaneMesh;
+ Mesh m_vplaneMesh;
- s_uniforms.destroy();
+ float m_color[4];
+ Material m_defaultMaterial;
+ Light m_pointLight;
+ Light m_directionalLight;
- cameraDestroy();
- imguiDestroy();
+ float m_lightMtx[16];
+ float m_shadowMapMtx[ShadowMapRenderTargets::Count][16];
- // Shutdown bgfx.
- bgfx::shutdown();
+ ShadowMapSettings m_smSettings[LightType::Count][DepthImpl::Count][SmImpl::Count];
+ SceneSettings m_settings;
- return 0;
-}
+ uint16_t m_currentShadowMapSize;
+
+ float m_timeAccumulatorLight;
+ float m_timeAccumulatorScene;
+};
+
+} // namespace
+
+ENTRY_IMPLEMENT_MAIN(ExampleShadowmaps, "16-shadowmaps", "Shadow maps example.");
diff --git a/3rdparty/bgfx/examples/17-drawstress/drawstress.cpp b/3rdparty/bgfx/examples/17-drawstress/drawstress.cpp
index 18a7a8fee1a..d84b1502290 100644
--- a/3rdparty/bgfx/examples/17-drawstress/drawstress.cpp
+++ b/3rdparty/bgfx/examples/17-drawstress/drawstress.cpp
@@ -7,6 +7,8 @@
#include "bgfx_utils.h"
#include <bx/uint32_t.h>
+#include <bx/thread.h>
+#include <bx/os.h>
#include "imgui/imgui.h"
#include <bgfx/embedded_shader.h>
@@ -15,6 +17,9 @@
#include "vs_drawstress.bin.h"
#include "fs_drawstress.bin.h"
+namespace
+{
+
static const bgfx::EmbeddedShader s_embeddedShaders[] =
{
BGFX_EMBEDDED_SHADER(vs_drawstress),
@@ -72,23 +77,41 @@ static const uint16_t s_cubeIndices[36] =
6, 3, 7,
};
-#if BX_PLATFORM_EMSCRIPTEN || BX_PLATFORM_NACL
+static const float s_mod[6][3] =
+{
+ { 1.0f, 1.0f, 1.0f },
+ { 1.0f, 0.0f, 0.0f },
+ { 0.0f, 1.0f, 0.0f },
+ { 0.0f, 0.0f, 1.0f },
+ { 1.0f, 1.0f, 0.0f },
+ { 0.0f, 1.0f, 1.0f },
+};
+
+#if BX_PLATFORM_EMSCRIPTEN
static const int64_t highwm = 1000000/35;
static const int64_t lowwm = 1000000/27;
#else
static const int64_t highwm = 1000000/65;
static const int64_t lowwm = 1000000/57;
-#endif // BX_PLATFORM_EMSCRIPTEN || BX_PLATFORM_NACL
+#endif // BX_PLATFORM_EMSCRIPTEN
+
+int32_t threadFunc(bx::Thread* _thread, void* _userData);
class ExampleDrawStress : public entry::AppI
{
- void init(int _argc, char** _argv) BX_OVERRIDE
+public:
+ ExampleDrawStress(const char* _name, const char* _description)
+ : entry::AppI(_name, _description)
+ {
+ }
+
+ void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
{
Args args(_argc, _argv);
- m_width = 1280;
- m_height = 720;
- m_debug = BGFX_DEBUG_TEXT;
+ m_width = _width;
+ m_height = _height;
+ m_debug = BGFX_DEBUG_NONE;
m_reset = BGFX_RESET_NONE;
m_autoAdjust = true;
@@ -114,11 +137,11 @@ class ExampleDrawStress : public entry::AppI
// Set view 0 clear state.
bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
- , 0x303030ff
- , 1.0f
- , 0
- );
+ , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
+ , 0x303030ff
+ , 1.0f
+ , 0
+ );
// Create vertex stream declaration.
PosColorVertex::init();
@@ -127,31 +150,45 @@ class ExampleDrawStress : public entry::AppI
// Create program from shaders.
m_program = bgfx::createProgram(
- bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_drawstress")
- , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_drawstress")
- , true /* destroy shaders when program is destroyed */
- );
+ bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_drawstress")
+ , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_drawstress")
+ , true /* destroy shaders when program is destroyed */
+ );
// Create static vertex buffer.
m_vbh = bgfx::createVertexBuffer(
- bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
- , PosColorVertex::ms_decl
- );
+ bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
+ , PosColorVertex::ms_decl
+ );
// Create static index buffer.
m_ibh = bgfx::createIndexBuffer(bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) ) );
// Imgui.
imguiCreate();
+
+ m_maxThreads = bx::min<int32_t>(caps->limits.maxEncoders, BX_COUNTOF(m_thread) );
+ m_numThreads = (m_maxThreads+1)/2;
+
+ for (int32_t ii = 0; ii < m_maxThreads; ++ii)
+ {
+ m_thread[ii].init(threadFunc, this);
+ }
}
- int shutdown() BX_OVERRIDE
+ int shutdown() override
{
+ for (int32_t ii = 0; ii < m_maxThreads; ++ii)
+ {
+ m_thread[ii].push(reinterpret_cast<void*>(UINTPTR_MAX) );
+ m_thread[ii].shutdown();
+ }
+
// Cleanup.
imguiDestroy();
- bgfx::destroyIndexBuffer(m_ibh);
- bgfx::destroyVertexBuffer(m_vbh);
- bgfx::destroyProgram(m_program);
+ bgfx::destroy(m_ibh);
+ bgfx::destroy(m_vbh);
+ bgfx::destroy(m_program);
// Shutdown bgfx.
bgfx::shutdown();
@@ -159,7 +196,94 @@ class ExampleDrawStress : public entry::AppI
return 0;
}
- bool update() BX_OVERRIDE
+ int32_t thread(bx::Thread* _thread)
+ {
+ for (;;)
+ {
+ union
+ {
+ void* ptr;
+ uintptr_t id;
+
+ } cast;
+
+ cast.ptr = _thread->pop();
+ if (UINTPTR_MAX == cast.id)
+ {
+ break;
+ }
+
+ const uint32_t numThreads = uint32_t(cast.id);
+ const uint32_t idx = uint32_t(_thread - m_thread);
+ const uint32_t num = uint32_t(m_dim)/numThreads;
+ const uint32_t rem = idx == numThreads-1 ? uint32_t(m_dim)%numThreads : 0;
+ const uint32_t xx = idx*num;
+ submit(idx+1, xx, num + rem);
+ }
+
+ return bx::kExitSuccess;
+ }
+
+ void submit(uint32_t _tid, uint32_t _xstart, uint32_t _num)
+ {
+ bgfx::Encoder* encoder = bgfx::begin();
+ if (0 != _tid)
+ {
+ m_sync.post();
+ }
+
+ if (NULL != encoder)
+ {
+ const int64_t now = bx::getHPCounter();
+ const double freq = double(bx::getHPFrequency() );
+ float time = (float)( (now-m_timeOffset)/freq);
+
+ const float* mod = s_mod[_tid%BX_COUNTOF(s_mod)];
+
+ float mtxS[16];
+ const float scale = 0 == m_transform ? 0.25f : 0.0f;
+ bx::mtxScale(mtxS, scale, scale, scale);
+
+ const float step = 0.6f;
+ float pos[3];
+ pos[0] = -step*m_dim / 2.0f;
+ pos[1] = -step*m_dim / 2.0f;
+ pos[2] = -15.0;
+
+ for (uint32_t zz = 0; zz < uint32_t(m_dim); ++zz)
+ {
+ for (uint32_t yy = 0; yy < uint32_t(m_dim); ++yy)
+ {
+ for (uint32_t xx = _xstart, xend = _xstart+_num; xx < xend; ++xx)
+ {
+ float mtxR[16];
+ bx::mtxRotateXYZ(mtxR
+ , (time + xx*0.21f)*mod[0]
+ , (time + yy*0.37f)*mod[1]
+ , (time + zz*0.13f)*mod[2]
+ );
+
+ float mtx[16];
+ bx::mtxMul(mtx, mtxS, mtxR);
+
+ mtx[12] = pos[0] + float(xx)*step;
+ mtx[13] = pos[1] + float(yy)*step;
+ mtx[14] = pos[2] + float(zz)*step;
+
+ encoder->setTransform(mtx);
+ encoder->setVertexBuffer(0, m_vbh);
+ encoder->setIndexBuffer(m_ibh);
+ encoder->setState(BGFX_STATE_DEFAULT);
+ encoder->submit(0, m_program);
+ }
+ }
+ }
+
+ bgfx::end(encoder);
+ }
+ }
+
+ bool update() override
{
if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
{
@@ -197,53 +321,59 @@ class ExampleDrawStress : public entry::AppI
++m_numFrames;
}
- float time = (float)( (now-m_timeOffset)/freq);
-
imguiBeginFrame(m_mouseState.m_mx
- , m_mouseState.m_my
- , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
- , m_mouseState.m_mz
- , uint16_t(m_width)
- , uint16_t(m_height)
- );
-
- imguiBeginScrollArea("Settings", m_width - m_width / 4 - 10, 10, m_width / 4, m_height / 2, &m_scrollArea);
- imguiSeparatorLine();
-
- m_transform = imguiChoose(m_transform
- , "Rotate"
- , "No fragments"
- );
- imguiSeparatorLine();
-
- if (imguiCheck("Auto adjust", m_autoAdjust) )
- {
- m_autoAdjust ^= true;
- }
+ , m_mouseState.m_my
+ , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
+ , m_mouseState.m_mz
+ , uint16_t(m_width)
+ , uint16_t(m_height)
+ );
+
+ showExampleDialog(this);
- imguiSlider("Dim", m_dim, 5, m_maxDim);
- imguiLabel("Draw calls: %d", m_dim*m_dim*m_dim);
- imguiLabel("Avg Delta Time (1 second) [ms]: %0.4f", m_deltaTimeAvgNs/1000.0f);
+ ImGui::SetNextWindowPos(ImVec2((float)m_width - (float)m_width / 4.0f - 10.0f, 10.0f) );
+ ImGui::SetNextWindowSize(ImVec2((float)m_width / 4.0f, (float)m_height / 2.0f) );
+ ImGui::Begin("Settings"
+ , NULL
+ , ImVec2((float)m_width / 4.0f, (float)m_height / 2.0f)
+ , ImGuiWindowFlags_AlwaysAutoResize
+ );
+
+ ImGui::RadioButton("Rotate",&m_transform,0);
+ ImGui::RadioButton("No fragments",&m_transform,1);
+ ImGui::Separator();
+
+ ImGui::Checkbox("Auto adjust", &m_autoAdjust);
+
+ ImGui::SliderInt("Num threads", &m_numThreads, 1, m_maxThreads);
+ const uint32_t numThreads = m_numThreads;
- imguiSeparatorLine();
+ ImGui::SliderInt("Dim", &m_dim, 5, m_maxDim);
+ ImGui::Text("Draw calls: %d", m_dim*m_dim*m_dim);
+ ImGui::Text("Avg Delta Time (1 second) [ms]: %0.4f", m_deltaTimeAvgNs/1000.0f);
+
+ ImGui::Separator();
const bgfx::Stats* stats = bgfx::getStats();
- imguiLabel("GPU %0.6f [ms]", double(stats->gpuTimeEnd - stats->gpuTimeBegin)*1000.0/stats->gpuTimerFreq);
- imguiLabel("CPU %0.6f [ms]", double(stats->cpuTimeEnd - stats->cpuTimeBegin)*1000.0/stats->cpuTimerFreq);
- imguiLabel("Waiting for render thread %0.6f [ms]", double(stats->waitRender) * toMs);
- imguiLabel("Waiting for submit thread %0.6f [ms]", double(stats->waitSubmit) * toMs);
+ ImGui::Text("GPU %0.6f [ms]", double(stats->gpuTimeEnd - stats->gpuTimeBegin)*1000.0/stats->gpuTimerFreq);
+ ImGui::Text("CPU %0.6f [ms]", double(stats->cpuTimeEnd - stats->cpuTimeBegin)*1000.0/stats->cpuTimerFreq);
+ ImGui::Text("Waiting for render thread %0.6f [ms]", double(stats->waitRender) * toMs);
+ ImGui::Text("Waiting for submit thread %0.6f [ms]", double(stats->waitSubmit) * toMs);
+
+ ImGui::End();
- imguiEndScrollArea();
imguiEndFrame();
float at[3] = { 0.0f, 0.0f, 0.0f };
float eye[3] = { 0.0f, 0.0f, -35.0f };
float view[16];
- float proj[16];
bx::mtxLookAt(view, eye, at);
- bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f);
+
+ const bgfx::Caps* caps = bgfx::getCaps();
+ float proj[16];
+ bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, caps->homogeneousDepth);
// Set view and projection matrix for view 0.
bgfx::setViewTransform(0, view, proj);
@@ -255,53 +385,22 @@ class ExampleDrawStress : public entry::AppI
// if no other draw calls are submitted to view 0.
bgfx::touch(0);
- // Use debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/17-drawstress");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Draw stress, maximizing number of draw calls.");
- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: %7.3f[ms]", double(frameTime)*toMs);
-
- float mtxS[16];
- const float scale = 0 == m_transform ? 0.25f : 0.0f;
- bx::mtxScale(mtxS, scale, scale, scale);
-
- const float step = 0.6f;
- float pos[3];
- pos[0] = -step*m_dim / 2.0f;
- pos[1] = -step*m_dim / 2.0f;
- pos[2] = -15.0;
-
- for (uint32_t zz = 0; zz < uint32_t(m_dim); ++zz)
+ if (1 < numThreads)
{
- for (uint32_t yy = 0; yy < uint32_t(m_dim); ++yy)
+ for (uint32_t ii = 0; ii < numThreads; ++ii)
{
- for (uint32_t xx = 0; xx < uint32_t(m_dim); ++xx)
- {
- float mtxR[16];
- bx::mtxRotateXYZ(mtxR, time + xx*0.21f, time + yy*0.37f, time + yy*0.13f);
-
- float mtx[16];
- bx::mtxMul(mtx, mtxS, mtxR);
-
- mtx[12] = pos[0] + float(xx)*step;
- mtx[13] = pos[1] + float(yy)*step;
- mtx[14] = pos[2] + float(zz)*step;
-
- // Set model matrix for rendering.
- bgfx::setTransform(mtx);
-
- // Set vertex and index buffer.
- bgfx::setVertexBuffer(m_vbh);
- bgfx::setIndexBuffer(m_ibh);
-
- // Set render states.
- bgfx::setState(BGFX_STATE_DEFAULT);
+ m_thread[ii].push(reinterpret_cast<void*>(uintptr_t(numThreads) ) );
+ }
- // Submit primitive for rendering to view 0.
- bgfx::submit(0, m_program);
- }
+ for (uint32_t ii = 0; ii < numThreads; ++ii)
+ {
+ m_sync.wait();
}
}
+ else
+ {
+ submit(0, 0, uint32_t(m_dim) );
+ }
// Advance to next frame. Rendering thread will be kicked to
// process submitted rendering primitives.
@@ -324,7 +423,9 @@ class ExampleDrawStress : public entry::AppI
int32_t m_scrollArea;
int32_t m_dim;
int32_t m_maxDim;
- uint32_t m_transform;
+ int32_t m_transform;
+ int32_t m_numThreads;
+ int32_t m_maxThreads;
int64_t m_timeOffset;
@@ -332,9 +433,20 @@ class ExampleDrawStress : public entry::AppI
int64_t m_deltaTimeAvgNs;
int64_t m_numFrames;
+ bx::Thread m_thread[5];
+ bx::Semaphore m_sync;
+
bgfx::ProgramHandle m_program;
bgfx::VertexBufferHandle m_vbh;
bgfx::IndexBufferHandle m_ibh;
};
-ENTRY_IMPLEMENT_MAIN(ExampleDrawStress);
+int32_t threadFunc(bx::Thread* _thread, void* _userData)
+{
+ ExampleDrawStress* self = static_cast<ExampleDrawStress*>(_userData);
+ return self->thread(_thread);
+}
+
+} // namespace
+
+ENTRY_IMPLEMENT_MAIN(ExampleDrawStress, "17-drawstress", "Draw stress, maximizing number of draw calls.");
diff --git a/3rdparty/bgfx/examples/17-drawstress/fs_drawstress.bin.h b/3rdparty/bgfx/examples/17-drawstress/fs_drawstress.bin.h
index f3da93691fc..1c74a4393b9 100644
--- a/3rdparty/bgfx/examples/17-drawstress/fs_drawstress.bin.h
+++ b/3rdparty/bgfx/examples/17-drawstress/fs_drawstress.bin.h
@@ -1,180 +1,180 @@
static const uint8_t fs_drawstress_glsl[89] =
{
- 0x46, 0x53, 0x48, 0x04, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x4a, 0x00, 0x00, 0x00, 0x76, 0x61, // FSH....I..J...va
+ 0x46, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x4a, 0x00, 0x00, 0x00, 0x76, 0x61, // FSH....I..J...va
0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, // rying highp vec4
0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, // v_color0;.void
0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, // main ().{. gl_F
0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, // ragColor = v_col
0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // or0;.}...
};
-static const uint8_t fs_drawstress_spv[2065] =
+static const uint8_t fs_drawstress_spv[2079] =
{
- 0x46, 0x53, 0x48, 0x04, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x04, 0x08, 0x03, 0x02, 0x23, 0x07, // FSH....I......#.
- 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x7a, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........za......
- 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
- 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, // GLSL.std.450....
- 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x07, 0x00, // ................
- 0x04, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, // ........main....
- 0x77, 0x0e, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00, 0x1f, 0x16, 0x00, 0x00, // w...............
- 0x07, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, // ............main
- 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x35, 0x13, 0x00, 0x00, 0x76, 0x65, 0x63, 0x34, // ........5...vec4
- 0x5f, 0x73, 0x70, 0x6c, 0x61, 0x74, 0x28, 0x66, 0x31, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, // _splat(f1;......
- 0xdd, 0x0e, 0x00, 0x00, 0x5f, 0x78, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xff, 0x0f, 0x00, 0x00, // ...._x..........
- 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, 0x34, 0x3b, 0x76, 0x66, 0x34, 0x3b, 0x00, 0x00, // @main(vf4;vf4;..
- 0x05, 0x00, 0x05, 0x00, 0x4f, 0x30, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, // ....O0..v_color0
- 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xa2, 0x25, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, // .........%..gl_F
- 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, // ragData_0_......
- 0xa0, 0x11, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x56, 0x6f, 0x69, 0x64, 0x46, 0x72, 0x61, // ....bgfx_VoidFra
- 0x67, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x2c, 0x4e, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // g.......,N..para
- 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xbf, 0x40, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, // m........@..v_co
- 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x77, 0x0e, 0x00, 0x00, // lor0........w...
- 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, // v_color0........
- 0xce, 0x1c, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, // ....gl_FragData_
- 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xef, 0x47, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // 0_.......G..para
- 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // m...........para
- 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, // m...........gl_F
- 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // ragData_0_......
- 0xc7, 0x02, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, // ....$Global.....
- 0xc7, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, // ........u_viewRe
- 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ct..............
- 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, // u_viewTexel.....
- 0xc7, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, // ........u_view..
- 0x06, 0x00, 0x06, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, // ............u_in
- 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, // vView...........
- 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // ....u_proj......
- 0xc7, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, // ........u_invPro
- 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // j...............
- 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, // u_viewProj......
- 0xc7, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, // ........u_invVie
- 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, // wProj...........
- 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, // ....u_model.....
- 0xc7, 0x02, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, // ........u_modelV
- 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, // iew.............
- 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, // u_modelViewProj.
- 0x06, 0x00, 0x06, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, // ............u_al
- 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, 0x47, 0x00, 0x04, 0x00, 0x77, 0x0e, 0x00, 0x00, // phaRef4.G...w...
- 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xd1, 0x0d, 0x00, 0x00, // ........G.......
- 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xf0, 0x06, 0x00, 0x00, // ........G.......
- 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, // ....@...H.......
- 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
- 0xc7, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ........#.......
- 0x48, 0x00, 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
- 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
- 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ...H...........
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, // ........H.......
- 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, // ........H.......
- 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#...`...H...
- 0xc7, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
- 0x48, 0x00, 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
- 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
- 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // ....H...........
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, // ........H.......
- 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, // ........H.......
- 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
- 0xc7, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
- 0x48, 0x00, 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
- 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
- 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // ...H...........
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, // ........H.......
- 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, // ........H.......
- 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#...`...H...
- 0xc7, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
- 0x48, 0x00, 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
- 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
- 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ....H...........
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, // ........H.......
- 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, // ........H.......
- 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
- 0xc7, 0x02, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
- 0x48, 0x00, 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
- 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
- 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, // ....H...........
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, // ........H.......
- 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, // ....#... ...G...
- 0xc7, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, // ................
- 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, // !...............
- 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, // .... ... .......
- 0x07, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // ................
- 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, 0xef, 0x00, 0x00, 0x00, // ........!.......
- 0x1d, 0x00, 0x00, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, // ........ .......
- 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x05, 0x00, 0x3d, 0x0b, 0x00, 0x00, // ........!...=...
- 0x08, 0x00, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // ............+...
- 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ............ ...
- 0x9b, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // ............;...
- 0x9b, 0x02, 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ....w....... ...
- 0x9c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // ............;...
- 0x9c, 0x02, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, // ................
- 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, // e...............
- 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // .... .......+...
- 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, // ....j... .......
- 0xf0, 0x06, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, // ....e...j.......
- 0xc7, 0x02, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // ............e...
- 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e...e...e...e...
- 0x65, 0x00, 0x00, 0x00, 0xf0, 0x06, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e.......e...e...
- 0x1d, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, // ....6...........
- 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, // ............Sa..
- 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xef, 0x47, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;........G......
- 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;...............
- 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xbf, 0x40, 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, // =........@..w...
- 0x3e, 0x00, 0x03, 0x00, 0xef, 0x47, 0x00, 0x00, 0xbf, 0x40, 0x00, 0x00, 0x39, 0x00, 0x06, 0x00, // >....G...@..9...
- 0x08, 0x00, 0x00, 0x00, 0x79, 0x61, 0x00, 0x00, 0xff, 0x0f, 0x00, 0x00, 0xef, 0x47, 0x00, 0x00, // ....ya.......G..
- 0x9a, 0x16, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, // ....=...........
- 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, // ....>...........
- 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, // ....8...6.......
- 0x35, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xef, 0x00, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, // 5...........7...
- 0x8a, 0x02, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x88, 0x2e, 0x00, 0x00, // ................
- 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x64, 0x57, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, // =.......dW......
- 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xa9, 0x4e, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, // =........N......
- 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x49, 0x39, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, // =.......I9......
- 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x5c, 0x39, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, // =........9......
- 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xb0, 0x2a, 0x00, 0x00, 0x64, 0x57, 0x00, 0x00, // P........*..dW..
- 0xa9, 0x4e, 0x00, 0x00, 0x49, 0x39, 0x00, 0x00, 0x5c, 0x39, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, // .N..I9...9......
- 0xb0, 0x2a, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, // .*..8...6.......
- 0xff, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3d, 0x0b, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, // ........=...7...
- 0x9a, 0x02, 0x00, 0x00, 0x4f, 0x30, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, // ....O0..7.......
- 0xa2, 0x25, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xee, 0x5f, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // .%......._..;...
- 0x8a, 0x02, 0x00, 0x00, 0x2c, 0x4e, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // ....,N......>...
- 0x2c, 0x4e, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x39, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, // ,N......9.......
- 0xa0, 0x11, 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x2c, 0x4e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ....5...,N..=...
- 0x1d, 0x00, 0x00, 0x00, 0x58, 0x5b, 0x00, 0x00, 0x4f, 0x30, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // ....X[..O0..>...
- 0xa2, 0x25, 0x00, 0x00, 0x58, 0x5b, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, // .%..X[......8...
- 0x00, // .
+ 0x46, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x10, 0x08, 0x00, 0x00, 0x03, 0x02, // FSH....I........
+ 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x7a, 0x61, 0x00, 0x00, 0x00, 0x00, // #.........za....
+ 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, // ................
+ 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, // ..GLSL.std.450..
+ 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, // ................
+ 0x07, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, // ..........main..
+ 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00, 0x1f, 0x16, // ..w.............
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, // ................
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, // ..........main..
+ 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x35, 0x13, 0x00, 0x00, 0x76, 0x65, 0x63, 0x34, 0x5f, 0x73, // ......5...vec4_s
+ 0x70, 0x6c, 0x61, 0x74, 0x28, 0x66, 0x31, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xdd, 0x0e, // plat(f1;........
+ 0x00, 0x00, 0x5f, 0x78, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xff, 0x0f, 0x00, 0x00, 0x40, 0x6d, // .._x..........@m
+ 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, 0x34, 0x3b, 0x76, 0x66, 0x34, 0x3b, 0x00, 0x00, 0x05, 0x00, // ain(vf4;vf4;....
+ 0x05, 0x00, 0x4f, 0x30, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, // ..O0..v_color0..
+ 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xa2, 0x25, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, // .......%..gl_Fra
+ 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xa0, 0x11, // gData_0_........
+ 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x56, 0x6f, 0x69, 0x64, 0x46, 0x72, 0x61, 0x67, 0x00, // ..bgfx_VoidFrag.
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x2c, 0x4e, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // ......,N..param.
+ 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xbf, 0x40, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // .......@..v_colo
+ 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x76, 0x5f, // r0........w...v_
+ 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xce, 0x1c, // color0..........
+ 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, // ..gl_FragData_0_
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xef, 0x47, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // .......G..param.
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // ..........param.
+ 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, // ..........gl_Fra
+ 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xc7, 0x02, // gData_0_........
+ 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0xc7, 0x02, // ..$Global.......
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, // ......u_viewRect
+ 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, // ..............u_
+ 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0xc7, 0x02, // viewTexel.......
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, // ......u_view....
+ 0x06, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, // ..........u_invV
+ 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x04, 0x00, // iew.............
+ 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xc7, 0x02, // ..u_proj........
+ 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, // ......u_invProj.
+ 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, // ..............u_
+ 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0xc7, 0x02, // viewProj........
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, // ......u_invViewP
+ 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x08, 0x00, // roj.............
+ 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0xc7, 0x02, // ..u_model.......
+ 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, // ......u_modelVie
+ 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, // w.............u_
+ 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, // modelViewProj...
+ 0x06, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, // ..........u_alph
+ 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, 0x47, 0x00, 0x04, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x1e, 0x00, // aRef4.G...w.....
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x1e, 0x00, // ......G.........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xf0, 0x06, 0x00, 0x00, 0x06, 0x00, // ......G.........
+ 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x00, 0x00, // ..@...H.........
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, // ..#.......H.....
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
+ 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, // ..........#... .
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x03, 0x00, // ......H.........
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x03, 0x00, // ......H.........
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, // ..#...`...H.....
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, // ..........#.....
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x05, 0x00, // ......H.........
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x05, 0x00, // ......H.........
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, // ..#.......H.....
+ 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, // ..........#... .
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x07, 0x00, // ......H.........
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x07, 0x00, // ......H.........
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, // ..#...`...H.....
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, // ..........#.....
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x09, 0x00, // ......H.........
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x09, 0x00, // ......H.........
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, // ..#.......H.....
+ 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, // ..........#.....
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x0b, 0x00, // ......H.........
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0xc7, 0x02, // ..#... ...G.....
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, // ..............!.
+ 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, // ................
+ 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x07, 0x00, // .. ... .........
+ 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, // ................
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, 0xef, 0x00, 0x00, 0x00, 0x1d, 0x00, // ......!.........
+ 0x00, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, // ...... .........
+ 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x05, 0x00, 0x3d, 0x0b, 0x00, 0x00, 0x08, 0x00, // ......!...=.....
+ 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, // ..........+.....
+ 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, // .......... .....
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, // ..........;.....
+ 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, // ..w....... .....
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, // ..........;.....
+ 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, // ..............e.
+ 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, // ................
+ 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, // .. .......+.....
+ 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0xf0, 0x06, // ..j... .........
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, 0xc7, 0x02, // ..e...j.........
+ 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..........e...e.
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..e...e...e...e.
+ 0x00, 0x00, 0xf0, 0x06, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, // ......e...e.....
+ 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, // ..6.............
+ 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, // ..........Sa..;.
+ 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xef, 0x47, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // .......G......;.
+ 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, // ..............=.
+ 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xbf, 0x40, 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x3e, 0x00, // .......@..w...>.
+ 0x03, 0x00, 0xef, 0x47, 0x00, 0x00, 0xbf, 0x40, 0x00, 0x00, 0x39, 0x00, 0x06, 0x00, 0x08, 0x00, // ...G...@..9.....
+ 0x00, 0x00, 0x79, 0x61, 0x00, 0x00, 0xff, 0x0f, 0x00, 0x00, 0xef, 0x47, 0x00, 0x00, 0x9a, 0x16, // ..ya.......G....
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0x9a, 0x16, // ..=.............
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0xfd, 0x00, // ..>.............
+ 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x35, 0x13, // ..8...6.......5.
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xef, 0x00, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x8a, 0x02, // ..........7.....
+ 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x88, 0x2e, 0x00, 0x00, 0x3d, 0x00, // ..............=.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x64, 0x57, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, // ......dW......=.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xa9, 0x4e, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, // .......N......=.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x49, 0x39, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, // ......I9......=.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x5c, 0x39, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x50, 0x00, // .......9......P.
+ 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xb0, 0x2a, 0x00, 0x00, 0x64, 0x57, 0x00, 0x00, 0xa9, 0x4e, // .......*..dW...N
+ 0x00, 0x00, 0x49, 0x39, 0x00, 0x00, 0x5c, 0x39, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0xb0, 0x2a, // ..I9...9.......*
+ 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0xff, 0x0f, // ..8...6.........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3d, 0x0b, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, // ......=...7.....
+ 0x00, 0x00, 0x4f, 0x30, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xa2, 0x25, // ..O0..7........%
+ 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xee, 0x5f, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, // ......._..;.....
+ 0x00, 0x00, 0x2c, 0x4e, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x2c, 0x4e, // ..,N......>...,N
+ 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x39, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xa0, 0x11, // ......9.........
+ 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x2c, 0x4e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, // ..5...,N..=.....
+ 0x00, 0x00, 0x58, 0x5b, 0x00, 0x00, 0x4f, 0x30, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xa2, 0x25, // ..X[..O0..>....%
+ 0x00, 0x00, 0x58, 0x5b, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // ..X[......8....
};
-static const uint8_t fs_drawstress_dx9[129] =
+static const uint8_t fs_drawstress_dx9[131] =
{
- 0x46, 0x53, 0x48, 0x04, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x74, 0x00, 0x00, 0x03, 0xff, 0xff, // FSH....I..t.....
- 0xfe, 0xff, 0x14, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // ....CTAB....#...
- 0x00, 0x03, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, // ................
- 0x1c, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, // ....ps_3_0.Micro
- 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, // soft (R) HLSL Sh
- 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, // ader Compiler 10
- 0x2e, 0x31, 0x00, 0xab, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, // .1..............
- 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, // ................
- 0x00, // .
+ 0x46, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0x00, 0x03, // FSH....I..t.....
+ 0xff, 0xff, 0xfe, 0xff, 0x14, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x23, 0x00, // ......CTAB....#.
+ 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x91, // ................
+ 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, // ......ps_3_0.Mic
+ 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, // rosoft (R) HLSL
+ 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, // Shader Compiler
+ 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, // 10.1............
+ 0x0f, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x90, 0xff, 0xff, // ................
+ 0x00, 0x00, 0x00, // ...
};
-static const uint8_t fs_drawstress_dx11[260] =
+static const uint8_t fs_drawstress_dx11[262] =
{
- 0x46, 0x53, 0x48, 0x04, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0xf4, 0x00, 0x44, 0x58, 0x42, 0x43, // FSH....I....DXBC
- 0xa6, 0x7f, 0x08, 0xe2, 0x95, 0xbd, 0x5f, 0xa3, 0x3f, 0x5b, 0x58, 0x8e, 0x54, 0x0f, 0x89, 0x67, // ......_.?[X.T..g
- 0x01, 0x00, 0x00, 0x00, 0xf4, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, // ............,...
- 0x80, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x4c, 0x00, 0x00, 0x00, // ........ISGNL...
- 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........8.......
- 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, // ................
- 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // D...............
- 0x01, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, // ........SV_POSIT
- 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0xab, 0xab, 0x4f, 0x53, 0x47, 0x4e, // ION.COLOR...OSGN
- 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ,........... ...
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, // ....SV_TARGET...
- 0x53, 0x48, 0x44, 0x52, 0x38, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, // SHDR8...@.......
- 0x62, 0x10, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, // b...........e...
- 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, // . ......6.... ..
- 0x00, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, // ....F.......>...
- 0x00, 0x00, 0x00, 0x00, // ....
+ 0x46, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0xf4, 0x00, 0x00, 0x00, 0x44, 0x58, // FSH....I......DX
+ 0x42, 0x43, 0xa6, 0x7f, 0x08, 0xe2, 0x95, 0xbd, 0x5f, 0xa3, 0x3f, 0x5b, 0x58, 0x8e, 0x54, 0x0f, // BC......_.?[X.T.
+ 0x89, 0x67, 0x01, 0x00, 0x00, 0x00, 0xf4, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, // .g............,.
+ 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x4c, 0x00, // ..........ISGNL.
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, // ..........8.....
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, // ................
+ 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, // ..D.............
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, // ..........SV_POS
+ 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0xab, 0xab, 0x4f, 0x53, // ITION.COLOR...OS
+ 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, // GN,........... .
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, // ......SV_TARGET.
+ 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0x38, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x0e, 0x00, // ..SHDR8...@.....
+ 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, // ..b...........e.
+ 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, // ... ......6....
+ 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, // ......F.......>.
+ 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, // ......
};
static const uint8_t fs_drawstress_mtl[404] =
{
- 0x46, 0x53, 0x48, 0x04, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x85, 0x01, 0x00, 0x00, 0x75, 0x73, // FSH....I......us
+ 0x46, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x85, 0x01, 0x00, 0x00, 0x75, 0x73, // FSH....I......us
0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, // ing namespace me
0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // tal;.struct xlat
0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, // MtlShaderInput {
diff --git a/3rdparty/bgfx/examples/17-drawstress/vs_drawstress.bin.h b/3rdparty/bgfx/examples/17-drawstress/vs_drawstress.bin.h
index abb39beb593..3b320f7509c 100644
--- a/3rdparty/bgfx/examples/17-drawstress/vs_drawstress.bin.h
+++ b/3rdparty/bgfx/examples/17-drawstress/vs_drawstress.bin.h
@@ -1,6 +1,6 @@
static const uint8_t vs_drawstress_glsl[325] =
{
- 0x56, 0x53, 0x48, 0x04, 0xa4, 0x8b, 0xef, 0x49, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH....I...u_mod
+ 0x56, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH....I...u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj......
0x20, 0x01, 0x00, 0x00, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, // ...attribute hi
0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, // ghp vec4 a_color
@@ -22,243 +22,239 @@ static const uint8_t vs_drawstress_glsl[325] =
0x6c, 0x6f, 0x72, 0x30, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, // lor0 = a_color0;
0x0a, 0x7d, 0x0a, 0x0a, 0x00, // .}...
};
-static const uint8_t vs_drawstress_spv[2763] =
+static const uint8_t vs_drawstress_spv[2697] =
{
- 0x56, 0x53, 0x48, 0x04, 0xa4, 0x8b, 0xef, 0x49, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH....I...u_mod
+ 0x56, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH....I...u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj......
- 0xa8, 0x0a, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x54, 0x61, // ....#.........Ta
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, // ................
- 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, // ......GLSL.std.4
- 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, // 50..............
- 0x00, 0x00, 0x0f, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, // ..............ma
- 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0xd8, 0x0c, // in..............
- 0x00, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, // ..............ma
- 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x38, 0x04, 0x00, 0x00, 0x4f, 0x75, // in........8...Ou
- 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x38, 0x04, 0x00, 0x00, 0x00, 0x00, // tput......8.....
- 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x06, 0x00, // ..gl_Position...
- 0x06, 0x00, 0x38, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // ..8.......v_colo
- 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x0e, 0x0c, 0x00, 0x00, 0x40, 0x6d, // r0............@m
- 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, 0x34, 0x3b, 0x76, 0x66, 0x33, 0x3b, 0x00, 0x00, 0x05, 0x00, // ain(vf4;vf3;....
- 0x05, 0x00, 0xf5, 0x48, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, // ...H..a_color0..
- 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x2c, 0x47, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, // ......,G..a_posi
- 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x5f, 0x76, // tion.........._v
- 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x5f, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x99, 0x02, // arying_.........
- 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x99, 0x02, // ..$Global.......
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, // ......u_viewRect
- 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x99, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, // ..............u_
- 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0x99, 0x02, // viewTexel.......
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, // ......u_view....
- 0x06, 0x00, 0x99, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, // ..........u_invV
- 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x04, 0x00, // iew.............
- 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x99, 0x02, // ..u_proj........
- 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, // ......u_invProj.
- 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x99, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, // ..............u_
- 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x99, 0x02, // viewProj........
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, // ......u_invViewP
- 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x08, 0x00, // roj.............
- 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x99, 0x02, // ..u_model.......
- 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, // ......u_modelVie
- 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0x99, 0x02, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, // w.............u_
- 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, // modelViewProj...
- 0x06, 0x00, 0x99, 0x02, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, // ..........u_alph
- 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, 0x05, 0x00, 0x03, 0x00, 0x42, 0x13, 0x00, 0x00, 0x00, 0x00, // aRef4.....B.....
- 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xcb, 0x41, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // .......A..a_colo
- 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x89, 0x14, 0x00, 0x00, 0x61, 0x5f, // r0............a_
- 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x2c, 0x3f, // color0........,?
- 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, // ..a_position....
- 0x05, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // ......a_position
- 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x08, 0x10, 0x00, 0x00, 0x66, 0x6c, 0x61, 0x74, 0x74, 0x65, // ..........flatte
- 0x6e, 0x54, 0x65, 0x6d, 0x70, 0x00, 0x05, 0x00, 0x04, 0x00, 0xab, 0x55, 0x00, 0x00, 0x70, 0x61, // nTemp......U..pa
- 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, // ram...........pa
- 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x40, 0x65, // ram...........@e
- 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, // ntryPointOutput_
- 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, // gl_Position.....
- 0x04, 0x00, 0xf9, 0x03, 0x00, 0x00, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, // ......Output....
- 0x06, 0x00, 0xf9, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // ..........v_colo
- 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x40, 0x65, // r0............@e
- 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, // ntryPointOutput.
- 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x37, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, // ..G...7.......@.
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...........#.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x01, 0x00, // ......H.........
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, // ..#.......H.....
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, // ..........H.....
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, // ......#... ...H.
- 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ................
- 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H.............
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...........#.
- 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x03, 0x00, // ..`...H.........
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, // ..........H.....
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, // ..........H.....
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
- 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ................
- 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H.............
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...........#.
- 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x05, 0x00, // ......H.........
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, // ..........H.....
- 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, // ..........H.....
- 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, // ......#... ...H.
- 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ................
- 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H.............
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...........#.
- 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x07, 0x00, // ..`...H.........
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, // ..........H.....
- 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, // ..........H.....
- 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
- 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ................
- 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H.............
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...........#.
- 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x09, 0x00, // ......H.........
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, // ..........H.....
- 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, // ..........H.....
- 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
- 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ................
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...........#.
- 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x99, 0x02, 0x00, 0x00, 0x02, 0x00, // .. ...G.........
- 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x42, 0x13, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G...B...".....
- 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x89, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G.............
- 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, // ..G.............
- 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G.............
- 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G.............
- 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, // ..........!.....
- 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
- 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, // ................
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, // .. .............
- 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, // ................
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x18, 0x00, // .. .............
- 0x00, 0x00, 0x1e, 0x00, 0x04, 0x00, 0x38, 0x04, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, // ......8.........
- 0x00, 0x00, 0x21, 0x00, 0x05, 0x00, 0xc6, 0x07, 0x00, 0x00, 0x38, 0x04, 0x00, 0x00, 0x9a, 0x02, // ..!.......8.....
- 0x00, 0x00, 0x95, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xb5, 0x06, 0x00, 0x00, 0x07, 0x00, // ...... .........
- 0x00, 0x00, 0x38, 0x04, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, // ..8........... .
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, // ......+.........
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x8a, 0x00, // ......+.........
- 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, // .....?+.........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x88, 0x05, // ......,.........
- 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x8a, 0x00, // ................
- 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, // ..+.............
- 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, // ......e.........
- 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // .......... .....
- 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, // ..+.......j... .
- 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x37, 0x02, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, // ......7...e...j.
- 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, 0x99, 0x02, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, // ................
- 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..e...e...e...e.
- 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x37, 0x02, 0x00, 0x00, 0x65, 0x00, // ..e...e...7...e.
- 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x16, 0x05, // ..e....... .....
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x99, 0x02, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x16, 0x05, // ..........;.....
- 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, // ..B.......+.....
- 0x00, 0x00, 0x29, 0x0a, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xe2, 0x02, // ..)....... .....
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, // ......e... .....
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, // ..........;.....
- 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x96, 0x02, // .......... .....
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x96, 0x02, // ..........;.....
- 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, // .......... .....
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, // ..........;.....
- 0x00, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x03, 0x00, 0xf9, 0x03, // ................
- 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x76, 0x06, 0x00, 0x00, 0x03, 0x00, // ...... ...v.....
- 0x00, 0x00, 0xf9, 0x03, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x76, 0x06, 0x00, 0x00, 0xcd, 0x0f, // ......;...v.....
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, // ......6.........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, // ..............Sa
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xb5, 0x06, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x07, 0x00, // ..;.............
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x07, 0x00, // ..;........U....
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, // ..;.............
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xcb, 0x41, 0x00, 0x00, 0x89, 0x14, // ..=........A....
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0xa6, 0x14, // ..=.......,?....
- 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xab, 0x55, 0x00, 0x00, 0xcb, 0x41, 0x00, 0x00, 0x3e, 0x00, // ..>....U...A..>.
- 0x03, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0x39, 0x00, 0x06, 0x00, 0x38, 0x04, // ......,?..9...8.
- 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0x0e, 0x0c, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x9a, 0x16, // ..I&.......U....
- 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x08, 0x10, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0x41, 0x00, // ..>.......I&..A.
- 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0b, 0x0a, // ......T4........
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x54, 0x34, // ..=...........T4
- 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x41, 0x00, // ..>...........A.
- 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x27, 0x41, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0e, 0x0a, // ......'A........
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xdf, 0x1c, 0x00, 0x00, 0x27, 0x41, // ..=...........'A
- 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x01, 0x5c, 0x00, 0x00, 0xcd, 0x0f, // ..A.............
- 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x01, 0x5c, 0x00, 0x00, 0xdf, 0x1c, // ......>.........
- 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x38, 0x04, // ......8...6...8.
- 0x00, 0x00, 0x0e, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc6, 0x07, 0x00, 0x00, 0x37, 0x00, // ..............7.
- 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xf5, 0x48, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x95, 0x02, // .......H..7.....
- 0x00, 0x00, 0x2c, 0x47, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x51, 0x1d, 0x00, 0x00, 0x3b, 0x00, // ..,G......Q...;.
- 0x04, 0x00, 0xb5, 0x06, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x41, 0x00, // ..............A.
- 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x50, 0x24, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, // ......P$........
- 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x50, 0x24, 0x00, 0x00, 0x88, 0x05, 0x00, 0x00, 0x3d, 0x00, // ..>...P$......=.
- 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x27, 0x28, 0x00, 0x00, 0x2c, 0x47, 0x00, 0x00, 0x51, 0x00, // ......'(..,G..Q.
- 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xac, 0x4a, 0x00, 0x00, 0x27, 0x28, 0x00, 0x00, 0x00, 0x00, // .......J..'(....
- 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x7c, 0x57, 0x00, 0x00, 0x27, 0x28, // ..Q.......|W..'(
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x1d, 0x19, // ......Q.........
- 0x00, 0x00, 0x27, 0x28, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, // ..'(......P.....
- 0x00, 0x00, 0xf5, 0x42, 0x00, 0x00, 0xac, 0x4a, 0x00, 0x00, 0x7c, 0x57, 0x00, 0x00, 0x1d, 0x19, // ...B...J..|W....
- 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x61, 0x23, // ......A.......a#
- 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x29, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x65, 0x00, // ..B...)...=...e.
- 0x00, 0x00, 0x2b, 0x34, 0x00, 0x00, 0x61, 0x23, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x1d, 0x00, // ..+4..a#........
- 0x00, 0x00, 0xd7, 0x32, 0x00, 0x00, 0xf5, 0x42, 0x00, 0x00, 0x2b, 0x34, 0x00, 0x00, 0x41, 0x00, // ...2...B..+4..A.
- 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x97, 0x2f, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0b, 0x0a, // ......./........
- 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x97, 0x2f, 0x00, 0x00, 0xd7, 0x32, 0x00, 0x00, 0x3d, 0x00, // ..>..../...2..=.
- 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x8e, 0x31, 0x00, 0x00, 0xf5, 0x48, 0x00, 0x00, 0x41, 0x00, // .......1...H..A.
- 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9e, 0x4c, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, // .......L........
- 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9e, 0x4c, 0x00, 0x00, 0x8e, 0x31, 0x00, 0x00, 0x3d, 0x00, // ..>....L...1..=.
- 0x04, 0x00, 0x38, 0x04, 0x00, 0x00, 0x30, 0x19, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0xfe, 0x00, // ..8...0.........
- 0x02, 0x00, 0x30, 0x19, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // ..0...8....
+ 0x64, 0x0a, 0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, // d.....#.........
+ 0x54, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, // Ta..............
+ 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, // ........GLSL.std
+ 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // .450............
+ 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, // ................
+ 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, // main............
+ 0x95, 0x15, 0x00, 0x00, 0x76, 0x13, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, // ....v...........
+ 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, // ............main
+ 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x38, 0x04, 0x00, 0x00, 0x4f, 0x75, 0x74, 0x70, // ........8...Outp
+ 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x38, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ut......8.......
+ 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x06, 0x00, 0x06, 0x00, // gl_Position.....
+ 0x38, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, // 8.......v_color0
+ 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x0e, 0x0c, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, // ............@mai
+ 0x6e, 0x28, 0x76, 0x66, 0x34, 0x3b, 0x76, 0x66, 0x33, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // n(vf4;vf3;......
+ 0xf5, 0x48, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, // .H..a_color0....
+ 0x05, 0x00, 0x05, 0x00, 0x2c, 0x47, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, // ....,G..a_positi
+ 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x5f, 0x76, 0x61, 0x72, // on.........._var
+ 0x79, 0x69, 0x6e, 0x67, 0x5f, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, // ying_...........
+ 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x99, 0x02, 0x00, 0x00, // $Global.........
+ 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, // ....u_viewRect..
+ 0x06, 0x00, 0x06, 0x00, 0x99, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ............u_vi
+ 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, // ewTexel.........
+ 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // ....u_view......
+ 0x99, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, // ........u_invVie
+ 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // w...............
+ 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x99, 0x02, 0x00, 0x00, // u_proj..........
+ 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, // ....u_invProj...
+ 0x06, 0x00, 0x06, 0x00, 0x99, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ............u_vi
+ 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x99, 0x02, 0x00, 0x00, // ewProj..........
+ 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, // ....u_invViewPro
+ 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // j...............
+ 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x99, 0x02, 0x00, 0x00, // u_model.........
+ 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, // ....u_modelView.
+ 0x06, 0x00, 0x07, 0x00, 0x99, 0x02, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, // ............u_mo
+ 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, // delViewProj.....
+ 0x99, 0x02, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, // ........u_alphaR
+ 0x65, 0x66, 0x34, 0x00, 0x05, 0x00, 0x03, 0x00, 0x42, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ef4.....B.......
+ 0x05, 0x00, 0x05, 0x00, 0xcb, 0x41, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, // .....A..a_color0
+ 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x89, 0x14, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, // ............a_co
+ 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x2c, 0x3f, 0x00, 0x00, // lor0........,?..
+ 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // a_position......
+ 0xa6, 0x14, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, // ....a_position..
+ 0x05, 0x00, 0x05, 0x00, 0x08, 0x10, 0x00, 0x00, 0x66, 0x6c, 0x61, 0x74, 0x74, 0x65, 0x6e, 0x54, // ........flattenT
+ 0x65, 0x6d, 0x70, 0x00, 0x05, 0x00, 0x04, 0x00, 0xab, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // emp......U..para
+ 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // m...........para
+ 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, 0x95, 0x15, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, // m...........@ent
+ 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x67, 0x6c, // ryPointOutput.gl
+ 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, 0x09, 0x00, // _Position.......
+ 0x76, 0x13, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, // v...@entryPointO
+ 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, // utput.v_color0..
+ 0x47, 0x00, 0x04, 0x00, 0x37, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, // G...7.......@...
+ 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ....H...........
+ 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, // #.......H.......
+ 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, // ........H.......
+ 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#... ...H...
+ 0x99, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
+ 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
+ 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // `...H...........
+ 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, // ........H.......
+ 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, // ........H.......
+ 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
+ 0x99, 0x02, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
+ 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
+ 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, // ....H...........
+ 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, // ........H.......
+ 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, // ........H.......
+ 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#... ...H...
+ 0x99, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
+ 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
+ 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // `...H...........
+ 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, // ........H.......
+ 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, // ........H.......
+ 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
+ 0x99, 0x02, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
+ 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
+ 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, // ....H...........
+ 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, // ........H.......
+ 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, // ........H.......
+ 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
+ 0x99, 0x02, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
+ 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x99, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ...G...........
+ 0x47, 0x00, 0x04, 0x00, 0x42, 0x13, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // G...B...".......
+ 0x47, 0x00, 0x04, 0x00, 0x89, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // G...............
+ 0x47, 0x00, 0x04, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // G...............
+ 0x47, 0x00, 0x04, 0x00, 0x95, 0x15, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // G...............
+ 0x47, 0x00, 0x04, 0x00, 0x76, 0x13, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // G...v...........
+ 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, // ........!.......
+ 0x08, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ............ ...
+ 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // ................
+ 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ...............
+ 0x17, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ................
+ 0x20, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, // ...............
+ 0x1e, 0x00, 0x04, 0x00, 0x38, 0x04, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ....8...........
+ 0x21, 0x00, 0x05, 0x00, 0xc6, 0x07, 0x00, 0x00, 0x38, 0x04, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, // !.......8.......
+ 0x95, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xb5, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // .... ...........
+ 0x38, 0x04, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // 8........... ...
+ 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, // ....+...........
+ 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, // ....+...........
+ 0x00, 0x00, 0x80, 0x3f, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, // ...?+...........
+ 0x00, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x88, 0x05, 0x00, 0x00, // ....,...........
+ 0x8a, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, // ................
+ 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // +...............
+ 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // ....e...........
+ 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........ .......
+ 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // +.......j... ...
+ 0x1c, 0x00, 0x04, 0x00, 0x37, 0x02, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, // ....7...e...j...
+ 0x1e, 0x00, 0x0e, 0x00, 0x99, 0x02, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ................
+ 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e...e...e...e...
+ 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x37, 0x02, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e...e...7...e...
+ 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x16, 0x05, 0x00, 0x00, // e....... .......
+ 0x02, 0x00, 0x00, 0x00, 0x99, 0x02, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x16, 0x05, 0x00, 0x00, // ........;.......
+ 0x42, 0x13, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, // B.......+.......
+ 0x29, 0x0a, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xe2, 0x02, 0x00, 0x00, // )....... .......
+ 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, // ....e... .......
+ 0x01, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, // ........;.......
+ 0x89, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, // ........ .......
+ 0x01, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, // ........;.......
+ 0xa6, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, // ........ .......
+ 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, // ........;.......
+ 0x95, 0x15, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, // ........;.......
+ 0x76, 0x13, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, // v.......6.......
+ 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, // ................
+ 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xb5, 0x06, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, // Sa..;...........
+ 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, // ....;........U..
+ 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, // ....;...........
+ 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xcb, 0x41, 0x00, 0x00, // ....=........A..
+ 0x89, 0x14, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x2c, 0x3f, 0x00, 0x00, // ....=.......,?..
+ 0xa6, 0x14, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xab, 0x55, 0x00, 0x00, 0xcb, 0x41, 0x00, 0x00, // ....>....U...A..
+ 0x3e, 0x00, 0x03, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0x39, 0x00, 0x06, 0x00, // >.......,?..9...
+ 0x38, 0x04, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0x0e, 0x0c, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, // 8...I&.......U..
+ 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x08, 0x10, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, // ....>.......I&..
+ 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, // A.......T4......
+ 0x0b, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, // ....=...........
+ 0x54, 0x34, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x95, 0x15, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, // T4..>...........
+ 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, // A........@......
+ 0x0e, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x13, 0x2d, 0x00, 0x00, // ....=........-..
+ 0xee, 0x40, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x76, 0x13, 0x00, 0x00, 0x13, 0x2d, 0x00, 0x00, // .@..>...v....-..
+ 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x38, 0x04, 0x00, 0x00, // ....8...6...8...
+ 0x0e, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc6, 0x07, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, // ............7...
+ 0x9a, 0x02, 0x00, 0x00, 0xf5, 0x48, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x95, 0x02, 0x00, 0x00, // .....H..7.......
+ 0x2c, 0x47, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x51, 0x1d, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // ,G......Q...;...
+ 0xb5, 0x06, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // ............A...
+ 0x9a, 0x02, 0x00, 0x00, 0x50, 0x24, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, // ....P$..........
+ 0x3e, 0x00, 0x03, 0x00, 0x50, 0x24, 0x00, 0x00, 0x88, 0x05, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // >...P$......=...
+ 0x18, 0x00, 0x00, 0x00, 0x27, 0x28, 0x00, 0x00, 0x2c, 0x47, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, // ....'(..,G..Q...
+ 0x0d, 0x00, 0x00, 0x00, 0xac, 0x4a, 0x00, 0x00, 0x27, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .....J..'(......
+ 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x7c, 0x57, 0x00, 0x00, 0x27, 0x28, 0x00, 0x00, // Q.......|W..'(..
+ 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x1d, 0x19, 0x00, 0x00, // ....Q...........
+ 0x27, 0x28, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, // '(......P.......
+ 0xf5, 0x42, 0x00, 0x00, 0xac, 0x4a, 0x00, 0x00, 0x7c, 0x57, 0x00, 0x00, 0x1d, 0x19, 0x00, 0x00, // .B...J..|W......
+ 0x8a, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x61, 0x23, 0x00, 0x00, // ....A.......a#..
+ 0x42, 0x13, 0x00, 0x00, 0x29, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, // B...)...=...e...
+ 0x2b, 0x34, 0x00, 0x00, 0x61, 0x23, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, // +4..a#..........
+ 0xd7, 0x32, 0x00, 0x00, 0xf5, 0x42, 0x00, 0x00, 0x2b, 0x34, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // .2...B..+4..A...
+ 0x9a, 0x02, 0x00, 0x00, 0x97, 0x2f, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, // ...../..........
+ 0x3e, 0x00, 0x03, 0x00, 0x97, 0x2f, 0x00, 0x00, 0xd7, 0x32, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // >..../...2..=...
+ 0x1d, 0x00, 0x00, 0x00, 0x8e, 0x31, 0x00, 0x00, 0xf5, 0x48, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // .....1...H..A...
+ 0x9a, 0x02, 0x00, 0x00, 0x9e, 0x4c, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, // .....L..........
+ 0x3e, 0x00, 0x03, 0x00, 0x9e, 0x4c, 0x00, 0x00, 0x8e, 0x31, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // >....L...1..=...
+ 0x38, 0x04, 0x00, 0x00, 0x30, 0x19, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, // 8...0...........
+ 0x30, 0x19, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // 0...8....
};
-static const uint8_t vs_drawstress_dx9[311] =
+static const uint8_t vs_drawstress_dx9[313] =
{
- 0x56, 0x53, 0x48, 0x04, 0xa4, 0x8b, 0xef, 0x49, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH....I...u_mod
+ 0x56, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH....I...u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, // elViewProj......
- 0x14, 0x01, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x21, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, // ........!.CTAB..
- 0x00, 0x00, 0x57, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, // ..W.............
- 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x02, 0x00, // ......P...0.....
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, // ......@.......u_
- 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x03, 0x00, // modelViewProj...
- 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x73, // ..............vs
- 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, // _3_0.Microsoft (
- 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, // R) HLSL Shader C
- 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x1f, 0x00, // ompiler 10.1....
- 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, // ................
- 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, // ................
- 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0xe0, 0x05, 0x00, // ................
- 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x55, 0x90, 0x04, 0x00, // ............U...
- 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x90, 0x00, 0x00, // ................
- 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0xa0, 0x01, 0x00, // ................
- 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0xe0, 0x00, 0x00, // ................
- 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x0f, 0xe0, 0x00, 0x00, // ................
- 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // .......
+ 0x14, 0x01, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x21, 0x00, 0x43, 0x54, 0x41, 0x42, // ..........!.CTAB
+ 0x1c, 0x00, 0x00, 0x00, 0x57, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x01, 0x00, 0x00, 0x00, // ....W...........
+ 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, // ........P...0...
+ 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........@.......
+ 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, // u_modelViewProj.
+ 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, // vs_3_0.Microsoft
+ 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, // (R) HLSL Shader
+ 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, // Compiler 10.1..
+ 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, // ................
+ 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, // ................
+ 0x00, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0xe0, // ................
+ 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x55, 0x90, // ..............U.
+ 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x90, // ................
+ 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0xa0, // ................
+ 0x01, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0xe0, // ................
+ 0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x0f, 0xe0, // ................
+ 0x00, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // .........
};
-static const uint8_t vs_drawstress_dx11[510] =
+static const uint8_t vs_drawstress_dx11[512] =
{
- 0x56, 0x53, 0x48, 0x04, 0xa4, 0x8b, 0xef, 0x49, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH....I...u_mod
+ 0x56, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH....I...u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, // elViewProj......
- 0xd4, 0x01, 0x44, 0x58, 0x42, 0x43, 0x32, 0x9b, 0xdd, 0xb5, 0xa9, 0xb7, 0x22, 0xf0, 0xcf, 0x5e, // ..DXBC2....."..^
- 0x34, 0x2c, 0x72, 0xf0, 0x87, 0x00, 0x01, 0x00, 0x00, 0x00, 0xd4, 0x01, 0x00, 0x00, 0x03, 0x00, // 4,r.............
- 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0xd0, 0x00, 0x00, 0x00, 0x49, 0x53, // ..,...|.......IS
- 0x47, 0x4e, 0x48, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, // GNH...........8.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......>.........
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, 0x43, 0x4f, // ..............CO
- 0x4c, 0x4f, 0x52, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0xab, 0x4f, 0x53, // LOR.POSITION..OS
- 0x47, 0x4e, 0x4c, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, // GNL...........8.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......D.........
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, // ..............SV
- 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, // _POSITION.COLOR.
- 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0xfc, 0x00, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x3f, 0x00, // ..SHDR....@...?.
- 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, // ..Y...F. .......
- 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, // .._..........._.
- 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, // ..r.......g....
- 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, // ..........e....
- 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, // ......h.......8.
- 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x01, 0x00, // ..........V.....
- 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, // ..F. .........2.
- 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, // ..........F. ...
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, // ..............F.
- 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, // ......2.........
- 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xa6, 0x1a, // ..F. ...........
- 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......F.........
- 0x00, 0x08, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, // ... ......F.....
- 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, // ..F. .........6.
- 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x00, 0x00, // ... ......F.....
- 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x02, 0x05, 0x00, 0x01, 0x00, 0x40, 0x00, // ..>.........@.
+ 0xd4, 0x01, 0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0x32, 0x9b, 0xdd, 0xb5, 0xa9, 0xb7, 0x22, 0xf0, // ....DXBC2.....".
+ 0xcf, 0x5e, 0x34, 0x2c, 0x72, 0xf0, 0x87, 0x00, 0x01, 0x00, 0x00, 0x00, 0xd4, 0x01, 0x00, 0x00, // .^4,r...........
+ 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0xd0, 0x00, 0x00, 0x00, // ....,...|.......
+ 0x49, 0x53, 0x47, 0x4e, 0x48, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ISGNH...........
+ 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // 8...............
+ 0x00, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........>.......
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, // ................
+ 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0xab, // COLOR.POSITION..
+ 0x4f, 0x53, 0x47, 0x4e, 0x4c, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // OSGNL...........
+ 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // 8...............
+ 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........D.......
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, // ................
+ 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, // SV_POSITION.COLO
+ 0x52, 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0xfc, 0x00, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, // R...SHDR....@...
+ 0x3f, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // ?...Y...F. .....
+ 0x04, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ...._...........
+ 0x5f, 0x00, 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, // _...r.......g...
+ 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, // . ..........e...
+ 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, // . ......h.......
+ 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, // 8...........V...
+ 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ....F. .........
+ 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, // 2...........F. .
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
+ 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, // F.......2.......
+ 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ....F. .........
+ 0xa6, 0x1a, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ........F.......
+ 0x00, 0x00, 0x00, 0x08, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, // ..... ......F...
+ 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ....F. .........
+ 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, // 6.... ......F...
+ 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x02, 0x05, 0x00, 0x01, 0x00, 0x40, 0x00, // ....>.........@.
};
static const uint8_t vs_drawstress_mtl[673] =
{
- 0x56, 0x53, 0x48, 0x04, 0xa4, 0x8b, 0xef, 0x49, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH....I...u_mod
+ 0x56, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH....I...u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj......
0x7c, 0x02, 0x00, 0x00, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, // |...using namesp
0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, // ace metal;.struc
diff --git a/3rdparty/bgfx/examples/18-ibl/ibl.cpp b/3rdparty/bgfx/examples/18-ibl/ibl.cpp
index 1608da739bd..d369fa918b3 100644
--- a/3rdparty/bgfx/examples/18-ibl/ibl.cpp
+++ b/3rdparty/bgfx/examples/18-ibl/ibl.cpp
@@ -14,6 +14,9 @@
#include <bx/readerwriter.h>
#include <bx/string.h>
+namespace
+{
+
static float s_texelHalf = 0.0f;
struct Uniforms
@@ -32,7 +35,7 @@ struct Uniforms
void destroy()
{
- bgfx::destroyUniform(u_params);
+ bgfx::destroy(u_params);
}
union
@@ -138,7 +141,7 @@ void screenSpaceQuad(float _textureWidth, float _textureHeight, bool _originBott
vertex[2].m_u = maxu;
vertex[2].m_v = maxv;
- bgfx::setVertexBuffer(&vb);
+ bgfx::setVertexBuffer(0, &vb);
}
}
@@ -165,8 +168,8 @@ struct LightProbe
void destroy()
{
- bgfx::destroyTexture(m_tex);
- bgfx::destroyTexture(m_texIrr);
+ bgfx::destroy(m_tex);
+ bgfx::destroy(m_texIrr);
}
bgfx::TextureHandle m_tex;
@@ -350,8 +353,8 @@ struct Camera
static inline void vecFromLatLong(float _vec[3], float _u, float _v)
{
- const float phi = _u * 2.0f*bx::pi;
- const float theta = _v * bx::pi;
+ const float phi = _u * 2.0f*bx::kPi;
+ const float theta = _v * bx::kPi;
const float st = bx::fsin(theta);
const float sp = bx::fsin(phi);
@@ -368,8 +371,8 @@ struct Camera
const float phi = bx::fatan2(_vec[0], _vec[2]);
const float theta = bx::facos(_vec[1]);
- _u = (bx::pi + phi)*bx::invPi*0.5f;
- _v = theta*bx::invPi;
+ _u = (bx::kPi + phi)*bx::kInvPi*0.5f;
+ _v = theta*bx::kInvPi;
}
struct Interp3f
@@ -420,365 +423,449 @@ struct Mouse
int32_t m_scrollPrev;
};
-int _main_(int _argc, char** _argv)
+struct Settings
{
- Args args(_argc, _argv);
+ Settings()
+ {
+ m_envRotCurr = 0.0f;
+ m_envRotDest = 0.0f;
+ m_lightDir[0] = -0.8f;
+ m_lightDir[1] = 0.2f;
+ m_lightDir[2] = -0.5f;
+ m_lightCol[0] = 1.0f;
+ m_lightCol[1] = 1.0f;
+ m_lightCol[2] = 1.0f;
+ m_glossiness = 0.7f;
+ m_exposure = 0.0f;
+ m_bgType = 3.0f;
+ m_radianceSlider = 2.0f;
+ m_reflectivity = 0.85f;
+ m_rgbDiff[0] = 1.0f;
+ m_rgbDiff[1] = 1.0f;
+ m_rgbDiff[2] = 1.0f;
+ m_rgbSpec[0] = 1.0f;
+ m_rgbSpec[1] = 1.0f;
+ m_rgbSpec[2] = 1.0f;
+ m_lod = 0.0f;
+ m_doDiffuse = false;
+ m_doSpecular = false;
+ m_doDiffuseIbl = true;
+ m_doSpecularIbl = true;
+ m_showLightColorWheel = true;
+ m_showDiffColorWheel = true;
+ m_showSpecColorWheel = true;
+ m_metalOrSpec = 0;
+ m_meshSelection = 0;
+ }
- uint32_t width = 1280;
- uint32_t height = 720;
- uint32_t debug = BGFX_DEBUG_TEXT;
- uint32_t reset = 0
- | BGFX_RESET_VSYNC
- | BGFX_RESET_MSAA_X16
- ;
+ float m_envRotCurr;
+ float m_envRotDest;
+ float m_lightDir[3];
+ float m_lightCol[3];
+ float m_glossiness;
+ float m_exposure;
+ float m_radianceSlider;
+ float m_bgType;
+ float m_reflectivity;
+ float m_rgbDiff[3];
+ float m_rgbSpec[3];
+ float m_lod;
+ bool m_doDiffuse;
+ bool m_doSpecular;
+ bool m_doDiffuseIbl;
+ bool m_doSpecularIbl;
+ bool m_showLightColorWheel;
+ bool m_showDiffColorWheel;
+ bool m_showSpecColorWheel;
+ int32_t m_metalOrSpec;
+ int32_t m_meshSelection;
+};
- bgfx::init(args.m_type, args.m_pciId);
- bgfx::reset(width, height, reset);
+class ExampleIbl : public entry::AppI
+{
+public:
+ ExampleIbl(const char* _name, const char* _description)
+ : entry::AppI(_name, _description)
+ {
+ }
+
+ void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
+ {
+ Args args(_argc, _argv);
+
+ m_width = _width;
+ m_height = _height;
+ m_debug = BGFX_DEBUG_NONE;
+ m_reset = 0
+ | BGFX_RESET_VSYNC
+ | BGFX_RESET_MSAA_X16
+ ;
+
+ bgfx::init(args.m_type, args.m_pciId);
+ bgfx::reset(m_width, m_height, m_reset);
+
+ // Enable debug text.
+ bgfx::setDebug(m_debug);
+
+ // Set views clear state.
+ bgfx::setViewClear(0
+ , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
+ , 0x303030ff
+ , 1.0f
+ , 0
+ );
- // Enable debug text.
- bgfx::setDebug(debug);
+ // Imgui.
+ imguiCreate();
- // Set views clear state.
- bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
- , 0x303030ff
- , 1.0f
- , 0
- );
+ // Uniforms.
+ m_uniforms.init();
- // Imgui.
- imguiCreate();
+ // Vertex declarations.
+ PosColorTexCoord0Vertex::init();
- // Uniforms.
- Uniforms uniforms;
- uniforms.init();
+ m_lightProbes[LightProbe::Bolonga].load("bolonga");
+ m_lightProbes[LightProbe::Kyoto ].load("kyoto");
+ m_currentLightProbe = LightProbe::Bolonga;
- // Vertex declarations.
- PosColorTexCoord0Vertex::init();
+ u_mtx = bgfx::createUniform("u_mtx", bgfx::UniformType::Mat4);
+ u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4);
+ u_flags = bgfx::createUniform("u_flags", bgfx::UniformType::Vec4);
+ u_camPos = bgfx::createUniform("u_camPos", bgfx::UniformType::Vec4);
+ s_texCube = bgfx::createUniform("s_texCube", bgfx::UniformType::Int1);
+ s_texCubeIrr = bgfx::createUniform("s_texCubeIrr", bgfx::UniformType::Int1);
- LightProbe lightProbes[LightProbe::Count];
- lightProbes[LightProbe::Bolonga].load("bolonga");
- lightProbes[LightProbe::Kyoto ].load("kyoto");
- LightProbe::Enum currentLightProbe = LightProbe::Bolonga;
+ m_programMesh = loadProgram("vs_ibl_mesh", "fs_ibl_mesh");
+ m_programSky = loadProgram("vs_ibl_skybox", "fs_ibl_skybox");
- bgfx::UniformHandle u_mtx = bgfx::createUniform("u_mtx", bgfx::UniformType::Mat4);
- bgfx::UniformHandle u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4);
- bgfx::UniformHandle u_flags = bgfx::createUniform("u_flags", bgfx::UniformType::Vec4);
- bgfx::UniformHandle u_camPos = bgfx::createUniform("u_camPos", bgfx::UniformType::Vec4);
- bgfx::UniformHandle s_texCube = bgfx::createUniform("s_texCube", bgfx::UniformType::Int1);
- bgfx::UniformHandle s_texCubeIrr = bgfx::createUniform("s_texCubeIrr", bgfx::UniformType::Int1);
+ m_meshBunny = meshLoad("meshes/bunny.bin");
+ m_meshOrb = meshLoad("meshes/orb.bin");
+ }
- bgfx::ProgramHandle programMesh = loadProgram("vs_ibl_mesh", "fs_ibl_mesh");
- bgfx::ProgramHandle programSky = loadProgram("vs_ibl_skybox", "fs_ibl_skybox");
+ virtual int shutdown() override
+ {
+ meshUnload(m_meshBunny);
+ meshUnload(m_meshOrb);
- Mesh* meshBunny;
- meshBunny = meshLoad("meshes/bunny.bin");
+ // Cleanup.
+ bgfx::destroy(m_programMesh);
+ bgfx::destroy(m_programSky);
- Mesh* meshOrb;
- meshOrb = meshLoad("meshes/orb.bin");
+ bgfx::destroy(u_camPos);
+ bgfx::destroy(u_flags);
+ bgfx::destroy(u_params);
+ bgfx::destroy(u_mtx);
- Camera camera;
- Mouse mouse;
+ bgfx::destroy(s_texCube);
+ bgfx::destroy(s_texCubeIrr);
- struct Settings
- {
- Settings()
+ for (uint8_t ii = 0; ii < LightProbe::Count; ++ii)
{
- m_envRotCurr = 0.0f;
- m_envRotDest = 0.0f;
- m_lightDir[0] = -0.8f;
- m_lightDir[1] = 0.2f;
- m_lightDir[2] = -0.5f;
- m_lightCol[0] = 1.0f;
- m_lightCol[1] = 1.0f;
- m_lightCol[2] = 1.0f;
- m_glossiness = 0.7f;
- m_exposure = 0.0f;
- m_bgType = 3.0f;
- m_radianceSlider = 2.0f;
- m_reflectivity = 0.85f;
- m_rgbDiff[0] = 1.0f;
- m_rgbDiff[1] = 1.0f;
- m_rgbDiff[2] = 1.0f;
- m_rgbSpec[0] = 1.0f;
- m_rgbSpec[1] = 1.0f;
- m_rgbSpec[2] = 1.0f;
- m_lod = 0.0f;
- m_doDiffuse = false;
- m_doSpecular = false;
- m_doDiffuseIbl = true;
- m_doSpecularIbl = true;
- m_showLightColorWheel = true;
- m_showDiffColorWheel = true;
- m_showSpecColorWheel = true;
- m_metalOrSpec = 0;
- m_meshSelection = 0;
- m_crossCubemapPreview = ImguiCubemap::Latlong;
+ m_lightProbes[ii].destroy();
}
- float m_envRotCurr;
- float m_envRotDest;
- float m_lightDir[3];
- float m_lightCol[3];
- float m_glossiness;
- float m_exposure;
- float m_radianceSlider;
- float m_bgType;
- float m_reflectivity;
- float m_rgbDiff[3];
- float m_rgbSpec[3];
- float m_lod;
- bool m_doDiffuse;
- bool m_doSpecular;
- bool m_doDiffuseIbl;
- bool m_doSpecularIbl;
- bool m_showLightColorWheel;
- bool m_showDiffColorWheel;
- bool m_showSpecColorWheel;
- uint8_t m_metalOrSpec;
- uint8_t m_meshSelection;
- ImguiCubemap::Enum m_crossCubemapPreview;
- };
+ m_uniforms.destroy();
- Settings settings;
+ imguiDestroy();
- int32_t leftScrollArea = 0;
+ // Shutdown bgfx.
+ bgfx::shutdown();
- entry::MouseState mouseState;
- while (!entry::processEvents(width, height, debug, reset, &mouseState) )
- {
- imguiBeginFrame(mouseState.m_mx
- , mouseState.m_my
- , (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
- | (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
- | (mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
- , mouseState.m_mz
- , uint16_t(width)
- , uint16_t(height)
- );
+ return 0;
+ }
- static int32_t rightScrollArea = 0;
- imguiBeginScrollArea("", width - 256 - 10, 10, 256, 700, &rightScrollArea);
-
- imguiLabel("Environment light:");
- imguiIndent();
- imguiBool("IBL Diffuse", settings.m_doDiffuseIbl);
- imguiBool("IBL Specular", settings.m_doSpecularIbl);
- currentLightProbe = LightProbe::Enum(imguiTabs(
- uint8_t(currentLightProbe)
- , true
- , ImguiAlign::LeftIndented
- , 16
- , 2
- , 2
- , "Bolonga"
- , "Kyoto"
- ) );
- if (imguiCube(lightProbes[currentLightProbe].m_tex, settings.m_lod, settings.m_crossCubemapPreview, true) )
- {
- settings.m_crossCubemapPreview = ImguiCubemap::Enum( (settings.m_crossCubemapPreview+1) % ImguiCubemap::Count);
- }
- imguiSlider("Texture LOD", settings.m_lod, 0.0f, 10.1f, 0.1f);
- imguiUnindent();
-
- imguiSeparator(8);
- imguiLabel("Directional light:");
- imguiIndent();
- imguiBool("Diffuse", settings.m_doDiffuse);
- imguiBool("Specular", settings.m_doSpecular);
- const bool doDirectLighting = settings.m_doDiffuse || settings.m_doSpecular;
- imguiSlider("Light direction X", settings.m_lightDir[0], -1.0f, 1.0f, 0.1f, doDirectLighting);
- imguiSlider("Light direction Y", settings.m_lightDir[1], -1.0f, 1.0f, 0.1f, doDirectLighting);
- imguiSlider("Light direction Z", settings.m_lightDir[2], -1.0f, 1.0f, 0.1f, doDirectLighting);
- imguiColorWheel("Color:", settings.m_lightCol, settings.m_showLightColorWheel, 0.6f, doDirectLighting);
- imguiUnindent();
-
- imguiSeparator(8);
- imguiLabel("Background:");
- imguiIndent();
+ bool update() override
+ {
+ if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
{
- int32_t selection;
- if (0.0f == settings.m_bgType) { selection = UINT8_C(0); }
- else if (7.0f == settings.m_bgType) { selection = UINT8_C(2); }
- else { selection = UINT8_C(1); }
-
- selection = imguiTabs(
- uint8_t(selection)
- , true
- , ImguiAlign::LeftIndented
- , 16
- , 2
- , 3
- , "Skybox"
- , "Radiance"
- , "Irradiance"
- );
- if (0 == selection) { settings.m_bgType = 0.0f; }
- else if (2 == selection) { settings.m_bgType = 7.0f; }
- else { settings.m_bgType = settings.m_radianceSlider; }
- const bool isRadiance = (selection == 1);
- imguiSlider("Mip level", settings.m_radianceSlider, 1.0f, 6.0f, 0.1f, isRadiance);
- }
- imguiUnindent();
+ imguiBeginFrame(m_mouseState.m_mx
+ , m_mouseState.m_my
+ , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
+ , m_mouseState.m_mz
+ , uint16_t(m_width)
+ , uint16_t(m_height)
+ );
+
+ showExampleDialog(this);
+
+ ImGui::SetNextWindowPos(
+ ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
+ , ImGuiSetCond_FirstUseEver
+ );
+ ImGui::Begin("Settings"
+ , NULL
+ , ImVec2(m_width / 5.0f, m_height - 20.0f)
+ , ImGuiWindowFlags_AlwaysAutoResize
+ );
+ ImGui::PushItemWidth(180.0f);
+
+ ImGui::Text("Environment light:");
+ ImGui::Indent();
+ ImGui::Checkbox("IBL Diffuse", &m_settings.m_doDiffuseIbl);
+ ImGui::Checkbox("IBL Specular", &m_settings.m_doSpecularIbl);
- imguiSeparator(8);
- imguiLabel("Post processing:");
- imguiIndent();
- imguiSlider("Exposure", settings.m_exposure, -4.0f, 4.0f, 0.1f);
- imguiUnindent();
+ {
+ float tabWidth = ImGui::GetContentRegionAvailWidth() / 2.0f;
+ if (ImGui::TabButton("Bolonga", tabWidth, m_currentLightProbe == LightProbe::Bolonga) )
+ {
+ m_currentLightProbe = LightProbe::Bolonga;
+ }
- imguiSeparator();
+ ImGui::SameLine(0.0f,0.0f);
- imguiEndScrollArea();
+ if (ImGui::TabButton("Kyoto", tabWidth, m_currentLightProbe == LightProbe::Kyoto) )
+ {
+ m_currentLightProbe = LightProbe::Kyoto;
+ }
+ }
- imguiBeginScrollArea("", 10, 70, 256, 636, &leftScrollArea);
+ ImGui::SliderFloat("Texture LOD", &m_settings.m_lod, 0.0f, 10.1f);
+ ImGui::Unindent();
- imguiLabel("Mesh:");
- imguiIndent();
- settings.m_meshSelection = uint8_t(imguiChoose(settings.m_meshSelection, "Bunny", "Orbs") );
- imguiUnindent();
+ ImGui::Separator();
+ ImGui::Text("Directional light:");
+ ImGui::Indent();
+ ImGui::Checkbox("Diffuse", &m_settings.m_doDiffuse);
+ ImGui::Checkbox("Specular", &m_settings.m_doSpecular);
+ const bool doDirectLighting = m_settings.m_doDiffuse || m_settings.m_doSpecular;
+ if (doDirectLighting)
+ {
+ ImGui::SliderFloat("Light direction X", &m_settings.m_lightDir[0], -1.0f, 1.0f);
+ ImGui::SliderFloat("Light direction Y", &m_settings.m_lightDir[1], -1.0f, 1.0f);
+ ImGui::SliderFloat("Light direction Z", &m_settings.m_lightDir[2], -1.0f, 1.0f);
+ ImGui::ColorWheel("Color:", m_settings.m_lightCol, 0.6f);
+ }
+ ImGui::Unindent();
- const bool isBunny = (0 == settings.m_meshSelection);
- if (!isBunny)
- {
- settings.m_metalOrSpec = 0;
- }
+ ImGui::Separator();
+ ImGui::Text("Background:");
+ ImGui::Indent();
+ {
+ int32_t selection;
+ if (0.0f == m_settings.m_bgType)
+ {
+ selection = UINT8_C(0);
+ }
+ else if (7.0f == m_settings.m_bgType)
+ {
+ selection = UINT8_C(2);
+ }
+ else
+ {
+ selection = UINT8_C(1);
+ }
- imguiSeparator(4);
- imguiLabel("Workflow:");
- imguiIndent();
- if (imguiCheck("Metalness", 0 == settings.m_metalOrSpec, isBunny) ) { settings.m_metalOrSpec = 0; }
- if (imguiCheck("Specular", 1 == settings.m_metalOrSpec, isBunny) ) { settings.m_metalOrSpec = 1; }
- imguiUnindent();
-
- imguiSeparator(4);
- imguiLabel("Material:");
- imguiIndent();
- imguiSlider("Glossiness", settings.m_glossiness, 0.0f, 1.0f, 0.01f, isBunny);
- imguiSlider(0 == settings.m_metalOrSpec ? "Metalness" : "Diffuse - Specular", settings.m_reflectivity, 0.0f, 1.0f, 0.01f, isBunny);
- imguiUnindent();
-
- imguiColorWheel("Diffuse:", &settings.m_rgbDiff[0], settings.m_showDiffColorWheel, 0.7f);
- imguiSeparator();
- imguiColorWheel("Specular:", &settings.m_rgbSpec[0], settings.m_showSpecColorWheel, 0.7f, (1 == settings.m_metalOrSpec) && isBunny);
-
- imguiEndScrollArea();
-
- imguiEndFrame();
-
- uniforms.m_glossiness = settings.m_glossiness;
- uniforms.m_reflectivity = settings.m_reflectivity;
- uniforms.m_exposure = settings.m_exposure;
- uniforms.m_bgType = settings.m_bgType;
- uniforms.m_metalOrSpec = float(settings.m_metalOrSpec);
- uniforms.m_doDiffuse = float(settings.m_doDiffuse);
- uniforms.m_doSpecular = float(settings.m_doSpecular);
- uniforms.m_doDiffuseIbl = float(settings.m_doDiffuseIbl);
- uniforms.m_doSpecularIbl = float(settings.m_doSpecularIbl);
- bx::memCopy(uniforms.m_rgbDiff, settings.m_rgbDiff, 3*sizeof(float) );
- bx::memCopy(uniforms.m_rgbSpec, settings.m_rgbSpec, 3*sizeof(float) );
- bx::memCopy(uniforms.m_lightDir, settings.m_lightDir, 3*sizeof(float) );
- bx::memCopy(uniforms.m_lightCol, settings.m_lightCol, 3*sizeof(float) );
-
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(bx::getHPFrequency() );
- const double toMs = 1000.0/freq;
- const float deltaTimeSec = float(double(frameTime)/freq);
-
- // Use debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/18-ibl");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Image-based lighting.");
- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
-
- // Camera.
- const bool mouseOverGui = imguiMouseOverArea();
- mouse.update(float(mouseState.m_mx), float(mouseState.m_my), mouseState.m_mz, width, height);
- if (!mouseOverGui)
- {
- if (mouseState.m_buttons[entry::MouseButton::Left])
+ float tabWidth = ImGui::GetContentRegionAvailWidth() / 3.0f;
+ if (ImGui::TabButton("Skybox", tabWidth, selection == 0) )
+ {
+ selection = 0;
+ }
+
+ ImGui::SameLine(0.0f,0.0f);
+ if (ImGui::TabButton("Radiance", tabWidth, selection == 1) )
+ {
+ selection = 1;
+ }
+
+ ImGui::SameLine(0.0f,0.0f);
+ if (ImGui::TabButton("Irradiance", tabWidth, selection == 2) )
+ {
+ selection = 2;
+ }
+
+ if (0 == selection)
+ {
+ m_settings.m_bgType = 0.0f;
+ }
+ else if (2 == selection)
+ {
+ m_settings.m_bgType = 7.0f;
+ }
+ else
+ {
+ m_settings.m_bgType = m_settings.m_radianceSlider;
+ }
+
+ const bool isRadiance = (selection == 1);
+ if (isRadiance)
+ {
+ ImGui::SliderFloat("Mip level", &m_settings.m_radianceSlider, 1.0f, 6.0f);
+ }
+ }
+ ImGui::Unindent();
+
+ ImGui::Separator();
+ ImGui::Text("Post processing:");
+ ImGui::Indent();
+ ImGui::SliderFloat("Exposure",& m_settings.m_exposure, -4.0f, 4.0f);
+ ImGui::Unindent();
+
+ ImGui::PopItemWidth();
+ ImGui::End();
+
+ ImGui::SetNextWindowPos(
+ ImVec2(10.0f, 260.0f)
+ , ImGuiSetCond_FirstUseEver
+ );
+ ImGui::Begin("Mesh"
+ , NULL
+ , ImVec2(m_width / 5.0f, 450.0f)
+ , ImGuiWindowFlags_AlwaysAutoResize
+ );
+
+ ImGui::Text("Mesh:");
+ ImGui::Indent();
+ ImGui::RadioButton("Bunny", &m_settings.m_meshSelection, 0);
+ ImGui::RadioButton("Orbs", &m_settings.m_meshSelection, 1);
+ ImGui::Unindent();
+
+ const bool isBunny = (0 == m_settings.m_meshSelection);
+ if (!isBunny)
+ {
+ m_settings.m_metalOrSpec = 0;
+ }
+ else
{
- camera.orbit(mouse.m_dx, mouse.m_dy);
+ ImGui::Separator();
+ ImGui::Text("Workflow:");
+ ImGui::Indent();
+ ImGui::RadioButton("Metalness", &m_settings.m_metalOrSpec, 0);
+ ImGui::RadioButton("Specular", &m_settings.m_metalOrSpec, 1);
+ ImGui::Unindent();
+
+ ImGui::Separator();
+ ImGui::Text("Material:");
+ ImGui::Indent();
+ ImGui::PushItemWidth(130.0f);
+ ImGui::SliderFloat("Glossiness", &m_settings.m_glossiness, 0.0f, 1.0f);
+ ImGui::SliderFloat(0 == m_settings.m_metalOrSpec ? "Metalness" : "Diffuse - Specular", &m_settings.m_reflectivity, 0.0f, 1.0f);
+ ImGui::PopItemWidth();
+ ImGui::Unindent();
}
- else if (mouseState.m_buttons[entry::MouseButton::Right])
+
+
+ ImGui::ColorWheel("Diffuse:", &m_settings.m_rgbDiff[0], 0.7f);
+ ImGui::Separator();
+ if ( (1 == m_settings.m_metalOrSpec) && isBunny )
{
- camera.dolly(mouse.m_dx + mouse.m_dy);
+ ImGui::ColorWheel("Specular:", &m_settings.m_rgbSpec[0], 0.7f);
}
- else if (mouseState.m_buttons[entry::MouseButton::Middle])
+
+ ImGui::End();
+
+ imguiEndFrame();
+
+ m_uniforms.m_glossiness = m_settings.m_glossiness;
+ m_uniforms.m_reflectivity = m_settings.m_reflectivity;
+ m_uniforms.m_exposure = m_settings.m_exposure;
+ m_uniforms.m_bgType = m_settings.m_bgType;
+ m_uniforms.m_metalOrSpec = float(m_settings.m_metalOrSpec);
+ m_uniforms.m_doDiffuse = float(m_settings.m_doDiffuse);
+ m_uniforms.m_doSpecular = float(m_settings.m_doSpecular);
+ m_uniforms.m_doDiffuseIbl = float(m_settings.m_doDiffuseIbl);
+ m_uniforms.m_doSpecularIbl = float(m_settings.m_doSpecularIbl);
+ bx::memCopy(m_uniforms.m_rgbDiff, m_settings.m_rgbDiff, 3*sizeof(float) );
+ bx::memCopy(m_uniforms.m_rgbSpec, m_settings.m_rgbSpec, 3*sizeof(float) );
+ bx::memCopy(m_uniforms.m_lightDir, m_settings.m_lightDir, 3*sizeof(float) );
+ bx::memCopy(m_uniforms.m_lightCol, m_settings.m_lightCol, 3*sizeof(float) );
+
+ int64_t now = bx::getHPCounter();
+ static int64_t last = now;
+ const int64_t frameTime = now - last;
+ last = now;
+ const double freq = double(bx::getHPFrequency() );
+ const float deltaTimeSec = float(double(frameTime)/freq);
+
+ // Camera.
+ const bool mouseOverGui = ImGui::MouseOverArea();
+ m_mouse.update(float(m_mouseState.m_mx), float(m_mouseState.m_my), m_mouseState.m_mz, m_width, m_height);
+ if (!mouseOverGui)
{
- settings.m_envRotDest += mouse.m_dx*2.0f;
+ if (m_mouseState.m_buttons[entry::MouseButton::Left])
+ {
+ m_camera.orbit(m_mouse.m_dx, m_mouse.m_dy);
+ }
+ else if (m_mouseState.m_buttons[entry::MouseButton::Right])
+ {
+ m_camera.dolly(m_mouse.m_dx + m_mouse.m_dy);
+ }
+ else if (m_mouseState.m_buttons[entry::MouseButton::Middle])
+ {
+ m_settings.m_envRotDest += m_mouse.m_dx*2.0f;
+ }
+ else if (0 != m_mouse.m_scroll)
+ {
+ m_camera.dolly(float(m_mouse.m_scroll)*0.05f);
+ }
}
- else if (0 != mouse.m_scroll)
+ m_camera.update(deltaTimeSec);
+ bx::memCopy(m_uniforms.m_cameraPos, m_camera.m_pos.curr, 3*sizeof(float) );
+
+ // View Transform 0.
+ float view[16];
+ bx::mtxIdentity(view);
+
+ const bgfx::Caps* caps = bgfx::getCaps();
+
+ float proj[16];
+ bx::mtxOrtho(proj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f, 0.0, caps->homogeneousDepth);
+ bgfx::setViewTransform(0, view, proj);
+
+ // View Transform 1.
+ m_camera.mtxLookAt(view);
+ bx::mtxProj(proj, 45.0f, float(m_width)/float(m_height), 0.1f, 100.0f, caps->homogeneousDepth);
+ bgfx::setViewTransform(1, view, proj);
+
+ // View rect.
+ bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
+ bgfx::setViewRect(1, 0, 0, uint16_t(m_width), uint16_t(m_height) );
+
+ // Env rotation.
+ const float amount = bx::fmin(deltaTimeSec/0.12f, 1.0f);
+ m_settings.m_envRotCurr = bx::flerp(m_settings.m_envRotCurr, m_settings.m_envRotDest, amount);
+
+ // Env mtx.
+ float mtxEnvView[16];
+ m_camera.envViewMtx(mtxEnvView);
+ float mtxEnvRot[16];
+ bx::mtxRotateY(mtxEnvRot, m_settings.m_envRotCurr);
+ bx::mtxMul(m_uniforms.m_mtx, mtxEnvView, mtxEnvRot); // Used for Skybox.
+
+ // Submit view 0.
+ bgfx::setTexture(0, s_texCube, m_lightProbes[m_currentLightProbe].m_tex);
+ bgfx::setTexture(1, s_texCubeIrr, m_lightProbes[m_currentLightProbe].m_texIrr);
+ bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
+ screenSpaceQuad( (float)m_width, (float)m_height, true);
+ m_uniforms.submit();
+ bgfx::submit(0, m_programSky);
+
+ // Submit view 1.
+ bx::memCopy(m_uniforms.m_mtx, mtxEnvRot, 16*sizeof(float)); // Used for IBL.
+ if (0 == m_settings.m_meshSelection)
{
- camera.dolly(float(mouse.m_scroll)*0.05f);
+ // Submit bunny.
+ float mtx[16];
+ bx::mtxSRT(mtx, 1.0f, 1.0f, 1.0f, 0.0f, bx::kPi, 0.0f, 0.0f, -0.80f, 0.0f);
+ bgfx::setTexture(0, s_texCube, m_lightProbes[m_currentLightProbe].m_tex);
+ bgfx::setTexture(1, s_texCubeIrr, m_lightProbes[m_currentLightProbe].m_texIrr);
+ m_uniforms.submit();
+ meshSubmit(m_meshBunny, 1, m_programMesh, mtx);
}
- }
- camera.update(deltaTimeSec);
- bx::memCopy(uniforms.m_cameraPos, camera.m_pos.curr, 3*sizeof(float) );
-
- // View Transform 0.
- float view[16];
- float proj[16];
- bx::mtxIdentity(view);
- bx::mtxOrtho(proj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f);
- bgfx::setViewTransform(0, view, proj);
-
- // View Transform 1.
- camera.mtxLookAt(view);
- bx::mtxProj(proj, 45.0f, float(width)/float(height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
- bgfx::setViewTransform(1, view, proj);
-
- // View rect.
- bgfx::setViewRect(0, 0, 0, uint16_t(width), uint16_t(height) );
- bgfx::setViewRect(1, 0, 0, uint16_t(width), uint16_t(height) );
-
- // Env rotation.
- const float amount = bx::fmin(deltaTimeSec/0.12f, 1.0f);
- settings.m_envRotCurr = bx::flerp(settings.m_envRotCurr, settings.m_envRotDest, amount);
-
- // Env mtx.
- float mtxEnvView[16];
- camera.envViewMtx(mtxEnvView);
- float mtxEnvRot[16];
- bx::mtxRotateY(mtxEnvRot, settings.m_envRotCurr);
- bx::mtxMul(uniforms.m_mtx, mtxEnvView, mtxEnvRot); // Used for Skybox.
-
- // Submit view 0.
- bgfx::setTexture(0, s_texCube, lightProbes[currentLightProbe].m_tex);
- bgfx::setTexture(1, s_texCubeIrr, lightProbes[currentLightProbe].m_texIrr);
- bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
- screenSpaceQuad( (float)width, (float)height, true);
- uniforms.submit();
- bgfx::submit(0, programSky);
-
- // Submit view 1.
- bx::memCopy(uniforms.m_mtx, mtxEnvRot, 16*sizeof(float)); // Used for IBL.
- if (0 == settings.m_meshSelection)
- {
- // Submit bunny.
- float mtx[16];
- bx::mtxSRT(mtx, 1.0f, 1.0f, 1.0f, 0.0f, bx::pi, 0.0f, 0.0f, -0.80f, 0.0f);
- bgfx::setTexture(0, s_texCube, lightProbes[currentLightProbe].m_tex);
- bgfx::setTexture(1, s_texCubeIrr, lightProbes[currentLightProbe].m_texIrr);
- uniforms.submit();
- meshSubmit(meshBunny, 1, programMesh, mtx);
- }
- else
- {
- // Submit orbs.
- for (float yy = 0, yend = 5.0f; yy < yend; yy+=1.0f)
+ else
{
- for (float xx = 0, xend = 5.0f; xx < xend; xx+=1.0f)
+ // Submit orbs.
+ for (float yy = 0, yend = 5.0f; yy < yend; yy+=1.0f)
{
- const float scale = 1.2f;
- const float spacing = 2.2f;
- const float yAdj = -0.8f;
-
- float mtx[16];
- bx::mtxSRT(mtx
+ for (float xx = 0, xend = 5.0f; xx < xend; xx+=1.0f)
+ {
+ const float scale = 1.2f;
+ const float spacing = 2.2f;
+ const float yAdj = -0.8f;
+
+ float mtx[16];
+ bx::mtxSRT(mtx
, scale/xend
, scale/xend
, scale/xend
@@ -790,49 +877,57 @@ int _main_(int _argc, char** _argv)
, 0.0f
);
- uniforms.m_glossiness = xx*(1.0f/xend);
- uniforms.m_reflectivity = (yend-yy)*(1.0f/yend);
- uniforms.m_metalOrSpec = 0.0f;
- uniforms.submit();
+ m_uniforms.m_glossiness = xx*(1.0f/xend);
+ m_uniforms.m_reflectivity = (yend-yy)*(1.0f/yend);
+ m_uniforms.m_metalOrSpec = 0.0f;
+ m_uniforms.submit();
- bgfx::setTexture(0, s_texCube, lightProbes[currentLightProbe].m_tex);
- bgfx::setTexture(1, s_texCubeIrr, lightProbes[currentLightProbe].m_texIrr);
- meshSubmit(meshOrb, 1, programMesh, mtx);
+ bgfx::setTexture(0, s_texCube, m_lightProbes[m_currentLightProbe].m_tex);
+ bgfx::setTexture(1, s_texCubeIrr, m_lightProbes[m_currentLightProbe].m_texIrr);
+ meshSubmit(m_meshOrb, 1, m_programMesh, mtx);
+ }
}
}
+
+ // Advance to next frame. Rendering thread will be kicked to
+ // process submitted rendering primitives.
+ bgfx::frame();
+
+ return true;
}
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
+ return false;
}
- meshUnload(meshBunny);
- meshUnload(meshOrb);
+ uint32_t m_width;
+ uint32_t m_height;
+ uint32_t m_debug;
+ uint32_t m_reset;
+ entry::MouseState m_mouseState;
- // Cleanup.
- bgfx::destroyProgram(programMesh);
- bgfx::destroyProgram(programSky);
+ Uniforms m_uniforms;
- bgfx::destroyUniform(u_camPos);
- bgfx::destroyUniform(u_flags);
- bgfx::destroyUniform(u_params);
- bgfx::destroyUniform(u_mtx);
+ LightProbe m_lightProbes[LightProbe::Count];
+ LightProbe::Enum m_currentLightProbe;
- bgfx::destroyUniform(s_texCube);
- bgfx::destroyUniform(s_texCubeIrr);
+ bgfx::UniformHandle u_mtx;
+ bgfx::UniformHandle u_params;
+ bgfx::UniformHandle u_flags;
+ bgfx::UniformHandle u_camPos;
+ bgfx::UniformHandle s_texCube;
+ bgfx::UniformHandle s_texCubeIrr;
- for (uint8_t ii = 0; ii < LightProbe::Count; ++ii)
- {
- lightProbes[ii].destroy();
- }
+ bgfx::ProgramHandle m_programMesh;
+ bgfx::ProgramHandle m_programSky;
- uniforms.destroy();
+ Mesh* m_meshBunny;
+ Mesh* m_meshOrb;
+ Camera m_camera;
+ Mouse m_mouse;
- imguiDestroy();
+ Settings m_settings;
+};
- // Shutdown bgfx.
- bgfx::shutdown();
+} // namespace
- return 0;
-}
+ENTRY_IMPLEMENT_MAIN(ExampleIbl, "18-ibl", "Image-based lighting.");
diff --git a/3rdparty/bgfx/examples/19-oit/oit.cpp b/3rdparty/bgfx/examples/19-oit/oit.cpp
index 90c5db05c99..63905a2b89d 100644
--- a/3rdparty/bgfx/examples/19-oit/oit.cpp
+++ b/3rdparty/bgfx/examples/19-oit/oit.cpp
@@ -7,6 +7,9 @@
#include "bgfx_utils.h"
#include "imgui/imgui.h"
+namespace
+{
+
struct PosColorVertex
{
float m_x;
@@ -142,19 +145,25 @@ void screenSpaceQuad(float _textureWidth, float _textureHeight, bool _originBott
vertex[2].m_u = maxu;
vertex[2].m_v = maxv;
- bgfx::setVertexBuffer(&vb);
+ bgfx::setVertexBuffer(0, &vb);
}
}
class ExampleOIT : public entry::AppI
{
- void init(int _argc, char** _argv) BX_OVERRIDE
+public:
+ ExampleOIT(const char* _name, const char* _description)
+ : entry::AppI(_name, _description)
+ {
+ }
+
+ void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
{
Args args(_argc, _argv);
- m_width = 1280;
- m_height = 720;
- m_debug = BGFX_DEBUG_TEXT;
+ m_width = _width;
+ m_height = _height;
+ m_debug = BGFX_DEBUG_NONE;
m_reset = BGFX_RESET_VSYNC;
bgfx::init(args.m_type, args.m_pciId);
@@ -206,12 +215,11 @@ class ExampleOIT : public entry::AppI
m_wbPass = loadProgram("vs_oit", "fs_oit_wb" );
m_wbBlit = loadProgram("vs_oit_blit", "fs_oit_wb_blit" );
- m_fbtextures[0].idx = bgfx::invalidHandle;
- m_fbtextures[1].idx = bgfx::invalidHandle;
- m_fbh.idx = bgfx::invalidHandle;
+ m_fbtextures[0].idx = bgfx::kInvalidHandle;
+ m_fbtextures[1].idx = bgfx::kInvalidHandle;
+ m_fbh.idx = bgfx::kInvalidHandle;
m_mode = 1;
- m_scrollArea = 0;
m_frontToBack = true;
m_fadeInOut = false;
@@ -219,25 +227,35 @@ class ExampleOIT : public entry::AppI
m_oldHeight = 0;
m_oldReset = m_reset;
+ m_mrtSupported = true
+ && 2 <= caps->limits.maxFBAttachments
+ && bgfx::isTextureValid(0, false, 1, bgfx::TextureFormat::RGBA16F, BGFX_TEXTURE_RT)
+ && bgfx::isTextureValid(0, false, 1, bgfx::TextureFormat::R16F, BGFX_TEXTURE_RT)
+ ;
+
m_timeOffset = bx::getHPCounter();
}
- int shutdown() BX_OVERRIDE
+ int shutdown() override
{
// Cleanup.
imguiDestroy();
- bgfx::destroyFrameBuffer(m_fbh);
- bgfx::destroyIndexBuffer(m_ibh);
- bgfx::destroyVertexBuffer(m_vbh);
- bgfx::destroyProgram(m_blend);
- bgfx::destroyProgram(m_wbSeparatePass);
- bgfx::destroyProgram(m_wbSeparateBlit);
- bgfx::destroyProgram(m_wbPass);
- bgfx::destroyProgram(m_wbBlit);
- bgfx::destroyUniform(s_texColor0);
- bgfx::destroyUniform(s_texColor1);
- bgfx::destroyUniform(u_color);
+ if (bgfx::isValid(m_fbh) )
+ {
+ bgfx::destroy(m_fbh);
+ }
+
+ bgfx::destroy(m_ibh);
+ bgfx::destroy(m_vbh);
+ bgfx::destroy(m_blend);
+ bgfx::destroy(m_wbSeparatePass);
+ bgfx::destroy(m_wbSeparateBlit);
+ bgfx::destroy(m_wbPass);
+ bgfx::destroy(m_wbBlit);
+ bgfx::destroy(s_texColor0);
+ bgfx::destroy(s_texColor1);
+ bgfx::destroy(u_color);
// Shutdown bgfx.
bgfx::shutdown();
@@ -245,30 +263,10 @@ class ExampleOIT : public entry::AppI
return 0;
}
- bool update() BX_OVERRIDE
+ bool update() override
{
if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
{
- if (m_oldWidth != m_width
- || m_oldHeight != m_height
- || m_oldReset != m_reset
- || !bgfx::isValid(m_fbh) )
- {
- // Recreate variable size render targets when resolution changes.
- m_oldWidth = m_width;
- m_oldHeight = m_height;
- m_oldReset = m_reset;
-
- if (bgfx::isValid(m_fbh) )
- {
- bgfx::destroyFrameBuffer(m_fbh);
- }
-
- m_fbtextures[0] = bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, bgfx::TextureFormat::RGBA16F, BGFX_TEXTURE_RT);
- m_fbtextures[1] = bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, bgfx::TextureFormat::R16F, BGFX_TEXTURE_RT);
- m_fbh = bgfx::createFrameBuffer(BX_COUNTOF(m_fbtextures), m_fbtextures, true);
- }
-
imguiBeginFrame(m_mouseState.m_mx
, m_mouseState.m_my
, (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
@@ -279,148 +277,167 @@ class ExampleOIT : public entry::AppI
, uint16_t(m_height)
);
- imguiBeginScrollArea("Settings", m_width - m_width / 4 - 10, 10, m_width / 4, m_height / 3, &m_scrollArea);
- imguiSeparatorLine();
+ showExampleDialog(this
+ , !m_mrtSupported
+ ? "MRT or frame buffer texture format are not supported."
+ : NULL
+ );
- imguiLabel("Blend mode:");
+ if (m_mrtSupported)
+ {
+ if (m_oldWidth != m_width
+ || m_oldHeight != m_height
+ || m_oldReset != m_reset
+ || !bgfx::isValid(m_fbh) )
+ {
+ // Recreate variable size render targets when resolution changes.
+ m_oldWidth = m_width;
+ m_oldHeight = m_height;
+ m_oldReset = m_reset;
- m_mode = imguiChoose(m_mode
- , "None"
- , "Separate"
- , "MRT Independent"
- );
+ if (bgfx::isValid(m_fbh) )
+ {
+ bgfx::destroy(m_fbh);
+ }
- imguiSeparatorLine();
+ m_fbtextures[0] = bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, bgfx::TextureFormat::RGBA16F, BGFX_TEXTURE_RT);
+ m_fbtextures[1] = bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, bgfx::TextureFormat::R16F, BGFX_TEXTURE_RT);
+ m_fbh = bgfx::createFrameBuffer(BX_COUNTOF(m_fbtextures), m_fbtextures, true);
+ }
- if (imguiCheck("Front to back", m_frontToBack) )
- {
- m_frontToBack ^= true;
- }
+ ImGui::SetNextWindowPos(
+ ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
+ , ImGuiSetCond_FirstUseEver
+ );
+ ImGui::Begin("Settings"
+ , NULL
+ , ImVec2(m_width / 5.0f, m_height / 3.0f)
+ , ImGuiWindowFlags_AlwaysAutoResize
+ );
- if (imguiCheck("Fade in/out", m_fadeInOut) )
- {
- m_fadeInOut ^= true;
- }
+ ImGui::Separator();
- imguiEndScrollArea();
- imguiEndFrame();
+ ImGui::Text("Blend mode:");
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- bgfx::setViewRect(1, 0, 0, uint16_t(m_width), uint16_t(m_height) );
-
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(bx::getHPFrequency() );
- const double toMs = 1000.0/freq;
-
- float time = (float)( (now-m_timeOffset)/freq);
-
- // Use debug font to print information about this example.
- bgfx::dbgTextClear();
- // Reference:
- // Weighted, Blended Order-Independent Transparency
- // http://jcgt.org/published/0002/02/09/
- // http://casual-effects.blogspot.com/2014/03/weighted-blended-order-independent.html
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/19-oit");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Weighted, Blended Order Independent Transparency.");
- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
-
- float at[3] = { 0.0f, 0.0f, 0.0f };
- float eye[3] = { 0.0f, 0.0f, -7.0f };
-
- float view[16];
- float proj[16];
-
- // Set view and projection matrix for view 0.
- bx::mtxLookAt(view, eye, at);
- mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f);
-
- bgfx::setViewTransform(0, view, proj);
-
- // Set palette color for index 0
- bgfx::setPaletteColor(0, 0.0f, 0.0f, 0.0f, 0.0f);
-
- // Set palette color for index 1
- bgfx::setPaletteColor(1, 1.0f, 1.0f, 1.0f, 1.0f);
-
- bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
- , 1.0f // Depth
- , 0 // Stencil
- , 0 // FB texture 0, color palette 0
- , 1 == m_mode ? 1 : 0 // FB texture 1, color palette 1
- );
+ ImGui::RadioButton("None", &m_mode, 0);
+ ImGui::RadioButton("Separate", &m_mode, 1);
+ ImGui::RadioButton("MRT Independent", &m_mode, 2);
- bgfx::setViewClear(1
- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
- , 1.0f // Depth
- , 0 // Stencil
- , 0 // Color palette 0
- );
+ ImGui::Separator();
- bgfx::FrameBufferHandle invalid = BGFX_INVALID_HANDLE;
- bgfx::setViewFrameBuffer(0, 0 == m_mode ? invalid : m_fbh);
+ ImGui::Checkbox("Front to back", &m_frontToBack);
+ ImGui::Checkbox("Fade in/out", &m_fadeInOut);
- // Set view and projection matrix for view 1.
- bx::mtxIdentity(view);
- bx::mtxOrtho(proj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f);
- bgfx::setViewTransform(1, view, proj);
+ ImGui::End();
- for (uint32_t depth = 0; depth < 3; ++depth)
- {
- uint32_t zz = m_frontToBack ? 2-depth : depth;
+ // Set view 0 default viewport.
+ bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
+ bgfx::setViewRect(1, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- for (uint32_t yy = 0; yy < 3; ++yy)
- {
- for (uint32_t xx = 0; xx < 3; ++xx)
- {
- float color[4] = { xx*1.0f/3.0f, zz*1.0f/3.0f, yy*1.0f/3.0f, 0.5f };
+ int64_t now = bx::getHPCounter();
+ const double freq = double(bx::getHPFrequency() );
+ float time = (float)( (now-m_timeOffset)/freq);
- if (m_fadeInOut
- && zz == 1)
- {
- color[3] = bx::fsin(time*3.0f)*0.49f+0.5f;
- }
+ // Reference:
+ // Weighted, Blended Order-Independent Transparency
+ // http://jcgt.org/published/0002/02/09/
+ // http://casual-effects.blogspot.com/2014/03/weighted-blended-order-independent.html
- bgfx::setUniform(u_color, color);
-
- BX_UNUSED(time);
- float mtx[16];
- bx::mtxRotateXY(mtx, time*0.023f + xx*0.21f, time*0.03f + yy*0.37f);
- //mtxIdentity(mtx);
- mtx[12] = -2.5f + float(xx)*2.5f;
- mtx[13] = -2.5f + float(yy)*2.5f;
- mtx[14] = -2.5f + float(zz)*2.5f;
-
- // Set transform for draw call.
- bgfx::setTransform(mtx);
-
- // Set vertex and index buffer.
- bgfx::setVertexBuffer(m_vbh);
- bgfx::setIndexBuffer(m_ibh);
-
- const uint64_t state = 0
- | BGFX_STATE_CULL_CW
- | BGFX_STATE_RGB_WRITE
- | BGFX_STATE_ALPHA_WRITE
- | BGFX_STATE_DEPTH_TEST_LESS
- | BGFX_STATE_MSAA
- ;
-
- const uint64_t stateNoDepth = 0
- | BGFX_STATE_CULL_CW
- | BGFX_STATE_RGB_WRITE
- | BGFX_STATE_ALPHA_WRITE
- | BGFX_STATE_DEPTH_TEST_ALWAYS
- | BGFX_STATE_MSAA
- ;
+ float at[3] = { 0.0f, 0.0f, 0.0f };
+ float eye[3] = { 0.0f, 0.0f, -7.0f };
+
+ float view[16];
+ float proj[16];
+
+ // Set view and projection matrix for view 0.
+ bx::mtxLookAt(view, eye, at);
+ mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f);
+
+ bgfx::setViewTransform(0, view, proj);
+
+ // Set palette color for index 0
+ bgfx::setPaletteColor(0, 0.0f, 0.0f, 0.0f, 0.0f);
+
+ // Set palette color for index 1
+ bgfx::setPaletteColor(1, 1.0f, 1.0f, 1.0f, 1.0f);
+
+ bgfx::setViewClear(0
+ , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
+ , 1.0f // Depth
+ , 0 // Stencil
+ , 0 // FB texture 0, color palette 0
+ , 1 == m_mode ? 1 : 0 // FB texture 1, color palette 1
+ );
+
+ bgfx::setViewClear(1
+ , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
+ , 1.0f // Depth
+ , 0 // Stencil
+ , 0 // Color palette 0
+ );
+
+ bgfx::FrameBufferHandle invalid = BGFX_INVALID_HANDLE;
+ bgfx::setViewFrameBuffer(0, 0 == m_mode ? invalid : m_fbh);
+
+ // Set view and projection matrix for view 1.
+ bx::mtxIdentity(view);
- bgfx::ProgramHandle program = BGFX_INVALID_HANDLE;
- switch (m_mode)
+ const bgfx::Caps* caps = bgfx::getCaps();
+ bx::mtxOrtho(proj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f, 0.0f, caps->homogeneousDepth);
+ bgfx::setViewTransform(1, view, proj);
+
+ for (uint32_t depth = 0; depth < 3; ++depth)
+ {
+ uint32_t zz = m_frontToBack ? 2-depth : depth;
+
+ for (uint32_t yy = 0; yy < 3; ++yy)
+ {
+ for (uint32_t xx = 0; xx < 3; ++xx)
{
+ float color[4] = { xx*1.0f/3.0f, zz*1.0f/3.0f, yy*1.0f/3.0f, 0.5f };
+
+ if (m_fadeInOut
+ && zz == 1)
+ {
+ color[3] = bx::fsin(time*3.0f)*0.49f+0.5f;
+ }
+
+ bgfx::setUniform(u_color, color);
+
+ BX_UNUSED(time);
+ float mtx[16];
+ bx::mtxRotateXY(mtx, time*0.023f + xx*0.21f, time*0.03f + yy*0.37f);
+ //mtxIdentity(mtx);
+ mtx[12] = -2.5f + float(xx)*2.5f;
+ mtx[13] = -2.5f + float(yy)*2.5f;
+ mtx[14] = -2.5f + float(zz)*2.5f;
+
+ // Set transform for draw call.
+ bgfx::setTransform(mtx);
+
+ // Set vertex and index buffer.
+ bgfx::setVertexBuffer(0, m_vbh);
+ bgfx::setIndexBuffer(m_ibh);
+
+ const uint64_t state = 0
+ | BGFX_STATE_CULL_CW
+ | BGFX_STATE_RGB_WRITE
+ | BGFX_STATE_ALPHA_WRITE
+ | BGFX_STATE_DEPTH_TEST_LESS
+ | BGFX_STATE_MSAA
+ ;
+
+ const uint64_t stateNoDepth = 0
+ | BGFX_STATE_CULL_CW
+ | BGFX_STATE_RGB_WRITE
+ | BGFX_STATE_ALPHA_WRITE
+ | BGFX_STATE_DEPTH_TEST_ALWAYS
+ | BGFX_STATE_MSAA
+ ;
+
+ bgfx::ProgramHandle program = BGFX_INVALID_HANDLE;
+ switch (m_mode)
+ {
case 0:
// Set vertex and fragment shaders.
program = m_blend;
@@ -453,28 +470,31 @@ class ExampleOIT : public entry::AppI
| BGFX_STATE_BLEND_FUNC_RT_1(BGFX_STATE_BLEND_ZERO, BGFX_STATE_BLEND_SRC_COLOR)
);
break;
- }
+ }
- // Submit primitive for rendering to view 0.
- bgfx::submit(0, program);
+ // Submit primitive for rendering to view 0.
+ bgfx::submit(0, program);
+ }
}
}
- }
- if (0 != m_mode)
- {
- bgfx::setTexture(0, s_texColor0, m_fbtextures[0]);
- bgfx::setTexture(1, s_texColor1, m_fbtextures[1]);
- bgfx::setState(0
- | BGFX_STATE_RGB_WRITE
- | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_INV_SRC_ALPHA, BGFX_STATE_BLEND_SRC_ALPHA)
- );
- screenSpaceQuad( (float)m_width, (float)m_height, s_flipV);
- bgfx::submit(1
- , 1 == m_mode ? m_wbSeparateBlit : m_wbBlit
- );
+ if (0 != m_mode)
+ {
+ bgfx::setTexture(0, s_texColor0, m_fbtextures[0]);
+ bgfx::setTexture(1, s_texColor1, m_fbtextures[1]);
+ bgfx::setState(0
+ | BGFX_STATE_RGB_WRITE
+ | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_INV_SRC_ALPHA, BGFX_STATE_BLEND_SRC_ALPHA)
+ );
+ screenSpaceQuad( (float)m_width, (float)m_height, s_flipV);
+ bgfx::submit(1
+ , 1 == m_mode ? m_wbSeparateBlit : m_wbBlit
+ );
+ }
}
+ imguiEndFrame();
+
// Advance to next frame. Rendering thread will be kicked to
// process submitted rendering primitives.
bgfx::frame();
@@ -490,10 +510,10 @@ class ExampleOIT : public entry::AppI
uint32_t m_debug;
uint32_t m_reset;
- uint32_t m_mode;
- int32_t m_scrollArea;
+ int32_t m_mode;
bool m_frontToBack;
bool m_fadeInOut;
+ bool m_mrtSupported;
uint32_t m_oldWidth;
uint32_t m_oldHeight;
@@ -520,4 +540,6 @@ class ExampleOIT : public entry::AppI
bgfx::FrameBufferHandle m_fbh;
};
-ENTRY_IMPLEMENT_MAIN(ExampleOIT);
+} // namespace
+
+ENTRY_IMPLEMENT_MAIN(ExampleOIT, "19-oit", "Weighted, Blended Order Independent Transparency.");
diff --git a/3rdparty/bgfx/examples/20-nanovg/blendish.h b/3rdparty/bgfx/examples/20-nanovg/blendish.h
index 1afb1f5d0ed..15c2f3f0268 100644
--- a/3rdparty/bgfx/examples/20-nanovg/blendish.h
+++ b/3rdparty/bgfx/examples/20-nanovg/blendish.h
@@ -2229,10 +2229,10 @@ int bndIconLabelTextPosition(NVGcontext *ctx, float x, float y, float w, float h
ctx, x, y, rows[row].start, rows[row].end + 1, glyphs, BND_MAX_GLYPHS);
int col, p = 0;
for (col = 0; col < nglyphs && glyphs[col].x < px; ++col)
- p = glyphs[col].str - label;
+ p = (int)(glyphs[col].str - label);
// see if we should move one character further
if (col > 0 && col < nglyphs && glyphs[col].x - px < px - glyphs[col - 1].x)
- p = glyphs[col].str - label;
+ p = (int)(glyphs[col].str - label);
return p;
}
diff --git a/3rdparty/bgfx/examples/20-nanovg/nanovg.cpp b/3rdparty/bgfx/examples/20-nanovg/nanovg.cpp
index e6f89ce7c3c..77e8d41f114 100644
--- a/3rdparty/bgfx/examples/20-nanovg/nanovg.cpp
+++ b/3rdparty/bgfx/examples/20-nanovg/nanovg.cpp
@@ -29,6 +29,8 @@
#include <bx/string.h>
#include <bx/timer.h>
+#include <bimg/decode.h>
+
#include "entry/entry.h"
#include "imgui/imgui.h"
#include "nanovg/nanovg.h"
@@ -39,6 +41,9 @@ BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wunused-parameter");
#include "blendish.h"
BX_PRAGMA_DIAGNOSTIC_POP();
+namespace
+{
+
#define ICON_SEARCH 0x1F50D
#define ICON_CIRCLED_CROSS 0x2716
#define ICON_CHEVRON_RIGHT 0xE75E
@@ -68,17 +73,16 @@ static char* cpToUTF8(int cp, char* str)
str[n] = '\0';
switch (n)
{
- case 6: str[5] = 0x80 | (cp & 0x3f); cp = cp >> 6; cp |= 0x4000000;
- case 5: str[4] = 0x80 | (cp & 0x3f); cp = cp >> 6; cp |= 0x200000;
- case 4: str[3] = 0x80 | (cp & 0x3f); cp = cp >> 6; cp |= 0x10000;
- case 3: str[2] = 0x80 | (cp & 0x3f); cp = cp >> 6; cp |= 0x800;
- case 2: str[1] = 0x80 | (cp & 0x3f); cp = cp >> 6; cp |= 0xc0;
- case 1: str[0] = char(cp);
+ case 6: str[5] = 0x80 | (cp & 0x3f); cp = cp >> 6; cp |= 0x4000000; BX_FALLTHROUGH;
+ case 5: str[4] = 0x80 | (cp & 0x3f); cp = cp >> 6; cp |= 0x200000; BX_FALLTHROUGH;
+ case 4: str[3] = 0x80 | (cp & 0x3f); cp = cp >> 6; cp |= 0x10000; BX_FALLTHROUGH;
+ case 3: str[2] = 0x80 | (cp & 0x3f); cp = cp >> 6; cp |= 0x800; BX_FALLTHROUGH;
+ case 2: str[1] = 0x80 | (cp & 0x3f); cp = cp >> 6; cp |= 0xc0; BX_FALLTHROUGH;
+ case 1: str[0] = char(cp); BX_FALLTHROUGH;
}
return str;
}
-
void drawWindow(struct NVGcontext* vg, const char* title, float x, float y, float w, float h)
{
float cornerRadius = 3.0f;
@@ -939,13 +943,48 @@ struct DemoData
int images[12];
};
+int createImage(struct NVGcontext* _ctx, const char* _filePath, int _imageFlags)
+{
+ uint32_t size;
+ void* data = load(_filePath, &size);
+ if (NULL == data)
+ {
+ return 0;
+ }
+
+ bimg::ImageContainer* imageContainer = bimg::imageParse(
+ entry::getAllocator()
+ , data
+ , size
+ , bimg::TextureFormat::RGBA8
+ );
+ unload(data);
+
+ if (NULL == imageContainer)
+ {
+ return 0;
+ }
+
+ int texId = nvgCreateImageRGBA(
+ _ctx
+ , imageContainer->m_width
+ , imageContainer->m_height
+ , _imageFlags
+ , (const uint8_t*)imageContainer->m_data
+ );
+
+ bimg::imageFree(imageContainer);
+
+ return texId;
+}
+
int loadDemoData(struct NVGcontext* vg, struct DemoData* data)
{
for (uint32_t ii = 0; ii < 12; ++ii)
{
char file[128];
bx::snprintf(file, 128, "images/image%d.jpg", ii+1);
- data->images[ii] = nvgCreateImage(vg, file, 0);
+ data->images[ii] = createImage(vg, file, 0);
if (data->images[ii] == 0)
{
printf("Could not load %s.\n", file);
@@ -988,13 +1027,6 @@ void freeDemoData(struct NVGcontext* vg, struct DemoData* data)
nvgDeleteImage(vg, data->images[i]);
}
-#if defined(_MSC_VER) && (_MSC_VER < 1800)
-inline float round(float _f)
-{
- return float(int(_f) );
-}
-#endif
-
void drawParagraph(struct NVGcontext* vg, float x, float y, float width, float height, float mx, float my)
{
struct NVGtextRow rows[3];
@@ -1076,10 +1108,10 @@ void drawParagraph(struct NVGcontext* vg, float x, float y, float width, float h
nvgBeginPath(vg);
nvgFillColor(vg, nvgRGBA(255,192,0,255) );
nvgRoundedRect(vg
- , bx::fround(bounds[0])-4.0f
- , bx::fround(bounds[1])-2.0f
- , bx::fround(bounds[2]-bounds[0])+8.0f
- , bx::fround(bounds[3]-bounds[1])+4.0f
+ , bx::fround(bounds[0])-4.0f
+ , bx::fround(bounds[1])-2.0f
+ , bx::fround(bounds[2]-bounds[0])+8.0f
+ , bx::fround(bounds[3]-bounds[1])+4.0f
, (bx::fround(bounds[3]-bounds[1])+4.0f)/2.0f-1.0f
);
nvgFill(vg);
@@ -1203,13 +1235,19 @@ void renderDemo(struct NVGcontext* vg, float mx, float my, float width, float he
class ExampleNanoVG : public entry::AppI
{
- void init(int _argc, char** _argv) BX_OVERRIDE
+public:
+ ExampleNanoVG(const char* _name, const char* _description)
+ : entry::AppI(_name, _description)
+ {
+ }
+
+ void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
{
Args args(_argc, _argv);
- m_width = 1280;
- m_height = 720;
- m_debug = BGFX_DEBUG_TEXT;
+ m_width = _width;
+ m_height = _height;
+ m_debug = BGFX_DEBUG_NONE;
m_reset = BGFX_RESET_VSYNC;
bgfx::init(args.m_type, args.m_pciId);
@@ -1229,17 +1267,17 @@ class ExampleNanoVG : public entry::AppI
imguiCreate();
m_nvg = nvgCreate(1, 0);
- bgfx::setViewSeq(0, true);
+ bgfx::setViewMode(0, bgfx::ViewMode::Sequential);
loadDemoData(m_nvg, &m_data);
bndSetFont(nvgCreateFont(m_nvg, "droidsans", "font/droidsans.ttf") );
- bndSetIconImage(nvgCreateImage(m_nvg, "images/blender_icons16.png", 0) );
+ bndSetIconImage(createImage(m_nvg, "images/blender_icons16.png", 0) );
m_timeOffset = bx::getHPCounter();
}
- int shutdown() BX_OVERRIDE
+ int shutdown() override
{
freeDemoData(m_nvg, &m_data);
@@ -1253,10 +1291,24 @@ class ExampleNanoVG : public entry::AppI
return 0;
}
- bool update() BX_OVERRIDE
+ bool update() override
{
if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
{
+ imguiBeginFrame(m_mouseState.m_mx
+ , m_mouseState.m_my
+ , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
+ , m_mouseState.m_mz
+ , uint16_t(m_width)
+ , uint16_t(m_height)
+ );
+
+ showExampleDialog(this);
+
+ imguiEndFrame();
+
int64_t now = bx::getHPCounter();
const double freq = double(bx::getHPFrequency() );
float time = (float)( (now-m_timeOffset)/freq);
@@ -1268,11 +1320,6 @@ class ExampleNanoVG : public entry::AppI
// if no other draw calls are submitted to view 0.
bgfx::touch(0);
- // Use debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/20-nanovg");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: NanoVG is small antialiased vector graphics rendering library.");
-
nvgBeginFrame(m_nvg, m_width, m_height, 1.0f);
renderDemo(m_nvg, float(m_mouseState.m_mx), float(m_mouseState.m_my), float(m_width), float(m_height), time, 0, &m_data);
@@ -1302,4 +1349,6 @@ class ExampleNanoVG : public entry::AppI
DemoData m_data;
};
-ENTRY_IMPLEMENT_MAIN(ExampleNanoVG);
+} // namespace
+
+ENTRY_IMPLEMENT_MAIN(ExampleNanoVG, "20-nanovg", "NanoVG is small antialiased vector graphics rendering library.");
diff --git a/3rdparty/bgfx/examples/21-deferred/deferred.cpp b/3rdparty/bgfx/examples/21-deferred/deferred.cpp
index de37b19f83f..45c8aaf7faf 100644
--- a/3rdparty/bgfx/examples/21-deferred/deferred.cpp
+++ b/3rdparty/bgfx/examples/21-deferred/deferred.cpp
@@ -9,6 +9,9 @@
#include "camera.h"
#include "bounds.h"
+namespace
+{
+
#define RENDER_PASS_GEOMETRY_ID 0
#define RENDER_PASS_LIGHT_ID 1
#define RENDER_PASS_COMBINE_ID 2
@@ -86,57 +89,32 @@ struct DebugVertex
bgfx::VertexDecl DebugVertex::ms_decl;
-uint32_t packUint32(uint8_t _x, uint8_t _y, uint8_t _z, uint8_t _w)
-{
- union
- {
- uint32_t ui32;
- uint8_t arr[4];
- } un;
-
- un.arr[0] = _x;
- un.arr[1] = _y;
- un.arr[2] = _z;
- un.arr[3] = _w;
-
- return un.ui32;
-}
-
-uint32_t packF4u(float _x, float _y = 0.0f, float _z = 0.0f, float _w = 0.0f)
-{
- const uint8_t xx = uint8_t(_x*127.0f + 128.0f);
- const uint8_t yy = uint8_t(_y*127.0f + 128.0f);
- const uint8_t zz = uint8_t(_z*127.0f + 128.0f);
- const uint8_t ww = uint8_t(_w*127.0f + 128.0f);
- return packUint32(xx, yy, zz, ww);
-}
-
static PosNormalTangentTexcoordVertex s_cubeVertices[24] =
{
- {-1.0f, 1.0f, 1.0f, packF4u( 0.0f, 0.0f, 1.0f), 0, 0, 0 },
- { 1.0f, 1.0f, 1.0f, packF4u( 0.0f, 0.0f, 1.0f), 0, 0x7fff, 0 },
- {-1.0f, -1.0f, 1.0f, packF4u( 0.0f, 0.0f, 1.0f), 0, 0, 0x7fff },
- { 1.0f, -1.0f, 1.0f, packF4u( 0.0f, 0.0f, 1.0f), 0, 0x7fff, 0x7fff },
- {-1.0f, 1.0f, -1.0f, packF4u( 0.0f, 0.0f, -1.0f), 0, 0, 0 },
- { 1.0f, 1.0f, -1.0f, packF4u( 0.0f, 0.0f, -1.0f), 0, 0x7fff, 0 },
- {-1.0f, -1.0f, -1.0f, packF4u( 0.0f, 0.0f, -1.0f), 0, 0, 0x7fff },
- { 1.0f, -1.0f, -1.0f, packF4u( 0.0f, 0.0f, -1.0f), 0, 0x7fff, 0x7fff },
- {-1.0f, 1.0f, 1.0f, packF4u( 0.0f, 1.0f, 0.0f), 0, 0, 0 },
- { 1.0f, 1.0f, 1.0f, packF4u( 0.0f, 1.0f, 0.0f), 0, 0x7fff, 0 },
- {-1.0f, 1.0f, -1.0f, packF4u( 0.0f, 1.0f, 0.0f), 0, 0, 0x7fff },
- { 1.0f, 1.0f, -1.0f, packF4u( 0.0f, 1.0f, 0.0f), 0, 0x7fff, 0x7fff },
- {-1.0f, -1.0f, 1.0f, packF4u( 0.0f, -1.0f, 0.0f), 0, 0, 0 },
- { 1.0f, -1.0f, 1.0f, packF4u( 0.0f, -1.0f, 0.0f), 0, 0x7fff, 0 },
- {-1.0f, -1.0f, -1.0f, packF4u( 0.0f, -1.0f, 0.0f), 0, 0, 0x7fff },
- { 1.0f, -1.0f, -1.0f, packF4u( 0.0f, -1.0f, 0.0f), 0, 0x7fff, 0x7fff },
- { 1.0f, -1.0f, 1.0f, packF4u( 1.0f, 0.0f, 0.0f), 0, 0, 0 },
- { 1.0f, 1.0f, 1.0f, packF4u( 1.0f, 0.0f, 0.0f), 0, 0x7fff, 0 },
- { 1.0f, -1.0f, -1.0f, packF4u( 1.0f, 0.0f, 0.0f), 0, 0, 0x7fff },
- { 1.0f, 1.0f, -1.0f, packF4u( 1.0f, 0.0f, 0.0f), 0, 0x7fff, 0x7fff },
- {-1.0f, -1.0f, 1.0f, packF4u(-1.0f, 0.0f, 0.0f), 0, 0, 0 },
- {-1.0f, 1.0f, 1.0f, packF4u(-1.0f, 0.0f, 0.0f), 0, 0x7fff, 0 },
- {-1.0f, -1.0f, -1.0f, packF4u(-1.0f, 0.0f, 0.0f), 0, 0, 0x7fff },
- {-1.0f, 1.0f, -1.0f, packF4u(-1.0f, 0.0f, 0.0f), 0, 0x7fff, 0x7fff },
+ {-1.0f, 1.0f, 1.0f, encodeNormalRgba8( 0.0f, 0.0f, 1.0f), 0, 0, 0 },
+ { 1.0f, 1.0f, 1.0f, encodeNormalRgba8( 0.0f, 0.0f, 1.0f), 0, 0x7fff, 0 },
+ {-1.0f, -1.0f, 1.0f, encodeNormalRgba8( 0.0f, 0.0f, 1.0f), 0, 0, 0x7fff },
+ { 1.0f, -1.0f, 1.0f, encodeNormalRgba8( 0.0f, 0.0f, 1.0f), 0, 0x7fff, 0x7fff },
+ {-1.0f, 1.0f, -1.0f, encodeNormalRgba8( 0.0f, 0.0f, -1.0f), 0, 0, 0 },
+ { 1.0f, 1.0f, -1.0f, encodeNormalRgba8( 0.0f, 0.0f, -1.0f), 0, 0x7fff, 0 },
+ {-1.0f, -1.0f, -1.0f, encodeNormalRgba8( 0.0f, 0.0f, -1.0f), 0, 0, 0x7fff },
+ { 1.0f, -1.0f, -1.0f, encodeNormalRgba8( 0.0f, 0.0f, -1.0f), 0, 0x7fff, 0x7fff },
+ {-1.0f, 1.0f, 1.0f, encodeNormalRgba8( 0.0f, 1.0f, 0.0f), 0, 0, 0 },
+ { 1.0f, 1.0f, 1.0f, encodeNormalRgba8( 0.0f, 1.0f, 0.0f), 0, 0x7fff, 0 },
+ {-1.0f, 1.0f, -1.0f, encodeNormalRgba8( 0.0f, 1.0f, 0.0f), 0, 0, 0x7fff },
+ { 1.0f, 1.0f, -1.0f, encodeNormalRgba8( 0.0f, 1.0f, 0.0f), 0, 0x7fff, 0x7fff },
+ {-1.0f, -1.0f, 1.0f, encodeNormalRgba8( 0.0f, -1.0f, 0.0f), 0, 0, 0 },
+ { 1.0f, -1.0f, 1.0f, encodeNormalRgba8( 0.0f, -1.0f, 0.0f), 0, 0x7fff, 0 },
+ {-1.0f, -1.0f, -1.0f, encodeNormalRgba8( 0.0f, -1.0f, 0.0f), 0, 0, 0x7fff },
+ { 1.0f, -1.0f, -1.0f, encodeNormalRgba8( 0.0f, -1.0f, 0.0f), 0, 0x7fff, 0x7fff },
+ { 1.0f, -1.0f, 1.0f, encodeNormalRgba8( 1.0f, 0.0f, 0.0f), 0, 0, 0 },
+ { 1.0f, 1.0f, 1.0f, encodeNormalRgba8( 1.0f, 0.0f, 0.0f), 0, 0x7fff, 0 },
+ { 1.0f, -1.0f, -1.0f, encodeNormalRgba8( 1.0f, 0.0f, 0.0f), 0, 0, 0x7fff },
+ { 1.0f, 1.0f, -1.0f, encodeNormalRgba8( 1.0f, 0.0f, 0.0f), 0, 0x7fff, 0x7fff },
+ {-1.0f, -1.0f, 1.0f, encodeNormalRgba8(-1.0f, 0.0f, 0.0f), 0, 0, 0 },
+ {-1.0f, 1.0f, 1.0f, encodeNormalRgba8(-1.0f, 0.0f, 0.0f), 0, 0x7fff, 0 },
+ {-1.0f, -1.0f, -1.0f, encodeNormalRgba8(-1.0f, 0.0f, 0.0f), 0, 0, 0x7fff },
+ {-1.0f, 1.0f, -1.0f, encodeNormalRgba8(-1.0f, 0.0f, 0.0f), 0, 0x7fff, 0x7fff },
};
static const uint16_t s_cubeIndices[36] =
@@ -208,19 +186,25 @@ void screenSpaceQuad(float _textureWidth, float _textureHeight, float _texelHalf
vertex[2].m_u = maxu;
vertex[2].m_v = maxv;
- bgfx::setVertexBuffer(&vb);
+ bgfx::setVertexBuffer(0, &vb);
}
}
class ExampleDeferred : public entry::AppI
{
- void init(int _argc, char** _argv) BX_OVERRIDE
+public:
+ ExampleDeferred(const char* _name, const char* _description)
+ : entry::AppI(_name, _description)
+ {
+ }
+
+ void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
{
Args args(_argc, _argv);
- m_width = 1280;
- m_height = 720;
- m_debug = BGFX_DEBUG_TEXT;
+ m_width = _width;
+ m_height = _height;
+ m_debug = BGFX_DEBUG_NONE;
m_reset = BGFX_RESET_VSYNC;
bgfx::init(args.m_type, args.m_pciId);
@@ -298,11 +282,11 @@ class ExampleDeferred : public entry::AppI
// Load normal texture.
m_textureNormal = loadTexture("textures/fieldstone-n.dds");
- m_gbufferTex[0].idx = bgfx::invalidHandle;
- m_gbufferTex[1].idx = bgfx::invalidHandle;
- m_gbufferTex[2].idx = bgfx::invalidHandle;
- m_gbuffer.idx = bgfx::invalidHandle;
- m_lightBuffer.idx = bgfx::invalidHandle;
+ m_gbufferTex[0].idx = bgfx::kInvalidHandle;
+ m_gbufferTex[1].idx = bgfx::kInvalidHandle;
+ m_gbufferTex[2].idx = bgfx::kInvalidHandle;
+ m_gbuffer.idx = bgfx::kInvalidHandle;
+ m_lightBuffer.idx = bgfx::kInvalidHandle;
// Imgui.
imguiCreate();
@@ -332,7 +316,7 @@ class ExampleDeferred : public entry::AppI
cameraSetVerticalAngle(0.0f);
}
- virtual int shutdown() BX_OVERRIDE
+ virtual int shutdown() override
{
// Cleanup.
cameraDestroy();
@@ -340,32 +324,32 @@ class ExampleDeferred : public entry::AppI
if (bgfx::isValid(m_gbuffer) )
{
- bgfx::destroyFrameBuffer(m_gbuffer);
- bgfx::destroyFrameBuffer(m_lightBuffer);
+ bgfx::destroy(m_gbuffer);
+ bgfx::destroy(m_lightBuffer);
}
- bgfx::destroyIndexBuffer(m_ibh);
- bgfx::destroyVertexBuffer(m_vbh);
+ bgfx::destroy(m_ibh);
+ bgfx::destroy(m_vbh);
- bgfx::destroyProgram(m_geomProgram);
- bgfx::destroyProgram(m_lightProgram);
- bgfx::destroyProgram(m_combineProgram);
- bgfx::destroyProgram(m_debugProgram);
- bgfx::destroyProgram(m_lineProgram);
+ bgfx::destroy(m_geomProgram);
+ bgfx::destroy(m_lightProgram);
+ bgfx::destroy(m_combineProgram);
+ bgfx::destroy(m_debugProgram);
+ bgfx::destroy(m_lineProgram);
- bgfx::destroyTexture(m_textureColor);
- bgfx::destroyTexture(m_textureNormal);
- bgfx::destroyUniform(s_texColor);
- bgfx::destroyUniform(s_texNormal);
+ bgfx::destroy(m_textureColor);
+ bgfx::destroy(m_textureNormal);
+ bgfx::destroy(s_texColor);
+ bgfx::destroy(s_texNormal);
- bgfx::destroyUniform(s_albedo);
- bgfx::destroyUniform(s_normal);
- bgfx::destroyUniform(s_depth);
- bgfx::destroyUniform(s_light);
+ bgfx::destroy(s_albedo);
+ bgfx::destroy(s_normal);
+ bgfx::destroy(s_depth);
+ bgfx::destroy(s_light);
- bgfx::destroyUniform(u_lightPosRadius);
- bgfx::destroyUniform(u_lightRgbInnerR);
- bgfx::destroyUniform(u_mtx);
+ bgfx::destroy(u_lightPosRadius);
+ bgfx::destroy(u_lightRgbInnerR);
+ bgfx::destroy(u_mtx);
// Shutdown bgfx.
bgfx::shutdown();
@@ -373,32 +357,37 @@ class ExampleDeferred : public entry::AppI
return 0;
}
- bool update() BX_OVERRIDE
+ bool update() override
{
if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
{
+ imguiBeginFrame(m_mouseState.m_mx
+ , m_mouseState.m_my
+ , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
+ , m_mouseState.m_mz
+ , uint16_t(m_width)
+ , uint16_t(m_height)
+ );
+
+ showExampleDialog(this);
+
int64_t now = bx::getHPCounter();
static int64_t last = now;
const int64_t frameTime = now - last;
last = now;
const double freq = double(bx::getHPFrequency() );
- const double toMs = 1000.0/freq;
const float deltaTime = float(frameTime/freq);
float time = (float)( (now-m_timeOffset)/freq);
- // Use m_debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/21-deferred");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: MRT rendering and deferred shading.");
- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
-
if (2 > m_caps->limits.maxFBAttachments)
{
// When multiple render targets (MRT) is not supported by GPU,
// implement alternative code path that doesn't use MRT.
bool blink = uint32_t(time*3.0f)&1;
- bgfx::dbgTextPrintf(0, 5, blink ? 0x1f : 0x01, " MRT not supported by GPU. ");
+ bgfx::dbgTextPrintf(0, 0, blink ? 0x1f : 0x01, " MRT not supported by GPU. ");
// Set view 0 default viewport.
bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
@@ -421,7 +410,7 @@ class ExampleDeferred : public entry::AppI
if (bgfx::isValid(m_gbuffer) )
{
- bgfx::destroyFrameBuffer(m_gbuffer);
+ bgfx::destroy(m_gbuffer);
}
const uint32_t samplerFlags = 0
@@ -439,46 +428,29 @@ class ExampleDeferred : public entry::AppI
if (bgfx::isValid(m_lightBuffer) )
{
- bgfx::destroyFrameBuffer(m_lightBuffer);
+ bgfx::destroy(m_lightBuffer);
}
m_lightBuffer = bgfx::createFrameBuffer(uint16_t(m_width), uint16_t(m_height), bgfx::TextureFormat::BGRA8, samplerFlags);
}
- imguiBeginFrame(m_mouseState.m_mx
- , m_mouseState.m_my
- , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
- , m_mouseState.m_mz
- , uint16_t(m_width)
- , uint16_t(m_height)
- );
-
- imguiBeginScrollArea("Settings", m_width - m_width / 5 - 10, 10, m_width / 5, m_height / 3, &m_scrollArea);
- imguiSeparatorLine();
+ ImGui::SetNextWindowPos(
+ ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
+ , ImGuiSetCond_FirstUseEver
+ );
+ ImGui::Begin("Settings"
+ , NULL
+ , ImVec2(m_width / 5.0f, m_height / 3.0f)
+ , ImGuiWindowFlags_AlwaysAutoResize
+ );
- imguiSlider("Num lights", m_numLights, 1, 2048);
-
- if (imguiCheck("Show G-Buffer.", m_showGBuffer) )
- {
- m_showGBuffer = !m_showGBuffer;
- }
+ ImGui::SliderInt("Num lights", &m_numLights, 1, 2048);
+ ImGui::Checkbox("Show G-Buffer.", &m_showGBuffer);
+ ImGui::Checkbox("Show light scissor.", &m_showScissorRects);
+ ImGui::Checkbox("Animate mesh.", &m_animateMesh);
+ ImGui::SliderFloat("Anim.speed", &m_lightAnimationSpeed, 0.0f, 0.4f);
- if (imguiCheck("Show light scissor.", m_showScissorRects) )
- {
- m_showScissorRects = !m_showScissorRects;
- }
-
- if (imguiCheck("Animate mesh.", m_animateMesh) )
- {
- m_animateMesh = !m_animateMesh;
- }
-
- imguiSlider("Lights animation speed", m_lightAnimationSpeed, 0.0f, 0.4f, 0.01f);
-
- imguiEndScrollArea();
- imguiEndFrame();
+ ImGui::End();
// Update camera.
cameraUpdate(deltaTime, m_mouseState);
@@ -507,16 +479,18 @@ class ExampleDeferred : public entry::AppI
bx::mtxMul(vp, view, proj);
bx::mtxInverse(invMvp, vp);
- bx::mtxOrtho(proj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f);
+ const bgfx::Caps* caps = bgfx::getCaps();
+
+ bx::mtxOrtho(proj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f, 0.0f, caps->homogeneousDepth);
bgfx::setViewTransform(RENDER_PASS_LIGHT_ID, NULL, proj);
bgfx::setViewTransform(RENDER_PASS_COMBINE_ID, NULL, proj);
const float aspectRatio = float(m_height)/float(m_width);
const float size = 10.0f;
- bx::mtxOrtho(proj, -size, size, size*aspectRatio, -size*aspectRatio, 0.0f, 1000.0f);
+ bx::mtxOrtho(proj, -size, size, size*aspectRatio, -size*aspectRatio, 0.0f, 1000.0f, 0.0f, caps->homogeneousDepth);
bgfx::setViewTransform(RENDER_PASS_DEBUG_GBUFFER_ID, NULL, proj);
- bx::mtxOrtho(proj, 0.0f, (float)m_width, 0.0f, (float)m_height, 0.0f, 1000.0f);
+ bx::mtxOrtho(proj, 0.0f, (float)m_width, 0.0f, (float)m_height, 0.0f, 1000.0f, 0.0f, caps->homogeneousDepth);
bgfx::setViewTransform(RENDER_PASS_DEBUG_LIGHTS_ID, NULL, proj);
}
@@ -545,7 +519,7 @@ class ExampleDeferred : public entry::AppI
bgfx::setTransform(mtx);
// Set vertex and index buffer.
- bgfx::setVertexBuffer(m_vbh);
+ bgfx::setVertexBuffer(0, m_vbh);
bgfx::setIndexBuffer(m_ibh);
// Bind textures.
@@ -571,10 +545,10 @@ class ExampleDeferred : public entry::AppI
{
Sphere lightPosRadius;
- float lightTime = time * m_lightAnimationSpeed * (bx::fsin(light/float(m_numLights) * bx::piHalf ) * 0.5f + 0.5f);
- lightPosRadius.m_center[0] = bx::fsin( ( (lightTime + light*0.47f) + bx::piHalf*1.37f ) )*offset;
- lightPosRadius.m_center[1] = bx::fcos( ( (lightTime + light*0.69f) + bx::piHalf*1.49f ) )*offset;
- lightPosRadius.m_center[2] = bx::fsin( ( (lightTime + light*0.37f) + bx::piHalf*1.57f ) )*2.0f;
+ float lightTime = time * m_lightAnimationSpeed * (bx::fsin(light/float(m_numLights) * bx::kPiHalf ) * 0.5f + 0.5f);
+ lightPosRadius.m_center[0] = bx::fsin( ( (lightTime + light*0.47f) + bx::kPiHalf*1.37f ) )*offset;
+ lightPosRadius.m_center[1] = bx::fcos( ( (lightTime + light*0.69f) + bx::kPiHalf*1.49f ) )*offset;
+ lightPosRadius.m_center[2] = bx::fsin( ( (lightTime + light*0.37f) + bx::kPiHalf*1.57f ) )*2.0f;
lightPosRadius.m_radius = 2.0f;
Aabb aabb;
@@ -660,7 +634,7 @@ class ExampleDeferred : public entry::AppI
*indices++ = 3;
*indices++ = 0;
- bgfx::setVertexBuffer(&tvb);
+ bgfx::setVertexBuffer(0, &tvb);
bgfx::setIndexBuffer(&tib);
bgfx::setState(0
| BGFX_STATE_RGB_WRITE
@@ -723,7 +697,7 @@ class ExampleDeferred : public entry::AppI
);
bgfx::setTransform(mtx);
- bgfx::setVertexBuffer(m_vbh);
+ bgfx::setVertexBuffer(0, m_vbh);
bgfx::setIndexBuffer(m_ibh, 0, 6);
bgfx::setTexture(0, s_texColor, m_gbufferTex[ii]);
bgfx::setState(BGFX_STATE_RGB_WRITE);
@@ -732,6 +706,8 @@ class ExampleDeferred : public entry::AppI
}
}
+ imguiEndFrame();
+
// Advance to next frame. Rendering thread will be kicked to
// process submitted rendering primitives.
bgfx::frame();
@@ -790,4 +766,6 @@ class ExampleDeferred : public entry::AppI
int64_t m_timeOffset;
};
-ENTRY_IMPLEMENT_MAIN(ExampleDeferred);
+} // namespace
+
+ENTRY_IMPLEMENT_MAIN(ExampleDeferred, "21-deferred", "MRT rendering and deferred shading.");
diff --git a/3rdparty/bgfx/examples/22-windows/windows.cpp b/3rdparty/bgfx/examples/22-windows/windows.cpp
index 1b900d7d088..98ff0fb9c39 100644
--- a/3rdparty/bgfx/examples/22-windows/windows.cpp
+++ b/3rdparty/bgfx/examples/22-windows/windows.cpp
@@ -7,6 +7,13 @@
#include "bgfx_utils.h"
#include <entry/input.h>
#include <bx/string.h>
+#include "imgui/imgui.h"
+
+void cmdCreateWindow(const void* _userData);
+void cmdDestroyWindow(const void* _userData);
+
+namespace
+{
#define MAX_WINDOWS 8
@@ -59,19 +66,21 @@ static const uint16_t s_cubeIndices[36] =
6, 3, 7,
};
-void cmdCreateWindow(const void* _userData);
-void cmdDestroyWindow(const void* _userData);
-
class ExampleWindows : public entry::AppI
{
public:
- void init(int _argc, char** _argv) BX_OVERRIDE
+ ExampleWindows(const char* _name, const char* _description)
+ : entry::AppI(_name, _description)
+ {
+ }
+
+ void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
{
Args args(_argc, _argv);
- m_width = 1280;
- m_height = 720;
- m_debug = BGFX_DEBUG_TEXT;
+ m_width = _width;
+ m_height = _height;
+ m_debug = BGFX_DEBUG_NONE;
m_reset = BGFX_RESET_VSYNC;
bgfx::init(args.m_type, args.m_pciId);
@@ -127,24 +136,28 @@ public:
m_timeOffset = bx::getHPCounter();
bx::memSet(m_fbh, 0xff, sizeof(m_fbh) );
+
+ imguiCreate();
}
- virtual int shutdown() BX_OVERRIDE
+ virtual int shutdown() override
{
+ imguiDestroy();
+
for (uint32_t ii = 0; ii < MAX_WINDOWS; ++ii)
{
if (bgfx::isValid(m_fbh[ii]) )
{
- bgfx::destroyFrameBuffer(m_fbh[ii]);
+ bgfx::destroy(m_fbh[ii]);
}
}
BX_FREE(entry::getAllocator(), m_bindings);
// Cleanup.
- bgfx::destroyIndexBuffer(m_ibh);
- bgfx::destroyVertexBuffer(m_vbh);
- bgfx::destroyProgram(m_program);
+ bgfx::destroy(m_ibh);
+ bgfx::destroy(m_vbh);
+ bgfx::destroy(m_program);
// Shutdown bgfx.
bgfx::shutdown();
@@ -152,11 +165,27 @@ public:
return 0;
}
- bool update() BX_OVERRIDE
+ bool update() override
{
entry::WindowState state;
if (!entry::processWindowEvents(state, m_debug, m_reset) )
{
+ m_mouseState = state.m_mouse;
+
+ imguiBeginFrame(m_mouseState.m_mx
+ , m_mouseState.m_my
+ , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
+ , m_mouseState.m_mz
+ , uint16_t(m_width)
+ , uint16_t(m_height)
+ );
+
+ showExampleDialog(this);
+
+ imguiEndFrame();
+
if (isValid(state.m_handle) )
{
if (0 == state.m_handle.idx)
@@ -177,8 +206,8 @@ public:
// frame buffer must be recreated.
if (bgfx::isValid(m_fbh[viewId]) )
{
- bgfx::destroyFrameBuffer(m_fbh[viewId]);
- m_fbh[viewId].idx = bgfx::invalidHandle;
+ bgfx::destroy(m_fbh[viewId]);
+ m_fbh[viewId].idx = bgfx::kInvalidHandle;
}
win.m_nwh = state.m_nwh;
@@ -237,20 +266,8 @@ public:
}
int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(bx::getHPFrequency() );
- const double toMs = 1000.0/freq;
-
float time = (float)( (now-m_timeOffset)/double(bx::getHPFrequency() ) );
- // Use debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/22-windows");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Rendering into multiple windows.");
- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
-
if (NULL != m_bindings)
{
bgfx::dbgTextPrintf(0, 5, 0x2f, "Press 'c' to create or 'd' to destroy window.");
@@ -258,7 +275,7 @@ public:
else
{
bool blink = uint32_t(time*3.0f)&1;
- bgfx::dbgTextPrintf(0, 5, blink ? 0x1f : 0x01, " Multiple windows is not supported by `%s` renderer. ", bgfx::getRendererName(bgfx::getCaps()->rendererType) );
+ bgfx::dbgTextPrintf(0, 0, blink ? 0x1f : 0x01, " Multiple windows is not supported by `%s` renderer. ", bgfx::getRendererName(bgfx::getCaps()->rendererType) );
}
uint32_t count = 0;
@@ -278,7 +295,7 @@ public:
bgfx::setTransform(mtx);
// Set vertex and index buffer.
- bgfx::setVertexBuffer(m_vbh);
+ bgfx::setVertexBuffer(0, m_vbh);
bgfx::setIndexBuffer(m_ibh);
// Set render states.
@@ -318,8 +335,8 @@ public:
{
if (bgfx::isValid(m_fbh[ii]) )
{
- bgfx::destroyFrameBuffer(m_fbh[ii]);
- m_fbh[ii].idx = bgfx::invalidHandle;
+ bgfx::destroy(m_fbh[ii]);
+ m_fbh[ii].idx = bgfx::kInvalidHandle;
// Flush destruction of swap chain before destroying window!
bgfx::frame();
@@ -335,6 +352,8 @@ public:
}
}
+ entry::MouseState m_mouseState;
+
uint32_t m_width;
uint32_t m_height;
uint32_t m_debug;
@@ -352,7 +371,9 @@ public:
int64_t m_timeOffset;
};
-ENTRY_IMPLEMENT_MAIN(ExampleWindows);
+} // namespace
+
+ENTRY_IMPLEMENT_MAIN(ExampleWindows, "22-windows", "Rendering into multiple windows.");
void cmdCreateWindow(const void* _userData)
{
diff --git a/3rdparty/bgfx/examples/23-vectordisplay/main.cpp b/3rdparty/bgfx/examples/23-vectordisplay/main.cpp
index 9a89d16aba6..e71943e08b3 100644
--- a/3rdparty/bgfx/examples/23-vectordisplay/main.cpp
+++ b/3rdparty/bgfx/examples/23-vectordisplay/main.cpp
@@ -8,6 +8,10 @@
#include "bgfx_utils.h"
#include "vectordisplay.h"
+#include "imgui/imgui.h"
+
+namespace
+{
struct PosColorVertex
{
@@ -30,144 +34,182 @@ struct PosColorVertex
bgfx::VertexDecl PosColorVertex::ms_decl;
-int _main_(int _argc, char** _argv)
+class ExampleVectorDisplay : public entry::AppI
{
- Args args(_argc, _argv);
+public:
+ ExampleVectorDisplay(const char* _name, const char* _description)
+ : entry::AppI(_name, _description)
+ {
+ }
- uint32_t width = 1280;
- uint32_t height = 720;
- uint32_t debug = BGFX_DEBUG_TEXT;
- uint32_t reset = BGFX_RESET_VSYNC;
+ void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
+ {
+ Args args(_argc, _argv);
+ m_width = _width;
+ m_height = _height;
+ m_debug = BGFX_DEBUG_NONE;
+ m_reset = BGFX_RESET_VSYNC;
- bgfx::init(args.m_type, args.m_pciId);
- bgfx::reset(width, height, reset);
+ bgfx::init(args.m_type, args.m_pciId);
+ bgfx::reset(m_width, m_height, m_reset);
- const bgfx::RendererType::Enum renderer = bgfx::getRendererType();
- float texelHalf = bgfx::RendererType::Direct3D9 == renderer ? 0.5f : 0.0f;
- bool originBottomLeft = bgfx::RendererType::OpenGL == renderer
- || bgfx::RendererType::OpenGLES == renderer;
- VectorDisplay vd(originBottomLeft, texelHalf);
- vd.setup(uint16_t(width), uint16_t(height) );
+ const bgfx::RendererType::Enum renderer = bgfx::getRendererType();
+ float texelHalf = bgfx::RendererType::Direct3D9 == renderer ? 0.5f : 0.0f;
+ bool originBottomLeft = bgfx::RendererType::OpenGL == renderer
+ || bgfx::RendererType::OpenGLES == renderer;
+ m_vd.init(originBottomLeft, texelHalf);
+ m_vd.setup(uint16_t(m_width), uint16_t(m_height) );
- // Enable debug text.
- bgfx::setDebug(debug);
+ // Enable debug text.
+ bgfx::setDebug(m_debug);
- // Set view 0 clear state.
- bgfx::setViewClear(0, BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH, 0x303030ff, 1.0f, 0);
+ // Set view 0 clear state.
+ bgfx::setViewClear(0, BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH, 0x303030ff, 1.0f, 0);
- // Create vertex stream declaration.
- PosColorVertex::init();
+ // Create vertex stream declaration.
+ PosColorVertex::init();
- float at[3] = { 0.0f, 0.0f, 0.0f };
- float eye[3] = { 0.0f, 0.0f, -35.0f };
+ m_oldWidth = m_width;
+ m_oldHeight = m_height;
- uint32_t oldWidth = width;
- uint32_t oldHeight = height;
+ imguiCreate();
+ }
- while (!entry::processEvents(width, height, debug, reset) )
+ virtual int shutdown() override
{
- if (oldWidth != width
- || oldHeight != height)
- {
- oldWidth = width;
- oldHeight = height;
- vd.resize(uint16_t(width), uint16_t(height) );
- }
+ imguiDestroy();
- float view[16];
- float proj[16];
- bx::mtxLookAt(view, eye, at);
- bx::mtxProj(proj, 60.0f, float(width) / float(height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
- // Set view and projection matrix for view 0.
- bgfx::setViewTransform(0, view, proj);
-
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, uint16_t(width), uint16_t(height) );
-
- // This dummy draw call is here to make sure that view 0 is cleared
- // if no other draw calls are submitted to view 0.
- bgfx::touch(0);
-
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(bx::getHPFrequency() );
- const double toMs = 1000.0 / freq;
-
- // Use debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/23-vectordisplay");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Rendering lines as oldschool vectors.");
- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime) * toMs);
-
- vd.beginFrame();
-
- //simplex test
- vd.setDrawColor(0.7f, 0.7f, 1.0f);
- vd.drawSimplexFont(50.0f, 80.0f, 1.5f, "ABCDEFGHIJKLMNOPQRSTUVWXYZ");
- vd.drawSimplexFont(50.0f, 140.0f, 1.5f, "abcdefghijklmnopqrstuvwxyz");
- vd.drawSimplexFont(50.0f, 200.0f, 1.5f, "!@#$%^&*()-=<>/?;:'\"{}[]|\\+=-_");
-
- vd.setDrawColor(1.0f, 0.7f, 0.7f);
-
- //test pattern for lines
- for (int ii = 0; ii < 4; ii++)
+ // Cleanup.
+ m_vd.teardown();
+
+ // Shutdown bgfx.
+ bgfx::shutdown();
+
+ return 0;
+ }
+
+ bool update() override
+ {
+ if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
{
- for (int jj = 0; jj < ii; jj++) //draw more intensive lines
+ imguiBeginFrame(m_mouseState.m_mx
+ , m_mouseState.m_my
+ , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
+ , m_mouseState.m_mz
+ , uint16_t(m_width)
+ , uint16_t(m_height)
+ );
+
+ showExampleDialog(this);
+
+ imguiEndFrame();
+
+ if (m_oldWidth != m_width
+ || m_oldHeight != m_height)
{
- vd.drawLine(50.0f, 350.0f + 40 * ii, 200.0f, 350.0f + 40 * ii);
+ m_oldWidth = m_width;
+ m_oldHeight = m_height;
+ m_vd.resize(uint16_t(m_width), uint16_t(m_height) );
}
- }
- for (int ii = 0; ii < 4; ii++)
- {
- for (int jj = 0; jj <= ii; jj++)
+ const float at[3] = { 0.0f, 0.0f, 0.0f };
+ const float eye[3] = { 0.0f, 0.0f, -35.0f };
+
+ float view[16];
+ float proj[16];
+ bx::mtxLookAt(view, eye, at);
+ bx::mtxProj(proj, 60.0f, float(m_width) / float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
+ // Set view and projection matrix for view 0.
+ bgfx::setViewTransform(0, view, proj);
+
+ // Set view 0 default viewport.
+ bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
+
+ // This dummy draw call is here to make sure that view 0 is cleared
+ // if no other draw calls are submitted to view 0.
+ bgfx::touch(0);
+
+ m_vd.beginFrame();
+
+ //simplex test
+ m_vd.setDrawColor(0.7f, 0.7f, 1.0f);
+ m_vd.drawSimplexFont(50.0f, 80.0f, 1.5f, "ABCDEFGHIJKLMNOPQRSTUVWXYZ");
+ m_vd.drawSimplexFont(50.0f, 140.0f, 1.5f, "abcdefghijklmnopqrstuvwxyz");
+ m_vd.drawSimplexFont(50.0f, 200.0f, 1.5f, "!@#$%^&*()-=<>/?;:'\"{}[]|\\+=-_");
+
+ m_vd.setDrawColor(1.0f, 0.7f, 0.7f);
+
+ //test pattern for lines
+ for (int ii = 0; ii < 4; ii++)
{
- vd.drawLine(50.0f + 40 * ii, 600.0f, 50.0f + 40 * ii, 700.0f);
+ for (int jj = 0; jj < ii; jj++) //draw more intensive lines
+ {
+ m_vd.drawLine(50.0f, 350.0f + 40 * ii, 200.0f, 350.0f + 40 * ii);
+ }
}
+
+ for (int ii = 0; ii < 4; ii++)
+ {
+ for (int jj = 0; jj <= ii; jj++)
+ {
+ m_vd.drawLine(50.0f + 40 * ii, 600.0f, 50.0f + 40 * ii, 700.0f);
+ }
+ }
+
+ //
+ // test pattern for shapes
+ //
+ m_vd.setDrawColor(0.7f, 0.7f, 1.0f);
+ m_vd.drawCircle(250.0f, 450.0f, 10.0f, 32.0f);
+ m_vd.drawCircle(300.0f, 450.0f, 30.0f, 32.0f);
+ m_vd.drawCircle(400.0f, 450.0f, 60.0f, 32.0f);
+ m_vd.drawCircle(500.0f, 450.0f, 80.0f, 64.0f);
+
+ m_vd.setDrawColor(0.7f, 1.0f, 0.7f);
+ m_vd.drawBox(250.0f, 600.0f, 10.0f, 10.0f);
+ m_vd.drawBox(300.0f, 600.0f, 30.0f, 30.0f);
+ m_vd.drawBox(350.0f, 600.0f, 60.0f, 60.0f);
+ m_vd.drawBox(450.0f, 600.0f, 80.0f, 80.0f);
+
+ m_vd.setDrawColor(1.0f, 0.7f, 1.0f);
+ m_vd.drawWheel(bx::kPi, 800.0f, 450.0f, 80.0f);
+ m_vd.drawWheel(3.0f * bx::kPi / 4.0f, 95.0f, 450.0f, 60.0f);
+ m_vd.drawWheel(bx::kPi / 2.0f, 1150.0f, 450.0f, 30.0f);
+ m_vd.drawWheel(bx::kPi / 4.0f, 1250.0f, 450.0f, 10.0f);
+
+ // draw moving shape
+ static float counter = 0.0f;
+ counter += 0.01f;
+ float posX = m_width / 2.0f + bx::fsin(counter * 3.18378f) * (m_width / 2.0f);
+ float posY = m_height / 2.0f + bx::fcos(counter) * (m_height / 2.0f);
+ m_vd.drawCircle(posX, posY, 5.0f, 10.0f);
+
+ m_vd.endFrame();
+
+ // Advance to next frame. Rendering thread will be kicked to
+ // process submitted rendering primitives.
+ bgfx::frame();
+
+ return true;
}
- //
- // test pattern for shapes
- //
- vd.setDrawColor(0.7f, 0.7f, 1.0f);
- vd.drawCircle(250.0f, 450.0f, 10.0f, 32.0f);
- vd.drawCircle(300.0f, 450.0f, 30.0f, 32.0f);
- vd.drawCircle(400.0f, 450.0f, 60.0f, 32.0f);
- vd.drawCircle(500.0f, 450.0f, 80.0f, 64.0f);
-
- vd.setDrawColor(0.7f, 1.0f, 0.7f);
- vd.drawBox(250.0f, 600.0f, 10.0f, 10.0f);
- vd.drawBox(300.0f, 600.0f, 30.0f, 30.0f);
- vd.drawBox(350.0f, 600.0f, 60.0f, 60.0f);
- vd.drawBox(450.0f, 600.0f, 80.0f, 80.0f);
-
- vd.setDrawColor(1.0f, 0.7f, 1.0f);
- vd.drawWheel(bx::pi, 800.0f, 450.0f, 80.0f);
- vd.drawWheel(3.0f * bx::pi / 4.0f, 95.0f, 450.0f, 60.0f);
- vd.drawWheel(bx::pi / 2.0f, 1150.0f, 450.0f, 30.0f);
- vd.drawWheel(bx::pi / 4.0f, 1250.0f, 450.0f, 10.0f);
-
- // draw moving shape
- static float counter = 0.0f;
- counter += 0.01f;
- float posX = width / 2.0f + bx::fsin(counter * 3.18378f) * (width / 2.0f);
- float posY = height / 2.0f + bx::fcos(counter) * (height / 2.0f);
- vd.drawCircle(posX, posY, 5.0f, 10.0f);
-
- vd.endFrame();
-
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
+ return false;
}
- // Cleanup.
- vd.teardown();
+ entry::MouseState m_mouseState;
+
+ uint32_t m_width;
+ uint32_t m_height;
+ uint32_t m_debug;
+ uint32_t m_reset;
+ VectorDisplay m_vd;
+
+ uint32_t m_oldWidth;
+ uint32_t m_oldHeight;
+};
- // Shutdown bgfx.
- bgfx::shutdown();
+} // namespace
- return 0;
-}
+ENTRY_IMPLEMENT_MAIN(ExampleVectorDisplay, "23-vectordisplay", "Rendering lines as oldschool vectors.");
diff --git a/3rdparty/bgfx/examples/23-vectordisplay/vectordisplay.cpp b/3rdparty/bgfx/examples/23-vectordisplay/vectordisplay.cpp
index f5b5828f20e..c9b677619c5 100644
--- a/3rdparty/bgfx/examples/23-vectordisplay/vectordisplay.cpp
+++ b/3rdparty/bgfx/examples/23-vectordisplay/vectordisplay.cpp
@@ -12,7 +12,7 @@
#include <float.h> // FLT_EPSILON
#include <alloca.h> // alloca
-#include <bx/fpumath.h>
+#include <bx/math.h>
#include "vectordisplay.h"
#include "bgfx_utils.h"
@@ -47,15 +47,22 @@ bgfx::VertexDecl PosColorUvVertex::ms_decl;
inline float normalizef(float _a)
{
- return bx::fwrap(_a, 2.0f * bx::pi);
+ return bx::fwrap(_a, 2.0f * bx::kPi);
}
-VectorDisplay::VectorDisplay(bool _originBottomLeft, float _texelHalf)
- : m_originBottomLeft(_originBottomLeft)
- , m_texelHalf(_texelHalf)
+VectorDisplay::VectorDisplay()
+ : m_originBottomLeft(false)
+ , m_texelHalf(false)
{
}
+void VectorDisplay::init(bool _originBottomLeft, float _texelHalf)
+{
+ m_originBottomLeft = _originBottomLeft;
+ m_texelHalf = _texelHalf;
+}
+
+
void VectorDisplay::setup(uint16_t _width, uint16_t _height, uint8_t _view)
{
PosColorUvVertex::init();
@@ -110,19 +117,19 @@ void VectorDisplay::teardown()
{
for (size_t i = 0; i < m_vertexBuffers.size(); ++i)
{
- bgfx::destroyDynamicVertexBuffer(m_vertexBuffers[i]);
+ bgfx::destroy(m_vertexBuffers[i]);
}
teardownResDependent();
- bgfx::destroyProgram(m_drawToScreenShader);
- bgfx::destroyProgram(m_blurShader);
- bgfx::destroyProgram(m_blitShader);
+ bgfx::destroy(m_drawToScreenShader);
+ bgfx::destroy(m_blurShader);
+ bgfx::destroy(m_blitShader);
- bgfx::destroyUniform(u_params);
- bgfx::destroyUniform(s_texColor);
+ bgfx::destroy(u_params);
+ bgfx::destroy(s_texColor);
- bgfx::destroyTexture(m_lineTexId);
+ bgfx::destroy(m_lineTexId);
}
void VectorDisplay::beginFrame()
@@ -132,8 +139,20 @@ void VectorDisplay::beginFrame()
void VectorDisplay::endFrame()
{
+ const bgfx::Caps* caps = bgfx::getCaps();
+
float proj[16];
- bx::mtxOrtho(proj, 0.0f, (float)m_screenWidth, (float)m_screenHeight, 0.0f, 0.0f, 1000.0f);
+ bx::mtxOrtho(
+ proj
+ , 0.0f
+ , (float)m_screenWidth
+ , (float)m_screenHeight
+ , 0.0f
+ , 0.0f
+ , 1000.0f
+ , 0.0f
+ , caps->homogeneousDepth
+ );
bgfx::setViewRect(m_view, 0, 0, m_screenWidth, m_screenHeight);
bgfx::setViewFrameBuffer(m_view, m_sceneFrameBuffer);
@@ -176,7 +195,7 @@ void VectorDisplay::endFrame()
bgfx::setTexture(0, s_texColor, m_lineTexId);
- bgfx::setVertexBuffer(m_vertexBuffers[i], 0, m_vertexBuffersSize[i]); // explicitly feed vertex number!
+ bgfx::setVertexBuffer(0, m_vertexBuffers[i], 0, m_vertexBuffersSize[i]); // explicitly feed vertex number!
bgfx::setState(0
| BGFX_STATE_RGB_WRITE
@@ -192,7 +211,7 @@ void VectorDisplay::endFrame()
uint8_t viewCounter = m_view + 1;
- bx::mtxOrtho(proj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f);
+ bx::mtxOrtho(proj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f, 0.0f, caps->homogeneousDepth);
float glow_iter_mult = 1.05f + ( (m_brightness - 1.0f) / 5.0f);
float glow_fin_mult = 1.25f + ( (m_brightness - 1.0f) / 2.0f);
@@ -324,8 +343,8 @@ void VectorDisplay::endDraw()
Line* lines = (Line*)alloca(nlines * sizeof(Line) );
float t = effectiveThickness();
- int first_last_same = bx::fabsolute(m_pendingPoints[0].x - m_pendingPoints[m_pendingPoints.size() - 1].x) < 0.1
- && bx::fabsolute(m_pendingPoints[0].y - m_pendingPoints[m_pendingPoints.size() - 1].y) < 0.1;
+ int first_last_same = bx::fabs(m_pendingPoints[0].x - m_pendingPoints[m_pendingPoints.size() - 1].x) < 0.1
+ && bx::fabs(m_pendingPoints[0].y - m_pendingPoints[m_pendingPoints.size() - 1].y) < 0.1;
// compute basics
for (size_t i = 1; i < m_pendingPoints.size(); i++)
@@ -368,12 +387,12 @@ void VectorDisplay::endDraw()
float a2pa = normalizef(line->a - pline->a);
float maxshorten = bx::fmin(line->len, pline->len) / 2.0f;
- if (bx::fmin(a2pa, pa2a) <= (bx::pi / 2.0f + FLT_EPSILON) )
+ if (bx::fmin(a2pa, pa2a) <= (bx::kPi / 2.0f + FLT_EPSILON) )
{
if (a2pa < pa2a)
{
float shorten = t * bx::fsin(a2pa / 2.0f) / bx::fcos(a2pa / 2.0f);
- float a = (bx::pi - a2pa) / 2.0f;
+ float a = (bx::kPi - a2pa) / 2.0f;
if (shorten > maxshorten)
{
line->s0 = pline->s1 = maxshorten;
@@ -389,7 +408,7 @@ void VectorDisplay::endDraw()
else
{
float shorten = t * bx::fsin(pa2a / 2.0f) / bx::fcos(pa2a / 2.0f);
- float a = (bx::pi - pa2a) / 2.0f;
+ float a = (bx::kPi - pa2a) / 2.0f;
if (shorten > maxshorten)
{
line->s0 = pline->s1 = maxshorten;
@@ -474,11 +493,11 @@ void VectorDisplay::drawCircle(float _x, float _y, float _radius, float _steps)
float edgeangle = 0.0f;
float angadjust = 0.0f;
- float step = bx::pi * 2.0f / _steps;
+ float step = bx::kPi * 2.0f / _steps;
beginDraw(_x + _radius * bx::fsin(edgeangle + angadjust),
_y - _radius * bx::fcos(edgeangle + angadjust) );
- for (edgeangle = 0; edgeangle < 2.0f * bx::pi - 0.001; edgeangle += step)
+ for (edgeangle = 0; edgeangle < 2.0f * bx::kPi - 0.001; edgeangle += step)
{
drawTo(_x + _radius * bx::fsin(edgeangle + step - angadjust),
_y - _radius * bx::fcos(edgeangle + step - angadjust) );
@@ -495,28 +514,28 @@ void VectorDisplay::drawWheel(float _angle, float _x, float _y, float _radius)
_y - spokeradius * bx::fcos(_angle),
_x - spokeradius * bx::fsin(_angle),
_y + spokeradius * bx::fcos(_angle) );
- drawLine(_x + spokeradius * bx::fsin(_angle + bx::pi / 4.0f),
- _y - spokeradius * bx::fcos(_angle + bx::pi / 4.0f),
- _x - spokeradius * bx::fsin(_angle + bx::pi / 4.0f),
- _y + spokeradius * bx::fcos(_angle + bx::pi / 4.0f) );
- drawLine(_x + spokeradius * bx::fsin(_angle + bx::pi / 2.0f),
- _y - spokeradius * bx::fcos(_angle + bx::pi / 2.0f),
- _x - spokeradius * bx::fsin(_angle + bx::pi / 2.0f),
- _y + spokeradius * bx::fcos(_angle + bx::pi / 2.0f) );
- drawLine(_x + spokeradius * bx::fsin(_angle + 3.0f * bx::pi / 4.0f),
- _y - spokeradius * bx::fcos(_angle + 3.0f * bx::pi / 4.0f),
- _x - spokeradius * bx::fsin(_angle + 3.0f * bx::pi / 4.0f),
- _y + spokeradius * bx::fcos(_angle + 3.0f * bx::pi / 4.0f) );
+ drawLine(_x + spokeradius * bx::fsin(_angle + bx::kPi / 4.0f),
+ _y - spokeradius * bx::fcos(_angle + bx::kPi / 4.0f),
+ _x - spokeradius * bx::fsin(_angle + bx::kPi / 4.0f),
+ _y + spokeradius * bx::fcos(_angle + bx::kPi / 4.0f) );
+ drawLine(_x + spokeradius * bx::fsin(_angle + bx::kPi / 2.0f),
+ _y - spokeradius * bx::fcos(_angle + bx::kPi / 2.0f),
+ _x - spokeradius * bx::fsin(_angle + bx::kPi / 2.0f),
+ _y + spokeradius * bx::fcos(_angle + bx::kPi / 2.0f) );
+ drawLine(_x + spokeradius * bx::fsin(_angle + 3.0f * bx::kPi / 4.0f),
+ _y - spokeradius * bx::fcos(_angle + 3.0f * bx::kPi / 4.0f),
+ _x - spokeradius * bx::fsin(_angle + 3.0f * bx::kPi / 4.0f),
+ _y + spokeradius * bx::fcos(_angle + 3.0f * bx::kPi / 4.0f) );
float edgeangle = 0.0f;
float angadjust = 0.0f;
beginDraw(_x + _radius * bx::fsin(_angle + edgeangle + angadjust),
_y - _radius * bx::fcos(_angle + edgeangle + angadjust) );
- for (edgeangle = 0; edgeangle < 2.0f * bx::pi - 0.001f; edgeangle += bx::pi / 4.0f)
+ for (edgeangle = 0; edgeangle < 2.0f * bx::kPi - 0.001f; edgeangle += bx::kPi / 4.0f)
{
- drawTo(_x + _radius * bx::fsin(_angle + edgeangle + bx::pi / 4.0f - angadjust),
- _y - _radius * bx::fcos(_angle + edgeangle + bx::pi / 4.0f - angadjust) );
+ drawTo(_x + _radius * bx::fsin(_angle + edgeangle + bx::kPi / 4.0f - angadjust),
+ _y - _radius * bx::fcos(_angle + edgeangle + bx::kPi / 4.0f - angadjust) );
}
endDraw();
@@ -603,7 +622,7 @@ void VectorDisplay::drawFan(float _cx, float _cy, float _pa, float _a, float _t,
if (a2pa < pa2a)
{
_t = -_t;
- nsteps = (int)bx::fmax(1, bx::fround(a2pa / (bx::pi / 8.0f) ) );
+ nsteps = (int)bx::fmax(1, bx::fround(a2pa / (bx::kPi / 8.0f) ) );
angles = (float*)alloca(sizeof(float) * (nsteps + 1) );
for (i = 0; i <= nsteps; i++)
{
@@ -612,7 +631,7 @@ void VectorDisplay::drawFan(float _cx, float _cy, float _pa, float _a, float _t,
}
else
{
- nsteps = (int)bx::fmax(1, bx::fround(pa2a / (bx::pi / 8.0f) ) );
+ nsteps = (int)bx::fmax(1, bx::fround(pa2a / (bx::kPi / 8.0f) ) );
angles = (float*)alloca(sizeof(float) * (nsteps + 1) );
for (i = 0; i <= nsteps; i++)
{
@@ -700,7 +719,7 @@ bool VectorDisplay::setDecaySteps(int _steps)
{
for (size_t i = 0; i < m_vertexBuffers.size(); ++i)
{
- bgfx::destroyDynamicVertexBuffer(m_vertexBuffers[i]);
+ bgfx::destroy(m_vertexBuffers[i]);
}
m_vertexBuffers.clear();
@@ -793,7 +812,7 @@ void VectorDisplay::screenSpaceQuad(float _textureWidth, float _textureHeight, f
vertex[2].m_u = maxu;
vertex[2].m_v = maxv;
- bgfx::setVertexBuffer(&vb);
+ bgfx::setVertexBuffer(0, &vb);
}
}
@@ -818,9 +837,9 @@ void VectorDisplay::setupResDependent()
void VectorDisplay::teardownResDependent()
{
- bgfx::destroyFrameBuffer(m_sceneFrameBuffer);
- bgfx::destroyFrameBuffer(m_glow0FrameBuffer);
- bgfx::destroyFrameBuffer(m_glow1FrameBuffer);
+ bgfx::destroy(m_sceneFrameBuffer);
+ bgfx::destroy(m_glow0FrameBuffer);
+ bgfx::destroy(m_glow1FrameBuffer);
}
void VectorDisplay::genLinetex() // generate the texture
diff --git a/3rdparty/bgfx/examples/23-vectordisplay/vectordisplay.h b/3rdparty/bgfx/examples/23-vectordisplay/vectordisplay.h
index 3ac7a4b55d1..3dfe15732d9 100644
--- a/3rdparty/bgfx/examples/23-vectordisplay/vectordisplay.h
+++ b/3rdparty/bgfx/examples/23-vectordisplay/vectordisplay.h
@@ -34,12 +34,14 @@ struct PosColorUvVertex
class VectorDisplay
{
public:
- VectorDisplay(bool _originBottomLeft, float _texelHalf);
+ VectorDisplay();
~VectorDisplay()
{
}
+ void init(bool _originBottomLeft, float _texelHalf);
+
void setup(uint16_t _width, uint16_t _height, uint8_t _view = 2);
void resize(uint16_t _width, uint16_t _height);
void teardown();
diff --git a/3rdparty/bgfx/examples/24-nbody/nbody.cpp b/3rdparty/bgfx/examples/24-nbody/nbody.cpp
index 0350ab5bb76..4d285d81739 100644
--- a/3rdparty/bgfx/examples/24-nbody/nbody.cpp
+++ b/3rdparty/bgfx/examples/24-nbody/nbody.cpp
@@ -9,7 +9,18 @@
#include "camera.h"
#include <bgfx/bgfx.h>
-struct u_paramsDataStruct
+namespace
+{
+
+static const char* s_shapeNames[] =
+{
+ "Point",
+ "Sphere",
+ "Box",
+ "Donut"
+};
+
+struct ParamsData
{
float timeStep;
int32_t dispatchSize;
@@ -24,7 +35,7 @@ struct u_paramsDataStruct
float maxAccel;
};
-void InitializeParams(int32_t _mode, u_paramsDataStruct* _params)
+void initializeParams(int32_t _mode, ParamsData* _params)
{
switch(_mode)
{
@@ -96,308 +107,372 @@ static const float s_quadVertices[] =
static const uint16_t s_quadIndices[] = { 0, 1, 2, 2, 3, 0, };
-int _main_(int _argc, char** _argv)
+const uint32_t kThreadGroupUpdateSize = 512;
+const uint32_t kMaxParticleCount = 32 * 1024;
+
+class ExampleNbody : public entry::AppI
{
- Args args(_argc, _argv);
+public:
+ ExampleNbody(const char* _name, const char* _description)
+ : entry::AppI(_name, _description)
+ {
+ }
+
+ void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
+ {
+ Args args(_argc, _argv);
- uint32_t width = 1280;
- uint32_t height = 720;
- uint32_t debug = BGFX_DEBUG_TEXT;
- uint32_t reset = BGFX_RESET_VSYNC;
+ m_width = _width;
+ m_height = _height;
+ m_debug = BGFX_DEBUG_NONE;
+ m_reset = BGFX_RESET_VSYNC;
- bgfx::init(args.m_type, args.m_pciId);
- bgfx::reset(width, height, reset);
+ bgfx::init(args.m_type, args.m_pciId);
+ bgfx::reset(m_width, m_height, m_reset);
- // Enable debug text.
- bgfx::setDebug(debug);
+ // Enable debug text.
+ bgfx::setDebug(m_debug);
- // Set view 0 clear state.
- bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
- , 0x303030ff
- , 1.0f
- , 0
- );
+ // Set view 0 clear state.
+ bgfx::setViewClear(0
+ , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
+ , 0x303030ff
+ , 1.0f
+ , 0
+ );
- const bgfx::Caps* caps = bgfx::getCaps();
- const bool computeSupported = !!(caps->supported & BGFX_CAPS_COMPUTE);
- const bool indirectSupported = !!(caps->supported & BGFX_CAPS_DRAW_INDIRECT);
+ const bgfx::Caps* caps = bgfx::getCaps();
+ m_computeSupported = !!(caps->supported & BGFX_CAPS_COMPUTE);
+ m_indirectSupported = !!(caps->supported & BGFX_CAPS_DRAW_INDIRECT);
- if (computeSupported)
- {
- // Imgui.
imguiCreate();
- bgfx::VertexDecl quadVertexDecl;
- quadVertexDecl.begin()
- .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
- .end();
+ if (m_computeSupported)
+ {
+ bgfx::VertexDecl quadVertexDecl;
+ quadVertexDecl.begin()
+ .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
+ .end();
- // Create static vertex buffer.
- bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(
+ // Create static vertex buffer.
+ m_vbh = bgfx::createVertexBuffer(
// Static data can be passed with bgfx::makeRef
bgfx::makeRef(s_quadVertices, sizeof(s_quadVertices) )
, quadVertexDecl
);
- // Create static index buffer.
- bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(
+ // Create static index buffer.
+ m_ibh = bgfx::createIndexBuffer(
// Static data can be passed with bgfx::makeRef
bgfx::makeRef(s_quadIndices, sizeof(s_quadIndices) )
);
- // Create particle program from shaders.
- bgfx::ProgramHandle particleProgram = loadProgram("vs_particle", "fs_particle");
+ // Create particle program from shaders.
+ m_particleProgram = loadProgram("vs_particle", "fs_particle");
- // Setup compute buffers
- bgfx::VertexDecl computeVertexDecl;
- computeVertexDecl.begin()
- .add(bgfx::Attrib::TexCoord0, 4, bgfx::AttribType::Float)
- .end();
+ // Setup compute buffers
+ bgfx::VertexDecl computeVertexDecl;
+ computeVertexDecl.begin()
+ .add(bgfx::Attrib::TexCoord0, 4, bgfx::AttribType::Float)
+ .end();
- const uint32_t threadGroupUpdateSize = 512;
- const uint32_t maxParticleCount = 32 * 1024;
+ m_currPositionBuffer0 = bgfx::createDynamicVertexBuffer(1 << 15, computeVertexDecl, BGFX_BUFFER_COMPUTE_READ_WRITE);
+ m_currPositionBuffer1 = bgfx::createDynamicVertexBuffer(1 << 15, computeVertexDecl, BGFX_BUFFER_COMPUTE_READ_WRITE);
+ m_prevPositionBuffer0 = bgfx::createDynamicVertexBuffer(1 << 15, computeVertexDecl, BGFX_BUFFER_COMPUTE_READ_WRITE);
+ m_prevPositionBuffer1 = bgfx::createDynamicVertexBuffer(1 << 15, computeVertexDecl, BGFX_BUFFER_COMPUTE_READ_WRITE);
- bgfx::DynamicVertexBufferHandle currPositionBuffer0 = bgfx::createDynamicVertexBuffer(1 << 15, computeVertexDecl, BGFX_BUFFER_COMPUTE_READ_WRITE);
- bgfx::DynamicVertexBufferHandle currPositionBuffer1 = bgfx::createDynamicVertexBuffer(1 << 15, computeVertexDecl, BGFX_BUFFER_COMPUTE_READ_WRITE);
- bgfx::DynamicVertexBufferHandle prevPositionBuffer0 = bgfx::createDynamicVertexBuffer(1 << 15, computeVertexDecl, BGFX_BUFFER_COMPUTE_READ_WRITE);
- bgfx::DynamicVertexBufferHandle prevPositionBuffer1 = bgfx::createDynamicVertexBuffer(1 << 15, computeVertexDecl, BGFX_BUFFER_COMPUTE_READ_WRITE);
+ u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4, 3);
- bgfx::UniformHandle u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4, 3);
+ m_initInstancesProgram = bgfx::createProgram(loadShader("cs_init_instances"), true);
+ m_updateInstancesProgram = bgfx::createProgram(loadShader("cs_update_instances"), true);
- bgfx::ProgramHandle initInstancesProgram = bgfx::createProgram(loadShader("cs_init_instances"), true);
- bgfx::ProgramHandle updateInstancesProgram = bgfx::createProgram(loadShader("cs_update_instances"), true);
+ m_indirectProgram = BGFX_INVALID_HANDLE;
+ m_indirectBuffer = BGFX_INVALID_HANDLE;
- bgfx::ProgramHandle indirectProgram = BGFX_INVALID_HANDLE;
- bgfx::IndirectBufferHandle indirectBuffer = BGFX_INVALID_HANDLE;
+ if (m_indirectSupported)
+ {
+ m_indirectProgram = bgfx::createProgram(loadShader("cs_indirect"), true);
+ m_indirectBuffer = bgfx::createIndirectBuffer(2);
+ }
- if (indirectSupported)
- {
- indirectProgram = bgfx::createProgram(loadShader("cs_indirect"), true);
- indirectBuffer = bgfx::createIndirectBuffer(2);
- }
+ initializeParams(0, &m_paramsData);
- u_paramsDataStruct u_paramsData;
- InitializeParams(0, &u_paramsData);
+ bgfx::setUniform(u_params, &m_paramsData, 3);
+ bgfx::setBuffer(0, m_prevPositionBuffer0, bgfx::Access::Write);
+ bgfx::setBuffer(1, m_currPositionBuffer0, bgfx::Access::Write);
+ bgfx::dispatch(0, m_initInstancesProgram, kMaxParticleCount / kThreadGroupUpdateSize, 1, 1);
- bgfx::setUniform(u_params, &u_paramsData, 3);
- bgfx::setBuffer(0, prevPositionBuffer0, bgfx::Access::Write);
- bgfx::setBuffer(1, currPositionBuffer0, bgfx::Access::Write);
- bgfx::dispatch(0, initInstancesProgram, maxParticleCount / threadGroupUpdateSize, 1, 1);
+ float initialPos[3] = { 0.0f, 0.0f, -45.0f };
+ cameraCreate();
+ cameraSetPosition(initialPos);
+ cameraSetVerticalAngle(0.0f);
- float view[16];
- float initialPos[3] = { 0.0f, 0.0f, -45.0f };
- cameraCreate();
- cameraSetPosition(initialPos);
- cameraSetVerticalAngle(0.0f);
- cameraGetViewMtx(view);
+ m_useIndirect = false;
- int32_t scrollArea = 0;
+ m_timeOffset = bx::getHPCounter();
+ }
+ }
- bool useIndirect = false;
+ virtual int shutdown() override
+ {
+ // Cleanup.
+ cameraDestroy();
+ imguiDestroy();
- entry::MouseState mouseState;
- while (!entry::processEvents(width, height, debug, reset, &mouseState) )
+ if (m_computeSupported)
{
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(bx::getHPFrequency() );
- const float deltaTime = float(frameTime/freq);
-
- if (deltaTime > 1000.0)
- {
- abort();
- }
-
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, uint16_t(width), uint16_t(height) );
-
- // Use debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/24-nbody");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: N-body simulation with compute shaders using buffers.");
-
- imguiBeginFrame(mouseState.m_mx
- , mouseState.m_my
- , (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
- | (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
- | (mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
- , mouseState.m_mz
- , uint16_t(width)
- , uint16_t(height)
- );
- imguiBeginScrollArea("Settings", width - width / 4 - 10, 10, width / 4, 500, &scrollArea);
- imguiSlider("Random seed", u_paramsData.baseSeed, 0, 100);
- int32_t shape = imguiChoose(u_paramsData.initialShape, "Point", "Sphere", "Box", "Donut");
- imguiSlider("Initial speed", u_paramsData.initialSpeed, 0.0f, 300.0f, 0.1f);
- bool defaults = imguiButton("Reset");
- imguiSeparatorLine();
- imguiSlider("Particle count (x512)", u_paramsData.dispatchSize, 1, 64);
- imguiSlider("Gravity", u_paramsData.gravity, 0.0f, 0.3f, 0.001f);
- imguiSlider("Damping", u_paramsData.damping, 0.0f, 1.0f, 0.01f);
- imguiSlider("Max acceleration", u_paramsData.maxAccel, 0.0f, 100.0f, 0.01f);
- imguiSlider("Time step", u_paramsData.timeStep, 0.0f, 0.02f, 0.0001f);
- imguiSeparatorLine();
- imguiSlider("Particle intensity", u_paramsData.particleIntensity, 0.0f, 1.0f, 0.001f);
- imguiSlider("Particle size", u_paramsData.particleSize, 0.0f, 1.0f, 0.001f);
- imguiSlider("Particle power", u_paramsData.particlePower, 0.001f, 16.0f, 0.01f);
- imguiSeparatorLine();
- if (imguiCheck("Use draw/dispatch indirect", useIndirect, indirectSupported) )
+ if (m_indirectSupported)
{
- useIndirect = !useIndirect;
+ bgfx::destroy(m_indirectProgram);
+ bgfx::destroy(m_indirectBuffer);
}
- imguiEndScrollArea();
- imguiEndFrame();
- // Modify parameters and reset if shape is changed
- if (shape != u_paramsData.initialShape)
- {
- defaults = true;
- InitializeParams(shape, &u_paramsData);
- }
+ bgfx::destroy(u_params);
+ bgfx::destroy(m_currPositionBuffer0);
+ bgfx::destroy(m_currPositionBuffer1);
+ bgfx::destroy(m_prevPositionBuffer0);
+ bgfx::destroy(m_prevPositionBuffer1);
+ bgfx::destroy(m_updateInstancesProgram);
+ bgfx::destroy(m_initInstancesProgram);
+ bgfx::destroy(m_ibh);
+ bgfx::destroy(m_vbh);
+ bgfx::destroy(m_particleProgram);
+ }
- if (defaults)
- {
- bgfx::setBuffer(0, prevPositionBuffer0, bgfx::Access::Write);
- bgfx::setBuffer(1, currPositionBuffer0, bgfx::Access::Write);
- bgfx::setUniform(u_params, &u_paramsData, 3);
- bgfx::dispatch(0, initInstancesProgram, maxParticleCount / threadGroupUpdateSize, 1, 1);
- }
+ // Shutdown bgfx.
+ bgfx::shutdown();
- if (useIndirect)
- {
- bgfx::setUniform(u_params, &u_paramsData, 3);
- bgfx::setBuffer(0, indirectBuffer, bgfx::Access::Write);
- bgfx::dispatch(0, indirectProgram);
- }
+ return 0;
+ }
- bgfx::setBuffer(0, prevPositionBuffer0, bgfx::Access::Read);
- bgfx::setBuffer(1, currPositionBuffer0, bgfx::Access::Read);
- bgfx::setBuffer(2, prevPositionBuffer1, bgfx::Access::Write);
- bgfx::setBuffer(3, currPositionBuffer1, bgfx::Access::Write);
- bgfx::setUniform(u_params, &u_paramsData, 3);
+ bool update() override
+ {
+ if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
+ {
+ imguiBeginFrame(
+ m_mouseState.m_mx
+ , m_mouseState.m_my
+ , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
+ , m_mouseState.m_mz
+ , uint16_t(m_width)
+ , uint16_t(m_height)
+ );
- if (useIndirect)
- {
- bgfx::dispatch(0, updateInstancesProgram, indirectBuffer, 1);
- }
- else
- {
- bgfx::dispatch(0, updateInstancesProgram, uint16_t(u_paramsData.dispatchSize), 1, 1);
- }
+ showExampleDialog(this
+ , !m_computeSupported
+ ? "Compute is not supported."
+ : NULL
+ );
- bx::xchg(currPositionBuffer0, currPositionBuffer1);
- bx::xchg(prevPositionBuffer0, prevPositionBuffer1);
+ int64_t now = bx::getHPCounter();
+ static int64_t last = now;
+ const int64_t frameTime = now - last;
+ last = now;
+ const double freq = double(bx::getHPFrequency() );
+ const float deltaTime = float(frameTime/freq);
- // Update camera.
- cameraUpdate(deltaTime, mouseState);
- cameraGetViewMtx(view);
+ // Set view 0 default viewport.
+ bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- // Set view and projection matrix for view 0.
- const bgfx::HMD* hmd = bgfx::getHMD();
- if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
- {
- float viewHead[16];
- float eye[3] = {};
- bx::mtxQuatTranslationHMD(viewHead, hmd->eye[0].rotation, eye);
-
- float tmp[16];
- bx::mtxMul(tmp, view, viewHead);
- bgfx::setViewTransform(0, tmp, hmd->eye[0].projection, BGFX_VIEW_STEREO, hmd->eye[1].projection);
-
- // Set view 0 default viewport.
- //
- // Use HMD's width/height since HMD's internal frame buffer size
- // might be much larger than window size.
- bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
- }
- else
+ if (m_computeSupported)
{
- float proj[16];
- bx::mtxProj(proj, 90.0f, float(width)/float(height), 0.1f, 10000.0f, bgfx::getCaps()->homogeneousDepth);
- bgfx::setViewTransform(0, view, proj);
-
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, uint16_t(width), uint16_t(height) );
- }
+ ImGui::SetNextWindowPos(
+ ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
+ , ImGuiSetCond_FirstUseEver
+ );
+ ImGui::Begin("Settings"
+ , NULL
+ , ImVec2(m_width / 5.0f, m_height / 1.5f)
+ , ImGuiWindowFlags_AlwaysAutoResize
+ );
- // Set vertex and index buffer.
- bgfx::setVertexBuffer(vbh);
- bgfx::setIndexBuffer(ibh);
- bgfx::setInstanceDataBuffer(currPositionBuffer0, 0, u_paramsData.dispatchSize * threadGroupUpdateSize);
+ bool reset = false;
+ int32_t shape = m_paramsData.initialShape;
+ if (ImGui::Combo("Initial shape", &shape, s_shapeNames, BX_COUNTOF(s_shapeNames) ) )
+ {
+ // Modify parameters and reset if shape is changed
+ initializeParams(shape, &m_paramsData);
+ reset = true;
+ }
+
+ ImGui::SliderInt("Random seed", &m_paramsData.baseSeed, 0, 100);
+
+ if (ImGui::Button("Reset") )
+ {
+ reset = true;
+ }
+
+ ImGui::Separator();
+
+ ImGui::SliderInt("Particle count (x512)", &m_paramsData.dispatchSize, 1, 64);
+ ImGui::SliderFloat("Gravity", &m_paramsData.gravity, 0.0f, 0.3f);
+ ImGui::SliderFloat("Damping", &m_paramsData.damping, 0.0f, 1.0f);
+ ImGui::SliderFloat("Max acceleration", &m_paramsData.maxAccel, 0.0f, 100.0f);
+ ImGui::SliderFloat("Time step", &m_paramsData.timeStep, 0.0f, 0.02f);
+
+ ImGui::Separator();
+
+ ImGui::SliderFloat("Particle intensity", &m_paramsData.particleIntensity, 0.0f, 1.0f);
+ ImGui::SliderFloat("Particle size", &m_paramsData.particleSize, 0.0f, 1.0f);
+ ImGui::SliderFloat("Particle power", &m_paramsData.particlePower, 0.001f, 16.0f);
+
+ ImGui::Separator();
+
+ if (m_indirectSupported)
+ {
+ ImGui::Checkbox("Use draw/dispatch indirect", &m_useIndirect);
+ }
+
+ ImGui::End();
+
+ if (reset)
+ {
+ bgfx::setBuffer(0, m_prevPositionBuffer0, bgfx::Access::Write);
+ bgfx::setBuffer(1, m_currPositionBuffer0, bgfx::Access::Write);
+ bgfx::setUniform(u_params, &m_paramsData, 3);
+ bgfx::dispatch(0, m_initInstancesProgram, kMaxParticleCount / kThreadGroupUpdateSize, 1, 1);
+ }
+
+ if (m_useIndirect)
+ {
+ bgfx::setUniform(u_params, &m_paramsData, 3);
+ bgfx::setBuffer(0, m_indirectBuffer, bgfx::Access::Write);
+ bgfx::dispatch(0, m_indirectProgram);
+ }
+
+ bgfx::setBuffer(0, m_prevPositionBuffer0, bgfx::Access::Read);
+ bgfx::setBuffer(1, m_currPositionBuffer0, bgfx::Access::Read);
+ bgfx::setBuffer(2, m_prevPositionBuffer1, bgfx::Access::Write);
+ bgfx::setBuffer(3, m_currPositionBuffer1, bgfx::Access::Write);
+ bgfx::setUniform(u_params, &m_paramsData, 3);
+
+ if (m_useIndirect)
+ {
+ bgfx::dispatch(0, m_updateInstancesProgram, m_indirectBuffer, 1);
+ }
+ else
+ {
+ bgfx::dispatch(0, m_updateInstancesProgram, uint16_t(m_paramsData.dispatchSize), 1, 1);
+ }
+
+ bx::xchg(m_currPositionBuffer0, m_currPositionBuffer1);
+ bx::xchg(m_prevPositionBuffer0, m_prevPositionBuffer1);
+
+ // Update camera.
+ cameraUpdate(deltaTime, m_mouseState);
+
+ float view[16];
+ cameraGetViewMtx(view);
+
+ // Set view and projection matrix for view 0.
+ const bgfx::HMD* hmd = bgfx::getHMD();
+ if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
+ {
+ float viewHead[16];
+ float eye[3] = {};
+ bx::mtxQuatTranslationHMD(viewHead, hmd->eye[0].rotation, eye);
+
+ float tmp[16];
+ bx::mtxMul(tmp, view, viewHead);
+ bgfx::setViewTransform(
+ 0
+ , tmp
+ , hmd->eye[0].projection
+ , BGFX_VIEW_STEREO
+ , hmd->eye[1].projection
+ );
+
+ // Set view 0 default viewport.
+ //
+ // Use HMD's width/height since HMD's internal frame buffer size
+ // might be much larger than window size.
+ bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
+ }
+ else
+ {
+ float proj[16];
+ bx::mtxProj(
+ proj
+ , 90.0f
+ , float(m_width)/float(m_height)
+ , 0.1f
+ , 10000.0f
+ , bgfx::getCaps()->homogeneousDepth
+ );
+ bgfx::setViewTransform(0, view, proj);
+
+ // Set view 0 default viewport.
+ bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
+ }
+
+ // Set vertex and index buffer.
+ bgfx::setVertexBuffer(0, m_vbh);
+ bgfx::setIndexBuffer(m_ibh);
+ bgfx::setInstanceDataBuffer(m_currPositionBuffer0
+ , 0
+ , m_paramsData.dispatchSize * kThreadGroupUpdateSize
+ );
- // Set render states.
- bgfx::setState(0
+ // Set render states.
+ bgfx::setState(0
| BGFX_STATE_RGB_WRITE
| BGFX_STATE_BLEND_ADD
| BGFX_STATE_DEPTH_TEST_ALWAYS
);
- // Submit primitive for rendering to view 0.
- if (useIndirect)
- {
- bgfx::submit(0, particleProgram, indirectBuffer, 0);
- }
- else
- {
- bgfx::submit(0, particleProgram);
+ // Submit primitive for rendering to view 0.
+ if (m_useIndirect)
+ {
+ bgfx::submit(0, m_particleProgram, m_indirectBuffer, 0);
+ }
+ else
+ {
+ bgfx::submit(0, m_particleProgram);
+ }
}
+ imguiEndFrame();
+
// Advance to next frame. Rendering thread will be kicked to
// process submitted rendering primitives.
bgfx::frame();
- }
- // Cleanup.
- cameraDestroy();
- imguiDestroy();
-
- if (indirectSupported)
- {
- bgfx::destroyProgram(indirectProgram);
- bgfx::destroyIndirectBuffer(indirectBuffer);
+ return true;
}
-
- bgfx::destroyUniform(u_params);
- bgfx::destroyDynamicVertexBuffer(currPositionBuffer0);
- bgfx::destroyDynamicVertexBuffer(currPositionBuffer1);
- bgfx::destroyDynamicVertexBuffer(prevPositionBuffer0);
- bgfx::destroyDynamicVertexBuffer(prevPositionBuffer1);
- bgfx::destroyProgram(updateInstancesProgram);
- bgfx::destroyProgram(initInstancesProgram);
- bgfx::destroyIndexBuffer(ibh);
- bgfx::destroyVertexBuffer(vbh);
- bgfx::destroyProgram(particleProgram);
+ return false;
}
- else
- {
- int64_t timeOffset = bx::getHPCounter();
- entry::MouseState mouseState;
- while (!entry::processEvents(width, height, debug, reset, &mouseState) )
- {
- int64_t now = bx::getHPCounter();
- float time = (float)( (now - timeOffset)/double(bx::getHPFrequency() ) );
-
- bgfx::setViewRect(0, 0, 0, uint16_t(width), uint16_t(height));
-
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/24-nbody");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: N-body simulation with compute shaders using buffers.");
-
- bool blink = uint32_t(time*3.0f)&1;
- bgfx::dbgTextPrintf(0, 5, blink ? 0x1f : 0x01, " Compute is not supported by GPU. ");
-
- bgfx::touch(0);
- bgfx::frame();
- }
- }
+ entry::MouseState m_mouseState;
+
+ uint32_t m_width;
+ uint32_t m_height;
+ uint32_t m_debug;
+ uint32_t m_reset;
+ bool m_useIndirect;
+ bool m_computeSupported;
+ bool m_indirectSupported;
+
+ ParamsData m_paramsData;
+
+ bgfx::VertexBufferHandle m_vbh;
+ bgfx::IndexBufferHandle m_ibh;
+ bgfx::ProgramHandle m_particleProgram;
+ bgfx::ProgramHandle m_indirectProgram;
+ bgfx::ProgramHandle m_initInstancesProgram;
+ bgfx::ProgramHandle m_updateInstancesProgram;
+ bgfx::IndirectBufferHandle m_indirectBuffer;
+ bgfx::DynamicVertexBufferHandle m_currPositionBuffer0;
+ bgfx::DynamicVertexBufferHandle m_currPositionBuffer1;
+ bgfx::DynamicVertexBufferHandle m_prevPositionBuffer0;
+ bgfx::DynamicVertexBufferHandle m_prevPositionBuffer1;
+ bgfx::UniformHandle u_params;
+
+ int64_t m_timeOffset;
+};
- // Shutdown bgfx.
- bgfx::shutdown();
+} // namespace
- return 0;
-}
+ENTRY_IMPLEMENT_MAIN(ExampleNbody, "24-nbody", "N-body simulation with compute shaders using buffers.");
diff --git a/3rdparty/bgfx/examples/25-c99/helloworld.c b/3rdparty/bgfx/examples/25-c99/helloworld.c
index 6fb38ae0dd0..d81ffdb3596 100644
--- a/3rdparty/bgfx/examples/25-c99/helloworld.c
+++ b/3rdparty/bgfx/examples/25-c99/helloworld.c
@@ -13,7 +13,7 @@ uint16_t uint16_max(uint16_t _a, uint16_t _b)
return _a < _b ? _b : _a;
}
-int _main_(int _argc, char** _argv)
+int32_t _main_(int32_t _argc, char** _argv)
{
uint32_t width = 1280;
uint32_t height = 720;
diff --git a/3rdparty/bgfx/examples/26-occlusion/occlusion.cpp b/3rdparty/bgfx/examples/26-occlusion/occlusion.cpp
index 634aaa6cc9a..d2c43c903b9 100644
--- a/3rdparty/bgfx/examples/26-occlusion/occlusion.cpp
+++ b/3rdparty/bgfx/examples/26-occlusion/occlusion.cpp
@@ -6,6 +6,10 @@
#include "common.h"
#include "bgfx_utils.h"
#include "camera.h"
+#include "imgui/imgui.h"
+
+namespace
+{
#define CUBES_DIM 10
@@ -60,17 +64,23 @@ static const uint16_t s_cubeIndices[36] =
class ExampleOcclusion : public entry::AppI
{
- void init(int _argc, char** _argv) BX_OVERRIDE
+public:
+ ExampleOcclusion(const char* _name, const char* _description)
+ : entry::AppI(_name, _description)
+ {
+ }
+
+ void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
{
Args args(_argc, _argv);
- uint32_t width = 1280;
- uint32_t height = 720;
- m_debug = BGFX_DEBUG_TEXT;
+ m_width = _width;
+ m_height = _height;
+ m_debug = BGFX_DEBUG_NONE;
m_reset = BGFX_RESET_VSYNC;
bgfx::init(args.m_type, args.m_pciId);
- bgfx::reset(width, height, m_reset);
+ bgfx::reset(m_width, m_height, m_reset);
// Enable debug text.
bgfx::setDebug(m_debug);
@@ -109,9 +119,15 @@ class ExampleOcclusion : public entry::AppI
// Create program from shaders.
m_program = loadProgram("vs_cubes", "fs_cubes");
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_occlusionQueries); ++ii)
+ const bgfx::Caps* caps = bgfx::getCaps();
+ m_occlusionQuerySupported = !!(caps->supported & BGFX_CAPS_OCCLUSION_QUERY);
+
+ if (m_occlusionQuerySupported)
{
- m_occlusionQueries[ii] = bgfx::createOcclusionQuery();
+ for (uint32_t ii = 0; ii < BX_COUNTOF(m_occlusionQueries); ++ii)
+ {
+ m_occlusionQueries[ii] = bgfx::createOcclusionQuery();
+ }
}
cameraCreate();
@@ -121,21 +137,28 @@ class ExampleOcclusion : public entry::AppI
cameraSetHorizontalAngle(bx::toRad(-45.0f) );
m_timeOffset = bx::getHPCounter();
+
+ imguiCreate();
}
- virtual int shutdown() BX_OVERRIDE
+ virtual int shutdown() override
{
+ imguiDestroy();
+
// Cleanup.
cameraDestroy();
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_occlusionQueries); ++ii)
+ if (m_occlusionQuerySupported)
{
- bgfx::destroyOcclusionQuery(m_occlusionQueries[ii]);
+ for (uint32_t ii = 0; ii < BX_COUNTOF(m_occlusionQueries); ++ii)
+ {
+ bgfx::destroy(m_occlusionQueries[ii]);
+ }
}
- bgfx::destroyIndexBuffer(m_ibh);
- bgfx::destroyVertexBuffer(m_vbh);
- bgfx::destroyProgram(m_program);
+ bgfx::destroy(m_ibh);
+ bgfx::destroy(m_vbh);
+ bgfx::destroy(m_program);
// Shutdown bgfx.
bgfx::shutdown();
@@ -143,122 +166,133 @@ class ExampleOcclusion : public entry::AppI
return 0;
}
- bool update() BX_OVERRIDE
+ bool update() override
{
- if (!entry::processWindowEvents(m_state, m_debug, m_reset) )
+ if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
{
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(bx::getHPFrequency() );
- const double toMs = 1000.0/freq;
- const float time = (float)( (now-m_timeOffset)/double(bx::getHPFrequency() ) );
- const float deltaTime = float(frameTime/freq);
-
- // Use debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/26-occlusion");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Using occlusion query for conditional rendering.");
- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
-
- uint32_t width = m_state.m_width;
- uint32_t height = m_state.m_height;
-
- // Update camera.
- float view[16];
- cameraUpdate(deltaTime, m_state.m_mouse);
- cameraGetViewMtx(view);
-
- // Set view and projection matrix for view 0.
- const bgfx::HMD* hmd = bgfx::getHMD();
- if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
- {
- float viewHead[16];
- float eye[3] = {};
- bx::mtxQuatTranslationHMD(viewHead, hmd->eye[0].rotation, eye);
+ imguiBeginFrame(m_mouseState.m_mx
+ , m_mouseState.m_my
+ , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
+ , m_mouseState.m_mz
+ , uint16_t(m_width)
+ , uint16_t(m_height)
+ );
- float tmp[16];
- bx::mtxMul(tmp, view, viewHead);
+ showExampleDialog(this
+ , !m_occlusionQuerySupported
+ ? "Occlusion query is not supported."
+ : NULL
+ );
- bgfx::setViewTransform(0, tmp, hmd->eye[0].projection);
- bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
+ imguiEndFrame();
- bgfx::setViewTransform(1, tmp, hmd->eye[1].projection);
- bgfx::setViewRect(1, 0, 0, hmd->width, hmd->height);
- }
- else
+ if (m_occlusionQuerySupported)
{
- float proj[16];
- bx::mtxProj(proj, 90.0f, float(width)/float(height), 0.1f, 10000.0f, bgfx::getCaps()->homogeneousDepth);
+ int64_t now = bx::getHPCounter();
+ static int64_t last = now;
+ const int64_t frameTime = now - last;
+ last = now;
+ const double freq = double(bx::getHPFrequency() );
+ const float time = (float)( (now-m_timeOffset)/double(bx::getHPFrequency() ) );
+ const float deltaTime = float(frameTime/freq);
+
+ // Update camera.
+ float view[16];
+ cameraUpdate(deltaTime, m_state.m_mouse);
+ cameraGetViewMtx(view);
+
+ // Set view and projection matrix for view 0.
+ const bgfx::HMD* hmd = bgfx::getHMD();
+ if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
+ {
+ float viewHead[16];
+ float eye[3] = {};
+ bx::mtxQuatTranslationHMD(viewHead, hmd->eye[0].rotation, eye);
- bgfx::setViewTransform(0, view, proj);
- bgfx::setViewRect(0, 0, 0, uint16_t(width), uint16_t(height) );
+ float tmp[16];
+ bx::mtxMul(tmp, view, viewHead);
- bgfx::setViewTransform(1, view, proj);
- bgfx::setViewRect(1, 0, 0, uint16_t(width), uint16_t(height) );
+ bgfx::setViewTransform(0, tmp, hmd->eye[0].projection);
+ bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
- float at[3] = { 0.0f, 0.0f, 0.0f };
- float eye[3] = { 17.5f, 10.0f, -17.5f };
- bx::mtxLookAt(view, eye, at);
+ bgfx::setViewTransform(1, tmp, hmd->eye[1].projection);
+ bgfx::setViewRect(1, 0, 0, hmd->width, hmd->height);
+ }
+ else
+ {
+ float proj[16];
+ bx::mtxProj(proj, 90.0f, float(m_width)/float(m_height), 0.1f, 10000.0f, bgfx::getCaps()->homogeneousDepth);
- bgfx::setViewTransform(2, view, proj);
- bgfx::setViewRect(2, 10, uint16_t(height - height/4 - 10), uint16_t(width/4), uint16_t(height/4) );
- }
+ bgfx::setViewTransform(0, view, proj);
+ bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- bgfx::touch(0);
- bgfx::touch(2);
+ bgfx::setViewTransform(1, view, proj);
+ bgfx::setViewRect(1, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- uint8_t img[CUBES_DIM*CUBES_DIM*2];
+ float at[3] = { 0.0f, 0.0f, 0.0f };
+ float eye[3] = { 17.5f, 10.0f, -17.5f };
+ bx::mtxLookAt(view, eye, at);
- for (uint32_t yy = 0; yy < CUBES_DIM; ++yy)
- {
- for (uint32_t xx = 0; xx < CUBES_DIM; ++xx)
+ bgfx::setViewTransform(2, view, proj);
+ bgfx::setViewRect(2, 10, uint16_t(m_height - m_height/4 - 10), uint16_t(m_width/4), uint16_t(m_height/4) );
+ }
+
+ bgfx::touch(0);
+ bgfx::touch(2);
+
+ uint8_t img[CUBES_DIM*CUBES_DIM*2];
+
+ for (uint32_t yy = 0; yy < CUBES_DIM; ++yy)
{
- float mtx[16];
- bx::mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
- mtx[12] = -(CUBES_DIM-1) * 3.0f / 2.0f + float(xx)*3.0f;
- mtx[13] = 0.0f;
- mtx[14] = -(CUBES_DIM-1) * 3.0f / 2.0f + float(yy)*3.0f;
-
- bgfx::OcclusionQueryHandle occlusionQuery = m_occlusionQueries[yy*CUBES_DIM+xx];
-
- bgfx::setTransform(mtx);
- bgfx::setVertexBuffer(m_vbh);
- bgfx::setIndexBuffer(m_ibh);
- bgfx::setCondition(occlusionQuery, true);
- bgfx::setState(BGFX_STATE_DEFAULT);
- bgfx::submit(0, m_program);
-
- bgfx::setTransform(mtx);
- bgfx::setVertexBuffer(m_vbh);
- bgfx::setIndexBuffer(m_ibh);
- bgfx::setState(0
- | BGFX_STATE_DEPTH_TEST_LEQUAL
- | BGFX_STATE_CULL_CW
- );
- bgfx::submit(1, m_program, occlusionQuery);
-
- bgfx::setTransform(mtx);
- bgfx::setVertexBuffer(m_vbh);
- bgfx::setIndexBuffer(m_ibh);
- bgfx::setCondition(occlusionQuery, true);
- bgfx::setState(BGFX_STATE_DEFAULT);
- bgfx::submit(2, m_program);
-
- img[(yy*CUBES_DIM+xx)*2+0] = " \xfex"[bgfx::getResult(occlusionQuery)];
- img[(yy*CUBES_DIM+xx)*2+1] = 0xf;
+ for (uint32_t xx = 0; xx < CUBES_DIM; ++xx)
+ {
+ float mtx[16];
+ bx::mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
+ mtx[12] = -(CUBES_DIM-1) * 3.0f / 2.0f + float(xx)*3.0f;
+ mtx[13] = 0.0f;
+ mtx[14] = -(CUBES_DIM-1) * 3.0f / 2.0f + float(yy)*3.0f;
+
+ bgfx::OcclusionQueryHandle occlusionQuery = m_occlusionQueries[yy*CUBES_DIM+xx];
+
+ bgfx::setTransform(mtx);
+ bgfx::setVertexBuffer(0, m_vbh);
+ bgfx::setIndexBuffer(m_ibh);
+ bgfx::setCondition(occlusionQuery, true);
+ bgfx::setState(BGFX_STATE_DEFAULT);
+ bgfx::submit(0, m_program);
+
+ bgfx::setTransform(mtx);
+ bgfx::setVertexBuffer(0, m_vbh);
+ bgfx::setIndexBuffer(m_ibh);
+ bgfx::setState(0
+ | BGFX_STATE_DEPTH_TEST_LEQUAL
+ | BGFX_STATE_CULL_CW
+ );
+ bgfx::submit(1, m_program, occlusionQuery);
+
+ bgfx::setTransform(mtx);
+ bgfx::setVertexBuffer(0, m_vbh);
+ bgfx::setIndexBuffer(m_ibh);
+ bgfx::setCondition(occlusionQuery, true);
+ bgfx::setState(BGFX_STATE_DEFAULT);
+ bgfx::submit(2, m_program);
+
+ img[(yy*CUBES_DIM+xx)*2+0] = " \xfex"[bgfx::getResult(occlusionQuery)];
+ img[(yy*CUBES_DIM+xx)*2+1] = 0xf;
+ }
}
- }
- for (uint16_t xx = 0; xx < CUBES_DIM; ++xx)
- {
- bgfx::dbgTextImage(5 + xx*2, 5, 1, CUBES_DIM, img + xx*2, CUBES_DIM*2);
- }
+ for (uint16_t xx = 0; xx < CUBES_DIM; ++xx)
+ {
+ bgfx::dbgTextImage(5 + xx*2, 5, 1, CUBES_DIM, img + xx*2, CUBES_DIM*2);
+ }
- int32_t numPixels = 0;
- bgfx::getResult(m_occlusionQueries[0], &numPixels);
- bgfx::dbgTextPrintf(5, 5 + CUBES_DIM + 1, 0xf, "%d", numPixels);
+ int32_t numPixels = 0;
+ bgfx::getResult(m_occlusionQueries[0], &numPixels);
+ bgfx::dbgTextPrintf(5, 5 + CUBES_DIM + 1, 0xf, "%d", numPixels);
+ }
// Advance to next frame. Rendering thread will be kicked to
// process submitted rendering primitives.
@@ -270,17 +304,24 @@ class ExampleOcclusion : public entry::AppI
return false;
}
- uint32_t m_reset;
+ entry::MouseState m_mouseState;
+
+ uint32_t m_width;
+ uint32_t m_height;
uint32_t m_debug;
+ uint32_t m_reset;
bgfx::VertexBufferHandle m_vbh;
bgfx::IndexBufferHandle m_ibh;
bgfx::ProgramHandle m_program;
int64_t m_timeOffset;
+ bool m_occlusionQuerySupported;
bgfx::OcclusionQueryHandle m_occlusionQueries[CUBES_DIM*CUBES_DIM];
entry::WindowState m_state;
};
-ENTRY_IMPLEMENT_MAIN(ExampleOcclusion);
+} // namespace
+
+ENTRY_IMPLEMENT_MAIN(ExampleOcclusion, "26-occlusion", "Using occlusion query for conditional rendering.");
diff --git a/3rdparty/bgfx/examples/27-terrain/terrain.cpp b/3rdparty/bgfx/examples/27-terrain/terrain.cpp
index 3bcd8491dd6..82a6012ae8a 100644
--- a/3rdparty/bgfx/examples/27-terrain/terrain.cpp
+++ b/3rdparty/bgfx/examples/27-terrain/terrain.cpp
@@ -10,7 +10,10 @@
#include "bounds.h"
#include <bx/allocator.h>
#include <bx/debug.h>
-#include <bx/fpumath.h>
+#include <bx/math.h>
+
+namespace
+{
static const uint16_t s_terrainSize = 256;
@@ -38,7 +41,7 @@ bgfx::VertexDecl PosTexCoord0Vertex::ms_decl;
struct TerrainData
{
- uint32_t m_mode;
+ int32_t m_mode;
bool m_dirty;
float m_transform[16];
uint8_t* m_heightMap;
@@ -58,13 +61,19 @@ struct BrushData
class ExampleTerrain : public entry::AppI
{
- void init(int _argc, char** _argv) BX_OVERRIDE
+public:
+ ExampleTerrain(const char* _name, const char* _description)
+ : entry::AppI(_name, _description)
+ {
+ }
+
+ void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
{
Args args(_argc, _argv);
- m_width = 1280;
- m_height = 720;
- m_debug = BGFX_DEBUG_TEXT;
+ m_width = _width;
+ m_height = _height;
+ m_debug = BGFX_DEBUG_NONE;
m_reset = BGFX_RESET_VSYNC;
bgfx::init(args.m_type, args.m_pciId);
@@ -75,11 +84,11 @@ class ExampleTerrain : public entry::AppI
// Set view 0 clear state.
bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH
- , 0x303030ff
- , 1.0f
- , 0
- );
+ , BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH
+ , 0x303030ff
+ , 1.0f
+ , 0
+ );
// Create vertex stream declaration.
PosTexCoord0Vertex::init();
@@ -93,19 +102,17 @@ class ExampleTerrain : public entry::AppI
m_timeOffset = bx::getHPCounter();
- m_vbh.idx = bgfx::invalidHandle;
- m_ibh.idx = bgfx::invalidHandle;
- m_dvbh.idx = bgfx::invalidHandle;
- m_dibh.idx = bgfx::invalidHandle;
- m_heightTexture.idx = bgfx::invalidHandle;
+ m_vbh.idx = bgfx::kInvalidHandle;
+ m_ibh.idx = bgfx::kInvalidHandle;
+ m_dvbh.idx = bgfx::kInvalidHandle;
+ m_dibh.idx = bgfx::kInvalidHandle;
+ m_heightTexture.idx = bgfx::kInvalidHandle;
s_heightTexture = bgfx::createUniform("s_heightTexture", bgfx::UniformType::Int1);
m_oldWidth = 0;
m_oldHeight = 0;
m_oldReset = m_reset;
- m_scrollArea = 0;
-
m_brush.m_power = 0.5f;
m_brush.m_size = 10;
m_brush.m_raise = true;
@@ -125,10 +132,10 @@ class ExampleTerrain : public entry::AppI
const float initialPos[3] = { s_terrainSize/2.0f, 100.0f, 0.0f };
cameraSetPosition(initialPos);
- cameraSetVerticalAngle(-bx::pi/4.0f);
+ cameraSetVerticalAngle(-bx::kPi/4.0f);
}
- virtual int shutdown() BX_OVERRIDE
+ virtual int shutdown() override
{
// Cleanup.
cameraDestroy();
@@ -136,33 +143,33 @@ class ExampleTerrain : public entry::AppI
if (bgfx::isValid(m_ibh) )
{
- bgfx::destroyIndexBuffer(m_ibh);
+ bgfx::destroy(m_ibh);
}
if (bgfx::isValid(m_vbh) )
{
- bgfx::destroyVertexBuffer(m_vbh);
+ bgfx::destroy(m_vbh);
}
if (bgfx::isValid(m_dibh) )
{
- bgfx::destroyDynamicIndexBuffer(m_dibh);
+ bgfx::destroy(m_dibh);
}
if (bgfx::isValid(m_dvbh) )
{
- bgfx::destroyDynamicVertexBuffer(m_dvbh);
+ bgfx::destroy(m_dvbh);
}
- bgfx::destroyUniform(s_heightTexture);
+ bgfx::destroy(s_heightTexture);
if (bgfx::isValid(m_heightTexture) )
{
- bgfx::destroyTexture(m_heightTexture);
+ bgfx::destroy(m_heightTexture);
}
- bgfx::destroyProgram(m_terrainProgram);
- bgfx::destroyProgram(m_terrainHeightTextureProgram);
+ bgfx::destroy(m_terrainProgram);
+ bgfx::destroy(m_terrainHeightTextureProgram);
/// When data is passed to bgfx via makeRef we need to make
/// sure library is done with it before freeing memory blocks.
@@ -190,8 +197,8 @@ class ExampleTerrain : public entry::AppI
vert->m_x = (float)x;
vert->m_y = m_terrain.m_heightMap[(y * s_terrainSize) + x];
vert->m_z = (float)y;
- vert->m_u = (float)x / (float)s_terrainSize;
- vert->m_v = (float)y / (float)s_terrainSize;
+ vert->m_u = (x + 0.5f) / s_terrainSize;
+ vert->m_v = (y + 0.5f) / s_terrainSize;
m_terrain.m_vertexCount++;
}
@@ -226,14 +233,14 @@ class ExampleTerrain : public entry::AppI
if (bgfx::isValid(m_vbh) )
{
- bgfx::destroyVertexBuffer(m_vbh);
+ bgfx::destroy(m_vbh);
}
mem = bgfx::makeRef(&m_terrain.m_vertices[0], sizeof(PosTexCoord0Vertex) * m_terrain.m_vertexCount);
m_vbh = bgfx::createVertexBuffer(mem, PosTexCoord0Vertex::ms_decl);
if (bgfx::isValid(m_ibh) )
{
- bgfx::destroyIndexBuffer(m_ibh);
+ bgfx::destroy(m_ibh);
}
mem = bgfx::makeRef(&m_terrain.m_indices[0], sizeof(uint16_t) * m_terrain.m_indexCount);
@@ -291,14 +298,14 @@ class ExampleTerrain : public entry::AppI
{
int32_t brush_x = _x + area_x;
if (brush_x < 0
- || brush_x > (int32_t)s_terrainSize)
+ || brush_x >= (int32_t)s_terrainSize)
{
continue;
}
int32_t brush_y = _y + area_y;
if (brush_y < 0
- || brush_y > (int32_t)s_terrainSize)
+ || brush_y >= (int32_t)s_terrainSize)
{
continue;
}
@@ -312,7 +319,7 @@ class ExampleTerrain : public entry::AppI
float brushAttn = m_brush.m_size - bx::fsqrt(a2 + b2);
// Raise/Lower and scale by brush power.
- height += (bx::fclamp(brushAttn * m_brush.m_power, 0.0, m_brush.m_power) * m_brush.m_raise)
+ height += 0.0f < bx::fclamp(brushAttn*m_brush.m_power, 0.0f, m_brush.m_power) && m_brush.m_raise
? 1.0f
: -1.0f
;
@@ -358,9 +365,9 @@ class ExampleTerrain : public entry::AppI
bx::vec3Add(pos, pos, ray_dir);
if (pos[0] < 0
- || pos[0] > s_terrainSize
+ || pos[0] >= s_terrainSize
|| pos[2] < 0
- || pos[2] > s_terrainSize)
+ || pos[2] >= s_terrainSize)
{
continue;
}
@@ -374,7 +381,7 @@ class ExampleTerrain : public entry::AppI
}
}
- bool update() BX_OVERRIDE
+ bool update() override
{
if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
{
@@ -383,60 +390,47 @@ class ExampleTerrain : public entry::AppI
const int64_t frameTime = now - last;
last = now;
const double freq = double(bx::getHPFrequency() );
- const double toMs = 1000.0/freq;
const float deltaTime = float(frameTime/freq);
- // Use m_debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/27-terrain");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Terrain painting example.");
- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
-
imguiBeginFrame(m_mouseState.m_mx
- , m_mouseState.m_my
- , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
- , m_mouseState.m_mz
- , uint16_t(m_width)
- , uint16_t(m_height)
- );
-
- imguiBeginScrollArea("Settings", m_width - m_width / 5 - 10, 10, m_width / 5, m_height / 3, &m_scrollArea);
- imguiSeparatorLine();
-
- if (imguiCheck("Vertex Buffer", (m_terrain.m_mode == 0) ) )
- {
- m_terrain.m_mode = 0;
- m_terrain.m_dirty = true;
- }
+ , m_mouseState.m_my
+ , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
+ , m_mouseState.m_mz
+ , uint16_t(m_width)
+ , uint16_t(m_height)
+ );
- if (imguiCheck("Dynamic Vertex Buffer", (m_terrain.m_mode == 1) ) )
- {
- m_terrain.m_mode = 1;
- m_terrain.m_dirty = true;
- }
+ showExampleDialog(this);
- if (imguiCheck("Height Texture", (m_terrain.m_mode == 2) ) )
- {
- m_terrain.m_mode = 2;
- m_terrain.m_dirty = true;
- }
+ ImGui::SetNextWindowPos(
+ ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
+ , ImGuiSetCond_FirstUseEver
+ );
+ ImGui::Begin("Settings"
+ , NULL
+ , ImVec2(m_width / 5.0f, m_height / 3.0f)
+ , ImGuiWindowFlags_AlwaysAutoResize
+ );
- imguiSeparatorLine();
+ ImGui::Separator();
- if (imguiCheck("Raise Terrain", m_brush.m_raise) )
- {
- m_brush.m_raise = !m_brush.m_raise;
- }
+ m_terrain.m_dirty |= ImGui::RadioButton("Vertex Buffer", &m_terrain.m_mode, 0);
+ m_terrain.m_dirty |= ImGui::RadioButton("Dynamic Vertex Buffer", &m_terrain.m_mode, 1);
+ m_terrain.m_dirty |= ImGui::RadioButton("Height Texture", &m_terrain.m_mode, 2);
+
+ ImGui::Separator();
- imguiSlider("Brush Size", m_brush.m_size, 1, 50);
- imguiSlider("Brush Power", m_brush.m_power, 0.0f, 1.0f, 0.01f);
+ ImGui::Checkbox("Raise Terrain", &m_brush.m_raise);
- imguiEndScrollArea();
+ ImGui::SliderInt("Brush Size", &m_brush.m_size, 1, 50);
+ ImGui::SliderFloat("Brush Power", &m_brush.m_power, 0.0f, 1.0f);
+
+ ImGui::End();
imguiEndFrame();
- if (!imguiMouseOverArea() )
+ if (!ImGui::MouseOverArea() )
{
// Update camera.
cameraUpdate(deltaTime, m_mouseState);
@@ -466,19 +460,19 @@ class ExampleTerrain : public entry::AppI
switch (m_terrain.m_mode)
{
default:
- bgfx::setVertexBuffer(m_vbh);
+ bgfx::setVertexBuffer(0, m_vbh);
bgfx::setIndexBuffer(m_ibh);
bgfx::submit(0, m_terrainProgram);
break;
case 1:
- bgfx::setVertexBuffer(m_dvbh);
+ bgfx::setVertexBuffer(0, m_dvbh);
bgfx::setIndexBuffer(m_dibh);
bgfx::submit(0, m_terrainProgram);
break;
case 2:
- bgfx::setVertexBuffer(m_vbh);
+ bgfx::setVertexBuffer(0, m_vbh);
bgfx::setIndexBuffer(m_ibh);
bgfx::setTexture(0, s_heightTexture, m_heightTexture);
bgfx::submit(0, m_terrainHeightTextureProgram);
@@ -516,8 +510,6 @@ class ExampleTerrain : public entry::AppI
uint32_t m_oldHeight;
uint32_t m_oldReset;
- int32_t m_scrollArea;
-
TerrainData m_terrain;
BrushData m_brush;
@@ -526,4 +518,6 @@ class ExampleTerrain : public entry::AppI
int64_t m_timeOffset;
};
-ENTRY_IMPLEMENT_MAIN(ExampleTerrain);
+} // namespace
+
+ENTRY_IMPLEMENT_MAIN(ExampleTerrain, "27-terrain", "Terrain painting example.");
diff --git a/3rdparty/bgfx/examples/28-wireframe/wireframe.cpp b/3rdparty/bgfx/examples/28-wireframe/wireframe.cpp
index 332a4f1e605..e7454c57cad 100644
--- a/3rdparty/bgfx/examples/28-wireframe/wireframe.cpp
+++ b/3rdparty/bgfx/examples/28-wireframe/wireframe.cpp
@@ -7,6 +7,9 @@
#include "bgfx_utils.h"
#include "imgui/imgui.h"
+namespace
+{
+
struct DrawMode
{
enum
@@ -110,13 +113,13 @@ struct Camera
};
float ll[2];
- latLongFromVec(ll[0], ll[1], toPosNorm);
+ bx::vec3ToLatLong(&ll[0], &ll[1], toPosNorm);
ll[0] += consume[0];
ll[1] -= consume[1];
- ll[1] = bx::fclamp(ll[1], 0.02f, 0.98f);
+ ll[1] = bx::fclamp(ll[1], 0.02f, 0.98f);
float tmp[3];
- vecFromLatLong(tmp, ll[0], ll[1]);
+ bx::vec3FromLatLong(tmp, ll[0], ll[1]);
float diff[3];
diff[0] = (tmp[0]-toPosNorm[0])*toPosLen;
@@ -145,30 +148,6 @@ struct Camera
m_pos.curr[2] = bx::flerp(m_pos.curr[2], m_pos.dest[2], amount);
}
- static inline void vecFromLatLong(float _vec[3], float _u, float _v)
- {
- const float phi = _u * 2.0f*bx::pi;
- const float theta = _v * bx::pi;
-
- const float st = bx::fsin(theta);
- const float sp = bx::fsin(phi);
- const float ct = bx::fcos(theta);
- const float cp = bx::fcos(phi);
-
- _vec[0] = -st*sp;
- _vec[1] = ct;
- _vec[2] = -st*cp;
- }
-
- static inline void latLongFromVec(float& _u, float& _v, const float _vec[3])
- {
- const float phi = bx::fatan2(_vec[0], _vec[2]);
- const float theta = bx::facos(_vec[1]);
-
- _u = (bx::pi + phi)*bx::invPi*0.5f;
- _v = theta*bx::invPi;
- }
-
struct Interp3f
{
float curr[3];
@@ -225,27 +204,27 @@ struct MeshMtx
}
void init(const char* _path
- , float _scale = 1.0f
- , float _rotX = 0.0f
- , float _rotY = 0.0f
- , float _rotZ = 0.0f
- , float _transX = 0.0f
- , float _transY = 0.0f
- , float _transZ = 0.0f
- )
+ , float _scale = 1.0f
+ , float _rotX = 0.0f
+ , float _rotY = 0.0f
+ , float _rotZ = 0.0f
+ , float _transX = 0.0f
+ , float _transY = 0.0f
+ , float _transZ = 0.0f
+ )
{
m_mesh = meshLoad(_path);
bx::mtxSRT(m_mtx
- , _scale
- , _scale
- , _scale
- , _rotX
- , _rotY
- , _rotZ
- , _transX
- , _transY
- , _transZ
- );
+ , _scale
+ , _scale
+ , _scale
+ , _rotX
+ , _rotY
+ , _rotZ
+ , _transX
+ , _transY
+ , _transZ
+ );
}
void destroy()
@@ -272,7 +251,7 @@ struct Uniforms
m_wfColor[0] = 1.0f;
m_wfColor[1] = 0.0f;
m_wfColor[2] = 0.0f;
- m_wfOpacity = 0.7f;
+ m_wfColor[3] = 1.0f;
m_drawEdges = 0.0f;
m_wfThickness = 1.5f;
@@ -286,7 +265,7 @@ struct Uniforms
void destroy()
{
- bgfx::destroyUniform(u_params);
+ bgfx::destroy(u_params);
}
union
@@ -294,7 +273,7 @@ struct Uniforms
struct
{
/*0*/struct { float m_camPos[3], m_unused0; };
- /*1*/struct { float m_wfColor[3], m_wfOpacity; };
+ /*1*/struct { float m_wfColor[4]; };
/*2*/struct { float m_drawEdges, m_wfThickness, m_unused2[2]; };
};
@@ -306,13 +285,19 @@ struct Uniforms
class ExampleWireframe : public entry::AppI
{
- void init(int _argc, char** _argv) BX_OVERRIDE
+public:
+ ExampleWireframe(const char* _name, const char* _description)
+ : entry::AppI(_name, _description)
+ {
+ }
+
+ void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
{
Args args(_argc, _argv);
- m_width = 1280;
- m_height = 720;
- m_debug = BGFX_DEBUG_TEXT;
+ m_width = _width;
+ m_height = _height;
+ m_debug = BGFX_DEBUG_NONE;
m_reset = 0
| BGFX_RESET_VSYNC
| BGFX_RESET_MSAA_X16
@@ -326,18 +311,18 @@ class ExampleWireframe : public entry::AppI
// Set view 0 clear state.
bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
- , 0x303030ff
- , 1.0f
- , 0
- );
+ , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
+ , 0x303030ff
+ , 1.0f
+ , 0
+ );
m_wfProgram = loadProgram("vs_wf_wireframe", "fs_wf_wireframe");
m_meshProgram = loadProgram("vs_wf_mesh", "fs_wf_mesh");
m_uniforms.init();
- m_meshes[0].init("meshes/bunny.bin", 1.0f, 0.0f, bx::pi, 0.0f, 0.0f, -0.8f, 0.0f);
+ m_meshes[0].init("meshes/bunny.bin", 1.0f, 0.0f, bx::kPi, 0.0f, 0.0f, -0.8f, 0.0f);
m_meshes[1].init("meshes/hollowcube.bin", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
m_meshes[2].init("meshes/orb.bin", 1.2f, 0.0f, 0.0f, 0.0f, 0.0f, -0.65f, 0.0f);
@@ -350,11 +335,9 @@ class ExampleWireframe : public entry::AppI
m_meshSelection = 1;
m_drawMode = DrawMode::WireframeShaded;
- m_scrollArea = 0;
- m_showWfColor = true;
}
- virtual int shutdown() BX_OVERRIDE
+ virtual int shutdown() override
{
// Cleanup.
imguiDestroy();
@@ -363,8 +346,8 @@ class ExampleWireframe : public entry::AppI
m_meshes[1].destroy();
m_meshes[2].destroy();
- bgfx::destroyProgram(m_wfProgram);
- bgfx::destroyProgram(m_meshProgram);
+ bgfx::destroy(m_wfProgram);
+ bgfx::destroy(m_meshProgram);
m_uniforms.destroy();
@@ -374,7 +357,7 @@ class ExampleWireframe : public entry::AppI
return 0;
}
- bool update() BX_OVERRIDE
+ bool update() override
{
if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
{
@@ -389,67 +372,57 @@ class ExampleWireframe : public entry::AppI
}
imguiBeginFrame(m_mouseState.m_mx
- , m_mouseState.m_my
- , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
- , m_mouseState.m_mz
- , uint16_t(m_width)
- , uint16_t(m_height)
- );
-
- imguiBeginScrollArea("Settings"
- , m_width - m_width / 5 - 10
- , 10
- , m_width / 5
- , 492
- , &m_scrollArea
- );
-
- imguiSeparatorLine(1); imguiIndent(8); imguiLabel("Draw mode:"); imguiUnindent(8); imguiSeparatorLine(1);
- imguiSeparator(4);
- {
- imguiIndent();
- m_drawMode = imguiChoose(m_drawMode
- , "Wireframe + Shaded"
- , "Wireframe"
- , "Shaded"
- );
- imguiUnindent();
- }
- imguiSeparator(8);
+ , m_mouseState.m_my
+ , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
+ , m_mouseState.m_mz
+ , uint16_t(m_width)
+ , uint16_t(m_height)
+ );
+
+ showExampleDialog(this);
+
+ ImGui::SetNextWindowPos(
+ ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
+ , ImGuiSetCond_FirstUseEver
+ );
+ ImGui::Begin("Settings"
+ , NULL
+ , ImVec2(m_width / 5.0f, m_height * 0.75f)
+ , ImGuiWindowFlags_AlwaysAutoResize
+ );
+
+ ImGui::Separator();
+ ImGui::Text("Draw mode:");
+ ImGui::RadioButton("Wireframe + Shaded", &m_drawMode, 0);
+ ImGui::RadioButton("Wireframe", &m_drawMode, 1);
+ ImGui::RadioButton("Shaded", &m_drawMode, 2);
const bool wfEnabled = (DrawMode::Shaded != m_drawMode);
- imguiSeparatorLine(1); imguiIndent(8); imguiLabel("Wireframe:", wfEnabled); imguiUnindent(8); imguiSeparatorLine(1);
- imguiSeparator(4);
+ if ( wfEnabled )
{
- imguiColorWheel("Color", m_uniforms.m_wfColor, m_showWfColor, 0.6f, wfEnabled);
- imguiIndent();
- imguiSlider("Opacity", m_uniforms.m_wfOpacity, 0.1f, 1.0f, 0.1f, wfEnabled);
- imguiSlider("Thickness", m_uniforms.m_wfThickness, 0.6f, 2.2f, 0.1f, wfEnabled);
- imguiUnindent();
+ ImGui::Separator();
+
+ ImGui::ColorWheel("Color", m_uniforms.m_wfColor, 0.6f);
+ ImGui::SliderFloat("Thickness", &m_uniforms.m_wfThickness, 0.6f, 2.2f);
}
- imguiSeparator(8);
- imguiSeparatorLine(1); imguiIndent(8); imguiLabel("Mesh:"); imguiUnindent(8); imguiSeparatorLine(1);
- imguiSeparator(4);
+ ImGui::Separator();
+ ImGui::Text("Mesh:");
{
- imguiIndent();
- const uint32_t prevMeshSel = m_meshSelection;
- m_meshSelection = imguiChoose(m_meshSelection
- , "Bunny"
- , "Hollowcubes"
- , "Orb"
- );
- if (prevMeshSel != m_meshSelection)
+ bool meshChanged = false;
+ meshChanged |= ImGui::RadioButton("Bunny", &m_meshSelection, 0);
+ meshChanged |= ImGui::RadioButton("Hollowcubes", &m_meshSelection, 1);
+ meshChanged |= ImGui::RadioButton("Orb", &m_meshSelection, 2);
+
+ if (meshChanged)
{
m_camera.reset();
}
- imguiUnindent();
}
- imguiSeparator(8);
- imguiEndScrollArea();
+ ImGui::End();
imguiEndFrame();
// This dummy draw call is here to make sure that view 0 is cleared
@@ -461,20 +434,13 @@ class ExampleWireframe : public entry::AppI
const int64_t frameTime = now - last;
last = now;
const double freq = double(bx::getHPFrequency() );
- const double toMs = 1000.0/freq;
const float deltaTimeSec = float(double(frameTime)/freq);
- // Use m_debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/28-wirefame");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Drawing wireframe mesh.");
- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
-
// Setup view.
bgfx::setViewRect(0, 0, 0, bgfx::BackbufferRatio::Equal);
bgfx::setViewClear(0, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH, 0x303030ff, 1.0f, 0);
- const bool mouseOverGui = imguiMouseOverArea();
+ const bool mouseOverGui = ImGui::MouseOverArea();
m_mouse.update(float(m_mouseState.m_mx), float(m_mouseState.m_my), m_mouseState.m_mz, m_width, m_height);
if (!mouseOverGui)
{
@@ -506,25 +472,25 @@ class ExampleWireframe : public entry::AppI
if (DrawMode::Wireframe == m_drawMode)
{
uint64_t state = 0
- | BGFX_STATE_RGB_WRITE
- | BGFX_STATE_ALPHA_WRITE
- | BGFX_STATE_DEPTH_WRITE
- | BGFX_STATE_CULL_CCW
- | BGFX_STATE_MSAA
- | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
- ;
+ | BGFX_STATE_RGB_WRITE
+ | BGFX_STATE_ALPHA_WRITE
+ | BGFX_STATE_DEPTH_WRITE
+ | BGFX_STATE_CULL_CCW
+ | BGFX_STATE_MSAA
+ | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
+ ;
meshSubmit(m_meshes[m_meshSelection].m_mesh, 0, m_wfProgram, m_meshes[m_meshSelection].m_mtx, state);
}
else
{
uint64_t state = 0
- | BGFX_STATE_RGB_WRITE
- | BGFX_STATE_ALPHA_WRITE
- | BGFX_STATE_DEPTH_TEST_LESS
- | BGFX_STATE_DEPTH_WRITE
- | BGFX_STATE_CULL_CCW
- | BGFX_STATE_MSAA
- ;
+ | BGFX_STATE_RGB_WRITE
+ | BGFX_STATE_ALPHA_WRITE
+ | BGFX_STATE_DEPTH_TEST_LESS
+ | BGFX_STATE_DEPTH_WRITE
+ | BGFX_STATE_CULL_CCW
+ | BGFX_STATE_MSAA
+ ;
meshSubmit(m_meshes[m_meshSelection].m_mesh, 0, m_meshProgram, m_meshes[m_meshSelection].m_mtx, state);
}
@@ -556,11 +522,10 @@ class ExampleWireframe : public entry::AppI
Mouse m_mouse;
Uniforms m_uniforms;
MeshMtx m_meshes[3];
- uint32_t m_meshSelection;
- uint32_t m_drawMode; // Holds data for 'DrawMode'.
-
- bool m_showWfColor;
- int32_t m_scrollArea;
+ int32_t m_meshSelection;
+ int32_t m_drawMode; // Holds data for 'DrawMode'.
};
-ENTRY_IMPLEMENT_MAIN(ExampleWireframe);
+} // namespace
+
+ENTRY_IMPLEMENT_MAIN(ExampleWireframe, "28-wirefame", "Drawing wireframe mesh.");
diff --git a/3rdparty/bgfx/examples/29-debugdraw/debugdraw.cpp b/3rdparty/bgfx/examples/29-debugdraw/debugdraw.cpp
index f3b0cf5c0bf..e089957411d 100644
--- a/3rdparty/bgfx/examples/29-debugdraw/debugdraw.cpp
+++ b/3rdparty/bgfx/examples/29-debugdraw/debugdraw.cpp
@@ -9,9 +9,13 @@
#include <entry/input.h>
#include <debugdraw/debugdraw.h>
#include "camera.h"
+#include "imgui/imgui.h"
#include <bx/uint32_t.h>
+namespace
+{
+
void imageCheckerboard(void* _dst, uint32_t _width, uint32_t _height, uint32_t _step, uint32_t _0, uint32_t _1)
{
uint32_t* dst = (uint32_t*)_dst;
@@ -25,15 +29,21 @@ void imageCheckerboard(void* _dst, uint32_t _width, uint32_t _height, uint32_t _
}
}
-class DebugDrawApp : public entry::AppI
+class ExampleDebugDraw : public entry::AppI
{
- void init(int _argc, char** _argv) BX_OVERRIDE
+public:
+ ExampleDebugDraw(const char* _name, const char* _description)
+ : entry::AppI(_name, _description)
+ {
+ }
+
+ void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
{
Args args(_argc, _argv);
- m_width = 1280;
- m_height = 720;
- m_debug = BGFX_DEBUG_TEXT;
+ m_width = _width;
+ m_height = _height;
+ m_debug = BGFX_DEBUG_NONE;
m_reset = BGFX_RESET_VSYNC | BGFX_RESET_MSAA_X16;
bgfx::init(args.m_type, args.m_pciId);
@@ -64,10 +74,14 @@ class DebugDrawApp : public entry::AppI
imageCheckerboard(data, 32, 32, 4, 0xff808080, 0xffc0c0c0);
m_sprite = ddCreateSprite(32, 32, data);
+
+ imguiCreate();
}
- virtual int shutdown() BX_OVERRIDE
+ virtual int shutdown() override
{
+ imguiDestroy();
+
ddDestroy(m_sprite);
ddShutdown();
@@ -80,24 +94,60 @@ class DebugDrawApp : public entry::AppI
return 0;
}
- bool update() BX_OVERRIDE
+ template<typename Ty>
+ bool intersect(const Ray& _ray, const Ty& _shape)
+ {
+ Hit hit;
+ if (::intersect(_ray, _shape, &hit) )
+ {
+ ddPush();
+
+ ddSetWireframe(false);
+
+ ddSetColor(0xff0000ff);
+
+ float tmp[3];
+ bx::vec3Mul(tmp, hit.m_normal, 0.7f);
+
+ float end[3];
+ bx::vec3Add(end, hit.m_pos, tmp);
+
+ ddDrawCone(hit.m_pos, end, 0.1f);
+
+ ddPop();
+
+ return true;
+ }
+
+ return false;
+ }
+
+ bool update() override
{
if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
{
+ imguiBeginFrame(
+ m_mouseState.m_mx
+ , m_mouseState.m_my
+ , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
+ , m_mouseState.m_mz
+ , uint16_t(m_width)
+ , uint16_t(m_height)
+ );
+
+ showExampleDialog(this);
+
+ imguiEndFrame();
+
int64_t now = bx::getHPCounter() - m_timeOffset;
static int64_t last = now;
const int64_t frameTime = now - last;
last = now;
const double freq = double(bx::getHPFrequency() );
- const double toMs = 1000.0/freq;
const float deltaTime = float(frameTime/freq);
- // Use debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/29-debugdraw");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Debug draw.");
- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
-
// Update camera.
cameraUpdate(deltaTime, m_mouseState);
@@ -124,25 +174,37 @@ class DebugDrawApp : public entry::AppI
bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
}
- float zero[3] = {};
+ float mtxVp[16];
+ bx::mtxMul(mtxVp, view, proj);
- float mvp[16];
+ float mtxInvVp[16];
+ bx::mtxInverse(mtxInvVp, mtxVp);
+
+ float zero[3] = {};
float eye[] = { 5.0f, 10.0f, 5.0f };
bx::mtxLookAt(view, eye, zero);
bx::mtxProj(proj, 45.0f, float(m_width)/float(m_height), 1.0f, 15.0f, bgfx::getCaps()->homogeneousDepth);
- bx::mtxMul(mvp, view, proj);
+ bx::mtxMul(mtxVp, view, proj);
+
+ Ray ray = makeRay(
+ (float(m_mouseState.m_mx)/float(m_width) * 2.0f - 1.0f)
+ , -(float(m_mouseState.m_my)/float(m_height) * 2.0f - 1.0f)
+ , mtxInvVp
+ );
+
+ const uint32_t selected = 0xff80ffff;
ddBegin(0);
ddDrawAxis(0.0f, 0.0f, 0.0f);
ddPush();
- ddSetColor(0xff00ff00);
-
Aabb aabb =
{
{ 5.0f, 1.0f, 1.0f },
{ 10.0f, 5.0f, 5.0f },
};
+ ddSetWireframe(true);
+ ddSetColor(intersect(ray, aabb) ? selected : 0xff00ff00);
ddDraw(aabb);
ddPop();
@@ -151,39 +213,49 @@ class DebugDrawApp : public entry::AppI
Obb obb;
bx::mtxRotateX(obb.m_mtx, time);
ddSetWireframe(true);
+ ddSetColor(intersect(ray, obb) ? selected : 0xffffffff);
ddDraw(obb);
- ddSetColor(0xffffffff);
- bx::mtxSRT(obb.m_mtx, 1.0f, 1.0f, 1.0f, 0.0f, time, 0.0f, 3.0f, 0.0f, 0.0f);
+ bx::mtxSRT(obb.m_mtx, 1.0f, 1.0f, 1.0f, time*0.23f, time, 0.0f, 3.0f, 0.0f, 0.0f);
+
+ ddPush();
+ toAabb(aabb, obb);
+ ddSetWireframe(true);
+ ddSetColor(0xff0000ff);
+ ddDraw(aabb);
+ ddPop();
+
ddSetWireframe(false);
+ ddSetColor(intersect(ray, obb) ? selected : 0xffffffff);
ddDraw(obb);
+ ddSetColor(0xffffffff);
ddSetTranslate(0.0f, -2.0f, 0.0f);
ddDrawGrid(Axis::Y, zero, 20, 1.0f);
ddSetTransform(NULL);
- ddDrawFrustum(mvp);
+ ddDrawFrustum(mtxVp);
ddPush();
Sphere sphere = { { 0.0f, 5.0f, 0.0f }, 1.0f };
- ddSetColor(0xfff0c0ff);
+ ddSetColor(intersect(ray, sphere) ? selected : 0xfff0c0ff);
ddSetWireframe(true);
ddSetLod(3);
ddDraw(sphere);
ddSetWireframe(false);
- ddSetColor(0xc0ffc0ff);
sphere.m_center[0] = -2.0f;
+ ddSetColor(intersect(ray, sphere) ? selected : 0xc0ffc0ff);
ddSetLod(2);
ddDraw(sphere);
- ddSetColor(0xa0f0ffff);
sphere.m_center[0] = -4.0f;
+ ddSetColor(intersect(ray, sphere) ? selected : 0xa0f0ffff);
ddSetLod(1);
ddDraw(sphere);
- ddSetColor(0xffc0ff00);
sphere.m_center[0] = -6.0f;
+ ddSetColor(intersect(ray, sphere) ? selected : 0xffc0ff00);
ddSetLod(0);
ddDraw(sphere);
ddPop();
@@ -216,22 +288,42 @@ class DebugDrawApp : public entry::AppI
ddPush();
ddSetSpin(time*0.3f);
{
- float from[3] = { -11.0f, 4.0f, 0.0f };
- float to[3] = { -13.0f, 6.0f, 1.0f };
- ddDrawCone(from, to, 1.0f );
- }
-
- {
- float from[3] = { -9.0f, 2.0f, -1.0f };
- float to[3] = { -11.0f, 4.0f, 0.0f };
- ddDrawCylinder(from, to, 0.5f );
+ Cone cone =
+ {
+ { -11.0f, 4.0f, 0.0f },
+ { -13.0f, 6.0f, 1.0f },
+ 1.0f
+ };
+
+ Cylinder cylinder =
+ {
+ { -9.0f, 2.0f, -1.0f },
+ { -11.0f, 4.0f, 0.0f },
+ 0.5f
+ };
+
+ ddSetColor(false
+ || intersect(ray, cone)
+ || intersect(ray, cylinder)
+ ? selected
+ : 0xffffffff
+ );
+
+ ddDraw(cone);
+ ddDraw(cylinder);
}
ddPop();
{
- float from[3] = { 0.0f, 7.0f, 0.0f };
- float to[3] = { -6.0f, 7.0f, 0.0f };
- ddDrawCylinder(from, to, 0.5f, true);
+ ddSetLod(0);
+ Capsule capsule =
+ {
+ { 0.0f, 7.0f, 0.0f },
+ { -6.0f, 7.0f, 0.0f },
+ 0.5f
+ };
+ ddSetColor(intersect(ray, capsule) ? selected : 0xffffffff);
+ ddDraw(capsule);
}
ddPop();
@@ -253,11 +345,15 @@ class DebugDrawApp : public entry::AppI
float up[3] = { 0.0f, 4.0f, 0.0f };
bx::vec3MulMtx(cylinder.m_end, up, mtx);
+ ddSetColor(intersect(ray, cylinder) ? selected : 0xffffffff);
ddDraw(cylinder);
- toAabb(aabb, cylinder);
- ddSetColor(0xff0000ff);
- ddDraw(aabb);
+ ddPush();
+ toAabb(aabb, cylinder);
+ ddSetWireframe(true);
+ ddSetColor(0xff0000ff);
+ ddDraw(aabb);
+ ddPop();
ddPop();
@@ -286,4 +382,6 @@ class DebugDrawApp : public entry::AppI
uint32_t m_reset;
};
-ENTRY_IMPLEMENT_MAIN(DebugDrawApp);
+} // namespace
+
+ENTRY_IMPLEMENT_MAIN(ExampleDebugDraw, "29-debugdraw", "Debug draw.");
diff --git a/3rdparty/bgfx/examples/30-picking/picking.cpp b/3rdparty/bgfx/examples/30-picking/picking.cpp
index 563e44bf684..22e4af9bb00 100644
--- a/3rdparty/bgfx/examples/30-picking/picking.cpp
+++ b/3rdparty/bgfx/examples/30-picking/picking.cpp
@@ -9,6 +9,9 @@
#include <bx/rng.h>
#include <map>
+namespace
+{
+
#define RENDER_PASS_SHADING 0 // Default forward rendered geo with simple shading
#define RENDER_PASS_ID 1 // ID buffer for picking
#define RENDER_PASS_BLIT 2 // Blit GPU render target to CPU texture
@@ -17,13 +20,19 @@
class ExamplePicking : public entry::AppI
{
- void init(int _argc, char** _argv) BX_OVERRIDE
+public:
+ ExamplePicking(const char* _name, const char* _description)
+ : entry::AppI(_name, _description)
+ {
+ }
+
+ void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
{
Args args(_argc, _argv);
- m_width = 1280;
- m_height = 720;
- m_debug = BGFX_DEBUG_TEXT;
+ m_width = _width;
+ m_height = _height;
+ m_debug = BGFX_DEBUG_NONE;
m_reset = BGFX_RESET_VSYNC;
bgfx::init(args.m_type, args.m_pciId);
@@ -144,7 +153,7 @@ class ExamplePicking : public entry::AppI
imguiCreate();
}
- int shutdown() BX_OVERRIDE
+ int shutdown() override
{
for (uint32_t ii = 0; ii < 12; ++ii)
{
@@ -152,16 +161,16 @@ class ExamplePicking : public entry::AppI
}
// Cleanup.
- bgfx::destroyProgram(m_shadingProgram);
- bgfx::destroyProgram(m_idProgram);
+ bgfx::destroy(m_shadingProgram);
+ bgfx::destroy(m_idProgram);
- bgfx::destroyUniform(u_tint);
- bgfx::destroyUniform(u_id);
+ bgfx::destroy(u_tint);
+ bgfx::destroy(u_id);
- bgfx::destroyFrameBuffer(m_pickingFB);
- bgfx::destroyTexture(m_pickingRT);
- bgfx::destroyTexture(m_pickingRTDepth);
- bgfx::destroyTexture(m_blitTex);
+ bgfx::destroy(m_pickingFB);
+ bgfx::destroy(m_pickingRT);
+ bgfx::destroy(m_pickingRTDepth);
+ bgfx::destroy(m_blitTex);
imguiDestroy();
@@ -171,212 +180,218 @@ class ExamplePicking : public entry::AppI
return 0;
}
- bool update() BX_OVERRIDE
+ bool update() override
{
if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
{
- bgfx::setViewFrameBuffer(RENDER_PASS_ID, m_pickingFB);
-
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(bx::getHPFrequency());
- const double toMs = 1000.0 / freq;
- float time = (float)( (bx::getHPCounter() - m_timeOffset) / double(bx::getHPFrequency() ) );
-
- // Use debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/30-picking");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Mouse picking via GPU texture readback.");
- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
-
- // Set up matrices for basic forward renderer
- const float camSpeed = 0.25;
- float cameraSpin = (float)m_cameraSpin;
- float eyeDist = 2.5f;
- float eye[3] =
- {
- -eyeDist * bx::fsin(time*cameraSpin*camSpeed),
- 0.0f,
- -eyeDist * bx::fcos(time*cameraSpin*camSpeed),
- };
- float at[3] = { 0.0f, 0.0f, 0.0f };
+ // Draw UI
+ imguiBeginFrame(
+ m_mouseState.m_mx
+ , m_mouseState.m_my
+ , (m_mouseState.m_buttons[entry::MouseButton::Left] ? IMGUI_MBUT_LEFT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Right] ? IMGUI_MBUT_RIGHT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
+ , m_mouseState.m_mz
+ , uint16_t(m_width)
+ , uint16_t(m_height)
+ );
+
+ const bgfx::Caps* caps = bgfx::getCaps();
+ bool blitSupport = 0 != (caps->supported & BGFX_CAPS_TEXTURE_BLIT);
- float view[16];
- bx::mtxLookAt(view, eye, at);
+ showExampleDialog(this
+ , !blitSupport
+ ? "BGFX_CAPS_TEXTURE_BLIT is not supported."
+ : NULL
+ );
- float proj[16];
- bx::mtxProj(proj, 60.0f, float(m_width) / float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
+ if (blitSupport)
+ {
+ ImGui::SetNextWindowPos(
+ ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
+ , ImGuiSetCond_FirstUseEver
+ );
+ ImGui::Begin("Settings"
+ , NULL
+ , ImVec2(m_width / 5.0f, m_height / 2.0f)
+ , ImGuiWindowFlags_AlwaysAutoResize
+ );
- // Set up view rect and transform for the shaded pass
- bgfx::setViewRect(RENDER_PASS_SHADING, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- bgfx::setViewTransform(RENDER_PASS_SHADING, view, proj);
+ ImGui::Image(m_pickingRT, ImVec2(m_width / 5.0f - 16.0f, m_width / 5.0f - 16.0f) );
+ ImGui::SliderFloat("Field of view", &m_fov, 1.0f, 60.0f);
+ ImGui::Checkbox("Spin Camera", &m_cameraSpin);
- // Set up picking pass
- float viewProj[16];
- bx::mtxMul(viewProj, view, proj);
+ ImGui::End();
- float invViewProj[16];
- bx::mtxInverse(invViewProj, viewProj);
+ bgfx::setViewFrameBuffer(RENDER_PASS_ID, m_pickingFB);
- // Mouse coord in NDC
- float mouseXNDC = ( m_mouseState.m_mx / (float)m_width ) * 2.0f - 1.0f;
- float mouseYNDC = ((m_height - m_mouseState.m_my) / (float)m_height) * 2.0f - 1.0f;
+ float time = (float)( (bx::getHPCounter() - m_timeOffset) / double(bx::getHPFrequency() ) );
- float pickEye[3];
- float mousePosNDC[3] = { mouseXNDC, mouseYNDC, 0.0f };
- bx::vec3MulMtxH(pickEye, mousePosNDC, invViewProj);
+ // Set up matrices for basic forward renderer
+ const float camSpeed = 0.25;
+ float cameraSpin = (float)m_cameraSpin;
+ float eyeDist = 2.5f;
+ float eye[3] =
+ {
+ -eyeDist * bx::fsin(time*cameraSpin*camSpeed),
+ 0.0f,
+ -eyeDist * bx::fcos(time*cameraSpin*camSpeed),
+ };
+ float at[3] = { 0.0f, 0.0f, 0.0f };
- float pickAt[3];
- float mousePosNDCEnd[3] = { mouseXNDC, mouseYNDC, 1.0f };
- bx::vec3MulMtxH(pickAt, mousePosNDCEnd, invViewProj);
+ float view[16];
+ bx::mtxLookAt(view, eye, at);
- // Look at our unprojected point
- float pickView[16];
- bx::mtxLookAt(pickView, pickEye, pickAt);
+ float proj[16];
+ bx::mtxProj(proj, 60.0f, float(m_width) / float(m_height), 0.1f, 100.0f, caps->homogeneousDepth);
- // Tight FOV is best for picking
- float pickProj[16];
- bx::mtxProj(pickProj, m_fov, 1, 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
+ // Set up view rect and transform for the shaded pass
+ bgfx::setViewRect(RENDER_PASS_SHADING, 0, 0, uint16_t(m_width), uint16_t(m_height) );
+ bgfx::setViewTransform(RENDER_PASS_SHADING, view, proj);
- // View rect and transforms for picking pass
- bgfx::setViewRect(RENDER_PASS_ID, 0, 0, ID_DIM, ID_DIM);
- bgfx::setViewTransform(RENDER_PASS_ID, pickView, pickProj);
+ // Set up picking pass
+ float viewProj[16];
+ bx::mtxMul(viewProj, view, proj);
- // Now that our passes are set up, we can finally draw each mesh
+ float invViewProj[16];
+ bx::mtxInverse(invViewProj, viewProj);
- // Picking highlights a mesh so we'll set up this tint color
- const float tintBasic[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
- const float tintHighlighted[4] = { 0.3f, 0.3f, 2.0f, 1.0f };
+ // Mouse coord in NDC
+ float mouseXNDC = ( m_mouseState.m_mx / (float)m_width ) * 2.0f - 1.0f;
+ float mouseYNDC = ((m_height - m_mouseState.m_my) / (float)m_height) * 2.0f - 1.0f;
- for (uint32_t mesh = 0; mesh < 12; ++mesh)
- {
- const float scale = m_meshScale[mesh];
-
- // Set up transform matrix for each mesh
- float mtx[16];
- bx::mtxSRT(mtx
- , scale, scale, scale
- , 0.0f
- , time*0.37f*(mesh % 2 ? 1.0f : -1.0f)
- , 0.0f
- , (mesh % 4) - 1.5f
- , (mesh / 4) - 1.25f
- , 0.0f
- );
+ float pickEye[3];
+ float mousePosNDC[3] = { mouseXNDC, mouseYNDC, 0.0f };
+ bx::vec3MulMtxH(pickEye, mousePosNDC, invViewProj);
- // Submit mesh to both of our render passes
- // Set uniform based on if this is the highlighted mesh
- bgfx::setUniform(u_tint
- , mesh == m_highlighted
- ? tintHighlighted
- : tintBasic
- );
- meshSubmit(m_meshes[mesh], RENDER_PASS_SHADING, m_shadingProgram, mtx);
+ float pickAt[3];
+ float mousePosNDCEnd[3] = { mouseXNDC, mouseYNDC, 1.0f };
+ bx::vec3MulMtxH(pickAt, mousePosNDCEnd, invViewProj);
- // Submit ID pass based on mesh ID
- bgfx::setUniform(u_id, m_idsF[mesh]);
- meshSubmit(m_meshes[mesh], RENDER_PASS_ID, m_idProgram, mtx);
- }
+ // Look at our unprojected point
+ float pickView[16];
+ bx::mtxLookAt(pickView, pickEye, pickAt);
- // If the user previously clicked, and we're done reading data from GPU, look at ID buffer on CPU
- // Whatever mesh has the most pixels in the ID buffer is the one the user clicked on.
- if (m_reading == m_currFrame)
- {
- m_reading = 0;
- std::map<uint32_t, uint32_t> ids; // This contains all the IDs found in the buffer
- uint32_t maxAmount = 0;
- for (uint8_t *x = m_blitData; x < m_blitData + ID_DIM * ID_DIM * 4;)
- {
- uint8_t rr = *x++;
- uint8_t gg = *x++;
- uint8_t bb = *x++;
- uint8_t aa = *x++;
+ // Tight FOV is best for picking
+ float pickProj[16];
+ bx::mtxProj(pickProj, m_fov, 1, 0.1f, 100.0f, caps->homogeneousDepth);
- const bgfx::Caps* caps = bgfx::getCaps();
- if (bgfx::RendererType::Direct3D9 == caps->rendererType)
- {
- // Comes back as BGRA
- uint8_t temp = rr;
- rr = bb;
- bb = temp;
- }
+ // View rect and transforms for picking pass
+ bgfx::setViewRect(RENDER_PASS_ID, 0, 0, ID_DIM, ID_DIM);
+ bgfx::setViewTransform(RENDER_PASS_ID, pickView, pickProj);
- if (0 == (rr|gg|bb) ) // Skip background
- {
- continue;
- }
+ // Now that our passes are set up, we can finally draw each mesh
- uint32_t hashKey = rr + (gg << 8) + (bb << 16) + (aa << 24);
- std::map<uint32_t, uint32_t>::iterator mapIter = ids.find(hashKey);
- uint32_t amount = 1;
- if (mapIter != ids.end() )
- {
- amount = mapIter->second + 1;
- }
+ // Picking highlights a mesh so we'll set up this tint color
+ const float tintBasic[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
+ const float tintHighlighted[4] = { 0.3f, 0.3f, 2.0f, 1.0f };
- ids[hashKey] = amount; // Amount of times this ID (color) has been clicked on in buffer
- maxAmount = maxAmount > amount
- ? maxAmount
- : amount
- ;
+ for (uint32_t mesh = 0; mesh < 12; ++mesh)
+ {
+ const float scale = m_meshScale[mesh];
+
+ // Set up transform matrix for each mesh
+ float mtx[16];
+ bx::mtxSRT(mtx
+ , scale, scale, scale
+ , 0.0f
+ , time*0.37f*(mesh % 2 ? 1.0f : -1.0f)
+ , 0.0f
+ , (mesh % 4) - 1.5f
+ , (mesh / 4) - 1.25f
+ , 0.0f
+ );
+
+ // Submit mesh to both of our render passes
+ // Set uniform based on if this is the highlighted mesh
+ bgfx::setUniform(u_tint
+ , mesh == m_highlighted
+ ? tintHighlighted
+ : tintBasic
+ );
+ meshSubmit(m_meshes[mesh], RENDER_PASS_SHADING, m_shadingProgram, mtx);
+
+ // Submit ID pass based on mesh ID
+ bgfx::setUniform(u_id, m_idsF[mesh]);
+ meshSubmit(m_meshes[mesh], RENDER_PASS_ID, m_idProgram, mtx);
}
- uint32_t idKey = 0;
- m_highlighted = UINT32_MAX;
- if (maxAmount)
+ // If the user previously clicked, and we're done reading data from GPU, look at ID buffer on CPU
+ // Whatever mesh has the most pixels in the ID buffer is the one the user clicked on.
+ if (m_reading == m_currFrame)
{
- for (std::map<uint32_t, uint32_t>::iterator mapIter = ids.begin(); mapIter != ids.end(); mapIter++)
+ m_reading = 0;
+ std::map<uint32_t, uint32_t> ids; // This contains all the IDs found in the buffer
+ uint32_t maxAmount = 0;
+ for (uint8_t *x = m_blitData; x < m_blitData + ID_DIM * ID_DIM * 4;)
{
- if (mapIter->second == maxAmount)
+ uint8_t rr = *x++;
+ uint8_t gg = *x++;
+ uint8_t bb = *x++;
+ uint8_t aa = *x++;
+
+ if (bgfx::RendererType::Direct3D9 == caps->rendererType)
+ {
+ // Comes back as BGRA
+ uint8_t temp = rr;
+ rr = bb;
+ bb = temp;
+ }
+
+ if (0 == (rr|gg|bb) ) // Skip background
{
- idKey = mapIter->first;
- break;
+ continue;
}
+
+ uint32_t hashKey = rr + (gg << 8) + (bb << 16) + (aa << 24);
+ std::map<uint32_t, uint32_t>::iterator mapIter = ids.find(hashKey);
+ uint32_t amount = 1;
+ if (mapIter != ids.end() )
+ {
+ amount = mapIter->second + 1;
+ }
+
+ ids[hashKey] = amount; // Amount of times this ID (color) has been clicked on in buffer
+ maxAmount = maxAmount > amount
+ ? maxAmount
+ : amount
+ ;
}
- for (uint32_t ii = 0; ii < 12; ++ii)
+ uint32_t idKey = 0;
+ m_highlighted = UINT32_MAX;
+ if (maxAmount)
{
- if (m_idsU[ii] == idKey)
+ for (std::map<uint32_t, uint32_t>::iterator mapIter = ids.begin(); mapIter != ids.end(); mapIter++)
{
- m_highlighted = ii;
- break;
+ if (mapIter->second == maxAmount)
+ {
+ idKey = mapIter->first;
+ break;
+ }
+ }
+
+ for (uint32_t ii = 0; ii < 12; ++ii)
+ {
+ if (m_idsU[ii] == idKey)
+ {
+ m_highlighted = ii;
+ break;
+ }
}
}
}
- }
-
- // Start a new readback?
- if (!m_reading
- && m_mouseState.m_buttons[entry::MouseButton::Left])
- {
- // Blit and read
- bgfx::blit(RENDER_PASS_BLIT, m_blitTex, 0, 0, m_pickingRT);
- m_reading = bgfx::readTexture(m_blitTex, m_blitData);
- }
-
- // Draw UI
- imguiBeginFrame(m_mouseState.m_mx
- , m_mouseState.m_my
- , (m_mouseState.m_buttons[entry::MouseButton::Left] ? IMGUI_MBUT_LEFT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Right] ? IMGUI_MBUT_RIGHT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
- , m_mouseState.m_mz
- , uint16_t(m_width)
- , uint16_t(m_height)
- );
-
- imguiBeginArea("Picking Render Target:", 10, 100, 300, 400);
- imguiImage(m_pickingRT, 1.0f, 1.0f, 1.0f);
- imguiSlider("FOV", m_fov, 1.0f, 60.0f, 1.0f);
- if (imguiCheck("Spin Camera", m_cameraSpin))
- {
- m_cameraSpin = !m_cameraSpin;
+ // Start a new readback?
+ if (!m_reading
+ && m_mouseState.m_buttons[entry::MouseButton::Left])
+ {
+ // Blit and read
+ bgfx::blit(RENDER_PASS_BLIT, m_blitTex, 0, 0, m_pickingRT);
+ m_reading = bgfx::readTexture(m_blitTex, m_blitData);
+ }
}
- imguiEndArea();
imguiEndFrame();
// Advance to next frame. Rendering thread will be kicked to
@@ -389,14 +404,14 @@ class ExamplePicking : public entry::AppI
return false;
}
+ entry::MouseState m_mouseState;
+
uint32_t m_width;
uint32_t m_height;
uint32_t m_debug;
uint32_t m_reset;
int64_t m_timeOffset;
- entry::MouseState m_mouseState;
-
Mesh* m_meshes[12];
float m_meshScale[12];
float m_idsF[12][4];
@@ -422,4 +437,6 @@ class ExamplePicking : public entry::AppI
bool m_cameraSpin;
};
-ENTRY_IMPLEMENT_MAIN(ExamplePicking);
+} // namespace
+
+ENTRY_IMPLEMENT_MAIN(ExamplePicking, "30-picking", "Mouse picking via GPU texture readback.");
diff --git a/3rdparty/bgfx/examples/31-rsm/reflectiveshadowmap.cpp b/3rdparty/bgfx/examples/31-rsm/reflectiveshadowmap.cpp
index 00134c7c4c5..3d292ec4454 100644
--- a/3rdparty/bgfx/examples/31-rsm/reflectiveshadowmap.cpp
+++ b/3rdparty/bgfx/examples/31-rsm/reflectiveshadowmap.cpp
@@ -3,12 +3,15 @@
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
-#include "common.h"
-#include "camera.h"
-#include "bgfx_utils.h"
-#include "imgui/imgui.h"
+#include <common.h>
+#include <camera.h>
+#include <bgfx_utils.h>
+#include <imgui/imgui.h>
#include <bx/rng.h>
+namespace
+{
+
/*
* Intro
* =====
@@ -176,15 +179,16 @@ void screenSpaceQuad(float _textureWidth, float _textureHeight, float _texelHalf
vertex[2].m_u = maxu;
vertex[2].m_v = maxv;
- bgfx::setVertexBuffer(&vb);
+ bgfx::setVertexBuffer(0, &vb);
}
}
class ExampleRSM : public entry::AppI
{
public:
- ExampleRSM()
- : m_reading(0)
+ ExampleRSM(const char* _name, const char* _description)
+ : entry::AppI(_name, _description)
+ , m_reading(0)
, m_currFrame(UINT32_MAX)
, m_cameraSpin(false)
, m_lightElevation(35.0f)
@@ -195,13 +199,13 @@ public:
{
}
- void init(int _argc, char** _argv) BX_OVERRIDE
+ void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
{
Args args(_argc, _argv);
- m_width = 1280;
- m_height = 720;
- m_debug = BGFX_DEBUG_TEXT;
+ m_width = _width;
+ m_height = _height;
+ m_debug = BGFX_DEBUG_NONE;
m_reset = BGFX_RESET_VSYNC;
bgfx::init(args.m_type, args.m_pciId);
@@ -219,25 +223,25 @@ public:
// Set up screen clears
bgfx::setViewClear(RENDER_PASS_GBUFFER
- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
- , 0
- , 1.0f
- , 0
- );
+ , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
+ , 0
+ , 1.0f
+ , 0
+ );
bgfx::setViewClear(RENDER_PASS_LIGHT_BUFFER
- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
- , 0
- , 1.0f
- , 0
- );
+ , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
+ , 0
+ , 1.0f
+ , 0
+ );
bgfx::setViewClear(RENDER_PASS_SHADOW_MAP
- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
- , 0
- , 1.0f
- , 0
- );
+ , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
+ , 0
+ , 1.0f
+ , 0
+ );
// Create uniforms
u_tint = bgfx::createUniform("u_tint", bgfx::UniformType::Vec4); // Tint for when you click on items
@@ -371,7 +375,7 @@ public:
imguiCreate();
}
- int shutdown() BX_OVERRIDE
+ int shutdown() override
{
for (uint32_t ii = 0; ii < BX_COUNTOF(s_meshPaths); ++ii)
{
@@ -382,39 +386,39 @@ public:
meshUnload(m_lightSphere);
// Cleanup.
- bgfx::destroyProgram(m_gbufferProgram);
- bgfx::destroyProgram(m_lightProgram);
- bgfx::destroyProgram(m_combineProgram);
- bgfx::destroyProgram(m_shadowProgram);
-
- bgfx::destroyUniform(u_tint);
- bgfx::destroyUniform(u_lightDir);
- bgfx::destroyUniform(u_sphereInfo);
- bgfx::destroyUniform(u_invMvp);
- bgfx::destroyUniform(u_invMvpShadow);
- bgfx::destroyUniform(u_lightMtx);
- bgfx::destroyUniform(u_shadowDimsInv);
- bgfx::destroyUniform(u_rsmAmount);
- bgfx::destroyUniform(s_normal);
- bgfx::destroyUniform(s_depth);
- bgfx::destroyUniform(s_light);
- bgfx::destroyUniform(s_color);
- bgfx::destroyUniform(s_shadowMap);
- bgfx::destroyUniform(s_rsm);
-
- bgfx::destroyFrameBuffer(m_gbuffer);
- bgfx::destroyFrameBuffer(m_lightBuffer);
- bgfx::destroyFrameBuffer(m_shadowBuffer);
+ bgfx::destroy(m_gbufferProgram);
+ bgfx::destroy(m_lightProgram);
+ bgfx::destroy(m_combineProgram);
+ bgfx::destroy(m_shadowProgram);
+
+ bgfx::destroy(u_tint);
+ bgfx::destroy(u_lightDir);
+ bgfx::destroy(u_sphereInfo);
+ bgfx::destroy(u_invMvp);
+ bgfx::destroy(u_invMvpShadow);
+ bgfx::destroy(u_lightMtx);
+ bgfx::destroy(u_shadowDimsInv);
+ bgfx::destroy(u_rsmAmount);
+ bgfx::destroy(s_normal);
+ bgfx::destroy(s_depth);
+ bgfx::destroy(s_light);
+ bgfx::destroy(s_color);
+ bgfx::destroy(s_shadowMap);
+ bgfx::destroy(s_rsm);
+
+ bgfx::destroy(m_gbuffer);
+ bgfx::destroy(m_lightBuffer);
+ bgfx::destroy(m_shadowBuffer);
for (uint32_t ii = 0; ii < BX_COUNTOF(m_gbufferTex); ++ii)
{
- bgfx::destroyTexture(m_gbufferTex[ii]);
+ bgfx::destroy(m_gbufferTex[ii]);
}
- bgfx::destroyTexture(m_lightBufferTex);
+ bgfx::destroy(m_lightBufferTex);
for (uint32_t ii = 0; ii < BX_COUNTOF(m_shadowBufferTex); ++ii)
{
- bgfx::destroyTexture(m_shadowBufferTex[ii]);
+ bgfx::destroy(m_shadowBufferTex[ii]);
}
cameraDestroy();
@@ -427,7 +431,7 @@ public:
return 0;
}
- bool update() BX_OVERRIDE
+ bool update() override
{
if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
{
@@ -437,15 +441,8 @@ public:
const int64_t frameTime = now - last;
last = now;
const double freq = double(bx::getHPFrequency());
- const double toMs = 1000.0 / freq;
const float deltaTime = float(frameTime/freq);
- // Use debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/31-rsm");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Global Illumination with Reflective Shadow Map.");
- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
-
// Update camera
cameraUpdate(deltaTime*0.15f, m_mouseState);
@@ -477,12 +474,8 @@ public:
bx::mtxLookAt(smView, lightEye, lightAt);
const float area = 10.0f;
- bgfx::RendererType::Enum renderer = bgfx::getRendererType();
- bool flipV = false
- || renderer == bgfx::RendererType::OpenGL
- || renderer == bgfx::RendererType::OpenGLES
- ;
- bx::mtxOrtho(smProj, -area, area, -area, area, -100.0f, 100.0f, 0.0f, flipV);
+ const bgfx::Caps* caps = bgfx::getCaps();
+ bx::mtxOrtho(smProj, -area, area, -area, area, -100.0f, 100.0f, 0.0f, caps->homogeneousDepth);
bgfx::setViewTransform(RENDER_PASS_SHADOW_MAP, smView, smProj);
bgfx::setViewFrameBuffer(RENDER_PASS_SHADOW_MAP, m_shadowBuffer);
bgfx::setViewRect(RENDER_PASS_SHADOW_MAP, 0, 0, SHADOW_MAP_DIM, SHADOW_MAP_DIM);
@@ -509,10 +502,10 @@ public:
bx::mtxInverse(invMvpShadow, lightMtx);
// Draw some lights (these should really be instanced but for this example they aren't...)
- const unsigned MAX_SPHERE = 32;
- for (uint32_t i = 0; i < MAX_SPHERE; i++)
+ const uint32_t kMaxSpheres = 32;
+ for (uint32_t i = 0; i < kMaxSpheres; i++)
{
- for (uint32_t j = 0; j < MAX_SPHERE; j++)
+ for (uint32_t j = 0; j < kMaxSpheres; j++)
{
// These are used in the fragment shader
bgfx::setTexture(0, s_normal, bgfx::getTexture(m_gbuffer, GBUFFER_RT_NORMAL) ); // Normal for lighting calculations
@@ -525,8 +518,8 @@ public:
bgfx::setUniform(u_invMvp, invMvp);
bgfx::setUniform(u_invMvpShadow, invMvpShadow);
float sphereInfo[4];
- sphereInfo[0] = ((float)i/(MAX_SPHERE-1));
- sphereInfo[1] = ((float)j/(MAX_SPHERE-1));
+ sphereInfo[0] = ((float)i/(kMaxSpheres-1));
+ sphereInfo[1] = ((float)j/(kMaxSpheres-1));
sphereInfo[2] = m_vplRadius;
sphereInfo[3] = 0.0; // Unused
bgfx::setUniform(u_sphereInfo, sphereInfo);
@@ -539,12 +532,12 @@ public:
;
meshSubmit(
- m_lightSphere,
- RENDER_PASS_LIGHT_BUFFER,
- m_lightProgram,
- NULL,
- lightDrawState
- );
+ m_lightSphere
+ , RENDER_PASS_LIGHT_BUFFER
+ , m_lightProgram
+ , NULL
+ , lightDrawState
+ );
}
}
@@ -572,13 +565,13 @@ public:
// Set up state for combine pass
// point of this is to avoid doing depth test, which is in the default state
bgfx::setState(0
- | BGFX_STATE_RGB_WRITE
- | BGFX_STATE_ALPHA_WRITE
- );
+ | BGFX_STATE_RGB_WRITE
+ | BGFX_STATE_ALPHA_WRITE
+ );
// Set up transform matrix for fullscreen quad
float orthoProj[16];
- bx::mtxOrtho(orthoProj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f);
+ bx::mtxOrtho(orthoProj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f, 0.0f, caps->homogeneousDepth);
bgfx::setViewTransform(RENDER_PASS_COMBINE, NULL, orthoProj);
bgfx::setViewRect(RENDER_PASS_COMBINE, 0, 0, uint16_t(m_width), uint16_t(m_height) );
// Bind vertex buffer and draw quad
@@ -587,23 +580,34 @@ public:
// Draw UI
imguiBeginFrame(m_mouseState.m_mx
- , m_mouseState.m_my
- , (m_mouseState.m_buttons[entry::MouseButton::Left] ? IMGUI_MBUT_LEFT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Right] ? IMGUI_MBUT_RIGHT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
- , m_mouseState.m_mz
- , uint16_t(m_width)
- , uint16_t(m_height)
- );
-
- imguiBeginArea("RSM:", 10, 100, 300, 400);
-
- imguiSlider("rsm amount", m_rsmAmount, 0.0f, 0.7f, 0.01f);
- imguiSlider("vpl radius", m_vplRadius, 0.25f, 20.0f, 0.1f);
- imguiSlider("light azimuth", m_lightAzimuth, 0.0f, 360.0f, 0.01f);
- imguiSlider("light elevation", m_lightElevation, 35.0f, 90.0f, 0.01f);
-
- imguiEndArea();
+ , m_mouseState.m_my
+ , (m_mouseState.m_buttons[entry::MouseButton::Left] ? IMGUI_MBUT_LEFT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Right] ? IMGUI_MBUT_RIGHT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
+ , m_mouseState.m_mz
+ , uint16_t(m_width)
+ , uint16_t(m_height)
+ );
+
+ showExampleDialog(this);
+
+ ImGui::SetNextWindowPos(
+ ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
+ , ImGuiSetCond_FirstUseEver
+ );
+ ImGui::Begin("Settings"
+ , NULL
+ , ImVec2(m_width / 5.0f, m_height / 3.0f)
+ , ImGuiWindowFlags_AlwaysAutoResize
+ );
+
+ ImGui::SliderFloat("RSM Amount", &m_rsmAmount, 0.0f, 0.7f);
+ ImGui::SliderFloat("VPL Radius", &m_vplRadius, 0.25f, 20.0f);
+ ImGui::SliderFloat("Light Azimuth", &m_lightAzimuth, 0.0f, 360.0f);
+ ImGui::SliderFloat("Light Elevation", &m_lightElevation, 35.0f, 90.0f);
+
+ ImGui::End();
+
imguiEndFrame();
updateLightDir();
@@ -628,16 +632,16 @@ public:
float scale = s_meshScale[model.mesh];
float mtx[16];
bx::mtxSRT(mtx
- , scale
- , scale
- , scale
- , 0.0f
- , 0.0f
- , 0.0f
- , model.position[0]
- , model.position[1]
- , model.position[2]
- );
+ , scale
+ , scale
+ , scale
+ , 0.0f
+ , 0.0f
+ , 0.0f
+ , model.position[0]
+ , model.position[1]
+ , model.position[2]
+ );
// Submit mesh to gbuffer
bgfx::setUniform(u_tint, model.color);
@@ -650,16 +654,16 @@ public:
float mtxScale[16];
float scale = 10.0;
bx::mtxScale(mtxScale
- , scale
- , scale
- , scale
- );
+ , scale
+ , scale
+ , scale
+ );
float mtxTrans[16];
bx::mtxTranslate(mtxTrans
- , 0.0f
- , -10.0f
- , 0.0f
- );
+ , 0.0f
+ , -10.0f
+ , 0.0f
+ );
float mtx[16];
bx::mtxMul(mtx, mtxScale, mtxTrans);
meshSubmit(m_ground, _pass, _program, mtx);
@@ -667,8 +671,8 @@ public:
void updateLightDir()
{
- float el = m_lightElevation * (bx::pi/180.0f);
- float az = m_lightAzimuth * (bx::pi/180.0f);
+ float el = m_lightElevation * (bx::kPi/180.0f);
+ float az = m_lightAzimuth * (bx::kPi/180.0f);
m_lightDir[0] = bx::fcos(el)*bx::fcos(az);
m_lightDir[2] = bx::fcos(el)*bx::fsin(az);
m_lightDir[1] = bx::fsin(el);
@@ -746,4 +750,6 @@ public:
float m_texelHalf;
};
-ENTRY_IMPLEMENT_MAIN(ExampleRSM);
+} // namespace
+
+ENTRY_IMPLEMENT_MAIN(ExampleRSM, "31-rsm", "Global Illumination with Reflective Shadow Map.");
diff --git a/3rdparty/bgfx/examples/32-particles/particles.cpp b/3rdparty/bgfx/examples/32-particles/particles.cpp
index ca38efa608b..c89e23f3259 100644
--- a/3rdparty/bgfx/examples/32-particles/particles.cpp
+++ b/3rdparty/bgfx/examples/32-particles/particles.cpp
@@ -17,6 +17,9 @@
#include <ps/particle_system.h>
+namespace
+{
+
static const char* s_shapeNames[] =
{
"Sphere",
@@ -35,6 +38,8 @@ static const char* s_directionName[] =
static const char* s_easeFuncName[] =
{
"Linear",
+ "Step",
+ "SmoothStep",
"InQuad",
"OutQuad",
"InOutQuad",
@@ -105,7 +110,7 @@ struct Emitter
psUpdateEmitter(m_handle, &m_uniforms);
}
- void imgui(const float* _view, const float* _proj)
+ void imgui()
{
// if (ImGui::CollapsingHeader("General") )
{
@@ -191,15 +196,16 @@ struct Emitter
ImGui::Text("Color:");
ImGui::Combo("RGBA Ease", (int*)&m_uniforms.m_easeRgba, s_easeFuncName, BX_COUNTOF(s_easeFuncName) );
- ImGui::ColorEdit4("RGBA0", &m_uniforms.m_rgba[0], true);
- ImGui::ColorEdit4("RGBA1", &m_uniforms.m_rgba[1], true);
- ImGui::ColorEdit4("RGBA2", &m_uniforms.m_rgba[2], true);
- ImGui::ColorEdit4("RGBA3", &m_uniforms.m_rgba[3], true);
- ImGui::ColorEdit4("RGBA4", &m_uniforms.m_rgba[4], true);
+ ImGui::ColorWheel("RGBA0", &m_uniforms.m_rgba[0], 0.3f);
+ ImGui::ColorWheel("RGBA1", &m_uniforms.m_rgba[1], 0.3f);
+ ImGui::ColorWheel("RGBA2", &m_uniforms.m_rgba[2], 0.3f);
+ ImGui::ColorWheel("RGBA3", &m_uniforms.m_rgba[3], 0.3f);
+ ImGui::ColorWheel("RGBA4", &m_uniforms.m_rgba[4], 0.3f);
}
+ }
- ImGui::End();
-
+ void gizmo(const float* _view, const float* _proj)
+ {
float mtx[16];
bx::mtxSRT(mtx
, 1.0f, 1.0f, 1.0f
@@ -207,6 +213,9 @@ struct Emitter
, m_uniforms.m_position[0], m_uniforms.m_position[1], m_uniforms.m_position[2]
);
+ ImGuiIO& io = ImGui::GetIO();
+ ImGuizmo::SetRect(0, 0, io.DisplaySize.x, io.DisplaySize.y);
+
ImGuizmo::Manipulate(
_view
, _proj
@@ -220,15 +229,21 @@ struct Emitter
}
};
-class Particles : public entry::AppI
+class ExampleParticles : public entry::AppI
{
- void init(int _argc, char** _argv) BX_OVERRIDE
+public:
+ ExampleParticles(const char* _name, const char* _description)
+ : entry::AppI(_name, _description)
+ {
+ }
+
+ void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
{
Args args(_argc, _argv);
- m_width = 1280;
- m_height = 720;
- m_debug = BGFX_DEBUG_TEXT;
+ m_width = _width;
+ m_height = _height;
+ m_debug = BGFX_DEBUG_NONE;
m_reset = BGFX_RESET_VSYNC;
bgfx::init(args.m_type, args.m_pciId);
@@ -249,7 +264,7 @@ class Particles : public entry::AppI
psInit();
- bgfx::ImageContainer* image = imageLoad(
+ bimg::ImageContainer* image = imageLoad(
"textures/particle.ktx"
, bgfx::TextureFormat::BGRA8
);
@@ -260,12 +275,13 @@ class Particles : public entry::AppI
, image->m_data
);
- bgfx::imageFree(image);
+ bimg::imageFree(image);
for (uint32_t ii = 0; ii < BX_COUNTOF(m_emitter); ++ii)
{
m_emitter[ii].create();
m_emitter[ii].m_uniforms.m_handle = sprite;
+ m_emitter[ii].update();
}
imguiCreate();
@@ -279,7 +295,7 @@ class Particles : public entry::AppI
m_timeOffset = bx::getHPCounter();
}
- virtual int shutdown() BX_OVERRIDE
+ virtual int shutdown() override
{
for (uint32_t ii = 0; ii < BX_COUNTOF(m_emitter); ++ii)
{
@@ -300,7 +316,7 @@ class Particles : public entry::AppI
return 0;
}
- bool update() BX_OVERRIDE
+ bool update() override
{
if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
{
@@ -314,16 +330,8 @@ class Particles : public entry::AppI
const int64_t frameTime = now - last;
last = now;
const double freq = double(bx::getHPFrequency() );
- const double toMs = 1000.0/freq;
const float deltaTime = float(frameTime/freq);
- // Use debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/32-particles");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Particles.");
- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
-
- // Update camera.George RR Martin
cameraUpdate(deltaTime, m_mouseState);
float view[16];
@@ -360,9 +368,15 @@ class Particles : public entry::AppI
, uint16_t(m_height)
);
- ImGui::Begin("Properties"
+ showExampleDialog(this);
+
+ ImGui::SetNextWindowPos(
+ ImVec2(m_width - m_width / 4.0f - 10.0f, 10.0f)
+ , ImGuiSetCond_FirstUseEver
+ );
+ ImGui::Begin("Settings"
, NULL
- , ImVec2(400.0f, 600.0f)
+ , ImVec2(m_width / 4.0f, m_height - 20.0f)
, ImGuiWindowFlags_AlwaysAutoResize
);
@@ -388,7 +402,11 @@ class Particles : public entry::AppI
ImGui::RadioButton(name, &currentEmitter, ii);
}
- m_emitter[currentEmitter].imgui(view, proj);
+ m_emitter[currentEmitter].imgui();
+
+ ImGui::End();
+
+ m_emitter[currentEmitter].gizmo(view, proj);
imguiEndFrame();
@@ -437,4 +455,6 @@ class Particles : public entry::AppI
Emitter m_emitter[4];
};
-ENTRY_IMPLEMENT_MAIN(Particles);
+} // namespace
+
+ENTRY_IMPLEMENT_MAIN(ExampleParticles, "32-particles", "Particles.");
diff --git a/3rdparty/bgfx/examples/33-pom/fs_pom.sc b/3rdparty/bgfx/examples/33-pom/fs_pom.sc
new file mode 100644
index 00000000000..4c1cb6b05a2
--- /dev/null
+++ b/3rdparty/bgfx/examples/33-pom/fs_pom.sc
@@ -0,0 +1,97 @@
+$input v_texcoord0, v_ts_light_pos, v_ts_view_pos, v_ts_frag_pos
+
+#include "../common/common.sh"
+
+SAMPLER2D(s_texColor, 0);
+SAMPLER2D(s_texNormal, 1);
+SAMPLER2D(s_texDepth, 2);
+
+uniform vec4 u_pomParam;
+
+#define u_shading_type u_pomParam.x
+#define u_show_diffuse_texture u_pomParam.y
+#define u_parallax_scale u_pomParam.z
+#define u_num_steps u_pomParam.w
+
+vec2 parallax_uv(vec2 uv, vec3 view_dir)
+{
+ float depth_scale = float(u_parallax_scale) / 1000.0;
+ if (u_shading_type == 2.0)
+ {
+ // Parallax mapping
+ float depth = texture2D(s_texDepth, uv).r;
+ vec2 p = view_dir.xy * (depth * depth_scale) / view_dir.z;
+ return uv - p;
+ }
+ else
+ {
+ float layer_depth = 1.0 / float(u_num_steps);
+ float cur_layer_depth = 0.0;
+ vec2 delta_uv = view_dir.xy * depth_scale / (view_dir.z * u_num_steps);
+ vec2 cur_uv = uv;
+
+ float depth_from_tex = texture2D(s_texDepth, cur_uv).r;
+
+ for (int i = 0; i < 32; i++)
+ {
+ cur_layer_depth += layer_depth;
+ cur_uv -= delta_uv;
+ depth_from_tex = texture2D(s_texDepth, cur_uv).r;
+ if (depth_from_tex < cur_layer_depth)
+ {
+ break;
+ }
+ }
+
+ if (u_shading_type == 3.0)
+ {
+ // Steep parallax mapping
+ return cur_uv;
+ }
+ else
+ {
+ // Parallax occlusion mapping
+ vec2 prev_uv = cur_uv + delta_uv;
+ float next = depth_from_tex - cur_layer_depth;
+ float prev = texture2D(s_texDepth, prev_uv).r - cur_layer_depth + layer_depth;
+ float weight = next / (next - prev);
+ return mix(cur_uv, prev_uv, weight);
+ }
+ }
+}
+
+void main()
+{
+ vec3 light_dir = normalize(v_ts_light_pos - v_ts_frag_pos);
+ vec3 view_dir = normalize(v_ts_view_pos - v_ts_frag_pos);
+
+ // Only perturb the texture coordinates if a parallax technique is selected
+ vec2 uv = (u_shading_type < 2.0) ? v_texcoord0 : parallax_uv(v_texcoord0, view_dir);
+
+ vec3 albedo;
+ if (u_show_diffuse_texture == 0.0)
+ {
+ albedo = vec3(1.0, 1.0, 1.0);
+ }
+ else
+ {
+ albedo = texture2D(s_texColor, uv).rgb;
+ }
+
+ vec3 ambient = 0.3 * albedo;
+
+ vec3 normal;
+
+ if (u_shading_type == 0.0)
+ {
+ normal = vec3(0.0, 0.0, 1.0);
+ }
+ else
+ {
+ normal.xy = texture2DBc5(s_texNormal, uv) * 2.0 - 1.0;
+ normal.z = sqrt(1.0 - dot(normal.xy, normal.xy) );
+ }
+
+ float diffuse = max(dot(light_dir, normal), 0.0);
+ gl_FragColor = vec4(diffuse * albedo + ambient, 1.0);
+}
diff --git a/3rdparty/bgfx/examples/33-pom/makefile b/3rdparty/bgfx/examples/33-pom/makefile
new file mode 100644
index 00000000000..94d3aae708a
--- /dev/null
+++ b/3rdparty/bgfx/examples/33-pom/makefile
@@ -0,0 +1,10 @@
+#
+# Copyright 2011-2017 Branimir Karadzic. All rights reserved.
+# License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
+#
+
+BGFX_DIR=../..
+RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
+BUILD_DIR=../../.build
+
+include $(BGFX_DIR)/scripts/shader.mk
diff --git a/3rdparty/bgfx/examples/33-pom/pom.cpp b/3rdparty/bgfx/examples/33-pom/pom.cpp
new file mode 100644
index 00000000000..363a5974534
--- /dev/null
+++ b/3rdparty/bgfx/examples/33-pom/pom.cpp
@@ -0,0 +1,394 @@
+/*
+ * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
+ * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
+ */
+
+#include "common.h"
+#include "bgfx_utils.h"
+
+#include <imgui/imgui.h>
+
+namespace
+{
+
+struct PosTangentBitangentTexcoordVertex
+{
+ float m_x;
+ float m_y;
+ float m_z;
+ uint32_t m_tangent;
+ uint32_t m_bitangent;
+ float m_u;
+ float m_v;
+
+ static void init()
+ {
+ ms_decl
+ .begin()
+ .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
+ .add(bgfx::Attrib::Tangent, 4, bgfx::AttribType::Uint8, true, true)
+ .add(bgfx::Attrib::Bitangent, 4, bgfx::AttribType::Uint8, true, true)
+ .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float, true, true)
+ .end();
+ }
+
+ static bgfx::VertexDecl ms_decl;
+};
+
+bgfx::VertexDecl PosTangentBitangentTexcoordVertex::ms_decl;
+
+uint32_t packUint32(uint8_t _x, uint8_t _y, uint8_t _z, uint8_t _w)
+{
+ union
+ {
+ uint32_t ui32;
+ uint8_t arr[4];
+ } un;
+
+ un.arr[0] = _x;
+ un.arr[1] = _y;
+ un.arr[2] = _z;
+ un.arr[3] = _w;
+
+ return un.ui32;
+}
+
+uint32_t packF4u(float _x, float _y = 0.0f, float _z = 0.0f, float _w = 0.0f)
+{
+ const uint8_t xx = uint8_t(_x*127.0f + 128.0f);
+ const uint8_t yy = uint8_t(_y*127.0f + 128.0f);
+ const uint8_t zz = uint8_t(_z*127.0f + 128.0f);
+ const uint8_t ww = uint8_t(_w*127.0f + 128.0f);
+ return packUint32(xx, yy, zz, ww);
+}
+
+static PosTangentBitangentTexcoordVertex s_cubeVertices[24] =
+{
+ {-1, -1, 1, packF4u(-1, 0, 0), packF4u( 0, -1, 0), 1, 1 }, // Back
+ { 1, 1, 1, packF4u(-1, 0, 0), packF4u( 0, -1, 0), 0, 0 },
+ {-1, 1, 1, packF4u(-1, 0, 0), packF4u( 0, -1, 0), 1, 0 },
+ { 1, -1, 1, packF4u(-1, 0, 0), packF4u( 0, -1, 0), 0, 1 },
+ {-1, -1, -1, packF4u( 1, 0, 0), packF4u( 0, -1, 0), 0, 1 }, // Front
+ { 1, 1, -1, packF4u( 1, 0, 0), packF4u( 0, -1, 0), 1, 0 },
+ {-1, 1, -1, packF4u( 1, 0, 0), packF4u( 0, -1, 0), 0, 0 },
+ { 1, -1, -1, packF4u( 1, 0, 0), packF4u( 0, -1, 0), 1, 1 },
+ { 1, -1, -1, packF4u( 0, 0, 1), packF4u( 0, -1, 0), 0, 1 }, // Right
+ { 1, 1, 1, packF4u( 0, 0, 1), packF4u( 0, -1, 0), 1, 0 },
+ { 1, -1, 1, packF4u( 0, 0, 1), packF4u( 0, -1, 0), 1, 1 },
+ { 1, 1, -1, packF4u( 0, 0, 1), packF4u( 0, -1, 0), 0, 0 },
+ {-1, -1, -1, packF4u( 0, 0, -1), packF4u( 0, -1, 0), 1, 1 }, // Left
+ {-1, 1, 1, packF4u( 0, 0, -1), packF4u( 0, -1, 0), 0, 0 },
+ {-1, -1, 1, packF4u( 0, 0, -1), packF4u( 0, -1, 0), 0, 1 },
+ {-1, 1, -1, packF4u( 0, 0, -1), packF4u( 0, -1, 0), 1, 0 },
+ {-1, 1, -1, packF4u( 1, 0, 0), packF4u( 0, 0, -1), 0, 1 }, // Top
+ { 1, 1, 1, packF4u( 1, 0, 0), packF4u( 0, 0, -1), 1, 0 },
+ {-1, 1, 1, packF4u( 1, 0, 0), packF4u( 0, 0, -1), 0, 0 },
+ { 1, 1, -1, packF4u( 1, 0, 0), packF4u( 0, 0, -1), 1, 1 },
+ {-1, -1, -1, packF4u( 1, 0, 0), packF4u( 0, 0, 1), 0, 0 }, // Bottom
+ { 1, -1, 1, packF4u( 1, 0, 0), packF4u( 0, 0, 1), 1, 1 },
+ {-1, -1, 1, packF4u( 1, 0, 0), packF4u( 0, 0, 1), 0, 1 },
+ { 1, -1, -1, packF4u( 1, 0, 0), packF4u( 0, 0, 1), 1, 0 },
+};
+
+static const uint16_t s_cubeIndices[36] =
+{
+ 0 , 1 , 2 ,
+ 0 , 3 , 1 ,
+ 4 , 6 , 5 ,
+ 4 , 5 , 7 ,
+
+ 8 , 9 , 10,
+ 8 , 11, 9 ,
+ 12, 14, 13,
+ 12, 13, 15,
+
+ 16, 18, 17,
+ 16, 17, 19,
+ 20, 21, 22,
+ 20, 23, 21,
+};
+
+class ExamplePom : public entry::AppI
+{
+public:
+ ExamplePom(const char* _name, const char* _description)
+ : entry::AppI(_name, _description)
+ {
+ }
+
+ void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
+ {
+ Args args(_argc, _argv);
+
+ m_width = _width;
+ m_height = _height;
+ m_debug = BGFX_DEBUG_NONE;
+ m_reset = BGFX_RESET_VSYNC;
+
+ bgfx::init(args.m_type, args.m_pciId);
+ bgfx::reset(m_width, m_height, m_reset);
+
+ // Enable debug text.
+ bgfx::setDebug(m_debug);
+
+ // Set view 0 clear state.
+ bgfx::setViewClear(0
+ , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
+ , 0x303030ff
+ , 1.0f
+ , 0
+ );
+
+ // Create vertex stream declaration.
+ PosTangentBitangentTexcoordVertex::init();
+
+ // Create static vertex buffer.
+ m_vbh = bgfx::createVertexBuffer(bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) ),
+ PosTangentBitangentTexcoordVertex::ms_decl);
+
+ // Create static index buffer.
+ m_ibh = bgfx::createIndexBuffer(bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) ) );
+
+ // Create texture sampler uniforms.
+ s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1);
+ s_texNormal = bgfx::createUniform("s_texNormal", bgfx::UniformType::Int1);
+ s_texDepth = bgfx::createUniform("s_texDepth", bgfx::UniformType::Int1);
+
+
+ u_light_pos = bgfx::createUniform("u_light_pos", bgfx::UniformType::Vec4);
+ u_norm_mtx = bgfx::createUniform("u_norm_mtx", bgfx::UniformType::Mat4);
+ u_pomParam = bgfx::createUniform("u_pomParam", bgfx::UniformType::Vec4);
+
+ // Create program from shaders.
+ m_program = loadProgram("vs_pom", "fs_pom");
+
+ // Load diffuse texture.
+ m_textureColor = loadTexture("textures/parallax-d.ktx");
+
+ // Load normal texture.
+ m_textureNormal = loadTexture("textures/parallax-n.ktx");
+
+ // Load depth texture.
+ m_textureDepth = loadTexture("textures/parallax-h.ktx");
+
+ imguiCreate();
+
+ m_timeOffset = bx::getHPCounter();
+ m_shading_type = 4;
+ m_show_diffuse_texture = true;
+ m_parallax_scale = 50;
+ m_num_steps = 16;
+ }
+
+ virtual int shutdown() override
+ {
+ // Cleanup.
+ bgfx::destroy(m_ibh);
+ bgfx::destroy(m_vbh);
+ bgfx::destroy(m_program);
+ bgfx::destroy(m_textureColor);
+ bgfx::destroy(m_textureNormal);
+ bgfx::destroy(m_textureDepth);
+ bgfx::destroy(s_texColor);
+ bgfx::destroy(s_texNormal);
+ bgfx::destroy(s_texDepth);
+ bgfx::destroy(u_light_pos);
+ bgfx::destroy(u_norm_mtx);
+ bgfx::destroy(u_pomParam);
+
+ imguiDestroy();
+
+ // Shutdown bgfx.
+ bgfx::shutdown();
+
+ return 0;
+ }
+
+ bool update() override
+ {
+ if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
+ {
+ // Set view 0 default viewport.
+ bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
+
+ // This dummy draw call is here to make sure that view 0 is cleared
+ // if no other draw calls are submitted to view 0.
+ bgfx::touch(0);
+
+ int64_t now = bx::getHPCounter();
+ const double freq = double(bx::getHPFrequency() );
+
+ float time = (float)( (now-m_timeOffset)/freq);
+
+ float at[3] = { 0.0f, 0.0f, 1.0f };
+ float eye[3] = { 0.0f, 0.0f, 0.0f };
+
+ // Set view and projection matrix for view 0.
+ const bgfx::HMD* hmd = bgfx::getHMD();
+ if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
+ {
+ float view[16];
+ bx::mtxQuatTranslationHMD(view, hmd->eye[0].rotation, eye);
+ bgfx::setViewTransform(0, view, hmd->eye[0].projection, BGFX_VIEW_STEREO, hmd->eye[1].projection);
+
+ // Set view 0 default viewport.
+ //
+ // Use HMD's width/height since HMD's internal frame buffer size
+ // might be much larger than window size.
+ bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
+ }
+ else
+ {
+ float view[16];
+ bx::mtxLookAt(view, eye, at);
+
+ float proj[16];
+ bx::mtxProj(proj, 60.0f, float(m_width) / float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
+ bgfx::setViewTransform(0, view, proj);
+
+ // Set view 0 default viewport.
+ bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
+ }
+
+ imguiBeginFrame(
+ m_mouseState.m_mx
+ , m_mouseState.m_my
+ , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
+ , m_mouseState.m_mz
+ , uint16_t(m_width)
+ , uint16_t(m_height)
+ );
+
+ showExampleDialog(this);
+
+ ImGui::SetNextWindowPos(
+ ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
+ , ImGuiSetCond_FirstUseEver
+ );
+ ImGui::Begin("Settings"
+ , NULL
+ , ImVec2(m_width / 5.0f, m_height / 2.0f)
+ , ImGuiWindowFlags_AlwaysAutoResize
+ );
+
+ ImGui::RadioButton("No bump mapping", &m_shading_type, 0);
+ ImGui::RadioButton("Normal mapping", &m_shading_type, 1);
+ ImGui::RadioButton("Parallax mapping", &m_shading_type, 2);
+ ImGui::RadioButton("Steep parallax mapping", &m_shading_type, 3);
+ ImGui::RadioButton("Parallax occlusion mapping", &m_shading_type, 4);
+
+ ImGui::Separator();
+
+ ImGui::Checkbox("Show diffuse texture", &m_show_diffuse_texture);
+
+ if (m_shading_type > 1)
+ {
+ ImGui::Separator();
+
+ float multiplier = 1000.0f;
+ float x = (float)m_parallax_scale / multiplier;
+ ImGui::SliderFloat("Parallax scale", &x, 0.0f, 0.1f);
+ m_parallax_scale = (int32_t)(x * multiplier);
+ }
+
+ if (m_shading_type > 2)
+ {
+ ImGui::Separator();
+
+ ImGui::SliderInt("Number of steps", &m_num_steps, 1, 32);
+ }
+
+ ImGui::End();
+
+ imguiEndFrame();
+
+ float lightPos[4] = { 1.0f, 2.0f, 0.0f, 0.0f };
+ bgfx::setUniform(u_light_pos, lightPos);
+
+ float a[16];
+ float b[16];
+ float c[16];
+ float d[16];
+ float mtx[16];
+ bx::mtxRotateY(a, time * 0.4f);
+ bx::mtxRotateX(b, 0.4f);
+ bx::mtxMul(c, a, b);
+ bx::mtxTranslate(d, 0.0f, 0.0f, 4.0f);
+ bx::mtxMul(mtx, c, d);
+
+ // Set transform for draw call.
+ bgfx::setTransform(mtx);
+
+ float pomParam[4] = { float(m_shading_type), float(m_show_diffuse_texture), float(m_parallax_scale), float(m_num_steps) };
+ bgfx::setUniform(u_pomParam, pomParam);
+
+ // Set normal matrix uniform
+ float inv[16];
+ float transpose[16];
+ bx::mtxInverse(inv, mtx);
+ bx::mtxTranspose(transpose, inv);
+ bgfx::setUniform(u_norm_mtx, transpose);
+
+ // Set vertex and index buffer.
+ bgfx::setVertexBuffer(0, m_vbh);
+ bgfx::setIndexBuffer(m_ibh);
+
+ // Bind textures.
+ bgfx::setTexture(0, s_texColor, m_textureColor);
+ bgfx::setTexture(1, s_texNormal, m_textureNormal);
+ bgfx::setTexture(2, s_texDepth, m_textureDepth);
+
+ // Set render states.
+ bgfx::setState(0
+ | BGFX_STATE_RGB_WRITE
+ | BGFX_STATE_ALPHA_WRITE
+ | BGFX_STATE_DEPTH_WRITE
+ | BGFX_STATE_DEPTH_TEST_LESS
+ | BGFX_STATE_MSAA
+ );
+
+ // Submit primitive for rendering to view 0.
+ bgfx::submit(0, m_program);
+
+ // Advance to next frame. Rendering thread will be kicked to
+ // process submitted rendering primitives.
+ bgfx::frame();
+
+ return true;
+ }
+
+ return false;
+ }
+
+ bgfx::VertexBufferHandle m_vbh;
+ bgfx::IndexBufferHandle m_ibh;
+ bgfx::UniformHandle s_texColor;
+ bgfx::UniformHandle s_texNormal;
+ bgfx::UniformHandle s_texDepth;
+ bgfx::UniformHandle u_light_pos;
+ bgfx::UniformHandle u_norm_mtx;
+ bgfx::UniformHandle u_pomParam;
+ bgfx::ProgramHandle m_program;
+ bgfx::TextureHandle m_textureColor;
+ bgfx::TextureHandle m_textureNormal;
+ bgfx::TextureHandle m_textureDepth;
+
+ entry::MouseState m_mouseState;
+
+ uint32_t m_width;
+ uint32_t m_height;
+ uint32_t m_debug;
+ uint32_t m_reset;
+ int64_t m_timeOffset;
+
+ int32_t m_shading_type;
+ bool m_show_diffuse_texture;
+ int32_t m_parallax_scale;
+ int32_t m_num_steps;
+};
+
+} // namespace
+
+ENTRY_IMPLEMENT_MAIN(ExamplePom, "33-pom", "Parallax mapping.");
diff --git a/3rdparty/bgfx/examples/33-pom/screenshot.png b/3rdparty/bgfx/examples/33-pom/screenshot.png
new file mode 100644
index 00000000000..89e44925af2
--- /dev/null
+++ b/3rdparty/bgfx/examples/33-pom/screenshot.png
Binary files differ
diff --git a/3rdparty/bgfx/examples/33-pom/varying.def.sc b/3rdparty/bgfx/examples/33-pom/varying.def.sc
new file mode 100644
index 00000000000..2b42f9cc888
--- /dev/null
+++ b/3rdparty/bgfx/examples/33-pom/varying.def.sc
@@ -0,0 +1,13 @@
+vec2 v_texcoord0 : TEXCOORD0 = vec2(0.0, 0.0);
+vec3 v_ts_light_pos : TEXCOORD1 = vec3(0.0, 0.0, 0.0);
+vec3 v_ts_view_pos : TEXCOORD2 = vec3(0.0, 0.0, 0.0);
+vec3 v_ts_frag_pos : TEXCOORD3 = vec3(0.0, 0.0, 0.0);
+
+vec3 a_position : POSITION;
+vec3 a_tangent : TANGENT;
+vec3 a_bitangent : BITANGENT;
+vec2 a_texcoord0 : TEXCOORD0;
+vec4 i_data0 : TEXCOORD7;
+vec4 i_data1 : TEXCOORD6;
+vec4 i_data2 : TEXCOORD5;
+vec4 i_data3 : TEXCOORD4;
diff --git a/3rdparty/bgfx/examples/33-pom/vs_pom.sc b/3rdparty/bgfx/examples/33-pom/vs_pom.sc
new file mode 100644
index 00000000000..225c4cb0fb9
--- /dev/null
+++ b/3rdparty/bgfx/examples/33-pom/vs_pom.sc
@@ -0,0 +1,29 @@
+$input a_position, a_tangent, a_bitangent, a_texcoord0
+$output v_texcoord0, v_ts_light_pos, v_ts_view_pos, v_ts_frag_pos
+
+uniform mat4 u_norm_mtx;
+uniform vec4 u_light_pos;
+
+#include "../common/common.sh"
+
+void main()
+{
+ vec3 wpos = mul(u_model[0], vec4(a_position, 1.0) ).xyz;
+ gl_Position = mul(u_viewProj, vec4(wpos, 1.0) );
+
+ vec3 tangent = a_tangent * 2.0 - 1.0;
+ vec3 bitangent = a_bitangent * 2.0 - 1.0;
+ vec3 normal = cross(tangent, bitangent);
+
+ vec3 t = normalize(mul(u_norm_mtx, vec4(tangent, 0.0) ).xyz);
+ vec3 b = normalize(mul(u_norm_mtx, vec4(bitangent, 0.0) ).xyz);
+ vec3 n = normalize(mul(u_norm_mtx, vec4(normal, 0.0) ).xyz);
+ mat3 tbn = mat3(t, b, n);
+
+ v_ts_light_pos = instMul(u_light_pos.xyz, tbn);
+ // Our camera is always at the origin
+ v_ts_view_pos = instMul(vec3_splat(0.0), tbn);
+ v_ts_frag_pos = instMul(wpos, tbn);
+
+ v_texcoord0 = a_texcoord0;
+}
diff --git a/3rdparty/bgfx/examples/34-mvs/mvs.cpp b/3rdparty/bgfx/examples/34-mvs/mvs.cpp
new file mode 100644
index 00000000000..561923396ef
--- /dev/null
+++ b/3rdparty/bgfx/examples/34-mvs/mvs.cpp
@@ -0,0 +1,293 @@
+/*
+ * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
+ * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
+ */
+
+#include "common.h"
+#include "bgfx_utils.h"
+#include "imgui/imgui.h"
+
+namespace
+{
+
+struct PosVertex
+{
+ float m_x;
+ float m_y;
+ float m_z;
+
+ static void init()
+ {
+ ms_decl
+ .begin()
+ .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
+ .end();
+ };
+
+ static bgfx::VertexDecl ms_decl;
+};
+
+bgfx::VertexDecl PosVertex::ms_decl;
+
+struct ColorVertex
+{
+ uint32_t m_abgr;
+
+ static void init()
+ {
+ ms_decl
+ .begin()
+ .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
+ .end();
+ };
+
+ static bgfx::VertexDecl ms_decl;
+};
+
+bgfx::VertexDecl ColorVertex::ms_decl;
+
+static PosVertex s_cubePosVertices[] =
+{
+ {-1.0f, 1.0f, 1.0f },
+ { 1.0f, 1.0f, 1.0f },
+ {-1.0f, -1.0f, 1.0f },
+ { 1.0f, -1.0f, 1.0f },
+ {-1.0f, 1.0f, -1.0f },
+ { 1.0f, 1.0f, -1.0f },
+ {-1.0f, -1.0f, -1.0f },
+ { 1.0f, -1.0f, -1.0f },
+};
+
+static ColorVertex s_cubeColorVertices[] =
+{
+ { 0xff000000 },
+ { 0xff0000ff },
+ { 0xff00ff00 },
+ { 0xff00ffff },
+ { 0xffff0000 },
+ { 0xffff00ff },
+ { 0xffffff00 },
+ { 0xffffffff },
+};
+
+static const uint16_t s_cubeTriList[] =
+{
+ 0, 1, 2, // 0
+ 1, 3, 2,
+ 4, 6, 5, // 2
+ 5, 6, 7,
+ 0, 2, 4, // 4
+ 4, 2, 6,
+ 1, 5, 3, // 6
+ 5, 7, 3,
+ 0, 4, 1, // 8
+ 4, 5, 1,
+ 2, 3, 6, // 10
+ 6, 3, 7,
+};
+
+static const uint16_t s_cubeTriStrip[] =
+{
+ 0, 1, 2,
+ 3,
+ 7,
+ 1,
+ 5,
+ 0,
+ 4,
+ 2,
+ 6,
+ 7,
+ 4,
+ 5,
+};
+
+class ExampleMvs : public entry::AppI
+{
+public:
+ ExampleMvs(const char* _name, const char* _description)
+ : entry::AppI(_name, _description)
+ {
+ }
+
+ void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
+ {
+ BX_UNUSED(s_cubeTriList, s_cubeTriStrip);
+
+ Args args(_argc, _argv);
+
+ m_width = _width;
+ m_height = _height;
+ m_debug = BGFX_DEBUG_NONE;
+ m_reset = BGFX_RESET_VSYNC;
+
+ bgfx::init(args.m_type, args.m_pciId);
+ bgfx::reset(m_width, m_height, m_reset);
+
+ // Enable debug text.
+ bgfx::setDebug(m_debug);
+
+ // Set view 0 clear state.
+ bgfx::setViewClear(0
+ , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
+ , 0x303030ff
+ , 1.0f
+ , 0
+ );
+
+ // Create vertex stream declaration.
+ PosVertex::init();
+ ColorVertex::init();
+
+ // Create static vertex buffer.
+ m_vbh[0] = bgfx::createVertexBuffer(
+ // Static data can be passed with bgfx::makeRef
+ bgfx::makeRef(s_cubePosVertices, sizeof(s_cubePosVertices) )
+ , PosVertex::ms_decl
+ );
+
+ m_vbh[1] = bgfx::createVertexBuffer(
+ // Static data can be passed with bgfx::makeRef
+ bgfx::makeRef(s_cubeColorVertices, sizeof(s_cubeColorVertices) )
+ , ColorVertex::ms_decl
+ );
+
+ // Create static index buffer.
+ m_ibh = bgfx::createIndexBuffer(
+ // Static data can be passed with bgfx::makeRef
+ bgfx::makeRef(s_cubeTriStrip, sizeof(s_cubeTriStrip) )
+ );
+
+ // Create program from shaders.
+ m_program = loadProgram("vs_cubes", "fs_cubes");
+
+ m_timeOffset = bx::getHPCounter();
+
+ imguiCreate();
+ }
+
+ virtual int shutdown() override
+ {
+ imguiDestroy();
+
+ // Cleanup.
+ bgfx::destroy(m_ibh);
+ bgfx::destroy(m_vbh[0]);
+ bgfx::destroy(m_vbh[1]);
+ bgfx::destroy(m_program);
+
+ // Shutdown bgfx.
+ bgfx::shutdown();
+
+ return 0;
+ }
+
+ bool update() override
+ {
+ if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
+ {
+ imguiBeginFrame(m_mouseState.m_mx
+ , m_mouseState.m_my
+ , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
+ , m_mouseState.m_mz
+ , uint16_t(m_width)
+ , uint16_t(m_height)
+ );
+
+ showExampleDialog(this);
+
+ imguiEndFrame();
+
+ float time = (float)( (bx::getHPCounter()-m_timeOffset)/double(bx::getHPFrequency() ) );
+
+ float at[3] = { 0.0f, 0.0f, 0.0f };
+ float eye[3] = { 0.0f, 0.0f, -35.0f };
+
+ // Set view and projection matrix for view 0.
+ const bgfx::HMD* hmd = bgfx::getHMD();
+ if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
+ {
+ float view[16];
+ bx::mtxQuatTranslationHMD(view, hmd->eye[0].rotation, eye);
+ bgfx::setViewTransform(0, view, hmd->eye[0].projection, BGFX_VIEW_STEREO, hmd->eye[1].projection);
+
+ // Set view 0 default viewport.
+ //
+ // Use HMD's width/height since HMD's internal frame buffer size
+ // might be much larger than window size.
+ bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
+ }
+ else
+ {
+ float view[16];
+ bx::mtxLookAt(view, eye, at);
+
+ float proj[16];
+ bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
+ bgfx::setViewTransform(0, view, proj);
+
+ // Set view 0 default viewport.
+ bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
+ }
+
+ // This dummy draw call is here to make sure that view 0 is cleared
+ // if no other draw calls are submitted to view 0.
+ bgfx::touch(0);
+
+ // Submit 11x11 cubes.
+ for (uint32_t yy = 0; yy < 11; ++yy)
+ {
+ for (uint32_t xx = 0; xx < 11; ++xx)
+ {
+ float mtx[16];
+ bx::mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
+ mtx[12] = -15.0f + float(xx)*3.0f;
+ mtx[13] = -15.0f + float(yy)*3.0f;
+ mtx[14] = 0.0f;
+
+ // Set model matrix for rendering.
+ bgfx::setTransform(mtx);
+
+ // Set vertex and index buffer.
+ bgfx::setVertexBuffer(0, m_vbh[0]);
+ bgfx::setVertexBuffer(1, m_vbh[1]);
+ bgfx::setIndexBuffer(m_ibh);
+
+ // Set render states.
+ bgfx::setState(0
+ | BGFX_STATE_DEFAULT
+ | BGFX_STATE_PT_TRISTRIP
+ );
+
+ // Submit primitive for rendering to view 0.
+ bgfx::submit(0, m_program);
+ }
+ }
+
+ // Advance to next frame. Rendering thread will be kicked to
+ // process submitted rendering primitives.
+ bgfx::frame();
+
+ return true;
+ }
+
+ return false;
+ }
+
+ entry::MouseState m_mouseState;
+
+ uint32_t m_width;
+ uint32_t m_height;
+ uint32_t m_debug;
+ uint32_t m_reset;
+ bgfx::VertexBufferHandle m_vbh[2];
+ bgfx::IndexBufferHandle m_ibh;
+ bgfx::ProgramHandle m_program;
+ int64_t m_timeOffset;
+};
+
+} // namespace
+
+ENTRY_IMPLEMENT_MAIN(ExampleMvs, "34-mvs", "Multiple vertex streams.");
diff --git a/3rdparty/bgfx/examples/34-mvs/screenshot.png b/3rdparty/bgfx/examples/34-mvs/screenshot.png
new file mode 100644
index 00000000000..0e80d2cb02b
--- /dev/null
+++ b/3rdparty/bgfx/examples/34-mvs/screenshot.png
Binary files differ
diff --git a/3rdparty/bgfx/examples/35-dynamic/dynamic.cpp b/3rdparty/bgfx/examples/35-dynamic/dynamic.cpp
new file mode 100644
index 00000000000..1823721aafc
--- /dev/null
+++ b/3rdparty/bgfx/examples/35-dynamic/dynamic.cpp
@@ -0,0 +1,294 @@
+/*
+ * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
+ * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
+ */
+
+#include "common.h"
+#include "bgfx_utils.h"
+#include "imgui/imgui.h"
+
+#include <bx/rng.h>
+
+namespace
+{
+
+const uint32_t kDimWidth = 11;
+const uint32_t kDimHeight = 11;
+
+struct PosColorVertex
+{
+ float m_x;
+ float m_y;
+ float m_z;
+ uint32_t m_abgr;
+
+ static void init()
+ {
+ ms_decl
+ .begin()
+ .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
+ .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
+ .end();
+ };
+
+ static bgfx::VertexDecl ms_decl;
+};
+
+bgfx::VertexDecl PosColorVertex::ms_decl;
+
+static PosColorVertex s_cubeVertices[] =
+{
+ {-1.0f, 1.0f, 1.0f, 0xff000000 },
+ { 1.0f, 1.0f, 1.0f, 0xff0000ff },
+ {-1.0f, -1.0f, 1.0f, 0xff00ff00 },
+ { 1.0f, -1.0f, 1.0f, 0xff00ffff },
+ {-1.0f, 1.0f, -1.0f, 0xffff0000 },
+ { 1.0f, 1.0f, -1.0f, 0xffff00ff },
+ {-1.0f, -1.0f, -1.0f, 0xffffff00 },
+ { 1.0f, -1.0f, -1.0f, 0xffffffff },
+};
+
+static const uint16_t s_cubeTriList[] =
+{
+ 0, 1, 2, // 0
+ 1, 3, 2,
+ 4, 6, 5, // 2
+ 5, 6, 7,
+ 0, 2, 4, // 4
+ 4, 2, 6,
+ 1, 5, 3, // 6
+ 5, 7, 3,
+ 0, 4, 1, // 8
+ 4, 5, 1,
+ 2, 3, 6, // 10
+ 6, 3, 7,
+};
+
+static const uint16_t s_cubeTriStrip[] =
+{
+ 0, 1, 2,
+ 3,
+ 7,
+ 1,
+ 5,
+ 0,
+ 4,
+ 2,
+ 6,
+ 7,
+ 4,
+ 5,
+};
+
+class ExampleDynamic : public entry::AppI
+{
+public:
+ ExampleDynamic(const char* _name, const char* _description)
+ : entry::AppI(_name, _description)
+ {
+ }
+
+ void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
+ {
+ BX_UNUSED(s_cubeTriList, s_cubeTriStrip);
+
+ Args args(_argc, _argv);
+
+ m_width = _width;
+ m_height = _height;
+ m_debug = BGFX_DEBUG_NONE;
+ m_reset = BGFX_RESET_VSYNC;
+
+ bgfx::init(args.m_type, args.m_pciId);
+ bgfx::reset(m_width, m_height, m_reset);
+
+ // Enable debug text.
+ bgfx::setDebug(m_debug);
+
+ // Set view 0 clear state.
+ bgfx::setViewClear(0
+ , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
+ , 0x303030ff
+ , 1.0f
+ , 0
+ );
+
+ // Create vertex stream declaration.
+ PosColorVertex::init();
+
+ // Create static vertex buffer.
+ for (uint32_t yy = 0; yy < kDimHeight; ++yy)
+ {
+ for (uint32_t xx = 0; xx < kDimWidth; ++xx)
+ {
+ m_vbh[yy*kDimWidth+xx] = bgfx::createDynamicVertexBuffer(
+ // Static data can be passed with bgfx::makeRef
+ bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
+ , PosColorVertex::ms_decl
+ );
+ }
+ }
+
+ // Create static index buffer.
+ m_ibh = bgfx::createDynamicIndexBuffer(
+ // Static data can be passed with bgfx::makeRef
+ bgfx::makeRef(s_cubeTriStrip, sizeof(s_cubeTriStrip) )
+ );
+
+ // Create program from shaders.
+ m_program = loadProgram("vs_cubes", "fs_cubes");
+
+ m_timeOffset = bx::getHPCounter();
+
+ imguiCreate();
+ }
+
+ virtual int shutdown() override
+ {
+ imguiDestroy();
+
+ // Cleanup.
+ bgfx::destroy(m_ibh);
+ for (uint32_t yy = 0; yy < kDimHeight; ++yy)
+ {
+ for (uint32_t xx = 0; xx < kDimWidth; ++xx)
+ {
+ bgfx::destroy(m_vbh[yy*kDimWidth+xx]);
+ }
+ }
+
+ bgfx::destroy(m_program);
+
+ // Shutdown bgfx.
+ bgfx::shutdown();
+
+ return 0;
+ }
+
+ bool update() override
+ {
+ if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
+ {
+ imguiBeginFrame(m_mouseState.m_mx
+ , m_mouseState.m_my
+ , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
+ , m_mouseState.m_mz
+ , uint16_t(m_width)
+ , uint16_t(m_height)
+ );
+
+ showExampleDialog(this);
+
+ imguiEndFrame();
+
+ float time = (float)( (bx::getHPCounter()-m_timeOffset)/double(bx::getHPFrequency() ) );
+
+ float at[3] = { 0.0f, 0.0f, 0.0f };
+ float eye[3] = { 0.0f, 0.0f, -35.0f };
+
+ // Set view and projection matrix for view 0.
+ const bgfx::HMD* hmd = bgfx::getHMD();
+ if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
+ {
+ float view[16];
+ bx::mtxQuatTranslationHMD(view, hmd->eye[0].rotation, eye);
+ bgfx::setViewTransform(0, view, hmd->eye[0].projection, BGFX_VIEW_STEREO, hmd->eye[1].projection);
+
+ // Set view 0 default viewport.
+ //
+ // Use HMD's width/height since HMD's internal frame buffer size
+ // might be much larger than window size.
+ bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
+ }
+ else
+ {
+ float view[16];
+ bx::mtxLookAt(view, eye, at);
+
+ float proj[16];
+ bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
+ bgfx::setViewTransform(0, view, proj);
+
+ // Set view 0 default viewport.
+ bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
+ }
+
+ // This dummy draw call is here to make sure that view 0 is cleared
+ // if no other draw calls are submitted to view 0.
+ bgfx::touch(0);
+
+ {
+ float angle = bx::frnd(&m_mwc);
+ float mtx[16];
+ bx::mtxRotateZ(mtx, angle);
+
+ const bgfx::Memory* mem = bgfx::copy(s_cubeVertices, sizeof(s_cubeVertices) );
+ PosColorVertex* vertex = (PosColorVertex*)mem->data;
+ const uint32_t abgr = m_mwc.gen();
+ for (uint32_t ii = 0; ii < BX_COUNTOF(s_cubeVertices); ++ii)
+ {
+ bx::vec3MulMtx(&vertex[ii].m_x, &s_cubeVertices[ii].m_x, mtx);
+ vertex[ii].m_abgr = abgr;
+ }
+
+ uint32_t idx = m_mwc.gen() % (kDimWidth*kDimHeight);
+ bgfx::updateDynamicVertexBuffer(m_vbh[idx], 0, mem);
+ }
+
+ // Submit 11x11 cubes.
+ for (uint32_t yy = 0; yy < kDimHeight; ++yy)
+ {
+ for (uint32_t xx = 0; xx < kDimWidth; ++xx)
+ {
+ float mtx[16];
+ bx::mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
+ mtx[12] = -15.0f + float(xx)*3.0f;
+ mtx[13] = -15.0f + float(yy)*3.0f;
+ mtx[14] = 0.0f;
+
+ // Set model matrix for rendering.
+ bgfx::setTransform(mtx);
+
+ // Set vertex and index buffer.
+ bgfx::setVertexBuffer(0, m_vbh[yy*kDimWidth+xx]);
+ bgfx::setIndexBuffer(m_ibh);
+
+ // Set render states.
+ bgfx::setState(0
+ | BGFX_STATE_DEFAULT
+ | BGFX_STATE_PT_TRISTRIP
+ );
+
+ // Submit primitive for rendering to view 0.
+ bgfx::submit(0, m_program);
+ }
+ }
+
+ // Advance to next frame. Rendering thread will be kicked to
+ // process submitted rendering primitives.
+ bgfx::frame();
+
+ return true;
+ }
+
+ return false;
+ }
+
+ entry::MouseState m_mouseState;
+
+ bx::RngMwc m_mwc;
+ uint32_t m_width;
+ uint32_t m_height;
+ uint32_t m_debug;
+ uint32_t m_reset;
+ bgfx::DynamicVertexBufferHandle m_vbh[kDimWidth*kDimHeight];
+ bgfx::DynamicIndexBufferHandle m_ibh;
+ bgfx::ProgramHandle m_program;
+ int64_t m_timeOffset;
+};
+
+} // namespace
+
+ENTRY_IMPLEMENT_MAIN(ExampleDynamic, "35-dynamic", "Dynamic buffers update.");
diff --git a/3rdparty/bgfx/examples/35-dynamic/screenshot.png b/3rdparty/bgfx/examples/35-dynamic/screenshot.png
new file mode 100644
index 00000000000..e0f1ace1177
--- /dev/null
+++ b/3rdparty/bgfx/examples/35-dynamic/screenshot.png
Binary files differ
diff --git a/3rdparty/bgfx/examples/36-sky/fs_sky.sc b/3rdparty/bgfx/examples/36-sky/fs_sky.sc
new file mode 100644
index 00000000000..7c53d5018c7
--- /dev/null
+++ b/3rdparty/bgfx/examples/36-sky/fs_sky.sc
@@ -0,0 +1,26 @@
+$input v_skyColor, v_screenPos, v_viewDir
+
+/*
+* Copyright 2017 Stanislav Pidhorskyi. All rights reserved.
+* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
+*/
+
+uniform vec4 u_parameters; // x - sun size, y - sun bloom, z - exposition, w - time
+uniform vec4 u_sunDirection;
+uniform vec4 u_sunLuminance;
+
+#include "../common/common.sh"
+
+void main()
+{
+ float size2 = u_parameters.x * u_parameters.x;
+
+ vec3 lightDir = normalize(u_sunDirection.xyz);
+ float dist = 2.0 * (1.0 - dot(normalize(v_viewDir), lightDir));
+ float sun = exp(-dist/ u_parameters.y / size2) + step(dist, size2);
+ float sun2 = min(sun * sun, 1.0);
+ vec3 color = v_skyColor + sun2;
+ color = toGamma(color);
+
+ gl_FragColor = vec4(color, 1.0);
+}
diff --git a/3rdparty/bgfx/examples/36-sky/fs_sky_color_banding_fix.sc b/3rdparty/bgfx/examples/36-sky/fs_sky_color_banding_fix.sc
new file mode 100644
index 00000000000..6782e03e310
--- /dev/null
+++ b/3rdparty/bgfx/examples/36-sky/fs_sky_color_banding_fix.sc
@@ -0,0 +1,46 @@
+$input v_skyColor, v_screenPos, v_viewDir
+
+/*
+* Copyright 2017 Stanislav Pidhorskyi. All rights reserved.
+* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
+*/
+
+
+uniform vec4 u_parameters; // x - sun size, y - sun bloom, z - exposition, w - time
+uniform vec4 u_sunDirection;
+uniform vec4 u_sunLuminance;
+
+#include "../common/common.sh"
+
+// https://www.shadertoy.com/view/4ssXRX
+// http://www.loopit.dk/banding_in_games.pdf
+// http://www.dspguide.com/ch2/6.htm
+
+//uniformly distributed, normalized rand, [0, 1)
+float nrand(in vec2 n)
+{
+ return fract(sin(dot(n.xy, vec2(12.9898, 78.233)))* 43758.5453);
+}
+
+float n4rand_ss(in vec2 n)
+{
+ float nrnd0 = nrand( n + 0.07*fract( u_parameters.w ) );
+ float nrnd1 = nrand( n + 0.11*fract( u_parameters.w + 0.573953 ) );
+ return 0.23*sqrt(-log(nrnd0+0.00001))*cos(2.0*3.141592*nrnd1)+0.5;
+}
+
+void main()
+{
+ float size2 = u_parameters.x * u_parameters.x;
+
+ vec3 lightDir = normalize(u_sunDirection.xyz);
+ float distance = 2.0 * (1.0 - dot(normalize(v_viewDir), lightDir));
+ float sun = exp(-distance/ u_parameters.y / size2) + step(distance, size2);
+ float sun2 = min(sun * sun, 1.0);
+ vec3 color = v_skyColor + sun2;
+ color = toGamma(color);
+ float r = n4rand_ss(v_screenPos);
+ color += vec3(r, r, r) / 40.0;
+
+ gl_FragColor = vec4(color, 1.0);
+}
diff --git a/3rdparty/bgfx/examples/36-sky/fs_sky_landscape.sc b/3rdparty/bgfx/examples/36-sky/fs_sky_landscape.sc
new file mode 100644
index 00000000000..088b03c70a5
--- /dev/null
+++ b/3rdparty/bgfx/examples/36-sky/fs_sky_landscape.sc
@@ -0,0 +1,58 @@
+$input v_normal, v_texcoord0
+
+/*
+* Copyright 2017 Stanislav Pidhorskyi. All rights reserved.
+* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
+*/
+
+#include "../common/common.sh"
+
+SAMPLER2D(s_texLightmap, 0);
+uniform vec4 u_sunDirection;
+uniform vec4 u_sunLuminance;
+uniform vec4 u_skyLuminance;
+uniform vec4 u_parameters;
+
+// https://www.shadertoy.com/view/4ssXRX
+// http://www.loopit.dk/banding_in_games.pdf
+// http://www.dspguide.com/ch2/6.htm
+
+//uniformly distributed, normalized rand, [0, 1)
+float nrand(in vec2 n)
+{
+ return fract(sin(dot(n.xy, vec2(12.9898, 78.233)))* 43758.5453);
+}
+
+float n4rand_ss(in vec2 n)
+{
+ float nrnd0 = nrand( n + 0.07*fract( u_parameters.w ) );
+ float nrnd1 = nrand( n + 0.11*fract( u_parameters.w + 0.573953 ) );
+ return 0.23*sqrt(-log(nrnd0+0.00001))*cos(2.0*3.141592*nrnd1)+0.5;
+}
+
+float toLinear(float _rgb)
+{
+ return pow(abs(_rgb), 2.2);
+}
+
+void main()
+{
+ vec3 normal = normalize(v_normal);
+
+ float occulsion = toLinear(texture2D(s_texLightmap, v_texcoord0).r);
+
+ vec3 skyDirection = vec3(0.0, 0.0, 1.0);
+
+ float diffuseSun = max(0.0, dot(normal, normalize(u_sunDirection.xyz)));
+ float diffuseSky = 1.0 + 0.5 * dot(normal, skyDirection);
+
+ vec3 color = diffuseSun * u_sunLuminance.rgb + (diffuseSky * u_skyLuminance.rgb + 0.01) * occulsion;
+ color *= 0.5;
+
+ //color = mix(color, (u_skyLuminance + u_sunLuminance)*0.3, v_fogFactor);
+
+ gl_FragColor.xyz = color * u_parameters.z;
+ gl_FragColor.w = 1.0;
+ float r = n4rand_ss(gl_FragCoord.xy) / 40.0;
+ gl_FragColor.xyz = toGamma(gl_FragColor.xyz) + vec3(r, r, r);
+}
diff --git a/3rdparty/bgfx/examples/36-sky/makefile b/3rdparty/bgfx/examples/36-sky/makefile
new file mode 100644
index 00000000000..94d3aae708a
--- /dev/null
+++ b/3rdparty/bgfx/examples/36-sky/makefile
@@ -0,0 +1,10 @@
+#
+# Copyright 2011-2017 Branimir Karadzic. All rights reserved.
+# License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
+#
+
+BGFX_DIR=../..
+RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
+BUILD_DIR=../../.build
+
+include $(BGFX_DIR)/scripts/shader.mk
diff --git a/3rdparty/bgfx/examples/36-sky/screenshot.png b/3rdparty/bgfx/examples/36-sky/screenshot.png
new file mode 100644
index 00000000000..22aa7cb300e
--- /dev/null
+++ b/3rdparty/bgfx/examples/36-sky/screenshot.png
Binary files differ
diff --git a/3rdparty/bgfx/examples/36-sky/sky.cpp b/3rdparty/bgfx/examples/36-sky/sky.cpp
new file mode 100644
index 00000000000..f6b7983eed4
--- /dev/null
+++ b/3rdparty/bgfx/examples/36-sky/sky.cpp
@@ -0,0 +1,666 @@
+/*
+ * Copyright 2017 Stanislav Pidhorskyi. All rights reserved.
+ * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
+ */
+
+/*
+ * This example demonstrates:
+ * - Usage of Perez sky model [1] to render a dynamic sky.
+ * - Rendering a mesh with a lightmap, shading of which is driven by the same parameters as the sky.
+ *
+ * Typically, the sky is rendered using cubemaps or other environment maps.
+ * This approach can provide a high-quality sky, but the downside is that the
+ * image is static. To achieve daytime changes in sky appearance, there is a need
+ * in a dynamic model.
+ *
+ * Perez "An All-Weather Model for Sky Luminance Distribution" is a simple,
+ * but good enough model which is, in essence, a function that
+ * interpolates a sky color. As input, it requires several turbidity
+ * coefficients, a color at zenith and direction to the sun.
+ * Turbidity coefficients are taken from [2], which are computed using more
+ * complex physically based models. Color at zenith depends on daytime and can
+ * vary depending on many factors.
+ *
+ * In the code below, there are two tables that contain sky and sun luminance
+ * which were computed using code from [3]. Luminance in those tables
+ * represents actual scale of light energy that comes from sun compared to
+ * the sky.
+ *
+ * The sky is driven by luminance of the sky, while the material of the
+ * landscape is driven by both, the luminance of the sky and the sun. The
+ * lightening model is very simple and consists of two parts: directional
+ * light and hemisphere light. The first is used for the sun while the second
+ * is used for the sky. Additionally, the second part is modulated by a
+ * lightmap to achieve ambient occlusion effect.
+ *
+ * References
+ * ==========
+ *
+ * [1] R. Perez, R. Seals, and J. Michalsky."An All-Weather Model for Sky Luminance Distribution".
+ * Solar Energy, Volume 50, Number 3 (March 1993), pp. 235–245.
+ *
+ * [2] A. J. Preetham, Peter Shirley, and Brian Smits. "A Practical Analytic Model for Daylight",
+ * Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques,
+ * 1999, pp. 91–100.
+ * https://www.cs.utah.edu/~shirley/papers/sunsky/sunsky.pdf
+ *
+ * [3] E. Lengyel, Game Engine Gems, Volume One. Jones & Bartlett Learning, 2010. pp. 219 - 234
+ *
+ */
+
+#include "common.h"
+#include "bgfx_utils.h"
+#include "imgui/imgui.h"
+#include "camera.h"
+#include "bounds.h"
+
+#include <map>
+
+namespace
+{
+ // Represents color. Color-space depends on context.
+ // In the code below, used to represent color in XYZ, and RGB color-space
+ union Color
+ {
+ struct {
+ float X;
+ float Y;
+ float Z;
+ };
+ struct {
+ float r;
+ float g;
+ float b;
+ };
+
+ float data[3];
+ };
+
+
+ // HDTV rec. 709 matrix.
+ static float M_XYZ2RGB[] =
+ {
+ 3.240479f, -0.969256f, 0.055648f,
+ -1.53715f, 1.875991f, -0.204043f,
+ -0.49853f, 0.041556f, 1.057311f
+ };
+
+
+ // Converts color repesentation from CIE XYZ to RGB color-space.
+ Color XYZToRGB(const Color& xyz)
+ {
+ Color rgb;
+ rgb.r = M_XYZ2RGB[0] * xyz.X + M_XYZ2RGB[3] * xyz.Y + M_XYZ2RGB[6] * xyz.Z;
+ rgb.g = M_XYZ2RGB[1] * xyz.X + M_XYZ2RGB[4] * xyz.Y + M_XYZ2RGB[7] * xyz.Z;
+ rgb.b = M_XYZ2RGB[2] * xyz.X + M_XYZ2RGB[5] * xyz.Y + M_XYZ2RGB[8] * xyz.Z;
+ return rgb;
+ };
+
+
+ // Precomputed luminance of sunlight in XYZ colorspace.
+ // Computed using code from Game Engine Gems, Volume One, chapter 15. Implementation based on Dr. Richard Bird model.
+ // This table is used for piecewise linear interpolation. Transitions from and to 0.0 at sunset and sunrise are highly inaccurate
+ static std::map<float, Color> sunLuminanceXYZTable = {
+ { 5.0f, {{ 0.000000f, 0.000000f, 0.000000f }} },
+ { 7.0f, {{ 12.703322f, 12.989393f, 9.100411f }} },
+ { 8.0f, {{ 13.202644f, 13.597814f, 11.524929f }} },
+ { 9.0f, {{ 13.192974f, 13.597458f, 12.264488f }} },
+ { 10.0f, {{ 13.132943f, 13.535914f, 12.560032f }} },
+ { 11.0f, {{ 13.088722f, 13.489535f, 12.692996f }} },
+ { 12.0f, {{ 13.067827f, 13.467483f, 12.745179f }} },
+ { 13.0f, {{ 13.069653f, 13.469413f, 12.740822f }} },
+ { 14.0f, {{ 13.094319f, 13.495428f, 12.678066f }} },
+ { 15.0f, {{ 13.142133f, 13.545483f, 12.526785f }} },
+ { 16.0f, {{ 13.201734f, 13.606017f, 12.188001f }} },
+ { 17.0f, {{ 13.182774f, 13.572725f, 11.311157f }} },
+ { 18.0f, {{ 12.448635f, 12.672520f, 8.267771f }} },
+ { 20.0f, {{ 0.000000f, 0.000000f, 0.000000f }} }
+ };
+
+
+ // Precomputed luminance of sky in the zenith point in XYZ colorspace.
+ // Computed using code from Game Engine Gems, Volume One, chapter 15. Implementation based on Dr. Richard Bird model.
+ // This table is used for piecewise linear interpolation. Day/night transitions are highly inaccurate.
+ // The scale of luminance change in Day/night transitions is not preserved.
+ // Luminance at night was increased to eliminate need the of HDR render.
+ static std::map<float, Color> skyLuminanceXYZTable = {
+ { 0.0f, {{ 0.308f, 0.308f, 0.411f }} },
+ { 1.0f, {{ 0.308f, 0.308f, 0.410f }} },
+ { 2.0f, {{ 0.301f, 0.301f, 0.402f }} },
+ { 3.0f, {{ 0.287f, 0.287f, 0.382f }} },
+ { 4.0f, {{ 0.258f, 0.258f, 0.344f }} },
+ { 5.0f, {{ 0.258f, 0.258f, 0.344f }} },
+ { 7.0f, {{ 0.962851f, 1.000000f, 1.747835f }} },
+ { 8.0f, {{ 0.967787f, 1.000000f, 1.776762f }} },
+ { 9.0f, {{ 0.970173f, 1.000000f, 1.788413f }} },
+ { 10.0f, {{ 0.971431f, 1.000000f, 1.794102f }} },
+ { 11.0f, {{ 0.972099f, 1.000000f, 1.797096f }} },
+ { 12.0f, {{ 0.972385f, 1.000000f, 1.798389f }} },
+ { 13.0f, {{ 0.972361f, 1.000000f, 1.798278f }} },
+ { 14.0f, {{ 0.972020f, 1.000000f, 1.796740f }} },
+ { 15.0f, {{ 0.971275f, 1.000000f, 1.793407f }} },
+ { 16.0f, {{ 0.969885f, 1.000000f, 1.787078f }} },
+ { 17.0f, {{ 0.967216f, 1.000000f, 1.773758f }} },
+ { 18.0f, {{ 0.961668f, 1.000000f, 1.739891f }} },
+ { 20.0f, {{ 0.264f, 0.264f, 0.352f }} },
+ { 21.0f, {{ 0.264f, 0.264f, 0.352f }} },
+ { 22.0f, {{ 0.290f, 0.290f, 0.386f }} },
+ { 23.0f, {{ 0.303f, 0.303f, 0.404f }} }
+ };
+
+
+ // Turbidity tables. Taken from:
+ // A. J. Preetham, P. Shirley, and B. Smits. A Practical Analytic Model for Daylight. SIGGRAPH ’99
+ // Coefficients correspond to xyY colorspace.
+ static Color ABCDE[] =
+ {
+ {{ -0.2592f, -0.2608f, -1.4630f }},
+ {{ 0.0008f, 0.0092f, 0.4275f }},
+ {{ 0.2125f, 0.2102f, 5.3251f }},
+ {{ -0.8989f, -1.6537f, -2.5771f }},
+ {{ 0.0452f, 0.0529f, 0.3703f }}
+ };
+ static Color ABCDE_t[] =
+ {
+ {{ -0.0193f, -0.0167f, 0.1787f }},
+ {{ -0.0665f, -0.0950f, -0.3554f }},
+ {{ -0.0004f, -0.0079f, -0.0227f }},
+ {{ -0.0641f, -0.0441f, 0.1206f }},
+ {{ -0.0033f, -0.0109f, -0.0670f }}
+ };
+
+
+ // Performs piecewise linear interpolation of a Color parameter.
+ class DynamicValueController
+ {
+ typedef Color ValueType;
+ typedef std::map<float, ValueType> KeyMap;
+ public:
+ DynamicValueController() {};
+ ~DynamicValueController() {};
+
+ void SetMap(const KeyMap& keymap)
+ {
+ m_keyMap = keymap;
+ }
+
+ ValueType GetValue(float time) const
+ {
+ typename KeyMap::const_iterator itUpper = m_keyMap.upper_bound(time + 1e-6f);
+ typename KeyMap::const_iterator itLower = itUpper;
+ --itLower;
+ if (itLower == m_keyMap.end())
+ {
+ return itUpper->second;
+ }
+ if (itUpper == m_keyMap.end())
+ {
+ return itLower->second;
+ }
+ float lowerTime = itLower->first;
+ const ValueType& lowerVal = itLower->second;
+ float upperTime = itUpper->first;
+ const ValueType& upperVal = itUpper->second;
+ if (lowerTime == upperTime)
+ {
+ return lowerVal;
+ }
+ return interpolate(lowerTime, lowerVal, upperTime, upperVal, time);
+ };
+
+ void Clear()
+ {
+ m_keyMap.clear();
+ };
+
+ private:
+ const ValueType interpolate(float lowerTime, const ValueType& lowerVal, float upperTime, const ValueType& upperVal, float time) const
+ {
+ float x = (time - lowerTime) / (upperTime - lowerTime);
+ ValueType result;
+ bx::vec3Lerp(result.data, lowerVal.data, upperVal.data, x);
+ return result;
+ };
+
+ KeyMap m_keyMap;
+ };
+
+
+ // Controls sun position according to time, month, and observer's latitude.
+ // Sun position computation based on Earth's orbital elements: https://nssdc.gsfc.nasa.gov/planetary/factsheet/earthfact.html
+ class SunController
+ {
+ public:
+ enum Month : int
+ {
+ January = 0,
+ February,
+ March,
+ April,
+ May,
+ June,
+ July,
+ August,
+ September,
+ October,
+ November,
+ December
+ };
+
+ SunController():
+ m_latitude(50.0f),
+ m_month(June),
+ m_eclipticObliquity(bx::toRad(23.4f)),
+ m_delta(0.0f)
+ {
+ m_northDirection[0] = 1.0;
+ m_northDirection[1] = 0.0;
+ m_northDirection[2] = 0.0;
+ m_upvector[0] = 0.0f;
+ m_upvector[1] = 1.0f;
+ m_upvector[2] = 0.0f;
+ }
+
+ void Update(float time)
+ {
+ CalculateSunOrbit();
+ UpdateSunPosition(time - 12.0f);
+ }
+
+ float m_northDirection[3];
+ float m_sunDirection[4];
+ float m_upvector[3];
+ float m_latitude;
+ Month m_month;
+
+ private:
+ void CalculateSunOrbit()
+ {
+ float day = 30.0f * m_month + 15.0f;
+ float lambda = 280.46f + 0.9856474f * day;
+ lambda = bx::toRad(lambda);
+ m_delta = bx::fasin(bx::fsin(m_eclipticObliquity) * bx::fsin(lambda));
+ }
+
+ void UpdateSunPosition(float hour)
+ {
+ float latitude = bx::toRad(m_latitude);
+ float h = hour * bx::kPi / 12.0f;
+ float azimuth = bx::fatan2(
+ bx::fsin(h),
+ bx::fcos(h) * bx::fsin(latitude) - bx::ftan(m_delta) * bx::fcos(latitude)
+ );
+
+ float altitude = bx::fasin(
+ bx::fsin(latitude) * bx::fsin(m_delta) + bx::fcos(latitude) * bx::fcos(m_delta) * bx::fcos(h)
+ );
+ float rotation[4];
+ bx::quatRotateAxis(rotation, m_upvector, -azimuth);
+ float direction[3];
+ bx::vec3MulQuat(direction, m_northDirection, rotation);
+ float v[3];
+ bx::vec3Cross(v, m_upvector, direction);
+ bx::quatRotateAxis(rotation, v, altitude);
+ bx::vec3MulQuat(m_sunDirection, direction, rotation);
+ }
+
+ float m_eclipticObliquity;
+ float m_delta;
+ };
+
+ struct ScreenPosVertex
+ {
+ float m_x;
+ float m_y;
+
+ static void init()
+ {
+ ms_decl
+ .begin()
+ .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
+ .end();
+ }
+
+ static bgfx::VertexDecl ms_decl;
+ };
+
+ bgfx::VertexDecl ScreenPosVertex::ms_decl;
+
+ // Renders a screen-space grid of triangles.
+ // Because of performance reasons, and because sky color is smooth, sky color is computed in vertex shader.
+ // 32x32 is a reasonable size for the grid to have smooth enough colors.
+ struct ProceduralSky
+ {
+ void init(int verticalCount, int horizontalCount)
+ {
+ // Create vertex stream declaration.
+ ScreenPosVertex::init();
+
+ m_skyProgram = loadProgram("vs_sky", "fs_sky");
+ m_skyProgram_colorBandingFix = loadProgram("vs_sky", "fs_sky_color_banding_fix");
+
+ m_preventBanding = true;
+
+ bx::AllocatorI* allocator = entry::getAllocator();
+
+ ScreenPosVertex* vertices = (ScreenPosVertex*)BX_ALLOC(allocator
+ , verticalCount * horizontalCount * sizeof(ScreenPosVertex)
+ );
+
+ for (int i = 0; i < verticalCount; i++)
+ {
+ for (int j = 0; j < horizontalCount; j++)
+ {
+ ScreenPosVertex& v = vertices[i * verticalCount + j];
+ v.m_x = float(j) / (horizontalCount - 1) * 2.0f - 1.0f;
+ v.m_y = float(i) / (verticalCount - 1) * 2.0f - 1.0f;
+ }
+ }
+
+ uint16_t* indices = (uint16_t*)BX_ALLOC(allocator
+ , (verticalCount - 1) * (horizontalCount - 1) * 6 * sizeof(uint16_t)
+ );
+
+ int k = 0;
+ for (int i = 0; i < verticalCount - 1; i++)
+ {
+ for (int j = 0; j < horizontalCount - 1; j++)
+ {
+ indices[k++] = (uint16_t)(j + 0 + horizontalCount * (i + 0));
+ indices[k++] = (uint16_t)(j + 1 + horizontalCount * (i + 0));
+ indices[k++] = (uint16_t)(j + 0 + horizontalCount * (i + 1));
+
+ indices[k++] = (uint16_t)(j + 1 + horizontalCount * (i + 0));
+ indices[k++] = (uint16_t)(j + 1 + horizontalCount * (i + 1));
+ indices[k++] = (uint16_t)(j + 0 + horizontalCount * (i + 1));
+ }
+ }
+
+ m_vbh = bgfx::createVertexBuffer(bgfx::copy(vertices, sizeof(ScreenPosVertex) * verticalCount * horizontalCount), ScreenPosVertex::ms_decl);
+ m_ibh = bgfx::createIndexBuffer(bgfx::copy(indices, sizeof(uint16_t) * k));
+
+ BX_FREE(allocator, indices);
+ BX_FREE(allocator, vertices);
+ }
+
+ void shutdown()
+ {
+ bgfx::destroy(m_ibh);
+ bgfx::destroy(m_vbh);
+ bgfx::destroy(m_skyProgram);
+ bgfx::destroy(m_skyProgram_colorBandingFix);
+ }
+
+ void draw()
+ {
+ bgfx::setState(BGFX_STATE_RGB_WRITE | BGFX_STATE_DEPTH_TEST_EQUAL);
+ bgfx::setIndexBuffer(m_ibh);
+ bgfx::setVertexBuffer(0, m_vbh);
+ bgfx::submit(0, m_preventBanding ? m_skyProgram_colorBandingFix : m_skyProgram);
+ }
+
+ bgfx::VertexBufferHandle m_vbh;
+ bgfx::IndexBufferHandle m_ibh;
+
+ bgfx::ProgramHandle m_skyProgram;
+ bgfx::ProgramHandle m_skyProgram_colorBandingFix;
+
+ bool m_preventBanding;
+ };
+
+ class ExampleProceduralSky : public entry::AppI
+ {
+ public:
+ ExampleProceduralSky(const char* _name, const char* _description): entry::AppI(_name, _description)
+ {}
+
+ void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
+ {
+ Args args(_argc, _argv);
+
+ m_width = _width;
+ m_height = _height;
+ m_debug = BGFX_DEBUG_NONE;
+ m_reset = BGFX_RESET_VSYNC;
+
+ bgfx::init(args.m_type, args.m_pciId);
+ bgfx::reset(m_width, m_height, m_reset);
+
+ // Enable m_debug text.
+ bgfx::setDebug(m_debug);
+
+ // Set view 0 clear state.
+ bgfx::setViewClear(0
+ , BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH
+ , 0x000000ff
+ , 1.0f
+ , 0
+ );
+
+ m_sunLuminanceXYZ.SetMap(sunLuminanceXYZTable);
+ m_skyLuminanceXYZ.SetMap(skyLuminanceXYZTable);
+
+ m_mesh = meshLoad("meshes/test_scene.bin");
+
+ m_lightmapTexture = loadTexture("textures/lightmap.ktx");
+
+ // Imgui.
+ imguiCreate();
+
+ m_timeOffset = bx::getHPCounter();
+ m_time = 0.0f;
+ m_timeScale = 1.0f;
+
+ s_texLightmap = bgfx::createUniform("s_texLightmap", bgfx::UniformType::Int1);
+ u_sunLuminance = bgfx::createUniform("u_sunLuminance", bgfx::UniformType::Vec4);
+ u_skyLuminanceXYZ = bgfx::createUniform("u_skyLuminanceXYZ", bgfx::UniformType::Vec4);
+ u_skyLuminance = bgfx::createUniform("u_skyLuminance", bgfx::UniformType::Vec4);
+ u_sunDirection = bgfx::createUniform("u_sunDirection", bgfx::UniformType::Vec4);
+ u_parameters = bgfx::createUniform("u_parameters", bgfx::UniformType::Vec4);
+ u_perezCoeff = bgfx::createUniform("u_perezCoeff", bgfx::UniformType::Vec4, 5);
+
+ m_landscapeProgram = loadProgram("vs_sky_landscape", "fs_sky_landscape");
+
+ m_sky.init(32, 32);
+
+ m_sun.Update(0);
+
+ cameraCreate();
+
+ const float initialPos[3] = { 5.0f, 3.0, 0.0f };
+ cameraSetPosition(initialPos);
+ cameraSetVerticalAngle(bx::kPi / 8.0f);
+ cameraSetHorizontalAngle(-bx::kPi / 3.0f);
+
+ m_turbidity = 2.15f;
+ }
+
+ virtual int shutdown() override
+ {
+ // Cleanup.
+ cameraDestroy();
+ imguiDestroy();
+
+ meshUnload(m_mesh);
+
+ m_sky.shutdown();
+
+ bgfx::destroy(s_texLightmap);
+ bgfx::destroy(u_sunLuminance);
+ bgfx::destroy(u_skyLuminanceXYZ);
+ bgfx::destroy(u_skyLuminance);
+ bgfx::destroy(u_sunDirection);
+ bgfx::destroy(u_parameters);
+ bgfx::destroy(u_perezCoeff);
+
+ bgfx::destroy(m_lightmapTexture);
+ bgfx::destroy(m_landscapeProgram);
+
+ bgfx::frame();
+
+ // Shutdown bgfx.
+ bgfx::shutdown();
+
+ return 0;
+ }
+
+ void imgui(float _width)
+ {
+ ImGui::Begin("ProceduralSky");
+ ImGui::SetWindowSize(ImVec2(_width, 200.0f) );
+ ImGui::SliderFloat("Time scale", &m_timeScale, 0.0f, 1.0f);
+ ImGui::SliderFloat("Time", &m_time, 0.0f, 24.0f);
+ ImGui::SliderFloat("Latitude", &m_sun.m_latitude, -90.0f, 90.0f);
+ ImGui::SliderFloat("Turbidity", &m_turbidity, 1.9f, 10.0f);
+ ImGui::Checkbox("Prevent color banding", &m_sky.m_preventBanding);
+
+ const char* items[] = {
+ "January",
+ "February",
+ "March",
+ "April",
+ "May",
+ "June",
+ "July",
+ "August",
+ "September",
+ "October",
+ "November",
+ "December"
+ };
+ ImGui::Combo("Month", (int*)&m_sun.m_month, items, 12);
+
+ ImGui::End();
+ }
+
+ bool update() override
+ {
+ if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState))
+ {
+ int64_t now = bx::getHPCounter();
+ static int64_t last = now;
+ const int64_t frameTime = now - last;
+ last = now;
+ const double freq = double(bx::getHPFrequency());
+ const float deltaTime = float(frameTime / freq);
+ m_time += m_timeScale * deltaTime;
+ m_time = bx::fmod(m_time, 24.0f);
+ m_sun.Update(m_time);
+
+ imguiBeginFrame(m_mouseState.m_mx
+ , m_mouseState.m_my
+ , (m_mouseState.m_buttons[entry::MouseButton::Left] ? IMGUI_MBUT_LEFT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Right] ? IMGUI_MBUT_RIGHT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
+ , m_mouseState.m_mz
+ , uint16_t(m_width)
+ , uint16_t(m_height)
+ );
+
+ showExampleDialog(this);
+
+ ImGui::SetNextWindowPos(
+ ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
+ , ImGuiSetCond_FirstUseEver
+ );
+
+ imgui(m_width / 5.0f - 10.0f);
+
+ imguiEndFrame();
+
+ if (!ImGui::MouseOverArea())
+ {
+ // Update camera.
+ cameraUpdate(deltaTime, m_mouseState);
+ }
+
+ // Set view 0 default viewport.
+ bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height));
+
+ float view[16];
+ cameraGetViewMtx(view);
+
+ float proj[16];
+ bx::mtxProj(proj, 60.0f, float(m_width) / float(m_height), 0.1f, 2000.0f, bgfx::getCaps()->homogeneousDepth);
+
+ bgfx::setViewTransform(0, view, proj);
+
+ Color sunLuminanceXYZ = m_sunLuminanceXYZ.GetValue(m_time);
+ Color sunLuminanceRGB = XYZToRGB(sunLuminanceXYZ);
+
+ Color skyLuminanceXYZ = m_skyLuminanceXYZ.GetValue(m_time);
+ Color skyLuminanceRGB = XYZToRGB(skyLuminanceXYZ);
+
+ bgfx::setUniform(u_sunLuminance, sunLuminanceRGB.data);
+ bgfx::setUniform(u_skyLuminanceXYZ, skyLuminanceXYZ.data);
+ bgfx::setUniform(u_skyLuminance, skyLuminanceRGB.data);
+
+ bgfx::setUniform(u_sunDirection, m_sun.m_sunDirection);
+
+ float exposition[4] = { 0.02f, 3.0f, 0.1f, m_time };
+ bgfx::setUniform(u_parameters, exposition);
+
+ float perezCoeff[4 * 5];
+ computePerezCoeff(m_turbidity, perezCoeff);
+ bgfx::setUniform(u_perezCoeff, perezCoeff, 5);
+
+ bgfx::setTexture(0, s_texLightmap, m_lightmapTexture);
+ meshSubmit(m_mesh, 0, m_landscapeProgram, NULL);
+
+ m_sky.draw();
+
+ bgfx::frame();
+
+ return true;
+ }
+
+ return false;
+ }
+
+ void computePerezCoeff(float turbidity, float* perezCoeff)
+ {
+ for (int i = 0; i < 5; ++i)
+ {
+ Color tmp;
+ bx::vec3Mul(tmp.data, ABCDE_t[i].data, turbidity);
+ bx::vec3Add(perezCoeff + 4 * i, tmp.data, ABCDE[i].data);
+ perezCoeff[4 * i + 3] = 0.0f;
+ }
+ }
+
+ bgfx::ProgramHandle m_landscapeProgram;
+ bgfx::UniformHandle s_texLightmap;
+ bgfx::TextureHandle m_lightmapTexture;
+
+ bgfx::UniformHandle u_sunLuminance;
+ bgfx::UniformHandle u_skyLuminanceXYZ;
+ bgfx::UniformHandle u_skyLuminance;
+ bgfx::UniformHandle u_sunDirection;
+ bgfx::UniformHandle u_parameters;
+ bgfx::UniformHandle u_perezCoeff;
+
+ ProceduralSky m_sky;
+ SunController m_sun;
+
+ DynamicValueController m_sunLuminanceXYZ;
+ DynamicValueController m_skyLuminanceXYZ;
+
+ uint32_t m_width;
+ uint32_t m_height;
+ uint32_t m_debug;
+ uint32_t m_reset;
+
+ Mesh* m_mesh;
+
+ entry::MouseState m_mouseState;
+
+ float m_time;
+ float m_timeScale;
+ int64_t m_timeOffset;
+
+ float m_turbidity;
+ };
+
+} // namespace
+
+ENTRY_IMPLEMENT_MAIN(ExampleProceduralSky, "36-sky", "Perez dynamic sky model.");
diff --git a/3rdparty/bgfx/examples/36-sky/varying.def.sc b/3rdparty/bgfx/examples/36-sky/varying.def.sc
new file mode 100644
index 00000000000..ada280b43a4
--- /dev/null
+++ b/3rdparty/bgfx/examples/36-sky/varying.def.sc
@@ -0,0 +1,9 @@
+vec2 v_texcoord0 : TEXCOORD0 = vec2(0.0, 0.0);
+vec3 v_normal : NORMAL = vec3(0.0, 0.0, 1.0);
+vec2 v_screenPos : TEXCOORD0 = vec2(0.0, 0.0);
+vec3 v_skyColor : TEXCOORD1 = vec3(0.0, 0.0, 1.0);
+vec3 v_viewDir : TEXCOORD2 = vec3(0.0, 0.0, 1.0);
+
+vec3 a_position : POSITION;
+vec4 a_normal : NORMAL;
+vec2 a_texcoord0 : TEXCOORD0; \ No newline at end of file
diff --git a/3rdparty/bgfx/examples/36-sky/vs_sky.sc b/3rdparty/bgfx/examples/36-sky/vs_sky.sc
new file mode 100644
index 00000000000..10751bd1f5e
--- /dev/null
+++ b/3rdparty/bgfx/examples/36-sky/vs_sky.sc
@@ -0,0 +1,70 @@
+$input a_position
+$output v_skyColor, v_screenPos, v_viewDir
+
+/*
+* Copyright 2017 Stanislav Pidhorskyi. All rights reserved.
+* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
+*/
+
+
+uniform vec4 u_sunDirection;
+uniform vec4 u_skyLuminanceXYZ;
+uniform vec4 u_parameters; // x - sun size, y - sun bloom, z - exposition
+uniform vec4 u_perezCoeff[5];
+
+#include "../common/common.sh"
+
+vec3 Perez(vec3 A,vec3 B,vec3 C,vec3 D, vec3 E,float costeta, float cosgamma)
+{
+ float _1_costeta = 1.0 / costeta;
+ float cos2gamma = cosgamma * cosgamma;
+ float gamma = acos(cosgamma);
+ vec3 f = (vec3_splat(1.0) + A * exp(B * _1_costeta))
+ * (vec3_splat(1.0) + C * exp(D * gamma) + E * cos2gamma);
+ return f;
+}
+
+void main()
+{
+ v_screenPos = a_position.xy;
+
+ vec4 rayStart = mul(u_invViewProj, vec4(vec3(a_position.xy, -1.0), 1.0));
+ vec4 rayEnd = mul(u_invViewProj, vec4(vec3(a_position.xy, 1.0), 1.0));
+
+ rayStart = rayStart / rayStart.w;
+ rayEnd = rayEnd / rayEnd.w;
+
+ v_viewDir = normalize(rayEnd.xyz - rayStart.xyz);
+ v_viewDir.y = abs(v_viewDir.y);
+
+ gl_Position = vec4(a_position.xy, 1.0, 1.0);
+
+ vec3 lightDir = normalize(u_sunDirection.xyz);
+ vec3 skyDir = vec3(0.0, 1.0, 0.0);
+
+ // Perez coefficients.
+ vec3 A = u_perezCoeff[0].xyz;
+ vec3 B = u_perezCoeff[1].xyz;
+ vec3 C = u_perezCoeff[2].xyz;
+ vec3 D = u_perezCoeff[3].xyz;
+ vec3 E = u_perezCoeff[4].xyz;
+
+ float costeta = max(dot(v_viewDir, skyDir), 0.001);
+ float cosgamma = clamp(dot(v_viewDir, lightDir), -0.9999, 0.9999);
+ float cosgammas = dot(skyDir, lightDir);
+
+ vec3 P = Perez(A,B,C,D,E, costeta, cosgamma);
+ vec3 P0 = Perez(A,B,C,D,E, 1.0, cosgammas);
+
+ vec3 skyColorxyY = vec3(
+ u_skyLuminanceXYZ.x / (u_skyLuminanceXYZ.x+u_skyLuminanceXYZ.y + u_skyLuminanceXYZ.z)
+ , u_skyLuminanceXYZ.y / (u_skyLuminanceXYZ.x+u_skyLuminanceXYZ.y + u_skyLuminanceXYZ.z)
+ , u_skyLuminanceXYZ.y
+ );
+
+ vec3 Yp = skyColorxyY * P / P0;
+
+ vec3 skyColorXYZ = vec3(Yp.x * Yp.z / Yp.y,Yp.z, (1.0 - Yp.x- Yp.y)*Yp.z/Yp.y);
+
+ v_skyColor = convertXYZ2RGB(skyColorXYZ * u_parameters.z);
+}
diff --git a/3rdparty/bgfx/examples/36-sky/vs_sky_landscape.sc b/3rdparty/bgfx/examples/36-sky/vs_sky_landscape.sc
new file mode 100644
index 00000000000..57f6c35faa2
--- /dev/null
+++ b/3rdparty/bgfx/examples/36-sky/vs_sky_landscape.sc
@@ -0,0 +1,19 @@
+$input a_position, a_normal, a_texcoord0
+$output v_normal, v_texcoord0
+
+/*
+ * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
+ * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
+ */
+
+#include "../common/common.sh"
+
+void main()
+{
+ gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
+
+ vec3 normal = a_normal.xyz * 2.0 - 1.0;
+ v_normal = mul(u_model[0], vec4(normal, 0.0) ).xyz;
+
+ v_texcoord0 = a_texcoord0;
+}
diff --git a/3rdparty/bgfx/examples/assets/meshes/meshes.ninja b/3rdparty/bgfx/examples/assets/meshes/meshes.ninja
index f8a95dac498..cc88f052ae6 100644
--- a/3rdparty/bgfx/examples/assets/meshes/meshes.ninja
+++ b/3rdparty/bgfx/examples/assets/meshes/meshes.ninja
@@ -15,3 +15,4 @@ build $meshes/tree1b_lod1_1.bin: geometryc_pack_normal $pwd/tree1b
build $meshes/tree1b_lod1_2.bin: geometryc_pack_normal $pwd/tree1b_lod1_2.obj
build $meshes/tree1b_lod2_1.bin: geometryc_pack_normal $pwd/tree1b_lod2_1.obj
build $meshes/tree1b_lod2_2.bin: geometryc_pack_normal $pwd/tree1b_lod2_2.obj
+build $meshes/test_scene.bin: geometryc_pack_normal $pwd/../sky/test_scene.obj
diff --git a/3rdparty/bgfx/examples/assets/sky/lightmap.png b/3rdparty/bgfx/examples/assets/sky/lightmap.png
new file mode 100644
index 00000000000..275f2304334
--- /dev/null
+++ b/3rdparty/bgfx/examples/assets/sky/lightmap.png
Binary files differ
diff --git a/3rdparty/bgfx/examples/assets/sky/test_scene.blend b/3rdparty/bgfx/examples/assets/sky/test_scene.blend
new file mode 100644
index 00000000000..ff27d30abe5
--- /dev/null
+++ b/3rdparty/bgfx/examples/assets/sky/test_scene.blend
Binary files differ
diff --git a/3rdparty/bgfx/examples/assets/sky/test_scene.obj b/3rdparty/bgfx/examples/assets/sky/test_scene.obj
new file mode 100644
index 00000000000..553dd342f25
--- /dev/null
+++ b/3rdparty/bgfx/examples/assets/sky/test_scene.obj
@@ -0,0 +1,8878 @@
+# Blender v2.78 (sub 0) OBJ File: 'test_scene.blend'
+# www.blender.org
+mtllib test_scene.mtl
+o Sun_Sphere
+v 8.160295 45.661919 3.327949
+v 7.409923 45.434296 3.327949
+v 6.718376 45.064655 3.327949
+v 6.112229 44.567204 3.327949
+v 5.614778 43.961060 3.327949
+v 5.245139 43.269512 3.327949
+v 5.017516 42.519138 3.327949
+v 4.940657 41.738777 3.327949
+v 5.017515 40.958416 3.327949
+v 5.245138 40.208046 3.327949
+v 5.614778 39.516495 3.327949
+v 6.112229 38.910351 3.327949
+v 6.718376 38.412899 3.327949
+v 7.409924 38.043259 3.327949
+v 8.160296 37.815636 3.327949
+v 8.175290 45.661919 3.175708
+v 7.439335 45.434296 3.029318
+v 6.761076 45.064655 2.894403
+v 6.166577 44.567204 2.776150
+v 5.678684 43.961060 2.679102
+v 5.316147 43.269512 2.606989
+v 5.092898 42.519138 2.562582
+v 5.017516 41.738777 2.547588
+v 5.092897 40.958416 2.562582
+v 5.316147 40.208046 2.606989
+v 5.678684 39.516495 2.679102
+v 6.166577 38.910351 2.776150
+v 6.761076 38.412899 2.894403
+v 7.439336 38.043259 3.029318
+v 8.175291 37.815636 3.175708
+v 8.219697 45.661919 3.029317
+v 7.526443 45.434296 2.742162
+v 6.887537 45.064655 2.477519
+v 6.327531 44.567204 2.245557
+v 5.867946 43.961060 2.055190
+v 5.526443 43.269512 1.913735
+v 5.316147 42.519138 1.826628
+v 5.245139 41.738777 1.797215
+v 5.316147 40.958416 1.826628
+v 5.526443 40.208046 1.913735
+v 5.867946 39.516495 2.055190
+v 6.327531 38.910351 2.245557
+v 6.887537 38.412899 2.477519
+v 7.526443 38.043259 2.742163
+v 8.219698 37.815636 3.029318
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+s off
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diff --git a/3rdparty/bgfx/examples/assets/textures/parallax-d.png b/3rdparty/bgfx/examples/assets/textures/parallax-d.png
new file mode 100644
index 00000000000..19404b15711
--- /dev/null
+++ b/3rdparty/bgfx/examples/assets/textures/parallax-d.png
Binary files differ
diff --git a/3rdparty/bgfx/examples/assets/textures/parallax-h.png b/3rdparty/bgfx/examples/assets/textures/parallax-h.png
new file mode 100644
index 00000000000..dc6caf0480f
--- /dev/null
+++ b/3rdparty/bgfx/examples/assets/textures/parallax-h.png
Binary files differ
diff --git a/3rdparty/bgfx/examples/assets/textures/parallax-n.png b/3rdparty/bgfx/examples/assets/textures/parallax-n.png
new file mode 100644
index 00000000000..8b5537a487b
--- /dev/null
+++ b/3rdparty/bgfx/examples/assets/textures/parallax-n.png
Binary files differ
diff --git a/3rdparty/bgfx/examples/assets/textures/textures.ninja b/3rdparty/bgfx/examples/assets/textures/textures.ninja
index fffb9c51d34..bc7f67c510f 100644
--- a/3rdparty/bgfx/examples/assets/textures/textures.ninja
+++ b/3rdparty/bgfx/examples/assets/textures/textures.ninja
@@ -5,3 +5,8 @@ build $textures/texture_compression_bc2.ktx: texturec_bc2 $pwd/texture_compres
build $textures/texture_compression_bc3.ktx: texturec_bc3 $pwd/texture_compression.png
build $textures/texture_compression_etc1.ktx: texturec_etc1 $pwd/texture_compression.png
build $textures/texture_compression_etc2.ktx: texturec_etc2 $pwd/texture_compression.png
+
+build $textures/parallax-d.ktx: texturec_diffuse $pwd/parallax-d.png
+build $textures/parallax-n.ktx: texturec_normal $pwd/parallax-n.png
+build $textures/parallax-h.ktx: texturec_height $pwd/parallax-h.png
+build $textures/lightmap.ktx: texturec_height $pwd/../sky/lightmap.png
diff --git a/3rdparty/bgfx/examples/common/bgfx_utils.cpp b/3rdparty/bgfx/examples/common/bgfx_utils.cpp
index edea94caf27..befcd32505b 100644
--- a/3rdparty/bgfx/examples/common/bgfx_utils.cpp
+++ b/3rdparty/bgfx/examples/common/bgfx_utils.cpp
@@ -13,7 +13,7 @@ namespace stl = tinystl;
#include <bgfx/bgfx.h>
#include <bx/commandline.h>
#include <bx/endian.h>
-#include <bx/fpumath.h>
+#include <bx/math.h>
#include <bx/readerwriter.h>
#include <bx/string.h>
#include "entry/entry.h"
@@ -21,6 +21,8 @@ namespace stl = tinystl;
#include "bgfx_utils.h"
+#include <bimg/decode.h>
+
void* load(bx::FileReaderI* _reader, bx::AllocatorI* _allocator, const char* _filePath, uint32_t* _size)
{
if (bx::open(_reader, _filePath) )
@@ -117,11 +119,14 @@ static bgfx::ShaderHandle loadShader(bx::FileReaderI* _reader, const char* _name
break;
}
- bx::strlncpy(filePath, BX_COUNTOF(filePath), shaderPath);
- bx::strlncat(filePath, BX_COUNTOF(filePath), _name);
- bx::strlncat(filePath, BX_COUNTOF(filePath), ".bin");
+ bx::strCopy(filePath, BX_COUNTOF(filePath), shaderPath);
+ bx::strCat(filePath, BX_COUNTOF(filePath), _name);
+ bx::strCat(filePath, BX_COUNTOF(filePath), ".bin");
+
+ bgfx::ShaderHandle handle = bgfx::createShader(loadMem(_reader, filePath) );
+ bgfx::setName(handle, filePath);
- return bgfx::createShader(loadMem(_reader, filePath) );
+ return handle;
}
bgfx::ShaderHandle loadShader(const char* _name)
@@ -149,11 +154,11 @@ bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
static void imageReleaseCb(void* _ptr, void* _userData)
{
BX_UNUSED(_ptr);
- bgfx::ImageContainer* imageContainer = (bgfx::ImageContainer*)_userData;
- bgfx::imageFree(imageContainer);
+ bimg::ImageContainer* imageContainer = (bimg::ImageContainer*)_userData;
+ bimg::imageFree(imageContainer);
}
-bgfx::TextureHandle loadTexture(bx::FileReaderI* _reader, const char* _filePath, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info)
+bgfx::TextureHandle loadTexture(bx::FileReaderI* _reader, const char* _filePath, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info, bimg::Orientation::Enum* _orientation)
{
BX_UNUSED(_skip);
bgfx::TextureHandle handle = BGFX_INVALID_HANDLE;
@@ -162,10 +167,15 @@ bgfx::TextureHandle loadTexture(bx::FileReaderI* _reader, const char* _filePath,
void* data = load(_reader, entry::getAllocator(), _filePath, &size);
if (NULL != data)
{
- bgfx::ImageContainer* imageContainer = bgfx::imageParse(entry::getAllocator(), data, size);
+ bimg::ImageContainer* imageContainer = bimg::imageParse(entry::getAllocator(), data, size);
if (NULL != imageContainer)
{
+ if (NULL != _orientation)
+ {
+ *_orientation = imageContainer->m_orientation;
+ }
+
const bgfx::Memory* mem = bgfx::makeRef(
imageContainer->m_data
, imageContainer->m_size
@@ -180,7 +190,19 @@ bgfx::TextureHandle loadTexture(bx::FileReaderI* _reader, const char* _filePath,
uint16_t(imageContainer->m_width)
, 1 < imageContainer->m_numMips
, imageContainer->m_numLayers
- , imageContainer->m_format
+ , bgfx::TextureFormat::Enum(imageContainer->m_format)
+ , _flags
+ , mem
+ );
+ }
+ else if (1 < imageContainer->m_depth)
+ {
+ handle = bgfx::createTexture3D(
+ uint16_t(imageContainer->m_width)
+ , uint16_t(imageContainer->m_height)
+ , uint16_t(imageContainer->m_depth)
+ , 1 < imageContainer->m_numMips
+ , bgfx::TextureFormat::Enum(imageContainer->m_format)
, _flags
, mem
);
@@ -192,23 +214,25 @@ bgfx::TextureHandle loadTexture(bx::FileReaderI* _reader, const char* _filePath,
, uint16_t(imageContainer->m_height)
, 1 < imageContainer->m_numMips
, imageContainer->m_numLayers
- , imageContainer->m_format
+ , bgfx::TextureFormat::Enum(imageContainer->m_format)
, _flags
, mem
);
}
+ bgfx::setName(handle, _filePath);
+
if (NULL != _info)
{
bgfx::calcTextureSize(
*_info
, uint16_t(imageContainer->m_width)
, uint16_t(imageContainer->m_height)
- , 0
- , false
- , false
- , 1
- , imageContainer->m_format
+ , uint16_t(imageContainer->m_depth)
+ , imageContainer->m_cubeMap
+ , 1 < imageContainer->m_numMips
+ , imageContainer->m_numLayers
+ , bgfx::TextureFormat::Enum(imageContainer->m_format)
);
}
}
@@ -217,17 +241,17 @@ bgfx::TextureHandle loadTexture(bx::FileReaderI* _reader, const char* _filePath,
return handle;
}
-bgfx::TextureHandle loadTexture(const char* _name, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info)
+bgfx::TextureHandle loadTexture(const char* _name, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info, bimg::Orientation::Enum* _orientation)
{
- return loadTexture(entry::getFileReader(), _name, _flags, _skip, _info);
+ return loadTexture(entry::getFileReader(), _name, _flags, _skip, _info, _orientation);
}
-bgfx::ImageContainer* imageLoad(const char* _filePath, bgfx::TextureFormat::Enum _dstFormat)
+bimg::ImageContainer* imageLoad(const char* _filePath, bgfx::TextureFormat::Enum _dstFormat)
{
uint32_t size = 0;
void* data = loadMem(entry::getFileReader(), entry::getAllocator(), _filePath, &size);
- return bgfx::imageParse(entry::getAllocator(), data, size, _dstFormat);
+ return bimg::imageParse(entry::getAllocator(), data, size, bimg::TextureFormat::Enum(_dstFormat) );
}
void calcTangents(void* _vertices, uint16_t _numVertices, bgfx::VertexDecl _decl, const uint16_t* _indices, uint32_t _numIndices)
@@ -371,8 +395,8 @@ struct Group
void reset()
{
- m_vbh.idx = bgfx::invalidHandle;
- m_ibh.idx = bgfx::invalidHandle;
+ m_vbh.idx = bgfx::kInvalidHandle;
+ m_ibh.idx = bgfx::kInvalidHandle;
m_prims.clear();
}
@@ -513,17 +537,17 @@ struct Mesh
for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
{
const Group& group = *it;
- bgfx::destroyVertexBuffer(group.m_vbh);
+ bgfx::destroy(group.m_vbh);
if (bgfx::isValid(group.m_ibh) )
{
- bgfx::destroyIndexBuffer(group.m_ibh);
+ bgfx::destroy(group.m_ibh);
}
}
m_groups.clear();
}
- void submit(uint8_t _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state) const
+ void submit(bgfx::ViewId _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state) const
{
if (BGFX_STATE_MASK == _state)
{
@@ -545,7 +569,7 @@ struct Mesh
const Group& group = *it;
bgfx::setIndexBuffer(group.m_ibh);
- bgfx::setVertexBuffer(group.m_vbh);
+ bgfx::setVertexBuffer(0, group.m_vbh);
bgfx::submit(_id, _program, 0, it != itEnd-1);
}
}
@@ -576,7 +600,7 @@ struct Mesh
const Group& group = *it;
bgfx::setIndexBuffer(group.m_ibh);
- bgfx::setVertexBuffer(group.m_vbh);
+ bgfx::setVertexBuffer(0, group.m_vbh);
bgfx::submit(state.m_viewId, state.m_program, 0, it != itEnd-1);
}
}
@@ -624,7 +648,7 @@ void meshStateDestroy(MeshState* _meshState)
BX_FREE(entry::getAllocator(), _meshState);
}
-void meshSubmit(const Mesh* _mesh, uint8_t _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state)
+void meshSubmit(const Mesh* _mesh, bgfx::ViewId _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state)
{
_mesh->submit(_id, _program, _mtx, _state);
}
@@ -634,7 +658,7 @@ void meshSubmit(const Mesh* _mesh, const MeshState*const* _state, uint8_t _numPa
_mesh->submit(_state, _numPasses, _mtx, _numMatrices);
}
-Args::Args(int _argc, char** _argv)
+Args::Args(int _argc, const char* const* _argv)
: m_type(bgfx::RendererType::Count)
, m_pciId(BGFX_PCI_ID_NONE)
{
diff --git a/3rdparty/bgfx/examples/common/bgfx_utils.h b/3rdparty/bgfx/examples/common/bgfx_utils.h
index f948d1bfac2..5fba167bc85 100644
--- a/3rdparty/bgfx/examples/common/bgfx_utils.h
+++ b/3rdparty/bgfx/examples/common/bgfx_utils.h
@@ -6,8 +6,9 @@
#ifndef BGFX_UTILS_H_HEADER_GUARD
#define BGFX_UTILS_H_HEADER_GUARD
+#include <bx/pixelformat.h>
#include <bgfx/bgfx.h>
-#include "image.h"
+#include <bimg/bimg.h>
///
void* load(const char* _filePath, uint32_t* _size = NULL);
@@ -22,10 +23,10 @@ bgfx::ShaderHandle loadShader(const char* _name);
bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName);
///
-bgfx::TextureHandle loadTexture(const char* _name, uint32_t _flags = BGFX_TEXTURE_NONE, uint8_t _skip = 0, bgfx::TextureInfo* _info = NULL);
+bgfx::TextureHandle loadTexture(const char* _name, uint32_t _flags = BGFX_TEXTURE_NONE, uint8_t _skip = 0, bgfx::TextureInfo* _info = NULL, bimg::Orientation::Enum* _orientation = NULL);
///
-bgfx::ImageContainer* imageLoad(const char* _filePath, bgfx::TextureFormat::Enum _dstFormat);
+bimg::ImageContainer* imageLoad(const char* _filePath, bgfx::TextureFormat::Enum _dstFormat);
///
void calcTangents(void* _vertices, uint16_t _numVertices, bgfx::VertexDecl _decl, const uint16_t* _indices, uint32_t _numIndices);
@@ -45,6 +46,21 @@ inline bool checkAvailTransientBuffers(uint32_t _numVertices, const bgfx::Vertex
}
///
+inline uint32_t encodeNormalRgba8(float _x, float _y = 0.0f, float _z = 0.0f, float _w = 0.0f)
+{
+ const float src[] =
+ {
+ _x * 0.5f + 0.5f,
+ _y * 0.5f + 0.5f,
+ _z * 0.5f + 0.5f,
+ _w * 0.5f + 0.5f,
+ };
+ uint32_t dst;
+ bx::packRgba8(&dst, src);
+ return dst;
+}
+
+///
struct MeshState
{
struct Texture
@@ -59,7 +75,7 @@ struct MeshState
uint64_t m_state;
bgfx::ProgramHandle m_program;
uint8_t m_numTextures;
- uint8_t m_viewId;
+ bgfx::ViewId m_viewId;
};
struct Mesh;
@@ -77,7 +93,7 @@ MeshState* meshStateCreate();
void meshStateDestroy(MeshState* _meshState);
///
-void meshSubmit(const Mesh* _mesh, uint8_t _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state = BGFX_STATE_MASK);
+void meshSubmit(const Mesh* _mesh, bgfx::ViewId _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state = BGFX_STATE_MASK);
///
void meshSubmit(const Mesh* _mesh, const MeshState*const* _state, uint8_t _numPasses, const float* _mtx, uint16_t _numMatrices = 1);
@@ -85,7 +101,7 @@ void meshSubmit(const Mesh* _mesh, const MeshState*const* _state, uint8_t _numPa
///
struct Args
{
- Args(int _argc, char** _argv);
+ Args(int _argc, const char* const* _argv);
bgfx::RendererType::Enum m_type;
uint16_t m_pciId;
diff --git a/3rdparty/bgfx/examples/common/bounds.cpp b/3rdparty/bgfx/examples/common/bounds.cpp
index 0240da2861e..b8cfc54168e 100644
--- a/3rdparty/bgfx/examples/common/bounds.cpp
+++ b/3rdparty/bgfx/examples/common/bounds.cpp
@@ -4,7 +4,7 @@
*/
#include <bx/rng.h>
-#include <bx/fpumath.h>
+#include <bx/math.h>
#include "bounds.h"
void aabbToObb(Obb& _obb, const Aabb& _aabb)
@@ -19,6 +19,28 @@ void aabbToObb(Obb& _obb, const Aabb& _aabb)
_obb.m_mtx[15] = 1.0f;
}
+void toAabb(Aabb& _aabb, const Obb& _obb)
+{
+ float xyz[3] = { 1.0f, 1.0f, 1.0f };
+
+ float tmp[3];
+ bx::vec3MulMtx(tmp, xyz, _obb.m_mtx);
+
+ bx::vec3Move(_aabb.m_min, tmp);
+ bx::vec3Move(_aabb.m_max, tmp);
+
+ for (uint32_t ii = 1; ii < 8; ++ii)
+ {
+ xyz[0] = ii & 1 ? -1.0f : 1.0f;
+ xyz[1] = ii & 2 ? -1.0f : 1.0f;
+ xyz[2] = ii & 4 ? -1.0f : 1.0f;
+ bx::vec3MulMtx(tmp, xyz, _obb.m_mtx);
+
+ bx::vec3Min(_aabb.m_min, _aabb.m_min, tmp);
+ bx::vec3Max(_aabb.m_max, _aabb.m_max, tmp);
+ }
+}
+
void toAabb(Aabb& _aabb, const Sphere& _sphere)
{
float radius = _sphere.m_radius;
@@ -216,7 +238,7 @@ void calcObb(Obb& _obb, const void* _vertices, uint32_t _numVertices, uint32_t _
Obb best;
aabbToObb(best, aabb);
- float angleStep = float(bx::piHalf/_steps);
+ float angleStep = float(bx::kPiHalf/_steps);
float ax = 0.0f;
float mtx[16];
@@ -469,7 +491,7 @@ inline void getPointAt(float* _result, const Ray& _ray, float _t)
bx::vec3Add(_result, _ray.m_pos, tmp);
}
-bool intersect(const Ray& _ray, const Aabb& _aabb, Intersection* _intersection)
+bool intersect(const Ray& _ray, const Aabb& _aabb, Hit* _hit)
{
float invDir[3];
bx::vec3Rcp(invDir, _ray.m_dir);
@@ -499,39 +521,80 @@ bool intersect(const Ray& _ray, const Aabb& _aabb, Intersection* _intersection)
return false;
}
- if (NULL != _intersection)
+ if (NULL != _hit)
{
- _intersection->m_normal[0] = float( (min[0] == tmin) - (max[0] == tmin) );
- _intersection->m_normal[1] = float( (min[1] == tmin) - (max[1] == tmin) );
- _intersection->m_normal[2] = float( (min[2] == tmin) - (max[2] == tmin) );
+ _hit->m_normal[0] = float( (t1[0] == tmin) - (t0[0] == tmin) );
+ _hit->m_normal[1] = float( (t1[1] == tmin) - (t0[1] == tmin) );
+ _hit->m_normal[2] = float( (t1[2] == tmin) - (t0[2] == tmin) );
- _intersection->m_dist = tmin;
- getPointAt(_intersection->m_pos, _ray, tmin);
+ _hit->m_dist = tmin;
+ getPointAt(_hit->m_pos, _ray, tmin);
}
return true;
}
-bool intersect(const Ray& _ray, const Disk& _disk, Intersection* _intersection)
+static const Aabb s_kUnitAabb =
+{
+ { -1.0f, -1.0f, -1.0f },
+ { 1.0f, 1.0f, 1.0f },
+};
+
+bool intersect(const Ray& _ray, const Obb& _obb, Hit* _hit)
+{
+ Aabb aabb;
+ toAabb(aabb, _obb);
+
+ if (!intersect(_ray, aabb) )
+ {
+ return false;
+ }
+
+ float mtxInv[16];
+ bx::mtxInverse(mtxInv, _obb.m_mtx);
+
+ Ray obbRay;
+ bx::vec3MulMtx(obbRay.m_pos, _ray.m_pos, mtxInv);
+ bx::vec3MulMtxXyz0(obbRay.m_dir, _ray.m_dir, mtxInv);
+
+ if (intersect(obbRay, s_kUnitAabb, _hit) )
+ {
+ if (NULL != _hit)
+ {
+ float tmp[3];
+ bx::vec3MulMtx(tmp, _hit->m_pos, _obb.m_mtx);
+ bx::vec3Move(_hit->m_pos, tmp);
+
+ bx::vec3MulMtxXyz0(tmp, _hit->m_normal, _obb.m_mtx);
+ bx::vec3Norm(_hit->m_normal, tmp);
+ }
+
+ return true;
+ }
+
+ return false;
+}
+
+bool intersect(const Ray& _ray, const Disk& _disk, Hit* _hit)
{
Plane plane;
bx::vec3Move(plane.m_normal, _disk.m_normal);
plane.m_dist = -bx::vec3Dot(_disk.m_center, _disk.m_normal);
- Intersection tmpIntersection;
- _intersection = NULL != _intersection ? _intersection : &tmpIntersection;
+ Hit tmpHit;
+ _hit = NULL != _hit ? _hit : &tmpHit;
- if (intersect(_ray, plane, _intersection) )
+ if (intersect(_ray, plane, _hit) )
{
float tmp[3];
- bx::vec3Sub(tmp, _disk.m_center, _intersection->m_pos);
+ bx::vec3Sub(tmp, _disk.m_center, _hit->m_pos);
return bx::vec3Dot(tmp, tmp) <= bx::fsq(_disk.m_radius);
}
return false;
}
-bool intersect(const Ray& _ray, const Cylinder& _cylinder, bool _capsule, Intersection* _intersection)
+static bool intersect(const Ray& _ray, const Cylinder& _cylinder, bool _capsule, Hit* _hit)
{
float axis[3];
bx::vec3Sub(axis, _cylinder.m_end, _cylinder.m_pos);
@@ -543,7 +606,7 @@ bool intersect(const Ray& _ray, const Cylinder& _cylinder, bool _capsule, Inters
bx::vec3Cross(normal, _ray.m_dir, axis);
const float len = bx::vec3Norm(normal, normal);
- const float dist = bx::fabsolute(bx::vec3Dot(rc, normal) );
+ const float dist = bx::fabs(bx::vec3Dot(rc, normal) );
if (dist > _cylinder.m_radius)
{
@@ -559,7 +622,12 @@ bool intersect(const Ray& _ray, const Cylinder& _cylinder, bool _capsule, Inters
const float rsq = bx::fsq(_cylinder.m_radius);
const float ddoto = bx::vec3Dot(_ray.m_dir, vo);
- const float ss = t0 - bx::fabsolute(bx::fsqrt(rsq - bx::fsq(dist) ) / ddoto);
+ const float ss = t0 - bx::fabs(bx::fsqrt(rsq - bx::fsq(dist) ) / ddoto);
+
+ if (0.0f > ss)
+ {
+ return false;
+ }
float point[3];
getPointAt(point, _ray, ss);
@@ -571,19 +639,19 @@ bool intersect(const Ray& _ray, const Cylinder& _cylinder, bool _capsule, Inters
if (height > 0.0f
&& height < axisLen)
{
- if (NULL != _intersection)
+ if (NULL != _hit)
{
const float t1 = height / axisLen;
float pointOnAxis[3];
bx::vec3Lerp(pointOnAxis, _cylinder.m_pos, _cylinder.m_end, t1);
- bx::vec3Move(_intersection->m_pos, point);
+ bx::vec3Move(_hit->m_pos, point);
float tmp[3];
bx::vec3Sub(tmp, point, pointOnAxis);
- bx::vec3Norm(_intersection->m_normal, tmp);
+ bx::vec3Norm(_hit->m_normal, tmp);
- _intersection->m_dist = ss;
+ _hit->m_dist = ss;
}
return true;
@@ -615,7 +683,7 @@ bool intersect(const Ray& _ray, const Cylinder& _cylinder, bool _capsule, Inters
: _cylinder.m_end
);
- return intersect(_ray, sphere, _intersection);
+ return intersect(_ray, sphere, _hit);
}
Plane plane;
@@ -634,20 +702,120 @@ bool intersect(const Ray& _ray, const Cylinder& _cylinder, bool _capsule, Inters
plane.m_dist = -bx::vec3Dot(pos, plane.m_normal);
- Intersection tmpIntersection;
- _intersection = NULL != _intersection ? _intersection : &tmpIntersection;
+ Hit tmpHit;
+ _hit = NULL != _hit ? _hit : &tmpHit;
- if (intersect(_ray, plane, _intersection) )
+ if (intersect(_ray, plane, _hit) )
{
float tmp[3];
- bx::vec3Sub(tmp, pos, _intersection->m_pos);
+ bx::vec3Sub(tmp, pos, _hit->m_pos);
return bx::vec3Dot(tmp, tmp) <= rsq;
}
return false;
}
-bool intersect(const Ray& _ray, const Plane& _plane, Intersection* _intersection)
+bool intersect(const Ray& _ray, const Cylinder& _cylinder, Hit* _hit)
+{
+ return intersect(_ray, _cylinder, false, _hit);
+}
+
+bool intersect(const Ray& _ray, const Capsule& _capsule, Hit* _hit)
+{
+ BX_STATIC_ASSERT(sizeof(Capsule) == sizeof(Cylinder) );
+ return intersect(_ray, *( (const Cylinder*)&_capsule), true, _hit);
+}
+
+bool intersect(const Ray& _ray, const Cone& _cone, Hit* _hit)
+{
+ float axis[3];
+ bx::vec3Sub(axis, _cone.m_pos, _cone.m_end);
+
+ float normal[3];
+ const float len = bx::vec3Norm(normal, axis);
+
+ Disk disk;
+ bx::vec3Move(disk.m_center, _cone.m_pos);
+ bx::vec3Move(disk.m_normal, normal);
+ disk.m_radius = _cone.m_radius;
+
+ Hit tmpInt;
+ Hit* out = NULL != _hit ? _hit : &tmpInt;
+ bool hit = intersect(_ray, disk, out);
+
+ float ro[3];
+ bx::vec3Sub(ro, _ray.m_pos, _cone.m_end);
+
+ const float hyp = bx::fsqrt(bx::fsq(_cone.m_radius) + bx::fsq(len) );
+ const float cosaSq = bx::fsq(len/hyp);
+ const float ndoto = bx::vec3Dot(normal, ro);
+ const float ndotd = bx::vec3Dot(normal, _ray.m_dir);
+
+ const float aa = bx::fsq(ndotd) - cosaSq;
+ const float bb = 2.0f * (ndotd*ndoto - bx::vec3Dot(_ray.m_dir, ro)*cosaSq);
+ const float cc = bx::fsq(ndoto) - bx::vec3Dot(ro, ro)*cosaSq;
+
+ float det = bb*bb - 4.0f*aa*cc;
+
+ if (0.0f > det)
+ {
+ return hit;
+ }
+
+ det = bx::fsqrt(det);
+ const float invA2 = 1.0f / (2.0f*aa);
+ const float t1 = (-bb - det) * invA2;
+ const float t2 = (-bb + det) * invA2;
+
+ float tt = t1;
+ if (0.0f > t1
+ || (0.0f < t2 && t2 < t1) )
+ {
+ tt = t2;
+ }
+
+ if (0.0f > tt)
+ {
+ return hit;
+ }
+
+ float hitPos[3];
+ getPointAt(hitPos, _ray, tt);
+
+ float point[3];
+ bx::vec3Sub(point, hitPos, _cone.m_end);
+
+ const float hh = bx::vec3Dot(normal, point);
+
+ if (0.0f > hh
+ || len < hh)
+ {
+ return hit;
+ }
+
+ if (NULL != _hit)
+ {
+ if (!hit
+ || tt < _hit->m_dist)
+ {
+ _hit->m_dist = tt;
+
+ bx::vec3Move(_hit->m_pos, hitPos);
+
+ const float scale = hh / bx::vec3Dot(point, point);
+ float pointScaled[3];
+ bx::vec3Mul(pointScaled, point, scale);
+
+ float tmp[3];
+ bx::vec3Sub(tmp, pointScaled, normal);
+ bx::vec3Norm(_hit->m_normal, tmp);
+ }
+ }
+
+ return true;
+}
+
+bool intersect(const Ray& _ray, const Plane& _plane, Hit* _hit)
{
float equation = bx::vec3Dot(_ray.m_pos, _plane.m_normal) + _plane.m_dist;
if (0.0f > equation)
@@ -661,20 +829,20 @@ bool intersect(const Ray& _ray, const Plane& _plane, Intersection* _intersection
return false;
}
- if (NULL != _intersection)
+ if (NULL != _hit)
{
- bx::vec3Move(_intersection->m_normal, _plane.m_normal);
+ bx::vec3Move(_hit->m_normal, _plane.m_normal);
float tt = -equation/ndotd;
- _intersection->m_dist = tt;
+ _hit->m_dist = tt;
- getPointAt(_intersection->m_pos, _ray, tt);
+ getPointAt(_hit->m_pos, _ray, tt);
}
return true;
}
-bool intersect(const Ray& _ray, const Sphere& _sphere, Intersection* _intersection)
+bool intersect(const Ray& _ray, const Sphere& _sphere, Hit* _hit)
{
float rs[3];
bx::vec3Sub(rs, _ray.m_pos, _sphere.m_center);
@@ -704,23 +872,23 @@ bool intersect(const Ray& _ray, const Sphere& _sphere, Intersection* _intersecti
return false;
}
- if (NULL != _intersection)
+ if (NULL != _hit)
{
- _intersection->m_dist = tt;
+ _hit->m_dist = tt;
float point[3];
getPointAt(point, _ray, tt);
- bx::vec3Move(_intersection->m_pos, point);
+ bx::vec3Move(_hit->m_pos, point);
float tmp[3];
bx::vec3Sub(tmp, point, _sphere.m_center);
- bx::vec3Norm(_intersection->m_normal, tmp);
+ bx::vec3Norm(_hit->m_normal, tmp);
}
return true;
}
-bool intersect(const Ray& _ray, const Tris& _triangle, Intersection* _intersection)
+bool intersect(const Ray& _ray, const Tris& _triangle, Hit* _hit)
{
float edge10[3];
bx::vec3Sub(edge10, _triangle.m_v1, _triangle.m_v0);
@@ -754,14 +922,14 @@ bool intersect(const Ray& _ray, const Tris& _triangle, Intersection* _intersecti
return false;
}
- if (NULL != _intersection)
+ if (NULL != _hit)
{
- bx::vec3Norm(_intersection->m_normal, normal);
+ bx::vec3Norm(_hit->m_normal, normal);
const float tt = bx::vec3Dot(normal, vo) * invDet;
- _intersection->m_dist = tt;
+ _hit->m_dist = tt;
- getPointAt(_intersection->m_pos, _ray, tt);
+ getPointAt(_hit->m_pos, _ray, tt);
}
return true;
diff --git a/3rdparty/bgfx/examples/common/bounds.h b/3rdparty/bgfx/examples/common/bounds.h
index 604892c3fef..ef6cd94b41f 100644
--- a/3rdparty/bgfx/examples/common/bounds.h
+++ b/3rdparty/bgfx/examples/common/bounds.h
@@ -19,6 +19,20 @@ struct Cylinder
float m_radius;
};
+struct Capsule
+{
+ float m_pos[3];
+ float m_end[3];
+ float m_radius;
+};
+
+struct Cone
+{
+ float m_pos[3];
+ float m_end[3];
+ float m_radius;
+};
+
struct Disk
{
float m_center[3];
@@ -56,7 +70,7 @@ struct Tris
float m_v2[3];
};
-struct Intersection
+struct Hit
{
float m_pos[3];
float m_normal[3];
@@ -66,6 +80,9 @@ struct Intersection
/// Convert axis aligned bounding box to oriented bounding box.
void aabbToObb(Obb& _obb, const Aabb& _aabb);
+/// Convert oriented bounding box to axis aligned bounding box.
+void toAabb(Aabb& _aabb, const Obb& _obb);
+
/// Convert sphere to axis aligned bounding box.
void toAabb(Aabb& _aabb, const Sphere& _sphere);
@@ -112,22 +129,31 @@ void intersectPlanes(float _result[3], const Plane& _pa, const Plane& _pb, const
/// Make screen space ray from x, y coordinate and inverse view-projection matrix.
Ray makeRay(float _x, float _y, const float* _invVp);
-/// Intersect ray / aabb.
-bool intersect(const Ray& _ray, const Aabb& _aabb, Intersection* _intersection = NULL);
+/// Intersect ray / AABB.
+bool intersect(const Ray& _ray, const Aabb& _aabb, Hit* _hit = NULL);
+
+/// Intersect ray / OBB.
+bool intersect(const Ray& _ray, const Obb& _obb, Hit* _hit = NULL);
/// Intersect ray / cylinder.
-bool intersect(const Ray& _ray, const Cylinder& _cylinder, bool _capsule, Intersection* _intersection = NULL);
+bool intersect(const Ray& _ray, const Cylinder& _cylinder, Hit* _hit = NULL);
+
+/// Intersect ray / capsule.
+bool intersect(const Ray& _ray, const Capsule& _capsule, Hit* _hit = NULL);
+
+/// Intersect ray / cone.
+bool intersect(const Ray& _ray, const Cone& _cone, Hit* _hit = NULL);
/// Intersect ray / disk.
-bool intersect(const Ray& _ray, const Disk& _disk, Intersection* _intersection = NULL);
+bool intersect(const Ray& _ray, const Disk& _disk, Hit* _hit = NULL);
/// Intersect ray / plane.
-bool intersect(const Ray& _ray, const Plane& _plane, Intersection* _intersection = NULL);
+bool intersect(const Ray& _ray, const Plane& _plane, Hit* _hit = NULL);
/// Intersect ray / sphere.
-bool intersect(const Ray& _ray, const Sphere& _sphere, Intersection* _intersection = NULL);
+bool intersect(const Ray& _ray, const Sphere& _sphere, Hit* _hit = NULL);
/// Intersect ray / triangle.
-bool intersect(const Ray& _ray, const Tris& _triangle, Intersection* _intersection = NULL);
+bool intersect(const Ray& _ray, const Tris& _triangle, Hit* _hit = NULL);
#endif // BOUNDS_H_HEADER_GUARD
diff --git a/3rdparty/bgfx/examples/common/camera.cpp b/3rdparty/bgfx/examples/common/camera.cpp
index a2a1c31dc78..14f93d52cde 100644
--- a/3rdparty/bgfx/examples/common/camera.cpp
+++ b/3rdparty/bgfx/examples/common/camera.cpp
@@ -4,7 +4,7 @@
*/
#include <bx/timer.h>
-#include <bx/fpumath.h>
+#include <bx/math.h>
#include "camera.h"
#include "entry/entry.h"
#include "entry/cmd.h"
@@ -15,32 +15,32 @@ int cmdMove(CmdContext* /*_context*/, void* /*_userData*/, int _argc, char const
{
if (_argc > 1)
{
- if (0 == bx::strncmp(_argv[1], "forward") )
+ if (0 == bx::strCmp(_argv[1], "forward") )
{
cameraSetKeyState(CAMERA_KEY_FORWARD, true);
return 0;
}
- else if (0 == bx::strncmp(_argv[1], "left") )
+ else if (0 == bx::strCmp(_argv[1], "left") )
{
cameraSetKeyState(CAMERA_KEY_LEFT, true);
return 0;
}
- else if (0 == bx::strncmp(_argv[1], "right") )
+ else if (0 == bx::strCmp(_argv[1], "right") )
{
cameraSetKeyState(CAMERA_KEY_RIGHT, true);
return 0;
}
- else if (0 == bx::strncmp(_argv[1], "backward") )
+ else if (0 == bx::strCmp(_argv[1], "backward") )
{
cameraSetKeyState(CAMERA_KEY_BACKWARD, true);
return 0;
}
- else if (0 == bx::strncmp(_argv[1], "up") )
+ else if (0 == bx::strCmp(_argv[1], "up") )
{
cameraSetKeyState(CAMERA_KEY_UP, true);
return 0;
}
- else if (0 == bx::strncmp(_argv[1], "down") )
+ else if (0 == bx::strCmp(_argv[1], "down") )
{
cameraSetKeyState(CAMERA_KEY_DOWN, true);
return 0;
@@ -173,9 +173,9 @@ struct Camera
float right[3] =
{
- bx::fsin(m_horizontalAngle - bx::piHalf),
+ bx::fsin(m_horizontalAngle - bx::kPiHalf),
0,
- bx::fcos(m_horizontalAngle - bx::piHalf),
+ bx::fcos(m_horizontalAngle - bx::kPiHalf),
};
float up[3];
diff --git a/3rdparty/bgfx/examples/common/common.h b/3rdparty/bgfx/examples/common/common.h
index b53aba26908..19c71c2a2a5 100644
--- a/3rdparty/bgfx/examples/common/common.h
+++ b/3rdparty/bgfx/examples/common/common.h
@@ -7,7 +7,7 @@
#define COMMON_H_HEADER_GUARD
#include <bx/timer.h>
-#include <bx/fpumath.h>
+#include <bx/math.h>
#include "entry/entry.h"
diff --git a/3rdparty/bgfx/examples/common/cube_atlas.cpp b/3rdparty/bgfx/examples/common/cube_atlas.cpp
index 481e9781688..c112969843f 100644
--- a/3rdparty/bgfx/examples/common/cube_atlas.cpp
+++ b/3rdparty/bgfx/examples/common/cube_atlas.cpp
@@ -306,7 +306,7 @@ Atlas::Atlas(uint16_t _textureSize, const uint8_t* _textureBuffer, uint16_t _reg
Atlas::~Atlas()
{
- bgfx::destroyTexture(m_textureHandle);
+ bgfx::destroy(m_textureHandle);
delete [] m_layers;
delete [] m_regions;
diff --git a/3rdparty/bgfx/examples/common/debugdraw/debugdraw.cpp b/3rdparty/bgfx/examples/common/debugdraw/debugdraw.cpp
index 7565966ece4..3418dd96fec 100644
--- a/3rdparty/bgfx/examples/common/debugdraw/debugdraw.cpp
+++ b/3rdparty/bgfx/examples/common/debugdraw/debugdraw.cpp
@@ -9,10 +9,9 @@
#include "../bgfx_utils.h"
#include "../packrect.h"
-#include <bx/fpumath.h>
+#include <bx/math.h>
#include <bx/sort.h>
#include <bx/uint32_t.h>
-#include <bx/crtimpl.h>
#include <bx/handlealloc.h>
struct DebugVertex
@@ -138,8 +137,8 @@ static void squircle(float* _out, float _angle)
{
float sa = bx::fsin(_angle);
float ca = bx::fcos(_angle);
- _out[0] = bx::fsqrt(bx::fabsolute(sa) ) * bx::fsign(sa);
- _out[1] = bx::fsqrt(bx::fabsolute(ca) ) * bx::fsign(ca);
+ _out[0] = bx::fsqrt(bx::fabs(sa) ) * bx::fsign(sa);
+ _out[1] = bx::fsqrt(bx::fabs(ca) ) * bx::fsign(ca);
}
uint32_t genSphere(uint8_t _subdiv0, void* _pos0 = NULL, uint16_t _posStride0 = 0, void* _normals0 = NULL, uint16_t _normalStride0 = 0)
@@ -295,7 +294,6 @@ void getPoint(float* _result, Axis::Enum _axis, float _x, float _y)
}
}
-
#include "vs_debugdraw_lines.bin.h"
#include "fs_debugdraw_lines.bin.h"
#include "vs_debugdraw_lines_stipple.bin.h"
@@ -335,7 +333,7 @@ struct SpriteT
SpriteHandle create(uint16_t _width, uint16_t _height)
{
- SpriteHandle handle = { bx::HandleAlloc::invalid };
+ SpriteHandle handle = { bx::kInvalidHandle };
if (m_handleAlloc.getNumHandles() < m_handleAlloc.getMaxHandles() )
{
@@ -380,13 +378,11 @@ struct DebugDraw
m_allocator = _allocator;
m_depthTestLess = _depthTestLess;
-#if BX_CONFIG_ALLOCATOR_CRT
if (NULL == _allocator)
{
- static bx::CrtAllocator allocator;
+ static bx::DefaultAllocator allocator;
m_allocator = &allocator;
}
-#endif // BX_CONFIG_ALLOCATOR_CRT
DebugVertex::init();
DebugUvVertex::init();
@@ -394,40 +390,35 @@ struct DebugDraw
bgfx::RendererType::Enum type = bgfx::getRendererType();
- m_program[Program::Lines] =
- bgfx::createProgram(
- bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_debugdraw_lines")
- , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_debugdraw_lines")
- , true
- );
+ m_program[Program::Lines] = bgfx::createProgram(
+ bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_debugdraw_lines")
+ , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_debugdraw_lines")
+ , true
+ );
- m_program[Program::LinesStipple] =
- bgfx::createProgram(
- bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_debugdraw_lines_stipple")
- , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_debugdraw_lines_stipple")
- , true
- );
+ m_program[Program::LinesStipple] = bgfx::createProgram(
+ bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_debugdraw_lines_stipple")
+ , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_debugdraw_lines_stipple")
+ , true
+ );
- m_program[Program::Fill] =
- bgfx::createProgram(
- bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_debugdraw_fill")
- , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_debugdraw_fill")
- , true
- );
+ m_program[Program::Fill] = bgfx::createProgram(
+ bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_debugdraw_fill")
+ , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_debugdraw_fill")
+ , true
+ );
- m_program[Program::FillLit] =
- bgfx::createProgram(
- bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_debugdraw_fill_lit")
- , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_debugdraw_fill_lit")
- , true
- );
+ m_program[Program::FillLit] = bgfx::createProgram(
+ bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_debugdraw_fill_lit")
+ , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_debugdraw_fill_lit")
+ , true
+ );
- m_program[Program::FillTexture] =
- bgfx::createProgram(
- bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_debugdraw_fill_texture")
- , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_debugdraw_fill_texture")
- , true
- );
+ m_program[Program::FillTexture] = bgfx::createProgram(
+ bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_debugdraw_fill_texture")
+ , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_debugdraw_fill_texture")
+ , true
+ );
u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4, 4);
s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1);
@@ -458,24 +449,26 @@ struct DebugDraw
trilist[ii] = uint16_t(ii);
}
- uint32_t numLineListIndices = bgfx::topologyConvert(bgfx::TopologyConvert::TriListToLineList
- , NULL
- , 0
- , trilist
- , numIndices
- , false
- );
+ uint32_t numLineListIndices = bgfx::topologyConvert(
+ bgfx::TopologyConvert::TriListToLineList
+ , NULL
+ , 0
+ , trilist
+ , numIndices
+ , false
+ );
indices[id] = (uint16_t*)BX_ALLOC(m_allocator, (numIndices + numLineListIndices)*sizeof(uint16_t) );
uint16_t* indicesOut = indices[id];
bx::memCopy(indicesOut, trilist, numIndices*sizeof(uint16_t) );
- bgfx::topologyConvert(bgfx::TopologyConvert::TriListToLineList
- , &indicesOut[numIndices]
- , numLineListIndices*sizeof(uint16_t)
- , trilist
- , numIndices
- , false
- );
+ bgfx::topologyConvert(
+ bgfx::TopologyConvert::TriListToLineList
+ , &indicesOut[numIndices]
+ , numLineListIndices*sizeof(uint16_t)
+ , trilist
+ , numIndices
+ , false
+ );
m_mesh[id].m_startVertex = startVertex;
m_mesh[id].m_numVertices = numVertices;
@@ -495,7 +488,7 @@ struct DebugDraw
Mesh::Enum id = Mesh::Enum(Mesh::Cone0+mesh);
const uint32_t num = getCircleLod(uint8_t(mesh) );
- const float step = bx::pi * 2.0f / num;
+ const float step = bx::kPi * 2.0f / num;
const uint32_t numVertices = num+1;
const uint32_t numIndices = num*6;
@@ -556,7 +549,7 @@ struct DebugDraw
Mesh::Enum id = Mesh::Enum(Mesh::Cylinder0+mesh);
const uint32_t num = getCircleLod(uint8_t(mesh) );
- const float step = bx::pi * 2.0f / num;
+ const float step = bx::kPi * 2.0f / num;
const uint32_t numVertices = num*2;
const uint32_t numIndices = num*12;
@@ -626,7 +619,7 @@ struct DebugDraw
Mesh::Enum id = Mesh::Enum(Mesh::Capsule0+mesh);
const uint32_t num = getCircleLod(uint8_t(mesh) );
- const float step = bx::pi * 2.0f / num;
+ const float step = bx::kPi * 2.0f / num;
const uint32_t numVertices = num*2;
const uint32_t numIndices = num*6;
@@ -733,7 +726,6 @@ struct DebugDraw
m_vbh = bgfx::createVertexBuffer(vb, DebugShapeVertex::ms_decl);
m_ibh = bgfx::createIndexBuffer(ib);
- m_mtx = 0;
m_viewId = 0;
m_pos = 0;
m_indexPos = 0;
@@ -743,15 +735,15 @@ struct DebugDraw
void shutdown()
{
- bgfx::destroyIndexBuffer(m_ibh);
- bgfx::destroyVertexBuffer(m_vbh);
+ bgfx::destroy(m_ibh);
+ bgfx::destroy(m_vbh);
for (uint32_t ii = 0; ii < Program::Count; ++ii)
{
- bgfx::destroyProgram(m_program[ii]);
+ bgfx::destroy(m_program[ii]);
}
- bgfx::destroyUniform(u_params);
- bgfx::destroyUniform(s_texColor);
- bgfx::destroyTexture(m_texture);
+ bgfx::destroy(u_params);
+ bgfx::destroy(s_texColor);
+ bgfx::destroy(m_texture);
}
SpriteHandle createSprite(uint16_t _width, uint16_t _height, const void* _data)
@@ -786,7 +778,6 @@ struct DebugDraw
BX_CHECK(State::Count == m_state);
m_viewId = _viewId;
- m_mtx = 0;
m_state = State::None;
m_stack = 0;
@@ -804,6 +795,9 @@ struct DebugDraw
attrib.m_stipple = false;
attrib.m_wireframe = false;
attrib.m_lod = 0;
+
+ m_mtxStackCurrent = 0;
+ m_mtxStack[m_mtxStackCurrent].reset();
}
void end()
@@ -813,7 +807,7 @@ struct DebugDraw
flushQuad();
flush();
- m_state = State::Count;
+ m_state = State::Count;
}
void push()
@@ -836,20 +830,24 @@ struct DebugDraw
--m_stack;
}
- void setTransform(const void* _mtx)
+ void setTransform(const void* _mtx, uint16_t _num = 1)
{
BX_CHECK(State::Count != m_state);
flush();
+ MatrixStack& stack = m_mtxStack[m_mtxStackCurrent];
+
if (NULL == _mtx)
{
- m_mtx = 0;
+ stack.reset();
return;
}
bgfx::Transform transform;
- m_mtx = bgfx::allocTransform(&transform, 1);
- bx::memCopy(transform.data, _mtx, 64);
+ stack.mtx = bgfx::allocTransform(&transform, _num);
+ stack.num = _num;
+ stack.data = transform.data;
+ bx::memCopy(transform.data, _mtx, _num*64);
}
void setTranslate(float _x, float _y, float _z)
@@ -864,6 +862,54 @@ struct DebugDraw
setTranslate(_pos[0], _pos[1], _pos[2]);
}
+ void pushTransform(const void* _mtx, uint16_t _num)
+ {
+ BX_CHECK(m_mtxStackCurrent < BX_COUNTOF(m_mtxStack), "Out of matrix stack!");
+ BX_CHECK(State::Count != m_state);
+ flush();
+
+ float* mtx = NULL;
+
+ const MatrixStack& stack = m_mtxStack[m_mtxStackCurrent];
+
+ if (NULL == stack.data)
+ {
+ mtx = (float*)_mtx;
+ }
+ else
+ {
+ mtx = (float*)alloca(_num*64);
+ for (uint16_t ii = 0; ii < _num; ++ii)
+ {
+ const float* mtxTransform = (const float*)_mtx;
+ bx::mtxMul(&mtx[ii*16], &mtxTransform[ii*16], stack.data);
+ }
+ }
+
+ m_mtxStackCurrent++;
+ setTransform(mtx, _num);
+ }
+
+ void popTransform()
+ {
+ BX_CHECK(State::Count != m_state);
+ flush();
+
+ m_mtxStackCurrent--;
+ }
+
+ void pushTranslate(float _x, float _y, float _z)
+ {
+ float mtx[16];
+ bx::mtxTranslate(mtx, _x, _y, _z);
+ pushTransform(mtx, 1);
+ }
+
+ void pushTranslate(const float* _pos)
+ {
+ pushTranslate(_pos[0], _pos[1], _pos[2]);
+ }
+
void setState(bool _depthTest, bool _depthWrite, bool _clockwise)
{
const uint64_t depthTest = m_depthTestLess
@@ -1057,29 +1103,39 @@ struct DebugDraw
void draw(const Aabb& _aabb)
{
- moveTo(_aabb.m_min[0], _aabb.m_min[1], _aabb.m_min[2]);
- lineTo(_aabb.m_max[0], _aabb.m_min[1], _aabb.m_min[2]);
- lineTo(_aabb.m_max[0], _aabb.m_max[1], _aabb.m_min[2]);
- lineTo(_aabb.m_min[0], _aabb.m_max[1], _aabb.m_min[2]);
- close();
+ const Attrib& attrib = m_attrib[m_stack];
+ if (attrib.m_wireframe)
+ {
+ moveTo(_aabb.m_min[0], _aabb.m_min[1], _aabb.m_min[2]);
+ lineTo(_aabb.m_max[0], _aabb.m_min[1], _aabb.m_min[2]);
+ lineTo(_aabb.m_max[0], _aabb.m_max[1], _aabb.m_min[2]);
+ lineTo(_aabb.m_min[0], _aabb.m_max[1], _aabb.m_min[2]);
+ close();
- moveTo(_aabb.m_min[0], _aabb.m_min[1], _aabb.m_max[2]);
- lineTo(_aabb.m_max[0], _aabb.m_min[1], _aabb.m_max[2]);
- lineTo(_aabb.m_max[0], _aabb.m_max[1], _aabb.m_max[2]);
- lineTo(_aabb.m_min[0], _aabb.m_max[1], _aabb.m_max[2]);
- close();
+ moveTo(_aabb.m_min[0], _aabb.m_min[1], _aabb.m_max[2]);
+ lineTo(_aabb.m_max[0], _aabb.m_min[1], _aabb.m_max[2]);
+ lineTo(_aabb.m_max[0], _aabb.m_max[1], _aabb.m_max[2]);
+ lineTo(_aabb.m_min[0], _aabb.m_max[1], _aabb.m_max[2]);
+ close();
- moveTo(_aabb.m_min[0], _aabb.m_min[1], _aabb.m_min[2]);
- lineTo(_aabb.m_min[0], _aabb.m_min[1], _aabb.m_max[2]);
+ moveTo(_aabb.m_min[0], _aabb.m_min[1], _aabb.m_min[2]);
+ lineTo(_aabb.m_min[0], _aabb.m_min[1], _aabb.m_max[2]);
- moveTo(_aabb.m_max[0], _aabb.m_min[1], _aabb.m_min[2]);
- lineTo(_aabb.m_max[0], _aabb.m_min[1], _aabb.m_max[2]);
+ moveTo(_aabb.m_max[0], _aabb.m_min[1], _aabb.m_min[2]);
+ lineTo(_aabb.m_max[0], _aabb.m_min[1], _aabb.m_max[2]);
- moveTo(_aabb.m_min[0], _aabb.m_max[1], _aabb.m_min[2]);
- lineTo(_aabb.m_min[0], _aabb.m_max[1], _aabb.m_max[2]);
+ moveTo(_aabb.m_min[0], _aabb.m_max[1], _aabb.m_min[2]);
+ lineTo(_aabb.m_min[0], _aabb.m_max[1], _aabb.m_max[2]);
- moveTo(_aabb.m_max[0], _aabb.m_max[1], _aabb.m_min[2]);
- lineTo(_aabb.m_max[0], _aabb.m_max[1], _aabb.m_max[2]);
+ moveTo(_aabb.m_max[0], _aabb.m_max[1], _aabb.m_min[2]);
+ lineTo(_aabb.m_max[0], _aabb.m_max[1], _aabb.m_max[2]);
+ }
+ else
+ {
+ Obb obb;
+ aabbToObb(obb, _aabb);
+ draw(Mesh::Cube, obb.m_mtx, 1, false);
+ }
}
void draw(const Cylinder& _cylinder, bool _capsule)
@@ -1097,7 +1153,7 @@ struct DebugDraw
const Attrib& attrib = m_attrib[m_stack];
if (attrib.m_wireframe)
{
- setTransform(_obb.m_mtx);
+ pushTransform(_obb.m_mtx, 1);
moveTo(-1.0f, -1.0f, -1.0f);
lineTo( 1.0f, -1.0f, -1.0f);
@@ -1123,7 +1179,7 @@ struct DebugDraw
moveTo(-1.0f, -1.0f, -1.0f);
lineTo(-1.0f, -1.0f, 1.0f);
- setTransform(NULL);
+ popTransform();
}
else
{
@@ -1136,16 +1192,16 @@ struct DebugDraw
const Attrib& attrib = m_attrib[m_stack];
float mtx[16];
bx::mtxSRT(mtx
- , _sphere.m_radius
- , _sphere.m_radius
- , _sphere.m_radius
- , 0.0f
- , 0.0f
- , 0.0f
- , _sphere.m_center[0]
- , _sphere.m_center[1]
- , _sphere.m_center[2]
- );
+ , _sphere.m_radius
+ , _sphere.m_radius
+ , _sphere.m_radius
+ , 0.0f
+ , 0.0f
+ , 0.0f
+ , _sphere.m_center[0]
+ , _sphere.m_center[1]
+ , _sphere.m_center[2]
+ );
uint8_t lod = attrib.m_lod > Mesh::SphereMaxLod
? uint8_t(Mesh::SphereMaxLod)
: attrib.m_lod
@@ -1202,7 +1258,7 @@ struct DebugDraw
{
const Attrib& attrib = m_attrib[m_stack];
const uint32_t num = getCircleLod(attrib.m_lod);
- const float step = bx::pi * 2.0f / num;
+ const float step = bx::kPi * 2.0f / num;
_degrees = bx::fwrap(_degrees, 360.0f);
@@ -1219,23 +1275,23 @@ struct DebugDraw
for (uint32_t ii = 1; ii < n+1; ++ii)
{
getPoint(pos, _axis
- , bx::fsin(step * ii)*_radius
- , bx::fcos(step * ii)*_radius
- );
+ , bx::fsin(step * ii)*_radius
+ , bx::fcos(step * ii)*_radius
+ );
lineTo(pos[0] + _x, pos[1] + _y, pos[2] + _z);
}
moveTo(_x, _y, _z);
getPoint(pos, _axis
- , bx::fsin(step * 0)*_radius
- , bx::fcos(step * 0)*_radius
- );
+ , bx::fsin(step * 0)*_radius
+ , bx::fcos(step * 0)*_radius
+ );
lineTo(pos[0] + _x, pos[1] + _y, pos[2] + _z);
getPoint(pos, _axis
- , bx::fsin(step * n)*_radius
- , bx::fcos(step * n)*_radius
- );
+ , bx::fsin(step * n)*_radius
+ , bx::fcos(step * n)*_radius
+ );
moveTo(pos[0] + _x, pos[1] + _y, pos[2] + _z);
lineTo(_x, _y, _z);
}
@@ -1244,7 +1300,7 @@ struct DebugDraw
{
const Attrib& attrib = m_attrib[m_stack];
const uint32_t num = getCircleLod(attrib.m_lod);
- const float step = bx::pi * 2.0f / num;
+ const float step = bx::kPi * 2.0f / num;
_weight = bx::fclamp(_weight, 0.0f, 2.0f);
float udir[3];
@@ -1291,7 +1347,7 @@ struct DebugDraw
{
const Attrib& attrib = m_attrib[m_stack];
const uint32_t num = getCircleLod(attrib.m_lod);
- const float step = bx::pi * 2.0f / num;
+ const float step = bx::kPi * 2.0f / num;
_weight = bx::fclamp(_weight, 0.0f, 2.0f);
float xy0[2];
@@ -1546,9 +1602,9 @@ struct DebugDraw
mid[0] = _x + _len - _thickness;
mid[1] = _y;
mid[2] = _z;
- to[0] = _x + _len;
- to[1] = _y;
- to[2] = _z;
+ to[0] = _x + _len;
+ to[1] = _y;
+ to[2] = _z;
drawCylinder(from, mid, _thickness, false);
drawCone(mid, to, _thickness);
@@ -1556,9 +1612,9 @@ struct DebugDraw
mid[0] = _x;
mid[1] = _y + _len - _thickness;
mid[2] = _z;
- to[0] = _x;
- to[1] = _y + _len;
- to[2] = _z;
+ to[0] = _x;
+ to[1] = _y + _len;
+ to[2] = _z;
drawCylinder(from, mid, _thickness, false);
drawCone(mid, to, _thickness);
@@ -1566,9 +1622,9 @@ struct DebugDraw
mid[0] = _x;
mid[1] = _y;
mid[2] = _z + _len - _thickness;
- to[0] = _x;
- to[1] = _y;
- to[2] = _z + _len;
+ to[0] = _x;
+ to[1] = _y;
+ to[2] = _z + _len;
drawCylinder(from, mid, _thickness, false);
drawCone(mid, to, _thickness);
}
@@ -1658,7 +1714,7 @@ struct DebugDraw
void drawGrid(Axis::Enum _axis, const float* _center, uint32_t _size, float _step)
{
push();
- setTranslate(_center);
+ pushTranslate(_center);
const uint32_t num = (_size/2)*2-1;
const float halfExtent = float(_size/2) * _step;
@@ -1768,8 +1824,10 @@ private:
};
};
- void draw(Mesh::Enum _mesh, const float* _mtx, uint16_t _num, bool _wireframe) const
+ void draw(Mesh::Enum _mesh, const float* _mtx, uint16_t _num, bool _wireframe)
{
+ pushTransform(_mtx, _num);
+
const Mesh& mesh = m_mesh[_mesh];
const Attrib& attrib = m_attrib[m_stack];
@@ -1817,14 +1875,18 @@ private:
bgfx::setUniform(u_params, params, 4);
- bgfx::setTransform(_mtx, _num);
- bgfx::setVertexBuffer(m_vbh, mesh.m_startVertex, mesh.m_numVertices);
+ MatrixStack& stack = m_mtxStack[m_mtxStackCurrent];
+ bgfx::setTransform(stack.mtx, stack.num);
+
+ bgfx::setVertexBuffer(0, m_vbh, mesh.m_startVertex, mesh.m_numVertices);
bgfx::setState(0
- | attrib.m_state
- | (_wireframe ? BGFX_STATE_PT_LINES|BGFX_STATE_LINEAA|BGFX_STATE_BLEND_ALPHA
- : (alpha < 0xff) ? BGFX_STATE_BLEND_ALPHA : 0)
- );
+ | attrib.m_state
+ | (_wireframe ? BGFX_STATE_PT_LINES|BGFX_STATE_LINEAA|BGFX_STATE_BLEND_ALPHA
+ : (alpha < 0xff) ? BGFX_STATE_BLEND_ALPHA : 0)
+ );
bgfx::submit(m_viewId, m_program[_wireframe ? Program::Fill : Program::FillLit]);
+
+ popTransform();
}
void softFlush()
@@ -1851,16 +1913,16 @@ private:
const Attrib& attrib = m_attrib[m_stack];
- bgfx::setVertexBuffer(&tvb);
+ bgfx::setVertexBuffer(0, &tvb);
bgfx::setIndexBuffer(&tib);
bgfx::setState(0
- | BGFX_STATE_RGB_WRITE
- | BGFX_STATE_PT_LINES
- | attrib.m_state
- | BGFX_STATE_LINEAA
- | BGFX_STATE_BLEND_ALPHA
- );
- bgfx::setTransform(m_mtx);
+ | BGFX_STATE_RGB_WRITE
+ | BGFX_STATE_PT_LINES
+ | attrib.m_state
+ | BGFX_STATE_LINEAA
+ | BGFX_STATE_BLEND_ALPHA
+ );
+ bgfx::setTransform(m_mtxStack[m_mtxStackCurrent].mtx);
bgfx::ProgramHandle program = m_program[attrib.m_stipple ? 1 : 0];
bgfx::submit(m_viewId, program);
}
@@ -1900,12 +1962,12 @@ private:
const Attrib& attrib = m_attrib[m_stack];
- bgfx::setVertexBuffer(&tvb);
+ bgfx::setVertexBuffer(0, &tvb);
bgfx::setIndexBuffer(&tib);
bgfx::setState(0
- | (attrib.m_state & ~BGFX_STATE_CULL_MASK)
- );
- bgfx::setTransform(m_mtx);
+ | (attrib.m_state & ~BGFX_STATE_CULL_MASK)
+ );
+ bgfx::setTransform(m_mtxStack[m_mtxStackCurrent].mtx);
bgfx::setTexture(0, s_texColor, m_texture);
bgfx::submit(m_viewId, m_program[Program::FillTexture]);
}
@@ -1939,7 +2001,24 @@ private:
DebugUvVertex m_cacheQuad[cacheQuadSize];
uint16_t m_posQuad;
- uint32_t m_mtx;
+ uint32_t m_mtxStackCurrent;
+
+ struct MatrixStack
+ {
+ void reset()
+ {
+ mtx = 0;
+ num = 1;
+ data = NULL;
+ }
+
+ uint32_t mtx;
+ uint16_t num;
+ float* data;
+ };
+
+ MatrixStack m_mtxStack[32];
+
uint8_t m_viewId;
uint8_t m_stack;
bool m_depthTestLess;
@@ -2088,9 +2167,14 @@ void ddDraw(const Aabb& _aabb)
s_dd.draw(_aabb);
}
-void ddDraw(const Cylinder& _cylinder, bool _capsule)
+void ddDraw(const Cylinder& _cylinder)
+{
+ s_dd.draw(_cylinder, false);
+}
+
+void ddDraw(const Capsule& _capsule)
{
- s_dd.draw(_cylinder, _capsule);
+ s_dd.draw( *( (const Cylinder*)&_capsule), true);
}
void ddDraw(const Disk& _disk)
@@ -2108,6 +2192,11 @@ void ddDraw(const Sphere& _sphere)
s_dd.draw(_sphere);
}
+void ddDraw(const Cone& _cone)
+{
+ ddDrawCone(_cone.m_pos, _cone.m_end, _cone.m_radius);
+}
+
void ddDrawFrustum(const void* _viewProj)
{
s_dd.drawFrustum(_viewProj);
@@ -2148,19 +2237,9 @@ void ddDrawCone(const void* _from, const void* _to, float _radius)
s_dd.drawCone(_from, _to, _radius);
}
-void ddDrawCylinder(const void* _from, const void* _to, float _radius, bool _capsule)
+void ddDrawCylinder(const void* _from, const void* _to, float _radius)
{
- if (_capsule)
- {
- s_dd.push();
- s_dd.setLod(0);
- s_dd.drawCylinder(_from, _to, _radius, true);
- s_dd.pop();
- }
- else
- {
- s_dd.drawCylinder(_from, _to, _radius, false);
- }
+ s_dd.drawCylinder(_from, _to, _radius, false);
}
void ddDrawCapsule(const void* _from, const void* _to, float _radius)
diff --git a/3rdparty/bgfx/examples/common/debugdraw/debugdraw.h b/3rdparty/bgfx/examples/common/debugdraw/debugdraw.h
index 222c05fd64d..a52da4fbd85 100644
--- a/3rdparty/bgfx/examples/common/debugdraw/debugdraw.h
+++ b/3rdparty/bgfx/examples/common/debugdraw/debugdraw.h
@@ -92,7 +92,10 @@ void ddClose();
void ddDraw(const Aabb& _aabb);
///
-void ddDraw(const Cylinder& _cylinder, bool _capsule = false);
+void ddDraw(const Cylinder& _cylinder);
+
+///
+void ddDraw(const Capsule& _capsule);
///
void ddDraw(const Disk& _disk);
@@ -104,6 +107,9 @@ void ddDraw(const Obb& _obb);
void ddDraw(const Sphere& _sphere);
///
+void ddDraw(const Cone& _cone);
+
+///
void ddDrawFrustum(const void* _viewProj);
///
@@ -128,7 +134,7 @@ void ddDrawQuad(bgfx::TextureHandle _handle, const float* _normal, const float*
void ddDrawCone(const void* _from, const void* _to, float _radius);
///
-void ddDrawCylinder(const void* _from, const void* _to, float _radius, bool _capsule = false);
+void ddDrawCylinder(const void* _from, const void* _to, float _radius);
///
void ddDrawCapsule(const void* _from, const void* _to, float _radius);
diff --git a/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_fill.bin.h b/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_fill.bin.h
index 59db5b668de..db13e1a87c1 100644
--- a/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_fill.bin.h
+++ b/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_fill.bin.h
@@ -1,6 +1,6 @@
static const uint8_t fs_debugdraw_fill_glsl[104] =
{
- 0x46, 0x53, 0x48, 0x04, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, 0x72, // FSH........u_par
+ 0x46, 0x53, 0x48, 0x05, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, 0x72, // FSH........u_par
0x61, 0x6d, 0x73, 0x02, 0x04, 0x00, 0x00, 0x04, 0x00, 0x4a, 0x00, 0x00, 0x00, 0x75, 0x6e, 0x69, // ams......J...uni
0x66, 0x6f, 0x72, 0x6d, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, // form vec4 u_para
0x6d, 0x73, 0x5b, 0x34, 0x5d, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, // ms[4];.void main
@@ -8,179 +8,180 @@ static const uint8_t fs_debugdraw_fill_glsl[104] =
0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x5b, // olor = u_params[
0x33, 0x5d, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // 3];.}...
};
-static const uint8_t fs_debugdraw_fill_spv[2128] =
+static const uint8_t fs_debugdraw_fill_spv[2142] =
{
- 0x46, 0x53, 0x48, 0x04, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, 0x72, // FSH........u_par
- 0x61, 0x6d, 0x73, 0x12, 0x04, 0x00, 0x00, 0x04, 0x00, 0x34, 0x08, 0x03, 0x02, 0x23, 0x07, 0x00, // ams......4...#..
- 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x2e, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, // ........a.......
- 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, // ...............G
- 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, // LSL.std.450.....
- 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x06, 0x00, 0x04, // ................
- 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0xd1, // .......main.....
- 0x0d, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x05, // ................
- 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, // .......main.....
- 0x00, 0x06, 0x00, 0x35, 0x13, 0x00, 0x00, 0x76, 0x65, 0x63, 0x34, 0x5f, 0x73, 0x70, 0x6c, 0x61, // ...5...vec4_spla
- 0x74, 0x28, 0x66, 0x31, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x5f, // t(f1;.........._
- 0x78, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x4d, 0x0f, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, // x......M...@main
- 0x28, 0x76, 0x66, 0x34, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x2c, 0x41, 0x00, 0x00, 0x67, // (vf4;......,A..g
- 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, // l_FragData_0_...
- 0x00, 0x06, 0x00, 0xa0, 0x11, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x56, 0x6f, 0x69, 0x64, // .......bgfx_Void
- 0x46, 0x72, 0x61, 0x67, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9d, 0x5e, 0x00, 0x00, 0x70, // Frag........^..p
- 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x24, // aram...........$
- 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x00, // Global..........
- 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, 0x06, // ...u_viewRect...
- 0x00, 0x06, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, // ...........u_vie
- 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x02, // wTexel..........
- 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xd2, // ...u_view.......
- 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, // .......u_invView
- 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x75, // ...............u
- 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x05, // _proj...........
- 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, // ...u_invProj....
- 0x00, 0x06, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, // ...........u_vie
- 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x07, // wProj...........
- 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, // ...u_invViewProj
- 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x75, // ...............u
- 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x09, // _model..........
- 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x06, // ...u_modelView..
- 0x00, 0x07, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // ...........u_mod
- 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, 0xd2, // elViewProj......
- 0x01, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, // .......u_alphaRe
- 0x66, 0x34, 0x00, 0x06, 0x00, 0x06, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x75, // f4.............u
- 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0x42, // _params........B
- 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x3d, 0x51, 0x00, 0x00, 0x67, // ...........=Q..g
- 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, // l_FragData_0_...
- 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, // .......param....
- 0x00, 0x06, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, // .......gl_FragDa
- 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x7d, 0x01, 0x00, 0x00, 0x06, // ta_0_..G...}....
- 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xb2, 0x04, 0x00, 0x00, 0x06, // ...@...G........
- 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x00, // .......H........
- 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd2, // ...#.......H....
- 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, // .......#.......H
- 0x00, 0x04, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, // ...............H
- 0x00, 0x05, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, // ...........#...
- 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, // ...H............
- 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x03, // .......H........
- 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x03, // .......H........
- 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd2, // ...#...`...H....
- 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, // ...............H
- 0x00, 0x04, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, // ...............H
- 0x00, 0x05, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, // ...........#....
- 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, // ...H............
- 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x05, // .......H........
- 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x05, // .......H........
- 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd2, // ...#.......H....
- 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, // ...............H
- 0x00, 0x04, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, // ...............H
- 0x00, 0x05, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, // ...........#...
- 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, // ...H............
- 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x07, // .......H........
- 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x07, // .......H........
- 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd2, // ...#...`...H....
- 0x01, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, // ...............H
- 0x00, 0x04, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, // ...............H
- 0x00, 0x05, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, // ...........#....
- 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, // ...H............
- 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x09, // .......H........
- 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x09, // .......H........
- 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd2, // ...#.......H....
- 0x01, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, // ...............H
- 0x00, 0x04, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, // ...............H
- 0x00, 0x05, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, // ...........#....
- 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, // ...H............
- 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x0b, // .......H........
- 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd2, // ...#... ...H....
- 0x01, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x30, 0x0a, 0x00, 0x00, 0x47, // .......#...0...G
- 0x00, 0x03, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x42, // ...........G...B
- 0x13, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xd1, // ...".......G....
- 0x0d, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, // ................
- 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x16, // ...!............
- 0x00, 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8a, // ....... ... ....
- 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, // ................
- 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, 0xef, // ...........!....
- 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, // ........... ....
- 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, 0xf5, // ...........!....
- 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, // ...........+....
- 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x65, // ...............e
- 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0b, // ................
- 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, // ... .......+....
- 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x7d, // ...j... .......}
- 0x01, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, // ...e...j...+....
- 0x00, 0x00, 0x00, 0x16, 0x0a, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0xb2, // ................
- 0x04, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x16, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0f, 0x00, 0xd2, // ................
- 0x01, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, // ...........e...e
- 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, // ...e...e...e...e
- 0x00, 0x00, 0x00, 0x7d, 0x01, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, // ...}...e...e....
- 0x00, 0x00, 0x00, 0xb2, 0x04, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x4f, 0x04, 0x00, 0x00, 0x02, // ....... ...O....
- 0x00, 0x00, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x4f, 0x04, 0x00, 0x00, 0x42, // .......;...O...B
- 0x13, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, // ...............
- 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x2f, // .......+......./
- 0x0a, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x14, // .......+........
- 0x0a, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x02, // ....... ........
- 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x03, // ....... ........
- 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0xd1, // .......;........
- 0x0d, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, // .......6........
- 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x2d, // ...............-
- 0x61, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, // a..;............
- 0x00, 0x00, 0x00, 0x39, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0xe7, 0x49, 0x00, 0x00, 0x4d, // ...9........I..M
- 0x0f, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3d, // .......=.......=
- 0x51, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x3d, // Q......>.......=
- 0x51, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x1d, // Q......8...6....
- 0x00, 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xef, 0x00, 0x00, 0x00, 0x37, // ...5...........7
- 0x00, 0x03, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x88, // ................
- 0x2e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x64, 0x57, 0x00, 0x00, 0xdd, // ...=.......dW...
- 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xa9, 0x4e, 0x00, 0x00, 0xdd, // ...=........N...
- 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x49, 0x39, 0x00, 0x00, 0xdd, // ...=.......I9...
- 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x5c, 0x39, 0x00, 0x00, 0xdd, // ...=........9...
- 0x0e, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xb0, 0x2a, 0x00, 0x00, 0x64, // ...P........*..d
- 0x57, 0x00, 0x00, 0xa9, 0x4e, 0x00, 0x00, 0x49, 0x39, 0x00, 0x00, 0x5c, 0x39, 0x00, 0x00, 0xfe, // W...N..I9...9...
- 0x00, 0x02, 0x00, 0xb0, 0x2a, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, // ....*..8...6....
- 0x00, 0x00, 0x00, 0x4d, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf5, 0x00, 0x00, 0x00, 0x37, // ...M...........7
- 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x2c, 0x41, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x31, // .......,A......1
- 0x27, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x9d, 0x5e, 0x00, 0x00, 0x07, // '..;........^...
- 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9d, 0x5e, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x39, // ...>....^......9
- 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xa0, 0x11, 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x9d, // ...........5....
- 0x5e, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x0a, 0x5a, 0x00, 0x00, 0x42, // ^..A........Z..B
- 0x13, 0x00, 0x00, 0x2f, 0x0a, 0x00, 0x00, 0x14, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, // .../.......=....
- 0x00, 0x00, 0x00, 0x6b, 0x2e, 0x00, 0x00, 0x0a, 0x5a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x2c, // ...k....Z..>...,
- 0x41, 0x00, 0x00, 0x6b, 0x2e, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // A..k.......8....
+ 0x46, 0x53, 0x48, 0x05, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, 0x72, // FSH........u_par
+ 0x61, 0x6d, 0x73, 0x12, 0x04, 0x00, 0x00, 0x04, 0x00, 0x40, 0x08, 0x00, 0x00, 0x03, 0x02, 0x23, // ams......@.....#
+ 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x2e, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, // ..........a.....
+ 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, // ................
+ 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, // .GLSL.std.450...
+ 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x06, // ................
+ 0x00, 0x04, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, // .........main...
+ 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, // ................
+ 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, // ................
+ 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, // .....main.......
+ 0x00, 0x35, 0x13, 0x00, 0x00, 0x76, 0x65, 0x63, 0x34, 0x5f, 0x73, 0x70, 0x6c, 0x61, 0x74, 0x28, // .5...vec4_splat(
+ 0x66, 0x31, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x5f, 0x78, 0x00, // f1;.........._x.
+ 0x00, 0x05, 0x00, 0x05, 0x00, 0x4d, 0x0f, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x76, // .....M...@main(v
+ 0x66, 0x34, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x2c, 0x41, 0x00, 0x00, 0x67, 0x6c, 0x5f, // f4;......,A..gl_
+ 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x06, // FragData_0_.....
+ 0x00, 0xa0, 0x11, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x56, 0x6f, 0x69, 0x64, 0x46, 0x72, // .....bgfx_VoidFr
+ 0x61, 0x67, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9d, 0x5e, 0x00, 0x00, 0x70, 0x61, 0x72, // ag........^..par
+ 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x24, 0x47, 0x6c, // am...........$Gl
+ 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, // obal............
+ 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, // .u_viewRect.....
+ 0x00, 0xd2, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, // .........u_viewT
+ 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, // exel............
+ 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xd2, 0x01, 0x00, // .u_view.........
+ 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x00, // .....u_invView..
+ 0x00, 0x06, 0x00, 0x05, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, // .............u_p
+ 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, // roj.............
+ 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, // .u_invProj......
+ 0x00, 0xd2, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, // .........u_viewP
+ 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x07, 0x00, 0x00, // roj.............
+ 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, // .u_invViewProj..
+ 0x00, 0x06, 0x00, 0x05, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, // .............u_m
+ 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x09, 0x00, 0x00, // odel............
+ 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, 0x07, // .u_modelView....
+ 0x00, 0xd2, 0x01, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // .........u_model
+ 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, 0xd2, 0x01, 0x00, // ViewProj........
+ 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x34, // .....u_alphaRef4
+ 0x00, 0x06, 0x00, 0x06, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, // .............u_p
+ 0x61, 0x72, 0x61, 0x6d, 0x73, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0x42, 0x13, 0x00, // arams........B..
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x3d, 0x51, 0x00, 0x00, 0x67, 0x6c, 0x5f, // .........=Q..gl_
+ 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x04, // FragData_0_.....
+ 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, // .....param......
+ 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, // .....gl_FragData
+ 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x7d, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, // _0_..G...}......
+ 0x00, 0x40, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xb2, 0x04, 0x00, 0x00, 0x06, 0x00, 0x00, // .@...G..........
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, // .....H..........
+ 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd2, 0x01, 0x00, // .#.......H......
+ 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, // .....#.......H..
+ 0x00, 0xd2, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, // .............H..
+ 0x00, 0xd2, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, // .........#... ..
+ 0x00, 0x48, 0x00, 0x05, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, // .H..............
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, // .....H..........
+ 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, // .....H..........
+ 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd2, 0x01, 0x00, // .#...`...H......
+ 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, // .............H..
+ 0x00, 0xd2, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, // .............H..
+ 0x00, 0xd2, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, // .........#......
+ 0x00, 0x48, 0x00, 0x05, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, // .H..............
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, // .....H..........
+ 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, // .....H..........
+ 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd2, 0x01, 0x00, // .#.......H......
+ 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, // .............H..
+ 0x00, 0xd2, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, // .............H..
+ 0x00, 0xd2, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, // .........#... ..
+ 0x00, 0x48, 0x00, 0x05, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, // .H..............
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x07, 0x00, 0x00, // .....H..........
+ 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x07, 0x00, 0x00, // .....H..........
+ 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd2, 0x01, 0x00, // .#...`...H......
+ 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, // .............H..
+ 0x00, 0xd2, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, // .............H..
+ 0x00, 0xd2, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, // .........#......
+ 0x00, 0x48, 0x00, 0x05, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, // .H..............
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x09, 0x00, 0x00, // .....H..........
+ 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x09, 0x00, 0x00, // .....H..........
+ 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd2, 0x01, 0x00, // .#.......H......
+ 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, // .............H..
+ 0x00, 0xd2, 0x01, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, // .............H..
+ 0x00, 0xd2, 0x01, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, // .........#......
+ 0x00, 0x48, 0x00, 0x05, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, // .H..............
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x0b, 0x00, 0x00, // .....H..........
+ 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd2, 0x01, 0x00, // .#... ...H......
+ 0x00, 0x0c, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x30, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, // .....#...0...G..
+ 0x00, 0xd2, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x42, 0x13, 0x00, // .........G...B..
+ 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xd1, 0x0d, 0x00, // .".......G......
+ 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, // ................
+ 0x00, 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, // .!..............
+ 0x00, 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, // ..... ... ......
+ 0x00, 0x07, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, // ................
+ 0x00, 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, 0xef, 0x00, 0x00, // .........!......
+ 0x00, 0x1d, 0x00, 0x00, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, // ......... ......
+ 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, 0xf5, 0x00, 0x00, // .........!......
+ 0x00, 0x08, 0x00, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, // .........+......
+ 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, // .............e..
+ 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, // ................
+ 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, // . .......+......
+ 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x7d, 0x01, 0x00, // .j... .......}..
+ 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, // .e...j...+......
+ 0x00, 0x16, 0x0a, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0xb2, 0x04, 0x00, // ................
+ 0x00, 0x1d, 0x00, 0x00, 0x00, 0x16, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0f, 0x00, 0xd2, 0x01, 0x00, // ................
+ 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, // .........e...e..
+ 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, // .e...e...e...e..
+ 0x00, 0x7d, 0x01, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, // .}...e...e......
+ 0x00, 0xb2, 0x04, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x4f, 0x04, 0x00, 0x00, 0x02, 0x00, 0x00, // ..... ...O......
+ 0x00, 0xd2, 0x01, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x4f, 0x04, 0x00, 0x00, 0x42, 0x13, 0x00, // .....;...O...B..
+ 0x00, 0x02, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, // ............. ..
+ 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x2f, 0x0a, 0x00, // .....+......./..
+ 0x00, 0x0c, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x14, 0x0a, 0x00, // .....+..........
+ 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, // ..... ..........
+ 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, // ..... ..........
+ 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0xd1, 0x0d, 0x00, // .....;..........
+ 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, // .....6..........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x2d, 0x61, 0x00, // .............-a.
+ 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, // .;..............
+ 0x00, 0x39, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0xe7, 0x49, 0x00, 0x00, 0x4d, 0x0f, 0x00, // .9........I..M..
+ 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3d, 0x51, 0x00, // .....=.......=Q.
+ 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x3d, 0x51, 0x00, // .....>.......=Q.
+ 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, // .....8...6......
+ 0x00, 0x35, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xef, 0x00, 0x00, 0x00, 0x37, 0x00, 0x03, // .5...........7..
+ 0x00, 0x8a, 0x02, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x88, 0x2e, 0x00, // ................
+ 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x64, 0x57, 0x00, 0x00, 0xdd, 0x0e, 0x00, // .=.......dW.....
+ 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xa9, 0x4e, 0x00, 0x00, 0xdd, 0x0e, 0x00, // .=........N.....
+ 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x49, 0x39, 0x00, 0x00, 0xdd, 0x0e, 0x00, // .=.......I9.....
+ 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x5c, 0x39, 0x00, 0x00, 0xdd, 0x0e, 0x00, // .=........9.....
+ 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xb0, 0x2a, 0x00, 0x00, 0x64, 0x57, 0x00, // .P........*..dW.
+ 0x00, 0xa9, 0x4e, 0x00, 0x00, 0x49, 0x39, 0x00, 0x00, 0x5c, 0x39, 0x00, 0x00, 0xfe, 0x00, 0x02, // ..N..I9...9.....
+ 0x00, 0xb0, 0x2a, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, // ..*..8...6......
+ 0x00, 0x4d, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf5, 0x00, 0x00, 0x00, 0x37, 0x00, 0x03, // .M...........7..
+ 0x00, 0x9a, 0x02, 0x00, 0x00, 0x2c, 0x41, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x31, 0x27, 0x00, // .....,A......1'.
+ 0x00, 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x9d, 0x5e, 0x00, 0x00, 0x07, 0x00, 0x00, // .;........^.....
+ 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9d, 0x5e, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x39, 0x00, 0x05, // .>....^......9..
+ 0x00, 0x1d, 0x00, 0x00, 0x00, 0xa0, 0x11, 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x9d, 0x5e, 0x00, // .........5....^.
+ 0x00, 0x41, 0x00, 0x06, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x0a, 0x5a, 0x00, 0x00, 0x42, 0x13, 0x00, // .A........Z..B..
+ 0x00, 0x2f, 0x0a, 0x00, 0x00, 0x14, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, // ./.......=......
+ 0x00, 0x6b, 0x2e, 0x00, 0x00, 0x0a, 0x5a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x2c, 0x41, 0x00, // .k....Z..>...,A.
+ 0x00, 0x6b, 0x2e, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // .k.......8....
};
-static const uint8_t fs_debugdraw_fill_dx9[180] =
+static const uint8_t fs_debugdraw_fill_dx9[182] =
{
- 0x46, 0x53, 0x48, 0x04, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, 0x72, // FSH........u_par
- 0x61, 0x6d, 0x73, 0x12, 0x04, 0x00, 0x00, 0x04, 0x00, 0x98, 0x00, 0x00, 0x03, 0xff, 0xff, 0xfe, // ams.............
- 0xff, 0x20, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, 0x00, 0x00, // . .CTAB....S....
- 0x03, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x4c, // ...............L
- 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x3c, // ...0...........<
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x00, // .......u_params.
- 0xab, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, // ...ps_3_0.Micros
- 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, // oft (R) HLSL Sha
- 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, // der Compiler 10.
- 0x31, 0x00, 0xab, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, 0x03, 0x00, 0xe4, 0xa0, 0xff, // 1...............
- 0xff, 0x00, 0x00, 0x00, // ....
+ 0x46, 0x53, 0x48, 0x05, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, 0x72, // FSH........u_par
+ 0x61, 0x6d, 0x73, 0x12, 0x04, 0x00, 0x00, 0x04, 0x00, 0x98, 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, // ams.............
+ 0xff, 0xfe, 0xff, 0x20, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, // ... .CTAB....S..
+ 0x00, 0x00, 0x03, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, // ................
+ 0x00, 0x4c, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, // .L...0..........
+ 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, // .<.......u_param
+ 0x73, 0x00, 0xab, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, // s...............
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, // .....ps_3_0.Micr
+ 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, // osoft (R) HLSL S
+ 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, // hader Compiler 1
+ 0x30, 0x2e, 0x31, 0x00, 0xab, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, 0x03, 0x00, 0xe4, // 0.1.............
+ 0xa0, 0xff, 0xff, 0x00, 0x00, 0x00, // ......
};
-static const uint8_t fs_debugdraw_fill_dx11[251] =
+static const uint8_t fs_debugdraw_fill_dx11[253] =
{
- 0x46, 0x53, 0x48, 0x04, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, 0x72, // FSH........u_par
- 0x61, 0x6d, 0x73, 0x12, 0x04, 0x00, 0x00, 0x04, 0x00, 0xdc, 0x00, 0x44, 0x58, 0x42, 0x43, 0xda, // ams........DXBC.
- 0xfb, 0x8d, 0xd4, 0xad, 0x58, 0xef, 0x92, 0x13, 0x90, 0x07, 0xb7, 0x79, 0x4c, 0x38, 0x95, 0x01, // ....X......yL8..
- 0x00, 0x00, 0x00, 0xdc, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x60, // ...........,...`
- 0x00, 0x00, 0x00, 0x94, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, // .......ISGN,....
- 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, // ....... ........
- 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, // ...............S
- 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x4f, 0x53, 0x47, 0x4e, 0x2c, // V_POSITION.OSGN,
- 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, // ........... ....
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, // ................
- 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, 0x53, // ...SV_TARGET...S
- 0x48, 0x44, 0x52, 0x40, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x59, // HDR@...@.......Y
- 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x65, // ...F. .........e
- 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xf2, // .... ......6....
- 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, // ......F. ......
- 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x40, 0x00, // ...>.....@.
+ 0x46, 0x53, 0x48, 0x05, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, 0x72, // FSH........u_par
+ 0x61, 0x6d, 0x73, 0x12, 0x04, 0x00, 0x00, 0x04, 0x00, 0xdc, 0x00, 0x00, 0x00, 0x44, 0x58, 0x42, // ams..........DXB
+ 0x43, 0xda, 0xfb, 0x8d, 0xd4, 0xad, 0x58, 0xef, 0x92, 0x13, 0x90, 0x07, 0xb7, 0x79, 0x4c, 0x38, // C.....X......yL8
+ 0x95, 0x01, 0x00, 0x00, 0x00, 0xdc, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, // .............,..
+ 0x00, 0x60, 0x00, 0x00, 0x00, 0x94, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, // .`.......ISGN,..
+ 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......... ......
+ 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, // ................
+ 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x4f, 0x53, 0x47, // .SV_POSITION.OSG
+ 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, // N,........... ..
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, // .....SV_TARGET..
+ 0xab, 0x53, 0x48, 0x44, 0x52, 0x40, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, // .SHDR@...@......
+ 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, // .Y...F. ........
+ 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, // .e.... ......6..
+ 0x06, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, // .. ......F. ....
+ 0x00, 0x03, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x40, 0x00, // .....>.....@.
};
static const uint8_t fs_debugdraw_fill_mtl[425] =
{
- 0x46, 0x53, 0x48, 0x04, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, 0x72, // FSH........u_par
+ 0x46, 0x53, 0x48, 0x05, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, 0x72, // FSH........u_par
0x61, 0x6d, 0x73, 0x02, 0x04, 0x00, 0x00, 0x04, 0x00, 0x8b, 0x01, 0x00, 0x00, 0x75, 0x73, 0x69, // ams..........usi
0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, // ng namespace met
0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, // al;.struct xlatM
diff --git a/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_fill_lit.bin.h b/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_fill_lit.bin.h
index 83c8f5612f2..3586d73caeb 100644
--- a/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_fill_lit.bin.h
+++ b/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_fill_lit.bin.h
@@ -1,6 +1,6 @@
static const uint8_t fs_debugdraw_fill_lit_glsl[510] =
{
- 0x46, 0x53, 0x48, 0x04, 0x0f, 0xc8, 0x56, 0x5f, 0x01, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, 0x72, // FSH...V_...u_par
+ 0x46, 0x53, 0x48, 0x05, 0x0f, 0xc8, 0x56, 0x5f, 0x01, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, 0x72, // FSH...V_...u_par
0x61, 0x6d, 0x73, 0x02, 0x04, 0x00, 0x00, 0x04, 0x00, 0xe0, 0x01, 0x00, 0x00, 0x76, 0x61, 0x72, // ams..........var
0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, // ying highp vec3
0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, // v_world;.uniform
@@ -33,340 +33,343 @@ static const uint8_t fs_debugdraw_fill_lit_glsl[510] =
0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, // gl_FragColor =
0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // tmpvar_3;.}...
};
-static const uint8_t fs_debugdraw_fill_lit_spv[4024] =
+static const uint8_t fs_debugdraw_fill_lit_spv[4038] =
{
- 0x46, 0x53, 0x48, 0x04, 0x0f, 0xc8, 0x56, 0x5f, 0x01, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, 0x72, // FSH...V_...u_par
- 0x61, 0x6d, 0x73, 0x12, 0x04, 0x00, 0x00, 0x04, 0x00, 0x9c, 0x0f, 0x03, 0x02, 0x23, 0x07, 0x00, // ams..........#..
- 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x6f, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, // .......ob.......
- 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, // ...............G
- 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, // LSL.std.450.....
- 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x08, 0x00, 0x04, // ................
- 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0xd4, // .......main.....
- 0x0f, 0x00, 0x00, 0x6f, 0x12, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00, 0x1f, // ...o............
- 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, // ...............m
- 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0x30, 0x0c, 0x00, 0x00, 0x6d, // ain........0...m
- 0x69, 0x78, 0x28, 0x76, 0x66, 0x33, 0x3b, 0x76, 0x66, 0x33, 0x3b, 0x76, 0x66, 0x33, 0x3b, 0x00, // ix(vf3;vf3;vf3;.
- 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xc6, 0x0e, 0x00, 0x00, 0x5f, 0x61, 0x00, 0x00, 0x05, // ..........._a...
- 0x00, 0x03, 0x00, 0xc7, 0x0e, 0x00, 0x00, 0x5f, 0x62, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xd9, // ......._b.......
- 0x0e, 0x00, 0x00, 0x5f, 0x74, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x01, 0x14, 0x00, 0x00, 0x76, // ..._t..........v
- 0x65, 0x63, 0x33, 0x5f, 0x73, 0x70, 0x6c, 0x61, 0x74, 0x28, 0x66, 0x31, 0x3b, 0x00, 0x00, 0x05, // ec3_splat(f1;...
- 0x00, 0x03, 0x00, 0xe5, 0x41, 0x00, 0x00, 0x5f, 0x78, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x35, // ....A.._x......5
- 0x13, 0x00, 0x00, 0x76, 0x65, 0x63, 0x34, 0x5f, 0x73, 0x70, 0x6c, 0x61, 0x74, 0x28, 0x66, 0x31, // ...vec4_splat(f1
- 0x3b, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x5f, 0x78, 0x00, 0x00, 0x05, // ;.........._x...
- 0x00, 0x07, 0x00, 0xd1, 0x10, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, 0x33, // .......@main(vf3
- 0x3b, 0x76, 0x66, 0x33, 0x3b, 0x76, 0x66, 0x34, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x6e, // ;vf3;vf4;......n
- 0x62, 0x00, 0x00, 0x76, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x8f, // b..v_view.......
- 0x41, 0x00, 0x00, 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x00, 0x05, 0x00, 0x06, 0x00, 0x8c, // A..v_world......
- 0x4a, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, // J..gl_FragData_0
- 0x5f, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xa0, 0x11, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, // _..........bgfx_
- 0x56, 0x6f, 0x69, 0x64, 0x46, 0x72, 0x61, 0x67, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9d, // VoidFrag........
- 0x5d, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x83, // ]..param........
- 0x0f, 0x00, 0x00, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x58, // ...normal......X
- 0x0d, 0x00, 0x00, 0x76, 0x69, 0x65, 0x77, 0x44, 0x69, 0x72, 0x00, 0x05, 0x00, 0x04, 0x00, 0x67, // ...viewDir.....g
- 0x15, 0x00, 0x00, 0x6e, 0x64, 0x6f, 0x74, 0x6c, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xe2, // ...ndotl........
- 0x04, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0xe2, // ...$Global......
- 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, // .......u_viewRec
- 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, // t..............u
- 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0xe2, // _viewTexel......
- 0x04, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, // .......u_view...
- 0x00, 0x06, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, // ...........u_inv
- 0x56, 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x04, // View............
- 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xe2, // ...u_proj.......
- 0x04, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, // .......u_invProj
- 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, // ...............u
- 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0xe2, // _viewProj.......
- 0x04, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, // .......u_invView
- 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x08, // Proj............
- 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0xe2, // ...u_model......
- 0x04, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, // .......u_modelVi
- 0x65, 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, // ew.............u
- 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, // _modelViewProj..
- 0x00, 0x06, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, // ...........u_alp
- 0x68, 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, 0x06, 0x00, 0x06, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x0c, // haRef4..........
- 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x00, 0x00, 0x00, 0x00, 0x05, // ...u_params.....
- 0x00, 0x03, 0x00, 0x42, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x96, // ...B............
- 0x0e, 0x00, 0x00, 0x64, 0x69, 0x66, 0x66, 0x75, 0x73, 0x65, 0x00, 0x05, 0x00, 0x04, 0x00, 0xd4, // ...diffuse......
- 0x56, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xbe, // V..param........
- 0x39, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xf7, // 9..param........
- 0x39, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x0c, // 9..param........
- 0x0a, 0x00, 0x00, 0x73, 0x70, 0x65, 0x63, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x91, // ...spec.........
- 0x37, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xcb, // 7..param........
- 0x41, 0x00, 0x00, 0x76, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xd4, // A..v_view.......
- 0x0f, 0x00, 0x00, 0x76, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x2c, // ...v_view......,
- 0x3f, 0x00, 0x00, 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x00, 0x05, 0x00, 0x04, 0x00, 0x6f, // ?..v_world.....o
- 0x12, 0x00, 0x00, 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x00, 0x05, 0x00, 0x06, 0x00, 0xce, // ...v_world......
- 0x1c, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, // ...gl_FragData_0
- 0x5f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xc9, 0x47, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, // _.......G..param
- 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xab, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, // ........U..param
- 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, // ...........param
- 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, // ...........gl_Fr
- 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x42, // agData_0_..G...B
- 0x04, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xfa, // .......@...G....
- 0x07, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xe2, // ...........H....
- 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, // .......#.......H
- 0x00, 0x05, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, // ...........#....
- 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, // ...H............
- 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, // ...H...........#
- 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x02, // ... ...H........
- 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xe2, // ...........H....
- 0x04, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xe2, // ...........H....
- 0x04, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, // .......#...`...H
- 0x00, 0x05, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, // ................
- 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, // ...H............
- 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, // ...H...........#
- 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x04, // .......H........
- 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xe2, // ...........H....
- 0x04, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xe2, // ...........H....
- 0x04, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, // .......#.......H
- 0x00, 0x05, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, // ................
- 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, // ...H............
- 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, // ...H...........#
- 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x06, // ... ...H........
- 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xe2, // ...........H....
- 0x04, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xe2, // ...........H....
- 0x04, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, // .......#...`...H
- 0x00, 0x05, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, // ................
- 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, // ...H............
- 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, // ...H...........#
- 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x08, // .......H........
- 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xe2, // ...........H....
- 0x04, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xe2, // ...........H....
- 0x04, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, // .......#.......H
- 0x00, 0x05, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, // ................
- 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, // ...H............
- 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, // ...H...........#
- 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x0a, // .......H........
- 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xe2, // ...........H....
- 0x04, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x48, // .......#... ...H
- 0x00, 0x05, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x30, // ...........#...0
- 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, // ...G...........G
- 0x00, 0x04, 0x00, 0x42, 0x13, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, // ...B...".......G
- 0x00, 0x04, 0x00, 0xd4, 0x0f, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, // ...............G
- 0x00, 0x04, 0x00, 0x6f, 0x12, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, // ...o...........G
- 0x00, 0x04, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, // ................
- 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, // .......!........
- 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, // ........... ....
- 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, // ...............
- 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x21, // ...............!
- 0x00, 0x06, 0x00, 0x75, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x95, 0x02, 0x00, 0x00, 0x95, // ...u............
- 0x02, 0x00, 0x00, 0x95, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x07, // ....... ........
- 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, 0xe5, 0x00, 0x00, 0x00, 0x18, // .......!........
- 0x00, 0x00, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, // ................
- 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, 0xef, 0x00, 0x00, 0x00, 0x1d, // .......!........
- 0x00, 0x00, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, // ....... ........
- 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, 0x6e, 0x00, 0x00, 0x00, 0x08, // .......!...n....
- 0x00, 0x00, 0x00, 0x95, 0x02, 0x00, 0x00, 0x95, 0x02, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x2b, // ...............+
- 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, // ................
- 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, // ...e............
- 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, // ....... .......+
- 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, // .......j... ....
- 0x00, 0x04, 0x00, 0x42, 0x04, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x2b, // ...B...e...j...+
- 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x16, 0x0a, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1c, // ................
- 0x00, 0x04, 0x00, 0xfa, 0x07, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x16, 0x0a, 0x00, 0x00, 0x1e, // ................
- 0x00, 0x0f, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, // ...............e
- 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, // ...e...e...e...e
- 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x42, 0x04, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, // ...e...B...e...e
- 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xfa, 0x07, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x5f, // ........... ..._
- 0x07, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x5f, // ...........;..._
- 0x07, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, // ...B............
- 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, // ... .......+....
- 0x00, 0x00, 0x00, 0x2f, 0x0a, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, // .../.......+....
- 0x00, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, // ........... ....
- 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, // ...........+....
- 0x00, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, // ...........+....
- 0x00, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, // ...........+....
- 0x00, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x2b, 0x00, 0x04, 0x00, 0x0c, // ..........?+....
- 0x00, 0x00, 0x00, 0x14, 0x0a, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, // ...........+....
- 0x00, 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8b, // ........... ....
- 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x96, // ........... ....
- 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x96, // ...........;....
- 0x02, 0x00, 0x00, 0xd4, 0x0f, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x96, // ...........;....
- 0x02, 0x00, 0x00, 0x6f, 0x12, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, // ...o....... ....
- 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, // ...........;....
- 0x02, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, // ...........6....
- 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, // ................
- 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0xc9, // ...Sa..;........
- 0x47, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0xab, // G......;........
- 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, // U......;........
- 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0xcb, // .......=........
- 0x41, 0x00, 0x00, 0xd4, 0x0f, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x2c, // A......=.......,
- 0x3f, 0x00, 0x00, 0x6f, 0x12, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xc9, 0x47, 0x00, 0x00, 0xcb, // ?..o...>....G...
- 0x41, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xab, 0x55, 0x00, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0x39, // A..>....U..,?..9
- 0x00, 0x07, 0x00, 0x08, 0x00, 0x00, 0x00, 0xbd, 0x26, 0x00, 0x00, 0xd1, 0x10, 0x00, 0x00, 0xc9, // ........&.......
- 0x47, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, // G...U......=....
- 0x00, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd1, // ...........>....
- 0x0d, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, // ...........8...6
- 0x00, 0x05, 0x00, 0x18, 0x00, 0x00, 0x00, 0x30, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, // .......0.......u
- 0x00, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x95, 0x02, 0x00, 0x00, 0xc6, 0x0e, 0x00, 0x00, 0x37, // ...7...........7
- 0x00, 0x03, 0x00, 0x95, 0x02, 0x00, 0x00, 0xc7, 0x0e, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x95, // ...........7....
- 0x02, 0x00, 0x00, 0xd9, 0x0e, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x9a, 0x54, 0x00, 0x00, 0x3d, // ............T..=
- 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x75, 0x1e, 0x00, 0x00, 0xc6, 0x0e, 0x00, 0x00, 0x3d, // .......u.......=
- 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x8b, 0x43, 0x00, 0x00, 0xc7, 0x0e, 0x00, 0x00, 0x3d, // ........C......=
- 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x92, 0x42, 0x00, 0x00, 0xd9, 0x0e, 0x00, 0x00, 0x0c, // ........B.......
- 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, 0x05, 0x1a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2e, // ................
- 0x00, 0x00, 0x00, 0x75, 0x1e, 0x00, 0x00, 0x8b, 0x43, 0x00, 0x00, 0x92, 0x42, 0x00, 0x00, 0xfe, // ...u....C...B...
- 0x00, 0x02, 0x00, 0x05, 0x1a, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x18, // .......8...6....
- 0x00, 0x00, 0x00, 0x01, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe5, 0x00, 0x00, 0x00, 0x37, // ...............7
- 0x00, 0x03, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xe5, 0x41, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x73, // ........A......s
- 0x1d, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x6a, 0x62, 0x00, 0x00, 0xe5, // ...=.......jb...
- 0x41, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x18, 0x5b, 0x00, 0x00, 0xe5, // A..=........[...
- 0x41, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x29, 0x2b, 0x00, 0x00, 0xe5, // A..=.......)+...
- 0x41, 0x00, 0x00, 0x50, 0x00, 0x06, 0x00, 0x18, 0x00, 0x00, 0x00, 0x9b, 0x19, 0x00, 0x00, 0x6a, // A..P...........j
- 0x62, 0x00, 0x00, 0x18, 0x5b, 0x00, 0x00, 0x29, 0x2b, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x9b, // b...[..)+.......
- 0x19, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x35, // ...8...6.......5
- 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xef, 0x00, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x8a, // ...........7....
- 0x02, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x2e, 0x5f, 0x00, 0x00, 0x3d, // ............_..=
- 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xe0, 0x5b, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, // ........[......=
- 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x25, 0x53, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, // .......%S......=
- 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xc5, 0x3d, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, // ........=......=
- 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xd8, 0x3d, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x50, // ........=......P
- 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x56, 0x5b, 0x00, 0x00, 0xe0, 0x5b, 0x00, 0x00, 0x25, // .......V[...[..%
- 0x53, 0x00, 0x00, 0xc5, 0x3d, 0x00, 0x00, 0xd8, 0x3d, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x56, // S...=...=......V
- 0x5b, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0xd1, // [..8...6........
- 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6e, 0x00, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x95, // .......n...7....
- 0x02, 0x00, 0x00, 0x6e, 0x62, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x95, 0x02, 0x00, 0x00, 0x8f, // ...nb..7........
- 0x41, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x8c, 0x4a, 0x00, 0x00, 0xf8, // A..7........J...
- 0x00, 0x02, 0x00, 0xc0, 0x53, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x9d, // ....S..;........
- 0x5d, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0xd4, // ]......;........
- 0x56, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0xbe, // V......;........
- 0x39, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0xf7, // 9......;........
- 0x39, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x91, // 9......;........
- 0x37, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9d, 0x5d, 0x00, 0x00, 0x0c, // 7......>....]...
- 0x0a, 0x00, 0x00, 0x39, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xa0, 0x11, 0x00, 0x00, 0x35, // ...9...........5
- 0x13, 0x00, 0x00, 0x9d, 0x5d, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0xa5, // ....]..=........
- 0x29, 0x00, 0x00, 0x8f, 0x41, 0x00, 0x00, 0xcf, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0xeb, // )...A...........
- 0x21, 0x00, 0x00, 0xa5, 0x29, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0xc9, // !...)..=........
- 0x1f, 0x00, 0x00, 0x8f, 0x41, 0x00, 0x00, 0x7f, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0xf9, // ....A...........
- 0x2f, 0x00, 0x00, 0xc9, 0x1f, 0x00, 0x00, 0xd0, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0xd5, // /...............
- 0x44, 0x00, 0x00, 0xf9, 0x2f, 0x00, 0x00, 0x0c, 0x00, 0x07, 0x00, 0x18, 0x00, 0x00, 0x00, 0x62, // D.../..........b
- 0x5a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0xeb, 0x21, 0x00, 0x00, 0xd5, // Z......D....!...
- 0x44, 0x00, 0x00, 0x0c, 0x00, 0x06, 0x00, 0x18, 0x00, 0x00, 0x00, 0x83, 0x0f, 0x00, 0x00, 0x01, // D...............
- 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00, 0x62, 0x5a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, // ...E...bZ..=....
- 0x00, 0x00, 0x00, 0xf4, 0x1e, 0x00, 0x00, 0x6e, 0x62, 0x00, 0x00, 0x0c, 0x00, 0x06, 0x00, 0x18, // .......nb.......
- 0x00, 0x00, 0x00, 0xe7, 0x2b, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00, 0xf4, // ....+......E....
- 0x1e, 0x00, 0x00, 0x7f, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x58, 0x0d, 0x00, 0x00, 0xe7, // ...........X....
- 0x2b, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x83, 0x60, 0x00, 0x00, 0x42, // +..A........`..B
- 0x13, 0x00, 0x00, 0x2f, 0x0a, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, // .../.......=....
- 0x00, 0x00, 0x00, 0xb5, 0x2a, 0x00, 0x00, 0x83, 0x60, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x18, // ....*...`..O....
- 0x00, 0x00, 0x00, 0x7c, 0x4a, 0x00, 0x00, 0xb5, 0x2a, 0x00, 0x00, 0xb5, 0x2a, 0x00, 0x00, 0x00, // ...|J...*...*...
- 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x94, 0x00, 0x05, 0x00, 0x0d, // ................
- 0x00, 0x00, 0x00, 0x67, 0x15, 0x00, 0x00, 0x83, 0x0f, 0x00, 0x00, 0x7c, 0x4a, 0x00, 0x00, 0x85, // ...g.......|J...
- 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x5e, 0x5e, 0x00, 0x00, 0x67, 0x15, 0x00, 0x00, 0xfc, // .......^^..g....
- 0x00, 0x00, 0x00, 0x81, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x97, 0x19, 0x00, 0x00, 0x5e, // ...............^
- 0x5e, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0x50, 0x00, 0x06, 0x00, 0x18, 0x00, 0x00, 0x00, 0x1e, // ^......P........
- 0x54, 0x00, 0x00, 0x97, 0x19, 0x00, 0x00, 0x97, 0x19, 0x00, 0x00, 0x97, 0x19, 0x00, 0x00, 0x41, // T..............A
- 0x00, 0x06, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x44, 0x3d, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x2f, // .......D=..B.../
- 0x0a, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xfb, // .......=........
- 0x1a, 0x00, 0x00, 0x44, 0x3d, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0f, // ...D=..O........
- 0x35, 0x00, 0x00, 0xfb, 0x1a, 0x00, 0x00, 0xfb, 0x1a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, // 5...............
- 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd4, 0x56, 0x00, 0x00, 0x0f, // .......>....V...
- 0x35, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x9b, 0x02, 0x00, 0x00, 0xc3, 0x49, 0x00, 0x00, 0x42, // 5..A........I..B
- 0x13, 0x00, 0x00, 0x2f, 0x0a, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, // .../.......=....
- 0x00, 0x00, 0x00, 0x37, 0x5f, 0x00, 0x00, 0xc3, 0x49, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x18, // ...7_...I..O....
- 0x00, 0x00, 0x00, 0xd6, 0x34, 0x00, 0x00, 0x37, 0x5f, 0x00, 0x00, 0x37, 0x5f, 0x00, 0x00, 0x00, // ....4..7_..7_...
- 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xbe, // ...........>....
- 0x39, 0x00, 0x00, 0xd6, 0x34, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xf7, 0x39, 0x00, 0x00, 0x1e, // 9...4..>....9...
- 0x54, 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, 0x18, 0x00, 0x00, 0x00, 0x8b, 0x56, 0x00, 0x00, 0x30, // T..9........V..0
- 0x0c, 0x00, 0x00, 0xd4, 0x56, 0x00, 0x00, 0xbe, 0x39, 0x00, 0x00, 0xf7, 0x39, 0x00, 0x00, 0x41, // ....V...9...9..A
- 0x00, 0x06, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x20, 0x58, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x2f, // ....... X..B.../
- 0x0a, 0x00, 0x00, 0x14, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x58, // .......=.......X
- 0x61, 0x00, 0x00, 0x20, 0x58, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, 0x5a, // a.. X..O.......Z
- 0x4f, 0x00, 0x00, 0x58, 0x61, 0x00, 0x00, 0x58, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, // O..Xa..Xa.......
- 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x18, 0x00, 0x00, 0x00, 0x96, // ................
- 0x0e, 0x00, 0x00, 0x8b, 0x56, 0x00, 0x00, 0x5a, 0x4f, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x91, // ....V..ZO..>....
- 0x37, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x39, 0x00, 0x05, 0x00, 0x18, 0x00, 0x00, 0x00, 0x19, // 7......9........
- 0x4e, 0x00, 0x00, 0x01, 0x14, 0x00, 0x00, 0x91, 0x37, 0x00, 0x00, 0x81, 0x00, 0x05, 0x00, 0x18, // N.......7.......
- 0x00, 0x00, 0x00, 0x3b, 0x2f, 0x00, 0x00, 0x96, 0x0e, 0x00, 0x00, 0x19, 0x4e, 0x00, 0x00, 0x41, // ...;/.......N..A
- 0x00, 0x07, 0x00, 0x8b, 0x02, 0x00, 0x00, 0x84, 0x3a, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x2f, // ........:..B.../
- 0x0a, 0x00, 0x00, 0x14, 0x0a, 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, // ...........=....
- 0x00, 0x00, 0x00, 0xaf, 0x2a, 0x00, 0x00, 0x84, 0x3a, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, // ....*...:..Q....
- 0x00, 0x00, 0x00, 0xe5, 0x33, 0x00, 0x00, 0x3b, 0x2f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, // ....3..;/......Q
- 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xde, 0x43, 0x00, 0x00, 0x3b, 0x2f, 0x00, 0x00, 0x01, // ........C..;/...
- 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xc5, 0x4f, 0x00, 0x00, 0x3b, // ...Q........O..;
- 0x2f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x9e, // /......P........
- 0x3f, 0x00, 0x00, 0xe5, 0x33, 0x00, 0x00, 0xde, 0x43, 0x00, 0x00, 0xc5, 0x4f, 0x00, 0x00, 0xaf, // ?...3...C...O...
- 0x2a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x8c, 0x4a, 0x00, 0x00, 0x9e, 0x3f, 0x00, 0x00, 0xfd, // *..>....J...?...
- 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // ...8....
+ 0x46, 0x53, 0x48, 0x05, 0x0f, 0xc8, 0x56, 0x5f, 0x01, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, 0x72, // FSH...V_...u_par
+ 0x61, 0x6d, 0x73, 0x12, 0x04, 0x00, 0x00, 0x04, 0x00, 0xa8, 0x0f, 0x00, 0x00, 0x03, 0x02, 0x23, // ams............#
+ 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x6f, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, // .........ob.....
+ 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, // ................
+ 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, // .GLSL.std.450...
+ 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x08, // ................
+ 0x00, 0x04, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, // .........main...
+ 0x00, 0xd4, 0x0f, 0x00, 0x00, 0x6f, 0x12, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x10, 0x00, 0x03, // .....o..........
+ 0x00, 0x1f, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, // ................
+ 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, // .............mai
+ 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0x30, 0x0c, 0x00, 0x00, 0x6d, 0x69, 0x78, // n........0...mix
+ 0x28, 0x76, 0x66, 0x33, 0x3b, 0x76, 0x66, 0x33, 0x3b, 0x76, 0x66, 0x33, 0x3b, 0x00, 0x00, 0x00, // (vf3;vf3;vf3;...
+ 0x00, 0x05, 0x00, 0x03, 0x00, 0xc6, 0x0e, 0x00, 0x00, 0x5f, 0x61, 0x00, 0x00, 0x05, 0x00, 0x03, // ........._a.....
+ 0x00, 0xc7, 0x0e, 0x00, 0x00, 0x5f, 0x62, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xd9, 0x0e, 0x00, // ....._b.........
+ 0x00, 0x5f, 0x74, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x01, 0x14, 0x00, 0x00, 0x76, 0x65, 0x63, // ._t..........vec
+ 0x33, 0x5f, 0x73, 0x70, 0x6c, 0x61, 0x74, 0x28, 0x66, 0x31, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x03, // 3_splat(f1;.....
+ 0x00, 0xe5, 0x41, 0x00, 0x00, 0x5f, 0x78, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x35, 0x13, 0x00, // ..A.._x......5..
+ 0x00, 0x76, 0x65, 0x63, 0x34, 0x5f, 0x73, 0x70, 0x6c, 0x61, 0x74, 0x28, 0x66, 0x31, 0x3b, 0x00, // .vec4_splat(f1;.
+ 0x00, 0x05, 0x00, 0x03, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x5f, 0x78, 0x00, 0x00, 0x05, 0x00, 0x07, // ........._x.....
+ 0x00, 0xd1, 0x10, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, 0x33, 0x3b, 0x76, // .....@main(vf3;v
+ 0x66, 0x33, 0x3b, 0x76, 0x66, 0x34, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x6e, 0x62, 0x00, // f3;vf4;......nb.
+ 0x00, 0x76, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x8f, 0x41, 0x00, // .v_view.......A.
+ 0x00, 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x00, 0x05, 0x00, 0x06, 0x00, 0x8c, 0x4a, 0x00, // .v_world......J.
+ 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, // .gl_FragData_0_.
+ 0x00, 0x05, 0x00, 0x06, 0x00, 0xa0, 0x11, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x56, 0x6f, // .........bgfx_Vo
+ 0x69, 0x64, 0x46, 0x72, 0x61, 0x67, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9d, 0x5d, 0x00, // idFrag........].
+ 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x83, 0x0f, 0x00, // .param..........
+ 0x00, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x58, 0x0d, 0x00, // .normal......X..
+ 0x00, 0x76, 0x69, 0x65, 0x77, 0x44, 0x69, 0x72, 0x00, 0x05, 0x00, 0x04, 0x00, 0x67, 0x15, 0x00, // .viewDir.....g..
+ 0x00, 0x6e, 0x64, 0x6f, 0x74, 0x6c, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xe2, 0x04, 0x00, // .ndotl..........
+ 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0xe2, 0x04, 0x00, // .$Global........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, // .....u_viewRect.
+ 0x00, 0x06, 0x00, 0x06, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, // .............u_v
+ 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0xe2, 0x04, 0x00, // iewTexel........
+ 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, // .....u_view.....
+ 0x00, 0xe2, 0x04, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, // .........u_invVi
+ 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, // ew..............
+ 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xe2, 0x04, 0x00, // .u_proj.........
+ 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, // .....u_invProj..
+ 0x00, 0x06, 0x00, 0x06, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, // .............u_v
+ 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0xe2, 0x04, 0x00, // iewProj.........
+ 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, // .....u_invViewPr
+ 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x08, 0x00, 0x00, // oj..............
+ 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0xe2, 0x04, 0x00, // .u_model........
+ 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, // .....u_modelView
+ 0x00, 0x06, 0x00, 0x07, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, // .............u_m
+ 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, // odelViewProj....
+ 0x00, 0xe2, 0x04, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, // .........u_alpha
+ 0x52, 0x65, 0x66, 0x34, 0x00, 0x06, 0x00, 0x06, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x0c, 0x00, 0x00, // Ref4............
+ 0x00, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, // .u_params.......
+ 0x00, 0x42, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x96, 0x0e, 0x00, // .B..............
+ 0x00, 0x64, 0x69, 0x66, 0x66, 0x75, 0x73, 0x65, 0x00, 0x05, 0x00, 0x04, 0x00, 0xd4, 0x56, 0x00, // .diffuse......V.
+ 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xbe, 0x39, 0x00, // .param........9.
+ 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xf7, 0x39, 0x00, // .param........9.
+ 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x0c, 0x0a, 0x00, // .param..........
+ 0x00, 0x73, 0x70, 0x65, 0x63, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x91, 0x37, 0x00, // .spec.........7.
+ 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xcb, 0x41, 0x00, // .param........A.
+ 0x00, 0x76, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xd4, 0x0f, 0x00, // .v_view.........
+ 0x00, 0x76, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x2c, 0x3f, 0x00, // .v_view......,?.
+ 0x00, 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x00, 0x05, 0x00, 0x04, 0x00, 0x6f, 0x12, 0x00, // .v_world.....o..
+ 0x00, 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x00, 0x05, 0x00, 0x06, 0x00, 0xce, 0x1c, 0x00, // .v_world........
+ 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, // .gl_FragData_0_.
+ 0x00, 0x05, 0x00, 0x04, 0x00, 0xc9, 0x47, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, // ......G..param..
+ 0x00, 0x05, 0x00, 0x04, 0x00, 0xab, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, // ......U..param..
+ 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, // .........param..
+ 0x00, 0x05, 0x00, 0x06, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, // .........gl_Frag
+ 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x42, 0x04, 0x00, // Data_0_..G...B..
+ 0x00, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xfa, 0x07, 0x00, // .....@...G......
+ 0x00, 0x06, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xe2, 0x04, 0x00, // .........H......
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, // .....#.......H..
+ 0x00, 0xe2, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, // .........#......
+ 0x00, 0x48, 0x00, 0x04, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, // .H..............
+ 0x00, 0x48, 0x00, 0x05, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, // .H...........#..
+ 0x00, 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x02, 0x00, 0x00, // . ...H..........
+ 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xe2, 0x04, 0x00, // .........H......
+ 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xe2, 0x04, 0x00, // .........H......
+ 0x00, 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, // .....#...`...H..
+ 0x00, 0xe2, 0x04, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, // ................
+ 0x00, 0x48, 0x00, 0x04, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, // .H..............
+ 0x00, 0x48, 0x00, 0x05, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, // .H...........#..
+ 0x00, 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, // .....H..........
+ 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xe2, 0x04, 0x00, // .........H......
+ 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xe2, 0x04, 0x00, // .........H......
+ 0x00, 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, // .....#.......H..
+ 0x00, 0xe2, 0x04, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, // ................
+ 0x00, 0x48, 0x00, 0x04, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, // .H..............
+ 0x00, 0x48, 0x00, 0x05, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, // .H...........#..
+ 0x00, 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x06, 0x00, 0x00, // . ...H..........
+ 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xe2, 0x04, 0x00, // .........H......
+ 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xe2, 0x04, 0x00, // .........H......
+ 0x00, 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, // .....#...`...H..
+ 0x00, 0xe2, 0x04, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, // ................
+ 0x00, 0x48, 0x00, 0x04, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, // .H..............
+ 0x00, 0x48, 0x00, 0x05, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, // .H...........#..
+ 0x00, 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x08, 0x00, 0x00, // .....H..........
+ 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xe2, 0x04, 0x00, // .........H......
+ 0x00, 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xe2, 0x04, 0x00, // .........H......
+ 0x00, 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, // .....#.......H..
+ 0x00, 0xe2, 0x04, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, // ................
+ 0x00, 0x48, 0x00, 0x04, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, // .H..............
+ 0x00, 0x48, 0x00, 0x05, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, // .H...........#..
+ 0x00, 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x0a, 0x00, 0x00, // .....H..........
+ 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xe2, 0x04, 0x00, // .........H......
+ 0x00, 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x48, 0x00, 0x05, // .....#... ...H..
+ 0x00, 0xe2, 0x04, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x30, 0x0a, 0x00, // .........#...0..
+ 0x00, 0x47, 0x00, 0x03, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // .G...........G..
+ 0x00, 0x42, 0x13, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // .B...".......G..
+ 0x00, 0xd4, 0x0f, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // .............G..
+ 0x00, 0x6f, 0x12, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // .o...........G..
+ 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, // ................
+ 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, // .....!..........
+ 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, // ......... ......
+ 0x00, 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // ............. ..
+ 0x00, 0x95, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x21, 0x00, 0x06, // .............!..
+ 0x00, 0x75, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x95, 0x02, 0x00, 0x00, 0x95, 0x02, 0x00, // .u..............
+ 0x00, 0x95, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, // ..... ..........
+ 0x00, 0x0d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, 0xe5, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, // .....!..........
+ 0x00, 0x8a, 0x02, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, // ................
+ 0x00, 0x04, 0x00, 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, 0xef, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, // .....!..........
+ 0x00, 0x8a, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, // ..... ..........
+ 0x00, 0x1d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, 0x6e, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, // .....!...n......
+ 0x00, 0x95, 0x02, 0x00, 0x00, 0x95, 0x02, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x2b, 0x00, 0x04, // .............+..
+ 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, // ................
+ 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, // .e..............
+ 0x00, 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, // ..... .......+..
+ 0x00, 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, // .....j... ......
+ 0x00, 0x42, 0x04, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x2b, 0x00, 0x04, // .B...e...j...+..
+ 0x00, 0x0b, 0x00, 0x00, 0x00, 0x16, 0x0a, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, // ................
+ 0x00, 0xfa, 0x07, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x16, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0f, // ................
+ 0x00, 0xe2, 0x04, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, // .............e..
+ 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, // .e...e...e...e..
+ 0x00, 0x65, 0x00, 0x00, 0x00, 0x42, 0x04, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, // .e...B...e...e..
+ 0x00, 0x1d, 0x00, 0x00, 0x00, 0xfa, 0x07, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x5f, 0x07, 0x00, // ......... ..._..
+ 0x00, 0x02, 0x00, 0x00, 0x00, 0xe2, 0x04, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x5f, 0x07, 0x00, // .........;..._..
+ 0x00, 0x42, 0x13, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, // .B..............
+ 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, // . .......+......
+ 0x00, 0x2f, 0x0a, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, // ./.......+......
+ 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, // ......... ......
+ 0x00, 0x02, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, // .........+......
+ 0x00, 0x11, 0x0a, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, // .........+......
+ 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, // .........+......
+ 0x00, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, // ........?+......
+ 0x00, 0x14, 0x0a, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, // .........+......
+ 0x00, 0x13, 0x0a, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8b, 0x02, 0x00, // ......... ......
+ 0x00, 0x02, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, // ......... ......
+ 0x00, 0x01, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, // .........;......
+ 0x00, 0xd4, 0x0f, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, // .........;......
+ 0x00, 0x6f, 0x12, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, // .o....... ......
+ 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, // .........;......
+ 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, // .........6......
+ 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, // ................
+ 0x00, 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0xc9, 0x47, 0x00, // .Sa..;........G.
+ 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0xab, 0x55, 0x00, // .....;........U.
+ 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, // .....;..........
+ 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0xcb, 0x41, 0x00, // .....=........A.
+ 0x00, 0xd4, 0x0f, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x2c, 0x3f, 0x00, // .....=.......,?.
+ 0x00, 0x6f, 0x12, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xc9, 0x47, 0x00, 0x00, 0xcb, 0x41, 0x00, // .o...>....G...A.
+ 0x00, 0x3e, 0x00, 0x03, 0x00, 0xab, 0x55, 0x00, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0x39, 0x00, 0x07, // .>....U..,?..9..
+ 0x00, 0x08, 0x00, 0x00, 0x00, 0xbd, 0x26, 0x00, 0x00, 0xd1, 0x10, 0x00, 0x00, 0xc9, 0x47, 0x00, // ......&.......G.
+ 0x00, 0xab, 0x55, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, // ..U......=......
+ 0x00, 0xce, 0x1c, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd1, 0x0d, 0x00, // .........>......
+ 0x00, 0xce, 0x1c, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, // .........8...6..
+ 0x00, 0x18, 0x00, 0x00, 0x00, 0x30, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x00, 0x00, // .....0.......u..
+ 0x00, 0x37, 0x00, 0x03, 0x00, 0x95, 0x02, 0x00, 0x00, 0xc6, 0x0e, 0x00, 0x00, 0x37, 0x00, 0x03, // .7...........7..
+ 0x00, 0x95, 0x02, 0x00, 0x00, 0xc7, 0x0e, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x95, 0x02, 0x00, // .........7......
+ 0x00, 0xd9, 0x0e, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x9a, 0x54, 0x00, 0x00, 0x3d, 0x00, 0x04, // ..........T..=..
+ 0x00, 0x18, 0x00, 0x00, 0x00, 0x75, 0x1e, 0x00, 0x00, 0xc6, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, // .....u.......=..
+ 0x00, 0x18, 0x00, 0x00, 0x00, 0x8b, 0x43, 0x00, 0x00, 0xc7, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, // ......C......=..
+ 0x00, 0x18, 0x00, 0x00, 0x00, 0x92, 0x42, 0x00, 0x00, 0xd9, 0x0e, 0x00, 0x00, 0x0c, 0x00, 0x08, // ......B.........
+ 0x00, 0x18, 0x00, 0x00, 0x00, 0x05, 0x1a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2e, 0x00, 0x00, // ................
+ 0x00, 0x75, 0x1e, 0x00, 0x00, 0x8b, 0x43, 0x00, 0x00, 0x92, 0x42, 0x00, 0x00, 0xfe, 0x00, 0x02, // .u....C...B.....
+ 0x00, 0x05, 0x1a, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x18, 0x00, 0x00, // .....8...6......
+ 0x00, 0x01, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe5, 0x00, 0x00, 0x00, 0x37, 0x00, 0x03, // .............7..
+ 0x00, 0x8a, 0x02, 0x00, 0x00, 0xe5, 0x41, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x73, 0x1d, 0x00, // ......A......s..
+ 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x6a, 0x62, 0x00, 0x00, 0xe5, 0x41, 0x00, // .=.......jb...A.
+ 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x18, 0x5b, 0x00, 0x00, 0xe5, 0x41, 0x00, // .=........[...A.
+ 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x29, 0x2b, 0x00, 0x00, 0xe5, 0x41, 0x00, // .=.......)+...A.
+ 0x00, 0x50, 0x00, 0x06, 0x00, 0x18, 0x00, 0x00, 0x00, 0x9b, 0x19, 0x00, 0x00, 0x6a, 0x62, 0x00, // .P...........jb.
+ 0x00, 0x18, 0x5b, 0x00, 0x00, 0x29, 0x2b, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x9b, 0x19, 0x00, // ..[..)+.........
+ 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x35, 0x13, 0x00, // .8...6.......5..
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xef, 0x00, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x8a, 0x02, 0x00, // .........7......
+ 0x00, 0xdd, 0x0e, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x2e, 0x5f, 0x00, 0x00, 0x3d, 0x00, 0x04, // .........._..=..
+ 0x00, 0x0d, 0x00, 0x00, 0x00, 0xe0, 0x5b, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, // ......[......=..
+ 0x00, 0x0d, 0x00, 0x00, 0x00, 0x25, 0x53, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, // .....%S......=..
+ 0x00, 0x0d, 0x00, 0x00, 0x00, 0xc5, 0x3d, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, // ......=......=..
+ 0x00, 0x0d, 0x00, 0x00, 0x00, 0xd8, 0x3d, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x50, 0x00, 0x07, // ......=......P..
+ 0x00, 0x1d, 0x00, 0x00, 0x00, 0x56, 0x5b, 0x00, 0x00, 0xe0, 0x5b, 0x00, 0x00, 0x25, 0x53, 0x00, // .....V[...[..%S.
+ 0x00, 0xc5, 0x3d, 0x00, 0x00, 0xd8, 0x3d, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x56, 0x5b, 0x00, // ..=...=......V[.
+ 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0xd1, 0x10, 0x00, // .8...6..........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x6e, 0x00, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x95, 0x02, 0x00, // .....n...7......
+ 0x00, 0x6e, 0x62, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x95, 0x02, 0x00, 0x00, 0x8f, 0x41, 0x00, // .nb..7........A.
+ 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x8c, 0x4a, 0x00, 0x00, 0xf8, 0x00, 0x02, // .7........J.....
+ 0x00, 0xc0, 0x53, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x9d, 0x5d, 0x00, // ..S..;........].
+ 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0xd4, 0x56, 0x00, // .....;........V.
+ 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0xbe, 0x39, 0x00, // .....;........9.
+ 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0xf7, 0x39, 0x00, // .....;........9.
+ 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x91, 0x37, 0x00, // .....;........7.
+ 0x00, 0x07, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9d, 0x5d, 0x00, 0x00, 0x0c, 0x0a, 0x00, // .....>....].....
+ 0x00, 0x39, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xa0, 0x11, 0x00, 0x00, 0x35, 0x13, 0x00, // .9...........5..
+ 0x00, 0x9d, 0x5d, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0xa5, 0x29, 0x00, // ..]..=........).
+ 0x00, 0x8f, 0x41, 0x00, 0x00, 0xcf, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0xeb, 0x21, 0x00, // ..A...........!.
+ 0x00, 0xa5, 0x29, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0xc9, 0x1f, 0x00, // ..)..=..........
+ 0x00, 0x8f, 0x41, 0x00, 0x00, 0x7f, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0xf9, 0x2f, 0x00, // ..A.........../.
+ 0x00, 0xc9, 0x1f, 0x00, 0x00, 0xd0, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0xd5, 0x44, 0x00, // ..............D.
+ 0x00, 0xf9, 0x2f, 0x00, 0x00, 0x0c, 0x00, 0x07, 0x00, 0x18, 0x00, 0x00, 0x00, 0x62, 0x5a, 0x00, // ../..........bZ.
+ 0x00, 0x01, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0xeb, 0x21, 0x00, 0x00, 0xd5, 0x44, 0x00, // .....D....!...D.
+ 0x00, 0x0c, 0x00, 0x06, 0x00, 0x18, 0x00, 0x00, 0x00, 0x83, 0x0f, 0x00, 0x00, 0x01, 0x00, 0x00, // ................
+ 0x00, 0x45, 0x00, 0x00, 0x00, 0x62, 0x5a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, // .E...bZ..=......
+ 0x00, 0xf4, 0x1e, 0x00, 0x00, 0x6e, 0x62, 0x00, 0x00, 0x0c, 0x00, 0x06, 0x00, 0x18, 0x00, 0x00, // .....nb.........
+ 0x00, 0xe7, 0x2b, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00, 0xf4, 0x1e, 0x00, // ..+......E......
+ 0x00, 0x7f, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x58, 0x0d, 0x00, 0x00, 0xe7, 0x2b, 0x00, // .........X....+.
+ 0x00, 0x41, 0x00, 0x06, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x83, 0x60, 0x00, 0x00, 0x42, 0x13, 0x00, // .A........`..B..
+ 0x00, 0x2f, 0x0a, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, // ./.......=......
+ 0x00, 0xb5, 0x2a, 0x00, 0x00, 0x83, 0x60, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, // ..*...`..O......
+ 0x00, 0x7c, 0x4a, 0x00, 0x00, 0xb5, 0x2a, 0x00, 0x00, 0xb5, 0x2a, 0x00, 0x00, 0x00, 0x00, 0x00, // .|J...*...*.....
+ 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x94, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, // ................
+ 0x00, 0x67, 0x15, 0x00, 0x00, 0x83, 0x0f, 0x00, 0x00, 0x7c, 0x4a, 0x00, 0x00, 0x85, 0x00, 0x05, // .g.......|J.....
+ 0x00, 0x0d, 0x00, 0x00, 0x00, 0x5e, 0x5e, 0x00, 0x00, 0x67, 0x15, 0x00, 0x00, 0xfc, 0x00, 0x00, // .....^^..g......
+ 0x00, 0x81, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x97, 0x19, 0x00, 0x00, 0x5e, 0x5e, 0x00, // .............^^.
+ 0x00, 0xfc, 0x00, 0x00, 0x00, 0x50, 0x00, 0x06, 0x00, 0x18, 0x00, 0x00, 0x00, 0x1e, 0x54, 0x00, // .....P........T.
+ 0x00, 0x97, 0x19, 0x00, 0x00, 0x97, 0x19, 0x00, 0x00, 0x97, 0x19, 0x00, 0x00, 0x41, 0x00, 0x06, // .............A..
+ 0x00, 0x9b, 0x02, 0x00, 0x00, 0x44, 0x3d, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x2f, 0x0a, 0x00, // .....D=..B.../..
+ 0x00, 0x11, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xfb, 0x1a, 0x00, // .....=..........
+ 0x00, 0x44, 0x3d, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0f, 0x35, 0x00, // .D=..O........5.
+ 0x00, 0xfb, 0x1a, 0x00, 0x00, 0xfb, 0x1a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................
+ 0x00, 0x02, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd4, 0x56, 0x00, 0x00, 0x0f, 0x35, 0x00, // .....>....V...5.
+ 0x00, 0x41, 0x00, 0x06, 0x00, 0x9b, 0x02, 0x00, 0x00, 0xc3, 0x49, 0x00, 0x00, 0x42, 0x13, 0x00, // .A........I..B..
+ 0x00, 0x2f, 0x0a, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, // ./.......=......
+ 0x00, 0x37, 0x5f, 0x00, 0x00, 0xc3, 0x49, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, // .7_...I..O......
+ 0x00, 0xd6, 0x34, 0x00, 0x00, 0x37, 0x5f, 0x00, 0x00, 0x37, 0x5f, 0x00, 0x00, 0x00, 0x00, 0x00, // ..4..7_..7_.....
+ 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xbe, 0x39, 0x00, // .........>....9.
+ 0x00, 0xd6, 0x34, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xf7, 0x39, 0x00, 0x00, 0x1e, 0x54, 0x00, // ..4..>....9...T.
+ 0x00, 0x39, 0x00, 0x07, 0x00, 0x18, 0x00, 0x00, 0x00, 0x8b, 0x56, 0x00, 0x00, 0x30, 0x0c, 0x00, // .9........V..0..
+ 0x00, 0xd4, 0x56, 0x00, 0x00, 0xbe, 0x39, 0x00, 0x00, 0xf7, 0x39, 0x00, 0x00, 0x41, 0x00, 0x06, // ..V...9...9..A..
+ 0x00, 0x9b, 0x02, 0x00, 0x00, 0x20, 0x58, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x2f, 0x0a, 0x00, // ..... X..B.../..
+ 0x00, 0x14, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x58, 0x61, 0x00, // .....=.......Xa.
+ 0x00, 0x20, 0x58, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, 0x5a, 0x4f, 0x00, // . X..O.......ZO.
+ 0x00, 0x58, 0x61, 0x00, 0x00, 0x58, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .Xa..Xa.........
+ 0x00, 0x02, 0x00, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x18, 0x00, 0x00, 0x00, 0x96, 0x0e, 0x00, // ................
+ 0x00, 0x8b, 0x56, 0x00, 0x00, 0x5a, 0x4f, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x91, 0x37, 0x00, // ..V..ZO..>....7.
+ 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x39, 0x00, 0x05, 0x00, 0x18, 0x00, 0x00, 0x00, 0x19, 0x4e, 0x00, // .....9........N.
+ 0x00, 0x01, 0x14, 0x00, 0x00, 0x91, 0x37, 0x00, 0x00, 0x81, 0x00, 0x05, 0x00, 0x18, 0x00, 0x00, // ......7.........
+ 0x00, 0x3b, 0x2f, 0x00, 0x00, 0x96, 0x0e, 0x00, 0x00, 0x19, 0x4e, 0x00, 0x00, 0x41, 0x00, 0x07, // .;/.......N..A..
+ 0x00, 0x8b, 0x02, 0x00, 0x00, 0x84, 0x3a, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x2f, 0x0a, 0x00, // ......:..B.../..
+ 0x00, 0x14, 0x0a, 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, // .........=......
+ 0x00, 0xaf, 0x2a, 0x00, 0x00, 0x84, 0x3a, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, // ..*...:..Q......
+ 0x00, 0xe5, 0x33, 0x00, 0x00, 0x3b, 0x2f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, // ..3..;/......Q..
+ 0x00, 0x0d, 0x00, 0x00, 0x00, 0xde, 0x43, 0x00, 0x00, 0x3b, 0x2f, 0x00, 0x00, 0x01, 0x00, 0x00, // ......C..;/.....
+ 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xc5, 0x4f, 0x00, 0x00, 0x3b, 0x2f, 0x00, // .Q........O..;/.
+ 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x9e, 0x3f, 0x00, // .....P........?.
+ 0x00, 0xe5, 0x33, 0x00, 0x00, 0xde, 0x43, 0x00, 0x00, 0xc5, 0x4f, 0x00, 0x00, 0xaf, 0x2a, 0x00, // ..3...C...O...*.
+ 0x00, 0x3e, 0x00, 0x03, 0x00, 0x8c, 0x4a, 0x00, 0x00, 0x9e, 0x3f, 0x00, 0x00, 0xfd, 0x00, 0x01, // .>....J...?.....
+ 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // .8....
};
-static const uint8_t fs_debugdraw_fill_lit_dx9[400] =
+static const uint8_t fs_debugdraw_fill_lit_dx9[402] =
{
- 0x46, 0x53, 0x48, 0x04, 0x0f, 0xc8, 0x56, 0x5f, 0x01, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, 0x72, // FSH...V_...u_par
- 0x61, 0x6d, 0x73, 0x12, 0x04, 0x00, 0x00, 0x04, 0x00, 0x74, 0x01, 0x00, 0x03, 0xff, 0xff, 0xfe, // ams......t......
- 0xff, 0x20, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, 0x00, 0x00, // . .CTAB....S....
- 0x03, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x4c, // ...............L
- 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x3c, // ...0...........<
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x00, // .......u_params.
- 0xab, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, // ...ps_3_0.Micros
- 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, // oft (R) HLSL Sha
- 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, // der Compiler 10.
- 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x04, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, 0x3f, 0x00, // 1..Q..........?.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x05, // ................
- 0x00, 0x01, 0x80, 0x00, 0x00, 0x07, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x07, 0x80, 0x00, // ................
- 0x00, 0xc9, 0x91, 0x5c, 0x00, 0x00, 0x02, 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x5b, // ...............[
- 0x00, 0x00, 0x02, 0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0xd2, 0x90, 0x05, 0x00, 0x00, 0x03, 0x02, // ................
- 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, // ................
- 0x00, 0x07, 0x80, 0x01, 0x00, 0xd2, 0x80, 0x00, 0x00, 0xc9, 0x80, 0x02, 0x00, 0xe4, 0x81, 0x24, // ...............$
- 0x00, 0x00, 0x02, 0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x08, 0x00, 0x00, 0x03, 0x00, // ................
- 0x00, 0x01, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, // ................
- 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x04, 0x00, 0x00, 0xa0, 0x04, 0x00, 0x00, 0xa0, 0x01, // ................
- 0x00, 0x00, 0x02, 0x01, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x00, // ................
- 0x00, 0x0e, 0x80, 0x01, 0x00, 0x90, 0x81, 0x01, 0x00, 0x90, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, // ................
- 0x00, 0x07, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0xf9, 0x80, 0x02, 0x00, 0xe4, 0xa0, 0x05, // ................
- 0x00, 0x00, 0x03, 0x00, 0x08, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, 0x01, // ................
- 0x00, 0x00, 0x02, 0x00, 0x08, 0x08, 0x80, 0x03, 0x00, 0xff, 0xa0, 0xff, 0xff, 0x00, 0x00, 0x00, // ................
+ 0x46, 0x53, 0x48, 0x05, 0x0f, 0xc8, 0x56, 0x5f, 0x01, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, 0x72, // FSH...V_...u_par
+ 0x61, 0x6d, 0x73, 0x12, 0x04, 0x00, 0x00, 0x04, 0x00, 0x74, 0x01, 0x00, 0x00, 0x00, 0x03, 0xff, // ams......t......
+ 0xff, 0xfe, 0xff, 0x20, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, // ... .CTAB....S..
+ 0x00, 0x00, 0x03, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, // ................
+ 0x00, 0x4c, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, // .L...0..........
+ 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, // .<.......u_param
+ 0x73, 0x00, 0xab, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, // s...............
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, // .....ps_3_0.Micr
+ 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, // osoft (R) HLSL S
+ 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, // hader Compiler 1
+ 0x30, 0x2e, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x04, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, // 0.1..Q..........
+ 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, // ?...............
+ 0x02, 0x05, 0x00, 0x01, 0x80, 0x00, 0x00, 0x07, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x07, // ................
+ 0x80, 0x00, 0x00, 0xc9, 0x91, 0x5c, 0x00, 0x00, 0x02, 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, // ................
+ 0x80, 0x5b, 0x00, 0x00, 0x02, 0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0xd2, 0x90, 0x05, 0x00, 0x00, // .[..............
+ 0x03, 0x02, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, // ................
+ 0x04, 0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0xd2, 0x80, 0x00, 0x00, 0xc9, 0x80, 0x02, 0x00, 0xe4, // ................
+ 0x81, 0x24, 0x00, 0x00, 0x02, 0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x08, 0x00, 0x00, // .$..............
+ 0x03, 0x00, 0x00, 0x01, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, // ................
+ 0x04, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x04, 0x00, 0x00, 0xa0, 0x04, 0x00, 0x00, // ................
+ 0xa0, 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0xa0, 0x02, 0x00, 0x00, // ................
+ 0x03, 0x00, 0x00, 0x0e, 0x80, 0x01, 0x00, 0x90, 0x81, 0x01, 0x00, 0x90, 0xa0, 0x04, 0x00, 0x00, // ................
+ 0x04, 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0xf9, 0x80, 0x02, 0x00, 0xe4, // ................
+ 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x08, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, // ................
+ 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x08, 0x80, 0x03, 0x00, 0xff, 0xa0, 0xff, 0xff, 0x00, // ................
+ 0x00, 0x00, // ..
};
-static const uint8_t fs_debugdraw_fill_lit_dx11[719] =
+static const uint8_t fs_debugdraw_fill_lit_dx11[721] =
{
- 0x46, 0x53, 0x48, 0x04, 0x0f, 0xc8, 0x56, 0x5f, 0x01, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, 0x72, // FSH...V_...u_par
- 0x61, 0x6d, 0x73, 0x12, 0x04, 0x00, 0x00, 0x04, 0x00, 0xb0, 0x02, 0x44, 0x58, 0x42, 0x43, 0x59, // ams........DXBCY
- 0x1c, 0xf9, 0xc6, 0x41, 0xb7, 0xae, 0xfd, 0xa5, 0xa5, 0x0c, 0x28, 0x25, 0x0d, 0x24, 0x29, 0x01, // ...A......(%.$).
- 0x00, 0x00, 0x00, 0xb0, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x9c, // ...........,....
- 0x00, 0x00, 0x00, 0xd0, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x68, 0x00, 0x00, 0x00, 0x03, // .......ISGNh....
- 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, // .......P........
- 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, // ................
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, // ................
- 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, 0x53, // ...............S
- 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, // V_POSITION.TEXCO
- 0x4f, 0x52, 0x44, 0x00, 0xab, 0xab, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, // ORD....OSGN,....
- 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....... ........
- 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, // ...............S
- 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0xd8, // V_TARGET...SHDR.
- 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, // ...@...v...Y...F
- 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0x72, // . .........b...r
- 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, // .......e.... ...
- 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0x72, // ...h.......6...r
- 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x96, 0x14, 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, 0x02, // ...........A....
- 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x05, 0x72, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, // .......r.......F
- 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x05, 0x72, 0x00, 0x10, 0x00, 0x01, // ...........r....
- 0x00, 0x00, 0x00, 0x26, 0x19, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0x72, // ...&.......8...r
- 0x00, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, // .......F.......F
- 0x02, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x72, 0x00, 0x10, 0x00, 0x00, // .......2...r....
- 0x00, 0x00, 0x00, 0x26, 0x09, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x96, 0x04, 0x10, 0x00, 0x00, // ...&............
- 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x10, // ...F...A........
- 0x00, 0x00, 0x07, 0x82, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, // ...........F....
- 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x05, 0x82, // ...F.......D....
- 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, // .......:.......8
- 0x00, 0x00, 0x07, 0x72, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf6, 0x0f, 0x10, 0x00, 0x00, // ...r............
- 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x08, 0x12, // ...F............
- 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, // .......F.......F
- 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x09, 0x12, // . .........2....
- 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, // ................
- 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x00, // @.....?.@.....?.
- 0x00, 0x00, 0x0a, 0xe2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x89, 0x20, 0x00, 0x00, // ............. ..
- 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x06, 0x89, 0x20, 0x80, 0x41, 0x00, 0x00, 0x00, 0x00, // ......... .A....
- 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x72, 0x00, 0x10, 0x00, 0x00, // .......2...r....
- 0x00, 0x00, 0x00, 0x06, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x96, 0x07, 0x10, 0x00, 0x00, // ................
- 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x38, // ...F. .........8
- 0x00, 0x00, 0x08, 0x72, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, // ...r ......F....
- 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, // ...F. .........6
- 0x00, 0x00, 0x06, 0x82, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3a, 0x80, 0x20, 0x00, 0x00, // .... ......:. ..
- 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x40, 0x00, // .......>.....@.
+ 0x46, 0x53, 0x48, 0x05, 0x0f, 0xc8, 0x56, 0x5f, 0x01, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, 0x72, // FSH...V_...u_par
+ 0x61, 0x6d, 0x73, 0x12, 0x04, 0x00, 0x00, 0x04, 0x00, 0xb0, 0x02, 0x00, 0x00, 0x44, 0x58, 0x42, // ams..........DXB
+ 0x43, 0x59, 0x1c, 0xf9, 0xc6, 0x41, 0xb7, 0xae, 0xfd, 0xa5, 0xa5, 0x0c, 0x28, 0x25, 0x0d, 0x24, // CY...A......(%.$
+ 0x29, 0x01, 0x00, 0x00, 0x00, 0xb0, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, // )............,..
+ 0x00, 0x9c, 0x00, 0x00, 0x00, 0xd0, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x68, 0x00, 0x00, // .........ISGNh..
+ 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........P......
+ 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, // ................
+ 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // ................
+ 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, // ................
+ 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, // .SV_POSITION.TEX
+ 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0xab, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, // COORD....OSGN,..
+ 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......... ......
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, // ................
+ 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, // .SV_TARGET...SHD
+ 0x52, 0xd8, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, // R....@...v...Y..
+ 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x62, 0x10, 0x00, // .F. .........b..
+ 0x03, 0x72, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, // .r.......e.... .
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, // .....h.......6..
+ 0x06, 0x72, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x96, 0x14, 0x10, 0x80, 0x41, 0x00, 0x00, // .r...........A..
+ 0x00, 0x02, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x05, 0x72, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // .........r......
+ 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x05, 0x72, 0x00, 0x10, // .F...........r..
+ 0x00, 0x01, 0x00, 0x00, 0x00, 0x26, 0x19, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, // .....&.......8..
+ 0x07, 0x72, 0x00, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, // .r.......F......
+ 0x00, 0x46, 0x02, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x72, 0x00, 0x10, // .F.......2...r..
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x26, 0x09, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x96, 0x04, 0x10, // .....&..........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // .....F...A......
+ 0x00, 0x10, 0x00, 0x00, 0x07, 0x82, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, // .............F..
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, // .....F.......D..
+ 0x05, 0x82, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // .........:......
+ 0x00, 0x38, 0x00, 0x00, 0x07, 0x72, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf6, 0x0f, 0x10, // .8...r..........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, // .....F..........
+ 0x08, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, // .........F......
+ 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, // .F. .........2..
+ 0x09, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, // ..@.....?.@.....
+ 0x3f, 0x00, 0x00, 0x00, 0x0a, 0xe2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x89, 0x20, // ?..............
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x06, 0x89, 0x20, 0x80, 0x41, 0x00, 0x00, // ........... .A..
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x72, 0x00, 0x10, // .........2...r..
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x96, 0x07, 0x10, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // .....F. ........
+ 0x00, 0x38, 0x00, 0x00, 0x08, 0x72, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, // .8...r ......F..
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // .....F. ........
+ 0x00, 0x36, 0x00, 0x00, 0x06, 0x82, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3a, 0x80, 0x20, // .6.... ......:.
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x40, // .........>.....@
+ 0x00, // .
};
static const uint8_t fs_debugdraw_fill_lit_mtl[862] =
{
- 0x46, 0x53, 0x48, 0x04, 0x0f, 0xc8, 0x56, 0x5f, 0x01, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, 0x72, // FSH...V_...u_par
+ 0x46, 0x53, 0x48, 0x05, 0x0f, 0xc8, 0x56, 0x5f, 0x01, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, 0x72, // FSH...V_...u_par
0x61, 0x6d, 0x73, 0x02, 0x04, 0x00, 0x00, 0x04, 0x00, 0x40, 0x03, 0x00, 0x00, 0x75, 0x73, 0x69, // ams......@...usi
0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, // ng namespace met
0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, // al;.struct xlatM
diff --git a/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_fill_texture.bin.h b/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_fill_texture.bin.h
index edbde9a3989..c92ca603216 100644
--- a/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_fill_texture.bin.h
+++ b/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_fill_texture.bin.h
@@ -1,6 +1,6 @@
static const uint8_t fs_debugdraw_fill_texture_glsl[253] =
{
- 0x46, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
+ 0x46, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0xdd, 0x00, 0x00, 0x00, 0x76, // Color..........v
0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, // arying highp vec
0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, // 4 v_color0;.vary
@@ -17,259 +17,284 @@ static const uint8_t fs_debugdraw_fill_texture_glsl[253] =
0x3d, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, 0x2a, 0x20, 0x76, 0x5f, // = (tmpvar_1 * v_
0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x29, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // color0);.}...
};
-static const uint8_t fs_debugdraw_fill_texture_spv[3193] =
+static const uint8_t fs_debugdraw_fill_texture_spv[3599] =
{
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- 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // _sampler........
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- 0x31, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x5f, 0x78, 0x00, 0x00, // 1;.........._x..
- 0x05, 0x00, 0x07, 0x00, 0x16, 0x0e, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, // ........@main(vf
- 0x34, 0x3b, 0x76, 0x66, 0x32, 0x3b, 0x76, 0x66, 0x34, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // 4;vf2;vf4;......
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- 0x43, 0x12, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x00, // C...s_texColor..
- 0x05, 0x00, 0x07, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, // ........s_texCol
- 0x6f, 0x72, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, // orSampler.......
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- 0x05, 0x00, 0x04, 0x00, 0x0e, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, // .....U..param...
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- 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x03, 0x3c, 0x00, 0x00, // lor0.........<..
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- 0xb2, 0x0c, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, // ....!.......G...
- 0xee, 0x0e, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, // ....".......G...
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- 0x77, 0x0e, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, // w...........G...
- 0x74, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, // t...........G...
- 0xd1, 0x0d, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, // ............G...
- 0xcc, 0x0a, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ........@...H...
- 0x16, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........#.......
- 0x48, 0x00, 0x05, 0x00, 0x16, 0x06, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
- 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x16, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ....H...........
- 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x16, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ....H...........
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- 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
- 0x16, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ............H...
- 0x16, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, // ........#...`...
- 0x48, 0x00, 0x05, 0x00, 0x16, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...............
- 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x16, 0x06, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // ....H...........
- 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x16, 0x06, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // ....H...........
- 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x16, 0x06, 0x00, 0x00, // #.......H.......
- 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
- 0x16, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ............H...
- 0x16, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, // ........#.......
- 0x48, 0x00, 0x05, 0x00, 0x16, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...............
- 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x16, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // ....H...........
- 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x16, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // ....H...........
- 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x16, 0x06, 0x00, 0x00, // #... ...H.......
- 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
- 0x16, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ............H...
- 0x16, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, // ........#...`...
- 0x48, 0x00, 0x05, 0x00, 0x16, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...............
- 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x16, 0x06, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ....H...........
- 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x16, 0x06, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ....H...........
- 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x16, 0x06, 0x00, 0x00, // #.......H.......
- 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
- 0x16, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ............H...
- 0x16, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, // ........#.......
- 0x48, 0x00, 0x05, 0x00, 0x16, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...............
- 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x16, 0x06, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, // ....H...........
- 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x16, 0x06, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, // ....H...........
- 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x16, 0x06, 0x00, 0x00, // #.......H.......
- 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ............H...
- 0x16, 0x06, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, // ........#... ...
- 0x47, 0x00, 0x03, 0x00, 0x16, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, // G...............
- 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ....!...........
- 0x1a, 0x00, 0x02, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, // ................
- 0x20, 0x00, 0x00, 0x00, 0x19, 0x00, 0x09, 0x00, 0x96, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, // ...............
- 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x04, 0x00, 0x61, 0x09, 0x00, 0x00, // ............a...
- 0xfc, 0x01, 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x1b, 0x00, 0x00, 0x00, // ........ .......
- 0x00, 0x00, 0x00, 0x00, 0x61, 0x09, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, // ....a...........
- 0x0d, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, // ........ .......
- 0x07, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // ................
- 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x21, 0x00, 0x05, 0x00, 0xc2, 0x03, 0x00, 0x00, // ........!.......
- 0x1d, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x90, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ............ ...
- 0x8a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, // ............!...
- 0xef, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ............ ...
- 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, // ............!...
- 0x69, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x90, 0x02, 0x00, 0x00, // i...............
- 0x9a, 0x02, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x43, 0x12, 0x00, 0x00, // ....;.......C...
- 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x79, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .... ...y.......
- 0xfc, 0x01, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x79, 0x04, 0x00, 0x00, 0xb2, 0x0c, 0x00, 0x00, // ....;...y.......
- 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x13, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .... ...........
- 0x96, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x13, 0x03, 0x00, 0x00, 0xee, 0x0e, 0x00, 0x00, // ....;...........
- 0x00, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ............ ...
- 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, // ....+...........
- 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, // ....+...........
- 0x00, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x03, 0x00, 0xfe, 0x01, 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, // ................
- 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // +...............
- 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ...............
- 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ;.......w.......
- 0x20, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, // ...............
- 0x3b, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ;.......t.......
- 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ...............
- 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ;...............
- 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // ....e...........
- 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........ .......
- 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // +.......j... ...
- 0x1c, 0x00, 0x04, 0x00, 0xcc, 0x0a, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, // ........e...j...
- 0x1e, 0x00, 0x0e, 0x00, 0x16, 0x06, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ................
- 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e...e...e...e...
- 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0xcc, 0x0a, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e...e.......e...
- 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, // e.......6.......
- 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, // ................
- 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xc9, 0x47, 0x00, 0x00, // Sa..;........G..
- 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, // ....;........U..
- 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, // ....;...........
- 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x21, 0x43, 0x00, 0x00, // ....=.......!C..
- 0xb2, 0x0c, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x96, 0x00, 0x00, 0x00, 0x02, 0x33, 0x00, 0x00, // ....=........3..
- 0xee, 0x0e, 0x00, 0x00, 0x50, 0x00, 0x05, 0x00, 0x61, 0x09, 0x00, 0x00, 0x12, 0x20, 0x00, 0x00, // ....P...a.... ..
- 0x21, 0x43, 0x00, 0x00, 0x02, 0x33, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x43, 0x12, 0x00, 0x00, // !C...3..>...C...
- 0x12, 0x20, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xfa, 0x41, 0x00, 0x00, // . ..=........A..
- 0x77, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x03, 0x3c, 0x00, 0x00, // w...=........<..
- 0x74, 0x14, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xc9, 0x47, 0x00, 0x00, 0xfa, 0x41, 0x00, 0x00, // t...>....G...A..
- 0x3e, 0x00, 0x03, 0x00, 0xab, 0x55, 0x00, 0x00, 0x03, 0x3c, 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, // >....U...<..9...
- 0x08, 0x00, 0x00, 0x00, 0xbd, 0x26, 0x00, 0x00, 0x16, 0x0e, 0x00, 0x00, 0xc9, 0x47, 0x00, 0x00, // .....&.......G..
- 0xab, 0x55, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // .U......=.......
- 0xce, 0x1c, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd1, 0x0d, 0x00, 0x00, // ........>.......
- 0xce, 0x1c, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, // ........8...6...
- 0x1d, 0x00, 0x00, 0x00, 0x99, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc2, 0x03, 0x00, 0x00, // ................
- 0x37, 0x00, 0x03, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x27, 0x0e, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, // 7.......'...7...
- 0x90, 0x02, 0x00, 0x00, 0xe7, 0x15, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xcd, 0x5b, 0x00, 0x00, // .............[..
- 0x41, 0x00, 0x05, 0x00, 0x13, 0x03, 0x00, 0x00, 0x69, 0x24, 0x00, 0x00, 0x27, 0x0e, 0x00, 0x00, // A.......i$..'...
- 0x0e, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x96, 0x00, 0x00, 0x00, 0x16, 0x31, 0x00, 0x00, // ....=........1..
- 0x69, 0x24, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x79, 0x04, 0x00, 0x00, 0x54, 0x44, 0x00, 0x00, // i$..A...y...TD..
- 0x27, 0x0e, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, // '.......=.......
- 0x9b, 0x56, 0x00, 0x00, 0x54, 0x44, 0x00, 0x00, 0x56, 0x00, 0x05, 0x00, 0xfe, 0x01, 0x00, 0x00, // .V..TD..V.......
- 0xc9, 0x42, 0x00, 0x00, 0x16, 0x31, 0x00, 0x00, 0x9b, 0x56, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // .B...1...V..=...
- 0x13, 0x00, 0x00, 0x00, 0x36, 0x1c, 0x00, 0x00, 0xe7, 0x15, 0x00, 0x00, 0x57, 0x00, 0x05, 0x00, // ....6.......W...
- 0x1d, 0x00, 0x00, 0x00, 0xa4, 0x51, 0x00, 0x00, 0xc9, 0x42, 0x00, 0x00, 0x36, 0x1c, 0x00, 0x00, // .....Q...B..6...
- 0xfe, 0x00, 0x02, 0x00, 0xa4, 0x51, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, // .....Q..8...6...
- 0x1d, 0x00, 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xef, 0x00, 0x00, 0x00, // ....5...........
- 0x37, 0x00, 0x03, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, // 7...............
- 0x17, 0x3e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x18, 0x53, 0x00, 0x00, // .>..=........S..
- 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x5d, 0x4a, 0x00, 0x00, // ....=.......]J..
- 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xfd, 0x34, 0x00, 0x00, // ....=........4..
- 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x10, 0x35, 0x00, 0x00, // ....=........5..
- 0xdd, 0x0e, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3f, 0x3a, 0x00, 0x00, // ....P.......?:..
- 0x18, 0x53, 0x00, 0x00, 0x5d, 0x4a, 0x00, 0x00, 0xfd, 0x34, 0x00, 0x00, 0x10, 0x35, 0x00, 0x00, // .S..]J...4...5..
- 0xfe, 0x00, 0x02, 0x00, 0x3f, 0x3a, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, // ....?:..8...6...
- 0x08, 0x00, 0x00, 0x00, 0x16, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x69, 0x00, 0x00, 0x00, // ............i...
- 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x42, 0x24, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, // 7.......B$..7...
- 0x90, 0x02, 0x00, 0x00, 0x78, 0x20, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, // ....x ..7.......
- 0xc4, 0x41, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xb2, 0x19, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // .A..........;...
- 0x8a, 0x02, 0x00, 0x00, 0x0e, 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // .....U......;...
- 0x90, 0x02, 0x00, 0x00, 0xdf, 0x4b, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // .....K......>...
- 0x0e, 0x55, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x39, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, // .U......9.......
- 0xa0, 0x11, 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x0e, 0x55, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ....5....U..=...
- 0x13, 0x00, 0x00, 0x00, 0x48, 0x51, 0x00, 0x00, 0x78, 0x20, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // ....HQ..x ..>...
- 0xdf, 0x4b, 0x00, 0x00, 0x48, 0x51, 0x00, 0x00, 0x39, 0x00, 0x06, 0x00, 0x1d, 0x00, 0x00, 0x00, // .K..HQ..9.......
- 0x45, 0x5f, 0x00, 0x00, 0x99, 0x0f, 0x00, 0x00, 0x43, 0x12, 0x00, 0x00, 0xdf, 0x4b, 0x00, 0x00, // E_......C....K..
- 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xac, 0x21, 0x00, 0x00, 0x42, 0x24, 0x00, 0x00, // =........!..B$..
- 0x85, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x73, 0x2b, 0x00, 0x00, 0x45, 0x5f, 0x00, 0x00, // ........s+..E_..
- 0xac, 0x21, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xc4, 0x41, 0x00, 0x00, 0x73, 0x2b, 0x00, 0x00, // .!..>....A..s+..
- 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // ....8....
+ 0x46, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x03, 0x02, // FSH.............
+ 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x6f, 0x62, 0x00, 0x00, 0x00, 0x00, // #.........ob....
+ 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, // ................
+ 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, // ..GLSL.std.450..
+ 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, // ................
+ 0x08, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, // ..........main..
+ 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x10, 0x00, // ..w...t.........
+ 0x03, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, // ................
+ 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, // ..............ma
+ 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x0e, 0x00, 0x99, 0x0f, 0x00, 0x00, 0x62, 0x67, // in............bg
+ 0x66, 0x78, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x32, 0x44, 0x28, 0x73, 0x74, 0x72, 0x75, // fxTexture2D(stru
+ 0x63, 0x74, 0x2d, 0x42, 0x67, 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, // ct-BgfxSampler2D
+ 0x2d, 0x70, 0x31, 0x2d, 0x74, 0x32, 0x31, 0x31, 0x3b, 0x76, 0x66, 0x32, 0x3b, 0x00, 0x05, 0x00, // -p1-t211;vf2;...
+ 0x07, 0x00, 0x7e, 0x17, 0x00, 0x00, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x2e, 0x6d, // ..~..._sampler.m
+ 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0xf7, 0x0d, // _sampler........
+ 0x00, 0x00, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x2e, 0x6d, 0x5f, 0x74, 0x65, 0x78, // .._sampler.m_tex
+ 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xe7, 0x15, 0x00, 0x00, 0x5f, 0x63, // ture.........._c
+ 0x6f, 0x6f, 0x72, 0x64, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x35, 0x13, 0x00, 0x00, 0x76, 0x65, // oord......5...ve
+ 0x63, 0x34, 0x5f, 0x73, 0x70, 0x6c, 0x61, 0x74, 0x28, 0x66, 0x31, 0x3b, 0x00, 0x00, 0x05, 0x00, // c4_splat(f1;....
+ 0x03, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x5f, 0x78, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0x16, 0x0e, // ......_x........
+ 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, 0x34, 0x3b, 0x76, 0x66, 0x32, 0x3b, // ..@main(vf4;vf2;
+ 0x76, 0x66, 0x34, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x6e, 0x62, 0x00, 0x00, 0x76, 0x5f, // vf4;......nb..v_
+ 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x8f, 0x41, // color0.........A
+ 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, // ..v_texcoord0...
+ 0x06, 0x00, 0x8c, 0x4a, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, // ...J..gl_FragDat
+ 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x61, 0x09, 0x00, 0x00, 0x42, 0x67, // a_0_......a...Bg
+ 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x00, 0x00, 0x00, 0x06, 0x00, // fxSampler2D.....
+ 0x06, 0x00, 0x61, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6d, 0x5f, 0x73, 0x61, 0x6d, 0x70, // ..a.......m_samp
+ 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x61, 0x09, 0x00, 0x00, 0x01, 0x00, // ler.......a.....
+ 0x00, 0x00, 0x6d, 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, // ..m_texture.....
+ 0x05, 0x00, 0x08, 0x10, 0x00, 0x00, 0x66, 0x6c, 0x61, 0x74, 0x74, 0x65, 0x6e, 0x54, 0x65, 0x6d, // ......flattenTem
+ 0x70, 0x00, 0x05, 0x00, 0x07, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, // p.........s_texC
+ 0x6f, 0x6c, 0x6f, 0x72, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x05, 0x00, // olorSampler.....
+ 0x07, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, // ......s_texColor
+ 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, 0x08, 0x00, 0x14, 0x11, // Texture.........
+ 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x2e, 0x6d, 0x5f, 0x73, // ..s_texColor.m_s
+ 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x08, 0x00, 0x50, 0x13, // ampler........P.
+ 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x2e, 0x6d, 0x5f, 0x74, // ..s_texColor.m_t
+ 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xa0, 0x11, // exture..........
+ 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x56, 0x6f, 0x69, 0x64, 0x46, 0x72, 0x61, 0x67, 0x00, // ..bgfx_VoidFrag.
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9d, 0x5d, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // .......]..param.
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xd4, 0x56, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // .......V..param.
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xf7, 0x39, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // .......9..param.
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x91, 0x37, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // .......7..param.
+ 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xf4, 0x2b, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // .......+..v_colo
+ 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x76, 0x5f, // r0........w...v_
+ 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x03, 0x3c, // color0.........<
+ 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, // ..v_texcoord0...
+ 0x05, 0x00, 0x74, 0x14, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, // ..t...v_texcoord
+ 0x30, 0x00, 0x05, 0x00, 0x06, 0x00, 0xce, 0x1c, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, // 0.........gl_Fra
+ 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x85, 0x55, // gData_0_.......U
+ 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x95, 0x38, // ..param........8
+ 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, // ..param.........
+ 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xd1, 0x0d, // ..param.........
+ 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, // ..gl_FragData_0_
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x44, 0x06, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, // ......D...$Globa
+ 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x44, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, // l.....D.......u_
+ 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x44, 0x06, // viewRect......D.
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, // ......u_viewTexe
+ 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0x44, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, // l.....D.......u_
+ 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x44, 0x06, 0x00, 0x00, 0x03, 0x00, // view......D.....
+ 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, // ..u_invView.....
+ 0x05, 0x00, 0x44, 0x06, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, // ..D.......u_proj
+ 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x44, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, // ......D.......u_
+ 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x44, 0x06, // invProj.......D.
+ 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, // ......u_viewProj
+ 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x44, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, // ......D.......u_
+ 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, // invViewProj.....
+ 0x05, 0x00, 0x44, 0x06, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, // ..D.......u_mode
+ 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x44, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, // l.....D.......u_
+ 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0x44, 0x06, // modelView.....D.
+ 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, // ......u_modelVie
+ 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, 0x44, 0x06, 0x00, 0x00, 0x0b, 0x00, // wProj.....D.....
+ 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, 0x47, 0x00, // ..u_alphaRef4.G.
+ 0x04, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, // ......".......G.
+ 0x04, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, // ......!.......G.
+ 0x04, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, // ......".......G.
+ 0x04, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, // ......!.......G.
+ 0x04, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, // ..w...........G.
+ 0x04, 0x00, 0x74, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, // ..t...........G.
+ 0x04, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, // ..............G.
+ 0x04, 0x00, 0xc2, 0x03, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, // ..........@...H.
+ 0x05, 0x00, 0x44, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, // ..D.......#.....
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x44, 0x06, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...D.......#.
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x44, 0x06, 0x00, 0x00, 0x02, 0x00, // ......H...D.....
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x44, 0x06, 0x00, 0x00, 0x02, 0x00, // ......H...D.....
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x44, 0x06, // ..#... ...H...D.
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0x44, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..D...........H.
+ 0x05, 0x00, 0x44, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, // ..D.......#...`.
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x44, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H...D.........
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x44, 0x06, 0x00, 0x00, 0x04, 0x00, // ......H...D.....
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x44, 0x06, 0x00, 0x00, 0x04, 0x00, // ......H...D.....
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x44, 0x06, // ..#.......H...D.
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0x44, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..D...........H.
+ 0x05, 0x00, 0x44, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, // ..D.......#.....
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x44, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H...D.........
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x44, 0x06, 0x00, 0x00, 0x06, 0x00, // ......H...D.....
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x44, 0x06, 0x00, 0x00, 0x06, 0x00, // ......H...D.....
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x44, 0x06, // ..#... ...H...D.
+ 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0x44, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..D...........H.
+ 0x05, 0x00, 0x44, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, // ..D.......#...`.
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x44, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H...D.........
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x44, 0x06, 0x00, 0x00, 0x08, 0x00, // ......H...D.....
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x44, 0x06, 0x00, 0x00, 0x08, 0x00, // ......H...D.....
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x44, 0x06, // ..#.......H...D.
+ 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0x44, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..D...........H.
+ 0x05, 0x00, 0x44, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, // ..D.......#.....
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x44, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H...D.........
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x44, 0x06, 0x00, 0x00, 0x0a, 0x00, // ......H...D.....
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x44, 0x06, 0x00, 0x00, 0x0a, 0x00, // ......H...D.....
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x44, 0x06, // ..#.......H...D.
+ 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x05, 0x00, 0x44, 0x06, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, // ..D.......#... .
+ 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x44, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, // ..G...D.........
+ 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, // ......!.........
+ 0x00, 0x00, 0x1a, 0x00, 0x02, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x79, 0x04, // .......... ...y.
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, // ................
+ 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x19, 0x00, 0x09, 0x00, 0x96, 0x00, 0x00, 0x00, 0x0d, 0x00, // .. .............
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x13, 0x03, // .......... .....
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x13, 0x00, // ................
+ 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x90, 0x02, // .......... .....
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, // ................
+ 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, 0x0a, 0x08, // ..........!.....
+ 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x79, 0x04, 0x00, 0x00, 0x13, 0x03, 0x00, 0x00, 0x90, 0x02, // ......y.........
+ 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x0d, 0x00, // .. .............
+ 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, 0xef, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x8a, 0x02, // ..!.............
+ 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, // .. .............
+ 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, 0x69, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x9a, 0x02, // ..!...i.........
+ 0x00, 0x00, 0x90, 0x02, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x1e, 0x00, 0x04, 0x00, 0x61, 0x09, // ..............a.
+ 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x1b, 0x00, // .......... .....
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x61, 0x09, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x7a, 0x04, // ......a... ...z.
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x7a, 0x04, // ..........;...z.
+ 0x00, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x14, 0x03, // .......... .....
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x14, 0x03, // ..........;.....
+ 0x00, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x7b, 0x04, // .......... ...{.
+ 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x7b, 0x04, // ..........;...{.
+ 0x00, 0x00, 0x14, 0x11, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, // ................
+ 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, // .. .......+.....
+ 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x15, 0x03, // .......... .....
+ 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x15, 0x03, // ..........;.....
+ 0x00, 0x00, 0x50, 0x13, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, // ..P.......+.....
+ 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x03, 0x00, 0xfe, 0x01, // ................
+ 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, // ......+.........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x01, 0x00, // ...... .........
+ 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x77, 0x0e, // ......;.......w.
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x01, 0x00, // ...... .........
+ 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x74, 0x14, // ......;.......t.
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x03, 0x00, // ...... .........
+ 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0xd1, 0x0d, // ......;.........
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, // ..........e.....
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, // ......+.......j.
+ 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0xc2, 0x03, 0x00, 0x00, 0x65, 0x00, // .. ...........e.
+ 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, 0x44, 0x06, 0x00, 0x00, 0x1d, 0x00, // ..j.......D.....
+ 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ......e...e...e.
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0xc2, 0x03, // ..e...e...e.....
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x36, 0x00, // ..e...e.......6.
+ 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, // ................
+ 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x1b, 0x00, // ......Sa..;.....
+ 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, // ..........;.....
+ 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, // ...U......;.....
+ 0x00, 0x00, 0x95, 0x38, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, // ...8......;.....
+ 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, // ..........=.....
+ 0x00, 0x00, 0x21, 0x43, 0x00, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x96, 0x00, // ..!C......=.....
+ 0x00, 0x00, 0x02, 0x33, 0x00, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x50, 0x00, 0x05, 0x00, 0x61, 0x09, // ...3......P...a.
+ 0x00, 0x00, 0x5e, 0x20, 0x00, 0x00, 0x21, 0x43, 0x00, 0x00, 0x02, 0x33, 0x00, 0x00, 0x3e, 0x00, // ..^ ..!C...3..>.
+ 0x03, 0x00, 0x08, 0x10, 0x00, 0x00, 0x5e, 0x20, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x79, 0x04, // ......^ ..A...y.
+ 0x00, 0x00, 0xf4, 0x56, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3d, 0x00, // ...V..........=.
+ 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0xf4, 0x56, 0x00, 0x00, 0x3e, 0x00, // ...........V..>.
+ 0x03, 0x00, 0x14, 0x11, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x13, 0x03, // ..........A.....
+ 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3d, 0x00, // ...@..........=.
+ 0x04, 0x00, 0x96, 0x00, 0x00, 0x00, 0xd3, 0x1e, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, 0x3e, 0x00, // ...........@..>.
+ 0x03, 0x00, 0x50, 0x13, 0x00, 0x00, 0xd3, 0x1e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, // ..P.......=.....
+ 0x00, 0x00, 0xf4, 0x2b, 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, // ...+..w...=.....
+ 0x00, 0x00, 0x03, 0x3c, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x85, 0x55, // ...<..t...>....U
+ 0x00, 0x00, 0xf4, 0x2b, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x95, 0x38, 0x00, 0x00, 0x03, 0x3c, // ...+..>....8...<
+ 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, 0x08, 0x00, 0x00, 0x00, 0xbd, 0x26, 0x00, 0x00, 0x16, 0x0e, // ..9........&....
+ 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x95, 0x38, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3d, 0x00, // ...U...8......=.
+ 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, // ..............>.
+ 0x03, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, // ..............8.
+ 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x99, 0x0f, 0x00, 0x00, 0x00, 0x00, // ..6.............
+ 0x00, 0x00, 0x0a, 0x08, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x79, 0x04, 0x00, 0x00, 0x7e, 0x17, // ......7...y...~.
+ 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x13, 0x03, 0x00, 0x00, 0xf7, 0x0d, 0x00, 0x00, 0x37, 0x00, // ..7...........7.
+ 0x03, 0x00, 0x90, 0x02, 0x00, 0x00, 0xe7, 0x15, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xca, 0x1c, // ................
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x96, 0x00, 0x00, 0x00, 0xc6, 0x19, 0x00, 0x00, 0xf7, 0x0d, // ..=.............
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0xca, 0x48, 0x00, 0x00, 0x7e, 0x17, // ..=........H..~.
+ 0x00, 0x00, 0x56, 0x00, 0x05, 0x00, 0xfe, 0x01, 0x00, 0x00, 0xf7, 0x3e, 0x00, 0x00, 0xc6, 0x19, // ..V........>....
+ 0x00, 0x00, 0xca, 0x48, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0xfe, 0x24, // ...H..=........$
+ 0x00, 0x00, 0xe7, 0x15, 0x00, 0x00, 0x57, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x82, 0x59, // ......W........Y
+ 0x00, 0x00, 0xf7, 0x3e, 0x00, 0x00, 0xfe, 0x24, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x82, 0x59, // ...>...$.......Y
+ 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x35, 0x13, // ..8...6.......5.
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xef, 0x00, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x8a, 0x02, // ..........7.....
+ 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x2e, 0x5f, 0x00, 0x00, 0x3d, 0x00, // ..........._..=.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xe0, 0x5b, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, // .......[......=.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x25, 0x53, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, // ......%S......=.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xc5, 0x3d, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, // .......=......=.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xd8, 0x3d, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x50, 0x00, // .......=......P.
+ 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x56, 0x5b, 0x00, 0x00, 0xe0, 0x5b, 0x00, 0x00, 0x25, 0x53, // ......V[...[..%S
+ 0x00, 0x00, 0xc5, 0x3d, 0x00, 0x00, 0xd8, 0x3d, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x56, 0x5b, // ...=...=......V[
+ 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x16, 0x0e, // ..8...6.........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x69, 0x00, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, // ......i...7.....
+ 0x00, 0x00, 0x6e, 0x62, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x90, 0x02, 0x00, 0x00, 0x8f, 0x41, // ..nb..7........A
+ 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x8c, 0x4a, 0x00, 0x00, 0xf8, 0x00, // ..7........J....
+ 0x02, 0x00, 0xc0, 0x53, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x9d, 0x5d, // ...S..;........]
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x79, 0x04, 0x00, 0x00, 0xd4, 0x56, // ......;...y....V
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x13, 0x03, 0x00, 0x00, 0xf7, 0x39, // ......;........9
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x91, 0x37, // ......;........7
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9d, 0x5d, 0x00, 0x00, 0x0c, 0x0a, // ......>....]....
+ 0x00, 0x00, 0x39, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xa0, 0x11, 0x00, 0x00, 0x35, 0x13, // ..9...........5.
+ 0x00, 0x00, 0x9d, 0x5d, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x23, 0x41, // ...]..=.......#A
+ 0x00, 0x00, 0x14, 0x11, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd4, 0x56, 0x00, 0x00, 0x23, 0x41, // ......>....V..#A
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x96, 0x00, 0x00, 0x00, 0x83, 0x2c, 0x00, 0x00, 0x50, 0x13, // ..=........,..P.
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xf7, 0x39, 0x00, 0x00, 0x83, 0x2c, 0x00, 0x00, 0x3d, 0x00, // ..>....9...,..=.
+ 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x37, 0x2c, 0x00, 0x00, 0x8f, 0x41, 0x00, 0x00, 0x3e, 0x00, // ......7,...A..>.
+ 0x03, 0x00, 0x91, 0x37, 0x00, 0x00, 0x37, 0x2c, 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, 0x1d, 0x00, // ...7..7,..9.....
+ 0x00, 0x00, 0x8e, 0x1d, 0x00, 0x00, 0x99, 0x0f, 0x00, 0x00, 0xd4, 0x56, 0x00, 0x00, 0xf7, 0x39, // ...........V...9
+ 0x00, 0x00, 0x91, 0x37, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xba, 0x5b, // ...7..=........[
+ 0x00, 0x00, 0x6e, 0x62, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x34, // ..nb..........;4
+ 0x00, 0x00, 0x8e, 0x1d, 0x00, 0x00, 0xba, 0x5b, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x8c, 0x4a, // .......[..>....J
+ 0x00, 0x00, 0x3b, 0x34, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // ..;4......8....
};
-static const uint8_t fs_debugdraw_fill_texture_dx9[238] =
+static const uint8_t fs_debugdraw_fill_texture_dx9[240] =
{
- 0x46, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
- 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0xd0, 0x00, 0x00, 0x03, 0xff, // Color0..........
- 0xff, 0xfe, 0xff, 0x20, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, // ... .CTAB....S..
- 0x00, 0x00, 0x03, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, // ................
- 0x00, 0x4c, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, // .L...0..........
- 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, // .<.......s_texCo
- 0x6c, 0x6f, 0x72, 0x00, 0xab, 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, // lor.............
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, // .....ps_3_0.Micr
- 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, // osoft (R) HLSL S
- 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, // hader Compiler 1
- 0x30, 0x2e, 0x31, 0x00, 0xab, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, // 0.1.............
- 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x01, 0x00, 0x03, 0x90, 0x1f, 0x00, 0x00, // ................
- 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0, 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, // .........B......
- 0x80, 0x01, 0x00, 0xe4, 0x90, 0x00, 0x08, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x08, 0x0f, // ................
- 0x80, 0x00, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // ..............
+ 0x46, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
+ 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0xd0, 0x00, 0x00, 0x00, 0x00, // Color0..........
+ 0x03, 0xff, 0xff, 0xfe, 0xff, 0x20, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x53, // ..... .CTAB....S
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x91, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, // ...L...0........
+ 0x00, 0x02, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, // ...<.......s_tex
+ 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0xab, 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, // Color...........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, // .......ps_3_0.Mi
+ 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, // crosoft (R) HLSL
+ 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, // Shader Compiler
+ 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, // 10.1...........
+ 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x01, 0x00, 0x03, 0x90, 0x1f, // ................
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0, 0x42, 0x00, 0x00, 0x03, 0x00, // ...........B....
+ 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0x90, 0x00, 0x08, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, // ................
+ 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // ................
};
-static const uint8_t fs_debugdraw_fill_texture_dx11[401] =
+static const uint8_t fs_debugdraw_fill_texture_dx11[403] =
{
- 0x46, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
- 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0x70, 0x01, 0x44, 0x58, 0x42, // Color0.....p.DXB
- 0x43, 0xbe, 0x78, 0xe7, 0xa5, 0x19, 0x0c, 0x70, 0xeb, 0x4c, 0xb1, 0xac, 0x1f, 0x16, 0x84, 0xe9, // C.x....p.L......
- 0x97, 0x01, 0x00, 0x00, 0x00, 0x70, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, // .....p.......,..
- 0x00, 0xa0, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x6c, 0x00, 0x00, // .........ISGNl..
- 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........P......
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, // ................
- 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // ................
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........b......
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, // ................
- 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, // .SV_POSITION.COL
- 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0x4f, 0x53, 0x47, // OR.TEXCOORD..OSG
- 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, // N,........... ..
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, // .....SV_TARGET..
- 0xab, 0x53, 0x48, 0x44, 0x52, 0x94, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, // .SHDR....@...%..
- 0x00, 0x5a, 0x00, 0x00, 0x03, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x18, 0x00, // .Z....`......X..
- 0x04, 0x00, 0x70, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x62, 0x10, 0x00, // ..p......UU..b..
- 0x03, 0xf2, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0x32, 0x10, 0x10, // .........b...2..
- 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, // .....e.... .....
- 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x09, 0xf2, 0x00, 0x10, // .h.......E......
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x7e, 0x10, // .....F.......F~.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, // ......`......8..
- 0x07, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, // .. ......F......
- 0x00, 0x46, 0x1e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // .F.......>......
- 0x00, // .
+ 0x46, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
+ 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0x70, 0x01, 0x00, 0x00, 0x44, // Color0.....p...D
+ 0x58, 0x42, 0x43, 0xbe, 0x78, 0xe7, 0xa5, 0x19, 0x0c, 0x70, 0xeb, 0x4c, 0xb1, 0xac, 0x1f, 0x16, // XBC.x....p.L....
+ 0x84, 0xe9, 0x97, 0x01, 0x00, 0x00, 0x00, 0x70, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, // .......p.......,
+ 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x6c, // ...........ISGNl
+ 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, // ...........P....
+ 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, // ................
+ 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, // ................
+ 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x00, // ...........b....
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, // ................
+ 0x03, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, // ...SV_POSITION.C
+ 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0x4f, // OLOR.TEXCOORD..O
+ 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, // SGN,...........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, // .......SV_TARGET
+ 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0x94, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x25, // ...SHDR....@...%
+ 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, 0x03, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, // ...Z....`......X
+ 0x18, 0x00, 0x04, 0x00, 0x70, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x62, // ....p......UU..b
+ 0x10, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0x32, // ...........b...2
+ 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, // .......e.... ...
+ 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x09, 0xf2, // ...h.......E....
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, // .......F.......F
+ 0x7e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, // ~.......`......8
+ 0x00, 0x00, 0x07, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, // .... ......F....
+ 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, // ...F.......>....
+ 0x00, 0x00, 0x00, // ...
};
static const uint8_t fs_debugdraw_fill_texture_mtl[590] =
{
- 0x46, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x3f, 0x02, 0x00, 0x00, 0x75, 0x73, // FSH.......?...us
+ 0x46, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x3f, 0x02, 0x00, 0x00, 0x75, 0x73, // FSH.......?...us
0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, // ing namespace me
0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // tal;.struct xlat
0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, // MtlShaderInput {
diff --git a/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_lines.bin.h b/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_lines.bin.h
index 75233cfde3b..f8c37fc71f7 100644
--- a/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_lines.bin.h
+++ b/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_lines.bin.h
@@ -1,180 +1,180 @@
static const uint8_t fs_debugdraw_lines_glsl[89] =
{
- 0x46, 0x53, 0x48, 0x04, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x4a, 0x00, 0x00, 0x00, 0x76, 0x61, // FSH....I..J...va
+ 0x46, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x4a, 0x00, 0x00, 0x00, 0x76, 0x61, // FSH....I..J...va
0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, // rying highp vec4
0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, // v_color0;.void
0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, // main ().{. gl_F
0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, // ragColor = v_col
0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // or0;.}...
};
-static const uint8_t fs_debugdraw_lines_spv[2065] =
+static const uint8_t fs_debugdraw_lines_spv[2079] =
{
- 0x46, 0x53, 0x48, 0x04, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x04, 0x08, 0x03, 0x02, 0x23, 0x07, // FSH....I......#.
- 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x7a, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........za......
- 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
- 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, // GLSL.std.450....
- 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x07, 0x00, // ................
- 0x04, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, // ........main....
- 0x77, 0x0e, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00, 0x1f, 0x16, 0x00, 0x00, // w...............
- 0x07, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, // ............main
- 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x35, 0x13, 0x00, 0x00, 0x76, 0x65, 0x63, 0x34, // ........5...vec4
- 0x5f, 0x73, 0x70, 0x6c, 0x61, 0x74, 0x28, 0x66, 0x31, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, // _splat(f1;......
- 0xdd, 0x0e, 0x00, 0x00, 0x5f, 0x78, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xff, 0x0f, 0x00, 0x00, // ...._x..........
- 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, 0x34, 0x3b, 0x76, 0x66, 0x34, 0x3b, 0x00, 0x00, // @main(vf4;vf4;..
- 0x05, 0x00, 0x05, 0x00, 0x4f, 0x30, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, // ....O0..v_color0
- 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xa2, 0x25, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, // .........%..gl_F
- 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, // ragData_0_......
- 0xa0, 0x11, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x56, 0x6f, 0x69, 0x64, 0x46, 0x72, 0x61, // ....bgfx_VoidFra
- 0x67, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x2c, 0x4e, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // g.......,N..para
- 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xbf, 0x40, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, // m........@..v_co
- 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x77, 0x0e, 0x00, 0x00, // lor0........w...
- 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, // v_color0........
- 0xce, 0x1c, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, // ....gl_FragData_
- 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xef, 0x47, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // 0_.......G..para
- 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // m...........para
- 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, // m...........gl_F
- 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // ragData_0_......
- 0xc7, 0x02, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, // ....$Global.....
- 0xc7, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, // ........u_viewRe
- 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ct..............
- 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, // u_viewTexel.....
- 0xc7, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, // ........u_view..
- 0x06, 0x00, 0x06, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, // ............u_in
- 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, // vView...........
- 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // ....u_proj......
- 0xc7, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, // ........u_invPro
- 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // j...............
- 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, // u_viewProj......
- 0xc7, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, // ........u_invVie
- 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, // wProj...........
- 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, // ....u_model.....
- 0xc7, 0x02, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, // ........u_modelV
- 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, // iew.............
- 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, // u_modelViewProj.
- 0x06, 0x00, 0x06, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, // ............u_al
- 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, 0x47, 0x00, 0x04, 0x00, 0x77, 0x0e, 0x00, 0x00, // phaRef4.G...w...
- 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xd1, 0x0d, 0x00, 0x00, // ........G.......
- 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xf0, 0x06, 0x00, 0x00, // ........G.......
- 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, // ....@...H.......
- 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
- 0xc7, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ........#.......
- 0x48, 0x00, 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
- 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
- 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ...H...........
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, // ........H.......
- 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, // ........H.......
- 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#...`...H...
- 0xc7, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
- 0x48, 0x00, 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
- 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
- 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // ....H...........
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, // ........H.......
- 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, // ........H.......
- 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
- 0xc7, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
- 0x48, 0x00, 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
- 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
- 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // ...H...........
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, // ........H.......
- 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, // ........H.......
- 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#...`...H...
- 0xc7, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
- 0x48, 0x00, 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
- 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
- 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ....H...........
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, // ........H.......
- 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, // ........H.......
- 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
- 0xc7, 0x02, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
- 0x48, 0x00, 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
- 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
- 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, // ....H...........
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, // ........H.......
- 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, // ....#... ...G...
- 0xc7, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, // ................
- 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, // !...............
- 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, // .... ... .......
- 0x07, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // ................
- 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, 0xef, 0x00, 0x00, 0x00, // ........!.......
- 0x1d, 0x00, 0x00, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, // ........ .......
- 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x05, 0x00, 0x3d, 0x0b, 0x00, 0x00, // ........!...=...
- 0x08, 0x00, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // ............+...
- 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ............ ...
- 0x9b, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // ............;...
- 0x9b, 0x02, 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ....w....... ...
- 0x9c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // ............;...
- 0x9c, 0x02, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, // ................
- 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, // e...............
- 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // .... .......+...
- 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, // ....j... .......
- 0xf0, 0x06, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, // ....e...j.......
- 0xc7, 0x02, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // ............e...
- 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e...e...e...e...
- 0x65, 0x00, 0x00, 0x00, 0xf0, 0x06, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e.......e...e...
- 0x1d, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, // ....6...........
- 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, // ............Sa..
- 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xef, 0x47, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;........G......
- 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;...............
- 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xbf, 0x40, 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, // =........@..w...
- 0x3e, 0x00, 0x03, 0x00, 0xef, 0x47, 0x00, 0x00, 0xbf, 0x40, 0x00, 0x00, 0x39, 0x00, 0x06, 0x00, // >....G...@..9...
- 0x08, 0x00, 0x00, 0x00, 0x79, 0x61, 0x00, 0x00, 0xff, 0x0f, 0x00, 0x00, 0xef, 0x47, 0x00, 0x00, // ....ya.......G..
- 0x9a, 0x16, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, // ....=...........
- 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, // ....>...........
- 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, // ....8...6.......
- 0x35, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xef, 0x00, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, // 5...........7...
- 0x8a, 0x02, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x88, 0x2e, 0x00, 0x00, // ................
- 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x64, 0x57, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, // =.......dW......
- 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xa9, 0x4e, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, // =........N......
- 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x49, 0x39, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, // =.......I9......
- 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x5c, 0x39, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, // =........9......
- 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xb0, 0x2a, 0x00, 0x00, 0x64, 0x57, 0x00, 0x00, // P........*..dW..
- 0xa9, 0x4e, 0x00, 0x00, 0x49, 0x39, 0x00, 0x00, 0x5c, 0x39, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, // .N..I9...9......
- 0xb0, 0x2a, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, // .*..8...6.......
- 0xff, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3d, 0x0b, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, // ........=...7...
- 0x9a, 0x02, 0x00, 0x00, 0x4f, 0x30, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, // ....O0..7.......
- 0xa2, 0x25, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xee, 0x5f, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // .%......._..;...
- 0x8a, 0x02, 0x00, 0x00, 0x2c, 0x4e, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // ....,N......>...
- 0x2c, 0x4e, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x39, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, // ,N......9.......
- 0xa0, 0x11, 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x2c, 0x4e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ....5...,N..=...
- 0x1d, 0x00, 0x00, 0x00, 0x58, 0x5b, 0x00, 0x00, 0x4f, 0x30, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // ....X[..O0..>...
- 0xa2, 0x25, 0x00, 0x00, 0x58, 0x5b, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, // .%..X[......8...
- 0x00, // .
+ 0x46, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x10, 0x08, 0x00, 0x00, 0x03, 0x02, // FSH....I........
+ 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x7a, 0x61, 0x00, 0x00, 0x00, 0x00, // #.........za....
+ 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, // ................
+ 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, // ..GLSL.std.450..
+ 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, // ................
+ 0x07, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, // ..........main..
+ 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00, 0x1f, 0x16, // ..w.............
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, // ................
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, // ..........main..
+ 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x35, 0x13, 0x00, 0x00, 0x76, 0x65, 0x63, 0x34, 0x5f, 0x73, // ......5...vec4_s
+ 0x70, 0x6c, 0x61, 0x74, 0x28, 0x66, 0x31, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xdd, 0x0e, // plat(f1;........
+ 0x00, 0x00, 0x5f, 0x78, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xff, 0x0f, 0x00, 0x00, 0x40, 0x6d, // .._x..........@m
+ 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, 0x34, 0x3b, 0x76, 0x66, 0x34, 0x3b, 0x00, 0x00, 0x05, 0x00, // ain(vf4;vf4;....
+ 0x05, 0x00, 0x4f, 0x30, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, // ..O0..v_color0..
+ 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xa2, 0x25, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, // .......%..gl_Fra
+ 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xa0, 0x11, // gData_0_........
+ 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x56, 0x6f, 0x69, 0x64, 0x46, 0x72, 0x61, 0x67, 0x00, // ..bgfx_VoidFrag.
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x2c, 0x4e, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // ......,N..param.
+ 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xbf, 0x40, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // .......@..v_colo
+ 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x76, 0x5f, // r0........w...v_
+ 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xce, 0x1c, // color0..........
+ 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, // ..gl_FragData_0_
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xef, 0x47, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // .......G..param.
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // ..........param.
+ 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, // ..........gl_Fra
+ 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xc7, 0x02, // gData_0_........
+ 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0xc7, 0x02, // ..$Global.......
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, // ......u_viewRect
+ 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, // ..............u_
+ 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0xc7, 0x02, // viewTexel.......
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, // ......u_view....
+ 0x06, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, // ..........u_invV
+ 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x04, 0x00, // iew.............
+ 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xc7, 0x02, // ..u_proj........
+ 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, // ......u_invProj.
+ 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, // ..............u_
+ 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0xc7, 0x02, // viewProj........
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, // ......u_invViewP
+ 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x08, 0x00, // roj.............
+ 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0xc7, 0x02, // ..u_model.......
+ 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, // ......u_modelVie
+ 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, // w.............u_
+ 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, // modelViewProj...
+ 0x06, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, // ..........u_alph
+ 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, 0x47, 0x00, 0x04, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x1e, 0x00, // aRef4.G...w.....
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x1e, 0x00, // ......G.........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xf0, 0x06, 0x00, 0x00, 0x06, 0x00, // ......G.........
+ 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x00, 0x00, // ..@...H.........
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, // ..#.......H.....
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
+ 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, // ..........#... .
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x03, 0x00, // ......H.........
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x03, 0x00, // ......H.........
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, // ..#...`...H.....
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, // ..........#.....
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x05, 0x00, // ......H.........
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x05, 0x00, // ......H.........
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, // ..#.......H.....
+ 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, // ..........#... .
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x07, 0x00, // ......H.........
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x07, 0x00, // ......H.........
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, // ..#...`...H.....
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, // ..........#.....
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x09, 0x00, // ......H.........
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x09, 0x00, // ......H.........
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, // ..#.......H.....
+ 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, // ..........#.....
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x0b, 0x00, // ......H.........
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0xc7, 0x02, // ..#... ...G.....
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, // ..............!.
+ 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, // ................
+ 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x07, 0x00, // .. ... .........
+ 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, // ................
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, 0xef, 0x00, 0x00, 0x00, 0x1d, 0x00, // ......!.........
+ 0x00, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, // ...... .........
+ 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x05, 0x00, 0x3d, 0x0b, 0x00, 0x00, 0x08, 0x00, // ......!...=.....
+ 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, // ..........+.....
+ 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, // .......... .....
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, // ..........;.....
+ 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, // ..w....... .....
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, // ..........;.....
+ 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, // ..............e.
+ 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, // ................
+ 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, // .. .......+.....
+ 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0xf0, 0x06, // ..j... .........
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, 0xc7, 0x02, // ..e...j.........
+ 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..........e...e.
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..e...e...e...e.
+ 0x00, 0x00, 0xf0, 0x06, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, // ......e...e.....
+ 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, // ..6.............
+ 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, // ..........Sa..;.
+ 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xef, 0x47, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // .......G......;.
+ 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, // ..............=.
+ 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xbf, 0x40, 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x3e, 0x00, // .......@..w...>.
+ 0x03, 0x00, 0xef, 0x47, 0x00, 0x00, 0xbf, 0x40, 0x00, 0x00, 0x39, 0x00, 0x06, 0x00, 0x08, 0x00, // ...G...@..9.....
+ 0x00, 0x00, 0x79, 0x61, 0x00, 0x00, 0xff, 0x0f, 0x00, 0x00, 0xef, 0x47, 0x00, 0x00, 0x9a, 0x16, // ..ya.......G....
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0x9a, 0x16, // ..=.............
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0xfd, 0x00, // ..>.............
+ 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x35, 0x13, // ..8...6.......5.
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xef, 0x00, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x8a, 0x02, // ..........7.....
+ 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x88, 0x2e, 0x00, 0x00, 0x3d, 0x00, // ..............=.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x64, 0x57, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, // ......dW......=.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xa9, 0x4e, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, // .......N......=.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x49, 0x39, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, // ......I9......=.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x5c, 0x39, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x50, 0x00, // .......9......P.
+ 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xb0, 0x2a, 0x00, 0x00, 0x64, 0x57, 0x00, 0x00, 0xa9, 0x4e, // .......*..dW...N
+ 0x00, 0x00, 0x49, 0x39, 0x00, 0x00, 0x5c, 0x39, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0xb0, 0x2a, // ..I9...9.......*
+ 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0xff, 0x0f, // ..8...6.........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3d, 0x0b, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, // ......=...7.....
+ 0x00, 0x00, 0x4f, 0x30, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xa2, 0x25, // ..O0..7........%
+ 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xee, 0x5f, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, // ......._..;.....
+ 0x00, 0x00, 0x2c, 0x4e, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x2c, 0x4e, // ..,N......>...,N
+ 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x39, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xa0, 0x11, // ......9.........
+ 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x2c, 0x4e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, // ..5...,N..=.....
+ 0x00, 0x00, 0x58, 0x5b, 0x00, 0x00, 0x4f, 0x30, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xa2, 0x25, // ..X[..O0..>....%
+ 0x00, 0x00, 0x58, 0x5b, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // ..X[......8....
};
-static const uint8_t fs_debugdraw_lines_dx9[129] =
+static const uint8_t fs_debugdraw_lines_dx9[131] =
{
- 0x46, 0x53, 0x48, 0x04, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x74, 0x00, 0x00, 0x03, 0xff, 0xff, // FSH....I..t.....
- 0xfe, 0xff, 0x14, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // ....CTAB....#...
- 0x00, 0x03, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, // ................
- 0x1c, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, // ....ps_3_0.Micro
- 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, // soft (R) HLSL Sh
- 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, // ader Compiler 10
- 0x2e, 0x31, 0x00, 0xab, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, // .1..............
- 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, // ................
- 0x00, // .
+ 0x46, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0x00, 0x03, // FSH....I..t.....
+ 0xff, 0xff, 0xfe, 0xff, 0x14, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x23, 0x00, // ......CTAB....#.
+ 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x91, // ................
+ 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, // ......ps_3_0.Mic
+ 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, // rosoft (R) HLSL
+ 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, // Shader Compiler
+ 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, // 10.1............
+ 0x0f, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x90, 0xff, 0xff, // ................
+ 0x00, 0x00, 0x00, // ...
};
-static const uint8_t fs_debugdraw_lines_dx11[260] =
+static const uint8_t fs_debugdraw_lines_dx11[262] =
{
- 0x46, 0x53, 0x48, 0x04, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0xf4, 0x00, 0x44, 0x58, 0x42, 0x43, // FSH....I....DXBC
- 0xa6, 0x7f, 0x08, 0xe2, 0x95, 0xbd, 0x5f, 0xa3, 0x3f, 0x5b, 0x58, 0x8e, 0x54, 0x0f, 0x89, 0x67, // ......_.?[X.T..g
- 0x01, 0x00, 0x00, 0x00, 0xf4, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, // ............,...
- 0x80, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x4c, 0x00, 0x00, 0x00, // ........ISGNL...
- 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........8.......
- 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, // ................
- 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // D...............
- 0x01, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, // ........SV_POSIT
- 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0xab, 0xab, 0x4f, 0x53, 0x47, 0x4e, // ION.COLOR...OSGN
- 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ,........... ...
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, // ....SV_TARGET...
- 0x53, 0x48, 0x44, 0x52, 0x38, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, // SHDR8...@.......
- 0x62, 0x10, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, // b...........e...
- 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, // . ......6.... ..
- 0x00, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, // ....F.......>...
- 0x00, 0x00, 0x00, 0x00, // ....
+ 0x46, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0xf4, 0x00, 0x00, 0x00, 0x44, 0x58, // FSH....I......DX
+ 0x42, 0x43, 0xa6, 0x7f, 0x08, 0xe2, 0x95, 0xbd, 0x5f, 0xa3, 0x3f, 0x5b, 0x58, 0x8e, 0x54, 0x0f, // BC......_.?[X.T.
+ 0x89, 0x67, 0x01, 0x00, 0x00, 0x00, 0xf4, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, // .g............,.
+ 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x4c, 0x00, // ..........ISGNL.
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, // ..........8.....
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, // ................
+ 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, // ..D.............
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, // ..........SV_POS
+ 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0xab, 0xab, 0x4f, 0x53, // ITION.COLOR...OS
+ 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, // GN,........... .
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, // ......SV_TARGET.
+ 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0x38, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x0e, 0x00, // ..SHDR8...@.....
+ 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, // ..b...........e.
+ 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, // ... ......6....
+ 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, // ......F.......>.
+ 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, // ......
};
static const uint8_t fs_debugdraw_lines_mtl[404] =
{
- 0x46, 0x53, 0x48, 0x04, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x85, 0x01, 0x00, 0x00, 0x75, 0x73, // FSH....I......us
+ 0x46, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x85, 0x01, 0x00, 0x00, 0x75, 0x73, // FSH....I......us
0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, // ing namespace me
0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // tal;.struct xlat
0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, // MtlShaderInput {
diff --git a/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_lines_stipple.bin.h b/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_lines_stipple.bin.h
index 9d8ff47c6bf..3f2c6870752 100644
--- a/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_lines_stipple.bin.h
+++ b/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_lines_stipple.bin.h
@@ -1,6 +1,6 @@
static const uint8_t fs_debugdraw_lines_stipple_glsl[235] =
{
- 0x46, 0x53, 0x48, 0x04, 0xe7, 0x1a, 0x5a, 0xef, 0x00, 0x00, 0xdc, 0x00, 0x00, 0x00, 0x76, 0x61, // FSH...Z.......va
+ 0x46, 0x53, 0x48, 0x05, 0xe7, 0x1a, 0x5a, 0xef, 0x00, 0x00, 0xdc, 0x00, 0x00, 0x00, 0x76, 0x61, // FSH...Z.......va
0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, // rying highp vec4
0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, // v_color0;.varyi
0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x76, // ng highp float v
@@ -16,239 +16,240 @@ static const uint8_t fs_debugdraw_lines_stipple_glsl[235] =
0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x76, 0x5f, 0x63, // _FragColor = v_c
0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // olor0;.}...
};
-static const uint8_t fs_debugdraw_lines_stipple_spv[2773] =
+static const uint8_t fs_debugdraw_lines_stipple_spv[2787] =
{
- 0x46, 0x53, 0x48, 0x04, 0xe7, 0x1a, 0x5a, 0xef, 0x00, 0x00, 0xc8, 0x0a, 0x03, 0x02, 0x23, 0x07, // FSH...Z.......#.
- 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0xf4, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........a......
- 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
- 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, // GLSL.std.450....
- 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x08, 0x00, // ................
- 0x04, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, // ........main....
- 0x77, 0x0e, 0x00, 0x00, 0xf9, 0x15, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00, // w...............
- 0x1f, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, // ................
- 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x2c, 0x13, 0x00, 0x00, // main........,...
- 0x6d, 0x6f, 0x64, 0x28, 0x66, 0x31, 0x3b, 0x66, 0x31, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, // mod(f1;f1;......
- 0xc6, 0x0e, 0x00, 0x00, 0x5f, 0x61, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xc7, 0x0e, 0x00, 0x00, // ...._a..........
- 0x5f, 0x62, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x35, 0x13, 0x00, 0x00, 0x76, 0x65, 0x63, 0x34, // _b......5...vec4
- 0x5f, 0x73, 0x70, 0x6c, 0x61, 0x74, 0x28, 0x66, 0x31, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, // _splat(f1;......
- 0xdd, 0x0e, 0x00, 0x00, 0x5f, 0x78, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0xa6, 0x14, 0x00, 0x00, // ...._x..........
- 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, 0x34, 0x3b, 0x66, 0x31, 0x3b, 0x76, 0x66, 0x34, // @main(vf4;f1;vf4
- 0x3b, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xfb, 0x54, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, // ;........T..v_co
- 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xa4, 0x52, 0x00, 0x00, // lor0.........R..
- 0x76, 0x5f, 0x73, 0x74, 0x69, 0x70, 0x70, 0x6c, 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, // v_stipple.......
- 0xbf, 0x58, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, // .X..gl_FragData_
- 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xa0, 0x11, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, // 0_..........bgfx
- 0x5f, 0x56, 0x6f, 0x69, 0x64, 0x46, 0x72, 0x61, 0x67, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // _VoidFrag.......
- 0x97, 0x52, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // .R..param.......
- 0x07, 0x4c, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // .L..param.......
- 0x8b, 0x2c, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // .,..param.......
- 0xcb, 0x41, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, // .A..v_color0....
- 0x05, 0x00, 0x05, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, // ....w...v_color0
- 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0x76, 0x5f, 0x73, 0x74, // ........,?..v_st
- 0x69, 0x70, 0x70, 0x6c, 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xf9, 0x15, 0x00, 0x00, // ipple...........
- 0x76, 0x5f, 0x73, 0x74, 0x69, 0x70, 0x70, 0x6c, 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, // v_stipple.......
- 0xce, 0x1c, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, // ....gl_FragData_
- 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xc9, 0x47, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // 0_.......G..para
- 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xab, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // m........U..para
- 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // m...........para
- 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, // m...........gl_F
- 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // ragData_0_......
- 0x0b, 0x05, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, // ....$Global.....
- 0x0b, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, // ........u_viewRe
- 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ct..............
- 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, // u_viewTexel.....
- 0x0b, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, // ........u_view..
- 0x06, 0x00, 0x06, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, // ............u_in
- 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x0b, 0x05, 0x00, 0x00, // vView...........
- 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // ....u_proj......
- 0x0b, 0x05, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, // ........u_invPro
- 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // j...............
- 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, // u_viewProj......
- 0x0b, 0x05, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, // ........u_invVie
- 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x0b, 0x05, 0x00, 0x00, // wProj...........
- 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, // ....u_model.....
- 0x0b, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, // ........u_modelV
- 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, // iew.............
- 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, // u_modelViewProj.
- 0x06, 0x00, 0x06, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, // ............u_al
- 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, 0x47, 0x00, 0x04, 0x00, 0x77, 0x0e, 0x00, 0x00, // phaRef4.G...w...
- 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xf9, 0x15, 0x00, 0x00, // ........G.......
- 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xd1, 0x0d, 0x00, 0x00, // ........G.......
- 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x2a, 0x07, 0x00, 0x00, // ........G...*...
- 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0b, 0x05, 0x00, 0x00, // ....@...H.......
- 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
- 0x0b, 0x05, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ........#.......
- 0x48, 0x00, 0x04, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
- 0x48, 0x00, 0x05, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
- 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ...H...........
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x0b, 0x05, 0x00, 0x00, // ........H.......
- 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0b, 0x05, 0x00, 0x00, // ........H.......
- 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#...`...H...
- 0x0b, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
- 0x48, 0x00, 0x04, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
- 0x48, 0x00, 0x05, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
- 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // ....H...........
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x0b, 0x05, 0x00, 0x00, // ........H.......
- 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0b, 0x05, 0x00, 0x00, // ........H.......
- 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
- 0x0b, 0x05, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
- 0x48, 0x00, 0x04, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
- 0x48, 0x00, 0x05, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
- 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // ...H...........
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x0b, 0x05, 0x00, 0x00, // ........H.......
- 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0b, 0x05, 0x00, 0x00, // ........H.......
- 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#...`...H...
- 0x0b, 0x05, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
- 0x48, 0x00, 0x04, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
- 0x48, 0x00, 0x05, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
- 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ....H...........
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x0b, 0x05, 0x00, 0x00, // ........H.......
- 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0b, 0x05, 0x00, 0x00, // ........H.......
- 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
- 0x0b, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
- 0x48, 0x00, 0x04, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
- 0x48, 0x00, 0x05, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
- 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, // ....H...........
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0b, 0x05, 0x00, 0x00, // ........H.......
- 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, // ....#... ...G...
- 0x0b, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, // ................
- 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, // !...............
- 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, // .... ... .......
- 0x07, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x05, 0x00, 0xd7, 0x0a, 0x00, 0x00, // ........!.......
- 0x0d, 0x00, 0x00, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, // ................
- 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, // ............!...
- 0xef, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ............ ...
- 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, // ............!...
- 0x51, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x8a, 0x02, 0x00, 0x00, // Q...............
- 0x9a, 0x02, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, // ....+...........
- 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xe0, 0x01, 0x00, 0x00, // ....+...........
- 0x00, 0x00, 0x00, 0x3e, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x6e, 0x01, 0x00, 0x00, // ...>+.......n...
- 0x00, 0x00, 0x80, 0x3e, 0x14, 0x00, 0x02, 0x00, 0x09, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ...>........ ...
- 0x9b, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // ............;...
- 0x9b, 0x02, 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ....w....... ...
- 0x8b, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // ............;...
- 0x8b, 0x02, 0x00, 0x00, 0xf9, 0x15, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ............ ...
- 0x9c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // ............;...
- 0x9c, 0x02, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, // ................
- 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, // e...............
- 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // .... .......+...
- 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, // ....j... .......
- 0x2a, 0x07, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, // *...e...j.......
- 0x0b, 0x05, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // ............e...
- 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e...e...e...e...
- 0x65, 0x00, 0x00, 0x00, 0x2a, 0x07, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e...*...e...e...
- 0x1d, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, // ....6...........
- 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, // ............Sa..
- 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xc9, 0x47, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;........G......
- 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;........U......
- 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;...............
- 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xcb, 0x41, 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, // =........A..w...
- 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0xf9, 0x15, 0x00, 0x00, // =.......,?......
- 0x3e, 0x00, 0x03, 0x00, 0xc9, 0x47, 0x00, 0x00, 0xcb, 0x41, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // >....G...A..>...
- 0xab, 0x55, 0x00, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, 0x08, 0x00, 0x00, 0x00, // .U..,?..9.......
- 0xbd, 0x26, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0xc9, 0x47, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, // .&.......G...U..
- 0x9a, 0x16, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, // ....=...........
- 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, // ....>...........
- 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, // ....8...6.......
- 0x2c, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd7, 0x0a, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, // ,...........7...
- 0x8a, 0x02, 0x00, 0x00, 0xc6, 0x0e, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x8a, 0x02, 0x00, 0x00, // ........7.......
- 0xc7, 0x0e, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x43, 0x5c, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ........C...=...
- 0x0d, 0x00, 0x00, 0x00, 0x64, 0x57, 0x00, 0x00, 0xc6, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ....dW......=...
- 0x0d, 0x00, 0x00, 0x00, 0xa9, 0x4e, 0x00, 0x00, 0xc7, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // .....N......=...
- 0x0d, 0x00, 0x00, 0x00, 0x71, 0x3d, 0x00, 0x00, 0xc6, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ....q=......=...
- 0x0d, 0x00, 0x00, 0x00, 0x15, 0x4c, 0x00, 0x00, 0xc7, 0x0e, 0x00, 0x00, 0x88, 0x00, 0x05, 0x00, // .....L..........
- 0x0d, 0x00, 0x00, 0x00, 0xf6, 0x18, 0x00, 0x00, 0x71, 0x3d, 0x00, 0x00, 0x15, 0x4c, 0x00, 0x00, // ........q=...L..
- 0x0c, 0x00, 0x06, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xa1, 0x2b, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // .........+......
- 0x08, 0x00, 0x00, 0x00, 0xf6, 0x18, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, // ................
- 0x86, 0x40, 0x00, 0x00, 0xa9, 0x4e, 0x00, 0x00, 0xa1, 0x2b, 0x00, 0x00, 0x83, 0x00, 0x05, 0x00, // .@...N...+......
- 0x0d, 0x00, 0x00, 0x00, 0xbf, 0x2c, 0x00, 0x00, 0x64, 0x57, 0x00, 0x00, 0x86, 0x40, 0x00, 0x00, // .....,..dW...@..
- 0xfe, 0x00, 0x02, 0x00, 0xbf, 0x2c, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, // .....,..8...6...
- 0x1d, 0x00, 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xef, 0x00, 0x00, 0x00, // ....5...........
- 0x37, 0x00, 0x03, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, // 7...............
- 0xc4, 0x25, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x94, 0x1f, 0x00, 0x00, // .%..=...........
- 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x1f, 0x48, 0x00, 0x00, // ....=........H..
- 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xbf, 0x32, 0x00, 0x00, // ....=........2..
- 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xd2, 0x32, 0x00, 0x00, // ....=........2..
- 0xdd, 0x0e, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xec, 0x21, 0x00, 0x00, // ....P........!..
- 0x94, 0x1f, 0x00, 0x00, 0x1f, 0x48, 0x00, 0x00, 0xbf, 0x32, 0x00, 0x00, 0xd2, 0x32, 0x00, 0x00, // .....H...2...2..
- 0xfe, 0x00, 0x02, 0x00, 0xec, 0x21, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, // .....!..8...6...
- 0x08, 0x00, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00, // ............Q...
- 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xfb, 0x54, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, // 7........T..7...
- 0x8a, 0x02, 0x00, 0x00, 0xa4, 0x52, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, // .....R..7.......
- 0xbf, 0x58, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xf3, 0x61, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // .X.......a..;...
- 0x8a, 0x02, 0x00, 0x00, 0x97, 0x52, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // .....R......;...
- 0x8a, 0x02, 0x00, 0x00, 0x07, 0x4c, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // .....L......;...
- 0x8a, 0x02, 0x00, 0x00, 0x8b, 0x2c, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // .....,......>...
- 0x97, 0x52, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x39, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, // .R......9.......
- 0xa0, 0x11, 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x97, 0x52, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ....5....R..=...
- 0x0d, 0x00, 0x00, 0x00, 0x69, 0x4f, 0x00, 0x00, 0xa4, 0x52, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // ....iO...R..>...
- 0x07, 0x4c, 0x00, 0x00, 0x69, 0x4f, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x8b, 0x2c, 0x00, 0x00, // .L..iO..>....,..
- 0x6e, 0x01, 0x00, 0x00, 0x39, 0x00, 0x06, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x21, 0x22, 0x00, 0x00, // n...9.......!"..
- 0x2c, 0x13, 0x00, 0x00, 0x07, 0x4c, 0x00, 0x00, 0x8b, 0x2c, 0x00, 0x00, 0xb8, 0x00, 0x05, 0x00, // ,....L...,......
- 0x09, 0x00, 0x00, 0x00, 0x6e, 0x1d, 0x00, 0x00, 0xe0, 0x01, 0x00, 0x00, 0x21, 0x22, 0x00, 0x00, // ....n.......!"..
- 0xf7, 0x00, 0x03, 0x00, 0x09, 0x1d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfa, 0x00, 0x04, 0x00, // ................
- 0x6e, 0x1d, 0x00, 0x00, 0x2a, 0x4a, 0x00, 0x00, 0x09, 0x1d, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, // n...*J..........
- 0x2a, 0x4a, 0x00, 0x00, 0xfc, 0x00, 0x01, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x09, 0x1d, 0x00, 0x00, // *J..............
- 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x05, 0x3c, 0x00, 0x00, 0xfb, 0x54, 0x00, 0x00, // =........<...T..
- 0x3e, 0x00, 0x03, 0x00, 0xbf, 0x58, 0x00, 0x00, 0x05, 0x3c, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, // >....X...<......
- 0x38, 0x00, 0x01, 0x00, 0x00, // 8....
+ 0x46, 0x53, 0x48, 0x05, 0xe7, 0x1a, 0x5a, 0xef, 0x00, 0x00, 0xd4, 0x0a, 0x00, 0x00, 0x03, 0x02, // FSH...Z.........
+ 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0xf4, 0x61, 0x00, 0x00, 0x00, 0x00, // #..........a....
+ 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, // ................
+ 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, // ..GLSL.std.450..
+ 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, // ................
+ 0x08, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, // ..........main..
+ 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, 0xf9, 0x15, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x10, 0x00, // ..w.............
+ 0x03, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, // ................
+ 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, // ..............ma
+ 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x2c, 0x13, 0x00, 0x00, 0x6d, 0x6f, // in........,...mo
+ 0x64, 0x28, 0x66, 0x31, 0x3b, 0x66, 0x31, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xc6, 0x0e, // d(f1;f1;........
+ 0x00, 0x00, 0x5f, 0x61, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xc7, 0x0e, 0x00, 0x00, 0x5f, 0x62, // .._a.........._b
+ 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x35, 0x13, 0x00, 0x00, 0x76, 0x65, 0x63, 0x34, 0x5f, 0x73, // ......5...vec4_s
+ 0x70, 0x6c, 0x61, 0x74, 0x28, 0x66, 0x31, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xdd, 0x0e, // plat(f1;........
+ 0x00, 0x00, 0x5f, 0x78, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x40, 0x6d, // .._x..........@m
+ 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, 0x34, 0x3b, 0x66, 0x31, 0x3b, 0x76, 0x66, 0x34, 0x3b, 0x00, // ain(vf4;f1;vf4;.
+ 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xfb, 0x54, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // .......T..v_colo
+ 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xa4, 0x52, 0x00, 0x00, 0x76, 0x5f, // r0.........R..v_
+ 0x73, 0x74, 0x69, 0x70, 0x70, 0x6c, 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xbf, 0x58, // stipple........X
+ 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, // ..gl_FragData_0_
+ 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xa0, 0x11, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x56, // ..........bgfx_V
+ 0x6f, 0x69, 0x64, 0x46, 0x72, 0x61, 0x67, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x97, 0x52, // oidFrag........R
+ 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x07, 0x4c, // ..param........L
+ 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x8b, 0x2c, // ..param........,
+ 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xcb, 0x41, // ..param........A
+ 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // ..v_color0......
+ 0x05, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, // ..w...v_color0..
+ 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0x76, 0x5f, 0x73, 0x74, 0x69, 0x70, // ......,?..v_stip
+ 0x70, 0x6c, 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xf9, 0x15, 0x00, 0x00, 0x76, 0x5f, // ple...........v_
+ 0x73, 0x74, 0x69, 0x70, 0x70, 0x6c, 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xce, 0x1c, // stipple.........
+ 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, // ..gl_FragData_0_
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xc9, 0x47, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // .......G..param.
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xab, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // .......U..param.
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // ..........param.
+ 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, // ..........gl_Fra
+ 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x0b, 0x05, // gData_0_........
+ 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x0b, 0x05, // ..$Global.......
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, // ......u_viewRect
+ 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, // ..............u_
+ 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0x0b, 0x05, // viewTexel.......
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, // ......u_view....
+ 0x06, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, // ..........u_invV
+ 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x04, 0x00, // iew.............
+ 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x0b, 0x05, // ..u_proj........
+ 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, // ......u_invProj.
+ 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, // ..............u_
+ 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x0b, 0x05, // viewProj........
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, // ......u_invViewP
+ 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x08, 0x00, // roj.............
+ 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x0b, 0x05, // ..u_model.......
+ 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, // ......u_modelVie
+ 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, // w.............u_
+ 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, // modelViewProj...
+ 0x06, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, // ..........u_alph
+ 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, 0x47, 0x00, 0x04, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x1e, 0x00, // aRef4.G...w.....
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xf9, 0x15, 0x00, 0x00, 0x1e, 0x00, // ......G.........
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x1e, 0x00, // ......G.........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x2a, 0x07, 0x00, 0x00, 0x06, 0x00, // ......G...*.....
+ 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x00, 0x00, // ..@...H.........
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0b, 0x05, // ..#.......H.....
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
+ 0x04, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x05, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, // ..........#... .
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x03, 0x00, // ......H.........
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x03, 0x00, // ......H.........
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0b, 0x05, // ..#...`...H.....
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x05, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, // ..........#.....
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x05, 0x00, // ......H.........
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x05, 0x00, // ......H.........
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0b, 0x05, // ..#.......H.....
+ 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x05, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, // ..........#... .
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x07, 0x00, // ......H.........
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x07, 0x00, // ......H.........
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0b, 0x05, // ..#...`...H.....
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x05, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, // ..........#.....
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x09, 0x00, // ......H.........
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x09, 0x00, // ......H.........
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0b, 0x05, // ..#.......H.....
+ 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x05, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, // ..........#.....
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0b, 0x05, 0x00, 0x00, 0x0b, 0x00, // ......H.........
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x0b, 0x05, // ..#... ...G.....
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, // ..............!.
+ 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, // ................
+ 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x07, 0x00, // .. ... .........
+ 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x05, 0x00, 0xd7, 0x0a, 0x00, 0x00, 0x0d, 0x00, // ......!.........
+ 0x00, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, // ................
+ 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, 0xef, 0x00, // ..........!.....
+ 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, // .......... .....
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, 0x51, 0x00, // ..........!...Q.
+ 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x9a, 0x02, // ................
+ 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, // ..+.............
+ 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xe0, 0x01, 0x00, 0x00, 0x00, 0x00, // ..+.............
+ 0x00, 0x3e, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x6e, 0x01, 0x00, 0x00, 0x00, 0x00, // .>+.......n.....
+ 0x80, 0x3e, 0x14, 0x00, 0x02, 0x00, 0x09, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, // .>........ .....
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, // ..........;.....
+ 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8b, 0x02, // ..w....... .....
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x8b, 0x02, // ..........;.....
+ 0x00, 0x00, 0xf9, 0x15, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, // .......... .....
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, // ..........;.....
+ 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, // ..............e.
+ 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, // ................
+ 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, // .. .......+.....
+ 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x2a, 0x07, // ..j... .......*.
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, 0x0b, 0x05, // ..e...j.........
+ 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..........e...e.
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..e...e...e...e.
+ 0x00, 0x00, 0x2a, 0x07, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, // ..*...e...e.....
+ 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, // ..6.............
+ 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, // ..........Sa..;.
+ 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xc9, 0x47, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // .......G......;.
+ 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // .......U......;.
+ 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, // ..............=.
+ 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xcb, 0x41, 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x3d, 0x00, // .......A..w...=.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0xf9, 0x15, 0x00, 0x00, 0x3e, 0x00, // ......,?......>.
+ 0x03, 0x00, 0xc9, 0x47, 0x00, 0x00, 0xcb, 0x41, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xab, 0x55, // ...G...A..>....U
+ 0x00, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, 0x08, 0x00, 0x00, 0x00, 0xbd, 0x26, // ..,?..9........&
+ 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0xc9, 0x47, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x9a, 0x16, // .......G...U....
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0x9a, 0x16, // ..=.............
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0xfd, 0x00, // ..>.............
+ 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x2c, 0x13, // ..8...6.......,.
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd7, 0x0a, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x8a, 0x02, // ..........7.....
+ 0x00, 0x00, 0xc6, 0x0e, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xc7, 0x0e, // ......7.........
+ 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x43, 0x5c, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, // ......C...=.....
+ 0x00, 0x00, 0x64, 0x57, 0x00, 0x00, 0xc6, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, // ..dW......=.....
+ 0x00, 0x00, 0xa9, 0x4e, 0x00, 0x00, 0xc7, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, // ...N......=.....
+ 0x00, 0x00, 0x71, 0x3d, 0x00, 0x00, 0xc6, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, // ..q=......=.....
+ 0x00, 0x00, 0x15, 0x4c, 0x00, 0x00, 0xc7, 0x0e, 0x00, 0x00, 0x88, 0x00, 0x05, 0x00, 0x0d, 0x00, // ...L............
+ 0x00, 0x00, 0xf6, 0x18, 0x00, 0x00, 0x71, 0x3d, 0x00, 0x00, 0x15, 0x4c, 0x00, 0x00, 0x0c, 0x00, // ......q=...L....
+ 0x06, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xa1, 0x2b, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, // .......+........
+ 0x00, 0x00, 0xf6, 0x18, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x86, 0x40, // ...............@
+ 0x00, 0x00, 0xa9, 0x4e, 0x00, 0x00, 0xa1, 0x2b, 0x00, 0x00, 0x83, 0x00, 0x05, 0x00, 0x0d, 0x00, // ...N...+........
+ 0x00, 0x00, 0xbf, 0x2c, 0x00, 0x00, 0x64, 0x57, 0x00, 0x00, 0x86, 0x40, 0x00, 0x00, 0xfe, 0x00, // ...,..dW...@....
+ 0x02, 0x00, 0xbf, 0x2c, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, // ...,..8...6.....
+ 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xef, 0x00, 0x00, 0x00, 0x37, 0x00, // ..5...........7.
+ 0x03, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xc4, 0x25, // ...............%
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x94, 0x1f, 0x00, 0x00, 0xdd, 0x0e, // ..=.............
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x1f, 0x48, 0x00, 0x00, 0xdd, 0x0e, // ..=........H....
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xbf, 0x32, 0x00, 0x00, 0xdd, 0x0e, // ..=........2....
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xd2, 0x32, 0x00, 0x00, 0xdd, 0x0e, // ..=........2....
+ 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xec, 0x21, 0x00, 0x00, 0x94, 0x1f, // ..P........!....
+ 0x00, 0x00, 0x1f, 0x48, 0x00, 0x00, 0xbf, 0x32, 0x00, 0x00, 0xd2, 0x32, 0x00, 0x00, 0xfe, 0x00, // ...H...2...2....
+ 0x02, 0x00, 0xec, 0x21, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, // ...!..8...6.....
+ 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00, 0x37, 0x00, // ..........Q...7.
+ 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xfb, 0x54, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x8a, 0x02, // .......T..7.....
+ 0x00, 0x00, 0xa4, 0x52, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xbf, 0x58, // ...R..7........X
+ 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xf3, 0x61, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, // .......a..;.....
+ 0x00, 0x00, 0x97, 0x52, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, // ...R......;.....
+ 0x00, 0x00, 0x07, 0x4c, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, // ...L......;.....
+ 0x00, 0x00, 0x8b, 0x2c, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x97, 0x52, // ...,......>....R
+ 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x39, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xa0, 0x11, // ......9.........
+ 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x97, 0x52, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, // ..5....R..=.....
+ 0x00, 0x00, 0x69, 0x4f, 0x00, 0x00, 0xa4, 0x52, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x07, 0x4c, // ..iO...R..>....L
+ 0x00, 0x00, 0x69, 0x4f, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x8b, 0x2c, 0x00, 0x00, 0x6e, 0x01, // ..iO..>....,..n.
+ 0x00, 0x00, 0x39, 0x00, 0x06, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x21, 0x22, 0x00, 0x00, 0x2c, 0x13, // ..9.......!"..,.
+ 0x00, 0x00, 0x07, 0x4c, 0x00, 0x00, 0x8b, 0x2c, 0x00, 0x00, 0xb8, 0x00, 0x05, 0x00, 0x09, 0x00, // ...L...,........
+ 0x00, 0x00, 0x6e, 0x1d, 0x00, 0x00, 0xe0, 0x01, 0x00, 0x00, 0x21, 0x22, 0x00, 0x00, 0xf7, 0x00, // ..n.......!"....
+ 0x03, 0x00, 0x09, 0x1d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfa, 0x00, 0x04, 0x00, 0x6e, 0x1d, // ..............n.
+ 0x00, 0x00, 0x2a, 0x4a, 0x00, 0x00, 0x09, 0x1d, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x2a, 0x4a, // ..*J..........*J
+ 0x00, 0x00, 0xfc, 0x00, 0x01, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x09, 0x1d, 0x00, 0x00, 0x3d, 0x00, // ..............=.
+ 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x05, 0x3c, 0x00, 0x00, 0xfb, 0x54, 0x00, 0x00, 0x3e, 0x00, // .......<...T..>.
+ 0x03, 0x00, 0xbf, 0x58, 0x00, 0x00, 0x05, 0x3c, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, // ...X...<......8.
+ 0x01, 0x00, 0x00, // ...
};
-static const uint8_t fs_debugdraw_lines_stipple_dx9[297] =
+static const uint8_t fs_debugdraw_lines_stipple_dx9[299] =
{
- 0x46, 0x53, 0x48, 0x04, 0xe7, 0x1a, 0x5a, 0xef, 0x00, 0x00, 0x1c, 0x01, 0x00, 0x03, 0xff, 0xff, // FSH...Z.........
- 0xfe, 0xff, 0x14, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // ....CTAB....#...
- 0x00, 0x03, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, // ................
- 0x1c, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, // ....ps_3_0.Micro
- 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, // soft (R) HLSL Sh
- 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, // ader Compiler 10
- 0x2e, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x40, // .1..Q..........@
- 0x00, 0x00, 0x80, 0x3e, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x05, // ...>...>....Q...
- 0x01, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, // ................
- 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x01, 0x00, 0x01, 0x90, 0x05, 0x00, 0x00, 0x03, // ................
- 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x90, 0x13, 0x00, 0x00, 0x02, // ................
- 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x00, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, // ................
- 0x00, 0x00, 0x55, 0x81, 0x00, 0x00, 0x00, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x01, 0x80, // ..U.............
- 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x55, 0xa1, 0x01, 0x00, 0x00, 0x90, 0x02, 0x00, 0x00, 0x03, // ......U.........
- 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x81, 0x00, 0x00, 0xaa, 0xa0, 0x58, 0x00, 0x00, 0x04, // ............X...
- 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x55, 0xa0, // ..............U.
- 0x41, 0x00, 0x00, 0x01, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, // A...............
- 0x00, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // .........
+ 0x46, 0x53, 0x48, 0x05, 0xe7, 0x1a, 0x5a, 0xef, 0x00, 0x00, 0x1c, 0x01, 0x00, 0x00, 0x00, 0x03, // FSH...Z.........
+ 0xff, 0xff, 0xfe, 0xff, 0x14, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x23, 0x00, // ......CTAB....#.
+ 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x91, // ................
+ 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, // ......ps_3_0.Mic
+ 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, // rosoft (R) HLSL
+ 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, // Shader Compiler
+ 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0xa0, 0x00, 0x00, // 10.1..Q.........
+ 0x80, 0x40, 0x00, 0x00, 0x80, 0x3e, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, // .@...>...>....Q.
+ 0x00, 0x05, 0x01, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, // ................
+ 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x01, 0x00, 0x01, 0x90, 0x05, 0x00, // ................
+ 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x90, 0x13, 0x00, // ................
+ 0x00, 0x02, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x00, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, // ................
+ 0x01, 0x80, 0x00, 0x00, 0x55, 0x81, 0x00, 0x00, 0x00, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, // ....U...........
+ 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x55, 0xa1, 0x01, 0x00, 0x00, 0x90, 0x02, 0x00, // ........U.......
+ 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x81, 0x00, 0x00, 0xaa, 0xa0, 0x58, 0x00, // ..............X.
+ 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0xa0, 0x01, 0x00, // ................
+ 0x55, 0xa0, 0x41, 0x00, 0x00, 0x01, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, // U.A.............
+ 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // ...........
};
-static const uint8_t fs_debugdraw_lines_stipple_dx11[440] =
+static const uint8_t fs_debugdraw_lines_stipple_dx11[442] =
{
- 0x46, 0x53, 0x48, 0x04, 0xe7, 0x1a, 0x5a, 0xef, 0x00, 0x00, 0xa8, 0x01, 0x44, 0x58, 0x42, 0x43, // FSH...Z.....DXBC
- 0x6f, 0x8f, 0x64, 0x39, 0xd9, 0xef, 0xc7, 0x09, 0x59, 0xdc, 0x77, 0x5a, 0xe8, 0x91, 0x4c, 0x16, // o.d9....Y.wZ..L.
- 0x01, 0x00, 0x00, 0x00, 0xa8, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, // ............,...
- 0xa0, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x6c, 0x00, 0x00, 0x00, // ........ISGNl...
- 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........P.......
- 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, // ................
- 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ................
- 0x01, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........b.......
- 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x01, 0x00, 0x00, // ................
- 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, // SV_POSITION.COLO
- 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0x4f, 0x53, 0x47, 0x4e, // R.TEXCOORD..OSGN
- 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ,........... ...
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, // ....SV_TARGET...
- 0x53, 0x48, 0x44, 0x52, 0xcc, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x33, 0x00, 0x00, 0x00, // SHDR....@...3...
- 0x62, 0x10, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, // b...........b...
- 0x12, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, // ........e.... ..
- 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, // ....h.......8...
- 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, // ................
- 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x41, 0x00, 0x00, 0x05, 0x12, 0x00, 0x10, 0x00, // .@.....@A.......
- 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, // ............2...
- 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, // ............A...
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3e, 0x0a, 0x10, 0x10, 0x00, // .....@.....>....
- 0x02, 0x00, 0x00, 0x00, 0x31, 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ....1...........
- 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // .@.....>........
- 0x0d, 0x00, 0x04, 0x03, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, // ............6...
- 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // . ......F.......
- 0x3e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, // >.......
+ 0x46, 0x53, 0x48, 0x05, 0xe7, 0x1a, 0x5a, 0xef, 0x00, 0x00, 0xa8, 0x01, 0x00, 0x00, 0x44, 0x58, // FSH...Z.......DX
+ 0x42, 0x43, 0x6f, 0x8f, 0x64, 0x39, 0xd9, 0xef, 0xc7, 0x09, 0x59, 0xdc, 0x77, 0x5a, 0xe8, 0x91, // BCo.d9....Y.wZ..
+ 0x4c, 0x16, 0x01, 0x00, 0x00, 0x00, 0xa8, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, // L.............,.
+ 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x6c, 0x00, // ..........ISGNl.
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, // ..........P.....
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, // ................
+ 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, // ................
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, // ..........b.....
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x01, // ................
+ 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, // ..SV_POSITION.CO
+ 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0x4f, 0x53, // LOR.TEXCOORD..OS
+ 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, // GN,........... .
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, // ......SV_TARGET.
+ 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0xcc, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x33, 0x00, // ..SHDR....@...3.
+ 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x62, 0x10, // ..b...........b.
+ 0x00, 0x03, 0x12, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, // ..........e....
+ 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, // ......h.......8.
+ 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x10, 0x10, 0x00, 0x02, 0x00, // ................
+ 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x41, 0x00, 0x00, 0x05, 0x12, 0x00, // ...@.....@A.....
+ 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, // ..............2.
+ 0x00, 0x0a, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x80, 0x41, 0x00, // ..............A.
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3e, 0x0a, 0x10, // .......@.....>..
+ 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x31, 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, // ......1.........
+ 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, // ...@.....>......
+ 0x00, 0x00, 0x0d, 0x00, 0x04, 0x03, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, // ..............6.
+ 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x01, 0x00, // ... ......F.....
+ 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, // ..>.......
};
static const uint8_t fs_debugdraw_lines_stipple_mtl[555] =
{
- 0x46, 0x53, 0x48, 0x04, 0xe7, 0x1a, 0x5a, 0xef, 0x00, 0x00, 0x1c, 0x02, 0x00, 0x00, 0x75, 0x73, // FSH...Z.......us
+ 0x46, 0x53, 0x48, 0x05, 0xe7, 0x1a, 0x5a, 0xef, 0x00, 0x00, 0x1c, 0x02, 0x00, 0x00, 0x75, 0x73, // FSH...Z.......us
0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, // ing namespace me
0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // tal;.struct xlat
0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, // MtlShaderInput {
diff --git a/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill.bin.h b/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill.bin.h
index d816a1ca02a..d2dc7d7363b 100644
--- a/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill.bin.h
+++ b/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill.bin.h
@@ -1,6 +1,6 @@
static const uint8_t vs_debugdraw_fill_glsl[329] =
{
- 0x56, 0x53, 0x48, 0x04, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
+ 0x56, 0x53, 0x48, 0x05, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, // wProj.......u_mo
0x64, 0x65, 0x6c, 0x04, 0x20, 0x00, 0x00, 0x20, 0x00, 0x1b, 0x01, 0x00, 0x00, 0x61, 0x74, 0x74, // del. .. .....att
0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, // ribute highp vec
@@ -22,256 +22,252 @@ static const uint8_t vs_debugdraw_fill_glsl[329] =
0x65, 0x73, 0x2e, 0x78, 0x29, 0x5d, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // es.x)] * tmpvar_
0x31, 0x29, 0x29, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // 1));.}...
};
-static const uint8_t vs_debugdraw_fill_spv[2636] =
+static const uint8_t vs_debugdraw_fill_spv[2546] =
{
- 0x56, 0x53, 0x48, 0x04, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
+ 0x56, 0x53, 0x48, 0x05, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
0x65, 0x6c, 0x04, 0x20, 0x00, 0x00, 0x20, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, // el. .. ..u_viewP
- 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x20, 0x0a, 0x03, 0x02, 0x23, 0x07, 0x00, // roj...... ...#..
- 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x9a, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, // ........a.......
- 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, // ...............G
- 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, // LSL.std.450.....
- 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x09, 0x00, 0x00, // ................
- 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x48, // .......main....H
- 0x0c, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x05, // ................
- 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, // .......main.....
- 0x00, 0x04, 0x00, 0xf9, 0x03, 0x00, 0x00, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x06, // .......Output...
- 0x00, 0x06, 0x00, 0xf9, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x50, 0x6f, // ...........gl_Po
- 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x05, 0x00, 0x06, 0x00, 0xbd, 0x10, 0x00, 0x00, 0x40, // sition.........@
- 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x76, 0x69, 0x34, 0x3b, 0x76, 0x66, 0x33, 0x3b, 0x00, 0x00, 0x05, // main(vi4;vf3;...
- 0x00, 0x05, 0x00, 0x4f, 0x30, 0x00, 0x00, 0x61, 0x5f, 0x69, 0x6e, 0x64, 0x69, 0x63, 0x65, 0x73, // ...O0..a_indices
- 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xa2, 0x25, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, // ........%..a_pos
- 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xff, 0x10, 0x00, 0x00, 0x6d, // ition..........m
- 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x24, // odel...........$
- 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x00, // Global..........
- 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, 0x06, // ...u_viewRect...
- 0x00, 0x06, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, // ...........u_vie
- 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x02, // wTexel..........
- 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x97, // ...u_view.......
- 0x0b, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, // .......u_invView
- 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x75, // ...............u
- 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x05, // _proj...........
- 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, // ...u_invProj....
- 0x00, 0x06, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, // ...........u_vie
- 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x07, // wProj...........
- 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, // ...u_invViewProj
- 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x75, // ...............u
- 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x09, // _model..........
- 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x06, // ...u_modelView..
- 0x00, 0x07, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // ...........u_mod
- 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, 0x97, // elViewProj......
- 0x0b, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, // .......u_alphaRe
- 0x66, 0x34, 0x00, 0x05, 0x00, 0x03, 0x00, 0x42, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, // f4.....B........
- 0x00, 0x05, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x5f, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x5f, // ......._varying_
- 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xcb, 0x41, 0x00, 0x00, 0x61, 0x5f, 0x69, 0x6e, 0x64, // ........A..a_ind
- 0x69, 0x63, 0x65, 0x73, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x48, 0x0c, 0x00, 0x00, 0x61, // ices.......H...a
- 0x5f, 0x69, 0x6e, 0x64, 0x69, 0x63, 0x65, 0x73, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x2c, // _indices.......,
- 0x3f, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, // ?..a_position...
- 0x00, 0x05, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, // .......a_positio
- 0x6e, 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, // n..........@entr
- 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x67, 0x6c, 0x5f, // yPointOutput_gl_
- 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xef, // Position........
- 0x47, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, // G..param........
- 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xcf, // ...param........
- 0x03, 0x00, 0x00, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0xcd, // ...Output.......
- 0x0f, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, // ...@entryPointOu
- 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xc3, 0x00, 0x00, 0x00, 0x06, // tput...G........
- 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x00, // ...@...H........
- 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x97, // ...#.......H....
- 0x0b, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, // .......#.......H
- 0x00, 0x04, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, // ...............H
- 0x00, 0x05, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, // ...........#...
- 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, // ...H............
- 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x03, // .......H........
- 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x03, // .......H........
- 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x97, // ...#...`...H....
- 0x0b, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, // ...............H
- 0x00, 0x04, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, // ...............H
- 0x00, 0x05, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, // ...........#....
- 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, // ...H............
- 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x05, // .......H........
- 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x05, // .......H........
- 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x97, // ...#.......H....
- 0x0b, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, // ...............H
- 0x00, 0x04, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, // ...............H
- 0x00, 0x05, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, // ...........#...
- 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, // ...H............
- 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x07, // .......H........
- 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x07, // .......H........
- 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x97, // ...#...`...H....
- 0x0b, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, // ...............H
- 0x00, 0x04, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, // ...............H
- 0x00, 0x05, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, // ...........#....
- 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, // ...H............
- 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x09, // .......H........
- 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x09, // .......H........
- 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x97, // ...#.......H....
- 0x0b, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, // ...............H
- 0x00, 0x04, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, // ...............H
- 0x00, 0x05, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, // ...........#....
- 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, // ...H............
- 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x0b, // .......H........
- 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x97, // ...#... ...G....
- 0x0b, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x42, 0x13, 0x00, 0x00, 0x22, // .......G...B..."
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x48, 0x0c, 0x00, 0x00, 0x1e, // .......G...H....
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x1e, // .......G........
- 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x0b, // .......G........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x1e, // .......G........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, // ...............!
- 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, // ................
- 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1a, // ... ............
- 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x97, // ........... ....
- 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, // ................
- 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0d, // ... ............
- 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x07, // ....... ........
- 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, // ................
- 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x03, 0x00, 0xf9, 0x03, 0x00, 0x00, 0x1d, // ................
- 0x00, 0x00, 0x00, 0x21, 0x00, 0x05, 0x00, 0x3f, 0x07, 0x00, 0x00, 0xf9, 0x03, 0x00, 0x00, 0x97, // ...!...?........
- 0x02, 0x00, 0x00, 0x95, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, // ....... ........
- 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x8a, // .......+........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, // ......?....e....
- 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x20, // ...............
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x6a, // .......+.......j
- 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0xc3, 0x00, 0x00, 0x00, 0x65, // ... ...........e
- 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x1d, // ...j............
- 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, // .......e...e...e
- 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0xc3, // ...e...e...e....
- 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, // ...e...e.......
- 0x00, 0x04, 0x00, 0x51, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x3b, // ...Q...........;
- 0x00, 0x04, 0x00, 0x51, 0x02, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, // ...Q...B.......+
- 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x23, 0x0a, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x2b, // .......#.......+
- 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, // ...............
- 0x00, 0x04, 0x00, 0x89, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, // ...............
- 0x00, 0x04, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x20, // ...........e...
- 0x00, 0x04, 0x00, 0x76, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0xf9, 0x03, 0x00, 0x00, 0x2b, // ...v...........+
- 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, // ...............+
- 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x1d, 0x0a, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, // ...............
- 0x00, 0x04, 0x00, 0x98, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x3b, // ...............;
- 0x00, 0x04, 0x00, 0x98, 0x02, 0x00, 0x00, 0x48, 0x0c, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, // .......H.......
- 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x3b, // ...............;
- 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, // ...............
- 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, // ...............;
- 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1e, // ................
- 0x00, 0x02, 0x00, 0xcf, 0x03, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x4c, 0x06, 0x00, 0x00, 0x03, // ....... ...L....
- 0x00, 0x00, 0x00, 0xcf, 0x03, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x4c, 0x06, 0x00, 0x00, 0xcd, // .......;...L....
- 0x0f, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, // .......6........
- 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, // ...............S
- 0x61, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x97, 0x02, 0x00, 0x00, 0xef, 0x47, 0x00, 0x00, 0x07, // a..;........G...
- 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, // ...;............
- 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1a, 0x00, 0x00, 0x00, 0xcb, 0x41, 0x00, 0x00, 0x48, // ...=........A..H
- 0x0c, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0xa6, // ...=.......,?...
- 0x14, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xef, 0x47, 0x00, 0x00, 0xcb, 0x41, 0x00, 0x00, 0x3e, // ...>....G...A..>
- 0x00, 0x03, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0x39, 0x00, 0x06, 0x00, 0xf9, // .......,?..9....
- 0x03, 0x00, 0x00, 0x39, 0x19, 0x00, 0x00, 0xbd, 0x10, 0x00, 0x00, 0xef, 0x47, 0x00, 0x00, 0x9a, // ...9........G...
- 0x16, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xf8, 0x21, 0x00, 0x00, 0x39, // ...Q........!..9
- 0x19, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0xf8, // .......>........
- 0x21, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0xf9, // !......8...6....
- 0x03, 0x00, 0x00, 0xbd, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x07, 0x00, 0x00, 0x37, // ...........?...7
- 0x00, 0x03, 0x00, 0x97, 0x02, 0x00, 0x00, 0x4f, 0x30, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x95, // .......O0..7....
- 0x02, 0x00, 0x00, 0xa2, 0x25, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xdb, 0x5f, 0x00, 0x00, 0x3b, // ....%......._..;
- 0x00, 0x04, 0x00, 0x76, 0x06, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, // ...v...........=
- 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0xd1, 0x46, 0x00, 0x00, 0xa2, 0x25, 0x00, 0x00, 0x51, // ........F...%..Q
- 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x2c, 0x46, 0x00, 0x00, 0xd1, 0x46, 0x00, 0x00, 0x00, // .......,F...F...
- 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xd3, 0x4f, 0x00, 0x00, 0xd1, // ...Q........O...
- 0x46, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xf3, // F......Q........
- 0x5b, 0x00, 0x00, 0xd1, 0x46, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, // [...F......P....
- 0x00, 0x00, 0x00, 0x4c, 0x3b, 0x00, 0x00, 0x2c, 0x46, 0x00, 0x00, 0xd3, 0x4f, 0x00, 0x00, 0xf3, // ...L;..,F...O...
- 0x5b, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x89, 0x02, 0x00, 0x00, 0x5a, // [......A.......Z
- 0x60, 0x00, 0x00, 0x4f, 0x30, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0c, // `..O0......=....
- 0x00, 0x00, 0x00, 0x99, 0x61, 0x00, 0x00, 0x5a, 0x60, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0xe2, // ....a..Z`..A....
- 0x02, 0x00, 0x00, 0xa2, 0x48, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x23, 0x0a, 0x00, 0x00, 0x99, // ....H..B...#....
- 0x61, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0xb5, 0x2f, 0x00, 0x00, 0xa2, // a..=...e..../...
- 0x48, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xff, 0x10, 0x00, 0x00, 0x4c, // H..............L
- 0x3b, 0x00, 0x00, 0xb5, 0x2f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0xe2, 0x02, 0x00, 0x00, 0xc4, // ;.../..A........
- 0x2e, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x1d, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x65, // ...B.......=...e
- 0x00, 0x00, 0x00, 0xcc, 0x5e, 0x00, 0x00, 0xc4, 0x2e, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x1d, // ....^...........
- 0x00, 0x00, 0x00, 0x67, 0x44, 0x00, 0x00, 0xff, 0x10, 0x00, 0x00, 0xcc, 0x5e, 0x00, 0x00, 0x41, // ...gD.......^..A
- 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xee, 0x27, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0b, // ........'.......
- 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xee, 0x27, 0x00, 0x00, 0x67, 0x44, 0x00, 0x00, 0x3d, // ...>....'..gD..=
- 0x00, 0x04, 0x00, 0xf9, 0x03, 0x00, 0x00, 0x5e, 0x5b, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0xfe, // .......^[.......
- 0x00, 0x02, 0x00, 0x5e, 0x5b, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // ...^[..8....
+ 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0xc4, 0x09, 0x00, 0x00, 0x03, 0x02, 0x23, // roj............#
+ 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x9a, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, // ..........a.....
+ 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, // ................
+ 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, // .GLSL.std.450...
+ 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x08, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, // .........main...
+ 0x00, 0x48, 0x0c, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x95, 0x15, 0x00, 0x00, 0x03, 0x00, 0x03, // .H..............
+ 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, // ................
+ 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xf9, 0x03, 0x00, // .main...........
+ 0x00, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xf9, 0x03, 0x00, // .Output.........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // .....gl_Position
+ 0x00, 0x05, 0x00, 0x06, 0x00, 0xbd, 0x10, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x76, // .........@main(v
+ 0x69, 0x34, 0x3b, 0x76, 0x66, 0x33, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x4f, 0x30, 0x00, // i4;vf3;......O0.
+ 0x00, 0x61, 0x5f, 0x69, 0x6e, 0x64, 0x69, 0x63, 0x65, 0x73, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, // .a_indices......
+ 0x00, 0xa2, 0x25, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, // ..%..a_position.
+ 0x00, 0x05, 0x00, 0x04, 0x00, 0xff, 0x10, 0x00, 0x00, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x00, // .........model..
+ 0x00, 0x05, 0x00, 0x04, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, // .........$Global
+ 0x00, 0x06, 0x00, 0x06, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, // .............u_v
+ 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x97, 0x0b, 0x00, // iewRect.........
+ 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, // .....u_viewTexel
+ 0x00, 0x06, 0x00, 0x05, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, // .............u_v
+ 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x03, 0x00, 0x00, // iew.............
+ 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, // .u_invView......
+ 0x00, 0x97, 0x0b, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, // .........u_proj.
+ 0x00, 0x06, 0x00, 0x06, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, // .............u_i
+ 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x97, 0x0b, 0x00, // nvProj..........
+ 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, // .....u_viewProj.
+ 0x00, 0x06, 0x00, 0x07, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, // .............u_i
+ 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, // nvViewProj......
+ 0x00, 0x97, 0x0b, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // .........u_model
+ 0x00, 0x06, 0x00, 0x06, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, // .............u_m
+ 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0x97, 0x0b, 0x00, // odelView........
+ 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, // .....u_modelView
+ 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x0b, 0x00, 0x00, // Proj............
+ 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, 0x05, 0x00, 0x03, // .u_alphaRef4....
+ 0x00, 0x42, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x0f, 0x12, 0x00, // .B..............
+ 0x00, 0x5f, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x5f, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, // ._varying_......
+ 0x00, 0xcb, 0x41, 0x00, 0x00, 0x61, 0x5f, 0x69, 0x6e, 0x64, 0x69, 0x63, 0x65, 0x73, 0x00, 0x00, // ..A..a_indices..
+ 0x00, 0x05, 0x00, 0x05, 0x00, 0x48, 0x0c, 0x00, 0x00, 0x61, 0x5f, 0x69, 0x6e, 0x64, 0x69, 0x63, // .....H...a_indic
+ 0x65, 0x73, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0x61, 0x5f, 0x70, // es.......,?..a_p
+ 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xa6, 0x14, 0x00, // osition.........
+ 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x0a, // .a_position.....
+ 0x00, 0x95, 0x15, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, // .....@entryPoint
+ 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, // Output.gl_Positi
+ 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xef, 0x47, 0x00, 0x00, 0x70, 0x61, 0x72, // on........G..par
+ 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, // am...........par
+ 0x61, 0x6d, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xc3, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, // am...G..........
+ 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, // .@...H..........
+ 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x97, 0x0b, 0x00, // .#.......H......
+ 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, // .....#.......H..
+ 0x00, 0x97, 0x0b, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, // .............H..
+ 0x00, 0x97, 0x0b, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, // .........#... ..
+ 0x00, 0x48, 0x00, 0x05, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, // .H..............
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x03, 0x00, 0x00, // .....H..........
+ 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x03, 0x00, 0x00, // .....H..........
+ 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x97, 0x0b, 0x00, // .#...`...H......
+ 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, // .............H..
+ 0x00, 0x97, 0x0b, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, // .............H..
+ 0x00, 0x97, 0x0b, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, // .........#......
+ 0x00, 0x48, 0x00, 0x05, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, // .H..............
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x05, 0x00, 0x00, // .....H..........
+ 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x05, 0x00, 0x00, // .....H..........
+ 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x97, 0x0b, 0x00, // .#.......H......
+ 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, // .............H..
+ 0x00, 0x97, 0x0b, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, // .............H..
+ 0x00, 0x97, 0x0b, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, // .........#... ..
+ 0x00, 0x48, 0x00, 0x05, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, // .H..............
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x07, 0x00, 0x00, // .....H..........
+ 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x07, 0x00, 0x00, // .....H..........
+ 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x97, 0x0b, 0x00, // .#...`...H......
+ 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, // .............H..
+ 0x00, 0x97, 0x0b, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, // .............H..
+ 0x00, 0x97, 0x0b, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, // .........#......
+ 0x00, 0x48, 0x00, 0x05, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, // .H..............
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x09, 0x00, 0x00, // .....H..........
+ 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x09, 0x00, 0x00, // .....H..........
+ 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x97, 0x0b, 0x00, // .#.......H......
+ 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, // .............H..
+ 0x00, 0x97, 0x0b, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, // .............H..
+ 0x00, 0x97, 0x0b, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, // .........#......
+ 0x00, 0x48, 0x00, 0x05, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, // .H..............
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x0b, 0x00, 0x00, // .....H..........
+ 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x97, 0x0b, 0x00, // .#... ...G......
+ 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x42, 0x13, 0x00, 0x00, 0x22, 0x00, 0x00, // .....G...B..."..
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x48, 0x0c, 0x00, 0x00, 0x1e, 0x00, 0x00, // .....G...H......
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, // .....G..........
+ 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x95, 0x15, 0x00, 0x00, 0x0b, 0x00, 0x00, // .....G..........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, // .............!..
+ 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, // ................
+ 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1a, 0x00, 0x00, // . ..............
+ 0x00, 0x0c, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x97, 0x02, 0x00, // ......... ......
+ 0x00, 0x07, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, 0x00, // ................
+ 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, // . ..............
+ 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, // ..... ..........
+ 0x00, 0x18, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, // ................
+ 0x00, 0x04, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x03, 0x00, 0xf9, 0x03, 0x00, 0x00, 0x1d, 0x00, 0x00, // ................
+ 0x00, 0x21, 0x00, 0x05, 0x00, 0x3f, 0x07, 0x00, 0x00, 0xf9, 0x03, 0x00, 0x00, 0x97, 0x02, 0x00, // .!...?..........
+ 0x00, 0x95, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, // ..... ..........
+ 0x00, 0x1d, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x8a, 0x00, 0x00, // .....+..........
+ 0x00, 0x00, 0x00, 0x80, 0x3f, 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, // ....?....e......
+ 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, // ............. ..
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, // .....+.......j..
+ 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0xc3, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, // . ...........e..
+ 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x1d, 0x00, 0x00, // .j..............
+ 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, // .....e...e...e..
+ 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0xc3, 0x00, 0x00, // .e...e...e......
+ 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // .e...e....... ..
+ 0x00, 0x51, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x97, 0x0b, 0x00, 0x00, 0x3b, 0x00, 0x04, // .Q...........;..
+ 0x00, 0x51, 0x02, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, // .Q...B.......+..
+ 0x00, 0x0c, 0x00, 0x00, 0x00, 0x23, 0x0a, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, // .....#.......+..
+ 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // ............. ..
+ 0x00, 0x89, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // ............. ..
+ 0x00, 0xe2, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // .........e... ..
+ 0x00, 0x76, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0xf9, 0x03, 0x00, 0x00, 0x2b, 0x00, 0x04, // .v...........+..
+ 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, // .............+..
+ 0x00, 0x0c, 0x00, 0x00, 0x00, 0x1d, 0x0a, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // ............. ..
+ 0x00, 0x98, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, // .............;..
+ 0x00, 0x98, 0x02, 0x00, 0x00, 0x48, 0x0c, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // .....H....... ..
+ 0x00, 0x96, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, // .............;..
+ 0x00, 0x96, 0x02, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // ............. ..
+ 0x00, 0x9b, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, // .............;..
+ 0x00, 0x9b, 0x02, 0x00, 0x00, 0x95, 0x15, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, // .............6..
+ 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, // ................
+ 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x97, 0x02, 0x00, // .....Sa..;......
+ 0x00, 0xef, 0x47, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, // ..G......;......
+ 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1a, 0x00, 0x00, // .........=......
+ 0x00, 0xcb, 0x41, 0x00, 0x00, 0x48, 0x0c, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, // ..A..H...=......
+ 0x00, 0x2c, 0x3f, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xef, 0x47, 0x00, // .,?......>....G.
+ 0x00, 0xcb, 0x41, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x2c, 0x3f, 0x00, // ..A..>.......,?.
+ 0x00, 0x39, 0x00, 0x06, 0x00, 0xf9, 0x03, 0x00, 0x00, 0x39, 0x19, 0x00, 0x00, 0xbd, 0x10, 0x00, // .9.......9......
+ 0x00, 0xef, 0x47, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, // ..G......Q......
+ 0x00, 0xf8, 0x21, 0x00, 0x00, 0x39, 0x19, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, // ..!..9.......>..
+ 0x00, 0x95, 0x15, 0x00, 0x00, 0xf8, 0x21, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, // ......!......8..
+ 0x00, 0x36, 0x00, 0x05, 0x00, 0xf9, 0x03, 0x00, 0x00, 0xbd, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // .6..............
+ 0x00, 0x3f, 0x07, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x97, 0x02, 0x00, 0x00, 0x4f, 0x30, 0x00, // .?...7.......O0.
+ 0x00, 0x37, 0x00, 0x03, 0x00, 0x95, 0x02, 0x00, 0x00, 0xa2, 0x25, 0x00, 0x00, 0xf8, 0x00, 0x02, // .7........%.....
+ 0x00, 0xdb, 0x5f, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x76, 0x06, 0x00, 0x00, 0x0f, 0x12, 0x00, // .._..;...v......
+ 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0xd1, 0x46, 0x00, // .....=........F.
+ 0x00, 0xa2, 0x25, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x2c, 0x46, 0x00, // ..%..Q.......,F.
+ 0x00, 0xd1, 0x46, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, // ..F......Q......
+ 0x00, 0xd3, 0x4f, 0x00, 0x00, 0xd1, 0x46, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, // ..O...F......Q..
+ 0x00, 0x0d, 0x00, 0x00, 0x00, 0xf3, 0x5b, 0x00, 0x00, 0xd1, 0x46, 0x00, 0x00, 0x02, 0x00, 0x00, // ......[...F.....
+ 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x4c, 0x3b, 0x00, 0x00, 0x2c, 0x46, 0x00, // .P.......L;..,F.
+ 0x00, 0xd3, 0x4f, 0x00, 0x00, 0xf3, 0x5b, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, // ..O...[......A..
+ 0x00, 0x89, 0x02, 0x00, 0x00, 0x5a, 0x60, 0x00, 0x00, 0x4f, 0x30, 0x00, 0x00, 0x0a, 0x0a, 0x00, // .....Z`..O0.....
+ 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x99, 0x61, 0x00, 0x00, 0x5a, 0x60, 0x00, // .=........a..Z`.
+ 0x00, 0x41, 0x00, 0x06, 0x00, 0xe2, 0x02, 0x00, 0x00, 0xa2, 0x48, 0x00, 0x00, 0x42, 0x13, 0x00, // .A........H..B..
+ 0x00, 0x23, 0x0a, 0x00, 0x00, 0x99, 0x61, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, // .#....a..=...e..
+ 0x00, 0xb5, 0x2f, 0x00, 0x00, 0xa2, 0x48, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, // ../...H.........
+ 0x00, 0xff, 0x10, 0x00, 0x00, 0x4c, 0x3b, 0x00, 0x00, 0xb5, 0x2f, 0x00, 0x00, 0x41, 0x00, 0x05, // .....L;.../..A..
+ 0x00, 0xe2, 0x02, 0x00, 0x00, 0xc4, 0x2e, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x1d, 0x0a, 0x00, // .........B......
+ 0x00, 0x3d, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0xcc, 0x5e, 0x00, 0x00, 0xc4, 0x2e, 0x00, // .=...e....^.....
+ 0x00, 0x90, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x67, 0x44, 0x00, 0x00, 0xff, 0x10, 0x00, // .........gD.....
+ 0x00, 0xcc, 0x5e, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xee, 0x27, 0x00, // ..^..A........'.
+ 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xee, 0x27, 0x00, // .........>....'.
+ 0x00, 0x67, 0x44, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xf9, 0x03, 0x00, 0x00, 0x5e, 0x5b, 0x00, // .gD..=.......^[.
+ 0x00, 0x0f, 0x12, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x5e, 0x5b, 0x00, 0x00, 0x38, 0x00, 0x01, // .........^[..8..
+ 0x00, 0x00, // ..
};
-static const uint8_t vs_debugdraw_fill_dx9[480] =
+static const uint8_t vs_debugdraw_fill_dx9[482] =
{
- 0x56, 0x53, 0x48, 0x04, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
+ 0x56, 0x53, 0x48, 0x05, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
0x65, 0x6c, 0x04, 0x20, 0x00, 0x00, 0x80, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, // el. .....u_viewP
- 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x80, 0x00, 0x04, 0x00, 0xb4, 0x01, 0x00, 0x03, 0xfe, 0xff, 0xfe, // roj.............
- 0xff, 0x2b, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x00, 0x00, 0x00, // .+.CTAB.........
- 0x03, 0xfe, 0xff, 0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x78, // ...............x
- 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x4c, // ...D...........L
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x02, 0x00, 0x80, 0x00, 0x04, // ................
- 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // ...h.......u_mod
- 0x65, 0x6c, 0x00, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, // el......... ....
- 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0xab, 0x03, // ...u_viewProj...
- 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, // ...............v
- 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, // s_3_0.Microsoft
- 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, // (R) HLSL Shader
- 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x51, // Compiler 10.1..Q
- 0x00, 0x00, 0x05, 0x84, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, // ..........@.....
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x02, 0x00, 0x00, 0x80, 0x00, // ................
- 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, // ................
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, 0x05, 0x00, 0x00, 0x03, 0x00, // ................
- 0x00, 0x01, 0x80, 0x84, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x90, 0x2e, 0x00, 0x00, 0x02, 0x00, // ................
- 0x00, 0x01, 0xb0, 0x00, 0x00, 0x00, 0x80, 0x05, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x01, // ................
- 0x00, 0x55, 0x90, 0x01, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0xb0, 0x04, 0x00, 0x00, 0x05, 0x00, // .U.. ...........
- 0x00, 0x0f, 0x80, 0x00, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0xb0, 0x01, 0x00, 0x00, 0x90, 0x00, // .... ...........
- 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0x80, 0x02, 0x20, 0xe4, 0xa0, 0x00, // ............ ...
- 0x00, 0x00, 0xb0, 0x01, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x04, 0x00, // ................
- 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x03, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0xb0, 0x05, // ........ .......
- 0x00, 0x00, 0x03, 0x01, 0x00, 0x0f, 0x80, 0x00, 0x00, 0x55, 0x80, 0x81, 0x00, 0xe4, 0xa0, 0x04, // .........U......
- 0x00, 0x00, 0x04, 0x01, 0x00, 0x0f, 0x80, 0x80, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x80, 0x01, // ................
- 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x0f, 0x80, 0x82, 0x00, 0xe4, 0xa0, 0x00, // ................
- 0x00, 0xaa, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0xe0, 0x83, // ................
- 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0x80, 0x01, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00, 0x00, // ................
+ 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x80, 0x00, 0x04, 0x00, 0xb4, 0x01, 0x00, 0x00, 0x00, 0x03, 0xfe, // roj.............
+ 0xff, 0xfe, 0xff, 0x2b, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x00, // ...+.CTAB.......
+ 0x00, 0x00, 0x03, 0xfe, 0xff, 0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, // ................
+ 0x00, 0x78, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, // .x...D..........
+ 0x00, 0x4c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x02, 0x00, 0x80, // .L..............
+ 0x00, 0x04, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, // .....h.......u_m
+ 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x20, 0x00, 0x00, // odel......... ..
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, // .....u_viewProj.
+ 0xab, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, // .vs_3_0.Microsof
+ 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, // t (R) HLSL Shade
+ 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, // r Compiler 10.1.
+ 0xab, 0x51, 0x00, 0x00, 0x05, 0x84, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x40, 0x00, 0x00, 0x00, // .Q..........@...
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x02, 0x00, 0x00, // ................
+ 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, // ................
+ 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, 0x05, 0x00, 0x00, // ................
+ 0x03, 0x00, 0x00, 0x01, 0x80, 0x84, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x90, 0x2e, 0x00, 0x00, // ................
+ 0x02, 0x00, 0x00, 0x01, 0xb0, 0x00, 0x00, 0x00, 0x80, 0x05, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, // ................
+ 0x80, 0x01, 0x00, 0x55, 0x90, 0x01, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0xb0, 0x04, 0x00, 0x00, // ...U.. .........
+ 0x05, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0xb0, 0x01, 0x00, 0x00, // ...... .........
+ 0x90, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0x80, 0x02, 0x20, 0xe4, // .............. .
+ 0xa0, 0x00, 0x00, 0x00, 0xb0, 0x01, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, // ................
+ 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x03, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0x00, // .......... .....
+ 0xb0, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0f, 0x80, 0x00, 0x00, 0x55, 0x80, 0x81, 0x00, 0xe4, // ...........U....
+ 0xa0, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x0f, 0x80, 0x80, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, // ................
+ 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x0f, 0x80, 0x82, 0x00, 0xe4, // ................
+ 0xa0, 0x00, 0x00, 0xaa, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, // ................
+ 0xe0, 0x83, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0x80, 0x01, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, // ................
+ 0x00, 0x00, // ..
};
-static const uint8_t vs_debugdraw_fill_dx11[675] =
+static const uint8_t vs_debugdraw_fill_dx11[677] =
{
- 0x56, 0x53, 0x48, 0x04, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
+ 0x56, 0x53, 0x48, 0x05, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, // wProj.......u_mo
- 0x64, 0x65, 0x6c, 0x04, 0x20, 0x40, 0x00, 0x80, 0x00, 0x70, 0x02, 0x44, 0x58, 0x42, 0x43, 0x21, // del. @...p.DXBC!
- 0x99, 0xbc, 0x62, 0x67, 0xb7, 0x95, 0xd6, 0x90, 0x9d, 0x96, 0xc0, 0x0e, 0x98, 0x00, 0xf9, 0x01, // ..bg............
- 0x00, 0x00, 0x00, 0x70, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x84, // ...p.......,....
- 0x00, 0x00, 0x00, 0xb8, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x50, 0x00, 0x00, 0x00, 0x02, // .......ISGNP....
- 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .......8........
- 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x01, 0x00, 0x00, 0x45, // ...............E
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, // ................
- 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, 0x42, 0x4c, 0x45, 0x4e, 0x44, 0x49, 0x4e, 0x44, 0x49, // .......BLENDINDI
- 0x43, 0x45, 0x53, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0xab, 0xab, 0x4f, // CES.POSITION...O
- 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, // SGN,...........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, // .......SV_POSITI
- 0x4f, 0x4e, 0x00, 0x53, 0x48, 0x44, 0x52, 0xb0, 0x01, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x6c, // ON.SHDR....@...l
- 0x00, 0x00, 0x00, 0x59, 0x08, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x84, // ...Y...F. ......
- 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x12, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, // ..._..........._
- 0x00, 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, // ...r.......g....
- 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x02, // ..........h....
- 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, // ...)............
- 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x38, // ........@......8
- 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x01, // ...........V....
- 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x0a, // ...F. ..........
- 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0c, 0xf2, 0x00, 0x10, 0x00, 0x01, // .......2........
- 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x0a, // ...F. ..........
- 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, // ...............F
- 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0c, 0xf2, 0x00, 0x10, 0x00, 0x01, // .......2........
- 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x0a, // ...F. ..........
- 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa6, 0x1a, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, // ...............F
- 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, // ................
- 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, 0x00, // ...F.......F. ..
- 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, // ...............8
- 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x56, 0x05, 0x10, 0x00, 0x00, // ...........V....
- 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, // ...F. .........2
- 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, // ...........F. ..
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, // ...............F
- 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x01, // .......2........
- 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xa6, // ...F. ..........
- 0x0a, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, // .......F.......2
- 0x00, 0x00, 0x0a, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, // .... ......F. ..
- 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf6, 0x0f, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, // ...............F
- 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x02, 0x0e, 0x00, 0x01, // .......>........
- 0x00, 0x40, 0x08, // .@.
+ 0x64, 0x65, 0x6c, 0x04, 0x20, 0x40, 0x00, 0x80, 0x00, 0x70, 0x02, 0x00, 0x00, 0x44, 0x58, 0x42, // del. @...p...DXB
+ 0x43, 0x21, 0x99, 0xbc, 0x62, 0x67, 0xb7, 0x95, 0xd6, 0x90, 0x9d, 0x96, 0xc0, 0x0e, 0x98, 0x00, // C!..bg..........
+ 0xf9, 0x01, 0x00, 0x00, 0x00, 0x70, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, // .....p.......,..
+ 0x00, 0x84, 0x00, 0x00, 0x00, 0xb8, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x50, 0x00, 0x00, // .........ISGNP..
+ 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........8......
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x01, 0x00, // ................
+ 0x00, 0x45, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // .E..............
+ 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, 0x42, 0x4c, 0x45, 0x4e, 0x44, 0x49, 0x4e, // .........BLENDIN
+ 0x44, 0x49, 0x43, 0x45, 0x53, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0xab, // DICES.POSITION..
+ 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, // .OSGN,..........
+ 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // . ..............
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, // .........SV_POSI
+ 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x53, 0x48, 0x44, 0x52, 0xb0, 0x01, 0x00, 0x00, 0x40, 0x00, 0x01, // TION.SHDR....@..
+ 0x00, 0x6c, 0x00, 0x00, 0x00, 0x59, 0x08, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, // .l...Y...F. ....
+ 0x00, 0x84, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x12, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, // ....._..........
+ 0x00, 0x5f, 0x00, 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, // ._...r.......g..
+ 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, // .. ..........h..
+ 0x02, 0x02, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // .....)..........
+ 0x00, 0x0a, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x02, 0x00, 0x00, // ..........@.....
+ 0x00, 0x38, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, // .8...........V..
+ 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, // .....F. ........
+ 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0c, 0xf2, 0x00, 0x10, // .........2......
+ 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, // .....F. ........
+ 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, // ................
+ 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0c, 0xf2, 0x00, 0x10, // .F.......2......
+ 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, // .....F. ........
+ 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa6, 0x1a, 0x10, 0x00, 0x01, 0x00, 0x00, // ................
+ 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, // .F..............
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, // .....F.......F.
+ 0x06, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x56, 0x05, 0x10, // .8...........V..
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .....F. ........
+ 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, // .2...........F.
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, // .F.......2......
+ 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // .....F. ........
+ 0x00, 0xa6, 0x0a, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, // .........F......
+ 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, // .2.... ......F.
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf6, 0x0f, 0x10, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x02, 0x0e, // .F.......>......
+ 0x00, 0x01, 0x00, 0x40, 0x08, // ...@.
};
static const uint8_t vs_debugdraw_fill_mtl[685] =
{
- 0x56, 0x53, 0x48, 0x04, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
+ 0x56, 0x53, 0x48, 0x05, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, // wProj.......u_mo
0x64, 0x65, 0x6c, 0x04, 0x20, 0x00, 0x00, 0x20, 0x00, 0x7f, 0x02, 0x00, 0x00, 0x75, 0x73, 0x69, // del. .. .....usi
0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, // ng namespace met
diff --git a/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill_lit.bin.h b/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill_lit.bin.h
index c9256522a10..f0aa257f3ce 100644
--- a/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill_lit.bin.h
+++ b/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill_lit.bin.h
@@ -1,6 +1,6 @@
static const uint8_t vs_debugdraw_fill_lit_glsl[532] =
{
- 0x56, 0x53, 0x48, 0x04, 0x0f, 0xc8, 0x56, 0x5f, 0x03, 0x00, 0x06, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH...V_...u_vie
+ 0x56, 0x53, 0x48, 0x05, 0x0f, 0xc8, 0x56, 0x5f, 0x03, 0x00, 0x06, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH...V_...u_vie
0x77, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, // w.......u_viewPr
0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // oj.......u_model
0x04, 0x20, 0x00, 0x00, 0x20, 0x00, 0xd9, 0x01, 0x00, 0x00, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, // . .. .....attrib
@@ -35,323 +35,321 @@ static const uint8_t vs_debugdraw_fill_lit_glsl[532] =
0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x2e, 0x78, 0x79, 0x7a, 0x3b, 0x0a, // = tmpvar_2.xyz;.
0x7d, 0x0a, 0x0a, 0x00, // }...
};
-static const uint8_t vs_debugdraw_fill_lit_spv[3281] =
+static const uint8_t vs_debugdraw_fill_lit_spv[3247] =
{
- 0x56, 0x53, 0x48, 0x04, 0x0f, 0xc8, 0x56, 0x5f, 0x03, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH...V_...u_mod
+ 0x56, 0x53, 0x48, 0x05, 0x0f, 0xc8, 0x56, 0x5f, 0x03, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH...V_...u_mod
0x65, 0x6c, 0x04, 0x20, 0x00, 0x00, 0x20, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, // el. .. ..u_viewP
0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x06, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // roj.......u_view
- 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x98, 0x0c, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, // ..........#.....
- 0x01, 0x00, 0x08, 0x00, 0x9a, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, // .....a..........
- 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, // ............GLSL
- 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, // .std.450........
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x48, 0x0c, 0x00, 0x00, // ....main....H...
- 0xa6, 0x14, 0x00, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // ................
- 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // ....main........
- 0x69, 0x04, 0x00, 0x00, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // i...Output......
- 0x69, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, // i.......gl_Posit
- 0x69, 0x6f, 0x6e, 0x00, 0x06, 0x00, 0x05, 0x00, 0x69, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ion.....i.......
- 0x76, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x69, 0x04, 0x00, 0x00, // v_view......i...
- 0x02, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x00, 0x05, 0x00, 0x06, 0x00, // ....v_world.....
- 0xbd, 0x10, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x76, 0x69, 0x34, 0x3b, 0x76, 0x66, // ....@main(vi4;vf
- 0x33, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x4f, 0x30, 0x00, 0x00, 0x61, 0x5f, 0x69, 0x6e, // 3;......O0..a_in
- 0x64, 0x69, 0x63, 0x65, 0x73, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xa2, 0x25, 0x00, 0x00, // dices........%..
- 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // a_position......
- 0x0f, 0x12, 0x00, 0x00, 0x5f, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x5f, 0x00, 0x00, 0x00, // ...._varying_...
- 0x05, 0x00, 0x04, 0x00, 0x3c, 0x0c, 0x00, 0x00, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x00, 0x00, 0x00, // ....<...world...
- 0x05, 0x00, 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, // ....^...$Global.
- 0x06, 0x00, 0x06, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ....^.......u_vi
- 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x5e, 0x05, 0x00, 0x00, // ewRect......^...
- 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, // ....u_viewTexel.
- 0x06, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ....^.......u_vi
- 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ew......^.......
- 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, // u_invView.......
- 0x5e, 0x05, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, // ^.......u_proj..
- 0x06, 0x00, 0x06, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, // ....^.......u_in
- 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x5e, 0x05, 0x00, 0x00, // vProj.......^...
- 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, // ....u_viewProj..
- 0x06, 0x00, 0x07, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, // ....^.......u_in
- 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, // vViewProj.......
- 0x5e, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, // ^.......u_model.
- 0x06, 0x00, 0x06, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, // ....^.......u_mo
- 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0x5e, 0x05, 0x00, 0x00, // delView.....^...
- 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, // ....u_modelViewP
- 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, // roj.....^.......
- 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, 0x05, 0x00, 0x03, 0x00, // u_alphaRef4.....
- 0x42, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xcb, 0x41, 0x00, 0x00, // B............A..
- 0x61, 0x5f, 0x69, 0x6e, 0x64, 0x69, 0x63, 0x65, 0x73, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // a_indices.......
- 0x48, 0x0c, 0x00, 0x00, 0x61, 0x5f, 0x69, 0x6e, 0x64, 0x69, 0x63, 0x65, 0x73, 0x00, 0x00, 0x00, // H...a_indices...
- 0x05, 0x00, 0x05, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, // ....,?..a_positi
- 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, // on..........a_po
- 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x08, 0x10, 0x00, 0x00, // sition..........
- 0x66, 0x6c, 0x61, 0x74, 0x74, 0x65, 0x6e, 0x54, 0x65, 0x6d, 0x70, 0x00, 0x05, 0x00, 0x04, 0x00, // flattenTemp.....
- 0xab, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // .U..param.......
- 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, // ....param.......
- 0xd8, 0x0c, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, // ....@entryPointO
- 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, // utput_gl_Positio
- 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x04, 0x00, 0x00, 0x4f, 0x75, 0x74, 0x70, // n...........Outp
- 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x1f, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ut..............
- 0x76, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x1f, 0x04, 0x00, 0x00, // v_view..........
- 0x01, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x00, 0x05, 0x00, 0x07, 0x00, // ....v_world.....
- 0xcd, 0x0f, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, // ....@entryPointO
- 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xab, 0x03, 0x00, 0x00, // utput...G.......
- 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, // ....@...H...^...
- 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
- 0x5e, 0x05, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ^.......#.......
- 0x48, 0x00, 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...^...........
- 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...^.......#...
- 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ...H...^.......
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, // ........H...^...
- 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, // ........H...^...
- 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#...`...H...
- 0x5e, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ^...............
- 0x48, 0x00, 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...^...........
- 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...^.......#...
- 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // ....H...^.......
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, // ........H...^...
- 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, // ........H...^...
- 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
- 0x5e, 0x05, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ^...............
- 0x48, 0x00, 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...^...........
- 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...^.......#...
- 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // ...H...^.......
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, // ........H...^...
- 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, // ........H...^...
- 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#...`...H...
- 0x5e, 0x05, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ^...............
- 0x48, 0x00, 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...^...........
- 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...^.......#...
- 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ....H...^.......
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, // ........H...^...
- 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, // ........H...^...
- 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
- 0x5e, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ^...............
- 0x48, 0x00, 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...^...........
- 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...^.......#...
- 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, // ....H...^.......
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, // ........H...^...
- 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, // ....#... ...G...
- 0x5e, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x42, 0x13, 0x00, 0x00, // ^.......G...B...
- 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x48, 0x0c, 0x00, 0x00, // ".......G...H...
- 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xa6, 0x14, 0x00, 0x00, // ........G.......
- 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xd8, 0x0c, 0x00, 0x00, // ........G.......
- 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xcd, 0x0f, 0x00, 0x00, // ........G.......
- 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, // ................
- 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, // !...............
- 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, // .... ...........
- 0x1a, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ............ ...
- 0x97, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, // ................
- 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, // .... ...........
- 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, // ........ .......
- 0x07, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // ................
- 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x05, 0x00, 0x69, 0x04, 0x00, 0x00, // ............i...
- 0x1d, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x21, 0x00, 0x05, 0x00, // ............!...
- 0x1f, 0x08, 0x00, 0x00, 0x69, 0x04, 0x00, 0x00, 0x97, 0x02, 0x00, 0x00, 0x95, 0x02, 0x00, 0x00, // ....i...........
- 0x20, 0x00, 0x04, 0x00, 0xe6, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x69, 0x04, 0x00, 0x00, // ...........i...
- 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // +...............
- 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // +...............
- 0x2c, 0x00, 0x06, 0x00, 0x18, 0x00, 0x00, 0x00, 0x2c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, // ,.......,.......
- 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, // ........+.......
- 0x11, 0x0a, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, // ........ .......
- 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // ........+.......
- 0x8a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, // .......?....e...
- 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, // ................
- 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, // .......+.......
- 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0xab, 0x03, 0x00, 0x00, // j... ...........
- 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, 0x5e, 0x05, 0x00, 0x00, // e...j.......^...
- 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // ........e...e...
- 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e...e...e...e...
- 0xab, 0x03, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ....e...e.......
- 0x20, 0x00, 0x04, 0x00, 0xdb, 0x07, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x5e, 0x05, 0x00, 0x00, // ...........^...
- 0x3b, 0x00, 0x04, 0x00, 0xdb, 0x07, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ;.......B.......
- 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x23, 0x0a, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // +.......#.......
- 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // +...............
- 0x20, 0x00, 0x04, 0x00, 0x89, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, // ...............
- 0x20, 0x00, 0x04, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // ...........e...
- 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // +...............
- 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x1d, 0x0a, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // +...............
- 0x20, 0x00, 0x04, 0x00, 0x98, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, // ...............
- 0x3b, 0x00, 0x04, 0x00, 0x98, 0x02, 0x00, 0x00, 0x48, 0x0c, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ;.......H.......
- 0x20, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, // ...............
- 0x3b, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ;...............
- 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ...............
- 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ;...............
- 0x1e, 0x00, 0x04, 0x00, 0x1f, 0x04, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, // ................
- 0x20, 0x00, 0x04, 0x00, 0x9c, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1f, 0x04, 0x00, 0x00, // ...............
- 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x06, 0x00, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ;...............
- 0x20, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, // ...............
- 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 6...............
- 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // ........Sa..;...
- 0xe6, 0x06, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // ............;...
- 0x97, 0x02, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // .....U......;...
- 0x95, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ............=...
- 0x1a, 0x00, 0x00, 0x00, 0xcb, 0x41, 0x00, 0x00, 0x48, 0x0c, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // .....A..H...=...
- 0x18, 0x00, 0x00, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // ....,?......>...
- 0xab, 0x55, 0x00, 0x00, 0xcb, 0x41, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9a, 0x16, 0x00, 0x00, // .U...A..>.......
- 0x2c, 0x3f, 0x00, 0x00, 0x39, 0x00, 0x06, 0x00, 0x69, 0x04, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, // ,?..9...i...I&..
- 0xbd, 0x10, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // .....U......>...
- 0x08, 0x10, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, // ....I&..A.......
- 0x54, 0x34, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // T4..........=...
- 0x1d, 0x00, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // ........T4..>...
- 0xd8, 0x0c, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x95, 0x02, 0x00, 0x00, // ........A.......
- 0x27, 0x41, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // 'A..........=...
- 0x18, 0x00, 0x00, 0x00, 0xdf, 0x1c, 0x00, 0x00, 0x27, 0x41, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // ........'A..A...
- 0x99, 0x02, 0x00, 0x00, 0x0d, 0x4e, 0x00, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, // .....N..........
- 0x3e, 0x00, 0x03, 0x00, 0x0d, 0x4e, 0x00, 0x00, 0xdf, 0x1c, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // >....N......A...
- 0x95, 0x02, 0x00, 0x00, 0xc1, 0x4d, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, // .....M..........
- 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0xe0, 0x1c, 0x00, 0x00, 0xc1, 0x4d, 0x00, 0x00, // =............M..
- 0x41, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x01, 0x5c, 0x00, 0x00, 0xcd, 0x0f, 0x00, 0x00, // A...............
- 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x01, 0x5c, 0x00, 0x00, 0xe0, 0x1c, 0x00, 0x00, // ....>...........
- 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x69, 0x04, 0x00, 0x00, // ....8...6...i...
- 0xbd, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x08, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, // ............7...
- 0x97, 0x02, 0x00, 0x00, 0x4f, 0x30, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x95, 0x02, 0x00, 0x00, // ....O0..7.......
- 0xa2, 0x25, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x27, 0x60, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // .%......'`..;...
- 0xe6, 0x06, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // ............A...
- 0x95, 0x02, 0x00, 0x00, 0xf3, 0x1c, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, // ................
- 0x3e, 0x00, 0x03, 0x00, 0xf3, 0x1c, 0x00, 0x00, 0x2c, 0x0a, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // >.......,...A...
- 0x95, 0x02, 0x00, 0x00, 0xd3, 0x40, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, // .....@..........
- 0x3e, 0x00, 0x03, 0x00, 0xd3, 0x40, 0x00, 0x00, 0x2c, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // >....@..,...=...
- 0x18, 0x00, 0x00, 0x00, 0x7e, 0x20, 0x00, 0x00, 0xa2, 0x25, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, // ....~ ...%..Q...
- 0x0d, 0x00, 0x00, 0x00, 0x03, 0x43, 0x00, 0x00, 0x7e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .....C..~ ......
- 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xd3, 0x4f, 0x00, 0x00, 0x7e, 0x20, 0x00, 0x00, // Q........O..~ ..
- 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xf3, 0x5b, 0x00, 0x00, // ....Q........[..
- 0x7e, 0x20, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, // ~ ......P.......
- 0x4c, 0x3b, 0x00, 0x00, 0x03, 0x43, 0x00, 0x00, 0xd3, 0x4f, 0x00, 0x00, 0xf3, 0x5b, 0x00, 0x00, // L;...C...O...[..
- 0x8a, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x89, 0x02, 0x00, 0x00, 0x5a, 0x60, 0x00, 0x00, // ....A.......Z`..
- 0x4f, 0x30, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, // O0......=.......
- 0x99, 0x61, 0x00, 0x00, 0x5a, 0x60, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0xe2, 0x02, 0x00, 0x00, // .a..Z`..A.......
- 0xa2, 0x48, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x23, 0x0a, 0x00, 0x00, 0x99, 0x61, 0x00, 0x00, // .H..B...#....a..
- 0x3d, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0xb5, 0x2f, 0x00, 0x00, 0xa2, 0x48, 0x00, 0x00, // =...e..../...H..
- 0x90, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3c, 0x0c, 0x00, 0x00, 0x4c, 0x3b, 0x00, 0x00, // ........<...L;..
- 0xb5, 0x2f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0xe2, 0x02, 0x00, 0x00, 0xc4, 0x2e, 0x00, 0x00, // ./..A...........
- 0x42, 0x13, 0x00, 0x00, 0x1d, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, // B.......=...e...
- 0xcc, 0x5e, 0x00, 0x00, 0xc4, 0x2e, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, // .^..............
- 0x67, 0x44, 0x00, 0x00, 0x3c, 0x0c, 0x00, 0x00, 0xcc, 0x5e, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // gD..<....^..A...
- 0x9a, 0x02, 0x00, 0x00, 0x3a, 0x28, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, // ....:(..........
- 0x3e, 0x00, 0x03, 0x00, 0x3a, 0x28, 0x00, 0x00, 0x67, 0x44, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // >...:(..gD..A...
- 0xe2, 0x02, 0x00, 0x00, 0xa9, 0x47, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, // .....G..B.......
- 0x3d, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x49, 0x27, 0x00, 0x00, 0xa9, 0x47, 0x00, 0x00, // =...e...I'...G..
- 0x90, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x2a, 0x3b, 0x00, 0x00, 0x3c, 0x0c, 0x00, 0x00, // ........*;..<...
- 0x49, 0x27, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, 0xe6, 0x24, 0x00, 0x00, // I'..O........$..
- 0x2a, 0x3b, 0x00, 0x00, 0x2a, 0x3b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // *;..*;..........
- 0x02, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x95, 0x02, 0x00, 0x00, 0xf1, 0x52, 0x00, 0x00, // ....A........R..
- 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xf1, 0x52, 0x00, 0x00, // ........>....R..
- 0xe6, 0x24, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, 0xcb, 0x3d, 0x00, 0x00, // .$..O........=..
- 0x3c, 0x0c, 0x00, 0x00, 0x3c, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // <...<...........
- 0x02, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x95, 0x02, 0x00, 0x00, 0x0e, 0x19, 0x00, 0x00, // ....A...........
- 0x0f, 0x12, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x0e, 0x19, 0x00, 0x00, // ........>.......
- 0xcb, 0x3d, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x69, 0x04, 0x00, 0x00, 0x5e, 0x5b, 0x00, 0x00, // .=..=...i...^[..
- 0x0f, 0x12, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x5e, 0x5b, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, // ........^[..8...
- 0x00, // .
+ 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x74, 0x0c, 0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, // ......t.....#...
+ 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x9a, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, // .......a........
+ 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, // ..............GL
+ 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, // SL.std.450......
+ 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x0a, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x48, 0x0c, // ......main....H.
+ 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x95, 0x15, 0x00, 0x00, 0xc9, 0x0f, 0x00, 0x00, 0xc1, 0x11, // ................
+ 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, // ................
+ 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // ......main......
+ 0x04, 0x00, 0x69, 0x04, 0x00, 0x00, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, // ..i...Output....
+ 0x06, 0x00, 0x69, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, // ..i.......gl_Pos
+ 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x06, 0x00, 0x05, 0x00, 0x69, 0x04, 0x00, 0x00, 0x01, 0x00, // ition.....i.....
+ 0x00, 0x00, 0x76, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x69, 0x04, // ..v_view......i.
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x00, 0x05, 0x00, // ......v_world...
+ 0x06, 0x00, 0xbd, 0x10, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x76, 0x69, 0x34, 0x3b, // ......@main(vi4;
+ 0x76, 0x66, 0x33, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x4f, 0x30, 0x00, 0x00, 0x61, 0x5f, // vf3;......O0..a_
+ 0x69, 0x6e, 0x64, 0x69, 0x63, 0x65, 0x73, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xa2, 0x25, // indices........%
+ 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, // ..a_position....
+ 0x05, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x5f, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x5f, 0x00, // ......_varying_.
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x3c, 0x0c, 0x00, 0x00, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x00, // ......<...world.
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, // ......^...$Globa
+ 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, // l.....^.......u_
+ 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x5e, 0x05, // viewRect......^.
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, // ......u_viewTexe
+ 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, // l.....^.......u_
+ 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x03, 0x00, // view......^.....
+ 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, // ..u_invView.....
+ 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, // ..^.......u_proj
+ 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, // ......^.......u_
+ 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x5e, 0x05, // invProj.......^.
+ 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, // ......u_viewProj
+ 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, // ......^.......u_
+ 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, // invViewProj.....
+ 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, // ..^.......u_mode
+ 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, // l.....^.......u_
+ 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0x5e, 0x05, // modelView.....^.
+ 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, // ......u_modelVie
+ 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x0b, 0x00, // wProj.....^.....
+ 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, 0x05, 0x00, // ..u_alphaRef4...
+ 0x03, 0x00, 0x42, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xcb, 0x41, // ..B............A
+ 0x00, 0x00, 0x61, 0x5f, 0x69, 0x6e, 0x64, 0x69, 0x63, 0x65, 0x73, 0x00, 0x00, 0x00, 0x05, 0x00, // ..a_indices.....
+ 0x05, 0x00, 0x48, 0x0c, 0x00, 0x00, 0x61, 0x5f, 0x69, 0x6e, 0x64, 0x69, 0x63, 0x65, 0x73, 0x00, // ..H...a_indices.
+ 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, // ......,?..a_posi
+ 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x61, 0x5f, // tion..........a_
+ 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x08, 0x10, // position........
+ 0x00, 0x00, 0x66, 0x6c, 0x61, 0x74, 0x74, 0x65, 0x6e, 0x54, 0x65, 0x6d, 0x70, 0x00, 0x05, 0x00, // ..flattenTemp...
+ 0x04, 0x00, 0xab, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, // ...U..param.....
+ 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, // ......param.....
+ 0x0a, 0x00, 0x95, 0x15, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, // ......@entryPoin
+ 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, // tOutput.gl_Posit
+ 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, 0x09, 0x00, 0xc9, 0x0f, 0x00, 0x00, 0x40, 0x65, // ion...........@e
+ 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, // ntryPointOutput.
+ 0x76, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x09, 0x00, 0xc1, 0x11, // v_view..........
+ 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, // ..@entryPointOut
+ 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x00, 0x00, 0x00, 0x47, 0x00, // put.v_world...G.
+ 0x04, 0x00, 0xab, 0x03, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, // ..........@...H.
+ 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, // ..^.......#.....
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...^.......#.
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x02, 0x00, // ......H...^.....
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x02, 0x00, // ......H...^.....
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, // ..#... ...H...^.
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..^...........H.
+ 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, // ..^.......#...`.
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H...^.........
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x04, 0x00, // ......H...^.....
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x04, 0x00, // ......H...^.....
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, // ..#.......H...^.
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..^...........H.
+ 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, // ..^.......#.....
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H...^.........
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x06, 0x00, // ......H...^.....
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x06, 0x00, // ......H...^.....
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, // ..#... ...H...^.
+ 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..^...........H.
+ 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, // ..^.......#...`.
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H...^.........
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x08, 0x00, // ......H...^.....
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x08, 0x00, // ......H...^.....
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, // ..#.......H...^.
+ 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..^...........H.
+ 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, // ..^.......#.....
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H...^.........
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x0a, 0x00, // ......H...^.....
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x0a, 0x00, // ......H...^.....
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, // ..#.......H...^.
+ 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, // ..^.......#... .
+ 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, // ..G...^.......G.
+ 0x04, 0x00, 0x42, 0x13, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, // ..B...".......G.
+ 0x04, 0x00, 0x48, 0x0c, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, // ..H...........G.
+ 0x04, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, // ..............G.
+ 0x04, 0x00, 0x95, 0x15, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, // ..............G.
+ 0x04, 0x00, 0xc9, 0x0f, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, // ..............G.
+ 0x04, 0x00, 0xc1, 0x11, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x13, 0x00, // ................
+ 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, // ......!.........
+ 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, // .......... .....
+ 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x04, 0x00, // ................
+ 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x97, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1a, 0x00, // .. .............
+ 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, // .......... .....
+ 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
+ 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x17, 0x00, // ................
+ 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1e, 0x00, // ................
+ 0x05, 0x00, 0x69, 0x04, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x18, 0x00, // ..i.............
+ 0x00, 0x00, 0x21, 0x00, 0x05, 0x00, 0x1f, 0x08, 0x00, 0x00, 0x69, 0x04, 0x00, 0x00, 0x97, 0x02, // ..!.......i.....
+ 0x00, 0x00, 0x95, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xe6, 0x06, 0x00, 0x00, 0x07, 0x00, // ...... .........
+ 0x00, 0x00, 0x69, 0x04, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, // ..i...+.........
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, // ......+.........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x06, 0x00, 0x18, 0x00, 0x00, 0x00, 0x2c, 0x0a, // ......,.......,.
+ 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x2b, 0x00, // ..............+.
+ 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
+ 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x2b, 0x00, // ..............+.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x18, 0x00, // .............?..
+ 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, // ..e.............
+ 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, // ...... .......+.
+ 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, // ......j... .....
+ 0x04, 0x00, 0xab, 0x03, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, // ......e...j.....
+ 0x0e, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, // ..^...........e.
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..e...e...e...e.
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0xab, 0x03, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..e.......e...e.
+ 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xdb, 0x07, 0x00, 0x00, 0x02, 0x00, // ...... .........
+ 0x00, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xdb, 0x07, 0x00, 0x00, 0x42, 0x13, // ..^...;.......B.
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x23, 0x0a, // ......+.......#.
+ 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0a, 0x0a, // ......+.........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x89, 0x02, 0x00, 0x00, 0x07, 0x00, // ...... .........
+ 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x02, 0x00, // ...... .........
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, // ..e...+.........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x1d, 0x0a, // ......+.........
+ 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x98, 0x02, 0x00, 0x00, 0x01, 0x00, // ...... .........
+ 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x98, 0x02, 0x00, 0x00, 0x48, 0x0c, // ......;.......H.
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, 0x01, 0x00, // ...... .........
+ 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, 0xa6, 0x14, // ......;.........
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x03, 0x00, // ...... .........
+ 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x95, 0x15, // ......;.........
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, 0x03, 0x00, // ...... .........
+ 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, 0xc9, 0x0f, // ......;.........
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, 0xc1, 0x11, // ......;.........
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, // ......6.........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, // ..............Sa
+ 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xe6, 0x06, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x07, 0x00, // ..;.............
+ 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x97, 0x02, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x07, 0x00, // ..;........U....
+ 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, // ..;.............
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1a, 0x00, 0x00, 0x00, 0xcb, 0x41, 0x00, 0x00, 0x48, 0x0c, // ..=........A..H.
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0xa6, 0x14, // ..=.......,?....
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xab, 0x55, 0x00, 0x00, 0xcb, 0x41, 0x00, 0x00, 0x3e, 0x00, // ..>....U...A..>.
+ 0x03, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0x39, 0x00, 0x06, 0x00, 0x69, 0x04, // ......,?..9...i.
+ 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0xbd, 0x10, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x9a, 0x16, // ..I&.......U....
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x08, 0x10, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0x41, 0x00, // ..>.......I&..A.
+ 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0b, 0x0a, // ......T4........
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x54, 0x34, // ..=...........T4
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x95, 0x15, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x41, 0x00, // ..>...........A.
+ 0x05, 0x00, 0x95, 0x02, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0e, 0x0a, // .......@........
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x20, 0x1f, 0x00, 0x00, 0xee, 0x40, // ..=....... ....@
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xc9, 0x0f, 0x00, 0x00, 0x20, 0x1f, 0x00, 0x00, 0x41, 0x00, // ..>....... ...A.
+ 0x05, 0x00, 0x95, 0x02, 0x00, 0x00, 0xef, 0x40, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x11, 0x0a, // .......@........
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x13, 0x2d, 0x00, 0x00, 0xef, 0x40, // ..=........-...@
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xc1, 0x11, 0x00, 0x00, 0x13, 0x2d, 0x00, 0x00, 0xfd, 0x00, // ..>........-....
+ 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x69, 0x04, 0x00, 0x00, 0xbd, 0x10, // ..8...6...i.....
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x08, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x97, 0x02, // ..........7.....
+ 0x00, 0x00, 0x4f, 0x30, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x95, 0x02, 0x00, 0x00, 0xa2, 0x25, // ..O0..7........%
+ 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x27, 0x60, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xe6, 0x06, // ......'`..;.....
+ 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x95, 0x02, // ..........A.....
+ 0x00, 0x00, 0xf3, 0x1c, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, // ..............>.
+ 0x03, 0x00, 0xf3, 0x1c, 0x00, 0x00, 0x2c, 0x0a, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x95, 0x02, // ......,...A.....
+ 0x00, 0x00, 0xd3, 0x40, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x3e, 0x00, // ...@..........>.
+ 0x03, 0x00, 0xd3, 0x40, 0x00, 0x00, 0x2c, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, // ...@..,...=.....
+ 0x00, 0x00, 0x7e, 0x20, 0x00, 0x00, 0xa2, 0x25, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, // ..~ ...%..Q.....
+ 0x00, 0x00, 0x03, 0x43, 0x00, 0x00, 0x7e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, // ...C..~ ......Q.
+ 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xd3, 0x4f, 0x00, 0x00, 0x7e, 0x20, 0x00, 0x00, 0x01, 0x00, // .......O..~ ....
+ 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xf3, 0x5b, 0x00, 0x00, 0x7e, 0x20, // ..Q........[..~
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x4c, 0x3b, // ......P.......L;
+ 0x00, 0x00, 0x03, 0x43, 0x00, 0x00, 0xd3, 0x4f, 0x00, 0x00, 0xf3, 0x5b, 0x00, 0x00, 0x8a, 0x00, // ...C...O...[....
+ 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x89, 0x02, 0x00, 0x00, 0x5a, 0x60, 0x00, 0x00, 0x4f, 0x30, // ..A.......Z`..O0
+ 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x99, 0x61, // ......=........a
+ 0x00, 0x00, 0x5a, 0x60, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0xe2, 0x02, 0x00, 0x00, 0xa2, 0x48, // ..Z`..A........H
+ 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x23, 0x0a, 0x00, 0x00, 0x99, 0x61, 0x00, 0x00, 0x3d, 0x00, // ..B...#....a..=.
+ 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0xb5, 0x2f, 0x00, 0x00, 0xa2, 0x48, 0x00, 0x00, 0x90, 0x00, // ..e..../...H....
+ 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3c, 0x0c, 0x00, 0x00, 0x4c, 0x3b, 0x00, 0x00, 0xb5, 0x2f, // ......<...L;.../
+ 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0xe2, 0x02, 0x00, 0x00, 0xc4, 0x2e, 0x00, 0x00, 0x42, 0x13, // ..A...........B.
+ 0x00, 0x00, 0x1d, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0xcc, 0x5e, // ......=...e....^
+ 0x00, 0x00, 0xc4, 0x2e, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x67, 0x44, // ..............gD
+ 0x00, 0x00, 0x3c, 0x0c, 0x00, 0x00, 0xcc, 0x5e, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, // ..<....^..A.....
+ 0x00, 0x00, 0x3a, 0x28, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3e, 0x00, // ..:(..........>.
+ 0x03, 0x00, 0x3a, 0x28, 0x00, 0x00, 0x67, 0x44, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0xe2, 0x02, // ..:(..gD..A.....
+ 0x00, 0x00, 0xa9, 0x47, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x3d, 0x00, // ...G..B.......=.
+ 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x49, 0x27, 0x00, 0x00, 0xa9, 0x47, 0x00, 0x00, 0x90, 0x00, // ..e...I'...G....
+ 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x2a, 0x3b, 0x00, 0x00, 0x3c, 0x0c, 0x00, 0x00, 0x49, 0x27, // ......*;..<...I'
+ 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, 0xe6, 0x24, 0x00, 0x00, 0x2a, 0x3b, // ..O........$..*;
+ 0x00, 0x00, 0x2a, 0x3b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, // ..*;............
+ 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x95, 0x02, 0x00, 0x00, 0xf1, 0x52, 0x00, 0x00, 0x0f, 0x12, // ..A........R....
+ 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xf1, 0x52, 0x00, 0x00, 0xe6, 0x24, // ......>....R...$
+ 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, 0xcb, 0x3d, 0x00, 0x00, 0x3c, 0x0c, // ..O........=..<.
+ 0x00, 0x00, 0x3c, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, // ..<.............
+ 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x95, 0x02, 0x00, 0x00, 0x0e, 0x19, 0x00, 0x00, 0x0f, 0x12, // ..A.............
+ 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x0e, 0x19, 0x00, 0x00, 0xcb, 0x3d, // ......>........=
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x69, 0x04, 0x00, 0x00, 0x5e, 0x5b, 0x00, 0x00, 0x0f, 0x12, // ..=...i...^[....
+ 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x5e, 0x5b, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // ......^[..8....
};
-static const uint8_t vs_debugdraw_fill_lit_dx9[633] =
+static const uint8_t vs_debugdraw_fill_lit_dx9[635] =
{
- 0x56, 0x53, 0x48, 0x04, 0x0f, 0xc8, 0x56, 0x5f, 0x03, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH...V_...u_mod
+ 0x56, 0x53, 0x48, 0x05, 0x0f, 0xc8, 0x56, 0x5f, 0x03, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH...V_...u_mod
0x65, 0x6c, 0x04, 0x20, 0x00, 0x00, 0x80, 0x00, 0x06, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x04, // el. .....u_view.
0x01, 0x80, 0x00, 0x04, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, // ......u_viewProj
- 0x04, 0x01, 0x84, 0x00, 0x04, 0x00, 0x40, 0x02, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x32, 0x00, // ......@.......2.
- 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x9a, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, // CTAB............
- 0x03, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x93, 0x00, 0x00, 0x00, // ................
- 0x58, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, // X...........`...
- 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0x02, 0x00, 0x80, 0x00, 0x04, 0x00, 0x00, 0x00, // ....p...........
- 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0x02, 0x00, 0x84, 0x00, // x...............
- 0x04, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, // ....x.......u_mo
- 0x64, 0x65, 0x6c, 0x00, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x20, 0x00, 0x00, 0x00, // del......... ...
- 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0xab, 0x03, 0x00, 0x03, 0x00, // ....u_view......
- 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ............u_vi
- 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, // ewProj.vs_3_0.Mi
- 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, // crosoft (R) HLSL
- 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, // Shader Compiler
- 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0xab, 0x51, 0x00, 0x00, 0x05, 0x88, 0x00, 0x0f, 0xa0, // 10.1...Q.......
- 0x00, 0x00, 0x80, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ...@............
- 0x1f, 0x00, 0x00, 0x02, 0x02, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, // ................
- 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, // ................
- 0x00, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x01, 0x00, 0x07, 0xe0, // ................
- 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x01, 0x80, 0x02, 0x00, 0x07, 0xe0, 0x05, 0x00, 0x00, 0x03, // ................
- 0x00, 0x00, 0x01, 0x80, 0x88, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x90, 0x2e, 0x00, 0x00, 0x02, // ................
- 0x00, 0x00, 0x01, 0xb0, 0x00, 0x00, 0x00, 0x80, 0x05, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, // ................
- 0x01, 0x00, 0x55, 0x90, 0x01, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0xb0, 0x04, 0x00, 0x00, 0x05, // ..U.. ..........
- 0x00, 0x00, 0x0f, 0x80, 0x00, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0xb0, 0x01, 0x00, 0x00, 0x90, // ..... ..........
- 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0x80, 0x02, 0x20, 0xe4, 0xa0, // ............. ..
- 0x00, 0x00, 0x00, 0xb0, 0x01, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x04, // ................
- 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x03, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0xb0, // ......... ......
- 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0f, 0x80, 0x00, 0x00, 0x55, 0x80, 0x85, 0x00, 0xe4, 0xa0, // ..........U.....
- 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x0f, 0x80, 0x84, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x80, // ................
- 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x0f, 0x80, 0x86, 0x00, 0xe4, 0xa0, // ................
- 0x00, 0x00, 0xaa, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0xe0, // ................
- 0x87, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, // ................
- 0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0x55, 0x80, 0x81, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, // ......U.........
- 0x01, 0x00, 0x07, 0x80, 0x80, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0xe4, 0x80, // ................
- 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80, 0x82, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x80, // ................
- 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0xe0, 0x83, 0x00, 0xe4, 0xa0, // ................
- 0x00, 0x00, 0xff, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, 0x07, 0xe0, // ................
- 0x00, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00, 0x00, // .........
+ 0x04, 0x01, 0x84, 0x00, 0x04, 0x00, 0x40, 0x02, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, // ......@.........
+ 0x32, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x9a, 0x00, 0x00, 0x00, 0x00, 0x03, // 2.CTAB..........
+ 0xfe, 0xff, 0x03, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x93, 0x00, // ................
+ 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x60, 0x00, // ..X...........`.
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0x02, 0x00, 0x80, 0x00, 0x04, 0x00, // ......p.........
+ 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0x02, 0x00, // ..x.............
+ 0x84, 0x00, 0x04, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, // ......x.......u_
+ 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x20, 0x00, // model......... .
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0xab, 0x03, 0x00, // ......u_view....
+ 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, // ..............u_
+ 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, // viewProj.vs_3_0.
+ 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, // Microsoft (R) HL
+ 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, // SL Shader Compil
+ 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0xab, 0x51, 0x00, 0x00, 0x05, 0x88, 0x00, // er 10.1...Q.....
+ 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .....@..........
+ 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x02, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, // ................
+ 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, // ................
+ 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x01, 0x00, // ................
+ 0x07, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x01, 0x80, 0x02, 0x00, 0x07, 0xe0, 0x05, 0x00, // ................
+ 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x88, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x90, 0x2e, 0x00, // ................
+ 0x00, 0x02, 0x00, 0x00, 0x01, 0xb0, 0x00, 0x00, 0x00, 0x80, 0x05, 0x00, 0x00, 0x04, 0x00, 0x00, // ................
+ 0x0f, 0x80, 0x01, 0x00, 0x55, 0x90, 0x01, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0xb0, 0x04, 0x00, // ....U.. ........
+ 0x00, 0x05, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0xb0, 0x01, 0x00, // ....... ........
+ 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0x80, 0x02, 0x20, // ...............
+ 0xe4, 0xa0, 0x00, 0x00, 0x00, 0xb0, 0x01, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, // ................
+ 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x03, 0x20, 0xe4, 0xa0, 0x00, 0x00, // ........... ....
+ 0x00, 0xb0, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0f, 0x80, 0x00, 0x00, 0x55, 0x80, 0x85, 0x00, // ............U...
+ 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x0f, 0x80, 0x84, 0x00, 0xe4, 0xa0, 0x00, 0x00, // ................
+ 0x00, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x0f, 0x80, 0x86, 0x00, // ................
+ 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, // ................
+ 0x0f, 0xe0, 0x87, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x05, 0x00, // ................
+ 0x00, 0x03, 0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0x55, 0x80, 0x81, 0x00, 0xe4, 0xa0, 0x04, 0x00, // ........U.......
+ 0x00, 0x04, 0x01, 0x00, 0x07, 0x80, 0x80, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, // ................
+ 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80, 0x82, 0x00, 0xe4, 0xa0, 0x00, 0x00, // ................
+ 0xaa, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0xe0, 0x83, 0x00, // ................
+ 0xe4, 0xa0, 0x00, 0x00, 0xff, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, // ................
+ 0x07, 0xe0, 0x00, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00, 0x00, // ...........
};
-static const uint8_t vs_debugdraw_fill_lit_dx11[944] =
+static const uint8_t vs_debugdraw_fill_lit_dx11[946] =
{
- 0x56, 0x53, 0x48, 0x04, 0x0f, 0xc8, 0x56, 0x5f, 0x03, 0x00, 0x06, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH...V_...u_vie
+ 0x56, 0x53, 0x48, 0x05, 0x0f, 0xc8, 0x56, 0x5f, 0x03, 0x00, 0x06, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH...V_...u_vie
0x77, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, // w.......u_viewPr
0x6f, 0x6a, 0x04, 0x00, 0x40, 0x00, 0x04, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // oj..@....u_model
- 0x04, 0x20, 0x80, 0x00, 0x80, 0x00, 0x70, 0x03, 0x44, 0x58, 0x42, 0x43, 0x4a, 0x63, 0x00, 0x1f, // . ....p.DXBCJc..
- 0x8c, 0xf0, 0x42, 0x23, 0xf7, 0x2c, 0xd7, 0x55, 0x64, 0x23, 0x64, 0x92, 0x01, 0x00, 0x00, 0x00, // ..B#.,.Ud#d.....
- 0x70, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, // p.......,.......
- 0xf4, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x50, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ....ISGNP.......
- 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....8...........
- 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x01, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00, // ............E...
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
- 0x07, 0x07, 0x00, 0x00, 0x42, 0x4c, 0x45, 0x4e, 0x44, 0x49, 0x4e, 0x44, 0x49, 0x43, 0x45, 0x53, // ....BLENDINDICES
- 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0xab, 0xab, 0x4f, 0x53, 0x47, 0x4e, // .POSITION...OSGN
- 0x68, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, // h...........P...
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x08, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, // ................
- 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ................
- 0x07, 0x08, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, // ....SV_POSITION.
- 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, // TEXCOORD....SHDR
- 0x74, 0x02, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x9d, 0x00, 0x00, 0x00, 0x59, 0x08, 0x00, 0x04, // t...@.......Y...
- 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, // F. ........._...
- 0x12, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, // ........_...r...
- 0x01, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ....g.... ......
- 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0x72, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ....e...r ......
- 0x65, 0x00, 0x00, 0x03, 0x72, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, // e...r ......h...
- 0x02, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ....)...........
- 0x0a, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // .........@......
- 0x38, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, // 8...........V...
- 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, // ....F. .........
- 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0c, 0xf2, 0x00, 0x10, 0x00, // ........2.......
- 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ....F. .........
- 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
- 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0c, 0xf2, 0x00, 0x10, 0x00, // F.......2.......
- 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, // ....F. .........
- 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa6, 0x1a, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
- 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, // F...............
- 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, // ....F.......F. .
- 0x00, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x56, 0x05, 0x10, 0x00, // 8...........V...
- 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, // ....F. .........
- 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, // 2...........F. .
- 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x06, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, // F.......2.......
- 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // ....F. .........
- 0xa6, 0x0a, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ........F.......
- 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, // 2.... ......F. .
- 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0xf6, 0x0f, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0x72, 0x00, 0x10, 0x00, // F.......8...r...
- 0x01, 0x00, 0x00, 0x00, 0x56, 0x05, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, // ....V.......F. .
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x72, 0x00, 0x10, 0x00, // ........2...r...
- 0x01, 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....F. .........
- 0x06, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ........F.......
- 0x32, 0x00, 0x00, 0x0a, 0x72, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, // 2...r.......F. .
- 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xa6, 0x0a, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x46, 0x02, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x72, 0x20, 0x10, 0x00, // F.......2...r ..
- 0x01, 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ....F. .........
- 0xf6, 0x0f, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ........F.......
- 0x36, 0x00, 0x00, 0x05, 0x72, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, // 6...r ......F...
- 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x02, 0x0e, 0x00, 0x01, 0x00, 0x80, 0x08, // ....>...........
+ 0x04, 0x20, 0x80, 0x00, 0x80, 0x00, 0x70, 0x03, 0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0x4a, 0x63, // . ....p...DXBCJc
+ 0x00, 0x1f, 0x8c, 0xf0, 0x42, 0x23, 0xf7, 0x2c, 0xd7, 0x55, 0x64, 0x23, 0x64, 0x92, 0x01, 0x00, // ....B#.,.Ud#d...
+ 0x00, 0x00, 0x70, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x84, 0x00, // ..p.......,.....
+ 0x00, 0x00, 0xf4, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x50, 0x00, 0x00, 0x00, 0x02, 0x00, // ......ISGNP.....
+ 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......8.........
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x01, 0x00, 0x00, 0x45, 0x00, // ..............E.
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, // ................
+ 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, 0x42, 0x4c, 0x45, 0x4e, 0x44, 0x49, 0x4e, 0x44, 0x49, 0x43, // ......BLENDINDIC
+ 0x45, 0x53, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0xab, 0xab, 0x4f, 0x53, // ES.POSITION...OS
+ 0x47, 0x4e, 0x68, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, // GNh...........P.
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x08, 0x00, 0x00, 0x5c, 0x00, // ................
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, // ................
+ 0x00, 0x00, 0x07, 0x08, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, // ......SV_POSITIO
+ 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0xab, 0xab, 0x53, 0x48, // N.TEXCOORD....SH
+ 0x44, 0x52, 0x74, 0x02, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x9d, 0x00, 0x00, 0x00, 0x59, 0x08, // DRt...@.......Y.
+ 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0x5f, 0x00, // ..F. ........._.
+ 0x00, 0x03, 0x12, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x72, 0x10, // .........._...r.
+ 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, // ......g.... ....
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0x72, 0x20, 0x10, 0x00, 0x01, 0x00, // ......e...r ....
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0x72, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x68, 0x00, // ..e...r ......h.
+ 0x00, 0x02, 0x02, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, // ......).........
+ 0x00, 0x00, 0x0a, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x02, 0x00, // ...........@....
+ 0x00, 0x00, 0x38, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x56, 0x15, // ..8...........V.
+ 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, // ......F. .......
+ 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0c, 0xf2, 0x00, // ..........2.....
+ 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, // ......F. .......
+ 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, // ................
+ 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0c, 0xf2, 0x00, // ..F.......2.....
+ 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, // ......F. .......
+ 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa6, 0x1a, 0x10, 0x00, 0x01, 0x00, // ................
+ 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0xf2, 0x00, // ..F.............
+ 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, // ......F.......F.
+ 0x20, 0x06, 0x00, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, // ...............
+ 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x56, 0x05, // ..8...........V.
+ 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // ......F. .......
+ 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, // ..2...........F.
+ 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x06, 0x00, 0x10, 0x00, 0x00, 0x00, // ...............
+ 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, // ..F.......2.....
+ 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, // ......F. .......
+ 0x00, 0x00, 0xa6, 0x0a, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, // ..........F.....
+ 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, // ..2.... ......F.
+ 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0xf6, 0x0f, 0x10, 0x00, 0x00, 0x00, // ...............
+ 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0x72, 0x00, // ..F.......8...r.
+ 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x56, 0x05, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x82, // ......V.......F.
+ 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x72, 0x00, // .........2...r.
+ 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......F. .......
+ 0x00, 0x00, 0x06, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x01, 0x00, // ..........F.....
+ 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x72, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x82, // ..2...r.......F.
+ 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xa6, 0x0a, 0x10, 0x00, 0x00, 0x00, // ...............
+ 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x72, 0x20, // ..F.......2...r
+ 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, // ......F. .......
+ 0x00, 0x00, 0xf6, 0x0f, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x01, 0x00, // ..........F.....
+ 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x72, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x02, // ..6...r ......F.
+ 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x02, 0x0e, 0x00, 0x01, 0x00, // ......>.........
+ 0x80, 0x08, // ..
};
static const uint8_t vs_debugdraw_fill_lit_mtl[881] =
{
- 0x56, 0x53, 0x48, 0x04, 0x0f, 0xc8, 0x56, 0x5f, 0x03, 0x00, 0x06, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH...V_...u_vie
+ 0x56, 0x53, 0x48, 0x05, 0x0f, 0xc8, 0x56, 0x5f, 0x03, 0x00, 0x06, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH...V_...u_vie
0x77, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, // w.......u_viewPr
0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // oj.......u_model
0x04, 0x20, 0x00, 0x00, 0x20, 0x00, 0x36, 0x03, 0x00, 0x00, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, // . .. .6...using
diff --git a/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill_texture.bin.h b/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill_texture.bin.h
index e756d50edbd..c9f8aa6ece2 100644
--- a/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill_texture.bin.h
+++ b/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill_texture.bin.h
@@ -1,6 +1,6 @@
static const uint8_t vs_debugdraw_fill_texture_glsl[420] =
{
- 0x56, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
+ 0x56, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj......
0x7f, 0x01, 0x00, 0x00, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, // ....attribute hi
0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, // ghp vec4 a_color
@@ -28,282 +28,280 @@ static const uint8_t vs_debugdraw_fill_texture_glsl[420] =
0x6f, 0x72, 0x30, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, // or0 = a_color0;.
0x7d, 0x0a, 0x0a, 0x00, // }...
};
-static const uint8_t vs_debugdraw_fill_texture_spv[3247] =
+static const uint8_t vs_debugdraw_fill_texture_spv[3209] =
{
- 0x56, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
+ 0x56, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj......
- 0x8c, 0x0c, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x54, 0x61, // ....#.........Ta
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, // ................
- 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, // ......GLSL.std.4
- 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, // 50..............
- 0x00, 0x00, 0x0f, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, // ..............ma
- 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x95, 0x0e, // in..............
- 0x00, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, // ................
- 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x64, 0x04, // ..main........d.
- 0x00, 0x00, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x64, 0x04, // ..Output......d.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, // ......gl_Positio
- 0x6e, 0x00, 0x06, 0x00, 0x06, 0x00, 0x64, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x76, 0x5f, // n.....d.......v_
- 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x64, 0x04, // color0........d.
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, // ......v_texcoord
- 0x30, 0x00, 0x05, 0x00, 0x07, 0x00, 0xad, 0x11, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, // 0.........@main(
- 0x76, 0x66, 0x34, 0x3b, 0x76, 0x66, 0x33, 0x3b, 0x76, 0x66, 0x32, 0x3b, 0x00, 0x00, 0x05, 0x00, // vf4;vf3;vf2;....
- 0x05, 0x00, 0xe2, 0x2e, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, // ......a_color0..
- 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x2f, 0x42, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, // ....../B..a_posi
- 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x10, 0x46, 0x00, 0x00, 0x61, 0x5f, // tion.......F..a_
- 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, 0x0f, 0x12, // texcoord0.......
- 0x00, 0x00, 0x5f, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x5f, 0x00, 0x00, 0x00, 0x05, 0x00, // .._varying_.....
- 0x04, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, // ......$Global...
- 0x06, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // ..........u_view
- 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x01, 0x00, // Rect............
- 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, // ..u_viewTexel...
- 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // ..........u_view
- 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, // ..............u_
- 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xdf, 0x00, // invView.........
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, // ......u_proj....
- 0x06, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, // ..........u_invP
- 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x06, 0x00, // roj.............
- 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, // ..u_viewProj....
- 0x07, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, // ..........u_invV
- 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xdf, 0x00, // iewProj.........
- 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, // ......u_model...
- 0x06, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, // ..........u_mode
- 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x0a, 0x00, // lView...........
- 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, // ..u_modelViewPro
- 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, // j.............u_
- 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, 0x05, 0x00, 0x03, 0x00, 0x42, 0x13, // alphaRef4.....B.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xb8, 0x41, 0x00, 0x00, 0x61, 0x5f, // ...........A..a_
- 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x89, 0x14, // color0..........
- 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // ..a_color0......
- 0x05, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // ...?..a_position
- 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, // ..........a_posi
- 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x40, 0x2c, 0x00, 0x00, 0x61, 0x5f, // tion......@,..a_
- 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, 0x95, 0x0e, // texcoord0.......
- 0x00, 0x00, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, // ..a_texcoord0...
- 0x05, 0x00, 0x08, 0x10, 0x00, 0x00, 0x66, 0x6c, 0x61, 0x74, 0x74, 0x65, 0x6e, 0x54, 0x65, 0x6d, // ......flattenTem
- 0x70, 0x00, 0x05, 0x00, 0x04, 0x00, 0x85, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // p......U..param.
- 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x95, 0x38, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // .......8..param.
- 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // ..........param.
- 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, // ..........@entry
- 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x67, 0x6c, 0x5f, 0x50, // PointOutput_gl_P
- 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1a, 0x04, // osition.........
- 0x00, 0x00, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x1a, 0x04, // ..Output........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, // ......v_color0..
- 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x1a, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x76, 0x5f, // ..............v_
- 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x07, 0x00, 0xcd, 0x0f, // texcoord0.......
- 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, // ..@entryPointOut
- 0x70, 0x75, 0x74, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x65, 0x04, 0x00, 0x00, 0x06, 0x00, // put...G...e.....
- 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x00, 0x00, // ..@...H.........
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, // ..#.......H.....
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
- 0x04, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, // ..........#... .
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
- 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x03, 0x00, // ......H.........
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x03, 0x00, // ......H.........
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, // ..#...`...H.....
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x04, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, // ..........#.....
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
- 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x05, 0x00, // ......H.........
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x05, 0x00, // ......H.........
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, // ..#.......H.....
- 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x04, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, // ..........#... .
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
- 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x07, 0x00, // ......H.........
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x07, 0x00, // ......H.........
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, // ..#...`...H.....
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x04, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, // ..........#.....
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
- 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x09, 0x00, // ......H.........
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x09, 0x00, // ......H.........
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, // ..#.......H.....
- 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x04, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, // ..........#.....
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
- 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x0b, 0x00, // ......H.........
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0xdf, 0x00, // ..#... ...G.....
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x42, 0x13, 0x00, 0x00, 0x22, 0x00, // ......G...B...".
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x89, 0x14, 0x00, 0x00, 0x1e, 0x00, // ......G.........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x1e, 0x00, // ......G.........
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x1e, 0x00, // ......G.........
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x0b, 0x00, // ......G.........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x1e, 0x00, // ......G.........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, // ..............!.
- 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, // ................
- 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, // .. .............
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, // ...... .........
- 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, // ................
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x07, 0x00, // ...... .........
- 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x0d, 0x00, // ................
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x07, 0x00, // ...... .........
- 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x05, 0x00, 0x64, 0x04, 0x00, 0x00, 0x1d, 0x00, // ..........d.....
- 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, 0x03, 0x09, // ..........!.....
- 0x00, 0x00, 0x64, 0x04, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x95, 0x02, 0x00, 0x00, 0x90, 0x02, // ..d.............
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xe1, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x64, 0x04, // .. ...........d.
- 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, // .......... .....
- 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x01, 0x00, // ..+.............
- 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x00, 0x00, // ..+.............
- 0x80, 0x3f, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, // .?+.............
- 0x00, 0x00, 0x2c, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x88, 0x05, 0x00, 0x00, 0x8a, 0x00, // ..,.............
- 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x2b, 0x00, // ..............+.
- 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2c, 0x00, // ..............,.
- 0x05, 0x00, 0x13, 0x00, 0x00, 0x00, 0x1f, 0x07, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, // ................
- 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, // ..+.............
- 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, // ......e.........
- 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // .......... .....
- 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, // ..+.......j... .
- 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x65, 0x04, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, // ......e...e...j.
- 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, // ................
- 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..e...e...e...e.
- 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x04, 0x00, 0x00, 0x65, 0x00, // ..e...e...e...e.
- 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x5c, 0x03, // ..e....... .....
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x5c, 0x03, // ..........;.....
- 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, // ..B.......+.....
- 0x00, 0x00, 0x29, 0x0a, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xe2, 0x02, // ..)....... .....
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, // ......e... .....
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, // ..........;.....
- 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x96, 0x02, // .......... .....
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x96, 0x02, // ..........;.....
- 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x91, 0x02, // .......... .....
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x91, 0x02, // ..........;.....
- 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, // .......... .....
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, // ..........;.....
- 0x00, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x04, 0x00, 0x1a, 0x04, // ................
- 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x97, 0x06, // .......... .....
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1a, 0x04, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x97, 0x06, // ..........;.....
- 0x00, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x92, 0x02, // .......... .....
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, // ..........6.....
- 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, // ................
- 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xe1, 0x06, 0x00, 0x00, 0x08, 0x10, // ..Sa..;.........
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x85, 0x55, // ......;........U
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x95, 0x38, // ......;........8
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x9a, 0x16, // ......;.........
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xb8, 0x41, // ......=........A
- 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0xd9, 0x3f, // ......=........?
- 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x40, 0x2c, // ......=.......@,
- 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x85, 0x55, 0x00, 0x00, 0xb8, 0x41, // ......>....U...A
- 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x95, 0x38, 0x00, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0x3e, 0x00, // ..>....8...?..>.
- 0x03, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x40, 0x2c, 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, 0x64, 0x04, // ......@,..9...d.
- 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0xad, 0x11, 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x95, 0x38, // ..I&.......U...8
- 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x08, 0x10, 0x00, 0x00, 0x49, 0x26, // ......>.......I&
- 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x08, 0x10, // ..A.......T4....
- 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1f, 0x1f, // ......=.........
- 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x1f, 0x1f, // ..T4..>.........
- 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x27, 0x41, 0x00, 0x00, 0x08, 0x10, // ..A.......'A....
- 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xdf, 0x1c, // ......=.........
- 0x00, 0x00, 0x27, 0x41, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x0d, 0x4e, // ..'A..A........N
- 0x00, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x0d, 0x4e, // ..........>....N
- 0x00, 0x00, 0xdf, 0x1c, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x90, 0x02, 0x00, 0x00, 0xc1, 0x4d, // ......A........M
- 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, // ..........=.....
- 0x00, 0x00, 0xe0, 0x1c, 0x00, 0x00, 0xc1, 0x4d, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x92, 0x02, // .......M..A.....
- 0x00, 0x00, 0x01, 0x5c, 0x00, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, // ..............>.
- 0x03, 0x00, 0x01, 0x5c, 0x00, 0x00, 0xe0, 0x1c, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, // ..............8.
- 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x64, 0x04, 0x00, 0x00, 0xad, 0x11, 0x00, 0x00, 0x00, 0x00, // ..6...d.........
- 0x00, 0x00, 0x03, 0x09, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xe2, 0x2e, // ......7.........
- 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x95, 0x02, 0x00, 0x00, 0x2f, 0x42, 0x00, 0x00, 0x37, 0x00, // ..7......./B..7.
- 0x03, 0x00, 0x90, 0x02, 0x00, 0x00, 0x10, 0x46, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x70, 0x1e, // .......F......p.
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xe1, 0x06, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x07, 0x00, // ..;.............
- 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xbb, 0x25, 0x00, 0x00, 0x0f, 0x12, // ..A........%....
- 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xbb, 0x25, 0x00, 0x00, 0x88, 0x05, // ......>....%....
- 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x90, 0x02, 0x00, 0x00, 0x9b, 0x49, 0x00, 0x00, 0x0f, 0x12, // ..A........I....
- 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9b, 0x49, 0x00, 0x00, 0x1f, 0x07, // ......>....I....
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x46, 0x29, 0x00, 0x00, 0x2f, 0x42, // ..=.......F)../B
- 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xcb, 0x4b, 0x00, 0x00, 0x46, 0x29, // ..Q........K..F)
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x9b, 0x58, // ......Q........X
- 0x00, 0x00, 0x46, 0x29, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, // ..F)......Q.....
- 0x00, 0x00, 0x3c, 0x1a, 0x00, 0x00, 0x46, 0x29, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, // ..<...F)......P.
- 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x14, 0x44, 0x00, 0x00, 0xcb, 0x4b, 0x00, 0x00, 0x9b, 0x58, // .......D...K...X
- 0x00, 0x00, 0x3c, 0x1a, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0xe2, 0x02, // ..<.......A.....
- 0x00, 0x00, 0x80, 0x24, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x29, 0x0a, 0x00, 0x00, 0x3d, 0x00, // ...$..B...)...=.
- 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x4a, 0x35, 0x00, 0x00, 0x80, 0x24, 0x00, 0x00, 0x90, 0x00, // ..e...J5...$....
- 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xf6, 0x33, 0x00, 0x00, 0x14, 0x44, 0x00, 0x00, 0x4a, 0x35, // .......3...D..J5
- 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xb6, 0x30, 0x00, 0x00, 0x0f, 0x12, // ..A........0....
- 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xb6, 0x30, 0x00, 0x00, 0xf6, 0x33, // ......>....0...3
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0xad, 0x32, 0x00, 0x00, 0x10, 0x46, // ..=........2...F
- 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x90, 0x02, 0x00, 0x00, 0xbd, 0x4d, 0x00, 0x00, 0x0f, 0x12, // ..A........M....
- 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xbd, 0x4d, 0x00, 0x00, 0xad, 0x32, // ......>....M...2
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xae, 0x32, 0x00, 0x00, 0xe2, 0x2e, // ..=........2....
- 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xbe, 0x4d, 0x00, 0x00, 0x0f, 0x12, // ..A........M....
- 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xbe, 0x4d, 0x00, 0x00, 0xae, 0x32, // ......>....M...2
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x64, 0x04, 0x00, 0x00, 0xf6, 0x31, 0x00, 0x00, 0x0f, 0x12, // ..=...d....1....
- 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0xf6, 0x31, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // .......1..8....
+ 0x64, 0x0c, 0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, // d.....#.........
+ 0x54, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, // Ta..............
+ 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, // ........GLSL.std
+ 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // .450............
+ 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, // ................
+ 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, // main............
+ 0x95, 0x0e, 0x00, 0x00, 0x95, 0x15, 0x00, 0x00, 0x76, 0x13, 0x00, 0x00, 0x8b, 0x17, 0x00, 0x00, // ........v.......
+ 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // ................
+ 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // ....main........
+ 0x64, 0x04, 0x00, 0x00, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // d...Output......
+ 0x64, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, // d.......gl_Posit
+ 0x69, 0x6f, 0x6e, 0x00, 0x06, 0x00, 0x06, 0x00, 0x64, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ion.....d.......
+ 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // v_color0........
+ 0x64, 0x04, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, // d.......v_texcoo
+ 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x07, 0x00, 0xad, 0x11, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, // rd0.........@mai
+ 0x6e, 0x28, 0x76, 0x66, 0x34, 0x3b, 0x76, 0x66, 0x33, 0x3b, 0x76, 0x66, 0x32, 0x3b, 0x00, 0x00, // n(vf4;vf3;vf2;..
+ 0x05, 0x00, 0x05, 0x00, 0xe2, 0x2e, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, // ........a_color0
+ 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x2f, 0x42, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, // ......../B..a_po
+ 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x10, 0x46, 0x00, 0x00, // sition.......F..
+ 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, // a_texcoord0.....
+ 0x0f, 0x12, 0x00, 0x00, 0x5f, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x5f, 0x00, 0x00, 0x00, // ...._varying_...
+ 0x05, 0x00, 0x04, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, // ........$Global.
+ 0x06, 0x00, 0x06, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ............u_vi
+ 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xdf, 0x00, 0x00, 0x00, // ewRect..........
+ 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, // ....u_viewTexel.
+ 0x06, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ............u_vi
+ 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ew..............
+ 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, // u_invView.......
+ 0xdf, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, // ........u_proj..
+ 0x06, 0x00, 0x06, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, // ............u_in
+ 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xdf, 0x00, 0x00, 0x00, // vProj...........
+ 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, // ....u_viewProj..
+ 0x06, 0x00, 0x07, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, // ............u_in
+ 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, // vViewProj.......
+ 0xdf, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, // ........u_model.
+ 0x06, 0x00, 0x06, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, // ............u_mo
+ 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0xdf, 0x00, 0x00, 0x00, // delView.........
+ 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, // ....u_modelViewP
+ 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, // roj.............
+ 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, 0x05, 0x00, 0x03, 0x00, // u_alphaRef4.....
+ 0x42, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xb8, 0x41, 0x00, 0x00, // B............A..
+ 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // a_color0........
+ 0x89, 0x14, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, // ....a_color0....
+ 0x05, 0x00, 0x05, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, // .....?..a_positi
+ 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, // on..........a_po
+ 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x40, 0x2c, 0x00, 0x00, // sition......@,..
+ 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, // a_texcoord0.....
+ 0x95, 0x0e, 0x00, 0x00, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, // ....a_texcoord0.
+ 0x05, 0x00, 0x05, 0x00, 0x08, 0x10, 0x00, 0x00, 0x66, 0x6c, 0x61, 0x74, 0x74, 0x65, 0x6e, 0x54, // ........flattenT
+ 0x65, 0x6d, 0x70, 0x00, 0x05, 0x00, 0x04, 0x00, 0x85, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // emp......U..para
+ 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x95, 0x38, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // m........8..para
+ 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // m...........para
+ 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, 0x95, 0x15, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, // m...........@ent
+ 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x67, 0x6c, // ryPointOutput.gl
+ 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, 0x09, 0x00, // _Position.......
+ 0x76, 0x13, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, // v...@entryPointO
+ 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, // utput.v_color0..
+ 0x05, 0x00, 0x0a, 0x00, 0x8b, 0x17, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, // ........@entryPo
+ 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, // intOutput.v_texc
+ 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x65, 0x04, 0x00, 0x00, // oord0...G...e...
+ 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, // ....@...H.......
+ 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
+ 0xdf, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ........#.......
+ 0x48, 0x00, 0x04, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
+ 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ...H...........
+ 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xdf, 0x00, 0x00, 0x00, // ........H.......
+ 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, // ........H.......
+ 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#...`...H...
+ 0xdf, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
+ 0x48, 0x00, 0x04, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
+ 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // ....H...........
+ 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xdf, 0x00, 0x00, 0x00, // ........H.......
+ 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, // ........H.......
+ 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
+ 0xdf, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
+ 0x48, 0x00, 0x04, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
+ 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // ...H...........
+ 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xdf, 0x00, 0x00, 0x00, // ........H.......
+ 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, // ........H.......
+ 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#...`...H...
+ 0xdf, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
+ 0x48, 0x00, 0x04, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
+ 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ....H...........
+ 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xdf, 0x00, 0x00, 0x00, // ........H.......
+ 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, // ........H.......
+ 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
+ 0xdf, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
+ 0x48, 0x00, 0x04, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
+ 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, // ....H...........
+ 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, // ........H.......
+ 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, // ....#... ...G...
+ 0xdf, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x42, 0x13, 0x00, 0x00, // ........G...B...
+ 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x89, 0x14, 0x00, 0x00, // ".......G.......
+ 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xa6, 0x14, 0x00, 0x00, // ........G.......
+ 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x95, 0x0e, 0x00, 0x00, // ........G.......
+ 0x1e, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x95, 0x15, 0x00, 0x00, // ........G.......
+ 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x76, 0x13, 0x00, 0x00, // ........G...v...
+ 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x8b, 0x17, 0x00, 0x00, // ........G.......
+ 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, // ................
+ 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, // !...............
+ 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // .... ...........
+ 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, // ........ .......
+ 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, // ................
+ 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, // ........ .......
+ 0x07, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, // ................
+ 0x0d, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, // ........ .......
+ 0x07, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x05, 0x00, 0x64, 0x04, 0x00, 0x00, // ............d...
+ 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, // ............!...
+ 0x03, 0x09, 0x00, 0x00, 0x64, 0x04, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x95, 0x02, 0x00, 0x00, // ....d...........
+ 0x90, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xe1, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // .... ...........
+ 0x64, 0x04, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // d........... ...
+ 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, // ....+...........
+ 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, // ....+...........
+ 0x00, 0x00, 0x80, 0x3f, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, // ...?+...........
+ 0x00, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x88, 0x05, 0x00, 0x00, // ....,...........
+ 0x8a, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, // ................
+ 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // +...............
+ 0x2c, 0x00, 0x05, 0x00, 0x13, 0x00, 0x00, 0x00, 0x1f, 0x07, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, // ,...............
+ 0x0c, 0x0a, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, // ....+...........
+ 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ........e.......
+ 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ............ ...
+ 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, // ....+.......j...
+ 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x65, 0x04, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // .......e...e...
+ 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // j...............
+ 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // ....e...e...e...
+ 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x04, 0x00, 0x00, // e...e...e...e...
+ 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // e...e....... ...
+ 0x5c, 0x03, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // ............;...
+ 0x5c, 0x03, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // ....B.......+...
+ 0x0c, 0x00, 0x00, 0x00, 0x29, 0x0a, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ....)....... ...
+ 0xe2, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ........e... ...
+ 0x9b, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // ............;...
+ 0x9b, 0x02, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ............ ...
+ 0x96, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // ............;...
+ 0x96, 0x02, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ............ ...
+ 0x91, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // ............;...
+ 0x91, 0x02, 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ............ ...
+ 0x9c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // ............;...
+ 0x9c, 0x02, 0x00, 0x00, 0x95, 0x15, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // ............;...
+ 0x9c, 0x02, 0x00, 0x00, 0x76, 0x13, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ....v....... ...
+ 0x92, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // ............;...
+ 0x92, 0x02, 0x00, 0x00, 0x8b, 0x17, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, // ............6...
+ 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, // ................
+ 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xe1, 0x06, 0x00, 0x00, // ....Sa..;.......
+ 0x08, 0x10, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, // ........;.......
+ 0x85, 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, // .U......;.......
+ 0x95, 0x38, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, // .8......;.......
+ 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // ........=.......
+ 0xb8, 0x41, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, // .A......=.......
+ 0xd9, 0x3f, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, // .?......=.......
+ 0x40, 0x2c, 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x85, 0x55, 0x00, 0x00, // @,......>....U..
+ 0xb8, 0x41, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x95, 0x38, 0x00, 0x00, 0xd9, 0x3f, 0x00, 0x00, // .A..>....8...?..
+ 0x3e, 0x00, 0x03, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x40, 0x2c, 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, // >.......@,..9...
+ 0x64, 0x04, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0xad, 0x11, 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, // d...I&.......U..
+ 0x95, 0x38, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x08, 0x10, 0x00, 0x00, // .8......>.......
+ 0x49, 0x26, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, // I&..A.......T4..
+ 0x08, 0x10, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // ........=.......
+ 0x1f, 0x1f, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x95, 0x15, 0x00, 0x00, // ....T4..>.......
+ 0x1f, 0x1f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, // ....A........@..
+ 0x08, 0x10, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // ........=.......
+ 0x20, 0x1f, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x76, 0x13, 0x00, 0x00, // ....@..>...v...
+ 0x20, 0x1f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x90, 0x02, 0x00, 0x00, 0xef, 0x40, 0x00, 0x00, // ...A........@..
+ 0x08, 0x10, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, // ........=.......
+ 0x13, 0x2d, 0x00, 0x00, 0xef, 0x40, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x8b, 0x17, 0x00, 0x00, // .-...@..>.......
+ 0x13, 0x2d, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, // .-......8...6...
+ 0x64, 0x04, 0x00, 0x00, 0xad, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x09, 0x00, 0x00, // d...............
+ 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xe2, 0x2e, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, // 7...........7...
+ 0x95, 0x02, 0x00, 0x00, 0x2f, 0x42, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x90, 0x02, 0x00, 0x00, // ..../B..7.......
+ 0x10, 0x46, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x70, 0x1e, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // .F......p...;...
+ 0xe1, 0x06, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // ............A...
+ 0x9a, 0x02, 0x00, 0x00, 0xbb, 0x25, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, // .....%..........
+ 0x3e, 0x00, 0x03, 0x00, 0xbb, 0x25, 0x00, 0x00, 0x88, 0x05, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // >....%......A...
+ 0x90, 0x02, 0x00, 0x00, 0x9b, 0x49, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, // .....I..........
+ 0x3e, 0x00, 0x03, 0x00, 0x9b, 0x49, 0x00, 0x00, 0x1f, 0x07, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // >....I......=...
+ 0x18, 0x00, 0x00, 0x00, 0x46, 0x29, 0x00, 0x00, 0x2f, 0x42, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, // ....F)../B..Q...
+ 0x0d, 0x00, 0x00, 0x00, 0xcb, 0x4b, 0x00, 0x00, 0x46, 0x29, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .....K..F)......
+ 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x9b, 0x58, 0x00, 0x00, 0x46, 0x29, 0x00, 0x00, // Q........X..F)..
+ 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x3c, 0x1a, 0x00, 0x00, // ....Q.......<...
+ 0x46, 0x29, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, // F)......P.......
+ 0x14, 0x44, 0x00, 0x00, 0xcb, 0x4b, 0x00, 0x00, 0x9b, 0x58, 0x00, 0x00, 0x3c, 0x1a, 0x00, 0x00, // .D...K...X..<...
+ 0x8a, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x80, 0x24, 0x00, 0x00, // ....A........$..
+ 0x42, 0x13, 0x00, 0x00, 0x29, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, // B...)...=...e...
+ 0x4a, 0x35, 0x00, 0x00, 0x80, 0x24, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, // J5...$..........
+ 0xf6, 0x33, 0x00, 0x00, 0x14, 0x44, 0x00, 0x00, 0x4a, 0x35, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // .3...D..J5..A...
+ 0x9a, 0x02, 0x00, 0x00, 0xb6, 0x30, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, // .....0..........
+ 0x3e, 0x00, 0x03, 0x00, 0xb6, 0x30, 0x00, 0x00, 0xf6, 0x33, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // >....0...3..=...
+ 0x13, 0x00, 0x00, 0x00, 0xad, 0x32, 0x00, 0x00, 0x10, 0x46, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // .....2...F..A...
+ 0x90, 0x02, 0x00, 0x00, 0xbd, 0x4d, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, // .....M..........
+ 0x3e, 0x00, 0x03, 0x00, 0xbd, 0x4d, 0x00, 0x00, 0xad, 0x32, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // >....M...2..=...
+ 0x1d, 0x00, 0x00, 0x00, 0xae, 0x32, 0x00, 0x00, 0xe2, 0x2e, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // .....2......A...
+ 0x9a, 0x02, 0x00, 0x00, 0xbe, 0x4d, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, // .....M..........
+ 0x3e, 0x00, 0x03, 0x00, 0xbe, 0x4d, 0x00, 0x00, 0xae, 0x32, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // >....M...2..=...
+ 0x64, 0x04, 0x00, 0x00, 0xf6, 0x31, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, // d....1..........
+ 0xf6, 0x31, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // .1..8....
};
-static const uint8_t vs_debugdraw_fill_texture_dx9[347] =
+static const uint8_t vs_debugdraw_fill_texture_dx9[349] =
{
- 0x56, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
+ 0x56, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, // elViewProj......
- 0x38, 0x01, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x21, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, // 8.......!.CTAB..
- 0x00, 0x00, 0x57, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, // ..W.............
- 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x02, 0x00, // ......P...0.....
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, // ......@.......u_
- 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x03, 0x00, // modelViewProj...
- 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x73, // ..............vs
- 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, // _3_0.Microsoft (
- 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, // R) HLSL Shader C
- 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x1f, 0x00, // ompiler 10.1....
- 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, // ................
- 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x02, 0x00, // ................
- 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, 0x1f, 0x00, // ................
- 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, // ................
- 0x00, 0x80, 0x02, 0x00, 0x03, 0xe0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, // ................
- 0xe4, 0xa0, 0x01, 0x00, 0x55, 0x90, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, // ....U...........
- 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, // ................
- 0x0f, 0x80, 0x02, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, // ................
- 0x00, 0x03, 0x00, 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, 0x01, 0x00, // ................
- 0x00, 0x02, 0x01, 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x90, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, // ................
- 0x03, 0xe0, 0x02, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // ...........
+ 0x38, 0x01, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x21, 0x00, 0x43, 0x54, 0x41, 0x42, // 8.........!.CTAB
+ 0x1c, 0x00, 0x00, 0x00, 0x57, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x01, 0x00, 0x00, 0x00, // ....W...........
+ 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, // ........P...0...
+ 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........@.......
+ 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, // u_modelViewProj.
+ 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, // vs_3_0.Microsoft
+ 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, // (R) HLSL Shader
+ 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, // Compiler 10.1..
+ 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, // ................
+ 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, // ................
+ 0x02, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, // ................
+ 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, // ................
+ 0x05, 0x00, 0x00, 0x80, 0x02, 0x00, 0x03, 0xe0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, // ................
+ 0x01, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x55, 0x90, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, // ......U.........
+ 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, // ................
+ 0x00, 0x00, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, // ................
+ 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, // ................
+ 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x90, 0x01, 0x00, 0x00, 0x02, // ................
+ 0x02, 0x00, 0x03, 0xe0, 0x02, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // .............
};
-static const uint8_t vs_debugdraw_fill_texture_dx11[620] =
+static const uint8_t vs_debugdraw_fill_texture_dx11[622] =
{
- 0x56, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
+ 0x56, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, // elViewProj......
- 0x40, 0x02, 0x44, 0x58, 0x42, 0x43, 0x25, 0x0b, 0xbc, 0xf2, 0xf1, 0x2f, 0x13, 0x1a, 0x84, 0x83, // @.DXBC%..../....
- 0x08, 0xf9, 0x08, 0xa1, 0x2c, 0x84, 0x01, 0x00, 0x00, 0x00, 0x40, 0x02, 0x00, 0x00, 0x03, 0x00, // ....,.....@.....
- 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, 0x10, 0x01, 0x00, 0x00, 0x49, 0x53, // ..,...........IS
- 0x47, 0x4e, 0x68, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, // GNh...........P.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x56, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......V.........
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, 0x5f, 0x00, // .............._.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, // ................
- 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x50, 0x4f, 0x53, 0x49, // ......COLOR.POSI
- 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x4f, 0x53, // TION.TEXCOORD.OS
- 0x47, 0x4e, 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, // GNl...........P.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x62, 0x00, // ..............b.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, // ................
- 0x00, 0x00, 0x03, 0x0c, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, // ......SV_POSITIO
- 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, // N.COLOR.TEXCOORD
- 0x00, 0xab, 0x53, 0x48, 0x44, 0x52, 0x28, 0x01, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x4a, 0x00, // ..SHDR(...@...J.
- 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, // ..Y...F. .......
- 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, // .._..........._.
- 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x32, 0x10, // ..r......._...2.
- 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, // ......g.... ....
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, // ......e.... ....
- 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0x32, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x68, 0x00, // ..e...2 ......h.
- 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, // ......8.........
- 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, // ..V.......F. ...
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, // ......2.........
- 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x10, // ..F. ...........
- 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, // ......F.......2.
- 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, // ..........F. ...
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xa6, 0x1a, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, // ..............F.
- 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, // ........... ....
- 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, // ..F.......F. ...
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, // ......6.... ....
- 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x32, 0x20, // ..F.......6...2
- 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x3e, 0x00, // ......F.......>.
- 0x00, 0x01, 0x00, 0x03, 0x05, 0x00, 0x01, 0x00, 0x10, 0x00, 0x40, 0x00, // ..........@.
+ 0x40, 0x02, 0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0x25, 0x0b, 0xbc, 0xf2, 0xf1, 0x2f, 0x13, 0x1a, // @...DXBC%..../..
+ 0x84, 0x83, 0x08, 0xf9, 0x08, 0xa1, 0x2c, 0x84, 0x01, 0x00, 0x00, 0x00, 0x40, 0x02, 0x00, 0x00, // ......,.....@...
+ 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, 0x10, 0x01, 0x00, 0x00, // ....,...........
+ 0x49, 0x53, 0x47, 0x4e, 0x68, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ISGNh...........
+ 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // P...............
+ 0x00, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x56, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........V.......
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, // ................
+ 0x5f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // _...............
+ 0x02, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x50, 0x4f, // ........COLOR.PO
+ 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, // SITION.TEXCOORD.
+ 0x4f, 0x53, 0x47, 0x4e, 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // OSGNl...........
+ 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // P...............
+ 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, // ................
+ 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // b...............
+ 0x02, 0x00, 0x00, 0x00, 0x03, 0x0c, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, // ........SV_POSIT
+ 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, // ION.COLOR.TEXCOO
+ 0x52, 0x44, 0x00, 0xab, 0x53, 0x48, 0x44, 0x52, 0x28, 0x01, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, // RD..SHDR(...@...
+ 0x4a, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // J...Y...F. .....
+ 0x04, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ...._...........
+ 0x5f, 0x00, 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, // _...r......._...
+ 0x32, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, // 2.......g.... ..
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, // ........e.... ..
+ 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0x32, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, // ....e...2 ......
+ 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, // h.......8.......
+ 0x00, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, // ....V.......F. .
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, // ........2.......
+ 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....F. .........
+ 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ........F.......
+ 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, // 2...........F. .
+ 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xa6, 0x1a, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
+ 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0xf2, 0x20, 0x10, 0x00, // F............ ..
+ 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, // ....F.......F. .
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, // ........6.... ..
+ 0x01, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, // ....F.......6...
+ 0x32, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, // 2 ......F.......
+ 0x3e, 0x00, 0x00, 0x01, 0x00, 0x03, 0x05, 0x00, 0x01, 0x00, 0x10, 0x00, 0x40, 0x00, // >...........@.
};
static const uint8_t vs_debugdraw_fill_texture_mtl[777] =
{
- 0x56, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
+ 0x56, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj......
0xe4, 0x02, 0x00, 0x00, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, // ....using namesp
0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, // ace metal;.struc
diff --git a/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_lines.bin.h b/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_lines.bin.h
index bd669a201b2..32ae50d8cc9 100644
--- a/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_lines.bin.h
+++ b/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_lines.bin.h
@@ -1,6 +1,6 @@
static const uint8_t vs_debugdraw_lines_glsl[325] =
{
- 0x56, 0x53, 0x48, 0x04, 0xa4, 0x8b, 0xef, 0x49, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH....I...u_mod
+ 0x56, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH....I...u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj......
0x20, 0x01, 0x00, 0x00, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, // ...attribute hi
0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, // ghp vec4 a_color
@@ -22,243 +22,239 @@ static const uint8_t vs_debugdraw_lines_glsl[325] =
0x6c, 0x6f, 0x72, 0x30, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, // lor0 = a_color0;
0x0a, 0x7d, 0x0a, 0x0a, 0x00, // .}...
};
-static const uint8_t vs_debugdraw_lines_spv[2763] =
+static const uint8_t vs_debugdraw_lines_spv[2697] =
{
- 0x56, 0x53, 0x48, 0x04, 0xa4, 0x8b, 0xef, 0x49, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH....I...u_mod
+ 0x56, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH....I...u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj......
- 0xa8, 0x0a, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x54, 0x61, // ....#.........Ta
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, // ................
- 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, // ......GLSL.std.4
- 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, // 50..............
- 0x00, 0x00, 0x0f, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, // ..............ma
- 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0xd8, 0x0c, // in..............
- 0x00, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, // ..............ma
- 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x38, 0x04, 0x00, 0x00, 0x4f, 0x75, // in........8...Ou
- 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x38, 0x04, 0x00, 0x00, 0x00, 0x00, // tput......8.....
- 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x06, 0x00, // ..gl_Position...
- 0x06, 0x00, 0x38, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // ..8.......v_colo
- 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x0e, 0x0c, 0x00, 0x00, 0x40, 0x6d, // r0............@m
- 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, 0x34, 0x3b, 0x76, 0x66, 0x33, 0x3b, 0x00, 0x00, 0x05, 0x00, // ain(vf4;vf3;....
- 0x05, 0x00, 0xf5, 0x48, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, // ...H..a_color0..
- 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x2c, 0x47, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, // ......,G..a_posi
- 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x5f, 0x76, // tion.........._v
- 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x5f, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x99, 0x02, // arying_.........
- 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x99, 0x02, // ..$Global.......
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, // ......u_viewRect
- 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x99, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, // ..............u_
- 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0x99, 0x02, // viewTexel.......
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, // ......u_view....
- 0x06, 0x00, 0x99, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, // ..........u_invV
- 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x04, 0x00, // iew.............
- 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x99, 0x02, // ..u_proj........
- 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, // ......u_invProj.
- 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x99, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, // ..............u_
- 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x99, 0x02, // viewProj........
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, // ......u_invViewP
- 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x08, 0x00, // roj.............
- 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x99, 0x02, // ..u_model.......
- 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, // ......u_modelVie
- 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0x99, 0x02, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, // w.............u_
- 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, // modelViewProj...
- 0x06, 0x00, 0x99, 0x02, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, // ..........u_alph
- 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, 0x05, 0x00, 0x03, 0x00, 0x42, 0x13, 0x00, 0x00, 0x00, 0x00, // aRef4.....B.....
- 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xcb, 0x41, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // .......A..a_colo
- 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x89, 0x14, 0x00, 0x00, 0x61, 0x5f, // r0............a_
- 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x2c, 0x3f, // color0........,?
- 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, // ..a_position....
- 0x05, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // ......a_position
- 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x08, 0x10, 0x00, 0x00, 0x66, 0x6c, 0x61, 0x74, 0x74, 0x65, // ..........flatte
- 0x6e, 0x54, 0x65, 0x6d, 0x70, 0x00, 0x05, 0x00, 0x04, 0x00, 0xab, 0x55, 0x00, 0x00, 0x70, 0x61, // nTemp......U..pa
- 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, // ram...........pa
- 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x40, 0x65, // ram...........@e
- 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, // ntryPointOutput_
- 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, // gl_Position.....
- 0x04, 0x00, 0xf9, 0x03, 0x00, 0x00, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, // ......Output....
- 0x06, 0x00, 0xf9, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // ..........v_colo
- 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x40, 0x65, // r0............@e
- 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, // ntryPointOutput.
- 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x37, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, // ..G...7.......@.
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...........#.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x01, 0x00, // ......H.........
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, // ..#.......H.....
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, // ..........H.....
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, // ......#... ...H.
- 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ................
- 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H.............
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...........#.
- 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x03, 0x00, // ..`...H.........
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, // ..........H.....
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, // ..........H.....
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
- 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ................
- 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H.............
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...........#.
- 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x05, 0x00, // ......H.........
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, // ..........H.....
- 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, // ..........H.....
- 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, // ......#... ...H.
- 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ................
- 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H.............
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...........#.
- 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x07, 0x00, // ..`...H.........
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, // ..........H.....
- 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, // ..........H.....
- 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
- 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ................
- 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H.............
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...........#.
- 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x09, 0x00, // ......H.........
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, // ..........H.....
- 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, // ..........H.....
- 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
- 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ................
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...........#.
- 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x99, 0x02, 0x00, 0x00, 0x02, 0x00, // .. ...G.........
- 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x42, 0x13, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G...B...".....
- 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x89, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G.............
- 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, // ..G.............
- 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G.............
- 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G.............
- 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, // ..........!.....
- 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
- 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, // ................
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, // .. .............
- 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, // ................
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x18, 0x00, // .. .............
- 0x00, 0x00, 0x1e, 0x00, 0x04, 0x00, 0x38, 0x04, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, // ......8.........
- 0x00, 0x00, 0x21, 0x00, 0x05, 0x00, 0xc6, 0x07, 0x00, 0x00, 0x38, 0x04, 0x00, 0x00, 0x9a, 0x02, // ..!.......8.....
- 0x00, 0x00, 0x95, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xb5, 0x06, 0x00, 0x00, 0x07, 0x00, // ...... .........
- 0x00, 0x00, 0x38, 0x04, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, // ..8........... .
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, // ......+.........
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x8a, 0x00, // ......+.........
- 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, // .....?+.........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x88, 0x05, // ......,.........
- 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x8a, 0x00, // ................
- 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, // ..+.............
- 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, // ......e.........
- 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // .......... .....
- 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, // ..+.......j... .
- 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x37, 0x02, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, // ......7...e...j.
- 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, 0x99, 0x02, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, // ................
- 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..e...e...e...e.
- 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x37, 0x02, 0x00, 0x00, 0x65, 0x00, // ..e...e...7...e.
- 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x16, 0x05, // ..e....... .....
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x99, 0x02, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x16, 0x05, // ..........;.....
- 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, // ..B.......+.....
- 0x00, 0x00, 0x29, 0x0a, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xe2, 0x02, // ..)....... .....
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, // ......e... .....
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, // ..........;.....
- 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x96, 0x02, // .......... .....
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x96, 0x02, // ..........;.....
- 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, // .......... .....
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, // ..........;.....
- 0x00, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x03, 0x00, 0xf9, 0x03, // ................
- 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x76, 0x06, 0x00, 0x00, 0x03, 0x00, // ...... ...v.....
- 0x00, 0x00, 0xf9, 0x03, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x76, 0x06, 0x00, 0x00, 0xcd, 0x0f, // ......;...v.....
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, // ......6.........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, // ..............Sa
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xb5, 0x06, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x07, 0x00, // ..;.............
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x07, 0x00, // ..;........U....
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, // ..;.............
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xcb, 0x41, 0x00, 0x00, 0x89, 0x14, // ..=........A....
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0xa6, 0x14, // ..=.......,?....
- 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xab, 0x55, 0x00, 0x00, 0xcb, 0x41, 0x00, 0x00, 0x3e, 0x00, // ..>....U...A..>.
- 0x03, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0x39, 0x00, 0x06, 0x00, 0x38, 0x04, // ......,?..9...8.
- 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0x0e, 0x0c, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x9a, 0x16, // ..I&.......U....
- 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x08, 0x10, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0x41, 0x00, // ..>.......I&..A.
- 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0b, 0x0a, // ......T4........
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x54, 0x34, // ..=...........T4
- 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x41, 0x00, // ..>...........A.
- 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x27, 0x41, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0e, 0x0a, // ......'A........
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xdf, 0x1c, 0x00, 0x00, 0x27, 0x41, // ..=...........'A
- 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x01, 0x5c, 0x00, 0x00, 0xcd, 0x0f, // ..A.............
- 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x01, 0x5c, 0x00, 0x00, 0xdf, 0x1c, // ......>.........
- 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x38, 0x04, // ......8...6...8.
- 0x00, 0x00, 0x0e, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc6, 0x07, 0x00, 0x00, 0x37, 0x00, // ..............7.
- 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xf5, 0x48, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x95, 0x02, // .......H..7.....
- 0x00, 0x00, 0x2c, 0x47, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x51, 0x1d, 0x00, 0x00, 0x3b, 0x00, // ..,G......Q...;.
- 0x04, 0x00, 0xb5, 0x06, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x41, 0x00, // ..............A.
- 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x50, 0x24, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, // ......P$........
- 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x50, 0x24, 0x00, 0x00, 0x88, 0x05, 0x00, 0x00, 0x3d, 0x00, // ..>...P$......=.
- 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x27, 0x28, 0x00, 0x00, 0x2c, 0x47, 0x00, 0x00, 0x51, 0x00, // ......'(..,G..Q.
- 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xac, 0x4a, 0x00, 0x00, 0x27, 0x28, 0x00, 0x00, 0x00, 0x00, // .......J..'(....
- 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x7c, 0x57, 0x00, 0x00, 0x27, 0x28, // ..Q.......|W..'(
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x1d, 0x19, // ......Q.........
- 0x00, 0x00, 0x27, 0x28, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, // ..'(......P.....
- 0x00, 0x00, 0xf5, 0x42, 0x00, 0x00, 0xac, 0x4a, 0x00, 0x00, 0x7c, 0x57, 0x00, 0x00, 0x1d, 0x19, // ...B...J..|W....
- 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x61, 0x23, // ......A.......a#
- 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x29, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x65, 0x00, // ..B...)...=...e.
- 0x00, 0x00, 0x2b, 0x34, 0x00, 0x00, 0x61, 0x23, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x1d, 0x00, // ..+4..a#........
- 0x00, 0x00, 0xd7, 0x32, 0x00, 0x00, 0xf5, 0x42, 0x00, 0x00, 0x2b, 0x34, 0x00, 0x00, 0x41, 0x00, // ...2...B..+4..A.
- 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x97, 0x2f, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0b, 0x0a, // ......./........
- 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x97, 0x2f, 0x00, 0x00, 0xd7, 0x32, 0x00, 0x00, 0x3d, 0x00, // ..>..../...2..=.
- 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x8e, 0x31, 0x00, 0x00, 0xf5, 0x48, 0x00, 0x00, 0x41, 0x00, // .......1...H..A.
- 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9e, 0x4c, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, // .......L........
- 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9e, 0x4c, 0x00, 0x00, 0x8e, 0x31, 0x00, 0x00, 0x3d, 0x00, // ..>....L...1..=.
- 0x04, 0x00, 0x38, 0x04, 0x00, 0x00, 0x30, 0x19, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0xfe, 0x00, // ..8...0.........
- 0x02, 0x00, 0x30, 0x19, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // ..0...8....
+ 0x64, 0x0a, 0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, // d.....#.........
+ 0x54, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, // Ta..............
+ 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, // ........GLSL.std
+ 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // .450............
+ 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, // ................
+ 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, // main............
+ 0x95, 0x15, 0x00, 0x00, 0x76, 0x13, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, // ....v...........
+ 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, // ............main
+ 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x38, 0x04, 0x00, 0x00, 0x4f, 0x75, 0x74, 0x70, // ........8...Outp
+ 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x38, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ut......8.......
+ 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x06, 0x00, 0x06, 0x00, // gl_Position.....
+ 0x38, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, // 8.......v_color0
+ 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x0e, 0x0c, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, // ............@mai
+ 0x6e, 0x28, 0x76, 0x66, 0x34, 0x3b, 0x76, 0x66, 0x33, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // n(vf4;vf3;......
+ 0xf5, 0x48, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, // .H..a_color0....
+ 0x05, 0x00, 0x05, 0x00, 0x2c, 0x47, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, // ....,G..a_positi
+ 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x5f, 0x76, 0x61, 0x72, // on.........._var
+ 0x79, 0x69, 0x6e, 0x67, 0x5f, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, // ying_...........
+ 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x99, 0x02, 0x00, 0x00, // $Global.........
+ 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, // ....u_viewRect..
+ 0x06, 0x00, 0x06, 0x00, 0x99, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ............u_vi
+ 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, // ewTexel.........
+ 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // ....u_view......
+ 0x99, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, // ........u_invVie
+ 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // w...............
+ 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x99, 0x02, 0x00, 0x00, // u_proj..........
+ 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, // ....u_invProj...
+ 0x06, 0x00, 0x06, 0x00, 0x99, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ............u_vi
+ 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x99, 0x02, 0x00, 0x00, // ewProj..........
+ 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, // ....u_invViewPro
+ 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // j...............
+ 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x99, 0x02, 0x00, 0x00, // u_model.........
+ 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, // ....u_modelView.
+ 0x06, 0x00, 0x07, 0x00, 0x99, 0x02, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, // ............u_mo
+ 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, // delViewProj.....
+ 0x99, 0x02, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, // ........u_alphaR
+ 0x65, 0x66, 0x34, 0x00, 0x05, 0x00, 0x03, 0x00, 0x42, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ef4.....B.......
+ 0x05, 0x00, 0x05, 0x00, 0xcb, 0x41, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, // .....A..a_color0
+ 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x89, 0x14, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, // ............a_co
+ 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x2c, 0x3f, 0x00, 0x00, // lor0........,?..
+ 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // a_position......
+ 0xa6, 0x14, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, // ....a_position..
+ 0x05, 0x00, 0x05, 0x00, 0x08, 0x10, 0x00, 0x00, 0x66, 0x6c, 0x61, 0x74, 0x74, 0x65, 0x6e, 0x54, // ........flattenT
+ 0x65, 0x6d, 0x70, 0x00, 0x05, 0x00, 0x04, 0x00, 0xab, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // emp......U..para
+ 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // m...........para
+ 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, 0x95, 0x15, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, // m...........@ent
+ 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x67, 0x6c, // ryPointOutput.gl
+ 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, 0x09, 0x00, // _Position.......
+ 0x76, 0x13, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, // v...@entryPointO
+ 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, // utput.v_color0..
+ 0x47, 0x00, 0x04, 0x00, 0x37, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, // G...7.......@...
+ 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ....H...........
+ 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, // #.......H.......
+ 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, // ........H.......
+ 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#... ...H...
+ 0x99, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
+ 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
+ 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // `...H...........
+ 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, // ........H.......
+ 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, // ........H.......
+ 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
+ 0x99, 0x02, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
+ 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
+ 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, // ....H...........
+ 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, // ........H.......
+ 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, // ........H.......
+ 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#... ...H...
+ 0x99, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
+ 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
+ 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // `...H...........
+ 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, // ........H.......
+ 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, // ........H.......
+ 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
+ 0x99, 0x02, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
+ 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
+ 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, // ....H...........
+ 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, // ........H.......
+ 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, // ........H.......
+ 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
+ 0x99, 0x02, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
+ 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x99, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ...G...........
+ 0x47, 0x00, 0x04, 0x00, 0x42, 0x13, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // G...B...".......
+ 0x47, 0x00, 0x04, 0x00, 0x89, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // G...............
+ 0x47, 0x00, 0x04, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // G...............
+ 0x47, 0x00, 0x04, 0x00, 0x95, 0x15, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // G...............
+ 0x47, 0x00, 0x04, 0x00, 0x76, 0x13, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // G...v...........
+ 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, // ........!.......
+ 0x08, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ............ ...
+ 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // ................
+ 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ...............
+ 0x17, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ................
+ 0x20, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, // ...............
+ 0x1e, 0x00, 0x04, 0x00, 0x38, 0x04, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ....8...........
+ 0x21, 0x00, 0x05, 0x00, 0xc6, 0x07, 0x00, 0x00, 0x38, 0x04, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, // !.......8.......
+ 0x95, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xb5, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // .... ...........
+ 0x38, 0x04, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // 8........... ...
+ 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, // ....+...........
+ 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, // ....+...........
+ 0x00, 0x00, 0x80, 0x3f, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, // ...?+...........
+ 0x00, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x88, 0x05, 0x00, 0x00, // ....,...........
+ 0x8a, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, // ................
+ 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // +...............
+ 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // ....e...........
+ 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........ .......
+ 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // +.......j... ...
+ 0x1c, 0x00, 0x04, 0x00, 0x37, 0x02, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, // ....7...e...j...
+ 0x1e, 0x00, 0x0e, 0x00, 0x99, 0x02, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ................
+ 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e...e...e...e...
+ 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x37, 0x02, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e...e...7...e...
+ 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x16, 0x05, 0x00, 0x00, // e....... .......
+ 0x02, 0x00, 0x00, 0x00, 0x99, 0x02, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x16, 0x05, 0x00, 0x00, // ........;.......
+ 0x42, 0x13, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, // B.......+.......
+ 0x29, 0x0a, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xe2, 0x02, 0x00, 0x00, // )....... .......
+ 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, // ....e... .......
+ 0x01, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, // ........;.......
+ 0x89, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, // ........ .......
+ 0x01, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, // ........;.......
+ 0xa6, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, // ........ .......
+ 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, // ........;.......
+ 0x95, 0x15, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, // ........;.......
+ 0x76, 0x13, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, // v.......6.......
+ 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, // ................
+ 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xb5, 0x06, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, // Sa..;...........
+ 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, // ....;........U..
+ 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, // ....;...........
+ 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xcb, 0x41, 0x00, 0x00, // ....=........A..
+ 0x89, 0x14, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x2c, 0x3f, 0x00, 0x00, // ....=.......,?..
+ 0xa6, 0x14, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xab, 0x55, 0x00, 0x00, 0xcb, 0x41, 0x00, 0x00, // ....>....U...A..
+ 0x3e, 0x00, 0x03, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0x39, 0x00, 0x06, 0x00, // >.......,?..9...
+ 0x38, 0x04, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0x0e, 0x0c, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, // 8...I&.......U..
+ 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x08, 0x10, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, // ....>.......I&..
+ 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, // A.......T4......
+ 0x0b, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, // ....=...........
+ 0x54, 0x34, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x95, 0x15, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, // T4..>...........
+ 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, // A........@......
+ 0x0e, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x13, 0x2d, 0x00, 0x00, // ....=........-..
+ 0xee, 0x40, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x76, 0x13, 0x00, 0x00, 0x13, 0x2d, 0x00, 0x00, // .@..>...v....-..
+ 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x38, 0x04, 0x00, 0x00, // ....8...6...8...
+ 0x0e, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc6, 0x07, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, // ............7...
+ 0x9a, 0x02, 0x00, 0x00, 0xf5, 0x48, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x95, 0x02, 0x00, 0x00, // .....H..7.......
+ 0x2c, 0x47, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x51, 0x1d, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // ,G......Q...;...
+ 0xb5, 0x06, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // ............A...
+ 0x9a, 0x02, 0x00, 0x00, 0x50, 0x24, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, // ....P$..........
+ 0x3e, 0x00, 0x03, 0x00, 0x50, 0x24, 0x00, 0x00, 0x88, 0x05, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // >...P$......=...
+ 0x18, 0x00, 0x00, 0x00, 0x27, 0x28, 0x00, 0x00, 0x2c, 0x47, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, // ....'(..,G..Q...
+ 0x0d, 0x00, 0x00, 0x00, 0xac, 0x4a, 0x00, 0x00, 0x27, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .....J..'(......
+ 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x7c, 0x57, 0x00, 0x00, 0x27, 0x28, 0x00, 0x00, // Q.......|W..'(..
+ 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x1d, 0x19, 0x00, 0x00, // ....Q...........
+ 0x27, 0x28, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, // '(......P.......
+ 0xf5, 0x42, 0x00, 0x00, 0xac, 0x4a, 0x00, 0x00, 0x7c, 0x57, 0x00, 0x00, 0x1d, 0x19, 0x00, 0x00, // .B...J..|W......
+ 0x8a, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x61, 0x23, 0x00, 0x00, // ....A.......a#..
+ 0x42, 0x13, 0x00, 0x00, 0x29, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, // B...)...=...e...
+ 0x2b, 0x34, 0x00, 0x00, 0x61, 0x23, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, // +4..a#..........
+ 0xd7, 0x32, 0x00, 0x00, 0xf5, 0x42, 0x00, 0x00, 0x2b, 0x34, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // .2...B..+4..A...
+ 0x9a, 0x02, 0x00, 0x00, 0x97, 0x2f, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, // ...../..........
+ 0x3e, 0x00, 0x03, 0x00, 0x97, 0x2f, 0x00, 0x00, 0xd7, 0x32, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // >..../...2..=...
+ 0x1d, 0x00, 0x00, 0x00, 0x8e, 0x31, 0x00, 0x00, 0xf5, 0x48, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // .....1...H..A...
+ 0x9a, 0x02, 0x00, 0x00, 0x9e, 0x4c, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, // .....L..........
+ 0x3e, 0x00, 0x03, 0x00, 0x9e, 0x4c, 0x00, 0x00, 0x8e, 0x31, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // >....L...1..=...
+ 0x38, 0x04, 0x00, 0x00, 0x30, 0x19, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, // 8...0...........
+ 0x30, 0x19, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // 0...8....
};
-static const uint8_t vs_debugdraw_lines_dx9[311] =
+static const uint8_t vs_debugdraw_lines_dx9[313] =
{
- 0x56, 0x53, 0x48, 0x04, 0xa4, 0x8b, 0xef, 0x49, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH....I...u_mod
+ 0x56, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH....I...u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, // elViewProj......
- 0x14, 0x01, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x21, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, // ........!.CTAB..
- 0x00, 0x00, 0x57, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, // ..W.............
- 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x02, 0x00, // ......P...0.....
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, // ......@.......u_
- 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x03, 0x00, // modelViewProj...
- 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x73, // ..............vs
- 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, // _3_0.Microsoft (
- 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, // R) HLSL Shader C
- 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x1f, 0x00, // ompiler 10.1....
- 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, // ................
- 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, // ................
- 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0xe0, 0x05, 0x00, // ................
- 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x55, 0x90, 0x04, 0x00, // ............U...
- 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x90, 0x00, 0x00, // ................
- 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0xa0, 0x01, 0x00, // ................
- 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0xe0, 0x00, 0x00, // ................
- 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x0f, 0xe0, 0x00, 0x00, // ................
- 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // .......
+ 0x14, 0x01, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x21, 0x00, 0x43, 0x54, 0x41, 0x42, // ..........!.CTAB
+ 0x1c, 0x00, 0x00, 0x00, 0x57, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x01, 0x00, 0x00, 0x00, // ....W...........
+ 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, // ........P...0...
+ 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........@.......
+ 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, // u_modelViewProj.
+ 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, // vs_3_0.Microsoft
+ 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, // (R) HLSL Shader
+ 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, // Compiler 10.1..
+ 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, // ................
+ 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, // ................
+ 0x00, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0xe0, // ................
+ 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x55, 0x90, // ..............U.
+ 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x90, // ................
+ 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0xa0, // ................
+ 0x01, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0xe0, // ................
+ 0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x0f, 0xe0, // ................
+ 0x00, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // .........
};
-static const uint8_t vs_debugdraw_lines_dx11[510] =
+static const uint8_t vs_debugdraw_lines_dx11[512] =
{
- 0x56, 0x53, 0x48, 0x04, 0xa4, 0x8b, 0xef, 0x49, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH....I...u_mod
+ 0x56, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH....I...u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, // elViewProj......
- 0xd4, 0x01, 0x44, 0x58, 0x42, 0x43, 0x32, 0x9b, 0xdd, 0xb5, 0xa9, 0xb7, 0x22, 0xf0, 0xcf, 0x5e, // ..DXBC2....."..^
- 0x34, 0x2c, 0x72, 0xf0, 0x87, 0x00, 0x01, 0x00, 0x00, 0x00, 0xd4, 0x01, 0x00, 0x00, 0x03, 0x00, // 4,r.............
- 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0xd0, 0x00, 0x00, 0x00, 0x49, 0x53, // ..,...|.......IS
- 0x47, 0x4e, 0x48, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, // GNH...........8.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......>.........
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, 0x43, 0x4f, // ..............CO
- 0x4c, 0x4f, 0x52, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0xab, 0x4f, 0x53, // LOR.POSITION..OS
- 0x47, 0x4e, 0x4c, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, // GNL...........8.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......D.........
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, // ..............SV
- 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, // _POSITION.COLOR.
- 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0xfc, 0x00, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x3f, 0x00, // ..SHDR....@...?.
- 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, // ..Y...F. .......
- 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, // .._..........._.
- 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, // ..r.......g....
- 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, // ..........e....
- 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, // ......h.......8.
- 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x01, 0x00, // ..........V.....
- 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, // ..F. .........2.
- 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, // ..........F. ...
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, // ..............F.
- 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, // ......2.........
- 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xa6, 0x1a, // ..F. ...........
- 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......F.........
- 0x00, 0x08, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, // ... ......F.....
- 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, // ..F. .........6.
- 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x00, 0x00, // ... ......F.....
- 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x02, 0x05, 0x00, 0x01, 0x00, 0x40, 0x00, // ..>.........@.
+ 0xd4, 0x01, 0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0x32, 0x9b, 0xdd, 0xb5, 0xa9, 0xb7, 0x22, 0xf0, // ....DXBC2.....".
+ 0xcf, 0x5e, 0x34, 0x2c, 0x72, 0xf0, 0x87, 0x00, 0x01, 0x00, 0x00, 0x00, 0xd4, 0x01, 0x00, 0x00, // .^4,r...........
+ 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0xd0, 0x00, 0x00, 0x00, // ....,...|.......
+ 0x49, 0x53, 0x47, 0x4e, 0x48, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ISGNH...........
+ 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // 8...............
+ 0x00, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........>.......
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, // ................
+ 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0xab, // COLOR.POSITION..
+ 0x4f, 0x53, 0x47, 0x4e, 0x4c, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // OSGNL...........
+ 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // 8...............
+ 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........D.......
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, // ................
+ 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, // SV_POSITION.COLO
+ 0x52, 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0xfc, 0x00, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, // R...SHDR....@...
+ 0x3f, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // ?...Y...F. .....
+ 0x04, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ...._...........
+ 0x5f, 0x00, 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, // _...r.......g...
+ 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, // . ..........e...
+ 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, // . ......h.......
+ 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, // 8...........V...
+ 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ....F. .........
+ 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, // 2...........F. .
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
+ 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, // F.......2.......
+ 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ....F. .........
+ 0xa6, 0x1a, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ........F.......
+ 0x00, 0x00, 0x00, 0x08, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, // ..... ......F...
+ 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ....F. .........
+ 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, // 6.... ......F...
+ 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x02, 0x05, 0x00, 0x01, 0x00, 0x40, 0x00, // ....>.........@.
};
static const uint8_t vs_debugdraw_lines_mtl[673] =
{
- 0x56, 0x53, 0x48, 0x04, 0xa4, 0x8b, 0xef, 0x49, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH....I...u_mod
+ 0x56, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH....I...u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj......
0x7c, 0x02, 0x00, 0x00, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, // |...using namesp
0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, // ace metal;.struc
diff --git a/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_lines_stipple.bin.h b/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_lines_stipple.bin.h
index 65a08adac8f..f98d559feb2 100644
--- a/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_lines_stipple.bin.h
+++ b/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_lines_stipple.bin.h
@@ -1,6 +1,6 @@
static const uint8_t vs_debugdraw_lines_stipple_glsl[419] =
{
- 0x56, 0x53, 0x48, 0x04, 0xe7, 0x1a, 0x5a, 0xef, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH...Z....u_mod
+ 0x56, 0x53, 0x48, 0x05, 0xe7, 0x1a, 0x5a, 0xef, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH...Z....u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj......
0x7e, 0x01, 0x00, 0x00, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, // ~...attribute hi
0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, // ghp vec4 a_color
@@ -28,284 +28,282 @@ static const uint8_t vs_debugdraw_lines_stipple_glsl[419] =
0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x2e, 0x78, 0x3b, 0x0a, 0x7d, // a_texcoord0.x;.}
0x0a, 0x0a, 0x00, // ...
};
-static const uint8_t vs_debugdraw_lines_stipple_spv[3279] =
+static const uint8_t vs_debugdraw_lines_stipple_spv[3237] =
{
- 0x56, 0x53, 0x48, 0x04, 0xe7, 0x1a, 0x5a, 0xef, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH...Z....u_mod
+ 0x56, 0x53, 0x48, 0x05, 0xe7, 0x1a, 0x5a, 0xef, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH...Z....u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj......
- 0xac, 0x0c, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x54, 0x61, // ....#.........Ta
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, // ................
- 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, // ......GLSL.std.4
- 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, // 50..............
- 0x00, 0x00, 0x0f, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, // ..............ma
- 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x95, 0x0e, // in..............
- 0x00, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, // ................
- 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x4c, 0x04, // ..main........L.
- 0x00, 0x00, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x4c, 0x04, // ..Output......L.
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- 0x6e, 0x00, 0x06, 0x00, 0x06, 0x00, 0x4c, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x76, 0x5f, // n.....L.......v_
- 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x4c, 0x04, // color0........L.
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x73, 0x74, 0x69, 0x70, 0x70, 0x6c, 0x65, 0x00, // ......v_stipple.
- 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0xad, 0x11, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, // ..........@main(
- 0x76, 0x66, 0x34, 0x3b, 0x76, 0x66, 0x33, 0x3b, 0x76, 0x66, 0x32, 0x3b, 0x00, 0x00, 0x05, 0x00, // vf4;vf3;vf2;....
- 0x05, 0x00, 0xe2, 0x2e, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, // ......a_color0..
- 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x2f, 0x42, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, // ....../B..a_posi
- 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x10, 0x46, 0x00, 0x00, 0x61, 0x5f, // tion.......F..a_
- 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, 0x0f, 0x12, // texcoord0.......
- 0x00, 0x00, 0x5f, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x5f, 0x00, 0x00, 0x00, 0x05, 0x00, // .._varying_.....
- 0x04, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, // ......$Global...
- 0x06, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // ..........u_view
- 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x01, 0x00, // Rect............
- 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, // ..u_viewTexel...
- 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // ..........u_view
- 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, // ..............u_
- 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xdf, 0x00, // invView.........
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, // ......u_proj....
- 0x06, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, // ..........u_invP
- 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x06, 0x00, // roj.............
- 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, // ..u_viewProj....
- 0x07, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, // ..........u_invV
- 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xdf, 0x00, // iewProj.........
- 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, // ......u_model...
- 0x06, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, // ..........u_mode
- 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x0a, 0x00, // lView...........
- 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, // ..u_modelViewPro
- 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, // j.............u_
- 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, 0x05, 0x00, 0x03, 0x00, 0x42, 0x13, // alphaRef4.....B.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xb8, 0x41, 0x00, 0x00, 0x61, 0x5f, // ...........A..a_
- 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x89, 0x14, // color0..........
- 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // ..a_color0......
- 0x05, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // ...?..a_position
- 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, // ..........a_posi
- 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x40, 0x2c, 0x00, 0x00, 0x61, 0x5f, // tion......@,..a_
- 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, 0x95, 0x0e, // texcoord0.......
- 0x00, 0x00, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, // ..a_texcoord0...
- 0x05, 0x00, 0x08, 0x10, 0x00, 0x00, 0x66, 0x6c, 0x61, 0x74, 0x74, 0x65, 0x6e, 0x54, 0x65, 0x6d, // ......flattenTem
- 0x70, 0x00, 0x05, 0x00, 0x04, 0x00, 0x85, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // p......U..param.
- 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x95, 0x38, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // .......8..param.
- 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // ..........param.
- 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, // ..........@entry
- 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x67, 0x6c, 0x5f, 0x50, // PointOutput_gl_P
- 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x08, 0x04, // osition.........
- 0x00, 0x00, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x08, 0x04, // ..Output........
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- 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x08, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x76, 0x5f, // ..............v_
- 0x73, 0x74, 0x69, 0x70, 0x70, 0x6c, 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0xcd, 0x0f, // stipple.........
- 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, // ..@entryPointOut
- 0x70, 0x75, 0x74, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x65, 0x04, 0x00, 0x00, 0x06, 0x00, // put...G...e.....
- 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x00, 0x00, // ..@...H.........
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, // ..#.......H.....
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
- 0x04, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, // ..........#... .
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
- 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x03, 0x00, // ......H.........
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x03, 0x00, // ......H.........
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, // ..#...`...H.....
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x04, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, // ..........#.....
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
- 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x05, 0x00, // ......H.........
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x05, 0x00, // ......H.........
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, // ..#.......H.....
- 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x04, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, // ..........#... .
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
- 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x07, 0x00, // ......H.........
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x07, 0x00, // ......H.........
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, // ..#...`...H.....
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x04, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, // ..........#.....
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
- 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x09, 0x00, // ......H.........
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x09, 0x00, // ......H.........
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, // ..#.......H.....
- 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x04, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, // ..........#.....
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
- 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x0b, 0x00, // ......H.........
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0xdf, 0x00, // ..#... ...G.....
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x42, 0x13, 0x00, 0x00, 0x22, 0x00, // ......G...B...".
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x89, 0x14, 0x00, 0x00, 0x1e, 0x00, // ......G.........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x1e, 0x00, // ......G.........
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x1e, 0x00, // ......G.........
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x0b, 0x00, // ......G.........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x1e, 0x00, // ......G.........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, // ..............!.
- 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, // ................
- 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, // .. .............
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, // ...... .........
- 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, // ................
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x07, 0x00, // ...... .........
- 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x0d, 0x00, // ................
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x07, 0x00, // ...... .........
- 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x05, 0x00, 0x4c, 0x04, 0x00, 0x00, 0x1d, 0x00, // ..........L.....
- 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, 0xd3, 0x08, // ..........!.....
- 0x00, 0x00, 0x4c, 0x04, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x95, 0x02, 0x00, 0x00, 0x90, 0x02, // ..L.............
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xc9, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x4c, 0x04, // .. ...........L.
- 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, // .......... .....
- 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x01, 0x00, // ..+.............
- 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x00, 0x00, // ..+.............
- 0x80, 0x3f, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, // .?+.............
- 0x00, 0x00, 0x2c, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x88, 0x05, 0x00, 0x00, 0x8a, 0x00, // ..,.............
- 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x2b, 0x00, // ..............+.
- 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
- 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x2b, 0x00, // ..............+.
- 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, // ................
- 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, // ..e.............
- 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, // ...... .......+.
- 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, // ......j... .....
- 0x04, 0x00, 0x65, 0x04, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, // ..e...e...j.....
- 0x0e, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, // ..............e.
- 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..e...e...e...e.
- 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x04, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..e...e...e...e.
- 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x5c, 0x03, 0x00, 0x00, 0x02, 0x00, // ...... .........
- 0x00, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x5c, 0x03, 0x00, 0x00, 0x42, 0x13, // ......;.......B.
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x29, 0x0a, // ......+.......).
- 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x02, 0x00, // ...... .........
- 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0a, 0x0a, // ..e...+.........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x01, 0x00, // ...... .........
- 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x89, 0x14, // ......;.........
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, 0x01, 0x00, // ...... .........
- 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, 0xa6, 0x14, // ......;.........
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x01, 0x00, // ...... .........
- 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x95, 0x0e, // ......;.........
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x03, 0x00, // ...... .........
- 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0xd8, 0x0c, // ......;.........
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x04, 0x00, 0x08, 0x04, 0x00, 0x00, 0x1d, 0x00, // ................
- 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x85, 0x06, 0x00, 0x00, 0x03, 0x00, // ...... .........
- 0x00, 0x00, 0x08, 0x04, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x85, 0x06, 0x00, 0x00, 0xcd, 0x0f, // ......;.........
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8b, 0x02, 0x00, 0x00, 0x03, 0x00, // ...... .........
- 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, // ......6.........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, // ..............Sa
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xc9, 0x06, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x07, 0x00, // ..;.............
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x07, 0x00, // ..;........U....
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x95, 0x38, 0x00, 0x00, 0x07, 0x00, // ..;........8....
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, // ..;.............
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xb8, 0x41, 0x00, 0x00, 0x89, 0x14, // ..=........A....
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0xa6, 0x14, // ..=........?....
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x40, 0x2c, 0x00, 0x00, 0x95, 0x0e, // ..=.......@,....
- 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x85, 0x55, 0x00, 0x00, 0xb8, 0x41, 0x00, 0x00, 0x3e, 0x00, // ..>....U...A..>.
- 0x03, 0x00, 0x95, 0x38, 0x00, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9a, 0x16, // ...8...?..>.....
- 0x00, 0x00, 0x40, 0x2c, 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, 0x4c, 0x04, 0x00, 0x00, 0x49, 0x26, // ..@,..9...L...I&
- 0x00, 0x00, 0xad, 0x11, 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x95, 0x38, 0x00, 0x00, 0x9a, 0x16, // .......U...8....
- 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x08, 0x10, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0x41, 0x00, // ..>.......I&..A.
- 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0b, 0x0a, // ......T4........
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x54, 0x34, // ..=...........T4
- 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x41, 0x00, // ..>...........A.
- 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x27, 0x41, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0e, 0x0a, // ......'A........
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xdf, 0x1c, 0x00, 0x00, 0x27, 0x41, // ..=...........'A
- 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x0d, 0x4e, 0x00, 0x00, 0xcd, 0x0f, // ..A........N....
- 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x0d, 0x4e, 0x00, 0x00, 0xdf, 0x1c, // ......>....N....
- 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xc1, 0x4d, 0x00, 0x00, 0x08, 0x10, // ..A........M....
- 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xe0, 0x1c, // ......=.........
- 0x00, 0x00, 0xc1, 0x4d, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8b, 0x02, 0x00, 0x00, 0x01, 0x5c, // ...M..A.........
- 0x00, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x01, 0x5c, // ..........>.....
- 0x00, 0x00, 0xe0, 0x1c, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, // ..........8...6.
- 0x05, 0x00, 0x4c, 0x04, 0x00, 0x00, 0xad, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd3, 0x08, // ..L.............
- 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xe2, 0x2e, 0x00, 0x00, 0x37, 0x00, // ..7...........7.
- 0x03, 0x00, 0x95, 0x02, 0x00, 0x00, 0x2f, 0x42, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x90, 0x02, // ....../B..7.....
- 0x00, 0x00, 0x10, 0x46, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x70, 0x1e, 0x00, 0x00, 0x3b, 0x00, // ...F......p...;.
- 0x04, 0x00, 0xc9, 0x06, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x41, 0x00, // ..............A.
- 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xbb, 0x25, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, // .......%........
- 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xbb, 0x25, 0x00, 0x00, 0x88, 0x05, 0x00, 0x00, 0x41, 0x00, // ..>....%......A.
- 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x9b, 0x49, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x11, 0x0a, // .......I........
- 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9b, 0x49, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x3d, 0x00, // ..>....I......=.
- 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x46, 0x29, 0x00, 0x00, 0x2f, 0x42, 0x00, 0x00, 0x51, 0x00, // ......F)../B..Q.
- 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xcb, 0x4b, 0x00, 0x00, 0x46, 0x29, 0x00, 0x00, 0x00, 0x00, // .......K..F)....
- 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x9b, 0x58, 0x00, 0x00, 0x46, 0x29, // ..Q........X..F)
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x3c, 0x1a, // ......Q.......<.
- 0x00, 0x00, 0x46, 0x29, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, // ..F)......P.....
- 0x00, 0x00, 0x14, 0x44, 0x00, 0x00, 0xcb, 0x4b, 0x00, 0x00, 0x9b, 0x58, 0x00, 0x00, 0x3c, 0x1a, // ...D...K...X..<.
- 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x80, 0x24, // ......A........$
- 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x29, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x65, 0x00, // ..B...)...=...e.
- 0x00, 0x00, 0x4a, 0x35, 0x00, 0x00, 0x80, 0x24, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x1d, 0x00, // ..J5...$........
- 0x00, 0x00, 0xf6, 0x33, 0x00, 0x00, 0x14, 0x44, 0x00, 0x00, 0x4a, 0x35, 0x00, 0x00, 0x41, 0x00, // ...3...D..J5..A.
- 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xb6, 0x30, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0b, 0x0a, // .......0........
- 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xb6, 0x30, 0x00, 0x00, 0xf6, 0x33, 0x00, 0x00, 0x3d, 0x00, // ..>....0...3..=.
- 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xad, 0x32, 0x00, 0x00, 0xe2, 0x2e, 0x00, 0x00, 0x41, 0x00, // .......2......A.
- 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x09, 0x4e, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, // .......N........
- 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x09, 0x4e, 0x00, 0x00, 0xad, 0x32, 0x00, 0x00, 0x41, 0x00, // ..>....N...2..A.
- 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x94, 0x4a, 0x00, 0x00, 0x10, 0x46, 0x00, 0x00, 0x0a, 0x0a, // .......J...F....
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xb2, 0x19, 0x00, 0x00, 0x94, 0x4a, // ..=............J
- 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x95, 0x4a, 0x00, 0x00, 0x0f, 0x12, // ..A........J....
- 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x95, 0x4a, 0x00, 0x00, 0xb2, 0x19, // ......>....J....
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x4c, 0x04, 0x00, 0x00, 0xf6, 0x31, 0x00, 0x00, 0x0f, 0x12, // ..=...L....1....
- 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0xf6, 0x31, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // .......1..8....
+ 0x80, 0x0c, 0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, // ......#.........
+ 0x54, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, // Ta..............
+ 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, // ........GLSL.std
+ 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // .450............
+ 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, // ................
+ 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, // main............
+ 0x95, 0x0e, 0x00, 0x00, 0x95, 0x15, 0x00, 0x00, 0x76, 0x13, 0x00, 0x00, 0xfb, 0x0b, 0x00, 0x00, // ........v.......
+ 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // ................
+ 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // ....main........
+ 0x4c, 0x04, 0x00, 0x00, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // L...Output......
+ 0x4c, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, // L.......gl_Posit
+ 0x69, 0x6f, 0x6e, 0x00, 0x06, 0x00, 0x06, 0x00, 0x4c, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ion.....L.......
+ 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // v_color0........
+ 0x4c, 0x04, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x73, 0x74, 0x69, 0x70, 0x70, 0x6c, // L.......v_stippl
+ 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0xad, 0x11, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, // e...........@mai
+ 0x6e, 0x28, 0x76, 0x66, 0x34, 0x3b, 0x76, 0x66, 0x33, 0x3b, 0x76, 0x66, 0x32, 0x3b, 0x00, 0x00, // n(vf4;vf3;vf2;..
+ 0x05, 0x00, 0x05, 0x00, 0xe2, 0x2e, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, // ........a_color0
+ 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x2f, 0x42, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, // ......../B..a_po
+ 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x10, 0x46, 0x00, 0x00, // sition.......F..
+ 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, // a_texcoord0.....
+ 0x0f, 0x12, 0x00, 0x00, 0x5f, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x5f, 0x00, 0x00, 0x00, // ...._varying_...
+ 0x05, 0x00, 0x04, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, // ........$Global.
+ 0x06, 0x00, 0x06, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ............u_vi
+ 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xdf, 0x00, 0x00, 0x00, // ewRect..........
+ 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, // ....u_viewTexel.
+ 0x06, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ............u_vi
+ 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ew..............
+ 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, // u_invView.......
+ 0xdf, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, // ........u_proj..
+ 0x06, 0x00, 0x06, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, // ............u_in
+ 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xdf, 0x00, 0x00, 0x00, // vProj...........
+ 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, // ....u_viewProj..
+ 0x06, 0x00, 0x07, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, // ............u_in
+ 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, // vViewProj.......
+ 0xdf, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, // ........u_model.
+ 0x06, 0x00, 0x06, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, // ............u_mo
+ 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0xdf, 0x00, 0x00, 0x00, // delView.........
+ 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, // ....u_modelViewP
+ 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, // roj.............
+ 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, 0x05, 0x00, 0x03, 0x00, // u_alphaRef4.....
+ 0x42, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xb8, 0x41, 0x00, 0x00, // B............A..
+ 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // a_color0........
+ 0x89, 0x14, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, // ....a_color0....
+ 0x05, 0x00, 0x05, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, // .....?..a_positi
+ 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, // on..........a_po
+ 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x40, 0x2c, 0x00, 0x00, // sition......@,..
+ 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, // a_texcoord0.....
+ 0x95, 0x0e, 0x00, 0x00, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, // ....a_texcoord0.
+ 0x05, 0x00, 0x05, 0x00, 0x08, 0x10, 0x00, 0x00, 0x66, 0x6c, 0x61, 0x74, 0x74, 0x65, 0x6e, 0x54, // ........flattenT
+ 0x65, 0x6d, 0x70, 0x00, 0x05, 0x00, 0x04, 0x00, 0x85, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // emp......U..para
+ 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x95, 0x38, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // m........8..para
+ 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // m...........para
+ 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, 0x95, 0x15, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, // m...........@ent
+ 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x67, 0x6c, // ryPointOutput.gl
+ 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, 0x09, 0x00, // _Position.......
+ 0x76, 0x13, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, // v...@entryPointO
+ 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, // utput.v_color0..
+ 0x05, 0x00, 0x09, 0x00, 0xfb, 0x0b, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, // ........@entryPo
+ 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x73, 0x74, 0x69, 0x70, // intOutput.v_stip
+ 0x70, 0x6c, 0x65, 0x00, 0x47, 0x00, 0x04, 0x00, 0x65, 0x04, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // ple.G...e.......
+ 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // @...H...........
+ 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, // #.......H.......
+ 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ....#.......H...
+ 0xdf, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ............H...
+ 0xdf, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ........#... ...
+ 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...............
+ 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ....H...........
+ 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ....H...........
+ 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, // #...`...H.......
+ 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
+ 0xdf, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ............H...
+ 0xdf, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, // ........#.......
+ 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...............
+ 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, // ....H...........
+ 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, // ....H...........
+ 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, // #.......H.......
+ 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
+ 0xdf, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ............H...
+ 0xdf, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, // ........#... ...
+ 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...............
+ 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ....H...........
+ 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ....H...........
+ 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, // #...`...H.......
+ 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
+ 0xdf, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ............H...
+ 0xdf, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, // ........#.......
+ 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...............
+ 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, // ....H...........
+ 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, // ....H...........
+ 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, // #.......H.......
+ 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
+ 0xdf, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ............H...
+ 0xdf, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, // ........#.......
+ 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...............
+ 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, // ....H...........
+ 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0xdf, 0x00, 0x00, 0x00, // #... ...G.......
+ 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x42, 0x13, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, // ....G...B..."...
+ 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x89, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, // ....G...........
+ 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, // ....G...........
+ 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, // ....G...........
+ 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x95, 0x15, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, // ....G...........
+ 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x76, 0x13, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, // ....G...v.......
+ 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xfb, 0x0b, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, // ....G...........
+ 0x01, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, // ............!...
+ 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, // ................
+ 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, // ...............
+ 0x04, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // .... ...........
+ 0x1d, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, // ................
+ 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // .... ...........
+ 0x18, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, // ................
+ 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // .... ...........
+ 0x13, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x05, 0x00, 0x4c, 0x04, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ........L.......
+ 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, 0xd3, 0x08, 0x00, 0x00, // ........!.......
+ 0x4c, 0x04, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x95, 0x02, 0x00, 0x00, 0x90, 0x02, 0x00, 0x00, // L...............
+ 0x20, 0x00, 0x04, 0x00, 0xc9, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x4c, 0x04, 0x00, 0x00, // ...........L...
+ 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ........ .......
+ 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // +...............
+ 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, // +..............?
+ 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // +...............
+ 0x2c, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x88, 0x05, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, // ,...............
+ 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // ............+...
+ 0x0c, 0x00, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ............ ...
+ 0x8a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // ............+...
+ 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, // ................
+ 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, // e...............
+ 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // .... .......+...
+ 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, // ....j... .......
+ 0x65, 0x04, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, // e...e...j.......
+ 0xdf, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // ............e...
+ 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e...e...e...e...
+ 0x65, 0x00, 0x00, 0x00, 0x65, 0x04, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e...e...e...e...
+ 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x5c, 0x03, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // .... ...........
+ 0xdf, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x5c, 0x03, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, // ....;.......B...
+ 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x29, 0x0a, 0x00, 0x00, // ....+.......)...
+ 0x0a, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // .... ...........
+ 0x65, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, // e...+...........
+ 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // .... ...........
+ 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, // ....;...........
+ 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // .... ...........
+ 0x18, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, // ....;...........
+ 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // .... ...........
+ 0x13, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, // ....;...........
+ 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // .... ...........
+ 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x95, 0x15, 0x00, 0x00, // ....;...........
+ 0x03, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x76, 0x13, 0x00, 0x00, // ....;.......v...
+ 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8b, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // .... ...........
+ 0x0d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x8b, 0x02, 0x00, 0x00, 0xfb, 0x0b, 0x00, 0x00, // ....;...........
+ 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, // ....6...........
+ 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, // ............Sa..
+ 0x3b, 0x00, 0x04, 0x00, 0xc9, 0x06, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;...............
+ 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;........U......
+ 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x95, 0x38, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;........8......
+ 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;...............
+ 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xb8, 0x41, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, // =........A......
+ 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, // =........?......
+ 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x40, 0x2c, 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, // =.......@,......
+ 0x3e, 0x00, 0x03, 0x00, 0x85, 0x55, 0x00, 0x00, 0xb8, 0x41, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // >....U...A..>...
+ 0x95, 0x38, 0x00, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9a, 0x16, 0x00, 0x00, // .8...?..>.......
+ 0x40, 0x2c, 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, 0x4c, 0x04, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, // @,..9...L...I&..
+ 0xad, 0x11, 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x95, 0x38, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, // .....U...8......
+ 0x3e, 0x00, 0x03, 0x00, 0x08, 0x10, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // >.......I&..A...
+ 0x9a, 0x02, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, // ....T4..........
+ 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, // =...........T4..
+ 0x3e, 0x00, 0x03, 0x00, 0x95, 0x15, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // >...........A...
+ 0x9a, 0x02, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, // .....@..........
+ 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, 0x1f, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, // =....... ....@..
+ 0x3e, 0x00, 0x03, 0x00, 0x76, 0x13, 0x00, 0x00, 0x20, 0x1f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // >...v... ...A...
+ 0x8a, 0x02, 0x00, 0x00, 0xef, 0x40, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, // .....@..........
+ 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x13, 0x2d, 0x00, 0x00, 0xef, 0x40, 0x00, 0x00, // =........-...@..
+ 0x3e, 0x00, 0x03, 0x00, 0xfb, 0x0b, 0x00, 0x00, 0x13, 0x2d, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, // >........-......
+ 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x4c, 0x04, 0x00, 0x00, 0xad, 0x11, 0x00, 0x00, // 8...6...L.......
+ 0x00, 0x00, 0x00, 0x00, 0xd3, 0x08, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, // ........7.......
+ 0xe2, 0x2e, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x95, 0x02, 0x00, 0x00, 0x2f, 0x42, 0x00, 0x00, // ....7......./B..
+ 0x37, 0x00, 0x03, 0x00, 0x90, 0x02, 0x00, 0x00, 0x10, 0x46, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, // 7........F......
+ 0x70, 0x1e, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xc9, 0x06, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, // p...;...........
+ 0x07, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xbb, 0x25, 0x00, 0x00, // ....A........%..
+ 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xbb, 0x25, 0x00, 0x00, // ........>....%..
+ 0x88, 0x05, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x9b, 0x49, 0x00, 0x00, // ....A........I..
+ 0x0f, 0x12, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9b, 0x49, 0x00, 0x00, // ........>....I..
+ 0x0c, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x46, 0x29, 0x00, 0x00, // ....=.......F)..
+ 0x2f, 0x42, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xcb, 0x4b, 0x00, 0x00, // /B..Q........K..
+ 0x46, 0x29, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, // F)......Q.......
+ 0x9b, 0x58, 0x00, 0x00, 0x46, 0x29, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, // .X..F)......Q...
+ 0x0d, 0x00, 0x00, 0x00, 0x3c, 0x1a, 0x00, 0x00, 0x46, 0x29, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ....<...F)......
+ 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x14, 0x44, 0x00, 0x00, 0xcb, 0x4b, 0x00, 0x00, // P........D...K..
+ 0x9b, 0x58, 0x00, 0x00, 0x3c, 0x1a, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // .X..<.......A...
+ 0xe2, 0x02, 0x00, 0x00, 0x80, 0x24, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x29, 0x0a, 0x00, 0x00, // .....$..B...)...
+ 0x3d, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x4a, 0x35, 0x00, 0x00, 0x80, 0x24, 0x00, 0x00, // =...e...J5...$..
+ 0x90, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xf6, 0x33, 0x00, 0x00, 0x14, 0x44, 0x00, 0x00, // .........3...D..
+ 0x4a, 0x35, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xb6, 0x30, 0x00, 0x00, // J5..A........0..
+ 0x0f, 0x12, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xb6, 0x30, 0x00, 0x00, // ........>....0..
+ 0xf6, 0x33, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xad, 0x32, 0x00, 0x00, // .3..=........2..
+ 0xe2, 0x2e, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x09, 0x4e, 0x00, 0x00, // ....A........N..
+ 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x09, 0x4e, 0x00, 0x00, // ........>....N..
+ 0xad, 0x32, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x94, 0x4a, 0x00, 0x00, // .2..A........J..
+ 0x10, 0x46, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // .F......=.......
+ 0xb2, 0x19, 0x00, 0x00, 0x94, 0x4a, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, // .....J..A.......
+ 0x95, 0x4a, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // .J..........>...
+ 0x95, 0x4a, 0x00, 0x00, 0xb2, 0x19, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x4c, 0x04, 0x00, 0x00, // .J......=...L...
+ 0xf6, 0x31, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0xf6, 0x31, 0x00, 0x00, // .1...........1..
+ 0x38, 0x00, 0x01, 0x00, 0x00, // 8....
};
-static const uint8_t vs_debugdraw_lines_stipple_dx9[347] =
+static const uint8_t vs_debugdraw_lines_stipple_dx9[349] =
{
- 0x56, 0x53, 0x48, 0x04, 0xe7, 0x1a, 0x5a, 0xef, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH...Z....u_mod
+ 0x56, 0x53, 0x48, 0x05, 0xe7, 0x1a, 0x5a, 0xef, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH...Z....u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, // elViewProj......
- 0x38, 0x01, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x21, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, // 8.......!.CTAB..
- 0x00, 0x00, 0x57, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, // ..W.............
- 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x02, 0x00, // ......P...0.....
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, // ......@.......u_
- 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x03, 0x00, // modelViewProj...
- 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x73, // ..............vs
- 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, // _3_0.Microsoft (
- 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, // R) HLSL Shader C
- 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x1f, 0x00, // ompiler 10.1....
- 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, // ................
- 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x02, 0x00, // ................
- 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, 0x1f, 0x00, // ................
- 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, // ................
- 0x00, 0x80, 0x02, 0x00, 0x01, 0xe0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, // ................
- 0xe4, 0xa0, 0x01, 0x00, 0x55, 0x90, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, // ....U...........
- 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, // ................
- 0x0f, 0x80, 0x02, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, // ................
- 0x00, 0x03, 0x00, 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, 0x01, 0x00, // ................
- 0x00, 0x02, 0x01, 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x90, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, // ................
- 0x01, 0xe0, 0x02, 0x00, 0x00, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // ...........
+ 0x38, 0x01, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x21, 0x00, 0x43, 0x54, 0x41, 0x42, // 8.........!.CTAB
+ 0x1c, 0x00, 0x00, 0x00, 0x57, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x01, 0x00, 0x00, 0x00, // ....W...........
+ 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, // ........P...0...
+ 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........@.......
+ 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, // u_modelViewProj.
+ 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, // vs_3_0.Microsoft
+ 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, // (R) HLSL Shader
+ 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, // Compiler 10.1..
+ 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, // ................
+ 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, // ................
+ 0x02, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, // ................
+ 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, // ................
+ 0x05, 0x00, 0x00, 0x80, 0x02, 0x00, 0x01, 0xe0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, // ................
+ 0x01, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x55, 0x90, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, // ......U.........
+ 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, // ................
+ 0x00, 0x00, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, // ................
+ 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, // ................
+ 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x90, 0x01, 0x00, 0x00, 0x02, // ................
+ 0x02, 0x00, 0x01, 0xe0, 0x02, 0x00, 0x00, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // .............
};
-static const uint8_t vs_debugdraw_lines_stipple_dx11[620] =
+static const uint8_t vs_debugdraw_lines_stipple_dx11[622] =
{
- 0x56, 0x53, 0x48, 0x04, 0xe7, 0x1a, 0x5a, 0xef, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH...Z....u_mod
+ 0x56, 0x53, 0x48, 0x05, 0xe7, 0x1a, 0x5a, 0xef, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH...Z....u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, // elViewProj......
- 0x40, 0x02, 0x44, 0x58, 0x42, 0x43, 0xdc, 0x27, 0x18, 0xb1, 0x2d, 0xea, 0xb1, 0x79, 0x0a, 0x20, // @.DXBC.'..-..y.
- 0xf3, 0x0f, 0x0b, 0xfd, 0x09, 0x50, 0x01, 0x00, 0x00, 0x00, 0x40, 0x02, 0x00, 0x00, 0x03, 0x00, // .....P....@.....
- 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, 0x10, 0x01, 0x00, 0x00, 0x49, 0x53, // ..,...........IS
- 0x47, 0x4e, 0x68, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, // GNh...........P.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x56, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......V.........
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, 0x5f, 0x00, // .............._.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, // ................
- 0x00, 0x00, 0x03, 0x01, 0x00, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x50, 0x4f, 0x53, 0x49, // ......COLOR.POSI
- 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x4f, 0x53, // TION.TEXCOORD.OS
- 0x47, 0x4e, 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, // GNl...........P.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x62, 0x00, // ..............b.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, // ................
- 0x00, 0x00, 0x01, 0x0e, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, // ......SV_POSITIO
- 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, // N.COLOR.TEXCOORD
- 0x00, 0xab, 0x53, 0x48, 0x44, 0x52, 0x28, 0x01, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x4a, 0x00, // ..SHDR(...@...J.
- 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, // ..Y...F. .......
- 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, // .._..........._.
- 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x12, 0x10, // ..r......._.....
- 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, // ......g.... ....
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, // ......e.... ....
- 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0x12, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x68, 0x00, // ..e.... ......h.
- 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, // ......8.........
- 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, // ..V.......F. ...
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, // ......2.........
- 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x10, // ..F. ...........
- 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, // ......F.......2.
- 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, // ..........F. ...
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xa6, 0x1a, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, // ..............F.
- 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, // ........... ....
- 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, // ..F.......F. ...
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, // ......6.... ....
- 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x12, 0x20, // ..F.......6....
- 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0a, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x3e, 0x00, // ..............>.
- 0x00, 0x01, 0x00, 0x03, 0x05, 0x00, 0x01, 0x00, 0x10, 0x00, 0x40, 0x00, // ..........@.
+ 0x40, 0x02, 0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0xdc, 0x27, 0x18, 0xb1, 0x2d, 0xea, 0xb1, 0x79, // @...DXBC.'..-..y
+ 0x0a, 0x20, 0xf3, 0x0f, 0x0b, 0xfd, 0x09, 0x50, 0x01, 0x00, 0x00, 0x00, 0x40, 0x02, 0x00, 0x00, // . .....P....@...
+ 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, 0x10, 0x01, 0x00, 0x00, // ....,...........
+ 0x49, 0x53, 0x47, 0x4e, 0x68, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ISGNh...........
+ 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // P...............
+ 0x00, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x56, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........V.......
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, // ................
+ 0x5f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // _...............
+ 0x02, 0x00, 0x00, 0x00, 0x03, 0x01, 0x00, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x50, 0x4f, // ........COLOR.PO
+ 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, // SITION.TEXCOORD.
+ 0x4f, 0x53, 0x47, 0x4e, 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // OSGNl...........
+ 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // P...............
+ 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, // ................
+ 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // b...............
+ 0x02, 0x00, 0x00, 0x00, 0x01, 0x0e, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, // ........SV_POSIT
+ 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, // ION.COLOR.TEXCOO
+ 0x52, 0x44, 0x00, 0xab, 0x53, 0x48, 0x44, 0x52, 0x28, 0x01, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, // RD..SHDR(...@...
+ 0x4a, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // J...Y...F. .....
+ 0x04, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ...._...........
+ 0x5f, 0x00, 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, // _...r......._...
+ 0x12, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, // ........g.... ..
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, // ........e.... ..
+ 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0x12, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, // ....e.... ......
+ 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, // h.......8.......
+ 0x00, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, // ....V.......F. .
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, // ........2.......
+ 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....F. .........
+ 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ........F.......
+ 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, // 2...........F. .
+ 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xa6, 0x1a, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
+ 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0xf2, 0x20, 0x10, 0x00, // F............ ..
+ 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, // ....F.......F. .
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, // ........6.... ..
+ 0x01, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, // ....F.......6...
+ 0x12, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0a, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, // . ..............
+ 0x3e, 0x00, 0x00, 0x01, 0x00, 0x03, 0x05, 0x00, 0x01, 0x00, 0x10, 0x00, 0x40, 0x00, // >...........@.
};
static const uint8_t vs_debugdraw_lines_stipple_mtl[774] =
{
- 0x56, 0x53, 0x48, 0x04, 0xe7, 0x1a, 0x5a, 0xef, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH...Z....u_mod
+ 0x56, 0x53, 0x48, 0x05, 0xe7, 0x1a, 0x5a, 0xef, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH...Z....u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj......
0xe1, 0x02, 0x00, 0x00, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, // ....using namesp
0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, // ace metal;.struc
diff --git a/3rdparty/bgfx/examples/common/entry/cmd.cpp b/3rdparty/bgfx/examples/common/entry/cmd.cpp
index ae3d14d3400..08fe6b27501 100644
--- a/3rdparty/bgfx/examples/common/entry/cmd.cpp
+++ b/3rdparty/bgfx/examples/common/entry/cmd.cpp
@@ -4,8 +4,9 @@
*/
#include <bx/allocator.h>
-#include <bx/hash.h>
#include <bx/commandline.h>
+#include <bx/hash.h>
+#include <bx/string.h>
#include "dbg.h"
#include "cmd.h"
@@ -28,7 +29,7 @@ struct CmdContext
void add(const char* _name, ConsoleFn _fn, void* _userData)
{
- uint32_t cmd = bx::hashMurmur2A(_name, (uint32_t)bx::strnlen(_name) );
+ uint32_t cmd = bx::hash<bx::HashMurmur2A>(_name, (uint32_t)bx::strLen(_name) );
BX_CHECK(m_lookup.end() == m_lookup.find(cmd), "Command \"%s\" already exist.", _name);
Func fn = { _fn, _userData };
m_lookup.insert(stl::make_pair(cmd, fn) );
@@ -46,7 +47,7 @@ struct CmdContext
if (argc > 0)
{
int err = -1;
- uint32_t cmd = bx::hashMurmur2A(argv[0], (uint32_t)bx::strnlen(argv[0]) );
+ uint32_t cmd = bx::hash<bx::HashMurmur2A>(argv[0], (uint32_t)bx::strLen(argv[0]) );
CmdLookup::iterator it = m_lookup.find(cmd);
if (it != m_lookup.end() )
{
@@ -104,7 +105,14 @@ void cmdAdd(const char* _name, ConsoleFn _fn, void* _userData)
s_cmdContext->add(_name, _fn, _userData);
}
-void cmdExec(const char* _cmd)
+void cmdExec(const char* _format, ...)
{
- s_cmdContext->exec(_cmd);
+ char tmp[2048];
+
+ va_list argList;
+ va_start(argList, _format);
+ bx::vsnprintf(tmp, BX_COUNTOF(tmp), _format, argList);
+ va_end(argList);
+
+ s_cmdContext->exec(tmp);
}
diff --git a/3rdparty/bgfx/examples/common/entry/cmd.h b/3rdparty/bgfx/examples/common/entry/cmd.h
index 2fa1ad41623..b11f1af7a9f 100644
--- a/3rdparty/bgfx/examples/common/entry/cmd.h
+++ b/3rdparty/bgfx/examples/common/entry/cmd.h
@@ -19,6 +19,6 @@ void cmdShutdown();
void cmdAdd(const char* _name, ConsoleFn _fn, void* _userData = NULL);
///
-void cmdExec(const char* _cmd);
+void cmdExec(const char* _format, ...);
#endif // CMD_H_HEADER_GUARD
diff --git a/3rdparty/bgfx/examples/common/entry/entry.cpp b/3rdparty/bgfx/examples/common/entry/entry.cpp
index 97701343dba..f476bb5e459 100644
--- a/3rdparty/bgfx/examples/common/entry/entry.cpp
+++ b/3rdparty/bgfx/examples/common/entry/entry.cpp
@@ -4,9 +4,9 @@
*/
#include <bx/bx.h>
+#include <bx/file.h>
+#include <bx/sort.h>
#include <bgfx/bgfx.h>
-#include <bx/string.h>
-#include <bx/crtimpl.h>
#include <time.h>
@@ -18,19 +18,16 @@
#include "cmd.h"
#include "input.h"
-#define RMT_ENABLED ENTRY_CONFIG_PROFILER
-#include <remotery/lib/Remotery.h>
-
-extern "C" int _main_(int _argc, char** _argv);
+extern "C" int32_t _main_(int32_t _argc, char** _argv);
namespace entry
{
static uint32_t s_debug = BGFX_DEBUG_NONE;
static uint32_t s_reset = BGFX_RESET_NONE;
+ static uint32_t s_width = ENTRY_DEFAULT_WIDTH;
+ static uint32_t s_height = ENTRY_DEFAULT_HEIGHT;
static bool s_exit = false;
- static Remotery* s_rmt = NULL;
-
static bx::FileReaderI* s_fileReader = NULL;
static bx::FileWriterI* s_fileWriter = NULL;
@@ -39,50 +36,33 @@ namespace entry
typedef bx::StringT<&g_allocator> String;
- void* rmtMalloc(void* /*_context*/, rmtU32 _size)
- {
- return BX_ALLOC(g_allocator, _size);
- }
-
- void* rmtRealloc(void* /*_context*/, void* _ptr, rmtU32 _size)
- {
- return BX_REALLOC(g_allocator, _ptr, _size);
- }
-
- void rmtFree(void* /*_context*/, void* _ptr)
- {
- BX_FREE(g_allocator, _ptr);
- }
-
static String s_currentDir;
-#if BX_CONFIG_CRT_FILE_READER_WRITER
- class FileReader : public bx::CrtFileReader
+ class FileReader : public bx::FileReader
{
- typedef bx::CrtFileReader super;
+ typedef bx::FileReader super;
public:
- virtual bool open(const char* _filePath, bx::Error* _err) BX_OVERRIDE
+ virtual bool open(const bx::FilePath& _filePath, bx::Error* _err) override
{
String filePath(s_currentDir);
- filePath.append(_filePath);
+ filePath.append(_filePath.get() );
return super::open(filePath.getPtr(), _err);
}
};
- class FileWriter : public bx::CrtFileWriter
+ class FileWriter : public bx::FileWriter
{
- typedef bx::CrtFileWriter super;
+ typedef bx::FileWriter super;
public:
- virtual bool open(const char* _filePath, bool _append, bx::Error* _err) BX_OVERRIDE
+ virtual bool open(const bx::FilePath& _filePath, bool _append, bx::Error* _err) override
{
String filePath(s_currentDir);
- filePath.append(_filePath);
+ filePath.append(_filePath.get() );
return super::open(filePath.getPtr(), _append, _err);
}
};
-#endif // BX_CONFIG_CRT_FILE_READER_WRITER
void setCurrentDir(const char* _dir)
{
@@ -95,7 +75,7 @@ namespace entry
BX_PRAGMA_DIAGNOSTIC_PUSH();
BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4459); // warning C4459: declaration of 's_allocator' hides global declaration
BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wshadow");
- static bx::CrtAllocator s_allocator;
+ static bx::DefaultAllocator s_allocator;
return &s_allocator;
BX_PRAGMA_DIAGNOSTIC_POP();
}
@@ -254,13 +234,17 @@ BX_PRAGMA_DIAGNOSTIC_POP();
bool setOrToggle(uint32_t& _flags, const char* _name, uint32_t _bit, int _first, int _argc, char const* const* _argv)
{
- if (0 == bx::strncmp(_argv[_first], _name) )
+ if (0 == bx::strCmp(_argv[_first], _name) )
{
int arg = _first+1;
if (_argc > arg)
{
_flags &= ~_bit;
- _flags |= bx::toBool(_argv[arg]) ? _bit : 0;
+
+ bool set = false;
+ bx::fromString(&set, _argv[arg]);
+
+ _flags |= set ? _bit : 0;
}
else
{
@@ -275,13 +259,23 @@ BX_PRAGMA_DIAGNOSTIC_POP();
int cmdMouseLock(CmdContext* /*_context*/, void* /*_userData*/, int _argc, char const* const* _argv)
{
- if (_argc > 1)
+ if (1 < _argc)
{
- inputSetMouseLock(_argc > 1 ? bx::toBool(_argv[1]) : !inputIsMouseLocked() );
- return 0;
+ bool set = false;
+ if (2 < _argc)
+ {
+ bx::fromString(&set, _argv[1]);
+ inputSetMouseLock(set);
+ }
+ else
+ {
+ inputSetMouseLock(!inputIsMouseLocked() );
+ }
+
+ return bx::kExitSuccess;
}
- return 1;
+ return bx::kExitFailure;
}
int cmdGraphics(CmdContext* /*_context*/, void* /*_userData*/, int _argc, char const* const* _argv)
@@ -300,17 +294,19 @@ BX_PRAGMA_DIAGNOSTIC_POP();
|| setOrToggle(s_reset, "depthclamp", BGFX_RESET_DEPTH_CLAMP, 1, _argc, _argv)
)
{
- return 0;
+ return bx::kExitSuccess;
}
else if (setOrToggle(s_debug, "stats", BGFX_DEBUG_STATS, 1, _argc, _argv)
|| setOrToggle(s_debug, "ifh", BGFX_DEBUG_IFH, 1, _argc, _argv)
|| setOrToggle(s_debug, "text", BGFX_DEBUG_TEXT, 1, _argc, _argv)
- || setOrToggle(s_debug, "wireframe", BGFX_DEBUG_WIREFRAME, 1, _argc, _argv) )
+ || setOrToggle(s_debug, "wireframe", BGFX_DEBUG_WIREFRAME, 1, _argc, _argv)
+ || setOrToggle(s_debug, "profiler", BGFX_DEBUG_PROFILER, 1, _argc, _argv)
+ )
{
bgfx::setDebug(s_debug);
- return 0;
+ return bx::kExitSuccess;
}
- else if (0 == bx::strncmp(_argv[1], "screenshot") )
+ else if (0 == bx::strCmp(_argv[1], "screenshot") )
{
bgfx::FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
@@ -328,23 +324,23 @@ BX_PRAGMA_DIAGNOSTIC_POP();
bgfx::requestScreenShot(fbh, filePath);
}
- return 0;
+ return bx::kExitSuccess;
}
- else if (0 == bx::strncmp(_argv[1], "fullscreen") )
+ else if (0 == bx::strCmp(_argv[1], "fullscreen") )
{
WindowHandle window = { 0 };
toggleFullscreen(window);
- return 0;
+ return bx::kExitSuccess;
}
}
- return 1;
+ return bx::kExitFailure;
}
int cmdExit(CmdContext* /*_context*/, void* /*_userData*/, int /*_argc*/, char const* const* /*_argv*/)
{
s_exit = true;
- return 0;
+ return bx::kExitSuccess;
}
static const InputBinding s_bindings[] =
@@ -362,6 +358,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
{ entry::Key::F4, entry::Modifier::None, 1, NULL, "graphics hmd" },
{ entry::Key::F4, entry::Modifier::LeftShift, 1, NULL, "graphics hmdrecenter" },
{ entry::Key::F4, entry::Modifier::LeftCtrl, 1, NULL, "graphics hmddbg" },
+ { entry::Key::F6, entry::Modifier::None, 1, NULL, "graphics profiler" },
{ entry::Key::F7, entry::Modifier::None, 1, NULL, "graphics vsync" },
{ entry::Key::F8, entry::Modifier::None, 1, NULL, "graphics msaa" },
{ entry::Key::F9, entry::Modifier::None, 1, NULL, "graphics flush" },
@@ -380,87 +377,265 @@ BX_PRAGMA_DIAGNOSTIC_POP();
}
#endif // BX_PLATFORM_EMSCRIPTEN
- static App* s_apps = NULL;
+ static AppI* s_currentApp = NULL;
+ static AppI* s_apps = NULL;
+ static uint32_t s_numApps = 0;
- App::App(const char* _name)
+ static char s_restartArgs[1024] = { '\0' };
+
+ static AppI* getCurrentApp(AppI* _set = NULL)
{
- m_name = _name;
- m_next = s_apps;
+ if (NULL != _set)
+ {
+ s_currentApp = _set;
+ }
+ else if (NULL == s_currentApp)
+ {
+ s_currentApp = getFirstApp();
+ }
+
+ return s_currentApp;
+ }
+
+ static AppI* getNextWrap(AppI* _app)
+ {
+ AppI* next = _app->getNext();
+ if (NULL != next)
+ {
+ return next;
+ }
+
+ return getFirstApp();
+ }
+
+ int cmdApp(CmdContext* /*_context*/, void* /*_userData*/, int _argc, char const* const* _argv)
+ {
+ if (0 == bx::strCmp(_argv[1], "restart") )
+ {
+ if (2 == _argc)
+ {
+ bx::strCopy(s_restartArgs, BX_COUNTOF(s_restartArgs), getCurrentApp()->getName() );
+ return bx::kExitSuccess;
+ }
+
+ if (0 == bx::strCmp(_argv[2], "next") )
+ {
+ AppI* next = getNextWrap(getCurrentApp() );
+ bx::strCopy(s_restartArgs, BX_COUNTOF(s_restartArgs), next->getName() );
+ return bx::kExitSuccess;
+ }
+ else if (0 == bx::strCmp(_argv[2], "prev") )
+ {
+ AppI* prev = getCurrentApp();
+ for (AppI* app = getNextWrap(prev); app != getCurrentApp(); app = getNextWrap(app) )
+ {
+ prev = app;
+ }
+
+ bx::strCopy(s_restartArgs, BX_COUNTOF(s_restartArgs), prev->getName() );
+ return bx::kExitSuccess;
+ }
+
+ for (AppI* app = getFirstApp(); NULL != app; app = app->getNext() )
+ {
+ if (0 == bx::strCmp(_argv[2], app->getName() ) )
+ {
+ bx::strCopy(s_restartArgs, BX_COUNTOF(s_restartArgs), app->getName() );
+ return bx::kExitSuccess;
+ }
+ }
+ }
+
+ return bx::kExitFailure;
+ }
+
+ AppI::AppI(const char* _name, const char* _description)
+ {
+ m_name = _name;
+ m_description = _description;
+ m_next = s_apps;
+
s_apps = this;
+ s_numApps++;
+ }
+
+ AppI::~AppI()
+ {
+ for (AppI* prev = NULL, *app = s_apps, *next = app->getNext()
+ ; NULL != app
+ ; prev = app, app = next, next = app->getNext() )
+ {
+ if (app == this)
+ {
+ if (NULL != prev)
+ {
+ prev->m_next = next;
+ }
+ else
+ {
+ s_apps = next;
+ }
+
+ --s_numApps;
+
+ break;
+ }
+ }
}
- App::~App()
+ const char* AppI::getName() const
{
+ return m_name;
}
- App* getFirstApp()
+ const char* AppI::getDescription() const
+ {
+ return m_description;
+ }
+
+ AppI* AppI::getNext()
+ {
+ return m_next;
+ }
+
+ AppI* getFirstApp()
{
return s_apps;
}
- int runApp(AppI* _app, int _argc, char** _argv)
+ uint32_t getNumApps()
+ {
+ return s_numApps;
+ }
+
+ int runApp(AppI* _app, int _argc, const char* const* _argv)
{
- _app->init(_argc, _argv);
+ _app->init(_argc, _argv, s_width, s_height);
bgfx::frame();
WindowHandle defaultWindow = { 0 };
- setWindowSize(defaultWindow, ENTRY_DEFAULT_WIDTH, ENTRY_DEFAULT_HEIGHT);
+ setWindowSize(defaultWindow, s_width, s_height);
#if BX_PLATFORM_EMSCRIPTEN
s_app = _app;
emscripten_set_main_loop(&updateApp, -1, 1);
#else
- while (_app->update() );
+ while (_app->update() )
+ {
+ if (0 != bx::strLen(s_restartArgs) )
+ {
+ break;
+ }
+ }
#endif // BX_PLATFORM_EMSCRIPTEN
return _app->shutdown();
}
- int main(int _argc, char** _argv)
+ static int32_t sortApp(const void* _lhs, const void* _rhs)
{
- //DBG(BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME);
+ const AppI* lhs = *(const AppI**)_lhs;
+ const AppI* rhs = *(const AppI**)_rhs;
- if (BX_ENABLED(ENTRY_CONFIG_PROFILER) )
+ return bx::strCmpI(lhs->getName(), rhs->getName() );
+ }
+
+ static void sortApps()
+ {
+ if (2 > s_numApps)
{
- rmtSettings* settings = rmt_Settings();
- BX_WARN(NULL != settings, "Remotery is not enabled.");
- if (NULL != settings)
- {
- settings->malloc = rmtMalloc;
- settings->realloc = rmtRealloc;
- settings->free = rmtFree;
+ return;
+ }
- rmtError err = rmt_CreateGlobalInstance(&s_rmt);
- BX_WARN(RMT_ERROR_NONE != err, "Remotery failed to create global instance.");
- if (RMT_ERROR_NONE == err)
- {
- rmt_SetCurrentThreadName("Main");
- }
- else
- {
- s_rmt = NULL;
- }
- }
+ AppI** apps = (AppI**)BX_ALLOC(g_allocator, s_numApps*sizeof(AppI*) );
+
+ uint32_t ii = 0;
+ for (AppI* app = getFirstApp(); NULL != app; app = app->getNext() )
+ {
+ apps[ii++] = app;
}
+ bx::quickSort(apps, s_numApps, sizeof(AppI*), sortApp);
+
+ s_apps = apps[0];
+ for (ii = 1; ii < s_numApps; ++ii)
+ {
+ AppI* app = apps[ii-1];
+ app->m_next = apps[ii];
+ }
+ apps[s_numApps-1]->m_next = NULL;
+
+ BX_FREE(g_allocator, apps);
+ }
+
+ int main(int _argc, const char* const* _argv)
+ {
+ //DBG(BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME);
-#if BX_CONFIG_CRT_FILE_READER_WRITER
s_fileReader = BX_NEW(g_allocator, FileReader);
s_fileWriter = BX_NEW(g_allocator, FileWriter);
-#endif // BX_CONFIG_CRT_FILE_READER_WRITER
cmdInit();
cmdAdd("mouselock", cmdMouseLock);
cmdAdd("graphics", cmdGraphics );
cmdAdd("exit", cmdExit );
+ cmdAdd("app", cmdApp );
inputInit();
inputAddBindings("bindings", s_bindings);
entry::WindowHandle defaultWindow = { 0 };
- entry::setWindowTitle(defaultWindow, bx::baseName(_argv[0]) );
+
+ bx::FilePath fp(_argv[0]);
+ char title[bx::kMaxFilePath];
+ bx::strCopy(title, BX_COUNTOF(title), fp.getBaseName() );
+
+ entry::setWindowTitle(defaultWindow, title);
setWindowSize(defaultWindow, ENTRY_DEFAULT_WIDTH, ENTRY_DEFAULT_HEIGHT);
- int32_t result = ::_main_(_argc, _argv);
+ sortApps();
+
+ const char* find = "";
+ if (1 < _argc)
+ {
+ find = _argv[_argc-1];
+ }
+
+restart:
+ AppI* selected = NULL;
+
+ for (AppI* app = getFirstApp(); NULL != app; app = app->getNext() )
+ {
+ if (NULL == selected
+ && bx::strFindI(app->getName(), find) )
+ {
+ selected = app;
+ }
+#if 0
+ DBG("%c %s, %s"
+ , app == selected ? '>' : ' '
+ , app->getName()
+ , app->getDescription()
+ );
+#endif // 0
+ }
+
+ int32_t result = bx::kExitSuccess;
+ s_restartArgs[0] = '\0';
+ if (0 == s_numApps)
+ {
+ result = ::_main_(_argc, (char**)_argv);
+ }
+ else
+ {
+ result = runApp(getCurrentApp(selected), _argc, _argv);
+ }
+
+ if (0 != bx::strLen(s_restartArgs) )
+ {
+ find = s_restartArgs;
+ goto restart;
+ }
+
setCurrentDir("");
inputRemoveBindings("bindings");
@@ -468,19 +643,11 @@ BX_PRAGMA_DIAGNOSTIC_POP();
cmdShutdown();
-#if BX_CONFIG_CRT_FILE_READER_WRITER
BX_DELETE(g_allocator, s_fileReader);
s_fileReader = NULL;
BX_DELETE(g_allocator, s_fileWriter);
s_fileWriter = NULL;
-#endif // BX_CONFIG_CRT_FILE_READER_WRITER
-
- if (BX_ENABLED(ENTRY_CONFIG_PROFILER)
- && NULL != s_rmt)
- {
- rmt_DestroyGlobalInstance(s_rmt);
- }
return result;
}
@@ -597,6 +764,9 @@ BX_PRAGMA_DIAGNOSTIC_POP();
_debug = s_debug;
+ s_width = _width;
+ s_height = _height;
+
return s_exit;
}
@@ -774,6 +944,11 @@ BX_PRAGMA_DIAGNOSTIC_POP();
bx::AllocatorI* getAllocator()
{
+ if (NULL == g_allocator)
+ {
+ g_allocator = getDefaultAllocator();
+ }
+
return g_allocator;
}
diff --git a/3rdparty/bgfx/examples/common/entry/entry.h b/3rdparty/bgfx/examples/common/entry/entry.h
index cfdfd25dd81..9efe7c672aa 100644
--- a/3rdparty/bgfx/examples/common/entry/entry.h
+++ b/3rdparty/bgfx/examples/common/entry/entry.h
@@ -18,12 +18,21 @@ extern "C" int _main_(int _argc, char** _argv);
#define ENTRY_WINDOW_FLAG_ASPECT_RATIO UINT32_C(0x00000001)
#define ENTRY_WINDOW_FLAG_FRAME UINT32_C(0x00000002)
-#define ENTRY_IMPLEMENT_MAIN(_app) \
- int _main_(int _argc, char** _argv) \
- { \
- _app app; \
- return entry::runApp(&app, _argc, _argv); \
- }
+#ifndef ENTRY_CONFIG_IMPLEMENT_MAIN
+# define ENTRY_CONFIG_IMPLEMENT_MAIN 0
+#endif // ENTRY_CONFIG_IMPLEMENT_MAIN
+
+#if ENTRY_CONFIG_IMPLEMENT_MAIN
+#define ENTRY_IMPLEMENT_MAIN(_app, _name, _description) \
+ int _main_(int _argc, char** _argv) \
+ { \
+ _app app(_name, _description); \
+ return entry::runApp(&app, _argc, _argv); \
+ }
+#else
+#define ENTRY_IMPLEMENT_MAIN(_app, _name, _description) \
+ _app s_ ## _app ## App(_name, _description)
+#endif // ENTRY_CONFIG_IMPLEMENT_MAIN
namespace entry
{
@@ -267,45 +276,48 @@ namespace entry
bool processWindowEvents(WindowState& _state, uint32_t& _debug, uint32_t& _reset);
- struct BX_NO_VTABLE AppI
+ class BX_NO_VTABLE AppI
{
+ public:
+ ///
+ AppI(const char* _name, const char* _description);
+
+ ///
virtual ~AppI() = 0;
- virtual void init(int _argc, char** _argv) = 0;
+
+ ///
+ virtual void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) = 0;
+
+ ///
virtual int shutdown() = 0;
- virtual bool update() = 0;
- };
- inline AppI::~AppI()
- {
- }
+ ///
+ virtual bool update() = 0;
- class App : public AppI
- {
- public:
- App(const char* _name);
+ ///
+ const char* getName() const;
- virtual ~App();
+ ///
+ const char* getDescription() const;
- const char* getName() const
- {
- return m_name;
- }
+ ///
+ AppI* getNext();
- AppI* getNext()
- {
- return m_next;
- }
+ AppI* m_next;
private:
const char* m_name;
- App* m_next;
+ const char* m_description;
};
///
- App* getFirstApp();
+ AppI* getFirstApp();
+
+ ///
+ uint32_t getNumApps();
///
- int runApp(AppI* _app, int _argc, char** _argv);
+ int runApp(AppI* _app, int _argc, const char* const* _argv);
} // namespace entry
diff --git a/3rdparty/bgfx/examples/common/entry/entry_android.cpp b/3rdparty/bgfx/examples/common/entry/entry_android.cpp
index 78ed2f7a507..3c39f6085f0 100644
--- a/3rdparty/bgfx/examples/common/entry/entry_android.cpp
+++ b/3rdparty/bgfx/examples/common/entry/entry_android.cpp
@@ -9,8 +9,8 @@
#include <bgfx/platform.h>
-#include <stdio.h>
#include <bx/thread.h>
+#include <bx/file.h>
#include <android/input.h>
#include <android/log.h>
@@ -86,9 +86,87 @@ namespace entry
struct MainThreadEntry
{
int m_argc;
- char** m_argv;
+ const char* const* m_argv;
- static int32_t threadFunc(void* _userData);
+ static int32_t threadFunc(bx::Thread* _thread, void* _userData);
+ };
+
+ class FileReaderAndroid : public bx::FileReaderI
+ {
+ public:
+ FileReaderAndroid(AAssetManager* _assetManager, AAsset* _file)
+ : m_assetManager(_assetManager)
+ , m_file(_file)
+ , m_open(false)
+ {
+ }
+
+ virtual ~FileReaderAndroid()
+ {
+ close();
+ }
+
+ virtual bool open(const bx::FilePath& _filePath, bx::Error* _err) override
+ {
+ BX_CHECK(NULL != _err, "Reader/Writer interface calling functions must handle errors.");
+
+ if (NULL != m_file)
+ {
+ BX_ERROR_SET(_err, BX_ERROR_READERWRITER_ALREADY_OPEN, "FileReader: File is already open.");
+ return false;
+ }
+
+ m_file = AAssetManager_open(m_assetManager, _filePath.get(), AASSET_MODE_RANDOM);
+ if (NULL == m_file)
+ {
+ BX_ERROR_SET(_err, BX_ERROR_READERWRITER_OPEN, "FileReader: Failed to open file.");
+ return false;
+ }
+
+ m_open = true;
+ return true;
+ }
+
+ virtual void close() override
+ {
+ if (m_open
+ && NULL != m_file)
+ {
+ AAsset_close(m_file);
+ m_file = NULL;
+ }
+ }
+
+ virtual int64_t seek(int64_t _offset, bx::Whence::Enum _whence) override
+ {
+ BX_CHECK(NULL != m_file, "Reader/Writer file is not open.");
+ return AAsset_seek64(m_file, _offset, _whence);
+
+ }
+
+ virtual int32_t read(void* _data, int32_t _size, bx::Error* _err) override
+ {
+ BX_CHECK(NULL != m_file, "Reader/Writer file is not open.");
+ BX_CHECK(NULL != _err, "Reader/Writer interface calling functions must handle errors.");
+
+ int32_t size = (int32_t)AAsset_read(m_file, _data, _size);
+ if (size != _size)
+ {
+ if (0 == AAsset_getRemainingLength(m_file) )
+ {
+ BX_ERROR_SET(_err, BX_ERROR_READERWRITER_EOF, "FileReader: EOF.");
+ }
+
+ return size >= 0 ? size : 0;
+ }
+
+ return size;
+ }
+
+ private:
+ AAssetManager* m_assetManager;
+ AAsset* m_file;
+ bool m_open;
};
struct Context
@@ -119,9 +197,9 @@ namespace entry
, 0
);
- const char* argv[1] = { "android.so" };
+ const char* const argv[1] = { "android.so" };
m_mte.m_argc = 1;
- m_mte.m_argv = const_cast<char**>(argv);
+ m_mte.m_argv = argv;
while (0 == m_app->destroyRequested)
{
@@ -472,8 +550,10 @@ namespace entry
BX_UNUSED(_handle, _lock);
}
- int32_t MainThreadEntry::threadFunc(void* _userData)
+ int32_t MainThreadEntry::threadFunc(bx::Thread* _thread, void* _userData)
{
+ BX_UNUSED(_thread);
+
int32_t result = chdir("/sdcard/bgfx/examples/runtime");
BX_CHECK(0 == result, "Failed to chdir to dir. android.permission.WRITE_EXTERNAL_STORAGE?", errno);
diff --git a/3rdparty/bgfx/examples/common/entry/entry_asmjs.cpp b/3rdparty/bgfx/examples/common/entry/entry_asmjs.cpp
index 9cabff5e838..87857612ee5 100644
--- a/3rdparty/bgfx/examples/common/entry/entry_asmjs.cpp
+++ b/3rdparty/bgfx/examples/common/entry/entry_asmjs.cpp
@@ -86,7 +86,7 @@ namespace entry
}
}
- int32_t run(int _argc, char** _argv)
+ int32_t run(int _argc, const char* const* _argv)
{
emscripten_set_mousedown_callback("#canvas", this, true, mouseCb);
emscripten_set_mouseup_callback("#canvas", this, true, mouseCb);
@@ -397,7 +397,7 @@ namespace entry
}
}
-int main(int _argc, char** _argv)
+int main(int _argc, const char* const* _argv)
{
using namespace entry;
return s_ctx.run(_argc, _argv);
diff --git a/3rdparty/bgfx/examples/common/entry/entry_glfw.cpp b/3rdparty/bgfx/examples/common/entry/entry_glfw.cpp
index 0ff8fd31c64..9c3ad35894e 100644
--- a/3rdparty/bgfx/examples/common/entry/entry_glfw.cpp
+++ b/3rdparty/bgfx/examples/common/entry/entry_glfw.cpp
@@ -28,8 +28,9 @@
#include <bgfx/platform.h>
-#include <bx/thread.h>
#include <bx/handlealloc.h>
+#include <bx/thread.h>
+#include <bx/mutex.h>
#include <tinystl/string.h>
#include "dbg.h"
@@ -227,9 +228,9 @@ namespace entry
struct MainThreadEntry
{
int m_argc;
- char** m_argv;
+ const char* const* m_argv;
- static int32_t threadFunc(void* _userData);
+ static int32_t threadFunc(bx::Thread* _thread, void* _userData);
};
enum MsgType
@@ -308,86 +309,92 @@ namespace entry
struct Context
{
Context()
- : m_scrollPos(0.0)
+ : m_msgs(getAllocator() )
+ , m_scrollPos(0.0f)
{
bx::memSet(s_translateKey, 0, sizeof(s_translateKey));
- s_translateKey[GLFW_KEY_ESCAPE] = Key::Esc;
- s_translateKey[GLFW_KEY_ENTER] = Key::Return;
- s_translateKey[GLFW_KEY_TAB] = Key::Tab;
- s_translateKey[GLFW_KEY_BACKSPACE] = Key::Backspace;
- s_translateKey[GLFW_KEY_SPACE] = Key::Space;
- s_translateKey[GLFW_KEY_UP] = Key::Up;
- s_translateKey[GLFW_KEY_DOWN] = Key::Down;
- s_translateKey[GLFW_KEY_LEFT] = Key::Left;
- s_translateKey[GLFW_KEY_RIGHT] = Key::Right;
- s_translateKey[GLFW_KEY_PAGE_UP] = Key::PageUp;
- s_translateKey[GLFW_KEY_PAGE_DOWN] = Key::PageDown;
- s_translateKey[GLFW_KEY_HOME] = Key::Home;
- s_translateKey[GLFW_KEY_END] = Key::End;
+ s_translateKey[GLFW_KEY_ESCAPE] = Key::Esc;
+ s_translateKey[GLFW_KEY_ENTER] = Key::Return;
+ s_translateKey[GLFW_KEY_TAB] = Key::Tab;
+ s_translateKey[GLFW_KEY_BACKSPACE] = Key::Backspace;
+ s_translateKey[GLFW_KEY_SPACE] = Key::Space;
+ s_translateKey[GLFW_KEY_UP] = Key::Up;
+ s_translateKey[GLFW_KEY_DOWN] = Key::Down;
+ s_translateKey[GLFW_KEY_LEFT] = Key::Left;
+ s_translateKey[GLFW_KEY_RIGHT] = Key::Right;
+ s_translateKey[GLFW_KEY_PAGE_UP] = Key::PageUp;
+ s_translateKey[GLFW_KEY_PAGE_DOWN] = Key::PageDown;
+ s_translateKey[GLFW_KEY_HOME] = Key::Home;
+ s_translateKey[GLFW_KEY_END] = Key::End;
s_translateKey[GLFW_KEY_PRINT_SCREEN] = Key::Print;
- s_translateKey[GLFW_KEY_KP_ADD] = Key::Plus;
+ s_translateKey[GLFW_KEY_KP_ADD] = Key::Plus;
+ s_translateKey[GLFW_KEY_EQUAL] = Key::Plus;
s_translateKey[GLFW_KEY_KP_SUBTRACT] = Key::Minus;
- s_translateKey[GLFW_KEY_F1] = Key::F1;
- s_translateKey[GLFW_KEY_F2] = Key::F2;
- s_translateKey[GLFW_KEY_F3] = Key::F3;
- s_translateKey[GLFW_KEY_F4] = Key::F4;
- s_translateKey[GLFW_KEY_F5] = Key::F5;
- s_translateKey[GLFW_KEY_F6] = Key::F6;
- s_translateKey[GLFW_KEY_F7] = Key::F7;
- s_translateKey[GLFW_KEY_F8] = Key::F8;
- s_translateKey[GLFW_KEY_F9] = Key::F9;
- s_translateKey[GLFW_KEY_F10] = Key::F10;
- s_translateKey[GLFW_KEY_F11] = Key::F11;
- s_translateKey[GLFW_KEY_F12] = Key::F12;
- s_translateKey[GLFW_KEY_KP_0] = Key::NumPad0;
- s_translateKey[GLFW_KEY_KP_1] = Key::NumPad1;
- s_translateKey[GLFW_KEY_KP_2] = Key::NumPad2;
- s_translateKey[GLFW_KEY_KP_3] = Key::NumPad3;
- s_translateKey[GLFW_KEY_KP_4] = Key::NumPad4;
- s_translateKey[GLFW_KEY_KP_5] = Key::NumPad5;
- s_translateKey[GLFW_KEY_KP_6] = Key::NumPad6;
- s_translateKey[GLFW_KEY_KP_7] = Key::NumPad7;
- s_translateKey[GLFW_KEY_KP_8] = Key::NumPad8;
- s_translateKey[GLFW_KEY_KP_9] = Key::NumPad9;
- s_translateKey[GLFW_KEY_0] = Key::Key0;
- s_translateKey[GLFW_KEY_1] = Key::Key1;
- s_translateKey[GLFW_KEY_2] = Key::Key2;
- s_translateKey[GLFW_KEY_3] = Key::Key3;
- s_translateKey[GLFW_KEY_4] = Key::Key4;
- s_translateKey[GLFW_KEY_5] = Key::Key5;
- s_translateKey[GLFW_KEY_6] = Key::Key6;
- s_translateKey[GLFW_KEY_7] = Key::Key7;
- s_translateKey[GLFW_KEY_8] = Key::Key8;
- s_translateKey[GLFW_KEY_9] = Key::Key9;
- s_translateKey[GLFW_KEY_A] = Key::KeyA;
- s_translateKey[GLFW_KEY_B] = Key::KeyB;
- s_translateKey[GLFW_KEY_C] = Key::KeyC;
- s_translateKey[GLFW_KEY_D] = Key::KeyD;
- s_translateKey[GLFW_KEY_E] = Key::KeyE;
- s_translateKey[GLFW_KEY_F] = Key::KeyF;
- s_translateKey[GLFW_KEY_G] = Key::KeyG;
- s_translateKey[GLFW_KEY_H] = Key::KeyH;
- s_translateKey[GLFW_KEY_I] = Key::KeyI;
- s_translateKey[GLFW_KEY_J] = Key::KeyJ;
- s_translateKey[GLFW_KEY_K] = Key::KeyK;
- s_translateKey[GLFW_KEY_L] = Key::KeyL;
- s_translateKey[GLFW_KEY_M] = Key::KeyM;
- s_translateKey[GLFW_KEY_N] = Key::KeyN;
- s_translateKey[GLFW_KEY_O] = Key::KeyO;
- s_translateKey[GLFW_KEY_P] = Key::KeyP;
- s_translateKey[GLFW_KEY_Q] = Key::KeyQ;
- s_translateKey[GLFW_KEY_R] = Key::KeyR;
- s_translateKey[GLFW_KEY_S] = Key::KeyS;
- s_translateKey[GLFW_KEY_T] = Key::KeyT;
- s_translateKey[GLFW_KEY_U] = Key::KeyU;
- s_translateKey[GLFW_KEY_V] = Key::KeyV;
- s_translateKey[GLFW_KEY_W] = Key::KeyW;
- s_translateKey[GLFW_KEY_X] = Key::KeyX;
- s_translateKey[GLFW_KEY_Y] = Key::KeyY;
- s_translateKey[GLFW_KEY_Z] = Key::KeyZ;
+ s_translateKey[GLFW_KEY_MINUS] = Key::Minus;
+ s_translateKey[GLFW_KEY_COMMA] = Key::Comma;
+ s_translateKey[GLFW_KEY_PERIOD] = Key::Period;
+ s_translateKey[GLFW_KEY_SLASH] = Key::Slash;
+ s_translateKey[GLFW_KEY_F1] = Key::F1;
+ s_translateKey[GLFW_KEY_F2] = Key::F2;
+ s_translateKey[GLFW_KEY_F3] = Key::F3;
+ s_translateKey[GLFW_KEY_F4] = Key::F4;
+ s_translateKey[GLFW_KEY_F5] = Key::F5;
+ s_translateKey[GLFW_KEY_F6] = Key::F6;
+ s_translateKey[GLFW_KEY_F7] = Key::F7;
+ s_translateKey[GLFW_KEY_F8] = Key::F8;
+ s_translateKey[GLFW_KEY_F9] = Key::F9;
+ s_translateKey[GLFW_KEY_F10] = Key::F10;
+ s_translateKey[GLFW_KEY_F11] = Key::F11;
+ s_translateKey[GLFW_KEY_F12] = Key::F12;
+ s_translateKey[GLFW_KEY_KP_0] = Key::NumPad0;
+ s_translateKey[GLFW_KEY_KP_1] = Key::NumPad1;
+ s_translateKey[GLFW_KEY_KP_2] = Key::NumPad2;
+ s_translateKey[GLFW_KEY_KP_3] = Key::NumPad3;
+ s_translateKey[GLFW_KEY_KP_4] = Key::NumPad4;
+ s_translateKey[GLFW_KEY_KP_5] = Key::NumPad5;
+ s_translateKey[GLFW_KEY_KP_6] = Key::NumPad6;
+ s_translateKey[GLFW_KEY_KP_7] = Key::NumPad7;
+ s_translateKey[GLFW_KEY_KP_8] = Key::NumPad8;
+ s_translateKey[GLFW_KEY_KP_9] = Key::NumPad9;
+ s_translateKey[GLFW_KEY_0] = Key::Key0;
+ s_translateKey[GLFW_KEY_1] = Key::Key1;
+ s_translateKey[GLFW_KEY_2] = Key::Key2;
+ s_translateKey[GLFW_KEY_3] = Key::Key3;
+ s_translateKey[GLFW_KEY_4] = Key::Key4;
+ s_translateKey[GLFW_KEY_5] = Key::Key5;
+ s_translateKey[GLFW_KEY_6] = Key::Key6;
+ s_translateKey[GLFW_KEY_7] = Key::Key7;
+ s_translateKey[GLFW_KEY_8] = Key::Key8;
+ s_translateKey[GLFW_KEY_9] = Key::Key9;
+ s_translateKey[GLFW_KEY_A] = Key::KeyA;
+ s_translateKey[GLFW_KEY_B] = Key::KeyB;
+ s_translateKey[GLFW_KEY_C] = Key::KeyC;
+ s_translateKey[GLFW_KEY_D] = Key::KeyD;
+ s_translateKey[GLFW_KEY_E] = Key::KeyE;
+ s_translateKey[GLFW_KEY_F] = Key::KeyF;
+ s_translateKey[GLFW_KEY_G] = Key::KeyG;
+ s_translateKey[GLFW_KEY_H] = Key::KeyH;
+ s_translateKey[GLFW_KEY_I] = Key::KeyI;
+ s_translateKey[GLFW_KEY_J] = Key::KeyJ;
+ s_translateKey[GLFW_KEY_K] = Key::KeyK;
+ s_translateKey[GLFW_KEY_L] = Key::KeyL;
+ s_translateKey[GLFW_KEY_M] = Key::KeyM;
+ s_translateKey[GLFW_KEY_N] = Key::KeyN;
+ s_translateKey[GLFW_KEY_O] = Key::KeyO;
+ s_translateKey[GLFW_KEY_P] = Key::KeyP;
+ s_translateKey[GLFW_KEY_Q] = Key::KeyQ;
+ s_translateKey[GLFW_KEY_R] = Key::KeyR;
+ s_translateKey[GLFW_KEY_S] = Key::KeyS;
+ s_translateKey[GLFW_KEY_T] = Key::KeyT;
+ s_translateKey[GLFW_KEY_U] = Key::KeyU;
+ s_translateKey[GLFW_KEY_V] = Key::KeyV;
+ s_translateKey[GLFW_KEY_W] = Key::KeyW;
+ s_translateKey[GLFW_KEY_X] = Key::KeyX;
+ s_translateKey[GLFW_KEY_Y] = Key::KeyY;
+ s_translateKey[GLFW_KEY_Z] = Key::KeyZ;
}
- int run(int _argc, char** _argv)
+ int run(int _argc, const char* const* _argv)
{
m_mte.m_argc = _argc;
m_mte.m_argv = _argv;
@@ -397,7 +404,7 @@ namespace entry
if (!glfwInit() )
{
DBG("glfwInit failed!");
- return EXIT_FAILURE;
+ return bx::kExitFailure;
}
glfwSetJoystickCallback(joystickCb);
@@ -416,7 +423,7 @@ namespace entry
{
DBG("glfwCreateWindow failed!");
glfwTerminate();
- return EXIT_FAILURE;
+ return bx::kExitFailure;
}
glfwSetKeyCallback(m_windows[0], keyCb);
@@ -533,17 +540,25 @@ namespace entry
case GLFW_WINDOW_TOGGLE_FULL_SCREEN:
{
GLFWwindow* window = m_windows[msg->m_handle.idx];
- if (glfwGetWindowMonitor(window))
+ if (glfwGetWindowMonitor(window) )
{
- int width, height;
- glfwGetWindowSize(window, &width, &height);
- glfwSetWindowMonitor(window, NULL, 0, 0, width, height, 0);
+ glfwSetWindowMonitor(window
+ , NULL
+ , m_oldX
+ , m_oldY
+ , m_oldWidth
+ , m_oldHeight
+ , 0
+ );
}
else
{
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
if (NULL != monitor)
{
+ glfwGetWindowPos(window, &m_oldX, &m_oldY);
+ glfwGetWindowSize(window, &m_oldWidth, &m_oldHeight);
+
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
glfwSetWindowMonitor(window
, monitor
@@ -624,6 +639,11 @@ namespace entry
bx::SpScUnboundedQueueT<Msg> m_msgs;
+ int32_t m_oldX;
+ int32_t m_oldY;
+ int32_t m_oldWidth;
+ int32_t m_oldHeight;
+
double m_scrollPos;
};
@@ -818,8 +838,10 @@ namespace entry
glfwPostEmptyEvent();
}
- int32_t MainThreadEntry::threadFunc(void* _userData)
+ int32_t MainThreadEntry::threadFunc(bx::Thread* _thread, void* _userData)
{
+ BX_UNUSED(_thread);
+
MainThreadEntry* self = (MainThreadEntry*)_userData;
int32_t result = main(self->m_argc, self->m_argv);
@@ -833,7 +855,7 @@ namespace entry
}
}
-int main(int _argc, char** _argv)
+int main(int _argc, const char* const* _argv)
{
using namespace entry;
return s_ctx.run(_argc, _argv);
diff --git a/3rdparty/bgfx/examples/common/entry/entry_ios.mm b/3rdparty/bgfx/examples/common/entry/entry_ios.mm
index c2dbdce65e1..d781089fb63 100644
--- a/3rdparty/bgfx/examples/common/entry/entry_ios.mm
+++ b/3rdparty/bgfx/examples/common/entry/entry_ios.mm
@@ -27,9 +27,9 @@ namespace entry
struct MainThreadEntry
{
int m_argc;
- char** m_argv;
+ const char* const* m_argv;
- static int32_t threadFunc(void* _userData);
+ static int32_t threadFunc(bx::Thread* _thread, void* _userData);
};
static WindowHandle s_defaultWindow = { 0 };
@@ -38,9 +38,9 @@ namespace entry
{
Context(uint32_t _width, uint32_t _height)
{
- static const char* argv[1] = { "ios" };
+ const char* const argv[1] = { "ios" };
m_mte.m_argc = 1;
- m_mte.m_argv = const_cast<char**>(argv);
+ m_mte.m_argv = argv;
m_eventQueue.postSizeEvent(s_defaultWindow, _width, _height);
@@ -63,19 +63,22 @@ namespace entry
static Context* s_ctx;
- int32_t MainThreadEntry::threadFunc(void* _userData)
+ int32_t MainThreadEntry::threadFunc(bx::Thread* _thread, void* _userData)
{
+ BX_UNUSED(_thread);
+
CFBundleRef mainBundle = CFBundleGetMainBundle();
- if ( mainBundle != nil )
+ if (mainBundle != nil)
{
CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(mainBundle);
- if ( resourcesURL != nil )
+ if (resourcesURL != nil)
{
char path[PATH_MAX];
- if (CFURLGetFileSystemRepresentation(resourcesURL, TRUE, (UInt8 *)path, PATH_MAX) )
+ if (CFURLGetFileSystemRepresentation(resourcesURL, TRUE, (UInt8*)path, PATH_MAX) )
{
chdir(path);
}
+
CFRelease(resourcesURL);
}
}
@@ -247,6 +250,8 @@ static void* m_device = NULL;
BX_UNUSED(touches);
UITouch *touch = [[event allTouches] anyObject];
CGPoint touchLocation = [touch locationInView:self];
+ touchLocation.x *= self.contentScaleFactor;
+ touchLocation.y *= self.contentScaleFactor;
s_ctx->m_eventQueue.postMouseEvent(s_defaultWindow, touchLocation.x, touchLocation.y, 0);
s_ctx->m_eventQueue.postMouseEvent(s_defaultWindow, touchLocation.x, touchLocation.y, 0, MouseButton::Left, true);
@@ -257,6 +262,9 @@ static void* m_device = NULL;
BX_UNUSED(touches);
UITouch *touch = [[event allTouches] anyObject];
CGPoint touchLocation = [touch locationInView:self];
+ touchLocation.x *= self.contentScaleFactor;
+ touchLocation.y *= self.contentScaleFactor;
+
s_ctx->m_eventQueue.postMouseEvent(s_defaultWindow, touchLocation.x, touchLocation.y, 0, MouseButton::Left, false);
}
@@ -265,6 +273,9 @@ static void* m_device = NULL;
BX_UNUSED(touches);
UITouch *touch = [[event allTouches] anyObject];
CGPoint touchLocation = [touch locationInView:self];
+ touchLocation.x *= self.contentScaleFactor;
+ touchLocation.y *= self.contentScaleFactor;
+
s_ctx->m_eventQueue.postMouseEvent(s_defaultWindow, touchLocation.x, touchLocation.y, 0);
}
@@ -273,6 +284,9 @@ static void* m_device = NULL;
BX_UNUSED(touches);
UITouch *touch = [[event allTouches] anyObject];
CGPoint touchLocation = [touch locationInView:self];
+ touchLocation.x *= self.contentScaleFactor;
+ touchLocation.y *= self.contentScaleFactor;
+
s_ctx->m_eventQueue.postMouseEvent(s_defaultWindow, touchLocation.x, touchLocation.y, 0, MouseButton::Left, false);
}
@@ -312,8 +326,7 @@ static void* m_device = NULL;
[m_window makeKeyAndVisible];
- //float scaleFactor = [[UIScreen mainScreen] scale]; // should use this, but needs to further pass the value to the `nvgBeginFrame()` call's `devicePixelRatio` parameter in `ExampleNanoVG` class' `update()` method so it can actually work properly.
- float scaleFactor = 1.0f;
+ float scaleFactor = [[UIScreen mainScreen] scale];
[m_view setContentScaleFactor: scaleFactor ];
s_ctx = new Context((uint32_t)(scaleFactor*rect.size.width), (uint32_t)(scaleFactor*rect.size.height));
@@ -361,10 +374,10 @@ static void* m_device = NULL;
@end
-int main(int _argc, char* _argv[])
+int main(int _argc, const char* const* _argv)
{
NSAutoreleasePool* pool = [ [NSAutoreleasePool alloc] init];
- int exitCode = UIApplicationMain(_argc, _argv, @"UIApplication", NSStringFromClass([AppDelegate class]) );
+ int exitCode = UIApplicationMain(_argc, (char**)_argv, @"UIApplication", NSStringFromClass([AppDelegate class]) );
[pool release];
return exitCode;
}
diff --git a/3rdparty/bgfx/examples/common/entry/entry_nacl.cpp b/3rdparty/bgfx/examples/common/entry/entry_nacl.cpp
deleted file mode 100644
index b51a96e3446..00000000000
--- a/3rdparty/bgfx/examples/common/entry/entry_nacl.cpp
+++ /dev/null
@@ -1,231 +0,0 @@
-/*
- * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
-
-#include "entry_p.h"
-
-#if ENTRY_CONFIG_USE_NATIVE && BX_PLATFORM_NACL
-
-#include <bgfx/platform.h>
-
-#include <pthread.h>
-#include <string>
-
-#include <ppapi/c/pp_errors.h>
-#include <ppapi/c/pp_module.h>
-#include <ppapi/c/ppb.h>
-#include <ppapi/c/ppb_core.h>
-#include <ppapi/c/ppb_graphics_3d.h>
-#include <ppapi/c/ppb_instance.h>
-#include <ppapi/c/ppb_message_loop.h>
-#include <ppapi/c/ppb_url_loader.h>
-#include <ppapi/c/ppb_url_request_info.h>
-#include <ppapi/c/ppb_url_response_info.h>
-#include <ppapi/c/ppb_var.h>
-#include <ppapi/c/ppp.h>
-#include <ppapi/c/ppp_instance.h>
-#include <ppapi/gles2/gl2ext_ppapi.h>
-
-#include <bx/thread.h>
-
-#include "entry.h"
-
-namespace entry
-{
- const PPB_Core* g_coreInterface;
- const PPB_Instance* g_instInterface;
- const PPB_Graphics3D* g_graphicsInterface;
- const PPB_MessageLoop* g_messageLoopInterface;
- const PPB_URLLoader* g_urlLoaderInterface;
- const PPB_URLRequestInfo* g_urlRequestInterface;
- const PPB_URLResponseInfo* g_urlResponseInterface;
- const PPB_Var* g_varInterface;
- PP_Instance g_instance;
-
- const Event* poll()
- {
- return NULL;
- }
-
- const Event* poll(WindowHandle _handle)
- {
- BX_UNUSED(_handle);
- return NULL;
- }
-
- void release(const Event* _event)
- {
- BX_UNUSED(_event);
- }
-
- WindowHandle createWindow(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height, uint32_t _flags, const char* _title)
- {
- BX_UNUSED(_x, _y, _width, _height, _flags, _title);
- WindowHandle handle = { UINT16_MAX };
- return handle;
- }
-
- void destroyWindow(WindowHandle _handle)
- {
- BX_UNUSED(_handle);
- }
-
- void setWindowPos(WindowHandle _handle, int32_t _x, int32_t _y)
- {
- BX_UNUSED(_handle, _x, _y);
- }
-
- void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height)
- {
- BX_UNUSED(_handle, _width, _height);
- }
-
- void setWindowTitle(WindowHandle _handle, const char* _title)
- {
- BX_UNUSED(_handle, _title);
- }
-
- void toggleWindowFrame(WindowHandle _handle)
- {
- BX_UNUSED(_handle);
- }
-
- void toggleFullscreen(WindowHandle _handle)
- {
- BX_UNUSED(_handle);
- }
-
- void setMouseLock(WindowHandle _handle, bool _lock)
- {
- BX_UNUSED(_handle, _lock);
- }
-
- template<typename Type>
- bool initializeInterface(PPB_GetInterface _interface, const char* _name, const Type*& _result)
- {
- _result = reinterpret_cast<const Type*>(_interface(_name) );
-// DBG("%p %s", _result, _name);
- return NULL != _result;
- }
-
- struct MainThreadEntry
- {
- int m_argc;
- char** m_argv;
-
- static int32_t threadFunc(void* _userData);
- };
-
- struct NaclContext
- {
- NaclContext()
- {
- static const char* argv[1] = { "nacl.nexe" };
- m_mte.m_argc = 1;
- m_mte.m_argv = const_cast<char**>(argv);
-
- m_thread.init(MainThreadEntry::threadFunc, &m_mte);
- }
-
- ~NaclContext()
- {
- m_thread.shutdown();
- }
-
- MainThreadEntry m_mte;
- bx::Thread m_thread;
- };
-
- static NaclContext* s_ctx;
-
- int32_t MainThreadEntry::threadFunc(void* _userData)
- {
- MainThreadEntry* self = (MainThreadEntry*)_userData;
-
- PP_Resource resource = g_messageLoopInterface->Create(g_instance);
- g_messageLoopInterface->AttachToCurrentThread(resource);
-
- int32_t result = main(self->m_argc, self->m_argv);
- return result;
- }
-
- static PP_Bool naclInstanceDidCreate(PP_Instance _instance, uint32_t /*_argc*/, const char* /*_argn*/[], const char* /*_argv*/[])
- {
- g_instance = _instance; // one instance only!
-
- if (bgfx::naclSetInterfaces(g_instance, g_instInterface, g_graphicsInterface, NULL) )
- {
- s_ctx = new NaclContext;
- return PP_TRUE;
- }
-
- return PP_FALSE;
- }
-
- static void naclInstanceDidDestroy(PP_Instance _instance)
- {
- BX_UNUSED(_instance);
- delete s_ctx;
- }
-
- static void naclInstanceDidChangeView(PP_Instance /*_instance*/, PP_Resource /*_view*/)
- {
- }
-
- static void naclInstanceDidChangeFocus(PP_Instance /*_instance*/, PP_Bool /*_focus*/)
- {
- }
-
- static PP_Bool naclInstanceHandleDocumentLoad(PP_Instance /*_instance*/, PP_Resource /*_urlLoader*/)
- {
- return PP_FALSE;
- }
-
-} // namespace entry
-
-using namespace entry;
-
-PP_EXPORT const void* PPP_GetInterface(const char* _name)
-{
- if (0 == bx::strncmp(_name, PPP_INSTANCE_INTERFACE) )
- {
- static PPP_Instance instanceInterface =
- {
- &naclInstanceDidCreate,
- &naclInstanceDidDestroy,
- &naclInstanceDidChangeView,
- &naclInstanceDidChangeFocus,
- &naclInstanceHandleDocumentLoad,
- };
-
- return &instanceInterface;
- }
-
- return NULL;
-}
-
-PP_EXPORT int32_t PPP_InitializeModule(PP_Module _module, PPB_GetInterface _interface)
-{
- DBG("PPAPI version: %d", PPAPI_RELEASE);
-
- BX_UNUSED(_module);
- bool result = true;
- result &= initializeInterface(_interface, PPB_CORE_INTERFACE, g_coreInterface);
- result &= initializeInterface(_interface, PPB_GRAPHICS_3D_INTERFACE, g_graphicsInterface);
- result &= initializeInterface(_interface, PPB_INSTANCE_INTERFACE, g_instInterface);
- result &= initializeInterface(_interface, PPB_MESSAGELOOP_INTERFACE, g_messageLoopInterface);
- result &= initializeInterface(_interface, PPB_URLLOADER_INTERFACE, g_urlLoaderInterface);
- result &= initializeInterface(_interface, PPB_URLREQUESTINFO_INTERFACE, g_urlRequestInterface);
- result &= initializeInterface(_interface, PPB_URLRESPONSEINFO_INTERFACE, g_urlResponseInterface);
- result &= initializeInterface(_interface, PPB_VAR_INTERFACE, g_varInterface);
- result &= glInitializePPAPI(_interface);
-
- return result ? PP_OK : PP_ERROR_NOINTERFACE;
-}
-
-PP_EXPORT void PPP_ShutdownModule()
-{
-}
-
-#endif // ENTRY_CONFIG_USE_NATIVE && BX_PLATFROM_NACL
diff --git a/3rdparty/bgfx/examples/common/entry/entry_noop.cpp b/3rdparty/bgfx/examples/common/entry/entry_noop.cpp
index 1e85e2df28b..a0007bc5c98 100644
--- a/3rdparty/bgfx/examples/common/entry/entry_noop.cpp
+++ b/3rdparty/bgfx/examples/common/entry/entry_noop.cpp
@@ -7,8 +7,6 @@
#if ENTRY_CONFIG_USE_NOOP
-#include <stdio.h>
-
namespace entry
{
const Event* poll()
@@ -71,7 +69,7 @@ namespace entry
} // namespace entry
-int main(int _argc, char** _argv)
+int main(int _argc, const char* const* _argv)
{
entry::main(_argc, _argv);
}
diff --git a/3rdparty/bgfx/examples/common/entry/entry_osx.mm b/3rdparty/bgfx/examples/common/entry/entry_osx.mm
index 49a8f9bbfff..e99d59bab27 100644
--- a/3rdparty/bgfx/examples/common/entry/entry_osx.mm
+++ b/3rdparty/bgfx/examples/common/entry/entry_osx.mm
@@ -64,21 +64,24 @@ namespace entry
struct MainThreadEntry
{
int m_argc;
- char** m_argv;
+ const char* const* m_argv;
- static int32_t threadFunc(void* _userData)
+ static int32_t threadFunc(bx::Thread* _thread, void* _userData)
{
+ BX_UNUSED(_thread);
+
CFBundleRef mainBundle = CFBundleGetMainBundle();
- if ( mainBundle != nil )
+ if (mainBundle != nil)
{
CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(mainBundle);
- if ( resourcesURL != nil )
+ if (resourcesURL != nil)
{
char path[PATH_MAX];
- if (CFURLGetFileSystemRepresentation(resourcesURL, TRUE, (UInt8 *)path, PATH_MAX) )
+ if (CFURLGetFileSystemRepresentation(resourcesURL, TRUE, (UInt8*)path, PATH_MAX) )
{
chdir(path);
}
+
CFRelease(resourcesURL);
}
}
@@ -100,7 +103,7 @@ namespace entry
, m_fullscreen(false)
{
s_translateKey[27] = Key::Esc;
- s_translateKey[uint8_t('\n')] = Key::Return;
+ s_translateKey[uint8_t('\r')] = Key::Return;
s_translateKey[uint8_t('\t')] = Key::Tab;
s_translateKey[127] = Key::Backspace;
s_translateKey[uint8_t(' ')] = Key::Space;
@@ -271,66 +274,52 @@ namespace entry
switch (eventType)
{
- case NSMouseMoved:
- case NSLeftMouseDragged:
- case NSRightMouseDragged:
- case NSOtherMouseDragged:
- {
- getMousePos(&m_mx, &m_my);
- m_eventQueue.postMouseEvent(s_defaultWindow, m_mx, m_my, m_scroll);
- break;
- }
-
- case NSLeftMouseDown:
+ case NSMouseMoved:
+ case NSLeftMouseDragged:
+ case NSRightMouseDragged:
+ case NSOtherMouseDragged:
+ getMousePos(&m_mx, &m_my);
+ m_eventQueue.postMouseEvent(s_defaultWindow, m_mx, m_my, m_scroll);
+ break;
+
+ case NSLeftMouseDown:
{
// Command + Left Mouse Button acts as middle! This just a temporary solution!
// This is because the average OSX user doesn't have middle mouse click.
MouseButton::Enum mb = ([event modifierFlags] & NSCommandKeyMask) ? MouseButton::Middle : MouseButton::Left;
m_eventQueue.postMouseEvent(s_defaultWindow, m_mx, m_my, m_scroll, mb, true);
- break;
}
+ break;
- case NSLeftMouseUp:
- {
- m_eventQueue.postMouseEvent(s_defaultWindow, m_mx, m_my, m_scroll, MouseButton::Left, false);
- m_eventQueue.postMouseEvent(s_defaultWindow, m_mx, m_my, m_scroll, MouseButton::Middle, false); // TODO: remove!
- break;
- }
+ case NSLeftMouseUp:
+ m_eventQueue.postMouseEvent(s_defaultWindow, m_mx, m_my, m_scroll, MouseButton::Left, false);
+ m_eventQueue.postMouseEvent(s_defaultWindow, m_mx, m_my, m_scroll, MouseButton::Middle, false);
+ break;
- case NSRightMouseDown:
- {
- m_eventQueue.postMouseEvent(s_defaultWindow, m_mx, m_my, m_scroll, MouseButton::Right, true);
- break;
- }
+ case NSRightMouseDown:
+ m_eventQueue.postMouseEvent(s_defaultWindow, m_mx, m_my, m_scroll, MouseButton::Right, true);
+ break;
- case NSRightMouseUp:
- {
- m_eventQueue.postMouseEvent(s_defaultWindow, m_mx, m_my, m_scroll, MouseButton::Right, false);
- break;
- }
+ case NSRightMouseUp:
+ m_eventQueue.postMouseEvent(s_defaultWindow, m_mx, m_my, m_scroll, MouseButton::Right, false);
+ break;
- case NSOtherMouseDown:
- {
- m_eventQueue.postMouseEvent(s_defaultWindow, m_mx, m_my, m_scroll, MouseButton::Middle, true);
- break;
- }
+ case NSOtherMouseDown:
+ m_eventQueue.postMouseEvent(s_defaultWindow, m_mx, m_my, m_scroll, MouseButton::Middle, true);
+ break;
- case NSOtherMouseUp:
- {
- m_eventQueue.postMouseEvent(s_defaultWindow, m_mx, m_my, m_scroll, MouseButton::Middle, false);
- break;
- }
+ case NSOtherMouseUp:
+ m_eventQueue.postMouseEvent(s_defaultWindow, m_mx, m_my, m_scroll, MouseButton::Middle, false);
+ break;
- case NSScrollWheel:
- {
- m_scrollf += [event deltaY];
+ case NSScrollWheel:
+ m_scrollf += [event deltaY];
- m_scroll = (int32_t)m_scrollf;
- m_eventQueue.postMouseEvent(s_defaultWindow, m_mx, m_my, m_scroll);
- break;
- }
+ m_scroll = (int32_t)m_scrollf;
+ m_eventQueue.postMouseEvent(s_defaultWindow, m_mx, m_my, m_scroll);
+ break;
- case NSKeyDown:
+ case NSKeyDown:
{
uint8_t modifiers = 0;
uint8_t pressedChar[4];
@@ -351,11 +340,10 @@ namespace entry
return false;
}
}
-
- break;
}
+ break;
- case NSKeyUp:
+ case NSKeyUp:
{
uint8_t modifiers = 0;
uint8_t pressedChar[4];
@@ -369,8 +357,11 @@ namespace entry
return false;
}
- break;
}
+ break;
+
+ default:
+ break;
}
[NSApp sendEvent:event];
@@ -409,7 +400,7 @@ namespace entry
m_eventQueue.postSuspendEvent(s_defaultWindow, Suspend::DidSuspend);
}
- int32_t run(int _argc, char** _argv)
+ int32_t run(int _argc, const char* const* _argv)
{
[NSApplication sharedApplication];
@@ -487,10 +478,7 @@ namespace entry
{
@autoreleasepool
{
- if (bgfx::RenderFrame::Exiting == bgfx::renderFrame() )
- {
- break;
- }
+ bgfx::renderFrame();
}
while (dispatchEvent(peekEvent() ) )
@@ -770,7 +758,7 @@ namespace entry
@end
-int main(int _argc, char** _argv)
+int main(int _argc, const char* const* _argv)
{
using namespace entry;
return s_ctx.run(_argc, _argv);
diff --git a/3rdparty/bgfx/examples/common/entry/entry_p.h b/3rdparty/bgfx/examples/common/entry/entry_p.h
index ab45cfef5b5..fa4792a5cb5 100644
--- a/3rdparty/bgfx/examples/common/entry/entry_p.h
+++ b/3rdparty/bgfx/examples/common/entry/entry_p.h
@@ -67,7 +67,7 @@ namespace entry
static void static_deallocate(void* _ptr, size_t /*_bytes*/);
};
- int main(int _argc, char** _argv);
+ int main(int _argc, const char* const* _argv);
char keyToAscii(Key::Enum _key, uint8_t _modifiers);
@@ -177,6 +177,11 @@ namespace entry
class EventQueue
{
public:
+ EventQueue()
+ : m_queue(getAllocator() )
+ {
+ }
+
~EventQueue()
{
for (const Event* ev = poll(); NULL != ev; ev = poll() )
@@ -187,7 +192,7 @@ namespace entry
void postAxisEvent(WindowHandle _handle, GamepadHandle _gamepad, GamepadAxis::Enum _axis, int32_t _value)
{
- AxisEvent* ev = new AxisEvent(_handle);
+ AxisEvent* ev = BX_NEW(getAllocator(), AxisEvent)(_handle);
ev->m_gamepad = _gamepad;
ev->m_axis = _axis;
ev->m_value = _value;
@@ -196,7 +201,7 @@ namespace entry
void postCharEvent(WindowHandle _handle, uint8_t _len, const uint8_t _char[4])
{
- CharEvent* ev = new CharEvent(_handle);
+ CharEvent* ev = BX_NEW(getAllocator(), CharEvent)(_handle);
ev->m_len = _len;
bx::memCopy(ev->m_char, _char, 4);
m_queue.push(ev);
@@ -204,13 +209,13 @@ namespace entry
void postExitEvent()
{
- Event* ev = new Event(Event::Exit);
+ Event* ev = BX_NEW(getAllocator(), Event)(Event::Exit);
m_queue.push(ev);
}
void postGamepadEvent(WindowHandle _handle, GamepadHandle _gamepad, bool _connected)
{
- GamepadEvent* ev = new GamepadEvent(_handle);
+ GamepadEvent* ev = BX_NEW(getAllocator(), GamepadEvent)(_handle);
ev->m_gamepad = _gamepad;
ev->m_connected = _connected;
m_queue.push(ev);
@@ -218,7 +223,7 @@ namespace entry
void postKeyEvent(WindowHandle _handle, Key::Enum _key, uint8_t _modifiers, bool _down)
{
- KeyEvent* ev = new KeyEvent(_handle);
+ KeyEvent* ev = BX_NEW(getAllocator(), KeyEvent)(_handle);
ev->m_key = _key;
ev->m_modifiers = _modifiers;
ev->m_down = _down;
@@ -227,7 +232,7 @@ namespace entry
void postMouseEvent(WindowHandle _handle, int32_t _mx, int32_t _my, int32_t _mz)
{
- MouseEvent* ev = new MouseEvent(_handle);
+ MouseEvent* ev = BX_NEW(getAllocator(), MouseEvent)(_handle);
ev->m_mx = _mx;
ev->m_my = _my;
ev->m_mz = _mz;
@@ -239,7 +244,7 @@ namespace entry
void postMouseEvent(WindowHandle _handle, int32_t _mx, int32_t _my, int32_t _mz, MouseButton::Enum _button, bool _down)
{
- MouseEvent* ev = new MouseEvent(_handle);
+ MouseEvent* ev = BX_NEW(getAllocator(), MouseEvent)(_handle);
ev->m_mx = _mx;
ev->m_my = _my;
ev->m_mz = _mz;
@@ -251,7 +256,7 @@ namespace entry
void postSizeEvent(WindowHandle _handle, uint32_t _width, uint32_t _height)
{
- SizeEvent* ev = new SizeEvent(_handle);
+ SizeEvent* ev = BX_NEW(getAllocator(), SizeEvent)(_handle);
ev->m_width = _width;
ev->m_height = _height;
m_queue.push(ev);
@@ -259,14 +264,14 @@ namespace entry
void postWindowEvent(WindowHandle _handle, void* _nwh = NULL)
{
- WindowEvent* ev = new WindowEvent(_handle);
+ WindowEvent* ev = BX_NEW(getAllocator(), WindowEvent)(_handle);
ev->m_nwh = _nwh;
m_queue.push(ev);
}
void postSuspendEvent(WindowHandle _handle, Suspend::Enum _state)
{
- SuspendEvent* ev = new SuspendEvent(_handle);
+ SuspendEvent* ev = BX_NEW(getAllocator(), SuspendEvent)(_handle);
ev->m_state = _state;
m_queue.push(ev);
}
@@ -293,7 +298,7 @@ namespace entry
void release(const Event* _event) const
{
- delete _event;
+ BX_DELETE(getAllocator(), const_cast<Event*>(_event) );
}
private:
diff --git a/3rdparty/bgfx/examples/common/entry/entry_sdl.cpp b/3rdparty/bgfx/examples/common/entry/entry_sdl.cpp
index b8476f77bff..62a59b5bc04 100644
--- a/3rdparty/bgfx/examples/common/entry/entry_sdl.cpp
+++ b/3rdparty/bgfx/examples/common/entry/entry_sdl.cpp
@@ -11,7 +11,7 @@
# define SDL_MAIN_HANDLED
#endif // BX_PLATFORM_WINDOWS
-#include <bx/bx.h>
+#include <bx/os.h>
#include <SDL2/SDL.h>
@@ -25,12 +25,10 @@ BX_PRAGMA_DIAGNOSTIC_POP()
# undef None
#endif // defined(None)
-#include <stdio.h>
#include <bx/mutex.h>
#include <bx/thread.h>
#include <bx/handlealloc.h>
#include <bx/readerwriter.h>
-#include <bx/crtimpl.h>
#include <tinystl/allocator.h>
#include <tinystl/string.h>
@@ -251,7 +249,7 @@ namespace entry
int m_argc;
char** m_argv;
- static int32_t threadFunc(void* _userData);
+ static int32_t threadFunc(bx::Thread* _thread, void* _userData);
};
///
@@ -487,16 +485,25 @@ namespace entry
WindowHandle defaultWindow = { 0 };
setWindowSize(defaultWindow, m_width, m_height, true);
- bx::FileReaderI* reader = getFileReader();
+ bx::FileReaderI* reader = NULL;
+ while (NULL == reader)
+ {
+ reader = getFileReader();
+ bx::sleep(100);
+ }
+
if (bx::open(reader, "gamecontrollerdb.txt") )
{
bx::AllocatorI* allocator = getAllocator();
uint32_t size = (uint32_t)bx::getSize(reader);
- void* data = BX_ALLOC(allocator, size);
+ void* data = BX_ALLOC(allocator, size + 1);
bx::read(reader, data, size);
bx::close(reader);
+ ((char*)data)[size] = '\0';
- SDL_GameControllerAddMapping( (char*)data);
+ if (SDL_GameControllerAddMapping( (char*)data) < 0) {
+ DBG("SDL game controller add mapping failed: %s", SDL_GetError());
+ }
BX_FREE(allocator, data);
}
@@ -1083,8 +1090,10 @@ namespace entry
sdlPostEvent(SDL_USER_WINDOW_MOUSE_LOCK, _handle, NULL, _lock);
}
- int32_t MainThreadEntry::threadFunc(void* _userData)
+ int32_t MainThreadEntry::threadFunc(bx::Thread* _thread, void* _userData)
{
+ BX_UNUSED(_thread);
+
MainThreadEntry* self = (MainThreadEntry*)_userData;
int32_t result = main(self->m_argc, self->m_argv);
diff --git a/3rdparty/bgfx/examples/common/entry/entry_windows.cpp b/3rdparty/bgfx/examples/common/entry/entry_windows.cpp
index 055c85788a2..68045859eb0 100644
--- a/3rdparty/bgfx/examples/common/entry/entry_windows.cpp
+++ b/3rdparty/bgfx/examples/common/entry/entry_windows.cpp
@@ -311,9 +311,9 @@ namespace entry
struct MainThreadEntry
{
int m_argc;
- char** m_argv;
+ const char* const* m_argv;
- static int32_t threadFunc(void* _userData);
+ static int32_t threadFunc(bx::Thread* _thread, void* _userData);
};
struct Msg
@@ -381,7 +381,7 @@ namespace entry
s_translateKey[VK_OEM_7] = Key::Quote;
s_translateKey[VK_OEM_COMMA] = Key::Comma;
s_translateKey[VK_OEM_PERIOD] = Key::Period;
- s_translateKey[VK_DECIMAL] = Key::Period;
+ s_translateKey[VK_DECIMAL] = Key::Period;
s_translateKey[VK_OEM_2] = Key::Slash;
s_translateKey[VK_OEM_5] = Key::Backslash;
s_translateKey[VK_OEM_3] = Key::Tilde;
@@ -445,7 +445,7 @@ namespace entry
s_translateKey[uint8_t('Z')] = Key::KeyZ;
}
- int32_t run(int _argc, char** _argv)
+ int32_t run(int _argc, const char* const* _argv)
{
SetDllDirectoryA(".");
@@ -498,6 +498,8 @@ namespace entry
mte.m_argc = _argc;
mte.m_argv = _argv;
+ bgfx::renderFrame();
+
bx::Thread thread;
thread.init(mte.threadFunc, &mte);
m_init = true;
@@ -509,6 +511,8 @@ namespace entry
while (!m_exit)
{
+ bgfx::renderFrame();
+
s_xinput.update(m_eventQueue);
WaitForInputIdle(GetCurrentProcess(), 16);
@@ -519,6 +523,8 @@ namespace entry
}
}
+ while (bgfx::RenderFrame::NoContext != bgfx::renderFrame() ) {};
+
thread.shutdown();
DestroyWindow(m_hwnd[0]);
@@ -661,13 +667,23 @@ namespace entry
}
// Recalculate position using different anchor points
- switch(_wparam)
+ switch (_wparam)
{
- case WMSZ_LEFT:
case WMSZ_TOPLEFT:
+ rect.left = rect.right - width - m_frameWidth;
+ rect.top = rect.bottom - height - m_frameHeight;
+ break;
+
+ case WMSZ_TOP:
+ case WMSZ_TOPRIGHT:
+ rect.right = rect.left + width + m_frameWidth;
+ rect.top = rect.bottom - height - m_frameHeight;
+ break;
+
+ case WMSZ_LEFT:
case WMSZ_BOTTOMLEFT:
- rect.left = rect.right - width - m_frameWidth;
- rect.bottom = rect.top + height + m_frameHeight;
+ rect.left = rect.right - width - m_frameWidth;
+ rect.bottom = rect.top + height + m_frameHeight;
break;
default:
@@ -881,10 +897,6 @@ namespace entry
}
else
{
-#if defined(__MINGW32__)
- rect = m_rect;
- style = m_style;
-#else
HMONITOR monitor = MonitorFromWindow(_hwnd, MONITOR_DEFAULTTONEAREST);
MONITORINFO mi;
mi.cbSize = sizeof(mi);
@@ -892,7 +904,6 @@ namespace entry
newrect = mi.rcMonitor;
rect = mi.rcMonitor;
m_aspectRatio = float(newrect.right - newrect.left)/float(newrect.bottom - newrect.top);
-#endif // !defined(__MINGW__)
}
SetWindowLong(_hwnd, GWL_STYLE, style);
@@ -1085,7 +1096,7 @@ namespace entry
PostMessage(s_ctx.m_hwnd[0], WM_USER_WINDOW_MOUSE_LOCK, _handle.idx, _lock);
}
- int32_t MainThreadEntry::threadFunc(void* _userData)
+ int32_t MainThreadEntry::threadFunc(bx::Thread* /*_thread*/, void* _userData)
{
MainThreadEntry* self = (MainThreadEntry*)_userData;
int32_t result = main(self->m_argc, self->m_argv);
@@ -1095,7 +1106,7 @@ namespace entry
} // namespace entry
-int main(int _argc, char** _argv)
+int main(int _argc, const char* const* _argv)
{
using namespace entry;
return s_ctx.run(_argc, _argv);
diff --git a/3rdparty/bgfx/examples/common/entry/entry_winrt.cx b/3rdparty/bgfx/examples/common/entry/entry_winrt.cx
index 39e3d1d249d..c59aab100ed 100644
--- a/3rdparty/bgfx/examples/common/entry/entry_winrt.cx
+++ b/3rdparty/bgfx/examples/common/entry/entry_winrt.cx
@@ -24,7 +24,7 @@ using namespace Windows::Graphics::Display;
#endif // BX_PLATFORM_WINRT
using namespace Platform;
-static char* g_emptyArgs[] = { "" };
+static const char* const g_emptyArgs[] = { "" };
static entry::WindowHandle g_defaultWindow = { 0 };
static entry::EventQueue g_eventQueue;
diff --git a/3rdparty/bgfx/examples/common/entry/entry_x11.cpp b/3rdparty/bgfx/examples/common/entry/entry_x11.cpp
index 78e4306eb2d..d65520f4f08 100644
--- a/3rdparty/bgfx/examples/common/entry/entry_x11.cpp
+++ b/3rdparty/bgfx/examples/common/entry/entry_x11.cpp
@@ -220,10 +220,10 @@ namespace entry
struct MainThreadEntry
{
- int m_argc;
- char** m_argv;
+ int32_t m_argc;
+ const char* const* m_argv;
- static int32_t threadFunc(void* _userData);
+ static int32_t threadFunc(bx::Thread* _thread, void* _userData);
};
struct Msg
@@ -343,7 +343,7 @@ namespace entry
m_mz = 0;
}
- int32_t run(int _argc, char** _argv)
+ int32_t run(int _argc, const char* const* _argv)
{
XInitThreads();
m_display = XOpenDisplay(0);
@@ -679,8 +679,10 @@ namespace entry
static Context s_ctx;
- int32_t MainThreadEntry::threadFunc(void* _userData)
+ int32_t MainThreadEntry::threadFunc(bx::Thread* _thread, void* _userData)
{
+ BX_UNUSED(_thread);
+
MainThreadEntry* self = (MainThreadEntry*)_userData;
int32_t result = main(self->m_argc, self->m_argv);
s_ctx.m_exit = true;
@@ -773,7 +775,7 @@ namespace entry
} // namespace entry
-int main(int _argc, char** _argv)
+int main(int _argc, const char* const* _argv)
{
using namespace entry;
return s_ctx.run(_argc, _argv);
diff --git a/3rdparty/bgfx/examples/common/example-glue.cpp b/3rdparty/bgfx/examples/common/example-glue.cpp
new file mode 100644
index 00000000000..61eba601b80
--- /dev/null
+++ b/3rdparty/bgfx/examples/common/example-glue.cpp
@@ -0,0 +1,318 @@
+/*
+ * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
+ * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
+ */
+
+#include "imgui/imgui.h"
+#include "entry/entry.h"
+#include "entry/cmd.h"
+#include <bx/string.h>
+#include <bx/timer.h>
+#include <bx/math.h>
+
+static bool bar(float _width, float _maxWidth, float _height, const ImVec4& _color)
+{
+ const ImGuiStyle& style = ImGui::GetStyle();
+
+ ImVec4 hoveredColor(
+ _color.x + _color.x*0.1f
+ , _color.y + _color.y*0.1f
+ , _color.z + _color.z*0.1f
+ , _color.w + _color.w*0.1f
+ );
+
+ ImGui::PushStyleColor(ImGuiCol_Button, _color);
+ ImGui::PushStyleColor(ImGuiCol_ButtonHovered, hoveredColor);
+ ImGui::PushStyleColor(ImGuiCol_ButtonActive, _color);
+ ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 0.0f);
+ ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0f, style.ItemSpacing.y) );
+
+ bool itemHovered = false;
+
+ ImGui::Button("", ImVec2(_width, _height) );
+ itemHovered |= ImGui::IsItemHovered();
+
+ ImGui::SameLine();
+ ImGui::InvisibleButton("", ImVec2(_maxWidth-_width, _height) );
+ itemHovered |= ImGui::IsItemHovered();
+
+ ImGui::PopStyleVar(2);
+ ImGui::PopStyleColor(3);
+
+ return itemHovered;
+}
+
+void showExampleDialog(entry::AppI* _app, const char* _errorText)
+{
+ char temp[1024];
+ bx::snprintf(temp, BX_COUNTOF(temp), "Example: %s", _app->getName() );
+
+ ImGui::SetNextWindowPos(
+ ImVec2(10.0f, 50.0f)
+ , ImGuiSetCond_FirstUseEver
+ );
+ ImGui::Begin(temp
+ , NULL
+ , ImVec2(256.0f, 200.0f)
+ );
+
+ ImGui::TextWrapped("%s", _app->getDescription() );
+ ImGui::Separator();
+
+ if (NULL != _errorText)
+ {
+ const int64_t now = bx::getHPCounter();
+ const int64_t freq = bx::getHPFrequency();
+ const float time = float(now%freq)/float(freq);
+
+ bool blink = time > 0.5f;
+
+ ImGui::PushStyleColor(ImGuiCol_Text
+ , blink
+ ? ImVec4(1.0, 0.0, 0.0, 1.0)
+ : ImVec4(1.0, 1.0, 1.0, 1.0)
+ );
+ ImGui::TextWrapped("%s", _errorText);
+ ImGui::Separator();
+ ImGui::PopStyleColor();
+ }
+
+ {
+ uint32_t num = entry::getNumApps();
+ const char** items = (const char**)alloca(num*sizeof(void*) );
+
+ uint32_t ii = 0;
+ int32_t current = 0;
+ for (entry::AppI* app = entry::getFirstApp(); NULL != app; app = app->getNext() )
+ {
+ if (app == _app)
+ {
+ current = ii;
+ }
+
+ items[ii++] = app->getName();
+ }
+
+ if (1 < num
+ && ImGui::Combo("Example", &current, items, num) )
+ {
+ char command[1024];
+ bx::snprintf(command, BX_COUNTOF(command), "app restart %s", items[current]);
+ cmdExec(command);
+ }
+
+ const bgfx::Caps* caps = bgfx::getCaps();
+ if (0 != (caps->supported & BGFX_CAPS_GRAPHICS_DEBUGGER) )
+ {
+ ImGui::SameLine();
+ ImGui::Text(ICON_FA_SNOWFLAKE_O);
+ }
+
+ ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(3.0f, 3.0f) );
+
+ if (ImGui::Button(ICON_FA_REPEAT " Restart" ) )
+ {
+ cmdExec("app restart");
+ }
+
+ if (1 < entry::getNumApps() )
+ {
+ ImGui::SameLine();
+ if (ImGui::Button(ICON_KI_PREVIOUS " Prev") )
+ {
+ cmdExec("app restart prev");
+ }
+
+ ImGui::SameLine();
+ if (ImGui::Button(ICON_KI_NEXT " Next") )
+ {
+ cmdExec("app restart next");
+ }
+ }
+
+ ImGui::SameLine();
+ if (ImGui::Button(ICON_KI_EXIT " Exit") )
+ {
+ cmdExec("exit");
+ }
+
+ ImGui::PopStyleVar();
+ }
+
+#if 0
+ {
+ bgfx::RendererType::Enum supportedRenderers[bgfx::RendererType::Count];
+ uint8_t num = bgfx::getSupportedRenderers(BX_COUNTOF(supportedRenderers), supportedRenderers);
+
+ const bgfx::Caps* caps = bgfx::getCaps();
+
+ const char* items[bgfx::RendererType::Count];
+
+ int32_t current = 0;
+ for (uint8_t ii = 0; ii < num; ++ii)
+ {
+ items[ii] = bgfx::getRendererName(supportedRenderers[ii]);
+ if (supportedRenderers[ii] == caps->rendererType)
+ {
+ current = ii;
+ }
+ }
+
+ if (ImGui::Combo("Renderer", &current, items, num) )
+ {
+ cmdExec("app restart");
+ }
+
+ num = caps->numGPUs;
+ if (0 != num)
+ {
+ current = 0;
+ for (uint8_t ii = 0; ii < num; ++ii)
+ {
+ const bgfx::Caps::GPU& gpu = caps->gpu[ii];
+
+ items[ii] = gpu.vendorId == BGFX_PCI_ID_AMD ? "AMD"
+ : gpu.vendorId == BGFX_PCI_ID_INTEL ? "Intel"
+ : gpu.vendorId == BGFX_PCI_ID_NVIDIA ? "nVidia"
+ : "Unknown?"
+ ;
+
+ if (caps->vendorId == gpu.vendorId
+ && caps->deviceId == gpu.deviceId)
+ {
+ current = ii;
+ }
+ }
+
+ if (ImGui::Combo("GPU", &current, items, num) )
+ {
+ cmdExec("app restart");
+ }
+ }
+ }
+#endif // 0
+
+ const bgfx::Stats* stats = bgfx::getStats();
+ const double toMsCpu = 1000.0/stats->cpuTimerFreq;
+ const double toMsGpu = 1000.0/stats->gpuTimerFreq;
+ ImGui::Text("Frame %0.3f"
+ , double(stats->cpuTimeFrame)*toMsCpu
+ );
+
+ ImGui::Text("Submit CPU %0.3f, GPU %0.3f (L: %d)"
+ , double(stats->cpuTimeEnd - stats->cpuTimeBegin)*toMsCpu
+ , double(stats->gpuTimeEnd - stats->gpuTimeBegin)*toMsGpu
+ , stats->maxGpuLatency
+ );
+
+ if (-INT64_MAX != stats->gpuMemoryUsed)
+ {
+ char tmp0[64];
+ bx::prettify(tmp0, BX_COUNTOF(tmp0), stats->gpuMemoryUsed);
+
+ char tmp1[64];
+ bx::prettify(tmp1, BX_COUNTOF(tmp1), stats->gpuMemoryMax);
+
+ ImGui::Text("GPU mem: %s / %s", tmp0, tmp1);
+ }
+
+ if (0 != stats->numViews)
+ {
+ if (ImGui::CollapsingHeader(ICON_FA_CLOCK_O " Profiler") )
+ {
+ if (ImGui::BeginChild("##view_profiler", ImVec2(0.0f, 0.0f) ) )
+ {
+ ImGui::PushFont(ImGui::Font::Mono);
+
+ ImVec4 cpuColor(0.5f, 1.0f, 0.5f, 1.0f);
+ ImVec4 gpuColor(0.5f, 0.5f, 1.0f, 1.0f);
+
+ const float itemHeight = ImGui::GetTextLineHeightWithSpacing();
+ const float itemHeightWithSpacing = ImGui::GetItemsLineHeightWithSpacing();
+ const double toCpuMs = 1000.0/double(stats->cpuTimerFreq);
+ const double toGpuMs = 1000.0/double(stats->gpuTimerFreq);
+ const float scale = 3.0f;
+
+ if (ImGui::ListBoxHeader("Encoders", ImVec2(ImGui::GetWindowWidth(), stats->numEncoders*itemHeightWithSpacing) ) )
+ {
+ ImGuiListClipper clipper(stats->numEncoders, itemHeight);
+
+ while (clipper.Step() )
+ {
+ for (int32_t pos = clipper.DisplayStart; pos < clipper.DisplayEnd; ++pos)
+ {
+ const bgfx::EncoderStats& encoderStats = stats->encoderStats[pos];
+
+ ImGui::Text("%3d", pos);
+ ImGui::SameLine(64.0f);
+
+ const float maxWidth = 30.0f*scale;
+ const float cpuMs = float( (encoderStats.cpuTimeEnd-encoderStats.cpuTimeBegin)*toCpuMs);
+ const float cpuWidth = bx::fclamp(cpuMs*scale, 1.0f, maxWidth);
+
+ if (bar(cpuWidth, maxWidth, itemHeight, cpuColor) )
+ {
+ ImGui::SetTooltip("Encoder %d, CPU: %f [ms]"
+ , pos
+ , cpuMs
+ );
+ }
+ }
+ }
+
+ ImGui::ListBoxFooter();
+ }
+
+ ImGui::Separator();
+
+ if (ImGui::ListBoxHeader("Views", ImVec2(ImGui::GetWindowWidth(), stats->numViews*itemHeightWithSpacing) ) )
+ {
+ ImGuiListClipper clipper(stats->numViews, itemHeight);
+
+ while (clipper.Step() )
+ {
+ for (int32_t pos = clipper.DisplayStart; pos < clipper.DisplayEnd; ++pos)
+ {
+ const bgfx::ViewStats& viewStats = stats->viewStats[pos];
+
+ ImGui::Text("%3d %3d %s", pos, viewStats.view, viewStats.name);
+
+ const float maxWidth = 30.0f*scale;
+ const float cpuWidth = bx::fclamp(float(viewStats.cpuTimeElapsed*toCpuMs)*scale, 1.0f, maxWidth);
+ const float gpuWidth = bx::fclamp(float(viewStats.gpuTimeElapsed*toGpuMs)*scale, 1.0f, maxWidth);
+
+ ImGui::SameLine(64.0f);
+
+ if (bar(cpuWidth, maxWidth, itemHeight, cpuColor) )
+ {
+ ImGui::SetTooltip("View %d \"%s\", CPU: %f [ms]"
+ , pos
+ , viewStats.name
+ , viewStats.cpuTimeElapsed*toCpuMs
+ );
+ }
+
+ ImGui::SameLine();
+ if (bar(gpuWidth, maxWidth, itemHeight, gpuColor) )
+ {
+ ImGui::SetTooltip("View: %d \"%s\", GPU: %f [ms]"
+ , pos
+ , viewStats.name
+ , viewStats.gpuTimeElapsed*toGpuMs
+ );
+ }
+ }
+ }
+
+ ImGui::ListBoxFooter();
+ }
+
+ ImGui::PopFont();
+ }
+
+ ImGui::EndChild();
+ }
+ }
+
+ ImGui::End();
+}
diff --git a/3rdparty/bgfx/examples/common/font/font_manager.cpp b/3rdparty/bgfx/examples/common/font/font_manager.cpp
index fb44cad7593..4b3062ab884 100644
--- a/3rdparty/bgfx/examples/common/font/font_manager.cpp
+++ b/3rdparty/bgfx/examples/common/font/font_manager.cpp
@@ -446,7 +446,7 @@ struct FontManager::CachedFont
CachedFont()
: trueTypeFont(NULL)
{
- masterFontHandle.idx = bx::HandleAlloc::invalid;
+ masterFontHandle.idx = bx::kInvalidHandle;
}
FontInfo fontInfo;
@@ -510,7 +510,7 @@ FontManager::~FontManager()
TrueTypeHandle FontManager::createTtf(const uint8_t* _buffer, uint32_t _size)
{
uint16_t id = m_filesHandles.alloc();
- BX_CHECK(id != bx::HandleAlloc::invalid, "Invalid handle used");
+ BX_CHECK(id != bx::kInvalidHandle, "Invalid handle used");
m_cachedFiles[id].buffer = new uint8_t[_size];
m_cachedFiles[id].bufferSize = _size;
bx::memCopy(m_cachedFiles[id].buffer, _buffer, _size);
@@ -536,12 +536,12 @@ FontHandle FontManager::createFontByPixelSize(TrueTypeHandle _ttfHandle, uint32_
if (!ttf->init(m_cachedFiles[_ttfHandle.idx].buffer, m_cachedFiles[_ttfHandle.idx].bufferSize, _typefaceIndex, _pixelSize) )
{
delete ttf;
- FontHandle invalid = { bx::HandleAlloc::invalid };
+ FontHandle invalid = { bx::kInvalidHandle };
return invalid;
}
uint16_t fontIdx = m_fontHandles.alloc();
- BX_CHECK(fontIdx != bx::HandleAlloc::invalid, "Invalid handle used");
+ BX_CHECK(fontIdx != bx::kInvalidHandle, "Invalid handle used");
CachedFont& font = m_cachedFonts[fontIdx];
font.trueTypeFont = ttf;
@@ -549,7 +549,7 @@ FontHandle FontManager::createFontByPixelSize(TrueTypeHandle _ttfHandle, uint32_
font.fontInfo.fontType = int16_t(_fontType);
font.fontInfo.pixelSize = uint16_t(_pixelSize);
font.cachedGlyphs.clear();
- font.masterFontHandle.idx = bx::HandleAlloc::invalid;
+ font.masterFontHandle.idx = bx::kInvalidHandle;
FontHandle handle = { fontIdx };
return handle;
@@ -572,7 +572,7 @@ FontHandle FontManager::createScaledFontToPixelSize(FontHandle _baseFontHandle,
newFontInfo.underlinePosition = (newFontInfo.underlinePosition * newFontInfo.scale);
uint16_t fontIdx = m_fontHandles.alloc();
- BX_CHECK(fontIdx != bx::HandleAlloc::invalid, "Invalid handle used");
+ BX_CHECK(fontIdx != bx::kInvalidHandle, "Invalid handle used");
CachedFont& font = m_cachedFonts[fontIdx];
font.cachedGlyphs.clear();
diff --git a/3rdparty/bgfx/examples/common/font/fs_font_basic.bin.h b/3rdparty/bgfx/examples/common/font/fs_font_basic.bin.h
index 709bec24561..c2897caab43 100644
--- a/3rdparty/bgfx/examples/common/font/fs_font_basic.bin.h
+++ b/3rdparty/bgfx/examples/common/font/fs_font_basic.bin.h
@@ -1,6 +1,6 @@
static const uint8_t fs_font_basic_glsl[553] =
{
- 0x46, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
+ 0x46, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x09, 0x02, 0x00, 0x00, 0x76, // Color..........v
0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, // arying highp vec
0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, // 4 v_color0;.vary
@@ -36,340 +36,365 @@ static const uint8_t fs_font_basic_glsl[553] =
0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // ragColor = tmpva
0x72, 0x5f, 0x34, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // r_4;.}...
};
-static const uint8_t fs_font_basic_spv[4053] =
+static const uint8_t fs_font_basic_spv[4459] =
{
- 0x46, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0xc8, 0x0f, 0x03, 0x02, 0x23, 0x07, // FSH...........#.
- 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x54, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........Ta......
- 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
- 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, // GLSL.std.450....
- 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x08, 0x00, // ................
- 0x04, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, // ........main....
- 0x77, 0x0e, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00, // w...t...........
- 0x1f, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, // ................
- 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x67, 0x09, 0x00, 0x00, // main........g...
- 0x42, 0x67, 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x43, 0x75, 0x62, 0x65, 0x00, // BgfxSamplerCube.
- 0x06, 0x00, 0x06, 0x00, 0x67, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6d, 0x5f, 0x73, 0x61, // ....g.......m_sa
- 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x67, 0x09, 0x00, 0x00, // mpler.......g...
- 0x01, 0x00, 0x00, 0x00, 0x6d, 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, // ....m_texture...
- 0x05, 0x00, 0x0f, 0x00, 0xd5, 0x11, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x54, 0x65, 0x78, 0x74, // ........bgfxText
- 0x75, 0x72, 0x65, 0x43, 0x75, 0x62, 0x65, 0x28, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x2d, 0x42, // ureCube(struct-B
- 0x67, 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x43, 0x75, 0x62, 0x65, 0x2d, 0x70, // gfxSamplerCube-p
- 0x31, 0x2d, 0x74, 0x43, 0x31, 0x31, 0x3b, 0x76, 0x66, 0x33, 0x3b, 0x00, 0x05, 0x00, 0x05, 0x00, // 1-tC11;vf3;.....
- 0x27, 0x0e, 0x00, 0x00, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x00, // '..._sampler....
- 0x05, 0x00, 0x04, 0x00, 0xe7, 0x15, 0x00, 0x00, 0x5f, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x00, 0x00, // ........_coord..
- 0x05, 0x00, 0x06, 0x00, 0x35, 0x13, 0x00, 0x00, 0x76, 0x65, 0x63, 0x34, 0x5f, 0x73, 0x70, 0x6c, // ....5...vec4_spl
- 0x61, 0x74, 0x28, 0x66, 0x31, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xdd, 0x0e, 0x00, 0x00, // at(f1;..........
- 0x5f, 0x78, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0x82, 0x0d, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, // _x..........@mai
- 0x6e, 0x28, 0x76, 0x66, 0x34, 0x3b, 0x76, 0x66, 0x34, 0x3b, 0x76, 0x66, 0x34, 0x3b, 0x00, 0x00, // n(vf4;vf4;vf4;..
- 0x05, 0x00, 0x05, 0x00, 0x42, 0x24, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, // ....B$..v_color0
- 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x78, 0x20, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, // ........x ..v_te
- 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x06, 0x00, 0xc4, 0x41, 0x00, 0x00, // xcoord0......A..
- 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, // gl_FragData_0_..
- 0x05, 0x00, 0x05, 0x00, 0x43, 0x12, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, // ....C...s_texCol
- 0x6f, 0x72, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, // or..........s_te
- 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, // xColorSampler...
- 0x05, 0x00, 0x07, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, // ........s_texCol
- 0x6f, 0x72, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, // orTexture.......
- 0xa0, 0x11, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x56, 0x6f, 0x69, 0x64, 0x46, 0x72, 0x61, // ....bgfx_VoidFra
- 0x67, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xd5, 0x54, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // g........T..para
- 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x63, 0x6f, 0x6c, 0x6f, // m...........colo
- 0x72, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x2f, 0x31, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // r......./1..para
- 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x4d, 0x15, 0x00, 0x00, 0x69, 0x6e, 0x64, 0x65, // m.......M...inde
- 0x78, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x60, 0x10, 0x00, 0x00, 0x72, 0x67, 0x62, 0x61, // x.......`...rgba
- 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xf3, 0x10, 0x00, 0x00, 0x61, 0x6c, 0x70, 0x68, // ............alph
- 0x61, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xfa, 0x41, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, // a........A..v_co
- 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x77, 0x0e, 0x00, 0x00, // lor0........w...
- 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // v_color0........
- 0x03, 0x3c, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, // .<..v_texcoord0.
- 0x05, 0x00, 0x05, 0x00, 0x74, 0x14, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, // ....t...v_texcoo
- 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x06, 0x00, 0xce, 0x1c, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, // rd0.........gl_F
- 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // ragData_0_......
- 0xc9, 0x47, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // .G..param.......
- 0xab, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // .U..param.......
- 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, // ....param.......
- 0xd1, 0x0d, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, // ....gl_FragData_
- 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x44, 0x01, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, // 0_......D...$Glo
- 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x44, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // bal.....D.......
- 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // u_viewRect......
- 0x44, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, // D.......u_viewTe
- 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0x44, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // xel.....D.......
- 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x44, 0x01, 0x00, 0x00, // u_view......D...
- 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, // ....u_invView...
- 0x06, 0x00, 0x05, 0x00, 0x44, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, // ....D.......u_pr
- 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x44, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, // oj......D.......
- 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // u_invProj.......
- 0x44, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, // D.......u_viewPr
- 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x44, 0x01, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // oj......D.......
- 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, // u_invViewProj...
- 0x06, 0x00, 0x05, 0x00, 0x44, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, // ....D.......u_mo
- 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x44, 0x01, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, // del.....D.......
- 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, // u_modelView.....
- 0x44, 0x01, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, // D.......u_modelV
- 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, 0x44, 0x01, 0x00, 0x00, // iewProj.....D...
- 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, // ....u_alphaRef4.
- 0x47, 0x00, 0x04, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // G.......".......
- 0x47, 0x00, 0x04, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // G.......!.......
- 0x47, 0x00, 0x04, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // G.......".......
- 0x47, 0x00, 0x04, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // G.......!.......
- 0x47, 0x00, 0x04, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // G...w...........
- 0x47, 0x00, 0x04, 0x00, 0x74, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // G...t...........
- 0x47, 0x00, 0x04, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // G...............
- 0x47, 0x00, 0x04, 0x00, 0x42, 0x03, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, // G...B.......@...
- 0x48, 0x00, 0x05, 0x00, 0x44, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...D.......#...
- 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x44, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ....H...D.......
- 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x44, 0x01, 0x00, 0x00, // #.......H...D...
- 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x44, 0x01, 0x00, 0x00, // ........H...D...
- 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#... ...H...
- 0x44, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // D...............
- 0x48, 0x00, 0x04, 0x00, 0x44, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...D...........
- 0x48, 0x00, 0x05, 0x00, 0x44, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...D.......#...
- 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x44, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // `...H...D.......
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x44, 0x01, 0x00, 0x00, // ........H...D...
- 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x44, 0x01, 0x00, 0x00, // ........H...D...
- 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
- 0x44, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // D...............
- 0x48, 0x00, 0x04, 0x00, 0x44, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...D...........
- 0x48, 0x00, 0x05, 0x00, 0x44, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...D.......#...
- 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x44, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, // ....H...D.......
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x44, 0x01, 0x00, 0x00, // ........H...D...
- 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x44, 0x01, 0x00, 0x00, // ........H...D...
- 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#... ...H...
- 0x44, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // D...............
- 0x48, 0x00, 0x04, 0x00, 0x44, 0x01, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...D...........
- 0x48, 0x00, 0x05, 0x00, 0x44, 0x01, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...D.......#...
- 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x44, 0x01, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // `...H...D.......
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x44, 0x01, 0x00, 0x00, // ........H...D...
- 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x44, 0x01, 0x00, 0x00, // ........H...D...
- 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
- 0x44, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // D...............
- 0x48, 0x00, 0x04, 0x00, 0x44, 0x01, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...D...........
- 0x48, 0x00, 0x05, 0x00, 0x44, 0x01, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...D.......#...
- 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x44, 0x01, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, // ....H...D.......
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x44, 0x01, 0x00, 0x00, // ........H...D...
- 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x44, 0x01, 0x00, 0x00, // ........H...D...
- 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
- 0x44, 0x01, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // D...............
- 0x48, 0x00, 0x05, 0x00, 0x44, 0x01, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...D.......#...
- 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x44, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ...G...D.......
- 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, // ........!.......
- 0x08, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x02, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, // ................
- 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x19, 0x00, 0x09, 0x00, 0x98, 0x00, 0x00, 0x00, // .... ...........
- 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x04, 0x00, // ................
- 0x67, 0x09, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // g........... ...
- 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x67, 0x09, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, // !.......g.......
- 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ............ ...
- 0x95, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, // ................
- 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x21, 0x00, 0x05, 0x00, // ............!...
- 0xe8, 0x03, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x95, 0x02, 0x00, 0x00, // ........!.......
- 0x20, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, // ...............
- 0x21, 0x00, 0x04, 0x00, 0xef, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x8a, 0x02, 0x00, 0x00, // !...............
- 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ...............
- 0x21, 0x00, 0x06, 0x00, 0x91, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, // !...............
- 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, // ........;...!...
- 0x43, 0x12, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x79, 0x04, 0x00, 0x00, // C....... ...y...
- 0x00, 0x00, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x79, 0x04, 0x00, 0x00, // ........;...y...
- 0xb2, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x15, 0x03, 0x00, 0x00, // ........ .......
- 0x00, 0x00, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x15, 0x03, 0x00, 0x00, // ........;.......
- 0xee, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, // ................
- 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, // .......+.......
- 0x0e, 0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, // ........+.......
- 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x03, 0x00, 0xfe, 0x01, 0x00, 0x00, // ................
- 0x98, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, // ....+...........
- 0x00, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ............ ...
- 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, // ....+...........
- 0x03, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x69, 0x0b, 0x00, 0x00, // ....+.......i...
- 0x00, 0x00, 0x80, 0x40, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, // ...@+...........
- 0x00, 0x00, 0x00, 0x3f, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x16, 0x0a, 0x00, 0x00, // ...?+...........
- 0x04, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x88, 0x03, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, // ................
- 0x16, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x05, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // .... ...........
- 0x88, 0x03, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x10, 0x0a, 0x00, 0x00, // ....+...........
- 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0d, 0x0a, 0x00, 0x00, // ....+...........
- 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, // ....+...........
- 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, // ....+...........
- 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x14, 0x0a, 0x00, 0x00, // ....+...........
- 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // .... ...........
- 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, // ....;.......w...
- 0x01, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, // ....;.......t...
- 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // .... ...........
- 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, // ....;...........
- 0x03, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ........e.......
- 0x04, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, // ....+.......j...
- 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x42, 0x03, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // .......B...e...
- 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, 0x44, 0x01, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // j.......D.......
- 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // ....e...e...e...
- 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x42, 0x03, 0x00, 0x00, // e...e...e...B...
- 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, // e...e.......6...
- 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, // ................
- 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, // ....Sa..;.......
- 0xc9, 0x47, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, // .G......;.......
- 0xab, 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, // .U......;.......
- 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, // ........=.......
- 0x21, 0x43, 0x00, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x98, 0x00, 0x00, 0x00, // !C......=.......
- 0x02, 0x33, 0x00, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x50, 0x00, 0x05, 0x00, 0x67, 0x09, 0x00, 0x00, // .3......P...g...
- 0x12, 0x20, 0x00, 0x00, 0x21, 0x43, 0x00, 0x00, 0x02, 0x33, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // . ..!C...3..>...
- 0x43, 0x12, 0x00, 0x00, 0x12, 0x20, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // C.... ..=.......
- 0xfa, 0x41, 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // .A..w...=.......
- 0x03, 0x3c, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xc9, 0x47, 0x00, 0x00, // .<..t...>....G..
- 0xfa, 0x41, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xab, 0x55, 0x00, 0x00, 0x03, 0x3c, 0x00, 0x00, // .A..>....U...<..
- 0x39, 0x00, 0x07, 0x00, 0x08, 0x00, 0x00, 0x00, 0xbd, 0x26, 0x00, 0x00, 0x82, 0x0d, 0x00, 0x00, // 9........&......
- 0xc9, 0x47, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // .G...U......=...
- 0x1d, 0x00, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // ............>...
- 0xd1, 0x0d, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, // ............8...
- 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xd5, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 6...............
- 0xe8, 0x03, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x21, 0x00, 0x00, 0x00, 0x27, 0x0e, 0x00, 0x00, // ....7...!...'...
- 0x37, 0x00, 0x03, 0x00, 0x95, 0x02, 0x00, 0x00, 0xe7, 0x15, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, // 7...............
- 0xcd, 0x5b, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x15, 0x03, 0x00, 0x00, 0x69, 0x24, 0x00, 0x00, // .[..A.......i$..
- 0x27, 0x0e, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x98, 0x00, 0x00, 0x00, // '.......=.......
- 0x16, 0x31, 0x00, 0x00, 0x69, 0x24, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x79, 0x04, 0x00, 0x00, // .1..i$..A...y...
- 0x54, 0x44, 0x00, 0x00, 0x27, 0x0e, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // TD..'.......=...
- 0xfc, 0x01, 0x00, 0x00, 0x9b, 0x56, 0x00, 0x00, 0x54, 0x44, 0x00, 0x00, 0x56, 0x00, 0x05, 0x00, // .....V..TD..V...
- 0xfe, 0x01, 0x00, 0x00, 0xc9, 0x42, 0x00, 0x00, 0x16, 0x31, 0x00, 0x00, 0x9b, 0x56, 0x00, 0x00, // .....B...1...V..
- 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x36, 0x1c, 0x00, 0x00, 0xe7, 0x15, 0x00, 0x00, // =.......6.......
- 0x57, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xa4, 0x51, 0x00, 0x00, 0xc9, 0x42, 0x00, 0x00, // W........Q...B..
- 0x36, 0x1c, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0xa4, 0x51, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, // 6........Q..8...
- 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 6.......5.......
- 0xef, 0x00, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, // ....7...........
- 0xf8, 0x00, 0x02, 0x00, 0x17, 0x3e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // .....>..=.......
- 0x18, 0x53, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // .S......=.......
- 0x5d, 0x4a, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // ]J......=.......
- 0xfd, 0x34, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // .4......=.......
- 0x10, 0x35, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, // .5......P.......
- 0x3f, 0x3a, 0x00, 0x00, 0x18, 0x53, 0x00, 0x00, 0x5d, 0x4a, 0x00, 0x00, 0xfd, 0x34, 0x00, 0x00, // ?:...S..]J...4..
- 0x10, 0x35, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x3f, 0x3a, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, // .5......?:..8...
- 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x82, 0x0d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 6...............
- 0x91, 0x00, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x42, 0x24, 0x00, 0x00, // ....7.......B$..
- 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x78, 0x20, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, // 7.......x ..7...
- 0x9a, 0x02, 0x00, 0x00, 0xc4, 0x41, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xb2, 0x19, 0x00, 0x00, // .....A..........
- 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xd5, 0x54, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;........T......
- 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;...............
- 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x2f, 0x31, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;......./1......
- 0x3b, 0x00, 0x04, 0x00, 0x05, 0x06, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;.......`.......
- 0x3e, 0x00, 0x03, 0x00, 0xd5, 0x54, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x39, 0x00, 0x05, 0x00, // >....T......9...
- 0x1d, 0x00, 0x00, 0x00, 0xa0, 0x11, 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0xd5, 0x54, 0x00, 0x00, // ........5....T..
- 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x2a, 0x46, 0x00, 0x00, 0x78, 0x20, 0x00, 0x00, // =.......*F..x ..
- 0x4f, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, 0xed, 0x44, 0x00, 0x00, 0x2a, 0x46, 0x00, 0x00, // O........D..*F..
- 0x2a, 0x46, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // *F..............
- 0x3e, 0x00, 0x03, 0x00, 0x2f, 0x31, 0x00, 0x00, 0xed, 0x44, 0x00, 0x00, 0x39, 0x00, 0x06, 0x00, // >.../1...D..9...
- 0x1d, 0x00, 0x00, 0x00, 0xcf, 0x5f, 0x00, 0x00, 0xd5, 0x11, 0x00, 0x00, 0x43, 0x12, 0x00, 0x00, // ....._......C...
- 0x2f, 0x31, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x18, 0x0e, 0x00, 0x00, 0xcf, 0x5f, 0x00, 0x00, // /1..>........_..
- 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x59, 0x4b, 0x00, 0x00, 0x78, 0x20, 0x00, 0x00, // A.......YK..x ..
- 0x13, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xea, 0x36, 0x00, 0x00, // ....=........6..
- 0x59, 0x4b, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x09, 0x3e, 0x00, 0x00, // YK...........>..
- 0xea, 0x36, 0x00, 0x00, 0x69, 0x0b, 0x00, 0x00, 0x81, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, // .6..i...........
- 0x90, 0x24, 0x00, 0x00, 0x09, 0x3e, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0x6e, 0x00, 0x04, 0x00, // .$...>......n...
- 0x0c, 0x00, 0x00, 0x00, 0x4d, 0x15, 0x00, 0x00, 0x90, 0x24, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // ....M....$..A...
- 0x8a, 0x02, 0x00, 0x00, 0x6b, 0x5e, 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x10, 0x0a, 0x00, 0x00, // ....k^..........
- 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x81, 0x2e, 0x00, 0x00, 0x6b, 0x5e, 0x00, 0x00, // =...........k^..
- 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x94, 0x46, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, // A........F..`...
- 0x0b, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x94, 0x46, 0x00, 0x00, 0x81, 0x2e, 0x00, 0x00, // ....>....F......
- 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x48, 0x46, 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, // A.......HF......
- 0x0d, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xe5, 0x5f, 0x00, 0x00, // ....=........_..
- 0x48, 0x46, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x95, 0x46, 0x00, 0x00, // HF..A........F..
- 0x60, 0x10, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x95, 0x46, 0x00, 0x00, // `.......>....F..
- 0xe5, 0x5f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x49, 0x46, 0x00, 0x00, // ._..A.......IF..
- 0x18, 0x0e, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // ........=.......
- 0xe6, 0x5f, 0x00, 0x00, 0x49, 0x46, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, // ._..IF..A.......
- 0x96, 0x46, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // .F..`.......>...
- 0x96, 0x46, 0x00, 0x00, 0xe6, 0x5f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, // .F..._..A.......
- 0x4a, 0x46, 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // JF..........=...
- 0x0d, 0x00, 0x00, 0x00, 0xe7, 0x5f, 0x00, 0x00, 0x4a, 0x46, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // ....._..JF..A...
- 0x8a, 0x02, 0x00, 0x00, 0x97, 0x46, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x14, 0x0a, 0x00, 0x00, // .....F..`.......
- 0x3e, 0x00, 0x03, 0x00, 0x97, 0x46, 0x00, 0x00, 0xe7, 0x5f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // >....F..._..A...
- 0x8a, 0x02, 0x00, 0x00, 0xfc, 0x45, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x4d, 0x15, 0x00, 0x00, // .....E..`...M...
- 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xf3, 0x10, 0x00, 0x00, 0xfc, 0x45, 0x00, 0x00, // =............E..
- 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x26, 0x00, 0x00, 0x42, 0x24, 0x00, 0x00, // =........&..B$..
- 0x4f, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, 0x93, 0x36, 0x00, 0x00, 0x1d, 0x26, 0x00, 0x00, // O........6...&..
- 0x1d, 0x26, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // .&..............
- 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x4b, 0x5e, 0x00, 0x00, 0x42, 0x24, 0x00, 0x00, // A.......K^..B$..
- 0x13, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x13, 0x43, 0x00, 0x00, // ....=........C..
- 0x4b, 0x5e, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x52, 0x5c, 0x00, 0x00, // K^..........R...
- 0x13, 0x43, 0x00, 0x00, 0xf3, 0x10, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, // .C......Q.......
- 0x1e, 0x1d, 0x00, 0x00, 0x93, 0x36, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, // .....6......Q...
- 0x0d, 0x00, 0x00, 0x00, 0xdc, 0x22, 0x00, 0x00, 0x93, 0x36, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ....."...6......
- 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x36, 0x60, 0x00, 0x00, 0x93, 0x36, 0x00, 0x00, // Q.......6`...6..
- 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0f, 0x50, 0x00, 0x00, // ....P........P..
- 0x1e, 0x1d, 0x00, 0x00, 0xdc, 0x22, 0x00, 0x00, 0x36, 0x60, 0x00, 0x00, 0x52, 0x5c, 0x00, 0x00, // ....."..6`..R...
- 0x3e, 0x00, 0x03, 0x00, 0xc4, 0x41, 0x00, 0x00, 0x0f, 0x50, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, // >....A...P......
- 0x38, 0x00, 0x01, 0x00, 0x00, // 8....
+ 0x46, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x5c, 0x11, 0x00, 0x00, 0x03, 0x02, // FSH.............
+ 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x6f, 0x62, 0x00, 0x00, 0x00, 0x00, // #.........ob....
+ 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, // ................
+ 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, // ..GLSL.std.450..
+ 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, // ................
+ 0x08, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, // ..........main..
+ 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x10, 0x00, // ..w...t.........
+ 0x03, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, // ................
+ 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, // ..............ma
+ 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x0f, 0x00, 0xd5, 0x11, 0x00, 0x00, 0x62, 0x67, // in............bg
+ 0x66, 0x78, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x43, 0x75, 0x62, 0x65, 0x28, 0x73, 0x74, // fxTextureCube(st
+ 0x72, 0x75, 0x63, 0x74, 0x2d, 0x42, 0x67, 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, // ruct-BgfxSampler
+ 0x43, 0x75, 0x62, 0x65, 0x2d, 0x70, 0x31, 0x2d, 0x74, 0x43, 0x31, 0x31, 0x3b, 0x76, 0x66, 0x33, // Cube-p1-tC11;vf3
+ 0x3b, 0x00, 0x05, 0x00, 0x07, 0x00, 0x7e, 0x17, 0x00, 0x00, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, // ;.....~..._sampl
+ 0x65, 0x72, 0x2e, 0x6d, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x05, 0x00, // er.m_sampler....
+ 0x07, 0x00, 0xf7, 0x0d, 0x00, 0x00, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x2e, 0x6d, // ......_sampler.m
+ 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xe7, 0x15, // _texture........
+ 0x00, 0x00, 0x5f, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x35, 0x13, // .._coord......5.
+ 0x00, 0x00, 0x76, 0x65, 0x63, 0x34, 0x5f, 0x73, 0x70, 0x6c, 0x61, 0x74, 0x28, 0x66, 0x31, 0x3b, // ..vec4_splat(f1;
+ 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x5f, 0x78, 0x00, 0x00, 0x05, 0x00, // .........._x....
+ 0x07, 0x00, 0x82, 0x0d, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, 0x34, 0x3b, // ......@main(vf4;
+ 0x76, 0x66, 0x34, 0x3b, 0x76, 0x66, 0x34, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x6e, 0x62, // vf4;vf4;......nb
+ 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // ..v_color0......
+ 0x05, 0x00, 0x8f, 0x41, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, // ...A..v_texcoord
+ 0x30, 0x00, 0x05, 0x00, 0x06, 0x00, 0x8c, 0x4a, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, // 0......J..gl_Fra
+ 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x67, 0x09, // gData_0_......g.
+ 0x00, 0x00, 0x42, 0x67, 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x43, 0x75, 0x62, // ..BgfxSamplerCub
+ 0x65, 0x00, 0x06, 0x00, 0x06, 0x00, 0x67, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6d, 0x5f, // e.....g.......m_
+ 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x67, 0x09, // sampler.......g.
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x6d, 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, // ......m_texture.
+ 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x08, 0x10, 0x00, 0x00, 0x66, 0x6c, 0x61, 0x74, 0x74, 0x65, // ..........flatte
+ 0x6e, 0x54, 0x65, 0x6d, 0x70, 0x00, 0x05, 0x00, 0x07, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x73, 0x5f, // nTemp.........s_
+ 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, // texColorSampler.
+ 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, // ..........s_texC
+ 0x6f, 0x6c, 0x6f, 0x72, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, // olorTexture.....
+ 0x08, 0x00, 0x14, 0x11, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, // ......s_texColor
+ 0x2e, 0x6d, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // .m_sampler......
+ 0x08, 0x00, 0x50, 0x13, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, // ..P...s_texColor
+ 0x2e, 0x6d, 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // .m_texture......
+ 0x06, 0x00, 0xa0, 0x11, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x56, 0x6f, 0x69, 0x64, 0x46, // ......bgfx_VoidF
+ 0x72, 0x61, 0x67, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9d, 0x5d, 0x00, 0x00, 0x70, 0x61, // rag........]..pa
+ 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x63, 0x6f, // ram...........co
+ 0x6c, 0x6f, 0x72, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xbe, 0x39, 0x00, 0x00, 0x70, 0x61, // lor........9..pa
+ 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xbf, 0x39, 0x00, 0x00, 0x70, 0x61, // ram........9..pa
+ 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xf7, 0x39, 0x00, 0x00, 0x70, 0x61, // ram........9..pa
+ 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x4d, 0x15, 0x00, 0x00, 0x69, 0x6e, // ram.......M...in
+ 0x64, 0x65, 0x78, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x60, 0x10, 0x00, 0x00, 0x72, 0x67, // dex.......`...rg
+ 0x62, 0x61, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xf3, 0x10, 0x00, 0x00, 0x61, 0x6c, // ba............al
+ 0x70, 0x68, 0x61, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xf4, 0x2b, 0x00, 0x00, 0x76, 0x5f, // pha........+..v_
+ 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x77, 0x0e, // color0........w.
+ 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // ..v_color0......
+ 0x05, 0x00, 0x03, 0x3c, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, // ...<..v_texcoord
+ 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, 0x74, 0x14, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, // 0.....t...v_texc
+ 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x06, 0x00, 0xce, 0x1c, 0x00, 0x00, 0x67, 0x6c, // oord0.........gl
+ 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, // _FragData_0_....
+ 0x04, 0x00, 0x85, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, // ...U..param.....
+ 0x04, 0x00, 0x95, 0x38, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, // ...8..param.....
+ 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, // ......param.....
+ 0x06, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, // ......gl_FragDat
+ 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x72, 0x01, 0x00, 0x00, 0x24, 0x47, // a_0_......r...$G
+ 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x72, 0x01, 0x00, 0x00, 0x00, 0x00, // lobal.....r.....
+ 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, // ..u_viewRect....
+ 0x06, 0x00, 0x72, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // ..r.......u_view
+ 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0x72, 0x01, 0x00, 0x00, 0x02, 0x00, // Texel.....r.....
+ 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x72, 0x01, // ..u_view......r.
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, // ......u_invView.
+ 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x72, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, // ......r.......u_
+ 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x72, 0x01, 0x00, 0x00, 0x05, 0x00, // proj......r.....
+ 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, // ..u_invProj.....
+ 0x06, 0x00, 0x72, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // ..r.......u_view
+ 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x72, 0x01, 0x00, 0x00, 0x07, 0x00, // Proj......r.....
+ 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, // ..u_invViewProj.
+ 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x72, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, // ......r.......u_
+ 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x72, 0x01, 0x00, 0x00, 0x09, 0x00, // model.....r.....
+ 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, // ..u_modelView...
+ 0x07, 0x00, 0x72, 0x01, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, // ..r.......u_mode
+ 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, 0x72, 0x01, // lViewProj.....r.
+ 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, // ......u_alphaRef
+ 0x34, 0x00, 0x47, 0x00, 0x04, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, // 4.G.......".....
+ 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G.......!.....
+ 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G.......".....
+ 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G.......!.....
+ 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G...w.........
+ 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x74, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, // ..G...t.........
+ 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G.............
+ 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xfb, 0x07, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, // ..G...........@.
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x72, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...r.......#.
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x72, 0x01, 0x00, 0x00, 0x01, 0x00, // ......H...r.....
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x72, 0x01, // ..#.......H...r.
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x72, 0x01, // ..........H...r.
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, // ......#... ...H.
+ 0x05, 0x00, 0x72, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ..r.............
+ 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x72, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H...r.........
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x72, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...r.......#.
+ 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x72, 0x01, 0x00, 0x00, 0x03, 0x00, // ..`...H...r.....
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x72, 0x01, // ..........H...r.
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x72, 0x01, // ..........H...r.
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
+ 0x05, 0x00, 0x72, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ..r.............
+ 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x72, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H...r.........
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x72, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...r.......#.
+ 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x72, 0x01, 0x00, 0x00, 0x05, 0x00, // ......H...r.....
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x72, 0x01, // ..........H...r.
+ 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x72, 0x01, // ..........H...r.
+ 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, // ......#... ...H.
+ 0x05, 0x00, 0x72, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ..r.............
+ 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x72, 0x01, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H...r.........
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x72, 0x01, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...r.......#.
+ 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x72, 0x01, 0x00, 0x00, 0x07, 0x00, // ..`...H...r.....
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x72, 0x01, // ..........H...r.
+ 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x72, 0x01, // ..........H...r.
+ 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
+ 0x05, 0x00, 0x72, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ..r.............
+ 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x72, 0x01, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H...r.........
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x72, 0x01, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...r.......#.
+ 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x72, 0x01, 0x00, 0x00, 0x09, 0x00, // ......H...r.....
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x72, 0x01, // ..........H...r.
+ 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x72, 0x01, // ..........H...r.
+ 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
+ 0x05, 0x00, 0x72, 0x01, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ..r.............
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x72, 0x01, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...r.......#.
+ 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x72, 0x01, 0x00, 0x00, 0x02, 0x00, // .. ...G...r.....
+ 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, // ..........!.....
+ 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x02, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x20, 0x00, // .............. .
+ 0x04, 0x00, 0x79, 0x04, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x16, 0x00, // ..y.............
+ 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x19, 0x00, 0x09, 0x00, 0x98, 0x00, // ...... .........
+ 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
+ 0x04, 0x00, 0x15, 0x03, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, 0x17, 0x00, // ................
+ 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
+ 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x17, 0x00, // ................
+ 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x21, 0x00, // ..............!.
+ 0x06, 0x00, 0x2b, 0x08, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x79, 0x04, 0x00, 0x00, 0x15, 0x03, // ..+.......y.....
+ 0x00, 0x00, 0x95, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x07, 0x00, // ...... .........
+ 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, 0xef, 0x00, 0x00, 0x00, 0x1d, 0x00, // ......!.........
+ 0x00, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, // ...... .........
+ 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, 0x91, 0x00, 0x00, 0x00, 0x08, 0x00, // ......!.........
+ 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x1e, 0x00, // ................
+ 0x04, 0x00, 0x67, 0x09, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, 0x20, 0x00, // ..g........... .
+ 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x67, 0x09, 0x00, 0x00, 0x20, 0x00, // ..!.......g... .
+ 0x04, 0x00, 0x7a, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x3b, 0x00, // ..z...........;.
+ 0x04, 0x00, 0x7a, 0x04, 0x00, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, // ..z........... .
+ 0x04, 0x00, 0x16, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..............;.
+ 0x04, 0x00, 0x16, 0x03, 0x00, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
+ 0x04, 0x00, 0x7b, 0x04, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x3b, 0x00, // ..{...........;.
+ 0x04, 0x00, 0x7b, 0x04, 0x00, 0x00, 0x14, 0x11, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x15, 0x00, // ..{.............
+ 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, // ...... .......+.
+ 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
+ 0x04, 0x00, 0x17, 0x03, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..............;.
+ 0x04, 0x00, 0x17, 0x03, 0x00, 0x00, 0x50, 0x13, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x2b, 0x00, // ......P.......+.
+ 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1b, 0x00, // ................
+ 0x03, 0x00, 0xfe, 0x01, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, // ..........+.....
+ 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, // ................
+ 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, // .. .......+.....
+ 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, // ..........+.....
+ 0x00, 0x00, 0x69, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, // ..i......@+.....
+ 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, // .........?+.....
+ 0x00, 0x00, 0x16, 0x0a, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0xc9, 0x03, // ................
+ 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x16, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x46, 0x06, // .......... ...F.
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0xc9, 0x03, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, // ..........+.....
+ 0x00, 0x00, 0x10, 0x0a, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, // ..........+.....
+ 0x00, 0x00, 0x0d, 0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, // ..........+.....
+ 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, // ..........+.....
+ 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, // ..........+.....
+ 0x00, 0x00, 0x14, 0x0a, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, // .......... .....
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, // ..........;.....
+ 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, // ..w.......;.....
+ 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, // ..t....... .....
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, // ..........;.....
+ 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, // ..............e.
+ 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, // ..........+.....
+ 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0xfb, 0x07, // ..j... .........
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, 0x72, 0x01, // ..e...j.......r.
+ 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..........e...e.
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..e...e...e...e.
+ 0x00, 0x00, 0xfb, 0x07, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, // ......e...e.....
+ 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, // ..6.............
+ 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, // ..........Sa..;.
+ 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..!...........;.
+ 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // .......U......;.
+ 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x95, 0x38, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // .......8......;.
+ 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, // ..............=.
+ 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x21, 0x43, 0x00, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x3d, 0x00, // ......!C......=.
+ 0x04, 0x00, 0x98, 0x00, 0x00, 0x00, 0x02, 0x33, 0x00, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x50, 0x00, // .......3......P.
+ 0x05, 0x00, 0x67, 0x09, 0x00, 0x00, 0x5e, 0x20, 0x00, 0x00, 0x21, 0x43, 0x00, 0x00, 0x02, 0x33, // ..g...^ ..!C...3
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x08, 0x10, 0x00, 0x00, 0x5e, 0x20, 0x00, 0x00, 0x41, 0x00, // ..>.......^ ..A.
+ 0x05, 0x00, 0x79, 0x04, 0x00, 0x00, 0xf4, 0x56, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0b, 0x0a, // ..y....V........
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0xf4, 0x56, // ..=............V
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x14, 0x11, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x41, 0x00, // ..>...........A.
+ 0x05, 0x00, 0x15, 0x03, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0e, 0x0a, // .......@........
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x98, 0x00, 0x00, 0x00, 0xd3, 0x1e, 0x00, 0x00, 0xee, 0x40, // ..=............@
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x50, 0x13, 0x00, 0x00, 0xd3, 0x1e, 0x00, 0x00, 0x3d, 0x00, // ..>...P.......=.
+ 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xf4, 0x2b, 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x3d, 0x00, // .......+..w...=.
+ 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x03, 0x3c, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0x3e, 0x00, // .......<..t...>.
+ 0x03, 0x00, 0x85, 0x55, 0x00, 0x00, 0xf4, 0x2b, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x95, 0x38, // ...U...+..>....8
+ 0x00, 0x00, 0x03, 0x3c, 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, 0x08, 0x00, 0x00, 0x00, 0xbd, 0x26, // ...<..9........&
+ 0x00, 0x00, 0x82, 0x0d, 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x95, 0x38, 0x00, 0x00, 0x9a, 0x16, // .......U...8....
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0x9a, 0x16, // ..=.............
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0xfd, 0x00, // ..>.............
+ 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xd5, 0x11, // ..8...6.........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x08, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x79, 0x04, // ......+...7...y.
+ 0x00, 0x00, 0x7e, 0x17, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x15, 0x03, 0x00, 0x00, 0xf7, 0x0d, // ..~...7.........
+ 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x95, 0x02, 0x00, 0x00, 0xe7, 0x15, 0x00, 0x00, 0xf8, 0x00, // ..7.............
+ 0x02, 0x00, 0xca, 0x1c, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x98, 0x00, 0x00, 0x00, 0xc6, 0x19, // ......=.........
+ 0x00, 0x00, 0xf7, 0x0d, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0xca, 0x48, // ......=........H
+ 0x00, 0x00, 0x7e, 0x17, 0x00, 0x00, 0x56, 0x00, 0x05, 0x00, 0xfe, 0x01, 0x00, 0x00, 0xf7, 0x3e, // ..~...V........>
+ 0x00, 0x00, 0xc6, 0x19, 0x00, 0x00, 0xca, 0x48, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, // .......H..=.....
+ 0x00, 0x00, 0xfe, 0x24, 0x00, 0x00, 0xe7, 0x15, 0x00, 0x00, 0x57, 0x00, 0x05, 0x00, 0x1d, 0x00, // ...$......W.....
+ 0x00, 0x00, 0x82, 0x59, 0x00, 0x00, 0xf7, 0x3e, 0x00, 0x00, 0xfe, 0x24, 0x00, 0x00, 0xfe, 0x00, // ...Y...>...$....
+ 0x02, 0x00, 0x82, 0x59, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, // ...Y..8...6.....
+ 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xef, 0x00, 0x00, 0x00, 0x37, 0x00, // ..5...........7.
+ 0x03, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x2e, 0x5f, // ..............._
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xe0, 0x5b, 0x00, 0x00, 0xdd, 0x0e, // ..=........[....
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x25, 0x53, 0x00, 0x00, 0xdd, 0x0e, // ..=.......%S....
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xc5, 0x3d, 0x00, 0x00, 0xdd, 0x0e, // ..=........=....
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xd8, 0x3d, 0x00, 0x00, 0xdd, 0x0e, // ..=........=....
+ 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x56, 0x5b, 0x00, 0x00, 0xe0, 0x5b, // ..P.......V[...[
+ 0x00, 0x00, 0x25, 0x53, 0x00, 0x00, 0xc5, 0x3d, 0x00, 0x00, 0xd8, 0x3d, 0x00, 0x00, 0xfe, 0x00, // ..%S...=...=....
+ 0x02, 0x00, 0x56, 0x5b, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, // ..V[..8...6.....
+ 0x00, 0x00, 0x82, 0x0d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x00, 0x37, 0x00, // ..............7.
+ 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x6e, 0x62, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, // ......nb..7.....
+ 0x00, 0x00, 0x8f, 0x41, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x8c, 0x4a, // ...A..7........J
+ 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xc0, 0x53, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, // .......S..;.....
+ 0x00, 0x00, 0x9d, 0x5d, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, // ...]......;.....
+ 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x79, 0x04, // ..........;...y.
+ 0x00, 0x00, 0xbe, 0x39, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x15, 0x03, // ...9......;.....
+ 0x00, 0x00, 0xbf, 0x39, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, // ...9......;.....
+ 0x00, 0x00, 0xf7, 0x39, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x46, 0x06, // ...9......;...F.
+ 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9d, 0x5d, // ..`.......>....]
+ 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x39, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xa0, 0x11, // ......9.........
+ 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x9d, 0x5d, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, // ..5....]..=.....
+ 0x00, 0x00, 0x23, 0x41, 0x00, 0x00, 0x14, 0x11, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xbe, 0x39, // ..#A......>....9
+ 0x00, 0x00, 0x23, 0x41, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x98, 0x00, 0x00, 0x00, 0x83, 0x2c, // ..#A..=........,
+ 0x00, 0x00, 0x50, 0x13, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xbf, 0x39, 0x00, 0x00, 0x83, 0x2c, // ..P...>....9...,
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x19, 0x21, 0x00, 0x00, 0x8f, 0x41, // ..=........!...A
+ 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, 0xa0, 0x37, 0x00, 0x00, 0x19, 0x21, // ..O........7...!
+ 0x00, 0x00, 0x19, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, // ...!............
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xf7, 0x39, 0x00, 0x00, 0xa0, 0x37, 0x00, 0x00, 0x39, 0x00, // ..>....9...7..9.
+ 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x18, 0x1e, 0x00, 0x00, 0xd5, 0x11, 0x00, 0x00, 0xbe, 0x39, // ...............9
+ 0x00, 0x00, 0xbf, 0x39, 0x00, 0x00, 0xf7, 0x39, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x18, 0x0e, // ...9...9..>.....
+ 0x00, 0x00, 0x18, 0x1e, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xe8, 0x3a, // ......A........:
+ 0x00, 0x00, 0x8f, 0x41, 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, // ...A......=.....
+ 0x00, 0x00, 0xb2, 0x3f, 0x00, 0x00, 0xe8, 0x3a, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, // ...?...:........
+ 0x00, 0x00, 0xd1, 0x46, 0x00, 0x00, 0xb2, 0x3f, 0x00, 0x00, 0x69, 0x0b, 0x00, 0x00, 0x81, 0x00, // ...F...?..i.....
+ 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x58, 0x2d, 0x00, 0x00, 0xd1, 0x46, 0x00, 0x00, 0xfc, 0x00, // ......X-...F....
+ 0x00, 0x00, 0x6e, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x4d, 0x15, 0x00, 0x00, 0x58, 0x2d, // ..n.......M...X-
+ 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xfa, 0x4d, 0x00, 0x00, 0x18, 0x0e, // ..A........M....
+ 0x00, 0x00, 0x10, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x49, 0x37, // ......=.......I7
+ 0x00, 0x00, 0xfa, 0x4d, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x5c, 0x4f, // ...M..A........O
+ 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x5c, 0x4f, // ..`.......>....O
+ 0x00, 0x00, 0x49, 0x37, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xd7, 0x35, // ..I7..A........5
+ 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x0d, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, // ..........=.....
+ 0x00, 0x00, 0x2e, 0x1e, 0x00, 0x00, 0xd7, 0x35, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, // .......5..A.....
+ 0x00, 0x00, 0x5d, 0x4f, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, // ..]O..`.......>.
+ 0x03, 0x00, 0x5d, 0x4f, 0x00, 0x00, 0x2e, 0x1e, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, // ..]O......A.....
+ 0x00, 0x00, 0xd8, 0x35, 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x3d, 0x00, // ...5..........=.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x2f, 0x1e, 0x00, 0x00, 0xd8, 0x35, 0x00, 0x00, 0x41, 0x00, // ....../....5..A.
+ 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x5e, 0x4f, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x11, 0x0a, // ......^O..`.....
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x5e, 0x4f, 0x00, 0x00, 0x2f, 0x1e, 0x00, 0x00, 0x41, 0x00, // ..>...^O../...A.
+ 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xd9, 0x35, 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x13, 0x0a, // .......5........
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x30, 0x1e, 0x00, 0x00, 0xd9, 0x35, // ..=.......0....5
+ 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x5f, 0x4f, 0x00, 0x00, 0x60, 0x10, // ..A......._O..`.
+ 0x00, 0x00, 0x14, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x5f, 0x4f, 0x00, 0x00, 0x30, 0x1e, // ......>..._O..0.
+ 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x8b, 0x35, 0x00, 0x00, 0x60, 0x10, // ..A........5..`.
+ 0x00, 0x00, 0x4d, 0x15, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xf3, 0x10, // ..M...=.........
+ 0x00, 0x00, 0x8b, 0x35, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xe5, 0x2e, // ...5..=.........
+ 0x00, 0x00, 0x6e, 0x62, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, 0x5b, 0x3f, // ..nb..O.......[?
+ 0x00, 0x00, 0xe5, 0x2e, 0x00, 0x00, 0xe5, 0x2e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, // ................
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x94, 0x1c, // ......A.........
+ 0x00, 0x00, 0x6e, 0x62, 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, // ..nb......=.....
+ 0x00, 0x00, 0xa2, 0x32, 0x00, 0x00, 0x94, 0x1c, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, // ...2............
+ 0x00, 0x00, 0x9b, 0x1a, 0x00, 0x00, 0xa2, 0x32, 0x00, 0x00, 0xf3, 0x10, 0x00, 0x00, 0x51, 0x00, // .......2......Q.
+ 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xe6, 0x25, 0x00, 0x00, 0x5b, 0x3f, 0x00, 0x00, 0x00, 0x00, // .......%..[?....
+ 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xa4, 0x2b, 0x00, 0x00, 0x5b, 0x3f, // ..Q........+..[?
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xc5, 0x4f, // ......Q........O
+ 0x00, 0x00, 0x5b, 0x3f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, // ..[?......P.....
+ 0x00, 0x00, 0x9e, 0x3f, 0x00, 0x00, 0xe6, 0x25, 0x00, 0x00, 0xa4, 0x2b, 0x00, 0x00, 0xc5, 0x4f, // ...?...%...+...O
+ 0x00, 0x00, 0x9b, 0x1a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x8c, 0x4a, 0x00, 0x00, 0x9e, 0x3f, // ......>....J...?
+ 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // ......8....
};
-static const uint8_t fs_font_basic_dx9[454] =
+static const uint8_t fs_font_basic_dx9[456] =
{
- 0x46, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
- 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0xa8, 0x01, 0x00, 0x03, 0xff, // Color0..........
- 0xff, 0xfe, 0xff, 0x20, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, // ... .CTAB....S..
- 0x00, 0x00, 0x03, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, // ................
- 0x00, 0x4c, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, // .L...0..........
- 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, // .<.......s_texCo
- 0x6c, 0x6f, 0x72, 0x00, 0xab, 0x04, 0x00, 0x0e, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, // lor.............
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, // .....ps_3_0.Micr
- 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, // osoft (R) HLSL S
- 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, // hader Compiler 1
- 0x30, 0x2e, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, // 0.1..Q..........
- 0x40, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x51, 0x00, 0x00, // @...?.......?Q..
- 0x05, 0x01, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, 0x00, // ................
- 0xc0, 0x00, 0x00, 0x40, 0xc0, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, // ...@............
- 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, // ................
- 0x02, 0x00, 0x00, 0x00, 0x98, 0x00, 0x08, 0x0f, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x01, // ................
- 0x80, 0x01, 0x00, 0xff, 0x90, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x55, 0xa0, 0x13, 0x00, 0x00, // ...........U....
- 0x02, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x00, 0x80, 0x58, 0x00, 0x00, 0x04, 0x00, 0x00, 0x04, // .........X......
- 0x80, 0x00, 0x00, 0x55, 0x81, 0x00, 0x00, 0xaa, 0xa0, 0x00, 0x00, 0xff, 0xa0, 0x02, 0x00, 0x00, // ...U............
- 0x03, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x55, 0x81, 0x58, 0x00, 0x00, // ...........U.X..
- 0x04, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0xaa, 0xa0, 0x00, 0x00, 0xaa, // ................
- 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x55, // ...............U
- 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0xe4, // ................
- 0xa0, 0x58, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x8c, 0x00, 0x00, 0xff, // .X..............
- 0xa0, 0x00, 0x00, 0xaa, 0xa0, 0x42, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, // .....B..........
- 0x90, 0x00, 0x08, 0xe4, 0xa0, 0x09, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x01, 0x00, 0xc6, // ................
- 0x80, 0x00, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, 0x00, 0x08, 0x08, 0x80, 0x00, 0x00, 0x00, // ................
- 0x80, 0x00, 0x00, 0xff, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x07, 0x80, 0x00, 0x00, 0xe4, // ................
- 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // ......
+ 0x46, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
+ 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0xa8, 0x01, 0x00, 0x00, 0x00, // Color0..........
+ 0x03, 0xff, 0xff, 0xfe, 0xff, 0x20, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x53, // ..... .CTAB....S
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x91, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, // ...L...0........
+ 0x00, 0x02, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, // ...<.......s_tex
+ 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0xab, 0x04, 0x00, 0x0e, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, // Color...........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, // .......ps_3_0.Mi
+ 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, // crosoft (R) HLSL
+ 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, // Shader Compiler
+ 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0xa0, 0x00, // 10.1..Q........
+ 0x00, 0x80, 0x40, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x51, // ..@...?.......?Q
+ 0x00, 0x00, 0x05, 0x01, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x80, 0xbf, 0x00, // ................
+ 0x00, 0x00, 0xc0, 0x00, 0x00, 0x40, 0xc0, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, // .....@..........
+ 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, // ................
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x98, 0x00, 0x08, 0x0f, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, // ................
+ 0x00, 0x01, 0x80, 0x01, 0x00, 0xff, 0x90, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x55, 0xa0, 0x13, // .............U..
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x00, 0x80, 0x58, 0x00, 0x00, 0x04, 0x00, // ...........X....
+ 0x00, 0x04, 0x80, 0x00, 0x00, 0x55, 0x81, 0x00, 0x00, 0xaa, 0xa0, 0x00, 0x00, 0xff, 0xa0, 0x02, // .....U..........
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x55, 0x81, 0x58, // .............U.X
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0xaa, 0xa0, 0x00, // ................
+ 0x00, 0xaa, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, // ................
+ 0x00, 0x55, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0x00, 0x80, 0x01, // .U..............
+ 0x00, 0xe4, 0xa0, 0x58, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x8c, 0x00, // ...X............
+ 0x00, 0xff, 0xa0, 0x00, 0x00, 0xaa, 0xa0, 0x42, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0f, 0x80, 0x01, // .......B........
+ 0x00, 0xe4, 0x90, 0x00, 0x08, 0xe4, 0xa0, 0x09, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x01, // ................
+ 0x00, 0xc6, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, 0x00, 0x08, 0x08, 0x80, 0x00, // ................
+ 0x00, 0x00, 0x80, 0x00, 0x00, 0xff, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x07, 0x80, 0x00, // ................
+ 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // ........
};
-static const uint8_t fs_font_basic_dx11[617] =
+static const uint8_t fs_font_basic_dx11[619] =
{
- 0x46, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
- 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0x48, 0x02, 0x44, 0x58, 0x42, // Color0.....H.DXB
- 0x43, 0xdb, 0x69, 0x11, 0xe0, 0xc0, 0xf9, 0x23, 0x5b, 0x4d, 0x65, 0x8f, 0xa1, 0x99, 0x34, 0xff, // C.i....#[Me...4.
- 0x76, 0x01, 0x00, 0x00, 0x00, 0x48, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, // v....H.......,..
- 0x00, 0xa0, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x6c, 0x00, 0x00, // .........ISGNl..
- 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........P......
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, // ................
- 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // ................
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........b......
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, // ................
- 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, // .SV_POSITION.COL
- 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0x4f, 0x53, 0x47, // OR.TEXCOORD..OSG
- 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, // N,........... ..
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, // .....SV_TARGET..
- 0xab, 0x53, 0x48, 0x44, 0x52, 0x6c, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x5b, 0x00, 0x00, // .SHDRl...@...[..
- 0x00, 0x5a, 0x00, 0x00, 0x03, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x30, 0x00, // .Z....`......X0.
- 0x04, 0x00, 0x70, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x62, 0x10, 0x00, // ..p......UU..b..
- 0x03, 0xf2, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0xf2, 0x10, 0x10, // .........b......
- 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, // .....e.... .....
- 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x69, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // .h.......i......
- 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x09, 0xf2, 0x00, 0x10, // .........E......
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x12, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x7e, 0x10, // .....F.......F~.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, // ......`......6..
- 0x06, 0x12, 0x30, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x10, // ..0 .........*..
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0x12, 0x30, 0x20, 0x00, 0x00, 0x00, 0x00, // .....6....0 ....
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, // .............6..
- 0x06, 0x12, 0x30, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, // ..0 ............
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0x12, 0x30, 0x20, 0x00, 0x00, 0x00, 0x00, // .....6....0 ....
- 0x00, 0x03, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, // .....:.......2..
- 0x09, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3a, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, // .........:......
- 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, // ..@.....@.@.....
- 0x3f, 0x1b, 0x00, 0x00, 0x05, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, // ?...............
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // .....6..........
- 0x00, 0x0a, 0x30, 0x20, 0x04, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // ..0 ............
- 0x00, 0x38, 0x00, 0x00, 0x07, 0x82, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, // .8.... .........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x3a, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, // .....:.......6..
- 0x05, 0x72, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x12, 0x10, 0x00, 0x01, 0x00, 0x00, // .r ......F......
- 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, // .>.......
+ 0x46, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
+ 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0x48, 0x02, 0x00, 0x00, 0x44, // Color0.....H...D
+ 0x58, 0x42, 0x43, 0xdb, 0x69, 0x11, 0xe0, 0xc0, 0xf9, 0x23, 0x5b, 0x4d, 0x65, 0x8f, 0xa1, 0x99, // XBC.i....#[Me...
+ 0x34, 0xff, 0x76, 0x01, 0x00, 0x00, 0x00, 0x48, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, // 4.v....H.......,
+ 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x6c, // ...........ISGNl
+ 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, // ...........P....
+ 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, // ................
+ 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, // ................
+ 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x00, // ...........b....
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0f, // ................
+ 0x0f, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, // ...SV_POSITION.C
+ 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0x4f, // OLOR.TEXCOORD..O
+ 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, // SGN,...........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, // .......SV_TARGET
+ 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0x6c, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x5b, // ...SHDRl...@...[
+ 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, 0x03, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, // ...Z....`......X
+ 0x30, 0x00, 0x04, 0x00, 0x70, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x62, // 0...p......UU..b
+ 0x10, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0xf2, // ...........b....
+ 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, // .......e.... ...
+ 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x69, 0x00, 0x00, 0x04, 0x00, // ...h.......i....
+ 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x09, 0xf2, // ...........E....
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x12, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, // .......F.......F
+ 0x7e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, // ~.......`......6
+ 0x00, 0x00, 0x06, 0x12, 0x30, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2a, // ....0 .........*
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0x12, 0x30, 0x20, 0x00, 0x00, // .......6....0 ..
+ 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, // ...............6
+ 0x00, 0x00, 0x06, 0x12, 0x30, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0a, // ....0 ..........
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0x12, 0x30, 0x20, 0x00, 0x00, // .......6....0 ..
+ 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, // .......:.......2
+ 0x00, 0x00, 0x09, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3a, 0x10, 0x10, 0x00, 0x02, // ...........:....
+ 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x01, 0x40, 0x00, 0x00, 0x00, // ....@.....@.@...
+ 0x00, 0x00, 0x3f, 0x1b, 0x00, 0x00, 0x05, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, // ..?.............
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, // .......6........
+ 0x00, 0x00, 0x00, 0x0a, 0x30, 0x20, 0x04, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, // ....0 ..........
+ 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0x82, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, // ...8.... .......
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3a, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, // .......:.......6
+ 0x00, 0x00, 0x05, 0x72, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x12, 0x10, 0x00, 0x01, // ...r ......F....
+ 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, // ...>.......
};
static const uint8_t fs_font_basic_mtl[937] =
{
- 0x46, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x9a, 0x03, 0x00, 0x00, 0x75, 0x73, // FSH...........us
+ 0x46, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x9a, 0x03, 0x00, 0x00, 0x75, 0x73, // FSH...........us
0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, // ing namespace me
0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // tal;.struct xlat
0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, // MtlShaderInput {
diff --git a/3rdparty/bgfx/examples/common/font/fs_font_distance_field.bin.h b/3rdparty/bgfx/examples/common/font/fs_font_distance_field.bin.h
index 91090bc5977..5374f93ca71 100644
--- a/3rdparty/bgfx/examples/common/font/fs_font_distance_field.bin.h
+++ b/3rdparty/bgfx/examples/common/font/fs_font_distance_field.bin.h
@@ -1,6 +1,6 @@
static const uint8_t fs_font_distance_field_glsl[1019] =
{
- 0x46, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
+ 0x46, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0xdb, 0x03, 0x00, 0x00, 0x76, // Color..........v
0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, // arying highp vec
0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, // 4 v_color0;.vary
@@ -65,408 +65,433 @@ static const uint8_t fs_font_distance_field_glsl[1019] =
0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, // _FragColor = tmp
0x76, 0x61, 0x72, 0x5f, 0x39, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // var_9;.}...
};
-static const uint8_t fs_font_distance_field_spv[4425] =
+static const uint8_t fs_font_distance_field_spv[4831] =
{
- 0x46, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x3c, 0x11, 0x03, 0x02, 0x23, 0x07, // FSH.......<...#.
- 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x54, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........Ta......
- 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
- 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, // GLSL.std.450....
- 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x08, 0x00, // ................
- 0x04, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, // ........main....
- 0x77, 0x0e, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00, // w...t...........
- 0x1f, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, // ................
- 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x67, 0x09, 0x00, 0x00, // main........g...
- 0x42, 0x67, 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x43, 0x75, 0x62, 0x65, 0x00, // BgfxSamplerCube.
- 0x06, 0x00, 0x06, 0x00, 0x67, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6d, 0x5f, 0x73, 0x61, // ....g.......m_sa
- 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x67, 0x09, 0x00, 0x00, // mpler.......g...
- 0x01, 0x00, 0x00, 0x00, 0x6d, 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, // ....m_texture...
- 0x05, 0x00, 0x0f, 0x00, 0xd5, 0x11, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x54, 0x65, 0x78, 0x74, // ........bgfxText
- 0x75, 0x72, 0x65, 0x43, 0x75, 0x62, 0x65, 0x28, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x2d, 0x42, // ureCube(struct-B
- 0x67, 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x43, 0x75, 0x62, 0x65, 0x2d, 0x70, // gfxSamplerCube-p
- 0x31, 0x2d, 0x74, 0x43, 0x31, 0x31, 0x3b, 0x76, 0x66, 0x33, 0x3b, 0x00, 0x05, 0x00, 0x05, 0x00, // 1-tC11;vf3;.....
- 0x27, 0x0e, 0x00, 0x00, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x00, // '..._sampler....
- 0x05, 0x00, 0x04, 0x00, 0xe7, 0x15, 0x00, 0x00, 0x5f, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x00, 0x00, // ........_coord..
- 0x05, 0x00, 0x06, 0x00, 0x35, 0x13, 0x00, 0x00, 0x76, 0x65, 0x63, 0x34, 0x5f, 0x73, 0x70, 0x6c, // ....5...vec4_spl
- 0x61, 0x74, 0x28, 0x66, 0x31, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xdd, 0x0e, 0x00, 0x00, // at(f1;..........
- 0x5f, 0x78, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0x82, 0x0d, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, // _x..........@mai
- 0x6e, 0x28, 0x76, 0x66, 0x34, 0x3b, 0x76, 0x66, 0x34, 0x3b, 0x76, 0x66, 0x34, 0x3b, 0x00, 0x00, // n(vf4;vf4;vf4;..
- 0x05, 0x00, 0x05, 0x00, 0x42, 0x24, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, // ....B$..v_color0
- 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x78, 0x20, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, // ........x ..v_te
- 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x06, 0x00, 0xc4, 0x41, 0x00, 0x00, // xcoord0......A..
- 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, // gl_FragData_0_..
- 0x05, 0x00, 0x05, 0x00, 0x43, 0x12, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, // ....C...s_texCol
- 0x6f, 0x72, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, // or..........s_te
- 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, // xColorSampler...
- 0x05, 0x00, 0x07, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, // ........s_texCol
- 0x6f, 0x72, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, // orTexture.......
- 0xa0, 0x11, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x56, 0x6f, 0x69, 0x64, 0x46, 0x72, 0x61, // ....bgfx_VoidFra
- 0x67, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xd5, 0x54, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // g........T..para
- 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x63, 0x6f, 0x6c, 0x6f, // m...........colo
- 0x72, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x2f, 0x31, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // r......./1..para
- 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x4d, 0x15, 0x00, 0x00, 0x69, 0x6e, 0x64, 0x65, // m.......M...inde
- 0x78, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x60, 0x10, 0x00, 0x00, 0x72, 0x67, 0x62, 0x61, // x.......`...rgba
- 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x81, 0x11, 0x00, 0x00, 0x64, 0x69, 0x73, 0x74, // ............dist
- 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xcf, 0x16, 0x00, 0x00, 0x64, 0x78, 0x00, 0x00, // ............dx..
- 0x05, 0x00, 0x03, 0x00, 0xd0, 0x16, 0x00, 0x00, 0x64, 0x79, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, // ........dy......
- 0xc9, 0x10, 0x00, 0x00, 0x77, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xf3, 0x10, 0x00, 0x00, // ....w...........
- 0x61, 0x6c, 0x70, 0x68, 0x61, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xfa, 0x41, 0x00, 0x00, // alpha........A..
- 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // v_color0........
- 0x77, 0x0e, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, // w...v_color0....
- 0x05, 0x00, 0x05, 0x00, 0x03, 0x3c, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, // .....<..v_texcoo
- 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, 0x74, 0x14, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, // rd0.....t...v_te
- 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x06, 0x00, 0xce, 0x1c, 0x00, 0x00, // xcoord0.........
- 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, // gl_FragData_0_..
- 0x05, 0x00, 0x04, 0x00, 0xc9, 0x47, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, // .....G..param...
- 0x05, 0x00, 0x04, 0x00, 0xab, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, // .....U..param...
- 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, // ........param...
- 0x05, 0x00, 0x06, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, // ........gl_FragD
- 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x06, 0x00, 0x00, // ata_0_..........
- 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x1f, 0x06, 0x00, 0x00, // $Global.........
- 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, // ....u_viewRect..
- 0x06, 0x00, 0x06, 0x00, 0x1f, 0x06, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ............u_vi
- 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0x1f, 0x06, 0x00, 0x00, // ewTexel.........
- 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // ....u_view......
- 0x1f, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, // ........u_invVie
- 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x1f, 0x06, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // w...............
- 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x1f, 0x06, 0x00, 0x00, // u_proj..........
- 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, // ....u_invProj...
- 0x06, 0x00, 0x06, 0x00, 0x1f, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ............u_vi
- 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x1f, 0x06, 0x00, 0x00, // ewProj..........
- 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, // ....u_invViewPro
- 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x1f, 0x06, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // j...............
- 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x1f, 0x06, 0x00, 0x00, // u_model.........
- 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, // ....u_modelView.
- 0x06, 0x00, 0x07, 0x00, 0x1f, 0x06, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, // ............u_mo
- 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, // delViewProj.....
- 0x1f, 0x06, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, // ........u_alphaR
- 0x65, 0x66, 0x34, 0x00, 0x47, 0x00, 0x04, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, // ef4.G......."...
- 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, // ....G.......!...
- 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, // ....G......."...
- 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, // ....G.......!...
- 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, // ....G...w.......
- 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x74, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, // ....G...t.......
- 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, // ....G...........
- 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x37, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // ....G...7.......
- 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x1f, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // @...H...........
- 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x1f, 0x06, 0x00, 0x00, // #.......H.......
- 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ....#.......H...
- 0x1f, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ............H...
- 0x1f, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ........#... ...
- 0x48, 0x00, 0x05, 0x00, 0x1f, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...............
- 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x1f, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ....H...........
- 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x1f, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ....H...........
- 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x1f, 0x06, 0x00, 0x00, // #...`...H.......
- 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
- 0x1f, 0x06, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ............H...
- 0x1f, 0x06, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, // ........#.......
- 0x48, 0x00, 0x05, 0x00, 0x1f, 0x06, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...............
- 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x1f, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, // ....H...........
- 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x1f, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, // ....H...........
- 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x1f, 0x06, 0x00, 0x00, // #.......H.......
- 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
- 0x1f, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ............H...
- 0x1f, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, // ........#... ...
- 0x48, 0x00, 0x05, 0x00, 0x1f, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...............
- 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x1f, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ....H...........
- 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x1f, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ....H...........
- 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x1f, 0x06, 0x00, 0x00, // #...`...H.......
- 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
- 0x1f, 0x06, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ............H...
- 0x1f, 0x06, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, // ........#.......
- 0x48, 0x00, 0x05, 0x00, 0x1f, 0x06, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...............
- 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x1f, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, // ....H...........
- 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x1f, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, // ....H...........
- 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x1f, 0x06, 0x00, 0x00, // #.......H.......
- 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
- 0x1f, 0x06, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ............H...
- 0x1f, 0x06, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, // ........#.......
- 0x48, 0x00, 0x05, 0x00, 0x1f, 0x06, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...............
- 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x1f, 0x06, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, // ....H...........
- 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x1f, 0x06, 0x00, 0x00, // #... ...G.......
- 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, // ............!...
- 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x02, 0x00, 0xfc, 0x01, 0x00, 0x00, // ................
- 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x19, 0x00, 0x09, 0x00, // ........ .......
- 0x98, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x1e, 0x00, 0x04, 0x00, 0x67, 0x09, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, // ....g...........
- 0x20, 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x67, 0x09, 0x00, 0x00, // ...!.......g...
- 0x17, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ................
- 0x20, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, // ...............
- 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // ................
- 0x21, 0x00, 0x05, 0x00, 0xe8, 0x03, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, // !...........!...
- 0x95, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // .... ...........
- 0x0d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, 0xef, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ....!...........
- 0x8a, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // .... ...........
- 0x1d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, 0x91, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ....!...........
- 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // ............;...
- 0x21, 0x00, 0x00, 0x00, 0x43, 0x12, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // !...C....... ...
- 0x79, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // y...........;...
- 0x79, 0x04, 0x00, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // y........... ...
- 0x15, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // ............;...
- 0x15, 0x03, 0x00, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, // ................
- 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // .... .......+...
- 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // ............+...
- 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x03, 0x00, // ................
- 0xfe, 0x01, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // ........+.......
- 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, // ................
- 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, // .......+.......
- 0x13, 0x0a, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // ........+.......
- 0x69, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // i......@+.......
- 0xfc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, // .......?+.......
- 0x16, 0x0a, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x88, 0x03, 0x00, 0x00, // ................
- 0x0d, 0x00, 0x00, 0x00, 0x16, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x05, 0x06, 0x00, 0x00, // ........ .......
- 0x07, 0x00, 0x00, 0x00, 0x88, 0x03, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, // ........+.......
- 0x10, 0x0a, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, // ........+.......
- 0x0d, 0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, // ........+.......
- 0x11, 0x0a, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, // ........+.......
- 0x0a, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, // ........+.......
- 0x14, 0x0a, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // ........+.......
- 0xf7, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, // .......A .......
- 0x01, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, // ........;.......
- 0x77, 0x0e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, // w.......;.......
- 0x74, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, // t....... .......
- 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, // ........;.......
- 0xd1, 0x0d, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, // ............e...
- 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, // ........+.......
- 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x37, 0x00, 0x00, 0x00, // j... .......7...
- 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, 0x1f, 0x06, 0x00, 0x00, // e...j...........
- 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // ........e...e...
- 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e...e...e...e...
- 0x37, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // 7...e...e.......
- 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 6...............
- 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // ........Sa..;...
- 0x9a, 0x02, 0x00, 0x00, 0xc9, 0x47, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // .....G......;...
- 0x9a, 0x02, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // .....U......;...
- 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ............=...
- 0xfc, 0x01, 0x00, 0x00, 0x21, 0x43, 0x00, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ....!C......=...
- 0x98, 0x00, 0x00, 0x00, 0x02, 0x33, 0x00, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x50, 0x00, 0x05, 0x00, // .....3......P...
- 0x67, 0x09, 0x00, 0x00, 0x12, 0x20, 0x00, 0x00, 0x21, 0x43, 0x00, 0x00, 0x02, 0x33, 0x00, 0x00, // g.... ..!C...3..
- 0x3e, 0x00, 0x03, 0x00, 0x43, 0x12, 0x00, 0x00, 0x12, 0x20, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // >...C.... ..=...
- 0x1d, 0x00, 0x00, 0x00, 0xfa, 0x41, 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // .....A..w...=...
- 0x1d, 0x00, 0x00, 0x00, 0x03, 0x3c, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // .....<..t...>...
- 0xc9, 0x47, 0x00, 0x00, 0xfa, 0x41, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xab, 0x55, 0x00, 0x00, // .G...A..>....U..
- 0x03, 0x3c, 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, 0x08, 0x00, 0x00, 0x00, 0xbd, 0x26, 0x00, 0x00, // .<..9........&..
- 0x82, 0x0d, 0x00, 0x00, 0xc9, 0x47, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, // .....G...U......
- 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, // =...............
- 0x3e, 0x00, 0x03, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, // >...............
- 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xd5, 0x11, 0x00, 0x00, // 8...6...........
- 0x00, 0x00, 0x00, 0x00, 0xe8, 0x03, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x21, 0x00, 0x00, 0x00, // ........7...!...
- 0x27, 0x0e, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x95, 0x02, 0x00, 0x00, 0xe7, 0x15, 0x00, 0x00, // '...7...........
- 0xf8, 0x00, 0x02, 0x00, 0xcd, 0x5b, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x15, 0x03, 0x00, 0x00, // .....[..A.......
- 0x69, 0x24, 0x00, 0x00, 0x27, 0x0e, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // i$..'.......=...
- 0x98, 0x00, 0x00, 0x00, 0x16, 0x31, 0x00, 0x00, 0x69, 0x24, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // .....1..i$..A...
- 0x79, 0x04, 0x00, 0x00, 0x54, 0x44, 0x00, 0x00, 0x27, 0x0e, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, // y...TD..'.......
- 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x9b, 0x56, 0x00, 0x00, 0x54, 0x44, 0x00, 0x00, // =........V..TD..
- 0x56, 0x00, 0x05, 0x00, 0xfe, 0x01, 0x00, 0x00, 0xc9, 0x42, 0x00, 0x00, 0x16, 0x31, 0x00, 0x00, // V........B...1..
- 0x9b, 0x56, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x36, 0x1c, 0x00, 0x00, // .V..=.......6...
- 0xe7, 0x15, 0x00, 0x00, 0x57, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xa4, 0x51, 0x00, 0x00, // ....W........Q..
- 0xc9, 0x42, 0x00, 0x00, 0x36, 0x1c, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0xa4, 0x51, 0x00, 0x00, // .B..6........Q..
- 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, // 8...6.......5...
- 0x00, 0x00, 0x00, 0x00, 0xef, 0x00, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x8a, 0x02, 0x00, 0x00, // ........7.......
- 0xdd, 0x0e, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x17, 0x3e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // .........>..=...
- 0x0d, 0x00, 0x00, 0x00, 0x18, 0x53, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // .....S......=...
- 0x0d, 0x00, 0x00, 0x00, 0x5d, 0x4a, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ....]J......=...
- 0x0d, 0x00, 0x00, 0x00, 0xfd, 0x34, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // .....4......=...
- 0x0d, 0x00, 0x00, 0x00, 0x10, 0x35, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, // .....5......P...
- 0x1d, 0x00, 0x00, 0x00, 0x3f, 0x3a, 0x00, 0x00, 0x18, 0x53, 0x00, 0x00, 0x5d, 0x4a, 0x00, 0x00, // ....?:...S..]J..
- 0xfd, 0x34, 0x00, 0x00, 0x10, 0x35, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x3f, 0x3a, 0x00, 0x00, // .4...5......?:..
- 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x82, 0x0d, 0x00, 0x00, // 8...6...........
- 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, // ........7.......
- 0x42, 0x24, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x78, 0x20, 0x00, 0x00, // B$..7.......x ..
- 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xc4, 0x41, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, // 7........A......
- 0xb2, 0x19, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xd5, 0x54, 0x00, 0x00, // ....;........T..
- 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, // ....;...........
- 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x2f, 0x31, 0x00, 0x00, // ....;......./1..
- 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x05, 0x06, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, // ....;.......`...
- 0x07, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd5, 0x54, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, // ....>....T......
- 0x39, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xa0, 0x11, 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, // 9...........5...
- 0xd5, 0x54, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x2a, 0x46, 0x00, 0x00, // .T..=.......*F..
- 0x78, 0x20, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, 0xed, 0x44, 0x00, 0x00, // x ..O........D..
- 0x2a, 0x46, 0x00, 0x00, 0x2a, 0x46, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // *F..*F..........
- 0x02, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x2f, 0x31, 0x00, 0x00, 0xed, 0x44, 0x00, 0x00, // ....>.../1...D..
- 0x39, 0x00, 0x06, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xcf, 0x5f, 0x00, 0x00, 0xd5, 0x11, 0x00, 0x00, // 9........_......
- 0x43, 0x12, 0x00, 0x00, 0x2f, 0x31, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x18, 0x0e, 0x00, 0x00, // C.../1..>.......
- 0xcf, 0x5f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x59, 0x4b, 0x00, 0x00, // ._..A.......YK..
- 0x78, 0x20, 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // x ......=.......
- 0xea, 0x36, 0x00, 0x00, 0x59, 0x4b, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, // .6..YK..........
- 0x09, 0x3e, 0x00, 0x00, 0xea, 0x36, 0x00, 0x00, 0x69, 0x0b, 0x00, 0x00, 0x81, 0x00, 0x05, 0x00, // .>...6..i.......
- 0x0d, 0x00, 0x00, 0x00, 0x90, 0x24, 0x00, 0x00, 0x09, 0x3e, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, // .....$...>......
- 0x6e, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x4d, 0x15, 0x00, 0x00, 0x90, 0x24, 0x00, 0x00, // n.......M....$..
- 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x6b, 0x5e, 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, // A.......k^......
- 0x10, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x81, 0x2e, 0x00, 0x00, // ....=...........
- 0x6b, 0x5e, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x94, 0x46, 0x00, 0x00, // k^..A........F..
- 0x60, 0x10, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x94, 0x46, 0x00, 0x00, // `.......>....F..
- 0x81, 0x2e, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x48, 0x46, 0x00, 0x00, // ....A.......HF..
- 0x18, 0x0e, 0x00, 0x00, 0x0d, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // ........=.......
- 0xe5, 0x5f, 0x00, 0x00, 0x48, 0x46, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, // ._..HF..A.......
- 0x95, 0x46, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // .F..`.......>...
- 0x95, 0x46, 0x00, 0x00, 0xe5, 0x5f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, // .F..._..A.......
- 0x49, 0x46, 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // IF..........=...
- 0x0d, 0x00, 0x00, 0x00, 0xe6, 0x5f, 0x00, 0x00, 0x49, 0x46, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // ....._..IF..A...
- 0x8a, 0x02, 0x00, 0x00, 0x96, 0x46, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, // .....F..`.......
- 0x3e, 0x00, 0x03, 0x00, 0x96, 0x46, 0x00, 0x00, 0xe6, 0x5f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // >....F..._..A...
- 0x8a, 0x02, 0x00, 0x00, 0x4a, 0x46, 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, // ....JF..........
- 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xe7, 0x5f, 0x00, 0x00, 0x4a, 0x46, 0x00, 0x00, // =........_..JF..
- 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x97, 0x46, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, // A........F..`...
- 0x14, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x97, 0x46, 0x00, 0x00, 0xe7, 0x5f, 0x00, 0x00, // ....>....F..._..
- 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xfc, 0x45, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, // A........E..`...
- 0x4d, 0x15, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x81, 0x11, 0x00, 0x00, // M...=...........
- 0xfc, 0x45, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xa7, 0x30, 0x00, 0x00, // .E..=........0..
- 0x78, 0x20, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, 0xbb, 0x1d, 0x00, 0x00, // x ..O...........
- 0xa7, 0x30, 0x00, 0x00, 0xa7, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // .0...0..........
- 0x02, 0x00, 0x00, 0x00, 0xcf, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x63, 0x23, 0x00, 0x00, // ............c#..
- 0xbb, 0x1d, 0x00, 0x00, 0x0c, 0x00, 0x06, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xcf, 0x16, 0x00, 0x00, // ................
- 0x01, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0x63, 0x23, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ....B...c#..=...
- 0x1d, 0x00, 0x00, 0x00, 0xca, 0x51, 0x00, 0x00, 0x78, 0x20, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, // .....Q..x ..O...
- 0x18, 0x00, 0x00, 0x00, 0x47, 0x1e, 0x00, 0x00, 0xca, 0x51, 0x00, 0x00, 0xca, 0x51, 0x00, 0x00, // ....G....Q...Q..
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x04, 0x00, // ................
- 0x18, 0x00, 0x00, 0x00, 0xe1, 0x57, 0x00, 0x00, 0x47, 0x1e, 0x00, 0x00, 0xd0, 0x00, 0x04, 0x00, // .....W..G.......
- 0x18, 0x00, 0x00, 0x00, 0x42, 0x58, 0x00, 0x00, 0xe1, 0x57, 0x00, 0x00, 0x0c, 0x00, 0x06, 0x00, // ....BX...W......
- 0x0d, 0x00, 0x00, 0x00, 0xd0, 0x16, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, // ............B...
- 0x42, 0x58, 0x00, 0x00, 0x81, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x87, 0x45, 0x00, 0x00, // BX...........E..
- 0xcf, 0x16, 0x00, 0x00, 0xd0, 0x16, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, // ................
- 0xc9, 0x10, 0x00, 0x00, 0xf7, 0x0a, 0x00, 0x00, 0x87, 0x45, 0x00, 0x00, 0x83, 0x00, 0x05, 0x00, // .........E......
- 0x0d, 0x00, 0x00, 0x00, 0x23, 0x44, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0xc9, 0x10, 0x00, 0x00, // ....#D..........
- 0x81, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x6b, 0x1f, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, // ........k.......
- 0xc9, 0x10, 0x00, 0x00, 0x0c, 0x00, 0x08, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xf3, 0x10, 0x00, 0x00, // ................
- 0x01, 0x00, 0x00, 0x00, 0x31, 0x00, 0x00, 0x00, 0x23, 0x44, 0x00, 0x00, 0x6b, 0x1f, 0x00, 0x00, // ....1...#D..k...
- 0x81, 0x11, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xa5, 0x4a, 0x00, 0x00, // ....=........J..
- 0x42, 0x24, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, 0x97, 0x49, 0x00, 0x00, // B$..O........I..
- 0xa5, 0x4a, 0x00, 0x00, 0xa5, 0x4a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // .J...J..........
- 0x02, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x4b, 0x5e, 0x00, 0x00, // ....A.......K^..
- 0x42, 0x24, 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // B$......=.......
- 0x13, 0x43, 0x00, 0x00, 0x4b, 0x5e, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, // .C..K^..........
- 0x52, 0x5c, 0x00, 0x00, 0x13, 0x43, 0x00, 0x00, 0xf3, 0x10, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, // R....C......Q...
- 0x0d, 0x00, 0x00, 0x00, 0x1e, 0x1d, 0x00, 0x00, 0x97, 0x49, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........I......
- 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xdc, 0x22, 0x00, 0x00, 0x97, 0x49, 0x00, 0x00, // Q........"...I..
- 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x36, 0x60, 0x00, 0x00, // ....Q.......6`..
- 0x97, 0x49, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, // .I......P.......
- 0x0f, 0x50, 0x00, 0x00, 0x1e, 0x1d, 0x00, 0x00, 0xdc, 0x22, 0x00, 0x00, 0x36, 0x60, 0x00, 0x00, // .P......."..6`..
- 0x52, 0x5c, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xc4, 0x41, 0x00, 0x00, 0x0f, 0x50, 0x00, 0x00, // R...>....A...P..
- 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // ....8....
+ 0x46, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0xd0, 0x12, 0x00, 0x00, 0x03, 0x02, // FSH.............
+ 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x6f, 0x62, 0x00, 0x00, 0x00, 0x00, // #.........ob....
+ 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, // ................
+ 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, // ..GLSL.std.450..
+ 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, // ................
+ 0x08, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, // ..........main..
+ 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x10, 0x00, // ..w...t.........
+ 0x03, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, // ................
+ 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, // ..............ma
+ 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x0f, 0x00, 0xd5, 0x11, 0x00, 0x00, 0x62, 0x67, // in............bg
+ 0x66, 0x78, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x43, 0x75, 0x62, 0x65, 0x28, 0x73, 0x74, // fxTextureCube(st
+ 0x72, 0x75, 0x63, 0x74, 0x2d, 0x42, 0x67, 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, // ruct-BgfxSampler
+ 0x43, 0x75, 0x62, 0x65, 0x2d, 0x70, 0x31, 0x2d, 0x74, 0x43, 0x31, 0x31, 0x3b, 0x76, 0x66, 0x33, // Cube-p1-tC11;vf3
+ 0x3b, 0x00, 0x05, 0x00, 0x07, 0x00, 0x7e, 0x17, 0x00, 0x00, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, // ;.....~..._sampl
+ 0x65, 0x72, 0x2e, 0x6d, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x05, 0x00, // er.m_sampler....
+ 0x07, 0x00, 0xf7, 0x0d, 0x00, 0x00, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x2e, 0x6d, // ......_sampler.m
+ 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xe7, 0x15, // _texture........
+ 0x00, 0x00, 0x5f, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x35, 0x13, // .._coord......5.
+ 0x00, 0x00, 0x76, 0x65, 0x63, 0x34, 0x5f, 0x73, 0x70, 0x6c, 0x61, 0x74, 0x28, 0x66, 0x31, 0x3b, // ..vec4_splat(f1;
+ 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x5f, 0x78, 0x00, 0x00, 0x05, 0x00, // .........._x....
+ 0x07, 0x00, 0x82, 0x0d, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, 0x34, 0x3b, // ......@main(vf4;
+ 0x76, 0x66, 0x34, 0x3b, 0x76, 0x66, 0x34, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x6e, 0x62, // vf4;vf4;......nb
+ 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // ..v_color0......
+ 0x05, 0x00, 0x8f, 0x41, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, // ...A..v_texcoord
+ 0x30, 0x00, 0x05, 0x00, 0x06, 0x00, 0x8c, 0x4a, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, // 0......J..gl_Fra
+ 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x67, 0x09, // gData_0_......g.
+ 0x00, 0x00, 0x42, 0x67, 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x43, 0x75, 0x62, // ..BgfxSamplerCub
+ 0x65, 0x00, 0x06, 0x00, 0x06, 0x00, 0x67, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6d, 0x5f, // e.....g.......m_
+ 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x67, 0x09, // sampler.......g.
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x6d, 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, // ......m_texture.
+ 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x08, 0x10, 0x00, 0x00, 0x66, 0x6c, 0x61, 0x74, 0x74, 0x65, // ..........flatte
+ 0x6e, 0x54, 0x65, 0x6d, 0x70, 0x00, 0x05, 0x00, 0x07, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x73, 0x5f, // nTemp.........s_
+ 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, // texColorSampler.
+ 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, // ..........s_texC
+ 0x6f, 0x6c, 0x6f, 0x72, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, // olorTexture.....
+ 0x08, 0x00, 0x14, 0x11, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, // ......s_texColor
+ 0x2e, 0x6d, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // .m_sampler......
+ 0x08, 0x00, 0x50, 0x13, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, // ..P...s_texColor
+ 0x2e, 0x6d, 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // .m_texture......
+ 0x06, 0x00, 0xa0, 0x11, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x56, 0x6f, 0x69, 0x64, 0x46, // ......bgfx_VoidF
+ 0x72, 0x61, 0x67, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9d, 0x5d, 0x00, 0x00, 0x70, 0x61, // rag........]..pa
+ 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x63, 0x6f, // ram...........co
+ 0x6c, 0x6f, 0x72, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xbe, 0x39, 0x00, 0x00, 0x70, 0x61, // lor........9..pa
+ 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xbf, 0x39, 0x00, 0x00, 0x70, 0x61, // ram........9..pa
+ 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xf7, 0x39, 0x00, 0x00, 0x70, 0x61, // ram........9..pa
+ 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x4d, 0x15, 0x00, 0x00, 0x69, 0x6e, // ram.......M...in
+ 0x64, 0x65, 0x78, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x60, 0x10, 0x00, 0x00, 0x72, 0x67, // dex.......`...rg
+ 0x62, 0x61, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x81, 0x11, 0x00, 0x00, 0x64, 0x69, // ba............di
+ 0x73, 0x74, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xcf, 0x16, 0x00, 0x00, 0x64, 0x78, // st............dx
+ 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xd0, 0x16, 0x00, 0x00, 0x64, 0x79, 0x00, 0x00, 0x05, 0x00, // ..........dy....
+ 0x03, 0x00, 0xc9, 0x10, 0x00, 0x00, 0x77, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xf3, 0x10, // ......w.........
+ 0x00, 0x00, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xf4, 0x2b, // ..alpha........+
+ 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // ..v_color0......
+ 0x05, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, // ..w...v_color0..
+ 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x03, 0x3c, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, // .......<..v_texc
+ 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, 0x74, 0x14, 0x00, 0x00, 0x76, 0x5f, // oord0.....t...v_
+ 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x06, 0x00, 0xce, 0x1c, // texcoord0.......
+ 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, // ..gl_FragData_0_
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x85, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // .......U..param.
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x95, 0x38, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // .......8..param.
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // ..........param.
+ 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, // ..........gl_Fra
+ 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x4d, 0x06, // gData_0_......M.
+ 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x4d, 0x06, // ..$Global.....M.
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, // ......u_viewRect
+ 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, // ......M.......u_
+ 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0x4d, 0x06, // viewTexel.....M.
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, // ......u_view....
+ 0x06, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, // ..M.......u_invV
+ 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x04, 0x00, // iew.......M.....
+ 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x4d, 0x06, // ..u_proj......M.
+ 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, // ......u_invProj.
+ 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, // ......M.......u_
+ 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x4d, 0x06, // viewProj......M.
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, // ......u_invViewP
+ 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x08, 0x00, // roj.......M.....
+ 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x4d, 0x06, // ..u_model.....M.
+ 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, // ......u_modelVie
+ 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, // w.....M.......u_
+ 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, // modelViewProj...
+ 0x06, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, // ..M.......u_alph
+ 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, 0x47, 0x00, 0x04, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x22, 0x00, // aRef4.G.......".
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x21, 0x00, // ......G.......!.
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x22, 0x00, // ......G.......".
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x21, 0x00, // ......G.......!.
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x1e, 0x00, // ......G...w.....
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x74, 0x14, 0x00, 0x00, 0x1e, 0x00, // ......G...t.....
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x1e, 0x00, // ......G.........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xf0, 0x04, 0x00, 0x00, 0x06, 0x00, // ......G.........
+ 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x00, 0x00, // ..@...H...M.....
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x4d, 0x06, // ..#.......H...M.
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
+ 0x04, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..M...........H.
+ 0x05, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, // ..M.......#... .
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H...M.........
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x03, 0x00, // ......H...M.....
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x03, 0x00, // ......H...M.....
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x4d, 0x06, // ..#...`...H...M.
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..M...........H.
+ 0x05, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, // ..M.......#.....
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H...M.........
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x05, 0x00, // ......H...M.....
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x05, 0x00, // ......H...M.....
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x4d, 0x06, // ..#.......H...M.
+ 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..M...........H.
+ 0x05, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, // ..M.......#... .
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H...M.........
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x07, 0x00, // ......H...M.....
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x07, 0x00, // ......H...M.....
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x4d, 0x06, // ..#...`...H...M.
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..M...........H.
+ 0x05, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, // ..M.......#.....
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H...M.........
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x09, 0x00, // ......H...M.....
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x09, 0x00, // ......H...M.....
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x4d, 0x06, // ..#.......H...M.
+ 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..M...........H.
+ 0x05, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, // ..M.......#.....
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H...M.........
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x0b, 0x00, // ......H...M.....
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x4d, 0x06, // ..#... ...G...M.
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, // ..............!.
+ 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x02, 0x00, 0xfc, 0x01, // ................
+ 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x79, 0x04, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0xfc, 0x01, // .. ...y.........
+ 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x19, 0x00, // .......... .....
+ 0x09, 0x00, 0x98, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x15, 0x03, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x98, 0x00, // .. .............
+ 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, // ................
+ 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x18, 0x00, // .. .............
+ 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, // ................
+ 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, 0x2b, 0x08, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x79, 0x04, // ..!...+.......y.
+ 0x00, 0x00, 0x15, 0x03, 0x00, 0x00, 0x95, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8a, 0x02, // .......... .....
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, 0xef, 0x00, // ..........!.....
+ 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, // .......... .....
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, 0x91, 0x00, // ..........!.....
+ 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x02, // ................
+ 0x00, 0x00, 0x1e, 0x00, 0x04, 0x00, 0x67, 0x09, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x98, 0x00, // ......g.........
+ 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x67, 0x09, // .. ...!.......g.
+ 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x7a, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0x01, // .. ...z.........
+ 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x7a, 0x04, 0x00, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x00, 0x00, // ..;...z.........
+ 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x16, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x98, 0x00, // .. .............
+ 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x16, 0x03, 0x00, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x00, 0x00, // ..;.............
+ 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x7b, 0x04, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0xfc, 0x01, // .. ...{.........
+ 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x7b, 0x04, 0x00, 0x00, 0x14, 0x11, 0x00, 0x00, 0x06, 0x00, // ..;...{.........
+ 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, // .......... .....
+ 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, // ..+.............
+ 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x17, 0x03, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x98, 0x00, // .. .............
+ 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x17, 0x03, 0x00, 0x00, 0x50, 0x13, 0x00, 0x00, 0x06, 0x00, // ..;.......P.....
+ 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x01, 0x00, // ..+.............
+ 0x00, 0x00, 0x1b, 0x00, 0x03, 0x00, 0xfe, 0x01, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, 0x2b, 0x00, // ..............+.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x15, 0x00, // ................
+ 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, // ...... .......+.
+ 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2b, 0x00, // ..............+.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x69, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x2b, 0x00, // ......i......@+.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x2b, 0x00, // .............?+.
+ 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x16, 0x0a, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1c, 0x00, // ................
+ 0x04, 0x00, 0xc9, 0x03, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x16, 0x0a, 0x00, 0x00, 0x20, 0x00, // .............. .
+ 0x04, 0x00, 0x46, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0xc9, 0x03, 0x00, 0x00, 0x2b, 0x00, // ..F...........+.
+ 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x10, 0x0a, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, // ..............+.
+ 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0d, 0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, // ..............+.
+ 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, // ..............+.
+ 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, // ..............+.
+ 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x14, 0x0a, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2b, 0x00, // ..............+.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xf7, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0x20, 0x00, // .............A .
+ 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..............;.
+ 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3b, 0x00, // ......w.......;.
+ 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, // ......t....... .
+ 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..............;.
+ 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x18, 0x00, // ................
+ 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x2b, 0x00, // ..e...........+.
+ 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, // ......j... .....
+ 0x04, 0x00, 0xf0, 0x04, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, // ......e...j.....
+ 0x0e, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, // ..M...........e.
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..e...e...e...e.
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0xf0, 0x04, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..e.......e...e.
+ 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, // ......6.........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, // ..............Sa
+ 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x07, 0x00, // ..;...!.........
+ 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x07, 0x00, // ..;........U....
+ 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x95, 0x38, 0x00, 0x00, 0x07, 0x00, // ..;........8....
+ 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, // ..;.............
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x21, 0x43, 0x00, 0x00, 0xb2, 0x0c, // ..=.......!C....
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x98, 0x00, 0x00, 0x00, 0x02, 0x33, 0x00, 0x00, 0xee, 0x0e, // ..=........3....
+ 0x00, 0x00, 0x50, 0x00, 0x05, 0x00, 0x67, 0x09, 0x00, 0x00, 0x5e, 0x20, 0x00, 0x00, 0x21, 0x43, // ..P...g...^ ..!C
+ 0x00, 0x00, 0x02, 0x33, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x08, 0x10, 0x00, 0x00, 0x5e, 0x20, // ...3..>.......^
+ 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x79, 0x04, 0x00, 0x00, 0xf4, 0x56, 0x00, 0x00, 0x08, 0x10, // ..A...y....V....
+ 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x1f, 0x1f, // ......=.........
+ 0x00, 0x00, 0xf4, 0x56, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x14, 0x11, 0x00, 0x00, 0x1f, 0x1f, // ...V..>.........
+ 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x15, 0x03, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, 0x08, 0x10, // ..A........@....
+ 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x98, 0x00, 0x00, 0x00, 0xd3, 0x1e, // ......=.........
+ 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x50, 0x13, 0x00, 0x00, 0xd3, 0x1e, // ...@..>...P.....
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xf4, 0x2b, 0x00, 0x00, 0x77, 0x0e, // ..=........+..w.
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x03, 0x3c, 0x00, 0x00, 0x74, 0x14, // ..=........<..t.
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x85, 0x55, 0x00, 0x00, 0xf4, 0x2b, 0x00, 0x00, 0x3e, 0x00, // ..>....U...+..>.
+ 0x03, 0x00, 0x95, 0x38, 0x00, 0x00, 0x03, 0x3c, 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, 0x08, 0x00, // ...8...<..9.....
+ 0x00, 0x00, 0xbd, 0x26, 0x00, 0x00, 0x82, 0x0d, 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x95, 0x38, // ...&.......U...8
+ 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xce, 0x1c, // ......=.........
+ 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0xce, 0x1c, // ......>.........
+ 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, // ......8...6.....
+ 0x00, 0x00, 0xd5, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x08, 0x00, 0x00, 0x37, 0x00, // ..........+...7.
+ 0x03, 0x00, 0x79, 0x04, 0x00, 0x00, 0x7e, 0x17, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x15, 0x03, // ..y...~...7.....
+ 0x00, 0x00, 0xf7, 0x0d, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x95, 0x02, 0x00, 0x00, 0xe7, 0x15, // ......7.........
+ 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xca, 0x1c, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x98, 0x00, // ..........=.....
+ 0x00, 0x00, 0xc6, 0x19, 0x00, 0x00, 0xf7, 0x0d, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, // ..........=.....
+ 0x00, 0x00, 0xca, 0x48, 0x00, 0x00, 0x7e, 0x17, 0x00, 0x00, 0x56, 0x00, 0x05, 0x00, 0xfe, 0x01, // ...H..~...V.....
+ 0x00, 0x00, 0xf7, 0x3e, 0x00, 0x00, 0xc6, 0x19, 0x00, 0x00, 0xca, 0x48, 0x00, 0x00, 0x3d, 0x00, // ...>.......H..=.
+ 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0xfe, 0x24, 0x00, 0x00, 0xe7, 0x15, 0x00, 0x00, 0x57, 0x00, // .......$......W.
+ 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x82, 0x59, 0x00, 0x00, 0xf7, 0x3e, 0x00, 0x00, 0xfe, 0x24, // .......Y...>...$
+ 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x82, 0x59, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, // .......Y..8...6.
+ 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xef, 0x00, // ......5.........
+ 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0xf8, 0x00, // ..7.............
+ 0x02, 0x00, 0x2e, 0x5f, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xe0, 0x5b, // ..._..=........[
+ 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x25, 0x53, // ......=.......%S
+ 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xc5, 0x3d, // ......=........=
+ 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xd8, 0x3d, // ......=........=
+ 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x56, 0x5b, // ......P.......V[
+ 0x00, 0x00, 0xe0, 0x5b, 0x00, 0x00, 0x25, 0x53, 0x00, 0x00, 0xc5, 0x3d, 0x00, 0x00, 0xd8, 0x3d, // ...[..%S...=...=
+ 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x56, 0x5b, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, // ......V[..8...6.
+ 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x82, 0x0d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, // ................
+ 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x6e, 0x62, 0x00, 0x00, 0x37, 0x00, // ..7.......nb..7.
+ 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x8f, 0x41, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, // .......A..7.....
+ 0x00, 0x00, 0x8c, 0x4a, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xc0, 0x53, 0x00, 0x00, 0x3b, 0x00, // ...J.......S..;.
+ 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x9d, 0x5d, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // .......]......;.
+ 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..............;.
+ 0x04, 0x00, 0x79, 0x04, 0x00, 0x00, 0xbe, 0x39, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..y....9......;.
+ 0x04, 0x00, 0x15, 0x03, 0x00, 0x00, 0xbf, 0x39, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // .......9......;.
+ 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0xf7, 0x39, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // .......9......;.
+ 0x04, 0x00, 0x46, 0x06, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3e, 0x00, // ..F...`.......>.
+ 0x03, 0x00, 0x9d, 0x5d, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x39, 0x00, 0x05, 0x00, 0x1d, 0x00, // ...]......9.....
+ 0x00, 0x00, 0xa0, 0x11, 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x9d, 0x5d, 0x00, 0x00, 0x3d, 0x00, // ......5....]..=.
+ 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x23, 0x41, 0x00, 0x00, 0x14, 0x11, 0x00, 0x00, 0x3e, 0x00, // ......#A......>.
+ 0x03, 0x00, 0xbe, 0x39, 0x00, 0x00, 0x23, 0x41, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x98, 0x00, // ...9..#A..=.....
+ 0x00, 0x00, 0x83, 0x2c, 0x00, 0x00, 0x50, 0x13, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xbf, 0x39, // ...,..P...>....9
+ 0x00, 0x00, 0x83, 0x2c, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x19, 0x21, // ...,..=........!
+ 0x00, 0x00, 0x8f, 0x41, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, 0xa0, 0x37, // ...A..O........7
+ 0x00, 0x00, 0x19, 0x21, 0x00, 0x00, 0x19, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, // ...!...!........
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xf7, 0x39, 0x00, 0x00, 0xa0, 0x37, // ......>....9...7
+ 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x18, 0x1e, 0x00, 0x00, 0xd5, 0x11, // ..9.............
+ 0x00, 0x00, 0xbe, 0x39, 0x00, 0x00, 0xbf, 0x39, 0x00, 0x00, 0xf7, 0x39, 0x00, 0x00, 0x3e, 0x00, // ...9...9...9..>.
+ 0x03, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x18, 0x1e, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, // ..........A.....
+ 0x00, 0x00, 0xe8, 0x3a, 0x00, 0x00, 0x8f, 0x41, 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, 0x3d, 0x00, // ...:...A......=.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xb2, 0x3f, 0x00, 0x00, 0xe8, 0x3a, 0x00, 0x00, 0x85, 0x00, // .......?...:....
+ 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xd1, 0x46, 0x00, 0x00, 0xb2, 0x3f, 0x00, 0x00, 0x69, 0x0b, // .......F...?..i.
+ 0x00, 0x00, 0x81, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x58, 0x2d, 0x00, 0x00, 0xd1, 0x46, // ..........X-...F
+ 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0x6e, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x4d, 0x15, // ......n.......M.
+ 0x00, 0x00, 0x58, 0x2d, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xfa, 0x4d, // ..X-..A........M
+ 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x10, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, // ..........=.....
+ 0x00, 0x00, 0x49, 0x37, 0x00, 0x00, 0xfa, 0x4d, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, // ..I7...M..A.....
+ 0x00, 0x00, 0x5c, 0x4f, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3e, 0x00, // ...O..`.......>.
+ 0x03, 0x00, 0x5c, 0x4f, 0x00, 0x00, 0x49, 0x37, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, // ...O..I7..A.....
+ 0x00, 0x00, 0xd7, 0x35, 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x0d, 0x0a, 0x00, 0x00, 0x3d, 0x00, // ...5..........=.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x2e, 0x1e, 0x00, 0x00, 0xd7, 0x35, 0x00, 0x00, 0x41, 0x00, // ...........5..A.
+ 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x5d, 0x4f, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x0e, 0x0a, // ......]O..`.....
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x5d, 0x4f, 0x00, 0x00, 0x2e, 0x1e, 0x00, 0x00, 0x41, 0x00, // ..>...]O......A.
+ 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xd8, 0x35, 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x0a, 0x0a, // .......5........
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x2f, 0x1e, 0x00, 0x00, 0xd8, 0x35, // ..=......./....5
+ 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x5e, 0x4f, 0x00, 0x00, 0x60, 0x10, // ..A.......^O..`.
+ 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x5e, 0x4f, 0x00, 0x00, 0x2f, 0x1e, // ......>...^O../.
+ 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xd9, 0x35, 0x00, 0x00, 0x18, 0x0e, // ..A........5....
+ 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x30, 0x1e, // ......=.......0.
+ 0x00, 0x00, 0xd9, 0x35, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x5f, 0x4f, // ...5..A......._O
+ 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x14, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x5f, 0x4f, // ..`.......>..._O
+ 0x00, 0x00, 0x30, 0x1e, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x8b, 0x35, // ..0...A........5
+ 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x4d, 0x15, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, // ..`...M...=.....
+ 0x00, 0x00, 0x81, 0x11, 0x00, 0x00, 0x8b, 0x35, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, // .......5..=.....
+ 0x00, 0x00, 0x6f, 0x39, 0x00, 0x00, 0x8f, 0x41, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x18, 0x00, // ..o9...A..O.....
+ 0x00, 0x00, 0x83, 0x26, 0x00, 0x00, 0x6f, 0x39, 0x00, 0x00, 0x6f, 0x39, 0x00, 0x00, 0x00, 0x00, // ...&..o9..o9....
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xcf, 0x00, 0x04, 0x00, 0x18, 0x00, // ................
+ 0x00, 0x00, 0x2b, 0x2c, 0x00, 0x00, 0x83, 0x26, 0x00, 0x00, 0x0c, 0x00, 0x06, 0x00, 0x0d, 0x00, // ..+,...&........
+ 0x00, 0x00, 0xcf, 0x16, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0x2b, 0x2c, // ..........B...+,
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x59, 0x41, 0x00, 0x00, 0x8f, 0x41, // ..=.......YA...A
+ 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0f, 0x27, 0x00, 0x00, 0x59, 0x41, // ..O........'..YA
+ 0x00, 0x00, 0x59, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, // ..YA............
+ 0x00, 0x00, 0x7f, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x70, 0x47, 0x00, 0x00, 0x0f, 0x27, // ..........pG...'
+ 0x00, 0x00, 0xd0, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0xd1, 0x47, 0x00, 0x00, 0x70, 0x47, // ...........G..pG
+ 0x00, 0x00, 0x0c, 0x00, 0x06, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xd0, 0x16, 0x00, 0x00, 0x01, 0x00, // ................
+ 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0xd1, 0x47, 0x00, 0x00, 0x81, 0x00, 0x05, 0x00, 0x0d, 0x00, // ..B....G........
+ 0x00, 0x00, 0x4f, 0x4e, 0x00, 0x00, 0xcf, 0x16, 0x00, 0x00, 0xd0, 0x16, 0x00, 0x00, 0x85, 0x00, // ..ON............
+ 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xc9, 0x10, 0x00, 0x00, 0xf7, 0x0a, 0x00, 0x00, 0x4f, 0x4e, // ..............ON
+ 0x00, 0x00, 0x83, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xeb, 0x4c, 0x00, 0x00, 0xfc, 0x00, // ...........L....
+ 0x00, 0x00, 0xc9, 0x10, 0x00, 0x00, 0x81, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x33, 0x28, // ..............3(
+ 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0xc9, 0x10, 0x00, 0x00, 0x0c, 0x00, 0x08, 0x00, 0x0d, 0x00, // ................
+ 0x00, 0x00, 0xf3, 0x10, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x31, 0x00, 0x00, 0x00, 0xeb, 0x4c, // ..........1....L
+ 0x00, 0x00, 0x33, 0x28, 0x00, 0x00, 0x81, 0x11, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, // ..3(......=.....
+ 0x00, 0x00, 0x34, 0x3a, 0x00, 0x00, 0x6e, 0x62, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x18, 0x00, // ..4:..nb..O.....
+ 0x00, 0x00, 0x5f, 0x52, 0x00, 0x00, 0x34, 0x3a, 0x00, 0x00, 0x34, 0x3a, 0x00, 0x00, 0x00, 0x00, // .._R..4:..4:....
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, // ..........A.....
+ 0x00, 0x00, 0x94, 0x1c, 0x00, 0x00, 0x6e, 0x62, 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, 0x3d, 0x00, // ......nb......=.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xa2, 0x32, 0x00, 0x00, 0x94, 0x1c, 0x00, 0x00, 0x85, 0x00, // .......2........
+ 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x9b, 0x1a, 0x00, 0x00, 0xa2, 0x32, 0x00, 0x00, 0xf3, 0x10, // ...........2....
+ 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xe6, 0x25, 0x00, 0x00, 0x5f, 0x52, // ..Q........%.._R
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xa4, 0x2b, // ......Q........+
+ 0x00, 0x00, 0x5f, 0x52, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, // .._R......Q.....
+ 0x00, 0x00, 0xc5, 0x4f, 0x00, 0x00, 0x5f, 0x52, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, // ...O.._R......P.
+ 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x9e, 0x3f, 0x00, 0x00, 0xe6, 0x25, 0x00, 0x00, 0xa4, 0x2b, // .......?...%...+
+ 0x00, 0x00, 0xc5, 0x4f, 0x00, 0x00, 0x9b, 0x1a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x8c, 0x4a, // ...O......>....J
+ 0x00, 0x00, 0x9e, 0x3f, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // ...?......8....
};
-static const uint8_t fs_font_distance_field_dx9[746] =
+static const uint8_t fs_font_distance_field_dx9[748] =
{
- 0x46, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
- 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0xcc, 0x02, 0x00, 0x03, 0xff, // Color0..........
- 0xff, 0xfe, 0xff, 0x20, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, // ... .CTAB....S..
- 0x00, 0x00, 0x03, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, // ................
- 0x00, 0x4c, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, // .L...0..........
- 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, // .<.......s_texCo
- 0x6c, 0x6f, 0x72, 0x00, 0xab, 0x04, 0x00, 0x0e, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, // lor.............
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, // .....ps_3_0.Micr
- 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, // osoft (R) HLSL S
- 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, // hader Compiler 1
- 0x30, 0x2e, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, // 0.1..Q..........
- 0x40, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x51, 0x00, 0x00, // @...?.......?Q..
- 0x05, 0x01, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, 0x00, // ................
- 0xc0, 0x00, 0x00, 0x40, 0xc0, 0x51, 0x00, 0x00, 0x05, 0x02, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, // ...@.Q..........
- 0x41, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x40, 0x40, 0x1f, 0x00, 0x00, // A...?......@@...
- 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, // ................
- 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x98, 0x00, 0x08, 0x0f, // ................
- 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x01, 0x80, 0x01, 0x00, 0xff, 0x90, 0x00, 0x00, 0x00, // ................
- 0xa0, 0x00, 0x00, 0x55, 0xa0, 0x13, 0x00, 0x00, 0x02, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x00, // ...U............
- 0x80, 0x58, 0x00, 0x00, 0x04, 0x00, 0x00, 0x04, 0x80, 0x00, 0x00, 0x55, 0x81, 0x00, 0x00, 0xaa, // .X.........U....
- 0xa0, 0x00, 0x00, 0xff, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x00, // ................
- 0x80, 0x00, 0x00, 0x55, 0x81, 0x58, 0x00, 0x00, 0x04, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, // ...U.X..........
- 0x80, 0x00, 0x00, 0xaa, 0xa0, 0x00, 0x00, 0xaa, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, // ................
- 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x55, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, // .......U........
- 0x80, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x58, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, // .........X......
- 0x80, 0x00, 0x00, 0xe4, 0x8c, 0x00, 0x00, 0xff, 0xa0, 0x00, 0x00, 0xaa, 0xa0, 0x42, 0x00, 0x00, // .............B..
- 0x03, 0x01, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0x90, 0x00, 0x08, 0xe4, 0xa0, 0x09, 0x00, 0x00, // ................
- 0x03, 0x00, 0x00, 0x01, 0x80, 0x01, 0x00, 0xc6, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, // ................
- 0x02, 0x00, 0x00, 0x0e, 0x80, 0x01, 0x00, 0x90, 0x91, 0x5c, 0x00, 0x00, 0x02, 0x00, 0x00, 0x0e, // ................
- 0x80, 0x00, 0x00, 0xe4, 0x80, 0x08, 0x00, 0x00, 0x03, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0xf9, // ................
- 0x80, 0x00, 0x00, 0xf9, 0x80, 0x07, 0x00, 0x00, 0x02, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x55, // ...............U
- 0x80, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x55, 0x80, 0x5b, 0x00, 0x00, // ...........U.[..
- 0x02, 0x01, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x90, 0x08, 0x00, 0x00, 0x03, 0x00, 0x00, 0x04, // ................
- 0x80, 0x01, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x07, 0x00, 0x00, 0x02, 0x00, 0x00, 0x04, // ................
- 0x80, 0x00, 0x00, 0xaa, 0x80, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x04, 0x80, 0x00, 0x00, 0xaa, // ................
- 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x55, 0x80, 0x00, 0x00, 0xaa, // ...........U....
- 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x04, 0x80, 0x00, 0x00, 0x55, 0x80, 0x02, 0x00, 0x00, // ...........U....
- 0xa1, 0x02, 0x00, 0x55, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x55, // ...U...........U
- 0x80, 0x02, 0x00, 0x00, 0xa0, 0x02, 0x00, 0x55, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, // .......U........
- 0x80, 0x00, 0x00, 0xaa, 0x81, 0x00, 0x00, 0xe4, 0x80, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x02, // ................
- 0x80, 0x00, 0x00, 0x55, 0x80, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x11, 0x80, 0x00, 0x00, 0x55, // ...U...........U
- 0x80, 0x00, 0x00, 0x00, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x00, // ................
- 0x80, 0x02, 0x00, 0xaa, 0xa0, 0x02, 0x00, 0xff, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, // ................
- 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x80, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, // ................
- 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x55, 0x80, 0x05, 0x00, 0x00, 0x03, 0x00, 0x08, 0x08, // .......U........
- 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0xff, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x07, // ................
- 0x80, 0x00, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // ..........
+ 0x46, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
+ 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0xcc, 0x02, 0x00, 0x00, 0x00, // Color0..........
+ 0x03, 0xff, 0xff, 0xfe, 0xff, 0x20, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x53, // ..... .CTAB....S
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x91, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, // ...L...0........
+ 0x00, 0x02, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, // ...<.......s_tex
+ 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0xab, 0x04, 0x00, 0x0e, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, // Color...........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, // .......ps_3_0.Mi
+ 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, // crosoft (R) HLSL
+ 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, // Shader Compiler
+ 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0xa0, 0x00, // 10.1..Q........
+ 0x00, 0x80, 0x40, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x51, // ..@...?.......?Q
+ 0x00, 0x00, 0x05, 0x01, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x80, 0xbf, 0x00, // ................
+ 0x00, 0x00, 0xc0, 0x00, 0x00, 0x40, 0xc0, 0x51, 0x00, 0x00, 0x05, 0x02, 0x00, 0x0f, 0xa0, 0x00, // .....@.Q........
+ 0x00, 0x00, 0x41, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x40, 0x40, 0x1f, // ..A...?......@@.
+ 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, // ................
+ 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x98, 0x00, // ................
+ 0x08, 0x0f, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x01, 0x80, 0x01, 0x00, 0xff, 0x90, 0x00, // ................
+ 0x00, 0x00, 0xa0, 0x00, 0x00, 0x55, 0xa0, 0x13, 0x00, 0x00, 0x02, 0x00, 0x00, 0x02, 0x80, 0x00, // .....U..........
+ 0x00, 0x00, 0x80, 0x58, 0x00, 0x00, 0x04, 0x00, 0x00, 0x04, 0x80, 0x00, 0x00, 0x55, 0x81, 0x00, // ...X.........U..
+ 0x00, 0xaa, 0xa0, 0x00, 0x00, 0xff, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x02, 0x80, 0x00, // ................
+ 0x00, 0x00, 0x80, 0x00, 0x00, 0x55, 0x81, 0x58, 0x00, 0x00, 0x04, 0x00, 0x00, 0x01, 0x80, 0x00, // .....U.X........
+ 0x00, 0x00, 0x80, 0x00, 0x00, 0xaa, 0xa0, 0x00, 0x00, 0xaa, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, // ................
+ 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x55, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, // .........U......
+ 0x00, 0x0f, 0x80, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x58, 0x00, 0x00, 0x04, 0x00, // ...........X....
+ 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x8c, 0x00, 0x00, 0xff, 0xa0, 0x00, 0x00, 0xaa, 0xa0, 0x42, // ...............B
+ 0x00, 0x00, 0x03, 0x01, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0x90, 0x00, 0x08, 0xe4, 0xa0, 0x09, // ................
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x01, 0x00, 0xc6, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, // ................
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x0e, 0x80, 0x01, 0x00, 0x90, 0x91, 0x5c, 0x00, 0x00, 0x02, 0x00, // ................
+ 0x00, 0x0e, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x08, 0x00, 0x00, 0x03, 0x00, 0x00, 0x02, 0x80, 0x00, // ................
+ 0x00, 0xf9, 0x80, 0x00, 0x00, 0xf9, 0x80, 0x07, 0x00, 0x00, 0x02, 0x00, 0x00, 0x02, 0x80, 0x00, // ................
+ 0x00, 0x55, 0x80, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x55, 0x80, 0x5b, // .U...........U.[
+ 0x00, 0x00, 0x02, 0x01, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x90, 0x08, 0x00, 0x00, 0x03, 0x00, // ................
+ 0x00, 0x04, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x07, 0x00, 0x00, 0x02, 0x00, // ................
+ 0x00, 0x04, 0x80, 0x00, 0x00, 0xaa, 0x80, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x04, 0x80, 0x00, // ................
+ 0x00, 0xaa, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x55, 0x80, 0x00, // .............U..
+ 0x00, 0xaa, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x04, 0x80, 0x00, 0x00, 0x55, 0x80, 0x02, // .............U..
+ 0x00, 0x00, 0xa1, 0x02, 0x00, 0x55, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x02, 0x80, 0x00, // .....U..........
+ 0x00, 0x55, 0x80, 0x02, 0x00, 0x00, 0xa0, 0x02, 0x00, 0x55, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x00, // .U.......U......
+ 0x00, 0x03, 0x80, 0x00, 0x00, 0xaa, 0x81, 0x00, 0x00, 0xe4, 0x80, 0x06, 0x00, 0x00, 0x02, 0x00, // ................
+ 0x00, 0x02, 0x80, 0x00, 0x00, 0x55, 0x80, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x11, 0x80, 0x00, // .....U..........
+ 0x00, 0x55, 0x80, 0x00, 0x00, 0x00, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x02, 0x80, 0x00, // .U..............
+ 0x00, 0x00, 0x80, 0x02, 0x00, 0xaa, 0xa0, 0x02, 0x00, 0xff, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, // ................
+ 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x80, 0x05, 0x00, 0x00, 0x03, 0x00, // ................
+ 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x55, 0x80, 0x05, 0x00, 0x00, 0x03, 0x00, // .........U......
+ 0x08, 0x08, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0xff, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, // ................
+ 0x08, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // ............
};
-static const uint8_t fs_font_distance_field_dx11[1053] =
+static const uint8_t fs_font_distance_field_dx11[1055] =
{
- 0x46, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
- 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0xfc, 0x03, 0x44, 0x58, 0x42, // Color0.......DXB
- 0x43, 0x9a, 0xd6, 0x47, 0xb1, 0x98, 0xc8, 0x0f, 0x79, 0xab, 0x0a, 0x57, 0x47, 0xee, 0xac, 0xc0, // C..G....y..WG...
- 0xfe, 0x01, 0x00, 0x00, 0x00, 0xfc, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, // .............,..
- 0x00, 0xa0, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x6c, 0x00, 0x00, // .........ISGNl..
- 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........P......
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, // ................
- 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // ................
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........b......
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, // ................
- 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, // .SV_POSITION.COL
- 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0x4f, 0x53, 0x47, // OR.TEXCOORD..OSG
- 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, // N,........... ..
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, // .....SV_TARGET..
- 0xab, 0x53, 0x48, 0x44, 0x52, 0x20, 0x03, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0xc8, 0x00, 0x00, // .SHDR ...@......
- 0x00, 0x5a, 0x00, 0x00, 0x03, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x30, 0x00, // .Z....`......X0.
- 0x04, 0x00, 0x70, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x62, 0x10, 0x00, // ..p......UU..b..
- 0x03, 0xf2, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0xf2, 0x10, 0x10, // .........b......
- 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, // .....e.... .....
- 0x00, 0x68, 0x00, 0x00, 0x02, 0x02, 0x00, 0x00, 0x00, 0x69, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // .h.......i......
- 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x09, 0xf2, 0x00, 0x10, // .........E......
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x12, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x7e, 0x10, // .....F.......F~.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, // ......`......6..
- 0x06, 0x12, 0x30, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x10, // ..0 .........*..
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0x12, 0x30, 0x20, 0x00, 0x00, 0x00, 0x00, // .....6....0 ....
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, // .............6..
- 0x06, 0x12, 0x30, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, // ..0 ............
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0x12, 0x30, 0x20, 0x00, 0x00, 0x00, 0x00, // .....6....0 ....
- 0x00, 0x03, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, // .....:.......2..
- 0x09, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3a, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, // .........:......
- 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, // ..@.....@.@.....
- 0x3f, 0x1b, 0x00, 0x00, 0x05, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, // ?...............
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // .....6..........
- 0x00, 0x0a, 0x30, 0x20, 0x04, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // ..0 ............
- 0x00, 0x36, 0x00, 0x00, 0x06, 0xe2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x19, 0x10, // .6..............
- 0x80, 0x41, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x05, 0xe2, 0x00, 0x10, // .A..............
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, // .....V..........
- 0x07, 0x22, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x96, 0x07, 0x10, 0x00, 0x00, 0x00, 0x00, // ."..............
- 0x00, 0x96, 0x07, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x05, 0x72, 0x00, 0x10, // .............r..
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x12, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, // .....F..........
- 0x07, 0x42, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x01, 0x00, 0x00, // .B.......F......
- 0x00, 0x46, 0x02, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x4b, 0x00, 0x00, 0x05, 0x62, 0x00, 0x10, // .F.......K...b..
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x06, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .....V..........
- 0x07, 0x22, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // ."..............
- 0x00, 0x2a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x42, 0x00, 0x10, // .*.......2...B..
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........A......
- 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, // ..@.....A.@.....
- 0x3f, 0x32, 0x00, 0x00, 0x09, 0x22, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, // ?2..."..........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0x01, 0x40, 0x00, // ......@.....A.@.
- 0x00, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x08, 0x32, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // ....?....2......
- 0x00, 0xa6, 0x0a, 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x00, 0x10, // .....A.......F..
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x0a, 0x22, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // ........."......
- 0x00, 0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, // ..@.....?...?...
- 0x3f, 0x00, 0x00, 0x80, 0x3f, 0x1a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x20, 0x00, // ?...?........8 .
- 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x09, 0x22, 0x00, 0x10, // .........2..."..
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, // ..............@.
- 0x00, 0x00, 0x00, 0x00, 0xc0, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x40, 0x40, 0x38, 0x00, 0x00, // ......@....@@8..
- 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, // .........8......
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, // ................
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0x82, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, // .....8.... .....
- 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3a, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, // .........:......
- 0x00, 0x36, 0x00, 0x00, 0x05, 0x72, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x12, 0x10, // .6...r ......F..
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, // .....>.......
+ 0x46, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
+ 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0xfc, 0x03, 0x00, 0x00, 0x44, // Color0.........D
+ 0x58, 0x42, 0x43, 0x9a, 0xd6, 0x47, 0xb1, 0x98, 0xc8, 0x0f, 0x79, 0xab, 0x0a, 0x57, 0x47, 0xee, // XBC..G....y..WG.
+ 0xac, 0xc0, 0xfe, 0x01, 0x00, 0x00, 0x00, 0xfc, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, // ...............,
+ 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x6c, // ...........ISGNl
+ 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, // ...........P....
+ 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, // ................
+ 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, // ................
+ 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x00, // ...........b....
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0f, // ................
+ 0x0f, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, // ...SV_POSITION.C
+ 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0x4f, // OLOR.TEXCOORD..O
+ 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, // SGN,...........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, // .......SV_TARGET
+ 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0x20, 0x03, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0xc8, // ...SHDR ...@....
+ 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, 0x03, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, // ...Z....`......X
+ 0x30, 0x00, 0x04, 0x00, 0x70, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x62, // 0...p......UU..b
+ 0x10, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0xf2, // ...........b....
+ 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, // .......e.... ...
+ 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x02, 0x00, 0x00, 0x00, 0x69, 0x00, 0x00, 0x04, 0x00, // ...h.......i....
+ 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x09, 0xf2, // ...........E....
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x12, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, // .......F.......F
+ 0x7e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, // ~.......`......6
+ 0x00, 0x00, 0x06, 0x12, 0x30, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2a, // ....0 .........*
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0x12, 0x30, 0x20, 0x00, 0x00, // .......6....0 ..
+ 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, // ...............6
+ 0x00, 0x00, 0x06, 0x12, 0x30, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0a, // ....0 ..........
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0x12, 0x30, 0x20, 0x00, 0x00, // .......6....0 ..
+ 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, // .......:.......2
+ 0x00, 0x00, 0x09, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3a, 0x10, 0x10, 0x00, 0x02, // ...........:....
+ 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x01, 0x40, 0x00, 0x00, 0x00, // ....@.....@.@...
+ 0x00, 0x00, 0x3f, 0x1b, 0x00, 0x00, 0x05, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, // ..?.............
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, // .......6........
+ 0x00, 0x00, 0x00, 0x0a, 0x30, 0x20, 0x04, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, // ....0 ..........
+ 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xe2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, // ...6............
+ 0x19, 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x05, 0xe2, // ...A............
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, // .......V........
+ 0x00, 0x00, 0x07, 0x22, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x96, 0x07, 0x10, 0x00, 0x00, // ..."............
+ 0x00, 0x00, 0x00, 0x96, 0x07, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x05, 0x72, // ...............r
+ 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x12, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x10, // .......F........
+ 0x00, 0x00, 0x07, 0x42, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x01, // ...B.......F....
+ 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x4b, 0x00, 0x00, 0x05, 0x62, // ...F.......K...b
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x06, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .......V........
+ 0x00, 0x00, 0x07, 0x22, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x00, 0x00, // ..."............
+ 0x00, 0x00, 0x00, 0x2a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x42, // ...*.......2...B
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, 0x00, // ...........A....
+ 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0x01, 0x40, 0x00, 0x00, 0x00, // ....@.....A.@...
+ 0x00, 0x00, 0x3f, 0x32, 0x00, 0x00, 0x09, 0x22, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, // ..?2..."........
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0x01, // ........@.....A.
+ 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x08, 0x32, 0x00, 0x10, 0x00, 0x00, // @.....?....2....
+ 0x00, 0x00, 0x00, 0xa6, 0x0a, 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, // .......A.......F
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x0a, 0x22, 0x00, 0x10, 0x00, 0x00, // ..........."....
+ 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f, 0x00, // ....@.....?...?.
+ 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f, 0x1a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, // ..?...?........8
+ 0x20, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x00, 0x00, // ...............
+ 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x09, 0x22, // ...........2..."
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, // ................
+ 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x40, 0x40, 0x38, // @.......@....@@8
+ 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0x12, // ...........8....
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, // ................
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0x82, 0x20, 0x10, 0x00, 0x00, // .......8.... ...
+ 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3a, 0x10, 0x10, 0x00, 0x01, // ...........:....
+ 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x72, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, // ...6...r ......F
+ 0x12, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, // .......>.......
};
static const uint8_t fs_font_distance_field_mtl[1413] =
{
- 0x46, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x76, 0x05, 0x00, 0x00, 0x75, 0x73, // FSH.......v...us
+ 0x46, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x76, 0x05, 0x00, 0x00, 0x75, 0x73, // FSH.......v...us
0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, // ing namespace me
0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // tal;.struct xlat
0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, // MtlShaderInput {
diff --git a/3rdparty/bgfx/examples/common/font/fs_font_distance_field_subpixel.bin.h b/3rdparty/bgfx/examples/common/font/fs_font_distance_field_subpixel.bin.h
index 5764cc17eeb..71498dd52ee 100644
--- a/3rdparty/bgfx/examples/common/font/fs_font_distance_field_subpixel.bin.h
+++ b/3rdparty/bgfx/examples/common/font/fs_font_distance_field_subpixel.bin.h
@@ -1,6 +1,6 @@
static const uint8_t fs_font_distance_field_subpixel_glsl[1268] =
{
- 0x46, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
+ 0x46, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0xd4, 0x04, 0x00, 0x00, 0x76, // Color..........v
0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, // arying highp vec
0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, // 4 v_color0;.vary
@@ -81,435 +81,468 @@ static const uint8_t fs_font_distance_field_subpixel_glsl[1268] =
0x20, 0x2a, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x2e, 0x77, 0x29, 0x3b, 0x0a, // * v_color0.w);.
0x7d, 0x0a, 0x0a, 0x00, // }...
};
-static const uint8_t fs_font_distance_field_subpixel_spv[4457] =
+static const uint8_t fs_font_distance_field_subpixel_spv[4987] =
{
- 0x46, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x5c, 0x11, 0x03, 0x02, 0x23, 0x07, // FSH...........#.
- 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0xb1, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........a......
- 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
- 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, // GLSL.std.450....
- 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x08, 0x00, // ................
- 0x04, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, // ........main....
- 0x77, 0x0e, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00, // w...t...........
- 0x1f, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, // ................
- 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x67, 0x09, 0x00, 0x00, // main........g...
- 0x42, 0x67, 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x43, 0x75, 0x62, 0x65, 0x00, // BgfxSamplerCube.
- 0x06, 0x00, 0x06, 0x00, 0x67, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6d, 0x5f, 0x73, 0x61, // ....g.......m_sa
- 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x67, 0x09, 0x00, 0x00, // mpler.......g...
- 0x01, 0x00, 0x00, 0x00, 0x6d, 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, // ....m_texture...
- 0x05, 0x00, 0x0f, 0x00, 0xd5, 0x11, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x54, 0x65, 0x78, 0x74, // ........bgfxText
- 0x75, 0x72, 0x65, 0x43, 0x75, 0x62, 0x65, 0x28, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x2d, 0x42, // ureCube(struct-B
- 0x67, 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x43, 0x75, 0x62, 0x65, 0x2d, 0x70, // gfxSamplerCube-p
- 0x31, 0x2d, 0x74, 0x43, 0x31, 0x31, 0x3b, 0x76, 0x66, 0x33, 0x3b, 0x00, 0x05, 0x00, 0x05, 0x00, // 1-tC11;vf3;.....
- 0x27, 0x0e, 0x00, 0x00, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x00, // '..._sampler....
- 0x05, 0x00, 0x04, 0x00, 0xe7, 0x15, 0x00, 0x00, 0x5f, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x00, 0x00, // ........_coord..
- 0x05, 0x00, 0x06, 0x00, 0x35, 0x13, 0x00, 0x00, 0x76, 0x65, 0x63, 0x34, 0x5f, 0x73, 0x70, 0x6c, // ....5...vec4_spl
- 0x61, 0x74, 0x28, 0x66, 0x31, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xdd, 0x0e, 0x00, 0x00, // at(f1;..........
- 0x5f, 0x78, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0x82, 0x0d, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, // _x..........@mai
- 0x6e, 0x28, 0x76, 0x66, 0x34, 0x3b, 0x76, 0x66, 0x34, 0x3b, 0x76, 0x66, 0x34, 0x3b, 0x00, 0x00, // n(vf4;vf4;vf4;..
- 0x05, 0x00, 0x05, 0x00, 0x42, 0x24, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, // ....B$..v_color0
- 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x78, 0x20, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, // ........x ..v_te
- 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x06, 0x00, 0xc4, 0x41, 0x00, 0x00, // xcoord0......A..
- 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, // gl_FragData_0_..
- 0x05, 0x00, 0x05, 0x00, 0x43, 0x12, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, // ....C...s_texCol
- 0x6f, 0x72, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, // or..........s_te
- 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, // xColorSampler...
- 0x05, 0x00, 0x07, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, // ........s_texCol
- 0x6f, 0x72, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, // orTexture.......
- 0xa0, 0x11, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x56, 0x6f, 0x69, 0x64, 0x46, 0x72, 0x61, // ....bgfx_VoidFra
- 0x67, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xd5, 0x54, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // g........T..para
- 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x4d, 0x15, 0x00, 0x00, 0x69, 0x6e, 0x64, 0x65, // m.......M...inde
- 0x78, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0x57, 0x17, 0x00, 0x00, 0x64, 0x78, 0x33, 0x00, // x.......W...dx3.
- 0x05, 0x00, 0x03, 0x00, 0x85, 0x0f, 0x00, 0x00, 0x64, 0x79, 0x33, 0x00, 0x05, 0x00, 0x04, 0x00, // ........dy3.....
- 0xc2, 0x0c, 0x00, 0x00, 0x64, 0x65, 0x63, 0x61, 0x6c, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // ....decal.......
- 0xd7, 0x12, 0x00, 0x00, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x4c, 0x65, 0x66, 0x74, 0x00, 0x00, // ....sampleLeft..
- 0x05, 0x00, 0x05, 0x00, 0x07, 0x0f, 0x00, 0x00, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x52, 0x69, // ........sampleRi
- 0x67, 0x68, 0x74, 0x00, 0x05, 0x00, 0x05, 0x00, 0x1f, 0x14, 0x00, 0x00, 0x6c, 0x65, 0x66, 0x74, // ght.........left
- 0x5f, 0x64, 0x69, 0x73, 0x74, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x45, 0x4e, 0x00, 0x00, // _dist.......EN..
- 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x2a, 0x0f, 0x00, 0x00, // param.......*...
- 0x72, 0x69, 0x67, 0x68, 0x74, 0x5f, 0x64, 0x69, 0x73, 0x74, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // right_dist......
- 0xc9, 0x2e, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // ....param.......
- 0x81, 0x11, 0x00, 0x00, 0x64, 0x69, 0x73, 0x74, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, // ....dist........
- 0xcf, 0x16, 0x00, 0x00, 0x64, 0x78, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xd0, 0x16, 0x00, 0x00, // ....dx..........
- 0x64, 0x79, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xc9, 0x10, 0x00, 0x00, 0x77, 0x00, 0x00, 0x00, // dy..........w...
- 0x05, 0x00, 0x05, 0x00, 0x4a, 0x0d, 0x00, 0x00, 0x73, 0x75, 0x62, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // ....J...sub_colo
- 0x72, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xfa, 0x41, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, // r........A..v_co
- 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x77, 0x0e, 0x00, 0x00, // lor0........w...
- 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // v_color0........
- 0x03, 0x3c, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, // .<..v_texcoord0.
- 0x05, 0x00, 0x05, 0x00, 0x74, 0x14, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, // ....t...v_texcoo
- 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x06, 0x00, 0xce, 0x1c, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, // rd0.........gl_F
- 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // ragData_0_......
- 0xc9, 0x47, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // .G..param.......
- 0xab, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // .U..param.......
- 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, // ....param.......
- 0xd1, 0x0d, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, // ....gl_FragData_
- 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, // 0_......M...$Glo
- 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // bal.....M.......
- 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // u_viewRect......
- 0x4d, 0x06, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, // M.......u_viewTe
- 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // xel.....M.......
- 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x4d, 0x06, 0x00, 0x00, // u_view......M...
- 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, // ....u_invView...
- 0x06, 0x00, 0x05, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, // ....M.......u_pr
- 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, // oj......M.......
- 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // u_invProj.......
- 0x4d, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, // M.......u_viewPr
- 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // oj......M.......
- 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, // u_invViewProj...
- 0x06, 0x00, 0x05, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, // ....M.......u_mo
- 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, // del.....M.......
- 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, // u_modelView.....
- 0x4d, 0x06, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, // M.......u_modelV
- 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, 0x4d, 0x06, 0x00, 0x00, // iewProj.....M...
- 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, // ....u_alphaRef4.
- 0x47, 0x00, 0x04, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // G.......".......
- 0x47, 0x00, 0x04, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // G.......!.......
- 0x47, 0x00, 0x04, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // G.......".......
- 0x47, 0x00, 0x04, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // G.......!.......
- 0x47, 0x00, 0x04, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // G...w...........
- 0x47, 0x00, 0x04, 0x00, 0x74, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // G...t...........
- 0x47, 0x00, 0x04, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // G...............
- 0x47, 0x00, 0x04, 0x00, 0xf0, 0x04, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, // G...........@...
- 0x48, 0x00, 0x05, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...M.......#...
- 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ....H...M.......
- 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x4d, 0x06, 0x00, 0x00, // #.......H...M...
- 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x4d, 0x06, 0x00, 0x00, // ........H...M...
- 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#... ...H...
- 0x4d, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // M...............
- 0x48, 0x00, 0x04, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...M...........
- 0x48, 0x00, 0x05, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...M.......#...
- 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // `...H...M.......
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x4d, 0x06, 0x00, 0x00, // ........H...M...
- 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x4d, 0x06, 0x00, 0x00, // ........H...M...
- 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
- 0x4d, 0x06, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // M...............
- 0x48, 0x00, 0x04, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...M...........
- 0x48, 0x00, 0x05, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...M.......#...
- 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, // ....H...M.......
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x4d, 0x06, 0x00, 0x00, // ........H...M...
- 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x4d, 0x06, 0x00, 0x00, // ........H...M...
- 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#... ...H...
- 0x4d, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // M...............
- 0x48, 0x00, 0x04, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...M...........
- 0x48, 0x00, 0x05, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...M.......#...
- 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // `...H...M.......
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x4d, 0x06, 0x00, 0x00, // ........H...M...
- 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x4d, 0x06, 0x00, 0x00, // ........H...M...
- 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
- 0x4d, 0x06, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // M...............
- 0x48, 0x00, 0x04, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...M...........
- 0x48, 0x00, 0x05, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...M.......#...
- 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, // ....H...M.......
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x4d, 0x06, 0x00, 0x00, // ........H...M...
- 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x4d, 0x06, 0x00, 0x00, // ........H...M...
- 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
- 0x4d, 0x06, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // M...............
- 0x48, 0x00, 0x05, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...M.......#...
- 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ...G...M.......
- 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, // ........!.......
- 0x08, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x02, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, // ................
- 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x19, 0x00, 0x09, 0x00, 0x98, 0x00, 0x00, 0x00, // .... ...........
- 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x04, 0x00, // ................
- 0x67, 0x09, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // g........... ...
- 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x67, 0x09, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, // !.......g.......
- 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ............ ...
- 0x95, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, // ................
- 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x21, 0x00, 0x05, 0x00, // ............!...
- 0xe8, 0x03, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x95, 0x02, 0x00, 0x00, // ........!.......
- 0x20, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, // ...............
- 0x21, 0x00, 0x04, 0x00, 0xef, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x8a, 0x02, 0x00, 0x00, // !...............
- 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ...............
- 0x21, 0x00, 0x06, 0x00, 0x91, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, // !...............
- 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, // ........;...!...
- 0x43, 0x12, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x79, 0x04, 0x00, 0x00, // C....... ...y...
- 0x00, 0x00, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x79, 0x04, 0x00, 0x00, // ........;...y...
- 0xb2, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x15, 0x03, 0x00, 0x00, // ........ .......
- 0x00, 0x00, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x15, 0x03, 0x00, 0x00, // ........;.......
- 0xee, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, // ................
- 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, // .......+.......
- 0x0e, 0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, // ........+.......
- 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x03, 0x00, 0xfe, 0x01, 0x00, 0x00, // ................
- 0x98, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, // ....+...........
- 0x00, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ............ ...
- 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, // ....+...........
- 0x03, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x69, 0x0b, 0x00, 0x00, // ....+.......i...
- 0x00, 0x00, 0x80, 0x40, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, // ...@+...........
- 0x00, 0x00, 0x00, 0x3f, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xfd, 0x01, 0x00, 0x00, // ...?+...........
- 0xc1, 0xaa, 0x2a, 0x3e, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xf7, 0x0a, 0x00, 0x00, // ..*>+...........
- 0x00, 0x00, 0x00, 0x41, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ...A ...........
- 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, // ....;.......w...
- 0x01, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, // ....;.......t...
- 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // .... ...........
- 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, // ....;...........
- 0x03, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ........e.......
- 0x04, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, // ....+.......j...
- 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0xf0, 0x04, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // ...........e...
- 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, 0x4d, 0x06, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // j.......M.......
- 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // ....e...e...e...
- 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0xf0, 0x04, 0x00, 0x00, // e...e...e.......
- 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, // e...e.......6...
- 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, // ................
- 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, // ....Sa..;.......
- 0xc9, 0x47, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, // .G......;.......
- 0xab, 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, // .U......;.......
- 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, // ........=.......
- 0x21, 0x43, 0x00, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x98, 0x00, 0x00, 0x00, // !C......=.......
- 0x02, 0x33, 0x00, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x50, 0x00, 0x05, 0x00, 0x67, 0x09, 0x00, 0x00, // .3......P...g...
- 0x12, 0x20, 0x00, 0x00, 0x21, 0x43, 0x00, 0x00, 0x02, 0x33, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // . ..!C...3..>...
- 0x43, 0x12, 0x00, 0x00, 0x12, 0x20, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // C.... ..=.......
- 0xfa, 0x41, 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // .A..w...=.......
- 0x03, 0x3c, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xc9, 0x47, 0x00, 0x00, // .<..t...>....G..
- 0xfa, 0x41, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xab, 0x55, 0x00, 0x00, 0x03, 0x3c, 0x00, 0x00, // .A..>....U...<..
- 0x39, 0x00, 0x07, 0x00, 0x08, 0x00, 0x00, 0x00, 0xbd, 0x26, 0x00, 0x00, 0x82, 0x0d, 0x00, 0x00, // 9........&......
- 0xc9, 0x47, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // .G...U......=...
- 0x1d, 0x00, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // ............>...
- 0xd1, 0x0d, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, // ............8...
- 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xd5, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 6...............
- 0xe8, 0x03, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x21, 0x00, 0x00, 0x00, 0x27, 0x0e, 0x00, 0x00, // ....7...!...'...
- 0x37, 0x00, 0x03, 0x00, 0x95, 0x02, 0x00, 0x00, 0xe7, 0x15, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, // 7...............
- 0xcd, 0x5b, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x15, 0x03, 0x00, 0x00, 0x69, 0x24, 0x00, 0x00, // .[..A.......i$..
- 0x27, 0x0e, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x98, 0x00, 0x00, 0x00, // '.......=.......
- 0x16, 0x31, 0x00, 0x00, 0x69, 0x24, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x79, 0x04, 0x00, 0x00, // .1..i$..A...y...
- 0x54, 0x44, 0x00, 0x00, 0x27, 0x0e, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // TD..'.......=...
- 0xfc, 0x01, 0x00, 0x00, 0x9b, 0x56, 0x00, 0x00, 0x54, 0x44, 0x00, 0x00, 0x56, 0x00, 0x05, 0x00, // .....V..TD..V...
- 0xfe, 0x01, 0x00, 0x00, 0xc9, 0x42, 0x00, 0x00, 0x16, 0x31, 0x00, 0x00, 0x9b, 0x56, 0x00, 0x00, // .....B...1...V..
- 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x36, 0x1c, 0x00, 0x00, 0xe7, 0x15, 0x00, 0x00, // =.......6.......
- 0x57, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xa4, 0x51, 0x00, 0x00, 0xc9, 0x42, 0x00, 0x00, // W........Q...B..
- 0x36, 0x1c, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0xa4, 0x51, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, // 6........Q..8...
- 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 6.......5.......
- 0xef, 0x00, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, // ....7...........
- 0xf8, 0x00, 0x02, 0x00, 0x17, 0x3e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // .....>..=.......
- 0x18, 0x53, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // .S......=.......
- 0x5d, 0x4a, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // ]J......=.......
- 0xfd, 0x34, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // .4......=.......
- 0x10, 0x35, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, // .5......P.......
- 0x3f, 0x3a, 0x00, 0x00, 0x18, 0x53, 0x00, 0x00, 0x5d, 0x4a, 0x00, 0x00, 0xfd, 0x34, 0x00, 0x00, // ?:...S..]J...4..
- 0x10, 0x35, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x3f, 0x3a, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, // .5......?:..8...
- 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x82, 0x0d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 6...............
- 0x91, 0x00, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x42, 0x24, 0x00, 0x00, // ....7.......B$..
- 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x78, 0x20, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, // 7.......x ..7...
- 0x9a, 0x02, 0x00, 0x00, 0xc4, 0x41, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xb2, 0x19, 0x00, 0x00, // .....A..........
- 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xd5, 0x54, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;........T......
- 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x45, 0x4e, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;.......EN......
- 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0xc9, 0x2e, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;...............
- 0x3e, 0x00, 0x03, 0x00, 0xd5, 0x54, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x39, 0x00, 0x05, 0x00, // >....T......9...
- 0x1d, 0x00, 0x00, 0x00, 0xa0, 0x11, 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0xd5, 0x54, 0x00, 0x00, // ........5....T..
- 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x14, 0x22, 0x00, 0x00, 0x78, 0x20, 0x00, 0x00, // A........"..x ..
- 0x13, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xc6, 0x33, 0x00, 0x00, // ....=........3..
- 0x14, 0x22, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x09, 0x3e, 0x00, 0x00, // ."...........>..
- 0xc6, 0x33, 0x00, 0x00, 0x69, 0x0b, 0x00, 0x00, 0x81, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, // .3..i...........
- 0x44, 0x24, 0x00, 0x00, 0x09, 0x3e, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0x6e, 0x00, 0x04, 0x00, // D$...>......n...
- 0x0c, 0x00, 0x00, 0x00, 0x4d, 0x15, 0x00, 0x00, 0x44, 0x24, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ....M...D$..=...
- 0x1d, 0x00, 0x00, 0x00, 0xd1, 0x47, 0x00, 0x00, 0x78, 0x20, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, // .....G..x ..O...
- 0x18, 0x00, 0x00, 0x00, 0xfa, 0x49, 0x00, 0x00, 0xd1, 0x47, 0x00, 0x00, 0xd1, 0x47, 0x00, 0x00, // .....I...G...G..
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xcf, 0x00, 0x04, 0x00, // ................
- 0x18, 0x00, 0x00, 0x00, 0x57, 0x17, 0x00, 0x00, 0xfa, 0x49, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ....W....I..=...
- 0x1d, 0x00, 0x00, 0x00, 0xb1, 0x37, 0x00, 0x00, 0x78, 0x20, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, // .....7..x ..O...
- 0x18, 0x00, 0x00, 0x00, 0xb5, 0x1e, 0x00, 0x00, 0xb1, 0x37, 0x00, 0x00, 0xb1, 0x37, 0x00, 0x00, // .........7...7..
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x04, 0x00, // ................
- 0x18, 0x00, 0x00, 0x00, 0x45, 0x61, 0x00, 0x00, 0xb5, 0x1e, 0x00, 0x00, 0xd0, 0x00, 0x04, 0x00, // ....Ea..........
- 0x18, 0x00, 0x00, 0x00, 0x85, 0x0f, 0x00, 0x00, 0x45, 0x61, 0x00, 0x00, 0x8e, 0x00, 0x05, 0x00, // ........Ea......
- 0x18, 0x00, 0x00, 0x00, 0xc2, 0x0c, 0x00, 0x00, 0x57, 0x17, 0x00, 0x00, 0xfd, 0x01, 0x00, 0x00, // ........W.......
- 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xf9, 0x29, 0x00, 0x00, 0x78, 0x20, 0x00, 0x00, // =........)..x ..
- 0x4f, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, 0xc3, 0x32, 0x00, 0x00, 0xf9, 0x29, 0x00, 0x00, // O........2...)..
- 0xf9, 0x29, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // .)..............
- 0x83, 0x00, 0x05, 0x00, 0x18, 0x00, 0x00, 0x00, 0xd7, 0x12, 0x00, 0x00, 0xc3, 0x32, 0x00, 0x00, // .............2..
- 0xc2, 0x0c, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x13, 0x25, 0x00, 0x00, // ....=........%..
- 0x78, 0x20, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, 0x5e, 0x37, 0x00, 0x00, // x ..O.......^7..
- 0x13, 0x25, 0x00, 0x00, 0x13, 0x25, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // .%...%..........
- 0x02, 0x00, 0x00, 0x00, 0x81, 0x00, 0x05, 0x00, 0x18, 0x00, 0x00, 0x00, 0x07, 0x0f, 0x00, 0x00, // ................
- 0x5e, 0x37, 0x00, 0x00, 0xc2, 0x0c, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x45, 0x4e, 0x00, 0x00, // ^7......>...EN..
- 0xd7, 0x12, 0x00, 0x00, 0x39, 0x00, 0x06, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1f, 0x2a, 0x00, 0x00, // ....9........*..
- 0xd5, 0x11, 0x00, 0x00, 0x43, 0x12, 0x00, 0x00, 0x45, 0x4e, 0x00, 0x00, 0x4f, 0x00, 0x09, 0x00, // ....C...EN..O...
- 0x1d, 0x00, 0x00, 0x00, 0x6a, 0x5b, 0x00, 0x00, 0x1f, 0x2a, 0x00, 0x00, 0x1f, 0x2a, 0x00, 0x00, // ....j[...*...*..
- 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ................
- 0x4d, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x1f, 0x14, 0x00, 0x00, 0x6a, 0x5b, 0x00, 0x00, // M...........j[..
- 0x4d, 0x15, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xc9, 0x2e, 0x00, 0x00, 0x07, 0x0f, 0x00, 0x00, // M...>...........
- 0x39, 0x00, 0x06, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xa3, 0x1d, 0x00, 0x00, 0xd5, 0x11, 0x00, 0x00, // 9...............
- 0x43, 0x12, 0x00, 0x00, 0xc9, 0x2e, 0x00, 0x00, 0x4f, 0x00, 0x09, 0x00, 0x1d, 0x00, 0x00, 0x00, // C.......O.......
- 0x63, 0x60, 0x00, 0x00, 0xa3, 0x1d, 0x00, 0x00, 0xa3, 0x1d, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // c`..............
- 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x4d, 0x00, 0x05, 0x00, // ............M...
- 0x0d, 0x00, 0x00, 0x00, 0x2a, 0x0f, 0x00, 0x00, 0x63, 0x60, 0x00, 0x00, 0x4d, 0x15, 0x00, 0x00, // ....*...c`..M...
- 0x81, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xc3, 0x52, 0x00, 0x00, 0x1f, 0x14, 0x00, 0x00, // .........R......
- 0x2a, 0x0f, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x81, 0x11, 0x00, 0x00, // *...............
- 0xfc, 0x00, 0x00, 0x00, 0xc3, 0x52, 0x00, 0x00, 0x0c, 0x00, 0x06, 0x00, 0x0d, 0x00, 0x00, 0x00, // .....R..........
- 0xcf, 0x16, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0x57, 0x17, 0x00, 0x00, // ........B...W...
- 0x0c, 0x00, 0x06, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xd0, 0x16, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
- 0x42, 0x00, 0x00, 0x00, 0x85, 0x0f, 0x00, 0x00, 0x81, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, // B...............
- 0x8f, 0x4e, 0x00, 0x00, 0xcf, 0x16, 0x00, 0x00, 0xd0, 0x16, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, // .N..............
- 0x0d, 0x00, 0x00, 0x00, 0xc9, 0x10, 0x00, 0x00, 0xf7, 0x0a, 0x00, 0x00, 0x8f, 0x4e, 0x00, 0x00, // .............N..
- 0x83, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x3f, 0x23, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, // ........?#......
- 0xc9, 0x10, 0x00, 0x00, 0x50, 0x00, 0x06, 0x00, 0x18, 0x00, 0x00, 0x00, 0xd3, 0x50, 0x00, 0x00, // ....P........P..
- 0x3f, 0x23, 0x00, 0x00, 0x3f, 0x23, 0x00, 0x00, 0x3f, 0x23, 0x00, 0x00, 0x81, 0x00, 0x05, 0x00, // ?#..?#..?#......
- 0x0d, 0x00, 0x00, 0x00, 0x70, 0x3a, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0xc9, 0x10, 0x00, 0x00, // ....p:..........
- 0x50, 0x00, 0x06, 0x00, 0x18, 0x00, 0x00, 0x00, 0x82, 0x21, 0x00, 0x00, 0x70, 0x3a, 0x00, 0x00, // P........!..p:..
- 0x70, 0x3a, 0x00, 0x00, 0x70, 0x3a, 0x00, 0x00, 0x50, 0x00, 0x06, 0x00, 0x18, 0x00, 0x00, 0x00, // p:..p:..P.......
- 0x2e, 0x4d, 0x00, 0x00, 0x1f, 0x14, 0x00, 0x00, 0x81, 0x11, 0x00, 0x00, 0x2a, 0x0f, 0x00, 0x00, // .M..........*...
- 0x0c, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, 0x4a, 0x0d, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ........J.......
- 0x31, 0x00, 0x00, 0x00, 0xd3, 0x50, 0x00, 0x00, 0x82, 0x21, 0x00, 0x00, 0x2e, 0x4d, 0x00, 0x00, // 1....P...!...M..
- 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xa2, 0x48, 0x00, 0x00, 0x42, 0x24, 0x00, 0x00, // A........H..B$..
- 0x13, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0a, 0x2f, 0x00, 0x00, // ....=......../..
- 0xa2, 0x48, 0x00, 0x00, 0x8e, 0x00, 0x05, 0x00, 0x18, 0x00, 0x00, 0x00, 0x24, 0x29, 0x00, 0x00, // .H..........$)..
- 0x4a, 0x0d, 0x00, 0x00, 0x0a, 0x2f, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // J..../..=.......
- 0x31, 0x27, 0x00, 0x00, 0xc4, 0x41, 0x00, 0x00, 0x4f, 0x00, 0x09, 0x00, 0x1d, 0x00, 0x00, 0x00, // 1'...A..O.......
- 0xb0, 0x61, 0x00, 0x00, 0x31, 0x27, 0x00, 0x00, 0x24, 0x29, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // .a..1'..$)......
- 0x05, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // ............>...
- 0xc4, 0x41, 0x00, 0x00, 0xb0, 0x61, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, // .A...a..A.......
- 0xfd, 0x44, 0x00, 0x00, 0x42, 0x24, 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // .D..B$......=...
- 0x0d, 0x00, 0x00, 0x00, 0x2a, 0x32, 0x00, 0x00, 0xfd, 0x44, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, // ....*2...D......
- 0x0d, 0x00, 0x00, 0x00, 0x3a, 0x1b, 0x00, 0x00, 0x81, 0x11, 0x00, 0x00, 0x2a, 0x32, 0x00, 0x00, // ....:.......*2..
- 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x89, 0x46, 0x00, 0x00, 0xc4, 0x41, 0x00, 0x00, // A........F...A..
- 0x13, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x89, 0x46, 0x00, 0x00, 0x3a, 0x1b, 0x00, 0x00, // ....>....F..:...
- 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // ....8....
+ 0x46, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x6c, 0x13, 0x00, 0x00, 0x03, 0x02, // FSH.......l.....
+ 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x6f, 0x62, 0x00, 0x00, 0x00, 0x00, // #.........ob....
+ 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, // ................
+ 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, // ..GLSL.std.450..
+ 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, // ................
+ 0x08, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, // ..........main..
+ 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x10, 0x00, // ..w...t.........
+ 0x03, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, // ................
+ 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, // ..............ma
+ 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x0f, 0x00, 0xd5, 0x11, 0x00, 0x00, 0x62, 0x67, // in............bg
+ 0x66, 0x78, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x43, 0x75, 0x62, 0x65, 0x28, 0x73, 0x74, // fxTextureCube(st
+ 0x72, 0x75, 0x63, 0x74, 0x2d, 0x42, 0x67, 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, // ruct-BgfxSampler
+ 0x43, 0x75, 0x62, 0x65, 0x2d, 0x70, 0x31, 0x2d, 0x74, 0x43, 0x31, 0x31, 0x3b, 0x76, 0x66, 0x33, // Cube-p1-tC11;vf3
+ 0x3b, 0x00, 0x05, 0x00, 0x07, 0x00, 0x7e, 0x17, 0x00, 0x00, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, // ;.....~..._sampl
+ 0x65, 0x72, 0x2e, 0x6d, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x05, 0x00, // er.m_sampler....
+ 0x07, 0x00, 0xf7, 0x0d, 0x00, 0x00, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x2e, 0x6d, // ......_sampler.m
+ 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xe7, 0x15, // _texture........
+ 0x00, 0x00, 0x5f, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x35, 0x13, // .._coord......5.
+ 0x00, 0x00, 0x76, 0x65, 0x63, 0x34, 0x5f, 0x73, 0x70, 0x6c, 0x61, 0x74, 0x28, 0x66, 0x31, 0x3b, // ..vec4_splat(f1;
+ 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x5f, 0x78, 0x00, 0x00, 0x05, 0x00, // .........._x....
+ 0x07, 0x00, 0x82, 0x0d, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, 0x34, 0x3b, // ......@main(vf4;
+ 0x76, 0x66, 0x34, 0x3b, 0x76, 0x66, 0x34, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x6e, 0x62, // vf4;vf4;......nb
+ 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // ..v_color0......
+ 0x05, 0x00, 0x8f, 0x41, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, // ...A..v_texcoord
+ 0x30, 0x00, 0x05, 0x00, 0x06, 0x00, 0x8c, 0x4a, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, // 0......J..gl_Fra
+ 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x67, 0x09, // gData_0_......g.
+ 0x00, 0x00, 0x42, 0x67, 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x43, 0x75, 0x62, // ..BgfxSamplerCub
+ 0x65, 0x00, 0x06, 0x00, 0x06, 0x00, 0x67, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6d, 0x5f, // e.....g.......m_
+ 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x67, 0x09, // sampler.......g.
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x6d, 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, // ......m_texture.
+ 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x08, 0x10, 0x00, 0x00, 0x66, 0x6c, 0x61, 0x74, 0x74, 0x65, // ..........flatte
+ 0x6e, 0x54, 0x65, 0x6d, 0x70, 0x00, 0x05, 0x00, 0x07, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x73, 0x5f, // nTemp.........s_
+ 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, // texColorSampler.
+ 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, // ..........s_texC
+ 0x6f, 0x6c, 0x6f, 0x72, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, // olorTexture.....
+ 0x08, 0x00, 0x14, 0x11, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, // ......s_texColor
+ 0x2e, 0x6d, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // .m_sampler......
+ 0x08, 0x00, 0x50, 0x13, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, // ..P...s_texColor
+ 0x2e, 0x6d, 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // .m_texture......
+ 0x06, 0x00, 0xa0, 0x11, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x56, 0x6f, 0x69, 0x64, 0x46, // ......bgfx_VoidF
+ 0x72, 0x61, 0x67, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9d, 0x5d, 0x00, 0x00, 0x70, 0x61, // rag........]..pa
+ 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x4d, 0x15, 0x00, 0x00, 0x69, 0x6e, // ram.......M...in
+ 0x64, 0x65, 0x78, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0x57, 0x17, 0x00, 0x00, 0x64, 0x78, // dex.......W...dx
+ 0x33, 0x00, 0x05, 0x00, 0x03, 0x00, 0x85, 0x0f, 0x00, 0x00, 0x64, 0x79, 0x33, 0x00, 0x05, 0x00, // 3.........dy3...
+ 0x04, 0x00, 0xc2, 0x0c, 0x00, 0x00, 0x64, 0x65, 0x63, 0x61, 0x6c, 0x00, 0x00, 0x00, 0x05, 0x00, // ......decal.....
+ 0x05, 0x00, 0xd7, 0x12, 0x00, 0x00, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x4c, 0x65, 0x66, 0x74, // ......sampleLeft
+ 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x07, 0x0f, 0x00, 0x00, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, // ..........sample
+ 0x52, 0x69, 0x67, 0x68, 0x74, 0x00, 0x05, 0x00, 0x05, 0x00, 0x1f, 0x14, 0x00, 0x00, 0x6c, 0x65, // Right.........le
+ 0x66, 0x74, 0x5f, 0x64, 0x69, 0x73, 0x74, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xd4, 0x56, // ft_dist........V
+ 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xbe, 0x39, // ..param........9
+ 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xbf, 0x39, // ..param........9
+ 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x2a, 0x0f, // ..param.......*.
+ 0x00, 0x00, 0x72, 0x69, 0x67, 0x68, 0x74, 0x5f, 0x64, 0x69, 0x73, 0x74, 0x00, 0x00, 0x05, 0x00, // ..right_dist....
+ 0x04, 0x00, 0xc0, 0x39, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, // ...9..param.....
+ 0x04, 0x00, 0xf7, 0x39, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, // ...9..param.....
+ 0x04, 0x00, 0x91, 0x37, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, // ...7..param.....
+ 0x04, 0x00, 0x81, 0x11, 0x00, 0x00, 0x64, 0x69, 0x73, 0x74, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // ......dist......
+ 0x03, 0x00, 0xcf, 0x16, 0x00, 0x00, 0x64, 0x78, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xd0, 0x16, // ......dx........
+ 0x00, 0x00, 0x64, 0x79, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xc9, 0x10, 0x00, 0x00, 0x77, 0x00, // ..dy..........w.
+ 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x4a, 0x0d, 0x00, 0x00, 0x73, 0x75, 0x62, 0x5f, 0x63, 0x6f, // ......J...sub_co
+ 0x6c, 0x6f, 0x72, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xf4, 0x2b, 0x00, 0x00, 0x76, 0x5f, // lor........+..v_
+ 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x77, 0x0e, // color0........w.
+ 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // ..v_color0......
+ 0x05, 0x00, 0x03, 0x3c, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, // ...<..v_texcoord
+ 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, 0x74, 0x14, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, // 0.....t...v_texc
+ 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x06, 0x00, 0xce, 0x1c, 0x00, 0x00, 0x67, 0x6c, // oord0.........gl
+ 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, // _FragData_0_....
+ 0x04, 0x00, 0x85, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, // ...U..param.....
+ 0x04, 0x00, 0x95, 0x38, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, // ...8..param.....
+ 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, // ......param.....
+ 0x06, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, // ......gl_FragDat
+ 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x40, 0x09, 0x00, 0x00, 0x24, 0x47, // a_0_......@...$G
+ 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x40, 0x09, 0x00, 0x00, 0x00, 0x00, // lobal.....@.....
+ 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, // ..u_viewRect....
+ 0x06, 0x00, 0x40, 0x09, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // ..@.......u_view
+ 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0x40, 0x09, 0x00, 0x00, 0x02, 0x00, // Texel.....@.....
+ 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x40, 0x09, // ..u_view......@.
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, // ......u_invView.
+ 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x40, 0x09, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, // ......@.......u_
+ 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x40, 0x09, 0x00, 0x00, 0x05, 0x00, // proj......@.....
+ 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, // ..u_invProj.....
+ 0x06, 0x00, 0x40, 0x09, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // ..@.......u_view
+ 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x40, 0x09, 0x00, 0x00, 0x07, 0x00, // Proj......@.....
+ 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, // ..u_invViewProj.
+ 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x40, 0x09, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, // ......@.......u_
+ 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x40, 0x09, 0x00, 0x00, 0x09, 0x00, // model.....@.....
+ 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, // ..u_modelView...
+ 0x07, 0x00, 0x40, 0x09, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, // ..@.......u_mode
+ 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, 0x40, 0x09, // lViewProj.....@.
+ 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, // ......u_alphaRef
+ 0x34, 0x00, 0x47, 0x00, 0x04, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, // 4.G.......".....
+ 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G.......!.....
+ 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G.......".....
+ 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G.......!.....
+ 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G...w.........
+ 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x74, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, // ..G...t.........
+ 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G.............
+ 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x1d, 0x0b, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, // ..G...........@.
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x40, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...@.......#.
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x40, 0x09, 0x00, 0x00, 0x01, 0x00, // ......H...@.....
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x40, 0x09, // ..#.......H...@.
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x40, 0x09, // ..........H...@.
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, // ......#... ...H.
+ 0x05, 0x00, 0x40, 0x09, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ..@.............
+ 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x40, 0x09, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H...@.........
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x40, 0x09, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...@.......#.
+ 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x40, 0x09, 0x00, 0x00, 0x03, 0x00, // ..`...H...@.....
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x40, 0x09, // ..........H...@.
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x40, 0x09, // ..........H...@.
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
+ 0x05, 0x00, 0x40, 0x09, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ..@.............
+ 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x40, 0x09, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H...@.........
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x40, 0x09, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...@.......#.
+ 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x40, 0x09, 0x00, 0x00, 0x05, 0x00, // ......H...@.....
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x40, 0x09, // ..........H...@.
+ 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x40, 0x09, // ..........H...@.
+ 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, // ......#... ...H.
+ 0x05, 0x00, 0x40, 0x09, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ..@.............
+ 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x40, 0x09, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H...@.........
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x40, 0x09, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...@.......#.
+ 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x40, 0x09, 0x00, 0x00, 0x07, 0x00, // ..`...H...@.....
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x40, 0x09, // ..........H...@.
+ 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x40, 0x09, // ..........H...@.
+ 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
+ 0x05, 0x00, 0x40, 0x09, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ..@.............
+ 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x40, 0x09, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H...@.........
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x40, 0x09, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...@.......#.
+ 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x40, 0x09, 0x00, 0x00, 0x09, 0x00, // ......H...@.....
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x40, 0x09, // ..........H...@.
+ 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x40, 0x09, // ..........H...@.
+ 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
+ 0x05, 0x00, 0x40, 0x09, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ..@.............
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x40, 0x09, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...@.......#.
+ 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x40, 0x09, 0x00, 0x00, 0x02, 0x00, // .. ...G...@.....
+ 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, // ..........!.....
+ 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x02, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x20, 0x00, // .............. .
+ 0x04, 0x00, 0x79, 0x04, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x16, 0x00, // ..y.............
+ 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x19, 0x00, 0x09, 0x00, 0x98, 0x00, // ...... .........
+ 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
+ 0x04, 0x00, 0x15, 0x03, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, 0x17, 0x00, // ................
+ 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
+ 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x17, 0x00, // ................
+ 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x21, 0x00, // ..............!.
+ 0x06, 0x00, 0x2b, 0x08, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x79, 0x04, 0x00, 0x00, 0x15, 0x03, // ..+.......y.....
+ 0x00, 0x00, 0x95, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x07, 0x00, // ...... .........
+ 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, 0xef, 0x00, 0x00, 0x00, 0x1d, 0x00, // ......!.........
+ 0x00, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, // ...... .........
+ 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, 0x91, 0x00, 0x00, 0x00, 0x08, 0x00, // ......!.........
+ 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x1e, 0x00, // ................
+ 0x04, 0x00, 0x67, 0x09, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, 0x20, 0x00, // ..g........... .
+ 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x67, 0x09, 0x00, 0x00, 0x20, 0x00, // ..!.......g... .
+ 0x04, 0x00, 0x7a, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x3b, 0x00, // ..z...........;.
+ 0x04, 0x00, 0x7a, 0x04, 0x00, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, // ..z........... .
+ 0x04, 0x00, 0x16, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..............;.
+ 0x04, 0x00, 0x16, 0x03, 0x00, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
+ 0x04, 0x00, 0x7b, 0x04, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x3b, 0x00, // ..{...........;.
+ 0x04, 0x00, 0x7b, 0x04, 0x00, 0x00, 0x14, 0x11, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x15, 0x00, // ..{.............
+ 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, // ...... .......+.
+ 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
+ 0x04, 0x00, 0x17, 0x03, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..............;.
+ 0x04, 0x00, 0x17, 0x03, 0x00, 0x00, 0x50, 0x13, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x2b, 0x00, // ......P.......+.
+ 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1b, 0x00, // ................
+ 0x03, 0x00, 0xfe, 0x01, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, // ..........+.....
+ 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, // ................
+ 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, // .. .......+.....
+ 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, // ..........+.....
+ 0x00, 0x00, 0x69, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, // ..i......@+.....
+ 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, // .........?+.....
+ 0x00, 0x00, 0xfd, 0x01, 0x00, 0x00, 0xc1, 0xaa, 0x2a, 0x3e, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, // ........*>+.....
+ 0x00, 0x00, 0xf7, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, // .........A .....
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, // ..........;.....
+ 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, // ..w.......;.....
+ 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, // ..t....... .....
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, // ..........;.....
+ 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, // ..............e.
+ 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, // ..........+.....
+ 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x1d, 0x0b, // ..j... .........
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, 0x40, 0x09, // ..e...j.......@.
+ 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..........e...e.
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..e...e...e...e.
+ 0x00, 0x00, 0x1d, 0x0b, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, // ......e...e.....
+ 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, // ..6.............
+ 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, // ..........Sa..;.
+ 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..!...........;.
+ 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // .......U......;.
+ 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x95, 0x38, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // .......8......;.
+ 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, // ..............=.
+ 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x21, 0x43, 0x00, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x3d, 0x00, // ......!C......=.
+ 0x04, 0x00, 0x98, 0x00, 0x00, 0x00, 0x02, 0x33, 0x00, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x50, 0x00, // .......3......P.
+ 0x05, 0x00, 0x67, 0x09, 0x00, 0x00, 0x5e, 0x20, 0x00, 0x00, 0x21, 0x43, 0x00, 0x00, 0x02, 0x33, // ..g...^ ..!C...3
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x08, 0x10, 0x00, 0x00, 0x5e, 0x20, 0x00, 0x00, 0x41, 0x00, // ..>.......^ ..A.
+ 0x05, 0x00, 0x79, 0x04, 0x00, 0x00, 0xf4, 0x56, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0b, 0x0a, // ..y....V........
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0xf4, 0x56, // ..=............V
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x14, 0x11, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x41, 0x00, // ..>...........A.
+ 0x05, 0x00, 0x15, 0x03, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0e, 0x0a, // .......@........
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x98, 0x00, 0x00, 0x00, 0xd3, 0x1e, 0x00, 0x00, 0xee, 0x40, // ..=............@
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x50, 0x13, 0x00, 0x00, 0xd3, 0x1e, 0x00, 0x00, 0x3d, 0x00, // ..>...P.......=.
+ 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xf4, 0x2b, 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x3d, 0x00, // .......+..w...=.
+ 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x03, 0x3c, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0x3e, 0x00, // .......<..t...>.
+ 0x03, 0x00, 0x85, 0x55, 0x00, 0x00, 0xf4, 0x2b, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x95, 0x38, // ...U...+..>....8
+ 0x00, 0x00, 0x03, 0x3c, 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, 0x08, 0x00, 0x00, 0x00, 0xbd, 0x26, // ...<..9........&
+ 0x00, 0x00, 0x82, 0x0d, 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x95, 0x38, 0x00, 0x00, 0x9a, 0x16, // .......U...8....
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0x9a, 0x16, // ..=.............
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0xfd, 0x00, // ..>.............
+ 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xd5, 0x11, // ..8...6.........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x08, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x79, 0x04, // ......+...7...y.
+ 0x00, 0x00, 0x7e, 0x17, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x15, 0x03, 0x00, 0x00, 0xf7, 0x0d, // ..~...7.........
+ 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x95, 0x02, 0x00, 0x00, 0xe7, 0x15, 0x00, 0x00, 0xf8, 0x00, // ..7.............
+ 0x02, 0x00, 0xca, 0x1c, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x98, 0x00, 0x00, 0x00, 0xc6, 0x19, // ......=.........
+ 0x00, 0x00, 0xf7, 0x0d, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0xca, 0x48, // ......=........H
+ 0x00, 0x00, 0x7e, 0x17, 0x00, 0x00, 0x56, 0x00, 0x05, 0x00, 0xfe, 0x01, 0x00, 0x00, 0xf7, 0x3e, // ..~...V........>
+ 0x00, 0x00, 0xc6, 0x19, 0x00, 0x00, 0xca, 0x48, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, // .......H..=.....
+ 0x00, 0x00, 0xfe, 0x24, 0x00, 0x00, 0xe7, 0x15, 0x00, 0x00, 0x57, 0x00, 0x05, 0x00, 0x1d, 0x00, // ...$......W.....
+ 0x00, 0x00, 0x82, 0x59, 0x00, 0x00, 0xf7, 0x3e, 0x00, 0x00, 0xfe, 0x24, 0x00, 0x00, 0xfe, 0x00, // ...Y...>...$....
+ 0x02, 0x00, 0x82, 0x59, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, // ...Y..8...6.....
+ 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xef, 0x00, 0x00, 0x00, 0x37, 0x00, // ..5...........7.
+ 0x03, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x2e, 0x5f, // ..............._
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xe0, 0x5b, 0x00, 0x00, 0xdd, 0x0e, // ..=........[....
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x25, 0x53, 0x00, 0x00, 0xdd, 0x0e, // ..=.......%S....
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xc5, 0x3d, 0x00, 0x00, 0xdd, 0x0e, // ..=........=....
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xd8, 0x3d, 0x00, 0x00, 0xdd, 0x0e, // ..=........=....
+ 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x56, 0x5b, 0x00, 0x00, 0xe0, 0x5b, // ..P.......V[...[
+ 0x00, 0x00, 0x25, 0x53, 0x00, 0x00, 0xc5, 0x3d, 0x00, 0x00, 0xd8, 0x3d, 0x00, 0x00, 0xfe, 0x00, // ..%S...=...=....
+ 0x02, 0x00, 0x56, 0x5b, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, // ..V[..8...6.....
+ 0x00, 0x00, 0x82, 0x0d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x00, 0x37, 0x00, // ..............7.
+ 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x6e, 0x62, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, // ......nb..7.....
+ 0x00, 0x00, 0x8f, 0x41, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x8c, 0x4a, // ...A..7........J
+ 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xc0, 0x53, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, // .......S..;.....
+ 0x00, 0x00, 0x9d, 0x5d, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x79, 0x04, // ...]......;...y.
+ 0x00, 0x00, 0xd4, 0x56, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x15, 0x03, // ...V......;.....
+ 0x00, 0x00, 0xbe, 0x39, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, // ...9......;.....
+ 0x00, 0x00, 0xbf, 0x39, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x79, 0x04, // ...9......;...y.
+ 0x00, 0x00, 0xc0, 0x39, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x15, 0x03, // ...9......;.....
+ 0x00, 0x00, 0xf7, 0x39, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, // ...9......;.....
+ 0x00, 0x00, 0x91, 0x37, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9d, 0x5d, // ...7......>....]
+ 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x39, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xa0, 0x11, // ......9.........
+ 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x9d, 0x5d, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, // ..5....]..A.....
+ 0x00, 0x00, 0x22, 0x5c, 0x00, 0x00, 0x8f, 0x41, 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, 0x3d, 0x00, // .."....A......=.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x8e, 0x3c, 0x00, 0x00, 0x22, 0x5c, 0x00, 0x00, 0x85, 0x00, // .......<..".....
+ 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xd1, 0x46, 0x00, 0x00, 0x8e, 0x3c, 0x00, 0x00, 0x69, 0x0b, // .......F...<..i.
+ 0x00, 0x00, 0x81, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x2d, 0x00, 0x00, 0xd1, 0x46, // ...........-...F
+ 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0x6e, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x4d, 0x15, // ......n.......M.
+ 0x00, 0x00, 0x0c, 0x2d, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x60, 0x37, // ...-..=.......`7
+ 0x00, 0x00, 0x8f, 0x41, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, 0x89, 0x39, // ...A..O........9
+ 0x00, 0x00, 0x60, 0x37, 0x00, 0x00, 0x60, 0x37, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, // ..`7..`7........
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xcf, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x57, 0x17, // ..............W.
+ 0x00, 0x00, 0x89, 0x39, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x79, 0x40, // ...9..=.......y@
+ 0x00, 0x00, 0x8f, 0x41, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, 0x7d, 0x27, // ...A..O.......}'
+ 0x00, 0x00, 0x79, 0x40, 0x00, 0x00, 0x79, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, // ..y@..y@........
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0xd4, 0x50, // ...............P
+ 0x00, 0x00, 0x7d, 0x27, 0x00, 0x00, 0xd0, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x85, 0x0f, // ..}'............
+ 0x00, 0x00, 0xd4, 0x50, 0x00, 0x00, 0x8e, 0x00, 0x05, 0x00, 0x18, 0x00, 0x00, 0x00, 0xc2, 0x0c, // ...P............
+ 0x00, 0x00, 0x57, 0x17, 0x00, 0x00, 0xfd, 0x01, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, // ..W.......=.....
+ 0x00, 0x00, 0xc1, 0x32, 0x00, 0x00, 0x8f, 0x41, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x18, 0x00, // ...2...A..O.....
+ 0x00, 0x00, 0x8b, 0x3b, 0x00, 0x00, 0xc1, 0x32, 0x00, 0x00, 0xc1, 0x32, 0x00, 0x00, 0x00, 0x00, // ...;...2...2....
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x83, 0x00, 0x05, 0x00, 0x18, 0x00, // ................
+ 0x00, 0x00, 0xd7, 0x12, 0x00, 0x00, 0x8b, 0x3b, 0x00, 0x00, 0xc2, 0x0c, 0x00, 0x00, 0x3d, 0x00, // .......;......=.
+ 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xdb, 0x2d, 0x00, 0x00, 0x8f, 0x41, 0x00, 0x00, 0x4f, 0x00, // .......-...A..O.
+ 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, 0x13, 0x40, 0x00, 0x00, 0xdb, 0x2d, 0x00, 0x00, 0xdb, 0x2d, // .......@...-...-
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x81, 0x00, // ................
+ 0x05, 0x00, 0x18, 0x00, 0x00, 0x00, 0x07, 0x0f, 0x00, 0x00, 0x13, 0x40, 0x00, 0x00, 0xc2, 0x0c, // ...........@....
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x3e, 0x36, 0x00, 0x00, 0x14, 0x11, // ..=.......>6....
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd4, 0x56, 0x00, 0x00, 0x3e, 0x36, 0x00, 0x00, 0x3d, 0x00, // ..>....V..>6..=.
+ 0x04, 0x00, 0x98, 0x00, 0x00, 0x00, 0x96, 0x2c, 0x00, 0x00, 0x50, 0x13, 0x00, 0x00, 0x3e, 0x00, // .......,..P...>.
+ 0x03, 0x00, 0xbe, 0x39, 0x00, 0x00, 0x96, 0x2c, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xbf, 0x39, // ...9...,..>....9
+ 0x00, 0x00, 0xd7, 0x12, 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x45, 0x4e, // ......9.......EN
+ 0x00, 0x00, 0xd5, 0x11, 0x00, 0x00, 0xd4, 0x56, 0x00, 0x00, 0xbe, 0x39, 0x00, 0x00, 0xbf, 0x39, // .......V...9...9
+ 0x00, 0x00, 0x4f, 0x00, 0x09, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xe6, 0x4a, 0x00, 0x00, 0x45, 0x4e, // ..O........J..EN
+ 0x00, 0x00, 0x45, 0x4e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, // ..EN............
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x4d, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x1f, 0x14, // ......M.........
+ 0x00, 0x00, 0xe6, 0x4a, 0x00, 0x00, 0x4d, 0x15, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, // ...J..M...=.....
+ 0x00, 0x00, 0x03, 0x23, 0x00, 0x00, 0x14, 0x11, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xc0, 0x39, // ...#......>....9
+ 0x00, 0x00, 0x03, 0x23, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x98, 0x00, 0x00, 0x00, 0x97, 0x2c, // ...#..=........,
+ 0x00, 0x00, 0x50, 0x13, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xf7, 0x39, 0x00, 0x00, 0x97, 0x2c, // ..P...>....9...,
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x91, 0x37, 0x00, 0x00, 0x07, 0x0f, 0x00, 0x00, 0x39, 0x00, // ..>....7......9.
+ 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x46, 0x4e, 0x00, 0x00, 0xd5, 0x11, 0x00, 0x00, 0xc0, 0x39, // ......FN.......9
+ 0x00, 0x00, 0xf7, 0x39, 0x00, 0x00, 0x91, 0x37, 0x00, 0x00, 0x4f, 0x00, 0x09, 0x00, 0x1d, 0x00, // ...9...7..O.....
+ 0x00, 0x00, 0xf2, 0x4f, 0x00, 0x00, 0x46, 0x4e, 0x00, 0x00, 0x46, 0x4e, 0x00, 0x00, 0x02, 0x00, // ...O..FN..FN....
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x4d, 0x00, // ..............M.
+ 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x2a, 0x0f, 0x00, 0x00, 0xf2, 0x4f, 0x00, 0x00, 0x4d, 0x15, // ......*....O..M.
+ 0x00, 0x00, 0x81, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x8b, 0x5b, 0x00, 0x00, 0x1f, 0x14, // ...........[....
+ 0x00, 0x00, 0x2a, 0x0f, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x81, 0x11, // ..*.............
+ 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0x8b, 0x5b, 0x00, 0x00, 0x0c, 0x00, 0x06, 0x00, 0x0d, 0x00, // .......[........
+ 0x00, 0x00, 0xcf, 0x16, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0x57, 0x17, // ..........B...W.
+ 0x00, 0x00, 0x0c, 0x00, 0x06, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xd0, 0x16, 0x00, 0x00, 0x01, 0x00, // ................
+ 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0x85, 0x0f, 0x00, 0x00, 0x81, 0x00, 0x05, 0x00, 0x0d, 0x00, // ..B.............
+ 0x00, 0x00, 0x57, 0x57, 0x00, 0x00, 0xcf, 0x16, 0x00, 0x00, 0xd0, 0x16, 0x00, 0x00, 0x85, 0x00, // ..WW............
+ 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xc9, 0x10, 0x00, 0x00, 0xf7, 0x0a, 0x00, 0x00, 0x57, 0x57, // ..............WW
+ 0x00, 0x00, 0x83, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x07, 0x2c, 0x00, 0x00, 0xfc, 0x00, // ...........,....
+ 0x00, 0x00, 0xc9, 0x10, 0x00, 0x00, 0x50, 0x00, 0x06, 0x00, 0x18, 0x00, 0x00, 0x00, 0x9b, 0x59, // ......P........Y
+ 0x00, 0x00, 0x07, 0x2c, 0x00, 0x00, 0x07, 0x2c, 0x00, 0x00, 0x07, 0x2c, 0x00, 0x00, 0x81, 0x00, // ...,...,...,....
+ 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x38, 0x43, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0xc9, 0x10, // ......8C........
+ 0x00, 0x00, 0x50, 0x00, 0x06, 0x00, 0x18, 0x00, 0x00, 0x00, 0x90, 0x5b, 0x00, 0x00, 0x38, 0x43, // ..P........[..8C
+ 0x00, 0x00, 0x38, 0x43, 0x00, 0x00, 0x38, 0x43, 0x00, 0x00, 0x50, 0x00, 0x06, 0x00, 0x18, 0x00, // ..8C..8C..P.....
+ 0x00, 0x00, 0xf6, 0x55, 0x00, 0x00, 0x1f, 0x14, 0x00, 0x00, 0x81, 0x11, 0x00, 0x00, 0x2a, 0x0f, // ...U..........*.
+ 0x00, 0x00, 0x0c, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, 0x4a, 0x0d, 0x00, 0x00, 0x01, 0x00, // ..........J.....
+ 0x00, 0x00, 0x31, 0x00, 0x00, 0x00, 0x9b, 0x59, 0x00, 0x00, 0x90, 0x5b, 0x00, 0x00, 0xf6, 0x55, // ..1....Y...[...U
+ 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x6a, 0x51, 0x00, 0x00, 0x6e, 0x62, // ..A.......jQ..nb
+ 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xd2, 0x37, // ......=........7
+ 0x00, 0x00, 0x6a, 0x51, 0x00, 0x00, 0x8e, 0x00, 0x05, 0x00, 0x18, 0x00, 0x00, 0x00, 0xec, 0x31, // ..jQ...........1
+ 0x00, 0x00, 0x4a, 0x0d, 0x00, 0x00, 0xd2, 0x37, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, // ..J....7..=.....
+ 0x00, 0x00, 0x3f, 0x61, 0x00, 0x00, 0x8c, 0x4a, 0x00, 0x00, 0x4f, 0x00, 0x09, 0x00, 0x1d, 0x00, // ..?a...J..O.....
+ 0x00, 0x00, 0xf9, 0x1f, 0x00, 0x00, 0x3f, 0x61, 0x00, 0x00, 0xec, 0x31, 0x00, 0x00, 0x04, 0x00, // ......?a...1....
+ 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3e, 0x00, // ..............>.
+ 0x03, 0x00, 0x8c, 0x4a, 0x00, 0x00, 0xf9, 0x1f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, // ...J......A.....
+ 0x00, 0x00, 0xc5, 0x4d, 0x00, 0x00, 0x6e, 0x62, 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, 0x3d, 0x00, // ...M..nb......=.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xf2, 0x3a, 0x00, 0x00, 0xc5, 0x4d, 0x00, 0x00, 0x85, 0x00, // .......:...M....
+ 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x02, 0x24, 0x00, 0x00, 0x81, 0x11, 0x00, 0x00, 0xf2, 0x3a, // .......$.......:
+ 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x18, 0x36, 0x00, 0x00, 0x8c, 0x4a, // ..A........6...J
+ 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x18, 0x36, 0x00, 0x00, 0x02, 0x24, // ......>....6...$
+ 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // ......8....
};
-static const uint8_t fs_font_distance_field_subpixel_dx9[894] =
+static const uint8_t fs_font_distance_field_subpixel_dx9[896] =
{
- 0x46, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
- 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0x60, 0x03, 0x00, 0x03, 0xff, // Color0.....`....
- 0xff, 0xfe, 0xff, 0x20, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, // ... .CTAB....S..
- 0x00, 0x00, 0x03, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, // ................
- 0x00, 0x4c, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, // .L...0..........
- 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, // .<.......s_texCo
- 0x6c, 0x6f, 0x72, 0x00, 0xab, 0x04, 0x00, 0x0e, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, // lor.............
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, // .....ps_3_0.Micr
- 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, // osoft (R) HLSL S
- 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, // hader Compiler 1
- 0x30, 0x2e, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, // 0.1..Q..........
- 0x40, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x51, 0x00, 0x00, // @...?.......?Q..
- 0x05, 0x01, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, 0x00, // ................
- 0xc0, 0x00, 0x00, 0x40, 0xc0, 0x51, 0x00, 0x00, 0x05, 0x02, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, // ...@.Q..........
- 0xc0, 0x00, 0x00, 0x40, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, // ...@@........Q..
- 0x05, 0x03, 0x00, 0x0f, 0xa0, 0xc1, 0xaa, 0x2a, 0x3e, 0x00, 0x00, 0x00, 0x41, 0x00, 0x00, 0x00, // .......*>...A...
- 0x3f, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x08, // ?...............
- 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, // ................
- 0x02, 0x00, 0x00, 0x00, 0x98, 0x00, 0x08, 0x0f, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x01, // ................
- 0x80, 0x01, 0x00, 0xff, 0x90, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x55, 0xa0, 0x13, 0x00, 0x00, // ...........U....
- 0x02, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x00, 0x80, 0x58, 0x00, 0x00, 0x04, 0x00, 0x00, 0x04, // .........X......
- 0x80, 0x00, 0x00, 0x55, 0x81, 0x00, 0x00, 0xaa, 0xa0, 0x00, 0x00, 0xff, 0xa0, 0x02, 0x00, 0x00, // ...U............
- 0x03, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x55, 0x81, 0x58, 0x00, 0x00, // ...........U.X..
- 0x04, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0xaa, 0xa0, 0x00, 0x00, 0xaa, // ................
- 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x55, // ...............U
- 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0xe4, // ................
- 0xa0, 0x58, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x8c, 0x00, 0x00, 0xff, // .X..............
- 0xa0, 0x00, 0x00, 0xaa, 0xa0, 0x5b, 0x00, 0x00, 0x02, 0x01, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, // .....[..........
- 0x90, 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x03, 0x00, 0x00, // ................
- 0xa1, 0x01, 0x00, 0xe4, 0x90, 0x42, 0x00, 0x00, 0x03, 0x02, 0x00, 0x0f, 0x80, 0x02, 0x00, 0xe4, // .....B..........
- 0x80, 0x00, 0x08, 0xe4, 0xa0, 0x09, 0x00, 0x00, 0x03, 0x02, 0x00, 0x01, 0x80, 0x02, 0x00, 0xc6, // ................
- 0x80, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x03, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, // ................
- 0x80, 0x03, 0x00, 0x00, 0xa0, 0x01, 0x00, 0xe4, 0x90, 0x08, 0x00, 0x00, 0x03, 0x01, 0x00, 0x01, // ................
- 0x80, 0x01, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x07, 0x00, 0x00, 0x02, 0x01, 0x00, 0x01, // ................
- 0x80, 0x01, 0x00, 0x00, 0x80, 0x06, 0x00, 0x00, 0x02, 0x01, 0x00, 0x01, 0x80, 0x01, 0x00, 0x00, // ................
- 0x80, 0x42, 0x00, 0x00, 0x03, 0x03, 0x00, 0x0f, 0x80, 0x03, 0x00, 0xe4, 0x80, 0x00, 0x08, 0xe4, // .B..............
- 0xa0, 0x09, 0x00, 0x00, 0x03, 0x02, 0x00, 0x04, 0x80, 0x03, 0x00, 0xc6, 0x80, 0x00, 0x00, 0xe4, // ................
- 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x02, 0x00, 0xaa, 0x80, 0x02, 0x00, 0x00, // ................
- 0x80, 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x02, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x55, // ...............U
- 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x91, 0x5c, 0x00, 0x00, // ................
- 0x02, 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x08, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, // ................
- 0x80, 0x00, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x07, 0x00, 0x00, 0x02, 0x00, 0x00, 0x01, // ................
- 0x80, 0x00, 0x00, 0x00, 0x80, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, // ................
- 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, // ................
- 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x00, 0x80, 0x03, 0x00, 0x55, // ...............U
- 0xa1, 0x03, 0x00, 0xaa, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, // ................
- 0x80, 0x03, 0x00, 0x55, 0xa0, 0x03, 0x00, 0xaa, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, // ...U............
- 0x80, 0x00, 0x00, 0x55, 0x81, 0x00, 0x00, 0x00, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0e, // ...U............
- 0x80, 0x00, 0x00, 0x55, 0x81, 0x02, 0x00, 0x90, 0x80, 0x05, 0x00, 0x00, 0x03, 0x00, 0x08, 0x08, // ...U............
- 0x80, 0x02, 0x00, 0x55, 0x80, 0x00, 0x00, 0xff, 0x90, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x01, // ...U............
- 0x80, 0x00, 0x00, 0x00, 0x80, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x17, 0x80, 0x00, 0x00, 0x00, // ................
- 0x80, 0x00, 0x00, 0xf9, 0x80, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, // ................
- 0x80, 0x02, 0x00, 0x00, 0xa0, 0x02, 0x00, 0x55, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, // .......U........
- 0x80, 0x00, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, // ................
- 0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, 0x00, 0x08, 0x07, // ................
- 0x80, 0x00, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xff, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // ..............
+ 0x46, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
+ 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0x60, 0x03, 0x00, 0x00, 0x00, // Color0.....`....
+ 0x03, 0xff, 0xff, 0xfe, 0xff, 0x20, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x53, // ..... .CTAB....S
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x91, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, // ...L...0........
+ 0x00, 0x02, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, // ...<.......s_tex
+ 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0xab, 0x04, 0x00, 0x0e, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, // Color...........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, // .......ps_3_0.Mi
+ 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, // crosoft (R) HLSL
+ 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, // Shader Compiler
+ 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0xa0, 0x00, // 10.1..Q........
+ 0x00, 0x80, 0x40, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x51, // ..@...?.......?Q
+ 0x00, 0x00, 0x05, 0x01, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x80, 0xbf, 0x00, // ................
+ 0x00, 0x00, 0xc0, 0x00, 0x00, 0x40, 0xc0, 0x51, 0x00, 0x00, 0x05, 0x02, 0x00, 0x0f, 0xa0, 0x00, // .....@.Q........
+ 0x00, 0x00, 0xc0, 0x00, 0x00, 0x40, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, // .....@@........Q
+ 0x00, 0x00, 0x05, 0x03, 0x00, 0x0f, 0xa0, 0xc1, 0xaa, 0x2a, 0x3e, 0x00, 0x00, 0x00, 0x41, 0x00, // .........*>...A.
+ 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, // ..?.............
+ 0x00, 0x08, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, // ................
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x98, 0x00, 0x08, 0x0f, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, // ................
+ 0x00, 0x01, 0x80, 0x01, 0x00, 0xff, 0x90, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x55, 0xa0, 0x13, // .............U..
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x00, 0x80, 0x58, 0x00, 0x00, 0x04, 0x00, // ...........X....
+ 0x00, 0x04, 0x80, 0x00, 0x00, 0x55, 0x81, 0x00, 0x00, 0xaa, 0xa0, 0x00, 0x00, 0xff, 0xa0, 0x02, // .....U..........
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x55, 0x81, 0x58, // .............U.X
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0xaa, 0xa0, 0x00, // ................
+ 0x00, 0xaa, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, // ................
+ 0x00, 0x55, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0x00, 0x80, 0x01, // .U..............
+ 0x00, 0xe4, 0xa0, 0x58, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x8c, 0x00, // ...X............
+ 0x00, 0xff, 0xa0, 0x00, 0x00, 0xaa, 0xa0, 0x5b, 0x00, 0x00, 0x02, 0x01, 0x00, 0x07, 0x80, 0x01, // .......[........
+ 0x00, 0xe4, 0x90, 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x03, // ................
+ 0x00, 0x00, 0xa1, 0x01, 0x00, 0xe4, 0x90, 0x42, 0x00, 0x00, 0x03, 0x02, 0x00, 0x0f, 0x80, 0x02, // .......B........
+ 0x00, 0xe4, 0x80, 0x00, 0x08, 0xe4, 0xa0, 0x09, 0x00, 0x00, 0x03, 0x02, 0x00, 0x01, 0x80, 0x02, // ................
+ 0x00, 0xc6, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x03, 0x00, 0x07, 0x80, 0x01, // ................
+ 0x00, 0xe4, 0x80, 0x03, 0x00, 0x00, 0xa0, 0x01, 0x00, 0xe4, 0x90, 0x08, 0x00, 0x00, 0x03, 0x01, // ................
+ 0x00, 0x01, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x07, 0x00, 0x00, 0x02, 0x01, // ................
+ 0x00, 0x01, 0x80, 0x01, 0x00, 0x00, 0x80, 0x06, 0x00, 0x00, 0x02, 0x01, 0x00, 0x01, 0x80, 0x01, // ................
+ 0x00, 0x00, 0x80, 0x42, 0x00, 0x00, 0x03, 0x03, 0x00, 0x0f, 0x80, 0x03, 0x00, 0xe4, 0x80, 0x00, // ...B............
+ 0x08, 0xe4, 0xa0, 0x09, 0x00, 0x00, 0x03, 0x02, 0x00, 0x04, 0x80, 0x03, 0x00, 0xc6, 0x80, 0x00, // ................
+ 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x02, 0x00, 0xaa, 0x80, 0x02, // ................
+ 0x00, 0x00, 0x80, 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x02, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, // ................
+ 0x00, 0x55, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x91, 0x5c, // .U..............
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x08, 0x00, 0x00, 0x03, 0x00, // ................
+ 0x00, 0x01, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x07, 0x00, 0x00, 0x02, 0x00, // ................
+ 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x01, 0x80, 0x00, // ................
+ 0x00, 0x00, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x01, // ................
+ 0x00, 0x00, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x00, 0x80, 0x03, // ................
+ 0x00, 0x55, 0xa1, 0x03, 0x00, 0xaa, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x01, 0x80, 0x00, // .U..............
+ 0x00, 0x00, 0x80, 0x03, 0x00, 0x55, 0xa0, 0x03, 0x00, 0xaa, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x00, // .....U..........
+ 0x00, 0x01, 0x80, 0x00, 0x00, 0x55, 0x81, 0x00, 0x00, 0x00, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, // .....U..........
+ 0x00, 0x0e, 0x80, 0x00, 0x00, 0x55, 0x81, 0x02, 0x00, 0x90, 0x80, 0x05, 0x00, 0x00, 0x03, 0x00, // .....U..........
+ 0x08, 0x08, 0x80, 0x02, 0x00, 0x55, 0x80, 0x00, 0x00, 0xff, 0x90, 0x06, 0x00, 0x00, 0x02, 0x00, // .....U..........
+ 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x17, 0x80, 0x00, // ................
+ 0x00, 0x00, 0x80, 0x00, 0x00, 0xf9, 0x80, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80, 0x00, // ................
+ 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0xa0, 0x02, 0x00, 0x55, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, // .........U......
+ 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, 0x00, // ................
+ 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, 0x00, // ................
+ 0x08, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xff, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // ................
};
-static const uint8_t fs_font_distance_field_subpixel_dx11[1305] =
+static const uint8_t fs_font_distance_field_subpixel_dx11[1307] =
{
- 0x46, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
- 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0xf8, 0x04, 0x44, 0x58, 0x42, // Color0.......DXB
- 0x43, 0x72, 0x17, 0x00, 0xad, 0x3a, 0xed, 0x4a, 0x16, 0x14, 0x58, 0xdb, 0x06, 0xdf, 0x01, 0x0f, // Cr...:.J..X.....
- 0x39, 0x01, 0x00, 0x00, 0x00, 0xf8, 0x04, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, // 9............,..
- 0x00, 0xa0, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x6c, 0x00, 0x00, // .........ISGNl..
- 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........P......
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, // ................
- 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // ................
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x08, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........b......
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, // ................
- 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, // .SV_POSITION.COL
- 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0x4f, 0x53, 0x47, // OR.TEXCOORD..OSG
- 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, // N,........... ..
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, // .....SV_TARGET..
- 0xab, 0x53, 0x48, 0x44, 0x52, 0x1c, 0x04, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x07, 0x01, 0x00, // .SHDR....@......
- 0x00, 0x35, 0x18, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, // .5..........?...
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, // ................
- 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ?...............
- 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....?...........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x5a, 0x00, 0x00, 0x03, 0x00, 0x60, 0x10, // ........?Z....`.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x30, 0x00, 0x04, 0x00, 0x70, 0x10, 0x00, 0x00, 0x00, 0x00, // .....X0...p.....
- 0x00, 0x55, 0x55, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0x82, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, // .UU..b..........
- 0x00, 0x62, 0x10, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, // .b...........e..
- 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x03, 0x00, 0x00, // .. ......h......
- 0x00, 0x32, 0x00, 0x00, 0x09, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3a, 0x10, 0x10, // .2...........:..
- 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x01, 0x40, 0x00, // ......@.....@.@.
- 0x00, 0x00, 0x00, 0x00, 0x3f, 0x1b, 0x00, 0x00, 0x05, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // ....?...........
- 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x05, 0xe2, 0x00, 0x10, // ................
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x19, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, // .............2..
- 0x0d, 0x72, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x96, 0x07, 0x10, 0x80, 0x41, 0x00, 0x00, // .r...........A..
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0xc1, 0xaa, 0x2a, 0x3e, 0xc1, 0xaa, 0x2a, // ......@....*>..*
- 0x3e, 0xc1, 0xaa, 0x2a, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x46, 0x12, 0x10, 0x00, 0x02, 0x00, 0x00, // >..*>....F......
- 0x00, 0x45, 0x00, 0x00, 0x09, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, // .E...........F..
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x7e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x10, // .....F~.......`.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x08, 0x12, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, // ................
- 0x00, 0x66, 0x0c, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x9e, 0x90, 0x00, 0x0a, 0x00, 0x10, // .f.......F......
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0c, 0x72, 0x00, 0x10, 0x00, 0x02, 0x00, 0x00, // .....2...r......
- 0x00, 0x96, 0x07, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0xc1, 0xaa, 0x2a, // ..........@....*
- 0x3e, 0xc1, 0xaa, 0x2a, 0x3e, 0xc1, 0xaa, 0x2a, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x46, 0x12, 0x10, // >..*>..*>....F..
- 0x00, 0x02, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x07, 0x22, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // ........."......
- 0x00, 0x96, 0x07, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x96, 0x07, 0x10, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x45, 0x00, 0x00, 0x09, 0xf2, 0x00, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, // .E...........F..
- 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x7e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x10, // .....F~.......`.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x08, 0x42, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, // .........B......
- 0x00, 0x66, 0x0c, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x9e, 0x90, 0x00, 0x0a, 0x00, 0x10, // .f.......F......
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x2a, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, // .*..............
- 0x00, 0x38, 0x00, 0x00, 0x07, 0x22, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, // .8..."..........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x36, 0x00, 0x00, // ......@.....?6..
- 0x06, 0xd2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x19, 0x10, 0x80, 0x41, 0x00, 0x00, // .............A..
- 0x00, 0x02, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x05, 0xd2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x06, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, // ................
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x03, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x03, 0x10, // ................
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x4b, 0x00, 0x00, 0x05, 0x32, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // .....K...2......
- 0x00, 0x46, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, // .F..............
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, // ................
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x22, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // .....2..."......
- 0x00, 0x0a, 0x00, 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, // .....A........@.
- 0x00, 0x00, 0x00, 0x00, 0x41, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x32, 0x00, 0x00, // ....A.@.....?2..
- 0x09, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, // ..@.....A.@.....
- 0x3f, 0x00, 0x00, 0x00, 0x08, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, // ?...............
- 0x80, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // .A..............
- 0x00, 0x00, 0x00, 0x00, 0x08, 0xe2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x05, 0x10, // .............V..
- 0x80, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x09, 0x10, 0x00, 0x01, 0x00, 0x00, // .A..............
- 0x00, 0x38, 0x00, 0x00, 0x07, 0x82, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, // .8.... .........
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x3a, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, // .....:..........
- 0x0a, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, // ..........@.....
- 0x3f, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f, 0x0a, 0x00, 0x10, // ?...?...?...?...
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x20, 0x00, 0x07, 0x72, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // .....8 ..r......
- 0x00, 0x06, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x96, 0x07, 0x10, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x32, 0x00, 0x00, 0x0f, 0x72, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, // .2...r.......F..
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, // ......@.........
- 0xc0, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x40, // ..........@....@
- 0x40, 0x00, 0x00, 0x40, 0x40, 0x00, 0x00, 0x40, 0x40, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, // @..@@..@@....8..
- 0x07, 0x72, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, // .r.......F......
- 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0x72, 0x00, 0x10, // .F.......8...r..
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, // .....F.......F..
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0x72, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, // .....8...r .....
- 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf6, 0x1f, 0x10, 0x00, 0x01, 0x00, 0x00, // .F..............
- 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, // .>.......
+ 0x46, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
+ 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0xf8, 0x04, 0x00, 0x00, 0x44, // Color0.........D
+ 0x58, 0x42, 0x43, 0x72, 0x17, 0x00, 0xad, 0x3a, 0xed, 0x4a, 0x16, 0x14, 0x58, 0xdb, 0x06, 0xdf, // XBCr...:.J..X...
+ 0x01, 0x0f, 0x39, 0x01, 0x00, 0x00, 0x00, 0xf8, 0x04, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, // ..9............,
+ 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x6c, // ...........ISGNl
+ 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, // ...........P....
+ 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, // ................
+ 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, // ................
+ 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x08, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x00, // ...........b....
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0f, // ................
+ 0x0f, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, // ...SV_POSITION.C
+ 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0x4f, // OLOR.TEXCOORD..O
+ 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, // SGN,...........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, // .......SV_TARGET
+ 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0x1c, 0x04, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x07, // ...SHDR....@....
+ 0x01, 0x00, 0x00, 0x35, 0x18, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, // ...5..........?.
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ..?.............
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......?.........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x5a, 0x00, 0x00, 0x03, 0x00, // ..........?Z....
+ 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x30, 0x00, 0x04, 0x00, 0x70, 0x10, 0x00, 0x00, // `......X0...p...
+ 0x00, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0x82, 0x10, 0x10, 0x00, 0x01, // ...UU..b........
+ 0x00, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, // ...b...........e
+ 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x03, // .... ......h....
+ 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x09, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3a, // ...2...........:
+ 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x01, // ........@.....@.
+ 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x1b, 0x00, 0x00, 0x05, 0x12, 0x00, 0x10, 0x00, 0x00, // @.....?.........
+ 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x05, 0xe2, // ................
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x19, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x32, // ...............2
+ 0x00, 0x00, 0x0d, 0x72, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x96, 0x07, 0x10, 0x80, 0x41, // ...r...........A
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0xc1, 0xaa, 0x2a, 0x3e, 0xc1, // ........@....*>.
+ 0xaa, 0x2a, 0x3e, 0xc1, 0xaa, 0x2a, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x46, 0x12, 0x10, 0x00, 0x02, // .*>..*>....F....
+ 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x09, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, // ...E...........F
+ 0x02, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x7e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .......F~.......
+ 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x08, 0x12, 0x00, 0x10, 0x00, 0x01, // `...............
+ 0x00, 0x00, 0x00, 0x66, 0x0c, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x9e, 0x90, 0x00, 0x0a, // ...f.......F....
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0c, 0x72, 0x00, 0x10, 0x00, 0x02, // .......2...r....
+ 0x00, 0x00, 0x00, 0x96, 0x07, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0xc1, // ............@...
+ 0xaa, 0x2a, 0x3e, 0xc1, 0xaa, 0x2a, 0x3e, 0xc1, 0xaa, 0x2a, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x46, // .*>..*>..*>....F
+ 0x12, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x07, 0x22, 0x00, 0x10, 0x00, 0x00, // ..........."....
+ 0x00, 0x00, 0x00, 0x96, 0x07, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x96, 0x07, 0x10, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x09, 0xf2, 0x00, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, // ...E...........F
+ 0x02, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x7e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .......F~.......
+ 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x08, 0x42, 0x00, 0x10, 0x00, 0x01, // `..........B....
+ 0x00, 0x00, 0x00, 0x66, 0x0c, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x9e, 0x90, 0x00, 0x0a, // ...f.......F....
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x2a, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x01, // ...*............
+ 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0x22, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0a, // ...8..."........
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x36, // ........@.....?6
+ 0x00, 0x00, 0x06, 0xd2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x19, 0x10, 0x80, 0x41, // ...............A
+ 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x05, 0xd2, 0x00, 0x10, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x06, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x07, 0x12, // ................
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x03, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, // ................
+ 0x03, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4b, 0x00, 0x00, 0x05, 0x32, 0x00, 0x10, 0x00, 0x00, // .......K...2....
+ 0x00, 0x00, 0x00, 0x46, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x12, // ...F............
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, // ................
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x22, 0x00, 0x10, 0x00, 0x00, // .......2..."....
+ 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, // .......A........
+ 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x32, // @.....A.@.....?2
+ 0x00, 0x00, 0x09, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0x01, 0x40, 0x00, 0x00, 0x00, // ....@.....A.@...
+ 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x08, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, // ..?.............
+ 0x00, 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, // ...A............
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0xe2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, // ...............V
+ 0x05, 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x09, 0x10, 0x00, 0x01, // ...A............
+ 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0x82, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, // ...8.... .......
+ 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3a, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0e, // .......:........
+ 0x00, 0x00, 0x0a, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x00, // ............@...
+ 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f, 0x0a, // ..?...?...?...?.
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x20, 0x00, 0x07, 0x72, 0x00, 0x10, 0x00, 0x00, // .......8 ..r....
+ 0x00, 0x00, 0x00, 0x06, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x96, 0x07, 0x10, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0f, 0x72, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, // ...2...r.......F
+ 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x00, // ........@.......
+ 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x00, // ............@...
+ 0x00, 0x40, 0x40, 0x00, 0x00, 0x40, 0x40, 0x00, 0x00, 0x40, 0x40, 0x00, 0x00, 0x00, 0x00, 0x38, // .@@..@@..@@....8
+ 0x00, 0x00, 0x07, 0x72, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, // ...r.......F....
+ 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0x72, // ...F.......8...r
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, // .......F.......F
+ 0x02, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0x72, 0x20, 0x10, 0x00, 0x00, // .......8...r ...
+ 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf6, 0x1f, 0x10, 0x00, 0x01, // ...F............
+ 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, // ...>.......
};
static const uint8_t fs_font_distance_field_subpixel_mtl[1654] =
{
- 0x46, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x67, 0x06, 0x00, 0x00, 0x75, 0x73, // FSH.......g...us
+ 0x46, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x67, 0x06, 0x00, 0x00, 0x75, 0x73, // FSH.......g...us
0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, // ing namespace me
0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // tal;.struct xlat
0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, // MtlShaderInput {
diff --git a/3rdparty/bgfx/examples/common/font/text_buffer_manager.cpp b/3rdparty/bgfx/examples/common/font/text_buffer_manager.cpp
index 0ae7877e133..b442a811b67 100644
--- a/3rdparty/bgfx/examples/common/font/text_buffer_manager.cpp
+++ b/3rdparty/bgfx/examples/common/font/text_buffer_manager.cpp
@@ -251,7 +251,7 @@ void TextBuffer::appendText(FontHandle _fontHandle, const char* _string, const c
if (_end == NULL)
{
- _end = _string + bx::strnlen(_string);
+ _end = _string + bx::strLen(_string);
}
BX_CHECK(_end >= _string);
@@ -613,11 +613,11 @@ TextBufferManager::~TextBufferManager()
BX_CHECK(m_textBufferHandles.getNumHandles() == 0, "All the text buffers must be destroyed before destroying the manager");
delete [] m_textBuffers;
- bgfx::destroyUniform(s_texColor);
+ bgfx::destroy(s_texColor);
- bgfx::destroyProgram(m_basicProgram);
- bgfx::destroyProgram(m_distanceProgram);
- bgfx::destroyProgram(m_distanceSubpixelProgram);
+ bgfx::destroy(m_basicProgram);
+ bgfx::destroy(m_distanceProgram);
+ bgfx::destroy(m_distanceSubpixelProgram);
}
TextBufferHandle TextBufferManager::createTextBuffer(uint32_t _type, BufferType::Enum _bufferType)
@@ -628,8 +628,8 @@ TextBufferHandle TextBufferManager::createTextBuffer(uint32_t _type, BufferType:
bc.textBuffer = new TextBuffer(m_fontManager);
bc.fontType = _type;
bc.bufferType = _bufferType;
- bc.indexBufferHandleIdx = bgfx::invalidHandle;
- bc.vertexBufferHandleIdx = bgfx::invalidHandle;
+ bc.indexBufferHandleIdx = bgfx::kInvalidHandle;
+ bc.vertexBufferHandleIdx = bgfx::kInvalidHandle;
TextBufferHandle ret = {textIdx};
return ret;
@@ -644,7 +644,7 @@ void TextBufferManager::destroyTextBuffer(TextBufferHandle _handle)
delete bc.textBuffer;
bc.textBuffer = NULL;
- if (bc.vertexBufferHandleIdx == bgfx::invalidHandle)
+ if (bc.vertexBufferHandleIdx == bgfx::kInvalidHandle)
{
return;
}
@@ -657,8 +657,8 @@ void TextBufferManager::destroyTextBuffer(TextBufferHandle _handle)
bgfx::VertexBufferHandle vbh;
ibh.idx = bc.indexBufferHandleIdx;
vbh.idx = bc.vertexBufferHandleIdx;
- bgfx::destroyIndexBuffer(ibh);
- bgfx::destroyVertexBuffer(vbh);
+ bgfx::destroy(ibh);
+ bgfx::destroy(vbh);
}
break;
@@ -668,8 +668,8 @@ void TextBufferManager::destroyTextBuffer(TextBufferHandle _handle)
bgfx::DynamicVertexBufferHandle vbh;
ibh.idx = bc.indexBufferHandleIdx;
vbh.idx = bc.vertexBufferHandleIdx;
- bgfx::destroyDynamicIndexBuffer(ibh);
- bgfx::destroyDynamicVertexBuffer(vbh);
+ bgfx::destroy(ibh);
+ bgfx::destroy(vbh);
break;
@@ -678,7 +678,7 @@ void TextBufferManager::destroyTextBuffer(TextBufferHandle _handle)
}
}
-void TextBufferManager::submitTextBuffer(TextBufferHandle _handle, uint8_t _id, int32_t _depth)
+void TextBufferManager::submitTextBuffer(TextBufferHandle _handle, bgfx::ViewId _id, int32_t _depth)
{
BX_CHECK(bgfx::isValid(_handle), "Invalid handle used");
@@ -730,7 +730,7 @@ void TextBufferManager::submitTextBuffer(TextBufferHandle _handle, uint8_t _id,
bgfx::IndexBufferHandle ibh;
bgfx::VertexBufferHandle vbh;
- if (bgfx::invalidHandle == bc.vertexBufferHandleIdx)
+ if (bgfx::kInvalidHandle == bc.vertexBufferHandleIdx)
{
ibh = bgfx::createIndexBuffer(
bgfx::copy(bc.textBuffer->getIndexBuffer(), indexSize)
@@ -750,7 +750,7 @@ void TextBufferManager::submitTextBuffer(TextBufferHandle _handle, uint8_t _id,
ibh.idx = bc.indexBufferHandleIdx;
}
- bgfx::setVertexBuffer(vbh, 0, bc.textBuffer->getVertexCount() );
+ bgfx::setVertexBuffer(0, vbh, 0, bc.textBuffer->getVertexCount() );
bgfx::setIndexBuffer(ibh, 0, bc.textBuffer->getIndexCount() );
}
break;
@@ -760,7 +760,7 @@ void TextBufferManager::submitTextBuffer(TextBufferHandle _handle, uint8_t _id,
bgfx::DynamicIndexBufferHandle ibh;
bgfx::DynamicVertexBufferHandle vbh;
- if (bgfx::invalidHandle == bc.vertexBufferHandleIdx )
+ if (bgfx::kInvalidHandle == bc.vertexBufferHandleIdx )
{
ibh = bgfx::createDynamicIndexBuffer(
bgfx::copy(bc.textBuffer->getIndexBuffer(), indexSize)
@@ -790,7 +790,7 @@ void TextBufferManager::submitTextBuffer(TextBufferHandle _handle, uint8_t _id,
);
}
- bgfx::setVertexBuffer(vbh, 0, bc.textBuffer->getVertexCount() );
+ bgfx::setVertexBuffer(0, vbh, 0, bc.textBuffer->getVertexCount() );
bgfx::setIndexBuffer(ibh, 0, bc.textBuffer->getIndexCount() );
}
break;
@@ -803,7 +803,7 @@ void TextBufferManager::submitTextBuffer(TextBufferHandle _handle, uint8_t _id,
bgfx::allocTransientVertexBuffer(&tvb, bc.textBuffer->getVertexCount(), m_vertexDecl);
bx::memCopy(tib.data, bc.textBuffer->getIndexBuffer(), indexSize);
bx::memCopy(tvb.data, bc.textBuffer->getVertexBuffer(), vertexSize);
- bgfx::setVertexBuffer(&tvb, 0, bc.textBuffer->getVertexCount() );
+ bgfx::setVertexBuffer(0, &tvb, 0, bc.textBuffer->getVertexCount() );
bgfx::setIndexBuffer(&tib, 0, bc.textBuffer->getIndexCount() );
}
break;
diff --git a/3rdparty/bgfx/examples/common/font/text_buffer_manager.h b/3rdparty/bgfx/examples/common/font/text_buffer_manager.h
index 0183b39ee07..788fba800ca 100644
--- a/3rdparty/bgfx/examples/common/font/text_buffer_manager.h
+++ b/3rdparty/bgfx/examples/common/font/text_buffer_manager.h
@@ -47,7 +47,7 @@ public:
TextBufferHandle createTextBuffer(uint32_t _type, BufferType::Enum _bufferType);
void destroyTextBuffer(TextBufferHandle _handle);
- void submitTextBuffer(TextBufferHandle _handle, uint8_t _id, int32_t _depth = 0);
+ void submitTextBuffer(TextBufferHandle _handle, bgfx::ViewId _id, int32_t _depth = 0);
void setStyle(TextBufferHandle _handle, uint32_t _flags = STYLE_NORMAL);
void setTextColor(TextBufferHandle _handle, uint32_t _rgba = 0x000000FF);
@@ -64,16 +64,16 @@ public:
/// Append a wide char unicode string to the buffer using current pen position and color.
void appendText(TextBufferHandle _handle, FontHandle _fontHandle, const wchar_t* _string, const wchar_t* _end = NULL);
-
+
/// Append a whole face of the atlas cube, mostly used for debugging and visualizing atlas.
void appendAtlasFace(TextBufferHandle _handle, uint16_t _faceIndex);
/// Clear the text buffer and reset its state (pen/color).
void clearTextBuffer(TextBufferHandle _handle);
-
+
/// Return the rectangular size of the current text buffer (including all its content).
- TextRectangle getRectangle(TextBufferHandle _handle) const;
-
+ TextRectangle getRectangle(TextBufferHandle _handle) const;
+
private:
struct BufferCache
{
diff --git a/3rdparty/bgfx/examples/common/font/vs_font_basic.bin.h b/3rdparty/bgfx/examples/common/font/vs_font_basic.bin.h
index 49d22ecac34..8ed838e51d1 100644
--- a/3rdparty/bgfx/examples/common/font/vs_font_basic.bin.h
+++ b/3rdparty/bgfx/examples/common/font/vs_font_basic.bin.h
@@ -1,6 +1,6 @@
static const uint8_t vs_font_basic_glsl[431] =
{
- 0x56, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
+ 0x56, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj......
0x8a, 0x01, 0x00, 0x00, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, // ....attribute hi
0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, // ghp vec4 a_color
@@ -28,275 +28,272 @@ static const uint8_t vs_font_basic_glsl[431] =
0x64, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x3d, // d0;. v_color0 =
0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // a_color0;.}...
};
-static const uint8_t vs_font_basic_spv[3171] =
+static const uint8_t vs_font_basic_spv[3133] =
{
- 0x56, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
+ 0x56, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj......
- 0x40, 0x0c, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x36, 0x62, // @...#.........6b
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, // ................
- 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, // ......GLSL.std.4
- 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, // 50..............
- 0x00, 0x00, 0x0f, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, // ..............ma
- 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x95, 0x0e, // in..............
- 0x00, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, // ................
- 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x8c, 0x04, // ..main..........
- 0x00, 0x00, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x8c, 0x04, // ..Output........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, // ......gl_Positio
- 0x6e, 0x00, 0x06, 0x00, 0x06, 0x00, 0x8c, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x76, 0x5f, // n.............v_
- 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x8c, 0x04, // color0..........
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, // ......v_texcoord
- 0x30, 0x00, 0x05, 0x00, 0x07, 0x00, 0x16, 0x0e, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, // 0.........@main(
- 0x76, 0x66, 0x34, 0x3b, 0x76, 0x66, 0x32, 0x3b, 0x76, 0x66, 0x34, 0x3b, 0x00, 0x00, 0x05, 0x00, // vf4;vf2;vf4;....
- 0x05, 0x00, 0x4f, 0x2e, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, // ..O...a_color0..
- 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x3a, 0x19, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, // ......:...a_posi
- 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xb9, 0x4d, 0x00, 0x00, 0x61, 0x5f, // tion.......M..a_
- 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, 0x0f, 0x12, // texcoord0.......
- 0x00, 0x00, 0x5f, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x5f, 0x00, 0x00, 0x00, 0x05, 0x00, // .._varying_.....
- 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, // ......$Global...
- 0x06, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // ..........u_view
- 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x01, 0x00, // Rect............
- 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, // ..u_viewTexel...
- 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // ..........u_view
- 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, // ..............u_
- 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xbc, 0x01, // invView.........
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, // ......u_proj....
- 0x06, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, // ..........u_invP
- 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x06, 0x00, // roj.............
- 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, // ..u_viewProj....
- 0x07, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, // ..........u_invV
- 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xbc, 0x01, // iewProj.........
- 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, // ......u_model...
- 0x06, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, // ..........u_mode
- 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x0a, 0x00, // lView...........
- 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, // ..u_modelViewPro
- 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, // j.............u_
- 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, 0x05, 0x00, 0x03, 0x00, 0x42, 0x13, // alphaRef4.....B.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xb8, 0x41, 0x00, 0x00, 0x61, 0x5f, // ...........A..a_
- 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x89, 0x14, // color0..........
- 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // ..a_color0......
- 0x05, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // ...?..a_position
- 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, // ..........a_posi
- 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x40, 0x2c, 0x00, 0x00, 0x61, 0x5f, // tion......@,..a_
- 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, 0x95, 0x0e, // texcoord0.......
- 0x00, 0x00, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, // ..a_texcoord0...
- 0x05, 0x00, 0x08, 0x10, 0x00, 0x00, 0x66, 0x6c, 0x61, 0x74, 0x74, 0x65, 0x6e, 0x54, 0x65, 0x6d, // ......flattenTem
- 0x70, 0x00, 0x05, 0x00, 0x04, 0x00, 0x85, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // p......U..param.
- 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x95, 0x38, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // .......8..param.
- 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // ..........param.
- 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, // ..........@entry
- 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x67, 0x6c, 0x5f, 0x50, // PointOutput_gl_P
- 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x38, 0x04, // osition.......8.
- 0x00, 0x00, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x38, 0x04, // ..Output......8.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, // ......v_color0..
- 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x38, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x76, 0x5f, // ......8.......v_
- 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x07, 0x00, 0xcd, 0x0f, // texcoord0.......
- 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, // ..@entryPointOut
- 0x70, 0x75, 0x74, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x4e, 0x03, 0x00, 0x00, 0x06, 0x00, // put...G...N.....
- 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x00, 0x00, // ..@...H.........
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, // ..#.......H.....
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
- 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, // ..........#... .
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
- 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x03, 0x00, // ......H.........
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x03, 0x00, // ......H.........
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, // ..#...`...H.....
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, // ..........#.....
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
- 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x05, 0x00, // ......H.........
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x05, 0x00, // ......H.........
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, // ..#.......H.....
- 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, // ..........#... .
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
- 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x07, 0x00, // ......H.........
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x07, 0x00, // ......H.........
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, // ..#...`...H.....
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, // ..........#.....
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
- 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x09, 0x00, // ......H.........
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x09, 0x00, // ......H.........
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, // ..#.......H.....
- 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, // ..........#.....
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
- 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x0b, 0x00, // ......H.........
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0xbc, 0x01, // ..#... ...G.....
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x42, 0x13, 0x00, 0x00, 0x22, 0x00, // ......G...B...".
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x89, 0x14, 0x00, 0x00, 0x1e, 0x00, // ......G.........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x1e, 0x00, // ......G.........
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x1e, 0x00, // ......G.........
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x0b, 0x00, // ......G.........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x1e, 0x00, // ......G.........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, // ..............!.
- 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, // ................
- 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, // .. .............
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, // ...... .........
- 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x0d, 0x00, // ................
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x07, 0x00, // ...... .........
- 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x05, 0x00, 0x8c, 0x04, 0x00, 0x00, 0x1d, 0x00, // ................
- 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, 0x71, 0x09, // ..........!...q.
- 0x00, 0x00, 0x8c, 0x04, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x90, 0x02, 0x00, 0x00, 0x9a, 0x02, // ................
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x09, 0x07, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x8c, 0x04, // .. .............
- 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, // .......... .....
- 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x01, 0x00, // ..+.............
- 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x00, 0x00, // ..+.............
- 0x80, 0x3f, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, // .?+.............
- 0x00, 0x00, 0x2c, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x88, 0x05, 0x00, 0x00, 0x8a, 0x00, // ..,.............
- 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x2b, 0x00, // ..............+.
- 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2c, 0x00, // ..............,.
- 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x7a, 0x0b, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, // ......z.........
- 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, // ..........+.....
- 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, // ..............e.
- 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, // ................
- 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, // .. .......+.....
- 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x4e, 0x03, // ..j... .......N.
- 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, 0xbc, 0x01, // ..e...j.........
- 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..........e...e.
- 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..e...e...e...e.
- 0x00, 0x00, 0x4e, 0x03, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, // ..N...e...e.....
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x39, 0x04, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xbc, 0x01, // .. ...9.........
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x39, 0x04, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x02, 0x00, // ..;...9...B.....
- 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x29, 0x0a, 0x00, 0x00, 0x0a, 0x00, // ..+.......).....
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, // .. ...........e.
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1d, 0x00, // .. .............
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0x01, 0x00, // ..;.............
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x13, 0x00, // .. .............
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x01, 0x00, // ..;.............
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x01, 0x00, // ..;.............
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, // .. .............
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x03, 0x00, // ..;.............
- 0x00, 0x00, 0x1e, 0x00, 0x04, 0x00, 0x38, 0x04, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, // ......8.........
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xb5, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x38, 0x04, // .. ...........8.
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xb5, 0x06, 0x00, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x03, 0x00, // ..;.............
- 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, // ..6.............
- 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, // ..........Sa..;.
- 0x04, 0x00, 0x09, 0x07, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..............;.
- 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // .......U......;.
- 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x95, 0x38, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // .......8......;.
- 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, // ..............=.
- 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xb8, 0x41, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0x3d, 0x00, // .......A......=.
- 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x3d, 0x00, // .......?......=.
- 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x40, 0x2c, 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x3e, 0x00, // ......@,......>.
- 0x03, 0x00, 0x85, 0x55, 0x00, 0x00, 0xb8, 0x41, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x95, 0x38, // ...U...A..>....8
- 0x00, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x40, 0x2c, // ...?..>.......@,
- 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, 0x8c, 0x04, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0x16, 0x0e, // ..9.......I&....
- 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x95, 0x38, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, // ...U...8......>.
- 0x03, 0x00, 0x08, 0x10, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, // ......I&..A.....
- 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3d, 0x00, // ..T4..........=.
- 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x3e, 0x00, // ..........T4..>.
- 0x03, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, // ..........A.....
- 0x00, 0x00, 0x27, 0x41, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3d, 0x00, // ..'A..........=.
- 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xdf, 0x1c, 0x00, 0x00, 0x27, 0x41, 0x00, 0x00, 0x41, 0x00, // ..........'A..A.
- 0x05, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x0d, 0x4e, 0x00, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x0b, 0x0a, // .......N........
- 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x0d, 0x4e, 0x00, 0x00, 0xdf, 0x1c, 0x00, 0x00, 0x41, 0x00, // ..>....N......A.
- 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xc1, 0x4d, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x11, 0x0a, // .......M........
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xe0, 0x1c, 0x00, 0x00, 0xc1, 0x4d, // ..=............M
- 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x01, 0x5c, 0x00, 0x00, 0xcd, 0x0f, // ..A.............
- 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x01, 0x5c, 0x00, 0x00, 0xe0, 0x1c, // ......>.........
- 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x8c, 0x04, // ......8...6.....
- 0x00, 0x00, 0x16, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x71, 0x09, 0x00, 0x00, 0x37, 0x00, // ..........q...7.
- 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x4f, 0x2e, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x90, 0x02, // ......O...7.....
- 0x00, 0x00, 0x3a, 0x19, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xb9, 0x4d, // ..:...7........M
- 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x5f, 0x57, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x09, 0x07, // ......_W..;.....
- 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, // ..........A.....
- 0x00, 0x00, 0x64, 0x2d, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, // ..d-..........>.
- 0x03, 0x00, 0x64, 0x2d, 0x00, 0x00, 0x88, 0x05, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, // ..d-......A.....
- 0x00, 0x00, 0x0b, 0x38, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x3e, 0x00, // ...8..........>.
- 0x03, 0x00, 0x0b, 0x38, 0x00, 0x00, 0x7a, 0x0b, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, // ...8..z...=.....
- 0x00, 0x00, 0x35, 0x62, 0x00, 0x00, 0x3a, 0x19, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, // ..5b..:...Q.....
- 0x00, 0x00, 0x28, 0x3a, 0x00, 0x00, 0x35, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, // ..(:..5b......Q.
- 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x9b, 0x46, 0x00, 0x00, 0x35, 0x62, 0x00, 0x00, 0x01, 0x00, // .......F..5b....
- 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x84, 0x32, 0x00, 0x00, 0x28, 0x3a, // ..P........2..(:
- 0x00, 0x00, 0x9b, 0x46, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x41, 0x00, // ...F..........A.
- 0x05, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x29, 0x2c, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x29, 0x0a, // ......),..B...).
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0xf3, 0x3c, 0x00, 0x00, 0x29, 0x2c, // ..=...e....<..),
- 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x9f, 0x3b, 0x00, 0x00, 0x84, 0x32, // ...........;...2
- 0x00, 0x00, 0xf3, 0x3c, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x5f, 0x38, // ...<..A......._8
- 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x5f, 0x38, // ..........>..._8
- 0x00, 0x00, 0x9f, 0x3b, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x21, // ...;..=........!
- 0x00, 0x00, 0xb9, 0x4d, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x2d, 0x3c, // ...M..A.......-<
- 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x2d, 0x3c, // ..........>...-<
- 0x00, 0x00, 0x1d, 0x21, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1e, 0x21, // ...!..=........!
- 0x00, 0x00, 0x4f, 0x2e, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x2e, 0x3c, // ..O...A........<
- 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x2e, 0x3c, // ..........>....<
- 0x00, 0x00, 0x1e, 0x21, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x8c, 0x04, 0x00, 0x00, 0x47, 0x3a, // ...!..=.......G:
- 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x47, 0x3a, 0x00, 0x00, 0x38, 0x00, // ..........G:..8.
- 0x01, 0x00, 0x00, // ...
+ 0x18, 0x0c, 0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, // ......#.........
+ 0x36, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, // 6b..............
+ 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, // ........GLSL.std
+ 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // .450............
+ 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, // ................
+ 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, // main............
+ 0x95, 0x0e, 0x00, 0x00, 0x95, 0x15, 0x00, 0x00, 0x76, 0x13, 0x00, 0x00, 0x8b, 0x17, 0x00, 0x00, // ........v.......
+ 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // ................
+ 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // ....main........
+ 0x8c, 0x04, 0x00, 0x00, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // ....Output......
+ 0x8c, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, // ........gl_Posit
+ 0x69, 0x6f, 0x6e, 0x00, 0x06, 0x00, 0x06, 0x00, 0x8c, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ion.............
+ 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // v_color0........
+ 0x8c, 0x04, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, // ........v_texcoo
+ 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x07, 0x00, 0x16, 0x0e, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, // rd0.........@mai
+ 0x6e, 0x28, 0x76, 0x66, 0x34, 0x3b, 0x76, 0x66, 0x32, 0x3b, 0x76, 0x66, 0x34, 0x3b, 0x00, 0x00, // n(vf4;vf2;vf4;..
+ 0x05, 0x00, 0x05, 0x00, 0x4f, 0x2e, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, // ....O...a_color0
+ 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x3a, 0x19, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, // ........:...a_po
+ 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xb9, 0x4d, 0x00, 0x00, // sition.......M..
+ 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, // a_texcoord0.....
+ 0x0f, 0x12, 0x00, 0x00, 0x5f, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x5f, 0x00, 0x00, 0x00, // ...._varying_...
+ 0x05, 0x00, 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, // ........$Global.
+ 0x06, 0x00, 0x06, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ............u_vi
+ 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xbc, 0x01, 0x00, 0x00, // ewRect..........
+ 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, // ....u_viewTexel.
+ 0x06, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ............u_vi
+ 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ew..............
+ 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, // u_invView.......
+ 0xbc, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, // ........u_proj..
+ 0x06, 0x00, 0x06, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, // ............u_in
+ 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xbc, 0x01, 0x00, 0x00, // vProj...........
+ 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, // ....u_viewProj..
+ 0x06, 0x00, 0x07, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, // ............u_in
+ 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, // vViewProj.......
+ 0xbc, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, // ........u_model.
+ 0x06, 0x00, 0x06, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, // ............u_mo
+ 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0xbc, 0x01, 0x00, 0x00, // delView.........
+ 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, // ....u_modelViewP
+ 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, // roj.............
+ 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, 0x05, 0x00, 0x03, 0x00, // u_alphaRef4.....
+ 0x42, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xb8, 0x41, 0x00, 0x00, // B............A..
+ 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // a_color0........
+ 0x89, 0x14, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, // ....a_color0....
+ 0x05, 0x00, 0x05, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, // .....?..a_positi
+ 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, // on..........a_po
+ 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x40, 0x2c, 0x00, 0x00, // sition......@,..
+ 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, // a_texcoord0.....
+ 0x95, 0x0e, 0x00, 0x00, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, // ....a_texcoord0.
+ 0x05, 0x00, 0x05, 0x00, 0x08, 0x10, 0x00, 0x00, 0x66, 0x6c, 0x61, 0x74, 0x74, 0x65, 0x6e, 0x54, // ........flattenT
+ 0x65, 0x6d, 0x70, 0x00, 0x05, 0x00, 0x04, 0x00, 0x85, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // emp......U..para
+ 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x95, 0x38, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // m........8..para
+ 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // m...........para
+ 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, 0x95, 0x15, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, // m...........@ent
+ 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x67, 0x6c, // ryPointOutput.gl
+ 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, 0x09, 0x00, // _Position.......
+ 0x76, 0x13, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, // v...@entryPointO
+ 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, // utput.v_color0..
+ 0x05, 0x00, 0x0a, 0x00, 0x8b, 0x17, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, // ........@entryPo
+ 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, // intOutput.v_texc
+ 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x4e, 0x03, 0x00, 0x00, // oord0...G...N...
+ 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, // ....@...H.......
+ 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
+ 0xbc, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ........#.......
+ 0x48, 0x00, 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
+ 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ...H...........
+ 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, // ........H.......
+ 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, // ........H.......
+ 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#...`...H...
+ 0xbc, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
+ 0x48, 0x00, 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
+ 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // ....H...........
+ 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, // ........H.......
+ 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, // ........H.......
+ 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
+ 0xbc, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
+ 0x48, 0x00, 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
+ 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // ...H...........
+ 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, // ........H.......
+ 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, // ........H.......
+ 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#...`...H...
+ 0xbc, 0x01, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
+ 0x48, 0x00, 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
+ 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ....H...........
+ 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, // ........H.......
+ 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, // ........H.......
+ 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
+ 0xbc, 0x01, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
+ 0x48, 0x00, 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
+ 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, // ....H...........
+ 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, // ........H.......
+ 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, // ....#... ...G...
+ 0xbc, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x42, 0x13, 0x00, 0x00, // ........G...B...
+ 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x89, 0x14, 0x00, 0x00, // ".......G.......
+ 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xa6, 0x14, 0x00, 0x00, // ........G.......
+ 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x95, 0x0e, 0x00, 0x00, // ........G.......
+ 0x1e, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x95, 0x15, 0x00, 0x00, // ........G.......
+ 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x76, 0x13, 0x00, 0x00, // ........G...v...
+ 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x8b, 0x17, 0x00, 0x00, // ........G.......
+ 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, // ................
+ 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, // !...............
+ 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // .... ...........
+ 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, // ........ .......
+ 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, // ................
+ 0x0d, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, // ........ .......
+ 0x07, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x05, 0x00, 0x8c, 0x04, 0x00, 0x00, // ................
+ 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, // ............!...
+ 0x71, 0x09, 0x00, 0x00, 0x8c, 0x04, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x90, 0x02, 0x00, 0x00, // q...............
+ 0x9a, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x09, 0x07, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // .... ...........
+ 0x8c, 0x04, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ............ ...
+ 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, // ....+...........
+ 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, // ....+...........
+ 0x00, 0x00, 0x80, 0x3f, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, // ...?+...........
+ 0x00, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x88, 0x05, 0x00, 0x00, // ....,...........
+ 0x8a, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, // ................
+ 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // +...............
+ 0x2c, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x7a, 0x0b, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, // ,.......z.......
+ 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // ............+...
+ 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, // ................
+ 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, // e...............
+ 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // .... .......+...
+ 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, // ....j... .......
+ 0x4e, 0x03, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, // N...e...j.......
+ 0xbc, 0x01, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // ............e...
+ 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e...e...e...e...
+ 0x65, 0x00, 0x00, 0x00, 0x4e, 0x03, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e...N...e...e...
+ 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x39, 0x04, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // .... ...9.......
+ 0xbc, 0x01, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x39, 0x04, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, // ....;...9...B...
+ 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x29, 0x0a, 0x00, 0x00, // ....+.......)...
+ 0x0a, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // .... ...........
+ 0x65, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // e... ...........
+ 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, // ....;...........
+ 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // .... ...........
+ 0x13, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, // ....;...........
+ 0x01, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, // ....;...........
+ 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // .... ...........
+ 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x95, 0x15, 0x00, 0x00, // ....;...........
+ 0x03, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x76, 0x13, 0x00, 0x00, // ....;.......v...
+ 0x03, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x8b, 0x17, 0x00, 0x00, // ....;...........
+ 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, // ....6...........
+ 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, // ............Sa..
+ 0x3b, 0x00, 0x04, 0x00, 0x09, 0x07, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;...............
+ 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;........U......
+ 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x95, 0x38, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;........8......
+ 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;...............
+ 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xb8, 0x41, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, // =........A......
+ 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, // =........?......
+ 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x40, 0x2c, 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, // =.......@,......
+ 0x3e, 0x00, 0x03, 0x00, 0x85, 0x55, 0x00, 0x00, 0xb8, 0x41, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // >....U...A..>...
+ 0x95, 0x38, 0x00, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9a, 0x16, 0x00, 0x00, // .8...?..>.......
+ 0x40, 0x2c, 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, 0x8c, 0x04, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, // @,..9.......I&..
+ 0x16, 0x0e, 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x95, 0x38, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, // .....U...8......
+ 0x3e, 0x00, 0x03, 0x00, 0x08, 0x10, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // >.......I&..A...
+ 0x9a, 0x02, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, // ....T4..........
+ 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, // =...........T4..
+ 0x3e, 0x00, 0x03, 0x00, 0x95, 0x15, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // >...........A...
+ 0x9a, 0x02, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, // .....@..........
+ 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, 0x1f, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, // =....... ....@..
+ 0x3e, 0x00, 0x03, 0x00, 0x76, 0x13, 0x00, 0x00, 0x20, 0x1f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // >...v... ...A...
+ 0x9a, 0x02, 0x00, 0x00, 0xef, 0x40, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, // .....@..........
+ 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x13, 0x2d, 0x00, 0x00, 0xef, 0x40, 0x00, 0x00, // =........-...@..
+ 0x3e, 0x00, 0x03, 0x00, 0x8b, 0x17, 0x00, 0x00, 0x13, 0x2d, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, // >........-......
+ 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x8c, 0x04, 0x00, 0x00, 0x16, 0x0e, 0x00, 0x00, // 8...6...........
+ 0x00, 0x00, 0x00, 0x00, 0x71, 0x09, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, // ....q...7.......
+ 0x4f, 0x2e, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x90, 0x02, 0x00, 0x00, 0x3a, 0x19, 0x00, 0x00, // O...7.......:...
+ 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xb9, 0x4d, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, // 7........M......
+ 0x5f, 0x57, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x09, 0x07, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, // _W..;...........
+ 0x07, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x64, 0x2d, 0x00, 0x00, // ....A.......d-..
+ 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x64, 0x2d, 0x00, 0x00, // ........>...d-..
+ 0x88, 0x05, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x0b, 0x38, 0x00, 0x00, // ....A........8..
+ 0x0f, 0x12, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x0b, 0x38, 0x00, 0x00, // ........>....8..
+ 0x7a, 0x0b, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x35, 0x62, 0x00, 0x00, // z...=.......5b..
+ 0x3a, 0x19, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x28, 0x3a, 0x00, 0x00, // :...Q.......(:..
+ 0x35, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, // 5b......Q.......
+ 0x9b, 0x46, 0x00, 0x00, 0x35, 0x62, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, // .F..5b......P...
+ 0x1d, 0x00, 0x00, 0x00, 0x84, 0x32, 0x00, 0x00, 0x28, 0x3a, 0x00, 0x00, 0x9b, 0x46, 0x00, 0x00, // .....2..(:...F..
+ 0x0c, 0x0a, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0xe2, 0x02, 0x00, 0x00, // ........A.......
+ 0x29, 0x2c, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x29, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ),..B...)...=...
+ 0x65, 0x00, 0x00, 0x00, 0xf3, 0x3c, 0x00, 0x00, 0x29, 0x2c, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, // e....<..),......
+ 0x1d, 0x00, 0x00, 0x00, 0x9f, 0x3b, 0x00, 0x00, 0x84, 0x32, 0x00, 0x00, 0xf3, 0x3c, 0x00, 0x00, // .....;...2...<..
+ 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x5f, 0x38, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, // A......._8......
+ 0x0b, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x5f, 0x38, 0x00, 0x00, 0x9f, 0x3b, 0x00, 0x00, // ....>..._8...;..
+ 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x21, 0x00, 0x00, 0xb9, 0x4d, 0x00, 0x00, // =........!...M..
+ 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x2d, 0x3c, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, // A.......-<......
+ 0x11, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x2d, 0x3c, 0x00, 0x00, 0x1d, 0x21, 0x00, 0x00, // ....>...-<...!..
+ 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1e, 0x21, 0x00, 0x00, 0x4f, 0x2e, 0x00, 0x00, // =........!..O...
+ 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x2e, 0x3c, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, // A........<......
+ 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x2e, 0x3c, 0x00, 0x00, 0x1e, 0x21, 0x00, 0x00, // ....>....<...!..
+ 0x3d, 0x00, 0x04, 0x00, 0x8c, 0x04, 0x00, 0x00, 0x47, 0x3a, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, // =.......G:......
+ 0xfe, 0x00, 0x02, 0x00, 0x47, 0x3a, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // ....G:..8....
};
-static const uint8_t vs_font_basic_dx9[327] =
+static const uint8_t vs_font_basic_dx9[329] =
{
- 0x56, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
+ 0x56, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, // elViewProj......
- 0x24, 0x01, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x21, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, // $.......!.CTAB..
- 0x00, 0x00, 0x57, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, // ..W.............
- 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x02, 0x00, // ......P...0.....
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, // ......@.......u_
- 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x03, 0x00, // modelViewProj...
- 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x73, // ..............vs
- 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, // _3_0.Microsoft (
- 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, // R) HLSL Shader C
- 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x1f, 0x00, // ompiler 10.1....
- 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, // ................
- 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x02, 0x00, // ................
- 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, 0x1f, 0x00, // ................
- 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, // ................
- 0x00, 0x80, 0x02, 0x00, 0x0f, 0xe0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, // ................
- 0xe4, 0xa0, 0x01, 0x00, 0x55, 0x90, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, // ....U...........
- 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, // ................
- 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, // ................
- 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x90, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, 0x0f, 0xe0, 0x02, 0x00, // ................
- 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // .......
+ 0x24, 0x01, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x21, 0x00, 0x43, 0x54, 0x41, 0x42, // $.........!.CTAB
+ 0x1c, 0x00, 0x00, 0x00, 0x57, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x01, 0x00, 0x00, 0x00, // ....W...........
+ 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, // ........P...0...
+ 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........@.......
+ 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, // u_modelViewProj.
+ 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, // vs_3_0.Microsoft
+ 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, // (R) HLSL Shader
+ 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, // Compiler 10.1..
+ 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, // ................
+ 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, // ................
+ 0x02, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, // ................
+ 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, // ................
+ 0x05, 0x00, 0x00, 0x80, 0x02, 0x00, 0x0f, 0xe0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, // ................
+ 0x01, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x55, 0x90, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, // ......U.........
+ 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, // ................
+ 0x00, 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, // ................
+ 0x01, 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x90, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, 0x0f, 0xe0, // ................
+ 0x02, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // .........
};
-static const uint8_t vs_font_basic_dx11[580] =
+static const uint8_t vs_font_basic_dx11[582] =
{
- 0x56, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
+ 0x56, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, // elViewProj......
- 0x18, 0x02, 0x44, 0x58, 0x42, 0x43, 0xe3, 0x5d, 0xf0, 0xa8, 0xb3, 0x95, 0xec, 0x3a, 0x48, 0x51, // ..DXBC.].....:HQ
- 0xb3, 0xab, 0xaf, 0x69, 0xf9, 0x66, 0x01, 0x00, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00, 0x03, 0x00, // ...i.f..........
- 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, 0x10, 0x01, 0x00, 0x00, 0x49, 0x53, // ..,...........IS
- 0x47, 0x4e, 0x68, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, // GNh...........P.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x56, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......V.........
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x5f, 0x00, // .............._.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, // ................
- 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x50, 0x4f, 0x53, 0x49, // ......COLOR.POSI
- 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x4f, 0x53, // TION.TEXCOORD.OS
- 0x47, 0x4e, 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, // GNl...........P.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x62, 0x00, // ..............b.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, // ................
- 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, // ......SV_POSITIO
- 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, // N.COLOR.TEXCOORD
- 0x00, 0xab, 0x53, 0x48, 0x44, 0x52, 0x00, 0x01, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x40, 0x00, // ..SHDR....@...@.
- 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, // ..Y...F. .......
- 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, // .._..........._.
- 0x00, 0x03, 0x32, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0xf2, 0x10, // ..2......._.....
- 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, // ......g.... ....
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, // ......e.... ....
- 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x68, 0x00, // ..e.... ......h.
- 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, // ......8.........
- 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, // ..V.......F. ...
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, // ......2.........
- 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x10, // ..F. ...........
- 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......F.........
- 0x00, 0x08, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, // ... ......F.....
- 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, // ..F. .........6.
- 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x00, 0x00, // ... ......F.....
- 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x1e, // ..6.... ......F.
- 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x03, 0x05, 0x00, 0x01, 0x00, // ......>.........
- 0x10, 0x00, 0x40, 0x00, // ..@.
+ 0x18, 0x02, 0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0xe3, 0x5d, 0xf0, 0xa8, 0xb3, 0x95, 0xec, 0x3a, // ....DXBC.].....:
+ 0x48, 0x51, 0xb3, 0xab, 0xaf, 0x69, 0xf9, 0x66, 0x01, 0x00, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00, // HQ...i.f........
+ 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, 0x10, 0x01, 0x00, 0x00, // ....,...........
+ 0x49, 0x53, 0x47, 0x4e, 0x68, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ISGNh...........
+ 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // P...............
+ 0x00, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x56, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........V.......
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, // ................
+ 0x5f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // _...............
+ 0x02, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x50, 0x4f, // ........COLOR.PO
+ 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, // SITION.TEXCOORD.
+ 0x4f, 0x53, 0x47, 0x4e, 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // OSGNl...........
+ 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // P...............
+ 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, // ................
+ 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // b...............
+ 0x02, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, // ........SV_POSIT
+ 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, // ION.COLOR.TEXCOO
+ 0x52, 0x44, 0x00, 0xab, 0x53, 0x48, 0x44, 0x52, 0x00, 0x01, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, // RD..SHDR....@...
+ 0x40, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // @...Y...F. .....
+ 0x04, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ...._...........
+ 0x5f, 0x00, 0x00, 0x03, 0x32, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, // _...2......._...
+ 0xf2, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, // ........g.... ..
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, // ........e.... ..
+ 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, // ....e.... ......
+ 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, // h.......8.......
+ 0x00, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, // ....V.......F. .
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, // ........2.......
+ 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....F. .........
+ 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ........F.......
+ 0x00, 0x00, 0x00, 0x08, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, // ..... ......F...
+ 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ....F. .........
+ 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, // 6.... ......F...
+ 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, // ....6.... ......
+ 0x46, 0x1e, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x03, 0x05, 0x00, // F.......>.......
+ 0x01, 0x00, 0x10, 0x00, 0x40, 0x00, // ....@.
};
static const uint8_t vs_font_basic_mtl[790] =
{
- 0x56, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
+ 0x56, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj......
0xf1, 0x02, 0x00, 0x00, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, // ....using namesp
0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, // ace metal;.struc
diff --git a/3rdparty/bgfx/examples/common/font/vs_font_distance_field.bin.h b/3rdparty/bgfx/examples/common/font/vs_font_distance_field.bin.h
index 273d399657c..3bb4f2222f3 100644
--- a/3rdparty/bgfx/examples/common/font/vs_font_distance_field.bin.h
+++ b/3rdparty/bgfx/examples/common/font/vs_font_distance_field.bin.h
@@ -1,6 +1,6 @@
static const uint8_t vs_font_distance_field_glsl[431] =
{
- 0x56, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
+ 0x56, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj......
0x8a, 0x01, 0x00, 0x00, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, // ....attribute hi
0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, // ghp vec4 a_color
@@ -28,275 +28,272 @@ static const uint8_t vs_font_distance_field_glsl[431] =
0x64, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x3d, // d0;. v_color0 =
0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // a_color0;.}...
};
-static const uint8_t vs_font_distance_field_spv[3171] =
+static const uint8_t vs_font_distance_field_spv[3133] =
{
- 0x56, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
+ 0x56, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj......
- 0x40, 0x0c, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x36, 0x62, // @...#.........6b
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, // ................
- 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, // ......GLSL.std.4
- 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, // 50..............
- 0x00, 0x00, 0x0f, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, // ..............ma
- 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x95, 0x0e, // in..............
- 0x00, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, // ................
- 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x8c, 0x04, // ..main..........
- 0x00, 0x00, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x8c, 0x04, // ..Output........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, // ......gl_Positio
- 0x6e, 0x00, 0x06, 0x00, 0x06, 0x00, 0x8c, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x76, 0x5f, // n.............v_
- 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x8c, 0x04, // color0..........
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, // ......v_texcoord
- 0x30, 0x00, 0x05, 0x00, 0x07, 0x00, 0x16, 0x0e, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, // 0.........@main(
- 0x76, 0x66, 0x34, 0x3b, 0x76, 0x66, 0x32, 0x3b, 0x76, 0x66, 0x34, 0x3b, 0x00, 0x00, 0x05, 0x00, // vf4;vf2;vf4;....
- 0x05, 0x00, 0x4f, 0x2e, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, // ..O...a_color0..
- 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x3a, 0x19, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, // ......:...a_posi
- 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xb9, 0x4d, 0x00, 0x00, 0x61, 0x5f, // tion.......M..a_
- 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, 0x0f, 0x12, // texcoord0.......
- 0x00, 0x00, 0x5f, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x5f, 0x00, 0x00, 0x00, 0x05, 0x00, // .._varying_.....
- 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, // ......$Global...
- 0x06, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // ..........u_view
- 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x01, 0x00, // Rect............
- 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, // ..u_viewTexel...
- 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // ..........u_view
- 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, // ..............u_
- 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xbc, 0x01, // invView.........
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, // ......u_proj....
- 0x06, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, // ..........u_invP
- 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x06, 0x00, // roj.............
- 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, // ..u_viewProj....
- 0x07, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, // ..........u_invV
- 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xbc, 0x01, // iewProj.........
- 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, // ......u_model...
- 0x06, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, // ..........u_mode
- 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x0a, 0x00, // lView...........
- 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, // ..u_modelViewPro
- 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, // j.............u_
- 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, 0x05, 0x00, 0x03, 0x00, 0x42, 0x13, // alphaRef4.....B.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xb8, 0x41, 0x00, 0x00, 0x61, 0x5f, // ...........A..a_
- 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x89, 0x14, // color0..........
- 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // ..a_color0......
- 0x05, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // ...?..a_position
- 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, // ..........a_posi
- 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x40, 0x2c, 0x00, 0x00, 0x61, 0x5f, // tion......@,..a_
- 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, 0x95, 0x0e, // texcoord0.......
- 0x00, 0x00, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, // ..a_texcoord0...
- 0x05, 0x00, 0x08, 0x10, 0x00, 0x00, 0x66, 0x6c, 0x61, 0x74, 0x74, 0x65, 0x6e, 0x54, 0x65, 0x6d, // ......flattenTem
- 0x70, 0x00, 0x05, 0x00, 0x04, 0x00, 0x85, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // p......U..param.
- 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x95, 0x38, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // .......8..param.
- 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // ..........param.
- 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, // ..........@entry
- 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x67, 0x6c, 0x5f, 0x50, // PointOutput_gl_P
- 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x38, 0x04, // osition.......8.
- 0x00, 0x00, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x38, 0x04, // ..Output......8.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, // ......v_color0..
- 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x38, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x76, 0x5f, // ......8.......v_
- 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x07, 0x00, 0xcd, 0x0f, // texcoord0.......
- 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, // ..@entryPointOut
- 0x70, 0x75, 0x74, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x4e, 0x03, 0x00, 0x00, 0x06, 0x00, // put...G...N.....
- 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x00, 0x00, // ..@...H.........
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, // ..#.......H.....
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
- 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, // ..........#... .
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
- 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x03, 0x00, // ......H.........
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x03, 0x00, // ......H.........
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, // ..#...`...H.....
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, // ..........#.....
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
- 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x05, 0x00, // ......H.........
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x05, 0x00, // ......H.........
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, // ..#.......H.....
- 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, // ..........#... .
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
- 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x07, 0x00, // ......H.........
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x07, 0x00, // ......H.........
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, // ..#...`...H.....
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, // ..........#.....
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
- 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x09, 0x00, // ......H.........
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x09, 0x00, // ......H.........
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, // ..#.......H.....
- 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, // ..........#.....
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
- 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x0b, 0x00, // ......H.........
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0xbc, 0x01, // ..#... ...G.....
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x42, 0x13, 0x00, 0x00, 0x22, 0x00, // ......G...B...".
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x89, 0x14, 0x00, 0x00, 0x1e, 0x00, // ......G.........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x1e, 0x00, // ......G.........
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x1e, 0x00, // ......G.........
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x0b, 0x00, // ......G.........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x1e, 0x00, // ......G.........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, // ..............!.
- 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, // ................
- 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, // .. .............
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, // ...... .........
- 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x0d, 0x00, // ................
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x07, 0x00, // ...... .........
- 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x05, 0x00, 0x8c, 0x04, 0x00, 0x00, 0x1d, 0x00, // ................
- 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, 0x71, 0x09, // ..........!...q.
- 0x00, 0x00, 0x8c, 0x04, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x90, 0x02, 0x00, 0x00, 0x9a, 0x02, // ................
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x09, 0x07, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x8c, 0x04, // .. .............
- 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, // .......... .....
- 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x01, 0x00, // ..+.............
- 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x00, 0x00, // ..+.............
- 0x80, 0x3f, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, // .?+.............
- 0x00, 0x00, 0x2c, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x88, 0x05, 0x00, 0x00, 0x8a, 0x00, // ..,.............
- 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x2b, 0x00, // ..............+.
- 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2c, 0x00, // ..............,.
- 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x7a, 0x0b, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, // ......z.........
- 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, // ..........+.....
- 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, // ..............e.
- 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, // ................
- 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, // .. .......+.....
- 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x4e, 0x03, // ..j... .......N.
- 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, 0xbc, 0x01, // ..e...j.........
- 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..........e...e.
- 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..e...e...e...e.
- 0x00, 0x00, 0x4e, 0x03, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, // ..N...e...e.....
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x39, 0x04, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xbc, 0x01, // .. ...9.........
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x39, 0x04, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x02, 0x00, // ..;...9...B.....
- 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x29, 0x0a, 0x00, 0x00, 0x0a, 0x00, // ..+.......).....
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, // .. ...........e.
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1d, 0x00, // .. .............
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0x01, 0x00, // ..;.............
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x13, 0x00, // .. .............
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x01, 0x00, // ..;.............
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x01, 0x00, // ..;.............
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, // .. .............
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x03, 0x00, // ..;.............
- 0x00, 0x00, 0x1e, 0x00, 0x04, 0x00, 0x38, 0x04, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, // ......8.........
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xb5, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x38, 0x04, // .. ...........8.
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xb5, 0x06, 0x00, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x03, 0x00, // ..;.............
- 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, // ..6.............
- 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, // ..........Sa..;.
- 0x04, 0x00, 0x09, 0x07, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..............;.
- 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // .......U......;.
- 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x95, 0x38, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // .......8......;.
- 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, // ..............=.
- 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xb8, 0x41, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0x3d, 0x00, // .......A......=.
- 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x3d, 0x00, // .......?......=.
- 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x40, 0x2c, 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x3e, 0x00, // ......@,......>.
- 0x03, 0x00, 0x85, 0x55, 0x00, 0x00, 0xb8, 0x41, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x95, 0x38, // ...U...A..>....8
- 0x00, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x40, 0x2c, // ...?..>.......@,
- 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, 0x8c, 0x04, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0x16, 0x0e, // ..9.......I&....
- 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x95, 0x38, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, // ...U...8......>.
- 0x03, 0x00, 0x08, 0x10, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, // ......I&..A.....
- 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3d, 0x00, // ..T4..........=.
- 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x3e, 0x00, // ..........T4..>.
- 0x03, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, // ..........A.....
- 0x00, 0x00, 0x27, 0x41, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3d, 0x00, // ..'A..........=.
- 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xdf, 0x1c, 0x00, 0x00, 0x27, 0x41, 0x00, 0x00, 0x41, 0x00, // ..........'A..A.
- 0x05, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x0d, 0x4e, 0x00, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x0b, 0x0a, // .......N........
- 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x0d, 0x4e, 0x00, 0x00, 0xdf, 0x1c, 0x00, 0x00, 0x41, 0x00, // ..>....N......A.
- 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xc1, 0x4d, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x11, 0x0a, // .......M........
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xe0, 0x1c, 0x00, 0x00, 0xc1, 0x4d, // ..=............M
- 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x01, 0x5c, 0x00, 0x00, 0xcd, 0x0f, // ..A.............
- 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x01, 0x5c, 0x00, 0x00, 0xe0, 0x1c, // ......>.........
- 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x8c, 0x04, // ......8...6.....
- 0x00, 0x00, 0x16, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x71, 0x09, 0x00, 0x00, 0x37, 0x00, // ..........q...7.
- 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x4f, 0x2e, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x90, 0x02, // ......O...7.....
- 0x00, 0x00, 0x3a, 0x19, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xb9, 0x4d, // ..:...7........M
- 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x5f, 0x57, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x09, 0x07, // ......_W..;.....
- 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, // ..........A.....
- 0x00, 0x00, 0x64, 0x2d, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, // ..d-..........>.
- 0x03, 0x00, 0x64, 0x2d, 0x00, 0x00, 0x88, 0x05, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, // ..d-......A.....
- 0x00, 0x00, 0x0b, 0x38, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x3e, 0x00, // ...8..........>.
- 0x03, 0x00, 0x0b, 0x38, 0x00, 0x00, 0x7a, 0x0b, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, // ...8..z...=.....
- 0x00, 0x00, 0x35, 0x62, 0x00, 0x00, 0x3a, 0x19, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, // ..5b..:...Q.....
- 0x00, 0x00, 0x28, 0x3a, 0x00, 0x00, 0x35, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, // ..(:..5b......Q.
- 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x9b, 0x46, 0x00, 0x00, 0x35, 0x62, 0x00, 0x00, 0x01, 0x00, // .......F..5b....
- 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x84, 0x32, 0x00, 0x00, 0x28, 0x3a, // ..P........2..(:
- 0x00, 0x00, 0x9b, 0x46, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x41, 0x00, // ...F..........A.
- 0x05, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x29, 0x2c, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x29, 0x0a, // ......),..B...).
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0xf3, 0x3c, 0x00, 0x00, 0x29, 0x2c, // ..=...e....<..),
- 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x9f, 0x3b, 0x00, 0x00, 0x84, 0x32, // ...........;...2
- 0x00, 0x00, 0xf3, 0x3c, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x5f, 0x38, // ...<..A......._8
- 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x5f, 0x38, // ..........>..._8
- 0x00, 0x00, 0x9f, 0x3b, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x21, // ...;..=........!
- 0x00, 0x00, 0xb9, 0x4d, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x2d, 0x3c, // ...M..A.......-<
- 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x2d, 0x3c, // ..........>...-<
- 0x00, 0x00, 0x1d, 0x21, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1e, 0x21, // ...!..=........!
- 0x00, 0x00, 0x4f, 0x2e, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x2e, 0x3c, // ..O...A........<
- 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x2e, 0x3c, // ..........>....<
- 0x00, 0x00, 0x1e, 0x21, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x8c, 0x04, 0x00, 0x00, 0x47, 0x3a, // ...!..=.......G:
- 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x47, 0x3a, 0x00, 0x00, 0x38, 0x00, // ..........G:..8.
- 0x01, 0x00, 0x00, // ...
+ 0x18, 0x0c, 0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, // ......#.........
+ 0x36, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, // 6b..............
+ 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, // ........GLSL.std
+ 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // .450............
+ 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, // ................
+ 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, // main............
+ 0x95, 0x0e, 0x00, 0x00, 0x95, 0x15, 0x00, 0x00, 0x76, 0x13, 0x00, 0x00, 0x8b, 0x17, 0x00, 0x00, // ........v.......
+ 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // ................
+ 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // ....main........
+ 0x8c, 0x04, 0x00, 0x00, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // ....Output......
+ 0x8c, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, // ........gl_Posit
+ 0x69, 0x6f, 0x6e, 0x00, 0x06, 0x00, 0x06, 0x00, 0x8c, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ion.............
+ 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // v_color0........
+ 0x8c, 0x04, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, // ........v_texcoo
+ 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x07, 0x00, 0x16, 0x0e, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, // rd0.........@mai
+ 0x6e, 0x28, 0x76, 0x66, 0x34, 0x3b, 0x76, 0x66, 0x32, 0x3b, 0x76, 0x66, 0x34, 0x3b, 0x00, 0x00, // n(vf4;vf2;vf4;..
+ 0x05, 0x00, 0x05, 0x00, 0x4f, 0x2e, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, // ....O...a_color0
+ 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x3a, 0x19, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, // ........:...a_po
+ 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xb9, 0x4d, 0x00, 0x00, // sition.......M..
+ 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, // a_texcoord0.....
+ 0x0f, 0x12, 0x00, 0x00, 0x5f, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x5f, 0x00, 0x00, 0x00, // ...._varying_...
+ 0x05, 0x00, 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, // ........$Global.
+ 0x06, 0x00, 0x06, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ............u_vi
+ 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xbc, 0x01, 0x00, 0x00, // ewRect..........
+ 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, // ....u_viewTexel.
+ 0x06, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ............u_vi
+ 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ew..............
+ 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, // u_invView.......
+ 0xbc, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, // ........u_proj..
+ 0x06, 0x00, 0x06, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, // ............u_in
+ 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xbc, 0x01, 0x00, 0x00, // vProj...........
+ 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, // ....u_viewProj..
+ 0x06, 0x00, 0x07, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, // ............u_in
+ 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, // vViewProj.......
+ 0xbc, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, // ........u_model.
+ 0x06, 0x00, 0x06, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, // ............u_mo
+ 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0xbc, 0x01, 0x00, 0x00, // delView.........
+ 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, // ....u_modelViewP
+ 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, // roj.............
+ 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, 0x05, 0x00, 0x03, 0x00, // u_alphaRef4.....
+ 0x42, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xb8, 0x41, 0x00, 0x00, // B............A..
+ 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // a_color0........
+ 0x89, 0x14, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, // ....a_color0....
+ 0x05, 0x00, 0x05, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, // .....?..a_positi
+ 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, // on..........a_po
+ 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x40, 0x2c, 0x00, 0x00, // sition......@,..
+ 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, // a_texcoord0.....
+ 0x95, 0x0e, 0x00, 0x00, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, // ....a_texcoord0.
+ 0x05, 0x00, 0x05, 0x00, 0x08, 0x10, 0x00, 0x00, 0x66, 0x6c, 0x61, 0x74, 0x74, 0x65, 0x6e, 0x54, // ........flattenT
+ 0x65, 0x6d, 0x70, 0x00, 0x05, 0x00, 0x04, 0x00, 0x85, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // emp......U..para
+ 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x95, 0x38, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // m........8..para
+ 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // m...........para
+ 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, 0x95, 0x15, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, // m...........@ent
+ 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x67, 0x6c, // ryPointOutput.gl
+ 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, 0x09, 0x00, // _Position.......
+ 0x76, 0x13, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, // v...@entryPointO
+ 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, // utput.v_color0..
+ 0x05, 0x00, 0x0a, 0x00, 0x8b, 0x17, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, // ........@entryPo
+ 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, // intOutput.v_texc
+ 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x4e, 0x03, 0x00, 0x00, // oord0...G...N...
+ 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, // ....@...H.......
+ 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
+ 0xbc, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ........#.......
+ 0x48, 0x00, 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
+ 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ...H...........
+ 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, // ........H.......
+ 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, // ........H.......
+ 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#...`...H...
+ 0xbc, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
+ 0x48, 0x00, 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
+ 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // ....H...........
+ 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, // ........H.......
+ 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, // ........H.......
+ 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
+ 0xbc, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
+ 0x48, 0x00, 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
+ 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // ...H...........
+ 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, // ........H.......
+ 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, // ........H.......
+ 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#...`...H...
+ 0xbc, 0x01, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
+ 0x48, 0x00, 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
+ 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ....H...........
+ 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, // ........H.......
+ 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, // ........H.......
+ 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
+ 0xbc, 0x01, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
+ 0x48, 0x00, 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
+ 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, // ....H...........
+ 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, // ........H.......
+ 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, // ....#... ...G...
+ 0xbc, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x42, 0x13, 0x00, 0x00, // ........G...B...
+ 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x89, 0x14, 0x00, 0x00, // ".......G.......
+ 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xa6, 0x14, 0x00, 0x00, // ........G.......
+ 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x95, 0x0e, 0x00, 0x00, // ........G.......
+ 0x1e, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x95, 0x15, 0x00, 0x00, // ........G.......
+ 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x76, 0x13, 0x00, 0x00, // ........G...v...
+ 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x8b, 0x17, 0x00, 0x00, // ........G.......
+ 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, // ................
+ 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, // !...............
+ 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // .... ...........
+ 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, // ........ .......
+ 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, // ................
+ 0x0d, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, // ........ .......
+ 0x07, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x05, 0x00, 0x8c, 0x04, 0x00, 0x00, // ................
+ 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, // ............!...
+ 0x71, 0x09, 0x00, 0x00, 0x8c, 0x04, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x90, 0x02, 0x00, 0x00, // q...............
+ 0x9a, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x09, 0x07, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // .... ...........
+ 0x8c, 0x04, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ............ ...
+ 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, // ....+...........
+ 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, // ....+...........
+ 0x00, 0x00, 0x80, 0x3f, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, // ...?+...........
+ 0x00, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x88, 0x05, 0x00, 0x00, // ....,...........
+ 0x8a, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, // ................
+ 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // +...............
+ 0x2c, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x7a, 0x0b, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, // ,.......z.......
+ 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // ............+...
+ 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, // ................
+ 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, // e...............
+ 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // .... .......+...
+ 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, // ....j... .......
+ 0x4e, 0x03, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, // N...e...j.......
+ 0xbc, 0x01, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // ............e...
+ 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e...e...e...e...
+ 0x65, 0x00, 0x00, 0x00, 0x4e, 0x03, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e...N...e...e...
+ 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x39, 0x04, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // .... ...9.......
+ 0xbc, 0x01, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x39, 0x04, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, // ....;...9...B...
+ 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x29, 0x0a, 0x00, 0x00, // ....+.......)...
+ 0x0a, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // .... ...........
+ 0x65, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // e... ...........
+ 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, // ....;...........
+ 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // .... ...........
+ 0x13, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, // ....;...........
+ 0x01, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, // ....;...........
+ 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // .... ...........
+ 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x95, 0x15, 0x00, 0x00, // ....;...........
+ 0x03, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x76, 0x13, 0x00, 0x00, // ....;.......v...
+ 0x03, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x8b, 0x17, 0x00, 0x00, // ....;...........
+ 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, // ....6...........
+ 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, // ............Sa..
+ 0x3b, 0x00, 0x04, 0x00, 0x09, 0x07, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;...............
+ 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;........U......
+ 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x95, 0x38, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;........8......
+ 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;...............
+ 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xb8, 0x41, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, // =........A......
+ 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, // =........?......
+ 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x40, 0x2c, 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, // =.......@,......
+ 0x3e, 0x00, 0x03, 0x00, 0x85, 0x55, 0x00, 0x00, 0xb8, 0x41, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // >....U...A..>...
+ 0x95, 0x38, 0x00, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9a, 0x16, 0x00, 0x00, // .8...?..>.......
+ 0x40, 0x2c, 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, 0x8c, 0x04, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, // @,..9.......I&..
+ 0x16, 0x0e, 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x95, 0x38, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, // .....U...8......
+ 0x3e, 0x00, 0x03, 0x00, 0x08, 0x10, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // >.......I&..A...
+ 0x9a, 0x02, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, // ....T4..........
+ 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, // =...........T4..
+ 0x3e, 0x00, 0x03, 0x00, 0x95, 0x15, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // >...........A...
+ 0x9a, 0x02, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, // .....@..........
+ 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, 0x1f, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, // =....... ....@..
+ 0x3e, 0x00, 0x03, 0x00, 0x76, 0x13, 0x00, 0x00, 0x20, 0x1f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // >...v... ...A...
+ 0x9a, 0x02, 0x00, 0x00, 0xef, 0x40, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, // .....@..........
+ 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x13, 0x2d, 0x00, 0x00, 0xef, 0x40, 0x00, 0x00, // =........-...@..
+ 0x3e, 0x00, 0x03, 0x00, 0x8b, 0x17, 0x00, 0x00, 0x13, 0x2d, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, // >........-......
+ 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x8c, 0x04, 0x00, 0x00, 0x16, 0x0e, 0x00, 0x00, // 8...6...........
+ 0x00, 0x00, 0x00, 0x00, 0x71, 0x09, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, // ....q...7.......
+ 0x4f, 0x2e, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x90, 0x02, 0x00, 0x00, 0x3a, 0x19, 0x00, 0x00, // O...7.......:...
+ 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xb9, 0x4d, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, // 7........M......
+ 0x5f, 0x57, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x09, 0x07, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, // _W..;...........
+ 0x07, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x64, 0x2d, 0x00, 0x00, // ....A.......d-..
+ 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x64, 0x2d, 0x00, 0x00, // ........>...d-..
+ 0x88, 0x05, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x0b, 0x38, 0x00, 0x00, // ....A........8..
+ 0x0f, 0x12, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x0b, 0x38, 0x00, 0x00, // ........>....8..
+ 0x7a, 0x0b, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x35, 0x62, 0x00, 0x00, // z...=.......5b..
+ 0x3a, 0x19, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x28, 0x3a, 0x00, 0x00, // :...Q.......(:..
+ 0x35, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, // 5b......Q.......
+ 0x9b, 0x46, 0x00, 0x00, 0x35, 0x62, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, // .F..5b......P...
+ 0x1d, 0x00, 0x00, 0x00, 0x84, 0x32, 0x00, 0x00, 0x28, 0x3a, 0x00, 0x00, 0x9b, 0x46, 0x00, 0x00, // .....2..(:...F..
+ 0x0c, 0x0a, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0xe2, 0x02, 0x00, 0x00, // ........A.......
+ 0x29, 0x2c, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x29, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ),..B...)...=...
+ 0x65, 0x00, 0x00, 0x00, 0xf3, 0x3c, 0x00, 0x00, 0x29, 0x2c, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, // e....<..),......
+ 0x1d, 0x00, 0x00, 0x00, 0x9f, 0x3b, 0x00, 0x00, 0x84, 0x32, 0x00, 0x00, 0xf3, 0x3c, 0x00, 0x00, // .....;...2...<..
+ 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x5f, 0x38, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, // A......._8......
+ 0x0b, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x5f, 0x38, 0x00, 0x00, 0x9f, 0x3b, 0x00, 0x00, // ....>..._8...;..
+ 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x21, 0x00, 0x00, 0xb9, 0x4d, 0x00, 0x00, // =........!...M..
+ 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x2d, 0x3c, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, // A.......-<......
+ 0x11, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x2d, 0x3c, 0x00, 0x00, 0x1d, 0x21, 0x00, 0x00, // ....>...-<...!..
+ 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1e, 0x21, 0x00, 0x00, 0x4f, 0x2e, 0x00, 0x00, // =........!..O...
+ 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x2e, 0x3c, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, // A........<......
+ 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x2e, 0x3c, 0x00, 0x00, 0x1e, 0x21, 0x00, 0x00, // ....>....<...!..
+ 0x3d, 0x00, 0x04, 0x00, 0x8c, 0x04, 0x00, 0x00, 0x47, 0x3a, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, // =.......G:......
+ 0xfe, 0x00, 0x02, 0x00, 0x47, 0x3a, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // ....G:..8....
};
-static const uint8_t vs_font_distance_field_dx9[327] =
+static const uint8_t vs_font_distance_field_dx9[329] =
{
- 0x56, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
+ 0x56, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, // elViewProj......
- 0x24, 0x01, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x21, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, // $.......!.CTAB..
- 0x00, 0x00, 0x57, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, // ..W.............
- 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x02, 0x00, // ......P...0.....
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, // ......@.......u_
- 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x03, 0x00, // modelViewProj...
- 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x73, // ..............vs
- 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, // _3_0.Microsoft (
- 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, // R) HLSL Shader C
- 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x1f, 0x00, // ompiler 10.1....
- 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, // ................
- 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x02, 0x00, // ................
- 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, 0x1f, 0x00, // ................
- 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, // ................
- 0x00, 0x80, 0x02, 0x00, 0x0f, 0xe0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, // ................
- 0xe4, 0xa0, 0x01, 0x00, 0x55, 0x90, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, // ....U...........
- 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, // ................
- 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, // ................
- 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x90, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, 0x0f, 0xe0, 0x02, 0x00, // ................
- 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // .......
+ 0x24, 0x01, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x21, 0x00, 0x43, 0x54, 0x41, 0x42, // $.........!.CTAB
+ 0x1c, 0x00, 0x00, 0x00, 0x57, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x01, 0x00, 0x00, 0x00, // ....W...........
+ 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, // ........P...0...
+ 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........@.......
+ 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, // u_modelViewProj.
+ 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, // vs_3_0.Microsoft
+ 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, // (R) HLSL Shader
+ 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, // Compiler 10.1..
+ 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, // ................
+ 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, // ................
+ 0x02, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, // ................
+ 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, // ................
+ 0x05, 0x00, 0x00, 0x80, 0x02, 0x00, 0x0f, 0xe0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, // ................
+ 0x01, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x55, 0x90, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, // ......U.........
+ 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, // ................
+ 0x00, 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, // ................
+ 0x01, 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x90, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, 0x0f, 0xe0, // ................
+ 0x02, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // .........
};
-static const uint8_t vs_font_distance_field_dx11[580] =
+static const uint8_t vs_font_distance_field_dx11[582] =
{
- 0x56, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
+ 0x56, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, // elViewProj......
- 0x18, 0x02, 0x44, 0x58, 0x42, 0x43, 0xe3, 0x5d, 0xf0, 0xa8, 0xb3, 0x95, 0xec, 0x3a, 0x48, 0x51, // ..DXBC.].....:HQ
- 0xb3, 0xab, 0xaf, 0x69, 0xf9, 0x66, 0x01, 0x00, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00, 0x03, 0x00, // ...i.f..........
- 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, 0x10, 0x01, 0x00, 0x00, 0x49, 0x53, // ..,...........IS
- 0x47, 0x4e, 0x68, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, // GNh...........P.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x56, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......V.........
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x5f, 0x00, // .............._.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, // ................
- 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x50, 0x4f, 0x53, 0x49, // ......COLOR.POSI
- 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x4f, 0x53, // TION.TEXCOORD.OS
- 0x47, 0x4e, 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, // GNl...........P.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x62, 0x00, // ..............b.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, // ................
- 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, // ......SV_POSITIO
- 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, // N.COLOR.TEXCOORD
- 0x00, 0xab, 0x53, 0x48, 0x44, 0x52, 0x00, 0x01, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x40, 0x00, // ..SHDR....@...@.
- 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, // ..Y...F. .......
- 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, // .._..........._.
- 0x00, 0x03, 0x32, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0xf2, 0x10, // ..2......._.....
- 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, // ......g.... ....
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, // ......e.... ....
- 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x68, 0x00, // ..e.... ......h.
- 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, // ......8.........
- 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, // ..V.......F. ...
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, // ......2.........
- 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x10, // ..F. ...........
- 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......F.........
- 0x00, 0x08, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, // ... ......F.....
- 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, // ..F. .........6.
- 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x00, 0x00, // ... ......F.....
- 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x1e, // ..6.... ......F.
- 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x03, 0x05, 0x00, 0x01, 0x00, // ......>.........
- 0x10, 0x00, 0x40, 0x00, // ..@.
+ 0x18, 0x02, 0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0xe3, 0x5d, 0xf0, 0xa8, 0xb3, 0x95, 0xec, 0x3a, // ....DXBC.].....:
+ 0x48, 0x51, 0xb3, 0xab, 0xaf, 0x69, 0xf9, 0x66, 0x01, 0x00, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00, // HQ...i.f........
+ 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, 0x10, 0x01, 0x00, 0x00, // ....,...........
+ 0x49, 0x53, 0x47, 0x4e, 0x68, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ISGNh...........
+ 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // P...............
+ 0x00, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x56, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........V.......
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, // ................
+ 0x5f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // _...............
+ 0x02, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x50, 0x4f, // ........COLOR.PO
+ 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, // SITION.TEXCOORD.
+ 0x4f, 0x53, 0x47, 0x4e, 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // OSGNl...........
+ 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // P...............
+ 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, // ................
+ 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // b...............
+ 0x02, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, // ........SV_POSIT
+ 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, // ION.COLOR.TEXCOO
+ 0x52, 0x44, 0x00, 0xab, 0x53, 0x48, 0x44, 0x52, 0x00, 0x01, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, // RD..SHDR....@...
+ 0x40, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // @...Y...F. .....
+ 0x04, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ...._...........
+ 0x5f, 0x00, 0x00, 0x03, 0x32, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, // _...2......._...
+ 0xf2, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, // ........g.... ..
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, // ........e.... ..
+ 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, // ....e.... ......
+ 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, // h.......8.......
+ 0x00, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, // ....V.......F. .
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, // ........2.......
+ 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....F. .........
+ 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ........F.......
+ 0x00, 0x00, 0x00, 0x08, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, // ..... ......F...
+ 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ....F. .........
+ 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, // 6.... ......F...
+ 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, // ....6.... ......
+ 0x46, 0x1e, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x03, 0x05, 0x00, // F.......>.......
+ 0x01, 0x00, 0x10, 0x00, 0x40, 0x00, // ....@.
};
static const uint8_t vs_font_distance_field_mtl[790] =
{
- 0x56, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
+ 0x56, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj......
0xf1, 0x02, 0x00, 0x00, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, // ....using namesp
0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, // ace metal;.struc
diff --git a/3rdparty/bgfx/examples/common/font/vs_font_distance_field_subpixel.bin.h b/3rdparty/bgfx/examples/common/font/vs_font_distance_field_subpixel.bin.h
index fecf29022a0..c70632b4501 100644
--- a/3rdparty/bgfx/examples/common/font/vs_font_distance_field_subpixel.bin.h
+++ b/3rdparty/bgfx/examples/common/font/vs_font_distance_field_subpixel.bin.h
@@ -1,6 +1,6 @@
static const uint8_t vs_font_distance_field_subpixel_glsl[431] =
{
- 0x56, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
+ 0x56, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj......
0x8a, 0x01, 0x00, 0x00, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, // ....attribute hi
0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, // ghp vec4 a_color
@@ -28,275 +28,272 @@ static const uint8_t vs_font_distance_field_subpixel_glsl[431] =
0x64, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x3d, // d0;. v_color0 =
0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // a_color0;.}...
};
-static const uint8_t vs_font_distance_field_subpixel_spv[3171] =
+static const uint8_t vs_font_distance_field_subpixel_spv[3133] =
{
- 0x56, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
+ 0x56, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj......
- 0x40, 0x0c, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x36, 0x62, // @...#.........6b
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, // ................
- 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, // ......GLSL.std.4
- 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, // 50..............
- 0x00, 0x00, 0x0f, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, // ..............ma
- 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x95, 0x0e, // in..............
- 0x00, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, // ................
- 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x8c, 0x04, // ..main..........
- 0x00, 0x00, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x8c, 0x04, // ..Output........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, // ......gl_Positio
- 0x6e, 0x00, 0x06, 0x00, 0x06, 0x00, 0x8c, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x76, 0x5f, // n.............v_
- 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x8c, 0x04, // color0..........
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, // ......v_texcoord
- 0x30, 0x00, 0x05, 0x00, 0x07, 0x00, 0x16, 0x0e, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, // 0.........@main(
- 0x76, 0x66, 0x34, 0x3b, 0x76, 0x66, 0x32, 0x3b, 0x76, 0x66, 0x34, 0x3b, 0x00, 0x00, 0x05, 0x00, // vf4;vf2;vf4;....
- 0x05, 0x00, 0x4f, 0x2e, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, // ..O...a_color0..
- 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x3a, 0x19, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, // ......:...a_posi
- 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xb9, 0x4d, 0x00, 0x00, 0x61, 0x5f, // tion.......M..a_
- 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, 0x0f, 0x12, // texcoord0.......
- 0x00, 0x00, 0x5f, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x5f, 0x00, 0x00, 0x00, 0x05, 0x00, // .._varying_.....
- 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, // ......$Global...
- 0x06, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // ..........u_view
- 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x01, 0x00, // Rect............
- 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, // ..u_viewTexel...
- 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // ..........u_view
- 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, // ..............u_
- 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xbc, 0x01, // invView.........
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, // ......u_proj....
- 0x06, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, // ..........u_invP
- 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x06, 0x00, // roj.............
- 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, // ..u_viewProj....
- 0x07, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, // ..........u_invV
- 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xbc, 0x01, // iewProj.........
- 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, // ......u_model...
- 0x06, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, // ..........u_mode
- 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x0a, 0x00, // lView...........
- 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, // ..u_modelViewPro
- 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, // j.............u_
- 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, 0x05, 0x00, 0x03, 0x00, 0x42, 0x13, // alphaRef4.....B.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xb8, 0x41, 0x00, 0x00, 0x61, 0x5f, // ...........A..a_
- 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x89, 0x14, // color0..........
- 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // ..a_color0......
- 0x05, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // ...?..a_position
- 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, // ..........a_posi
- 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x40, 0x2c, 0x00, 0x00, 0x61, 0x5f, // tion......@,..a_
- 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, 0x95, 0x0e, // texcoord0.......
- 0x00, 0x00, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, // ..a_texcoord0...
- 0x05, 0x00, 0x08, 0x10, 0x00, 0x00, 0x66, 0x6c, 0x61, 0x74, 0x74, 0x65, 0x6e, 0x54, 0x65, 0x6d, // ......flattenTem
- 0x70, 0x00, 0x05, 0x00, 0x04, 0x00, 0x85, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // p......U..param.
- 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x95, 0x38, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // .......8..param.
- 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // ..........param.
- 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, // ..........@entry
- 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x67, 0x6c, 0x5f, 0x50, // PointOutput_gl_P
- 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x38, 0x04, // osition.......8.
- 0x00, 0x00, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x38, 0x04, // ..Output......8.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, // ......v_color0..
- 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x38, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x76, 0x5f, // ......8.......v_
- 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x07, 0x00, 0xcd, 0x0f, // texcoord0.......
- 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, // ..@entryPointOut
- 0x70, 0x75, 0x74, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x4e, 0x03, 0x00, 0x00, 0x06, 0x00, // put...G...N.....
- 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x00, 0x00, // ..@...H.........
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, // ..#.......H.....
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
- 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, // ..........#... .
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
- 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x03, 0x00, // ......H.........
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x03, 0x00, // ......H.........
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, // ..#...`...H.....
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, // ..........#.....
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
- 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x05, 0x00, // ......H.........
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x05, 0x00, // ......H.........
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, // ..#.......H.....
- 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, // ..........#... .
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
- 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x07, 0x00, // ......H.........
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x07, 0x00, // ......H.........
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, // ..#...`...H.....
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, // ..........#.....
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
- 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x09, 0x00, // ......H.........
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x09, 0x00, // ......H.........
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, // ..#.......H.....
- 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, // ..........#.....
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
- 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x0b, 0x00, // ......H.........
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0xbc, 0x01, // ..#... ...G.....
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x42, 0x13, 0x00, 0x00, 0x22, 0x00, // ......G...B...".
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x89, 0x14, 0x00, 0x00, 0x1e, 0x00, // ......G.........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x1e, 0x00, // ......G.........
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x1e, 0x00, // ......G.........
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x0b, 0x00, // ......G.........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x1e, 0x00, // ......G.........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, // ..............!.
- 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, // ................
- 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, // .. .............
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, // ...... .........
- 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x0d, 0x00, // ................
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x07, 0x00, // ...... .........
- 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x05, 0x00, 0x8c, 0x04, 0x00, 0x00, 0x1d, 0x00, // ................
- 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, 0x71, 0x09, // ..........!...q.
- 0x00, 0x00, 0x8c, 0x04, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x90, 0x02, 0x00, 0x00, 0x9a, 0x02, // ................
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x09, 0x07, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x8c, 0x04, // .. .............
- 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, // .......... .....
- 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x01, 0x00, // ..+.............
- 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x00, 0x00, // ..+.............
- 0x80, 0x3f, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, // .?+.............
- 0x00, 0x00, 0x2c, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x88, 0x05, 0x00, 0x00, 0x8a, 0x00, // ..,.............
- 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x2b, 0x00, // ..............+.
- 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2c, 0x00, // ..............,.
- 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x7a, 0x0b, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, // ......z.........
- 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, // ..........+.....
- 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, // ..............e.
- 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, // ................
- 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, // .. .......+.....
- 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x4e, 0x03, // ..j... .......N.
- 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, 0xbc, 0x01, // ..e...j.........
- 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..........e...e.
- 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..e...e...e...e.
- 0x00, 0x00, 0x4e, 0x03, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, // ..N...e...e.....
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x39, 0x04, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xbc, 0x01, // .. ...9.........
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x39, 0x04, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x02, 0x00, // ..;...9...B.....
- 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x29, 0x0a, 0x00, 0x00, 0x0a, 0x00, // ..+.......).....
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, // .. ...........e.
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1d, 0x00, // .. .............
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0x01, 0x00, // ..;.............
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x13, 0x00, // .. .............
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x01, 0x00, // ..;.............
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x01, 0x00, // ..;.............
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, // .. .............
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x03, 0x00, // ..;.............
- 0x00, 0x00, 0x1e, 0x00, 0x04, 0x00, 0x38, 0x04, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, // ......8.........
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xb5, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x38, 0x04, // .. ...........8.
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xb5, 0x06, 0x00, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x03, 0x00, // ..;.............
- 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, // ..6.............
- 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, // ..........Sa..;.
- 0x04, 0x00, 0x09, 0x07, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..............;.
- 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // .......U......;.
- 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x95, 0x38, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // .......8......;.
- 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, // ..............=.
- 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xb8, 0x41, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0x3d, 0x00, // .......A......=.
- 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x3d, 0x00, // .......?......=.
- 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x40, 0x2c, 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x3e, 0x00, // ......@,......>.
- 0x03, 0x00, 0x85, 0x55, 0x00, 0x00, 0xb8, 0x41, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x95, 0x38, // ...U...A..>....8
- 0x00, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x40, 0x2c, // ...?..>.......@,
- 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, 0x8c, 0x04, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0x16, 0x0e, // ..9.......I&....
- 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x95, 0x38, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, // ...U...8......>.
- 0x03, 0x00, 0x08, 0x10, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, // ......I&..A.....
- 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3d, 0x00, // ..T4..........=.
- 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x3e, 0x00, // ..........T4..>.
- 0x03, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, // ..........A.....
- 0x00, 0x00, 0x27, 0x41, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3d, 0x00, // ..'A..........=.
- 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xdf, 0x1c, 0x00, 0x00, 0x27, 0x41, 0x00, 0x00, 0x41, 0x00, // ..........'A..A.
- 0x05, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x0d, 0x4e, 0x00, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x0b, 0x0a, // .......N........
- 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x0d, 0x4e, 0x00, 0x00, 0xdf, 0x1c, 0x00, 0x00, 0x41, 0x00, // ..>....N......A.
- 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xc1, 0x4d, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x11, 0x0a, // .......M........
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xe0, 0x1c, 0x00, 0x00, 0xc1, 0x4d, // ..=............M
- 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x01, 0x5c, 0x00, 0x00, 0xcd, 0x0f, // ..A.............
- 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x01, 0x5c, 0x00, 0x00, 0xe0, 0x1c, // ......>.........
- 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x8c, 0x04, // ......8...6.....
- 0x00, 0x00, 0x16, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x71, 0x09, 0x00, 0x00, 0x37, 0x00, // ..........q...7.
- 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x4f, 0x2e, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x90, 0x02, // ......O...7.....
- 0x00, 0x00, 0x3a, 0x19, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xb9, 0x4d, // ..:...7........M
- 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x5f, 0x57, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x09, 0x07, // ......_W..;.....
- 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, // ..........A.....
- 0x00, 0x00, 0x64, 0x2d, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, // ..d-..........>.
- 0x03, 0x00, 0x64, 0x2d, 0x00, 0x00, 0x88, 0x05, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, // ..d-......A.....
- 0x00, 0x00, 0x0b, 0x38, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x3e, 0x00, // ...8..........>.
- 0x03, 0x00, 0x0b, 0x38, 0x00, 0x00, 0x7a, 0x0b, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, // ...8..z...=.....
- 0x00, 0x00, 0x35, 0x62, 0x00, 0x00, 0x3a, 0x19, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, // ..5b..:...Q.....
- 0x00, 0x00, 0x28, 0x3a, 0x00, 0x00, 0x35, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, // ..(:..5b......Q.
- 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x9b, 0x46, 0x00, 0x00, 0x35, 0x62, 0x00, 0x00, 0x01, 0x00, // .......F..5b....
- 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x84, 0x32, 0x00, 0x00, 0x28, 0x3a, // ..P........2..(:
- 0x00, 0x00, 0x9b, 0x46, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x41, 0x00, // ...F..........A.
- 0x05, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x29, 0x2c, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x29, 0x0a, // ......),..B...).
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0xf3, 0x3c, 0x00, 0x00, 0x29, 0x2c, // ..=...e....<..),
- 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x9f, 0x3b, 0x00, 0x00, 0x84, 0x32, // ...........;...2
- 0x00, 0x00, 0xf3, 0x3c, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x5f, 0x38, // ...<..A......._8
- 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x5f, 0x38, // ..........>..._8
- 0x00, 0x00, 0x9f, 0x3b, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x21, // ...;..=........!
- 0x00, 0x00, 0xb9, 0x4d, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x2d, 0x3c, // ...M..A.......-<
- 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x2d, 0x3c, // ..........>...-<
- 0x00, 0x00, 0x1d, 0x21, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1e, 0x21, // ...!..=........!
- 0x00, 0x00, 0x4f, 0x2e, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x2e, 0x3c, // ..O...A........<
- 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x2e, 0x3c, // ..........>....<
- 0x00, 0x00, 0x1e, 0x21, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x8c, 0x04, 0x00, 0x00, 0x47, 0x3a, // ...!..=.......G:
- 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x47, 0x3a, 0x00, 0x00, 0x38, 0x00, // ..........G:..8.
- 0x01, 0x00, 0x00, // ...
+ 0x18, 0x0c, 0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, // ......#.........
+ 0x36, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, // 6b..............
+ 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, // ........GLSL.std
+ 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // .450............
+ 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, // ................
+ 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, // main............
+ 0x95, 0x0e, 0x00, 0x00, 0x95, 0x15, 0x00, 0x00, 0x76, 0x13, 0x00, 0x00, 0x8b, 0x17, 0x00, 0x00, // ........v.......
+ 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // ................
+ 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // ....main........
+ 0x8c, 0x04, 0x00, 0x00, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // ....Output......
+ 0x8c, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, // ........gl_Posit
+ 0x69, 0x6f, 0x6e, 0x00, 0x06, 0x00, 0x06, 0x00, 0x8c, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ion.............
+ 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // v_color0........
+ 0x8c, 0x04, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, // ........v_texcoo
+ 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x07, 0x00, 0x16, 0x0e, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, // rd0.........@mai
+ 0x6e, 0x28, 0x76, 0x66, 0x34, 0x3b, 0x76, 0x66, 0x32, 0x3b, 0x76, 0x66, 0x34, 0x3b, 0x00, 0x00, // n(vf4;vf2;vf4;..
+ 0x05, 0x00, 0x05, 0x00, 0x4f, 0x2e, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, // ....O...a_color0
+ 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x3a, 0x19, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, // ........:...a_po
+ 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xb9, 0x4d, 0x00, 0x00, // sition.......M..
+ 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, // a_texcoord0.....
+ 0x0f, 0x12, 0x00, 0x00, 0x5f, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x5f, 0x00, 0x00, 0x00, // ...._varying_...
+ 0x05, 0x00, 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, // ........$Global.
+ 0x06, 0x00, 0x06, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ............u_vi
+ 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xbc, 0x01, 0x00, 0x00, // ewRect..........
+ 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, // ....u_viewTexel.
+ 0x06, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ............u_vi
+ 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ew..............
+ 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, // u_invView.......
+ 0xbc, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, // ........u_proj..
+ 0x06, 0x00, 0x06, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, // ............u_in
+ 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xbc, 0x01, 0x00, 0x00, // vProj...........
+ 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, // ....u_viewProj..
+ 0x06, 0x00, 0x07, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, // ............u_in
+ 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, // vViewProj.......
+ 0xbc, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, // ........u_model.
+ 0x06, 0x00, 0x06, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, // ............u_mo
+ 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0xbc, 0x01, 0x00, 0x00, // delView.........
+ 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, // ....u_modelViewP
+ 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, // roj.............
+ 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, 0x05, 0x00, 0x03, 0x00, // u_alphaRef4.....
+ 0x42, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xb8, 0x41, 0x00, 0x00, // B............A..
+ 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // a_color0........
+ 0x89, 0x14, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, // ....a_color0....
+ 0x05, 0x00, 0x05, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, // .....?..a_positi
+ 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, // on..........a_po
+ 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x40, 0x2c, 0x00, 0x00, // sition......@,..
+ 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, // a_texcoord0.....
+ 0x95, 0x0e, 0x00, 0x00, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, // ....a_texcoord0.
+ 0x05, 0x00, 0x05, 0x00, 0x08, 0x10, 0x00, 0x00, 0x66, 0x6c, 0x61, 0x74, 0x74, 0x65, 0x6e, 0x54, // ........flattenT
+ 0x65, 0x6d, 0x70, 0x00, 0x05, 0x00, 0x04, 0x00, 0x85, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // emp......U..para
+ 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x95, 0x38, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // m........8..para
+ 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // m...........para
+ 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, 0x95, 0x15, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, // m...........@ent
+ 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x67, 0x6c, // ryPointOutput.gl
+ 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, 0x09, 0x00, // _Position.......
+ 0x76, 0x13, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, // v...@entryPointO
+ 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, // utput.v_color0..
+ 0x05, 0x00, 0x0a, 0x00, 0x8b, 0x17, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, // ........@entryPo
+ 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, // intOutput.v_texc
+ 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x4e, 0x03, 0x00, 0x00, // oord0...G...N...
+ 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, // ....@...H.......
+ 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
+ 0xbc, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ........#.......
+ 0x48, 0x00, 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
+ 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ...H...........
+ 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, // ........H.......
+ 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, // ........H.......
+ 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#...`...H...
+ 0xbc, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
+ 0x48, 0x00, 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
+ 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // ....H...........
+ 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, // ........H.......
+ 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, // ........H.......
+ 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
+ 0xbc, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
+ 0x48, 0x00, 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
+ 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // ...H...........
+ 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, // ........H.......
+ 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, // ........H.......
+ 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#...`...H...
+ 0xbc, 0x01, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
+ 0x48, 0x00, 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
+ 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ....H...........
+ 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, // ........H.......
+ 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, // ........H.......
+ 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
+ 0xbc, 0x01, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
+ 0x48, 0x00, 0x04, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
+ 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, // ....H...........
+ 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xbc, 0x01, 0x00, 0x00, // ........H.......
+ 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, // ....#... ...G...
+ 0xbc, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x42, 0x13, 0x00, 0x00, // ........G...B...
+ 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x89, 0x14, 0x00, 0x00, // ".......G.......
+ 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xa6, 0x14, 0x00, 0x00, // ........G.......
+ 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x95, 0x0e, 0x00, 0x00, // ........G.......
+ 0x1e, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x95, 0x15, 0x00, 0x00, // ........G.......
+ 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x76, 0x13, 0x00, 0x00, // ........G...v...
+ 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x8b, 0x17, 0x00, 0x00, // ........G.......
+ 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, // ................
+ 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, // !...............
+ 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // .... ...........
+ 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, // ........ .......
+ 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, // ................
+ 0x0d, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, // ........ .......
+ 0x07, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x05, 0x00, 0x8c, 0x04, 0x00, 0x00, // ................
+ 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, // ............!...
+ 0x71, 0x09, 0x00, 0x00, 0x8c, 0x04, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x90, 0x02, 0x00, 0x00, // q...............
+ 0x9a, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x09, 0x07, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // .... ...........
+ 0x8c, 0x04, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ............ ...
+ 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, // ....+...........
+ 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, // ....+...........
+ 0x00, 0x00, 0x80, 0x3f, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, // ...?+...........
+ 0x00, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x88, 0x05, 0x00, 0x00, // ....,...........
+ 0x8a, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, // ................
+ 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // +...............
+ 0x2c, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x7a, 0x0b, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, // ,.......z.......
+ 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // ............+...
+ 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, // ................
+ 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, // e...............
+ 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // .... .......+...
+ 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, // ....j... .......
+ 0x4e, 0x03, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, // N...e...j.......
+ 0xbc, 0x01, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // ............e...
+ 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e...e...e...e...
+ 0x65, 0x00, 0x00, 0x00, 0x4e, 0x03, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e...N...e...e...
+ 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x39, 0x04, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // .... ...9.......
+ 0xbc, 0x01, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x39, 0x04, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, // ....;...9...B...
+ 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x29, 0x0a, 0x00, 0x00, // ....+.......)...
+ 0x0a, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // .... ...........
+ 0x65, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // e... ...........
+ 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, // ....;...........
+ 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // .... ...........
+ 0x13, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, // ....;...........
+ 0x01, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, // ....;...........
+ 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // .... ...........
+ 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x95, 0x15, 0x00, 0x00, // ....;...........
+ 0x03, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x76, 0x13, 0x00, 0x00, // ....;.......v...
+ 0x03, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x8b, 0x17, 0x00, 0x00, // ....;...........
+ 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, // ....6...........
+ 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, // ............Sa..
+ 0x3b, 0x00, 0x04, 0x00, 0x09, 0x07, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;...............
+ 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;........U......
+ 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x95, 0x38, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;........8......
+ 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;...............
+ 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xb8, 0x41, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, // =........A......
+ 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, // =........?......
+ 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x40, 0x2c, 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, // =.......@,......
+ 0x3e, 0x00, 0x03, 0x00, 0x85, 0x55, 0x00, 0x00, 0xb8, 0x41, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // >....U...A..>...
+ 0x95, 0x38, 0x00, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9a, 0x16, 0x00, 0x00, // .8...?..>.......
+ 0x40, 0x2c, 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, 0x8c, 0x04, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, // @,..9.......I&..
+ 0x16, 0x0e, 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x95, 0x38, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, // .....U...8......
+ 0x3e, 0x00, 0x03, 0x00, 0x08, 0x10, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // >.......I&..A...
+ 0x9a, 0x02, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, // ....T4..........
+ 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, // =...........T4..
+ 0x3e, 0x00, 0x03, 0x00, 0x95, 0x15, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // >...........A...
+ 0x9a, 0x02, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, // .....@..........
+ 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, 0x1f, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, // =....... ....@..
+ 0x3e, 0x00, 0x03, 0x00, 0x76, 0x13, 0x00, 0x00, 0x20, 0x1f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // >...v... ...A...
+ 0x9a, 0x02, 0x00, 0x00, 0xef, 0x40, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, // .....@..........
+ 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x13, 0x2d, 0x00, 0x00, 0xef, 0x40, 0x00, 0x00, // =........-...@..
+ 0x3e, 0x00, 0x03, 0x00, 0x8b, 0x17, 0x00, 0x00, 0x13, 0x2d, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, // >........-......
+ 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x8c, 0x04, 0x00, 0x00, 0x16, 0x0e, 0x00, 0x00, // 8...6...........
+ 0x00, 0x00, 0x00, 0x00, 0x71, 0x09, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, // ....q...7.......
+ 0x4f, 0x2e, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x90, 0x02, 0x00, 0x00, 0x3a, 0x19, 0x00, 0x00, // O...7.......:...
+ 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xb9, 0x4d, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, // 7........M......
+ 0x5f, 0x57, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x09, 0x07, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, // _W..;...........
+ 0x07, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x64, 0x2d, 0x00, 0x00, // ....A.......d-..
+ 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x64, 0x2d, 0x00, 0x00, // ........>...d-..
+ 0x88, 0x05, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x0b, 0x38, 0x00, 0x00, // ....A........8..
+ 0x0f, 0x12, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x0b, 0x38, 0x00, 0x00, // ........>....8..
+ 0x7a, 0x0b, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x35, 0x62, 0x00, 0x00, // z...=.......5b..
+ 0x3a, 0x19, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x28, 0x3a, 0x00, 0x00, // :...Q.......(:..
+ 0x35, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, // 5b......Q.......
+ 0x9b, 0x46, 0x00, 0x00, 0x35, 0x62, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, // .F..5b......P...
+ 0x1d, 0x00, 0x00, 0x00, 0x84, 0x32, 0x00, 0x00, 0x28, 0x3a, 0x00, 0x00, 0x9b, 0x46, 0x00, 0x00, // .....2..(:...F..
+ 0x0c, 0x0a, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0xe2, 0x02, 0x00, 0x00, // ........A.......
+ 0x29, 0x2c, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x29, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ),..B...)...=...
+ 0x65, 0x00, 0x00, 0x00, 0xf3, 0x3c, 0x00, 0x00, 0x29, 0x2c, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, // e....<..),......
+ 0x1d, 0x00, 0x00, 0x00, 0x9f, 0x3b, 0x00, 0x00, 0x84, 0x32, 0x00, 0x00, 0xf3, 0x3c, 0x00, 0x00, // .....;...2...<..
+ 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x5f, 0x38, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, // A......._8......
+ 0x0b, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x5f, 0x38, 0x00, 0x00, 0x9f, 0x3b, 0x00, 0x00, // ....>..._8...;..
+ 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x21, 0x00, 0x00, 0xb9, 0x4d, 0x00, 0x00, // =........!...M..
+ 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x2d, 0x3c, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, // A.......-<......
+ 0x11, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x2d, 0x3c, 0x00, 0x00, 0x1d, 0x21, 0x00, 0x00, // ....>...-<...!..
+ 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1e, 0x21, 0x00, 0x00, 0x4f, 0x2e, 0x00, 0x00, // =........!..O...
+ 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x2e, 0x3c, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, // A........<......
+ 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x2e, 0x3c, 0x00, 0x00, 0x1e, 0x21, 0x00, 0x00, // ....>....<...!..
+ 0x3d, 0x00, 0x04, 0x00, 0x8c, 0x04, 0x00, 0x00, 0x47, 0x3a, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, // =.......G:......
+ 0xfe, 0x00, 0x02, 0x00, 0x47, 0x3a, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // ....G:..8....
};
-static const uint8_t vs_font_distance_field_subpixel_dx9[327] =
+static const uint8_t vs_font_distance_field_subpixel_dx9[329] =
{
- 0x56, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
+ 0x56, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, // elViewProj......
- 0x24, 0x01, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x21, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, // $.......!.CTAB..
- 0x00, 0x00, 0x57, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, // ..W.............
- 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x02, 0x00, // ......P...0.....
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, // ......@.......u_
- 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x03, 0x00, // modelViewProj...
- 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x73, // ..............vs
- 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, // _3_0.Microsoft (
- 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, // R) HLSL Shader C
- 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x1f, 0x00, // ompiler 10.1....
- 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, // ................
- 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x02, 0x00, // ................
- 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, 0x1f, 0x00, // ................
- 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, // ................
- 0x00, 0x80, 0x02, 0x00, 0x0f, 0xe0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, // ................
- 0xe4, 0xa0, 0x01, 0x00, 0x55, 0x90, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, // ....U...........
- 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, // ................
- 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, // ................
- 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x90, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, 0x0f, 0xe0, 0x02, 0x00, // ................
- 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // .......
+ 0x24, 0x01, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x21, 0x00, 0x43, 0x54, 0x41, 0x42, // $.........!.CTAB
+ 0x1c, 0x00, 0x00, 0x00, 0x57, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x01, 0x00, 0x00, 0x00, // ....W...........
+ 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, // ........P...0...
+ 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........@.......
+ 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, // u_modelViewProj.
+ 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, // vs_3_0.Microsoft
+ 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, // (R) HLSL Shader
+ 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, // Compiler 10.1..
+ 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, // ................
+ 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, // ................
+ 0x02, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, // ................
+ 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, // ................
+ 0x05, 0x00, 0x00, 0x80, 0x02, 0x00, 0x0f, 0xe0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, // ................
+ 0x01, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x55, 0x90, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, // ......U.........
+ 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, // ................
+ 0x00, 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, // ................
+ 0x01, 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x90, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, 0x0f, 0xe0, // ................
+ 0x02, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // .........
};
-static const uint8_t vs_font_distance_field_subpixel_dx11[580] =
+static const uint8_t vs_font_distance_field_subpixel_dx11[582] =
{
- 0x56, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
+ 0x56, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, // elViewProj......
- 0x18, 0x02, 0x44, 0x58, 0x42, 0x43, 0xe3, 0x5d, 0xf0, 0xa8, 0xb3, 0x95, 0xec, 0x3a, 0x48, 0x51, // ..DXBC.].....:HQ
- 0xb3, 0xab, 0xaf, 0x69, 0xf9, 0x66, 0x01, 0x00, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00, 0x03, 0x00, // ...i.f..........
- 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, 0x10, 0x01, 0x00, 0x00, 0x49, 0x53, // ..,...........IS
- 0x47, 0x4e, 0x68, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, // GNh...........P.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x56, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......V.........
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x5f, 0x00, // .............._.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, // ................
- 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x50, 0x4f, 0x53, 0x49, // ......COLOR.POSI
- 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x4f, 0x53, // TION.TEXCOORD.OS
- 0x47, 0x4e, 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, // GNl...........P.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x62, 0x00, // ..............b.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, // ................
- 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, // ......SV_POSITIO
- 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, // N.COLOR.TEXCOORD
- 0x00, 0xab, 0x53, 0x48, 0x44, 0x52, 0x00, 0x01, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x40, 0x00, // ..SHDR....@...@.
- 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, // ..Y...F. .......
- 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, // .._..........._.
- 0x00, 0x03, 0x32, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0xf2, 0x10, // ..2......._.....
- 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, // ......g.... ....
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, // ......e.... ....
- 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x68, 0x00, // ..e.... ......h.
- 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, // ......8.........
- 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, // ..V.......F. ...
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, // ......2.........
- 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x10, // ..F. ...........
- 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......F.........
- 0x00, 0x08, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, // ... ......F.....
- 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, // ..F. .........6.
- 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x00, 0x00, // ... ......F.....
- 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x1e, // ..6.... ......F.
- 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x03, 0x05, 0x00, 0x01, 0x00, // ......>.........
- 0x10, 0x00, 0x40, 0x00, // ..@.
+ 0x18, 0x02, 0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0xe3, 0x5d, 0xf0, 0xa8, 0xb3, 0x95, 0xec, 0x3a, // ....DXBC.].....:
+ 0x48, 0x51, 0xb3, 0xab, 0xaf, 0x69, 0xf9, 0x66, 0x01, 0x00, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00, // HQ...i.f........
+ 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, 0x10, 0x01, 0x00, 0x00, // ....,...........
+ 0x49, 0x53, 0x47, 0x4e, 0x68, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ISGNh...........
+ 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // P...............
+ 0x00, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x56, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........V.......
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, // ................
+ 0x5f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // _...............
+ 0x02, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x50, 0x4f, // ........COLOR.PO
+ 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, // SITION.TEXCOORD.
+ 0x4f, 0x53, 0x47, 0x4e, 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // OSGNl...........
+ 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // P...............
+ 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, // ................
+ 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // b...............
+ 0x02, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, // ........SV_POSIT
+ 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, // ION.COLOR.TEXCOO
+ 0x52, 0x44, 0x00, 0xab, 0x53, 0x48, 0x44, 0x52, 0x00, 0x01, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, // RD..SHDR....@...
+ 0x40, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // @...Y...F. .....
+ 0x04, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ...._...........
+ 0x5f, 0x00, 0x00, 0x03, 0x32, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, // _...2......._...
+ 0xf2, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, // ........g.... ..
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, // ........e.... ..
+ 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, // ....e.... ......
+ 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, // h.......8.......
+ 0x00, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, // ....V.......F. .
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, // ........2.......
+ 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....F. .........
+ 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ........F.......
+ 0x00, 0x00, 0x00, 0x08, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, // ..... ......F...
+ 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ....F. .........
+ 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, // 6.... ......F...
+ 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, // ....6.... ......
+ 0x46, 0x1e, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x03, 0x05, 0x00, // F.......>.......
+ 0x01, 0x00, 0x10, 0x00, 0x40, 0x00, // ....@.
};
static const uint8_t vs_font_distance_field_subpixel_mtl[790] =
{
- 0x56, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
+ 0x56, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj......
0xf1, 0x02, 0x00, 0x00, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, // ....using namesp
0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, // ace metal;.struc
diff --git a/3rdparty/bgfx/examples/common/image.cpp b/3rdparty/bgfx/examples/common/image.cpp
deleted file mode 100644
index 11163f768d7..00000000000
--- a/3rdparty/bgfx/examples/common/image.cpp
+++ /dev/null
@@ -1,412 +0,0 @@
-/*
- * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
-
-#include "entry/dbg.h"
-
-#include <bgfx/bgfx.h>
-#include <bx/allocator.h>
-#include <bx/endian.h>
-#include <bx/readerwriter.h>
-#include "bgfx_utils.h"
-
-BX_PRAGMA_DIAGNOSTIC_PUSH()
-BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wtype-limits")
-BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wunused-parameter")
-BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wunused-value")
-BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4100) // error C4100: '' : unreferenced formal parameter
-#if BX_PLATFORM_EMSCRIPTEN
-# include <compat/ctype.h>
-#endif // BX_PLATFORM_EMSCRIPTEN
-#define MINIZ_NO_STDIO
-#define TINYEXR_IMPLEMENTATION
-#include <tinyexr/tinyexr.h>
-BX_PRAGMA_DIAGNOSTIC_POP()
-
-#define LODEPNG_NO_COMPILE_ENCODER
-#define LODEPNG_NO_COMPILE_DISK
-#define LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS
-#define LODEPNG_NO_COMPILE_ERROR_TEXT
-#define LODEPNG_NO_COMPILE_ALLOCATORS
-#define LODEPNG_NO_COMPILE_CPP
-#include <lodepng/lodepng.h>
-
-typedef unsigned char stbi_uc;
-extern "C" int stbi_is_hdr_from_memory(stbi_uc const* _buffer, int _len);
-extern "C" stbi_uc* stbi_load_from_memory(stbi_uc const* _buffer, int _len, int* _x, int* _y, int* _comp, int _req_comp);
-extern "C" float* stbi_loadf_from_memory(stbi_uc const* _buffer, int _len, int* _x, int* _y, int* _comp, int _req_comp);
-extern "C" void stbi_image_free(void* _ptr);
-extern void lodepng_free(void* _ptr);
-
-namespace bgfx
-{
- struct ImageMip
- {
- TextureFormat::Enum m_format;
- uint32_t m_width;
- uint32_t m_height;
- uint32_t m_blockSize;
- uint32_t m_size;
- uint8_t m_bpp;
- bool m_hasAlpha;
- const uint8_t* m_data;
- };
-
- uint32_t imageGetSize(
- TextureInfo* _info
- , uint16_t _width
- , uint16_t _height
- , uint16_t _depth
- , bool _cubeMap
- , bool _hasMips
- , uint16_t _numLayers
- , TextureFormat::Enum _format
- );
-
- ///
- ImageContainer* imageParseBgfx(bx::AllocatorI* _allocator, const void* _src, uint32_t _size);
-
- ///
- bool imageConvert(
- void* _dst
- , TextureFormat::Enum _dstFormat
- , const void* _src
- , TextureFormat::Enum _srcFormat
- , uint32_t _width
- , uint32_t _height
- );
-
- ///
- ImageContainer* imageConvert(
- bx::AllocatorI* _allocator
- , TextureFormat::Enum _dstFormat
- , const ImageContainer& _input
- );
-
-} // namespace bgfx
-
-namespace bgfx
-{
- static ImageContainer* imageParseLodePng(bx::AllocatorI* _allocator, const void* _data, uint32_t _size)
- {
- static uint8_t pngMagic[] = { 0x89, 0x50, 0x4E, 0x47, 0x0d, 0x0a };
-
- if (0 != bx::memCmp(_data, pngMagic, sizeof(pngMagic) ) )
- {
- return NULL;
- }
-
- ImageContainer* output = NULL;
- bgfx::TextureFormat::Enum format = bgfx::TextureFormat::RGBA8;
- uint32_t width = 0;
- uint32_t height = 0;
-
- unsigned error;
- LodePNGState state;
- lodepng_state_init(&state);
- state.decoder.color_convert = 0;
-
- uint8_t* data = NULL;
- error = lodepng_decode(&data, &width, &height, &state, (uint8_t*)_data, _size);
-
- if (0 == error)
- {
- switch (state.info_raw.bitdepth)
- {
- case 8:
- switch (state.info_raw.colortype)
- {
- case LCT_GREY:
- format = bgfx::TextureFormat::R8;
- break;
-
- case LCT_GREY_ALPHA:
- format = bgfx::TextureFormat::RG8;
- break;
-
- case LCT_RGB:
- format = bgfx::TextureFormat::RGB8;
- break;
-
- case LCT_RGBA:
- format = bgfx::TextureFormat::RGBA8;
- break;
-
- case LCT_PALETTE:
- break;
- }
- break;
-
- case 16:
- switch (state.info_raw.colortype)
- {
- case LCT_GREY:
- for (uint32_t ii = 0, num = width*height; ii < num; ++ii)
- {
- uint16_t* rgba = (uint16_t*)data + ii;
- rgba[0] = bx::toHostEndian(rgba[0], false);
- }
- format = bgfx::TextureFormat::R16;
- break;
-
- case LCT_GREY_ALPHA:
- for (uint32_t ii = 0, num = width*height; ii < num; ++ii)
- {
- uint16_t* rgba = (uint16_t*)data + ii*2;
- rgba[0] = bx::toHostEndian(rgba[0], false);
- rgba[1] = bx::toHostEndian(rgba[1], false);
- }
- format = bgfx::TextureFormat::RG16;
- break;
-
- case LCT_RGBA:
- for (uint32_t ii = 0, num = width*height; ii < num; ++ii)
- {
- uint16_t* rgba = (uint16_t*)data + ii*4;
- rgba[0] = bx::toHostEndian(rgba[0], false);
- rgba[1] = bx::toHostEndian(rgba[1], false);
- rgba[2] = bx::toHostEndian(rgba[2], false);
- rgba[3] = bx::toHostEndian(rgba[3], false);
- }
- format = bgfx::TextureFormat::RGBA16;
- break;
-
- case LCT_RGB:
- case LCT_PALETTE:
- break;
- }
- break;
-
- default:
- break;
- }
-
- output = imageAlloc(_allocator
- , format
- , uint16_t(width)
- , uint16_t(height)
- , 0
- , 1
- , false
- , false
- , data
- );
- }
-
- lodepng_state_cleanup(&state);
- lodepng_free(data);
-
- return output;
- }
-
- static ImageContainer* imageParseTinyExr(bx::AllocatorI* _allocator, const void* _data, uint32_t _size)
- {
- EXRVersion exrVersion;
- int result = ParseEXRVersionFromMemory(&exrVersion, (uint8_t*)_data, _size);
- if (TINYEXR_SUCCESS != result)
- {
- return NULL;
- }
-
- bgfx::TextureFormat::Enum format = bgfx::TextureFormat::RGBA8;
- uint32_t width = 0;
- uint32_t height = 0;
-
- uint8_t* data = NULL;
- const char* err = NULL;
- EXRHeader exrHeader;
- result = ParseEXRHeaderFromMemory(&exrHeader, &exrVersion, (uint8_t*)_data, _size, &err);
- if (TINYEXR_SUCCESS == result)
- {
- EXRImage exrImage;
- InitEXRImage(&exrImage);
-
- result = LoadEXRImageFromMemory(&exrImage, &exrHeader, (uint8_t*)_data, _size, &err);
- if (TINYEXR_SUCCESS == result)
- {
- uint8_t idxR = UINT8_MAX;
- uint8_t idxG = UINT8_MAX;
- uint8_t idxB = UINT8_MAX;
- uint8_t idxA = UINT8_MAX;
- for (uint8_t ii = 0, num = uint8_t(exrHeader.num_channels); ii < num; ++ii)
- {
- const EXRChannelInfo& channel = exrHeader.channels[ii];
- if (UINT8_MAX == idxR
- && 0 == bx::strncmp(channel.name, "R") )
- {
- idxR = ii;
- }
- else if (UINT8_MAX == idxG
- && 0 == bx::strncmp(channel.name, "G") )
- {
- idxG = ii;
- }
- else if (UINT8_MAX == idxB
- && 0 == bx::strncmp(channel.name, "B") )
- {
- idxB = ii;
- }
- else if (UINT8_MAX == idxA
- && 0 == bx::strncmp(channel.name, "A") )
- {
- idxA = ii;
- }
- }
-
- if (UINT8_MAX != idxR)
- {
- const bool asFloat = exrHeader.pixel_types[idxR] == TINYEXR_PIXELTYPE_FLOAT;
- uint32_t srcBpp = 32;
- uint32_t dstBpp = asFloat ? 32 : 16;
- format = asFloat ? TextureFormat::R32F : TextureFormat::R16F;
- uint32_t stepR = 1;
- uint32_t stepG = 0;
- uint32_t stepB = 0;
- uint32_t stepA = 0;
-
- if (UINT8_MAX != idxG)
- {
- srcBpp += 32;
- dstBpp = asFloat ? 64 : 32;
- format = asFloat ? TextureFormat::RG32F : TextureFormat::RG16F;
- stepG = 1;
- }
-
- if (UINT8_MAX != idxB)
- {
- srcBpp += 32;
- dstBpp = asFloat ? 128 : 64;
- format = asFloat ? TextureFormat::RGBA32F : TextureFormat::RGBA16F;
- stepB = 1;
- }
-
- if (UINT8_MAX != idxA)
- {
- srcBpp += 32;
- dstBpp = asFloat ? 128 : 64;
- format = asFloat ? TextureFormat::RGBA32F : TextureFormat::RGBA16F;
- stepA = 1;
- }
-
- data = (uint8_t*)BX_ALLOC(_allocator, exrImage.width * exrImage.height * dstBpp/8);
-
- const float zero = 0.0f;
- const float* srcR = UINT8_MAX == idxR ? &zero : (const float*)(exrImage.images)[idxR];
- const float* srcG = UINT8_MAX == idxG ? &zero : (const float*)(exrImage.images)[idxG];
- const float* srcB = UINT8_MAX == idxB ? &zero : (const float*)(exrImage.images)[idxB];
- const float* srcA = UINT8_MAX == idxA ? &zero : (const float*)(exrImage.images)[idxA];
-
- const uint32_t bytesPerPixel = dstBpp/8;
- for (uint32_t ii = 0, num = exrImage.width * exrImage.height; ii < num; ++ii)
- {
- float rgba[4] =
- {
- *srcR,
- *srcG,
- *srcB,
- *srcA,
- };
- bx::memCopy(&data[ii * bytesPerPixel], rgba, bytesPerPixel);
-
- srcR += stepR;
- srcG += stepG;
- srcB += stepB;
- srcA += stepA;
- }
- }
-
- FreeEXRImage(&exrImage);
- }
-
- FreeEXRHeader(&exrHeader);
- }
-
- ImageContainer* output = imageAlloc(_allocator
- , format
- , uint16_t(width)
- , uint16_t(height)
- , 0
- , 1
- , false
- , false
- , data
- );
- BX_FREE(_allocator, data);
-
- return output;
- }
-
- static ImageContainer* imageParseStbImage(bx::AllocatorI* _allocator, const void* _data, uint32_t _size)
- {
- const int isHdr = stbi_is_hdr_from_memory((const uint8_t*)_data, (int)_size);
-
- void* data;
- uint32_t width = 0;
- uint32_t height = 0;
- int comp = 0;
- if (isHdr) { data = stbi_loadf_from_memory((const uint8_t*)_data, (int)_size, (int*)&width, (int*)&height, &comp, 4); }
- else { data = stbi_load_from_memory ((const uint8_t*)_data, (int)_size, (int*)&width, (int*)&height, &comp, 0); }
-
- if (NULL == data)
- {
- return NULL;
- }
-
- bgfx::TextureFormat::Enum format;
- if (isHdr)
- {
- format = bgfx::TextureFormat::RGBA32F;
- }
- else
- {
- if (1 == comp) { format = bgfx::TextureFormat::R8; }
- else if (2 == comp) { format = bgfx::TextureFormat::RG8; }
- else if (3 == comp) { format = bgfx::TextureFormat::RGB8; }
- else/*if (4 == comp)*/ { format = bgfx::TextureFormat::RGBA8; }
- }
-
- ImageContainer* output = imageAlloc(_allocator
- , format
- , uint16_t(width)
- , uint16_t(height)
- , 0
- , 1
- , false
- , false
- , data
- );
- stbi_image_free(data);
-
- return output;
- }
-
- ImageContainer* imageParse(bx::AllocatorI* _allocator, const void* _data, uint32_t _size, TextureFormat::Enum _dstFormat)
- {
- ImageContainer* input = imageParseBgfx (_allocator, _data, _size) ;
- input = NULL == input ? imageParseLodePng (_allocator, _data, _size) : input;
- input = NULL == input ? imageParseTinyExr (_allocator, _data, _size) : input;
- input = NULL == input ? imageParseStbImage(_allocator, _data, _size) : input;
-
- if (NULL == input)
- {
- return NULL;
- }
-
- _dstFormat = TextureFormat::Count == _dstFormat
- ? input->m_format
- : _dstFormat
- ;
-
- if (_dstFormat == input->m_format)
- {
- return input;
- }
-
- ImageContainer* output = imageConvert(_allocator, _dstFormat, *input);
- imageFree(input);
-
- return output;
- }
-
-} // namespace bgfx
diff --git a/3rdparty/bgfx/examples/common/image.h b/3rdparty/bgfx/examples/common/image.h
deleted file mode 100644
index 5c8ac14685f..00000000000
--- a/3rdparty/bgfx/examples/common/image.h
+++ /dev/null
@@ -1,62 +0,0 @@
-/*
- * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
-
-#ifndef IMAGE_H_HEADER_GUARD
-#define IMAGE_H_HEADER_GUARD
-
-namespace bgfx
-{
- ///
- struct ImageContainer
- {
- bx::AllocatorI* m_allocator;
- void* m_data;
-
- TextureFormat::Enum m_format;
-
- uint32_t m_size;
- uint32_t m_offset;
- uint32_t m_width;
- uint32_t m_height;
- uint32_t m_depth;
- uint16_t m_numLayers;
- uint8_t m_numMips;
- bool m_hasAlpha;
- bool m_cubeMap;
- bool m_ktx;
- bool m_ktxLE;
- bool m_srgb;
- };
-
- ///
- ImageContainer* imageParse(
- bx::AllocatorI* _allocator
- , const void* _data
- , uint32_t _size
- , TextureFormat::Enum _dstFormat = TextureFormat::Count
- );
-
- ///
- ImageContainer* imageAlloc(
- bx::AllocatorI* _allocator
- , TextureFormat::Enum _format
- , uint16_t _width
- , uint16_t _height
- , uint16_t _depth
- , uint16_t _numLayers
- , bool _cubeMap
- , bool _hasMips
- , const void* _data = NULL
- );
-
- ///
- void imageFree(ImageContainer* _imageContainer);
-
- /// Converts format to string.
- const char* getName(TextureFormat::Enum _format);
-
-} // namespace bgfx
-
-#endif // IMAGE_H_HEADER_GUARD
diff --git a/3rdparty/bgfx/examples/common/imgui/fs_imgui_color.bin.h b/3rdparty/bgfx/examples/common/imgui/fs_imgui_color.bin.h
index 9cad96b4d4d..a8d71299d5d 100644
--- a/3rdparty/bgfx/examples/common/imgui/fs_imgui_color.bin.h
+++ b/3rdparty/bgfx/examples/common/imgui/fs_imgui_color.bin.h
@@ -1,180 +1,180 @@
static const uint8_t fs_imgui_color_glsl[89] =
{
- 0x46, 0x53, 0x48, 0x04, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x4a, 0x00, 0x00, 0x00, 0x76, 0x61, // FSH....I..J...va
+ 0x46, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x4a, 0x00, 0x00, 0x00, 0x76, 0x61, // FSH....I..J...va
0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, // rying highp vec4
0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, // v_color0;.void
0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, // main ().{. gl_F
0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, // ragColor = v_col
0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // or0;.}...
};
-static const uint8_t fs_imgui_color_spv[2065] =
+static const uint8_t fs_imgui_color_spv[2079] =
{
- 0x46, 0x53, 0x48, 0x04, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x04, 0x08, 0x03, 0x02, 0x23, 0x07, // FSH....I......#.
- 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x7a, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........za......
- 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
- 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, // GLSL.std.450....
- 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x07, 0x00, // ................
- 0x04, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, // ........main....
- 0x77, 0x0e, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00, 0x1f, 0x16, 0x00, 0x00, // w...............
- 0x07, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, // ............main
- 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x35, 0x13, 0x00, 0x00, 0x76, 0x65, 0x63, 0x34, // ........5...vec4
- 0x5f, 0x73, 0x70, 0x6c, 0x61, 0x74, 0x28, 0x66, 0x31, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, // _splat(f1;......
- 0xdd, 0x0e, 0x00, 0x00, 0x5f, 0x78, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xff, 0x0f, 0x00, 0x00, // ...._x..........
- 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, 0x34, 0x3b, 0x76, 0x66, 0x34, 0x3b, 0x00, 0x00, // @main(vf4;vf4;..
- 0x05, 0x00, 0x05, 0x00, 0x4f, 0x30, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, // ....O0..v_color0
- 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xa2, 0x25, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, // .........%..gl_F
- 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, // ragData_0_......
- 0xa0, 0x11, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x56, 0x6f, 0x69, 0x64, 0x46, 0x72, 0x61, // ....bgfx_VoidFra
- 0x67, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x2c, 0x4e, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // g.......,N..para
- 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xbf, 0x40, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, // m........@..v_co
- 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x77, 0x0e, 0x00, 0x00, // lor0........w...
- 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, // v_color0........
- 0xce, 0x1c, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, // ....gl_FragData_
- 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xef, 0x47, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // 0_.......G..para
- 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // m...........para
- 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, // m...........gl_F
- 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // ragData_0_......
- 0xc7, 0x02, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, // ....$Global.....
- 0xc7, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, // ........u_viewRe
- 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ct..............
- 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, // u_viewTexel.....
- 0xc7, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, // ........u_view..
- 0x06, 0x00, 0x06, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, // ............u_in
- 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, // vView...........
- 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // ....u_proj......
- 0xc7, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, // ........u_invPro
- 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // j...............
- 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, // u_viewProj......
- 0xc7, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, // ........u_invVie
- 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, // wProj...........
- 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, // ....u_model.....
- 0xc7, 0x02, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, // ........u_modelV
- 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, // iew.............
- 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, // u_modelViewProj.
- 0x06, 0x00, 0x06, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, // ............u_al
- 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, 0x47, 0x00, 0x04, 0x00, 0x77, 0x0e, 0x00, 0x00, // phaRef4.G...w...
- 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xd1, 0x0d, 0x00, 0x00, // ........G.......
- 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xf0, 0x06, 0x00, 0x00, // ........G.......
- 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, // ....@...H.......
- 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
- 0xc7, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ........#.......
- 0x48, 0x00, 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
- 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
- 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ...H...........
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, // ........H.......
- 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, // ........H.......
- 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#...`...H...
- 0xc7, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
- 0x48, 0x00, 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
- 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
- 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // ....H...........
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, // ........H.......
- 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, // ........H.......
- 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
- 0xc7, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
- 0x48, 0x00, 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
- 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
- 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // ...H...........
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, // ........H.......
- 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, // ........H.......
- 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#...`...H...
- 0xc7, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
- 0x48, 0x00, 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
- 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
- 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ....H...........
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, // ........H.......
- 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, // ........H.......
- 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
- 0xc7, 0x02, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
- 0x48, 0x00, 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
- 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
- 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, // ....H...........
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, // ........H.......
- 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, // ....#... ...G...
- 0xc7, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, // ................
- 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, // !...............
- 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, // .... ... .......
- 0x07, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // ................
- 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, 0xef, 0x00, 0x00, 0x00, // ........!.......
- 0x1d, 0x00, 0x00, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, // ........ .......
- 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x05, 0x00, 0x3d, 0x0b, 0x00, 0x00, // ........!...=...
- 0x08, 0x00, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // ............+...
- 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ............ ...
- 0x9b, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // ............;...
- 0x9b, 0x02, 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ....w....... ...
- 0x9c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // ............;...
- 0x9c, 0x02, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, // ................
- 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, // e...............
- 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // .... .......+...
- 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, // ....j... .......
- 0xf0, 0x06, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, // ....e...j.......
- 0xc7, 0x02, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // ............e...
- 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e...e...e...e...
- 0x65, 0x00, 0x00, 0x00, 0xf0, 0x06, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e.......e...e...
- 0x1d, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, // ....6...........
- 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, // ............Sa..
- 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xef, 0x47, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;........G......
- 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;...............
- 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xbf, 0x40, 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, // =........@..w...
- 0x3e, 0x00, 0x03, 0x00, 0xef, 0x47, 0x00, 0x00, 0xbf, 0x40, 0x00, 0x00, 0x39, 0x00, 0x06, 0x00, // >....G...@..9...
- 0x08, 0x00, 0x00, 0x00, 0x79, 0x61, 0x00, 0x00, 0xff, 0x0f, 0x00, 0x00, 0xef, 0x47, 0x00, 0x00, // ....ya.......G..
- 0x9a, 0x16, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, // ....=...........
- 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, // ....>...........
- 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, // ....8...6.......
- 0x35, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xef, 0x00, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, // 5...........7...
- 0x8a, 0x02, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x88, 0x2e, 0x00, 0x00, // ................
- 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x64, 0x57, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, // =.......dW......
- 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xa9, 0x4e, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, // =........N......
- 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x49, 0x39, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, // =.......I9......
- 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x5c, 0x39, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, // =........9......
- 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xb0, 0x2a, 0x00, 0x00, 0x64, 0x57, 0x00, 0x00, // P........*..dW..
- 0xa9, 0x4e, 0x00, 0x00, 0x49, 0x39, 0x00, 0x00, 0x5c, 0x39, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, // .N..I9...9......
- 0xb0, 0x2a, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, // .*..8...6.......
- 0xff, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3d, 0x0b, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, // ........=...7...
- 0x9a, 0x02, 0x00, 0x00, 0x4f, 0x30, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, // ....O0..7.......
- 0xa2, 0x25, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xee, 0x5f, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // .%......._..;...
- 0x8a, 0x02, 0x00, 0x00, 0x2c, 0x4e, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // ....,N......>...
- 0x2c, 0x4e, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x39, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, // ,N......9.......
- 0xa0, 0x11, 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x2c, 0x4e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ....5...,N..=...
- 0x1d, 0x00, 0x00, 0x00, 0x58, 0x5b, 0x00, 0x00, 0x4f, 0x30, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // ....X[..O0..>...
- 0xa2, 0x25, 0x00, 0x00, 0x58, 0x5b, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, // .%..X[......8...
- 0x00, // .
+ 0x46, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x10, 0x08, 0x00, 0x00, 0x03, 0x02, // FSH....I........
+ 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x7a, 0x61, 0x00, 0x00, 0x00, 0x00, // #.........za....
+ 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, // ................
+ 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, // ..GLSL.std.450..
+ 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, // ................
+ 0x07, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, // ..........main..
+ 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00, 0x1f, 0x16, // ..w.............
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, // ................
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, // ..........main..
+ 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x35, 0x13, 0x00, 0x00, 0x76, 0x65, 0x63, 0x34, 0x5f, 0x73, // ......5...vec4_s
+ 0x70, 0x6c, 0x61, 0x74, 0x28, 0x66, 0x31, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xdd, 0x0e, // plat(f1;........
+ 0x00, 0x00, 0x5f, 0x78, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xff, 0x0f, 0x00, 0x00, 0x40, 0x6d, // .._x..........@m
+ 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, 0x34, 0x3b, 0x76, 0x66, 0x34, 0x3b, 0x00, 0x00, 0x05, 0x00, // ain(vf4;vf4;....
+ 0x05, 0x00, 0x4f, 0x30, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, // ..O0..v_color0..
+ 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xa2, 0x25, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, // .......%..gl_Fra
+ 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xa0, 0x11, // gData_0_........
+ 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x56, 0x6f, 0x69, 0x64, 0x46, 0x72, 0x61, 0x67, 0x00, // ..bgfx_VoidFrag.
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x2c, 0x4e, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // ......,N..param.
+ 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xbf, 0x40, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // .......@..v_colo
+ 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x76, 0x5f, // r0........w...v_
+ 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xce, 0x1c, // color0..........
+ 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, // ..gl_FragData_0_
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xef, 0x47, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // .......G..param.
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // ..........param.
+ 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, // ..........gl_Fra
+ 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xc7, 0x02, // gData_0_........
+ 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0xc7, 0x02, // ..$Global.......
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, // ......u_viewRect
+ 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, // ..............u_
+ 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0xc7, 0x02, // viewTexel.......
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, // ......u_view....
+ 0x06, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, // ..........u_invV
+ 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x04, 0x00, // iew.............
+ 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xc7, 0x02, // ..u_proj........
+ 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, // ......u_invProj.
+ 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, // ..............u_
+ 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0xc7, 0x02, // viewProj........
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, // ......u_invViewP
+ 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x08, 0x00, // roj.............
+ 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0xc7, 0x02, // ..u_model.......
+ 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, // ......u_modelVie
+ 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, // w.............u_
+ 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, // modelViewProj...
+ 0x06, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, // ..........u_alph
+ 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, 0x47, 0x00, 0x04, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x1e, 0x00, // aRef4.G...w.....
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x1e, 0x00, // ......G.........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xf0, 0x06, 0x00, 0x00, 0x06, 0x00, // ......G.........
+ 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x00, 0x00, // ..@...H.........
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, // ..#.......H.....
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
+ 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, // ..........#... .
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x03, 0x00, // ......H.........
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x03, 0x00, // ......H.........
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, // ..#...`...H.....
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, // ..........#.....
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x05, 0x00, // ......H.........
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x05, 0x00, // ......H.........
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, // ..#.......H.....
+ 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, // ..........#... .
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x07, 0x00, // ......H.........
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x07, 0x00, // ......H.........
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, // ..#...`...H.....
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, // ..........#.....
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x09, 0x00, // ......H.........
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x09, 0x00, // ......H.........
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, // ..#.......H.....
+ 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, // ..........#.....
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc7, 0x02, 0x00, 0x00, 0x0b, 0x00, // ......H.........
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0xc7, 0x02, // ..#... ...G.....
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, // ..............!.
+ 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, // ................
+ 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x07, 0x00, // .. ... .........
+ 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, // ................
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, 0xef, 0x00, 0x00, 0x00, 0x1d, 0x00, // ......!.........
+ 0x00, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, // ...... .........
+ 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x05, 0x00, 0x3d, 0x0b, 0x00, 0x00, 0x08, 0x00, // ......!...=.....
+ 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, // ..........+.....
+ 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, // .......... .....
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, // ..........;.....
+ 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, // ..w....... .....
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, // ..........;.....
+ 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, // ..............e.
+ 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, // ................
+ 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, // .. .......+.....
+ 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0xf0, 0x06, // ..j... .........
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, 0xc7, 0x02, // ..e...j.........
+ 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..........e...e.
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..e...e...e...e.
+ 0x00, 0x00, 0xf0, 0x06, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, // ......e...e.....
+ 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, // ..6.............
+ 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, // ..........Sa..;.
+ 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xef, 0x47, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // .......G......;.
+ 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, // ..............=.
+ 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xbf, 0x40, 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x3e, 0x00, // .......@..w...>.
+ 0x03, 0x00, 0xef, 0x47, 0x00, 0x00, 0xbf, 0x40, 0x00, 0x00, 0x39, 0x00, 0x06, 0x00, 0x08, 0x00, // ...G...@..9.....
+ 0x00, 0x00, 0x79, 0x61, 0x00, 0x00, 0xff, 0x0f, 0x00, 0x00, 0xef, 0x47, 0x00, 0x00, 0x9a, 0x16, // ..ya.......G....
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0x9a, 0x16, // ..=.............
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0xfd, 0x00, // ..>.............
+ 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x35, 0x13, // ..8...6.......5.
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xef, 0x00, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x8a, 0x02, // ..........7.....
+ 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x88, 0x2e, 0x00, 0x00, 0x3d, 0x00, // ..............=.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x64, 0x57, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, // ......dW......=.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xa9, 0x4e, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, // .......N......=.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x49, 0x39, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, // ......I9......=.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x5c, 0x39, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x50, 0x00, // .......9......P.
+ 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xb0, 0x2a, 0x00, 0x00, 0x64, 0x57, 0x00, 0x00, 0xa9, 0x4e, // .......*..dW...N
+ 0x00, 0x00, 0x49, 0x39, 0x00, 0x00, 0x5c, 0x39, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0xb0, 0x2a, // ..I9...9.......*
+ 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0xff, 0x0f, // ..8...6.........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3d, 0x0b, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, // ......=...7.....
+ 0x00, 0x00, 0x4f, 0x30, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xa2, 0x25, // ..O0..7........%
+ 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xee, 0x5f, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, // ......._..;.....
+ 0x00, 0x00, 0x2c, 0x4e, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x2c, 0x4e, // ..,N......>...,N
+ 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x39, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xa0, 0x11, // ......9.........
+ 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x2c, 0x4e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, // ..5...,N..=.....
+ 0x00, 0x00, 0x58, 0x5b, 0x00, 0x00, 0x4f, 0x30, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xa2, 0x25, // ..X[..O0..>....%
+ 0x00, 0x00, 0x58, 0x5b, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // ..X[......8....
};
-static const uint8_t fs_imgui_color_dx9[129] =
+static const uint8_t fs_imgui_color_dx9[131] =
{
- 0x46, 0x53, 0x48, 0x04, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x74, 0x00, 0x00, 0x03, 0xff, 0xff, // FSH....I..t.....
- 0xfe, 0xff, 0x14, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // ....CTAB....#...
- 0x00, 0x03, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, // ................
- 0x1c, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, // ....ps_3_0.Micro
- 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, // soft (R) HLSL Sh
- 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, // ader Compiler 10
- 0x2e, 0x31, 0x00, 0xab, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, // .1..............
- 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, // ................
- 0x00, // .
+ 0x46, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0x00, 0x03, // FSH....I..t.....
+ 0xff, 0xff, 0xfe, 0xff, 0x14, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x23, 0x00, // ......CTAB....#.
+ 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x91, // ................
+ 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, // ......ps_3_0.Mic
+ 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, // rosoft (R) HLSL
+ 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, // Shader Compiler
+ 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, // 10.1............
+ 0x0f, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x90, 0xff, 0xff, // ................
+ 0x00, 0x00, 0x00, // ...
};
-static const uint8_t fs_imgui_color_dx11[260] =
+static const uint8_t fs_imgui_color_dx11[262] =
{
- 0x46, 0x53, 0x48, 0x04, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0xf4, 0x00, 0x44, 0x58, 0x42, 0x43, // FSH....I....DXBC
- 0xa6, 0x7f, 0x08, 0xe2, 0x95, 0xbd, 0x5f, 0xa3, 0x3f, 0x5b, 0x58, 0x8e, 0x54, 0x0f, 0x89, 0x67, // ......_.?[X.T..g
- 0x01, 0x00, 0x00, 0x00, 0xf4, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, // ............,...
- 0x80, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x4c, 0x00, 0x00, 0x00, // ........ISGNL...
- 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........8.......
- 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, // ................
- 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // D...............
- 0x01, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, // ........SV_POSIT
- 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0xab, 0xab, 0x4f, 0x53, 0x47, 0x4e, // ION.COLOR...OSGN
- 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ,........... ...
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, // ....SV_TARGET...
- 0x53, 0x48, 0x44, 0x52, 0x38, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, // SHDR8...@.......
- 0x62, 0x10, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, // b...........e...
- 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, // . ......6.... ..
- 0x00, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, // ....F.......>...
- 0x00, 0x00, 0x00, 0x00, // ....
+ 0x46, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0xf4, 0x00, 0x00, 0x00, 0x44, 0x58, // FSH....I......DX
+ 0x42, 0x43, 0xa6, 0x7f, 0x08, 0xe2, 0x95, 0xbd, 0x5f, 0xa3, 0x3f, 0x5b, 0x58, 0x8e, 0x54, 0x0f, // BC......_.?[X.T.
+ 0x89, 0x67, 0x01, 0x00, 0x00, 0x00, 0xf4, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, // .g............,.
+ 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x4c, 0x00, // ..........ISGNL.
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, // ..........8.....
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, // ................
+ 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, // ..D.............
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, // ..........SV_POS
+ 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0xab, 0xab, 0x4f, 0x53, // ITION.COLOR...OS
+ 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, // GN,........... .
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, // ......SV_TARGET.
+ 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0x38, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x0e, 0x00, // ..SHDR8...@.....
+ 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, // ..b...........e.
+ 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, // ... ......6....
+ 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, // ......F.......>.
+ 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, // ......
};
static const uint8_t fs_imgui_color_mtl[404] =
{
- 0x46, 0x53, 0x48, 0x04, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x85, 0x01, 0x00, 0x00, 0x75, 0x73, // FSH....I......us
+ 0x46, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x85, 0x01, 0x00, 0x00, 0x75, 0x73, // FSH....I......us
0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, // ing namespace me
0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // tal;.struct xlat
0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, // MtlShaderInput {
diff --git a/3rdparty/bgfx/examples/common/imgui/fs_imgui_cubemap.bin.h b/3rdparty/bgfx/examples/common/imgui/fs_imgui_cubemap.bin.h
index d0d5acf6424..0b69b9f5be4 100644
--- a/3rdparty/bgfx/examples/common/imgui/fs_imgui_cubemap.bin.h
+++ b/3rdparty/bgfx/examples/common/imgui/fs_imgui_cubemap.bin.h
@@ -1,6 +1,6 @@
static const uint8_t fs_imgui_cubemap_glsl[363] =
{
- 0x46, 0x53, 0x48, 0x04, 0xe3, 0xc2, 0x5c, 0x65, 0x02, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH....e...u_ima
+ 0x46, 0x53, 0x48, 0x05, 0xe3, 0xc2, 0x5c, 0x65, 0x02, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH....e...u_ima
0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x02, 0x01, 0x00, 0x00, // geLodEnabled....
0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x01, 0x00, // ...s_texColor...
0x00, 0x01, 0x00, 0x33, 0x01, 0x00, 0x00, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, // ...3...varying h
@@ -24,295 +24,320 @@ static const uint8_t fs_imgui_cubemap_glsl[363] =
0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, // _FragColor = tmp
0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // var_1;.}...
};
-static const uint8_t fs_imgui_cubemap_spv[3585] =
+static const uint8_t fs_imgui_cubemap_spv[3991] =
{
- 0x46, 0x53, 0x48, 0x04, 0xe3, 0xc2, 0x5c, 0x65, 0x01, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH....e...u_ima
+ 0x46, 0x53, 0x48, 0x05, 0xe3, 0xc2, 0x5c, 0x65, 0x01, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH....e...u_ima
0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x12, 0x01, 0x00, 0x00, // geLodEnabled....
- 0x01, 0x00, 0xdc, 0x0d, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, // ......#.........
- 0x8e, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, // .a..............
- 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, // ........GLSL.std
- 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // .450............
- 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x07, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, // ................
- 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x34, 0x0e, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, // main....4.......
- 0x10, 0x00, 0x03, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // ................
- 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, // ....main........
- 0x67, 0x09, 0x00, 0x00, 0x42, 0x67, 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x43, // g...BgfxSamplerC
- 0x75, 0x62, 0x65, 0x00, 0x06, 0x00, 0x06, 0x00, 0x67, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ube.....g.......
- 0x6d, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // m_sampler.......
- 0x67, 0x09, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x6d, 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, // g.......m_textur
- 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, 0x11, 0x00, 0xf4, 0x10, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, // e...........bgfx
- 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x43, 0x75, 0x62, 0x65, 0x4c, 0x6f, 0x64, 0x28, 0x73, // TextureCubeLod(s
- 0x74, 0x72, 0x75, 0x63, 0x74, 0x2d, 0x42, 0x67, 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, // truct-BgfxSample
- 0x72, 0x43, 0x75, 0x62, 0x65, 0x2d, 0x70, 0x31, 0x2d, 0x74, 0x43, 0x31, 0x31, 0x3b, 0x76, 0x66, // rCube-p1-tC11;vf
- 0x33, 0x3b, 0x66, 0x31, 0x3b, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x27, 0x0e, 0x00, 0x00, // 3;f1;.......'...
- 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // _sampler........
- 0xe7, 0x15, 0x00, 0x00, 0x5f, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // ...._coord......
- 0x2e, 0x12, 0x00, 0x00, 0x5f, 0x6c, 0x65, 0x76, 0x65, 0x6c, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, // ...._level......
- 0x35, 0x13, 0x00, 0x00, 0x76, 0x65, 0x63, 0x34, 0x5f, 0x73, 0x70, 0x6c, 0x61, 0x74, 0x28, 0x66, // 5...vec4_splat(f
- 0x31, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x5f, 0x78, 0x00, 0x00, // 1;.........._x..
- 0x05, 0x00, 0x06, 0x00, 0x9e, 0x16, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, // ........@main(vf
- 0x33, 0x3b, 0x76, 0x66, 0x34, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x95, 0x32, 0x00, 0x00, // 3;vf4;.......2..
- 0x76, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, // v_normal........
- 0x02, 0x25, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, // .%..gl_FragData_
- 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x43, 0x12, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, // 0_......C...s_te
- 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0xb2, 0x0c, 0x00, 0x00, // xColor..........
- 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, // s_texColorSample
- 0x72, 0x00, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, // r...........s_te
- 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, // xColorTexture...
- 0x05, 0x00, 0x06, 0x00, 0xa0, 0x11, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x56, 0x6f, 0x69, // ........bgfx_Voi
- 0x64, 0x46, 0x72, 0x61, 0x67, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xd5, 0x54, 0x00, 0x00, // dFrag........T..
- 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x18, 0x0e, 0x00, 0x00, // param...........
- 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xa5, 0x09, 0x00, 0x00, // color...........
- 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0xa5, 0x09, 0x00, 0x00, // $Global.........
- 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, // ....u_viewRect..
- 0x06, 0x00, 0x06, 0x00, 0xa5, 0x09, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ............u_vi
- 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0xa5, 0x09, 0x00, 0x00, // ewTexel.........
- 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // ....u_view......
- 0xa5, 0x09, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, // ........u_invVie
- 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xa5, 0x09, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // w...............
- 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xa5, 0x09, 0x00, 0x00, // u_proj..........
- 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, // ....u_invProj...
- 0x06, 0x00, 0x06, 0x00, 0xa5, 0x09, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ............u_vi
- 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0xa5, 0x09, 0x00, 0x00, // ewProj..........
- 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, // ....u_invViewPro
- 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xa5, 0x09, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // j...............
- 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0xa5, 0x09, 0x00, 0x00, // u_model.........
- 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, // ....u_modelView.
- 0x06, 0x00, 0x07, 0x00, 0xa5, 0x09, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, // ............u_mo
- 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, // delViewProj.....
- 0xa5, 0x09, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, // ........u_alphaR
- 0x65, 0x66, 0x34, 0x00, 0x06, 0x00, 0x08, 0x00, 0xa5, 0x09, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, // ef4.............
- 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, // u_imageLodEnable
- 0x64, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0x42, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // d.......B.......
- 0x05, 0x00, 0x04, 0x00, 0x45, 0x4e, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, // ....EN..param...
- 0x05, 0x00, 0x04, 0x00, 0xc9, 0x2e, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, // ........param...
- 0x05, 0x00, 0x04, 0x00, 0xf3, 0x10, 0x00, 0x00, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x00, 0x00, 0x00, // ........alpha...
- 0x05, 0x00, 0x05, 0x00, 0xee, 0x40, 0x00, 0x00, 0x76, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, // .....@..v_normal
- 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x34, 0x0e, 0x00, 0x00, 0x76, 0x5f, 0x6e, 0x6f, // ........4...v_no
- 0x72, 0x6d, 0x61, 0x6c, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xce, 0x1c, 0x00, 0x00, // rmal............
- 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, // gl_FragData_0_..
- 0x05, 0x00, 0x04, 0x00, 0xef, 0x47, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, // .....G..param...
- 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, // ........param...
- 0x05, 0x00, 0x06, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, // ........gl_FragD
- 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xb2, 0x0c, 0x00, 0x00, // ata_0_..G.......
- 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xb2, 0x0c, 0x00, 0x00, // ".......G.......
- 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xee, 0x0e, 0x00, 0x00, // !.......G.......
- 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xee, 0x0e, 0x00, 0x00, // ".......G.......
- 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xce, 0x02, 0x00, 0x00, // !.......G.......
- 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xa5, 0x09, 0x00, 0x00, // ....@...H.......
- 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
- 0xa5, 0x09, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ........#.......
- 0x48, 0x00, 0x04, 0x00, 0xa5, 0x09, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
- 0x48, 0x00, 0x05, 0x00, 0xa5, 0x09, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
- 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xa5, 0x09, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ...H...........
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xa5, 0x09, 0x00, 0x00, // ........H.......
- 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xa5, 0x09, 0x00, 0x00, // ........H.......
- 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#...`...H...
- 0xa5, 0x09, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
- 0x48, 0x00, 0x04, 0x00, 0xa5, 0x09, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
- 0x48, 0x00, 0x05, 0x00, 0xa5, 0x09, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
- 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xa5, 0x09, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // ....H...........
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xa5, 0x09, 0x00, 0x00, // ........H.......
- 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xa5, 0x09, 0x00, 0x00, // ........H.......
- 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
- 0xa5, 0x09, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
- 0x48, 0x00, 0x04, 0x00, 0xa5, 0x09, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
- 0x48, 0x00, 0x05, 0x00, 0xa5, 0x09, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
- 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xa5, 0x09, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // ...H...........
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xa5, 0x09, 0x00, 0x00, // ........H.......
- 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xa5, 0x09, 0x00, 0x00, // ........H.......
- 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#...`...H...
- 0xa5, 0x09, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
- 0x48, 0x00, 0x04, 0x00, 0xa5, 0x09, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
- 0x48, 0x00, 0x05, 0x00, 0xa5, 0x09, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
- 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xa5, 0x09, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ....H...........
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xa5, 0x09, 0x00, 0x00, // ........H.......
- 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xa5, 0x09, 0x00, 0x00, // ........H.......
- 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
- 0xa5, 0x09, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
- 0x48, 0x00, 0x04, 0x00, 0xa5, 0x09, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
- 0x48, 0x00, 0x05, 0x00, 0xa5, 0x09, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
- 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xa5, 0x09, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, // ....H...........
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xa5, 0x09, 0x00, 0x00, // ........H.......
- 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#... ...H...
- 0xa5, 0x09, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x30, 0x0a, 0x00, 0x00, // ........#...0...
- 0x47, 0x00, 0x03, 0x00, 0xa5, 0x09, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, // G...........G...
- 0x42, 0x13, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, // B...".......G...
- 0x34, 0x0e, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, // 4...........G...
- 0xd1, 0x0d, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, // ................
- 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ....!...........
- 0x1a, 0x00, 0x02, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, // ................
- 0x20, 0x00, 0x00, 0x00, 0x19, 0x00, 0x09, 0x00, 0x98, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, // ...............
- 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x04, 0x00, 0x67, 0x09, 0x00, 0x00, // ............g...
- 0xfc, 0x01, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, // ........ ...!...
- 0x00, 0x00, 0x00, 0x00, 0x67, 0x09, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, // ....g...........
- 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, // ........ .......
- 0x07, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, // ........ .......
- 0x07, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // ................
- 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, 0xaf, 0x04, 0x00, 0x00, // ........!.......
- 0x1d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x95, 0x02, 0x00, 0x00, 0x8a, 0x02, 0x00, 0x00, // ....!...........
- 0x21, 0x00, 0x04, 0x00, 0xef, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x8a, 0x02, 0x00, 0x00, // !...............
- 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ...............
- 0x21, 0x00, 0x05, 0x00, 0x2e, 0x0b, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x95, 0x02, 0x00, 0x00, // !...............
- 0x9a, 0x02, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, 0x43, 0x12, 0x00, 0x00, // ....;...!...C...
- 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x79, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .... ...y.......
- 0xfc, 0x01, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x79, 0x04, 0x00, 0x00, 0xb2, 0x0c, 0x00, 0x00, // ....;...y.......
- 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x15, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .... ...........
- 0x98, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x15, 0x03, 0x00, 0x00, 0xee, 0x0e, 0x00, 0x00, // ....;...........
- 0x00, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ............ ...
- 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, // ....+...........
- 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, // ....+...........
- 0x00, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x03, 0x00, 0xfe, 0x01, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, // ................
- 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // +...............
- 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // ....e...........
- 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........ .......
- 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // +.......j... ...
- 0x1c, 0x00, 0x04, 0x00, 0xce, 0x02, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, // ........e...j...
- 0x1e, 0x00, 0x0f, 0x00, 0xa5, 0x09, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ................
- 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e...e...e...e...
- 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0xce, 0x02, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e...e.......e...
- 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // e........... ...
- 0x5f, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xa5, 0x09, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // _...........;...
- 0x5f, 0x00, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // _...B.......+...
- 0x0c, 0x00, 0x00, 0x00, 0x2f, 0x0a, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // ..../.......+...
- 0x0b, 0x00, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ............ ...
- 0x8b, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // ............+...
- 0x0d, 0x00, 0x00, 0x00, 0x05, 0x0b, 0x00, 0x00, 0xcd, 0xcc, 0x4c, 0x3e, 0x2b, 0x00, 0x04, 0x00, // ..........L>+...
- 0x0d, 0x00, 0x00, 0x00, 0x21, 0x0a, 0x00, 0x00, 0xcd, 0xcc, 0x4c, 0x3f, 0x2b, 0x00, 0x04, 0x00, // ....!.....L?+...
- 0x0b, 0x00, 0x00, 0x00, 0x0d, 0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ............ ...
- 0x96, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // ............;...
- 0x96, 0x02, 0x00, 0x00, 0x34, 0x0e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ....4....... ...
- 0x9b, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // ............;...
- 0x9b, 0x02, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, // ............6...
- 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, // ................
- 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, // ....Sa..;.......
- 0xef, 0x47, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, // .G......;.......
- 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, // ........=.......
- 0x21, 0x43, 0x00, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x98, 0x00, 0x00, 0x00, // !C......=.......
- 0x02, 0x33, 0x00, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x50, 0x00, 0x05, 0x00, 0x67, 0x09, 0x00, 0x00, // .3......P...g...
- 0x12, 0x20, 0x00, 0x00, 0x21, 0x43, 0x00, 0x00, 0x02, 0x33, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // . ..!C...3..>...
- 0x43, 0x12, 0x00, 0x00, 0x12, 0x20, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, // C.... ..=.......
- 0xee, 0x40, 0x00, 0x00, 0x34, 0x0e, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xef, 0x47, 0x00, 0x00, // .@..4...>....G..
- 0xee, 0x40, 0x00, 0x00, 0x39, 0x00, 0x06, 0x00, 0x08, 0x00, 0x00, 0x00, 0x79, 0x61, 0x00, 0x00, // .@..9.......ya..
- 0x9e, 0x16, 0x00, 0x00, 0xef, 0x47, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // .....G......=...
- 0x1d, 0x00, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // ............>...
- 0xd1, 0x0d, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, // ............8...
- 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xf4, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 6...............
- 0xaf, 0x04, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x21, 0x00, 0x00, 0x00, 0x27, 0x0e, 0x00, 0x00, // ....7...!...'...
- 0x37, 0x00, 0x03, 0x00, 0x95, 0x02, 0x00, 0x00, 0xe7, 0x15, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, // 7...........7...
- 0x8a, 0x02, 0x00, 0x00, 0x2e, 0x12, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x24, 0x54, 0x00, 0x00, // ............$T..
- 0x41, 0x00, 0x05, 0x00, 0x15, 0x03, 0x00, 0x00, 0xc0, 0x1c, 0x00, 0x00, 0x27, 0x0e, 0x00, 0x00, // A...........'...
- 0x0e, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x98, 0x00, 0x00, 0x00, 0x6d, 0x29, 0x00, 0x00, // ....=.......m)..
- 0xc0, 0x1c, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x79, 0x04, 0x00, 0x00, 0xe4, 0x55, 0x00, 0x00, // ....A...y....U..
- 0x27, 0x0e, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, // '.......=.......
- 0xf2, 0x4e, 0x00, 0x00, 0xe4, 0x55, 0x00, 0x00, 0x56, 0x00, 0x05, 0x00, 0xfe, 0x01, 0x00, 0x00, // .N...U..V.......
- 0x32, 0x39, 0x00, 0x00, 0x6d, 0x29, 0x00, 0x00, 0xf2, 0x4e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // 29..m)...N..=...
- 0x18, 0x00, 0x00, 0x00, 0xcd, 0x19, 0x00, 0x00, 0xe7, 0x15, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ............=...
- 0x0d, 0x00, 0x00, 0x00, 0x3d, 0x3e, 0x00, 0x00, 0x2e, 0x12, 0x00, 0x00, 0x58, 0x00, 0x07, 0x00, // ....=>......X...
- 0x1d, 0x00, 0x00, 0x00, 0x11, 0x1c, 0x00, 0x00, 0x32, 0x39, 0x00, 0x00, 0xcd, 0x19, 0x00, 0x00, // ........29......
- 0x02, 0x00, 0x00, 0x00, 0x3d, 0x3e, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x11, 0x1c, 0x00, 0x00, // ....=>..........
- 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, // 8...6.......5...
- 0x00, 0x00, 0x00, 0x00, 0xef, 0x00, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x8a, 0x02, 0x00, 0x00, // ........7.......
- 0xdd, 0x0e, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x2e, 0x5f, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ........._..=...
- 0x0d, 0x00, 0x00, 0x00, 0xe0, 0x5b, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // .....[......=...
- 0x0d, 0x00, 0x00, 0x00, 0x25, 0x53, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ....%S......=...
- 0x0d, 0x00, 0x00, 0x00, 0xc5, 0x3d, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // .....=......=...
- 0x0d, 0x00, 0x00, 0x00, 0xd8, 0x3d, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, // .....=......P...
- 0x1d, 0x00, 0x00, 0x00, 0x56, 0x5b, 0x00, 0x00, 0xe0, 0x5b, 0x00, 0x00, 0x25, 0x53, 0x00, 0x00, // ....V[...[..%S..
- 0xc5, 0x3d, 0x00, 0x00, 0xd8, 0x3d, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x56, 0x5b, 0x00, 0x00, // .=...=......V[..
- 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x9e, 0x16, 0x00, 0x00, // 8...6...........
- 0x00, 0x00, 0x00, 0x00, 0x2e, 0x0b, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x95, 0x02, 0x00, 0x00, // ........7.......
- 0x95, 0x32, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x02, 0x25, 0x00, 0x00, // .2..7........%..
- 0xf8, 0x00, 0x02, 0x00, 0xb2, 0x19, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, // ........;.......
- 0xd5, 0x54, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, // .T......;.......
- 0x45, 0x4e, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, // EN......;.......
- 0xc9, 0x2e, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd5, 0x54, 0x00, 0x00, // ........>....T..
- 0x0c, 0x0a, 0x00, 0x00, 0x39, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xa0, 0x11, 0x00, 0x00, // ....9...........
- 0x35, 0x13, 0x00, 0x00, 0xd5, 0x54, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, // 5....T..=.......
- 0xe0, 0x51, 0x00, 0x00, 0x95, 0x32, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x45, 0x4e, 0x00, 0x00, // .Q...2..>...EN..
- 0xe0, 0x51, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x8b, 0x02, 0x00, 0x00, 0x75, 0x39, 0x00, 0x00, // .Q..A.......u9..
- 0x42, 0x13, 0x00, 0x00, 0x2f, 0x0a, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // B.../.......=...
- 0x0d, 0x00, 0x00, 0x00, 0x8d, 0x61, 0x00, 0x00, 0x75, 0x39, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // .....a..u9..>...
- 0xc9, 0x2e, 0x00, 0x00, 0x8d, 0x61, 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, // .....a..9.......
- 0x0f, 0x4e, 0x00, 0x00, 0xf4, 0x10, 0x00, 0x00, 0x43, 0x12, 0x00, 0x00, 0x45, 0x4e, 0x00, 0x00, // .N......C...EN..
- 0xc9, 0x2e, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, // ....O...........
- 0x0f, 0x4e, 0x00, 0x00, 0x0f, 0x4e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // .N...N..........
- 0x02, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x8b, 0x02, 0x00, 0x00, 0x6b, 0x20, 0x00, 0x00, // ....A.......k ..
- 0x42, 0x13, 0x00, 0x00, 0x2f, 0x0a, 0x00, 0x00, 0x0d, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // B.../.......=...
- 0x0d, 0x00, 0x00, 0x00, 0xa3, 0x46, 0x00, 0x00, 0x6b, 0x20, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, // .....F..k ......
- 0x0d, 0x00, 0x00, 0x00, 0xe2, 0x3b, 0x00, 0x00, 0x21, 0x0a, 0x00, 0x00, 0xa3, 0x46, 0x00, 0x00, // .....;..!....F..
- 0x81, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xf3, 0x10, 0x00, 0x00, 0x05, 0x0b, 0x00, 0x00, // ................
- 0xe2, 0x3b, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x01, 0x22, 0x00, 0x00, // .;..Q........"..
- 0x18, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, // ........Q.......
- 0x7b, 0x2f, 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, // {/..........Q...
- 0x0d, 0x00, 0x00, 0x00, 0x36, 0x60, 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ....6`..........
- 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0f, 0x50, 0x00, 0x00, 0x01, 0x22, 0x00, 0x00, // P........P..."..
- 0x7b, 0x2f, 0x00, 0x00, 0x36, 0x60, 0x00, 0x00, 0xf3, 0x10, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // {/..6`......>...
- 0x02, 0x25, 0x00, 0x00, 0x0f, 0x50, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, // .%...P......8...
- 0x00, // .
+ 0x01, 0x00, 0x70, 0x0f, 0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, // ..p.....#.......
+ 0x08, 0x00, 0x7a, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, // ..za............
+ 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, // ..........GLSL.s
+ 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, // td.450..........
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x07, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1f, 0x16, // ................
+ 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x34, 0x0e, 0x00, 0x00, 0xd1, 0x0d, // ..main....4.....
+ 0x00, 0x00, 0x10, 0x00, 0x03, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, // ................
+ 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, // ................
+ 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x11, 0x00, 0xf4, 0x10, // ..main..........
+ 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x43, 0x75, 0x62, // ..bgfxTextureCub
+ 0x65, 0x4c, 0x6f, 0x64, 0x28, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x2d, 0x42, 0x67, 0x66, 0x78, // eLod(struct-Bgfx
+ 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x43, 0x75, 0x62, 0x65, 0x2d, 0x70, 0x31, 0x2d, 0x74, // SamplerCube-p1-t
+ 0x43, 0x31, 0x31, 0x3b, 0x76, 0x66, 0x33, 0x3b, 0x66, 0x31, 0x3b, 0x00, 0x00, 0x00, 0x05, 0x00, // C11;vf3;f1;.....
+ 0x07, 0x00, 0x7e, 0x17, 0x00, 0x00, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x2e, 0x6d, // ..~..._sampler.m
+ 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0xf7, 0x0d, // _sampler........
+ 0x00, 0x00, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x2e, 0x6d, 0x5f, 0x74, 0x65, 0x78, // .._sampler.m_tex
+ 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xe7, 0x15, 0x00, 0x00, 0x5f, 0x63, // ture.........._c
+ 0x6f, 0x6f, 0x72, 0x64, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x2e, 0x12, 0x00, 0x00, 0x5f, 0x6c, // oord.........._l
+ 0x65, 0x76, 0x65, 0x6c, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x35, 0x13, 0x00, 0x00, 0x76, 0x65, // evel......5...ve
+ 0x63, 0x34, 0x5f, 0x73, 0x70, 0x6c, 0x61, 0x74, 0x28, 0x66, 0x31, 0x3b, 0x00, 0x00, 0x05, 0x00, // c4_splat(f1;....
+ 0x03, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x5f, 0x78, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x9e, 0x16, // ......_x........
+ 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, 0x33, 0x3b, 0x76, 0x66, 0x34, 0x3b, // ..@main(vf3;vf4;
+ 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x42, 0x26, 0x00, 0x00, 0x76, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, // ......B&..v_norm
+ 0x61, 0x6c, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x19, 0x46, 0x00, 0x00, 0x67, 0x6c, // al.........F..gl
+ 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, // _FragData_0_....
+ 0x06, 0x00, 0x67, 0x09, 0x00, 0x00, 0x42, 0x67, 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, // ..g...BgfxSample
+ 0x72, 0x43, 0x75, 0x62, 0x65, 0x00, 0x06, 0x00, 0x06, 0x00, 0x67, 0x09, 0x00, 0x00, 0x00, 0x00, // rCube.....g.....
+ 0x00, 0x00, 0x6d, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x06, 0x00, // ..m_sampler.....
+ 0x06, 0x00, 0x67, 0x09, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x6d, 0x5f, 0x74, 0x65, 0x78, 0x74, // ..g.......m_text
+ 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x08, 0x10, 0x00, 0x00, 0x66, 0x6c, // ure...........fl
+ 0x61, 0x74, 0x74, 0x65, 0x6e, 0x54, 0x65, 0x6d, 0x70, 0x00, 0x05, 0x00, 0x07, 0x00, 0xb2, 0x0c, // attenTemp.......
+ 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x53, 0x61, 0x6d, 0x70, // ..s_texColorSamp
+ 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x73, 0x5f, // ler...........s_
+ 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, // texColorTexture.
+ 0x00, 0x00, 0x05, 0x00, 0x08, 0x00, 0x14, 0x11, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, // ..........s_texC
+ 0x6f, 0x6c, 0x6f, 0x72, 0x2e, 0x6d, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, // olor.m_sampler..
+ 0x00, 0x00, 0x05, 0x00, 0x08, 0x00, 0x50, 0x13, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, // ......P...s_texC
+ 0x6f, 0x6c, 0x6f, 0x72, 0x2e, 0x6d, 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, // olor.m_texture..
+ 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xa0, 0x11, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x56, // ..........bgfx_V
+ 0x6f, 0x69, 0x64, 0x46, 0x72, 0x61, 0x67, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9d, 0x5d, // oidFrag........]
+ 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x18, 0x0e, // ..param.........
+ 0x00, 0x00, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x0e, 0x07, // ..color.........
+ 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x0e, 0x07, // ..$Global.......
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, // ......u_viewRect
+ 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x0e, 0x07, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, // ..............u_
+ 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0x0e, 0x07, // viewTexel.......
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, // ......u_view....
+ 0x06, 0x00, 0x0e, 0x07, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, // ..........u_invV
+ 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x0e, 0x07, 0x00, 0x00, 0x04, 0x00, // iew.............
+ 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x0e, 0x07, // ..u_proj........
+ 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, // ......u_invProj.
+ 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x0e, 0x07, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, // ..............u_
+ 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x0e, 0x07, // viewProj........
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, // ......u_invViewP
+ 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x0e, 0x07, 0x00, 0x00, 0x08, 0x00, // roj.............
+ 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x0e, 0x07, // ..u_model.......
+ 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, // ......u_modelVie
+ 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0x0e, 0x07, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, // w.............u_
+ 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, // modelViewProj...
+ 0x06, 0x00, 0x0e, 0x07, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, // ..........u_alph
+ 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, 0x06, 0x00, 0x08, 0x00, 0x0e, 0x07, 0x00, 0x00, 0x0c, 0x00, // aRef4...........
+ 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, // ..u_imageLodEnab
+ 0x6c, 0x65, 0x64, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0x42, 0x13, 0x00, 0x00, 0x00, 0x00, // led.......B.....
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xd4, 0x56, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // .......V..param.
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xbe, 0x39, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // .......9..param.
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xf7, 0x39, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // .......9..param.
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x91, 0x37, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // .......7..param.
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xf3, 0x10, 0x00, 0x00, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x00, // ..........alpha.
+ 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xe8, 0x2a, 0x00, 0x00, 0x76, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, // .......*..v_norm
+ 0x61, 0x6c, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x34, 0x0e, 0x00, 0x00, 0x76, 0x5f, // al........4...v_
+ 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xce, 0x1c, // normal..........
+ 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, // ..gl_FragData_0_
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xab, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // .......U..param.
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // ..........param.
+ 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, // ..........gl_Fra
+ 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xb2, 0x0c, // gData_0_..G.....
+ 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xb2, 0x0c, // ..".......G.....
+ 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xee, 0x0e, // ..!.......G.....
+ 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xee, 0x0e, // ..".......G.....
+ 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x13, 0x06, // ..!.......G.....
+ 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0e, 0x07, // ......@...H.....
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
+ 0x05, 0x00, 0x0e, 0x07, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, // ..........#.....
+ 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x0e, 0x07, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H.............
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0e, 0x07, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...........#.
+ 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0e, 0x07, 0x00, 0x00, 0x02, 0x00, // .. ...H.........
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x0e, 0x07, // ..........H.....
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0e, 0x07, // ..........H.....
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, // ......#...`...H.
+ 0x05, 0x00, 0x0e, 0x07, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ................
+ 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x0e, 0x07, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H.............
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0e, 0x07, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...........#.
+ 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0e, 0x07, 0x00, 0x00, 0x04, 0x00, // ......H.........
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x0e, 0x07, // ..........H.....
+ 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0e, 0x07, // ..........H.....
+ 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
+ 0x05, 0x00, 0x0e, 0x07, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ................
+ 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x0e, 0x07, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H.............
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0e, 0x07, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...........#.
+ 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0e, 0x07, 0x00, 0x00, 0x06, 0x00, // .. ...H.........
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x0e, 0x07, // ..........H.....
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0e, 0x07, // ..........H.....
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, // ......#...`...H.
+ 0x05, 0x00, 0x0e, 0x07, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ................
+ 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x0e, 0x07, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H.............
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0e, 0x07, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...........#.
+ 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0e, 0x07, 0x00, 0x00, 0x08, 0x00, // ......H.........
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x0e, 0x07, // ..........H.....
+ 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0e, 0x07, // ..........H.....
+ 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
+ 0x05, 0x00, 0x0e, 0x07, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ................
+ 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x0e, 0x07, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H.............
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0e, 0x07, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...........#.
+ 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0e, 0x07, 0x00, 0x00, 0x0a, 0x00, // ......H.........
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0e, 0x07, // ..........H.....
+ 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x48, 0x00, // ......#... ...H.
+ 0x05, 0x00, 0x0e, 0x07, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x30, 0x0a, // ..........#...0.
+ 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x0e, 0x07, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, // ..G...........G.
+ 0x04, 0x00, 0x42, 0x13, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, // ..B...".......G.
+ 0x04, 0x00, 0x34, 0x0e, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, // ..4...........G.
+ 0x04, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, // ................
+ 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, // ......!.........
+ 0x00, 0x00, 0x1a, 0x00, 0x02, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x79, 0x04, // .......... ...y.
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, // ................
+ 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x19, 0x00, 0x09, 0x00, 0x98, 0x00, 0x00, 0x00, 0x0d, 0x00, // .. .............
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x15, 0x03, // .......... .....
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x18, 0x00, // ................
+ 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x95, 0x02, // .......... .....
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8a, 0x02, // .......... .....
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, // ................
+ 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x21, 0x00, 0x07, 0x00, 0x74, 0x0b, // ..........!...t.
+ 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x79, 0x04, 0x00, 0x00, 0x15, 0x03, 0x00, 0x00, 0x95, 0x02, // ......y.........
+ 0x00, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, 0xef, 0x00, 0x00, 0x00, 0x1d, 0x00, // ......!.........
+ 0x00, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, // ...... .........
+ 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x05, 0x00, 0x2e, 0x0b, 0x00, 0x00, 0x08, 0x00, // ......!.........
+ 0x00, 0x00, 0x95, 0x02, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x1e, 0x00, 0x04, 0x00, 0x67, 0x09, // ..............g.
+ 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x21, 0x00, // .......... ...!.
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x67, 0x09, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x7a, 0x04, // ......g... ...z.
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x7a, 0x04, // ..........;...z.
+ 0x00, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x16, 0x03, // .......... .....
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x16, 0x03, // ..........;.....
+ 0x00, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x7b, 0x04, // .......... ...{.
+ 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x7b, 0x04, // ..........;...{.
+ 0x00, 0x00, 0x14, 0x11, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, // ................
+ 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, // .. .......+.....
+ 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x17, 0x03, // .......... .....
+ 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x17, 0x03, // ..........;.....
+ 0x00, 0x00, 0x50, 0x13, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, // ..P.......+.....
+ 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x03, 0x00, 0xfe, 0x01, // ................
+ 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, // ......+.........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, // ..........e.....
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, // ......+.......j.
+ 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x13, 0x06, 0x00, 0x00, 0x65, 0x00, // .. ...........e.
+ 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0f, 0x00, 0x0e, 0x07, 0x00, 0x00, 0x1d, 0x00, // ..j.............
+ 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ......e...e...e.
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x13, 0x06, // ..e...e...e.....
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, // ..e...e.........
+ 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8b, 0x09, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0e, 0x07, // .. .............
+ 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x8b, 0x09, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x02, 0x00, // ..;.......B.....
+ 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x2f, 0x0a, 0x00, 0x00, 0x0c, 0x00, // ..+......./.....
+ 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x00, 0x00, // ..+.............
+ 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8b, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0d, 0x00, // .. .............
+ 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x05, 0x0b, 0x00, 0x00, 0xcd, 0xcc, // ..+.............
+ 0x4c, 0x3e, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x21, 0x0a, 0x00, 0x00, 0xcd, 0xcc, // L>+.......!.....
+ 0x4c, 0x3f, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0d, 0x0a, 0x00, 0x00, 0x01, 0x00, // L?+.............
+ 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x18, 0x00, // .. .............
+ 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, 0x34, 0x0e, 0x00, 0x00, 0x01, 0x00, // ..;.......4.....
+ 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, // .. .............
+ 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x03, 0x00, // ..;.............
+ 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, // ..6.............
+ 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, // ..........Sa..;.
+ 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..!...........;.
+ 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // .......U......;.
+ 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, // ..............=.
+ 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x21, 0x43, 0x00, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x3d, 0x00, // ......!C......=.
+ 0x04, 0x00, 0x98, 0x00, 0x00, 0x00, 0x02, 0x33, 0x00, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x50, 0x00, // .......3......P.
+ 0x05, 0x00, 0x67, 0x09, 0x00, 0x00, 0x5e, 0x20, 0x00, 0x00, 0x21, 0x43, 0x00, 0x00, 0x02, 0x33, // ..g...^ ..!C...3
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x08, 0x10, 0x00, 0x00, 0x5e, 0x20, 0x00, 0x00, 0x41, 0x00, // ..>.......^ ..A.
+ 0x05, 0x00, 0x79, 0x04, 0x00, 0x00, 0xf4, 0x56, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0b, 0x0a, // ..y....V........
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0xf4, 0x56, // ..=............V
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x14, 0x11, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x41, 0x00, // ..>...........A.
+ 0x05, 0x00, 0x15, 0x03, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0e, 0x0a, // .......@........
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x98, 0x00, 0x00, 0x00, 0xd3, 0x1e, 0x00, 0x00, 0xee, 0x40, // ..=............@
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x50, 0x13, 0x00, 0x00, 0xd3, 0x1e, 0x00, 0x00, 0x3d, 0x00, // ..>...P.......=.
+ 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0xe8, 0x2a, 0x00, 0x00, 0x34, 0x0e, 0x00, 0x00, 0x3e, 0x00, // .......*..4...>.
+ 0x03, 0x00, 0xab, 0x55, 0x00, 0x00, 0xe8, 0x2a, 0x00, 0x00, 0x39, 0x00, 0x06, 0x00, 0x08, 0x00, // ...U...*..9.....
+ 0x00, 0x00, 0x79, 0x61, 0x00, 0x00, 0x9e, 0x16, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x9a, 0x16, // ..ya.......U....
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0x9a, 0x16, // ..=.............
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0xfd, 0x00, // ..>.............
+ 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xf4, 0x10, // ..8...6.........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x74, 0x0b, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x79, 0x04, // ......t...7...y.
+ 0x00, 0x00, 0x7e, 0x17, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x15, 0x03, 0x00, 0x00, 0xf7, 0x0d, // ..~...7.........
+ 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x95, 0x02, 0x00, 0x00, 0xe7, 0x15, 0x00, 0x00, 0x37, 0x00, // ..7...........7.
+ 0x03, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x2e, 0x12, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xa0, 0x5f, // ..............._
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x98, 0x00, 0x00, 0x00, 0x9c, 0x5c, 0x00, 0x00, 0xf7, 0x0d, // ..=.............
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x21, 0x41, 0x00, 0x00, 0x7e, 0x17, // ..=.......!A..~.
+ 0x00, 0x00, 0x56, 0x00, 0x05, 0x00, 0xfe, 0x01, 0x00, 0x00, 0x60, 0x35, 0x00, 0x00, 0x9c, 0x5c, // ..V.......`5....
+ 0x00, 0x00, 0x21, 0x41, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x95, 0x22, // ..!A..=........"
+ 0x00, 0x00, 0xe7, 0x15, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x05, 0x47, // ......=........G
+ 0x00, 0x00, 0x2e, 0x12, 0x00, 0x00, 0x58, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x28, 0x3d, // ......X.......(=
+ 0x00, 0x00, 0x60, 0x35, 0x00, 0x00, 0x95, 0x22, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x05, 0x47, // ..`5...".......G
+ 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x28, 0x3d, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, // ......(=..8...6.
+ 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xef, 0x00, // ......5.........
+ 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0xf8, 0x00, // ..7.............
+ 0x02, 0x00, 0xc6, 0x35, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x29, 0x1a, // ...5..=.......).
+ 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xb4, 0x42, // ......=........B
+ 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x54, 0x2d, // ......=.......T-
+ 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x67, 0x2d, // ......=.......g-
+ 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xee, 0x31, // ......P........1
+ 0x00, 0x00, 0x29, 0x1a, 0x00, 0x00, 0xb4, 0x42, 0x00, 0x00, 0x54, 0x2d, 0x00, 0x00, 0x67, 0x2d, // ..)....B..T-..g-
+ 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0xee, 0x31, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, // .......1..8...6.
+ 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x9e, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2e, 0x0b, // ................
+ 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x95, 0x02, 0x00, 0x00, 0x42, 0x26, 0x00, 0x00, 0x37, 0x00, // ..7.......B&..7.
+ 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x19, 0x46, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xc0, 0x53, // .......F.......S
+ 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x9d, 0x5d, 0x00, 0x00, 0x07, 0x00, // ..;........]....
+ 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x79, 0x04, 0x00, 0x00, 0xd4, 0x56, 0x00, 0x00, 0x07, 0x00, // ..;...y....V....
+ 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x15, 0x03, 0x00, 0x00, 0xbe, 0x39, 0x00, 0x00, 0x07, 0x00, // ..;........9....
+ 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0xf7, 0x39, 0x00, 0x00, 0x07, 0x00, // ..;........9....
+ 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x91, 0x37, 0x00, 0x00, 0x07, 0x00, // ..;........7....
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9d, 0x5d, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x39, 0x00, // ..>....]......9.
+ 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xa0, 0x11, 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x9d, 0x5d, // ..........5....]
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x23, 0x41, 0x00, 0x00, 0x14, 0x11, // ..=.......#A....
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd4, 0x56, 0x00, 0x00, 0x23, 0x41, 0x00, 0x00, 0x3d, 0x00, // ..>....V..#A..=.
+ 0x04, 0x00, 0x98, 0x00, 0x00, 0x00, 0x83, 0x2c, 0x00, 0x00, 0x50, 0x13, 0x00, 0x00, 0x3e, 0x00, // .......,..P...>.
+ 0x03, 0x00, 0xbe, 0x39, 0x00, 0x00, 0x83, 0x2c, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, // ...9...,..=.....
+ 0x00, 0x00, 0xcf, 0x2c, 0x00, 0x00, 0x42, 0x26, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xf7, 0x39, // ...,..B&..>....9
+ 0x00, 0x00, 0xcf, 0x2c, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x8b, 0x02, 0x00, 0x00, 0x3d, 0x42, // ...,..A.......=B
+ 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x2f, 0x0a, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x3d, 0x00, // ..B.../.......=.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xd6, 0x1f, 0x00, 0x00, 0x3d, 0x42, 0x00, 0x00, 0x3e, 0x00, // ..........=B..>.
+ 0x03, 0x00, 0x91, 0x37, 0x00, 0x00, 0xd6, 0x1f, 0x00, 0x00, 0x39, 0x00, 0x08, 0x00, 0x1d, 0x00, // ...7......9.....
+ 0x00, 0x00, 0xd7, 0x56, 0x00, 0x00, 0xf4, 0x10, 0x00, 0x00, 0xd4, 0x56, 0x00, 0x00, 0xbe, 0x39, // ...V.......V...9
+ 0x00, 0x00, 0xf7, 0x39, 0x00, 0x00, 0x91, 0x37, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x18, 0x00, // ...9...7..O.....
+ 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, 0xd7, 0x56, 0x00, 0x00, 0xd7, 0x56, 0x00, 0x00, 0x00, 0x00, // .......V...V....
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x8b, 0x02, // ..........A.....
+ 0x00, 0x00, 0x79, 0x5a, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x2f, 0x0a, 0x00, 0x00, 0x0d, 0x0a, // ..yZ..B.../.....
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x32, 0x36, 0x00, 0x00, 0x79, 0x5a, // ..=.......26..yZ
+ 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xaa, 0x44, 0x00, 0x00, 0x21, 0x0a, // ...........D..!.
+ 0x00, 0x00, 0x32, 0x36, 0x00, 0x00, 0x81, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xf3, 0x10, // ..26............
+ 0x00, 0x00, 0x05, 0x0b, 0x00, 0x00, 0xaa, 0x44, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, // .......D..Q.....
+ 0x00, 0x00, 0xc9, 0x2a, 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, // ...*..........Q.
+ 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0a, 0x1f, 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x01, 0x00, // ................
+ 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xc5, 0x4f, 0x00, 0x00, 0x18, 0x0e, // ..Q........O....
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x9e, 0x3f, // ......P........?
+ 0x00, 0x00, 0xc9, 0x2a, 0x00, 0x00, 0x0a, 0x1f, 0x00, 0x00, 0xc5, 0x4f, 0x00, 0x00, 0xf3, 0x10, // ...*.......O....
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x19, 0x46, 0x00, 0x00, 0x9e, 0x3f, 0x00, 0x00, 0xfd, 0x00, // ..>....F...?....
+ 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // ..8....
};
-static const uint8_t fs_imgui_cubemap_dx9[382] =
+static const uint8_t fs_imgui_cubemap_dx9[384] =
{
- 0x46, 0x53, 0x48, 0x04, 0xe3, 0xc2, 0x5c, 0x65, 0x02, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH....e...s_tex
+ 0x46, 0x53, 0x48, 0x05, 0xe3, 0xc2, 0x5c, 0x65, 0x02, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH....e...s_tex
0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, // Color0......u_im
0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x12, 0x01, 0x00, // ageLodEnabled...
- 0x00, 0x01, 0x00, 0x48, 0x01, 0x00, 0x03, 0xff, 0xff, 0xfe, 0xff, 0x2e, 0x00, 0x43, 0x54, 0x41, // ...H.........CTA
- 0x42, 0x1c, 0x00, 0x00, 0x00, 0x8b, 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x02, 0x00, 0x00, // B...............
- 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, // .............D..
- 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........P......
- 0x00, 0x60, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, // .`...........t..
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, // .....s_texColor.
- 0xab, 0x04, 0x00, 0x0e, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, // .u_imageLodEnabl
- 0x65, 0x64, 0x00, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, // ed..............
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, // .....ps_3_0.Micr
- 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, // osoft (R) HLSL S
- 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, // hader Compiler 1
- 0x30, 0x2e, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x01, 0x00, 0x0f, 0xa0, 0xcd, 0xcc, 0x4c, // 0.1..Q.........L
- 0x3f, 0xcd, 0xcc, 0x4c, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, // ?..L>...........
- 0x02, 0x03, 0x00, 0x00, 0x80, 0x00, 0x00, 0x07, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ................
- 0x98, 0x00, 0x08, 0x0f, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, // ................
- 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0x00, 0xa0, 0x5f, 0x00, 0x00, // ............._..
- 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x00, 0x08, 0xe4, 0xa0, 0x01, 0x00, 0x00, // ................
- 0x02, 0x00, 0x08, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x02, // ................
- 0x80, 0x00, 0x00, 0x55, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x08, 0x08, 0x80, 0x00, 0x00, 0x55, // ...U...........U
- 0x80, 0x01, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x55, 0xa0, 0xff, 0xff, 0x00, 0x00, 0x00, // .......U......
+ 0x00, 0x01, 0x00, 0x48, 0x01, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0xfe, 0xff, 0x2e, 0x00, 0x43, // ...H...........C
+ 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x8b, 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x02, // TAB.............
+ 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0x44, // ...............D
+ 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, // ...........P....
+ 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x74, // ...`...........t
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, // .......s_texColo
+ 0x72, 0x00, 0xab, 0x04, 0x00, 0x0e, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, // r...............
+ 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, // ...u_imageLodEna
+ 0x62, 0x6c, 0x65, 0x64, 0x00, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, // bled............
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, // .......ps_3_0.Mi
+ 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, // crosoft (R) HLSL
+ 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, // Shader Compiler
+ 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x01, 0x00, 0x0f, 0xa0, 0xcd, // 10.1..Q........
+ 0xcc, 0x4c, 0x3f, 0xcd, 0xcc, 0x4c, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, // .L?..L>.........
+ 0x00, 0x00, 0x02, 0x03, 0x00, 0x00, 0x80, 0x00, 0x00, 0x07, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, // ................
+ 0x00, 0x00, 0x98, 0x00, 0x08, 0x0f, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x07, 0x80, 0x00, // ................
+ 0x00, 0xe4, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0x00, 0xa0, 0x5f, // ..............._
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x00, 0x08, 0xe4, 0xa0, 0x01, // ................
+ 0x00, 0x00, 0x02, 0x00, 0x08, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, // ................
+ 0x00, 0x02, 0x80, 0x00, 0x00, 0x55, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x08, 0x08, 0x80, 0x00, // .....U..........
+ 0x00, 0x55, 0x80, 0x01, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x55, 0xa0, 0xff, 0xff, 0x00, 0x00, 0x00, // .U.......U......
};
-static const uint8_t fs_imgui_cubemap_dx11[441] =
+static const uint8_t fs_imgui_cubemap_dx11[443] =
{
- 0x46, 0x53, 0x48, 0x04, 0xe3, 0xc2, 0x5c, 0x65, 0x02, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH....e...u_ima
+ 0x46, 0x53, 0x48, 0x05, 0xe3, 0xc2, 0x5c, 0x65, 0x02, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH....e...u_ima
0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x12, 0x00, 0x00, 0x00, // geLodEnabled....
0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, // ...s_texColor0..
- 0x00, 0x01, 0x00, 0x80, 0x01, 0x44, 0x58, 0x42, 0x43, 0x3a, 0x0c, 0x3f, 0xee, 0x22, 0x31, 0x60, // .....DXBC:.?."1`
- 0x3f, 0x80, 0x4a, 0x2e, 0x3f, 0xcb, 0x18, 0x1c, 0x94, 0x01, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, // ?.J.?...........
- 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, // .....,..........
- 0x00, 0x49, 0x53, 0x47, 0x4e, 0x4c, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, // .ISGNL..........
- 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // .8..............
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........D......
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, // ................
- 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x4e, 0x4f, 0x52, // .SV_POSITION.NOR
- 0x4d, 0x41, 0x4c, 0x00, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // MAL..OSGN,......
- 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ..... ..........
- 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, // .............SV_
- 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0xc4, 0x00, 0x00, // TARGET...SHDR...
- 0x00, 0x40, 0x00, 0x00, 0x00, 0x31, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, // .@...1...Y...F.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, 0x03, 0x00, 0x60, 0x10, // .........Z....`.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x30, 0x00, 0x04, 0x00, 0x70, 0x10, 0x00, 0x00, 0x00, 0x00, // .....X0...p.....
- 0x00, 0x55, 0x55, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, // .UU..b...r......
- 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, // .e.... ......h..
- 0x02, 0x01, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x0c, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // .....H..........
- 0x00, 0x46, 0x12, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x7e, 0x10, 0x00, 0x00, 0x00, 0x00, // .F.......F~.....
- 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, // ..`........ ....
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x72, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, // .....6...r .....
- 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x82, 0x20, 0x10, // .F.......2.... .
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....... ........
- 0x00, 0x01, 0x40, 0x00, 0x00, 0xcd, 0xcc, 0x4c, 0x3f, 0x01, 0x40, 0x00, 0x00, 0xcd, 0xcc, 0x4c, // ..@....L?.@....L
- 0x3e, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, // >>.......
+ 0x00, 0x01, 0x00, 0x80, 0x01, 0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0x3a, 0x0c, 0x3f, 0xee, 0x22, // .......DXBC:.?."
+ 0x31, 0x60, 0x3f, 0x80, 0x4a, 0x2e, 0x3f, 0xcb, 0x18, 0x1c, 0x94, 0x01, 0x00, 0x00, 0x00, 0x80, // 1`?.J.?.........
+ 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0xb4, // .......,........
+ 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x4c, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, // ...ISGNL........
+ 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, // ...8............
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, // ...........D....
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, // ................
+ 0x07, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x4e, // ...SV_POSITION.N
+ 0x4f, 0x52, 0x4d, 0x41, 0x4c, 0x00, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, // ORMAL..OSGN,....
+ 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....... ........
+ 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, // ...............S
+ 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0xc4, // V_TARGET...SHDR.
+ 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x31, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, // ...@...1...Y...F
+ 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, 0x03, 0x00, // . .........Z....
+ 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x30, 0x00, 0x04, 0x00, 0x70, 0x10, 0x00, 0x00, // `......X0...p...
+ 0x00, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x01, // ...UU..b...r....
+ 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, // ...e.... ......h
+ 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x0c, 0xf2, 0x00, 0x10, 0x00, 0x00, // .......H........
+ 0x00, 0x00, 0x00, 0x46, 0x12, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x7e, 0x10, 0x00, 0x00, // ...F.......F~...
+ 0x00, 0x00, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x80, 0x20, 0x00, 0x00, // ....`........ ..
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x72, 0x20, 0x10, 0x00, 0x00, // .......6...r ...
+ 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x82, // ...F.......2....
+ 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........ ......
+ 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0xcd, 0xcc, 0x4c, 0x3f, 0x01, 0x40, 0x00, 0x00, 0xcd, // ....@....L?.@...
+ 0xcc, 0x4c, 0x3e, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, // .L>>.......
};
static const uint8_t fs_imgui_cubemap_mtl[747] =
{
- 0x46, 0x53, 0x48, 0x04, 0xe3, 0xc2, 0x5c, 0x65, 0x01, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH....e...u_ima
+ 0x46, 0x53, 0x48, 0x05, 0xe3, 0xc2, 0x5c, 0x65, 0x01, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH....e...u_ima
0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x02, 0x01, 0x00, 0x00, // geLodEnabled....
0x01, 0x00, 0xc4, 0x02, 0x00, 0x00, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, // ......using name
0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, // space metal;.str
diff --git a/3rdparty/bgfx/examples/common/imgui/fs_imgui_image.bin.h b/3rdparty/bgfx/examples/common/imgui/fs_imgui_image.bin.h
index 54fe9d1a528..3943125e11a 100644
--- a/3rdparty/bgfx/examples/common/imgui/fs_imgui_image.bin.h
+++ b/3rdparty/bgfx/examples/common/imgui/fs_imgui_image.bin.h
@@ -1,6 +1,6 @@
static const uint8_t fs_imgui_image_glsl[360] =
{
- 0x46, 0x53, 0x48, 0x04, 0x6f, 0x1e, 0x3e, 0x3c, 0x02, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
+ 0x46, 0x53, 0x48, 0x05, 0x6f, 0x1e, 0x3e, 0x3c, 0x02, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x02, 0x01, 0x00, 0x00, // geLodEnabled....
0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x01, 0x00, // ...s_texColor...
0x00, 0x01, 0x00, 0x30, 0x01, 0x00, 0x00, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, // ...0...varying h
@@ -24,296 +24,322 @@ static const uint8_t fs_imgui_image_glsl[360] =
0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // agColor = tmpvar
0x5f, 0x31, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // _1;.}...
};
-static const uint8_t fs_imgui_image_spv[3597] =
+static const uint8_t fs_imgui_image_spv[4003] =
{
- 0x46, 0x53, 0x48, 0x04, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
+ 0x46, 0x53, 0x48, 0x05, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x12, 0x01, 0x00, 0x00, // geLodEnabled....
- 0x01, 0x00, 0xe8, 0x0d, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, // ......#.........
- 0x8e, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, // .a..............
- 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, // ........GLSL.std
- 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // .450............
- 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x07, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, // ................
- 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, // main....t.......
- 0x10, 0x00, 0x03, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // ................
- 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, // ....main........
- 0x61, 0x09, 0x00, 0x00, 0x42, 0x67, 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, // a...BgfxSampler2
- 0x44, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x61, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // D.......a.......
- 0x6d, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // m_sampler.......
- 0x61, 0x09, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x6d, 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, // a.......m_textur
- 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, 0x10, 0x00, 0xce, 0x14, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, // e...........bgfx
- 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x32, 0x44, 0x4c, 0x6f, 0x64, 0x28, 0x73, 0x74, 0x72, // Texture2DLod(str
- 0x75, 0x63, 0x74, 0x2d, 0x42, 0x67, 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, // uct-BgfxSampler2
- 0x44, 0x2d, 0x70, 0x31, 0x2d, 0x74, 0x32, 0x31, 0x31, 0x3b, 0x76, 0x66, 0x32, 0x3b, 0x66, 0x31, // D-p1-t211;vf2;f1
- 0x3b, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x27, 0x0e, 0x00, 0x00, 0x5f, 0x73, 0x61, 0x6d, // ;.......'..._sam
- 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xe7, 0x15, 0x00, 0x00, // pler............
- 0x5f, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x2e, 0x12, 0x00, 0x00, // _coord..........
- 0x5f, 0x6c, 0x65, 0x76, 0x65, 0x6c, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x35, 0x13, 0x00, 0x00, // _level......5...
- 0x76, 0x65, 0x63, 0x34, 0x5f, 0x73, 0x70, 0x6c, 0x61, 0x74, 0x28, 0x66, 0x31, 0x3b, 0x00, 0x00, // vec4_splat(f1;..
- 0x05, 0x00, 0x03, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x5f, 0x78, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, // ........_x......
- 0xe8, 0x16, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, 0x32, 0x3b, 0x76, 0x66, // ....@main(vf2;vf
- 0x34, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x95, 0x32, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, // 4;.......2..v_te
- 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x06, 0x00, 0x02, 0x25, 0x00, 0x00, // xcoord0......%..
- 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, // gl_FragData_0_..
- 0x05, 0x00, 0x05, 0x00, 0x43, 0x12, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, // ....C...s_texCol
- 0x6f, 0x72, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, // or..........s_te
- 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, // xColorSampler...
- 0x05, 0x00, 0x07, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, // ........s_texCol
- 0x6f, 0x72, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, // orTexture.......
- 0xa0, 0x11, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x56, 0x6f, 0x69, 0x64, 0x46, 0x72, 0x61, // ....bgfx_VoidFra
- 0x67, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xd5, 0x54, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // g........T..para
- 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x63, 0x6f, 0x6c, 0x6f, // m...........colo
- 0x72, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x26, 0x05, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, // r.......&...$Glo
- 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x26, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // bal.....&.......
- 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // u_viewRect......
- 0x26, 0x05, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, // &.......u_viewTe
- 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0x26, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // xel.....&.......
- 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x26, 0x05, 0x00, 0x00, // u_view......&...
- 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, // ....u_invView...
- 0x06, 0x00, 0x05, 0x00, 0x26, 0x05, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, // ....&.......u_pr
- 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x26, 0x05, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, // oj......&.......
- 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // u_invProj.......
- 0x26, 0x05, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, // &.......u_viewPr
- 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x26, 0x05, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // oj......&.......
- 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, // u_invViewProj...
- 0x06, 0x00, 0x05, 0x00, 0x26, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, // ....&.......u_mo
- 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x26, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, // del.....&.......
- 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, // u_modelView.....
- 0x26, 0x05, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, // &.......u_modelV
- 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, 0x26, 0x05, 0x00, 0x00, // iewProj.....&...
- 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, // ....u_alphaRef4.
- 0x06, 0x00, 0x08, 0x00, 0x26, 0x05, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6d, // ....&.......u_im
- 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x00, 0x00, 0x00, // ageLodEnabled...
- 0x05, 0x00, 0x03, 0x00, 0x42, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // ....B...........
- 0x45, 0x4e, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // EN..param.......
- 0xc9, 0x2e, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // ....param.......
- 0xf3, 0x10, 0x00, 0x00, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // ....alpha.......
- 0xee, 0x40, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, // .@..v_texcoord0.
- 0x05, 0x00, 0x05, 0x00, 0x74, 0x14, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, // ....t...v_texcoo
- 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x06, 0x00, 0xce, 0x1c, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, // rd0.........gl_F
- 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // ragData_0_......
- 0xef, 0x47, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // .G..param.......
- 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, // ....param.......
- 0xd1, 0x0d, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, // ....gl_FragData_
- 0x30, 0x5f, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, // 0_..G......."...
- 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, // ....G.......!...
- 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, // ....G......."...
- 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, // ....G.......!...
- 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x88, 0x03, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // ....G...........
- 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x26, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // @...H...&.......
- 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x26, 0x05, 0x00, 0x00, // #.......H...&...
- 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ....#.......H...
- 0x26, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // &...........H...
- 0x26, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // &.......#... ...
- 0x48, 0x00, 0x05, 0x00, 0x26, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...&...........
- 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x26, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ....H...&.......
- 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x26, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ....H...&.......
- 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x26, 0x05, 0x00, 0x00, // #...`...H...&...
- 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
- 0x26, 0x05, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // &...........H...
- 0x26, 0x05, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, // &.......#.......
- 0x48, 0x00, 0x05, 0x00, 0x26, 0x05, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...&...........
- 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x26, 0x05, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, // ....H...&.......
- 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x26, 0x05, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, // ....H...&.......
- 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x26, 0x05, 0x00, 0x00, // #.......H...&...
- 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
- 0x26, 0x05, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // &...........H...
- 0x26, 0x05, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, // &.......#... ...
- 0x48, 0x00, 0x05, 0x00, 0x26, 0x05, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...&...........
- 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x26, 0x05, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ....H...&.......
- 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x26, 0x05, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ....H...&.......
- 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x26, 0x05, 0x00, 0x00, // #...`...H...&...
- 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
- 0x26, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // &...........H...
- 0x26, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, // &.......#.......
- 0x48, 0x00, 0x05, 0x00, 0x26, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...&...........
- 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x26, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, // ....H...&.......
- 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x26, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, // ....H...&.......
- 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x26, 0x05, 0x00, 0x00, // #.......H...&...
- 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
- 0x26, 0x05, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // &...........H...
- 0x26, 0x05, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, // &.......#.......
- 0x48, 0x00, 0x05, 0x00, 0x26, 0x05, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...&...........
- 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x26, 0x05, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, // ....H...&.......
- 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x26, 0x05, 0x00, 0x00, // #... ...H...&...
- 0x0c, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x30, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, // ....#...0...G...
- 0x26, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x42, 0x13, 0x00, 0x00, // &.......G...B...
- 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x74, 0x14, 0x00, 0x00, // ".......G...t...
- 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xd1, 0x0d, 0x00, 0x00, // ........G.......
- 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, // ................
- 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x02, 0x00, // !...............
- 0xfc, 0x01, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ............ ...
- 0x19, 0x00, 0x09, 0x00, 0x96, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x04, 0x00, 0x61, 0x09, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, // ........a.......
- 0x96, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .... ...........
- 0x61, 0x09, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, // a...............
- 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // .... ...........
- 0x13, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // .... ...........
- 0x0d, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, // ................
- 0x04, 0x00, 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, 0x89, 0x04, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ....!...........
- 0x1b, 0x00, 0x00, 0x00, 0x90, 0x02, 0x00, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, // ............!...
- 0xef, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ............ ...
- 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x05, 0x00, // ............!...
- 0x1f, 0x0b, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x90, 0x02, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, // ................
- 0x3b, 0x00, 0x04, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x43, 0x12, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ;.......C.......
- 0x20, 0x00, 0x04, 0x00, 0x79, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, // ...y...........
- 0x3b, 0x00, 0x04, 0x00, 0x79, 0x04, 0x00, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ;...y...........
- 0x20, 0x00, 0x04, 0x00, 0x13, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, // ...............
- 0x3b, 0x00, 0x04, 0x00, 0x13, 0x03, 0x00, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ;...............
- 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ........ .......
- 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // +...............
- 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // +...............
- 0x1b, 0x00, 0x03, 0x00, 0xfe, 0x01, 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // ............+...
- 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, // ................
- 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, // ................
- 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, // e...............
- 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // .... .......+...
- 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, // ....j... .......
- 0x88, 0x03, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0f, 0x00, // ....e...j.......
- 0x26, 0x05, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // &...........e...
- 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e...e...e...e...
- 0x65, 0x00, 0x00, 0x00, 0x88, 0x03, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e.......e...e...
- 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xa3, 0x07, 0x00, 0x00, // ........ .......
- 0x02, 0x00, 0x00, 0x00, 0x26, 0x05, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xa3, 0x07, 0x00, 0x00, // ....&...;.......
- 0x42, 0x13, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, // B.......+.......
- 0x2f, 0x0a, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, // /.......+.......
- 0x0a, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8b, 0x02, 0x00, 0x00, // ........ .......
- 0x02, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // ........+.......
- 0x05, 0x0b, 0x00, 0x00, 0xcd, 0xcc, 0x4c, 0x3e, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // ......L>+.......
- 0x21, 0x0a, 0x00, 0x00, 0xcd, 0xcc, 0x4c, 0x3f, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, // !.....L?+.......
- 0x0d, 0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, // ........ .......
- 0x01, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, // ........;.......
- 0x74, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, // t....... .......
- 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, // ........;.......
- 0xd1, 0x0d, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, // ........6.......
- 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, // ................
- 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0xef, 0x47, 0x00, 0x00, // Sa..;........G..
- 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, // ....;...........
- 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x21, 0x43, 0x00, 0x00, // ....=.......!C..
- 0xb2, 0x0c, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x96, 0x00, 0x00, 0x00, 0x02, 0x33, 0x00, 0x00, // ....=........3..
- 0xee, 0x0e, 0x00, 0x00, 0x50, 0x00, 0x05, 0x00, 0x61, 0x09, 0x00, 0x00, 0x12, 0x20, 0x00, 0x00, // ....P...a.... ..
- 0x21, 0x43, 0x00, 0x00, 0x02, 0x33, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x43, 0x12, 0x00, 0x00, // !C...3..>...C...
- 0x12, 0x20, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, // . ..=........@..
- 0x74, 0x14, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xef, 0x47, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, // t...>....G...@..
- 0x39, 0x00, 0x06, 0x00, 0x08, 0x00, 0x00, 0x00, 0x79, 0x61, 0x00, 0x00, 0xe8, 0x16, 0x00, 0x00, // 9.......ya......
- 0xef, 0x47, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // .G......=.......
- 0xce, 0x1c, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd1, 0x0d, 0x00, 0x00, // ........>.......
- 0xce, 0x1c, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, // ........8...6...
- 0x1d, 0x00, 0x00, 0x00, 0xce, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x89, 0x04, 0x00, 0x00, // ................
- 0x37, 0x00, 0x03, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x27, 0x0e, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, // 7.......'...7...
- 0x90, 0x02, 0x00, 0x00, 0xe7, 0x15, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x8a, 0x02, 0x00, 0x00, // ........7.......
- 0x2e, 0x12, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x24, 0x54, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // ........$T..A...
- 0x13, 0x03, 0x00, 0x00, 0xc0, 0x1c, 0x00, 0x00, 0x27, 0x0e, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, // ........'.......
- 0x3d, 0x00, 0x04, 0x00, 0x96, 0x00, 0x00, 0x00, 0x6d, 0x29, 0x00, 0x00, 0xc0, 0x1c, 0x00, 0x00, // =.......m)......
- 0x41, 0x00, 0x05, 0x00, 0x79, 0x04, 0x00, 0x00, 0xe4, 0x55, 0x00, 0x00, 0x27, 0x0e, 0x00, 0x00, // A...y....U..'...
- 0x0b, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0xf2, 0x4e, 0x00, 0x00, // ....=........N..
- 0xe4, 0x55, 0x00, 0x00, 0x56, 0x00, 0x05, 0x00, 0xfe, 0x01, 0x00, 0x00, 0x32, 0x39, 0x00, 0x00, // .U..V.......29..
- 0x6d, 0x29, 0x00, 0x00, 0xf2, 0x4e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, // m)...N..=.......
- 0xcd, 0x19, 0x00, 0x00, 0xe7, 0x15, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // ........=.......
- 0x3d, 0x3e, 0x00, 0x00, 0x2e, 0x12, 0x00, 0x00, 0x58, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, // =>......X.......
- 0x11, 0x1c, 0x00, 0x00, 0x32, 0x39, 0x00, 0x00, 0xcd, 0x19, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ....29..........
- 0x3d, 0x3e, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x11, 0x1c, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, // =>..........8...
- 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 6.......5.......
- 0xef, 0x00, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, // ....7...........
- 0xf8, 0x00, 0x02, 0x00, 0x2e, 0x5f, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // ....._..=.......
- 0xe0, 0x5b, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // .[......=.......
- 0x25, 0x53, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // %S......=.......
- 0xc5, 0x3d, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // .=......=.......
- 0xd8, 0x3d, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, // .=......P.......
- 0x56, 0x5b, 0x00, 0x00, 0xe0, 0x5b, 0x00, 0x00, 0x25, 0x53, 0x00, 0x00, 0xc5, 0x3d, 0x00, 0x00, // V[...[..%S...=..
- 0xd8, 0x3d, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x56, 0x5b, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, // .=......V[..8...
- 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0xe8, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 6...............
- 0x1f, 0x0b, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x90, 0x02, 0x00, 0x00, 0x95, 0x32, 0x00, 0x00, // ....7........2..
- 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x02, 0x25, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, // 7........%......
- 0xb2, 0x19, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xd5, 0x54, 0x00, 0x00, // ....;........T..
- 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x45, 0x4e, 0x00, 0x00, // ....;.......EN..
- 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xc9, 0x2e, 0x00, 0x00, // ....;...........
- 0x07, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd5, 0x54, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, // ....>....T......
- 0x39, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xa0, 0x11, 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, // 9...........5...
- 0xd5, 0x54, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0xe0, 0x51, 0x00, 0x00, // .T..=........Q..
- 0x95, 0x32, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x45, 0x4e, 0x00, 0x00, 0xe0, 0x51, 0x00, 0x00, // .2..>...EN...Q..
- 0x41, 0x00, 0x06, 0x00, 0x8b, 0x02, 0x00, 0x00, 0x75, 0x39, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, // A.......u9..B...
- 0x2f, 0x0a, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // /.......=.......
- 0x8d, 0x61, 0x00, 0x00, 0x75, 0x39, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xc9, 0x2e, 0x00, 0x00, // .a..u9..>.......
- 0x8d, 0x61, 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0f, 0x4e, 0x00, 0x00, // .a..9........N..
- 0xce, 0x14, 0x00, 0x00, 0x43, 0x12, 0x00, 0x00, 0x45, 0x4e, 0x00, 0x00, 0xc9, 0x2e, 0x00, 0x00, // ....C...EN......
- 0x4f, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x0f, 0x4e, 0x00, 0x00, // O............N..
- 0x0f, 0x4e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // .N..............
- 0x41, 0x00, 0x06, 0x00, 0x8b, 0x02, 0x00, 0x00, 0x6b, 0x20, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, // A.......k ..B...
- 0x2f, 0x0a, 0x00, 0x00, 0x0d, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // /.......=.......
- 0xa3, 0x46, 0x00, 0x00, 0x6b, 0x20, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, // .F..k ..........
- 0xe2, 0x3b, 0x00, 0x00, 0x21, 0x0a, 0x00, 0x00, 0xa3, 0x46, 0x00, 0x00, 0x81, 0x00, 0x05, 0x00, // .;..!....F......
- 0x0d, 0x00, 0x00, 0x00, 0xf3, 0x10, 0x00, 0x00, 0x05, 0x0b, 0x00, 0x00, 0xe2, 0x3b, 0x00, 0x00, // .............;..
- 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x01, 0x22, 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, // Q........"......
- 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x7b, 0x2f, 0x00, 0x00, // ....Q.......{/..
- 0x18, 0x0e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, // ........Q.......
- 0x36, 0x60, 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, // 6`..........P...
- 0x1d, 0x00, 0x00, 0x00, 0x0f, 0x50, 0x00, 0x00, 0x01, 0x22, 0x00, 0x00, 0x7b, 0x2f, 0x00, 0x00, // .....P..."..{/..
- 0x36, 0x60, 0x00, 0x00, 0xf3, 0x10, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x02, 0x25, 0x00, 0x00, // 6`......>....%..
- 0x0f, 0x50, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // .P......8....
+ 0x01, 0x00, 0x7c, 0x0f, 0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, // ..|.....#.......
+ 0x08, 0x00, 0x7a, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, // ..za............
+ 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, // ..........GLSL.s
+ 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, // td.450..........
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x07, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1f, 0x16, // ................
+ 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0xd1, 0x0d, // ..main....t.....
+ 0x00, 0x00, 0x10, 0x00, 0x03, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, // ................
+ 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, // ................
+ 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x10, 0x00, 0xce, 0x14, // ..main..........
+ 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x32, 0x44, 0x4c, // ..bgfxTexture2DL
+ 0x6f, 0x64, 0x28, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x2d, 0x42, 0x67, 0x66, 0x78, 0x53, 0x61, // od(struct-BgfxSa
+ 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x2d, 0x70, 0x31, 0x2d, 0x74, 0x32, 0x31, 0x31, 0x3b, // mpler2D-p1-t211;
+ 0x76, 0x66, 0x32, 0x3b, 0x66, 0x31, 0x3b, 0x00, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0x7e, 0x17, // vf2;f1;.......~.
+ 0x00, 0x00, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x2e, 0x6d, 0x5f, 0x73, 0x61, 0x6d, // .._sampler.m_sam
+ 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0xf7, 0x0d, 0x00, 0x00, 0x5f, 0x73, // pler.........._s
+ 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x2e, 0x6d, 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, // ampler.m_texture
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xe7, 0x15, 0x00, 0x00, 0x5f, 0x63, 0x6f, 0x6f, 0x72, 0x64, // .........._coord
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x2e, 0x12, 0x00, 0x00, 0x5f, 0x6c, 0x65, 0x76, 0x65, 0x6c, // .........._level
+ 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x35, 0x13, 0x00, 0x00, 0x76, 0x65, 0x63, 0x34, 0x5f, 0x73, // ......5...vec4_s
+ 0x70, 0x6c, 0x61, 0x74, 0x28, 0x66, 0x31, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xdd, 0x0e, // plat(f1;........
+ 0x00, 0x00, 0x5f, 0x78, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xe8, 0x16, 0x00, 0x00, 0x40, 0x6d, // .._x..........@m
+ 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, 0x32, 0x3b, 0x76, 0x66, 0x34, 0x3b, 0x00, 0x00, 0x05, 0x00, // ain(vf2;vf4;....
+ 0x05, 0x00, 0x42, 0x26, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, // ..B&..v_texcoord
+ 0x30, 0x00, 0x05, 0x00, 0x06, 0x00, 0x19, 0x46, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, // 0......F..gl_Fra
+ 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x61, 0x09, // gData_0_......a.
+ 0x00, 0x00, 0x42, 0x67, 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x00, // ..BgfxSampler2D.
+ 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x61, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6d, 0x5f, // ......a.......m_
+ 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x61, 0x09, // sampler.......a.
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x6d, 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, // ......m_texture.
+ 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x08, 0x10, 0x00, 0x00, 0x66, 0x6c, 0x61, 0x74, 0x74, 0x65, // ..........flatte
+ 0x6e, 0x54, 0x65, 0x6d, 0x70, 0x00, 0x05, 0x00, 0x07, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x73, 0x5f, // nTemp.........s_
+ 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, // texColorSampler.
+ 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, // ..........s_texC
+ 0x6f, 0x6c, 0x6f, 0x72, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, // olorTexture.....
+ 0x08, 0x00, 0x14, 0x11, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, // ......s_texColor
+ 0x2e, 0x6d, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // .m_sampler......
+ 0x08, 0x00, 0x50, 0x13, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, // ..P...s_texColor
+ 0x2e, 0x6d, 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // .m_texture......
+ 0x06, 0x00, 0xa0, 0x11, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x56, 0x6f, 0x69, 0x64, 0x46, // ......bgfx_VoidF
+ 0x72, 0x61, 0x67, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9d, 0x5d, 0x00, 0x00, 0x70, 0x61, // rag........]..pa
+ 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x63, 0x6f, // ram...........co
+ 0x6c, 0x6f, 0x72, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x8f, 0x02, 0x00, 0x00, 0x24, 0x47, // lor...........$G
+ 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x8f, 0x02, 0x00, 0x00, 0x00, 0x00, // lobal...........
+ 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, // ..u_viewRect....
+ 0x06, 0x00, 0x8f, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // ..........u_view
+ 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0x8f, 0x02, 0x00, 0x00, 0x02, 0x00, // Texel...........
+ 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x8f, 0x02, // ..u_view........
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, // ......u_invView.
+ 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x8f, 0x02, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, // ..............u_
+ 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x8f, 0x02, 0x00, 0x00, 0x05, 0x00, // proj............
+ 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, // ..u_invProj.....
+ 0x06, 0x00, 0x8f, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // ..........u_view
+ 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x8f, 0x02, 0x00, 0x00, 0x07, 0x00, // Proj............
+ 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, // ..u_invViewProj.
+ 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x8f, 0x02, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, // ..............u_
+ 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x8f, 0x02, 0x00, 0x00, 0x09, 0x00, // model...........
+ 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, // ..u_modelView...
+ 0x07, 0x00, 0x8f, 0x02, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, // ..........u_mode
+ 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, 0x8f, 0x02, // lViewProj.......
+ 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, // ......u_alphaRef
+ 0x34, 0x00, 0x06, 0x00, 0x08, 0x00, 0x8f, 0x02, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x75, 0x5f, // 4.............u_
+ 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x00, // imageLodEnabled.
+ 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0x42, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // ......B.........
+ 0x04, 0x00, 0xd4, 0x56, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, // ...V..param.....
+ 0x04, 0x00, 0xbe, 0x39, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, // ...9..param.....
+ 0x04, 0x00, 0xf7, 0x39, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, // ...9..param.....
+ 0x04, 0x00, 0x91, 0x37, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, // ...7..param.....
+ 0x04, 0x00, 0xf3, 0x10, 0x00, 0x00, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x00, 0x00, 0x00, 0x05, 0x00, // ......alpha.....
+ 0x05, 0x00, 0xe8, 0x2a, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, // ...*..v_texcoord
+ 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, 0x74, 0x14, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, // 0.....t...v_texc
+ 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x06, 0x00, 0xce, 0x1c, 0x00, 0x00, 0x67, 0x6c, // oord0.........gl
+ 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, // _FragData_0_....
+ 0x04, 0x00, 0xab, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, // ...U..param.....
+ 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, // ......param.....
+ 0x06, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, // ......gl_FragDat
+ 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x22, 0x00, // a_0_..G.......".
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x21, 0x00, // ......G.......!.
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x22, 0x00, // ......G.......".
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x21, 0x00, // ......G.......!.
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xcd, 0x06, 0x00, 0x00, 0x06, 0x00, // ......G.........
+ 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x8f, 0x02, 0x00, 0x00, 0x00, 0x00, // ..@...H.........
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x8f, 0x02, // ..#.......H.....
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
+ 0x04, 0x00, 0x8f, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x05, 0x00, 0x8f, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, // ..........#... .
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x8f, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x8f, 0x02, 0x00, 0x00, 0x03, 0x00, // ......H.........
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x8f, 0x02, 0x00, 0x00, 0x03, 0x00, // ......H.........
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x8f, 0x02, // ..#...`...H.....
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0x8f, 0x02, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x05, 0x00, 0x8f, 0x02, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, // ..........#.....
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x8f, 0x02, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x8f, 0x02, 0x00, 0x00, 0x05, 0x00, // ......H.........
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x8f, 0x02, 0x00, 0x00, 0x05, 0x00, // ......H.........
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x8f, 0x02, // ..#.......H.....
+ 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0x8f, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x05, 0x00, 0x8f, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, // ..........#... .
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x8f, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x8f, 0x02, 0x00, 0x00, 0x07, 0x00, // ......H.........
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x8f, 0x02, 0x00, 0x00, 0x07, 0x00, // ......H.........
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x8f, 0x02, // ..#...`...H.....
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0x8f, 0x02, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x05, 0x00, 0x8f, 0x02, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, // ..........#.....
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x8f, 0x02, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x8f, 0x02, 0x00, 0x00, 0x09, 0x00, // ......H.........
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x8f, 0x02, 0x00, 0x00, 0x09, 0x00, // ......H.........
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x8f, 0x02, // ..#.......H.....
+ 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0x8f, 0x02, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x05, 0x00, 0x8f, 0x02, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, // ..........#.....
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x8f, 0x02, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x8f, 0x02, 0x00, 0x00, 0x0b, 0x00, // ......H.........
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x8f, 0x02, // ..#... ...H.....
+ 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x30, 0x0a, 0x00, 0x00, 0x47, 0x00, // ......#...0...G.
+ 0x03, 0x00, 0x8f, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x42, 0x13, // ..........G...B.
+ 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x74, 0x14, // ..".......G...t.
+ 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xd1, 0x0d, // ..........G.....
+ 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, // ................
+ 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1a, 0x00, // ..!.............
+ 0x02, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x79, 0x04, 0x00, 0x00, 0x07, 0x00, // ...... ...y.....
+ 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
+ 0x00, 0x00, 0x19, 0x00, 0x09, 0x00, 0x96, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x01, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x13, 0x03, 0x00, 0x00, 0x07, 0x00, // ...... .........
+ 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x0d, 0x00, // ................
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x07, 0x00, // ...... .........
+ 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x07, 0x00, // ...... .........
+ 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, // ................
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x21, 0x00, 0x07, 0x00, 0x53, 0x0b, 0x00, 0x00, 0x1d, 0x00, // ......!...S.....
+ 0x00, 0x00, 0x79, 0x04, 0x00, 0x00, 0x13, 0x03, 0x00, 0x00, 0x90, 0x02, 0x00, 0x00, 0x8a, 0x02, // ..y.............
+ 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, 0xef, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x8a, 0x02, // ..!.............
+ 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, // .. .............
+ 0x00, 0x00, 0x21, 0x00, 0x05, 0x00, 0x1f, 0x0b, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x90, 0x02, // ..!.............
+ 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x1e, 0x00, 0x04, 0x00, 0x61, 0x09, 0x00, 0x00, 0xfc, 0x01, // ..........a.....
+ 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x07, 0x00, // ...... .........
+ 0x00, 0x00, 0x61, 0x09, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x7a, 0x04, 0x00, 0x00, 0x00, 0x00, // ..a... ...z.....
+ 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x7a, 0x04, 0x00, 0x00, 0xb2, 0x0c, // ......;...z.....
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x14, 0x03, 0x00, 0x00, 0x00, 0x00, // ...... .........
+ 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x14, 0x03, 0x00, 0x00, 0xee, 0x0e, // ......;.........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x7b, 0x04, 0x00, 0x00, 0x06, 0x00, // ...... ...{.....
+ 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x7b, 0x04, 0x00, 0x00, 0x14, 0x11, // ......;...{.....
+ 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, // ......+.........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x15, 0x03, 0x00, 0x00, 0x06, 0x00, // ...... .........
+ 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x15, 0x03, 0x00, 0x00, 0x50, 0x13, // ......;.......P.
+ 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, // ......+.........
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x03, 0x00, 0xfe, 0x01, 0x00, 0x00, 0x96, 0x00, // ................
+ 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, // ..+.............
+ 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, // ................
+ 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, // ......e.........
+ 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // .......... .....
+ 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, // ..+.......j... .
+ 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0xcd, 0x06, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, // ..........e...j.
+ 0x00, 0x00, 0x1e, 0x00, 0x0f, 0x00, 0x8f, 0x02, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, // ................
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..e...e...e...e.
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0xcd, 0x06, 0x00, 0x00, 0x65, 0x00, // ..e...e.......e.
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, // ..e........... .
+ 0x04, 0x00, 0x0c, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x8f, 0x02, 0x00, 0x00, 0x3b, 0x00, // ..............;.
+ 0x04, 0x00, 0x0c, 0x05, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, // ......B.......+.
+ 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x2f, 0x0a, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x2b, 0x00, // ....../.......+.
+ 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
+ 0x04, 0x00, 0x8b, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x2b, 0x00, // ..............+.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x05, 0x0b, 0x00, 0x00, 0xcd, 0xcc, 0x4c, 0x3e, 0x2b, 0x00, // ............L>+.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x21, 0x0a, 0x00, 0x00, 0xcd, 0xcc, 0x4c, 0x3f, 0x2b, 0x00, // ......!.....L?+.
+ 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0d, 0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
+ 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..............;.
+ 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, // ......t....... .
+ 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..............;.
+ 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, // ..............6.
+ 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, // ................
+ 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x1b, 0x00, // ......Sa..;.....
+ 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, // ..........;.....
+ 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, // ...U......;.....
+ 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, // ..........=.....
+ 0x00, 0x00, 0x21, 0x43, 0x00, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x96, 0x00, // ..!C......=.....
+ 0x00, 0x00, 0x02, 0x33, 0x00, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x50, 0x00, 0x05, 0x00, 0x61, 0x09, // ...3......P...a.
+ 0x00, 0x00, 0x5e, 0x20, 0x00, 0x00, 0x21, 0x43, 0x00, 0x00, 0x02, 0x33, 0x00, 0x00, 0x3e, 0x00, // ..^ ..!C...3..>.
+ 0x03, 0x00, 0x08, 0x10, 0x00, 0x00, 0x5e, 0x20, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x79, 0x04, // ......^ ..A...y.
+ 0x00, 0x00, 0xf4, 0x56, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3d, 0x00, // ...V..........=.
+ 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0xf4, 0x56, 0x00, 0x00, 0x3e, 0x00, // ...........V..>.
+ 0x03, 0x00, 0x14, 0x11, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x13, 0x03, // ..........A.....
+ 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3d, 0x00, // ...@..........=.
+ 0x04, 0x00, 0x96, 0x00, 0x00, 0x00, 0xd3, 0x1e, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, 0x3e, 0x00, // ...........@..>.
+ 0x03, 0x00, 0x50, 0x13, 0x00, 0x00, 0xd3, 0x1e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, // ..P.......=.....
+ 0x00, 0x00, 0xe8, 0x2a, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xab, 0x55, // ...*..t...>....U
+ 0x00, 0x00, 0xe8, 0x2a, 0x00, 0x00, 0x39, 0x00, 0x06, 0x00, 0x08, 0x00, 0x00, 0x00, 0x79, 0x61, // ...*..9.......ya
+ 0x00, 0x00, 0xe8, 0x16, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3d, 0x00, // .......U......=.
+ 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, // ..............>.
+ 0x03, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, // ..............8.
+ 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xce, 0x14, 0x00, 0x00, 0x00, 0x00, // ..6.............
+ 0x00, 0x00, 0x53, 0x0b, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x79, 0x04, 0x00, 0x00, 0x7e, 0x17, // ..S...7...y...~.
+ 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x13, 0x03, 0x00, 0x00, 0xf7, 0x0d, 0x00, 0x00, 0x37, 0x00, // ..7...........7.
+ 0x03, 0x00, 0x90, 0x02, 0x00, 0x00, 0xe7, 0x15, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x8a, 0x02, // ..........7.....
+ 0x00, 0x00, 0x2e, 0x12, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xa0, 0x5f, 0x00, 0x00, 0x3d, 0x00, // ..........._..=.
+ 0x04, 0x00, 0x96, 0x00, 0x00, 0x00, 0x9c, 0x5c, 0x00, 0x00, 0xf7, 0x0d, 0x00, 0x00, 0x3d, 0x00, // ..............=.
+ 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x21, 0x41, 0x00, 0x00, 0x7e, 0x17, 0x00, 0x00, 0x56, 0x00, // ......!A..~...V.
+ 0x05, 0x00, 0xfe, 0x01, 0x00, 0x00, 0x60, 0x35, 0x00, 0x00, 0x9c, 0x5c, 0x00, 0x00, 0x21, 0x41, // ......`5......!A
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x95, 0x22, 0x00, 0x00, 0xe7, 0x15, // ..=........"....
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x05, 0x47, 0x00, 0x00, 0x2e, 0x12, // ..=........G....
+ 0x00, 0x00, 0x58, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x28, 0x3d, 0x00, 0x00, 0x60, 0x35, // ..X.......(=..`5
+ 0x00, 0x00, 0x95, 0x22, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x05, 0x47, 0x00, 0x00, 0xfe, 0x00, // ...".......G....
+ 0x02, 0x00, 0x28, 0x3d, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, // ..(=..8...6.....
+ 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xef, 0x00, 0x00, 0x00, 0x37, 0x00, // ..5...........7.
+ 0x03, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xc6, 0x35, // ...............5
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x29, 0x1a, 0x00, 0x00, 0xdd, 0x0e, // ..=.......).....
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xb4, 0x42, 0x00, 0x00, 0xdd, 0x0e, // ..=........B....
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x54, 0x2d, 0x00, 0x00, 0xdd, 0x0e, // ..=.......T-....
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x67, 0x2d, 0x00, 0x00, 0xdd, 0x0e, // ..=.......g-....
+ 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xee, 0x31, 0x00, 0x00, 0x29, 0x1a, // ..P........1..).
+ 0x00, 0x00, 0xb4, 0x42, 0x00, 0x00, 0x54, 0x2d, 0x00, 0x00, 0x67, 0x2d, 0x00, 0x00, 0xfe, 0x00, // ...B..T-..g-....
+ 0x02, 0x00, 0xee, 0x31, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, // ...1..8...6.....
+ 0x00, 0x00, 0xe8, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x0b, 0x00, 0x00, 0x37, 0x00, // ..............7.
+ 0x03, 0x00, 0x90, 0x02, 0x00, 0x00, 0x42, 0x26, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, // ......B&..7.....
+ 0x00, 0x00, 0x19, 0x46, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xc0, 0x53, 0x00, 0x00, 0x3b, 0x00, // ...F.......S..;.
+ 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x9d, 0x5d, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // .......]......;.
+ 0x04, 0x00, 0x79, 0x04, 0x00, 0x00, 0xd4, 0x56, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..y....V......;.
+ 0x04, 0x00, 0x13, 0x03, 0x00, 0x00, 0xbe, 0x39, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // .......9......;.
+ 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0xf7, 0x39, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // .......9......;.
+ 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x91, 0x37, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3e, 0x00, // .......7......>.
+ 0x03, 0x00, 0x9d, 0x5d, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x39, 0x00, 0x05, 0x00, 0x1d, 0x00, // ...]......9.....
+ 0x00, 0x00, 0xa0, 0x11, 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x9d, 0x5d, 0x00, 0x00, 0x3d, 0x00, // ......5....]..=.
+ 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x23, 0x41, 0x00, 0x00, 0x14, 0x11, 0x00, 0x00, 0x3e, 0x00, // ......#A......>.
+ 0x03, 0x00, 0xd4, 0x56, 0x00, 0x00, 0x23, 0x41, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x96, 0x00, // ...V..#A..=.....
+ 0x00, 0x00, 0x83, 0x2c, 0x00, 0x00, 0x50, 0x13, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xbe, 0x39, // ...,..P...>....9
+ 0x00, 0x00, 0x83, 0x2c, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0xcf, 0x2c, // ...,..=........,
+ 0x00, 0x00, 0x42, 0x26, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xf7, 0x39, 0x00, 0x00, 0xcf, 0x2c, // ..B&..>....9...,
+ 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x8b, 0x02, 0x00, 0x00, 0x3d, 0x42, 0x00, 0x00, 0x42, 0x13, // ..A.......=B..B.
+ 0x00, 0x00, 0x2f, 0x0a, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, // ../.......=.....
+ 0x00, 0x00, 0xd6, 0x1f, 0x00, 0x00, 0x3d, 0x42, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x91, 0x37, // ......=B..>....7
+ 0x00, 0x00, 0xd6, 0x1f, 0x00, 0x00, 0x39, 0x00, 0x08, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xd7, 0x56, // ......9........V
+ 0x00, 0x00, 0xce, 0x14, 0x00, 0x00, 0xd4, 0x56, 0x00, 0x00, 0xbe, 0x39, 0x00, 0x00, 0xf7, 0x39, // .......V...9...9
+ 0x00, 0x00, 0x91, 0x37, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, 0x18, 0x0e, // ...7..O.........
+ 0x00, 0x00, 0xd7, 0x56, 0x00, 0x00, 0xd7, 0x56, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, // ...V...V........
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x8b, 0x02, 0x00, 0x00, 0x79, 0x5a, // ......A.......yZ
+ 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x2f, 0x0a, 0x00, 0x00, 0x0d, 0x0a, 0x00, 0x00, 0x3d, 0x00, // ..B.../.......=.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x32, 0x36, 0x00, 0x00, 0x79, 0x5a, 0x00, 0x00, 0x85, 0x00, // ......26..yZ....
+ 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xaa, 0x44, 0x00, 0x00, 0x21, 0x0a, 0x00, 0x00, 0x32, 0x36, // .......D..!...26
+ 0x00, 0x00, 0x81, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xf3, 0x10, 0x00, 0x00, 0x05, 0x0b, // ................
+ 0x00, 0x00, 0xaa, 0x44, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xc9, 0x2a, // ...D..Q........*
+ 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, // ..........Q.....
+ 0x00, 0x00, 0x0a, 0x1f, 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, // ..............Q.
+ 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xc5, 0x4f, 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x02, 0x00, // .......O........
+ 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x9e, 0x3f, 0x00, 0x00, 0xc9, 0x2a, // ..P........?...*
+ 0x00, 0x00, 0x0a, 0x1f, 0x00, 0x00, 0xc5, 0x4f, 0x00, 0x00, 0xf3, 0x10, 0x00, 0x00, 0x3e, 0x00, // .......O......>.
+ 0x03, 0x00, 0x19, 0x46, 0x00, 0x00, 0x9e, 0x3f, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, // ...F...?......8.
+ 0x01, 0x00, 0x00, // ...
};
-static const uint8_t fs_imgui_image_dx9[386] =
+static const uint8_t fs_imgui_image_dx9[388] =
{
- 0x46, 0x53, 0x48, 0x04, 0x6f, 0x1e, 0x3e, 0x3c, 0x02, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH.o.><...s_tex
+ 0x46, 0x53, 0x48, 0x05, 0x6f, 0x1e, 0x3e, 0x3c, 0x02, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH.o.><...s_tex
0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, // Color0......u_im
0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x12, 0x01, 0x00, // ageLodEnabled...
- 0x00, 0x01, 0x00, 0x4c, 0x01, 0x00, 0x03, 0xff, 0xff, 0xfe, 0xff, 0x2e, 0x00, 0x43, 0x54, 0x41, // ...L.........CTA
- 0x42, 0x1c, 0x00, 0x00, 0x00, 0x8b, 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x02, 0x00, 0x00, // B...............
- 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, // .............D..
- 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........P......
- 0x00, 0x60, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, // .`...........t..
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, // .....s_texColor.
- 0xab, 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, // .u_imageLodEnabl
- 0x65, 0x64, 0x00, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, // ed..............
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, // .....ps_3_0.Micr
- 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, // osoft (R) HLSL S
- 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, // hader Compiler 1
- 0x30, 0x2e, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x01, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, // 0.1..Q..........
- 0x3f, 0x00, 0x00, 0x00, 0x00, 0xcd, 0xcc, 0x4c, 0x3f, 0xcd, 0xcc, 0x4c, 0x3e, 0x1f, 0x00, 0x00, // ?......L?..L>...
- 0x02, 0x05, 0x00, 0x00, 0x80, 0x00, 0x00, 0x03, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ................
- 0x90, 0x00, 0x08, 0x0f, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0xd0, // ................
- 0xa0, 0x00, 0x00, 0xc4, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0x00, // ................
- 0xa0, 0x5f, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x00, 0x08, 0xe4, // ._..............
- 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, // ................
- 0x02, 0x00, 0x00, 0x0c, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x08, 0x08, // ................
- 0x80, 0x00, 0x00, 0x55, 0xa0, 0x00, 0x00, 0xaa, 0x80, 0x00, 0x00, 0xff, 0x80, 0xff, 0xff, 0x00, // ...U............
- 0x00, 0x00, // ..
+ 0x00, 0x01, 0x00, 0x4c, 0x01, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0xfe, 0xff, 0x2e, 0x00, 0x43, // ...L...........C
+ 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x8b, 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x02, // TAB.............
+ 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0x44, // ...............D
+ 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, // ...........P....
+ 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x74, // ...`...........t
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, // .......s_texColo
+ 0x72, 0x00, 0xab, 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, // r...............
+ 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, // ...u_imageLodEna
+ 0x62, 0x6c, 0x65, 0x64, 0x00, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, // bled............
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, // .......ps_3_0.Mi
+ 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, // crosoft (R) HLSL
+ 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, // Shader Compiler
+ 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x01, 0x00, 0x0f, 0xa0, 0x00, // 10.1..Q........
+ 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xcd, 0xcc, 0x4c, 0x3f, 0xcd, 0xcc, 0x4c, 0x3e, 0x1f, // ..?......L?..L>.
+ 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x00, 0x00, 0x03, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, // ................
+ 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80, 0x01, // ................
+ 0x00, 0xd0, 0xa0, 0x00, 0x00, 0xc4, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80, 0x00, // ................
+ 0x00, 0x00, 0xa0, 0x5f, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x00, // ..._............
+ 0x08, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, // ................
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x0c, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, // ................
+ 0x08, 0x08, 0x80, 0x00, 0x00, 0x55, 0xa0, 0x00, 0x00, 0xaa, 0x80, 0x00, 0x00, 0xff, 0x80, 0xff, // .....U..........
+ 0xff, 0x00, 0x00, 0x00, // ....
};
-static const uint8_t fs_imgui_image_dx11[445] =
+static const uint8_t fs_imgui_image_dx11[447] =
{
- 0x46, 0x53, 0x48, 0x04, 0x6f, 0x1e, 0x3e, 0x3c, 0x02, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
+ 0x46, 0x53, 0x48, 0x05, 0x6f, 0x1e, 0x3e, 0x3c, 0x02, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x12, 0x00, 0x00, 0x00, // geLodEnabled....
0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, // ...s_texColor0..
- 0x00, 0x01, 0x00, 0x84, 0x01, 0x44, 0x58, 0x42, 0x43, 0x60, 0x83, 0xa2, 0x5c, 0x77, 0x3d, 0xcc, // .....DXBC`...w=.
- 0x9b, 0xb9, 0x73, 0xdf, 0x41, 0x6b, 0x18, 0x8f, 0x0e, 0x01, 0x00, 0x00, 0x00, 0x84, 0x01, 0x00, // ..s.Ak..........
- 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0xb8, 0x00, 0x00, // .....,..........
- 0x00, 0x49, 0x53, 0x47, 0x4e, 0x50, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, // .ISGNP..........
- 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // .8..............
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........D......
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, // ................
- 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, // .SV_POSITION.TEX
- 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0xab, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, // COORD....OSGN,..
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......... ......
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, // ................
- 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, // .SV_TARGET...SHD
- 0x52, 0xc4, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x31, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, // R....@...1...Y..
- 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, // .F. .........Z..
- 0x03, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x18, 0x00, 0x04, 0x00, 0x70, 0x10, // ..`......X....p.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0x32, 0x10, 0x10, // .....UU..b...2..
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, // .....e.... .....
- 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x0c, 0xf2, 0x00, 0x10, // .h.......H......
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x7e, 0x10, // .....F.......F~.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x80, 0x20, // ......`........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x72, 0x20, 0x10, // .........6...r .
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, // .....F.......2..
- 0x0a, 0x82, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, // .. ........ ....
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0xcd, 0xcc, 0x4c, 0x3f, 0x01, 0x40, 0x00, // ......@....L?.@.
- 0x00, 0xcd, 0xcc, 0x4c, 0x3e, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, // ...L>>.......
+ 0x00, 0x01, 0x00, 0x84, 0x01, 0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0x60, 0x83, 0xa2, 0x5c, 0x77, // .......DXBC`...w
+ 0x3d, 0xcc, 0x9b, 0xb9, 0x73, 0xdf, 0x41, 0x6b, 0x18, 0x8f, 0x0e, 0x01, 0x00, 0x00, 0x00, 0x84, // =...s.Ak........
+ 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0xb8, // .......,........
+ 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x50, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, // ...ISGNP........
+ 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, // ...8............
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, // ...........D....
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, // ................
+ 0x03, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, // ...SV_POSITION.T
+ 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0xab, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x2c, // EXCOORD....OSGN,
+ 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, // ........... ....
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, // ................
+ 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, 0x53, // ...SV_TARGET...S
+ 0x48, 0x44, 0x52, 0xc4, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x31, 0x00, 0x00, 0x00, 0x59, // HDR....@...1...Y
+ 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5a, // ...F. .........Z
+ 0x00, 0x00, 0x03, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x18, 0x00, 0x04, 0x00, // ....`......X....
+ 0x70, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0x32, // p......UU..b...2
+ 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, // .......e.... ...
+ 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x0c, 0xf2, // ...h.......H....
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, // .......F.......F
+ 0x7e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, // ~.......`.......
+ 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x72, // . .........6...r
+ 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, // ......F.......2
+ 0x00, 0x00, 0x0a, 0x82, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x80, 0x20, 0x00, 0x00, // .... ........ ..
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0xcd, 0xcc, 0x4c, 0x3f, 0x01, // ........@....L?.
+ 0x40, 0x00, 0x00, 0xcd, 0xcc, 0x4c, 0x3e, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, // @....L>>.......
};
static const uint8_t fs_imgui_image_mtl[751] =
{
- 0x46, 0x53, 0x48, 0x04, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
+ 0x46, 0x53, 0x48, 0x05, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x02, 0x01, 0x00, 0x00, // geLodEnabled....
0x01, 0x00, 0xc8, 0x02, 0x00, 0x00, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, // ......using name
0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, // space metal;.str
diff --git a/3rdparty/bgfx/examples/common/imgui/fs_imgui_image_swizz.bin.h b/3rdparty/bgfx/examples/common/imgui/fs_imgui_image_swizz.bin.h
index e4904398ecd..f8ca1c815c0 100644
--- a/3rdparty/bgfx/examples/common/imgui/fs_imgui_image_swizz.bin.h
+++ b/3rdparty/bgfx/examples/common/imgui/fs_imgui_image_swizz.bin.h
@@ -1,6 +1,6 @@
static const uint8_t fs_imgui_image_swizz_glsl[565] =
{
- 0x46, 0x53, 0x48, 0x04, 0x6f, 0x1e, 0x3e, 0x3c, 0x03, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
+ 0x46, 0x53, 0x48, 0x05, 0x6f, 0x1e, 0x3e, 0x3c, 0x03, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x02, 0x01, 0x00, 0x00, // geLodEnabled....
0x01, 0x00, 0x09, 0x75, 0x5f, 0x73, 0x77, 0x69, 0x7a, 0x7a, 0x6c, 0x65, 0x02, 0x01, 0x00, 0x00, // ...u_swizzle....
0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x01, 0x00, // ...s_texColor...
@@ -37,326 +37,351 @@ static const uint8_t fs_imgui_image_swizz_glsl[565] =
0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x3b, // olor = tmpvar_3;
0x0a, 0x7d, 0x0a, 0x0a, 0x00, // .}...
};
-static const uint8_t fs_imgui_image_swizz_spv[3957] =
+static const uint8_t fs_imgui_image_swizz_spv[4363] =
{
- 0x46, 0x53, 0x48, 0x04, 0x6f, 0x1e, 0x3e, 0x3c, 0x02, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
+ 0x46, 0x53, 0x48, 0x05, 0x6f, 0x1e, 0x3e, 0x3c, 0x02, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x12, 0x01, 0x00, 0x00, // geLodEnabled....
0x01, 0x00, 0x09, 0x75, 0x5f, 0x73, 0x77, 0x69, 0x7a, 0x7a, 0x6c, 0x65, 0x12, 0x01, 0x00, 0x00, // ...u_swizzle....
- 0x01, 0x00, 0x40, 0x0f, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, // ..@...#.........
- 0x7a, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, // za..............
- 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, // ........GLSL.std
- 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // .450............
- 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x07, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, // ................
- 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, // main....t.......
- 0x10, 0x00, 0x03, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // ................
- 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, // ....main........
- 0x61, 0x09, 0x00, 0x00, 0x42, 0x67, 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, // a...BgfxSampler2
- 0x44, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x61, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // D.......a.......
- 0x6d, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // m_sampler.......
- 0x61, 0x09, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x6d, 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, // a.......m_textur
- 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, 0x10, 0x00, 0xce, 0x14, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, // e...........bgfx
- 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x32, 0x44, 0x4c, 0x6f, 0x64, 0x28, 0x73, 0x74, 0x72, // Texture2DLod(str
- 0x75, 0x63, 0x74, 0x2d, 0x42, 0x67, 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, // uct-BgfxSampler2
- 0x44, 0x2d, 0x70, 0x31, 0x2d, 0x74, 0x32, 0x31, 0x31, 0x3b, 0x76, 0x66, 0x32, 0x3b, 0x66, 0x31, // D-p1-t211;vf2;f1
- 0x3b, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x27, 0x0e, 0x00, 0x00, 0x5f, 0x73, 0x61, 0x6d, // ;.......'..._sam
- 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xe7, 0x15, 0x00, 0x00, // pler............
- 0x5f, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x2e, 0x12, 0x00, 0x00, // _coord..........
- 0x5f, 0x6c, 0x65, 0x76, 0x65, 0x6c, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x01, 0x14, 0x00, 0x00, // _level..........
- 0x76, 0x65, 0x63, 0x33, 0x5f, 0x73, 0x70, 0x6c, 0x61, 0x74, 0x28, 0x66, 0x31, 0x3b, 0x00, 0x00, // vec3_splat(f1;..
- 0x05, 0x00, 0x03, 0x00, 0xab, 0x5b, 0x00, 0x00, 0x5f, 0x78, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, // .....[.._x......
- 0x35, 0x13, 0x00, 0x00, 0x76, 0x65, 0x63, 0x34, 0x5f, 0x73, 0x70, 0x6c, 0x61, 0x74, 0x28, 0x66, // 5...vec4_splat(f
- 0x31, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x5f, 0x78, 0x00, 0x00, // 1;.........._x..
- 0x05, 0x00, 0x06, 0x00, 0xe8, 0x16, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, // ........@main(vf
- 0x32, 0x3b, 0x76, 0x66, 0x34, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xae, 0x58, 0x00, 0x00, // 2;vf4;.......X..
- 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x06, 0x00, // v_texcoord0.....
- 0x3e, 0x1c, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, // >...gl_FragData_
- 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x43, 0x12, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, // 0_......C...s_te
- 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0xb2, 0x0c, 0x00, 0x00, // xColor..........
- 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, // s_texColorSample
- 0x72, 0x00, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, // r...........s_te
- 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, // xColorTexture...
- 0x05, 0x00, 0x06, 0x00, 0xa0, 0x11, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x56, 0x6f, 0x69, // ........bgfx_Voi
- 0x64, 0x46, 0x72, 0x61, 0x67, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x4b, 0x4e, 0x00, 0x00, // dFrag.......KN..
- 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x18, 0x0e, 0x00, 0x00, // param...........
- 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xca, 0x03, 0x00, 0x00, // color...........
- 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0xca, 0x03, 0x00, 0x00, // $Global.........
- 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, // ....u_viewRect..
- 0x06, 0x00, 0x06, 0x00, 0xca, 0x03, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ............u_vi
- 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0xca, 0x03, 0x00, 0x00, // ewTexel.........
- 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // ....u_view......
- 0xca, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, // ........u_invVie
- 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xca, 0x03, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // w...............
- 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xca, 0x03, 0x00, 0x00, // u_proj..........
- 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, // ....u_invProj...
- 0x06, 0x00, 0x06, 0x00, 0xca, 0x03, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ............u_vi
- 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0xca, 0x03, 0x00, 0x00, // ewProj..........
- 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, // ....u_invViewPro
- 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xca, 0x03, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // j...............
- 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0xca, 0x03, 0x00, 0x00, // u_model.........
- 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, // ....u_modelView.
- 0x06, 0x00, 0x07, 0x00, 0xca, 0x03, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, // ............u_mo
- 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, // delViewProj.....
- 0xca, 0x03, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, // ........u_alphaR
- 0x65, 0x66, 0x34, 0x00, 0x06, 0x00, 0x08, 0x00, 0xca, 0x03, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, // ef4.............
- 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, // u_imageLodEnable
- 0x64, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xca, 0x03, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, // d...............
- 0x75, 0x5f, 0x73, 0x77, 0x69, 0x7a, 0x7a, 0x6c, 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, // u_swizzle.......
- 0x42, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x82, 0x47, 0x00, 0x00, // B............G..
- 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xa5, 0x2a, 0x00, 0x00, // param........*..
- 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xf3, 0x10, 0x00, 0x00, // param...........
- 0x61, 0x6c, 0x70, 0x68, 0x61, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x3f, 0x28, 0x00, 0x00, // alpha.......?(..
- 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xee, 0x40, 0x00, 0x00, // param........@..
- 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, // v_texcoord0.....
- 0x74, 0x14, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, // t...v_texcoord0.
- 0x05, 0x00, 0x06, 0x00, 0xce, 0x1c, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, // ........gl_FragD
- 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xef, 0x47, 0x00, 0x00, // ata_0_.......G..
- 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, // param...........
- 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xd1, 0x0d, 0x00, 0x00, // param...........
- 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, // gl_FragData_0_..
- 0x47, 0x00, 0x04, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // G.......".......
- 0x47, 0x00, 0x04, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // G.......!.......
- 0x47, 0x00, 0x04, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // G.......".......
- 0x47, 0x00, 0x04, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // G.......!.......
- 0x47, 0x00, 0x04, 0x00, 0xcd, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, // G...........@...
- 0x48, 0x00, 0x05, 0x00, 0xca, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
- 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xca, 0x03, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ....H...........
- 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xca, 0x03, 0x00, 0x00, // #.......H.......
- 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xca, 0x03, 0x00, 0x00, // ........H.......
- 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#... ...H...
- 0xca, 0x03, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
- 0x48, 0x00, 0x04, 0x00, 0xca, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
- 0x48, 0x00, 0x05, 0x00, 0xca, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
- 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xca, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // `...H...........
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xca, 0x03, 0x00, 0x00, // ........H.......
- 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xca, 0x03, 0x00, 0x00, // ........H.......
- 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
- 0xca, 0x03, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
- 0x48, 0x00, 0x04, 0x00, 0xca, 0x03, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
- 0x48, 0x00, 0x05, 0x00, 0xca, 0x03, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
- 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xca, 0x03, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, // ....H...........
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xca, 0x03, 0x00, 0x00, // ........H.......
- 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xca, 0x03, 0x00, 0x00, // ........H.......
- 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#... ...H...
- 0xca, 0x03, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
- 0x48, 0x00, 0x04, 0x00, 0xca, 0x03, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
- 0x48, 0x00, 0x05, 0x00, 0xca, 0x03, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
- 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xca, 0x03, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // `...H...........
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xca, 0x03, 0x00, 0x00, // ........H.......
- 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xca, 0x03, 0x00, 0x00, // ........H.......
- 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
- 0xca, 0x03, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
- 0x48, 0x00, 0x04, 0x00, 0xca, 0x03, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
- 0x48, 0x00, 0x05, 0x00, 0xca, 0x03, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
- 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xca, 0x03, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, // ....H...........
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xca, 0x03, 0x00, 0x00, // ........H.......
- 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xca, 0x03, 0x00, 0x00, // ........H.......
- 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
- 0xca, 0x03, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
- 0x48, 0x00, 0x05, 0x00, 0xca, 0x03, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
- 0x20, 0x0a, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xca, 0x03, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, // ...H...........
- 0x23, 0x00, 0x00, 0x00, 0x30, 0x0a, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xca, 0x03, 0x00, 0x00, // #...0...H.......
- 0x0d, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x40, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, // ....#...@...G...
- 0xca, 0x03, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x42, 0x13, 0x00, 0x00, // ........G...B...
- 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x74, 0x14, 0x00, 0x00, // ".......G...t...
- 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xd1, 0x0d, 0x00, 0x00, // ........G.......
- 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, // ................
- 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x02, 0x00, // !...............
- 0xfc, 0x01, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ............ ...
- 0x19, 0x00, 0x09, 0x00, 0x96, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x04, 0x00, 0x61, 0x09, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, // ........a.......
- 0x96, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .... ...........
- 0x61, 0x09, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, // a...............
- 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // .... ...........
- 0x13, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // .... ...........
- 0x0d, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, // ................
- 0x04, 0x00, 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, 0x89, 0x04, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ....!...........
- 0x1b, 0x00, 0x00, 0x00, 0x90, 0x02, 0x00, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, // ................
- 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, // ............!...
- 0xe5, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, // ............!...
- 0xef, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ............ ...
- 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x05, 0x00, // ............!...
- 0x1f, 0x0b, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x90, 0x02, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, // ................
- 0x3b, 0x00, 0x04, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x43, 0x12, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ;.......C.......
- 0x20, 0x00, 0x04, 0x00, 0x79, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, // ...y...........
- 0x3b, 0x00, 0x04, 0x00, 0x79, 0x04, 0x00, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ;...y...........
- 0x20, 0x00, 0x04, 0x00, 0x13, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, // ...............
- 0x3b, 0x00, 0x04, 0x00, 0x13, 0x03, 0x00, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ;...............
- 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ........ .......
- 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // +...............
- 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // +...............
- 0x1b, 0x00, 0x03, 0x00, 0xfe, 0x01, 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // ............+...
- 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, // ................
- 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, // e...............
- 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // .... .......+...
- 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, // ....j... .......
- 0xcd, 0x06, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x10, 0x00, // ....e...j.......
- 0xca, 0x03, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // ............e...
- 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e...e...e...e...
- 0x65, 0x00, 0x00, 0x00, 0xcd, 0x06, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e.......e...e...
- 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ............ ...
- 0x47, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xca, 0x03, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // G...........;...
- 0x47, 0x06, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // G...B.......+...
- 0x0c, 0x00, 0x00, 0x00, 0x2f, 0x0a, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // ..../.......+...
- 0x0b, 0x00, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ............ ...
- 0x8b, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // ............+...
- 0x0c, 0x00, 0x00, 0x00, 0x32, 0x0a, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ....2....... ...
- 0x9b, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // ............+...
- 0x0d, 0x00, 0x00, 0x00, 0x05, 0x0b, 0x00, 0x00, 0xcd, 0xcc, 0x4c, 0x3e, 0x2b, 0x00, 0x04, 0x00, // ..........L>+...
- 0x0d, 0x00, 0x00, 0x00, 0x21, 0x0a, 0x00, 0x00, 0xcd, 0xcc, 0x4c, 0x3f, 0x2b, 0x00, 0x04, 0x00, // ....!.....L?+...
- 0x0b, 0x00, 0x00, 0x00, 0x0d, 0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ............ ...
- 0x91, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // ............;...
- 0x91, 0x02, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ....t....... ...
- 0x9c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // ............;...
- 0x9c, 0x02, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, // ............6...
- 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, // ................
- 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, // ....Sa..;.......
- 0xef, 0x47, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, // .G......;.......
- 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, // ........=.......
- 0x21, 0x43, 0x00, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x96, 0x00, 0x00, 0x00, // !C......=.......
- 0x02, 0x33, 0x00, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x50, 0x00, 0x05, 0x00, 0x61, 0x09, 0x00, 0x00, // .3......P...a...
- 0x12, 0x20, 0x00, 0x00, 0x21, 0x43, 0x00, 0x00, 0x02, 0x33, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // . ..!C...3..>...
- 0x43, 0x12, 0x00, 0x00, 0x12, 0x20, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, // C.... ..=.......
- 0xee, 0x40, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xef, 0x47, 0x00, 0x00, // .@..t...>....G..
- 0xee, 0x40, 0x00, 0x00, 0x39, 0x00, 0x06, 0x00, 0x08, 0x00, 0x00, 0x00, 0x79, 0x61, 0x00, 0x00, // .@..9.......ya..
- 0xe8, 0x16, 0x00, 0x00, 0xef, 0x47, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // .....G......=...
- 0x1d, 0x00, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // ............>...
- 0xd1, 0x0d, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, // ............8...
- 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xce, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 6...............
- 0x89, 0x04, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x27, 0x0e, 0x00, 0x00, // ....7.......'...
- 0x37, 0x00, 0x03, 0x00, 0x90, 0x02, 0x00, 0x00, 0xe7, 0x15, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, // 7...........7...
- 0x8a, 0x02, 0x00, 0x00, 0x2e, 0x12, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x24, 0x54, 0x00, 0x00, // ............$T..
- 0x41, 0x00, 0x05, 0x00, 0x13, 0x03, 0x00, 0x00, 0xc0, 0x1c, 0x00, 0x00, 0x27, 0x0e, 0x00, 0x00, // A...........'...
- 0x0e, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x96, 0x00, 0x00, 0x00, 0x6d, 0x29, 0x00, 0x00, // ....=.......m)..
- 0xc0, 0x1c, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x79, 0x04, 0x00, 0x00, 0xe4, 0x55, 0x00, 0x00, // ....A...y....U..
- 0x27, 0x0e, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, // '.......=.......
- 0xf2, 0x4e, 0x00, 0x00, 0xe4, 0x55, 0x00, 0x00, 0x56, 0x00, 0x05, 0x00, 0xfe, 0x01, 0x00, 0x00, // .N...U..V.......
- 0x32, 0x39, 0x00, 0x00, 0x6d, 0x29, 0x00, 0x00, 0xf2, 0x4e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // 29..m)...N..=...
- 0x13, 0x00, 0x00, 0x00, 0xcd, 0x19, 0x00, 0x00, 0xe7, 0x15, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ............=...
- 0x0d, 0x00, 0x00, 0x00, 0x3d, 0x3e, 0x00, 0x00, 0x2e, 0x12, 0x00, 0x00, 0x58, 0x00, 0x07, 0x00, // ....=>......X...
- 0x1d, 0x00, 0x00, 0x00, 0x11, 0x1c, 0x00, 0x00, 0x32, 0x39, 0x00, 0x00, 0xcd, 0x19, 0x00, 0x00, // ........29......
- 0x02, 0x00, 0x00, 0x00, 0x3d, 0x3e, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x11, 0x1c, 0x00, 0x00, // ....=>..........
- 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x18, 0x00, 0x00, 0x00, 0x01, 0x14, 0x00, 0x00, // 8...6...........
- 0x00, 0x00, 0x00, 0x00, 0xe5, 0x00, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x8a, 0x02, 0x00, 0x00, // ........7.......
- 0xab, 0x5b, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xc6, 0x35, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // .[.......5..=...
- 0x0d, 0x00, 0x00, 0x00, 0x29, 0x1a, 0x00, 0x00, 0xab, 0x5b, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ....)....[..=...
- 0x0d, 0x00, 0x00, 0x00, 0x1d, 0x44, 0x00, 0x00, 0xab, 0x5b, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // .....D...[..=...
- 0x0d, 0x00, 0x00, 0x00, 0x67, 0x2d, 0x00, 0x00, 0xab, 0x5b, 0x00, 0x00, 0x50, 0x00, 0x06, 0x00, // ....g-...[..P...
- 0x18, 0x00, 0x00, 0x00, 0xee, 0x31, 0x00, 0x00, 0x29, 0x1a, 0x00, 0x00, 0x1d, 0x44, 0x00, 0x00, // .....1..)....D..
- 0x67, 0x2d, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0xee, 0x31, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, // g-.......1..8...
- 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 6.......5.......
- 0xef, 0x00, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, // ....7...........
- 0xf8, 0x00, 0x02, 0x00, 0x6a, 0x56, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // ....jV..=.......
- 0x56, 0x55, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // VU......=.......
- 0x9b, 0x4c, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // .L......=.......
- 0x3b, 0x37, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // ;7......=.......
- 0x4e, 0x37, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, // N7......P.......
- 0x92, 0x52, 0x00, 0x00, 0x56, 0x55, 0x00, 0x00, 0x9b, 0x4c, 0x00, 0x00, 0x3b, 0x37, 0x00, 0x00, // .R..VU...L..;7..
- 0x4e, 0x37, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x92, 0x52, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, // N7.......R..8...
- 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0xe8, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 6...............
- 0x1f, 0x0b, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x90, 0x02, 0x00, 0x00, 0xae, 0x58, 0x00, 0x00, // ....7........X..
- 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x3e, 0x1c, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, // 7.......>.......
- 0xa7, 0x5d, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x4b, 0x4e, 0x00, 0x00, // .]..;.......KN..
- 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x82, 0x47, 0x00, 0x00, // ....;........G..
- 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xa5, 0x2a, 0x00, 0x00, // ....;........*..
- 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x3f, 0x28, 0x00, 0x00, // ....;.......?(..
- 0x07, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x4b, 0x4e, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, // ....>...KN......
- 0x39, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xa0, 0x11, 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, // 9...........5...
- 0x4b, 0x4e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x56, 0x4b, 0x00, 0x00, // KN..=.......VK..
- 0xae, 0x58, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x82, 0x47, 0x00, 0x00, 0x56, 0x4b, 0x00, 0x00, // .X..>....G..VK..
- 0x41, 0x00, 0x06, 0x00, 0x8b, 0x02, 0x00, 0x00, 0xeb, 0x32, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, // A........2..B...
- 0x2f, 0x0a, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // /.......=.......
- 0x03, 0x5b, 0x00, 0x00, 0xeb, 0x32, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xa5, 0x2a, 0x00, 0x00, // .[...2..>....*..
- 0x03, 0x5b, 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xaf, 0x50, 0x00, 0x00, // .[..9........P..
- 0xce, 0x14, 0x00, 0x00, 0x43, 0x12, 0x00, 0x00, 0x82, 0x47, 0x00, 0x00, 0xa5, 0x2a, 0x00, 0x00, // ....C....G...*..
- 0x41, 0x00, 0x05, 0x00, 0x9b, 0x02, 0x00, 0x00, 0xa7, 0x1c, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, // A...........B...
- 0x32, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x59, 0x1e, 0x00, 0x00, // 2...=.......Y...
- 0xa7, 0x1c, 0x00, 0x00, 0x94, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, // ................
- 0xaf, 0x50, 0x00, 0x00, 0x59, 0x1e, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x8b, 0x02, 0x00, 0x00, // .P..Y...A.......
- 0x47, 0x59, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x2f, 0x0a, 0x00, 0x00, 0x0d, 0x0a, 0x00, 0x00, // GY..B.../.......
- 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x4e, 0x5c, 0x00, 0x00, 0x47, 0x59, 0x00, 0x00, // =.......N...GY..
- 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x28, 0x4d, 0x00, 0x00, 0x21, 0x0a, 0x00, 0x00, // ........(M..!...
- 0x4e, 0x5c, 0x00, 0x00, 0x81, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xf3, 0x10, 0x00, 0x00, // N...............
- 0x05, 0x0b, 0x00, 0x00, 0x28, 0x4d, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x3f, 0x28, 0x00, 0x00, // ....(M..>...?(..
- 0x18, 0x0e, 0x00, 0x00, 0x39, 0x00, 0x05, 0x00, 0x18, 0x00, 0x00, 0x00, 0x87, 0x22, 0x00, 0x00, // ....9........"..
- 0x01, 0x14, 0x00, 0x00, 0x3f, 0x28, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, // ....?(..Q.......
- 0x12, 0x5e, 0x00, 0x00, 0x87, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, // .^..."......Q...
- 0x0d, 0x00, 0x00, 0x00, 0x2b, 0x41, 0x00, 0x00, 0x87, 0x22, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ....+A..."......
- 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xac, 0x59, 0x00, 0x00, 0x87, 0x22, 0x00, 0x00, // Q........Y..."..
- 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x85, 0x49, 0x00, 0x00, // ....P........I..
- 0x12, 0x5e, 0x00, 0x00, 0x2b, 0x41, 0x00, 0x00, 0xac, 0x59, 0x00, 0x00, 0xf3, 0x10, 0x00, 0x00, // .^..+A...Y......
- 0x3e, 0x00, 0x03, 0x00, 0x3e, 0x1c, 0x00, 0x00, 0x85, 0x49, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, // >...>....I......
- 0x38, 0x00, 0x01, 0x00, 0x00, // 8....
+ 0x01, 0x00, 0xd4, 0x10, 0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, // ........#.......
+ 0x08, 0x00, 0x75, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, // ..ub............
+ 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, // ..........GLSL.s
+ 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, // td.450..........
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x07, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1f, 0x16, // ................
+ 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0xd1, 0x0d, // ..main....t.....
+ 0x00, 0x00, 0x10, 0x00, 0x03, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, // ................
+ 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, // ................
+ 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x10, 0x00, 0xce, 0x14, // ..main..........
+ 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x32, 0x44, 0x4c, // ..bgfxTexture2DL
+ 0x6f, 0x64, 0x28, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x2d, 0x42, 0x67, 0x66, 0x78, 0x53, 0x61, // od(struct-BgfxSa
+ 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x2d, 0x70, 0x31, 0x2d, 0x74, 0x32, 0x31, 0x31, 0x3b, // mpler2D-p1-t211;
+ 0x76, 0x66, 0x32, 0x3b, 0x66, 0x31, 0x3b, 0x00, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0x7e, 0x17, // vf2;f1;.......~.
+ 0x00, 0x00, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x2e, 0x6d, 0x5f, 0x73, 0x61, 0x6d, // .._sampler.m_sam
+ 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0xf7, 0x0d, 0x00, 0x00, 0x5f, 0x73, // pler.........._s
+ 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x2e, 0x6d, 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, // ampler.m_texture
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xe7, 0x15, 0x00, 0x00, 0x5f, 0x63, 0x6f, 0x6f, 0x72, 0x64, // .........._coord
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x2e, 0x12, 0x00, 0x00, 0x5f, 0x6c, 0x65, 0x76, 0x65, 0x6c, // .........._level
+ 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x01, 0x14, 0x00, 0x00, 0x76, 0x65, 0x63, 0x33, 0x5f, 0x73, // ..........vec3_s
+ 0x70, 0x6c, 0x61, 0x74, 0x28, 0x66, 0x31, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0x58, 0x4f, // plat(f1;......XO
+ 0x00, 0x00, 0x5f, 0x78, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x35, 0x13, 0x00, 0x00, 0x76, 0x65, // .._x......5...ve
+ 0x63, 0x34, 0x5f, 0x73, 0x70, 0x6c, 0x61, 0x74, 0x28, 0x66, 0x31, 0x3b, 0x00, 0x00, 0x05, 0x00, // c4_splat(f1;....
+ 0x03, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x5f, 0x78, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xe8, 0x16, // ......_x........
+ 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, 0x32, 0x3b, 0x76, 0x66, 0x34, 0x3b, // ..@main(vf2;vf4;
+ 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x5b, 0x4c, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, // ......[L..v_texc
+ 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x06, 0x00, 0x55, 0x3d, 0x00, 0x00, 0x67, 0x6c, // oord0.....U=..gl
+ 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, // _FragData_0_....
+ 0x06, 0x00, 0x61, 0x09, 0x00, 0x00, 0x42, 0x67, 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, // ..a...BgfxSample
+ 0x72, 0x32, 0x44, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x61, 0x09, 0x00, 0x00, 0x00, 0x00, // r2D.......a.....
+ 0x00, 0x00, 0x6d, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x06, 0x00, // ..m_sampler.....
+ 0x06, 0x00, 0x61, 0x09, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x6d, 0x5f, 0x74, 0x65, 0x78, 0x74, // ..a.......m_text
+ 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x08, 0x10, 0x00, 0x00, 0x66, 0x6c, // ure...........fl
+ 0x61, 0x74, 0x74, 0x65, 0x6e, 0x54, 0x65, 0x6d, 0x70, 0x00, 0x05, 0x00, 0x07, 0x00, 0xb2, 0x0c, // attenTemp.......
+ 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x53, 0x61, 0x6d, 0x70, // ..s_texColorSamp
+ 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x73, 0x5f, // ler...........s_
+ 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, // texColorTexture.
+ 0x00, 0x00, 0x05, 0x00, 0x08, 0x00, 0x14, 0x11, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, // ..........s_texC
+ 0x6f, 0x6c, 0x6f, 0x72, 0x2e, 0x6d, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, // olor.m_sampler..
+ 0x00, 0x00, 0x05, 0x00, 0x08, 0x00, 0x50, 0x13, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, // ......P...s_texC
+ 0x6f, 0x6c, 0x6f, 0x72, 0x2e, 0x6d, 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, // olor.m_texture..
+ 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xa0, 0x11, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x56, // ..........bgfx_V
+ 0x6f, 0x69, 0x64, 0x46, 0x72, 0x61, 0x67, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x13, 0x57, // oidFrag........W
+ 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x18, 0x0e, // ..param.........
+ 0x00, 0x00, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x33, 0x01, // ..color.......3.
+ 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x33, 0x01, // ..$Global.....3.
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, // ......u_viewRect
+ 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x33, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, // ......3.......u_
+ 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0x33, 0x01, // viewTexel.....3.
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, // ......u_view....
+ 0x06, 0x00, 0x33, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, // ..3.......u_invV
+ 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x33, 0x01, 0x00, 0x00, 0x04, 0x00, // iew.......3.....
+ 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x33, 0x01, // ..u_proj......3.
+ 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, // ......u_invProj.
+ 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x33, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, // ......3.......u_
+ 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x33, 0x01, // viewProj......3.
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, // ......u_invViewP
+ 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x33, 0x01, 0x00, 0x00, 0x08, 0x00, // roj.......3.....
+ 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x33, 0x01, // ..u_model.....3.
+ 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, // ......u_modelVie
+ 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0x33, 0x01, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, // w.....3.......u_
+ 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, // modelViewProj...
+ 0x06, 0x00, 0x33, 0x01, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, // ..3.......u_alph
+ 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, 0x06, 0x00, 0x08, 0x00, 0x33, 0x01, 0x00, 0x00, 0x0c, 0x00, // aRef4.....3.....
+ 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, // ..u_imageLodEnab
+ 0x6c, 0x65, 0x64, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x33, 0x01, 0x00, 0x00, 0x0d, 0x00, // led.......3.....
+ 0x00, 0x00, 0x75, 0x5f, 0x73, 0x77, 0x69, 0x7a, 0x7a, 0x6c, 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, // ..u_swizzle.....
+ 0x03, 0x00, 0x42, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x4a, 0x50, // ..B...........JP
+ 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x34, 0x33, // ..param.......43
+ 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x35, 0x33, // ..param.......53
+ 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x6d, 0x33, // ..param.......m3
+ 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xf3, 0x10, // ..param.........
+ 0x00, 0x00, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x07, 0x31, // ..alpha........1
+ 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xe8, 0x2a, // ..param........*
+ 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, // ..v_texcoord0...
+ 0x05, 0x00, 0x74, 0x14, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, // ..t...v_texcoord
+ 0x30, 0x00, 0x05, 0x00, 0x06, 0x00, 0xce, 0x1c, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, // 0.........gl_Fra
+ 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xab, 0x55, // gData_0_.......U
+ 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, // ..param.........
+ 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xd1, 0x0d, // ..param.........
+ 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, // ..gl_FragData_0_
+ 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G.......".....
+ 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G.......!.....
+ 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G.......".....
+ 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G.......!.....
+ 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x12, 0x0a, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, // ..G...........@.
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x33, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...3.......#.
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x33, 0x01, 0x00, 0x00, 0x01, 0x00, // ......H...3.....
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x33, 0x01, // ..#.......H...3.
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x33, 0x01, // ..........H...3.
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, // ......#... ...H.
+ 0x05, 0x00, 0x33, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ..3.............
+ 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x33, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H...3.........
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x33, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...3.......#.
+ 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x33, 0x01, 0x00, 0x00, 0x03, 0x00, // ..`...H...3.....
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x33, 0x01, // ..........H...3.
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x33, 0x01, // ..........H...3.
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
+ 0x05, 0x00, 0x33, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ..3.............
+ 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x33, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H...3.........
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x33, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...3.......#.
+ 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x33, 0x01, 0x00, 0x00, 0x05, 0x00, // ......H...3.....
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x33, 0x01, // ..........H...3.
+ 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x33, 0x01, // ..........H...3.
+ 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, // ......#... ...H.
+ 0x05, 0x00, 0x33, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ..3.............
+ 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x33, 0x01, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H...3.........
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x33, 0x01, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...3.......#.
+ 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x33, 0x01, 0x00, 0x00, 0x07, 0x00, // ..`...H...3.....
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x33, 0x01, // ..........H...3.
+ 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x33, 0x01, // ..........H...3.
+ 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
+ 0x05, 0x00, 0x33, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ..3.............
+ 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x33, 0x01, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H...3.........
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x33, 0x01, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...3.......#.
+ 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x33, 0x01, 0x00, 0x00, 0x09, 0x00, // ......H...3.....
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x33, 0x01, // ..........H...3.
+ 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x33, 0x01, // ..........H...3.
+ 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
+ 0x05, 0x00, 0x33, 0x01, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ..3.............
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x33, 0x01, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...3.......#.
+ 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x33, 0x01, 0x00, 0x00, 0x0c, 0x00, // .. ...H...3.....
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x30, 0x0a, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x33, 0x01, // ..#...0...H...3.
+ 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x40, 0x0a, 0x00, 0x00, 0x47, 0x00, // ......#...@...G.
+ 0x03, 0x00, 0x33, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x42, 0x13, // ..3.......G...B.
+ 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x74, 0x14, // ..".......G...t.
+ 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xd1, 0x0d, // ..........G.....
+ 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, // ................
+ 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1a, 0x00, // ..!.............
+ 0x02, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x79, 0x04, 0x00, 0x00, 0x07, 0x00, // ...... ...y.....
+ 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
+ 0x00, 0x00, 0x19, 0x00, 0x09, 0x00, 0x96, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x01, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x13, 0x03, 0x00, 0x00, 0x07, 0x00, // ...... .........
+ 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x0d, 0x00, // ................
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x07, 0x00, // ...... .........
+ 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x07, 0x00, // ...... .........
+ 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, // ................
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x21, 0x00, 0x07, 0x00, 0x53, 0x0b, 0x00, 0x00, 0x1d, 0x00, // ......!...S.....
+ 0x00, 0x00, 0x79, 0x04, 0x00, 0x00, 0x13, 0x03, 0x00, 0x00, 0x90, 0x02, 0x00, 0x00, 0x8a, 0x02, // ..y.............
+ 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, // ................
+ 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, 0xe5, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x8a, 0x02, // ..!.............
+ 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, 0xef, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x8a, 0x02, // ..!.............
+ 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, // .. .............
+ 0x00, 0x00, 0x21, 0x00, 0x05, 0x00, 0x1f, 0x0b, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x90, 0x02, // ..!.............
+ 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x1e, 0x00, 0x04, 0x00, 0x61, 0x09, 0x00, 0x00, 0xfc, 0x01, // ..........a.....
+ 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x07, 0x00, // ...... .........
+ 0x00, 0x00, 0x61, 0x09, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x7a, 0x04, 0x00, 0x00, 0x00, 0x00, // ..a... ...z.....
+ 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x7a, 0x04, 0x00, 0x00, 0xb2, 0x0c, // ......;...z.....
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x14, 0x03, 0x00, 0x00, 0x00, 0x00, // ...... .........
+ 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x14, 0x03, 0x00, 0x00, 0xee, 0x0e, // ......;.........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x7b, 0x04, 0x00, 0x00, 0x06, 0x00, // ...... ...{.....
+ 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x7b, 0x04, 0x00, 0x00, 0x14, 0x11, // ......;...{.....
+ 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, // ......+.........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x15, 0x03, 0x00, 0x00, 0x06, 0x00, // ...... .........
+ 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x15, 0x03, 0x00, 0x00, 0x50, 0x13, // ......;.......P.
+ 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, // ......+.........
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x03, 0x00, 0xfe, 0x01, 0x00, 0x00, 0x96, 0x00, // ................
+ 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, // ..+.............
+ 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, // ......e.........
+ 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // .......... .....
+ 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, // ..+.......j... .
+ 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x12, 0x0a, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, // ..........e...j.
+ 0x00, 0x00, 0x1e, 0x00, 0x10, 0x00, 0x33, 0x01, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, // ......3.........
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..e...e...e...e.
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x12, 0x0a, 0x00, 0x00, 0x65, 0x00, // ..e...e.......e.
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, // ..e.............
+ 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xb0, 0x03, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x33, 0x01, // .. ...........3.
+ 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xb0, 0x03, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x02, 0x00, // ..;.......B.....
+ 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x2f, 0x0a, 0x00, 0x00, 0x0c, 0x00, // ..+......./.....
+ 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x00, 0x00, // ..+.............
+ 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8b, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0d, 0x00, // .. .............
+ 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x32, 0x0a, 0x00, 0x00, 0x0d, 0x00, // ..+.......2.....
+ 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x1d, 0x00, // .. .............
+ 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x05, 0x0b, 0x00, 0x00, 0xcd, 0xcc, // ..+.............
+ 0x4c, 0x3e, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x21, 0x0a, 0x00, 0x00, 0xcd, 0xcc, // L>+.......!.....
+ 0x4c, 0x3f, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0d, 0x0a, 0x00, 0x00, 0x01, 0x00, // L?+.............
+ 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x13, 0x00, // .. .............
+ 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0x01, 0x00, // ..;.......t.....
+ 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, // .. .............
+ 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x03, 0x00, // ..;.............
+ 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, // ..6.............
+ 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, // ..........Sa..;.
+ 0x04, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..............;.
+ 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // .......U......;.
+ 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, // ..............=.
+ 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x21, 0x43, 0x00, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x3d, 0x00, // ......!C......=.
+ 0x04, 0x00, 0x96, 0x00, 0x00, 0x00, 0x02, 0x33, 0x00, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x50, 0x00, // .......3......P.
+ 0x05, 0x00, 0x61, 0x09, 0x00, 0x00, 0x5e, 0x20, 0x00, 0x00, 0x21, 0x43, 0x00, 0x00, 0x02, 0x33, // ..a...^ ..!C...3
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x08, 0x10, 0x00, 0x00, 0x5e, 0x20, 0x00, 0x00, 0x41, 0x00, // ..>.......^ ..A.
+ 0x05, 0x00, 0x79, 0x04, 0x00, 0x00, 0xf4, 0x56, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0b, 0x0a, // ..y....V........
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0xf4, 0x56, // ..=............V
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x14, 0x11, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x41, 0x00, // ..>...........A.
+ 0x05, 0x00, 0x13, 0x03, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0e, 0x0a, // .......@........
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x96, 0x00, 0x00, 0x00, 0xd3, 0x1e, 0x00, 0x00, 0xee, 0x40, // ..=............@
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x50, 0x13, 0x00, 0x00, 0xd3, 0x1e, 0x00, 0x00, 0x3d, 0x00, // ..>...P.......=.
+ 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0xe8, 0x2a, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0x3e, 0x00, // .......*..t...>.
+ 0x03, 0x00, 0xab, 0x55, 0x00, 0x00, 0xe8, 0x2a, 0x00, 0x00, 0x39, 0x00, 0x06, 0x00, 0x08, 0x00, // ...U...*..9.....
+ 0x00, 0x00, 0x79, 0x61, 0x00, 0x00, 0xe8, 0x16, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x9a, 0x16, // ..ya.......U....
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0x9a, 0x16, // ..=.............
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0xfd, 0x00, // ..>.............
+ 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xce, 0x14, // ..8...6.........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x53, 0x0b, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x79, 0x04, // ......S...7...y.
+ 0x00, 0x00, 0x7e, 0x17, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x13, 0x03, 0x00, 0x00, 0xf7, 0x0d, // ..~...7.........
+ 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x90, 0x02, 0x00, 0x00, 0xe7, 0x15, 0x00, 0x00, 0x37, 0x00, // ..7...........7.
+ 0x03, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x2e, 0x12, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xa0, 0x5f, // ..............._
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x96, 0x00, 0x00, 0x00, 0x9c, 0x5c, 0x00, 0x00, 0xf7, 0x0d, // ..=.............
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x21, 0x41, 0x00, 0x00, 0x7e, 0x17, // ..=.......!A..~.
+ 0x00, 0x00, 0x56, 0x00, 0x05, 0x00, 0xfe, 0x01, 0x00, 0x00, 0x60, 0x35, 0x00, 0x00, 0x9c, 0x5c, // ..V.......`5....
+ 0x00, 0x00, 0x21, 0x41, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x95, 0x22, // ..!A..=........"
+ 0x00, 0x00, 0xe7, 0x15, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x05, 0x47, // ......=........G
+ 0x00, 0x00, 0x2e, 0x12, 0x00, 0x00, 0x58, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x28, 0x3d, // ......X.......(=
+ 0x00, 0x00, 0x60, 0x35, 0x00, 0x00, 0x95, 0x22, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x05, 0x47, // ..`5...".......G
+ 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x28, 0x3d, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, // ......(=..8...6.
+ 0x05, 0x00, 0x18, 0x00, 0x00, 0x00, 0x01, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe5, 0x00, // ................
+ 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x58, 0x4f, 0x00, 0x00, 0xf8, 0x00, // ..7.......XO....
+ 0x02, 0x00, 0xdd, 0x56, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x37, 0x54, // ...V..=.......7T
+ 0x00, 0x00, 0x58, 0x4f, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xe5, 0x4c, // ..XO..=........L
+ 0x00, 0x00, 0x58, 0x4f, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x2f, 0x36, // ..XO..=......./6
+ 0x00, 0x00, 0x58, 0x4f, 0x00, 0x00, 0x50, 0x00, 0x06, 0x00, 0x18, 0x00, 0x00, 0x00, 0x05, 0x53, // ..XO..P........S
+ 0x00, 0x00, 0x37, 0x54, 0x00, 0x00, 0xe5, 0x4c, 0x00, 0x00, 0x2f, 0x36, 0x00, 0x00, 0xfe, 0x00, // ..7T...L../6....
+ 0x02, 0x00, 0x05, 0x53, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, // ...S..8...6.....
+ 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xef, 0x00, 0x00, 0x00, 0x37, 0x00, // ..5...........7.
+ 0x03, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x02, 0x2d, // ...............-
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x1e, 0x5e, 0x00, 0x00, 0xdd, 0x0e, // ..=........^....
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x63, 0x55, 0x00, 0x00, 0xdd, 0x0e, // ..=.......cU....
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xca, 0x26, 0x00, 0x00, 0xdd, 0x0e, // ..=........&....
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xdd, 0x26, 0x00, 0x00, 0xdd, 0x0e, // ..=........&....
+ 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x2a, 0x29, 0x00, 0x00, 0x1e, 0x5e, // ..P.......*)...^
+ 0x00, 0x00, 0x63, 0x55, 0x00, 0x00, 0xca, 0x26, 0x00, 0x00, 0xdd, 0x26, 0x00, 0x00, 0xfe, 0x00, // ..cU...&...&....
+ 0x02, 0x00, 0x2a, 0x29, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, // ..*)..8...6.....
+ 0x00, 0x00, 0xe8, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x0b, 0x00, 0x00, 0x37, 0x00, // ..............7.
+ 0x03, 0x00, 0x90, 0x02, 0x00, 0x00, 0x5b, 0x4c, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, // ......[L..7.....
+ 0x00, 0x00, 0x55, 0x3d, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xf0, 0x1b, 0x00, 0x00, 0x3b, 0x00, // ..U=..........;.
+ 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x13, 0x57, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // .......W......;.
+ 0x04, 0x00, 0x79, 0x04, 0x00, 0x00, 0x4a, 0x50, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..y...JP......;.
+ 0x04, 0x00, 0x13, 0x03, 0x00, 0x00, 0x34, 0x33, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // ......43......;.
+ 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x35, 0x33, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // ......53......;.
+ 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x6d, 0x33, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // ......m3......;.
+ 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x07, 0x31, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3e, 0x00, // .......1......>.
+ 0x03, 0x00, 0x13, 0x57, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x39, 0x00, 0x05, 0x00, 0x1d, 0x00, // ...W......9.....
+ 0x00, 0x00, 0xa0, 0x11, 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x13, 0x57, 0x00, 0x00, 0x3d, 0x00, // ......5....W..=.
+ 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0xd2, 0x53, 0x00, 0x00, 0x14, 0x11, 0x00, 0x00, 0x3e, 0x00, // .......S......>.
+ 0x03, 0x00, 0x4a, 0x50, 0x00, 0x00, 0xd2, 0x53, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x96, 0x00, // ..JP...S..=.....
+ 0x00, 0x00, 0xf9, 0x25, 0x00, 0x00, 0x50, 0x13, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x34, 0x33, // ...%..P...>...43
+ 0x00, 0x00, 0xf9, 0x25, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x45, 0x26, // ...%..=.......E&
+ 0x00, 0x00, 0x5b, 0x4c, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x35, 0x33, 0x00, 0x00, 0x45, 0x26, // ..[L..>...53..E&
+ 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x8b, 0x02, 0x00, 0x00, 0xb3, 0x3b, 0x00, 0x00, 0x42, 0x13, // ..A........;..B.
+ 0x00, 0x00, 0x2f, 0x0a, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, // ../.......=.....
+ 0x00, 0x00, 0x4c, 0x19, 0x00, 0x00, 0xb3, 0x3b, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x6d, 0x33, // ..L....;..>...m3
+ 0x00, 0x00, 0x4c, 0x19, 0x00, 0x00, 0x39, 0x00, 0x08, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x77, 0x59, // ..L...9.......wY
+ 0x00, 0x00, 0xce, 0x14, 0x00, 0x00, 0x4a, 0x50, 0x00, 0x00, 0x34, 0x33, 0x00, 0x00, 0x35, 0x33, // ......JP..43..53
+ 0x00, 0x00, 0x6d, 0x33, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x6f, 0x25, // ..m3..A.......o%
+ 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x32, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, // ..B...2...=.....
+ 0x00, 0x00, 0x21, 0x27, 0x00, 0x00, 0x6f, 0x25, 0x00, 0x00, 0x94, 0x00, 0x05, 0x00, 0x0d, 0x00, // ..!'..o%........
+ 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x77, 0x59, 0x00, 0x00, 0x21, 0x27, 0x00, 0x00, 0x41, 0x00, // ......wY..!'..A.
+ 0x06, 0x00, 0x8b, 0x02, 0x00, 0x00, 0x0f, 0x62, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x2f, 0x0a, // .......b..B.../.
+ 0x00, 0x00, 0x0d, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x97, 0x1a, // ......=.........
+ 0x00, 0x00, 0x0f, 0x62, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xb7, 0x3c, // ...b...........<
+ 0x00, 0x00, 0x21, 0x0a, 0x00, 0x00, 0x97, 0x1a, 0x00, 0x00, 0x81, 0x00, 0x05, 0x00, 0x0d, 0x00, // ..!.............
+ 0x00, 0x00, 0xf3, 0x10, 0x00, 0x00, 0x05, 0x0b, 0x00, 0x00, 0xb7, 0x3c, 0x00, 0x00, 0x3e, 0x00, // ...........<..>.
+ 0x03, 0x00, 0x07, 0x31, 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x39, 0x00, 0x05, 0x00, 0x18, 0x00, // ...1......9.....
+ 0x00, 0x00, 0x4f, 0x2b, 0x00, 0x00, 0x01, 0x14, 0x00, 0x00, 0x07, 0x31, 0x00, 0x00, 0x51, 0x00, // ..O+.......1..Q.
+ 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xa1, 0x4d, 0x00, 0x00, 0x4f, 0x2b, 0x00, 0x00, 0x00, 0x00, // .......M..O+....
+ 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xf3, 0x49, 0x00, 0x00, 0x4f, 0x2b, // ..Q........I..O+
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x74, 0x62, // ......Q.......tb
+ 0x00, 0x00, 0x4f, 0x2b, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, // ..O+......P.....
+ 0x00, 0x00, 0x4d, 0x52, 0x00, 0x00, 0xa1, 0x4d, 0x00, 0x00, 0xf3, 0x49, 0x00, 0x00, 0x74, 0x62, // ..MR...M...I..tb
+ 0x00, 0x00, 0xf3, 0x10, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x55, 0x3d, 0x00, 0x00, 0x4d, 0x52, // ......>...U=..MR
+ 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // ......8....
};
-static const uint8_t fs_imgui_image_swizz_dx9[450] =
+static const uint8_t fs_imgui_image_swizz_dx9[452] =
{
- 0x46, 0x53, 0x48, 0x04, 0x6f, 0x1e, 0x3e, 0x3c, 0x03, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH.o.><...s_tex
+ 0x46, 0x53, 0x48, 0x05, 0x6f, 0x1e, 0x3e, 0x3c, 0x03, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH.o.><...s_tex
0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, // Color0......u_im
0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x12, 0x01, 0x00, // ageLodEnabled...
0x00, 0x01, 0x00, 0x09, 0x75, 0x5f, 0x73, 0x77, 0x69, 0x7a, 0x7a, 0x6c, 0x65, 0x12, 0x01, 0x01, // ....u_swizzle...
- 0x00, 0x01, 0x00, 0x7c, 0x01, 0x00, 0x03, 0xff, 0xff, 0xfe, 0xff, 0x36, 0x00, 0x43, 0x54, 0x41, // ...|.......6.CTA
- 0x42, 0x1c, 0x00, 0x00, 0x00, 0xa9, 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x03, 0x00, 0x00, // B...............
- 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0xa2, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, // .............X..
- 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........d......
- 0x00, 0x74, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, // .t..............
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, // ................
- 0x00, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, // .........s_texCo
- 0x6c, 0x6f, 0x72, 0x00, 0xab, 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, // lor.............
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, // .....u_imageLodE
- 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x00, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, // nabled..........
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x73, 0x77, 0x69, 0x7a, 0x7a, // .........u_swizz
- 0x6c, 0x65, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, // le.ps_3_0.Micros
- 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, // oft (R) HLSL Sha
- 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, // der Compiler 10.
- 0x31, 0x00, 0xab, 0xab, 0xab, 0x51, 0x00, 0x00, 0x05, 0x02, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, // 1....Q..........
- 0x3f, 0x00, 0x00, 0x00, 0x00, 0xcd, 0xcc, 0x4c, 0x3f, 0xcd, 0xcc, 0x4c, 0x3e, 0x1f, 0x00, 0x00, // ?......L?..L>...
- 0x02, 0x05, 0x00, 0x00, 0x80, 0x00, 0x00, 0x03, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ................
- 0x90, 0x00, 0x08, 0x0f, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80, 0x02, 0x00, 0xd0, // ................
- 0xa0, 0x00, 0x00, 0xc4, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0x00, // ................
- 0xa0, 0x5f, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x00, 0x08, 0xe4, // ._..............
- 0xa0, 0x09, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, // ................
- 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x0c, 0x80, 0x02, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, // ................
- 0x04, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x55, 0xa0, 0x00, 0x00, 0xaa, 0x80, 0x00, 0x00, 0xff, // .......U........
- 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0x40, 0x80, 0xff, 0xff, 0x00, // ...........@....
- 0x00, 0x00, // ..
+ 0x00, 0x01, 0x00, 0x7c, 0x01, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0xfe, 0xff, 0x36, 0x00, 0x43, // ...|.........6.C
+ 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0xa9, 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x03, // TAB.............
+ 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0xa2, 0x00, 0x00, 0x00, 0x58, // ...............X
+ 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x64, 0x00, 0x00, 0x00, 0x00, // ...........d....
+ 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x88, // ...t............
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00, 0x01, // ................
+ 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, // ...........s_tex
+ 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0xab, 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, // Color...........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, // .......u_imageLo
+ 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x00, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, // dEnabled........
+ 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x73, 0x77, 0x69, // ...........u_swi
+ 0x7a, 0x7a, 0x6c, 0x65, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, // zzle.ps_3_0.Micr
+ 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, // osoft (R) HLSL S
+ 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, // hader Compiler 1
+ 0x30, 0x2e, 0x31, 0x00, 0xab, 0xab, 0xab, 0x51, 0x00, 0x00, 0x05, 0x02, 0x00, 0x0f, 0xa0, 0x00, // 0.1....Q........
+ 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xcd, 0xcc, 0x4c, 0x3f, 0xcd, 0xcc, 0x4c, 0x3e, 0x1f, // ..?......L?..L>.
+ 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x00, 0x00, 0x03, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, // ................
+ 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80, 0x02, // ................
+ 0x00, 0xd0, 0xa0, 0x00, 0x00, 0xc4, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80, 0x00, // ................
+ 0x00, 0x00, 0xa0, 0x5f, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x00, // ..._............
+ 0x08, 0xe4, 0xa0, 0x09, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, // ................
+ 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x0c, 0x80, 0x02, 0x00, 0xe4, 0xa0, 0x04, // ................
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x55, 0xa0, 0x00, 0x00, 0xaa, 0x80, 0x00, // .........U......
+ 0x00, 0xff, 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0x40, 0x80, 0xff, // .............@..
+ 0xff, 0x00, 0x00, 0x00, // ....
};
-static const uint8_t fs_imgui_image_swizz_dx11[493] =
+static const uint8_t fs_imgui_image_swizz_dx11[495] =
{
- 0x46, 0x53, 0x48, 0x04, 0x6f, 0x1e, 0x3e, 0x3c, 0x03, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
+ 0x46, 0x53, 0x48, 0x05, 0x6f, 0x1e, 0x3e, 0x3c, 0x03, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x12, 0x00, 0x00, 0x00, // geLodEnabled....
0x01, 0x00, 0x09, 0x75, 0x5f, 0x73, 0x77, 0x69, 0x7a, 0x7a, 0x6c, 0x65, 0x12, 0x00, 0x10, 0x00, // ...u_swizzle....
0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, // ...s_texColor0..
- 0x00, 0x01, 0x00, 0xa4, 0x01, 0x44, 0x58, 0x42, 0x43, 0x82, 0x53, 0x75, 0xc2, 0x4f, 0x7e, 0x06, // .....DXBC.Su.O~.
- 0x0a, 0x49, 0x27, 0x42, 0x29, 0x01, 0x0a, 0x6a, 0x92, 0x01, 0x00, 0x00, 0x00, 0xa4, 0x01, 0x00, // .I'B)..j........
- 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0xb8, 0x00, 0x00, // .....,..........
- 0x00, 0x49, 0x53, 0x47, 0x4e, 0x50, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, // .ISGNP..........
- 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // .8..............
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........D......
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, // ................
- 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, // .SV_POSITION.TEX
- 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0xab, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, // COORD....OSGN,..
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......... ......
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, // ................
- 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, // .SV_TARGET...SHD
- 0x52, 0xe4, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x39, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, // R....@...9...Y..
- 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, // .F. .........Z..
- 0x03, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x18, 0x00, 0x04, 0x00, 0x70, 0x10, // ..`......X....p.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0x32, 0x10, 0x10, // .....UU..b...2..
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, // .....e.... .....
- 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x0c, 0xf2, 0x00, 0x10, // .h.......H......
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x7e, 0x10, // .....F.......F~.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x80, 0x20, // ......`........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x08, 0x12, 0x00, 0x10, // ................
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, // .....F.......F.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x22, 0x00, 0x10, // .........2..."..
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....... ........
- 0x00, 0x01, 0x40, 0x00, 0x00, 0xcd, 0xcc, 0x4c, 0x3f, 0x01, 0x40, 0x00, 0x00, 0xcd, 0xcc, 0x4c, // ..@....L?.@....L
- 0x3e, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x04, 0x10, // >6.... .........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x20, 0x00, // .....>..... .
+ 0x00, 0x01, 0x00, 0xa4, 0x01, 0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0x82, 0x53, 0x75, 0xc2, 0x4f, // .......DXBC.Su.O
+ 0x7e, 0x06, 0x0a, 0x49, 0x27, 0x42, 0x29, 0x01, 0x0a, 0x6a, 0x92, 0x01, 0x00, 0x00, 0x00, 0xa4, // ~..I'B)..j......
+ 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0xb8, // .......,........
+ 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x50, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, // ...ISGNP........
+ 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, // ...8............
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, // ...........D....
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, // ................
+ 0x03, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, // ...SV_POSITION.T
+ 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0xab, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x2c, // EXCOORD....OSGN,
+ 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, // ........... ....
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, // ................
+ 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, 0x53, // ...SV_TARGET...S
+ 0x48, 0x44, 0x52, 0xe4, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x39, 0x00, 0x00, 0x00, 0x59, // HDR....@...9...Y
+ 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x5a, // ...F. .........Z
+ 0x00, 0x00, 0x03, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x18, 0x00, 0x04, 0x00, // ....`......X....
+ 0x70, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0x32, // p......UU..b...2
+ 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, // .......e.... ...
+ 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x0c, 0xf2, // ...h.......H....
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, // .......F.......F
+ 0x7e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, // ~.......`.......
+ 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x08, 0x12, // . ..............
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, // .......F.......F
+ 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x22, // . .........2..."
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......... ......
+ 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0xcd, 0xcc, 0x4c, 0x3f, 0x01, 0x40, 0x00, 0x00, 0xcd, // ....@....L?.@...
+ 0xcc, 0x4c, 0x3e, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, // .L>6.... .......
+ 0x04, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x20, 0x00, // .......>..... .
};
static const uint8_t fs_imgui_image_swizz_mtl[950] =
{
- 0x46, 0x53, 0x48, 0x04, 0x6f, 0x1e, 0x3e, 0x3c, 0x02, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
+ 0x46, 0x53, 0x48, 0x05, 0x6f, 0x1e, 0x3e, 0x3c, 0x02, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x02, 0x01, 0x00, 0x00, // geLodEnabled....
0x01, 0x00, 0x09, 0x75, 0x5f, 0x73, 0x77, 0x69, 0x7a, 0x7a, 0x6c, 0x65, 0x02, 0x01, 0x00, 0x00, // ...u_swizzle....
0x01, 0x00, 0x7f, 0x03, 0x00, 0x00, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, // ......using name
diff --git a/3rdparty/bgfx/examples/common/imgui/fs_imgui_latlong.bin.h b/3rdparty/bgfx/examples/common/imgui/fs_imgui_latlong.bin.h
index b663f8ede85..0f768c9247b 100644
--- a/3rdparty/bgfx/examples/common/imgui/fs_imgui_latlong.bin.h
+++ b/3rdparty/bgfx/examples/common/imgui/fs_imgui_latlong.bin.h
@@ -1,6 +1,6 @@
static const uint8_t fs_imgui_latlong_glsl[651] =
{
- 0x46, 0x53, 0x48, 0x04, 0x6f, 0x1e, 0x3e, 0x3c, 0x02, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
+ 0x46, 0x53, 0x48, 0x05, 0x6f, 0x1e, 0x3e, 0x3c, 0x02, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x02, 0x01, 0x00, 0x00, // geLodEnabled....
0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x01, 0x00, // ...s_texColor...
0x00, 0x01, 0x00, 0x53, 0x02, 0x00, 0x00, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, // ...S...varying h
@@ -42,366 +42,391 @@ static const uint8_t fs_imgui_latlong_glsl[651] =
0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, // _FragColor = tmp
0x76, 0x61, 0x72, 0x5f, 0x34, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // var_4;.}...
};
-static const uint8_t fs_imgui_latlong_spv[4373] =
+static const uint8_t fs_imgui_latlong_spv[4779] =
{
- 0x46, 0x53, 0x48, 0x04, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
+ 0x46, 0x53, 0x48, 0x05, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x12, 0x01, 0x00, 0x00, // geLodEnabled....
- 0x01, 0x00, 0xf0, 0x10, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, // ......#.........
- 0x75, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, // ub..............
- 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, // ........GLSL.std
- 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // .450............
- 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x07, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, // ................
- 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, // main....t.......
- 0x10, 0x00, 0x03, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // ................
- 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, // ....main........
- 0x67, 0x09, 0x00, 0x00, 0x42, 0x67, 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x43, // g...BgfxSamplerC
- 0x75, 0x62, 0x65, 0x00, 0x06, 0x00, 0x06, 0x00, 0x67, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ube.....g.......
- 0x6d, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // m_sampler.......
- 0x67, 0x09, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x6d, 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, // g.......m_textur
- 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, 0x11, 0x00, 0xf4, 0x10, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, // e...........bgfx
- 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x43, 0x75, 0x62, 0x65, 0x4c, 0x6f, 0x64, 0x28, 0x73, // TextureCubeLod(s
- 0x74, 0x72, 0x75, 0x63, 0x74, 0x2d, 0x42, 0x67, 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, // truct-BgfxSample
- 0x72, 0x43, 0x75, 0x62, 0x65, 0x2d, 0x70, 0x31, 0x2d, 0x74, 0x43, 0x31, 0x31, 0x3b, 0x76, 0x66, // rCube-p1-tC11;vf
- 0x33, 0x3b, 0x66, 0x31, 0x3b, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x27, 0x0e, 0x00, 0x00, // 3;f1;.......'...
- 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // _sampler........
- 0xe7, 0x15, 0x00, 0x00, 0x5f, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // ...._coord......
- 0x2e, 0x12, 0x00, 0x00, 0x5f, 0x6c, 0x65, 0x76, 0x65, 0x6c, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, // ...._level......
- 0x35, 0x13, 0x00, 0x00, 0x76, 0x65, 0x63, 0x34, 0x5f, 0x73, 0x70, 0x6c, 0x61, 0x74, 0x28, 0x66, // 5...vec4_splat(f
- 0x31, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x5f, 0x78, 0x00, 0x00, // 1;.........._x..
- 0x05, 0x00, 0x07, 0x00, 0xcd, 0x0c, 0x00, 0x00, 0x76, 0x65, 0x63, 0x46, 0x72, 0x6f, 0x6d, 0x4c, // ........vecFromL
- 0x61, 0x74, 0x4c, 0x6f, 0x6e, 0x67, 0x28, 0x76, 0x66, 0x32, 0x3b, 0x00, 0x05, 0x00, 0x03, 0x00, // atLong(vf2;.....
- 0x73, 0x10, 0x00, 0x00, 0x5f, 0x75, 0x76, 0x00, 0x05, 0x00, 0x06, 0x00, 0xe8, 0x16, 0x00, 0x00, // s..._uv.........
- 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, 0x32, 0x3b, 0x76, 0x66, 0x34, 0x3b, 0x00, 0x00, // @main(vf2;vf4;..
- 0x05, 0x00, 0x05, 0x00, 0x5b, 0x4c, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, // ....[L..v_texcoo
- 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x06, 0x00, 0x55, 0x3d, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, // rd0.....U=..gl_F
- 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // ragData_0_......
- 0x43, 0x12, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x00, // C...s_texColor..
- 0x05, 0x00, 0x07, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, // ........s_texCol
- 0x6f, 0x72, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, // orSampler.......
- 0xee, 0x0e, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x54, 0x65, // ....s_texColorTe
- 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0x43, 0x08, 0x00, 0x00, // xture.......C...
- 0x70, 0x69, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xbf, 0x15, 0x00, 0x00, 0x74, 0x77, 0x6f, 0x50, // pi..........twoP
- 0x69, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xca, 0x0c, 0x00, 0x00, 0x70, 0x68, 0x69, 0x00, // i...........phi.
- 0x05, 0x00, 0x04, 0x00, 0xb3, 0x13, 0x00, 0x00, 0x74, 0x68, 0x65, 0x74, 0x61, 0x00, 0x00, 0x00, // ........theta...
- 0x05, 0x00, 0x04, 0x00, 0xa2, 0x10, 0x00, 0x00, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x00, 0x00, // ........result..
- 0x05, 0x00, 0x06, 0x00, 0xa0, 0x11, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x56, 0x6f, 0x69, // ........bgfx_Voi
- 0x64, 0x46, 0x72, 0x61, 0x67, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x13, 0x57, 0x00, 0x00, // dFrag........W..
- 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0x46, 0x17, 0x00, 0x00, // param.......F...
- 0x64, 0x69, 0x72, 0x00, 0x05, 0x00, 0x04, 0x00, 0x4a, 0x50, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // dir.....JP..para
- 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x63, 0x6f, 0x6c, 0x6f, // m...........colo
- 0x72, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x19, 0x03, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, // r...........$Glo
- 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x19, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // bal.............
- 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // u_viewRect......
- 0x19, 0x03, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, // ........u_viewTe
- 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0x19, 0x03, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // xel.............
- 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x19, 0x03, 0x00, 0x00, // u_view..........
- 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, // ....u_invView...
- 0x06, 0x00, 0x05, 0x00, 0x19, 0x03, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, // ............u_pr
- 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x19, 0x03, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, // oj..............
- 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // u_invProj.......
- 0x19, 0x03, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, // ........u_viewPr
- 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x19, 0x03, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // oj..............
- 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, // u_invViewProj...
- 0x06, 0x00, 0x05, 0x00, 0x19, 0x03, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, // ............u_mo
- 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x19, 0x03, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, // del.............
- 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, // u_modelView.....
- 0x19, 0x03, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, // ........u_modelV
- 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, 0x19, 0x03, 0x00, 0x00, // iewProj.........
- 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, // ....u_alphaRef4.
- 0x06, 0x00, 0x08, 0x00, 0x19, 0x03, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6d, // ............u_im
- 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x00, 0x00, 0x00, // ageLodEnabled...
- 0x05, 0x00, 0x03, 0x00, 0x42, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // ....B...........
- 0x6d, 0x33, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // m3..param.......
- 0x07, 0x31, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // .1..param.......
- 0xf3, 0x10, 0x00, 0x00, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // ....alpha.......
- 0xee, 0x40, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, // .@..v_texcoord0.
- 0x05, 0x00, 0x05, 0x00, 0x74, 0x14, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, // ....t...v_texcoo
- 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x06, 0x00, 0xce, 0x1c, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, // rd0.........gl_F
- 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // ragData_0_......
- 0xef, 0x47, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // .G..param.......
- 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, // ....param.......
- 0xd1, 0x0d, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, // ....gl_FragData_
- 0x30, 0x5f, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, // 0_..G......."...
- 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, // ....G.......!...
- 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, // ....G......."...
- 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, // ....G.......!...
- 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x35, 0x09, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // ....G...5.......
- 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x19, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // @...H...........
- 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x19, 0x03, 0x00, 0x00, // #.......H.......
- 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ....#.......H...
- 0x19, 0x03, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ............H...
- 0x19, 0x03, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ........#... ...
- 0x48, 0x00, 0x05, 0x00, 0x19, 0x03, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...............
- 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x19, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ....H...........
- 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x19, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ....H...........
- 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x19, 0x03, 0x00, 0x00, // #...`...H.......
- 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
- 0x19, 0x03, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ............H...
- 0x19, 0x03, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, // ........#.......
- 0x48, 0x00, 0x05, 0x00, 0x19, 0x03, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...............
- 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x19, 0x03, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, // ....H...........
- 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x19, 0x03, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, // ....H...........
- 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x19, 0x03, 0x00, 0x00, // #.......H.......
- 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
- 0x19, 0x03, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ............H...
- 0x19, 0x03, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, // ........#... ...
- 0x48, 0x00, 0x05, 0x00, 0x19, 0x03, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...............
- 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x19, 0x03, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ....H...........
- 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x19, 0x03, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ....H...........
- 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x19, 0x03, 0x00, 0x00, // #...`...H.......
- 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
- 0x19, 0x03, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ............H...
- 0x19, 0x03, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, // ........#.......
- 0x48, 0x00, 0x05, 0x00, 0x19, 0x03, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...............
- 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x19, 0x03, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, // ....H...........
- 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x19, 0x03, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, // ....H...........
- 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x19, 0x03, 0x00, 0x00, // #.......H.......
- 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
- 0x19, 0x03, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ............H...
- 0x19, 0x03, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, // ........#.......
- 0x48, 0x00, 0x05, 0x00, 0x19, 0x03, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...............
- 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x19, 0x03, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, // ....H...........
- 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x19, 0x03, 0x00, 0x00, // #... ...H.......
- 0x0c, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x30, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, // ....#...0...G...
- 0x19, 0x03, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x42, 0x13, 0x00, 0x00, // ........G...B...
- 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x74, 0x14, 0x00, 0x00, // ".......G...t...
- 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xd1, 0x0d, 0x00, 0x00, // ........G.......
- 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, // ................
- 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x02, 0x00, // !...............
- 0xfc, 0x01, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ............ ...
- 0x19, 0x00, 0x09, 0x00, 0x98, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x04, 0x00, 0x67, 0x09, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, // ........g.......
- 0x98, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .... ...!.......
- 0x67, 0x09, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, // g...............
- 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // .... ...........
- 0x18, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // .... ...........
- 0x0d, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, // ................
- 0x04, 0x00, 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, 0xaf, 0x04, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ....!...........
- 0x21, 0x00, 0x00, 0x00, 0x95, 0x02, 0x00, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, // !...........!...
- 0xef, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, // ................
- 0x13, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ............ ...
- 0x90, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, // ............!...
- 0xf7, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x90, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ............ ...
- 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x05, 0x00, // ............!...
- 0x1f, 0x0b, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x90, 0x02, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, // ................
- 0x3b, 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, 0x43, 0x12, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ;...!...C.......
- 0x20, 0x00, 0x04, 0x00, 0x79, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, // ...y...........
- 0x3b, 0x00, 0x04, 0x00, 0x79, 0x04, 0x00, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ;...y...........
- 0x20, 0x00, 0x04, 0x00, 0x15, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, // ...............
- 0x3b, 0x00, 0x04, 0x00, 0x15, 0x03, 0x00, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ;...............
- 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ........ .......
- 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // +...............
- 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // +...............
- 0x1b, 0x00, 0x03, 0x00, 0xfe, 0x01, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // ............+...
- 0x0d, 0x00, 0x00, 0x00, 0x43, 0x08, 0x00, 0x00, 0xdb, 0x0f, 0x49, 0x40, 0x2b, 0x00, 0x04, 0x00, // ....C.....I@+...
- 0x0d, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x15, 0x00, 0x04, 0x00, // ...........@....
- 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // .... .......+...
- 0x0b, 0x00, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // ............+...
- 0x0b, 0x00, 0x00, 0x00, 0x0d, 0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // ............+...
- 0x0b, 0x00, 0x00, 0x00, 0x10, 0x0a, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // ............+...
- 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, // ................
- 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // e...........+...
- 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, // ....j... .......
- 0x35, 0x09, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0f, 0x00, // 5...e...j.......
- 0x19, 0x03, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // ............e...
- 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e...e...e...e...
- 0x65, 0x00, 0x00, 0x00, 0x35, 0x09, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e...5...e...e...
- 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x96, 0x05, 0x00, 0x00, // ........ .......
- 0x02, 0x00, 0x00, 0x00, 0x19, 0x03, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x96, 0x05, 0x00, 0x00, // ........;.......
- 0x42, 0x13, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, // B.......+.......
- 0x2f, 0x0a, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8b, 0x02, 0x00, 0x00, // /....... .......
- 0x02, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // ........+.......
- 0x05, 0x0b, 0x00, 0x00, 0xcd, 0xcc, 0x4c, 0x3e, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // ......L>+.......
- 0x21, 0x0a, 0x00, 0x00, 0xcd, 0xcc, 0x4c, 0x3f, 0x20, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, // !.....L? .......
- 0x01, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, // ........;.......
- 0x74, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, // t....... .......
- 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, // ........;.......
- 0xd1, 0x0d, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, // ........6.......
- 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, // ................
- 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0xef, 0x47, 0x00, 0x00, // Sa..;........G..
- 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, // ....;...........
- 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x21, 0x43, 0x00, 0x00, // ....=.......!C..
- 0xb2, 0x0c, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x98, 0x00, 0x00, 0x00, 0x02, 0x33, 0x00, 0x00, // ....=........3..
- 0xee, 0x0e, 0x00, 0x00, 0x50, 0x00, 0x05, 0x00, 0x67, 0x09, 0x00, 0x00, 0x12, 0x20, 0x00, 0x00, // ....P...g.... ..
- 0x21, 0x43, 0x00, 0x00, 0x02, 0x33, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x43, 0x12, 0x00, 0x00, // !C...3..>...C...
- 0x12, 0x20, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, // . ..=........@..
- 0x74, 0x14, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xef, 0x47, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, // t...>....G...@..
- 0x39, 0x00, 0x06, 0x00, 0x08, 0x00, 0x00, 0x00, 0x79, 0x61, 0x00, 0x00, 0xe8, 0x16, 0x00, 0x00, // 9.......ya......
- 0xef, 0x47, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // .G......=.......
- 0xce, 0x1c, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd1, 0x0d, 0x00, 0x00, // ........>.......
- 0xce, 0x1c, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, // ........8...6...
- 0x1d, 0x00, 0x00, 0x00, 0xf4, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xaf, 0x04, 0x00, 0x00, // ................
- 0x37, 0x00, 0x03, 0x00, 0x21, 0x00, 0x00, 0x00, 0x27, 0x0e, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, // 7...!...'...7...
- 0x95, 0x02, 0x00, 0x00, 0xe7, 0x15, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x8a, 0x02, 0x00, 0x00, // ........7.......
- 0x2e, 0x12, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x24, 0x54, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // ........$T..A...
- 0x15, 0x03, 0x00, 0x00, 0xc0, 0x1c, 0x00, 0x00, 0x27, 0x0e, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, // ........'.......
- 0x3d, 0x00, 0x04, 0x00, 0x98, 0x00, 0x00, 0x00, 0x6d, 0x29, 0x00, 0x00, 0xc0, 0x1c, 0x00, 0x00, // =.......m)......
- 0x41, 0x00, 0x05, 0x00, 0x79, 0x04, 0x00, 0x00, 0xe4, 0x55, 0x00, 0x00, 0x27, 0x0e, 0x00, 0x00, // A...y....U..'...
- 0x0b, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0xf2, 0x4e, 0x00, 0x00, // ....=........N..
- 0xe4, 0x55, 0x00, 0x00, 0x56, 0x00, 0x05, 0x00, 0xfe, 0x01, 0x00, 0x00, 0x32, 0x39, 0x00, 0x00, // .U..V.......29..
- 0x6d, 0x29, 0x00, 0x00, 0xf2, 0x4e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, // m)...N..=.......
- 0xcd, 0x19, 0x00, 0x00, 0xe7, 0x15, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // ........=.......
- 0x3d, 0x3e, 0x00, 0x00, 0x2e, 0x12, 0x00, 0x00, 0x58, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, // =>......X.......
- 0x11, 0x1c, 0x00, 0x00, 0x32, 0x39, 0x00, 0x00, 0xcd, 0x19, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ....29..........
- 0x3d, 0x3e, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x11, 0x1c, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, // =>..........8...
- 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 6.......5.......
- 0xef, 0x00, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, // ....7...........
- 0xf8, 0x00, 0x02, 0x00, 0x2e, 0x5f, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // ....._..=.......
- 0xe0, 0x5b, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // .[......=.......
- 0x25, 0x53, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // %S......=.......
- 0xc5, 0x3d, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // .=......=.......
- 0xd8, 0x3d, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, // .=......P.......
- 0x56, 0x5b, 0x00, 0x00, 0xe0, 0x5b, 0x00, 0x00, 0x25, 0x53, 0x00, 0x00, 0xc5, 0x3d, 0x00, 0x00, // V[...[..%S...=..
- 0xd8, 0x3d, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x56, 0x5b, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, // .=......V[..8...
- 0x36, 0x00, 0x05, 0x00, 0x18, 0x00, 0x00, 0x00, 0xcd, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 6...............
- 0xf7, 0x00, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x90, 0x02, 0x00, 0x00, 0x73, 0x10, 0x00, 0x00, // ....7.......s...
- 0xf8, 0x00, 0x02, 0x00, 0xb4, 0x33, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, // .....3..;.......
- 0xa2, 0x10, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, // ................
- 0xbf, 0x15, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x43, 0x08, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // ........C...A...
- 0x8a, 0x02, 0x00, 0x00, 0x01, 0x38, 0x00, 0x00, 0x73, 0x10, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, // .....8..s.......
- 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xac, 0x54, 0x00, 0x00, 0x01, 0x38, 0x00, 0x00, // =........T...8..
- 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xca, 0x0c, 0x00, 0x00, 0xac, 0x54, 0x00, 0x00, // .............T..
- 0xbf, 0x15, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x4e, 0x3e, 0x00, 0x00, // ....A.......N>..
- 0x73, 0x10, 0x00, 0x00, 0x0d, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // s.......=.......
- 0xca, 0x50, 0x00, 0x00, 0x4e, 0x3e, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, // .P..N>..........
- 0xb3, 0x13, 0x00, 0x00, 0xca, 0x50, 0x00, 0x00, 0x43, 0x08, 0x00, 0x00, 0x0c, 0x00, 0x06, 0x00, // .....P..C.......
- 0x0d, 0x00, 0x00, 0x00, 0x37, 0x35, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, // ....75..........
- 0xb3, 0x13, 0x00, 0x00, 0x7f, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x9c, 0x5c, 0x00, 0x00, // ................
- 0x37, 0x35, 0x00, 0x00, 0x0c, 0x00, 0x06, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x68, 0x32, 0x00, 0x00, // 75..........h2..
- 0x01, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xca, 0x0c, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, // ................
- 0x0d, 0x00, 0x00, 0x00, 0x90, 0x32, 0x00, 0x00, 0x9c, 0x5c, 0x00, 0x00, 0x68, 0x32, 0x00, 0x00, // .....2......h2..
- 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x48, 0x44, 0x00, 0x00, 0xa2, 0x10, 0x00, 0x00, // A.......HD......
- 0x0a, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x48, 0x44, 0x00, 0x00, 0x90, 0x32, 0x00, 0x00, // ....>...HD...2..
- 0x0c, 0x00, 0x06, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xfa, 0x57, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // .........W......
- 0x0e, 0x00, 0x00, 0x00, 0xb3, 0x13, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, // ........A.......
- 0xcf, 0x38, 0x00, 0x00, 0xa2, 0x10, 0x00, 0x00, 0x0d, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // .8..........>...
- 0xcf, 0x38, 0x00, 0x00, 0xfa, 0x57, 0x00, 0x00, 0x0c, 0x00, 0x06, 0x00, 0x0d, 0x00, 0x00, 0x00, // .8...W..........
- 0x3e, 0x42, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xb3, 0x13, 0x00, 0x00, // >B..............
- 0x7f, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xb3, 0x1a, 0x00, 0x00, 0x3e, 0x42, 0x00, 0x00, // ............>B..
- 0x0c, 0x00, 0x06, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x96, 0x1a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
- 0x0e, 0x00, 0x00, 0x00, 0xca, 0x0c, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, // ................
- 0x2b, 0x3a, 0x00, 0x00, 0xb3, 0x1a, 0x00, 0x00, 0x96, 0x1a, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // +:..........A...
- 0x8a, 0x02, 0x00, 0x00, 0xaf, 0x3c, 0x00, 0x00, 0xa2, 0x10, 0x00, 0x00, 0x10, 0x0a, 0x00, 0x00, // .....<..........
- 0x3e, 0x00, 0x03, 0x00, 0xaf, 0x3c, 0x00, 0x00, 0x2b, 0x3a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // >....<..+:..=...
- 0x18, 0x00, 0x00, 0x00, 0x85, 0x41, 0x00, 0x00, 0xa2, 0x10, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, // .....A..........
- 0x85, 0x41, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, // .A..8...6.......
- 0xe8, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x0b, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, // ............7...
- 0x90, 0x02, 0x00, 0x00, 0x5b, 0x4c, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, // ....[L..7.......
- 0x55, 0x3d, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xf0, 0x1b, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // U=..........;...
- 0x8a, 0x02, 0x00, 0x00, 0x13, 0x57, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // .....W......;...
- 0x90, 0x02, 0x00, 0x00, 0x4a, 0x50, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // ....JP......;...
- 0x95, 0x02, 0x00, 0x00, 0x6d, 0x33, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // ....m3......;...
- 0x8a, 0x02, 0x00, 0x00, 0x07, 0x31, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // .....1......>...
- 0x13, 0x57, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x39, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, // .W......9.......
- 0xa0, 0x11, 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x13, 0x57, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ....5....W..=...
- 0x13, 0x00, 0x00, 0x00, 0x86, 0x53, 0x00, 0x00, 0x5b, 0x4c, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // .....S..[L..>...
- 0x4a, 0x50, 0x00, 0x00, 0x86, 0x53, 0x00, 0x00, 0x39, 0x00, 0x05, 0x00, 0x18, 0x00, 0x00, 0x00, // JP...S..9.......
- 0x46, 0x17, 0x00, 0x00, 0xcd, 0x0c, 0x00, 0x00, 0x4a, 0x50, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // F.......JP..>...
- 0x6d, 0x33, 0x00, 0x00, 0x46, 0x17, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x8b, 0x02, 0x00, 0x00, // m3..F...A.......
- 0x19, 0x2f, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x2f, 0x0a, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, // ./..B.../.......
- 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x4c, 0x19, 0x00, 0x00, 0x19, 0x2f, 0x00, 0x00, // =.......L..../..
- 0x3e, 0x00, 0x03, 0x00, 0x07, 0x31, 0x00, 0x00, 0x4c, 0x19, 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, // >....1..L...9...
- 0x1d, 0x00, 0x00, 0x00, 0x4d, 0x50, 0x00, 0x00, 0xf4, 0x10, 0x00, 0x00, 0x43, 0x12, 0x00, 0x00, // ....MP......C...
- 0x6d, 0x33, 0x00, 0x00, 0x07, 0x31, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, // m3...1..O.......
- 0x18, 0x0e, 0x00, 0x00, 0x4d, 0x50, 0x00, 0x00, 0x4d, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....MP..MP......
- 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x8b, 0x02, 0x00, 0x00, // ........A.......
- 0xa9, 0x22, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x2f, 0x0a, 0x00, 0x00, 0x0d, 0x0a, 0x00, 0x00, // ."..B.../.......
- 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xe1, 0x48, 0x00, 0x00, 0xa9, 0x22, 0x00, 0x00, // =........H..."..
- 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x20, 0x3e, 0x00, 0x00, 0x21, 0x0a, 0x00, 0x00, // ........ >..!...
- 0xe1, 0x48, 0x00, 0x00, 0x81, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xf3, 0x10, 0x00, 0x00, // .H..............
- 0x05, 0x0b, 0x00, 0x00, 0x20, 0x3e, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, // .... >..Q.......
- 0x3f, 0x24, 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, // ?$..........Q...
- 0x0d, 0x00, 0x00, 0x00, 0xb9, 0x31, 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // .....1..........
- 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x74, 0x62, 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, // Q.......tb......
- 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x4d, 0x52, 0x00, 0x00, // ....P.......MR..
- 0x3f, 0x24, 0x00, 0x00, 0xb9, 0x31, 0x00, 0x00, 0x74, 0x62, 0x00, 0x00, 0xf3, 0x10, 0x00, 0x00, // ?$...1..tb......
- 0x3e, 0x00, 0x03, 0x00, 0x55, 0x3d, 0x00, 0x00, 0x4d, 0x52, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, // >...U=..MR......
- 0x38, 0x00, 0x01, 0x00, 0x00, // 8....
+ 0x01, 0x00, 0x84, 0x12, 0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, // ........#.......
+ 0x08, 0x00, 0x9d, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, // ...b............
+ 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, // ..........GLSL.s
+ 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, // td.450..........
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x07, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1f, 0x16, // ................
+ 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0xd1, 0x0d, // ..main....t.....
+ 0x00, 0x00, 0x10, 0x00, 0x03, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, // ................
+ 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, // ................
+ 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x11, 0x00, 0xf4, 0x10, // ..main..........
+ 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x43, 0x75, 0x62, // ..bgfxTextureCub
+ 0x65, 0x4c, 0x6f, 0x64, 0x28, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x2d, 0x42, 0x67, 0x66, 0x78, // eLod(struct-Bgfx
+ 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x43, 0x75, 0x62, 0x65, 0x2d, 0x70, 0x31, 0x2d, 0x74, // SamplerCube-p1-t
+ 0x43, 0x31, 0x31, 0x3b, 0x76, 0x66, 0x33, 0x3b, 0x66, 0x31, 0x3b, 0x00, 0x00, 0x00, 0x05, 0x00, // C11;vf3;f1;.....
+ 0x07, 0x00, 0x7e, 0x17, 0x00, 0x00, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x2e, 0x6d, // ..~..._sampler.m
+ 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0xf7, 0x0d, // _sampler........
+ 0x00, 0x00, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x2e, 0x6d, 0x5f, 0x74, 0x65, 0x78, // .._sampler.m_tex
+ 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xe7, 0x15, 0x00, 0x00, 0x5f, 0x63, // ture.........._c
+ 0x6f, 0x6f, 0x72, 0x64, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x2e, 0x12, 0x00, 0x00, 0x5f, 0x6c, // oord.........._l
+ 0x65, 0x76, 0x65, 0x6c, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x35, 0x13, 0x00, 0x00, 0x76, 0x65, // evel......5...ve
+ 0x63, 0x34, 0x5f, 0x73, 0x70, 0x6c, 0x61, 0x74, 0x28, 0x66, 0x31, 0x3b, 0x00, 0x00, 0x05, 0x00, // c4_splat(f1;....
+ 0x03, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x5f, 0x78, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0xcd, 0x0c, // ......_x........
+ 0x00, 0x00, 0x76, 0x65, 0x63, 0x46, 0x72, 0x6f, 0x6d, 0x4c, 0x61, 0x74, 0x4c, 0x6f, 0x6e, 0x67, // ..vecFromLatLong
+ 0x28, 0x76, 0x66, 0x32, 0x3b, 0x00, 0x05, 0x00, 0x03, 0x00, 0x73, 0x10, 0x00, 0x00, 0x5f, 0x75, // (vf2;.....s..._u
+ 0x76, 0x00, 0x05, 0x00, 0x06, 0x00, 0xe8, 0x16, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, // v.........@main(
+ 0x76, 0x66, 0x32, 0x3b, 0x76, 0x66, 0x34, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x08, 0x40, // vf2;vf4;.......@
+ 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, // ..v_texcoord0...
+ 0x06, 0x00, 0x6c, 0x5e, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, // ..l^..gl_FragDat
+ 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x67, 0x09, 0x00, 0x00, 0x42, 0x67, // a_0_......g...Bg
+ 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x43, 0x75, 0x62, 0x65, 0x00, 0x06, 0x00, // fxSamplerCube...
+ 0x06, 0x00, 0x67, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6d, 0x5f, 0x73, 0x61, 0x6d, 0x70, // ..g.......m_samp
+ 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x67, 0x09, 0x00, 0x00, 0x01, 0x00, // ler.......g.....
+ 0x00, 0x00, 0x6d, 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, // ..m_texture.....
+ 0x05, 0x00, 0x08, 0x10, 0x00, 0x00, 0x66, 0x6c, 0x61, 0x74, 0x74, 0x65, 0x6e, 0x54, 0x65, 0x6d, // ......flattenTem
+ 0x70, 0x00, 0x05, 0x00, 0x07, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, // p.........s_texC
+ 0x6f, 0x6c, 0x6f, 0x72, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x05, 0x00, // olorSampler.....
+ 0x07, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, // ......s_texColor
+ 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, 0x08, 0x00, 0x14, 0x11, // Texture.........
+ 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x2e, 0x6d, 0x5f, 0x73, // ..s_texColor.m_s
+ 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x08, 0x00, 0x50, 0x13, // ampler........P.
+ 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x2e, 0x6d, 0x5f, 0x74, // ..s_texColor.m_t
+ 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0x43, 0x08, // exture........C.
+ 0x00, 0x00, 0x70, 0x69, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xbf, 0x15, 0x00, 0x00, 0x74, 0x77, // ..pi..........tw
+ 0x6f, 0x50, 0x69, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xca, 0x0c, 0x00, 0x00, 0x70, 0x68, // oPi...........ph
+ 0x69, 0x00, 0x05, 0x00, 0x04, 0x00, 0xb3, 0x13, 0x00, 0x00, 0x74, 0x68, 0x65, 0x74, 0x61, 0x00, // i.........theta.
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xa2, 0x10, 0x00, 0x00, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, // ..........result
+ 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xa0, 0x11, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x56, // ..........bgfx_V
+ 0x6f, 0x69, 0x64, 0x46, 0x72, 0x61, 0x67, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xa2, 0x46, // oidFrag........F
+ 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0x46, 0x17, // ..param.......F.
+ 0x00, 0x00, 0x64, 0x69, 0x72, 0x00, 0x05, 0x00, 0x04, 0x00, 0x12, 0x59, 0x00, 0x00, 0x70, 0x61, // ..dir......Y..pa
+ 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x63, 0x6f, // ram...........co
+ 0x6c, 0x6f, 0x72, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x82, 0x00, 0x00, 0x00, 0x24, 0x47, // lor...........$G
+ 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x82, 0x00, 0x00, 0x00, 0x00, 0x00, // lobal...........
+ 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, // ..u_viewRect....
+ 0x06, 0x00, 0x82, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // ..........u_view
+ 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0x82, 0x00, 0x00, 0x00, 0x02, 0x00, // Texel...........
+ 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x82, 0x00, // ..u_view........
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, // ......u_invView.
+ 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x82, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, // ..............u_
+ 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x82, 0x00, 0x00, 0x00, 0x05, 0x00, // proj............
+ 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, // ..u_invProj.....
+ 0x06, 0x00, 0x82, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // ..........u_view
+ 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x82, 0x00, 0x00, 0x00, 0x07, 0x00, // Proj............
+ 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, // ..u_invViewProj.
+ 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x82, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, // ..............u_
+ 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x82, 0x00, 0x00, 0x00, 0x09, 0x00, // model...........
+ 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, // ..u_modelView...
+ 0x07, 0x00, 0x82, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, // ..........u_mode
+ 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, 0x82, 0x00, // lViewProj.......
+ 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, // ......u_alphaRef
+ 0x34, 0x00, 0x06, 0x00, 0x08, 0x00, 0x82, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x75, 0x5f, // 4.............u_
+ 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x00, // imageLodEnabled.
+ 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0x42, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // ......B.........
+ 0x04, 0x00, 0xfc, 0x3b, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, // ...;..param.....
+ 0x04, 0x00, 0xfd, 0x3b, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, // ...;..param.....
+ 0x04, 0x00, 0x35, 0x3c, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, // ..5<..param.....
+ 0x04, 0x00, 0xcf, 0x39, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, // ...9..param.....
+ 0x04, 0x00, 0xf3, 0x10, 0x00, 0x00, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x00, 0x00, 0x00, 0x05, 0x00, // ......alpha.....
+ 0x05, 0x00, 0xe8, 0x2a, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, // ...*..v_texcoord
+ 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, 0x74, 0x14, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, // 0.....t...v_texc
+ 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x06, 0x00, 0xce, 0x1c, 0x00, 0x00, 0x67, 0x6c, // oord0.........gl
+ 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, // _FragData_0_....
+ 0x04, 0x00, 0xab, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, // ...U..param.....
+ 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, // ......param.....
+ 0x06, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, // ......gl_FragDat
+ 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x22, 0x00, // a_0_..G.......".
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x21, 0x00, // ......G.......!.
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x22, 0x00, // ......G.......".
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x21, 0x00, // ......G.......!.
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xb7, 0x00, 0x00, 0x00, 0x06, 0x00, // ......G.........
+ 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x82, 0x00, 0x00, 0x00, 0x00, 0x00, // ..@...H.........
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x82, 0x00, // ..#.......H.....
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
+ 0x04, 0x00, 0x82, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x05, 0x00, 0x82, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, // ..........#... .
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x82, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x82, 0x00, 0x00, 0x00, 0x03, 0x00, // ......H.........
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x82, 0x00, 0x00, 0x00, 0x03, 0x00, // ......H.........
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x82, 0x00, // ..#...`...H.....
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0x82, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x05, 0x00, 0x82, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, // ..........#.....
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x82, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x82, 0x00, 0x00, 0x00, 0x05, 0x00, // ......H.........
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x82, 0x00, 0x00, 0x00, 0x05, 0x00, // ......H.........
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x82, 0x00, // ..#.......H.....
+ 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0x82, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x05, 0x00, 0x82, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, // ..........#... .
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x82, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x82, 0x00, 0x00, 0x00, 0x07, 0x00, // ......H.........
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x82, 0x00, 0x00, 0x00, 0x07, 0x00, // ......H.........
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x82, 0x00, // ..#...`...H.....
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0x82, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x05, 0x00, 0x82, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, // ..........#.....
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x82, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x82, 0x00, 0x00, 0x00, 0x09, 0x00, // ......H.........
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x82, 0x00, 0x00, 0x00, 0x09, 0x00, // ......H.........
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x82, 0x00, // ..#.......H.....
+ 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0x82, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x05, 0x00, 0x82, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, // ..........#.....
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x82, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x82, 0x00, 0x00, 0x00, 0x0b, 0x00, // ......H.........
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x82, 0x00, // ..#... ...H.....
+ 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x30, 0x0a, 0x00, 0x00, 0x47, 0x00, // ......#...0...G.
+ 0x03, 0x00, 0x82, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x42, 0x13, // ..........G...B.
+ 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x74, 0x14, // ..".......G...t.
+ 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xd1, 0x0d, // ..........G.....
+ 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, // ................
+ 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1a, 0x00, // ..!.............
+ 0x02, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x79, 0x04, 0x00, 0x00, 0x07, 0x00, // ...... ...y.....
+ 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
+ 0x00, 0x00, 0x19, 0x00, 0x09, 0x00, 0x98, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x15, 0x03, 0x00, 0x00, 0x07, 0x00, // ...... .........
+ 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, // ................
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x07, 0x00, // ...... .........
+ 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x07, 0x00, // ...... .........
+ 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, // ................
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x21, 0x00, 0x07, 0x00, 0x74, 0x0b, 0x00, 0x00, 0x1d, 0x00, // ......!...t.....
+ 0x00, 0x00, 0x79, 0x04, 0x00, 0x00, 0x15, 0x03, 0x00, 0x00, 0x95, 0x02, 0x00, 0x00, 0x8a, 0x02, // ..y.............
+ 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, 0xef, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x8a, 0x02, // ..!.............
+ 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x02, 0x00, // ................
+ 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x13, 0x00, // .. .............
+ 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, 0xf7, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x90, 0x02, // ..!.............
+ 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, // .. .............
+ 0x00, 0x00, 0x21, 0x00, 0x05, 0x00, 0x1f, 0x0b, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x90, 0x02, // ..!.............
+ 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x1e, 0x00, 0x04, 0x00, 0x67, 0x09, 0x00, 0x00, 0xfc, 0x01, // ..........g.....
+ 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, 0x07, 0x00, // ...... ...!.....
+ 0x00, 0x00, 0x67, 0x09, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x7a, 0x04, 0x00, 0x00, 0x00, 0x00, // ..g... ...z.....
+ 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x7a, 0x04, 0x00, 0x00, 0xb2, 0x0c, // ......;...z.....
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x16, 0x03, 0x00, 0x00, 0x00, 0x00, // ...... .........
+ 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x16, 0x03, 0x00, 0x00, 0xee, 0x0e, // ......;.........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x7b, 0x04, 0x00, 0x00, 0x06, 0x00, // ...... ...{.....
+ 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x7b, 0x04, 0x00, 0x00, 0x14, 0x11, // ......;...{.....
+ 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, // ......+.........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x17, 0x03, 0x00, 0x00, 0x06, 0x00, // ...... .........
+ 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x17, 0x03, 0x00, 0x00, 0x50, 0x13, // ......;.......P.
+ 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, // ......+.........
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x03, 0x00, 0xfe, 0x01, 0x00, 0x00, 0x98, 0x00, // ................
+ 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x43, 0x08, 0x00, 0x00, 0xdb, 0x0f, // ..+.......C.....
+ 0x49, 0x40, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x00, 0x00, // I@+.............
+ 0x00, 0x40, 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // .@........ .....
+ 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x00, 0x00, // ..+.............
+ 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0d, 0x0a, 0x00, 0x00, 0x01, 0x00, // ..+.............
+ 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x10, 0x0a, 0x00, 0x00, 0x02, 0x00, // ..+.............
+ 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, // ..+.............
+ 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, // ......e.........
+ 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, // ..+.......j... .
+ 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0xb7, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, // ..........e...j.
+ 0x00, 0x00, 0x1e, 0x00, 0x0f, 0x00, 0x82, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, // ................
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..e...e...e...e.
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0xb7, 0x00, 0x00, 0x00, 0x65, 0x00, // ..e...e.......e.
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, // ..e........... .
+ 0x04, 0x00, 0xff, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x82, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..............;.
+ 0x04, 0x00, 0xff, 0x02, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, // ......B.......+.
+ 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x2f, 0x0a, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, // ....../....... .
+ 0x04, 0x00, 0x8b, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x2b, 0x00, // ..............+.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x05, 0x0b, 0x00, 0x00, 0xcd, 0xcc, 0x4c, 0x3e, 0x2b, 0x00, // ............L>+.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x21, 0x0a, 0x00, 0x00, 0xcd, 0xcc, 0x4c, 0x3f, 0x20, 0x00, // ......!.....L? .
+ 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..............;.
+ 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, // ......t....... .
+ 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..............;.
+ 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, // ..............6.
+ 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, // ................
+ 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x21, 0x00, // ......Sa..;...!.
+ 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, // ..........;.....
+ 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, // ...U......;.....
+ 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, // ..........=.....
+ 0x00, 0x00, 0x21, 0x43, 0x00, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x98, 0x00, // ..!C......=.....
+ 0x00, 0x00, 0x02, 0x33, 0x00, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x50, 0x00, 0x05, 0x00, 0x67, 0x09, // ...3......P...g.
+ 0x00, 0x00, 0x5e, 0x20, 0x00, 0x00, 0x21, 0x43, 0x00, 0x00, 0x02, 0x33, 0x00, 0x00, 0x3e, 0x00, // ..^ ..!C...3..>.
+ 0x03, 0x00, 0x08, 0x10, 0x00, 0x00, 0x5e, 0x20, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x79, 0x04, // ......^ ..A...y.
+ 0x00, 0x00, 0xf4, 0x56, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3d, 0x00, // ...V..........=.
+ 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0xf4, 0x56, 0x00, 0x00, 0x3e, 0x00, // ...........V..>.
+ 0x03, 0x00, 0x14, 0x11, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x15, 0x03, // ..........A.....
+ 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3d, 0x00, // ...@..........=.
+ 0x04, 0x00, 0x98, 0x00, 0x00, 0x00, 0xd3, 0x1e, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, 0x3e, 0x00, // ...........@..>.
+ 0x03, 0x00, 0x50, 0x13, 0x00, 0x00, 0xd3, 0x1e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, // ..P.......=.....
+ 0x00, 0x00, 0xe8, 0x2a, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xab, 0x55, // ...*..t...>....U
+ 0x00, 0x00, 0xe8, 0x2a, 0x00, 0x00, 0x39, 0x00, 0x06, 0x00, 0x08, 0x00, 0x00, 0x00, 0x79, 0x61, // ...*..9.......ya
+ 0x00, 0x00, 0xe8, 0x16, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3d, 0x00, // .......U......=.
+ 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, // ..............>.
+ 0x03, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, // ..............8.
+ 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xf4, 0x10, 0x00, 0x00, 0x00, 0x00, // ..6.............
+ 0x00, 0x00, 0x74, 0x0b, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x79, 0x04, 0x00, 0x00, 0x7e, 0x17, // ..t...7...y...~.
+ 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x15, 0x03, 0x00, 0x00, 0xf7, 0x0d, 0x00, 0x00, 0x37, 0x00, // ..7...........7.
+ 0x03, 0x00, 0x95, 0x02, 0x00, 0x00, 0xe7, 0x15, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x8a, 0x02, // ..........7.....
+ 0x00, 0x00, 0x2e, 0x12, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xa0, 0x5f, 0x00, 0x00, 0x3d, 0x00, // ..........._..=.
+ 0x04, 0x00, 0x98, 0x00, 0x00, 0x00, 0x9c, 0x5c, 0x00, 0x00, 0xf7, 0x0d, 0x00, 0x00, 0x3d, 0x00, // ..............=.
+ 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x21, 0x41, 0x00, 0x00, 0x7e, 0x17, 0x00, 0x00, 0x56, 0x00, // ......!A..~...V.
+ 0x05, 0x00, 0xfe, 0x01, 0x00, 0x00, 0x60, 0x35, 0x00, 0x00, 0x9c, 0x5c, 0x00, 0x00, 0x21, 0x41, // ......`5......!A
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x95, 0x22, 0x00, 0x00, 0xe7, 0x15, // ..=........"....
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x05, 0x47, 0x00, 0x00, 0x2e, 0x12, // ..=........G....
+ 0x00, 0x00, 0x58, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x28, 0x3d, 0x00, 0x00, 0x60, 0x35, // ..X.......(=..`5
+ 0x00, 0x00, 0x95, 0x22, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x05, 0x47, 0x00, 0x00, 0xfe, 0x00, // ...".......G....
+ 0x02, 0x00, 0x28, 0x3d, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, // ..(=..8...6.....
+ 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xef, 0x00, 0x00, 0x00, 0x37, 0x00, // ..5...........7.
+ 0x03, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xc6, 0x35, // ...............5
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x29, 0x1a, 0x00, 0x00, 0xdd, 0x0e, // ..=.......).....
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xb4, 0x42, 0x00, 0x00, 0xdd, 0x0e, // ..=........B....
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x54, 0x2d, 0x00, 0x00, 0xdd, 0x0e, // ..=.......T-....
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x67, 0x2d, 0x00, 0x00, 0xdd, 0x0e, // ..=.......g-....
+ 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xee, 0x31, 0x00, 0x00, 0x29, 0x1a, // ..P........1..).
+ 0x00, 0x00, 0xb4, 0x42, 0x00, 0x00, 0x54, 0x2d, 0x00, 0x00, 0x67, 0x2d, 0x00, 0x00, 0xfe, 0x00, // ...B..T-..g-....
+ 0x02, 0x00, 0xee, 0x31, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x18, 0x00, // ...1..8...6.....
+ 0x00, 0x00, 0xcd, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf7, 0x00, 0x00, 0x00, 0x37, 0x00, // ..............7.
+ 0x03, 0x00, 0x90, 0x02, 0x00, 0x00, 0x73, 0x10, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xcb, 0x54, // ......s........T
+ 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0xa2, 0x10, 0x00, 0x00, 0x07, 0x00, // ..;.............
+ 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xbf, 0x15, 0x00, 0x00, 0x19, 0x00, // ................
+ 0x00, 0x00, 0x43, 0x08, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x90, 0x27, // ..C...A........'
+ 0x00, 0x00, 0x73, 0x10, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, // ..s.......=.....
+ 0x00, 0x00, 0x74, 0x5d, 0x00, 0x00, 0x90, 0x27, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, // ..t]...'........
+ 0x00, 0x00, 0xca, 0x0c, 0x00, 0x00, 0x74, 0x5d, 0x00, 0x00, 0xbf, 0x15, 0x00, 0x00, 0x41, 0x00, // ......t]......A.
+ 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xdd, 0x2d, 0x00, 0x00, 0x73, 0x10, 0x00, 0x00, 0x0d, 0x0a, // .......-..s.....
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x92, 0x59, 0x00, 0x00, 0xdd, 0x2d, // ..=........Y...-
+ 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xb3, 0x13, 0x00, 0x00, 0x92, 0x59, // ...............Y
+ 0x00, 0x00, 0x43, 0x08, 0x00, 0x00, 0x0c, 0x00, 0x06, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xff, 0x3d, // ..C............=
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xb3, 0x13, 0x00, 0x00, 0x7f, 0x00, // ................
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xe5, 0x1a, 0x00, 0x00, 0xff, 0x3d, 0x00, 0x00, 0x0c, 0x00, // ...........=....
+ 0x06, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x30, 0x3b, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0d, 0x00, // ......0;........
+ 0x00, 0x00, 0xca, 0x0c, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x1f, 0x22, // ..............."
+ 0x00, 0x00, 0xe5, 0x1a, 0x00, 0x00, 0x30, 0x3b, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, // ......0;..A.....
+ 0x00, 0x00, 0xd7, 0x33, 0x00, 0x00, 0xa2, 0x10, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x3e, 0x00, // ...3..........>.
+ 0x03, 0x00, 0xd7, 0x33, 0x00, 0x00, 0x1f, 0x22, 0x00, 0x00, 0x0c, 0x00, 0x06, 0x00, 0x0d, 0x00, // ...3..."........
+ 0x00, 0x00, 0xc2, 0x60, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0xb3, 0x13, // ...`............
+ 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x97, 0x41, 0x00, 0x00, 0xa2, 0x10, // ..A........A....
+ 0x00, 0x00, 0x0d, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x97, 0x41, 0x00, 0x00, 0xc2, 0x60, // ......>....A...`
+ 0x00, 0x00, 0x0c, 0x00, 0x06, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x06, 0x4b, 0x00, 0x00, 0x01, 0x00, // ...........K....
+ 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xb3, 0x13, 0x00, 0x00, 0x7f, 0x00, 0x04, 0x00, 0x0d, 0x00, // ................
+ 0x00, 0x00, 0x7b, 0x23, 0x00, 0x00, 0x06, 0x4b, 0x00, 0x00, 0x0c, 0x00, 0x06, 0x00, 0x0d, 0x00, // ..{#...K........
+ 0x00, 0x00, 0xa4, 0x54, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0xca, 0x0c, // ...T............
+ 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xf3, 0x42, 0x00, 0x00, 0x7b, 0x23, // ...........B..{#
+ 0x00, 0x00, 0xa4, 0x54, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x77, 0x45, // ...T..A.......wE
+ 0x00, 0x00, 0xa2, 0x10, 0x00, 0x00, 0x10, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x77, 0x45, // ..........>...wE
+ 0x00, 0x00, 0xf3, 0x42, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x9c, 0x62, // ...B..=........b
+ 0x00, 0x00, 0xa2, 0x10, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x9c, 0x62, 0x00, 0x00, 0x38, 0x00, // ...........b..8.
+ 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0xe8, 0x16, 0x00, 0x00, 0x00, 0x00, // ..6.............
+ 0x00, 0x00, 0x1f, 0x0b, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x90, 0x02, 0x00, 0x00, 0x08, 0x40, // ......7........@
+ 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x6c, 0x5e, 0x00, 0x00, 0xf8, 0x00, // ..7.......l^....
+ 0x02, 0x00, 0xfe, 0x55, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xa2, 0x46, // ...U..;........F
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x12, 0x59, // ......;........Y
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x79, 0x04, 0x00, 0x00, 0xfc, 0x3b, // ......;...y....;
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x15, 0x03, 0x00, 0x00, 0xfd, 0x3b, // ......;........;
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x35, 0x3c, // ......;.......5<
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xcf, 0x39, // ......;........9
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xa2, 0x46, 0x00, 0x00, 0x0c, 0x0a, // ......>....F....
+ 0x00, 0x00, 0x39, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xa0, 0x11, 0x00, 0x00, 0x35, 0x13, // ..9...........5.
+ 0x00, 0x00, 0xa2, 0x46, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x15, 0x43, // ...F..=........C
+ 0x00, 0x00, 0x08, 0x40, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x12, 0x59, 0x00, 0x00, 0x15, 0x43, // ...@..>....Y...C
+ 0x00, 0x00, 0x39, 0x00, 0x05, 0x00, 0x18, 0x00, 0x00, 0x00, 0x46, 0x17, 0x00, 0x00, 0xcd, 0x0c, // ..9.......F.....
+ 0x00, 0x00, 0x12, 0x59, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x61, 0x43, // ...Y..=.......aC
+ 0x00, 0x00, 0x14, 0x11, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xfc, 0x3b, 0x00, 0x00, 0x61, 0x43, // ......>....;..aC
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x98, 0x00, 0x00, 0x00, 0xd4, 0x2e, 0x00, 0x00, 0x50, 0x13, // ..=...........P.
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xfd, 0x3b, 0x00, 0x00, 0xd4, 0x2e, 0x00, 0x00, 0x3e, 0x00, // ..>....;......>.
+ 0x03, 0x00, 0x35, 0x3c, 0x00, 0x00, 0x46, 0x17, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x8b, 0x02, // ..5<..F...A.....
+ 0x00, 0x00, 0x05, 0x3b, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x2f, 0x0a, 0x00, 0x00, 0x0a, 0x0a, // ...;..B.../.....
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x5a, 0x53, 0x00, 0x00, 0x05, 0x3b, // ..=.......ZS...;
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xcf, 0x39, 0x00, 0x00, 0x5a, 0x53, 0x00, 0x00, 0x39, 0x00, // ..>....9..ZS..9.
+ 0x08, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x15, 0x59, 0x00, 0x00, 0xf4, 0x10, 0x00, 0x00, 0xfc, 0x3b, // .......Y.......;
+ 0x00, 0x00, 0xfd, 0x3b, 0x00, 0x00, 0x35, 0x3c, 0x00, 0x00, 0xcf, 0x39, 0x00, 0x00, 0x4f, 0x00, // ...;..5<...9..O.
+ 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x15, 0x59, 0x00, 0x00, 0x15, 0x59, // ...........Y...Y
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x41, 0x00, // ..............A.
+ 0x06, 0x00, 0x8b, 0x02, 0x00, 0x00, 0xb7, 0x5c, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x2f, 0x0a, // ..........B.../.
+ 0x00, 0x00, 0x0d, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x70, 0x38, // ......=.......p8
+ 0x00, 0x00, 0xb7, 0x5c, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xe8, 0x46, // ...............F
+ 0x00, 0x00, 0x21, 0x0a, 0x00, 0x00, 0x70, 0x38, 0x00, 0x00, 0x81, 0x00, 0x05, 0x00, 0x0d, 0x00, // ..!...p8........
+ 0x00, 0x00, 0xf3, 0x10, 0x00, 0x00, 0x05, 0x0b, 0x00, 0x00, 0xe8, 0x46, 0x00, 0x00, 0x51, 0x00, // ...........F..Q.
+ 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x4d, 0x5e, 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x00, 0x00, // ......M^........
+ 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x48, 0x21, 0x00, 0x00, 0x18, 0x0e, // ..Q.......H!....
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x52, // ......Q........R
+ 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, // ..........P.....
+ 0x00, 0x00, 0xdc, 0x41, 0x00, 0x00, 0x4d, 0x5e, 0x00, 0x00, 0x48, 0x21, 0x00, 0x00, 0x03, 0x52, // ...A..M^..H!...R
+ 0x00, 0x00, 0xf3, 0x10, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x6c, 0x5e, 0x00, 0x00, 0xdc, 0x41, // ......>...l^...A
+ 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // ......8....
};
-static const uint8_t fs_imgui_latlong_dx9[546] =
+static const uint8_t fs_imgui_latlong_dx9[548] =
{
- 0x46, 0x53, 0x48, 0x04, 0x6f, 0x1e, 0x3e, 0x3c, 0x02, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH.o.><...s_tex
+ 0x46, 0x53, 0x48, 0x05, 0x6f, 0x1e, 0x3e, 0x3c, 0x02, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH.o.><...s_tex
0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, // Color0......u_im
0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x12, 0x01, 0x00, // ageLodEnabled...
- 0x00, 0x01, 0x00, 0xec, 0x01, 0x00, 0x03, 0xff, 0xff, 0xfe, 0xff, 0x2e, 0x00, 0x43, 0x54, 0x41, // .............CTA
- 0x42, 0x1c, 0x00, 0x00, 0x00, 0x8b, 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x02, 0x00, 0x00, // B...............
- 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, // .............D..
- 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........P......
- 0x00, 0x60, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, // .`...........t..
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, // .....s_texColor.
- 0xab, 0x04, 0x00, 0x0e, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, // .u_imageLodEnabl
- 0x65, 0x64, 0x00, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, // ed..............
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, // .....ps_3_0.Micr
- 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, // osoft (R) HLSL S
- 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, // hader Compiler 1
- 0x30, 0x2e, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x01, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, // 0.1..Q..........
- 0x3f, 0xdb, 0x0f, 0xc9, 0x40, 0xdb, 0x0f, 0x49, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, // ?...@..I.....Q..
- 0x05, 0x02, 0x00, 0x0f, 0xa0, 0xcd, 0xcc, 0x4c, 0x3f, 0xcd, 0xcc, 0x4c, 0x3e, 0x00, 0x00, 0x00, // .......L?..L>...
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x00, 0x00, 0x03, // ................
- 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x98, 0x00, 0x08, 0x0f, 0xa0, 0x02, 0x00, 0x00, // ................
- 0x03, 0x00, 0x00, 0x01, 0x80, 0x01, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x90, 0x13, 0x00, 0x00, // ................
- 0x02, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x01, // ................
- 0x80, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x55, 0xa0, 0x01, 0x00, 0xaa, 0xa0, 0x25, 0x00, 0x00, // .......U.....%..
- 0x02, 0x01, 0x00, 0x03, 0x80, 0x00, 0x00, 0x00, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x01, // ................
- 0x80, 0x00, 0x00, 0x55, 0x90, 0x01, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0xa0, 0x13, 0x00, 0x00, // ...U............
- 0x02, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x01, // ................
- 0x80, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x55, 0xa0, 0x01, 0x00, 0xaa, 0xa0, 0x25, 0x00, 0x00, // .......U.....%..
- 0x02, 0x02, 0x00, 0x03, 0x80, 0x00, 0x00, 0x00, 0x80, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x05, // ................
- 0x80, 0x01, 0x00, 0xc5, 0x80, 0x02, 0x00, 0x55, 0x81, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x02, // .......U........
- 0x80, 0x02, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0x00, // ................
- 0xa0, 0x5f, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x00, 0x08, 0xe4, // ._..............
- 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, // ................
- 0x02, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x55, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x08, 0x08, // .......U........
- 0x80, 0x00, 0x00, 0x55, 0x80, 0x02, 0x00, 0x00, 0xa0, 0x02, 0x00, 0x55, 0xa0, 0xff, 0xff, 0x00, // ...U.......U....
- 0x00, 0x00, // ..
+ 0x00, 0x01, 0x00, 0xec, 0x01, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0xfe, 0xff, 0x2e, 0x00, 0x43, // ...............C
+ 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x8b, 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x02, // TAB.............
+ 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0x44, // ...............D
+ 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, // ...........P....
+ 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x74, // ...`...........t
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, // .......s_texColo
+ 0x72, 0x00, 0xab, 0x04, 0x00, 0x0e, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, // r...............
+ 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, // ...u_imageLodEna
+ 0x62, 0x6c, 0x65, 0x64, 0x00, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, // bled............
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, // .......ps_3_0.Mi
+ 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, // crosoft (R) HLSL
+ 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, // Shader Compiler
+ 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x01, 0x00, 0x0f, 0xa0, 0x00, // 10.1..Q........
+ 0x00, 0x00, 0x3f, 0xdb, 0x0f, 0xc9, 0x40, 0xdb, 0x0f, 0x49, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x51, // ..?...@..I.....Q
+ 0x00, 0x00, 0x05, 0x02, 0x00, 0x0f, 0xa0, 0xcd, 0xcc, 0x4c, 0x3f, 0xcd, 0xcc, 0x4c, 0x3e, 0x00, // .........L?..L>.
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x00, // ................
+ 0x00, 0x03, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x98, 0x00, 0x08, 0x0f, 0xa0, 0x02, // ................
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x01, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x90, 0x13, // ................
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, // ................
+ 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x55, 0xa0, 0x01, 0x00, 0xaa, 0xa0, 0x25, // .........U.....%
+ 0x00, 0x00, 0x02, 0x01, 0x00, 0x03, 0x80, 0x00, 0x00, 0x00, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, // ................
+ 0x00, 0x01, 0x80, 0x00, 0x00, 0x55, 0x90, 0x01, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0xa0, 0x13, // .....U..........
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, // ................
+ 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x55, 0xa0, 0x01, 0x00, 0xaa, 0xa0, 0x25, // .........U.....%
+ 0x00, 0x00, 0x02, 0x02, 0x00, 0x03, 0x80, 0x00, 0x00, 0x00, 0x80, 0x05, 0x00, 0x00, 0x03, 0x00, // ................
+ 0x00, 0x05, 0x80, 0x01, 0x00, 0xc5, 0x80, 0x02, 0x00, 0x55, 0x81, 0x01, 0x00, 0x00, 0x02, 0x00, // .........U......
+ 0x00, 0x02, 0x80, 0x02, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80, 0x00, // ................
+ 0x00, 0x00, 0xa0, 0x5f, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x00, // ..._............
+ 0x08, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, // ................
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x55, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, // .........U......
+ 0x08, 0x08, 0x80, 0x00, 0x00, 0x55, 0x80, 0x02, 0x00, 0x00, 0xa0, 0x02, 0x00, 0x55, 0xa0, 0xff, // .....U.......U..
+ 0xff, 0x00, 0x00, 0x00, // ....
};
-static const uint8_t fs_imgui_latlong_dx11[617] =
+static const uint8_t fs_imgui_latlong_dx11[619] =
{
- 0x46, 0x53, 0x48, 0x04, 0x6f, 0x1e, 0x3e, 0x3c, 0x02, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
+ 0x46, 0x53, 0x48, 0x05, 0x6f, 0x1e, 0x3e, 0x3c, 0x02, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x12, 0x00, 0x00, 0x00, // geLodEnabled....
0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, // ...s_texColor0..
- 0x00, 0x01, 0x00, 0x30, 0x02, 0x44, 0x58, 0x42, 0x43, 0x8e, 0x4b, 0x65, 0x9b, 0x2e, 0xce, 0x92, // ...0.DXBC.Ke....
- 0x33, 0xf0, 0xfb, 0x9d, 0x50, 0x09, 0x30, 0x0b, 0xf1, 0x01, 0x00, 0x00, 0x00, 0x30, 0x02, 0x00, // 3...P.0......0..
- 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0xb8, 0x00, 0x00, // .....,..........
- 0x00, 0x49, 0x53, 0x47, 0x4e, 0x50, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, // .ISGNP..........
- 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // .8..............
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........D......
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, // ................
- 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, // .SV_POSITION.TEX
- 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0xab, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, // COORD....OSGN,..
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......... ......
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, // ................
- 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, // .SV_TARGET...SHD
- 0x52, 0x70, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, // Rp...@.......Y..
- 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, // .F. .........Z..
- 0x03, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x30, 0x00, 0x04, 0x00, 0x70, 0x10, // ..`......X0...p.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0x32, 0x10, 0x10, // .....UU..b...2..
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, // .....e.... .....
- 0x00, 0x68, 0x00, 0x00, 0x02, 0x02, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x0a, 0x32, 0x00, 0x10, // .h.......8...2..
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x16, 0x15, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, // ..............@.
- 0x00, 0xdb, 0x0f, 0x49, 0x40, 0xdb, 0x0f, 0xc9, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ...I@...@.......
- 0x00, 0x4d, 0x00, 0x00, 0x06, 0x42, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd0, 0x00, // .M...B..........
- 0x00, 0x1a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4d, 0x00, 0x00, 0x07, 0x82, 0x00, 0x10, // .........M......
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd0, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x80, 0x41, 0x00, 0x00, // .............A..
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x4d, 0x00, 0x00, 0x06, 0x00, 0xd0, 0x00, 0x00, 0x62, 0x00, 0x10, // .....M.......b..
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x06, 0x01, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, // .............8..
- 0x07, 0x12, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // .........*......
- 0x00, 0x3a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0x82, 0x00, 0x10, // .:.......8......
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x10, // .....:.......*..
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x0c, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // .....H..........
- 0x00, 0x46, 0x03, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x7e, 0x10, 0x00, 0x00, 0x00, 0x00, // .F.......F~.....
- 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, // ..`........ ....
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x72, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, // .....6...r .....
- 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x82, 0x20, 0x10, // .F.......2.... .
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....... ........
- 0x00, 0x01, 0x40, 0x00, 0x00, 0xcd, 0xcc, 0x4c, 0x3f, 0x01, 0x40, 0x00, 0x00, 0xcd, 0xcc, 0x4c, // ..@....L?.@....L
- 0x3e, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, // >>.......
+ 0x00, 0x01, 0x00, 0x30, 0x02, 0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0x8e, 0x4b, 0x65, 0x9b, 0x2e, // ...0...DXBC.Ke..
+ 0xce, 0x92, 0x33, 0xf0, 0xfb, 0x9d, 0x50, 0x09, 0x30, 0x0b, 0xf1, 0x01, 0x00, 0x00, 0x00, 0x30, // ..3...P.0......0
+ 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0xb8, // .......,........
+ 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x50, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, // ...ISGNP........
+ 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, // ...8............
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, // ...........D....
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, // ................
+ 0x03, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, // ...SV_POSITION.T
+ 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0xab, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x2c, // EXCOORD....OSGN,
+ 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, // ........... ....
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, // ................
+ 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, 0x53, // ...SV_TARGET...S
+ 0x48, 0x44, 0x52, 0x70, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x59, // HDRp...@.......Y
+ 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5a, // ...F. .........Z
+ 0x00, 0x00, 0x03, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x30, 0x00, 0x04, 0x00, // ....`......X0...
+ 0x70, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0x32, // p......UU..b...2
+ 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, // .......e.... ...
+ 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x02, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x0a, 0x32, // ...h.......8...2
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x16, 0x15, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, // ................
+ 0x40, 0x00, 0x00, 0xdb, 0x0f, 0x49, 0x40, 0xdb, 0x0f, 0xc9, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, // @....I@...@.....
+ 0x00, 0x00, 0x00, 0x4d, 0x00, 0x00, 0x06, 0x42, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ...M...B........
+ 0xd0, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4d, 0x00, 0x00, 0x07, 0x82, // ...........M....
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd0, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x80, 0x41, // ...............A
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4d, 0x00, 0x00, 0x06, 0x00, 0xd0, 0x00, 0x00, 0x62, // .......M.......b
+ 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x06, 0x01, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, // ...............8
+ 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x10, 0x00, 0x00, // ...........*....
+ 0x00, 0x00, 0x00, 0x3a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0x82, // ...:.......8....
+ 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2a, // .......:.......*
+ 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x0c, 0xf2, 0x00, 0x10, 0x00, 0x00, // .......H........
+ 0x00, 0x00, 0x00, 0x46, 0x03, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x7e, 0x10, 0x00, 0x00, // ...F.......F~...
+ 0x00, 0x00, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x80, 0x20, 0x00, 0x00, // ....`........ ..
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x72, 0x20, 0x10, 0x00, 0x00, // .......6...r ...
+ 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x82, // ...F.......2....
+ 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........ ......
+ 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0xcd, 0xcc, 0x4c, 0x3f, 0x01, 0x40, 0x00, 0x00, 0xcd, // ....@....L?.@...
+ 0xcc, 0x4c, 0x3e, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, // .L>>.......
};
static const uint8_t fs_imgui_latlong_mtl[1038] =
{
- 0x46, 0x53, 0x48, 0x04, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
+ 0x46, 0x53, 0x48, 0x05, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x02, 0x01, 0x00, 0x00, // geLodEnabled....
0x01, 0x00, 0xe7, 0x03, 0x00, 0x00, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, // ......using name
0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, // space metal;.str
diff --git a/3rdparty/bgfx/examples/common/imgui/fs_imgui_texture.bin.h b/3rdparty/bgfx/examples/common/imgui/fs_imgui_texture.bin.h
index 044744249fa..5d6cfebbf10 100644
--- a/3rdparty/bgfx/examples/common/imgui/fs_imgui_texture.bin.h
+++ b/3rdparty/bgfx/examples/common/imgui/fs_imgui_texture.bin.h
@@ -1,6 +1,6 @@
static const uint8_t fs_imgui_texture_glsl[290] =
{
- 0x46, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
+ 0x46, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x02, 0x01, 0x00, 0x00, 0x76, // Color..........v
0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, // arying highp vec
0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, // 4 v_color0;.vary
@@ -20,275 +20,300 @@ static const uint8_t fs_imgui_texture_glsl[290] =
0x72, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x7d, 0x0a, // r = tmpvar_1;.}.
0x0a, 0x00, // ..
};
-static const uint8_t fs_imgui_texture_spv[3417] =
+static const uint8_t fs_imgui_texture_spv[3823] =
{
- 0x46, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x4c, 0x0d, 0x03, 0x02, 0x23, 0x07, // FSH.......L...#.
- 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x54, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........Ta......
- 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
- 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, // GLSL.std.450....
- 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x08, 0x00, // ................
- 0x04, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, // ........main....
- 0x77, 0x0e, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00, // w...t...........
- 0x1f, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, // ................
- 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x61, 0x09, 0x00, 0x00, // main........a...
- 0x42, 0x67, 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x00, 0x00, 0x00, // BgfxSampler2D...
- 0x06, 0x00, 0x06, 0x00, 0x61, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6d, 0x5f, 0x73, 0x61, // ....a.......m_sa
- 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x61, 0x09, 0x00, 0x00, // mpler.......a...
- 0x01, 0x00, 0x00, 0x00, 0x6d, 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, // ....m_texture...
- 0x05, 0x00, 0x0e, 0x00, 0x99, 0x0f, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x54, 0x65, 0x78, 0x74, // ........bgfxText
- 0x75, 0x72, 0x65, 0x32, 0x44, 0x28, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x2d, 0x42, 0x67, 0x66, // ure2D(struct-Bgf
- 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x2d, 0x70, 0x31, 0x2d, 0x74, 0x32, // xSampler2D-p1-t2
- 0x31, 0x31, 0x3b, 0x76, 0x66, 0x32, 0x3b, 0x00, 0x05, 0x00, 0x05, 0x00, 0x27, 0x0e, 0x00, 0x00, // 11;vf2;.....'...
- 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // _sampler........
- 0xe7, 0x15, 0x00, 0x00, 0x5f, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, // ...._coord......
- 0x35, 0x13, 0x00, 0x00, 0x76, 0x65, 0x63, 0x34, 0x5f, 0x73, 0x70, 0x6c, 0x61, 0x74, 0x28, 0x66, // 5...vec4_splat(f
- 0x31, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x5f, 0x78, 0x00, 0x00, // 1;.........._x..
- 0x05, 0x00, 0x07, 0x00, 0x16, 0x0e, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, // ........@main(vf
- 0x34, 0x3b, 0x76, 0x66, 0x32, 0x3b, 0x76, 0x66, 0x34, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // 4;vf2;vf4;......
- 0x42, 0x24, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, // B$..v_color0....
- 0x05, 0x00, 0x05, 0x00, 0x78, 0x20, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, // ....x ..v_texcoo
- 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x06, 0x00, 0xc4, 0x41, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, // rd0......A..gl_F
- 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // ragData_0_......
- 0x43, 0x12, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x00, // C...s_texColor..
- 0x05, 0x00, 0x07, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, // ........s_texCol
- 0x6f, 0x72, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, // orSampler.......
- 0xee, 0x0e, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x54, 0x65, // ....s_texColorTe
- 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xa0, 0x11, 0x00, 0x00, // xture...........
- 0x62, 0x67, 0x66, 0x78, 0x5f, 0x56, 0x6f, 0x69, 0x64, 0x46, 0x72, 0x61, 0x67, 0x00, 0x00, 0x00, // bgfx_VoidFrag...
- 0x05, 0x00, 0x04, 0x00, 0x0e, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, // .....U..param...
- 0x05, 0x00, 0x04, 0x00, 0xf3, 0x10, 0x00, 0x00, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x00, 0x00, 0x00, // ........alpha...
- 0x05, 0x00, 0x04, 0x00, 0xdf, 0x4b, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, // .....K..param...
- 0x05, 0x00, 0x05, 0x00, 0xfa, 0x41, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, // .....A..v_color0
- 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, // ........w...v_co
- 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x03, 0x3c, 0x00, 0x00, // lor0.........<..
- 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, // v_texcoord0.....
- 0x74, 0x14, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, // t...v_texcoord0.
- 0x05, 0x00, 0x06, 0x00, 0xce, 0x1c, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, // ........gl_FragD
- 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xc9, 0x47, 0x00, 0x00, // ata_0_.......G..
- 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xab, 0x55, 0x00, 0x00, // param........U..
- 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, // param...........
- 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xd1, 0x0d, 0x00, 0x00, // param...........
- 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, // gl_FragData_0_..
- 0x05, 0x00, 0x04, 0x00, 0x44, 0x06, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, // ....D...$Global.
- 0x06, 0x00, 0x06, 0x00, 0x44, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ....D.......u_vi
- 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x44, 0x06, 0x00, 0x00, // ewRect......D...
- 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, // ....u_viewTexel.
- 0x06, 0x00, 0x05, 0x00, 0x44, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ....D.......u_vi
- 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x44, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ew......D.......
- 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, // u_invView.......
- 0x44, 0x06, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, // D.......u_proj..
- 0x06, 0x00, 0x06, 0x00, 0x44, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, // ....D.......u_in
- 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x44, 0x06, 0x00, 0x00, // vProj.......D...
- 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, // ....u_viewProj..
- 0x06, 0x00, 0x07, 0x00, 0x44, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, // ....D.......u_in
- 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, // vViewProj.......
- 0x44, 0x06, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, // D.......u_model.
- 0x06, 0x00, 0x06, 0x00, 0x44, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, // ....D.......u_mo
- 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0x44, 0x06, 0x00, 0x00, // delView.....D...
- 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, // ....u_modelViewP
- 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, 0x44, 0x06, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, // roj.....D.......
- 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, 0x47, 0x00, 0x04, 0x00, // u_alphaRef4.G...
- 0xb2, 0x0c, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, // ....".......G...
- 0xb2, 0x0c, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, // ....!.......G...
- 0xee, 0x0e, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, // ....".......G...
- 0xee, 0x0e, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, // ....!.......G...
- 0x77, 0x0e, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, // w...........G...
- 0x74, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, // t...........G...
- 0xd1, 0x0d, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, // ............G...
- 0xc3, 0x03, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ........@...H...
- 0x44, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // D.......#.......
- 0x48, 0x00, 0x05, 0x00, 0x44, 0x06, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...D.......#...
- 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x44, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ....H...D.......
- 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x44, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ....H...D.......
- 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x44, 0x06, 0x00, 0x00, // #... ...H...D...
- 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
- 0x44, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // D...........H...
- 0x44, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, // D.......#...`...
- 0x48, 0x00, 0x05, 0x00, 0x44, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...D...........
- 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x44, 0x06, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // ....H...D.......
- 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x44, 0x06, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // ....H...D.......
- 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x44, 0x06, 0x00, 0x00, // #.......H...D...
- 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
- 0x44, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // D...........H...
- 0x44, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, // D.......#.......
- 0x48, 0x00, 0x05, 0x00, 0x44, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...D...........
- 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x44, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // ....H...D.......
- 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x44, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // ....H...D.......
- 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x44, 0x06, 0x00, 0x00, // #... ...H...D...
- 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
- 0x44, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // D...........H...
- 0x44, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, // D.......#...`...
- 0x48, 0x00, 0x05, 0x00, 0x44, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...D...........
- 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x44, 0x06, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ....H...D.......
- 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x44, 0x06, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ....H...D.......
- 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x44, 0x06, 0x00, 0x00, // #.......H...D...
- 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
- 0x44, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // D...........H...
- 0x44, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, // D.......#.......
- 0x48, 0x00, 0x05, 0x00, 0x44, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...D...........
- 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x44, 0x06, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, // ....H...D.......
- 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x44, 0x06, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, // ....H...D.......
- 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x44, 0x06, 0x00, 0x00, // #.......H...D...
- 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ............H...
- 0x44, 0x06, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, // D.......#... ...
- 0x47, 0x00, 0x03, 0x00, 0x44, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, // G...D...........
- 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ....!...........
- 0x1a, 0x00, 0x02, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, // ................
- 0x20, 0x00, 0x00, 0x00, 0x19, 0x00, 0x09, 0x00, 0x96, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, // ...............
- 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x04, 0x00, 0x61, 0x09, 0x00, 0x00, // ............a...
- 0xfc, 0x01, 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x1b, 0x00, 0x00, 0x00, // ........ .......
- 0x00, 0x00, 0x00, 0x00, 0x61, 0x09, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, // ....a...........
- 0x0d, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, // ........ .......
- 0x07, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // ................
- 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x21, 0x00, 0x05, 0x00, 0xc2, 0x03, 0x00, 0x00, // ........!.......
- 0x1d, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x90, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ............ ...
- 0x8a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, // ............!...
- 0xef, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ............ ...
- 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, // ............!...
- 0x69, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x90, 0x02, 0x00, 0x00, // i...............
- 0x9a, 0x02, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x43, 0x12, 0x00, 0x00, // ....;.......C...
- 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x79, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .... ...y.......
- 0xfc, 0x01, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x79, 0x04, 0x00, 0x00, 0xb2, 0x0c, 0x00, 0x00, // ....;...y.......
- 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x13, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .... ...........
- 0x96, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x13, 0x03, 0x00, 0x00, 0xee, 0x0e, 0x00, 0x00, // ....;...........
- 0x00, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ............ ...
- 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, // ....+...........
- 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, // ....+...........
- 0x00, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x03, 0x00, 0xfe, 0x01, 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, // ................
- 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // +...............
- 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........ .......
- 0x17, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ................
- 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // +...............
- 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ...............
- 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ;.......w.......
- 0x20, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, // ...............
- 0x3b, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ;.......t.......
- 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ...............
- 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ;...............
- 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // ....e...........
- 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // +.......j... ...
- 0x1c, 0x00, 0x04, 0x00, 0xc3, 0x03, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, // ........e...j...
- 0x1e, 0x00, 0x0e, 0x00, 0x44, 0x06, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ....D...........
- 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e...e...e...e...
- 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0xc3, 0x03, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e...e.......e...
- 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, // e.......6.......
- 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, // ................
- 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xc9, 0x47, 0x00, 0x00, // Sa..;........G..
- 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, // ....;........U..
- 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, // ....;...........
- 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x21, 0x43, 0x00, 0x00, // ....=.......!C..
- 0xb2, 0x0c, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x96, 0x00, 0x00, 0x00, 0x02, 0x33, 0x00, 0x00, // ....=........3..
- 0xee, 0x0e, 0x00, 0x00, 0x50, 0x00, 0x05, 0x00, 0x61, 0x09, 0x00, 0x00, 0x12, 0x20, 0x00, 0x00, // ....P...a.... ..
- 0x21, 0x43, 0x00, 0x00, 0x02, 0x33, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x43, 0x12, 0x00, 0x00, // !C...3..>...C...
- 0x12, 0x20, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xfa, 0x41, 0x00, 0x00, // . ..=........A..
- 0x77, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x03, 0x3c, 0x00, 0x00, // w...=........<..
- 0x74, 0x14, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xc9, 0x47, 0x00, 0x00, 0xfa, 0x41, 0x00, 0x00, // t...>....G...A..
- 0x3e, 0x00, 0x03, 0x00, 0xab, 0x55, 0x00, 0x00, 0x03, 0x3c, 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, // >....U...<..9...
- 0x08, 0x00, 0x00, 0x00, 0xbd, 0x26, 0x00, 0x00, 0x16, 0x0e, 0x00, 0x00, 0xc9, 0x47, 0x00, 0x00, // .....&.......G..
- 0xab, 0x55, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // .U......=.......
- 0xce, 0x1c, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd1, 0x0d, 0x00, 0x00, // ........>.......
- 0xce, 0x1c, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, // ........8...6...
- 0x1d, 0x00, 0x00, 0x00, 0x99, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc2, 0x03, 0x00, 0x00, // ................
- 0x37, 0x00, 0x03, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x27, 0x0e, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, // 7.......'...7...
- 0x90, 0x02, 0x00, 0x00, 0xe7, 0x15, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xcd, 0x5b, 0x00, 0x00, // .............[..
- 0x41, 0x00, 0x05, 0x00, 0x13, 0x03, 0x00, 0x00, 0x69, 0x24, 0x00, 0x00, 0x27, 0x0e, 0x00, 0x00, // A.......i$..'...
- 0x0e, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x96, 0x00, 0x00, 0x00, 0x16, 0x31, 0x00, 0x00, // ....=........1..
- 0x69, 0x24, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x79, 0x04, 0x00, 0x00, 0x54, 0x44, 0x00, 0x00, // i$..A...y...TD..
- 0x27, 0x0e, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, // '.......=.......
- 0x9b, 0x56, 0x00, 0x00, 0x54, 0x44, 0x00, 0x00, 0x56, 0x00, 0x05, 0x00, 0xfe, 0x01, 0x00, 0x00, // .V..TD..V.......
- 0xc9, 0x42, 0x00, 0x00, 0x16, 0x31, 0x00, 0x00, 0x9b, 0x56, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // .B...1...V..=...
- 0x13, 0x00, 0x00, 0x00, 0x36, 0x1c, 0x00, 0x00, 0xe7, 0x15, 0x00, 0x00, 0x57, 0x00, 0x05, 0x00, // ....6.......W...
- 0x1d, 0x00, 0x00, 0x00, 0xa4, 0x51, 0x00, 0x00, 0xc9, 0x42, 0x00, 0x00, 0x36, 0x1c, 0x00, 0x00, // .....Q...B..6...
- 0xfe, 0x00, 0x02, 0x00, 0xa4, 0x51, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, // .....Q..8...6...
- 0x1d, 0x00, 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xef, 0x00, 0x00, 0x00, // ....5...........
- 0x37, 0x00, 0x03, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, // 7...............
- 0x17, 0x3e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x18, 0x53, 0x00, 0x00, // .>..=........S..
- 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x5d, 0x4a, 0x00, 0x00, // ....=.......]J..
- 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xfd, 0x34, 0x00, 0x00, // ....=........4..
- 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x10, 0x35, 0x00, 0x00, // ....=........5..
- 0xdd, 0x0e, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3f, 0x3a, 0x00, 0x00, // ....P.......?:..
- 0x18, 0x53, 0x00, 0x00, 0x5d, 0x4a, 0x00, 0x00, 0xfd, 0x34, 0x00, 0x00, 0x10, 0x35, 0x00, 0x00, // .S..]J...4...5..
- 0xfe, 0x00, 0x02, 0x00, 0x3f, 0x3a, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, // ....?:..8...6...
- 0x08, 0x00, 0x00, 0x00, 0x16, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x69, 0x00, 0x00, 0x00, // ............i...
- 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x42, 0x24, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, // 7.......B$..7...
- 0x90, 0x02, 0x00, 0x00, 0x78, 0x20, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, // ....x ..7.......
- 0xc4, 0x41, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xb2, 0x19, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // .A..........;...
- 0x8a, 0x02, 0x00, 0x00, 0x0e, 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // .....U......;...
- 0x90, 0x02, 0x00, 0x00, 0xdf, 0x4b, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // .....K......>...
- 0x0e, 0x55, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x39, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, // .U......9.......
- 0xa0, 0x11, 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x0e, 0x55, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ....5....U..=...
- 0x13, 0x00, 0x00, 0x00, 0x48, 0x51, 0x00, 0x00, 0x78, 0x20, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // ....HQ..x ..>...
- 0xdf, 0x4b, 0x00, 0x00, 0x48, 0x51, 0x00, 0x00, 0x39, 0x00, 0x06, 0x00, 0x1d, 0x00, 0x00, 0x00, // .K..HQ..9.......
- 0x69, 0x4c, 0x00, 0x00, 0x99, 0x0f, 0x00, 0x00, 0x43, 0x12, 0x00, 0x00, 0xdf, 0x4b, 0x00, 0x00, // iL......C....K..
- 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xf3, 0x10, 0x00, 0x00, 0x69, 0x4c, 0x00, 0x00, // Q...........iL..
- 0x00, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x8f, 0x29, 0x00, 0x00, // ....=........)..
- 0x42, 0x24, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, 0x23, 0x43, 0x00, 0x00, // B$..O.......#C..
- 0x8f, 0x29, 0x00, 0x00, 0x8f, 0x29, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // .)...)..........
- 0x02, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x4b, 0x5e, 0x00, 0x00, // ....A.......K^..
- 0x42, 0x24, 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // B$......=.......
- 0x13, 0x43, 0x00, 0x00, 0x4b, 0x5e, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, // .C..K^..........
- 0x52, 0x5c, 0x00, 0x00, 0x13, 0x43, 0x00, 0x00, 0xf3, 0x10, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, // R....C......Q...
- 0x0d, 0x00, 0x00, 0x00, 0x1e, 0x1d, 0x00, 0x00, 0x23, 0x43, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........#C......
- 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xdc, 0x22, 0x00, 0x00, 0x23, 0x43, 0x00, 0x00, // Q........"..#C..
- 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x36, 0x60, 0x00, 0x00, // ....Q.......6`..
- 0x23, 0x43, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, // #C......P.......
- 0x0f, 0x50, 0x00, 0x00, 0x1e, 0x1d, 0x00, 0x00, 0xdc, 0x22, 0x00, 0x00, 0x36, 0x60, 0x00, 0x00, // .P......."..6`..
- 0x52, 0x5c, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xc4, 0x41, 0x00, 0x00, 0x0f, 0x50, 0x00, 0x00, // R...>....A...P..
- 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // ....8....
+ 0x46, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0xe0, 0x0e, 0x00, 0x00, 0x03, 0x02, // FSH.............
+ 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x6f, 0x62, 0x00, 0x00, 0x00, 0x00, // #.........ob....
+ 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, // ................
+ 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, // ..GLSL.std.450..
+ 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, // ................
+ 0x08, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, // ..........main..
+ 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x10, 0x00, // ..w...t.........
+ 0x03, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, // ................
+ 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, // ..............ma
+ 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x0e, 0x00, 0x99, 0x0f, 0x00, 0x00, 0x62, 0x67, // in............bg
+ 0x66, 0x78, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x32, 0x44, 0x28, 0x73, 0x74, 0x72, 0x75, // fxTexture2D(stru
+ 0x63, 0x74, 0x2d, 0x42, 0x67, 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, // ct-BgfxSampler2D
+ 0x2d, 0x70, 0x31, 0x2d, 0x74, 0x32, 0x31, 0x31, 0x3b, 0x76, 0x66, 0x32, 0x3b, 0x00, 0x05, 0x00, // -p1-t211;vf2;...
+ 0x07, 0x00, 0x7e, 0x17, 0x00, 0x00, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x2e, 0x6d, // ..~..._sampler.m
+ 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0xf7, 0x0d, // _sampler........
+ 0x00, 0x00, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x2e, 0x6d, 0x5f, 0x74, 0x65, 0x78, // .._sampler.m_tex
+ 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xe7, 0x15, 0x00, 0x00, 0x5f, 0x63, // ture.........._c
+ 0x6f, 0x6f, 0x72, 0x64, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x35, 0x13, 0x00, 0x00, 0x76, 0x65, // oord......5...ve
+ 0x63, 0x34, 0x5f, 0x73, 0x70, 0x6c, 0x61, 0x74, 0x28, 0x66, 0x31, 0x3b, 0x00, 0x00, 0x05, 0x00, // c4_splat(f1;....
+ 0x03, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x5f, 0x78, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0x16, 0x0e, // ......_x........
+ 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, 0x34, 0x3b, 0x76, 0x66, 0x32, 0x3b, // ..@main(vf4;vf2;
+ 0x76, 0x66, 0x34, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x6e, 0x62, 0x00, 0x00, 0x76, 0x5f, // vf4;......nb..v_
+ 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x8f, 0x41, // color0.........A
+ 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, // ..v_texcoord0...
+ 0x06, 0x00, 0x8c, 0x4a, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, // ...J..gl_FragDat
+ 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x61, 0x09, 0x00, 0x00, 0x42, 0x67, // a_0_......a...Bg
+ 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x00, 0x00, 0x00, 0x06, 0x00, // fxSampler2D.....
+ 0x06, 0x00, 0x61, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6d, 0x5f, 0x73, 0x61, 0x6d, 0x70, // ..a.......m_samp
+ 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x61, 0x09, 0x00, 0x00, 0x01, 0x00, // ler.......a.....
+ 0x00, 0x00, 0x6d, 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, // ..m_texture.....
+ 0x05, 0x00, 0x08, 0x10, 0x00, 0x00, 0x66, 0x6c, 0x61, 0x74, 0x74, 0x65, 0x6e, 0x54, 0x65, 0x6d, // ......flattenTem
+ 0x70, 0x00, 0x05, 0x00, 0x07, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, // p.........s_texC
+ 0x6f, 0x6c, 0x6f, 0x72, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x05, 0x00, // olorSampler.....
+ 0x07, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, // ......s_texColor
+ 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, 0x08, 0x00, 0x14, 0x11, // Texture.........
+ 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x2e, 0x6d, 0x5f, 0x73, // ..s_texColor.m_s
+ 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x08, 0x00, 0x50, 0x13, // ampler........P.
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+ 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xa0, 0x11, // exture..........
+ 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x56, 0x6f, 0x69, 0x64, 0x46, 0x72, 0x61, 0x67, 0x00, // ..bgfx_VoidFrag.
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9d, 0x5d, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // .......]..param.
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+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xf7, 0x39, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // .......9..param.
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x91, 0x37, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // .......7..param.
+ 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xf4, 0x2b, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // .......+..v_colo
+ 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x76, 0x5f, // r0........w...v_
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+ 0x05, 0x00, 0x74, 0x14, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, // ..t...v_texcoord
+ 0x30, 0x00, 0x05, 0x00, 0x06, 0x00, 0xce, 0x1c, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, // 0.........gl_Fra
+ 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x85, 0x55, // gData_0_.......U
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+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x72, 0x06, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, // ......r...$Globa
+ 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x72, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, // l.....r.......u_
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+ 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0x72, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, // l.....r.......u_
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+ 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x72, 0x06, // invProj.......r.
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+ 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x72, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, // ......r.......u_
+ 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, // invViewProj.....
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+ 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0x72, 0x06, // modelView.....r.
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+ 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, 0x72, 0x06, 0x00, 0x00, 0x0b, 0x00, // wProj.....r.....
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+ 0x04, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, // ......".......G.
+ 0x04, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, // ......!.......G.
+ 0x04, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, // ......".......G.
+ 0x04, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, // ......!.......G.
+ 0x04, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, // ..w...........G.
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+ 0x04, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, // ..............G.
+ 0x04, 0x00, 0x7b, 0x08, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, // ..{.......@...H.
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+ 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, // ......!.........
+ 0x00, 0x00, 0x1a, 0x00, 0x02, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x79, 0x04, // .......... ...y.
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, // ................
+ 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x19, 0x00, 0x09, 0x00, 0x96, 0x00, 0x00, 0x00, 0x0d, 0x00, // .. .............
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x13, 0x03, // .......... .....
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x13, 0x00, // ................
+ 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x90, 0x02, // .......... .....
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, // ................
+ 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, 0x0a, 0x08, // ..........!.....
+ 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x79, 0x04, 0x00, 0x00, 0x13, 0x03, 0x00, 0x00, 0x90, 0x02, // ......y.........
+ 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x0d, 0x00, // .. .............
+ 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, 0xef, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x8a, 0x02, // ..!.............
+ 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, // .. .............
+ 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, 0x69, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x9a, 0x02, // ..!...i.........
+ 0x00, 0x00, 0x90, 0x02, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x1e, 0x00, 0x04, 0x00, 0x61, 0x09, // ..............a.
+ 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x1b, 0x00, // .......... .....
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x61, 0x09, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x7a, 0x04, // ......a... ...z.
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x7a, 0x04, // ..........;...z.
+ 0x00, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x14, 0x03, // .......... .....
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x14, 0x03, // ..........;.....
+ 0x00, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x7b, 0x04, // .......... ...{.
+ 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x7b, 0x04, // ..........;...{.
+ 0x00, 0x00, 0x14, 0x11, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, // ................
+ 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, // .. .......+.....
+ 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x15, 0x03, // .......... .....
+ 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x15, 0x03, // ..........;.....
+ 0x00, 0x00, 0x50, 0x13, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, // ..P.......+.....
+ 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x03, 0x00, 0xfe, 0x01, // ................
+ 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, // ......+.........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, // ................
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x13, 0x0a, // ......+.........
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x01, 0x00, // ...... .........
+ 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x77, 0x0e, // ......;.......w.
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x01, 0x00, // ...... .........
+ 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x74, 0x14, // ......;.......t.
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x03, 0x00, // ...... .........
+ 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0xd1, 0x0d, // ......;.........
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, // ..........e.....
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, // ......+.......j.
+ 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x7b, 0x08, 0x00, 0x00, 0x65, 0x00, // .. .......{...e.
+ 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, 0x72, 0x06, 0x00, 0x00, 0x1d, 0x00, // ..j.......r.....
+ 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ......e...e...e.
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x7b, 0x08, // ..e...e...e...{.
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x36, 0x00, // ..e...e.......6.
+ 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, // ................
+ 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x1b, 0x00, // ......Sa..;.....
+ 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, // ..........;.....
+ 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, // ...U......;.....
+ 0x00, 0x00, 0x95, 0x38, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, // ...8......;.....
+ 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, // ..........=.....
+ 0x00, 0x00, 0x21, 0x43, 0x00, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x96, 0x00, // ..!C......=.....
+ 0x00, 0x00, 0x02, 0x33, 0x00, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x50, 0x00, 0x05, 0x00, 0x61, 0x09, // ...3......P...a.
+ 0x00, 0x00, 0x5e, 0x20, 0x00, 0x00, 0x21, 0x43, 0x00, 0x00, 0x02, 0x33, 0x00, 0x00, 0x3e, 0x00, // ..^ ..!C...3..>.
+ 0x03, 0x00, 0x08, 0x10, 0x00, 0x00, 0x5e, 0x20, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x79, 0x04, // ......^ ..A...y.
+ 0x00, 0x00, 0xf4, 0x56, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3d, 0x00, // ...V..........=.
+ 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0xf4, 0x56, 0x00, 0x00, 0x3e, 0x00, // ...........V..>.
+ 0x03, 0x00, 0x14, 0x11, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x13, 0x03, // ..........A.....
+ 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3d, 0x00, // ...@..........=.
+ 0x04, 0x00, 0x96, 0x00, 0x00, 0x00, 0xd3, 0x1e, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, 0x3e, 0x00, // ...........@..>.
+ 0x03, 0x00, 0x50, 0x13, 0x00, 0x00, 0xd3, 0x1e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, // ..P.......=.....
+ 0x00, 0x00, 0xf4, 0x2b, 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, // ...+..w...=.....
+ 0x00, 0x00, 0x03, 0x3c, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x85, 0x55, // ...<..t...>....U
+ 0x00, 0x00, 0xf4, 0x2b, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x95, 0x38, 0x00, 0x00, 0x03, 0x3c, // ...+..>....8...<
+ 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, 0x08, 0x00, 0x00, 0x00, 0xbd, 0x26, 0x00, 0x00, 0x16, 0x0e, // ..9........&....
+ 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x95, 0x38, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3d, 0x00, // ...U...8......=.
+ 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, // ..............>.
+ 0x03, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, // ..............8.
+ 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x99, 0x0f, 0x00, 0x00, 0x00, 0x00, // ..6.............
+ 0x00, 0x00, 0x0a, 0x08, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x79, 0x04, 0x00, 0x00, 0x7e, 0x17, // ......7...y...~.
+ 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x13, 0x03, 0x00, 0x00, 0xf7, 0x0d, 0x00, 0x00, 0x37, 0x00, // ..7...........7.
+ 0x03, 0x00, 0x90, 0x02, 0x00, 0x00, 0xe7, 0x15, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xca, 0x1c, // ................
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x96, 0x00, 0x00, 0x00, 0xc6, 0x19, 0x00, 0x00, 0xf7, 0x0d, // ..=.............
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0xca, 0x48, 0x00, 0x00, 0x7e, 0x17, // ..=........H..~.
+ 0x00, 0x00, 0x56, 0x00, 0x05, 0x00, 0xfe, 0x01, 0x00, 0x00, 0xf7, 0x3e, 0x00, 0x00, 0xc6, 0x19, // ..V........>....
+ 0x00, 0x00, 0xca, 0x48, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0xfe, 0x24, // ...H..=........$
+ 0x00, 0x00, 0xe7, 0x15, 0x00, 0x00, 0x57, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x82, 0x59, // ......W........Y
+ 0x00, 0x00, 0xf7, 0x3e, 0x00, 0x00, 0xfe, 0x24, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x82, 0x59, // ...>...$.......Y
+ 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x35, 0x13, // ..8...6.......5.
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xef, 0x00, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x8a, 0x02, // ..........7.....
+ 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x2e, 0x5f, 0x00, 0x00, 0x3d, 0x00, // ..........._..=.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xe0, 0x5b, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, // .......[......=.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x25, 0x53, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, // ......%S......=.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xc5, 0x3d, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, // .......=......=.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xd8, 0x3d, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x50, 0x00, // .......=......P.
+ 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x56, 0x5b, 0x00, 0x00, 0xe0, 0x5b, 0x00, 0x00, 0x25, 0x53, // ......V[...[..%S
+ 0x00, 0x00, 0xc5, 0x3d, 0x00, 0x00, 0xd8, 0x3d, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x56, 0x5b, // ...=...=......V[
+ 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x16, 0x0e, // ..8...6.........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x69, 0x00, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, // ......i...7.....
+ 0x00, 0x00, 0x6e, 0x62, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x90, 0x02, 0x00, 0x00, 0x8f, 0x41, // ..nb..7........A
+ 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x8c, 0x4a, 0x00, 0x00, 0xf8, 0x00, // ..7........J....
+ 0x02, 0x00, 0xc0, 0x53, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x9d, 0x5d, // ...S..;........]
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x79, 0x04, 0x00, 0x00, 0xd4, 0x56, // ......;...y....V
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x13, 0x03, 0x00, 0x00, 0xf7, 0x39, // ......;........9
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x91, 0x37, // ......;........7
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9d, 0x5d, 0x00, 0x00, 0x0c, 0x0a, // ......>....]....
+ 0x00, 0x00, 0x39, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xa0, 0x11, 0x00, 0x00, 0x35, 0x13, // ..9...........5.
+ 0x00, 0x00, 0x9d, 0x5d, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x23, 0x41, // ...]..=.......#A
+ 0x00, 0x00, 0x14, 0x11, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd4, 0x56, 0x00, 0x00, 0x23, 0x41, // ......>....V..#A
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x96, 0x00, 0x00, 0x00, 0x83, 0x2c, 0x00, 0x00, 0x50, 0x13, // ..=........,..P.
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xf7, 0x39, 0x00, 0x00, 0x83, 0x2c, 0x00, 0x00, 0x3d, 0x00, // ..>....9...,..=.
+ 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x37, 0x2c, 0x00, 0x00, 0x8f, 0x41, 0x00, 0x00, 0x3e, 0x00, // ......7,...A..>.
+ 0x03, 0x00, 0x91, 0x37, 0x00, 0x00, 0x37, 0x2c, 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, 0x1d, 0x00, // ...7..7,..9.....
+ 0x00, 0x00, 0x31, 0x55, 0x00, 0x00, 0x99, 0x0f, 0x00, 0x00, 0xd4, 0x56, 0x00, 0x00, 0xf7, 0x39, // ..1U.......V...9
+ 0x00, 0x00, 0x91, 0x37, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xf3, 0x10, // ...7..Q.........
+ 0x00, 0x00, 0x31, 0x55, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, // ..1U......=.....
+ 0x00, 0x00, 0x57, 0x32, 0x00, 0x00, 0x6e, 0x62, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x18, 0x00, // ..W2..nb..O.....
+ 0x00, 0x00, 0xeb, 0x4b, 0x00, 0x00, 0x57, 0x32, 0x00, 0x00, 0x57, 0x32, 0x00, 0x00, 0x00, 0x00, // ...K..W2..W2....
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, // ..........A.....
+ 0x00, 0x00, 0x94, 0x1c, 0x00, 0x00, 0x6e, 0x62, 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, 0x3d, 0x00, // ......nb......=.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xa2, 0x32, 0x00, 0x00, 0x94, 0x1c, 0x00, 0x00, 0x85, 0x00, // .......2........
+ 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x9b, 0x1a, 0x00, 0x00, 0xa2, 0x32, 0x00, 0x00, 0xf3, 0x10, // ...........2....
+ 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xe6, 0x25, 0x00, 0x00, 0xeb, 0x4b, // ..Q........%...K
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xa4, 0x2b, // ......Q........+
+ 0x00, 0x00, 0xeb, 0x4b, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, // ...K......Q.....
+ 0x00, 0x00, 0xc5, 0x4f, 0x00, 0x00, 0xeb, 0x4b, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, // ...O...K......P.
+ 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x9e, 0x3f, 0x00, 0x00, 0xe6, 0x25, 0x00, 0x00, 0xa4, 0x2b, // .......?...%...+
+ 0x00, 0x00, 0xc5, 0x4f, 0x00, 0x00, 0x9b, 0x1a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x8c, 0x4a, // ...O......>....J
+ 0x00, 0x00, 0x9e, 0x3f, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // ...?......8....
};
-static const uint8_t fs_imgui_texture_dx9[250] =
+static const uint8_t fs_imgui_texture_dx9[252] =
{
- 0x46, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
- 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0xdc, 0x00, 0x00, 0x03, 0xff, // Color0..........
- 0xff, 0xfe, 0xff, 0x20, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, // ... .CTAB....S..
- 0x00, 0x00, 0x03, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, // ................
- 0x00, 0x4c, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, // .L...0..........
- 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, // .<.......s_texCo
- 0x6c, 0x6f, 0x72, 0x00, 0xab, 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, // lor.............
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, // .....ps_3_0.Micr
- 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, // osoft (R) HLSL S
- 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, // hader Compiler 1
- 0x30, 0x2e, 0x31, 0x00, 0xab, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, // 0.1.............
- 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x01, 0x00, 0x03, 0x90, 0x1f, 0x00, 0x00, // ................
- 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0, 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, // .........B......
- 0x80, 0x01, 0x00, 0xe4, 0x90, 0x00, 0x08, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x08, 0x08, // ................
- 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0xff, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x07, // ................
- 0x80, 0x00, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // ..........
+ 0x46, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
+ 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0xdc, 0x00, 0x00, 0x00, 0x00, // Color0..........
+ 0x03, 0xff, 0xff, 0xfe, 0xff, 0x20, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x53, // ..... .CTAB....S
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x91, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, // ...L...0........
+ 0x00, 0x02, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, // ...<.......s_tex
+ 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0xab, 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, // Color...........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, // .......ps_3_0.Mi
+ 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, // crosoft (R) HLSL
+ 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, // Shader Compiler
+ 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, // 10.1...........
+ 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x01, 0x00, 0x03, 0x90, 0x1f, // ................
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0, 0x42, 0x00, 0x00, 0x03, 0x00, // ...........B....
+ 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0x90, 0x00, 0x08, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, // ................
+ 0x08, 0x08, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0xff, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, // ................
+ 0x08, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // ............
};
-static const uint8_t fs_imgui_texture_dx11[421] =
+static const uint8_t fs_imgui_texture_dx11[423] =
{
- 0x46, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
- 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0x84, 0x01, 0x44, 0x58, 0x42, // Color0.......DXB
- 0x43, 0x57, 0x7b, 0x79, 0x39, 0xfb, 0xd2, 0x84, 0x36, 0x53, 0xeb, 0x9a, 0xf9, 0x9e, 0xa5, 0xf8, // CW{y9...6S......
- 0xb1, 0x01, 0x00, 0x00, 0x00, 0x84, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, // .............,..
- 0x00, 0xa0, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x6c, 0x00, 0x00, // .........ISGNl..
- 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........P......
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, // ................
- 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // ................
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........b......
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, // ................
- 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, // .SV_POSITION.COL
- 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0x4f, 0x53, 0x47, // OR.TEXCOORD..OSG
- 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, // N,........... ..
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, // .....SV_TARGET..
- 0xab, 0x53, 0x48, 0x44, 0x52, 0xa8, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x00, // .SHDR....@...*..
- 0x00, 0x5a, 0x00, 0x00, 0x03, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x18, 0x00, // .Z....`......X..
- 0x04, 0x00, 0x70, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x62, 0x10, 0x00, // ..p......UU..b..
- 0x03, 0xf2, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0x32, 0x10, 0x10, // .........b...2..
- 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, // .....e.... .....
- 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x09, 0xf2, 0x00, 0x10, // .h.......E......
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x7e, 0x10, // .....F.......F~.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, // ......`......8..
- 0x07, 0x82, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // .. .............
- 0x00, 0x3a, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x72, 0x20, 0x10, // .:.......6...r .
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x12, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, // .....F.......>..
- 0x01, 0x00, 0x00, 0x00, 0x00, // .....
+ 0x46, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
+ 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0x84, 0x01, 0x00, 0x00, 0x44, // Color0.........D
+ 0x58, 0x42, 0x43, 0x57, 0x7b, 0x79, 0x39, 0xfb, 0xd2, 0x84, 0x36, 0x53, 0xeb, 0x9a, 0xf9, 0x9e, // XBCW{y9...6S....
+ 0xa5, 0xf8, 0xb1, 0x01, 0x00, 0x00, 0x00, 0x84, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, // ...............,
+ 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x6c, // ...........ISGNl
+ 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, // ...........P....
+ 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, // ................
+ 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, // ................
+ 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x00, // ...........b....
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, // ................
+ 0x03, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, // ...SV_POSITION.C
+ 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0x4f, // OLOR.TEXCOORD..O
+ 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, // SGN,...........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, // .......SV_TARGET
+ 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0xa8, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x2a, // ...SHDR....@...*
+ 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, 0x03, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, // ...Z....`......X
+ 0x18, 0x00, 0x04, 0x00, 0x70, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x62, // ....p......UU..b
+ 0x10, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0x32, // ...........b...2
+ 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, // .......e.... ...
+ 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x09, 0xf2, // ...h.......E....
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, // .......F.......F
+ 0x7e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, // ~.......`......8
+ 0x00, 0x00, 0x07, 0x82, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, // .... ...........
+ 0x00, 0x00, 0x00, 0x3a, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x72, // ...:.......6...r
+ 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x12, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, // ......F.......>
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, // .......
};
static const uint8_t fs_imgui_texture_mtl[680] =
{
- 0x46, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x99, 0x02, 0x00, 0x00, 0x75, 0x73, // FSH...........us
+ 0x46, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x99, 0x02, 0x00, 0x00, 0x75, 0x73, // FSH...........us
0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, // ing namespace me
0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // tal;.struct xlat
0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, // MtlShaderInput {
diff --git a/3rdparty/bgfx/examples/common/imgui/fs_ocornut_imgui.bin.h b/3rdparty/bgfx/examples/common/imgui/fs_ocornut_imgui.bin.h
index c1585aafe94..952be213e8f 100644
--- a/3rdparty/bgfx/examples/common/imgui/fs_ocornut_imgui.bin.h
+++ b/3rdparty/bgfx/examples/common/imgui/fs_ocornut_imgui.bin.h
@@ -1,6 +1,6 @@
static const uint8_t fs_ocornut_imgui_glsl[238] =
{
- 0x46, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x05, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
+ 0x46, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x05, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0xd3, 0x00, 0x00, 0x00, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, // ..........varyin
0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x76, 0x5f, 0x63, // g highp vec4 v_c
0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, // olor0;.varying h
@@ -16,258 +16,283 @@ static const uint8_t fs_ocornut_imgui_glsl[238] =
0x20, 0x3d, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, 0x2a, 0x20, 0x76, // = (tmpvar_1 * v
0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x29, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // _color0);.}...
};
-static const uint8_t fs_ocornut_imgui_spv[3197] =
+static const uint8_t fs_ocornut_imgui_spv[3591] =
{
- 0x46, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x70, 0x0c, 0x03, 0x02, 0x23, 0x07, // FSH.......p...#.
- 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x54, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........Ta......
- 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
- 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, // GLSL.std.450....
- 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x08, 0x00, // ................
- 0x04, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, // ........main....
- 0x77, 0x0e, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00, // w...t...........
- 0x1f, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, // ................
- 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x61, 0x09, 0x00, 0x00, // main........a...
- 0x42, 0x67, 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x00, 0x00, 0x00, // BgfxSampler2D...
- 0x06, 0x00, 0x06, 0x00, 0x61, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6d, 0x5f, 0x73, 0x61, // ....a.......m_sa
- 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x61, 0x09, 0x00, 0x00, // mpler.......a...
- 0x01, 0x00, 0x00, 0x00, 0x6d, 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, // ....m_texture...
- 0x05, 0x00, 0x0e, 0x00, 0x99, 0x0f, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x54, 0x65, 0x78, 0x74, // ........bgfxText
- 0x75, 0x72, 0x65, 0x32, 0x44, 0x28, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x2d, 0x42, 0x67, 0x66, // ure2D(struct-Bgf
- 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x2d, 0x70, 0x31, 0x2d, 0x74, 0x32, // xSampler2D-p1-t2
- 0x31, 0x31, 0x3b, 0x76, 0x66, 0x32, 0x3b, 0x00, 0x05, 0x00, 0x05, 0x00, 0x27, 0x0e, 0x00, 0x00, // 11;vf2;.....'...
- 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // _sampler........
- 0xe7, 0x15, 0x00, 0x00, 0x5f, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, // ...._coord......
- 0x35, 0x13, 0x00, 0x00, 0x76, 0x65, 0x63, 0x34, 0x5f, 0x73, 0x70, 0x6c, 0x61, 0x74, 0x28, 0x66, // 5...vec4_splat(f
- 0x31, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x5f, 0x78, 0x00, 0x00, // 1;.........._x..
- 0x05, 0x00, 0x07, 0x00, 0x16, 0x0e, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, // ........@main(vf
- 0x34, 0x3b, 0x76, 0x66, 0x32, 0x3b, 0x76, 0x66, 0x34, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // 4;vf2;vf4;......
- 0x42, 0x24, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, // B$..v_color0....
- 0x05, 0x00, 0x05, 0x00, 0x78, 0x20, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, // ....x ..v_texcoo
- 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x06, 0x00, 0xc4, 0x41, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, // rd0......A..gl_F
- 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // ragData_0_......
- 0xfe, 0x0e, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, // ....s_tex.......
- 0x0f, 0x0d, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, // ....s_texSampler
- 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x4b, 0x0f, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, // ........K...s_te
- 0x78, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, // xTexture........
- 0xa0, 0x11, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x56, 0x6f, 0x69, 0x64, 0x46, 0x72, 0x61, // ....bgfx_VoidFra
- 0x67, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x0e, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // g........U..para
- 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x41, 0x12, 0x00, 0x00, 0x74, 0x65, 0x78, 0x65, // m.......A...texe
- 0x6c, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xdf, 0x4b, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // l........K..para
- 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xfa, 0x41, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, // m........A..v_co
- 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x77, 0x0e, 0x00, 0x00, // lor0........w...
- 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // v_color0........
- 0x03, 0x3c, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, // .<..v_texcoord0.
- 0x05, 0x00, 0x05, 0x00, 0x74, 0x14, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, // ....t...v_texcoo
- 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x06, 0x00, 0xce, 0x1c, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, // rd0.........gl_F
- 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // ragData_0_......
- 0xc9, 0x47, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // .G..param.......
- 0xab, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // .U..param.......
- 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, // ....param.......
- 0xd1, 0x0d, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, // ....gl_FragData_
- 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x97, 0x01, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, // 0_..........$Glo
- 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x97, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // bal.............
- 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // u_viewRect......
- 0x97, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, // ........u_viewTe
- 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0x97, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // xel.............
- 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x97, 0x01, 0x00, 0x00, // u_view..........
- 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, // ....u_invView...
- 0x06, 0x00, 0x05, 0x00, 0x97, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, // ............u_pr
- 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x97, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, // oj..............
- 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // u_invProj.......
- 0x97, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, // ........u_viewPr
- 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x97, 0x01, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // oj..............
- 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, // u_invViewProj...
- 0x06, 0x00, 0x05, 0x00, 0x97, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, // ............u_mo
- 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x97, 0x01, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, // del.............
- 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, // u_modelView.....
- 0x97, 0x01, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, // ........u_modelV
- 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, 0x97, 0x01, 0x00, 0x00, // iewProj.........
- 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, // ....u_alphaRef4.
- 0x47, 0x00, 0x04, 0x00, 0x0f, 0x0d, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // G.......".......
- 0x47, 0x00, 0x04, 0x00, 0x0f, 0x0d, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // G.......!.......
- 0x47, 0x00, 0x04, 0x00, 0x4b, 0x0f, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // G...K...".......
- 0x47, 0x00, 0x04, 0x00, 0x4b, 0x0f, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // G...K...!.......
- 0x47, 0x00, 0x04, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // G...w...........
- 0x47, 0x00, 0x04, 0x00, 0x74, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // G...t...........
- 0x47, 0x00, 0x04, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // G...............
- 0x47, 0x00, 0x04, 0x00, 0x86, 0x0b, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, // G...........@...
- 0x48, 0x00, 0x05, 0x00, 0x97, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
- 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x97, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ....H...........
- 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x97, 0x01, 0x00, 0x00, // #.......H.......
- 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x97, 0x01, 0x00, 0x00, // ........H.......
- 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#... ...H...
- 0x97, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
- 0x48, 0x00, 0x04, 0x00, 0x97, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
- 0x48, 0x00, 0x05, 0x00, 0x97, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
- 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x97, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // `...H...........
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x97, 0x01, 0x00, 0x00, // ........H.......
- 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x97, 0x01, 0x00, 0x00, // ........H.......
- 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
- 0x97, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
- 0x48, 0x00, 0x04, 0x00, 0x97, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
- 0x48, 0x00, 0x05, 0x00, 0x97, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
- 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x97, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, // ....H...........
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x97, 0x01, 0x00, 0x00, // ........H.......
- 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x97, 0x01, 0x00, 0x00, // ........H.......
- 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#... ...H...
- 0x97, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
- 0x48, 0x00, 0x04, 0x00, 0x97, 0x01, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
- 0x48, 0x00, 0x05, 0x00, 0x97, 0x01, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
- 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x97, 0x01, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // `...H...........
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x97, 0x01, 0x00, 0x00, // ........H.......
- 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x97, 0x01, 0x00, 0x00, // ........H.......
- 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
- 0x97, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
- 0x48, 0x00, 0x04, 0x00, 0x97, 0x01, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
- 0x48, 0x00, 0x05, 0x00, 0x97, 0x01, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
- 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x97, 0x01, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, // ....H...........
- 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x97, 0x01, 0x00, 0x00, // ........H.......
- 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x97, 0x01, 0x00, 0x00, // ........H.......
- 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
- 0x97, 0x01, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
- 0x48, 0x00, 0x05, 0x00, 0x97, 0x01, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
- 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x97, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ...G...........
- 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, // ........!.......
- 0x08, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x02, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, // ................
- 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x19, 0x00, 0x09, 0x00, 0x96, 0x00, 0x00, 0x00, // .... ...........
- 0x0d, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x04, 0x00, // ................
- 0x61, 0x09, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // a........... ...
- 0x1b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0x09, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, // ........a.......
- 0x13, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ............ ...
- 0x90, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, // ................
- 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x21, 0x00, 0x05, 0x00, // ............!...
- 0xc2, 0x03, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x90, 0x02, 0x00, 0x00, // ................
- 0x20, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, // ...............
- 0x21, 0x00, 0x04, 0x00, 0xef, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x8a, 0x02, 0x00, 0x00, // !...............
- 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ...............
- 0x21, 0x00, 0x06, 0x00, 0x69, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, // !...i...........
- 0x90, 0x02, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x1b, 0x00, 0x00, 0x00, // ........;.......
- 0xfe, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x79, 0x04, 0x00, 0x00, // ........ ...y...
- 0x00, 0x00, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x79, 0x04, 0x00, 0x00, // ........;...y...
- 0x0f, 0x0d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x13, 0x03, 0x00, 0x00, // ........ .......
- 0x00, 0x00, 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x13, 0x03, 0x00, 0x00, // ........;.......
- 0x4b, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, // K...............
- 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, // .......+.......
- 0x0e, 0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, // ........+.......
- 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x03, 0x00, 0xfe, 0x01, 0x00, 0x00, // ................
- 0x96, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, // ....+...........
- 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // .... ...........
- 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, // ....;.......w...
- 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // .... ...........
- 0x13, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, // ....;.......t...
- 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // .... ...........
- 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, // ....;...........
- 0x03, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ........e.......
- 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ............ ...
- 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, // ....+.......j...
- 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x86, 0x0b, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // ...........e...
- 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, 0x97, 0x01, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // j...............
- 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // ....e...e...e...
- 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x86, 0x0b, 0x00, 0x00, // e...e...e.......
- 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, // e...e.......6...
- 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, // ................
- 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, // ....Sa..;.......
- 0xc9, 0x47, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, // .G......;.......
- 0xab, 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, // .U......;.......
- 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, // ........=.......
- 0x21, 0x43, 0x00, 0x00, 0x0f, 0x0d, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x96, 0x00, 0x00, 0x00, // !C......=.......
- 0x02, 0x33, 0x00, 0x00, 0x4b, 0x0f, 0x00, 0x00, 0x50, 0x00, 0x05, 0x00, 0x61, 0x09, 0x00, 0x00, // .3..K...P...a...
- 0x12, 0x20, 0x00, 0x00, 0x21, 0x43, 0x00, 0x00, 0x02, 0x33, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // . ..!C...3..>...
- 0xfe, 0x0e, 0x00, 0x00, 0x12, 0x20, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // ..... ..=.......
- 0xfa, 0x41, 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, // .A..w...=.......
- 0x03, 0x3c, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xc9, 0x47, 0x00, 0x00, // .<..t...>....G..
- 0xfa, 0x41, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xab, 0x55, 0x00, 0x00, 0x03, 0x3c, 0x00, 0x00, // .A..>....U...<..
- 0x39, 0x00, 0x07, 0x00, 0x08, 0x00, 0x00, 0x00, 0xbd, 0x26, 0x00, 0x00, 0x16, 0x0e, 0x00, 0x00, // 9........&......
- 0xc9, 0x47, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // .G...U......=...
- 0x1d, 0x00, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // ............>...
- 0xd1, 0x0d, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, // ............8...
- 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x99, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 6...............
- 0xc2, 0x03, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x27, 0x0e, 0x00, 0x00, // ....7.......'...
- 0x37, 0x00, 0x03, 0x00, 0x90, 0x02, 0x00, 0x00, 0xe7, 0x15, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, // 7...............
- 0xcd, 0x5b, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x13, 0x03, 0x00, 0x00, 0x69, 0x24, 0x00, 0x00, // .[..A.......i$..
- 0x27, 0x0e, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x96, 0x00, 0x00, 0x00, // '.......=.......
- 0x16, 0x31, 0x00, 0x00, 0x69, 0x24, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x79, 0x04, 0x00, 0x00, // .1..i$..A...y...
- 0x54, 0x44, 0x00, 0x00, 0x27, 0x0e, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // TD..'.......=...
- 0xfc, 0x01, 0x00, 0x00, 0x9b, 0x56, 0x00, 0x00, 0x54, 0x44, 0x00, 0x00, 0x56, 0x00, 0x05, 0x00, // .....V..TD..V...
- 0xfe, 0x01, 0x00, 0x00, 0xc9, 0x42, 0x00, 0x00, 0x16, 0x31, 0x00, 0x00, 0x9b, 0x56, 0x00, 0x00, // .....B...1...V..
- 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x36, 0x1c, 0x00, 0x00, 0xe7, 0x15, 0x00, 0x00, // =.......6.......
- 0x57, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xa4, 0x51, 0x00, 0x00, 0xc9, 0x42, 0x00, 0x00, // W........Q...B..
- 0x36, 0x1c, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0xa4, 0x51, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, // 6........Q..8...
- 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 6.......5.......
- 0xef, 0x00, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, // ....7...........
- 0xf8, 0x00, 0x02, 0x00, 0x17, 0x3e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // .....>..=.......
- 0x18, 0x53, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // .S......=.......
- 0x5d, 0x4a, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // ]J......=.......
- 0xfd, 0x34, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // .4......=.......
- 0x10, 0x35, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, // .5......P.......
- 0x3f, 0x3a, 0x00, 0x00, 0x18, 0x53, 0x00, 0x00, 0x5d, 0x4a, 0x00, 0x00, 0xfd, 0x34, 0x00, 0x00, // ?:...S..]J...4..
- 0x10, 0x35, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x3f, 0x3a, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, // .5......?:..8...
- 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x16, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 6...............
- 0x69, 0x00, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x42, 0x24, 0x00, 0x00, // i...7.......B$..
- 0x37, 0x00, 0x03, 0x00, 0x90, 0x02, 0x00, 0x00, 0x78, 0x20, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, // 7.......x ..7...
- 0x9a, 0x02, 0x00, 0x00, 0xc4, 0x41, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xb2, 0x19, 0x00, 0x00, // .....A..........
- 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x0e, 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;........U......
- 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0xdf, 0x4b, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;........K......
- 0x3e, 0x00, 0x03, 0x00, 0x0e, 0x55, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x39, 0x00, 0x05, 0x00, // >....U......9...
- 0x1d, 0x00, 0x00, 0x00, 0xa0, 0x11, 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x0e, 0x55, 0x00, 0x00, // ........5....U..
- 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x48, 0x51, 0x00, 0x00, 0x78, 0x20, 0x00, 0x00, // =.......HQ..x ..
- 0x3e, 0x00, 0x03, 0x00, 0xdf, 0x4b, 0x00, 0x00, 0x48, 0x51, 0x00, 0x00, 0x39, 0x00, 0x06, 0x00, // >....K..HQ..9...
- 0x1d, 0x00, 0x00, 0x00, 0x41, 0x12, 0x00, 0x00, 0x99, 0x0f, 0x00, 0x00, 0xfe, 0x0e, 0x00, 0x00, // ....A...........
- 0xdf, 0x4b, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xac, 0x21, 0x00, 0x00, // .K..=........!..
- 0x42, 0x24, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x73, 0x2b, 0x00, 0x00, // B$..........s+..
- 0x41, 0x12, 0x00, 0x00, 0xac, 0x21, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xc4, 0x41, 0x00, 0x00, // A....!..>....A..
- 0x73, 0x2b, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // s+......8....
+ 0x46, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0xf8, 0x0d, 0x00, 0x00, 0x03, 0x02, // FSH.............
+ 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x6f, 0x62, 0x00, 0x00, 0x00, 0x00, // #.........ob....
+ 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, // ................
+ 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, // ..GLSL.std.450..
+ 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, // ................
+ 0x08, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, // ..........main..
+ 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x10, 0x00, // ..w...t.........
+ 0x03, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, // ................
+ 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, // ..............ma
+ 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x0e, 0x00, 0x99, 0x0f, 0x00, 0x00, 0x62, 0x67, // in............bg
+ 0x66, 0x78, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x32, 0x44, 0x28, 0x73, 0x74, 0x72, 0x75, // fxTexture2D(stru
+ 0x63, 0x74, 0x2d, 0x42, 0x67, 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, // ct-BgfxSampler2D
+ 0x2d, 0x70, 0x31, 0x2d, 0x74, 0x32, 0x31, 0x31, 0x3b, 0x76, 0x66, 0x32, 0x3b, 0x00, 0x05, 0x00, // -p1-t211;vf2;...
+ 0x07, 0x00, 0x7e, 0x17, 0x00, 0x00, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x2e, 0x6d, // ..~..._sampler.m
+ 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0xf7, 0x0d, // _sampler........
+ 0x00, 0x00, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x2e, 0x6d, 0x5f, 0x74, 0x65, 0x78, // .._sampler.m_tex
+ 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xe7, 0x15, 0x00, 0x00, 0x5f, 0x63, // ture.........._c
+ 0x6f, 0x6f, 0x72, 0x64, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x35, 0x13, 0x00, 0x00, 0x76, 0x65, // oord......5...ve
+ 0x63, 0x34, 0x5f, 0x73, 0x70, 0x6c, 0x61, 0x74, 0x28, 0x66, 0x31, 0x3b, 0x00, 0x00, 0x05, 0x00, // c4_splat(f1;....
+ 0x03, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x5f, 0x78, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0x16, 0x0e, // ......_x........
+ 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, 0x34, 0x3b, 0x76, 0x66, 0x32, 0x3b, // ..@main(vf4;vf2;
+ 0x76, 0x66, 0x34, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x6e, 0x62, 0x00, 0x00, 0x76, 0x5f, // vf4;......nb..v_
+ 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x8f, 0x41, // color0.........A
+ 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, // ..v_texcoord0...
+ 0x06, 0x00, 0x8c, 0x4a, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, // ...J..gl_FragDat
+ 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x61, 0x09, 0x00, 0x00, 0x42, 0x67, // a_0_......a...Bg
+ 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x00, 0x00, 0x00, 0x06, 0x00, // fxSampler2D.....
+ 0x06, 0x00, 0x61, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6d, 0x5f, 0x73, 0x61, 0x6d, 0x70, // ..a.......m_samp
+ 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x61, 0x09, 0x00, 0x00, 0x01, 0x00, // ler.......a.....
+ 0x00, 0x00, 0x6d, 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, // ..m_texture.....
+ 0x05, 0x00, 0x08, 0x10, 0x00, 0x00, 0x66, 0x6c, 0x61, 0x74, 0x74, 0x65, 0x6e, 0x54, 0x65, 0x6d, // ......flattenTem
+ 0x70, 0x00, 0x05, 0x00, 0x06, 0x00, 0x0f, 0x0d, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x53, // p.........s_texS
+ 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x4b, 0x0f, // ampler........K.
+ 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, // ..s_texTexture..
+ 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x4f, 0x12, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x2e, // ......O...s_tex.
+ 0x6d, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x05, 0x00, 0x06, 0x00, 0x36, 0x0e, // m_sampler.....6.
+ 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x2e, 0x6d, 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, // ..s_tex.m_textur
+ 0x65, 0x00, 0x05, 0x00, 0x06, 0x00, 0xa0, 0x11, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x56, // e.........bgfx_V
+ 0x6f, 0x69, 0x64, 0x46, 0x72, 0x61, 0x67, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9d, 0x5d, // oidFrag........]
+ 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x41, 0x12, // ..param.......A.
+ 0x00, 0x00, 0x74, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xd4, 0x56, // ..texel........V
+ 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xf7, 0x39, // ..param........9
+ 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x91, 0x37, // ..param........7
+ 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xf4, 0x2b, // ..param........+
+ 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // ..v_color0......
+ 0x05, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, // ..w...v_color0..
+ 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x03, 0x3c, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, // .......<..v_texc
+ 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, 0x74, 0x14, 0x00, 0x00, 0x76, 0x5f, // oord0.....t...v_
+ 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x06, 0x00, 0xce, 0x1c, // texcoord0.......
+ 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, // ..gl_FragData_0_
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x85, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // .......U..param.
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x95, 0x38, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // .......8..param.
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // ..........param.
+ 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, // ..........gl_Fra
+ 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xc5, 0x01, // gData_0_........
+ 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0xc5, 0x01, // ..$Global.......
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, // ......u_viewRect
+ 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xc5, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, // ..............u_
+ 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0xc5, 0x01, // viewTexel.......
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, // ......u_view....
+ 0x06, 0x00, 0xc5, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, // ..........u_invV
+ 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xc5, 0x01, 0x00, 0x00, 0x04, 0x00, // iew.............
+ 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xc5, 0x01, // ..u_proj........
+ 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, // ......u_invProj.
+ 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xc5, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, // ..............u_
+ 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0xc5, 0x01, // viewProj........
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, // ......u_invViewP
+ 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xc5, 0x01, 0x00, 0x00, 0x08, 0x00, // roj.............
+ 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0xc5, 0x01, // ..u_model.......
+ 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, // ......u_modelVie
+ 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0xc5, 0x01, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, // w.............u_
+ 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, // modelViewProj...
+ 0x06, 0x00, 0xc5, 0x01, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, // ..........u_alph
+ 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, 0x47, 0x00, 0x04, 0x00, 0x0f, 0x0d, 0x00, 0x00, 0x22, 0x00, // aRef4.G.......".
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x0f, 0x0d, 0x00, 0x00, 0x21, 0x00, // ......G.......!.
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x4b, 0x0f, 0x00, 0x00, 0x22, 0x00, // ......G...K...".
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x4b, 0x0f, 0x00, 0x00, 0x21, 0x00, // ......G...K...!.
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x1e, 0x00, // ......G...w.....
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x74, 0x14, 0x00, 0x00, 0x1e, 0x00, // ......G...t.....
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x1e, 0x00, // ......G.........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x7c, 0x04, 0x00, 0x00, 0x06, 0x00, // ......G...|.....
+ 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc5, 0x01, 0x00, 0x00, 0x00, 0x00, // ..@...H.........
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc5, 0x01, // ..#.......H.....
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
+ 0x04, 0x00, 0xc5, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x05, 0x00, 0xc5, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, // ..........#... .
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc5, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xc5, 0x01, 0x00, 0x00, 0x03, 0x00, // ......H.........
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc5, 0x01, 0x00, 0x00, 0x03, 0x00, // ......H.........
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc5, 0x01, // ..#...`...H.....
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0xc5, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x05, 0x00, 0xc5, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, // ..........#.....
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc5, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xc5, 0x01, 0x00, 0x00, 0x05, 0x00, // ......H.........
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc5, 0x01, 0x00, 0x00, 0x05, 0x00, // ......H.........
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc5, 0x01, // ..#.......H.....
+ 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0xc5, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x05, 0x00, 0xc5, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, // ..........#... .
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc5, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xc5, 0x01, 0x00, 0x00, 0x07, 0x00, // ......H.........
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc5, 0x01, 0x00, 0x00, 0x07, 0x00, // ......H.........
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc5, 0x01, // ..#...`...H.....
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0xc5, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x05, 0x00, 0xc5, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, // ..........#.....
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc5, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xc5, 0x01, 0x00, 0x00, 0x09, 0x00, // ......H.........
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc5, 0x01, 0x00, 0x00, 0x09, 0x00, // ......H.........
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc5, 0x01, // ..#.......H.....
+ 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0xc5, 0x01, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x05, 0x00, 0xc5, 0x01, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, // ..........#.....
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc5, 0x01, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xc5, 0x01, 0x00, 0x00, 0x0b, 0x00, // ......H.........
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0xc5, 0x01, // ..#... ...G.....
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, // ..............!.
+ 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x02, 0x00, 0xfc, 0x01, // ................
+ 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x79, 0x04, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0xfc, 0x01, // .. ...y.........
+ 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x19, 0x00, // .......... .....
+ 0x09, 0x00, 0x96, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x13, 0x03, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x96, 0x00, // .. .............
+ 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x02, 0x00, // ................
+ 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x13, 0x00, // .. .............
+ 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, // ................
+ 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, 0x0a, 0x08, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x79, 0x04, // ..!...........y.
+ 0x00, 0x00, 0x13, 0x03, 0x00, 0x00, 0x90, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8a, 0x02, // .......... .....
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, 0xef, 0x00, // ..........!.....
+ 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, // .......... .....
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, 0x69, 0x00, // ..........!...i.
+ 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x90, 0x02, 0x00, 0x00, 0x9a, 0x02, // ................
+ 0x00, 0x00, 0x1e, 0x00, 0x04, 0x00, 0x61, 0x09, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x96, 0x00, // ......a.........
+ 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x61, 0x09, // .. ...........a.
+ 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x7a, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0x01, // .. ...z.........
+ 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x7a, 0x04, 0x00, 0x00, 0x0f, 0x0d, 0x00, 0x00, 0x00, 0x00, // ..;...z.........
+ 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x14, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x96, 0x00, // .. .............
+ 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x14, 0x03, 0x00, 0x00, 0x4b, 0x0f, 0x00, 0x00, 0x00, 0x00, // ..;.......K.....
+ 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x7b, 0x04, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0xfc, 0x01, // .. ...{.........
+ 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x7b, 0x04, 0x00, 0x00, 0x4f, 0x12, 0x00, 0x00, 0x06, 0x00, // ..;...{...O.....
+ 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, // .......... .....
+ 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, // ..+.............
+ 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x15, 0x03, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x96, 0x00, // .. .............
+ 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x15, 0x03, 0x00, 0x00, 0x36, 0x0e, 0x00, 0x00, 0x06, 0x00, // ..;.......6.....
+ 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x01, 0x00, // ..+.............
+ 0x00, 0x00, 0x1b, 0x00, 0x03, 0x00, 0xfe, 0x01, 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, 0x2b, 0x00, // ..............+.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
+ 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..............;.
+ 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, // ......w....... .
+ 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..............;.
+ 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, // ......t....... .
+ 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..............;.
+ 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x18, 0x00, // ................
+ 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, // ..e.............
+ 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, // ...... .......+.
+ 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, // ......j... .....
+ 0x04, 0x00, 0x7c, 0x04, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, // ..|...e...j.....
+ 0x0e, 0x00, 0xc5, 0x01, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, // ..............e.
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..e...e...e...e.
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x7c, 0x04, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..e...|...e...e.
+ 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, // ......6.........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, // ..............Sa
+ 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x07, 0x00, // ..;.............
+ 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x07, 0x00, // ..;........U....
+ 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x95, 0x38, 0x00, 0x00, 0x07, 0x00, // ..;........8....
+ 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, // ..;.............
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x21, 0x43, 0x00, 0x00, 0x0f, 0x0d, // ..=.......!C....
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x96, 0x00, 0x00, 0x00, 0x02, 0x33, 0x00, 0x00, 0x4b, 0x0f, // ..=........3..K.
+ 0x00, 0x00, 0x50, 0x00, 0x05, 0x00, 0x61, 0x09, 0x00, 0x00, 0x5e, 0x20, 0x00, 0x00, 0x21, 0x43, // ..P...a...^ ..!C
+ 0x00, 0x00, 0x02, 0x33, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x08, 0x10, 0x00, 0x00, 0x5e, 0x20, // ...3..>.......^
+ 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x79, 0x04, 0x00, 0x00, 0xf4, 0x56, 0x00, 0x00, 0x08, 0x10, // ..A...y....V....
+ 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x1f, 0x1f, // ......=.........
+ 0x00, 0x00, 0xf4, 0x56, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x4f, 0x12, 0x00, 0x00, 0x1f, 0x1f, // ...V..>...O.....
+ 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x13, 0x03, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, 0x08, 0x10, // ..A........@....
+ 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x96, 0x00, 0x00, 0x00, 0xd3, 0x1e, // ......=.........
+ 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x36, 0x0e, 0x00, 0x00, 0xd3, 0x1e, // ...@..>...6.....
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xf4, 0x2b, 0x00, 0x00, 0x77, 0x0e, // ..=........+..w.
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x03, 0x3c, 0x00, 0x00, 0x74, 0x14, // ..=........<..t.
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x85, 0x55, 0x00, 0x00, 0xf4, 0x2b, 0x00, 0x00, 0x3e, 0x00, // ..>....U...+..>.
+ 0x03, 0x00, 0x95, 0x38, 0x00, 0x00, 0x03, 0x3c, 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, 0x08, 0x00, // ...8...<..9.....
+ 0x00, 0x00, 0xbd, 0x26, 0x00, 0x00, 0x16, 0x0e, 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x95, 0x38, // ...&.......U...8
+ 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xce, 0x1c, // ......=.........
+ 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0xce, 0x1c, // ......>.........
+ 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, // ......8...6.....
+ 0x00, 0x00, 0x99, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x08, 0x00, 0x00, 0x37, 0x00, // ..............7.
+ 0x03, 0x00, 0x79, 0x04, 0x00, 0x00, 0x7e, 0x17, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x13, 0x03, // ..y...~...7.....
+ 0x00, 0x00, 0xf7, 0x0d, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x90, 0x02, 0x00, 0x00, 0xe7, 0x15, // ......7.........
+ 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xca, 0x1c, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x96, 0x00, // ..........=.....
+ 0x00, 0x00, 0xc6, 0x19, 0x00, 0x00, 0xf7, 0x0d, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, // ..........=.....
+ 0x00, 0x00, 0xca, 0x48, 0x00, 0x00, 0x7e, 0x17, 0x00, 0x00, 0x56, 0x00, 0x05, 0x00, 0xfe, 0x01, // ...H..~...V.....
+ 0x00, 0x00, 0xf7, 0x3e, 0x00, 0x00, 0xc6, 0x19, 0x00, 0x00, 0xca, 0x48, 0x00, 0x00, 0x3d, 0x00, // ...>.......H..=.
+ 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0xfe, 0x24, 0x00, 0x00, 0xe7, 0x15, 0x00, 0x00, 0x57, 0x00, // .......$......W.
+ 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x82, 0x59, 0x00, 0x00, 0xf7, 0x3e, 0x00, 0x00, 0xfe, 0x24, // .......Y...>...$
+ 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x82, 0x59, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, // .......Y..8...6.
+ 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xef, 0x00, // ......5.........
+ 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0xf8, 0x00, // ..7.............
+ 0x02, 0x00, 0x2e, 0x5f, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xe0, 0x5b, // ..._..=........[
+ 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x25, 0x53, // ......=.......%S
+ 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xc5, 0x3d, // ......=........=
+ 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xd8, 0x3d, // ......=........=
+ 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x56, 0x5b, // ......P.......V[
+ 0x00, 0x00, 0xe0, 0x5b, 0x00, 0x00, 0x25, 0x53, 0x00, 0x00, 0xc5, 0x3d, 0x00, 0x00, 0xd8, 0x3d, // ...[..%S...=...=
+ 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x56, 0x5b, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, // ......V[..8...6.
+ 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x16, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x69, 0x00, // ..............i.
+ 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x6e, 0x62, 0x00, 0x00, 0x37, 0x00, // ..7.......nb..7.
+ 0x03, 0x00, 0x90, 0x02, 0x00, 0x00, 0x8f, 0x41, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, // .......A..7.....
+ 0x00, 0x00, 0x8c, 0x4a, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xc0, 0x53, 0x00, 0x00, 0x3b, 0x00, // ...J.......S..;.
+ 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x9d, 0x5d, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // .......]......;.
+ 0x04, 0x00, 0x79, 0x04, 0x00, 0x00, 0xd4, 0x56, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..y....V......;.
+ 0x04, 0x00, 0x13, 0x03, 0x00, 0x00, 0xf7, 0x39, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // .......9......;.
+ 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x91, 0x37, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3e, 0x00, // .......7......>.
+ 0x03, 0x00, 0x9d, 0x5d, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x39, 0x00, 0x05, 0x00, 0x1d, 0x00, // ...]......9.....
+ 0x00, 0x00, 0xa0, 0x11, 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x9d, 0x5d, 0x00, 0x00, 0x3d, 0x00, // ......5....]..=.
+ 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x23, 0x41, 0x00, 0x00, 0x4f, 0x12, 0x00, 0x00, 0x3e, 0x00, // ......#A..O...>.
+ 0x03, 0x00, 0xd4, 0x56, 0x00, 0x00, 0x23, 0x41, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x96, 0x00, // ...V..#A..=.....
+ 0x00, 0x00, 0x83, 0x2c, 0x00, 0x00, 0x36, 0x0e, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xf7, 0x39, // ...,..6...>....9
+ 0x00, 0x00, 0x83, 0x2c, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x37, 0x2c, // ...,..=.......7,
+ 0x00, 0x00, 0x8f, 0x41, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x91, 0x37, 0x00, 0x00, 0x37, 0x2c, // ...A..>....7..7,
+ 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x41, 0x12, 0x00, 0x00, 0x99, 0x0f, // ..9.......A.....
+ 0x00, 0x00, 0xd4, 0x56, 0x00, 0x00, 0xf7, 0x39, 0x00, 0x00, 0x91, 0x37, 0x00, 0x00, 0x3d, 0x00, // ...V...9...7..=.
+ 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xba, 0x5b, 0x00, 0x00, 0x6e, 0x62, 0x00, 0x00, 0x85, 0x00, // .......[..nb....
+ 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x34, 0x00, 0x00, 0x41, 0x12, 0x00, 0x00, 0xba, 0x5b, // ......;4..A....[
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x8c, 0x4a, 0x00, 0x00, 0x3b, 0x34, 0x00, 0x00, 0xfd, 0x00, // ..>....J..;4....
+ 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // ..8....
};
-static const uint8_t fs_ocornut_imgui_dx9[229] =
+static const uint8_t fs_ocornut_imgui_dx9[231] =
{
- 0x46, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x05, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
- 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0xcc, 0x00, 0x00, 0x03, 0xff, 0xff, 0xfe, 0xff, 0x1f, 0x00, // 0...............
- 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x4f, 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, // CTAB....O.......
- 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, // ............H...
- 0x30, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x38, 0x00, 0x00, 0x00, // 0...........8...
- 0x00, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x00, 0xab, 0xab, 0x04, 0x00, 0x0c, 0x00, // ....s_tex.......
- 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, // ............ps_3
- 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, // _0.Microsoft (R)
- 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, // HLSL Shader Com
- 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x1f, 0x00, 0x00, 0x02, // piler 10.1......
- 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, // ................
- 0x01, 0x00, 0x03, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0, // ................
- 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0x90, 0x00, 0x08, 0xe4, 0xa0, // B...............
- 0x05, 0x00, 0x00, 0x03, 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x90, // ................
- 0xff, 0xff, 0x00, 0x00, 0x00, // .....
+ 0x46, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x05, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
+ 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0xcc, 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0xfe, 0xff, // 0...............
+ 0x1f, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x4f, 0x00, 0x00, 0x00, 0x00, 0x03, // ..CTAB....O.....
+ 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x38, 0x00, // ..0...........8.
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x00, 0xab, 0xab, 0x04, 0x00, // ......s_tex.....
+ 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, // ..............ps
+ 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, // _3_0.Microsoft (
+ 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, // R) HLSL Shader C
+ 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x1f, 0x00, // ompiler 10.1....
+ 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, // ................
+ 0x00, 0x80, 0x01, 0x00, 0x03, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, // ................
+ 0x0f, 0xa0, 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0x90, 0x00, 0x08, // ..B.............
+ 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x00, 0x00, // ................
+ 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // .......
};
-static const uint8_t fs_ocornut_imgui_dx11[396] =
+static const uint8_t fs_ocornut_imgui_dx11[398] =
{
- 0x46, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x05, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
- 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0x70, 0x01, 0x44, 0x58, 0x42, 0x43, 0xbe, 0x78, 0xe7, 0xa5, // 0.....p.DXBC.x..
- 0x19, 0x0c, 0x70, 0xeb, 0x4c, 0xb1, 0xac, 0x1f, 0x16, 0x84, 0xe9, 0x97, 0x01, 0x00, 0x00, 0x00, // ..p.L...........
- 0x70, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, // p.......,.......
- 0xd4, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ....ISGNl.......
- 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ....P...........
- 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
- 0x0f, 0x0f, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....b...........
- 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, // ............SV_P
- 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, // OSITION.COLOR.TE
- 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, // XCOORD..OSGN,...
- 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........ .......
- 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, // ................
- 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, // SV_TARGET...SHDR
- 0x94, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, 0x03, // ....@...%...Z...
- 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x18, 0x00, 0x04, 0x00, 0x70, 0x10, 0x00, // .`......X....p..
- 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, // ....UU..b.......
- 0x01, 0x00, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0x32, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, // ....b...2.......
- 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, // e.... ......h...
- 0x01, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x09, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ....E...........
- 0x46, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x7e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // F.......F~......
- 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0xf2, 0x20, 0x10, 0x00, // .`......8.... ..
- 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, // ....F.......F...
- 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, // ....>.......
+ 0x46, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x05, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
+ 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0x70, 0x01, 0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0xbe, 0x78, // 0.....p...DXBC.x
+ 0xe7, 0xa5, 0x19, 0x0c, 0x70, 0xeb, 0x4c, 0xb1, 0xac, 0x1f, 0x16, 0x84, 0xe9, 0x97, 0x01, 0x00, // ....p.L.........
+ 0x00, 0x00, 0x70, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0xa0, 0x00, // ..p.......,.....
+ 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, // ......ISGNl.....
+ 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, // ......P.........
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, // ................
+ 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......b.........
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x53, 0x56, // ..............SV
+ 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, // _POSITION.COLOR.
+ 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, // TEXCOORD..OSGN,.
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // .......... .....
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, // ................
+ 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, 0x53, 0x48, // ..SV_TARGET...SH
+ 0x44, 0x52, 0x94, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x5a, 0x00, // DR....@...%...Z.
+ 0x00, 0x03, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x18, 0x00, 0x04, 0x00, 0x70, // ...`......X....p
+ 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0xf2, 0x10, // ......UU..b.....
+ 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0x32, 0x10, 0x10, 0x00, 0x02, 0x00, // ......b...2.....
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, // ..e.... ......h.
+ 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x09, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, // ......E.........
+ 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x7e, 0x10, 0x00, 0x00, 0x00, // ..F.......F~....
+ 0x00, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0xf2, 0x20, // ...`......8....
+ 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x1e, // ......F.......F.
+ 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, // ......>.......
};
static const uint8_t fs_ocornut_imgui_mtl[570] =
{
- 0x46, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x2b, 0x02, 0x00, 0x00, 0x75, 0x73, // FSH.......+...us
+ 0x46, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x2b, 0x02, 0x00, 0x00, 0x75, 0x73, // FSH.......+...us
0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, // ing namespace me
0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // tal;.struct xlat
0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, // MtlShaderInput {
diff --git a/3rdparty/bgfx/examples/common/imgui/imgui.cpp b/3rdparty/bgfx/examples/common/imgui/imgui.cpp
index 235a9148990..3a29d57efc9 100644
--- a/3rdparty/bgfx/examples/common/imgui/imgui.cpp
+++ b/3rdparty/bgfx/examples/common/imgui/imgui.cpp
@@ -1,816 +1,88 @@
/*
- * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
+ * Copyright 2014-2015 Daniel Collin. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
-// This code is based on:
-//
-// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
-//
-// This software is provided 'as-is', without any express or implied
-// warranty. In no event will the authors be held liable for any damages
-// arising from the use of this software.
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it
-// freely, subject to the following restrictions:
-// 1. The origin of this software must not be misrepresented; you must not
-// claim that you wrote the original software. If you use this software
-// in a product, an acknowledgment in the product documentation would be
-// appreciated but is not required.
-// 2. Altered source versions must be plainly marked as such, and must not be
-// misrepresented as being the original software.
-// 3. This notice may not be removed or altered from any source distribution.
-//
-// Source altered and distributed from https://github.com/AdrienHerubel/imgui
-
-#include <stdio.h>
-#include <bx/string.h>
-#include <bx/uint32_t.h>
-#include <bx/fpumath.h>
-#include <bx/handlealloc.h>
-#include <bx/crtimpl.h>
+#include <bgfx/bgfx.h>
+#include <bgfx/embedded_shader.h>
+#include <bx/allocator.h>
+#include <bx/math.h>
+#include <bx/timer.h>
+#include <ocornut-imgui/imgui.h>
#include "imgui.h"
-#include "ocornut_imgui.h"
#include "../bgfx_utils.h"
-#include "../nanovg/nanovg.h"
-
-#include <bgfx/embedded_shader.h>
-// embedded shaders
-#include "vs_imgui_color.bin.h"
-#include "fs_imgui_color.bin.h"
-#include "vs_imgui_texture.bin.h"
-#include "fs_imgui_texture.bin.h"
-#include "vs_imgui_cubemap.bin.h"
-#include "fs_imgui_cubemap.bin.h"
-#include "vs_imgui_latlong.bin.h"
-#include "fs_imgui_latlong.bin.h"
+#ifndef USE_ENTRY
+# if defined(SCI_NAMESPACE)
+# define USE_ENTRY 1
+# else
+# define USE_ENTRY 0
+# endif // defined(SCI_NAMESPACE)
+#endif // USE_ENTRY
+
+#if USE_ENTRY
+# include "../entry/entry.h"
+#endif // USE_ENTRY
+
+#if defined(SCI_NAMESPACE)
+# include "../entry/input.h"
+# include "scintilla.h"
+#endif // defined(SCI_NAMESPACE)
+
+#include "vs_ocornut_imgui.bin.h"
+#include "fs_ocornut_imgui.bin.h"
#include "vs_imgui_image.bin.h"
#include "fs_imgui_image.bin.h"
-#include "fs_imgui_image_swizz.bin.h"
+
+#include "roboto_regular.ttf.h"
+#include "robotomono_regular.ttf.h"
+#include "icons_kenney.ttf.h"
+#include "icons_font_awesome.ttf.h"
static const bgfx::EmbeddedShader s_embeddedShaders[] =
{
- BGFX_EMBEDDED_SHADER(vs_imgui_color),
- BGFX_EMBEDDED_SHADER(fs_imgui_color),
- BGFX_EMBEDDED_SHADER(vs_imgui_texture),
- BGFX_EMBEDDED_SHADER(fs_imgui_texture),
- BGFX_EMBEDDED_SHADER(vs_imgui_cubemap),
- BGFX_EMBEDDED_SHADER(fs_imgui_cubemap),
- BGFX_EMBEDDED_SHADER(vs_imgui_latlong),
- BGFX_EMBEDDED_SHADER(fs_imgui_latlong),
+ BGFX_EMBEDDED_SHADER(vs_ocornut_imgui),
+ BGFX_EMBEDDED_SHADER(fs_ocornut_imgui),
BGFX_EMBEDDED_SHADER(vs_imgui_image),
BGFX_EMBEDDED_SHADER(fs_imgui_image),
- BGFX_EMBEDDED_SHADER(fs_imgui_image_swizz),
BGFX_EMBEDDED_SHADER_END()
};
-// embedded font
-#include "roboto_regular.ttf.h"
-
-BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4244); // warning C4244: '=' : conversion from '' to '', possible loss of data
-
-#define USE_NANOVG_FONT 0
-
-#define IMGUI_CONFIG_MAX_FONTS 20
-
-#define MAX_TEMP_COORDS 100
-#define NUM_CIRCLE_VERTS (8 * 4)
-
-static const int32_t BUTTON_HEIGHT = 20;
-static const int32_t SLIDER_HEIGHT = 20;
-static const int32_t SLIDER_MARKER_WIDTH = 10;
-static const int32_t CHECK_SIZE = 8;
-static const int32_t DEFAULT_SPACING = 4;
-static const int32_t TEXT_HEIGHT = 8;
-static const int32_t SCROLL_AREA_PADDING = 6;
-static const int32_t AREA_HEADER = 20;
-static const float s_tabStops[4] = {150, 210, 270, 330};
-
-void* imguiMalloc(size_t _size, void*);
-void imguiFree(void* _ptr, void*);
-
-#define IMGUI_MIN(_a, _b) (_a)<(_b)?(_a):(_b)
-#define IMGUI_MAX(_a, _b) (_a)>(_b)?(_a):(_b)
-#define IMGUI_CLAMP(_a, _min, _max) IMGUI_MIN(IMGUI_MAX(_a, _min), _max)
-
-BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4505); // error C4505: '' : unreferenced local function has been removed
-BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wunused-function"); // warning: ‘int rect_width_compare(const void*, const void*)’ defined but not used
-BX_PRAGMA_DIAGNOSTIC_PUSH();
-BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wtype-limits"); // warning: comparison is always true due to limited range of data type
-#define STBTT_malloc(_size, _userData) imguiMalloc(_size, _userData)
-#define STBTT_free(_ptr, _userData) imguiFree(_ptr, _userData)
-#define STB_RECT_PACK_IMPLEMENTATION
-#include <stb/stb_rect_pack.h>
-#define STB_TRUETYPE_IMPLEMENTATION
-#include <stb/stb_truetype.h>
-BX_PRAGMA_DIAGNOSTIC_POP();
-
-namespace
+struct FontRangeMerge
{
- static uint32_t addQuad(uint16_t* _indices, uint16_t _idx0, uint16_t _idx1, uint16_t _idx2, uint16_t _idx3)
- {
- _indices[0] = _idx0;
- _indices[1] = _idx3;
- _indices[2] = _idx1;
-
- _indices[3] = _idx1;
- _indices[4] = _idx3;
- _indices[5] = _idx2;
-
- return 6;
- }
-
- float sign(float px, float py, float ax, float ay, float bx, float by)
- {
- return (px - bx) * (ay - by) - (ax - bx) * (py - by);
- }
-
- bool pointInTriangle(float px, float py, float ax, float ay, float bx, float by, float cx, float cy)
- {
- const bool b1 = sign(px, py, ax, ay, bx, by) < 0.0f;
- const bool b2 = sign(px, py, bx, by, cx, cy) < 0.0f;
- const bool b3 = sign(px, py, cx, cy, ax, ay) < 0.0f;
-
- return ( (b1 == b2) && (b2 == b3) );
- }
-
- void closestPointOnLine(float& ox, float &oy, float px, float py, float ax, float ay, float bx, float by)
- {
- float dx = px - ax;
- float dy = py - ay;
-
- float lx = bx - ax;
- float ly = by - ay;
-
- float len = sqrtf(lx*lx+ly*ly);
-
- // Normalize.
- float invLen = 1.0f/len;
- lx*=invLen;
- ly*=invLen;
-
- float dot = (dx*lx + dy*ly);
-
- if (dot < 0.0f)
- {
- ox = ax;
- oy = ay;
- }
- else if (dot > len)
- {
- ox = bx;
- oy = by;
- }
- else
- {
- ox = ax + lx*dot;
- oy = ay + ly*dot;
- }
- }
-
- void closestPointOnTriangle(float& ox, float &oy, float px, float py, float ax, float ay, float bx, float by, float cx, float cy)
- {
- float abx, aby;
- float bcx, bcy;
- float cax, cay;
- closestPointOnLine(abx, aby, px, py, ax, ay, bx, by);
- closestPointOnLine(bcx, bcy, px, py, bx, by, cx, cy);
- closestPointOnLine(cax, cay, px, py, cx, cy, ax, ay);
-
- const float pabx = px - abx;
- const float paby = py - aby;
- const float pbcx = px - bcx;
- const float pbcy = py - bcy;
- const float pcax = px - cax;
- const float pcay = py - cay;
-
- const float lab = sqrtf(pabx*pabx+paby*paby);
- const float lbc = sqrtf(pbcx*pbcx+pbcy*pbcy);
- const float lca = sqrtf(pcax*pcax+pcay*pcay);
-
- const float m = bx::fmin3(lab, lbc, lca);
- if (m == lab)
- {
- ox = abx;
- oy = aby;
- }
- else if (m == lbc)
- {
- ox = bcx;
- oy = bcy;
- }
- else// if (m == lca).
- {
- ox = cax;
- oy = cay;
- }
- }
-
- inline float vec2Dot(const float* __restrict _a, const float* __restrict _b)
- {
- return _a[0]*_b[0] + _a[1]*_b[1];
- }
-
- void barycentric(float& _u, float& _v, float& _w
- , float _ax, float _ay
- , float _bx, float _by
- , float _cx, float _cy
- , float _px, float _py
- )
- {
- const float v0[2] = { _bx - _ax, _by - _ay };
- const float v1[2] = { _cx - _ax, _cy - _ay };
- const float v2[2] = { _px - _ax, _py - _ay };
- const float d00 = vec2Dot(v0, v0);
- const float d01 = vec2Dot(v0, v1);
- const float d11 = vec2Dot(v1, v1);
- const float d20 = vec2Dot(v2, v0);
- const float d21 = vec2Dot(v2, v1);
- const float denom = d00 * d11 - d01 * d01;
- _v = (d11 * d20 - d01 * d21) / denom;
- _w = (d00 * d21 - d01 * d20) / denom;
- _u = 1.0f - _v - _w;
- }
-
- struct PosColorVertex
- {
- float m_x;
- float m_y;
- uint32_t m_abgr;
-
- static void init()
- {
- ms_decl
- .begin()
- .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
- .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
- .end();
- }
-
- static bgfx::VertexDecl ms_decl;
- };
-
- bgfx::VertexDecl PosColorVertex::ms_decl;
-
- struct PosColorUvVertex
- {
- float m_x;
- float m_y;
- float m_u;
- float m_v;
- uint32_t m_abgr;
-
- static void init()
- {
- ms_decl
- .begin()
- .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
- .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
- .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
- .end();
- }
-
- static bgfx::VertexDecl ms_decl;
- };
-
- bgfx::VertexDecl PosColorUvVertex::ms_decl;
-
- struct PosUvVertex
- {
- float m_x;
- float m_y;
- float m_u;
- float m_v;
-
- static void init()
- {
- ms_decl
- .begin()
- .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
- .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
- .end();
- }
-
- static bgfx::VertexDecl ms_decl;
- };
-
- bgfx::VertexDecl PosUvVertex::ms_decl;
-
- struct PosNormalVertex
- {
- float m_x;
- float m_y;
- float m_z;
- float m_nx;
- float m_ny;
- float m_nz;
-
- static void init()
- {
- ms_decl.begin()
- .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
- .add(bgfx::Attrib::Normal, 3, bgfx::AttribType::Float)
- .end();
- }
-
- void set(float _x, float _y, float _z, float _nx, float _ny, float _nz)
- {
- m_x = _x;
- m_y = _y;
- m_z = _z;
- m_nx = _nx;
- m_ny = _ny;
- m_nz = _nz;
- }
-
- static bgfx::VertexDecl ms_decl;
- };
-
- bgfx::VertexDecl PosNormalVertex::ms_decl;
-
-} // namespace
+ const void* data;
+ size_t size;
+ ImWchar ranges[3];
+};
-#if !USE_NANOVG_FONT
-static float getTextLength(stbtt_bakedchar* _chardata, const char* _text, uint32_t& _numVertices)
+static FontRangeMerge s_fontRangeMerge[] =
{
- float xpos = 0;
- float len = 0;
- uint32_t numVertices = 0;
-
- while (*_text)
- {
- int32_t ch = (uint8_t)*_text;
- if (ch == '\t')
- {
- for (int32_t ii = 0; ii < 4; ++ii)
- {
- if (xpos < s_tabStops[ii])
- {
- xpos = s_tabStops[ii];
- break;
- }
- }
- }
- else if (ch >= ' '
- && ch < 128)
- {
- stbtt_bakedchar* b = _chardata + ch - ' ';
- int32_t round_x = STBTT_ifloor( (xpos + b->xoff) + 0.5);
- len = round_x + b->x1 - b->x0 + 0.5f;
- xpos += b->xadvance;
- numVertices += 6;
- }
-
- ++_text;
- }
-
- _numVertices = numVertices;
+ { s_iconsKenneyTtf, sizeof(s_iconsKenneyTtf), { ICON_MIN_KI, ICON_MAX_KI, 0 } },
+ { s_iconsFontAwesomeTtf, sizeof(s_iconsFontAwesomeTtf), { ICON_MIN_FA, ICON_MAX_FA, 0 } },
+};
- return len;
-}
-#endif // !USE_NANOVG_FONT
+static void* memAlloc(size_t _size);
+static void memFree(void* _ptr);
-struct Imgui
+struct OcornutImguiContext
{
- Imgui()
- : m_mx(-1)
- , m_my(-1)
- , m_scroll(0)
- , m_active(0)
- , m_hot(0)
- , m_hotToBe(0)
- , m_dragX(0)
- , m_dragY(0)
- , m_dragOrig(0)
- , m_left(false)
- , m_leftPressed(false)
- , m_leftReleased(false)
- , m_isHot(false)
- , m_wentActive(false)
- , m_insideArea(false)
- , m_isActivePresent(false)
- , m_checkActivePresence(false)
- , m_widgetId(0)
- , m_enabledAreaIds(0)
- , m_textureWidth(512)
- , m_textureHeight(512)
- , m_halfTexel(0.0f)
- , m_nvg(NULL)
- , m_view(255)
- , m_surfaceWidth(0)
- , m_surfaceHeight(0)
- , m_viewWidth(0)
- , m_viewHeight(0)
- , m_currentFontIdx(0)
- {
- m_areaId.reset();
-
- m_invTextureWidth = 1.0f/m_textureWidth;
- m_invTextureHeight = 1.0f/m_textureHeight;
-
- u_imageLodEnabled.idx = bgfx::invalidHandle;
- u_imageSwizzle.idx = bgfx::invalidHandle;
- s_texColor.idx = bgfx::invalidHandle;
- m_missingTexture.idx = bgfx::invalidHandle;
-
- m_colorProgram.idx = bgfx::invalidHandle;
- m_textureProgram.idx = bgfx::invalidHandle;
- m_cubeMapProgram.idx = bgfx::invalidHandle;
- m_latlongProgram.idx = bgfx::invalidHandle;
- m_imageProgram.idx = bgfx::invalidHandle;
- m_imageSwizzProgram.idx = bgfx::invalidHandle;
- }
-
- ImguiFontHandle createFont(const void* _data, float _fontSize)
- {
-#if !USE_NANOVG_FONT
- const ImguiFontHandle handle = { m_fontHandle.alloc() };
- const bgfx::Memory* mem = bgfx::alloc(m_textureWidth * m_textureHeight);
- stbtt_BakeFontBitmap( (uint8_t*)_data, 0, _fontSize, mem->data, m_textureWidth, m_textureHeight, 32, 96, m_fonts[handle.idx].m_cdata);
- m_fonts[handle.idx].m_texture = bgfx::createTexture2D(
- m_textureWidth
- , m_textureHeight
- , false
- , 1
- , bgfx::TextureFormat::R8
- , BGFX_TEXTURE_NONE
- , mem
- );
- m_fonts[handle.idx].m_size = _fontSize;
-#else
- const ImguiFontHandle handle = { bgfx::invalidHandle };
-#endif // !USE_NANOVG_FONT
- return handle;
- }
+ static void renderDrawLists(ImDrawData* _drawData);
- void setFont(ImguiFontHandle _handle)
+ void render(ImDrawData* _drawData)
{
- if (isValid(_handle) )
- {
- m_currentFontIdx = _handle.idx;
- }
- }
+ const ImGuiIO& io = ImGui::GetIO();
+ const float width = io.DisplaySize.x;
+ const float height = io.DisplaySize.y;
- bgfx::TextureHandle genMissingTexture(uint32_t _width, uint32_t _height, float _lineWidth = 0.02f)
- {
- const bgfx::Memory* mem = bgfx::alloc(_width*_height*4);
- uint32_t* bgra8 = (uint32_t*)mem->data;
-
- const float sx = 0.70710677f;
- const float cx = 0.70710677f;
+ bgfx::setViewName(m_viewId, "ImGui");
+ bgfx::setViewMode(m_viewId, bgfx::ViewMode::Sequential);
- for (uint32_t yy = 0; yy < _height; ++yy)
- {
- for (uint32_t xx = 0; xx < _width; ++xx)
- {
- float px = xx / float(_width) * 2.0f - 1.0f;
- float py = yy / float(_height) * 2.0f - 1.0f;
-
- float sum = bx::fpulse(px * cx - py * sx, _lineWidth, -_lineWidth)
- + bx::fpulse(px * sx + py * cx, _lineWidth, -_lineWidth)
- ;
- *bgra8++ = sum >= 1.0f ? 0xffff0000 : 0xffffffff;
- }
- }
-
- return bgfx::createTexture2D(
- uint16_t(_width)
- , uint16_t(_height)
- , false
- , 1
- , bgfx::TextureFormat::BGRA8
- , 0
- , mem
- );
- }
-
- ImguiFontHandle create(float _fontSize, bx::AllocatorI* _allocator)
- {
- m_allocator = _allocator;
-
-#if BX_CONFIG_ALLOCATOR_CRT
- if (NULL == _allocator)
- {
- static bx::CrtAllocator allocator;
- m_allocator = &allocator;
- }
-#endif // BX_CONFIG_ALLOCATOR_CRT
-
- IMGUI_create(_fontSize, m_allocator);
-
- m_nvg = nvgCreate(1, m_view, m_allocator);
- nvgCreateFontMem(m_nvg, "default", (unsigned char*)s_robotoRegularTtf, INT32_MAX, 0);
- nvgFontSize(m_nvg, _fontSize);
- nvgFontFace(m_nvg, "default");
-
- for (int32_t ii = 0; ii < NUM_CIRCLE_VERTS; ++ii)
- {
- float a = (float)ii / (float)NUM_CIRCLE_VERTS * (float)(bx::pi * 2.0);
- m_circleVerts[ii * 2 + 0] = cosf(a);
- m_circleVerts[ii * 2 + 1] = sinf(a);
- }
-
- PosColorVertex::init();
- PosColorUvVertex::init();
- PosUvVertex::init();
- PosNormalVertex::init();
-
- u_imageLodEnabled = bgfx::createUniform("u_imageLodEnabled", bgfx::UniformType::Vec4);
- u_imageSwizzle = bgfx::createUniform("u_swizzle", bgfx::UniformType::Vec4);
- s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1);
-
- bgfx::ShaderHandle vsh;
- bgfx::ShaderHandle fsh;
-
- bgfx::RendererType::Enum type = bgfx::getRendererType();
- vsh = bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_imgui_color");
- fsh = bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_imgui_color");
- m_colorProgram = bgfx::createProgram(vsh, fsh);
- bgfx::destroyShader(vsh);
- bgfx::destroyShader(fsh);
-
- vsh = bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_imgui_texture");
- fsh = bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_imgui_texture");
- m_textureProgram = bgfx::createProgram(vsh, fsh);
- bgfx::destroyShader(vsh);
- bgfx::destroyShader(fsh);
-
- vsh = bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_imgui_cubemap");
- fsh = bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_imgui_cubemap");
- m_cubeMapProgram = bgfx::createProgram(vsh, fsh);
- bgfx::destroyShader(vsh);
- bgfx::destroyShader(fsh);
-
- vsh = bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_imgui_latlong");
- fsh = bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_imgui_latlong");
- m_latlongProgram = bgfx::createProgram(vsh, fsh);
- bgfx::destroyShader(vsh);
- bgfx::destroyShader(fsh);
-
- vsh = bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_imgui_image");
- fsh = bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_imgui_image");
- m_imageProgram = bgfx::createProgram(vsh, fsh);
- bgfx::destroyShader(fsh);
-
- // Notice: using the same vsh.
- fsh = bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_imgui_image_swizz");
- m_imageSwizzProgram = bgfx::createProgram(vsh, fsh);
- bgfx::destroyShader(fsh);
- bgfx::destroyShader(vsh);
-
- m_missingTexture = genMissingTexture(256, 256, 0.04f);
-
-#if !USE_NANOVG_FONT
- const ImguiFontHandle handle = createFont(s_robotoRegularTtf, _fontSize);
- m_currentFontIdx = handle.idx;
-#else
- const ImguiFontHandle handle = { bgfx::invalidHandle };
-#endif // !USE_NANOVG_FONT
- return handle;
- }
-
- void destroy()
- {
- bgfx::destroyUniform(u_imageLodEnabled);
- bgfx::destroyUniform(u_imageSwizzle);
- bgfx::destroyUniform(s_texColor);
-#if !USE_NANOVG_FONT
- for (uint16_t ii = 0, num = m_fontHandle.getNumHandles(); ii < num; ++ii)
- {
- uint16_t idx = m_fontHandle.getHandleAt(0);
- bgfx::destroyTexture(m_fonts[idx].m_texture);
- m_fontHandle.free(idx);
- }
-#endif // !USE_NANOVG_FONT
- bgfx::destroyTexture(m_missingTexture);
- bgfx::destroyProgram(m_colorProgram);
- bgfx::destroyProgram(m_textureProgram);
- bgfx::destroyProgram(m_cubeMapProgram);
- bgfx::destroyProgram(m_latlongProgram);
- bgfx::destroyProgram(m_imageProgram);
- bgfx::destroyProgram(m_imageSwizzProgram);
- nvgDelete(m_nvg);
-
- IMGUI_destroy();
- }
-
- bool anyActive() const
- {
- return m_active != 0;
- }
-
- inline void updatePresence(uint32_t _id)
- {
- if (m_checkActivePresence && m_active == _id)
- {
- m_isActivePresent = true;
- }
- }
-
- uint32_t getId()
- {
- const uint32_t id = (m_areaId << 16) | m_widgetId++;
- updatePresence(id);
- return id;
- }
-
- bool isActive(uint32_t _id) const
- {
- return m_active == _id;
- }
-
- bool isActiveInputField(uint32_t _id) const
- {
- return m_inputField == _id;
- }
-
- bool isHot(uint32_t _id) const
- {
- return m_hot == _id;
- }
-
- bool inRect(int32_t _x, int32_t _y, int32_t _width, int32_t _height, bool _checkScroll = true) const
- {
- return (!_checkScroll || m_areas[m_areaId].m_inside)
- && m_mx >= _x
- && m_mx <= _x + _width
- && m_my >= _y
- && m_my <= _y + _height;
- }
-
- bool isEnabled(uint16_t _areaId)
- {
- return (m_enabledAreaIds>>_areaId)&0x1;
- }
-
- void setEnabled(uint16_t _areaId)
- {
- m_enabledAreaIds |= (UINT64_C(1)<<_areaId);
- }
-
- void clearInput()
- {
- m_leftPressed = false;
- m_leftReleased = false;
- m_scroll = 0;
- }
-
- void clearActive()
- {
- m_active = 0;
- // mark all UI for this frame as processed
- clearInput();
- }
-
- void clearActiveInputField()
- {
- m_inputField = 0;
- }
-
- void setActive(uint32_t _id)
- {
- m_active = _id;
- m_wentActive = true;
- m_inputField = 0;
- }
-
- void setActiveInputField(uint32_t _id)
- {
- m_inputField = _id;
- }
-
- void setHot(uint32_t _id)
- {
- m_hotToBe = _id;
- }
-
- bool buttonLogic(uint32_t _id, bool _over)
- {
- bool res = false;
- // process down
- if (!anyActive() )
- {
- if (_over)
- {
- setHot(_id);
- }
-
- if (isHot(_id)
- && m_leftPressed)
- {
- setActive(_id);
- }
- }
-
- // if button is active, then react on left up
- if (isActive(_id) )
- {
- if (_over)
- {
- setHot(_id);
- }
-
- if (m_leftReleased)
- {
- if (isHot(_id) )
- {
- res = true;
- }
-
- clearActive();
- }
- }
-
- if (isHot(_id) )
- {
- m_isHot = true;
- }
-
- return res;
- }
-
- void inputLogic(uint32_t _id, bool _over)
- {
- if (!anyActive() )
- {
- if (_over)
- {
- setHot(_id);
- }
-
- if (isHot(_id)
- && m_leftPressed)
- {
- // Toggle active input.
- if (isActiveInputField(_id) )
- {
- clearActiveInputField();
- }
- else
- {
- setActiveInputField(_id);
- }
- }
- }
-
- if (isHot(_id) )
- {
- m_isHot = true;
- }
-
- if (m_leftPressed
- && !m_isHot
- && m_inputField != 0)
- {
- clearActiveInputField();
- }
- }
-
- void updateInput(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, char _inputChar)
- {
- bool left = (_button & IMGUI_MBUT_LEFT) != 0;
-
- m_mx = _mx;
- m_my = _my;
- m_leftPressed = !m_left && left;
- m_leftReleased = m_left && !left;
- m_left = left;
- m_scroll = _scroll;
-
- _inputChar = _inputChar & 0x7f; // ASCII or GTFO! :)
- m_lastChar = m_char;
- m_char = _inputChar;
- }
-
- void beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, uint16_t _surfaceWidth, uint16_t _surfaceHeight, char _inputChar, uint8_t _view)
- {
- m_view = _view;
- m_viewWidth = _width;
- m_viewHeight = _height;
- m_surfaceWidth = _surfaceWidth;
- m_surfaceHeight = _surfaceHeight;
-
- const float xscale = float(m_surfaceWidth) /float(m_viewWidth);
- const float yscale = float(m_surfaceHeight)/float(m_viewHeight);
- const int32_t mx = int32_t(float(_mx)*xscale);
- const int32_t my = int32_t(float(_my)*yscale);
-
- IMGUI_beginFrame(mx, my, _button, _scroll, _width, _height, _inputChar, _view);
- nvgBeginFrame(m_nvg, m_viewWidth, m_viewHeight, 1.0f);
- nvgViewId(m_nvg, _view);
-
- bgfx::setViewName(_view, "IMGUI");
- bgfx::setViewSeq(_view, true);
-
- const bgfx::HMD* hmd = bgfx::getHMD();
+ const bgfx::HMD* hmd = bgfx::getHMD();
+ const bgfx::Caps* caps = bgfx::getCaps();
if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
{
- m_viewWidth = _width / 2;
- m_surfaceWidth = _surfaceWidth / 2;
-
float proj[16];
bx::mtxProj(proj, hmd->eye[0].fov, 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
@@ -822,2727 +94,372 @@ struct Imgui
const float offset1 = -proj[8] + (hmd->eye[1].viewOffset[0] / dist * proj[0]);
float ortho[2][16];
- const float viewOffset = _surfaceWidth/4.0f;
- const float viewWidth = _surfaceWidth/2.0f;
- bx::mtxOrtho(ortho[0], viewOffset, viewOffset + viewWidth, (float)m_surfaceHeight, 0.0f, 0.0f, 1000.0f, offset0);
- bx::mtxOrtho(ortho[1], viewOffset, viewOffset + viewWidth, (float)m_surfaceHeight, 0.0f, 0.0f, 1000.0f, offset1);
- bgfx::setViewTransform(_view, NULL, ortho[0], BGFX_VIEW_STEREO, ortho[1]);
- bgfx::setViewRect(_view, 0, 0, hmd->width, hmd->height);
+ const float viewOffset = width/4.0f;
+ const float viewWidth = width/2.0f;
+ bx::mtxOrtho(ortho[0], viewOffset, viewOffset + viewWidth, height, 0.0f, 0.0f, 1000.0f, offset0, caps->homogeneousDepth);
+ bx::mtxOrtho(ortho[1], viewOffset, viewOffset + viewWidth, height, 0.0f, 0.0f, 1000.0f, offset1, caps->homogeneousDepth);
+ bgfx::setViewTransform(m_viewId, NULL, ortho[0], BGFX_VIEW_STEREO, ortho[1]);
+ bgfx::setViewRect(m_viewId, 0, 0, hmd->width, hmd->height);
}
else
{
float ortho[16];
- bx::mtxOrtho(ortho, 0.0f, (float)m_surfaceWidth, (float)m_surfaceHeight, 0.0f, 0.0f, 1000.0f);
- bgfx::setViewTransform(_view, NULL, ortho);
- bgfx::setViewRect(_view, 0, 0, _width, _height);
+ bx::mtxOrtho(ortho, 0.0f, width, height, 0.0f, 0.0f, 1000.0f, 0.0f, caps->homogeneousDepth);
+ bgfx::setViewTransform(m_viewId, NULL, ortho);
+ bgfx::setViewRect(m_viewId, 0, 0, uint16_t(width), uint16_t(height) );
}
- if (!ImGui::IsMouseHoveringAnyWindow() )
+ // Render command lists
+ for (int32_t ii = 0, num = _drawData->CmdListsCount; ii < num; ++ii)
{
- updateInput(mx, my, _button, _scroll, _inputChar);
- }
-
- m_hot = m_hotToBe;
- m_hotToBe = 0;
-
- m_wentActive = false;
- m_isHot = false;
-
- Area& area = getCurrentArea();
- area.m_widgetX = 0;
- area.m_widgetY = 0;
- area.m_widgetW = 0;
-
- m_areaId.reset();
- m_widgetId = 0;
- m_enabledAreaIds = 0;
- m_insideArea = false;
-
- m_isActivePresent = false;
- }
-
- void endFrame()
- {
- if (m_checkActivePresence && !m_isActivePresent)
- {
- // The ui element is not present any more, reset active field.
- m_active = 0;
- }
- m_checkActivePresence = (0 != m_active);
-
- clearInput();
-
- nvgEndFrame(m_nvg);
- IMGUI_endFrame();
- }
-
- bool beginScroll(int32_t _height, int32_t* _scroll, bool _enabled)
- {
- Area& parentArea = getCurrentArea();
-
- m_areaId.next();
- const uint32_t scrollId = getId();
-
- Area& area = getCurrentArea();
-
- const uint16_t parentBottom = parentArea.m_scissorY + parentArea.m_scissorHeight;
- const uint16_t childBottom = parentArea.m_widgetY + _height;
- const uint16_t bottom = IMGUI_MIN(childBottom, parentBottom);
-
- const uint16_t top = IMGUI_MAX(parentArea.m_widgetY, parentArea.m_scissorY);
-
- area.m_contentX = parentArea.m_contentX;
- area.m_contentY = parentArea.m_widgetY;
- area.m_contentWidth = parentArea.m_contentWidth - (SCROLL_AREA_PADDING*3);
- area.m_contentHeight = _height;
- area.m_widgetX = parentArea.m_widgetX;
- area.m_widgetY = parentArea.m_widgetY + (*_scroll);
- area.m_widgetW = parentArea.m_widgetW - (SCROLL_AREA_PADDING*3);
-
- area.m_scissorX = area.m_contentX;
- area.m_scissorWidth = area.m_contentWidth;
-
- area.m_scissorY = top - 1;
- area.m_scissorHeight = bottom - top;
- area.m_scissorEnabled = true;
-
- area.m_height = _height;
-
- area.m_scrollVal = _scroll;
- area.m_scrollId = scrollId;
-
- area.m_inside = inRect(parentArea.m_scissorX
- , area.m_scissorY
- , parentArea.m_scissorWidth
- , area.m_scissorHeight
- , false
- );
- area.m_didScroll = false;
-
- parentArea.m_widgetY += (_height + DEFAULT_SPACING);
-
- if (_enabled)
- {
- setEnabled(m_areaId);
- }
-
- nvgScissor(m_nvg, area);
-
- m_insideArea |= area.m_inside;
+ bgfx::TransientVertexBuffer tvb;
+ bgfx::TransientIndexBuffer tib;
- return area.m_inside;
- }
+ const ImDrawList* drawList = _drawData->CmdLists[ii];
+ uint32_t numVertices = (uint32_t)drawList->VtxBuffer.size();
+ uint32_t numIndices = (uint32_t)drawList->IdxBuffer.size();
- void endScroll(int32_t _r)
- {
- Area& area = getCurrentArea();
- area.m_scissorEnabled = false;
-
- const int32_t xx = area.m_contentX + area.m_contentWidth - 1;
- const int32_t yy = area.m_contentY;
- const int32_t width = SCROLL_AREA_PADDING * 2;
- const int32_t height = area.m_height;
-
- const int32_t aa = area.m_contentY+area.m_height;
- const int32_t bb = area.m_widgetY-DEFAULT_SPACING;
- const int32_t sbot = IMGUI_MAX(aa, bb);
- const int32_t stop = area.m_contentY + (*area.m_scrollVal);
- const int32_t sh = IMGUI_MAX(1, sbot - stop); // The scrollable area height.
-
- const uint32_t hid = area.m_scrollId;
- const float barHeight = (float)height / (float)sh;
- const bool hasScrollBar = (barHeight < 1.0f);
-
- // Handle mouse scrolling.
- if (area.m_inside && !area.m_didScroll && !anyActive() )
- {
- if (m_scroll)
+ if (!checkAvailTransientBuffers(numVertices, m_decl, numIndices) )
{
- const int32_t diff = height - sh;
-
- const int32_t val = *area.m_scrollVal + 20*m_scroll;
- const int32_t min = (diff < 0) ? diff : *area.m_scrollVal;
- const int32_t max = 0;
- const int32_t newVal = IMGUI_CLAMP(val, min, max);
- *area.m_scrollVal = newVal;
-
- if (hasScrollBar)
- {
- area.m_didScroll = true;
- }
+ // not enough space in transient buffer just quit drawing the rest...
+ break;
}
- }
-
- area.m_inside = false;
- int32_t* scroll = area.m_scrollVal;
+ bgfx::allocTransientVertexBuffer(&tvb, numVertices, m_decl);
+ bgfx::allocTransientIndexBuffer(&tib, numIndices);
- // This must be called here before drawing scroll bars
- // so that scissor of parrent area applies.
- m_areaId.pop();
+ ImDrawVert* verts = (ImDrawVert*)tvb.data;
+ bx::memCopy(verts, drawList->VtxBuffer.begin(), numVertices * sizeof(ImDrawVert) );
- // Propagate 'didScroll' to parrent area to avoid scrolling multiple areas at once.
- Area& parentArea = getCurrentArea();
- parentArea.m_didScroll = (parentArea.m_didScroll || area.m_didScroll);
+ ImDrawIdx* indices = (ImDrawIdx*)tib.data;
+ bx::memCopy(indices, drawList->IdxBuffer.begin(), numIndices * sizeof(ImDrawIdx) );
- // Draw and handle scroll click.
- if (hasScrollBar)
- {
- const float barY = bx::fsaturate( (float)(-(*scroll) ) / (float)sh);
-
- // Handle scroll bar logic.
- const int32_t hx = xx;
- const int32_t hy = yy + (int)(barY * height);
- const int32_t hw = width;
- const int32_t hh = (int)(barHeight * height);
-
- const int32_t range = height - (hh - 1);
- const bool over = inRect(hx, hy, hw, hh);
- buttonLogic(hid, over);
- if (isActive(hid) )
+ uint32_t offset = 0;
+ for (const ImDrawCmd* cmd = drawList->CmdBuffer.begin(), *cmdEnd = drawList->CmdBuffer.end(); cmd != cmdEnd; ++cmd)
{
- float uu = (float)(hy - yy) / (float)range;
- if (m_wentActive)
+ if (cmd->UserCallback)
{
- m_dragY = m_my;
- m_dragOrig = uu;
+ cmd->UserCallback(drawList, cmd);
}
-
- if (m_dragY != m_my)
+ else if (0 != cmd->ElemCount)
{
- const int32_t diff = height - sh;
+ uint64_t state = 0
+ | BGFX_STATE_RGB_WRITE
+ | BGFX_STATE_ALPHA_WRITE
+ | BGFX_STATE_MSAA
+ ;
- const int32_t drag = m_my - m_dragY;
- const float dragFactor = float(sh)/float(height);
+ bgfx::TextureHandle th = m_texture;
+ bgfx::ProgramHandle program = m_program;
- const int32_t val = *scroll - int32_t(drag*dragFactor);
- const int32_t min = (diff < 0) ? diff : *scroll;
- const int32_t max = 0;
- *scroll = IMGUI_CLAMP(val, min, max);
+ if (NULL != cmd->TextureId)
+ {
+ union { ImTextureID ptr; struct { bgfx::TextureHandle handle; uint8_t flags; uint8_t mip; } s; } texture = { cmd->TextureId };
+ state |= 0 != (IMGUI_FLAGS_ALPHA_BLEND & texture.s.flags)
+ ? BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
+ : BGFX_STATE_NONE
+ ;
+ th = texture.s.handle;
+ if (0 != texture.s.mip)
+ {
+ const float lodEnabled[4] = { float(texture.s.mip), 1.0f, 0.0f, 0.0f };
+ bgfx::setUniform(u_imageLodEnabled, lodEnabled);
+ program = m_imageProgram;
+ }
+ }
+ else
+ {
+ state |= BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA);
+ }
- m_dragY = m_my;
+ const uint16_t xx = uint16_t(bx::fmax(cmd->ClipRect.x, 0.0f) );
+ const uint16_t yy = uint16_t(bx::fmax(cmd->ClipRect.y, 0.0f) );
+ bgfx::setScissor(xx, yy
+ , uint16_t(bx::fmin(cmd->ClipRect.z, 65535.0f)-xx)
+ , uint16_t(bx::fmin(cmd->ClipRect.w, 65535.0f)-yy)
+ );
+
+ bgfx::setState(state);
+ bgfx::setTexture(0, s_tex, th);
+ bgfx::setVertexBuffer(0, &tvb, 0, numVertices);
+ bgfx::setIndexBuffer(&tib, offset, cmd->ElemCount);
+ bgfx::submit(cmd->ViewId, program);
}
- }
-
- // BG
- drawRoundedRect( (float)xx
- , (float)yy
- , (float)width
- , (float)height
- , (float)_r
- , imguiRGBA(0, 0, 0, 196)
- );
-
- // Bar
- if (isActive(hid) )
- {
- drawRoundedRect( (float)hx
- , (float)hy
- , (float)hw
- , (float)hh
- , (float)_r
- , imguiRGBA(255, 196, 0, 196)
- );
- }
- else
- {
- drawRoundedRect( (float)hx
- , (float)hy
- , (float)hw
- , (float)hh
- , (float)_r
- , isHot(hid) ? imguiRGBA(255, 196, 0, 96) : imguiRGBA(255, 255, 255, 64)
- );
- }
- }
- else
- {
- // Clear active if scroll is selected but not visible any more.
- if (isActive(hid) )
- {
- clearActive();
- }
- }
-
- nvgScissor(m_nvg, parentArea);
- }
-
- bool beginArea(const char* _name, int32_t _x, int32_t _y, int32_t _width, int32_t _height, bool _enabled, int32_t _r)
- {
- m_areaId.next();
- const uint32_t scrollId = getId();
-
- const bool hasTitle = (NULL != _name && '\0' != _name[0]);
- const int32_t header = hasTitle ? AREA_HEADER : 0;
-
- Area& area = getCurrentArea();
- area.m_x = _x;
- area.m_y = _y;
- area.m_width = _width;
- area.m_height = _height;
-
- area.m_contentX = area.m_x + SCROLL_AREA_PADDING;
- area.m_contentY = area.m_y + SCROLL_AREA_PADDING + header;
- area.m_contentWidth = area.m_width - SCROLL_AREA_PADDING;
- area.m_contentHeight = area.m_height - SCROLL_AREA_PADDING*2 - header;
-
- area.m_scissorX = area.m_contentX;
- area.m_scissorY = area.m_y + SCROLL_AREA_PADDING + header;
- area.m_scissorHeight = area.m_height - SCROLL_AREA_PADDING*2 - header;
- area.m_scissorWidth = area.m_contentWidth;
- area.m_scissorEnabled = false;
-
- area.m_widgetX = area.m_contentX;
- area.m_widgetY = area.m_contentY;
- area.m_widgetW = area.m_width - SCROLL_AREA_PADDING*2;
-
- static int32_t s_zeroScroll = 0;
- area.m_scrollVal = &s_zeroScroll;
- area.m_scrollId = scrollId;
- area.m_inside = inRect(area.m_scissorX, area.m_scissorY, area.m_scissorWidth, area.m_scissorHeight, false);
- area.m_didScroll = false;
-
- if (_enabled)
- {
- setEnabled(m_areaId);
- }
-
- if (0 == _r)
- {
- drawRect( (float)_x
- , (float)_y
- , (float)_width + 0.3f /*border fix for seamlessly joining two scroll areas*/
- , (float)_height + 0.3f /*border fix for seamlessly joining two scroll areas*/
- , imguiRGBA(0, 0, 0, 192)
- );
- }
- else
- {
- drawRoundedRect( (float)_x
- , (float)_y
- , (float)_width
- , (float)_height
- , (float)_r
- , imguiRGBA(0, 0, 0, 192)
- );
- }
-
- if (hasTitle)
- {
- drawText(_x + 10
- , _y + 18
- , ImguiTextAlign::Left
- , _name
- , imguiRGBA(255, 255, 255, 128)
- );
- }
- area.m_scissorEnabled = true;
-
- nvgScissor(m_nvg, area);
-
- m_insideArea |= area.m_inside;
- return area.m_inside;
- }
-
- void endArea()
- {
- m_areaId.pop();
- nvgResetScissor(m_nvg);
- }
-
- bool button(const char* _text, bool _enabled, ImguiAlign::Enum _align, uint32_t _rgb0, int32_t _r)
- {
- const uint32_t id = getId();
-
- Area& area = getCurrentArea();
- const int32_t yy = area.m_widgetY;
- const int32_t height = BUTTON_HEIGHT;
- area.m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
-
- int32_t xx;
- int32_t width;
- if (ImguiAlign::Left == _align)
- {
- xx = area.m_contentX + SCROLL_AREA_PADDING;
- width = area.m_widgetW;
- }
- else if (ImguiAlign::LeftIndented == _align
- || ImguiAlign::Right == _align)
- {
- xx = area.m_widgetX;
- width = area.m_widgetW-1; //TODO: -1 !
- }
- else //if (ImguiAlign::Center == _align
- //|| ImguiAlign::CenterIndented == _align).
- {
- xx = area.m_widgetX;
- width = area.m_widgetW - (area.m_widgetX-area.m_contentX);
- }
-
- const bool enabled = _enabled && isEnabled(m_areaId);
- const bool over = enabled && inRect(xx, yy, width, height);
- const bool res = buttonLogic(id, over);
-
- const uint32_t rgb0 = _rgb0&0x00ffffff;
-
- if (!visible(yy, height, area.m_scissorY, area.m_scissorHeight))
- {
- return false;
- }
-
- drawRoundedRect( (float)xx
- , (float)yy
- , (float)width
- , (float)height
- , (float)_r
- , rgb0 | imguiRGBA(0, 0, 0, isActive(id) ? 196 : 96)
- );
-
- if (enabled)
- {
- drawText(xx + BUTTON_HEIGHT / 2
- , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
- , ImguiTextAlign::Left
- , _text
- , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
- );
- }
- else
- {
- drawText(xx + BUTTON_HEIGHT / 2
- , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
- , ImguiTextAlign::Left
- , _text
- , imguiRGBA(128, 128, 128, 200)
- );
- }
-
- return res;
- }
-
- bool item(const char* _text, bool _enabled)
- {
- const uint32_t id = getId();
-
- Area& area = getCurrentArea();
- const int32_t xx = area.m_widgetX;
- const int32_t yy = area.m_widgetY;
- const int32_t width = area.m_widgetW;
- const int32_t height = BUTTON_HEIGHT;
- area.m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
-
- const bool enabled = _enabled && isEnabled(m_areaId);
- const bool over = enabled && inRect(xx, yy, width, height);
- const bool res = buttonLogic(id, over);
-
- if (!visible(yy, height, area.m_scissorY, area.m_scissorHeight))
- {
- return false;
- }
-
- if (isHot(id) )
- {
- drawRoundedRect( (float)xx
- , (float)yy
- , (float)width
- , (float)height
- , 2.0f
- , imguiRGBA(255, 196, 0, isActive(id) ? 196 : 96)
- );
- }
-
- if (enabled)
- {
- drawText(xx + BUTTON_HEIGHT / 2
- , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
- , ImguiTextAlign::Left
- , _text
- , imguiRGBA(255, 255, 255, 200)
- );
- }
- else
- {
- drawText(xx + BUTTON_HEIGHT / 2
- , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
- , ImguiTextAlign::Left
- , _text
- , imguiRGBA(128, 128, 128, 200)
- );
- }
-
- return res;
- }
-
- bool check(const char* _text, bool _checked, bool _enabled)
- {
- const uint32_t id = getId();
-
- Area& area = getCurrentArea();
- const int32_t xx = area.m_widgetX;
- const int32_t yy = area.m_widgetY;
- const int32_t width = area.m_widgetW;
- const int32_t height = BUTTON_HEIGHT;
- area.m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
-
- const bool enabled = _enabled && isEnabled(m_areaId);
- const bool over = enabled && inRect(xx, yy, width, height);
- const bool res = buttonLogic(id, over);
-
- const int32_t cx = xx + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
- const int32_t cy = yy + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
-
- if (!visible(cy, CHECK_SIZE+6, area.m_scissorY, area.m_scissorHeight))
- {
- return false;
- }
-
- drawRoundedRect( (float)cx - 3
- , (float)cy - 3
- , (float)CHECK_SIZE + 6
- , (float)CHECK_SIZE + 6
- , 4
- , imguiRGBA(128, 128, 128, isActive(id) ? 196 : 96)
- );
-
- if (_checked)
- {
- if (enabled)
- {
- drawRoundedRect( (float)cx
- , (float)cy
- , (float)CHECK_SIZE
- , (float)CHECK_SIZE
- , (float)CHECK_SIZE / 2 - 1
- , imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200)
- );
- }
- else
- {
- drawRoundedRect( (float)cx
- , (float)cy
- , (float)CHECK_SIZE
- , (float)CHECK_SIZE
- , (float)CHECK_SIZE / 2 - 1
- , imguiRGBA(128, 128, 128, 200)
- );
- }
- }
-
- if (enabled)
- {
- drawText(xx + BUTTON_HEIGHT
- , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
- , ImguiTextAlign::Left
- , _text
- , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
- );
- }
- else
- {
- drawText(xx + BUTTON_HEIGHT
- , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
- , ImguiTextAlign::Left
- , _text
- , imguiRGBA(128, 128, 128, 200)
- );
- }
-
- return res;
- }
-
- void input(const char* _label, char* _str, uint32_t _len, bool _enabled, ImguiAlign::Enum _align, int32_t _r)
- {
- const uint32_t id = getId();
-
- Area& area = getCurrentArea();
- const int32_t yy = area.m_widgetY;
- area.m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
-
- int32_t xx;
- int32_t width;
- if (ImguiAlign::Left == _align)
- {
- xx = area.m_contentX + SCROLL_AREA_PADDING;
- width = area.m_widgetW;
- }
- else if (ImguiAlign::LeftIndented == _align
- || ImguiAlign::Right == _align)
- {
- xx = area.m_widgetX;
- width = area.m_widgetW-1; //TODO: -1 !
- }
- else //if (ImguiAlign::Center == _align
- //|| ImguiAlign::CenterIndented == _align).
- {
- xx = area.m_widgetX;
- width = area.m_widgetW - (area.m_widgetX-area.m_contentX);
- }
-
- const bool drawLabel = (NULL != _label && _label[0] != '\0');
-
- if (drawLabel)
- {
- drawText(xx
- , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
- , ImguiTextAlign::Left
- , _label
- , imguiRGBA(255, 255, 255, 200)
- );
- }
-
- // Handle input.
- if (isActiveInputField(id) )
- {
- const size_t cursor = size_t(strlen(_str) );
- if (m_char == 0x08 || m_char == 0x7f) //backspace or delete
- {
- _str[cursor-1] = '\0';
- }
- else if (m_char == 0x0d || m_char == 0x1b) //enter or escape
- {
- clearActiveInputField();
- }
- else if (cursor < _len-1
- && 0 != m_char)
- {
- _str[cursor] = m_char;
- _str[cursor+1] = '\0';
+ offset += cmd->ElemCount;
}
}
-
- // Draw input area.
- const int32_t height = BUTTON_HEIGHT;
- if (drawLabel)
- {
- uint32_t numVertices = 0; //unused
- const int32_t labelWidth = int32_t(getTextLength(m_fonts[m_currentFontIdx].m_cdata, _label, numVertices) );
- xx += (labelWidth + 6);
- width -= (labelWidth + 6);
- }
- const bool enabled = _enabled && isEnabled(m_areaId);
- const bool over = enabled && inRect(xx, yy, width, height);
- inputLogic(id, over);
-
- drawRoundedRect( (float)xx
- , (float)yy
- , (float)width
- , (float)height
- , (float)_r
- , isActiveInputField(id)?imguiRGBA(255,196,0,255):imguiRGBA(128,128,128,96)
- );
-
- if (isActiveInputField(id) )
- {
- drawText(xx + 6
- , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
- , ImguiTextAlign::Left
- , _str
- , imguiRGBA(0, 0, 0, 255)
- );
- }
- else
- {
- drawText(xx + 6
- , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
- , ImguiTextAlign::Left
- , _str
- , isHot(id) ? imguiRGBA(255,196,0,255) : imguiRGBA(255,255,255,255)
- );
- }
}
- uint8_t tabs(uint8_t _selected, bool _enabled, ImguiAlign::Enum _align, int32_t _height, int32_t _r, uint32_t _nTabs, uint32_t _nEnabled, va_list _argList)
+ void create(float _fontSize, bx::AllocatorI* _allocator)
{
- const char* titles[16];
- bool tabEnabled[16];
- const uint8_t tabCount = IMGUI_MIN(_nTabs, 16);
- const uint8_t enabledCount = IMGUI_MIN(_nEnabled, 16);
-
- // Read titles.
- {
- uint8_t ii = 0;
- for (; ii < tabCount; ++ii)
- {
- const char* str = va_arg(_argList, const char*);
- titles[ii] = str;
- }
- for (; ii < _nTabs; ++ii)
- {
- const char* str = va_arg(_argList, const char*);
- BX_UNUSED(str);
- }
- }
-
- // Read enabled tabs.
- {
- uint8_t ii = 0;
- for (; ii < enabledCount; ++ii)
- {
- const bool enabled = (0 != va_arg(_argList, int) );
- tabEnabled[ii] = enabled;
- }
- for (; ii < _nEnabled; ++ii)
- {
- const int enabled = va_arg(_argList, int);
- BX_UNUSED(enabled);
- }
- for (; ii < _nTabs; ++ii)
- {
- tabEnabled[ii] = true;
- }
- }
-
- Area& area = getCurrentArea();
- const int32_t yy = area.m_widgetY;
- area.m_widgetY += _height + DEFAULT_SPACING;
-
- int32_t xx;
- int32_t width;
- if (ImguiAlign::Left == _align)
- {
- xx = area.m_contentX + SCROLL_AREA_PADDING;
- width = area.m_widgetW;
- }
- else if (ImguiAlign::LeftIndented == _align
- || ImguiAlign::Right == _align)
- {
- xx = area.m_widgetX;
- width = area.m_widgetW-1; //TODO: -1 !
- }
- else //if (ImguiAlign::Center == _align
- //|| ImguiAlign::CenterIndented == _align).
- {
- xx = area.m_widgetX;
- width = area.m_widgetW - (area.m_widgetX-area.m_contentX);
- }
-
- uint8_t selected = _selected;
- const int32_t tabWidth = width / tabCount;
- const int32_t tabWidthHalf = width / (tabCount*2);
- const int32_t textY = yy + _height/2 + int32_t(m_fonts[m_currentFontIdx].m_size)/2 - 2;
-
- drawRoundedRect( (float)xx
- , (float)yy
- , (float)width
- , (float)_height
- , (float)_r
- , _enabled?imguiRGBA(128,128,128,96):imguiRGBA(128,128,128,64)
- );
-
- for (uint8_t ii = 0; ii < tabCount; ++ii)
- {
- const uint32_t id = getId();
-
- int32_t buttonX = xx + ii*width/tabCount;
- int32_t textX = buttonX + tabWidthHalf;
-
- const bool enabled = _enabled && tabEnabled[ii] && isEnabled(m_areaId);
- const bool over = enabled && inRect(buttonX, yy, tabWidth, _height);
- const bool res = buttonLogic(id, over);
-
- const uint32_t textColor = (ii == selected)
- ? (enabled ? imguiRGBA(0,0,0,255) : imguiRGBA(255,255,255,100) )
- : (isHot(id) ? imguiRGBA(255,196,0,enabled?255:100) : imguiRGBA(255,255,255,enabled?200:100) )
- ;
-
- if (ii == selected)
- {
- drawRoundedRect( (float)buttonX
- , (float)yy
- , (float)tabWidth
- , (float)_height
- , (float)_r
- , enabled?imguiRGBA(255,196,0,200):imguiRGBA(128,128,128,32)
- );
- }
- else if (isActive(id) )
- {
- drawRoundedRect( (float)buttonX
- , (float)yy
- , (float)tabWidth
- , (float)_height
- , (float)_r
- , imguiRGBA(128,128,128,196)
- );
- }
-
- drawText(textX
- , textY
- , ImguiTextAlign::Center
- , titles[ii]
- , textColor
- );
-
- if (res)
- {
- selected = ii;
- }
- }
-
- return selected;
- }
-
- bool image(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _enabled, bool _originBottomLeft)
- {
- const uint32_t id = getId();
- Area& area = getCurrentArea();
-
- int32_t xx;
- if (ImguiAlign::Left == _align)
- {
- xx = area.m_contentX + SCROLL_AREA_PADDING;
- }
- else if (ImguiAlign::LeftIndented == _align)
- {
- xx = area.m_widgetX;
- }
- else if (ImguiAlign::Center == _align)
- {
- xx = area.m_contentX + (area.m_widgetW-_width)/2;
- }
- else if (ImguiAlign::CenterIndented == _align)
- {
- xx = (area.m_widgetX + area.m_widgetW + area.m_contentX - _width)/2;
- }
- else //if (ImguiAlign::Right == _align).
- {
- xx = area.m_contentX + area.m_widgetW - _width;
- }
-
- const int32_t yy = area.m_widgetY;
- area.m_widgetY += _height + DEFAULT_SPACING;
-
- if (screenQuad(xx, yy, _width, _height, _originBottomLeft) )
- {
- const bool enabled = _enabled && isEnabled(m_areaId);
- const bool over = enabled && inRect(xx, yy, _width, _height);
- const bool res = buttonLogic(id, over);
-
- const float lodEnabled[4] = { _lod, float(enabled), 0.0f, 0.0f };
- bgfx::setUniform(u_imageLodEnabled, lodEnabled);
- bgfx::setTexture(0, s_texColor, bgfx::isValid(_image) ? _image : m_missingTexture);
- bgfx::setState(BGFX_STATE_RGB_WRITE
- |BGFX_STATE_ALPHA_WRITE
- |BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
- );
- setCurrentScissor();
- bgfx::submit(m_view, m_imageProgram);
-
- return res;
- }
-
- return false;
- }
-
- bool image(bgfx::TextureHandle _image, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _enabled, bool _originBottomLeft)
- {
- const float width = _width*float(getCurrentArea().m_widgetW);
- const float height = width/_aspect;
-
- return image(_image, _lod, int32_t(width), int32_t(height), _align, _enabled, _originBottomLeft);
- }
-
- bool imageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _enabled)
- {
- BX_CHECK(_channel < 4, "Channel param must be from 0 to 3!");
-
- const uint32_t id = getId();
- Area& area = getCurrentArea();
-
- int32_t xx;
- if (ImguiAlign::Left == _align)
- {
- xx = area.m_contentX + SCROLL_AREA_PADDING;
- }
- else if (ImguiAlign::LeftIndented == _align)
- {
- xx = area.m_widgetX;
- }
- else if (ImguiAlign::Center == _align)
- {
- xx = area.m_contentX + (area.m_widgetW-_width)/2;
- }
- else if (ImguiAlign::CenterIndented == _align)
- {
- xx = (area.m_widgetX + area.m_widgetW + area.m_contentX - _width)/2;
- }
- else //if (ImguiAlign::Right == _align).
- {
- xx = area.m_contentX + area.m_widgetW - _width;
- }
-
- const int32_t yy = area.m_widgetY;
- area.m_widgetY += _height + DEFAULT_SPACING;
-
- if (screenQuad(xx, yy, _width, _height) )
- {
- const bool enabled = _enabled && isEnabled(m_areaId);
- const bool over = enabled && inRect(xx, yy, _width, _height);
- const bool res = buttonLogic(id, over);
-
- const float lodEnabled[4] = { _lod, float(enabled), 0.0f, 0.0f };
- bgfx::setUniform(u_imageLodEnabled, lodEnabled);
-
- float swizz[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
- swizz[_channel] = 1.0f;
- bgfx::setUniform(u_imageSwizzle, swizz);
-
- bgfx::setTexture(0, s_texColor, bgfx::isValid(_image) ? _image : m_missingTexture);
- bgfx::setState(BGFX_STATE_RGB_WRITE
- |BGFX_STATE_ALPHA_WRITE
- |BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
- );
- setCurrentScissor();
- bgfx::submit(m_view, m_imageSwizzProgram);
-
- return res;
- }
-
- return false;
- }
-
- bool imageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _enabled)
- {
- const float width = _width*float(getCurrentArea().m_widgetW);
- const float height = width/_aspect;
-
- return imageChannel(_image, _channel, _lod, int32_t(width), int32_t(height), _align, _enabled);
- }
-
- bool latlong(bgfx::TextureHandle _cubemap, float _lod, ImguiAlign::Enum _align, bool _enabled)
- {
- const uint32_t id = getId();
-
- Area& area = getCurrentArea();
- int32_t xx;
- int32_t width;
- if (ImguiAlign::Left == _align)
- {
- xx = area.m_contentX + SCROLL_AREA_PADDING;
- width = area.m_widgetW;
- }
- else if (ImguiAlign::LeftIndented == _align
- || ImguiAlign::Right == _align)
- {
- xx = area.m_widgetX;
- width = area.m_widgetW;
- }
- else //if (ImguiAlign::Center == _align
- //|| ImguiAlign::CenterIndented == _align).
- {
- xx = area.m_widgetX;
- width = area.m_widgetW - (area.m_widgetX-area.m_contentX);
- }
-
- const int32_t height = width/2;
- const int32_t yy = area.m_widgetY;
- area.m_widgetY += height + DEFAULT_SPACING;
-
- if (screenQuad(xx, yy, width, height, false) )
- {
- const bool enabled = _enabled && isEnabled(m_areaId);
- const bool over = enabled && inRect(xx, yy, width, height);
- const bool res = buttonLogic(id, over);
-
- const float lodEnabled[4] = { _lod, float(enabled), 0.0f, 0.0f };
- bgfx::setUniform(u_imageLodEnabled, lodEnabled);
-
- bgfx::setTexture(0, s_texColor, _cubemap);
- bgfx::setState(BGFX_STATE_RGB_WRITE
- |BGFX_STATE_ALPHA_WRITE
- |BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
- );
- setCurrentScissor();
- bgfx::submit(m_view, m_latlongProgram);
-
- return res;
- }
-
- return false;
- }
-
- bool cubeMap(bgfx::TextureHandle _cubemap, float _lod, bool _cross, bool _sameHeight, ImguiAlign::Enum _align, bool _enabled)
- {
- const uint32_t id = getId();
-
- Area& area = getCurrentArea();
- int32_t xx;
- int32_t width;
- if (ImguiAlign::Left == _align)
- {
- xx = area.m_contentX + SCROLL_AREA_PADDING;
- width = area.m_widgetW;
- }
- else if (ImguiAlign::LeftIndented == _align
- || ImguiAlign::Right == _align)
- {
- xx = area.m_widgetX;
- width = area.m_widgetW;
- }
- else //if (ImguiAlign::Center == _align
- //|| ImguiAlign::CenterIndented == _align).
- {
- xx = area.m_widgetX;
- width = area.m_widgetW - (area.m_widgetX-area.m_contentX);
- }
-
- const bool adjustHeight = (_cross && _sameHeight);
- const bool fullHeight = (_cross && !_sameHeight);
-
- if (adjustHeight)
- {
- xx += width/6;
- }
-
- const int32_t height = fullHeight ? (width*3)/4 : (width/2);
- const int32_t yy = area.m_widgetY;
- area.m_widgetY += height + DEFAULT_SPACING;
-
- const uint32_t numVertices = 14;
- const uint32_t numIndices = 36;
- if (checkAvailTransientBuffers(numVertices, PosNormalVertex::ms_decl, numIndices) )
- {
- bgfx::TransientVertexBuffer tvb;
- bgfx::allocTransientVertexBuffer(&tvb, numVertices, PosNormalVertex::ms_decl);
-
- bgfx::TransientIndexBuffer tib;
- bgfx::allocTransientIndexBuffer(&tib, numIndices);
-
- PosNormalVertex* vertex = (PosNormalVertex*)tvb.data;
- uint16_t* indices = (uint16_t*)tib.data;
-
- if (_cross)
- {
- vertex->set(0.0f, 0.5f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex;
- vertex->set(0.0f, 1.0f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex;
-
- vertex->set(0.5f, 0.0f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex;
- vertex->set(0.5f, 0.5f, 0.0f, -1.0f, 1.0f, 1.0f); ++vertex;
- vertex->set(0.5f, 1.0f, 0.0f, -1.0f, -1.0f, 1.0f); ++vertex;
- vertex->set(0.5f, 1.5f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex;
-
- vertex->set(1.0f, 0.0f, 0.0f, 1.0f, 1.0f, -1.0f); ++vertex;
- vertex->set(1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 1.0f); ++vertex;
- vertex->set(1.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f); ++vertex;
- vertex->set(1.0f, 1.5f, 0.0f, 1.0f, -1.0f, -1.0f); ++vertex;
-
- vertex->set(1.5f, 0.5f, 0.0f, 1.0f, 1.0f, -1.0f); ++vertex;
- vertex->set(1.5f, 1.0f, 0.0f, 1.0f, -1.0f, -1.0f); ++vertex;
-
- vertex->set(2.0f, 0.5f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex;
- vertex->set(2.0f, 1.0f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex;
-
- indices += addQuad(indices, 0, 3, 4, 1);
- indices += addQuad(indices, 2, 6, 7, 3);
- indices += addQuad(indices, 3, 7, 8, 4);
- indices += addQuad(indices, 4, 8, 9, 5);
- indices += addQuad(indices, 7, 10, 11, 8);
- indices += addQuad(indices, 10, 12, 13, 11);
- }
- else
- {
- vertex->set(0.0f, 0.25f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex;
- vertex->set(0.0f, 0.75f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex;
-
- vertex->set(0.5f, 0.00f, 0.0f, -1.0f, 1.0f, 1.0f); ++vertex;
- vertex->set(0.5f, 0.50f, 0.0f, -1.0f, -1.0f, 1.0f); ++vertex;
- vertex->set(0.5f, 1.00f, 0.0f, 1.0f, -1.0f, -1.0f); ++vertex;
-
- vertex->set(1.0f, 0.25f, 0.0f, 1.0f, 1.0f, 1.0f); ++vertex;
- vertex->set(1.0f, 0.75f, 0.0f, 1.0f, -1.0f, 1.0f); ++vertex;
-
- vertex->set(1.0f, 0.25f, 0.0f, 1.0f, 1.0f, 1.0f); ++vertex;
- vertex->set(1.0f, 0.75f, 0.0f, 1.0f, -1.0f, 1.0f); ++vertex;
-
- vertex->set(1.5f, 0.00f, 0.0f, -1.0f, 1.0f, 1.0f); ++vertex;
- vertex->set(1.5f, 0.50f, 0.0f, 1.0f, 1.0f, -1.0f); ++vertex;
- vertex->set(1.5f, 1.00f, 0.0f, 1.0f, -1.0f, -1.0f); ++vertex;
-
- vertex->set(2.0f, 0.25f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex;
- vertex->set(2.0f, 0.75f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex;
-
- indices += addQuad(indices, 0, 2, 3, 1);
- indices += addQuad(indices, 1, 3, 6, 4);
- indices += addQuad(indices, 2, 5, 6, 3);
- indices += addQuad(indices, 7, 9, 12, 10);
- indices += addQuad(indices, 7, 10, 11, 8);
- indices += addQuad(indices, 10, 12, 13, 11);
- }
-
- const bool enabled = _enabled && isEnabled(m_areaId);
- const bool over = enabled && inRect(xx, yy, width, height);
- const bool res = buttonLogic(id, over);
-
- const float widthf = float(width);
- const float scale = adjustHeight ? (widthf+0.5f)/3.0f : (widthf*0.5f + 0.25f);
-
- float mtx[16];
- bx::mtxSRT(mtx, scale, scale, 1.0f, 0.0f, 0.0f, 0.0f, float(xx), float(yy), 0.0f);
-
- const float lodEnabled[4] = { _lod, float(enabled), 0.0f, 0.0f };
- bgfx::setUniform(u_imageLodEnabled, lodEnabled);
-
- bgfx::setTransform(mtx);
- bgfx::setTexture(0, s_texColor, _cubemap);
- bgfx::setVertexBuffer(&tvb);
- bgfx::setIndexBuffer(&tib);
- bgfx::setState(BGFX_STATE_RGB_WRITE
- |BGFX_STATE_ALPHA_WRITE
- |BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
- );
- setCurrentScissor();
- bgfx::submit(m_view, m_cubeMapProgram);
-
- return res;
- }
-
- return false;
- }
-
- bool cubeMap(bgfx::TextureHandle _cubemap, float _lod, ImguiCubemap::Enum _display, bool _sameHeight, ImguiAlign::Enum _align, bool _enabled)
- {
- if (ImguiCubemap::Cross == _display
- || ImguiCubemap::Hex == _display)
- {
- return cubeMap(_cubemap, _lod, (ImguiCubemap::Cross == _display), _sameHeight, _align, _enabled);
- }
- else //(ImguiCubemap::Latlong == _display).
- {
- return latlong(_cubemap, _lod, _align, _enabled);
- }
- }
-
- bool collapse(const char* _text, const char* _subtext, bool _checked, bool _enabled)
- {
- const uint32_t id = getId();
-
- Area& area = getCurrentArea();
- const int32_t xx = area.m_widgetX;
- const int32_t yy = area.m_widgetY;
- const int32_t width = area.m_widgetW;
- const int32_t height = BUTTON_HEIGHT;
- area.m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
-
- const int32_t cx = xx + BUTTON_HEIGHT/2 - CHECK_SIZE/2;
- const int32_t cy = yy + BUTTON_HEIGHT/2 - CHECK_SIZE/2 + DEFAULT_SPACING/2;
-
- const int32_t textY = yy + BUTTON_HEIGHT/2 + TEXT_HEIGHT/2 + DEFAULT_SPACING/2;
-
- const bool enabled = _enabled && isEnabled(m_areaId);
- const bool over = enabled && inRect(xx, yy, width, height);
- const bool res = buttonLogic(id, over);
-
- if (_checked)
- {
- drawTriangle(cx
- , cy
- , CHECK_SIZE
- , CHECK_SIZE
- , TriangleOrientation::Up
- , imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200)
- );
- }
- else
- {
- drawTriangle(cx-1 // With -1 is more aesthetically pleasing.
- , cy
- , CHECK_SIZE
- , CHECK_SIZE
- , TriangleOrientation::Right
- , imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200)
- );
- }
-
- if (enabled)
- {
- drawText(xx + BUTTON_HEIGHT
- , textY
- , ImguiTextAlign::Left
- , _text
- , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
- );
- }
- else
- {
- drawText(xx + BUTTON_HEIGHT
- , textY
- , ImguiTextAlign::Left
- , _text
- , imguiRGBA(128, 128, 128, 200)
- );
- }
-
- if (_subtext)
- {
- drawText(xx + width - BUTTON_HEIGHT / 2
- , textY
- , ImguiTextAlign::Right
- , _subtext
- , imguiRGBA(255, 255, 255, 128)
- );
- }
-
- return res;
- }
-
- bool borderButton(ImguiBorder::Enum _border, bool _checked, bool _enabled)
- {
- // Since border button isn't part of any area, just use this custom/unique areaId.
- const uint16_t areaId = UINT16_MAX-1;
- const uint32_t id = (areaId << 16) | m_widgetId++;
- updatePresence(id);
-
- const int32_t triSize = 12;
- const int32_t borderSize = 15;
-
- int32_t xx;
- int32_t yy;
- int32_t width;
- int32_t height;
- int32_t triX;
- int32_t triY;
- TriangleOrientation::Enum orientation;
+ m_allocator = _allocator;
- if (ImguiBorder::Left == _border)
- {
- xx = -borderSize;
- yy = -1;
- width = 2*borderSize+1;
- height = m_surfaceHeight+1;
- triX = 0;
- triY = (m_surfaceHeight-triSize)/2;
- orientation = _checked ? TriangleOrientation::Left : TriangleOrientation::Right;
- }
- else if (ImguiBorder::Right == _border)
- {
- xx = m_surfaceWidth - borderSize;
- yy = -1;
- width = 2*borderSize+1;
- height = m_surfaceHeight+1;
- triX = m_surfaceWidth - triSize - 2;
- triY = (m_surfaceHeight-width)/2;
- orientation = _checked ? TriangleOrientation::Right : TriangleOrientation::Left;
- }
- else if (ImguiBorder::Top == _border)
- {
- xx = 0;
- yy = -borderSize;
- width = m_surfaceWidth;
- height = 2*borderSize;
- triX = (m_surfaceWidth-triSize)/2;
- triY = 0;
- orientation = _checked ? TriangleOrientation::Up : TriangleOrientation::Down;
- }
- else //if (ImguiBorder::Bottom == _border).
+ if (NULL == _allocator)
{
- xx = 0;
- yy = m_surfaceHeight - borderSize;
- width = m_surfaceWidth;
- height = 2*borderSize;
- triX = (m_surfaceWidth-triSize)/2;
- triY = m_surfaceHeight-triSize;
- orientation = _checked ? TriangleOrientation::Down : TriangleOrientation::Up;
+ static bx::DefaultAllocator allocator;
+ m_allocator = &allocator;
}
- const bool over = _enabled && inRect(xx, yy, width, height, false);
- const bool res = buttonLogic(id, over);
-
- drawRect( (float)xx
- , (float)yy
- , (float)width
- , (float)height
- , isActive(id) ? imguiRGBA(23, 23, 23, 192) : imguiRGBA(0, 0, 0, 222)
- );
-
- drawTriangle( triX
- , triY
- , triSize
- , triSize
- , orientation
- , isHot(id) ? imguiRGBA(255, 196, 0, 222) : imguiRGBA(255, 255, 255, 192)
- );
-
- return res;
- }
+ m_viewId = 255;
+ m_lastScroll = 0;
+ m_last = bx::getHPCounter();
+
+ ImGuiIO& io = ImGui::GetIO();
+ io.RenderDrawListsFn = renderDrawLists;
+ io.MemAllocFn = memAlloc;
+ io.MemFreeFn = memFree;
+
+ io.DisplaySize = ImVec2(1280.0f, 720.0f);
+ io.DeltaTime = 1.0f / 60.0f;
+ io.IniFilename = NULL;
+
+ setupStyle(true);
+
+#if defined(SCI_NAMESPACE)
+ io.KeyMap[ImGuiKey_Tab] = (int)entry::Key::Tab;
+ io.KeyMap[ImGuiKey_LeftArrow] = (int)entry::Key::Left;
+ io.KeyMap[ImGuiKey_RightArrow] = (int)entry::Key::Right;
+ io.KeyMap[ImGuiKey_UpArrow] = (int)entry::Key::Up;
+ io.KeyMap[ImGuiKey_DownArrow] = (int)entry::Key::Down;
+ io.KeyMap[ImGuiKey_Home] = (int)entry::Key::Home;
+ io.KeyMap[ImGuiKey_End] = (int)entry::Key::End;
+ io.KeyMap[ImGuiKey_Delete] = (int)entry::Key::Delete;
+ io.KeyMap[ImGuiKey_Backspace] = (int)entry::Key::Backspace;
+ io.KeyMap[ImGuiKey_Enter] = (int)entry::Key::Return;
+ io.KeyMap[ImGuiKey_Escape] = (int)entry::Key::Esc;
+ io.KeyMap[ImGuiKey_A] = (int)entry::Key::KeyA;
+ io.KeyMap[ImGuiKey_C] = (int)entry::Key::KeyC;
+ io.KeyMap[ImGuiKey_V] = (int)entry::Key::KeyV;
+ io.KeyMap[ImGuiKey_X] = (int)entry::Key::KeyX;
+ io.KeyMap[ImGuiKey_Y] = (int)entry::Key::KeyY;
+ io.KeyMap[ImGuiKey_Z] = (int)entry::Key::KeyZ;
+#endif // defined(SCI_NAMESPACE)
- void labelVargs(const char* _format, va_list _argList, uint32_t _rgba)
- {
- char temp[8192];
- char* out = temp;
- int32_t len = bx::vsnprintf(out, sizeof(temp), _format, _argList);
- if ( (int32_t)sizeof(temp) < len)
- {
- out = (char*)alloca(len+1);
- len = bx::vsnprintf(out, len, _format, _argList);
- }
- out[len] = '\0';
-
- Area& area = getCurrentArea();
- const int32_t xx = area.m_widgetX;
- const int32_t yy = area.m_widgetY;
- area.m_widgetY += BUTTON_HEIGHT;
- drawText(xx
- , yy + BUTTON_HEIGHT/2 + TEXT_HEIGHT/2
- , ImguiTextAlign::Left
- , out
- , _rgba
+ bgfx::RendererType::Enum type = bgfx::getRendererType();
+ m_program = bgfx::createProgram(
+ bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_ocornut_imgui")
+ , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_ocornut_imgui")
+ , true
);
- }
- void value(const char* _text)
- {
- Area& area = getCurrentArea();
- const int32_t xx = area.m_widgetX;
- const int32_t yy = area.m_widgetY;
- const int32_t ww = area.m_widgetW;
- area.m_widgetY += BUTTON_HEIGHT;
-
- drawText(xx + ww - BUTTON_HEIGHT / 2
- , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
- , ImguiTextAlign::Right
- , _text
- , imguiRGBA(255, 255, 255, 200)
+ u_imageLodEnabled = bgfx::createUniform("u_imageLodEnabled", bgfx::UniformType::Vec4);
+ m_imageProgram = bgfx::createProgram(
+ bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_imgui_image")
+ , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_imgui_image")
+ , true
);
- }
-
- bool slider(const char* _text, float& _val, float _vmin, float _vmax, float _vinc, bool _enabled, ImguiAlign::Enum _align)
- {
- const uint32_t id = getId();
-
- Area& area = getCurrentArea();
- const int32_t yy = area.m_widgetY;
- const int32_t height = SLIDER_HEIGHT;
- area.m_widgetY += SLIDER_HEIGHT + DEFAULT_SPACING;
-
- int32_t xx;
- int32_t width;
- if (ImguiAlign::Left == _align)
- {
- xx = area.m_contentX + SCROLL_AREA_PADDING;
- width = area.m_widgetW;
- }
- else if (ImguiAlign::LeftIndented == _align
- || ImguiAlign::Right == _align)
- {
- xx = area.m_widgetX;
- width = area.m_widgetW;
- }
- else //if (ImguiAlign::Center == _align
- //|| ImguiAlign::CenterIndented == _align).
- {
- xx = area.m_widgetX;
- width = area.m_widgetW - (area.m_widgetX-area.m_contentX);
- }
-
- drawRoundedRect( (float)xx, (float)yy, (float)width, (float)height, 4.0f, imguiRGBA(0, 0, 0, 128) );
-
- const int32_t range = width - SLIDER_MARKER_WIDTH;
-
- float uu = bx::fsaturate( (_val - _vmin) / (_vmax - _vmin) );
- int32_t m = (int)(uu * range);
- bool valChanged = false;
-
- const bool enabled = _enabled && isEnabled(m_areaId);
- const bool over = enabled && inRect(xx + m, yy, SLIDER_MARKER_WIDTH, SLIDER_HEIGHT);
- const bool res = buttonLogic(id, over);
-
- if (isActive(id) )
- {
- if (m_wentActive)
- {
- m_dragX = m_mx;
- m_dragOrig = uu;
- }
-
- if (m_dragX != m_mx)
- {
- uu = bx::fsaturate(m_dragOrig + (float)(m_mx - m_dragX) / (float)range);
-
- _val = _vmin + uu * (_vmax - _vmin);
- _val = floorf(_val / _vinc + 0.5f) * _vinc; // Snap to vinc
- m = (int)(uu * range);
- valChanged = true;
- }
- }
-
- if (isActive(id) )
- {
- drawRoundedRect( (float)(xx + m)
- , (float)yy
- , (float)SLIDER_MARKER_WIDTH
- , (float)SLIDER_HEIGHT
- , 4.0f
- , imguiRGBA(255, 255, 255, 255)
- );
- }
- else
- {
- drawRoundedRect( (float)(xx + m)
- , (float)yy
- , (float)SLIDER_MARKER_WIDTH
- , (float)SLIDER_HEIGHT
- , 4.0f
- , isHot(id) ? imguiRGBA(255, 196, 0, 128) : imguiRGBA(255, 255, 255, 64)
- );
- }
-
- // TODO: fix this, take a look at 'nicenum'.
- int32_t digits = (int)(ceilf(log10f(_vinc) ) );
- char fmt[16];
- bx::snprintf(fmt, 16, "%%.%df", digits >= 0 ? 0 : -digits);
- char msg[128];
- bx::snprintf(msg, 128, fmt, _val);
-
- if (enabled)
- {
- drawText(xx + SLIDER_HEIGHT / 2
- , yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
- , ImguiTextAlign::Left
- , _text
- , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
- );
-
- drawText(xx + width - SLIDER_HEIGHT / 2
- , yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
- , ImguiTextAlign::Right
- , msg
- , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
- );
- }
- else
- {
- drawText(xx + SLIDER_HEIGHT / 2
- , yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
- , ImguiTextAlign::Left
- , _text
- , imguiRGBA(128, 128, 128, 200)
- );
-
- drawText(xx + width - SLIDER_HEIGHT / 2
- , yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
- , ImguiTextAlign::Right
- , msg
- , imguiRGBA(128, 128, 128, 200)
- );
- }
-
- return res || valChanged;
- }
-
- void indent(uint16_t _width)
- {
- Area& area = getCurrentArea();
- area.m_widgetX += _width;
- area.m_widgetW -= _width;
- }
-
- void unindent(uint16_t _width)
- {
- Area& area = getCurrentArea();
- area.m_widgetX -= _width;
- area.m_widgetW += _width;
- }
- void separator(uint16_t _height)
- {
- Area& area = getCurrentArea();
- area.m_widgetY += _height;
- }
+ m_decl
+ .begin()
+ .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
+ .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
+ .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
+ .end();
- void separatorLine(uint16_t _height, ImguiAlign::Enum _align)
- {
- Area& area = getCurrentArea();
- //const int32_t width = area.m_widgetW;
- const int32_t height = 1;
- //const int32_t xx = area.m_widgetX;
- const int32_t yy = area.m_widgetY + _height/2 - height;
+ s_tex = bgfx::createUniform("s_tex", bgfx::UniformType::Int1);
- int32_t xx;
+ uint8_t* data;
int32_t width;
- if (ImguiAlign::Left == _align)
- {
- xx = area.m_contentX + SCROLL_AREA_PADDING;
- width = area.m_widgetW;
- }
- else if (ImguiAlign::LeftIndented == _align
- || ImguiAlign::Right == _align)
- {
- xx = area.m_widgetX;
- width = area.m_widgetW;
- }
- else //if (ImguiAlign::Center == _align
- //|| ImguiAlign::CenterIndented == _align).
- {
- xx = area.m_widgetX;
- width = area.m_widgetW - (area.m_widgetX-area.m_contentX) + 1;
- }
-
- area.m_widgetY += _height;
-
- drawRect( (float)xx
- , (float)yy
- , (float)width
- , (float)height
- , imguiRGBA(255, 255, 255, 32)
- );
- }
-
- void drawPolygon(const float* _coords, uint32_t _numCoords, float _r, uint32_t _abgr)
- {
- _numCoords = bx::uint32_min(_numCoords, MAX_TEMP_COORDS);
-
- for (uint32_t ii = 0, jj = _numCoords - 1; ii < _numCoords; jj = ii++)
- {
- const float* v0 = &_coords[jj * 2];
- const float* v1 = &_coords[ii * 2];
- float dx = v1[0] - v0[0];
- float dy = v1[1] - v0[1];
- float d = sqrtf(dx * dx + dy * dy);
- if (d > 0)
- {
- d = 1.0f / d;
- dx *= d;
- dy *= d;
- }
-
- m_tempNormals[jj * 2 + 0] = dy;
- m_tempNormals[jj * 2 + 1] = -dx;
- }
-
- for (uint32_t ii = 0, jj = _numCoords - 1; ii < _numCoords; jj = ii++)
+ int32_t height;
{
- float dlx0 = m_tempNormals[jj * 2 + 0];
- float dly0 = m_tempNormals[jj * 2 + 1];
- float dlx1 = m_tempNormals[ii * 2 + 0];
- float dly1 = m_tempNormals[ii * 2 + 1];
- float dmx = (dlx0 + dlx1) * 0.5f;
- float dmy = (dly0 + dly1) * 0.5f;
- float dmr2 = dmx * dmx + dmy * dmy;
- if (dmr2 > 0.000001f)
- {
- float scale = 1.0f / dmr2;
- if (scale > 10.0f)
- {
- scale = 10.0f;
- }
+ ImFontConfig config;
+ config.FontDataOwnedByAtlas = false;
+ config.MergeMode = false;
+// config.MergeGlyphCenterV = true;
- dmx *= scale;
- dmy *= scale;
- }
+ const ImWchar* ranges = io.Fonts->GetGlyphRangesCyrillic();
+ m_font[ImGui::Font::Regular] = io.Fonts->AddFontFromMemoryTTF( (void*)s_robotoRegularTtf, sizeof(s_robotoRegularTtf), _fontSize, &config, ranges);
+ m_font[ImGui::Font::Mono ] = io.Fonts->AddFontFromMemoryTTF( (void*)s_robotoMonoRegularTtf, sizeof(s_robotoMonoRegularTtf), _fontSize-3.0f, &config, ranges);
- m_tempCoords[ii * 2 + 0] = _coords[ii * 2 + 0] + dmx * _r;
- m_tempCoords[ii * 2 + 1] = _coords[ii * 2 + 1] + dmy * _r;
- }
-
- uint32_t numVertices = _numCoords*6 + (_numCoords-2)*3;
- if (numVertices == bgfx::getAvailTransientVertexBuffer(numVertices, PosColorVertex::ms_decl) )
- {
- bgfx::TransientVertexBuffer tvb;
- bgfx::allocTransientVertexBuffer(&tvb, numVertices, PosColorVertex::ms_decl);
- uint32_t trans = _abgr&0xffffff;
+ config.MergeMode = true;
+ config.DstFont = m_font[ImGui::Font::Regular];
- PosColorVertex* vertex = (PosColorVertex*)tvb.data;
- for (uint32_t ii = 0, jj = _numCoords-1; ii < _numCoords; jj = ii++)
+ for (uint32_t ii = 0; ii < BX_COUNTOF(s_fontRangeMerge); ++ii)
{
- vertex->m_x = _coords[ii*2+0];
- vertex->m_y = _coords[ii*2+1];
- vertex->m_abgr = _abgr;
- ++vertex;
-
- vertex->m_x = _coords[jj*2+0];
- vertex->m_y = _coords[jj*2+1];
- vertex->m_abgr = _abgr;
- ++vertex;
-
- vertex->m_x = m_tempCoords[jj*2+0];
- vertex->m_y = m_tempCoords[jj*2+1];
- vertex->m_abgr = trans;
- ++vertex;
-
- vertex->m_x = m_tempCoords[jj*2+0];
- vertex->m_y = m_tempCoords[jj*2+1];
- vertex->m_abgr = trans;
- ++vertex;
-
- vertex->m_x = m_tempCoords[ii*2+0];
- vertex->m_y = m_tempCoords[ii*2+1];
- vertex->m_abgr = trans;
- ++vertex;
-
- vertex->m_x = _coords[ii*2+0];
- vertex->m_y = _coords[ii*2+1];
- vertex->m_abgr = _abgr;
- ++vertex;
- }
+ const FontRangeMerge& frm = s_fontRangeMerge[ii];
- for (uint32_t ii = 2; ii < _numCoords; ++ii)
- {
- vertex->m_x = _coords[0];
- vertex->m_y = _coords[1];
- vertex->m_abgr = _abgr;
- ++vertex;
-
- vertex->m_x = _coords[(ii-1)*2+0];
- vertex->m_y = _coords[(ii-1)*2+1];
- vertex->m_abgr = _abgr;
- ++vertex;
-
- vertex->m_x = _coords[ii*2+0];
- vertex->m_y = _coords[ii*2+1];
- vertex->m_abgr = _abgr;
- ++vertex;
+ io.Fonts->AddFontFromMemoryTTF( (void*)frm.data
+ , (int)frm.size
+ , _fontSize-3.0f
+ , &config
+ , frm.ranges
+ );
}
-
- bgfx::setVertexBuffer(&tvb);
- bgfx::setState(0
- | BGFX_STATE_RGB_WRITE
- | BGFX_STATE_ALPHA_WRITE
- | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
- );
- setCurrentScissor();
- bgfx::submit(m_view, m_colorProgram);
}
- }
- void drawRect(float _x, float _y, float _w, float _h, uint32_t _argb, float _fth = 1.0f)
- {
- float verts[4 * 2] =
- {
- _x + 0.5f, _y + 0.5f,
- _x + _w - 0.5f, _y + 0.5f,
- _x + _w - 0.5f, _y + _h - 0.5f,
- _x + 0.5f, _y + _h - 0.5f,
- };
-
- drawPolygon(verts, 4, _fth, _argb);
- }
-
- void drawRoundedRect(float _x, float _y, float _w, float _h, float _r, uint32_t _argb, float _fth = 1.0f)
- {
- if (0.0f == _r)
- {
- return drawRect(_x, _y, _w, _h, _argb, _fth);
- }
+ io.Fonts->GetTexDataAsRGBA32(&data, &width, &height);
- const uint32_t num = NUM_CIRCLE_VERTS / 4;
- const float* cverts = m_circleVerts;
- float verts[(num + 1) * 4 * 2];
- float* vv = verts;
-
- for (uint32_t ii = 0; ii <= num; ++ii)
- {
- *vv++ = _x + _w - _r + cverts[ii * 2] * _r;
- *vv++ = _y + _h - _r + cverts[ii * 2 + 1] * _r;
- }
-
- for (uint32_t ii = num; ii <= num * 2; ++ii)
- {
- *vv++ = _x + _r + cverts[ii * 2] * _r;
- *vv++ = _y + _h - _r + cverts[ii * 2 + 1] * _r;
- }
-
- for (uint32_t ii = num * 2; ii <= num * 3; ++ii)
- {
- *vv++ = _x + _r + cverts[ii * 2] * _r;
- *vv++ = _y + _r + cverts[ii * 2 + 1] * _r;
- }
-
- for (uint32_t ii = num * 3; ii < num * 4; ++ii)
- {
- *vv++ = _x + _w - _r + cverts[ii * 2] * _r;
- *vv++ = _y + _r + cverts[ii * 2 + 1] * _r;
- }
-
- *vv++ = _x + _w - _r + cverts[0] * _r;
- *vv++ = _y + _r + cverts[1] * _r;
-
- drawPolygon(verts, (num + 1) * 4, _fth, _argb);
- }
-
- void drawLine(float _x0, float _y0, float _x1, float _y1, float _r, uint32_t _abgr, float _fth = 1.0f)
- {
- float dx = _x1 - _x0;
- float dy = _y1 - _y0;
- float d = sqrtf(dx * dx + dy * dy);
- if (d > 0.0001f)
- {
- d = 1.0f / d;
- dx *= d;
- dy *= d;
- }
-
- float nx = dy;
- float ny = -dx;
- float verts[4 * 2];
- _r -= _fth;
- _r *= 0.5f;
- if (_r < 0.01f)
- {
- _r = 0.01f;
- }
-
- dx *= _r;
- dy *= _r;
- nx *= _r;
- ny *= _r;
-
- verts[0] = _x0 - dx - nx;
- verts[1] = _y0 - dy - ny;
-
- verts[2] = _x0 - dx + nx;
- verts[3] = _y0 - dy + ny;
-
- verts[4] = _x1 + dx + nx;
- verts[5] = _y1 + dy + ny;
-
- verts[6] = _x1 + dx - nx;
- verts[7] = _y1 + dy - ny;
-
- drawPolygon(verts, 4, _fth, _abgr);
- }
-
- struct TriangleOrientation
- {
- enum Enum
- {
- Left,
- Right,
- Up,
- Down,
- };
- };
-
- void drawTriangle(int32_t _x, int32_t _y, int32_t _width, int32_t _height, TriangleOrientation::Enum _orientation, uint32_t _abgr)
- {
- if (TriangleOrientation::Left == _orientation)
- {
- const float verts[3 * 2] =
- {
- (float)_x + 0.5f + (float)_width * 1.0f, (float)_y + 0.5f,
- (float)_x + 0.5f, (float)_y + 0.5f + (float)_height / 2.0f - 0.5f,
- (float)_x + 0.5f + (float)_width * 1.0f, (float)_y + 0.5f + (float)_height - 1.0f,
- };
-
- drawPolygon(verts, 3, 1.0f, _abgr);
- }
- else if (TriangleOrientation::Right == _orientation)
- {
- const float verts[3 * 2] =
- {
- (float)_x + 0.5f, (float)_y + 0.5f,
- (float)_x + 0.5f + (float)_width * 1.0f, (float)_y + 0.5f + (float)_height / 2.0f - 0.5f,
- (float)_x + 0.5f, (float)_y + 0.5f + (float)_height - 1.0f,
- };
-
- drawPolygon(verts, 3, 1.0f, _abgr);
- }
- else if (TriangleOrientation::Up == _orientation)
- {
- const float verts[3 * 2] =
- {
- (float)_x + 0.5f, (float)_y + 0.5f + (float)_height - 1.0f,
- (float)_x + 0.5f + (float)_width / 2.0f - 0.5f, (float)_y + 0.5f,
- (float)_x + 0.5f + (float)_width - 1.0f, (float)_y + 0.5f + (float)_height - 1.0f,
- };
-
- drawPolygon(verts, 3, 1.0f, _abgr);
- }
- else //if (TriangleOrientation::Down == _orientation).
- {
- const float verts[3 * 2] =
- {
- (float)_x + 0.5f, (float)_y + 0.5f,
- (float)_x + 0.5f + (float)_width / 2.0f - 0.5f, (float)_y + 0.5f + (float)_height - 1.0f,
- (float)_x + 0.5f + (float)_width - 1.0f, (float)_y + 0.5f,
- };
+ m_texture = bgfx::createTexture2D(
+ (uint16_t)width
+ , (uint16_t)height
+ , false
+ , 1
+ , bgfx::TextureFormat::BGRA8
+ , 0
+ , bgfx::copy(data, width*height*4)
+ );
- drawPolygon(verts, 3, 1.0f, _abgr);
- }
+ ImGui::InitDockContext();
}
-#if !USE_NANOVG_FONT
- void getBakedQuad(stbtt_bakedchar* _chardata, int32_t char_index, float* _xpos, float* _ypos, stbtt_aligned_quad* _quad)
+ void destroy()
{
- stbtt_bakedchar* b = _chardata + char_index;
- int32_t round_x = STBTT_ifloor(*_xpos + b->xoff);
- int32_t round_y = STBTT_ifloor(*_ypos + b->yoff);
-
- _quad->x0 = (float)round_x;
- _quad->y0 = (float)round_y;
- _quad->x1 = (float)round_x + b->x1 - b->x0;
- _quad->y1 = (float)round_y + b->y1 - b->y0;
+ ImGui::ShutdownDockContext();
+ ImGui::Shutdown();
- _quad->s0 = (b->x0 + m_halfTexel) * m_invTextureWidth;
- _quad->t0 = (b->y0 + m_halfTexel) * m_invTextureWidth;
- _quad->s1 = (b->x1 + m_halfTexel) * m_invTextureHeight;
- _quad->t1 = (b->y1 + m_halfTexel) * m_invTextureHeight;
+ bgfx::destroy(s_tex);
+ bgfx::destroy(m_texture);
- *_xpos += b->xadvance;
- }
-#endif // !USE_NANOVG_FONT
+ bgfx::destroy(u_imageLodEnabled);
+ bgfx::destroy(m_imageProgram);
+ bgfx::destroy(m_program);
- void drawText(int32_t _x, int32_t _y, ImguiTextAlign::Enum _align, const char* _text, uint32_t _abgr)
- {
- drawText( (float)_x, (float)_y, _text, _align, _abgr);
+ m_allocator = NULL;
}
- void drawText(float _x, float _y, const char* _text, ImguiTextAlign::Enum _align, uint32_t _abgr)
+ void setupStyle(bool _dark)
{
- if (NULL == _text
- || '\0' == _text[0])
- {
- return;
- }
-
-#if USE_NANOVG_FONT
- static uint32_t textAlign[ImguiTextAlign::Count] =
- {
- NVG_ALIGN_LEFT,
- NVG_ALIGN_CENTER,
- NVG_ALIGN_RIGHT,
- };
-
- nvgTextAlign(m_nvg, textAlign[_align]);
-
- nvgFontBlur(m_nvg, 0.0f);
- nvgFillColor(m_nvg, nvgRGBAu(_abgr) );
- nvgText(m_nvg, _x, _y, _text, NULL);
-#else
- uint32_t numVertices = 0;
- if (_align == ImguiTextAlign::Center)
+ // Doug Binks' darl color scheme
+ // https://gist.github.com/dougbinks/8089b4bbaccaaf6fa204236978d165a9
+ ImGuiStyle& style = ImGui::GetStyle();
+ if (_dark)
{
- _x -= getTextLength(m_fonts[m_currentFontIdx].m_cdata, _text, numVertices) / 2;
- }
- else if (_align == ImguiTextAlign::Right)
- {
- _x -= getTextLength(m_fonts[m_currentFontIdx].m_cdata, _text, numVertices);
- }
- else // just count vertices
- {
- getTextLength(m_fonts[m_currentFontIdx].m_cdata, _text, numVertices);
- }
-
- if (numVertices == bgfx::getAvailTransientVertexBuffer(numVertices, PosColorUvVertex::ms_decl) )
- {
- bgfx::TransientVertexBuffer tvb;
- bgfx::allocTransientVertexBuffer(&tvb, numVertices, PosColorUvVertex::ms_decl);
-
- PosColorUvVertex* vertex = (PosColorUvVertex*)tvb.data;
-
- const float ox = _x;
-
- while (*_text)
- {
- int32_t ch = (uint8_t)*_text;
- if (ch == '\t')
- {
- for (int32_t i = 0; i < 4; ++i)
- {
- if (_x < s_tabStops[i] + ox)
- {
- _x = s_tabStops[i] + ox;
- break;
- }
- }
- }
- else if (ch >= ' '
- && ch < 128)
- {
- stbtt_aligned_quad quad;
- getBakedQuad(m_fonts[m_currentFontIdx].m_cdata, ch - 32, &_x, &_y, &quad);
-
- vertex->m_x = quad.x0;
- vertex->m_y = quad.y0;
- vertex->m_u = quad.s0;
- vertex->m_v = quad.t0;
- vertex->m_abgr = _abgr;
- ++vertex;
-
- vertex->m_x = quad.x1;
- vertex->m_y = quad.y1;
- vertex->m_u = quad.s1;
- vertex->m_v = quad.t1;
- vertex->m_abgr = _abgr;
- ++vertex;
-
- vertex->m_x = quad.x1;
- vertex->m_y = quad.y0;
- vertex->m_u = quad.s1;
- vertex->m_v = quad.t0;
- vertex->m_abgr = _abgr;
- ++vertex;
-
- vertex->m_x = quad.x0;
- vertex->m_y = quad.y0;
- vertex->m_u = quad.s0;
- vertex->m_v = quad.t0;
- vertex->m_abgr = _abgr;
- ++vertex;
-
- vertex->m_x = quad.x0;
- vertex->m_y = quad.y1;
- vertex->m_u = quad.s0;
- vertex->m_v = quad.t1;
- vertex->m_abgr = _abgr;
- ++vertex;
-
- vertex->m_x = quad.x1;
- vertex->m_y = quad.y1;
- vertex->m_u = quad.s1;
- vertex->m_v = quad.t1;
- vertex->m_abgr = _abgr;
- ++vertex;
- }
-
- ++_text;
- }
-
- bgfx::setTexture(0, s_texColor, m_fonts[m_currentFontIdx].m_texture);
- bgfx::setVertexBuffer(&tvb);
- bgfx::setState(0
- | BGFX_STATE_RGB_WRITE
- | BGFX_STATE_ALPHA_WRITE
- | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
- );
- setCurrentScissor();
- bgfx::submit(m_view, m_textureProgram);
+ ImGui::StyleColorsDark(&style);
}
-#endif // USE_NANOVG_FONT
- }
-
- bool screenQuad(int32_t _x, int32_t _y, int32_t _width, uint32_t _height, bool _originBottomLeft = false)
- {
- if (6 == bgfx::getAvailTransientVertexBuffer(6, PosUvVertex::ms_decl) )
+ else
{
- bgfx::TransientVertexBuffer vb;
- bgfx::allocTransientVertexBuffer(&vb, 6, PosUvVertex::ms_decl);
- PosUvVertex* vertex = (PosUvVertex*)vb.data;
-
- const float widthf = float(_width);
- const float heightf = float(_height);
-
- const float minx = float(_x);
- const float miny = float(_y);
- const float maxx = minx+widthf;
- const float maxy = miny+heightf;
-
- const float texelHalfW = m_halfTexel/widthf;
- const float texelHalfH = m_halfTexel/heightf;
- const float minu = texelHalfW;
- const float maxu = 1.0f - texelHalfW;
- const float minv = _originBottomLeft ? texelHalfH+1.0f : texelHalfH ;
- const float maxv = _originBottomLeft ? texelHalfH : texelHalfH+1.0f;
-
- vertex[0].m_x = minx;
- vertex[0].m_y = miny;
- vertex[0].m_u = minu;
- vertex[0].m_v = minv;
-
- vertex[1].m_x = maxx;
- vertex[1].m_y = miny;
- vertex[1].m_u = maxu;
- vertex[1].m_v = minv;
-
- vertex[2].m_x = maxx;
- vertex[2].m_y = maxy;
- vertex[2].m_u = maxu;
- vertex[2].m_v = maxv;
-
- vertex[3].m_x = maxx;
- vertex[3].m_y = maxy;
- vertex[3].m_u = maxu;
- vertex[3].m_v = maxv;
-
- vertex[4].m_x = minx;
- vertex[4].m_y = maxy;
- vertex[4].m_u = minu;
- vertex[4].m_v = maxv;
-
- vertex[5].m_x = minx;
- vertex[5].m_y = miny;
- vertex[5].m_u = minu;
- vertex[5].m_v = minv;
-
- bgfx::setVertexBuffer(&vb);
-
- return true;
+ ImGui::StyleColorsLight(&style);
}
- return false;
+ style.FrameRounding = 4.0f;
}
- void colorWheelWidget(float _rgb[3], bool _respectIndentation, float _size, bool _enabled)
+ void beginFrame(
+ int32_t _mx
+ , int32_t _my
+ , uint8_t _button
+ , int32_t _scroll
+ , int _width
+ , int _height
+ , char _inputChar
+ , bgfx::ViewId _viewId
+ )
{
- const uint32_t wheelId = getId();
- const uint32_t triangleId = getId();
-
- Area& area = getCurrentArea();
-
- const float areaX = float(_respectIndentation ? area.m_widgetX : area.m_contentX);
- const float areaW = float(_respectIndentation ? area.m_widgetW : area.m_contentWidth);
-
- const float width = areaW*_size;
- const float xx = areaX + areaW*0.5f;
- const float yy = float(area.m_widgetY) + width*0.5f;
- const float center[2] = { xx, yy };
-
- area.m_widgetY += int32_t(width) + DEFAULT_SPACING;
-
- const float ro = width*0.5f - 5.0f; // radiusOuter.
- const float rd = _size*25.0f; // radiusDelta.
- const float ri = ro - rd; // radiusInner.
- const float aeps = 0.5f / ro; // Half a pixel arc length in radians (2pi cancels out).
- const float cmx = float(m_mx) - center[0];
- const float cmy = float(m_my) - center[1];
-
- const float aa[2] = { ri - 6.0f, 0.0f }; // Hue point.
- const float bb[2] = { cosf(-120.0f/180.0f*NVG_PI) * aa[0], sinf(-120.0f/180.0f*NVG_PI) * aa[0] }; // Black point.
- const float cc[2] = { cosf( 120.0f/180.0f*NVG_PI) * aa[0], sinf( 120.0f/180.0f*NVG_PI) * aa[0] }; // White point.
-
- const float ca[2] = { aa[0] - cc[0], aa[1] - cc[1] };
- const float lenCa = sqrtf(ca[0]*ca[0]+ca[1]*ca[1]);
- const float invLenCa = 1.0f/lenCa;
- const float dirCa[2] = { ca[0]*invLenCa, ca[1]*invLenCa };
-
- float sel[2];
-
- float hsv[3];
- bx::rgbToHsv(hsv, _rgb);
-
- const bool enabled = _enabled && isEnabled(m_areaId);
- if (enabled)
- {
- if (m_leftPressed)
- {
- const float len = sqrtf(cmx*cmx + cmy*cmy);
- if (len > ri)
- {
- if (len < ro)
- {
- setActive(wheelId);
- }
- }
- else
- {
- setActive(triangleId);
- }
- }
-
- if (m_leftReleased
- && (isActive(wheelId) || isActive(triangleId) ) )
- {
- clearActive();
- }
+ m_viewId = _viewId;
- // Set hue.
- if (m_left
- && isActive(wheelId) )
- {
- hsv[0] = atan2f(cmy, cmx)/NVG_PI*0.5f;
- if (hsv[0] < 0.0f)
- {
- hsv[0]+=1.0f;
- }
- }
-
- }
-
- if (enabled
- && m_left
- && isActive(triangleId) )
+ ImGuiIO& io = ImGui::GetIO();
+ if (_inputChar < 0x7f)
{
- float an = -hsv[0]*NVG_PI*2.0f;
- float tmx = (cmx*cosf(an)-cmy*sinf(an) );
- float tmy = (cmx*sinf(an)+cmy*cosf(an) );
-
- if (pointInTriangle(tmx, tmy, aa[0], aa[1], bb[0], bb[1], cc[0], cc[1]) )
- {
- sel[0] = tmx;
- sel[1] = tmy;
- }
- else
- {
- closestPointOnTriangle(sel[0], sel[1], tmx, tmy, aa[0], aa[1], bb[0], bb[1], cc[0], cc[1]);
- }
- }
- else
- {
- /*
- * bb (black)
- * /\
- * / \
- * / \
- * / \
- * / \
- * / .sel \
- * / \
- * cc(white)/____.ss_______\aa (hue)
- */
- const float ss[2] =
- {
- cc[0] + dirCa[0]*lenCa*hsv[1],
- cc[1] + dirCa[1]*lenCa*hsv[1],
- };
-
- const float sb[2] = { bb[0]-ss[0], bb[1]-ss[1] };
- const float lenSb = sqrtf(sb[0]*sb[0]+sb[1]*sb[1]);
- const float invLenSb = 1.0f/lenSb;
- const float dirSb[2] = { sb[0]*invLenSb, sb[1]*invLenSb };
-
- sel[0] = cc[0] + dirCa[0]*lenCa*hsv[1] + dirSb[0]*lenSb*(1.0f - hsv[2]);
- sel[1] = cc[1] + dirCa[1]*lenCa*hsv[1] + dirSb[1]*lenSb*(1.0f - hsv[2]);
+ io.AddInputCharacter(_inputChar); // ASCII or GTFO! :(
}
- float uu, vv, ww;
- barycentric(uu, vv, ww
- , aa[0], aa[1]
- , bb[0], bb[1]
- , cc[0], cc[1]
- , sel[0], sel[1]
- );
+ io.DisplaySize = ImVec2( (float)_width, (float)_height);
- const float val = bx::fclamp(1.0f-vv, 0.0001f, 1.0f);
- const float sat = bx::fclamp(uu/val, 0.0001f, 1.0f);
+ const int64_t now = bx::getHPCounter();
+ const int64_t frameTime = now - m_last;
+ m_last = now;
+ const double freq = double(bx::getHPFrequency() );
+ io.DeltaTime = float(frameTime/freq);
- const float out[3] = { hsv[0], sat, val };
- bx::hsvToRgb(_rgb, out);
+ io.MousePos = ImVec2( (float)_mx, (float)_my);
+ io.MouseDown[0] = 0 != (_button & IMGUI_MBUT_LEFT);
+ io.MouseDown[1] = 0 != (_button & IMGUI_MBUT_RIGHT);
+ io.MouseDown[2] = 0 != (_button & IMGUI_MBUT_MIDDLE);
+ io.MouseWheel = (float)(_scroll - m_lastScroll);
+ m_lastScroll = _scroll;
- // Draw widget.
- nvgSave(m_nvg);
+#if defined(SCI_NAMESPACE)
+ uint8_t modifiers = inputGetModifiersState();
+ io.KeyShift = 0 != (modifiers & (entry::Modifier::LeftShift | entry::Modifier::RightShift) );
+ io.KeyCtrl = 0 != (modifiers & (entry::Modifier::LeftCtrl | entry::Modifier::RightCtrl ) );
+ io.KeyAlt = 0 != (modifiers & (entry::Modifier::LeftAlt | entry::Modifier::RightAlt ) );
+ for (int32_t ii = 0; ii < (int32_t)entry::Key::Count; ++ii)
{
- float saturation;
- uint8_t alpha0;
- uint8_t alpha1;
- if (enabled)
- {
- saturation = 1.0f;
- alpha0 = 255;
- alpha1 = 192;
- }
- else
- {
- saturation = 0.0f;
- alpha0 = 10;
- alpha1 = 10;
- }
-
- // Circle.
- for (uint8_t ii = 0; ii < 6; ii++)
- {
- const float a0 = float(ii)/6.0f * 2.0f*NVG_PI - aeps;
- const float a1 = float(ii+1.0f)/6.0f * 2.0f*NVG_PI + aeps;
- nvgBeginPath(m_nvg);
- nvgArc(m_nvg, center[0], center[1], ri, a0, a1, NVG_CW);
- nvgArc(m_nvg, center[0], center[1], ro, a1, a0, NVG_CCW);
- nvgClosePath(m_nvg);
-
- const float ax = center[0] + cosf(a0) * (ri+ro)*0.5f;
- const float ay = center[1] + sinf(a0) * (ri+ro)*0.5f;
- const float bx = center[0] + cosf(a1) * (ri+ro)*0.5f;
- const float by = center[1] + sinf(a1) * (ri+ro)*0.5f;
- NVGpaint paint = nvgLinearGradient(m_nvg
- , ax, ay
- , bx, by
- , nvgHSLA(a0/NVG_PI*0.5f,saturation,0.55f,alpha0)
- , nvgHSLA(a1/NVG_PI*0.5f,saturation,0.55f,alpha0)
- );
-
- nvgFillPaint(m_nvg, paint);
- nvgFill(m_nvg);
- }
-
- // Circle stroke.
- nvgBeginPath(m_nvg);
- nvgCircle(m_nvg, center[0], center[1], ri-0.5f);
- nvgCircle(m_nvg, center[0], center[1], ro+0.5f);
- nvgStrokeColor(m_nvg, nvgRGBA(0,0,0,64) );
- nvgStrokeWidth(m_nvg, 1.0f);
- nvgStroke(m_nvg);
-
- nvgSave(m_nvg);
- {
- // Hue selector.
- nvgTranslate(m_nvg, center[0], center[1]);
- nvgRotate(m_nvg, hsv[0]*NVG_PI*2.0f);
- nvgStrokeWidth(m_nvg, 2.0f);
- nvgBeginPath(m_nvg);
- nvgRect(m_nvg, ri-1.0f,-3.0f,rd+2.0f,6.0f);
- nvgStrokeColor(m_nvg, nvgRGBA(255,255,255,alpha1) );
- nvgStroke(m_nvg);
-
- // Hue selector drop shadow.
- NVGpaint paint = nvgBoxGradient(m_nvg, ri-3.0f,-5.0f,ro-ri+6.0f,10.0f, 2.0f,4.0f, nvgRGBA(0,0,0,128), nvgRGBA(0,0,0,0) );
- nvgBeginPath(m_nvg);
- nvgRect(m_nvg, ri-2.0f-10.0f,-4.0f-10.0f,ro-ri+4.0f+20.0f,8.0f+20.0f);
- nvgRect(m_nvg, ri-2.0f,-4.0f,ro-ri+4.0f,8.0f);
- nvgPathWinding(m_nvg, NVG_HOLE);
- nvgFillPaint(m_nvg, paint);
- nvgFill(m_nvg);
-
- // Center triangle stroke.
- nvgBeginPath(m_nvg);
- nvgMoveTo(m_nvg, aa[0], aa[1]);
- nvgLineTo(m_nvg, bb[0], bb[1]);
- nvgLineTo(m_nvg, cc[0], cc[1]);
- nvgClosePath(m_nvg);
- nvgStrokeColor(m_nvg, nvgRGBA(0,0,0,64) );
- nvgStroke(m_nvg);
-
- // Center triangle fill.
- paint = nvgLinearGradient(m_nvg, aa[0], aa[1], bb[0], bb[1], nvgHSL(hsv[0],saturation,0.5f), nvgRGBA(0,0,0,alpha0) );
- nvgFillPaint(m_nvg, paint);
- nvgFill(m_nvg);
- paint = nvgLinearGradient(m_nvg, (aa[0]+bb[0])*0.5f, (aa[1]+bb[1])*0.5f, cc[0], cc[1], nvgRGBA(0,0,0,0), nvgRGBA(255,255,255,alpha0) );
- nvgFillPaint(m_nvg, paint);
- nvgFill(m_nvg);
-
- // Color selector.
- nvgStrokeWidth(m_nvg, 2.0f);
- nvgBeginPath(m_nvg);
- nvgCircle(m_nvg, sel[0], sel[1], 5);
- nvgStrokeColor(m_nvg, nvgRGBA(255,255,255,alpha1) );
- nvgStroke(m_nvg);
-
- // Color selector stroke.
- paint = nvgRadialGradient(m_nvg, sel[0], sel[1], 7.0f, 9.0f, nvgRGBA(0,0,0,64), nvgRGBA(0,0,0,0) );
- nvgBeginPath(m_nvg);
- nvgRect(m_nvg, sel[0]-20.0f, sel[1]-20.0f, 40.0f, 40.0f);
- nvgCircle(m_nvg, sel[0], sel[1], 7.0f);
- nvgPathWinding(m_nvg, NVG_HOLE);
- nvgFillPaint(m_nvg, paint);
- nvgFill(m_nvg);
- }
- nvgRestore(m_nvg);
+ io.KeysDown[ii] = inputGetKeyState(entry::Key::Enum(ii) );
}
- nvgRestore(m_nvg);
- }
+#endif // defined(SCI_NAMESPACE)
- struct Area
- {
- int32_t m_x;
- int32_t m_y;
- int32_t m_width;
- int32_t m_height;
- int16_t m_contentX;
- int16_t m_contentY;
- int16_t m_contentWidth;
- int16_t m_contentHeight;
- int16_t m_scissorX;
- int16_t m_scissorY;
- int16_t m_scissorHeight;
- int16_t m_scissorWidth;
- int32_t m_widgetX;
- int32_t m_widgetY;
- int32_t m_widgetW;
- int32_t* m_scrollVal;
- uint32_t m_scrollId;
- bool m_inside;
- bool m_didScroll;
- bool m_scissorEnabled;
- };
-
- bool visible(int32_t _elemY, int32_t _elemHeight, int32_t _scissorY, int32_t _scissorHeight)
- {
- return (_elemY+_elemHeight) > _scissorY
- && (_elemY) < (_scissorY+_scissorHeight);
- }
+ ImGui::NewFrame();
+ ImGui::PushStyleVar(ImGuiStyleVar_ViewId, (float)_viewId);
- inline Area& getCurrentArea()
- {
- return m_areas[m_areaId];
+ ImGuizmo::BeginFrame();
}
- inline void setCurrentScissor()
+ void endFrame()
{
- const Area& area = getCurrentArea();
- if (area.m_scissorEnabled)
- {
- const float xscale = float(m_viewWidth) /float(m_surfaceWidth);
- const float yscale = float(m_viewHeight)/float(m_surfaceHeight);
- const int16_t scissorX = int16_t(float(area.m_scissorX)*xscale);
- const int16_t scissorY = int16_t(float(area.m_scissorY)*yscale);
- const int16_t scissorWidth = int16_t(float(area.m_scissorWidth)*xscale);
- const int16_t scissorHeight = int16_t(float(area.m_scissorHeight)*yscale);
- bgfx::setScissor(uint16_t(IMGUI_MAX(0, scissorX) )
- , uint16_t(IMGUI_MAX(0, scissorY-1) )
- , scissorWidth
- , scissorHeight+1
- );
- }
- else
- {
- bgfx::setScissor(UINT16_MAX);
- }
+ ImGui::PopStyleVar(1);
+ ImGui::Render();
}
- inline void nvgScissor(NVGcontext* _ctx, const Area& _area)
- {
- if (_area.m_scissorEnabled)
- {
- ::nvgScissor(_ctx
- , float(IMGUI_MAX(0, _area.m_scissorX) )
- , float(IMGUI_MAX(0, _area.m_scissorY-1) )
- , float(_area.m_scissorWidth)
- , float(_area.m_scissorHeight+1)
- );
- }
- else
- {
- nvgResetScissor(_ctx);
- }
- }
-
- template <typename Ty, uint16_t Max=64>
- struct IdStack
- {
- IdStack()
- {
- reset();
- }
-
- void reset()
- {
- m_current = 0;
- m_idGen = 0;
- m_ids[0] = 0;
- }
-
- void next()
- {
- BX_CHECK(Max > (m_current+1), "Param out of bounds!");
-
- m_ids[++m_current] = ++m_idGen;
- }
-
- void pop()
- {
- m_current = m_current > 0 ? m_current-1 : 0;
- }
-
- Ty current() const
- {
- BX_CHECK(Max > (m_current), "Param out of bounds!");
-
- return m_ids[m_current];
- }
-
- operator Ty() const
- {
- BX_CHECK(Max > (m_current), "Param out of bounds!");
-
- return m_ids[m_current];
- }
-
- private:
- uint16_t m_current;
- Ty m_idGen;
- Ty m_ids[Max];
- };
-
- bx::AllocatorI* m_allocator;
- int32_t m_mx;
- int32_t m_my;
- int32_t m_scroll;
- uint32_t m_active;
- uint32_t m_hot;
- uint32_t m_hotToBe;
- char m_char;
- char m_lastChar;
- uint32_t m_inputField;
- int32_t m_dragX;
- int32_t m_dragY;
- float m_dragOrig;
- bool m_left;
- bool m_leftPressed;
- bool m_leftReleased;
- bool m_isHot;
- bool m_wentActive;
- bool m_insideArea;
- bool m_isActivePresent;
- bool m_checkActivePresence;
-
- IdStack<uint16_t> m_areaId;
- uint16_t m_widgetId;
- uint64_t m_enabledAreaIds;
- Area m_areas[64];
-
- float m_tempCoords[MAX_TEMP_COORDS * 2];
- float m_tempNormals[MAX_TEMP_COORDS * 2];
-
- float m_circleVerts[NUM_CIRCLE_VERTS * 2];
-
- uint16_t m_textureWidth;
- uint16_t m_textureHeight;
- float m_invTextureWidth;
- float m_invTextureHeight;
- float m_halfTexel;
-
- NVGcontext* m_nvg;
-
- uint8_t m_view;
- uint16_t m_surfaceWidth;
- uint16_t m_surfaceHeight;
- uint16_t m_viewWidth;
- uint16_t m_viewHeight;
-
-#if !USE_NANOVG_FONT
- struct Font
- {
- stbtt_bakedchar m_cdata[96]; // ASCII 32..126 is 95 glyphs
- bgfx::TextureHandle m_texture;
- float m_size;
- };
-
- uint16_t m_currentFontIdx;
- bx::HandleAllocT<IMGUI_CONFIG_MAX_FONTS> m_fontHandle;
- Font m_fonts[IMGUI_CONFIG_MAX_FONTS];
-#endif // !USE_NANOVG_FONT
-
- bgfx::UniformHandle u_imageLodEnabled;
- bgfx::UniformHandle u_imageSwizzle;
- bgfx::UniformHandle s_texColor;
- bgfx::ProgramHandle m_colorProgram;
- bgfx::ProgramHandle m_textureProgram;
- bgfx::ProgramHandle m_cubeMapProgram;
- bgfx::ProgramHandle m_latlongProgram;
+ bx::AllocatorI* m_allocator;
+ bgfx::VertexDecl m_decl;
+ bgfx::ProgramHandle m_program;
bgfx::ProgramHandle m_imageProgram;
- bgfx::ProgramHandle m_imageSwizzProgram;
- bgfx::TextureHandle m_missingTexture;
+ bgfx::TextureHandle m_texture;
+ bgfx::UniformHandle s_tex;
+ bgfx::UniformHandle u_imageLodEnabled;
+ ImFont* m_font[ImGui::Font::Count];
+ int64_t m_last;
+ int32_t m_lastScroll;
+ bgfx::ViewId m_viewId;
};
-static Imgui s_imgui;
+static OcornutImguiContext s_ctx;
-void* imguiMalloc(size_t _size, void*)
+static void* memAlloc(size_t _size)
{
- return BX_ALLOC(s_imgui.m_allocator, _size);
+ return BX_ALLOC(s_ctx.m_allocator, _size);
}
-void imguiFree(void* _ptr, void*)
+static void memFree(void* _ptr)
{
- BX_FREE(s_imgui.m_allocator, _ptr);
+ BX_FREE(s_ctx.m_allocator, _ptr);
}
-ImguiFontHandle imguiCreate(const void*, uint32_t, float _fontSize, bx::AllocatorI* _allocator)
+void OcornutImguiContext::renderDrawLists(ImDrawData* _drawData)
{
- return s_imgui.create(_fontSize, _allocator);
+ s_ctx.render(_drawData);
}
-void imguiDestroy()
+void imguiCreate(float _fontSize, bx::AllocatorI* _allocator)
{
- s_imgui.destroy();
+ s_ctx.create(_fontSize, _allocator);
}
-ImguiFontHandle imguiCreateFont(const void* _data, float _fontSize)
-{
- return s_imgui.createFont(_data, _fontSize);
-}
-
-void imguiSetFont(ImguiFontHandle _handle)
-{
- s_imgui.setFont(_handle);
-}
-
-ImguiFontHandle imguiGetCurrentFont()
-{
- const ImguiFontHandle handle = { s_imgui.m_currentFontIdx };
- return handle;
-}
-
-void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, uint16_t _surfaceWidth, uint16_t _surfaceHeight, char _inputChar, uint8_t _view)
+void imguiDestroy()
{
- s_imgui.beginFrame(_mx, _my, _button, _scroll, _width, _height, _surfaceWidth, _surfaceHeight, _inputChar, _view);
+ s_ctx.destroy();
}
-void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, char _inputChar, uint8_t _view)
+void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, char _inputChar, bgfx::ViewId _viewId)
{
- s_imgui.beginFrame(_mx, _my, _button, _scroll, _width, _height, _width, _height, _inputChar, _view);
+ s_ctx.beginFrame(_mx, _my, _button, _scroll, _width, _height, _inputChar, _viewId);
}
void imguiEndFrame()
{
- s_imgui.endFrame();
-}
-
-void imguiDrawText(int32_t _x, int32_t _y, ImguiTextAlign::Enum _align, const char* _text, uint32_t _argb)
-{
- s_imgui.drawText(_x, _y, _align, _text, _argb);
-}
-
-void imguiDrawLine(float _x0, float _y0, float _x1, float _y1, float _r, uint32_t _argb)
-{
- s_imgui.drawLine(_x0, _y0, _x1, _y1, _r, _argb);
-}
-
-void imguiDrawRoundedRect(float _x, float _y, float _width, float _height, float _r, uint32_t _argb)
-{
- s_imgui.drawRoundedRect(_x, _y, _width, _height, _r, _argb);
-}
-
-void imguiDrawRect(float _x, float _y, float _width, float _height, uint32_t _argb)
-{
- s_imgui.drawRect(_x, _y, _width, _height, _argb);
-}
-
-bool imguiBorderButton(ImguiBorder::Enum _border, bool _checked, bool _enabled)
-{
- return s_imgui.borderButton(_border, _checked, _enabled);
-}
-
-bool imguiBeginArea(const char* _name, int _x, int _y, int _width, int _height, bool _enabled, int32_t _r)
-{
- return s_imgui.beginArea(_name, _x, _y, _width, _height, _enabled, _r);
-}
-
-void imguiEndArea()
-{
- return s_imgui.endArea();
-}
-
-bool imguiBeginScroll(int32_t _height, int32_t* _scroll, bool _enabled)
-{
- return s_imgui.beginScroll(_height, _scroll, _enabled);
-}
-
-void imguiEndScroll(int32_t _r)
-{
- s_imgui.endScroll(_r);
-}
-
-bool imguiBeginScrollArea(const char* _name, int32_t _x, int32_t _y, int32_t _width, int32_t _height, int32_t* _scroll, bool _enabled, int32_t _r)
-{
- const bool result = s_imgui.beginArea(_name, _x, _y, _width, _height, _enabled, _r);
- const bool hasTitle = (NULL != _name && '\0' != _name[0]);
- const int32_t margins = int32_t(hasTitle)*(AREA_HEADER+2*SCROLL_AREA_PADDING-1);
- s_imgui.beginScroll(_height - margins, _scroll, _enabled);
- return result;
-}
-
-void imguiEndScrollArea(int32_t _r)
-{
- s_imgui.endScroll(_r);
- s_imgui.endArea();
-}
-
-void imguiIndent(uint16_t _width)
-{
- s_imgui.indent(_width);
-}
-
-void imguiUnindent(uint16_t _width)
-{
- s_imgui.unindent(_width);
-}
-
-void imguiSeparator(uint16_t _height)
-{
- s_imgui.separator(_height);
-}
-
-void imguiSeparatorLine(uint16_t _height, ImguiAlign::Enum _align)
-{
- s_imgui.separatorLine(_height, _align);
-}
-
-int32_t imguiGetWidgetX()
-{
- return s_imgui.getCurrentArea().m_widgetX;
+ s_ctx.endFrame();
}
-int32_t imguiGetWidgetY()
+namespace ImGui
{
- return s_imgui.getCurrentArea().m_widgetY;
-}
-
-int32_t imguiGetWidgetW()
-{
- return s_imgui.getCurrentArea().m_widgetW;
-}
-
-void imguiSetCurrentScissor()
-{
- return s_imgui.setCurrentScissor();
-}
-
-bool imguiButton(const char* _text, bool _enabled, ImguiAlign::Enum _align, uint32_t _rgb0, int32_t _r)
-{
- return s_imgui.button(_text, _enabled, _align, _rgb0, _r);
-}
-
-bool imguiItem(const char* _text, bool _enabled)
-{
- return s_imgui.item(_text, _enabled);
-}
-
-bool imguiCheck(const char* _text, bool _checked, bool _enabled)
-{
- return s_imgui.check(_text, _checked, _enabled);
-}
-
-bool imguiBool(const char* _text, bool& _flag, bool _enabled)
-{
- bool result = imguiCheck(_text, _flag, _enabled);
- if (result)
+ void PushFont(Font::Enum _font)
{
- _flag = !_flag;
+ PushFont(s_ctx.m_font[_font]);
}
- return result;
-}
-
-bool imguiCollapse(const char* _text, const char* _subtext, bool _checked, bool _enabled)
-{
- return s_imgui.collapse(_text, _subtext, _checked, _enabled);
-}
-
-void imguiLabel(const char* _format, ...)
-{
- va_list argList;
- va_start(argList, _format);
- s_imgui.labelVargs(_format, argList, imguiRGBA(255, 255, 255, 255) );
- va_end(argList);
-}
-
-void imguiLabel(uint32_t _rgba, const char* _format, ...)
-{
- va_list argList;
- va_start(argList, _format);
- s_imgui.labelVargs(_format, argList, _rgba);
- va_end(argList);
-}
-
-void imguiValue(const char* _text)
-{
- s_imgui.value(_text);
-}
-
-bool imguiSlider(const char* _text, float& _val, float _vmin, float _vmax, float _vinc, bool _enabled, ImguiAlign::Enum _align)
-{
- return s_imgui.slider(_text, _val, _vmin, _vmax, _vinc, _enabled, _align);
-}
+} // namespace ImGui
-bool imguiSlider(const char* _text, int32_t& _val, int32_t _vmin, int32_t _vmax, bool _enabled, ImguiAlign::Enum _align)
-{
- float val = (float)_val;
- bool result = s_imgui.slider(_text, val, (float)_vmin, (float)_vmax, 1.0f, _enabled, _align);
- _val = (int32_t)val;
- return result;
-}
-
-void imguiInput(const char* _label, char* _str, uint32_t _len, bool _enabled, ImguiAlign::Enum _align, int32_t _r)
-{
- s_imgui.input(_label, _str, _len, _enabled, _align, _r);
-}
-
-uint8_t imguiTabs(uint8_t _selected, bool _enabled, ImguiAlign::Enum _align, int32_t _height, int32_t _r, uint32_t _nTabs, uint32_t _nEnabled, ...)
-{
- va_list argList;
- va_start(argList, _nEnabled);
- const uint8_t result = s_imgui.tabs(_selected, _enabled, _align, _height, _r, _nTabs, _nEnabled, argList);
- va_end(argList);
-
- return result;
-}
-
-uint8_t imguiTabs(uint8_t _selected, bool _enabled, ImguiAlign::Enum _align, int32_t _height, int32_t _r, uint32_t _nTabs, ...)
-{
- va_list argList;
- va_start(argList, _nTabs);
- const uint8_t result = s_imgui.tabs(_selected, _enabled, _align, _height, _r, _nTabs, 0, argList);
- va_end(argList);
-
- return result;
-}
-
-uint32_t imguiChooseUseMacroInstead(uint32_t _selected, ...)
-{
- va_list argList;
- va_start(argList, _selected);
-
- const char* str = va_arg(argList, const char*);
- for (uint32_t ii = 0; str != NULL; ++ii, str = va_arg(argList, const char*) )
- {
- if (imguiCheck(str, ii == _selected) )
- {
- _selected = ii;
- }
- }
-
- va_end(argList);
-
- return _selected;
-}
-
-void imguiColorWheel(float _rgb[3], bool _respectIndentation, float _size, bool _enabled)
-{
- s_imgui.colorWheelWidget(_rgb, _respectIndentation, _size, _enabled);
-}
-
-void imguiColorWheel(const char* _text, float _rgb[3], bool& _activated, float _size, bool _enabled)
-{
- char buf[128];
- bx::snprintf(buf, sizeof(buf), "[RGB %-2.2f %-2.2f %-2.2f]"
- , _rgb[0]
- , _rgb[1]
- , _rgb[2]
- );
-
- if (imguiCollapse(_text, buf, _activated) )
- {
- _activated = !_activated;
- }
-
- if (_activated)
- {
- imguiColorWheel(_rgb, false, _size, _enabled);
- }
-}
-
-bool imguiImage(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _enabled, bool _originBottomLeft)
-{
- return s_imgui.image(_image, _lod, _width, _height, _align, _enabled, _originBottomLeft);
-}
-
-bool imguiImage(bgfx::TextureHandle _image, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _enabled, bool _originBottomLeft)
-{
- return s_imgui.image(_image, _lod, _width, _aspect, _align, _enabled, _originBottomLeft);
-}
-
-bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _enabled)
-{
- return s_imgui.imageChannel(_image, _channel, _lod, _width, _height, _align, _enabled);
-}
-
-bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _enabled)
-{
- return s_imgui.imageChannel(_image, _channel, _lod, _width, _aspect, _align, _enabled);
-}
-
-bool imguiCube(bgfx::TextureHandle _cubemap, float _lod, ImguiCubemap::Enum _display, bool _sameHeight, ImguiAlign::Enum _align, bool _enabled)
-{
- return s_imgui.cubeMap(_cubemap, _lod, _display, _sameHeight, _align, _enabled);
-}
-
-float imguiGetTextLength(const char* _text, ImguiFontHandle _handle)
-{
-#if !USE_NANOVG_FONT
- uint32_t numVertices = 0; //unused
- return getTextLength(s_imgui.m_fonts[_handle.idx].m_cdata, _text, numVertices);
-#else
- return 0.0f;
-#endif
-}
-
-bool imguiMouseOverArea()
-{
- return s_imgui.m_insideArea
- || ImGui::IsAnyItemHovered()
- || ImGui::IsMouseHoveringAnyWindow()
- ;
-}
-
-bgfx::ProgramHandle imguiGetImageProgram(uint8_t _mip)
-{
- const float lodEnabled[4] = { float(_mip), 1.0f, 0.0f, 0.0f };
- bgfx::setUniform(s_imgui.u_imageLodEnabled, lodEnabled);
- return s_imgui.m_imageProgram;
-}
+BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4505); // error C4505: '' : unreferenced local function has been removed
+BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wunused-function"); // warning: ‘int rect_width_compare(const void*, const void*)’ defined but not used
+BX_PRAGMA_DIAGNOSTIC_PUSH();
+BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wunknown-pragmas")
+//BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wunused-but-set-variable"); // warning: variable ‘L1’ set but not used
+BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wtype-limits"); // warning: comparison is always true due to limited range of data type
+#define STBTT_malloc(_size, _userData) memAlloc(_size)
+#define STBTT_free(_ptr, _userData) memFree(_ptr)
+#define STB_RECT_PACK_IMPLEMENTATION
+#include <stb/stb_rect_pack.h>
+#define STB_TRUETYPE_IMPLEMENTATION
+#include <stb/stb_truetype.h>
+BX_PRAGMA_DIAGNOSTIC_POP();
diff --git a/3rdparty/bgfx/examples/common/imgui/imgui.h b/3rdparty/bgfx/examples/common/imgui/imgui.h
index 8176b4031c6..b3deb59ebe7 100644
--- a/3rdparty/bgfx/examples/common/imgui/imgui.h
+++ b/3rdparty/bgfx/examples/common/imgui/imgui.h
@@ -3,26 +3,6 @@
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
-// This code is based on:
-//
-// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
-//
-// This software is provided 'as-is', without any express or implied
-// warranty. In no event will the authors be held liable for any damages
-// arising from the use of this software.
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it
-// freely, subject to the following restrictions:
-// 1. The origin of this software must not be misrepresented; you must not
-// claim that you wrote the original software. If you use this software
-// in a product, an acknowledgment in the product documentation would be
-// appreciated but is not required.
-// 2. Altered source versions must be plainly marked as such, and must not be
-// misrepresented as being the original software.
-// 3. This notice may not be removed or altered from any source distribution.
-//
-// Source altered and distributed from https://github.com/AdrienHerubel/imgui
-
#ifndef IMGUI_H_HEADER_GUARD
#define IMGUI_H_HEADER_GUARD
@@ -35,91 +15,6 @@
#define IMGUI_MBUT_RIGHT 0x02
#define IMGUI_MBUT_MIDDLE 0x04
-/// For custom values, define these macros before including imgui.h
-
-#ifndef IMGUI_SCROLL_AREA_R
-# define IMGUI_SCROLL_AREA_R 6
-#endif //IMGUI_SCROLL_AREA_R
-
-#ifndef IMGUI_SCROLL_BAR_R
-# define IMGUI_SCROLL_BAR_R 5
-#endif //IMGUI_SCROLL_BAR_R
-
-#ifndef IMGUI_BUTTON_R
-# define IMGUI_BUTTON_R 9
-#endif //IMGUI_BUTTON_R
-
-#ifndef IMGUI_BUTTON_RGB0
-# define IMGUI_BUTTON_RGB0 imguiRGBA(128, 128, 128, 0)
-#endif //IMGUI_BUTTON_RGB0
-
-#ifndef IMGUI_INPUT_R
-# define IMGUI_INPUT_R 4
-#endif //IMGUI_INPUT_R
-
-#ifndef IMGUI_TABS_HEIGHT
-# define IMGUI_TABS_HEIGHT 20
-#endif //IMGUI_TABS_HEIGHT
-
-#ifndef IMGUI_TABS_R
-# define IMGUI_TABS_R 9
-#endif //IMGUI_TABS_R
-
-#ifndef IMGUI_INDENT_VALUE
-# define IMGUI_INDENT_VALUE 16
-#endif //IMGUI_INDENT_VALUE
-
-#ifndef IMGUI_SEPARATOR_VALUE
-# define IMGUI_SEPARATOR_VALUE 12
-#endif //IMGUI_SEPARATOR_VALUE
-
-struct ImguiTextAlign
-{
- enum Enum
- {
- Left,
- Center,
- Right,
-
- Count
- };
-};
-
-struct ImguiAlign
-{
- enum Enum
- {
- Left,
- LeftIndented,
- Center,
- CenterIndented,
- Right,
- };
-};
-
-struct ImguiCubemap
-{
- enum Enum
- {
- Cross,
- Latlong,
- Hex,
-
- Count,
- };
-};
-
-struct ImguiBorder
-{
- enum Enum
- {
- Left,
- Right,
- Top,
- Bottom
- };
-};
-
inline uint32_t imguiRGBA(uint8_t _r, uint8_t _g, uint8_t _b, uint8_t _a = 255)
{
return 0
@@ -130,82 +25,16 @@ inline uint32_t imguiRGBA(uint8_t _r, uint8_t _g, uint8_t _b, uint8_t _a = 255)
;
}
-BGFX_HANDLE(ImguiFontHandle);
-
-ImguiFontHandle imguiCreateFont(const void* _data, float _fontSize = 18.0f);
-void imguiSetFont(ImguiFontHandle _handle);
-ImguiFontHandle imguiGetCurrentFont();
-
namespace bx { struct AllocatorI; }
-ImguiFontHandle imguiCreate(const void* _data = NULL, uint32_t _size = 0, float _fontSize = 18.0f, bx::AllocatorI* _allocator = NULL);
+void imguiCreate(float _fontSize = 18.0f, bx::AllocatorI* _allocator = NULL);
void imguiDestroy();
-void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, char _inputChar = 0, uint8_t _view = 255);
-void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, uint16_t _surfaceWidth, uint16_t _surfaceHeight, char _inputChar = 0, uint8_t _view = 255);
+void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, char _inputChar = 0, bgfx::ViewId _view = 255);
void imguiEndFrame();
-void imguiDrawText(int _x, int _y, ImguiTextAlign::Enum _align, const char* _text, uint32_t _argb);
-void imguiDrawLine(float _x0, float _y0, float _x1, float _y1, float _r, uint32_t _argb);
-void imguiDrawRoundedRect(float _x, float _y, float _w, float _h, float _r, uint32_t _argb);
-void imguiDrawRect(float _x, float _y, float _w, float _h, uint32_t _argb);
-
-/// Notice: this function is not to be called between imguiBeginArea() and imguiEndArea().
-bool imguiBorderButton(ImguiBorder::Enum _border, bool _checked, bool _enabled = true);
-
-bool imguiBeginArea(const char* _name, int _x, int _y, int _width, int _height, bool _enabled = true, int32_t _r = IMGUI_SCROLL_AREA_R);
-void imguiEndArea();
-bool imguiBeginScroll(int32_t _height, int32_t* _scroll, bool _enabled = true);
-void imguiEndScroll(int32_t _r = IMGUI_SCROLL_BAR_R);
-
-bool imguiBeginScrollArea(const char* _name, int _x, int _y, int _width, int _height, int* _scroll, bool _enabled = true, int32_t _r = IMGUI_SCROLL_AREA_R);
-void imguiEndScrollArea(int32_t _r = IMGUI_SCROLL_BAR_R);
-
-void imguiIndent(uint16_t _width = IMGUI_INDENT_VALUE);
-void imguiUnindent(uint16_t _width = IMGUI_INDENT_VALUE);
-void imguiSeparator(uint16_t _height = IMGUI_SEPARATOR_VALUE);
-void imguiSeparatorLine(uint16_t _height = IMGUI_SEPARATOR_VALUE, ImguiAlign::Enum = ImguiAlign::LeftIndented);
-
-int32_t imguiGetWidgetX();
-int32_t imguiGetWidgetY();
-int32_t imguiGetWidgetW();
-void imguiSetCurrentScissor(); // Call before drawing custom widgets over imgui area.
-
-bool imguiButton(const char* _text, bool _enabled = true, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, uint32_t _rgb0 = IMGUI_BUTTON_RGB0, int32_t _r = IMGUI_BUTTON_R);
-bool imguiItem(const char* _text, bool _enabled = true);
-bool imguiCheck(const char* _text, bool _checked, bool _enabled = true);
-bool imguiBool(const char* _text, bool& _flag, bool _enabled = true);
-bool imguiCollapse(const char* _text, const char* _subtext, bool _checked, bool _enabled = true);
-void imguiLabel(const char* _format, ...);
-void imguiLabel(uint32_t _rgba, const char* _format, ...);
-void imguiValue(const char* _text);
-bool imguiSlider(const char* _text, float& _val, float _vmin, float _vmax, float _vinc, bool _enabled = true, ImguiAlign::Enum _align = ImguiAlign::LeftIndented);
-bool imguiSlider(const char* _text, int32_t& _val, int32_t _vmin, int32_t _vmax, bool _enabled = true, ImguiAlign::Enum _align = ImguiAlign::LeftIndented);
-void imguiInput(const char* _label, char* _str, uint32_t _len, bool _enabled = true, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, int32_t _r = IMGUI_INPUT_R);
-
-/// Usage example:
-/// imguiTabs(0, true, ImguiAlign::CenterIndented, 20, 0, 3, 2, "Tab0", "Tab1", "Tab2", true, false);
-/// _nTabs - Number of tabs (in the above example, 3, and their labes are 'Tab0', 'Tab1' and 'Tab2'.
-/// _nEnabled - Number of specified 'enabled' flags. All other unspecified tabs are considered enabled by default.
-/// In the above example, there are 2 enabled flags: 'Tab0' is specified as enabled and 'Tab1' is specified as disabled.
-/// Tab2 is unspecified and therefore is treated as enabled.
-uint8_t imguiTabs(uint8_t _selected, bool _enabled, ImguiAlign::Enum _align, int32_t _height, int32_t _r, uint32_t _nTabs, uint32_t _nEnabled, ...);
-uint8_t imguiTabs(uint8_t _selected, bool _enabled, ImguiAlign::Enum _align, int32_t _height, int32_t _r, uint32_t _nTabs, ...);
-
-uint32_t imguiChooseUseMacroInstead(uint32_t _selected, ...);
-#define imguiChoose(...) imguiChooseUseMacroInstead(__VA_ARGS__, NULL)
-
-void imguiColorWheel(float _rgb[3], bool _respectIndentation = false, float _size = 0.8f, bool _enabled = true);
-void imguiColorWheel(const char* _str, float _rgb[3], bool& _activated, float _size = 0.8f, bool _enabled = true);
-
-bool imguiImage(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true, bool _originBottomLeft = false);
-bool imguiImage(bgfx::TextureHandle _image, float _lod, float _scale, float _aspect, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true, bool _originBottomLeft = false);
-bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true);
-bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _scale, float _aspect, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true);
-bool imguiCube(bgfx::TextureHandle _cubemap, float _lod = 0.0f, ImguiCubemap::Enum _display = ImguiCubemap::Cross, bool _sameHeight = false, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true);
-
-float imguiGetTextLength(const char* _text, ImguiFontHandle _handle);
-bool imguiMouseOverArea();
+namespace entry { class AppI; }
+void showExampleDialog(entry::AppI* _app, const char* _errorText = NULL);
namespace ImGui
{
@@ -279,6 +108,35 @@ namespace ImGui
SetCursorPosY(GetCursorPosY() + GetTextLineHeightWithSpacing() );
}
+ inline bool TabButton(const char* _text, float _width, bool _active)
+ {
+ int32_t count = 1;
+
+ if (_active)
+ {
+ ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1.0f, 0.75f, 0.0f, 0.78f) );
+ ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.0f, 0.0f, 0.0f, 1.0f ) );
+ count = 2;
+ }
+ else
+ {
+ ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.5f, 0.5f, 0.5f, 0.7f) );
+ }
+
+ bool retval = ImGui::Button(_text, ImVec2(_width, 20.0f) );
+ ImGui::PopStyleColor(count);
+
+ return retval;
+ }
+
+ inline bool MouseOverArea()
+ {
+ return false
+ || ImGui::IsAnyItemHovered()
+ || ImGui::IsAnyWindowHovered()
+ ;
+ }
+
} // namespace ImGui
#endif // IMGUI_H_HEADER_GUARD
diff --git a/3rdparty/bgfx/examples/common/imgui/ocornut_imgui.cpp b/3rdparty/bgfx/examples/common/imgui/ocornut_imgui.cpp
deleted file mode 100644
index f518b656bd3..00000000000
--- a/3rdparty/bgfx/examples/common/imgui/ocornut_imgui.cpp
+++ /dev/null
@@ -1,446 +0,0 @@
-/*
- * Copyright 2014-2015 Daniel Collin. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
-
-#include <bgfx/bgfx.h>
-#include <bgfx/embedded_shader.h>
-#include <bx/allocator.h>
-#include <bx/fpumath.h>
-#include <bx/timer.h>
-#include <ocornut-imgui/imgui.h>
-#include "imgui.h"
-#include "ocornut_imgui.h"
-#include "../bgfx_utils.h"
-
-#ifndef USE_ENTRY
-# if defined(SCI_NAMESPACE)
-# define USE_ENTRY 1
-# else
-# define USE_ENTRY 0
-# endif // defined(SCI_NAMESPACE)
-#endif // USE_ENTRY
-
-#if USE_ENTRY
-# include "../entry/entry.h"
-#endif // USE_ENTRY
-
-#if defined(SCI_NAMESPACE)
-# include "../entry/input.h"
-# include "scintilla.h"
-#endif // defined(SCI_NAMESPACE)
-
-#include "vs_ocornut_imgui.bin.h"
-#include "fs_ocornut_imgui.bin.h"
-
-#include "roboto_regular.ttf.h"
-#include "robotomono_regular.ttf.h"
-#include "icons_kenney.ttf.h"
-#include "icons_font_awesome.ttf.h"
-
-static const bgfx::EmbeddedShader s_embeddedShaders[] =
-{
- BGFX_EMBEDDED_SHADER(vs_ocornut_imgui),
- BGFX_EMBEDDED_SHADER(fs_ocornut_imgui),
-
- BGFX_EMBEDDED_SHADER_END()
-};
-
-struct FontRangeMerge
-{
- const void* data;
- size_t size;
- ImWchar ranges[3];
-};
-
-static FontRangeMerge s_fontRangeMerge[] =
-{
- { s_iconsKenneyTtf, sizeof(s_iconsKenneyTtf), { ICON_MIN_KI, ICON_MAX_KI, 0 } },
- { s_iconsFontAwesomeTtf, sizeof(s_iconsFontAwesomeTtf), { ICON_MIN_FA, ICON_MAX_FA, 0 } },
-};
-
-struct OcornutImguiContext
-{
- static void* memAlloc(size_t _size);
- static void memFree(void* _ptr);
- static void renderDrawLists(ImDrawData* _drawData);
-
- void render(ImDrawData* _drawData)
- {
- const ImGuiIO& io = ImGui::GetIO();
- const float width = io.DisplaySize.x;
- const float height = io.DisplaySize.y;
-
- {
- float ortho[16];
- bx::mtxOrtho(ortho, 0.0f, width, height, 0.0f, -1.0f, 1.0f);
- bgfx::setViewTransform(m_viewId, NULL, ortho);
- }
-
- // Render command lists
- for (int32_t ii = 0, num = _drawData->CmdListsCount; ii < num; ++ii)
- {
- bgfx::TransientVertexBuffer tvb;
- bgfx::TransientIndexBuffer tib;
-
- const ImDrawList* drawList = _drawData->CmdLists[ii];
- uint32_t numVertices = (uint32_t)drawList->VtxBuffer.size();
- uint32_t numIndices = (uint32_t)drawList->IdxBuffer.size();
-
- if (!checkAvailTransientBuffers(numVertices, m_decl, numIndices) )
- {
- // not enough space in transient buffer just quit drawing the rest...
- break;
- }
-
- bgfx::allocTransientVertexBuffer(&tvb, numVertices, m_decl);
- bgfx::allocTransientIndexBuffer(&tib, numIndices);
-
- ImDrawVert* verts = (ImDrawVert*)tvb.data;
- bx::memCopy(verts, drawList->VtxBuffer.begin(), numVertices * sizeof(ImDrawVert) );
-
- ImDrawIdx* indices = (ImDrawIdx*)tib.data;
- bx::memCopy(indices, drawList->IdxBuffer.begin(), numIndices * sizeof(ImDrawIdx) );
-
- uint32_t offset = 0;
- for (const ImDrawCmd* cmd = drawList->CmdBuffer.begin(), *cmdEnd = drawList->CmdBuffer.end(); cmd != cmdEnd; ++cmd)
- {
- if (cmd->UserCallback)
- {
- cmd->UserCallback(drawList, cmd);
- }
- else if (0 != cmd->ElemCount)
- {
- uint64_t state = 0
- | BGFX_STATE_RGB_WRITE
- | BGFX_STATE_ALPHA_WRITE
- | BGFX_STATE_MSAA
- ;
-
- bgfx::TextureHandle th = m_texture;
- bgfx::ProgramHandle program = m_program;
-
- if (NULL != cmd->TextureId)
- {
- union { ImTextureID ptr; struct { bgfx::TextureHandle handle; uint8_t flags; uint8_t mip; } s; } texture = { cmd->TextureId };
- state |= 0 != (IMGUI_FLAGS_ALPHA_BLEND & texture.s.flags)
- ? BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
- : BGFX_STATE_NONE
- ;
- th = texture.s.handle;
- if (0 != texture.s.mip)
- {
- extern bgfx::ProgramHandle imguiGetImageProgram(uint8_t _mip);
- program = imguiGetImageProgram(texture.s.mip);
- }
- }
- else
- {
- state |= BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA);
- }
-
- const uint16_t xx = uint16_t(bx::fmax(cmd->ClipRect.x, 0.0f) );
- const uint16_t yy = uint16_t(bx::fmax(cmd->ClipRect.y, 0.0f) );
- bgfx::setScissor(xx, yy
- , uint16_t(bx::fmin(cmd->ClipRect.z, 65535.0f)-xx)
- , uint16_t(bx::fmin(cmd->ClipRect.w, 65535.0f)-yy)
- );
-
- bgfx::setState(state);
- bgfx::setTexture(0, s_tex, th);
- bgfx::setVertexBuffer(&tvb, 0, numVertices);
- bgfx::setIndexBuffer(&tib, offset, cmd->ElemCount);
- bgfx::submit(cmd->ViewId, program);
- }
-
- offset += cmd->ElemCount;
- }
- }
- }
-
- void create(float _fontSize, bx::AllocatorI* _allocator)
- {
- m_viewId = 255;
- m_allocator = _allocator;
- m_lastScroll = 0;
- m_last = bx::getHPCounter();
-
- ImGuiIO& io = ImGui::GetIO();
- io.RenderDrawListsFn = renderDrawLists;
- if (NULL != m_allocator)
- {
- io.MemAllocFn = memAlloc;
- io.MemFreeFn = memFree;
- }
-
- io.DisplaySize = ImVec2(1280.0f, 720.0f);
- io.DeltaTime = 1.0f / 60.0f;
- io.IniFilename = NULL;
-
- setupStyle(true);
-
-#if defined(SCI_NAMESPACE)
- io.KeyMap[ImGuiKey_Tab] = (int)entry::Key::Tab;
- io.KeyMap[ImGuiKey_LeftArrow] = (int)entry::Key::Left;
- io.KeyMap[ImGuiKey_RightArrow] = (int)entry::Key::Right;
- io.KeyMap[ImGuiKey_UpArrow] = (int)entry::Key::Up;
- io.KeyMap[ImGuiKey_DownArrow] = (int)entry::Key::Down;
- io.KeyMap[ImGuiKey_Home] = (int)entry::Key::Home;
- io.KeyMap[ImGuiKey_End] = (int)entry::Key::End;
- io.KeyMap[ImGuiKey_Delete] = (int)entry::Key::Delete;
- io.KeyMap[ImGuiKey_Backspace] = (int)entry::Key::Backspace;
- io.KeyMap[ImGuiKey_Enter] = (int)entry::Key::Return;
- io.KeyMap[ImGuiKey_Escape] = (int)entry::Key::Esc;
- io.KeyMap[ImGuiKey_A] = (int)entry::Key::KeyA;
- io.KeyMap[ImGuiKey_C] = (int)entry::Key::KeyC;
- io.KeyMap[ImGuiKey_V] = (int)entry::Key::KeyV;
- io.KeyMap[ImGuiKey_X] = (int)entry::Key::KeyX;
- io.KeyMap[ImGuiKey_Y] = (int)entry::Key::KeyY;
- io.KeyMap[ImGuiKey_Z] = (int)entry::Key::KeyZ;
-#endif // defined(SCI_NAMESPACE)
-
- bgfx::RendererType::Enum type = bgfx::getRendererType();
- m_program = bgfx::createProgram(
- bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_ocornut_imgui")
- , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_ocornut_imgui")
- , true
- );
-
- m_decl
- .begin()
- .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
- .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
- .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
- .end();
-
- s_tex = bgfx::createUniform("s_tex", bgfx::UniformType::Int1);
-
- uint8_t* data;
- int32_t width;
- int32_t height;
- {
- ImFontConfig config;
- config.FontDataOwnedByAtlas = false;
- config.MergeMode = false;
-// config.MergeGlyphCenterV = true;
-
- m_font[ImGui::Font::Regular] = io.Fonts->AddFontFromMemoryTTF( (void*)s_robotoRegularTtf, sizeof(s_robotoRegularTtf), _fontSize, &config);
- m_font[ImGui::Font::Mono ] = io.Fonts->AddFontFromMemoryTTF( (void*)s_robotoMonoRegularTtf, sizeof(s_robotoMonoRegularTtf), _fontSize-3.0f, &config);
-
- config.MergeMode = true;
- config.DstFont = m_font[ImGui::Font::Regular];
-
- for (uint32_t ii = 0; ii < BX_COUNTOF(s_fontRangeMerge); ++ii)
- {
- const FontRangeMerge& frm = s_fontRangeMerge[ii];
-
- io.Fonts->AddFontFromMemoryTTF( (void*)frm.data
- , (int)frm.size
- , _fontSize-3.0f
- , &config
- , frm.ranges
- );
- }
- }
-
- io.Fonts->GetTexDataAsRGBA32(&data, &width, &height);
-
- m_texture = bgfx::createTexture2D(
- (uint16_t)width
- , (uint16_t)height
- , false
- , 1
- , bgfx::TextureFormat::BGRA8
- , 0
- , bgfx::copy(data, width*height*4)
- );
-
- ImGui::InitDockContext();
- }
-
- void destroy()
- {
- ImGui::ShutdownDockContext();
- ImGui::Shutdown();
-
- bgfx::destroyUniform(s_tex);
- bgfx::destroyTexture(m_texture);
- bgfx::destroyProgram(m_program);
-
- m_allocator = NULL;
- }
-
- void setupStyle(bool _dark)
- {
- // Doug Binks' darl color scheme
- // https://gist.github.com/dougbinks/8089b4bbaccaaf6fa204236978d165a9
- ImGuiStyle& style = ImGui::GetStyle();
-
- style.FrameRounding = 4.0f;
-
- // light style from Pacome Danhiez (user itamago)
- // https://github.com/ocornut/imgui/pull/511#issuecomment-175719267
- style.Colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
- style.Colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
- style.Colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 1.00f);
- style.Colors[ImGuiCol_ChildWindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
- style.Colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.39f);
- style.Colors[ImGuiCol_BorderShadow] = ImVec4(1.00f, 1.00f, 1.00f, 0.10f);
- style.Colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
- style.Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
- style.Colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
- style.Colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
- style.Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
- style.Colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
- style.Colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
- style.Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
- style.Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 0.80f);
- style.Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
- style.Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
- style.Colors[ImGuiCol_ComboBg] = ImVec4(0.86f, 0.86f, 0.86f, 0.99f);
- style.Colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
- style.Colors[ImGuiCol_SliderGrab] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
- style.Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
- style.Colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
- style.Colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
- style.Colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
- style.Colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
- style.Colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
- style.Colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
- style.Colors[ImGuiCol_Column] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
- style.Colors[ImGuiCol_ColumnHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
- style.Colors[ImGuiCol_ColumnActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
- style.Colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.50f);
- style.Colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
- style.Colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
- style.Colors[ImGuiCol_CloseButton] = ImVec4(0.59f, 0.59f, 0.59f, 0.50f);
- style.Colors[ImGuiCol_CloseButtonHovered] = ImVec4(0.98f, 0.39f, 0.36f, 1.00f);
- style.Colors[ImGuiCol_CloseButtonActive] = ImVec4(0.98f, 0.39f, 0.36f, 1.00f);
- style.Colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
- style.Colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
- style.Colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
- style.Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
- style.Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
- style.Colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.94f);
- style.Colors[ImGuiCol_ModalWindowDarkening] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
-
- if (_dark)
- {
- for (int i = 0; i <= ImGuiCol_COUNT; i++)
- {
- ImVec4& col = style.Colors[i];
- float H, S, V;
- ImGui::ColorConvertRGBtoHSV( col.x, col.y, col.z, H, S, V );
-
- if( S < 0.1f )
- {
- V = 1.0f - V;
- }
- ImGui::ColorConvertHSVtoRGB( H, S, V, col.x, col.y, col.z );
- }
- }
- }
-
- void beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, int _width, int _height, char _inputChar, uint8_t _viewId)
- {
- m_viewId = _viewId;
-
- ImGuiIO& io = ImGui::GetIO();
- if (_inputChar < 0x7f)
- {
- io.AddInputCharacter(_inputChar); // ASCII or GTFO! :(
- }
-
- io.DisplaySize = ImVec2( (float)_width, (float)_height);
-
- const int64_t now = bx::getHPCounter();
- const int64_t frameTime = now - m_last;
- m_last = now;
- const double freq = double(bx::getHPFrequency() );
- io.DeltaTime = float(frameTime/freq);
-
- io.MousePos = ImVec2( (float)_mx, (float)_my);
- io.MouseDown[0] = 0 != (_button & IMGUI_MBUT_LEFT);
- io.MouseDown[1] = 0 != (_button & IMGUI_MBUT_RIGHT);
- io.MouseDown[2] = 0 != (_button & IMGUI_MBUT_MIDDLE);
- io.MouseWheel = (float)(_scroll - m_lastScroll);
- m_lastScroll = _scroll;
-
-#if defined(SCI_NAMESPACE)
- uint8_t modifiers = inputGetModifiersState();
- io.KeyShift = 0 != (modifiers & (entry::Modifier::LeftShift | entry::Modifier::RightShift) );
- io.KeyCtrl = 0 != (modifiers & (entry::Modifier::LeftCtrl | entry::Modifier::RightCtrl ) );
- io.KeyAlt = 0 != (modifiers & (entry::Modifier::LeftAlt | entry::Modifier::RightAlt ) );
- for (int32_t ii = 0; ii < (int32_t)entry::Key::Count; ++ii)
- {
- io.KeysDown[ii] = inputGetKeyState(entry::Key::Enum(ii) );
- }
-#endif // defined(SCI_NAMESPACE)
-
- ImGui::NewFrame();
- ImGui::PushStyleVar(ImGuiStyleVar_ViewId, (float)_viewId);
-
- ImGuizmo::BeginFrame();
- }
-
- void endFrame()
- {
- ImGui::PopStyleVar(1);
- ImGui::Render();
- }
-
- bx::AllocatorI* m_allocator;
- bgfx::VertexDecl m_decl;
- bgfx::ProgramHandle m_program;
- bgfx::TextureHandle m_texture;
- bgfx::UniformHandle s_tex;
- ImFont* m_font[ImGui::Font::Count];
- int64_t m_last;
- int32_t m_lastScroll;
- uint8_t m_viewId;
-};
-
-static OcornutImguiContext s_ctx;
-
-void* OcornutImguiContext::memAlloc(size_t _size)
-{
- return BX_ALLOC(s_ctx.m_allocator, _size);
-}
-
-void OcornutImguiContext::memFree(void* _ptr)
-{
- BX_FREE(s_ctx.m_allocator, _ptr);
-}
-
-void OcornutImguiContext::renderDrawLists(ImDrawData* _drawData)
-{
- s_ctx.render(_drawData);
-}
-
-void IMGUI_create(float _fontSize, bx::AllocatorI* _allocator)
-{
- s_ctx.create(_fontSize, _allocator);
-}
-
-void IMGUI_destroy()
-{
- s_ctx.destroy();
-}
-
-void IMGUI_beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, int _width, int _height, char _inputChar, uint8_t _viewId)
-{
- s_ctx.beginFrame(_mx, _my, _button, _scroll, _width, _height, _inputChar, _viewId);
-}
-
-void IMGUI_endFrame()
-{
- s_ctx.endFrame();
-}
-
-namespace ImGui
-{
- void PushFont(Font::Enum _font)
- {
- PushFont(s_ctx.m_font[_font]);
- }
-} // namespace ImGui
diff --git a/3rdparty/bgfx/examples/common/imgui/ocornut_imgui.h b/3rdparty/bgfx/examples/common/imgui/ocornut_imgui.h
deleted file mode 100644
index f66372c5d6e..00000000000
--- a/3rdparty/bgfx/examples/common/imgui/ocornut_imgui.h
+++ /dev/null
@@ -1,18 +0,0 @@
-/*
- * Copyright 2014-2015 Daniel Collin. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
-
-#ifndef OCORNUT_IMGUI_H_HEADER_GUARD
-#define OCORNUT_IMGUI_H_HEADER_GUARD
-
-#include <ocornut-imgui/imgui.h>
-
-namespace bx { struct AllocatorI; }
-
-void IMGUI_create(float _fontSize, bx::AllocatorI* _allocator);
-void IMGUI_destroy();
-void IMGUI_beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, int _width, int _height, char _inputChar, uint8_t _viewId);
-void IMGUI_endFrame();
-
-#endif // OCORNUT_IMGUI_H_HEADER_GUARD
diff --git a/3rdparty/bgfx/examples/common/imgui/scintilla.cpp b/3rdparty/bgfx/examples/common/imgui/scintilla.cpp
index b11befea857..0b881c091cb 100644
--- a/3rdparty/bgfx/examples/common/imgui/scintilla.cpp
+++ b/3rdparty/bgfx/examples/common/imgui/scintilla.cpp
@@ -104,79 +104,79 @@ public:
{
}
- virtual void Init(Scintilla::WindowID /*_wid*/) BX_OVERRIDE
+ virtual void Init(Scintilla::WindowID /*_wid*/) override
{
}
- virtual void Init(Scintilla::SurfaceID /*_sid*/, Scintilla::WindowID /*_wid*/) BX_OVERRIDE
+ virtual void Init(Scintilla::SurfaceID /*_sid*/, Scintilla::WindowID /*_wid*/) override
{
}
- virtual void InitPixMap(int /*_width*/, int /*_height*/, Scintilla::Surface* /*_surface*/, Scintilla::WindowID /*_wid*/) BX_OVERRIDE
+ virtual void InitPixMap(int /*_width*/, int /*_height*/, Scintilla::Surface* /*_surface*/, Scintilla::WindowID /*_wid*/) override
{
}
- virtual void Release() BX_OVERRIDE
+ virtual void Release() override
{
}
- virtual bool Initialised() BX_OVERRIDE
+ virtual bool Initialised() override
{
return true;
}
- virtual void PenColour(Scintilla::ColourDesired /*_fore*/) BX_OVERRIDE
+ virtual void PenColour(Scintilla::ColourDesired /*_fore*/) override
{
}
- virtual int LogPixelsY() BX_OVERRIDE
+ virtual int LogPixelsY() override
{
return 72;
}
- virtual int DeviceHeightFont(int /*points*/) BX_OVERRIDE
+ virtual int DeviceHeightFont(int /*points*/) override
{
return 1500;
}
- virtual void MoveTo(int _x, int _y) BX_OVERRIDE
+ virtual void MoveTo(int _x, int _y) override
{
BX_UNUSED(_x, _y);
}
- virtual void LineTo(int _x, int _y) BX_OVERRIDE
+ virtual void LineTo(int _x, int _y) override
{
BX_UNUSED(_x, _y);
}
- virtual void Polygon(Scintilla::Point *pts, int npts, Scintilla::ColourDesired fore, Scintilla::ColourDesired back) BX_OVERRIDE
+ virtual void Polygon(Scintilla::Point *pts, int npts, Scintilla::ColourDesired fore, Scintilla::ColourDesired back) override
{
BX_UNUSED(pts, npts, fore, back);
}
- virtual void RectangleDraw(Scintilla::PRectangle rc, Scintilla::ColourDesired fore, Scintilla::ColourDesired back) BX_OVERRIDE
+ virtual void RectangleDraw(Scintilla::PRectangle rc, Scintilla::ColourDesired fore, Scintilla::ColourDesired back) override
{
BX_UNUSED(fore);
FillRectangle(rc, back);
}
- virtual void FillRectangle(Scintilla::PRectangle rc, Scintilla::ColourDesired back) BX_OVERRIDE
+ virtual void FillRectangle(Scintilla::PRectangle rc, Scintilla::ColourDesired back) override
{
fillRectangle(rc, back);
}
- virtual void FillRectangle(Scintilla::PRectangle rc, Scintilla::Surface& surfacePattern) BX_OVERRIDE
+ virtual void FillRectangle(Scintilla::PRectangle rc, Scintilla::Surface& surfacePattern) override
{
BX_UNUSED(rc, surfacePattern);
}
- virtual void RoundedRectangle(Scintilla::PRectangle rc, Scintilla::ColourDesired fore, Scintilla::ColourDesired back) BX_OVERRIDE
+ virtual void RoundedRectangle(Scintilla::PRectangle rc, Scintilla::ColourDesired fore, Scintilla::ColourDesired back) override
{
BX_UNUSED(rc, fore, back);
}
- virtual void AlphaRectangle(Scintilla::PRectangle _rc, int /*_cornerSize*/, Scintilla::ColourDesired _fill, int _alphaFill, Scintilla::ColourDesired /*_outline*/, int /*_alphaOutline*/, int /*_flags*/) BX_OVERRIDE
+ virtual void AlphaRectangle(Scintilla::PRectangle _rc, int /*_cornerSize*/, Scintilla::ColourDesired _fill, int _alphaFill, Scintilla::ColourDesired /*_outline*/, int /*_alphaOutline*/, int /*_flags*/) override
{
unsigned int back = 0
| (uint32_t)( (_fill.AsLong() & 0xffffff)
@@ -187,37 +187,37 @@ public:
}
- virtual void DrawRGBAImage(Scintilla::PRectangle /*_rc*/, int /*_width*/, int /*_height*/, const unsigned char* /*_pixelsImage*/) BX_OVERRIDE
+ virtual void DrawRGBAImage(Scintilla::PRectangle /*_rc*/, int /*_width*/, int /*_height*/, const unsigned char* /*_pixelsImage*/) override
{
}
- virtual void Ellipse(Scintilla::PRectangle rc, Scintilla::ColourDesired fore, Scintilla::ColourDesired /*back*/) BX_OVERRIDE
+ virtual void Ellipse(Scintilla::PRectangle rc, Scintilla::ColourDesired fore, Scintilla::ColourDesired /*back*/) override
{
FillRectangle(rc, fore);
}
- virtual void Copy(Scintilla::PRectangle /*_rc*/, Scintilla::Point /*_from*/, Scintilla::Surface& /*_surfaceSource*/) BX_OVERRIDE
+ virtual void Copy(Scintilla::PRectangle /*_rc*/, Scintilla::Point /*_from*/, Scintilla::Surface& /*_surfaceSource*/) override
{
}
- virtual void DrawTextNoClip(Scintilla::PRectangle rc, Scintilla::Font& _font, Scintilla::XYPOSITION ybase, const char *s, int len, Scintilla::ColourDesired fore, Scintilla::ColourDesired back) BX_OVERRIDE
+ virtual void DrawTextNoClip(Scintilla::PRectangle rc, Scintilla::Font& _font, Scintilla::XYPOSITION ybase, const char *s, int len, Scintilla::ColourDesired fore, Scintilla::ColourDesired back) override
{
BX_UNUSED(back);
DrawTextBase(rc, _font, ybase, s, len, fore);
}
- virtual void DrawTextClipped(Scintilla::PRectangle rc, Scintilla::Font& _font, Scintilla::XYPOSITION ybase, const char *s, int len, Scintilla::ColourDesired fore, Scintilla::ColourDesired back) BX_OVERRIDE
+ virtual void DrawTextClipped(Scintilla::PRectangle rc, Scintilla::Font& _font, Scintilla::XYPOSITION ybase, const char *s, int len, Scintilla::ColourDesired fore, Scintilla::ColourDesired back) override
{
BX_UNUSED(back);
DrawTextBase(rc, _font, ybase, s, len, fore);
}
- virtual void DrawTextTransparent(Scintilla::PRectangle rc, Scintilla::Font& _font, Scintilla::XYPOSITION ybase, const char *s, int len, Scintilla::ColourDesired fore) BX_OVERRIDE
+ virtual void DrawTextTransparent(Scintilla::PRectangle rc, Scintilla::Font& _font, Scintilla::XYPOSITION ybase, const char *s, int len, Scintilla::ColourDesired fore) override
{
DrawTextBase(rc, _font, ybase, s, len, fore);
}
- virtual void MeasureWidths(Scintilla::Font& /*_font*/, const char* _str, int _len, Scintilla::XYPOSITION* _positions) BX_OVERRIDE
+ virtual void MeasureWidths(Scintilla::Font& /*_font*/, const char* _str, int _len, Scintilla::XYPOSITION* _positions) override
{
float position = 0;
@@ -230,63 +230,63 @@ public:
}
}
- virtual Scintilla::XYPOSITION WidthText(Scintilla::Font& /*_font*/, const char* _str, int _len) BX_OVERRIDE
+ virtual Scintilla::XYPOSITION WidthText(Scintilla::Font& /*_font*/, const char* _str, int _len) override
{
ImVec2 t = ImGui::CalcTextSize(_str, _str + _len);
return t.x;
}
- virtual Scintilla::XYPOSITION WidthChar(Scintilla::Font& _font, char ch) BX_OVERRIDE
+ virtual Scintilla::XYPOSITION WidthChar(Scintilla::Font& _font, char ch) override
{
FontInt* fi = (FontInt*)_font.GetID();
return fi->m_font->GetCharAdvance( (unsigned int)ch) * fi->m_scale;
}
- virtual Scintilla::XYPOSITION Ascent(Scintilla::Font& _font) BX_OVERRIDE
+ virtual Scintilla::XYPOSITION Ascent(Scintilla::Font& _font) override
{
FontInt* fi = (FontInt*)_font.GetID();
return fi->m_font->Ascent * fi->m_scale;
}
- virtual Scintilla::XYPOSITION Descent(Scintilla::Font& _font) BX_OVERRIDE
+ virtual Scintilla::XYPOSITION Descent(Scintilla::Font& _font) override
{
FontInt* fi = (FontInt*)_font.GetID();
return -fi->m_font->Descent * fi->m_scale;
}
- virtual Scintilla::XYPOSITION InternalLeading(Scintilla::Font& /*_font*/) BX_OVERRIDE
+ virtual Scintilla::XYPOSITION InternalLeading(Scintilla::Font& /*_font*/) override
{
return 0;
}
- virtual Scintilla::XYPOSITION ExternalLeading(Scintilla::Font& /*_font*/) BX_OVERRIDE
+ virtual Scintilla::XYPOSITION ExternalLeading(Scintilla::Font& /*_font*/) override
{
return 0;
}
- virtual Scintilla::XYPOSITION Height(Scintilla::Font& _font) BX_OVERRIDE
+ virtual Scintilla::XYPOSITION Height(Scintilla::Font& _font) override
{
return Ascent(_font) + Descent(_font);
}
- virtual Scintilla::XYPOSITION AverageCharWidth(Scintilla::Font& _font) BX_OVERRIDE
+ virtual Scintilla::XYPOSITION AverageCharWidth(Scintilla::Font& _font) override
{
return WidthChar(_font, 'n');
}
- virtual void SetClip(Scintilla::PRectangle /*_rc*/) BX_OVERRIDE
+ virtual void SetClip(Scintilla::PRectangle /*_rc*/) override
{
}
- virtual void FlushCachedState() BX_OVERRIDE
+ virtual void FlushCachedState() override
{
}
- virtual void SetUnicodeMode(bool /*_unicodeMode*/) BX_OVERRIDE
+ virtual void SetUnicodeMode(bool /*_unicodeMode*/) override
{
}
- virtual void SetDBCSMode(int /*_codePage*/) BX_OVERRIDE
+ virtual void SetDBCSMode(int /*_codePage*/) override
{
}
@@ -350,11 +350,11 @@ public:
{
}
- virtual void SetFont(Scintilla::Font& /*_font*/) BX_OVERRIDE
+ virtual void SetFont(Scintilla::Font& /*_font*/) override
{
}
- virtual void Create(Scintilla::Window& /*_parent*/, int /*_ctrlID*/, Scintilla::Point _location, int _lineHeight, bool _unicodeMode, int /*_technology*/) BX_OVERRIDE
+ virtual void Create(Scintilla::Window& /*_parent*/, int /*_ctrlID*/, Scintilla::Point _location, int _lineHeight, bool _unicodeMode, int /*_technology*/) override
{
m_location = _location;
m_lineHeight = _lineHeight;
@@ -363,22 +363,22 @@ public:
wid = Scintilla::WindowID(4);
}
- virtual void SetAverageCharWidth(int width) BX_OVERRIDE
+ virtual void SetAverageCharWidth(int width) override
{
m_aveCharWidth = width;
}
- virtual void SetVisibleRows(int rows) BX_OVERRIDE
+ virtual void SetVisibleRows(int rows) override
{
m_desiredVisibleRows = rows;
}
- virtual int GetVisibleRows() const BX_OVERRIDE
+ virtual int GetVisibleRows() const override
{
return m_desiredVisibleRows;
}
- virtual Scintilla::PRectangle GetDesiredRect() BX_OVERRIDE
+ virtual Scintilla::PRectangle GetDesiredRect() override
{
Scintilla::PRectangle rc;
rc.top = 0;
@@ -388,60 +388,60 @@ public:
return rc;
}
- virtual int CaretFromEdge() BX_OVERRIDE
+ virtual int CaretFromEdge() override
{
return 4 + 16;
}
- virtual void Clear() BX_OVERRIDE
+ virtual void Clear() override
{
}
- virtual void Append(char* /*s*/, int /*type = -1*/) BX_OVERRIDE
+ virtual void Append(char* /*s*/, int /*type = -1*/) override
{
}
- virtual int Length() BX_OVERRIDE
+ virtual int Length() override
{
return 0;
}
- virtual void Select(int /*n*/) BX_OVERRIDE
+ virtual void Select(int /*n*/) override
{
}
- virtual int GetSelection() BX_OVERRIDE
+ virtual int GetSelection() override
{
return 0;
}
- virtual int Find(const char* /*prefix*/) BX_OVERRIDE
+ virtual int Find(const char* /*prefix*/) override
{
return 0;
}
- virtual void GetValue(int /*n*/, char* value, int /*len*/) BX_OVERRIDE
+ virtual void GetValue(int /*n*/, char* value, int /*len*/) override
{
value[0] = '\0';
}
- virtual void RegisterImage(int /*type*/, const char* /*xpm_data*/) BX_OVERRIDE
+ virtual void RegisterImage(int /*type*/, const char* /*xpm_data*/) override
{
}
- virtual void RegisterRGBAImage(int /*type*/, int /*width*/, int /*height*/, const unsigned char* /*pixelsImage*/) BX_OVERRIDE
+ virtual void RegisterRGBAImage(int /*type*/, int /*width*/, int /*height*/, const unsigned char* /*pixelsImage*/) override
{
}
- virtual void ClearRegisteredImages() BX_OVERRIDE
+ virtual void ClearRegisteredImages() override
{
}
- virtual void SetDoubleClickAction(Scintilla::CallBackAction, void*) BX_OVERRIDE
+ virtual void SetDoubleClickAction(Scintilla::CallBackAction, void*) override
{
}
- virtual void SetList(const char* /*list*/, char /*separator*/, char /*typesep*/) BX_OVERRIDE
+ virtual void SetList(const char* /*list*/, char /*separator*/, char /*typesep*/) override
{
}
@@ -499,7 +499,7 @@ public:
{
}
- virtual void Initialise() BX_OVERRIDE
+ virtual void Initialise() override
{
wMain = AllocateWindowInt();
@@ -560,7 +560,7 @@ public:
CaretSetPeriod(0);
}
- virtual void CreateCallTipWindow(Scintilla::PRectangle /*_rc*/) BX_OVERRIDE
+ virtual void CreateCallTipWindow(Scintilla::PRectangle /*_rc*/) override
{
if (!ct.wCallTip.Created() )
{
@@ -569,7 +569,7 @@ public:
}
}
- virtual void AddToPopUp(const char* /*_label*/, int /*_cmd*/, bool /*_enabled*/) BX_OVERRIDE
+ virtual void AddToPopUp(const char* /*_label*/, int /*_cmd*/, bool /*_enabled*/) override
{
}
@@ -581,16 +581,16 @@ public:
wMain.SetPosition(Scintilla::PRectangle::FromInts(0, 0, m_width, m_height) );
}
- virtual void SetVerticalScrollPos() BX_OVERRIDE
+ virtual void SetVerticalScrollPos() override
{
}
- virtual void SetHorizontalScrollPos() BX_OVERRIDE
+ virtual void SetHorizontalScrollPos() override
{
xOffset = 0;
}
- virtual bool ModifyScrollBars(int /*nMax*/, int /*nPage*/) BX_OVERRIDE
+ virtual bool ModifyScrollBars(int /*nMax*/, int /*nPage*/) override
{
return false;
}
@@ -599,37 +599,37 @@ public:
{
}
- virtual void Copy() BX_OVERRIDE
+ virtual void Copy() override
{
}
- virtual void Paste() BX_OVERRIDE
+ virtual void Paste() override
{
}
- virtual void NotifyChange() BX_OVERRIDE
+ virtual void NotifyChange() override
{
}
- virtual void NotifyParent(Scintilla::SCNotification /*scn*/) BX_OVERRIDE
+ virtual void NotifyParent(Scintilla::SCNotification /*scn*/) override
{
}
- virtual void CopyToClipboard(const Scintilla::SelectionText& /*selectedText*/) BX_OVERRIDE
+ virtual void CopyToClipboard(const Scintilla::SelectionText& /*selectedText*/) override
{
}
- virtual void SetMouseCapture(bool /*on*/) BX_OVERRIDE
+ virtual void SetMouseCapture(bool /*on*/) override
{
}
- virtual bool HaveMouseCapture() BX_OVERRIDE
+ virtual bool HaveMouseCapture() override
{
return false;
}
- virtual sptr_t DefWndProc(unsigned int /*iMessage*/, uptr_t /*wParam*/, sptr_t /*lParam*/) BX_OVERRIDE
+ virtual sptr_t DefWndProc(unsigned int /*iMessage*/, uptr_t /*wParam*/, sptr_t /*lParam*/) override
{
return 0;
}
diff --git a/3rdparty/bgfx/examples/common/imgui/vs_imgui_color.bin.h b/3rdparty/bgfx/examples/common/imgui/vs_imgui_color.bin.h
index 511d8423d2d..9383f6b3dae 100644
--- a/3rdparty/bgfx/examples/common/imgui/vs_imgui_color.bin.h
+++ b/3rdparty/bgfx/examples/common/imgui/vs_imgui_color.bin.h
@@ -1,6 +1,6 @@
static const uint8_t vs_imgui_color_glsl[324] =
{
- 0x56, 0x53, 0x48, 0x04, 0xa4, 0x8b, 0xef, 0x49, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH....I...u_vie
+ 0x56, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH....I...u_vie
0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x24, 0x01, 0x00, 0x00, 0x61, // wProj......$...a
0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, // ttribute highp v
0x65, 0x63, 0x34, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x61, 0x74, // ec4 a_color0;.at
@@ -22,240 +22,236 @@ static const uint8_t vs_imgui_color_glsl[324] =
0x6f, 0x72, 0x30, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, // or0 = a_color0;.
0x7d, 0x0a, 0x0a, 0x00, // }...
};
-static const uint8_t vs_imgui_color_spv[2782] =
+static const uint8_t vs_imgui_color_spv[2716] =
{
- 0x56, 0x53, 0x48, 0x04, 0xa4, 0x8b, 0xef, 0x49, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH....I...u_vie
- 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0xc0, 0x0a, 0x03, 0x02, 0x23, // wProj..........#
- 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x54, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, // .........Ta.....
- 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, // ................
- 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, // .GLSL.std.450...
- 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x09, // ................
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, // .........main...
- 0x00, 0x89, 0x14, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0xcd, 0x0f, 0x00, // ................
- 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, // .........main...
- 0x00, 0x05, 0x00, 0x04, 0x00, 0x38, 0x04, 0x00, 0x00, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, // .....8...Output.
- 0x00, 0x06, 0x00, 0x06, 0x00, 0x38, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x67, 0x6c, 0x5f, // .....8.......gl_
- 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x06, 0x00, 0x06, 0x00, 0x38, 0x04, 0x00, // Position.....8..
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, // .....v_color0...
- 0x00, 0x05, 0x00, 0x06, 0x00, 0x0e, 0x0c, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x76, // .........@main(v
- 0x66, 0x34, 0x3b, 0x76, 0x66, 0x33, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xf5, 0x48, 0x00, // f4;vf3;.......H.
- 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, // .a_color0.......
- 0x00, 0x2c, 0x47, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, // .,G..a_position.
- 0x00, 0x05, 0x00, 0x05, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x5f, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, // ........._varyin
- 0x67, 0x5f, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x24, 0x47, 0x6c, // g_.......;...$Gl
- 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, // obal.....;......
- 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, // .u_viewRect.....
- 0x00, 0x3b, 0x06, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, // .;.......u_viewT
- 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, // exel.....;......
- 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x3b, 0x06, 0x00, // .u_view......;..
- 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x00, // .....u_invView..
- 0x00, 0x06, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, // .....;.......u_p
- 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, // roj......;......
- 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, // .u_invProj......
- 0x00, 0x3b, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, // .;.......u_viewP
- 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, // roj......;......
- 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, // .u_invViewProj..
- 0x00, 0x06, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, // .....;.......u_m
- 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, // odel.....;......
- 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, 0x07, // .u_modelView....
- 0x00, 0x3b, 0x06, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // .;.......u_model
- 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, 0x3b, 0x06, 0x00, // ViewProj.....;..
- 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x34, // .....u_alphaRef4
- 0x00, 0x05, 0x00, 0x03, 0x00, 0x42, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, // .....B..........
- 0x00, 0xcb, 0x41, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, // ..A..a_color0...
- 0x00, 0x05, 0x00, 0x05, 0x00, 0x89, 0x14, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, // .........a_color
- 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0x61, 0x5f, 0x70, // 0........,?..a_p
- 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xa6, 0x14, 0x00, // osition.........
- 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, // .a_position.....
- 0x00, 0x08, 0x10, 0x00, 0x00, 0x66, 0x6c, 0x61, 0x74, 0x74, 0x65, 0x6e, 0x54, 0x65, 0x6d, 0x70, // .....flattenTemp
- 0x00, 0x05, 0x00, 0x04, 0x00, 0xab, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, // ......U..param..
- 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, // .........param..
- 0x00, 0x05, 0x00, 0x0a, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, // .........@entryP
- 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x67, 0x6c, 0x5f, 0x50, 0x6f, // ointOutput_gl_Po
- 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xf9, 0x03, 0x00, // sition..........
- 0x00, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xf9, 0x03, 0x00, // .Output.........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, // .....v_color0...
- 0x00, 0x05, 0x00, 0x07, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, // .........@entryP
- 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // ointOutput...G..
- 0x00, 0x94, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, // .........@...H..
- 0x00, 0x3b, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .;.......#......
- 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, // .H...;.......#..
- 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, // .....H...;......
- 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, // .....H...;......
- 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, // .#... ...H...;..
- 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, // .............H..
- 0x00, 0x3b, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, // .;...........H..
- 0x00, 0x3b, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, // .;.......#...`..
- 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, // .H...;..........
- 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x04, 0x00, 0x00, // .....H...;......
- 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x04, 0x00, 0x00, // .....H...;......
- 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, // .#.......H...;..
- 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, // .............H..
- 0x00, 0x3b, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, // .;...........H..
- 0x00, 0x3b, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, // .;.......#......
- 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, // .H...;..........
- 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, // .....H...;......
- 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, // .....H...;......
- 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, // .#... ...H...;..
- 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, // .............H..
- 0x00, 0x3b, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, // .;...........H..
- 0x00, 0x3b, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, // .;.......#...`..
- 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, // .H...;..........
- 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x08, 0x00, 0x00, // .....H...;......
- 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x08, 0x00, 0x00, // .....H...;......
- 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, // .#.......H...;..
- 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, // .............H..
- 0x00, 0x3b, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, // .;...........H..
- 0x00, 0x3b, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, // .;.......#......
- 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, // .H...;..........
- 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x0a, 0x00, 0x00, // .....H...;......
- 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x0a, 0x00, 0x00, // .....H...;......
- 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, // .#.......H...;..
- 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, // .............H..
- 0x00, 0x3b, 0x06, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, // .;.......#... ..
- 0x00, 0x47, 0x00, 0x03, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // .G...;.......G..
- 0x00, 0x42, 0x13, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // .B...".......G..
- 0x00, 0x89, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // .............G..
- 0x00, 0xa6, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // .............G..
- 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // .............G..
- 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, // ................
- 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, // .....!..........
- 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, // ......... ......
- 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // ............. ..
- 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, // ................
- 0x00, 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // ............. ..
- 0x00, 0x95, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x04, // ................
- 0x00, 0x38, 0x04, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x05, // .8...........!..
- 0x00, 0xc6, 0x07, 0x00, 0x00, 0x38, 0x04, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x95, 0x02, 0x00, // .....8..........
- 0x00, 0x20, 0x00, 0x04, 0x00, 0xb5, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x38, 0x04, 0x00, // . ...........8..
- 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ......... ......
- 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, // .+..............
- 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, // .+..............
- 0x3f, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, // ?+..............
- 0x00, 0x2c, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x88, 0x05, 0x00, 0x00, 0x8a, 0x00, 0x00, // .,..............
- 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, // .............+..
- 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, // ................
- 0x00, 0x13, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, // ................
- 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, // .e..............
- 0x00, 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, // ..... .......+..
- 0x00, 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, // .....j... ......
- 0x00, 0x94, 0x02, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0e, // .....e...j......
- 0x00, 0x3b, 0x06, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, // .;...........e..
- 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, // .e...e...e...e..
- 0x00, 0x65, 0x00, 0x00, 0x00, 0x94, 0x02, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, // .e.......e...e..
- 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xb8, 0x08, 0x00, 0x00, 0x02, 0x00, 0x00, // ..... ..........
- 0x00, 0x3b, 0x06, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xb8, 0x08, 0x00, 0x00, 0x42, 0x13, 0x00, // .;...;.......B..
- 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x1d, 0x0a, 0x00, // .....+..........
- 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, // ..... ..........
- 0x00, 0x65, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, // .e... ..........
- 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x89, 0x14, 0x00, // .....;..........
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, // ..... ..........
- 0x00, 0x18, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, 0xa6, 0x14, 0x00, // .....;..........
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, // ..... ..........
- 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0xd8, 0x0c, 0x00, // .....;..........
- 0x00, 0x03, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x03, 0x00, 0xf9, 0x03, 0x00, 0x00, 0x1d, 0x00, 0x00, // ................
- 0x00, 0x20, 0x00, 0x04, 0x00, 0x76, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf9, 0x03, 0x00, // . ...v..........
- 0x00, 0x3b, 0x00, 0x04, 0x00, 0x76, 0x06, 0x00, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x03, 0x00, 0x00, // .;...v..........
- 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, // .6..............
- 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, 0x04, // .........Sa..;..
- 0x00, 0xb5, 0x06, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, // .............;..
- 0x00, 0x9a, 0x02, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, // ......U......;..
- 0x00, 0x95, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, // .............=..
- 0x00, 0x1d, 0x00, 0x00, 0x00, 0xcb, 0x41, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0x3d, 0x00, 0x04, // ......A......=..
- 0x00, 0x18, 0x00, 0x00, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x3e, 0x00, 0x03, // .....,?......>..
- 0x00, 0xab, 0x55, 0x00, 0x00, 0xcb, 0x41, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9a, 0x16, 0x00, // ..U...A..>......
- 0x00, 0x2c, 0x3f, 0x00, 0x00, 0x39, 0x00, 0x06, 0x00, 0x38, 0x04, 0x00, 0x00, 0x49, 0x26, 0x00, // .,?..9...8...I&.
- 0x00, 0x0e, 0x0c, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, 0x03, // ......U......>..
- 0x00, 0x08, 0x10, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, // .....I&..A......
- 0x00, 0x54, 0x34, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, // .T4..........=..
- 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x3e, 0x00, 0x03, // .........T4..>..
- 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, // .........A......
- 0x00, 0x27, 0x41, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, // .'A..........=..
- 0x00, 0x1d, 0x00, 0x00, 0x00, 0xdf, 0x1c, 0x00, 0x00, 0x27, 0x41, 0x00, 0x00, 0x41, 0x00, 0x05, // .........'A..A..
- 0x00, 0x9c, 0x02, 0x00, 0x00, 0x01, 0x5c, 0x00, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x0b, 0x0a, 0x00, // ................
- 0x00, 0x3e, 0x00, 0x03, 0x00, 0x01, 0x5c, 0x00, 0x00, 0xdf, 0x1c, 0x00, 0x00, 0xfd, 0x00, 0x01, // .>..............
- 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x38, 0x04, 0x00, 0x00, 0x0e, 0x0c, 0x00, // .8...6...8......
- 0x00, 0x00, 0x00, 0x00, 0x00, 0xc6, 0x07, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, // .........7......
- 0x00, 0xf5, 0x48, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x95, 0x02, 0x00, 0x00, 0x2c, 0x47, 0x00, // ..H..7.......,G.
- 0x00, 0xf8, 0x00, 0x02, 0x00, 0x51, 0x1d, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xb5, 0x06, 0x00, // .....Q...;......
- 0x00, 0x0f, 0x12, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, // .........A......
- 0x00, 0x50, 0x24, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, // .P$..........>..
- 0x00, 0x50, 0x24, 0x00, 0x00, 0x88, 0x05, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, // .P$......=......
- 0x00, 0x81, 0x29, 0x00, 0x00, 0x2c, 0x47, 0x00, 0x00, 0x4f, 0x00, 0x07, 0x00, 0x13, 0x00, 0x00, // ..)..,G..O......
- 0x00, 0x2f, 0x40, 0x00, 0x00, 0x81, 0x29, 0x00, 0x00, 0x81, 0x29, 0x00, 0x00, 0x00, 0x00, 0x00, // ./@...)...).....
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x6e, 0x59, 0x00, // .....Q.......nY.
- 0x00, 0x2f, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, // ./@......Q......
- 0x00, 0x4f, 0x5d, 0x00, 0x00, 0x2f, 0x40, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, // .O]../@......P..
- 0x00, 0x1d, 0x00, 0x00, 0x00, 0xf5, 0x42, 0x00, 0x00, 0x6e, 0x59, 0x00, 0x00, 0x4f, 0x5d, 0x00, // ......B..nY..O].
- 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0xe2, 0x02, 0x00, // .........A......
- 0x00, 0x61, 0x23, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x1d, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, // .a#..B.......=..
- 0x00, 0x65, 0x00, 0x00, 0x00, 0x2b, 0x34, 0x00, 0x00, 0x61, 0x23, 0x00, 0x00, 0x90, 0x00, 0x05, // .e...+4..a#.....
- 0x00, 0x1d, 0x00, 0x00, 0x00, 0xd7, 0x32, 0x00, 0x00, 0xf5, 0x42, 0x00, 0x00, 0x2b, 0x34, 0x00, // ......2...B..+4.
- 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x97, 0x2f, 0x00, 0x00, 0x0f, 0x12, 0x00, // .A......../.....
- 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x97, 0x2f, 0x00, 0x00, 0xd7, 0x32, 0x00, // .....>..../...2.
- 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x8e, 0x31, 0x00, 0x00, 0xf5, 0x48, 0x00, // .=........1...H.
- 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9e, 0x4c, 0x00, 0x00, 0x0f, 0x12, 0x00, // .A........L.....
- 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9e, 0x4c, 0x00, 0x00, 0x8e, 0x31, 0x00, // .....>....L...1.
- 0x00, 0x3d, 0x00, 0x04, 0x00, 0x38, 0x04, 0x00, 0x00, 0x30, 0x19, 0x00, 0x00, 0x0f, 0x12, 0x00, // .=...8...0......
- 0x00, 0xfe, 0x00, 0x02, 0x00, 0x30, 0x19, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // .....0...8....
+ 0x56, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH....I...u_vie
+ 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x7c, 0x0a, 0x00, 0x00, 0x03, // wProj......|....
+ 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x54, 0x61, 0x00, 0x00, 0x00, // .#.........Ta...
+ 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, // ................
+ 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, // ...GLSL.std.450.
+ 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, // ................
+ 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, // ...........main.
+ 0x00, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x95, 0x15, 0x00, 0x00, 0x76, // ...............v
+ 0x13, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, // ................
+ 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, // .......main.....
+ 0x00, 0x04, 0x00, 0x38, 0x04, 0x00, 0x00, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x06, // ...8...Output...
+ 0x00, 0x06, 0x00, 0x38, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x50, 0x6f, // ...8.......gl_Po
+ 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x06, 0x00, 0x06, 0x00, 0x38, 0x04, 0x00, 0x00, 0x01, // sition.....8....
+ 0x00, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, // ...v_color0.....
+ 0x00, 0x06, 0x00, 0x0e, 0x0c, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, 0x34, // .......@main(vf4
+ 0x3b, 0x76, 0x66, 0x33, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xf5, 0x48, 0x00, 0x00, 0x61, // ;vf3;.......H..a
+ 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x2c, // _color0........,
+ 0x47, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, // G..a_position...
+ 0x00, 0x05, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x5f, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x5f, // ......._varying_
+ 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, // .......;...$Glob
+ 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, // al.....;.......u
+ 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x3b, // _viewRect......;
+ 0x06, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, // .......u_viewTex
+ 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, // el.....;.......u
+ 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x03, // _view......;....
+ 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, // ...u_invView....
+ 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, // ...;.......u_pro
+ 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, // j......;.......u
+ 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x3b, // _invProj.......;
+ 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, // .......u_viewPro
+ 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, // j......;.......u
+ 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, // _invViewProj....
+ 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // ...;.......u_mod
+ 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, // el.....;.......u
+ 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0x3b, // _modelView.....;
+ 0x06, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, // .......u_modelVi
+ 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x0b, // ewProj.....;....
+ 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, 0x05, // ...u_alphaRef4..
+ 0x00, 0x03, 0x00, 0x42, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xcb, // ...B............
+ 0x41, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, // A..a_color0.....
+ 0x00, 0x05, 0x00, 0x89, 0x14, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, // .......a_color0.
+ 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, // .......,?..a_pos
+ 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x61, // ition..........a
+ 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x08, // _position.......
+ 0x10, 0x00, 0x00, 0x66, 0x6c, 0x61, 0x74, 0x74, 0x65, 0x6e, 0x54, 0x65, 0x6d, 0x70, 0x00, 0x05, // ...flattenTemp..
+ 0x00, 0x04, 0x00, 0xab, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, // ....U..param....
+ 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, // .......param....
+ 0x00, 0x0a, 0x00, 0x95, 0x15, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, // .......@entryPoi
+ 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, // ntOutput.gl_Posi
+ 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, 0x09, 0x00, 0x76, 0x13, 0x00, 0x00, 0x40, // tion.......v...@
+ 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, // entryPointOutput
+ 0x2e, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x94, // .v_color0..G....
+ 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, // .......@...H...;
+ 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, // .......#.......H
+ 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, // ...;.......#....
+ 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, // ...H...;........
+ 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, // ...H...;.......#
+ 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x02, // ... ...H...;....
+ 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x3b, // ...........H...;
+ 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, // ...........H...;
+ 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, // .......#...`...H
+ 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, // ...;............
+ 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, // ...H...;........
+ 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, // ...H...;.......#
+ 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x04, // .......H...;....
+ 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x3b, // ...........H...;
+ 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, // ...........H...;
+ 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, // .......#.......H
+ 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, // ...;............
+ 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, // ...H...;........
+ 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, // ...H...;.......#
+ 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x06, // ... ...H...;....
+ 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x3b, // ...........H...;
+ 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, // ...........H...;
+ 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, // .......#...`...H
+ 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, // ...;............
+ 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, // ...H...;........
+ 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, // ...H...;.......#
+ 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x08, // .......H...;....
+ 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x3b, // ...........H...;
+ 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, // ...........H...;
+ 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, // .......#.......H
+ 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, // ...;............
+ 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, // ...H...;........
+ 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, // ...H...;.......#
+ 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x0a, // .......H...;....
+ 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, // ...........H...;
+ 0x06, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x47, // .......#... ...G
+ 0x00, 0x03, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x42, // ...;.......G...B
+ 0x13, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x89, // ...".......G....
+ 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xa6, // ...........G....
+ 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x95, // ...........G....
+ 0x15, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x76, // ...........G...v
+ 0x13, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, // ................
+ 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x16, // ...!............
+ 0x00, 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, // ....... ........
+ 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, // ........... ....
+ 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x18, // ................
+ 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x95, // ........... ....
+ 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x04, 0x00, 0x38, // ...............8
+ 0x04, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x05, 0x00, 0xc6, // ...........!....
+ 0x07, 0x00, 0x00, 0x38, 0x04, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x95, 0x02, 0x00, 0x00, 0x20, // ...8...........
+ 0x00, 0x04, 0x00, 0xb5, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x38, 0x04, 0x00, 0x00, 0x15, // ...........8....
+ 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, // ....... .......+
+ 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, // ...............+
+ 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x2b, // ..............?+
+ 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2c, // ...............,
+ 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x88, 0x05, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x0c, // ................
+ 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, // ...........+....
+ 0x00, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x13, // ................
+ 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x65, // ...............e
+ 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0b, // ................
+ 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, // ... .......+....
+ 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x94, // ...j... ........
+ 0x02, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, 0x3b, // ...e...j.......;
+ 0x06, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, // ...........e...e
+ 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, // ...e...e...e...e
+ 0x00, 0x00, 0x00, 0x94, 0x02, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, // .......e...e....
+ 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xb8, 0x08, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x3b, // ... ...........;
+ 0x06, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xb8, 0x08, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x02, // ...;.......B....
+ 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x1d, 0x0a, 0x00, 0x00, 0x06, // ...+............
+ 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, // ... ...........e
+ 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1d, // ... ............
+ 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0x01, // ...;............
+ 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x18, // ... ............
+ 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x01, // ...;............
+ 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, // ... ............
+ 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x95, 0x15, 0x00, 0x00, 0x03, // ...;............
+ 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x76, 0x13, 0x00, 0x00, 0x03, // ...;.......v....
+ 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, // ...6............
+ 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, 0x3b, // ...........Sa..;
+ 0x00, 0x04, 0x00, 0xb5, 0x06, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, // ...............;
+ 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, // ........U......;
+ 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, // ...............=
+ 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xcb, 0x41, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0x3d, // ........A......=
+ 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x3e, // .......,?......>
+ 0x00, 0x03, 0x00, 0xab, 0x55, 0x00, 0x00, 0xcb, 0x41, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9a, // ....U...A..>....
+ 0x16, 0x00, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0x39, 0x00, 0x06, 0x00, 0x38, 0x04, 0x00, 0x00, 0x49, // ...,?..9...8...I
+ 0x26, 0x00, 0x00, 0x0e, 0x0c, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3e, // &.......U......>
+ 0x00, 0x03, 0x00, 0x08, 0x10, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, // .......I&..A....
+ 0x02, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3d, // ...T4..........=
+ 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x3e, // ...........T4..>
+ 0x00, 0x03, 0x00, 0x95, 0x15, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, // ...........A....
+ 0x02, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3d, // ....@..........=
+ 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x13, 0x2d, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, 0x3e, // ........-...@..>
+ 0x00, 0x03, 0x00, 0x76, 0x13, 0x00, 0x00, 0x13, 0x2d, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, // ...v....-......8
+ 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x38, 0x04, 0x00, 0x00, 0x0e, 0x0c, 0x00, 0x00, 0x00, // ...6...8........
+ 0x00, 0x00, 0x00, 0xc6, 0x07, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xf5, // .......7........
+ 0x48, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x95, 0x02, 0x00, 0x00, 0x2c, 0x47, 0x00, 0x00, 0xf8, // H..7.......,G...
+ 0x00, 0x02, 0x00, 0x51, 0x1d, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xb5, 0x06, 0x00, 0x00, 0x0f, // ...Q...;........
+ 0x12, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x50, // .......A.......P
+ 0x24, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x50, // $..........>...P
+ 0x24, 0x00, 0x00, 0x88, 0x05, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x81, // $......=........
+ 0x29, 0x00, 0x00, 0x2c, 0x47, 0x00, 0x00, 0x4f, 0x00, 0x07, 0x00, 0x13, 0x00, 0x00, 0x00, 0x2f, // )..,G..O......./
+ 0x40, 0x00, 0x00, 0x81, 0x29, 0x00, 0x00, 0x81, 0x29, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, // @...)...).......
+ 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x6e, 0x59, 0x00, 0x00, 0x2f, // ...Q.......nY../
+ 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x4f, // @......Q.......O
+ 0x5d, 0x00, 0x00, 0x2f, 0x40, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, // ]../@......P....
+ 0x00, 0x00, 0x00, 0xf5, 0x42, 0x00, 0x00, 0x6e, 0x59, 0x00, 0x00, 0x4f, 0x5d, 0x00, 0x00, 0x0c, // ....B..nY..O]...
+ 0x0a, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x61, // .......A.......a
+ 0x23, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x1d, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x65, // #..B.......=...e
+ 0x00, 0x00, 0x00, 0x2b, 0x34, 0x00, 0x00, 0x61, 0x23, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x1d, // ...+4..a#.......
+ 0x00, 0x00, 0x00, 0xd7, 0x32, 0x00, 0x00, 0xf5, 0x42, 0x00, 0x00, 0x2b, 0x34, 0x00, 0x00, 0x41, // ....2...B..+4..A
+ 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x97, 0x2f, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0b, // ......../.......
+ 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x97, 0x2f, 0x00, 0x00, 0xd7, 0x32, 0x00, 0x00, 0x3d, // ...>..../...2..=
+ 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x8e, 0x31, 0x00, 0x00, 0xf5, 0x48, 0x00, 0x00, 0x41, // ........1...H..A
+ 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9e, 0x4c, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, // ........L.......
+ 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9e, 0x4c, 0x00, 0x00, 0x8e, 0x31, 0x00, 0x00, 0x3d, // ...>....L...1..=
+ 0x00, 0x04, 0x00, 0x38, 0x04, 0x00, 0x00, 0x30, 0x19, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0xfe, // ...8...0........
+ 0x00, 0x02, 0x00, 0x30, 0x19, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // ...0...8....
};
-static const uint8_t vs_imgui_color_dx9[282] =
+static const uint8_t vs_imgui_color_dx9[284] =
{
- 0x56, 0x53, 0x48, 0x04, 0xa4, 0x8b, 0xef, 0x49, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH....I...u_vie
- 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, 0xfc, 0x00, 0x00, 0x03, 0xfe, // wProj...........
- 0xff, 0xfe, 0xff, 0x20, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, // ... .CTAB....S..
- 0x00, 0x00, 0x03, 0xfe, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, // ................
- 0x00, 0x4c, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, // .L...0..........
- 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, // .<.......u_viewP
- 0x72, 0x6f, 0x6a, 0x00, 0xab, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, // roj.............
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, // .....vs_3_0.Micr
- 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, // osoft (R) HLSL S
- 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, // hader Compiler 1
- 0x30, 0x2e, 0x31, 0x00, 0xab, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, // 0.1.............
- 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, // ................
- 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, // ................
- 0x80, 0x01, 0x00, 0x0f, 0xe0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, // ................
- 0xa0, 0x01, 0x00, 0x55, 0x90, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, // ...U............
- 0xa0, 0x01, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, // ................
- 0xe0, 0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x0f, // ................
- 0xe0, 0x00, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // ..........
+ 0x56, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH....I...u_vie
+ 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, 0xfc, 0x00, 0x00, 0x00, 0x00, // wProj...........
+ 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x20, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x53, // ..... .CTAB....S
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x91, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, // ...L...0........
+ 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, // ...<.......u_vie
+ 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0xab, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, // wProj...........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, // .......vs_3_0.Mi
+ 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, // crosoft (R) HLSL
+ 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, // Shader Compiler
+ 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, // 10.1...........
+ 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, // ................
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x0a, // ................
+ 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0xe0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x01, // ................
+ 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x55, 0x90, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, // .....U..........
+ 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, // ................
+ 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x01, // ................
+ 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // ............
};
-static const uint8_t vs_imgui_color_dx11[465] =
+static const uint8_t vs_imgui_color_dx11[467] =
{
- 0x56, 0x53, 0x48, 0x04, 0xa4, 0x8b, 0xef, 0x49, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH....I...u_vie
- 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0xac, 0x01, 0x44, 0x58, 0x42, // wProj........DXB
- 0x43, 0xbc, 0xb2, 0x28, 0xa7, 0xd2, 0xab, 0xc3, 0x2f, 0xa4, 0xe4, 0xbc, 0x67, 0xff, 0xa4, 0xcf, // C..(..../...g...
- 0x66, 0x01, 0x00, 0x00, 0x00, 0xac, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, // f............,..
- 0x00, 0x7c, 0x00, 0x00, 0x00, 0xd0, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x48, 0x00, 0x00, // .|.......ISGNH..
- 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........8......
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, // ................
- 0x00, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // .>..............
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x03, 0x00, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x50, // .........COLOR.P
- 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x4c, 0x00, 0x00, // OSITION..OSGNL..
- 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........8......
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, // ................
- 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // .D..............
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, // .........SV_POSI
- 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, // TION.COLOR...SHD
- 0x52, 0xd4, 0x00, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x35, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, // R....@...5...Y..
- 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, // .F. ........._..
- 0x03, 0xf2, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x32, 0x10, 0x10, // ........._...2..
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, // .....g.... .....
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, // .....e.... .....
- 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, // .h.......8......
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, // .....V.......F.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, // .........2......
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .....F. ........
- 0x00, 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, // .........F......
- 0x00, 0x00, 0x00, 0x00, 0x08, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, // ...... ......F..
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // .....F. ........
- 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, // .6.... ......F..
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x02, 0x05, 0x00, 0x01, 0x00, 0x40, // .....>.........@
- 0x00, // .
+ 0x56, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH....I...u_vie
+ 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0xac, 0x01, 0x00, 0x00, 0x44, // wProj..........D
+ 0x58, 0x42, 0x43, 0xbc, 0xb2, 0x28, 0xa7, 0xd2, 0xab, 0xc3, 0x2f, 0xa4, 0xe4, 0xbc, 0x67, 0xff, // XBC..(..../...g.
+ 0xa4, 0xcf, 0x66, 0x01, 0x00, 0x00, 0x00, 0xac, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, // ..f............,
+ 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0xd0, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x48, // ...|.......ISGNH
+ 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, // ...........8....
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, // ................
+ 0x0f, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, // ...>............
+ 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x03, 0x00, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, // ...........COLOR
+ 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x4c, // .POSITION..OSGNL
+ 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, // ...........8....
+ 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, // ................
+ 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, // ...D............
+ 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, // ...........SV_PO
+ 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0xab, 0xab, 0x53, // SITION.COLOR...S
+ 0x48, 0x44, 0x52, 0xd4, 0x00, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x35, 0x00, 0x00, 0x00, 0x59, // HDR....@...5...Y
+ 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x5f, // ...F. ........._
+ 0x00, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x32, // ..........._...2
+ 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, // .......g.... ...
+ 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x01, // .......e.... ...
+ 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, // ...h.......8....
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, // .......V.......F
+ 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, // . .........2....
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .......F. ......
+ 0x00, 0x00, 0x00, 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, // ...........F....
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, // ........ ......F
+ 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, // .......F. ......
+ 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, // ...6.... ......F
+ 0x1e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x02, 0x05, 0x00, 0x01, // .......>........
+ 0x00, 0x40, 0x00, // .@.
};
static const uint8_t vs_imgui_color_mtl[674] =
{
- 0x56, 0x53, 0x48, 0x04, 0xa4, 0x8b, 0xef, 0x49, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH....I...u_vie
+ 0x56, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH....I...u_vie
0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x82, 0x02, 0x00, 0x00, 0x75, // wProj..........u
0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, // sing namespace m
0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, // etal;.struct xla
diff --git a/3rdparty/bgfx/examples/common/imgui/vs_imgui_cubemap.bin.h b/3rdparty/bgfx/examples/common/imgui/vs_imgui_cubemap.bin.h
index c381c7babca..fda39d3e965 100644
--- a/3rdparty/bgfx/examples/common/imgui/vs_imgui_cubemap.bin.h
+++ b/3rdparty/bgfx/examples/common/imgui/vs_imgui_cubemap.bin.h
@@ -1,6 +1,6 @@
static const uint8_t vs_imgui_cubemap_glsl[329] =
{
- 0x56, 0x53, 0x48, 0x04, 0xe3, 0xc2, 0x5c, 0x65, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH....e...u_mod
+ 0x56, 0x53, 0x48, 0x05, 0xe3, 0xc2, 0x5c, 0x65, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH....e...u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj......
0x24, 0x01, 0x00, 0x00, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, // $...attribute hi
0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x61, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, // ghp vec4 a_norma
@@ -22,246 +22,242 @@ static const uint8_t vs_imgui_cubemap_glsl[329] =
0x72, 0x6d, 0x61, 0x6c, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x2e, // rmal = a_normal.
0x78, 0x79, 0x7a, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // xyz;.}...
};
-static const uint8_t vs_imgui_cubemap_spv[2807] =
+static const uint8_t vs_imgui_cubemap_spv[2741] =
{
- 0x56, 0x53, 0x48, 0x04, 0xe3, 0xc2, 0x5c, 0x65, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH....e...u_mod
+ 0x56, 0x53, 0x48, 0x05, 0xe3, 0xc2, 0x5c, 0x65, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH....e...u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj......
- 0xd4, 0x0a, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x54, 0x61, // ....#.........Ta
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, // ................
- 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, // ......GLSL.std.4
- 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, // 50..............
- 0x00, 0x00, 0x0f, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, // ..............ma
- 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x46, 0x14, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0xd8, 0x0c, // in....F.........
- 0x00, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, // ..............ma
- 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x29, 0x04, 0x00, 0x00, 0x4f, 0x75, // in........)...Ou
- 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x29, 0x04, 0x00, 0x00, 0x00, 0x00, // tput......).....
- 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x06, 0x00, // ..gl_Position...
- 0x06, 0x00, 0x29, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, // ..).......v_norm
- 0x61, 0x6c, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x0e, 0x0c, 0x00, 0x00, 0x40, 0x6d, // al............@m
- 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, 0x34, 0x3b, 0x76, 0x66, 0x33, 0x3b, 0x00, 0x00, 0x05, 0x00, // ain(vf4;vf3;....
- 0x05, 0x00, 0xf5, 0x48, 0x00, 0x00, 0x61, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x00, 0x00, // ...H..a_normal..
- 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x2c, 0x47, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, // ......,G..a_posi
- 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x5f, 0x76, // tion.........._v
- 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x5f, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x99, 0x02, // arying_.........
- 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x99, 0x02, // ..$Global.......
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, // ......u_viewRect
- 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x99, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, // ..............u_
- 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0x99, 0x02, // viewTexel.......
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, // ......u_view....
- 0x06, 0x00, 0x99, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, // ..........u_invV
- 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x04, 0x00, // iew.............
- 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x99, 0x02, // ..u_proj........
- 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, // ......u_invProj.
- 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x99, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, // ..............u_
- 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x99, 0x02, // viewProj........
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, // ......u_invViewP
- 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x08, 0x00, // roj.............
- 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x99, 0x02, // ..u_model.......
- 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, // ......u_modelVie
- 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0x99, 0x02, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, // w.............u_
- 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, // modelViewProj...
- 0x06, 0x00, 0x99, 0x02, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, // ..........u_alph
- 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, 0x05, 0x00, 0x03, 0x00, 0x42, 0x13, 0x00, 0x00, 0x00, 0x00, // aRef4.....B.....
- 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xcb, 0x41, 0x00, 0x00, 0x61, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, // .......A..a_norm
- 0x61, 0x6c, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x46, 0x14, 0x00, 0x00, 0x61, 0x5f, // al........F...a_
- 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x2c, 0x3f, // normal........,?
- 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, // ..a_position....
- 0x05, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // ......a_position
- 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x08, 0x10, 0x00, 0x00, 0x66, 0x6c, 0x61, 0x74, 0x74, 0x65, // ..........flatte
- 0x6e, 0x54, 0x65, 0x6d, 0x70, 0x00, 0x05, 0x00, 0x04, 0x00, 0xab, 0x55, 0x00, 0x00, 0x70, 0x61, // nTemp......U..pa
- 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, // ram...........pa
- 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x40, 0x65, // ram...........@e
- 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, // ntryPointOutput_
- 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, // gl_Position.....
- 0x04, 0x00, 0xef, 0x03, 0x00, 0x00, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, // ......Output....
- 0x06, 0x00, 0xef, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, // ..........v_norm
- 0x61, 0x6c, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x40, 0x65, // al............@e
- 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, // ntryPointOutput.
- 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x37, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, // ..G...7.......@.
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...........#.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x01, 0x00, // ......H.........
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, // ..#.......H.....
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, // ..........H.....
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, // ......#... ...H.
- 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ................
- 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H.............
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...........#.
- 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x03, 0x00, // ..`...H.........
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, // ..........H.....
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, // ..........H.....
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
- 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ................
- 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H.............
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...........#.
- 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x05, 0x00, // ......H.........
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, // ..........H.....
- 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, // ..........H.....
- 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, // ......#... ...H.
- 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ................
- 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H.............
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...........#.
- 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x07, 0x00, // ..`...H.........
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, // ..........H.....
- 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, // ..........H.....
- 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
- 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ................
- 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H.............
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...........#.
- 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x09, 0x00, // ......H.........
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, // ..........H.....
- 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, // ..........H.....
- 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
- 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ................
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...........#.
- 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x99, 0x02, 0x00, 0x00, 0x02, 0x00, // .. ...G.........
- 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x42, 0x13, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G...B...".....
- 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x46, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G...F.........
- 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, // ..G.............
- 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G.............
- 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G.............
- 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, // ..........!.....
- 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
- 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, // ................
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, // .. .............
- 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, // ................
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x18, 0x00, // .. .............
- 0x00, 0x00, 0x1e, 0x00, 0x04, 0x00, 0x29, 0x04, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x18, 0x00, // ......).........
- 0x00, 0x00, 0x21, 0x00, 0x05, 0x00, 0xa8, 0x07, 0x00, 0x00, 0x29, 0x04, 0x00, 0x00, 0x9a, 0x02, // ..!.......).....
- 0x00, 0x00, 0x95, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xa6, 0x06, 0x00, 0x00, 0x07, 0x00, // ...... .........
- 0x00, 0x00, 0x29, 0x04, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, // ..)........... .
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, // ......+.........
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, // ......+.........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x8a, 0x00, // ......+.........
- 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x2c, 0x00, 0x06, 0x00, 0x18, 0x00, 0x00, 0x00, 0x72, 0x02, // .....?,.......r.
- 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x2b, 0x00, // ..............+.
- 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, // ................
- 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, // ..e.............
- 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, // ...... .......+.
- 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, // ......j... .....
- 0x04, 0x00, 0x37, 0x02, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, // ..7...e...j.....
- 0x0e, 0x00, 0x99, 0x02, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, // ..............e.
- 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..e...e...e...e.
- 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x37, 0x02, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..e...7...e...e.
- 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x16, 0x05, 0x00, 0x00, 0x02, 0x00, // ...... .........
- 0x00, 0x00, 0x99, 0x02, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x16, 0x05, 0x00, 0x00, 0x42, 0x13, // ......;.......B.
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x29, 0x0a, // ......+.......).
- 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x02, 0x00, // ...... .........
- 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x01, 0x00, // ..e... .........
- 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x46, 0x14, // ......;.......F.
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, 0x01, 0x00, // ...... .........
- 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, 0xa6, 0x14, // ......;.........
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x03, 0x00, // ...... .........
- 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0xd8, 0x0c, // ......;.........
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x03, 0x00, 0xef, 0x03, 0x00, 0x00, 0x18, 0x00, // ................
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x6c, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xef, 0x03, // .. ...l.........
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x6c, 0x06, 0x00, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x03, 0x00, // ..;...l.........
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x97, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x18, 0x00, // .. .............
- 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, // ..6.............
- 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, // ..........Sa..;.
- 0x04, 0x00, 0xa6, 0x06, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..............;.
- 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // .......U......;.
- 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, // ..............=.
- 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xcb, 0x41, 0x00, 0x00, 0x46, 0x14, 0x00, 0x00, 0x3d, 0x00, // .......A..F...=.
- 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x3e, 0x00, // ......,?......>.
- 0x03, 0x00, 0xab, 0x55, 0x00, 0x00, 0xcb, 0x41, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9a, 0x16, // ...U...A..>.....
- 0x00, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0x39, 0x00, 0x06, 0x00, 0x29, 0x04, 0x00, 0x00, 0x49, 0x26, // ..,?..9...)...I&
- 0x00, 0x00, 0x0e, 0x0c, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, // .......U......>.
- 0x03, 0x00, 0x08, 0x10, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, // ......I&..A.....
- 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3d, 0x00, // ..T4..........=.
- 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x3e, 0x00, // ..........T4..>.
- 0x03, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x95, 0x02, // ..........A.....
- 0x00, 0x00, 0x27, 0x41, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3d, 0x00, // ..'A..........=.
- 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0xdf, 0x1c, 0x00, 0x00, 0x27, 0x41, 0x00, 0x00, 0x41, 0x00, // ..........'A..A.
- 0x05, 0x00, 0x97, 0x02, 0x00, 0x00, 0x01, 0x5c, 0x00, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x0b, 0x0a, // ................
- 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x01, 0x5c, 0x00, 0x00, 0xdf, 0x1c, 0x00, 0x00, 0xfd, 0x00, // ..>.............
- 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x29, 0x04, 0x00, 0x00, 0x0e, 0x0c, // ..8...6...).....
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa8, 0x07, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, // ..........7.....
- 0x00, 0x00, 0xf5, 0x48, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x95, 0x02, 0x00, 0x00, 0x2c, 0x47, // ...H..7.......,G
- 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x51, 0x1d, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xa6, 0x06, // ......Q...;.....
- 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x95, 0x02, // ..........A.....
- 0x00, 0x00, 0x50, 0x24, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, // ..P$..........>.
- 0x03, 0x00, 0x50, 0x24, 0x00, 0x00, 0x72, 0x02, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, // ..P$..r...=.....
- 0x00, 0x00, 0x27, 0x28, 0x00, 0x00, 0x2c, 0x47, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, // ..'(..,G..Q.....
- 0x00, 0x00, 0xac, 0x4a, 0x00, 0x00, 0x27, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, // ...J..'(......Q.
- 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x7c, 0x57, 0x00, 0x00, 0x27, 0x28, 0x00, 0x00, 0x01, 0x00, // ......|W..'(....
- 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x1d, 0x19, 0x00, 0x00, 0x27, 0x28, // ..Q...........'(
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xf5, 0x42, // ......P........B
- 0x00, 0x00, 0xac, 0x4a, 0x00, 0x00, 0x7c, 0x57, 0x00, 0x00, 0x1d, 0x19, 0x00, 0x00, 0x8a, 0x00, // ...J..|W........
- 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x61, 0x23, 0x00, 0x00, 0x42, 0x13, // ..A.......a#..B.
- 0x00, 0x00, 0x29, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x2b, 0x34, // ..)...=...e...+4
- 0x00, 0x00, 0x61, 0x23, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xd7, 0x32, // ..a#...........2
- 0x00, 0x00, 0xf5, 0x42, 0x00, 0x00, 0x2b, 0x34, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, // ...B..+4..A.....
- 0x00, 0x00, 0x97, 0x2f, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3e, 0x00, // .../..........>.
- 0x03, 0x00, 0x97, 0x2f, 0x00, 0x00, 0xd7, 0x32, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, // .../...2..=.....
- 0x00, 0x00, 0x51, 0x28, 0x00, 0x00, 0xf5, 0x48, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x18, 0x00, // ..Q(...H..O.....
- 0x00, 0x00, 0x96, 0x49, 0x00, 0x00, 0x51, 0x28, 0x00, 0x00, 0x51, 0x28, 0x00, 0x00, 0x00, 0x00, // ...I..Q(..Q(....
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x95, 0x02, // ..........A.....
- 0x00, 0x00, 0x73, 0x5b, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, // ..s[..........>.
- 0x03, 0x00, 0x73, 0x5b, 0x00, 0x00, 0x96, 0x49, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x29, 0x04, // ..s[...I..=...).
- 0x00, 0x00, 0x30, 0x19, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x30, 0x19, // ..0...........0.
- 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // ..8....
+ 0x90, 0x0a, 0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, // ......#.........
+ 0x54, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, // Ta..............
+ 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, // ........GLSL.std
+ 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // .450............
+ 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, // ................
+ 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x46, 0x14, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, // main....F.......
+ 0x95, 0x15, 0x00, 0x00, 0x33, 0x13, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, // ....3...........
+ 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, // ............main
+ 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x29, 0x04, 0x00, 0x00, 0x4f, 0x75, 0x74, 0x70, // ........)...Outp
+ 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x29, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ut......).......
+ 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x06, 0x00, 0x06, 0x00, // gl_Position.....
+ 0x29, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, // ).......v_normal
+ 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x0e, 0x0c, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, // ............@mai
+ 0x6e, 0x28, 0x76, 0x66, 0x34, 0x3b, 0x76, 0x66, 0x33, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // n(vf4;vf3;......
+ 0xf5, 0x48, 0x00, 0x00, 0x61, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x00, 0x00, 0x00, 0x00, // .H..a_normal....
+ 0x05, 0x00, 0x05, 0x00, 0x2c, 0x47, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, // ....,G..a_positi
+ 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x5f, 0x76, 0x61, 0x72, // on.........._var
+ 0x79, 0x69, 0x6e, 0x67, 0x5f, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, // ying_...........
+ 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x99, 0x02, 0x00, 0x00, // $Global.........
+ 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, // ....u_viewRect..
+ 0x06, 0x00, 0x06, 0x00, 0x99, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ............u_vi
+ 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, // ewTexel.........
+ 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // ....u_view......
+ 0x99, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, // ........u_invVie
+ 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // w...............
+ 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x99, 0x02, 0x00, 0x00, // u_proj..........
+ 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, // ....u_invProj...
+ 0x06, 0x00, 0x06, 0x00, 0x99, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ............u_vi
+ 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x99, 0x02, 0x00, 0x00, // ewProj..........
+ 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, // ....u_invViewPro
+ 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // j...............
+ 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x99, 0x02, 0x00, 0x00, // u_model.........
+ 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, // ....u_modelView.
+ 0x06, 0x00, 0x07, 0x00, 0x99, 0x02, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, // ............u_mo
+ 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, // delViewProj.....
+ 0x99, 0x02, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, // ........u_alphaR
+ 0x65, 0x66, 0x34, 0x00, 0x05, 0x00, 0x03, 0x00, 0x42, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ef4.....B.......
+ 0x05, 0x00, 0x05, 0x00, 0xcb, 0x41, 0x00, 0x00, 0x61, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, // .....A..a_normal
+ 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x46, 0x14, 0x00, 0x00, 0x61, 0x5f, 0x6e, 0x6f, // ........F...a_no
+ 0x72, 0x6d, 0x61, 0x6c, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x2c, 0x3f, 0x00, 0x00, // rmal........,?..
+ 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // a_position......
+ 0xa6, 0x14, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, // ....a_position..
+ 0x05, 0x00, 0x05, 0x00, 0x08, 0x10, 0x00, 0x00, 0x66, 0x6c, 0x61, 0x74, 0x74, 0x65, 0x6e, 0x54, // ........flattenT
+ 0x65, 0x6d, 0x70, 0x00, 0x05, 0x00, 0x04, 0x00, 0xab, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // emp......U..para
+ 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // m...........para
+ 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, 0x95, 0x15, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, // m...........@ent
+ 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x67, 0x6c, // ryPointOutput.gl
+ 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, 0x09, 0x00, // _Position.......
+ 0x33, 0x13, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, // 3...@entryPointO
+ 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x00, 0x00, // utput.v_normal..
+ 0x47, 0x00, 0x04, 0x00, 0x37, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, // G...7.......@...
+ 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ....H...........
+ 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, // #.......H.......
+ 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, // ........H.......
+ 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#... ...H...
+ 0x99, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
+ 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
+ 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // `...H...........
+ 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, // ........H.......
+ 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, // ........H.......
+ 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
+ 0x99, 0x02, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
+ 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
+ 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, // ....H...........
+ 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, // ........H.......
+ 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, // ........H.......
+ 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#... ...H...
+ 0x99, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
+ 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
+ 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // `...H...........
+ 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, // ........H.......
+ 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, // ........H.......
+ 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
+ 0x99, 0x02, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
+ 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
+ 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, // ....H...........
+ 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x99, 0x02, 0x00, 0x00, // ........H.......
+ 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, // ........H.......
+ 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
+ 0x99, 0x02, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
+ 0x48, 0x00, 0x05, 0x00, 0x99, 0x02, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x99, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ...G...........
+ 0x47, 0x00, 0x04, 0x00, 0x42, 0x13, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // G...B...".......
+ 0x47, 0x00, 0x04, 0x00, 0x46, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // G...F...........
+ 0x47, 0x00, 0x04, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // G...............
+ 0x47, 0x00, 0x04, 0x00, 0x95, 0x15, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // G...............
+ 0x47, 0x00, 0x04, 0x00, 0x33, 0x13, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // G...3...........
+ 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, // ........!.......
+ 0x08, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ............ ...
+ 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // ................
+ 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ...............
+ 0x17, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ................
+ 0x20, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, // ...............
+ 0x1e, 0x00, 0x04, 0x00, 0x29, 0x04, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, // ....)...........
+ 0x21, 0x00, 0x05, 0x00, 0xa8, 0x07, 0x00, 0x00, 0x29, 0x04, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, // !.......).......
+ 0x95, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xa6, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // .... ...........
+ 0x29, 0x04, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // )........... ...
+ 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, // ....+...........
+ 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, // ....+...........
+ 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, // ....+...........
+ 0x00, 0x00, 0x80, 0x3f, 0x2c, 0x00, 0x06, 0x00, 0x18, 0x00, 0x00, 0x00, 0x72, 0x02, 0x00, 0x00, // ...?,.......r...
+ 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // ............+...
+ 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, // ................
+ 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, // e...............
+ 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // .... .......+...
+ 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, // ....j... .......
+ 0x37, 0x02, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, // 7...e...j.......
+ 0x99, 0x02, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // ............e...
+ 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e...e...e...e...
+ 0x65, 0x00, 0x00, 0x00, 0x37, 0x02, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e...7...e...e...
+ 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x16, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // .... ...........
+ 0x99, 0x02, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x16, 0x05, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, // ....;.......B...
+ 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x29, 0x0a, 0x00, 0x00, // ....+.......)...
+ 0x0a, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // .... ...........
+ 0x65, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // e... ...........
+ 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x46, 0x14, 0x00, 0x00, // ....;.......F...
+ 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // .... ...........
+ 0x18, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, // ....;...........
+ 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // .... ...........
+ 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x95, 0x15, 0x00, 0x00, // ....;...........
+ 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x97, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // .... ...........
+ 0x18, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x97, 0x02, 0x00, 0x00, 0x33, 0x13, 0x00, 0x00, // ....;.......3...
+ 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, // ....6...........
+ 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, // ............Sa..
+ 0x3b, 0x00, 0x04, 0x00, 0xa6, 0x06, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;...............
+ 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;........U......
+ 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;...............
+ 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xcb, 0x41, 0x00, 0x00, 0x46, 0x14, 0x00, 0x00, // =........A..F...
+ 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, // =.......,?......
+ 0x3e, 0x00, 0x03, 0x00, 0xab, 0x55, 0x00, 0x00, 0xcb, 0x41, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // >....U...A..>...
+ 0x9a, 0x16, 0x00, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0x39, 0x00, 0x06, 0x00, 0x29, 0x04, 0x00, 0x00, // ....,?..9...)...
+ 0x49, 0x26, 0x00, 0x00, 0x0e, 0x0c, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, // I&.......U......
+ 0x3e, 0x00, 0x03, 0x00, 0x08, 0x10, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // >.......I&..A...
+ 0x9a, 0x02, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, // ....T4..........
+ 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, // =...........T4..
+ 0x3e, 0x00, 0x03, 0x00, 0x95, 0x15, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // >...........A...
+ 0x95, 0x02, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, // .....@..........
+ 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x13, 0x2d, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, // =........-...@..
+ 0x3e, 0x00, 0x03, 0x00, 0x33, 0x13, 0x00, 0x00, 0x13, 0x2d, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, // >...3....-......
+ 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x29, 0x04, 0x00, 0x00, 0x0e, 0x0c, 0x00, 0x00, // 8...6...).......
+ 0x00, 0x00, 0x00, 0x00, 0xa8, 0x07, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, // ........7.......
+ 0xf5, 0x48, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x95, 0x02, 0x00, 0x00, 0x2c, 0x47, 0x00, 0x00, // .H..7.......,G..
+ 0xf8, 0x00, 0x02, 0x00, 0x51, 0x1d, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xa6, 0x06, 0x00, 0x00, // ....Q...;.......
+ 0x0f, 0x12, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x95, 0x02, 0x00, 0x00, // ........A.......
+ 0x50, 0x24, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // P$..........>...
+ 0x50, 0x24, 0x00, 0x00, 0x72, 0x02, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, // P$..r...=.......
+ 0x27, 0x28, 0x00, 0x00, 0x2c, 0x47, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, // '(..,G..Q.......
+ 0xac, 0x4a, 0x00, 0x00, 0x27, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, // .J..'(......Q...
+ 0x0d, 0x00, 0x00, 0x00, 0x7c, 0x57, 0x00, 0x00, 0x27, 0x28, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ....|W..'(......
+ 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x1d, 0x19, 0x00, 0x00, 0x27, 0x28, 0x00, 0x00, // Q...........'(..
+ 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xf5, 0x42, 0x00, 0x00, // ....P........B..
+ 0xac, 0x4a, 0x00, 0x00, 0x7c, 0x57, 0x00, 0x00, 0x1d, 0x19, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, // .J..|W..........
+ 0x41, 0x00, 0x05, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x61, 0x23, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, // A.......a#..B...
+ 0x29, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x2b, 0x34, 0x00, 0x00, // )...=...e...+4..
+ 0x61, 0x23, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xd7, 0x32, 0x00, 0x00, // a#...........2..
+ 0xf5, 0x42, 0x00, 0x00, 0x2b, 0x34, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, // .B..+4..A.......
+ 0x97, 0x2f, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // ./..........>...
+ 0x97, 0x2f, 0x00, 0x00, 0xd7, 0x32, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // ./...2..=.......
+ 0x51, 0x28, 0x00, 0x00, 0xf5, 0x48, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, // Q(...H..O.......
+ 0x96, 0x49, 0x00, 0x00, 0x51, 0x28, 0x00, 0x00, 0x51, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .I..Q(..Q(......
+ 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x95, 0x02, 0x00, 0x00, // ........A.......
+ 0x73, 0x5b, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // s[..........>...
+ 0x73, 0x5b, 0x00, 0x00, 0x96, 0x49, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x29, 0x04, 0x00, 0x00, // s[...I..=...)...
+ 0x30, 0x19, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x30, 0x19, 0x00, 0x00, // 0...........0...
+ 0x38, 0x00, 0x01, 0x00, 0x00, // 8....
};
-static const uint8_t vs_imgui_cubemap_dx9[311] =
+static const uint8_t vs_imgui_cubemap_dx9[313] =
{
- 0x56, 0x53, 0x48, 0x04, 0xe3, 0xc2, 0x5c, 0x65, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH....e...u_mod
+ 0x56, 0x53, 0x48, 0x05, 0xe3, 0xc2, 0x5c, 0x65, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH....e...u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, // elViewProj......
- 0x14, 0x01, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x21, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, // ........!.CTAB..
- 0x00, 0x00, 0x57, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, // ..W.............
- 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x02, 0x00, // ......P...0.....
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, // ......@.......u_
- 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x03, 0x00, // modelViewProj...
- 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x73, // ..............vs
- 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, // _3_0.Microsoft (
- 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, // R) HLSL Shader C
- 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x1f, 0x00, // ompiler 10.1....
- 0x00, 0x02, 0x03, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, // ................
- 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, // ................
- 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x03, 0x00, 0x00, 0x80, 0x01, 0x00, 0x07, 0xe0, 0x05, 0x00, // ................
- 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x55, 0x90, 0x04, 0x00, // ............U...
- 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x90, 0x00, 0x00, // ................
- 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0xa0, 0x01, 0x00, // ................
- 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0xe0, 0x00, 0x00, // ................
- 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x07, 0xe0, 0x00, 0x00, // ................
- 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // .......
+ 0x14, 0x01, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x21, 0x00, 0x43, 0x54, 0x41, 0x42, // ..........!.CTAB
+ 0x1c, 0x00, 0x00, 0x00, 0x57, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x01, 0x00, 0x00, 0x00, // ....W...........
+ 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, // ........P...0...
+ 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........@.......
+ 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, // u_modelViewProj.
+ 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, // vs_3_0.Microsoft
+ 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, // (R) HLSL Shader
+ 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, // Compiler 10.1..
+ 0x1f, 0x00, 0x00, 0x02, 0x03, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, // ................
+ 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, // ................
+ 0x00, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x03, 0x00, 0x00, 0x80, 0x01, 0x00, 0x07, 0xe0, // ................
+ 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x55, 0x90, // ..............U.
+ 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x90, // ................
+ 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0xa0, // ................
+ 0x01, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0xe0, // ................
+ 0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x07, 0xe0, // ................
+ 0x00, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // .........
};
-static const uint8_t vs_imgui_cubemap_dx11[510] =
+static const uint8_t vs_imgui_cubemap_dx11[512] =
{
- 0x56, 0x53, 0x48, 0x04, 0xe3, 0xc2, 0x5c, 0x65, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH....e...u_mod
+ 0x56, 0x53, 0x48, 0x05, 0xe3, 0xc2, 0x5c, 0x65, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH....e...u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, // elViewProj......
- 0xd4, 0x01, 0x44, 0x58, 0x42, 0x43, 0x6e, 0xf2, 0xe5, 0x72, 0xab, 0xb8, 0x0f, 0x91, 0xad, 0x8f, // ..DXBCn..r......
- 0x4c, 0xdf, 0x0e, 0x04, 0x3e, 0x81, 0x01, 0x00, 0x00, 0x00, 0xd4, 0x01, 0x00, 0x00, 0x03, 0x00, // L...>...........
- 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0xd0, 0x00, 0x00, 0x00, 0x49, 0x53, // ..,...|.......IS
- 0x47, 0x4e, 0x48, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, // GNH...........8.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x0f, 0x07, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......?.........
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, 0x4e, 0x4f, // ..............NO
- 0x52, 0x4d, 0x41, 0x4c, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x4f, 0x53, // RMAL.POSITION.OS
- 0x47, 0x4e, 0x4c, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, // GNL...........8.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......D.........
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x08, 0x00, 0x00, 0x53, 0x56, // ..............SV
- 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x4e, 0x4f, 0x52, 0x4d, 0x41, 0x4c, // _POSITION.NORMAL
- 0x00, 0xab, 0x53, 0x48, 0x44, 0x52, 0xfc, 0x00, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x3f, 0x00, // ..SHDR....@...?.
- 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, // ..Y...F. .......
- 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, // .._...r......._.
- 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, // ..r.......g....
- 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0x72, 0x20, // ..........e...r
- 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, // ......h.......8.
- 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x01, 0x00, // ..........V.....
- 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, // ..F. .........2.
- 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, // ..........F. ...
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, // ..............F.
- 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, // ......2.........
- 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xa6, 0x1a, // ..F. ...........
- 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......F.........
- 0x00, 0x08, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, // ... ......F.....
- 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, // ..F. .........6.
- 0x00, 0x05, 0x72, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x12, 0x10, 0x00, 0x00, 0x00, // ..r ......F.....
- 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x02, 0x02, 0x00, 0x01, 0x00, 0x40, 0x00, // ..>.........@.
+ 0xd4, 0x01, 0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0x6e, 0xf2, 0xe5, 0x72, 0xab, 0xb8, 0x0f, 0x91, // ....DXBCn..r....
+ 0xad, 0x8f, 0x4c, 0xdf, 0x0e, 0x04, 0x3e, 0x81, 0x01, 0x00, 0x00, 0x00, 0xd4, 0x01, 0x00, 0x00, // ..L...>.........
+ 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0xd0, 0x00, 0x00, 0x00, // ....,...|.......
+ 0x49, 0x53, 0x47, 0x4e, 0x48, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ISGNH...........
+ 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // 8...............
+ 0x00, 0x00, 0x00, 0x00, 0x0f, 0x07, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........?.......
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, // ................
+ 0x4e, 0x4f, 0x52, 0x4d, 0x41, 0x4c, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, // NORMAL.POSITION.
+ 0x4f, 0x53, 0x47, 0x4e, 0x4c, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // OSGNL...........
+ 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // 8...............
+ 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........D.......
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x08, 0x00, 0x00, // ................
+ 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x4e, 0x4f, 0x52, 0x4d, // SV_POSITION.NORM
+ 0x41, 0x4c, 0x00, 0xab, 0x53, 0x48, 0x44, 0x52, 0xfc, 0x00, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, // AL..SHDR....@...
+ 0x3f, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // ?...Y...F. .....
+ 0x04, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ...._...r.......
+ 0x5f, 0x00, 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, // _...r.......g...
+ 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, // . ..........e...
+ 0x72, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, // r ......h.......
+ 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, // 8...........V...
+ 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ....F. .........
+ 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, // 2...........F. .
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
+ 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, // F.......2.......
+ 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ....F. .........
+ 0xa6, 0x1a, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ........F.......
+ 0x00, 0x00, 0x00, 0x08, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, // ..... ......F...
+ 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ....F. .........
+ 0x36, 0x00, 0x00, 0x05, 0x72, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x12, 0x10, 0x00, // 6...r ......F...
+ 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x02, 0x02, 0x00, 0x01, 0x00, 0x40, 0x00, // ....>.........@.
};
static const uint8_t vs_imgui_cubemap_mtl[677] =
{
- 0x56, 0x53, 0x48, 0x04, 0xe3, 0xc2, 0x5c, 0x65, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH....e...u_mod
+ 0x56, 0x53, 0x48, 0x05, 0xe3, 0xc2, 0x5c, 0x65, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH....e...u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj......
0x80, 0x02, 0x00, 0x00, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, // ....using namesp
0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, // ace metal;.struc
diff --git a/3rdparty/bgfx/examples/common/imgui/vs_imgui_image.bin.h b/3rdparty/bgfx/examples/common/imgui/vs_imgui_image.bin.h
index 67418cd0775..05a195cac28 100644
--- a/3rdparty/bgfx/examples/common/imgui/vs_imgui_image.bin.h
+++ b/3rdparty/bgfx/examples/common/imgui/vs_imgui_image.bin.h
@@ -1,6 +1,6 @@
static const uint8_t vs_imgui_image_glsl[336] =
{
- 0x56, 0x53, 0x48, 0x04, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH.o.><...u_vie
+ 0x56, 0x53, 0x48, 0x05, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH.o.><...u_vie
0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x30, 0x01, 0x00, 0x00, 0x61, // wProj......0...a
0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, // ttribute highp v
0x65, 0x63, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, // ec3 a_position;.
@@ -22,242 +22,238 @@ static const uint8_t vs_imgui_image_glsl[336] =
0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x20, 0x3d, 0x20, 0x61, // v_texcoord0 = a
0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // _texcoord0;.}...
};
-static const uint8_t vs_imgui_image_spv[2806] =
+static const uint8_t vs_imgui_image_spv[2744] =
{
- 0x56, 0x53, 0x48, 0x04, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH.o.><...u_vie
- 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0xd8, 0x0a, 0x03, 0x02, 0x23, // wProj..........#
- 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x37, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, // .........7b.....
- 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, // ................
- 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, // .GLSL.std.450...
- 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x09, // ................
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, // .........main...
- 0x00, 0xa6, 0x14, 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0xcd, 0x0f, 0x00, // ................
- 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, // .........main...
- 0x00, 0x05, 0x00, 0x04, 0x00, 0x1a, 0x04, 0x00, 0x00, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, // .........Output.
- 0x00, 0x06, 0x00, 0x06, 0x00, 0x1a, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x67, 0x6c, 0x5f, // .............gl_
- 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x06, 0x00, 0x06, 0x00, 0x1a, 0x04, 0x00, // Position........
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, // .....v_texcoord0
- 0x00, 0x05, 0x00, 0x06, 0x00, 0xbc, 0x0e, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x76, // .........@main(v
- 0x66, 0x33, 0x3b, 0x76, 0x66, 0x32, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xa2, 0x3c, 0x00, // f3;vf2;.......<.
- 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, // .a_position.....
- 0x00, 0xc4, 0x1d, 0x00, 0x00, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, // .....a_texcoord0
- 0x00, 0x05, 0x00, 0x05, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x5f, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, // ........._varyin
- 0x67, 0x5f, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x24, 0x47, 0x6c, // g_.......;...$Gl
- 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, // obal.....;......
- 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, // .u_viewRect.....
- 0x00, 0x3b, 0x06, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, // .;.......u_viewT
- 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, // exel.....;......
- 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x3b, 0x06, 0x00, // .u_view......;..
- 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x00, // .....u_invView..
- 0x00, 0x06, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, // .....;.......u_p
- 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, // roj......;......
- 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, // .u_invProj......
- 0x00, 0x3b, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, // .;.......u_viewP
- 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, // roj......;......
- 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, // .u_invViewProj..
- 0x00, 0x06, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, // .....;.......u_m
- 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, // odel.....;......
- 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, 0x07, // .u_modelView....
- 0x00, 0x3b, 0x06, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // .;.......u_model
- 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, 0x3b, 0x06, 0x00, // ViewProj.....;..
- 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x34, // .....u_alphaRef4
- 0x00, 0x05, 0x00, 0x03, 0x00, 0x42, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, // .....B..........
- 0x00, 0xcb, 0x41, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, // ..A..a_position.
- 0x00, 0x05, 0x00, 0x05, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, // .........a_posit
- 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0x61, 0x5f, 0x74, // ion......,?..a_t
- 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, 0x95, 0x0e, 0x00, // excoord0........
- 0x00, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, // .a_texcoord0....
- 0x00, 0x08, 0x10, 0x00, 0x00, 0x66, 0x6c, 0x61, 0x74, 0x74, 0x65, 0x6e, 0x54, 0x65, 0x6d, 0x70, // .....flattenTemp
- 0x00, 0x05, 0x00, 0x04, 0x00, 0xab, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, // ......U..param..
- 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, // .........param..
- 0x00, 0x05, 0x00, 0x0a, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, // .........@entryP
- 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x67, 0x6c, 0x5f, 0x50, 0x6f, // ointOutput_gl_Po
- 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xe5, 0x03, 0x00, // sition..........
- 0x00, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xe5, 0x03, 0x00, // .Output.........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, // .....v_texcoord0
- 0x00, 0x05, 0x00, 0x07, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, // .........@entryP
- 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // ointOutput...G..
- 0x00, 0x94, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, // .........@...H..
- 0x00, 0x3b, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .;.......#......
- 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, // .H...;.......#..
- 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, // .....H...;......
- 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, // .....H...;......
- 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, // .#... ...H...;..
- 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, // .............H..
- 0x00, 0x3b, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, // .;...........H..
- 0x00, 0x3b, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, // .;.......#...`..
- 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, // .H...;..........
- 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x04, 0x00, 0x00, // .....H...;......
- 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x04, 0x00, 0x00, // .....H...;......
- 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, // .#.......H...;..
- 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, // .............H..
- 0x00, 0x3b, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, // .;...........H..
- 0x00, 0x3b, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, // .;.......#......
- 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, // .H...;..........
- 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, // .....H...;......
- 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, // .....H...;......
- 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, // .#... ...H...;..
- 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, // .............H..
- 0x00, 0x3b, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, // .;...........H..
- 0x00, 0x3b, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, // .;.......#...`..
- 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, // .H...;..........
- 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x08, 0x00, 0x00, // .....H...;......
- 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x08, 0x00, 0x00, // .....H...;......
- 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, // .#.......H...;..
- 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, // .............H..
- 0x00, 0x3b, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, // .;...........H..
- 0x00, 0x3b, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, // .;.......#......
- 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, // .H...;..........
- 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x0a, 0x00, 0x00, // .....H...;......
- 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x0a, 0x00, 0x00, // .....H...;......
- 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, // .#.......H...;..
- 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, // .............H..
- 0x00, 0x3b, 0x06, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, // .;.......#... ..
- 0x00, 0x47, 0x00, 0x03, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // .G...;.......G..
- 0x00, 0x42, 0x13, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // .B...".......G..
- 0x00, 0xa6, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // .............G..
- 0x00, 0x95, 0x0e, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // .............G..
- 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // .............G..
- 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, // ................
- 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, // .....!..........
- 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, // ......... ......
- 0x00, 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // ............. ..
- 0x00, 0x95, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, // ................
- 0x00, 0x13, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // ............. ..
- 0x00, 0x90, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, // ................
- 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x04, // ................
- 0x00, 0x1a, 0x04, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x21, 0x00, 0x05, // .............!..
- 0x00, 0x67, 0x07, 0x00, 0x00, 0x1a, 0x04, 0x00, 0x00, 0x95, 0x02, 0x00, 0x00, 0x90, 0x02, 0x00, // .g..............
- 0x00, 0x20, 0x00, 0x04, 0x00, 0x97, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1a, 0x04, 0x00, // . ..............
- 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ......... ......
- 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, // .+..............
- 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, // .+..............
- 0x00, 0x2c, 0x00, 0x05, 0x00, 0x13, 0x00, 0x00, 0x00, 0x1f, 0x07, 0x00, 0x00, 0x0c, 0x0a, 0x00, // .,..............
- 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, 0x00, // .....+..........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x8a, 0x00, 0x00, // .....+..........
- 0x00, 0x00, 0x00, 0x80, 0x3f, 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, // ....?....e......
- 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, // ............. ..
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, // .....+.......j..
- 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x94, 0x02, 0x00, 0x00, 0x65, 0x00, 0x00, // . ...........e..
- 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x1d, 0x00, 0x00, // .j.......;......
- 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, // .....e...e...e..
- 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x94, 0x02, 0x00, // .e...e...e......
- 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // .e...e....... ..
- 0x00, 0xb8, 0x08, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x3b, 0x00, 0x04, // .........;...;..
- 0x00, 0xb8, 0x08, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, // .....B.......+..
- 0x00, 0x0c, 0x00, 0x00, 0x00, 0x1d, 0x0a, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // ............. ..
- 0x00, 0xe2, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // .........e... ..
- 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // ............. ..
- 0x00, 0x96, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, // .............;..
- 0x00, 0x96, 0x02, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // ............. ..
- 0x00, 0x91, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, // .............;..
- 0x00, 0x91, 0x02, 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // ............. ..
- 0x00, 0x9b, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, // .............;..
- 0x00, 0x9b, 0x02, 0x00, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x03, // ................
- 0x00, 0xe5, 0x03, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x62, 0x06, 0x00, // ......... ...b..
- 0x00, 0x03, 0x00, 0x00, 0x00, 0xe5, 0x03, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x62, 0x06, 0x00, // .........;...b..
- 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x92, 0x02, 0x00, // ......... ......
- 0x00, 0x03, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, // .........6......
- 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, // ................
- 0x00, 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x97, 0x06, 0x00, 0x00, 0x08, 0x10, 0x00, // .Sa..;..........
- 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0xab, 0x55, 0x00, // .....;........U.
- 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, // .....;..........
- 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0xcb, 0x41, 0x00, // .....=........A.
- 0x00, 0xa6, 0x14, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x2c, 0x3f, 0x00, // .....=.......,?.
- 0x00, 0x95, 0x0e, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xab, 0x55, 0x00, 0x00, 0xcb, 0x41, 0x00, // .....>....U...A.
- 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0x39, 0x00, 0x06, // .>.......,?..9..
- 0x00, 0x1a, 0x04, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0xbc, 0x0e, 0x00, 0x00, 0xab, 0x55, 0x00, // .....I&.......U.
- 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x08, 0x10, 0x00, 0x00, 0x49, 0x26, 0x00, // .....>.......I&.
- 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x08, 0x10, 0x00, // .A.......T4.....
- 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1f, 0x1f, 0x00, // .....=..........
- 0x00, 0x54, 0x34, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x1f, 0x1f, 0x00, // .T4..>..........
- 0x00, 0x41, 0x00, 0x05, 0x00, 0x90, 0x02, 0x00, 0x00, 0x27, 0x41, 0x00, 0x00, 0x08, 0x10, 0x00, // .A.......'A.....
- 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0xdf, 0x1c, 0x00, // .....=..........
- 0x00, 0x27, 0x41, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x92, 0x02, 0x00, 0x00, 0x01, 0x5c, 0x00, // .'A..A..........
- 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x01, 0x5c, 0x00, // .........>......
- 0x00, 0xdf, 0x1c, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, // .........8...6..
- 0x00, 0x1a, 0x04, 0x00, 0x00, 0xbc, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x67, 0x07, 0x00, // .............g..
- 0x00, 0x37, 0x00, 0x03, 0x00, 0x95, 0x02, 0x00, 0x00, 0xa2, 0x3c, 0x00, 0x00, 0x37, 0x00, 0x03, // .7........<..7..
- 0x00, 0x90, 0x02, 0x00, 0x00, 0xc4, 0x1d, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x5f, 0x57, 0x00, // ............._W.
- 0x00, 0x3b, 0x00, 0x04, 0x00, 0x97, 0x06, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x07, 0x00, 0x00, // .;..............
- 0x00, 0x41, 0x00, 0x05, 0x00, 0x90, 0x02, 0x00, 0x00, 0x18, 0x2d, 0x00, 0x00, 0x0f, 0x12, 0x00, // .A........-.....
- 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x18, 0x2d, 0x00, 0x00, 0x1f, 0x07, 0x00, // .....>....-.....
- 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x10, 0x19, 0x00, 0x00, 0xa2, 0x3c, 0x00, // .=............<.
- 0x00, 0x4f, 0x00, 0x07, 0x00, 0x13, 0x00, 0x00, 0x00, 0xbe, 0x2f, 0x00, 0x00, 0x10, 0x19, 0x00, // .O......../.....
- 0x00, 0x10, 0x19, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, // .............Q..
- 0x00, 0x0d, 0x00, 0x00, 0x00, 0x36, 0x62, 0x00, 0x00, 0xbe, 0x2f, 0x00, 0x00, 0x00, 0x00, 0x00, // .....6b.../.....
- 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x98, 0x1b, 0x00, 0x00, 0xbe, 0x2f, 0x00, // .Q............/.
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x84, 0x32, 0x00, // .....P........2.
- 0x00, 0x36, 0x62, 0x00, 0x00, 0x98, 0x1b, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x8a, 0x00, 0x00, // .6b.............
- 0x00, 0x41, 0x00, 0x05, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x29, 0x2c, 0x00, 0x00, 0x42, 0x13, 0x00, // .A.......),..B..
- 0x00, 0x1d, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0xf3, 0x3c, 0x00, // .....=...e....<.
- 0x00, 0x29, 0x2c, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x9f, 0x3b, 0x00, // .),...........;.
- 0x00, 0x84, 0x32, 0x00, 0x00, 0xf3, 0x3c, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, // ..2...<..A......
- 0x00, 0x5f, 0x38, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, // ._8..........>..
- 0x00, 0x5f, 0x38, 0x00, 0x00, 0x9f, 0x3b, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, // ._8...;..=......
- 0x00, 0x1d, 0x21, 0x00, 0x00, 0xc4, 0x1d, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x90, 0x02, 0x00, // ..!......A......
- 0x00, 0x2d, 0x3c, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, // .-<..........>..
- 0x00, 0x2d, 0x3c, 0x00, 0x00, 0x1d, 0x21, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1a, 0x04, 0x00, // .-<...!..=......
- 0x00, 0x47, 0x3a, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x47, 0x3a, 0x00, // .G:..........G:.
- 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // .8....
+ 0x56, 0x53, 0x48, 0x05, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH.o.><...u_vie
+ 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x98, 0x0a, 0x00, 0x00, 0x03, // wProj...........
+ 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x37, 0x62, 0x00, 0x00, 0x00, // .#.........7b...
+ 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, // ................
+ 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, // ...GLSL.std.450.
+ 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, // ................
+ 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, // ...........main.
+ 0x00, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x95, 0x15, 0x00, 0x00, 0x8b, // ................
+ 0x17, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, // ................
+ 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, // .......main.....
+ 0x00, 0x04, 0x00, 0x1a, 0x04, 0x00, 0x00, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x06, // .......Output...
+ 0x00, 0x06, 0x00, 0x1a, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x50, 0x6f, // ...........gl_Po
+ 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x06, 0x00, 0x06, 0x00, 0x1a, 0x04, 0x00, 0x00, 0x01, // sition..........
+ 0x00, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, // ...v_texcoord0..
+ 0x00, 0x06, 0x00, 0xbc, 0x0e, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, 0x33, // .......@main(vf3
+ 0x3b, 0x76, 0x66, 0x32, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xa2, 0x3c, 0x00, 0x00, 0x61, // ;vf2;.......<..a
+ 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xc4, // _position.......
+ 0x1d, 0x00, 0x00, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, // ...a_texcoord0..
+ 0x00, 0x05, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x5f, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x5f, // ......._varying_
+ 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, // .......;...$Glob
+ 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, // al.....;.......u
+ 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x3b, // _viewRect......;
+ 0x06, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, // .......u_viewTex
+ 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, // el.....;.......u
+ 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x03, // _view......;....
+ 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, // ...u_invView....
+ 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, // ...;.......u_pro
+ 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, // j......;.......u
+ 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x3b, // _invProj.......;
+ 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, // .......u_viewPro
+ 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, // j......;.......u
+ 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, // _invViewProj....
+ 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // ...;.......u_mod
+ 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, // el.....;.......u
+ 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0x3b, // _modelView.....;
+ 0x06, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, // .......u_modelVi
+ 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x0b, // ewProj.....;....
+ 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, 0x05, // ...u_alphaRef4..
+ 0x00, 0x03, 0x00, 0x42, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xcb, // ...B............
+ 0x41, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, // A..a_position...
+ 0x00, 0x05, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, // .......a_positio
+ 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0x61, 0x5f, 0x74, 0x65, 0x78, // n......,?..a_tex
+ 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x61, // coord0.........a
+ 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, 0x08, // _texcoord0......
+ 0x10, 0x00, 0x00, 0x66, 0x6c, 0x61, 0x74, 0x74, 0x65, 0x6e, 0x54, 0x65, 0x6d, 0x70, 0x00, 0x05, // ...flattenTemp..
+ 0x00, 0x04, 0x00, 0xab, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, // ....U..param....
+ 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, // .......param....
+ 0x00, 0x0a, 0x00, 0x95, 0x15, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, // .......@entryPoi
+ 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, // ntOutput.gl_Posi
+ 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, 0x8b, 0x17, 0x00, 0x00, 0x40, // tion...........@
+ 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, // entryPointOutput
+ 0x2e, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x00, 0x00, 0x47, // .v_texcoord0...G
+ 0x00, 0x04, 0x00, 0x94, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, // ...........@...H
+ 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, // ...;.......#....
+ 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, // ...H...;.......#
+ 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x02, // .......H...;....
+ 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x02, // .......H...;....
+ 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, // ...#... ...H...;
+ 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, // ...............H
+ 0x00, 0x04, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, // ...;...........H
+ 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, // ...;.......#...`
+ 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, // ...H...;........
+ 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x04, // .......H...;....
+ 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x04, // .......H...;....
+ 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, // ...#.......H...;
+ 0x06, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, // ...............H
+ 0x00, 0x04, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, // ...;...........H
+ 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, // ...;.......#....
+ 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, // ...H...;........
+ 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x06, // .......H...;....
+ 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x06, // .......H...;....
+ 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, // ...#... ...H...;
+ 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, // ...............H
+ 0x00, 0x04, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, // ...;...........H
+ 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, // ...;.......#...`
+ 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, // ...H...;........
+ 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x08, // .......H...;....
+ 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x08, // .......H...;....
+ 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, // ...#.......H...;
+ 0x06, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, // ...............H
+ 0x00, 0x04, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, // ...;...........H
+ 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, // ...;.......#....
+ 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, // ...H...;........
+ 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x0a, // .......H...;....
+ 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x0a, // .......H...;....
+ 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, // ...#.......H...;
+ 0x06, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, // ...............H
+ 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, // ...;.......#...
+ 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, // ...G...;.......G
+ 0x00, 0x04, 0x00, 0x42, 0x13, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, // ...B...".......G
+ 0x00, 0x04, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, // ...............G
+ 0x00, 0x04, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, // ...............G
+ 0x00, 0x04, 0x00, 0x95, 0x15, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, // ...............G
+ 0x00, 0x04, 0x00, 0x8b, 0x17, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, // ................
+ 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, // .......!........
+ 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, // ........... ....
+ 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, // ...............
+ 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x17, // ................
+ 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, // ...............
+ 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x17, // ................
+ 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1e, // ................
+ 0x00, 0x04, 0x00, 0x1a, 0x04, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x21, // ...............!
+ 0x00, 0x05, 0x00, 0x67, 0x07, 0x00, 0x00, 0x1a, 0x04, 0x00, 0x00, 0x95, 0x02, 0x00, 0x00, 0x90, // ...g............
+ 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x97, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1a, // ... ............
+ 0x04, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, // ........... ....
+ 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x01, // ...+............
+ 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, // ...+............
+ 0x00, 0x00, 0x00, 0x2c, 0x00, 0x05, 0x00, 0x13, 0x00, 0x00, 0x00, 0x1f, 0x07, 0x00, 0x00, 0x0c, // ...,............
+ 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0b, // .......+........
+ 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x8a, // .......+........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, // ......?....e....
+ 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x20, // ...............
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x6a, // .......+.......j
+ 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x94, 0x02, 0x00, 0x00, 0x65, // ... ...........e
+ 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x1d, // ...j.......;....
+ 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, // .......e...e...e
+ 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x94, // ...e...e...e....
+ 0x02, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, // ...e...e.......
+ 0x00, 0x04, 0x00, 0xb8, 0x08, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x3b, // ...........;...;
+ 0x00, 0x04, 0x00, 0xb8, 0x08, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, // .......B.......+
+ 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x1d, 0x0a, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, // ...............
+ 0x00, 0x04, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x20, // ...........e...
+ 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, // ...............
+ 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x3b, // ...............;
+ 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, // ...............
+ 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x3b, // ...............;
+ 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, // ...............
+ 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, // ...............;
+ 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x95, 0x15, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, // ...............
+ 0x00, 0x04, 0x00, 0x92, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x3b, // ...............;
+ 0x00, 0x04, 0x00, 0x92, 0x02, 0x00, 0x00, 0x8b, 0x17, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, // ...............6
+ 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, // ................
+ 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x97, // .......Sa..;....
+ 0x06, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x95, // ...........;....
+ 0x02, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, // ....U......;....
+ 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, // ...........=....
+ 0x00, 0x00, 0x00, 0xcb, 0x41, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, // ....A......=....
+ 0x00, 0x00, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xab, // ...,?......>....
+ 0x55, 0x00, 0x00, 0xcb, 0x41, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x2c, // U...A..>.......,
+ 0x3f, 0x00, 0x00, 0x39, 0x00, 0x06, 0x00, 0x1a, 0x04, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0xbc, // ?..9.......I&...
+ 0x0e, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x08, // ....U......>....
+ 0x10, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x54, // ...I&..A.......T
+ 0x34, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, // 4..........=....
+ 0x00, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x95, // .......T4..>....
+ 0x15, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x90, 0x02, 0x00, 0x00, 0xee, // .......A........
+ 0x40, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, // @..........=....
+ 0x00, 0x00, 0x00, 0x13, 0x2d, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x8b, // ....-...@..>....
+ 0x17, 0x00, 0x00, 0x13, 0x2d, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, // ....-......8...6
+ 0x00, 0x05, 0x00, 0x1a, 0x04, 0x00, 0x00, 0xbc, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x67, // ...............g
+ 0x07, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x95, 0x02, 0x00, 0x00, 0xa2, 0x3c, 0x00, 0x00, 0x37, // ...7........<..7
+ 0x00, 0x03, 0x00, 0x90, 0x02, 0x00, 0x00, 0xc4, 0x1d, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x5f, // ..............._
+ 0x57, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x97, 0x06, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x07, // W..;............
+ 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x90, 0x02, 0x00, 0x00, 0x18, 0x2d, 0x00, 0x00, 0x0f, // ...A........-...
+ 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x18, 0x2d, 0x00, 0x00, 0x1f, // .......>....-...
+ 0x07, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x10, 0x19, 0x00, 0x00, 0xa2, // ...=............
+ 0x3c, 0x00, 0x00, 0x4f, 0x00, 0x07, 0x00, 0x13, 0x00, 0x00, 0x00, 0xbe, 0x2f, 0x00, 0x00, 0x10, // <..O......../...
+ 0x19, 0x00, 0x00, 0x10, 0x19, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, // ...............Q
+ 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x36, 0x62, 0x00, 0x00, 0xbe, 0x2f, 0x00, 0x00, 0x00, // .......6b.../...
+ 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x98, 0x1b, 0x00, 0x00, 0xbe, // ...Q............
+ 0x2f, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x84, // /......P........
+ 0x32, 0x00, 0x00, 0x36, 0x62, 0x00, 0x00, 0x98, 0x1b, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x8a, // 2..6b...........
+ 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x29, 0x2c, 0x00, 0x00, 0x42, // ...A.......),..B
+ 0x13, 0x00, 0x00, 0x1d, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0xf3, // .......=...e....
+ 0x3c, 0x00, 0x00, 0x29, 0x2c, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x9f, // <..),...........
+ 0x3b, 0x00, 0x00, 0x84, 0x32, 0x00, 0x00, 0xf3, 0x3c, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, // ;...2...<..A....
+ 0x02, 0x00, 0x00, 0x5f, 0x38, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3e, // ..._8..........>
+ 0x00, 0x03, 0x00, 0x5f, 0x38, 0x00, 0x00, 0x9f, 0x3b, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, // ..._8...;..=....
+ 0x00, 0x00, 0x00, 0x1d, 0x21, 0x00, 0x00, 0xc4, 0x1d, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x90, // ....!......A....
+ 0x02, 0x00, 0x00, 0x2d, 0x3c, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, // ...-<..........>
+ 0x00, 0x03, 0x00, 0x2d, 0x3c, 0x00, 0x00, 0x1d, 0x21, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1a, // ...-<...!..=....
+ 0x04, 0x00, 0x00, 0x47, 0x3a, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x47, // ...G:..........G
+ 0x3a, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // :..8....
};
-static const uint8_t vs_imgui_image_dx9[282] =
+static const uint8_t vs_imgui_image_dx9[284] =
{
- 0x56, 0x53, 0x48, 0x04, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH.o.><...u_vie
- 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, 0xfc, 0x00, 0x00, 0x03, 0xfe, // wProj...........
- 0xff, 0xfe, 0xff, 0x20, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, // ... .CTAB....S..
- 0x00, 0x00, 0x03, 0xfe, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, // ................
- 0x00, 0x4c, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, // .L...0..........
- 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, // .<.......u_viewP
- 0x72, 0x6f, 0x6a, 0x00, 0xab, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, // roj.............
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, // .....vs_3_0.Micr
- 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, // osoft (R) HLSL S
- 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, // hader Compiler 1
- 0x30, 0x2e, 0x31, 0x00, 0xab, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, // 0.1.............
- 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, // ................
- 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, // ................
- 0x80, 0x01, 0x00, 0x03, 0xe0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, // ................
- 0xa0, 0x00, 0x00, 0x55, 0x90, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, // ...U............
- 0xa0, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, // ................
- 0xe0, 0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x03, // ................
- 0xe0, 0x01, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // ..........
+ 0x56, 0x53, 0x48, 0x05, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH.o.><...u_vie
+ 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, 0xfc, 0x00, 0x00, 0x00, 0x00, // wProj...........
+ 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x20, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x53, // ..... .CTAB....S
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x91, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, // ...L...0........
+ 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, // ...<.......u_vie
+ 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0xab, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, // wProj...........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, // .......vs_3_0.Mi
+ 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, // crosoft (R) HLSL
+ 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, // Shader Compiler
+ 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, // 10.1...........
+ 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, // ................
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x05, // ................
+ 0x00, 0x00, 0x80, 0x01, 0x00, 0x03, 0xe0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x01, // ................
+ 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x55, 0x90, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, // .....U..........
+ 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, // ................
+ 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x01, // ................
+ 0x00, 0x03, 0xe0, 0x01, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // ............
};
-static const uint8_t vs_imgui_image_dx11[473] =
+static const uint8_t vs_imgui_image_dx11[475] =
{
- 0x56, 0x53, 0x48, 0x04, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH.o.><...u_vie
- 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0xb4, 0x01, 0x44, 0x58, 0x42, // wProj........DXB
- 0x43, 0x62, 0x0c, 0x7d, 0x32, 0x98, 0x4b, 0xbb, 0x29, 0xce, 0xaa, 0xb2, 0xca, 0x5d, 0xc9, 0x55, // Cb.}2.K.)....].U
- 0xf0, 0x01, 0x00, 0x00, 0x00, 0xb4, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, // .............,..
- 0x00, 0x80, 0x00, 0x00, 0x00, 0xd8, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x4c, 0x00, 0x00, // .........ISGNL..
- 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........8......
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x03, 0x00, // ................
- 0x00, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // .A..............
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, // .........POSITIO
- 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0xab, 0x4f, 0x53, 0x47, // N.TEXCOORD...OSG
- 0x4e, 0x50, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, // NP...........8..
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x0f, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .....D..........
- 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x0c, 0x00, 0x00, 0x53, 0x56, 0x5f, // .............SV_
- 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, // POSITION.TEXCOOR
- 0x44, 0x00, 0xab, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0xd4, 0x00, 0x00, 0x00, 0x40, 0x00, 0x01, // D....SHDR....@..
- 0x00, 0x35, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, // .5...Y...F. ....
- 0x00, 0x04, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x32, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, // ....._...2......
- 0x00, 0x5f, 0x00, 0x00, 0x03, 0x32, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, // ._...2.......g..
- 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, // .. ..........e..
- 0x03, 0x32, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, // .2 ......h......
- 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, // .8...........V..
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .....F. ........
- 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, // .2...........F.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0xf2, 0x20, 0x10, // .F............ .
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, // .....F.......F.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x32, 0x20, 0x10, // .........6...2 .
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, // .....F.......>..
- 0x01, 0x00, 0x02, 0x01, 0x00, 0x10, 0x00, 0x40, 0x00, // .......@.
+ 0x56, 0x53, 0x48, 0x05, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH.o.><...u_vie
+ 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0xb4, 0x01, 0x00, 0x00, 0x44, // wProj..........D
+ 0x58, 0x42, 0x43, 0x62, 0x0c, 0x7d, 0x32, 0x98, 0x4b, 0xbb, 0x29, 0xce, 0xaa, 0xb2, 0xca, 0x5d, // XBCb.}2.K.)....]
+ 0xc9, 0x55, 0xf0, 0x01, 0x00, 0x00, 0x00, 0xb4, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, // .U.............,
+ 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0xd8, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x4c, // ...........ISGNL
+ 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, // ...........8....
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, // ................
+ 0x03, 0x00, 0x00, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, // ...A............
+ 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, // ...........POSIT
+ 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0xab, 0x4f, // ION.TEXCOORD...O
+ 0x53, 0x47, 0x4e, 0x50, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, // SGNP...........8
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .......D........
+ 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x0c, 0x00, 0x00, 0x53, // ...............S
+ 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, // V_POSITION.TEXCO
+ 0x4f, 0x52, 0x44, 0x00, 0xab, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0xd4, 0x00, 0x00, 0x00, 0x40, // ORD....SHDR....@
+ 0x00, 0x01, 0x00, 0x35, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, // ...5...Y...F. ..
+ 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x32, 0x10, 0x10, 0x00, 0x00, // ......._...2....
+ 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x32, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x67, // ..._...2.......g
+ 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, // .... ..........e
+ 0x00, 0x00, 0x03, 0x32, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, // ...2 ......h....
+ 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, // ...8...........V
+ 0x15, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, // .......F. ......
+ 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, // ...2...........F
+ 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x10, 0x10, 0x00, 0x00, // . ..............
+ 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0xf2, // ...F............
+ 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, // ......F.......F
+ 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x32, // . .........6...2
+ 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, // ......F.......>
+ 0x00, 0x00, 0x01, 0x00, 0x02, 0x01, 0x00, 0x10, 0x00, 0x40, 0x00, // .........@.
};
static const uint8_t vs_imgui_image_mtl[686] =
{
- 0x56, 0x53, 0x48, 0x04, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH.o.><...u_vie
+ 0x56, 0x53, 0x48, 0x05, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH.o.><...u_vie
0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x8e, 0x02, 0x00, 0x00, 0x75, // wProj..........u
0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, // sing namespace m
0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, // etal;.struct xla
diff --git a/3rdparty/bgfx/examples/common/imgui/vs_imgui_latlong.bin.h b/3rdparty/bgfx/examples/common/imgui/vs_imgui_latlong.bin.h
index 36d9fd7b978..6e70cf9e57f 100644
--- a/3rdparty/bgfx/examples/common/imgui/vs_imgui_latlong.bin.h
+++ b/3rdparty/bgfx/examples/common/imgui/vs_imgui_latlong.bin.h
@@ -1,6 +1,6 @@
static const uint8_t vs_imgui_latlong_glsl[337] =
{
- 0x56, 0x53, 0x48, 0x04, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH.o.><...u_mod
+ 0x56, 0x53, 0x48, 0x05, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH.o.><...u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj......
0x2c, 0x01, 0x00, 0x00, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, // ,...attribute hi
0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, // ghp vec3 a_posit
@@ -23,247 +23,243 @@ static const uint8_t vs_imgui_latlong_glsl[337] =
0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, // a_texcoord0;.}..
0x00, // .
};
-static const uint8_t vs_imgui_latlong_spv[2803] =
+static const uint8_t vs_imgui_latlong_spv[2741] =
{
- 0x56, 0x53, 0x48, 0x04, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH.o.><...u_mod
+ 0x56, 0x53, 0x48, 0x05, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH.o.><...u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj......
- 0xd0, 0x0a, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x36, 0x62, // ....#.........6b
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, // ................
- 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, // ......GLSL.std.4
- 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, // 50..............
- 0x00, 0x00, 0x0f, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, // ..............ma
- 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, 0xd8, 0x0c, // in..............
- 0x00, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, // ..............ma
- 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1a, 0x04, 0x00, 0x00, 0x4f, 0x75, // in............Ou
- 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x1a, 0x04, 0x00, 0x00, 0x00, 0x00, // tput............
- 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x06, 0x00, // ..gl_Position...
- 0x06, 0x00, 0x1a, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, // ..........v_texc
- 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x06, 0x00, 0xbc, 0x0e, 0x00, 0x00, 0x40, 0x6d, // oord0.........@m
- 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, 0x33, 0x3b, 0x76, 0x66, 0x32, 0x3b, 0x00, 0x00, 0x05, 0x00, // ain(vf3;vf2;....
- 0x05, 0x00, 0xa2, 0x3c, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // ...<..a_position
- 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xc4, 0x1d, 0x00, 0x00, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, // ..........a_texc
- 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x5f, 0x76, // oord0........._v
- 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x5f, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x3b, 0x06, // arying_.......;.
- 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x3b, 0x06, // ..$Global.....;.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, // ......u_viewRect
- 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, // ......;.......u_
- 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0x3b, 0x06, // viewTexel.....;.
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, // ......u_view....
- 0x06, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, // ..;.......u_invV
- 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x04, 0x00, // iew.......;.....
- 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x3b, 0x06, // ..u_proj......;.
- 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, // ......u_invProj.
- 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, // ......;.......u_
- 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x3b, 0x06, // viewProj......;.
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, // ......u_invViewP
- 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x08, 0x00, // roj.......;.....
- 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x3b, 0x06, // ..u_model.....;.
- 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, // ......u_modelVie
- 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, // w.....;.......u_
- 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, // modelViewProj...
- 0x06, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, // ..;.......u_alph
- 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, 0x05, 0x00, 0x03, 0x00, 0x42, 0x13, 0x00, 0x00, 0x00, 0x00, // aRef4.....B.....
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- 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x61, 0x5f, // tion..........a_
- 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x2c, 0x3f, // position......,?
- 0x00, 0x00, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, // ..a_texcoord0...
- 0x05, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, // ......a_texcoord
- 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, 0x08, 0x10, 0x00, 0x00, 0x66, 0x6c, 0x61, 0x74, 0x74, 0x65, // 0.........flatte
- 0x6e, 0x54, 0x65, 0x6d, 0x70, 0x00, 0x05, 0x00, 0x04, 0x00, 0xab, 0x55, 0x00, 0x00, 0x70, 0x61, // nTemp......U..pa
- 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, // ram...........pa
- 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x40, 0x65, // ram...........@e
- 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, // ntryPointOutput_
- 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, // gl_Position.....
- 0x04, 0x00, 0xe5, 0x03, 0x00, 0x00, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, // ......Output....
- 0x06, 0x00, 0xe5, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, // ..........v_texc
- 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x07, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x40, 0x65, // oord0.........@e
- 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, // ntryPointOutput.
- 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x94, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, // ..G...........@.
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...;.......#.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x01, 0x00, // ......H...;.....
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x3b, 0x06, // ..#.......H...;.
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, // ..........H...;.
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, // ......#... ...H.
- 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ..;.............
- 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H...;.........
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...;.......#.
- 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x03, 0x00, // ..`...H...;.....
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x3b, 0x06, // ..........H...;.
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, // ..........H...;.
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
- 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ..;.............
- 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H...;.........
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...;.......#.
- 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x05, 0x00, // ......H...;.....
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x3b, 0x06, // ..........H...;.
- 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, // ..........H...;.
- 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, // ......#... ...H.
- 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ..;.............
- 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H...;.........
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...;.......#.
- 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x07, 0x00, // ..`...H...;.....
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x3b, 0x06, // ..........H...;.
- 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, // ..........H...;.
- 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
- 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ..;.............
- 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H...;.........
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...;.......#.
- 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x09, 0x00, // ......H...;.....
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x3b, 0x06, // ..........H...;.
- 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, // ..........H...;.
- 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
- 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ..;.............
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...;.......#.
- 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x02, 0x00, // .. ...G...;.....
- 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x42, 0x13, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G...B...".....
- 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G.............
- 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, // ..G.............
- 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G.............
- 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G.............
- 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, // ..........!.....
- 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
- 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, // ................
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x18, 0x00, // .. .............
- 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x02, 0x00, // ................
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x13, 0x00, // .. .............
- 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, // ................
- 0x00, 0x00, 0x1e, 0x00, 0x04, 0x00, 0x1a, 0x04, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x13, 0x00, // ................
- 0x00, 0x00, 0x21, 0x00, 0x05, 0x00, 0x67, 0x07, 0x00, 0x00, 0x1a, 0x04, 0x00, 0x00, 0x95, 0x02, // ..!...g.........
- 0x00, 0x00, 0x90, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x97, 0x06, 0x00, 0x00, 0x07, 0x00, // ...... .........
- 0x00, 0x00, 0x1a, 0x04, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, // ......+.........
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, // ......+.........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x05, 0x00, 0x13, 0x00, 0x00, 0x00, 0x1f, 0x07, // ......,.........
- 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, // ..........+.....
- 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, // ..........+.....
- 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, // .........?....e.
- 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, // ................
- 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, // .. .......+.....
- 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x94, 0x02, // ..j... .........
- 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, 0x3b, 0x06, // ..e...j.......;.
- 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..........e...e.
- 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..e...e...e...e.
- 0x00, 0x00, 0x94, 0x02, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, // ......e...e.....
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xb8, 0x08, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x3b, 0x06, // .. ...........;.
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xb8, 0x08, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x02, 0x00, // ..;.......B.....
- 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x29, 0x0a, 0x00, 0x00, 0x0a, 0x00, // ..+.......).....
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, // .. ...........e.
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, // .. .............
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x18, 0x00, // .. .............
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x01, 0x00, // ..;.............
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x13, 0x00, // .. .............
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x01, 0x00, // ..;.............
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, // .. .............
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x03, 0x00, // ..;.............
- 0x00, 0x00, 0x1e, 0x00, 0x03, 0x00, 0xe5, 0x03, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
- 0x04, 0x00, 0x62, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xe5, 0x03, 0x00, 0x00, 0x3b, 0x00, // ..b...........;.
- 0x04, 0x00, 0x62, 0x06, 0x00, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, // ..b........... .
- 0x04, 0x00, 0x92, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x36, 0x00, // ..............6.
- 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, // ................
- 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x97, 0x06, // ......Sa..;.....
- 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, // ..........;.....
- 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, // ...U......;.....
- 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, // ..........=.....
- 0x00, 0x00, 0xcb, 0x41, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, // ...A......=.....
- 0x00, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xab, 0x55, // ..,?......>....U
- 0x00, 0x00, 0xcb, 0x41, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x2c, 0x3f, // ...A..>.......,?
- 0x00, 0x00, 0x39, 0x00, 0x06, 0x00, 0x1a, 0x04, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0xbc, 0x0e, // ..9.......I&....
- 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x08, 0x10, // ...U......>.....
- 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x54, 0x34, // ..I&..A.......T4
- 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, // ..........=.....
- 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd8, 0x0c, // ......T4..>.....
- 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x90, 0x02, 0x00, 0x00, 0x27, 0x41, // ......A.......'A
- 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, // ..........=.....
- 0x00, 0x00, 0xdf, 0x1c, 0x00, 0x00, 0x27, 0x41, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x92, 0x02, // ......'A..A.....
- 0x00, 0x00, 0x01, 0x5c, 0x00, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3e, 0x00, // ..............>.
- 0x03, 0x00, 0x01, 0x5c, 0x00, 0x00, 0xdf, 0x1c, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, // ..............8.
- 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x1a, 0x04, 0x00, 0x00, 0xbc, 0x0e, 0x00, 0x00, 0x00, 0x00, // ..6.............
- 0x00, 0x00, 0x67, 0x07, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x95, 0x02, 0x00, 0x00, 0xa2, 0x3c, // ..g...7........<
- 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x90, 0x02, 0x00, 0x00, 0xc4, 0x1d, 0x00, 0x00, 0xf8, 0x00, // ..7.............
- 0x02, 0x00, 0x5f, 0x57, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x97, 0x06, 0x00, 0x00, 0x0f, 0x12, // .._W..;.........
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x90, 0x02, 0x00, 0x00, 0x18, 0x2d, // ......A........-
- 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x18, 0x2d, // ..........>....-
- 0x00, 0x00, 0x1f, 0x07, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x35, 0x62, // ......=.......5b
- 0x00, 0x00, 0xa2, 0x3c, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x3b, 0x3a, // ...<..Q.......;:
- 0x00, 0x00, 0x35, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, // ..5b......Q.....
- 0x00, 0x00, 0x0b, 0x47, 0x00, 0x00, 0x35, 0x62, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, // ...G..5b......Q.
- 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x2b, 0x53, 0x00, 0x00, 0x35, 0x62, 0x00, 0x00, 0x02, 0x00, // ......+S..5b....
- 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x84, 0x32, 0x00, 0x00, 0x3b, 0x3a, // ..P........2..;:
- 0x00, 0x00, 0x0b, 0x47, 0x00, 0x00, 0x2b, 0x53, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x41, 0x00, // ...G..+S......A.
- 0x05, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x29, 0x2c, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x29, 0x0a, // ......),..B...).
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0xf3, 0x3c, 0x00, 0x00, 0x29, 0x2c, // ..=...e....<..),
- 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x9f, 0x3b, 0x00, 0x00, 0x84, 0x32, // ...........;...2
- 0x00, 0x00, 0xf3, 0x3c, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x5f, 0x38, // ...<..A......._8
- 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x5f, 0x38, // ..........>..._8
- 0x00, 0x00, 0x9f, 0x3b, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x1d, 0x21, // ...;..=........!
- 0x00, 0x00, 0xc4, 0x1d, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x90, 0x02, 0x00, 0x00, 0x2d, 0x3c, // ......A.......-<
- 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x2d, 0x3c, // ..........>...-<
- 0x00, 0x00, 0x1d, 0x21, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1a, 0x04, 0x00, 0x00, 0x47, 0x3a, // ...!..=.......G:
- 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x47, 0x3a, 0x00, 0x00, 0x38, 0x00, // ..........G:..8.
- 0x01, 0x00, 0x00, // ...
+ 0x90, 0x0a, 0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, // ......#.........
+ 0x36, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, // 6b..............
+ 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, // ........GLSL.std
+ 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // .450............
+ 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, // ................
+ 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, // main............
+ 0x95, 0x15, 0x00, 0x00, 0x8b, 0x17, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, // ................
+ 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, // ............main
+ 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1a, 0x04, 0x00, 0x00, 0x4f, 0x75, 0x74, 0x70, // ............Outp
+ 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x1a, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ut..............
+ 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x06, 0x00, 0x06, 0x00, // gl_Position.....
+ 0x1a, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, // ........v_texcoo
+ 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x06, 0x00, 0xbc, 0x0e, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, // rd0.........@mai
+ 0x6e, 0x28, 0x76, 0x66, 0x33, 0x3b, 0x76, 0x66, 0x32, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // n(vf3;vf2;......
+ 0xa2, 0x3c, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, // .<..a_position..
+ 0x05, 0x00, 0x05, 0x00, 0xc4, 0x1d, 0x00, 0x00, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, // ........a_texcoo
+ 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x5f, 0x76, 0x61, 0x72, // rd0........._var
+ 0x79, 0x69, 0x6e, 0x67, 0x5f, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x3b, 0x06, 0x00, 0x00, // ying_.......;...
+ 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x3b, 0x06, 0x00, 0x00, // $Global.....;...
+ 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, // ....u_viewRect..
+ 0x06, 0x00, 0x06, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ....;.......u_vi
+ 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, // ewTexel.....;...
+ 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // ....u_view......
+ 0x3b, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, // ;.......u_invVie
+ 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // w.......;.......
+ 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x3b, 0x06, 0x00, 0x00, // u_proj......;...
+ 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, // ....u_invProj...
+ 0x06, 0x00, 0x06, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ....;.......u_vi
+ 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x3b, 0x06, 0x00, 0x00, // ewProj......;...
+ 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, // ....u_invViewPro
+ 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // j.......;.......
+ 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x3b, 0x06, 0x00, 0x00, // u_model.....;...
+ 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, // ....u_modelView.
+ 0x06, 0x00, 0x07, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, // ....;.......u_mo
+ 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, // delViewProj.....
+ 0x3b, 0x06, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, // ;.......u_alphaR
+ 0x65, 0x66, 0x34, 0x00, 0x05, 0x00, 0x03, 0x00, 0x42, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ef4.....B.......
+ 0x05, 0x00, 0x05, 0x00, 0xcb, 0x41, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, // .....A..a_positi
+ 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, // on..........a_po
+ 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x2c, 0x3f, 0x00, 0x00, // sition......,?..
+ 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, // a_texcoord0.....
+ 0x95, 0x0e, 0x00, 0x00, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, // ....a_texcoord0.
+ 0x05, 0x00, 0x05, 0x00, 0x08, 0x10, 0x00, 0x00, 0x66, 0x6c, 0x61, 0x74, 0x74, 0x65, 0x6e, 0x54, // ........flattenT
+ 0x65, 0x6d, 0x70, 0x00, 0x05, 0x00, 0x04, 0x00, 0xab, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // emp......U..para
+ 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // m...........para
+ 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, 0x95, 0x15, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, // m...........@ent
+ 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x67, 0x6c, // ryPointOutput.gl
+ 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, // _Position.......
+ 0x8b, 0x17, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, // ....@entryPointO
+ 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, // utput.v_texcoord
+ 0x30, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x94, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // 0...G...........
+ 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // @...H...;.......
+ 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, // #.......H...;...
+ 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ....#.......H...
+ 0x3b, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ;...........H...
+ 0x3b, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ;.......#... ...
+ 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...;...........
+ 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ....H...;.......
+ 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ....H...;.......
+ 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, // #...`...H...;...
+ 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
+ 0x3b, 0x06, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ;...........H...
+ 0x3b, 0x06, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, // ;.......#.......
+ 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...;...........
+ 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, // ....H...;.......
+ 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, // ....H...;.......
+ 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, // #.......H...;...
+ 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
+ 0x3b, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ;...........H...
+ 0x3b, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, // ;.......#... ...
+ 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...;...........
+ 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ....H...;.......
+ 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ....H...;.......
+ 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, // #...`...H...;...
+ 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
+ 0x3b, 0x06, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ;...........H...
+ 0x3b, 0x06, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, // ;.......#.......
+ 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...;...........
+ 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, // ....H...;.......
+ 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, // ....H...;.......
+ 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, // #.......H...;...
+ 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
+ 0x3b, 0x06, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ;...........H...
+ 0x3b, 0x06, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, // ;.......#.......
+ 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...;...........
+ 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x3b, 0x06, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, // ....H...;.......
+ 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x3b, 0x06, 0x00, 0x00, // #... ...G...;...
+ 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x42, 0x13, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, // ....G...B..."...
+ 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, // ....G...........
+ 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, // ....G...........
+ 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x95, 0x15, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, // ....G...........
+ 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x8b, 0x17, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, // ....G...........
+ 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, // ............!...
+ 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, // ................
+ 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, // ...............
+ 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // .... ...........
+ 0x18, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, // ................
+ 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // .... ...........
+ 0x13, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, // ................
+ 0x04, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x04, 0x00, 0x1a, 0x04, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ................
+ 0x13, 0x00, 0x00, 0x00, 0x21, 0x00, 0x05, 0x00, 0x67, 0x07, 0x00, 0x00, 0x1a, 0x04, 0x00, 0x00, // ....!...g.......
+ 0x95, 0x02, 0x00, 0x00, 0x90, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x97, 0x06, 0x00, 0x00, // ........ .......
+ 0x07, 0x00, 0x00, 0x00, 0x1a, 0x04, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, // ................
+ 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, // .......+.......
+ 0x0e, 0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // ........+.......
+ 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x05, 0x00, 0x13, 0x00, 0x00, 0x00, // ........,.......
+ 0x1f, 0x07, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // ............+...
+ 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // ............+...
+ 0x0d, 0x00, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x18, 0x00, 0x04, 0x00, // ...........?....
+ 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, // e...............
+ 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // .... .......+...
+ 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, // ....j... .......
+ 0x94, 0x02, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, // ....e...j.......
+ 0x3b, 0x06, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // ;...........e...
+ 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e...e...e...e...
+ 0x65, 0x00, 0x00, 0x00, 0x94, 0x02, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e.......e...e...
+ 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xb8, 0x08, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // .... ...........
+ 0x3b, 0x06, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xb8, 0x08, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, // ;...;.......B...
+ 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x29, 0x0a, 0x00, 0x00, // ....+.......)...
+ 0x0a, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // .... ...........
+ 0x65, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // e... ...........
+ 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // .... ...........
+ 0x18, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, // ....;...........
+ 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // .... ...........
+ 0x13, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, // ....;...........
+ 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // .... ...........
+ 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x95, 0x15, 0x00, 0x00, // ....;...........
+ 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x92, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // .... ...........
+ 0x13, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x92, 0x02, 0x00, 0x00, 0x8b, 0x17, 0x00, 0x00, // ....;...........
+ 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, // ....6...........
+ 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, // ............Sa..
+ 0x3b, 0x00, 0x04, 0x00, 0x97, 0x06, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;...............
+ 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;........U......
+ 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;...............
+ 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0xcb, 0x41, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, // =........A......
+ 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, // =.......,?......
+ 0x3e, 0x00, 0x03, 0x00, 0xab, 0x55, 0x00, 0x00, 0xcb, 0x41, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // >....U...A..>...
+ 0x9a, 0x16, 0x00, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0x39, 0x00, 0x06, 0x00, 0x1a, 0x04, 0x00, 0x00, // ....,?..9.......
+ 0x49, 0x26, 0x00, 0x00, 0xbc, 0x0e, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, // I&.......U......
+ 0x3e, 0x00, 0x03, 0x00, 0x08, 0x10, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // >.......I&..A...
+ 0x9a, 0x02, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, // ....T4..........
+ 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, // =...........T4..
+ 0x3e, 0x00, 0x03, 0x00, 0x95, 0x15, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // >...........A...
+ 0x90, 0x02, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, // .....@..........
+ 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x13, 0x2d, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, // =........-...@..
+ 0x3e, 0x00, 0x03, 0x00, 0x8b, 0x17, 0x00, 0x00, 0x13, 0x2d, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, // >........-......
+ 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x1a, 0x04, 0x00, 0x00, 0xbc, 0x0e, 0x00, 0x00, // 8...6...........
+ 0x00, 0x00, 0x00, 0x00, 0x67, 0x07, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x95, 0x02, 0x00, 0x00, // ....g...7.......
+ 0xa2, 0x3c, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x90, 0x02, 0x00, 0x00, 0xc4, 0x1d, 0x00, 0x00, // .<..7...........
+ 0xf8, 0x00, 0x02, 0x00, 0x5f, 0x57, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x97, 0x06, 0x00, 0x00, // ...._W..;.......
+ 0x0f, 0x12, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x90, 0x02, 0x00, 0x00, // ........A.......
+ 0x18, 0x2d, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // .-..........>...
+ 0x18, 0x2d, 0x00, 0x00, 0x1f, 0x07, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, // .-......=.......
+ 0x35, 0x62, 0x00, 0x00, 0xa2, 0x3c, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, // 5b...<..Q.......
+ 0x3b, 0x3a, 0x00, 0x00, 0x35, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, // ;:..5b......Q...
+ 0x0d, 0x00, 0x00, 0x00, 0x0b, 0x47, 0x00, 0x00, 0x35, 0x62, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // .....G..5b......
+ 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x2b, 0x53, 0x00, 0x00, 0x35, 0x62, 0x00, 0x00, // Q.......+S..5b..
+ 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x84, 0x32, 0x00, 0x00, // ....P........2..
+ 0x3b, 0x3a, 0x00, 0x00, 0x0b, 0x47, 0x00, 0x00, 0x2b, 0x53, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, // ;:...G..+S......
+ 0x41, 0x00, 0x05, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x29, 0x2c, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, // A.......),..B...
+ 0x29, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0xf3, 0x3c, 0x00, 0x00, // )...=...e....<..
+ 0x29, 0x2c, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x9f, 0x3b, 0x00, 0x00, // ),...........;..
+ 0x84, 0x32, 0x00, 0x00, 0xf3, 0x3c, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, // .2...<..A.......
+ 0x5f, 0x38, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // _8..........>...
+ 0x5f, 0x38, 0x00, 0x00, 0x9f, 0x3b, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, // _8...;..=.......
+ 0x1d, 0x21, 0x00, 0x00, 0xc4, 0x1d, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x90, 0x02, 0x00, 0x00, // .!......A.......
+ 0x2d, 0x3c, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // -<..........>...
+ 0x2d, 0x3c, 0x00, 0x00, 0x1d, 0x21, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1a, 0x04, 0x00, 0x00, // -<...!..=.......
+ 0x47, 0x3a, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x47, 0x3a, 0x00, 0x00, // G:..........G:..
+ 0x38, 0x00, 0x01, 0x00, 0x00, // 8....
};
-static const uint8_t vs_imgui_latlong_dx9[311] =
+static const uint8_t vs_imgui_latlong_dx9[313] =
{
- 0x56, 0x53, 0x48, 0x04, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH.o.><...u_mod
+ 0x56, 0x53, 0x48, 0x05, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH.o.><...u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, // elViewProj......
- 0x14, 0x01, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x21, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, // ........!.CTAB..
- 0x00, 0x00, 0x57, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, // ..W.............
- 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x02, 0x00, // ......P...0.....
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, // ......@.......u_
- 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x03, 0x00, // modelViewProj...
- 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x73, // ..............vs
- 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, // _3_0.Microsoft (
- 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, // R) HLSL Shader C
- 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x1f, 0x00, // ompiler 10.1....
- 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, // ................
- 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, // ................
- 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x01, 0x00, 0x03, 0xe0, 0x05, 0x00, // ................
- 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x55, 0x90, 0x04, 0x00, // ............U...
- 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, // ................
- 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0xa0, 0x00, 0x00, // ................
- 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0xe0, 0x00, 0x00, // ................
- 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x03, 0xe0, 0x01, 0x00, // ................
- 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // .......
+ 0x14, 0x01, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x21, 0x00, 0x43, 0x54, 0x41, 0x42, // ..........!.CTAB
+ 0x1c, 0x00, 0x00, 0x00, 0x57, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x01, 0x00, 0x00, 0x00, // ....W...........
+ 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, // ........P...0...
+ 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........@.......
+ 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, // u_modelViewProj.
+ 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, // vs_3_0.Microsoft
+ 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, // (R) HLSL Shader
+ 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, // Compiler 10.1..
+ 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, // ................
+ 0x05, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, // ................
+ 0x00, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x01, 0x00, 0x03, 0xe0, // ................
+ 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x55, 0x90, // ..............U.
+ 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x90, // ................
+ 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0xa0, // ................
+ 0x00, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0xe0, // ................
+ 0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x03, 0xe0, // ................
+ 0x01, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // .........
};
-static const uint8_t vs_imgui_latlong_dx11[518] =
+static const uint8_t vs_imgui_latlong_dx11[520] =
{
- 0x56, 0x53, 0x48, 0x04, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH.o.><...u_mod
+ 0x56, 0x53, 0x48, 0x05, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH.o.><...u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, // elViewProj......
- 0xdc, 0x01, 0x44, 0x58, 0x42, 0x43, 0x0b, 0x6a, 0x72, 0xae, 0x8a, 0xf0, 0xc5, 0xba, 0x55, 0x23, // ..DXBC.jr.....U#
- 0xc7, 0x67, 0xc5, 0xc7, 0xe9, 0x83, 0x01, 0x00, 0x00, 0x00, 0xdc, 0x01, 0x00, 0x00, 0x03, 0x00, // .g..............
- 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0xd8, 0x00, 0x00, 0x00, 0x49, 0x53, // ..,...........IS
- 0x47, 0x4e, 0x4c, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, // GNL...........8.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......A.........
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x50, 0x4f, // ..............PO
- 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, // SITION.TEXCOORD.
- 0xab, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x50, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, // ..OSGNP.........
- 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, // ..8.............
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, // ..........D.....
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x0c, // ................
- 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, // ..SV_POSITION.TE
- 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0xfc, 0x00, // XCOORD....SHDR..
- 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, // ..@...?...Y...F.
- 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x72, 0x10, // ........._...r.
- 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x32, 0x10, 0x10, 0x00, 0x01, 0x00, // ......_...2.....
- 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, // ..g.... ........
- 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0x32, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x68, 0x00, // ..e...2 ......h.
- 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, // ......8.........
- 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, // ..V.......F. ...
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, // ......2.........
- 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x10, // ..F. ...........
- 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, // ......F.......2.
- 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, // ..........F. ...
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xa6, 0x1a, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, // ..............F.
- 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, // ........... ....
- 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, // ..F.......F. ...
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x32, 0x20, 0x10, 0x00, 0x01, 0x00, // ......6...2 ....
- 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x02, // ..F.......>.....
- 0x01, 0x00, 0x10, 0x00, 0x40, 0x00, // ....@.
+ 0xdc, 0x01, 0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0x0b, 0x6a, 0x72, 0xae, 0x8a, 0xf0, 0xc5, 0xba, // ....DXBC.jr.....
+ 0x55, 0x23, 0xc7, 0x67, 0xc5, 0xc7, 0xe9, 0x83, 0x01, 0x00, 0x00, 0x00, 0xdc, 0x01, 0x00, 0x00, // U#.g............
+ 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0xd8, 0x00, 0x00, 0x00, // ....,...........
+ 0x49, 0x53, 0x47, 0x4e, 0x4c, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ISGNL...........
+ 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // 8...............
+ 0x00, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........A.......
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, // ................
+ 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, // POSITION.TEXCOOR
+ 0x44, 0x00, 0xab, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x50, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // D...OSGNP.......
+ 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ....8...........
+ 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, // ............D...
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
+ 0x03, 0x0c, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, // ....SV_POSITION.
+ 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, // TEXCOORD....SHDR
+ 0xfc, 0x00, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, // ....@...?...Y...
+ 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, // F. ........._...
+ 0x72, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x32, 0x10, 0x10, 0x00, // r......._...2...
+ 0x01, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ....g.... ......
+ 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0x32, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ....e...2 ......
+ 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, // h.......8.......
+ 0x00, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, // ....V.......F. .
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, // ........2.......
+ 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....F. .........
+ 0x06, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ........F.......
+ 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, // 2...........F. .
+ 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xa6, 0x1a, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0xf2, 0x20, 0x10, 0x00, // F............ ..
+ 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, // ....F.......F. .
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x32, 0x20, 0x10, 0x00, // ........6...2 ..
+ 0x01, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, // ....F.......>...
+ 0x00, 0x02, 0x01, 0x00, 0x10, 0x00, 0x40, 0x00, // ......@.
};
static const uint8_t vs_imgui_latlong_mtl[685] =
{
- 0x56, 0x53, 0x48, 0x04, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH.o.><...u_mod
+ 0x56, 0x53, 0x48, 0x05, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH.o.><...u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj......
0x88, 0x02, 0x00, 0x00, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, // ....using namesp
0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, // ace metal;.struc
diff --git a/3rdparty/bgfx/examples/common/imgui/vs_imgui_texture.bin.h b/3rdparty/bgfx/examples/common/imgui/vs_imgui_texture.bin.h
index d3e18290318..d2a8f3748a5 100644
--- a/3rdparty/bgfx/examples/common/imgui/vs_imgui_texture.bin.h
+++ b/3rdparty/bgfx/examples/common/imgui/vs_imgui_texture.bin.h
@@ -1,6 +1,6 @@
static const uint8_t vs_imgui_texture_glsl[419] =
{
- 0x56, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
+ 0x56, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x83, 0x01, 0x00, 0x00, 0x61, // wProj..........a
0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, // ttribute highp v
0x65, 0x63, 0x34, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x61, 0x74, // ec4 a_color0;.at
@@ -28,278 +28,276 @@ static const uint8_t vs_imgui_texture_glsl[419] =
0x72, 0x30, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x7d, // r0 = a_color0;.}
0x0a, 0x0a, 0x00, // ...
};
-static const uint8_t vs_imgui_texture_spv[3250] =
+static const uint8_t vs_imgui_texture_spv[3212] =
{
- 0x56, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
- 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x94, 0x0c, 0x03, 0x02, 0x23, // wProj..........#
- 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x54, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, // .........Ta.....
- 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, // ................
- 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, // .GLSL.std.450...
- 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x0a, // ................
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, // .........main...
- 0x00, 0x89, 0x14, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, 0xd8, 0x0c, 0x00, // ................
- 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, // .............mai
- 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x64, 0x04, 0x00, 0x00, 0x4f, 0x75, 0x74, // n........d...Out
- 0x70, 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x64, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, // put......d......
- 0x00, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x06, 0x00, 0x06, // .gl_Position....
- 0x00, 0x64, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, // .d.......v_color
- 0x30, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x64, 0x04, 0x00, 0x00, 0x02, 0x00, 0x00, // 0........d......
- 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x07, // .v_texcoord0....
- 0x00, 0xad, 0x11, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, 0x34, 0x3b, 0x76, // .....@main(vf4;v
- 0x66, 0x33, 0x3b, 0x76, 0x66, 0x32, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xe2, 0x2e, 0x00, // f3;vf2;.........
- 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, // .a_color0.......
- 0x00, 0x2f, 0x42, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, // ./B..a_position.
- 0x00, 0x05, 0x00, 0x05, 0x00, 0x10, 0x46, 0x00, 0x00, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, // ......F..a_texco
- 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x5f, 0x76, 0x61, // ord0........._va
- 0x72, 0x79, 0x69, 0x6e, 0x67, 0x5f, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xdf, 0x00, 0x00, // rying_..........
- 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0xdf, 0x00, 0x00, // .$Global........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, // .....u_viewRect.
- 0x00, 0x06, 0x00, 0x06, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, // .............u_v
- 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, // iewTexel........
- 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, // .....u_view.....
- 0x00, 0xdf, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, // .........u_invVi
- 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, // ew..............
- 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xdf, 0x00, 0x00, // .u_proj.........
- 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, // .....u_invProj..
- 0x00, 0x06, 0x00, 0x06, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, // .............u_v
- 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0xdf, 0x00, 0x00, // iewProj.........
- 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, // .....u_invViewPr
- 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, // oj..............
- 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0xdf, 0x00, 0x00, // .u_model........
- 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, // .....u_modelView
- 0x00, 0x06, 0x00, 0x07, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, // .............u_m
- 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, // odelViewProj....
- 0x00, 0xdf, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, // .........u_alpha
- 0x52, 0x65, 0x66, 0x34, 0x00, 0x05, 0x00, 0x03, 0x00, 0x42, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, // Ref4.....B......
- 0x00, 0x05, 0x00, 0x05, 0x00, 0xb8, 0x41, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, // ......A..a_color
- 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x89, 0x14, 0x00, 0x00, 0x61, 0x5f, 0x63, // 0............a_c
- 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xd9, 0x3f, 0x00, // olor0.........?.
- 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, // .a_position.....
- 0x00, 0xa6, 0x14, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, // .....a_position.
- 0x00, 0x05, 0x00, 0x05, 0x00, 0x40, 0x2c, 0x00, 0x00, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, // .....@,..a_texco
- 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x61, 0x5f, 0x74, // ord0.........a_t
- 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, 0x08, 0x10, 0x00, // excoord0........
- 0x00, 0x66, 0x6c, 0x61, 0x74, 0x74, 0x65, 0x6e, 0x54, 0x65, 0x6d, 0x70, 0x00, 0x05, 0x00, 0x04, // .flattenTemp....
- 0x00, 0x85, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, // ..U..param......
- 0x00, 0x95, 0x38, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, // ..8..param......
- 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x0a, // .....param......
- 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, // .....@entryPoint
- 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, // Output_gl_Positi
- 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1a, 0x04, 0x00, 0x00, 0x4f, 0x75, 0x74, // on...........Out
- 0x70, 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x1a, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, // put.............
- 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, // .v_color0.......
- 0x00, 0x1a, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, // .........v_texco
- 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x07, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x40, 0x65, 0x6e, // ord0.........@en
- 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, // tryPointOutput..
- 0x00, 0x47, 0x00, 0x04, 0x00, 0x65, 0x04, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, // .G...e.......@..
- 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, // .H...........#..
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .....H..........
- 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xdf, 0x00, 0x00, // .#.......H......
- 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, // .........H......
- 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, // .....#... ...H..
- 0x00, 0xdf, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, // ................
- 0x00, 0x48, 0x00, 0x04, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, // .H..............
- 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, // .H...........#..
- 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // .`...H..........
- 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xdf, 0x00, 0x00, // .........H......
- 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, // .........H......
- 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, // .....#.......H..
- 0x00, 0xdf, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, // ................
- 0x00, 0x48, 0x00, 0x04, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, // .H..............
- 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, // .H...........#..
- 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, // .....H..........
- 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xdf, 0x00, 0x00, // .........H......
- 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, // .........H......
- 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, // .....#... ...H..
- 0x00, 0xdf, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, // ................
- 0x00, 0x48, 0x00, 0x04, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, // .H..............
- 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, // .H...........#..
- 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, // .`...H..........
- 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xdf, 0x00, 0x00, // .........H......
- 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, // .........H......
- 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, // .....#.......H..
- 0x00, 0xdf, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, // ................
- 0x00, 0x48, 0x00, 0x04, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, // .H..............
- 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, // .H...........#..
- 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, // .....H..........
- 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xdf, 0x00, 0x00, // .........H......
- 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, // .........H......
- 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, // .....#.......H..
- 0x00, 0xdf, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, // ................
- 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, // .H...........#..
- 0x00, 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // . ...G..........
- 0x00, 0x47, 0x00, 0x04, 0x00, 0x42, 0x13, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .G...B..."......
- 0x00, 0x47, 0x00, 0x04, 0x00, 0x89, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .G..............
- 0x00, 0x47, 0x00, 0x04, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .G..............
- 0x00, 0x47, 0x00, 0x04, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // .G..............
- 0x00, 0x47, 0x00, 0x04, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .G..............
- 0x00, 0x47, 0x00, 0x04, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .G..............
- 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, // .........!......
- 0x00, 0x08, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, // ............. ..
- 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, // ................
- 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, // . ..............
- 0x00, 0x17, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // ................
- 0x00, 0x20, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, // . ..............
- 0x00, 0x17, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // ................
- 0x00, 0x20, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, // . ..............
- 0x00, 0x1e, 0x00, 0x05, 0x00, 0x64, 0x04, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, // .....d..........
- 0x00, 0x13, 0x00, 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, 0x03, 0x09, 0x00, 0x00, 0x64, 0x04, 0x00, // .....!.......d..
- 0x00, 0x9a, 0x02, 0x00, 0x00, 0x95, 0x02, 0x00, 0x00, 0x90, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, // ............. ..
- 0x00, 0xe1, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x64, 0x04, 0x00, 0x00, 0x15, 0x00, 0x04, // .........d......
- 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, // ..... .......+..
- 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, // .............+..
- 0x00, 0x0d, 0x00, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x2b, 0x00, 0x04, // ............?+..
- 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x07, // .............,..
- 0x00, 0x1d, 0x00, 0x00, 0x00, 0x88, 0x05, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, // ................
- 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, // .........+......
- 0x00, 0x11, 0x0a, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x05, 0x00, 0x13, 0x00, 0x00, // .........,......
- 0x00, 0x1f, 0x07, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x2b, 0x00, 0x04, // .............+..
- 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, // ................
- 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, // .e..............
- 0x00, 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, // ..... .......+..
- 0x00, 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, // .....j... ......
- 0x00, 0x65, 0x04, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0e, // .e...e...j......
- 0x00, 0xdf, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, // .............e..
- 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, // .e...e...e...e..
- 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x04, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, // .e...e...e...e..
- 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x5c, 0x03, 0x00, 0x00, 0x02, 0x00, 0x00, // ..... ..........
- 0x00, 0xdf, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x5c, 0x03, 0x00, 0x00, 0x42, 0x13, 0x00, // .....;.......B..
- 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x1d, 0x0a, 0x00, // .....+..........
- 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, // ..... ..........
- 0x00, 0x65, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, // .e... ..........
- 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x89, 0x14, 0x00, // .....;..........
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, // ..... ..........
- 0x00, 0x18, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, 0xa6, 0x14, 0x00, // .....;..........
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, // ..... ..........
- 0x00, 0x13, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x95, 0x0e, 0x00, // .....;..........
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, // ..... ..........
- 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0xd8, 0x0c, 0x00, // .....;..........
- 0x00, 0x03, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x04, 0x00, 0x1a, 0x04, 0x00, 0x00, 0x1d, 0x00, 0x00, // ................
- 0x00, 0x13, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x97, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, // ..... ..........
- 0x00, 0x1a, 0x04, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x97, 0x06, 0x00, 0x00, 0xcd, 0x0f, 0x00, // .....;..........
- 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x92, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, // ..... ..........
- 0x00, 0x13, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, // .....6..........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, // .............Sa.
- 0x00, 0x3b, 0x00, 0x04, 0x00, 0xe1, 0x06, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x07, 0x00, 0x00, // .;..............
- 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, // .;........U.....
- 0x00, 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x95, 0x38, 0x00, 0x00, 0x07, 0x00, 0x00, // .;........8.....
- 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, // .;..............
- 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xb8, 0x41, 0x00, 0x00, 0x89, 0x14, 0x00, // .=........A.....
- 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0xa6, 0x14, 0x00, // .=........?.....
- 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x40, 0x2c, 0x00, 0x00, 0x95, 0x0e, 0x00, // .=.......@,.....
- 0x00, 0x3e, 0x00, 0x03, 0x00, 0x85, 0x55, 0x00, 0x00, 0xb8, 0x41, 0x00, 0x00, 0x3e, 0x00, 0x03, // .>....U...A..>..
- 0x00, 0x95, 0x38, 0x00, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9a, 0x16, 0x00, // ..8...?..>......
- 0x00, 0x40, 0x2c, 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, 0x64, 0x04, 0x00, 0x00, 0x49, 0x26, 0x00, // .@,..9...d...I&.
- 0x00, 0xad, 0x11, 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x95, 0x38, 0x00, 0x00, 0x9a, 0x16, 0x00, // ......U...8.....
- 0x00, 0x3e, 0x00, 0x03, 0x00, 0x08, 0x10, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0x41, 0x00, 0x05, // .>.......I&..A..
- 0x00, 0x9a, 0x02, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0b, 0x0a, 0x00, // .....T4.........
- 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x54, 0x34, 0x00, // .=...........T4.
- 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x41, 0x00, 0x05, // .>...........A..
- 0x00, 0x9a, 0x02, 0x00, 0x00, 0x27, 0x41, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0e, 0x0a, 0x00, // .....'A.........
- 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xdf, 0x1c, 0x00, 0x00, 0x27, 0x41, 0x00, // .=...........'A.
- 0x00, 0x41, 0x00, 0x05, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x0d, 0x4e, 0x00, 0x00, 0xcd, 0x0f, 0x00, // .A........N.....
- 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x0d, 0x4e, 0x00, 0x00, 0xdf, 0x1c, 0x00, // .....>....N.....
- 0x00, 0x41, 0x00, 0x05, 0x00, 0x90, 0x02, 0x00, 0x00, 0xc1, 0x4d, 0x00, 0x00, 0x08, 0x10, 0x00, // .A........M.....
- 0x00, 0x11, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0xe0, 0x1c, 0x00, // .....=..........
- 0x00, 0xc1, 0x4d, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x92, 0x02, 0x00, 0x00, 0x01, 0x5c, 0x00, // ..M..A..........
- 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x01, 0x5c, 0x00, // .........>......
- 0x00, 0xe0, 0x1c, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, // .........8...6..
- 0x00, 0x64, 0x04, 0x00, 0x00, 0xad, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x09, 0x00, // .d..............
- 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xe2, 0x2e, 0x00, 0x00, 0x37, 0x00, 0x03, // .7...........7..
- 0x00, 0x95, 0x02, 0x00, 0x00, 0x2f, 0x42, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x90, 0x02, 0x00, // ...../B..7......
- 0x00, 0x10, 0x46, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x70, 0x1e, 0x00, 0x00, 0x3b, 0x00, 0x04, // ..F......p...;..
- 0x00, 0xe1, 0x06, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, // .............A..
- 0x00, 0x9a, 0x02, 0x00, 0x00, 0xbb, 0x25, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, // ......%.........
- 0x00, 0x3e, 0x00, 0x03, 0x00, 0xbb, 0x25, 0x00, 0x00, 0x88, 0x05, 0x00, 0x00, 0x41, 0x00, 0x05, // .>....%......A..
- 0x00, 0x90, 0x02, 0x00, 0x00, 0x9b, 0x49, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x11, 0x0a, 0x00, // ......I.........
- 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9b, 0x49, 0x00, 0x00, 0x1f, 0x07, 0x00, 0x00, 0x3d, 0x00, 0x04, // .>....I......=..
- 0x00, 0x18, 0x00, 0x00, 0x00, 0xa0, 0x2a, 0x00, 0x00, 0x2f, 0x42, 0x00, 0x00, 0x4f, 0x00, 0x07, // ......*../B..O..
- 0x00, 0x13, 0x00, 0x00, 0x00, 0x4e, 0x41, 0x00, 0x00, 0xa0, 0x2a, 0x00, 0x00, 0xa0, 0x2a, 0x00, // .....NA...*...*.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, // .........Q......
- 0x00, 0x8d, 0x5a, 0x00, 0x00, 0x4e, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, // ..Z..NA......Q..
- 0x00, 0x0d, 0x00, 0x00, 0x00, 0x6e, 0x5e, 0x00, 0x00, 0x4e, 0x41, 0x00, 0x00, 0x01, 0x00, 0x00, // .....n^..NA.....
- 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x14, 0x44, 0x00, 0x00, 0x8d, 0x5a, 0x00, // .P........D...Z.
- 0x00, 0x6e, 0x5e, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, // .n^..........A..
- 0x00, 0xe2, 0x02, 0x00, 0x00, 0x80, 0x24, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x1d, 0x0a, 0x00, // ......$..B......
- 0x00, 0x3d, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x4a, 0x35, 0x00, 0x00, 0x80, 0x24, 0x00, // .=...e...J5...$.
- 0x00, 0x90, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xf6, 0x33, 0x00, 0x00, 0x14, 0x44, 0x00, // ..........3...D.
- 0x00, 0x4a, 0x35, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xb6, 0x30, 0x00, // .J5..A........0.
- 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xb6, 0x30, 0x00, // .........>....0.
- 0x00, 0xf6, 0x33, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0xad, 0x32, 0x00, // ..3..=........2.
- 0x00, 0x10, 0x46, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x90, 0x02, 0x00, 0x00, 0xbd, 0x4d, 0x00, // ..F..A........M.
- 0x00, 0x0f, 0x12, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xbd, 0x4d, 0x00, // .........>....M.
- 0x00, 0xad, 0x32, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xae, 0x32, 0x00, // ..2..=........2.
- 0x00, 0xe2, 0x2e, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xbe, 0x4d, 0x00, // .....A........M.
- 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xbe, 0x4d, 0x00, // .........>....M.
- 0x00, 0xae, 0x32, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x64, 0x04, 0x00, 0x00, 0xf6, 0x31, 0x00, // ..2..=...d....1.
- 0x00, 0x0f, 0x12, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0xf6, 0x31, 0x00, 0x00, 0x38, 0x00, 0x01, // ..........1..8..
- 0x00, 0x00, // ..
+ 0x56, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
+ 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x6c, 0x0c, 0x00, 0x00, 0x03, // wProj......l....
+ 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x54, 0x61, 0x00, 0x00, 0x00, // .#.........Ta...
+ 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, // ................
+ 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, // ...GLSL.std.450.
+ 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, // ................
+ 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, // ...........main.
+ 0x00, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x95, // ................
+ 0x15, 0x00, 0x00, 0x76, 0x13, 0x00, 0x00, 0x8b, 0x17, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, // ...v............
+ 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, // ...............m
+ 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x64, 0x04, 0x00, 0x00, 0x4f, // ain........d...O
+ 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x64, 0x04, 0x00, 0x00, 0x00, // utput......d....
+ 0x00, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x06, // ...gl_Position..
+ 0x00, 0x06, 0x00, 0x64, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, // ...d.......v_col
+ 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x64, 0x04, 0x00, 0x00, 0x02, // or0........d....
+ 0x00, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, // ...v_texcoord0..
+ 0x00, 0x07, 0x00, 0xad, 0x11, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, 0x34, // .......@main(vf4
+ 0x3b, 0x76, 0x66, 0x33, 0x3b, 0x76, 0x66, 0x32, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xe2, // ;vf3;vf2;.......
+ 0x2e, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, // ...a_color0.....
+ 0x00, 0x05, 0x00, 0x2f, 0x42, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, // .../B..a_positio
+ 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x10, 0x46, 0x00, 0x00, 0x61, 0x5f, 0x74, 0x65, 0x78, // n.......F..a_tex
+ 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x5f, // coord0........._
+ 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x5f, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xdf, // varying_........
+ 0x00, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0xdf, // ...$Global......
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, // .......u_viewRec
+ 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, // t..............u
+ 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0xdf, // _viewTexel......
+ 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, // .......u_view...
+ 0x00, 0x06, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, // ...........u_inv
+ 0x56, 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x04, // View............
+ 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xdf, // ...u_proj.......
+ 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, // .......u_invProj
+ 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, // ...............u
+ 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0xdf, // _viewProj.......
+ 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, // .......u_invView
+ 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x08, // Proj............
+ 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0xdf, // ...u_model......
+ 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, // .......u_modelVi
+ 0x65, 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, // ew.............u
+ 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, // _modelViewProj..
+ 0x00, 0x06, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, // ...........u_alp
+ 0x68, 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, 0x05, 0x00, 0x03, 0x00, 0x42, 0x13, 0x00, 0x00, 0x00, // haRef4.....B....
+ 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xb8, 0x41, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, // ........A..a_col
+ 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x89, 0x14, 0x00, 0x00, 0x61, // or0............a
+ 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xd9, // _color0.........
+ 0x3f, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, // ?..a_position...
+ 0x00, 0x05, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, // .......a_positio
+ 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x40, 0x2c, 0x00, 0x00, 0x61, 0x5f, 0x74, 0x65, 0x78, // n......@,..a_tex
+ 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x61, // coord0.........a
+ 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, 0x08, // _texcoord0......
+ 0x10, 0x00, 0x00, 0x66, 0x6c, 0x61, 0x74, 0x74, 0x65, 0x6e, 0x54, 0x65, 0x6d, 0x70, 0x00, 0x05, // ...flattenTemp..
+ 0x00, 0x04, 0x00, 0x85, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, // ....U..param....
+ 0x00, 0x04, 0x00, 0x95, 0x38, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, // ....8..param....
+ 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, // .......param....
+ 0x00, 0x0a, 0x00, 0x95, 0x15, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, // .......@entryPoi
+ 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, // ntOutput.gl_Posi
+ 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, 0x09, 0x00, 0x76, 0x13, 0x00, 0x00, 0x40, // tion.......v...@
+ 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, // entryPointOutput
+ 0x2e, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, 0x8b, // .v_color0.......
+ 0x17, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, // ...@entryPointOu
+ 0x74, 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, // tput.v_texcoord0
+ 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x65, 0x04, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x40, // ...G...e.......@
+ 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, // ...H...........#
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x01, // .......H........
+ 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xdf, // ...#.......H....
+ 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, // ...........H....
+ 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x48, // .......#... ...H
+ 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, // ................
+ 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, // ...H............
+ 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x23, // ...H...........#
+ 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x03, // ...`...H........
+ 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xdf, // ...........H....
+ 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, // ...........H....
+ 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x48, // .......#.......H
+ 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, // ................
+ 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, // ...H............
+ 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x23, // ...H...........#
+ 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x05, // .......H........
+ 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xdf, // ...........H....
+ 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, // ...........H....
+ 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x48, // .......#... ...H
+ 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, // ................
+ 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, // ...H............
+ 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x23, // ...H...........#
+ 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x07, // ...`...H........
+ 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xdf, // ...........H....
+ 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, // ...........H....
+ 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x48, // .......#.......H
+ 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, // ................
+ 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x04, // ...H............
+ 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x23, // ...H...........#
+ 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x09, // .......H........
+ 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xdf, // ...........H....
+ 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, // ...........H....
+ 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, 0x48, // .......#.......H
+ 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, // ................
+ 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x23, // ...H...........#
+ 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x02, // ... ...G........
+ 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x42, 0x13, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, // ...G...B..."....
+ 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x89, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, // ...G............
+ 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, // ...G............
+ 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x02, // ...G............
+ 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x95, 0x15, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, // ...G............
+ 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x76, 0x13, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, // ...G...v........
+ 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x8b, 0x17, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, // ...G............
+ 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x02, // ...........!....
+ 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x20, // ...............
+ 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x04, // ................
+ 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, // ... ............
+ 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, // ................
+ 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x18, // ... ............
+ 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x02, // ................
+ 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x13, // ... ............
+ 0x00, 0x00, 0x00, 0x1e, 0x00, 0x05, 0x00, 0x64, 0x04, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, // .......d........
+ 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, 0x03, 0x09, 0x00, 0x00, 0x64, // .......!.......d
+ 0x04, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x95, 0x02, 0x00, 0x00, 0x90, 0x02, 0x00, 0x00, 0x20, // ...............
+ 0x00, 0x04, 0x00, 0xe1, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x64, 0x04, 0x00, 0x00, 0x15, // ...........d....
+ 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, // ....... .......+
+ 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, // ...............+
+ 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x2b, // ..............?+
+ 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2c, // ...............,
+ 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x88, 0x05, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x0c, // ................
+ 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, // ...........+....
+ 0x00, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x05, 0x00, 0x13, // ...........,....
+ 0x00, 0x00, 0x00, 0x1f, 0x07, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x2b, // ...............+
+ 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, // ................
+ 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, // ...e............
+ 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, // ....... .......+
+ 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, // .......j... ....
+ 0x00, 0x04, 0x00, 0x65, 0x04, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, // ...e...e...j....
+ 0x00, 0x0e, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, // ...............e
+ 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, // ...e...e...e...e
+ 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x04, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, // ...e...e...e...e
+ 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x5c, 0x03, 0x00, 0x00, 0x02, // ....... ........
+ 0x00, 0x00, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x5c, 0x03, 0x00, 0x00, 0x42, // .......;.......B
+ 0x13, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x1d, // .......+........
+ 0x0a, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x02, // ....... ........
+ 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x01, // ...e... ........
+ 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x89, // .......;........
+ 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, 0x01, // ....... ........
+ 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, 0xa6, // .......;........
+ 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x01, // ....... ........
+ 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x95, // .......;........
+ 0x0e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x03, // ....... ........
+ 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x95, // .......;........
+ 0x15, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x76, // .......;.......v
+ 0x13, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x92, 0x02, 0x00, 0x00, 0x03, // ....... ........
+ 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x92, 0x02, 0x00, 0x00, 0x8b, // .......;........
+ 0x17, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, // .......6........
+ 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, // ...............S
+ 0x61, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xe1, 0x06, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x07, // a..;............
+ 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x07, // ...;........U...
+ 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x95, 0x38, 0x00, 0x00, 0x07, // ...;........8...
+ 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, // ...;............
+ 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xb8, 0x41, 0x00, 0x00, 0x89, // ...=........A...
+ 0x14, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0xa6, // ...=........?...
+ 0x14, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x40, 0x2c, 0x00, 0x00, 0x95, // ...=.......@,...
+ 0x0e, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x85, 0x55, 0x00, 0x00, 0xb8, 0x41, 0x00, 0x00, 0x3e, // ...>....U...A..>
+ 0x00, 0x03, 0x00, 0x95, 0x38, 0x00, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9a, // ....8...?..>....
+ 0x16, 0x00, 0x00, 0x40, 0x2c, 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, 0x64, 0x04, 0x00, 0x00, 0x49, // ...@,..9...d...I
+ 0x26, 0x00, 0x00, 0xad, 0x11, 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x95, 0x38, 0x00, 0x00, 0x9a, // &.......U...8...
+ 0x16, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x08, 0x10, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0x41, // ...>.......I&..A
+ 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0b, // .......T4.......
+ 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x54, // ...=...........T
+ 0x34, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x95, 0x15, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x41, // 4..>...........A
+ 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0e, // ........@.......
+ 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, 0x1f, 0x00, 0x00, 0xee, // ...=....... ....
+ 0x40, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x76, 0x13, 0x00, 0x00, 0x20, 0x1f, 0x00, 0x00, 0x41, // @..>...v... ...A
+ 0x00, 0x05, 0x00, 0x90, 0x02, 0x00, 0x00, 0xef, 0x40, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x11, // ........@.......
+ 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x13, 0x2d, 0x00, 0x00, 0xef, // ...=........-...
+ 0x40, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x8b, 0x17, 0x00, 0x00, 0x13, 0x2d, 0x00, 0x00, 0xfd, // @..>........-...
+ 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x64, 0x04, 0x00, 0x00, 0xad, // ...8...6...d....
+ 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x09, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, // ...........7....
+ 0x02, 0x00, 0x00, 0xe2, 0x2e, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x95, 0x02, 0x00, 0x00, 0x2f, // .......7......./
+ 0x42, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x90, 0x02, 0x00, 0x00, 0x10, 0x46, 0x00, 0x00, 0xf8, // B..7........F...
+ 0x00, 0x02, 0x00, 0x70, 0x1e, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xe1, 0x06, 0x00, 0x00, 0x0f, // ...p...;........
+ 0x12, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xbb, // .......A........
+ 0x25, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xbb, // %..........>....
+ 0x25, 0x00, 0x00, 0x88, 0x05, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x90, 0x02, 0x00, 0x00, 0x9b, // %......A........
+ 0x49, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9b, // I..........>....
+ 0x49, 0x00, 0x00, 0x1f, 0x07, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0xa0, // I......=........
+ 0x2a, 0x00, 0x00, 0x2f, 0x42, 0x00, 0x00, 0x4f, 0x00, 0x07, 0x00, 0x13, 0x00, 0x00, 0x00, 0x4e, // *../B..O.......N
+ 0x41, 0x00, 0x00, 0xa0, 0x2a, 0x00, 0x00, 0xa0, 0x2a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, // A...*...*.......
+ 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x8d, 0x5a, 0x00, 0x00, 0x4e, // ...Q........Z..N
+ 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x6e, // A......Q.......n
+ 0x5e, 0x00, 0x00, 0x4e, 0x41, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, // ^..NA......P....
+ 0x00, 0x00, 0x00, 0x14, 0x44, 0x00, 0x00, 0x8d, 0x5a, 0x00, 0x00, 0x6e, 0x5e, 0x00, 0x00, 0x0c, // ....D...Z..n^...
+ 0x0a, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x80, // .......A........
+ 0x24, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x1d, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x65, // $..B.......=...e
+ 0x00, 0x00, 0x00, 0x4a, 0x35, 0x00, 0x00, 0x80, 0x24, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x1d, // ...J5...$.......
+ 0x00, 0x00, 0x00, 0xf6, 0x33, 0x00, 0x00, 0x14, 0x44, 0x00, 0x00, 0x4a, 0x35, 0x00, 0x00, 0x41, // ....3...D..J5..A
+ 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xb6, 0x30, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0b, // ........0.......
+ 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xb6, 0x30, 0x00, 0x00, 0xf6, 0x33, 0x00, 0x00, 0x3d, // ...>....0...3..=
+ 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0xad, 0x32, 0x00, 0x00, 0x10, 0x46, 0x00, 0x00, 0x41, // ........2...F..A
+ 0x00, 0x05, 0x00, 0x90, 0x02, 0x00, 0x00, 0xbd, 0x4d, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x11, // ........M.......
+ 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xbd, 0x4d, 0x00, 0x00, 0xad, 0x32, 0x00, 0x00, 0x3d, // ...>....M...2..=
+ 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xae, 0x32, 0x00, 0x00, 0xe2, 0x2e, 0x00, 0x00, 0x41, // ........2......A
+ 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xbe, 0x4d, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, // ........M.......
+ 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xbe, 0x4d, 0x00, 0x00, 0xae, 0x32, 0x00, 0x00, 0x3d, // ...>....M...2..=
+ 0x00, 0x04, 0x00, 0x64, 0x04, 0x00, 0x00, 0xf6, 0x31, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0xfe, // ...d....1.......
+ 0x00, 0x02, 0x00, 0xf6, 0x31, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // ....1..8....
};
-static const uint8_t vs_imgui_texture_dx9[318] =
+static const uint8_t vs_imgui_texture_dx9[320] =
{
- 0x56, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
- 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, 0x20, 0x01, 0x00, 0x03, 0xfe, // wProj...... ....
- 0xff, 0xfe, 0xff, 0x20, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, // ... .CTAB....S..
- 0x00, 0x00, 0x03, 0xfe, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, // ................
- 0x00, 0x4c, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, // .L...0..........
- 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, // .<.......u_viewP
- 0x72, 0x6f, 0x6a, 0x00, 0xab, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, // roj.............
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, // .....vs_3_0.Micr
- 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, // osoft (R) HLSL S
- 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, // hader Compiler 1
- 0x30, 0x2e, 0x31, 0x00, 0xab, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, // 0.1.............
- 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, // ................
- 0x02, 0x05, 0x00, 0x00, 0x80, 0x02, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ................
- 0x80, 0x00, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, // ................
- 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x02, 0x00, 0x03, 0xe0, 0x05, 0x00, 0x00, // ................
- 0x03, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x55, 0x90, 0x04, 0x00, 0x00, // ...........U....
- 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, // ................
- 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, // ................
- 0xa0, 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x90, 0x01, 0x00, 0x00, // ................
- 0x02, 0x02, 0x00, 0x03, 0xe0, 0x02, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // ..............
+ 0x56, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
+ 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, 0x20, 0x01, 0x00, 0x00, 0x00, // wProj...... ....
+ 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x20, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x53, // ..... .CTAB....S
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x91, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, // ...L...0........
+ 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, // ...<.......u_vie
+ 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0xab, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, // wProj...........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, // .......vs_3_0.Mi
+ 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, // crosoft (R) HLSL
+ 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, // Shader Compiler
+ 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, // 10.1...........
+ 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, // ................
+ 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x02, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, // ................
+ 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x01, // ................
+ 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x02, 0x00, 0x03, 0xe0, 0x05, // ................
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x55, 0x90, 0x04, // .............U..
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x90, 0x00, // ................
+ 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x80, 0x03, // ................
+ 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x90, 0x01, // ................
+ 0x00, 0x00, 0x02, 0x02, 0x00, 0x03, 0xe0, 0x02, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // ................
};
-static const uint8_t vs_imgui_texture_dx11[575] =
+static const uint8_t vs_imgui_texture_dx11[577] =
{
- 0x56, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
- 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x18, 0x02, 0x44, 0x58, 0x42, // wProj........DXB
- 0x43, 0x02, 0x1b, 0xea, 0x24, 0x10, 0xd8, 0x6f, 0x23, 0xf5, 0xf6, 0x01, 0x38, 0x5b, 0x08, 0x13, // C...$..o#...8[..
- 0x4d, 0x01, 0x00, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, // M............,..
- 0x00, 0x9c, 0x00, 0x00, 0x00, 0x10, 0x01, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x68, 0x00, 0x00, // .........ISGNh..
- 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........P......
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, // ................
- 0x00, 0x56, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // .V..............
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x03, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........._......
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, // ................
- 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, // .COLOR.POSITION.
- 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x4f, 0x53, 0x47, 0x4e, 0x6c, 0x00, 0x00, // TEXCOORD.OSGNl..
- 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........P......
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, // ................
- 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // ................
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........b......
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x0c, 0x00, // ................
- 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, // .SV_POSITION.COL
- 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0x53, 0x48, 0x44, // OR.TEXCOORD..SHD
- 0x52, 0x00, 0x01, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x40, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, // R....@...@...Y..
- 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, // .F. ........._..
- 0x03, 0xf2, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x32, 0x10, 0x10, // ........._...2..
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x32, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, // ....._...2......
- 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .g.... .........
- 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, // .e.... ......e..
- 0x03, 0x32, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, // .2 ......h......
- 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, // .8...........V..
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .....F. ........
- 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, // .2...........F.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, // ................
- 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0xf2, 0x20, 0x10, // .F............ .
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, // .....F.......F.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, // .........6.... .
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, // .....F.......6..
- 0x05, 0x32, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, // .2 ......F......
- 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x03, 0x05, 0x00, 0x01, 0x00, 0x10, 0x00, 0x40, 0x00, // .>...........@.
+ 0x56, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
+ 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x18, 0x02, 0x00, 0x00, 0x44, // wProj..........D
+ 0x58, 0x42, 0x43, 0x02, 0x1b, 0xea, 0x24, 0x10, 0xd8, 0x6f, 0x23, 0xf5, 0xf6, 0x01, 0x38, 0x5b, // XBC...$..o#...8[
+ 0x08, 0x13, 0x4d, 0x01, 0x00, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, // ..M............,
+ 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, 0x10, 0x01, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x68, // ...........ISGNh
+ 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, // ...........P....
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, // ................
+ 0x0f, 0x00, 0x00, 0x56, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, // ...V............
+ 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x03, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x00, 0x00, // ..........._....
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, // ................
+ 0x03, 0x00, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, // ...COLOR.POSITIO
+ 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x4f, 0x53, 0x47, 0x4e, 0x6c, // N.TEXCOORD.OSGNl
+ 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, // ...........P....
+ 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, // ................
+ 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, // ................
+ 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x00, // ...........b....
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, // ................
+ 0x0c, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, // ...SV_POSITION.C
+ 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0x53, // OLOR.TEXCOORD..S
+ 0x48, 0x44, 0x52, 0x00, 0x01, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x40, 0x00, 0x00, 0x00, 0x59, // HDR....@...@...Y
+ 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x5f, // ...F. ........._
+ 0x00, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x32, // ..........._...2
+ 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x32, 0x10, 0x10, 0x00, 0x02, // ......._...2....
+ 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, // ...g.... .......
+ 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, // ...e.... ......e
+ 0x00, 0x00, 0x03, 0x32, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, // ...2 ......h....
+ 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, // ...8...........V
+ 0x15, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, // .......F. ......
+ 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, // ...2...........F
+ 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x10, 0x10, 0x00, 0x01, // . ..............
+ 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0xf2, // ...F............
+ 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, // ......F.......F
+ 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, // . .........6....
+ 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, // ......F.......6
+ 0x00, 0x00, 0x05, 0x32, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x02, // ...2 ......F....
+ 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x03, 0x05, 0x00, 0x01, 0x00, 0x10, 0x00, 0x40, // ...>...........@
+ 0x00, // .
};
static const uint8_t vs_imgui_texture_mtl[778] =
{
- 0x56, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
+ 0x56, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0xea, 0x02, 0x00, 0x00, 0x75, // wProj..........u
0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, // sing namespace m
0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, // etal;.struct xla
diff --git a/3rdparty/bgfx/examples/common/imgui/vs_ocornut_imgui.bin.h b/3rdparty/bgfx/examples/common/imgui/vs_ocornut_imgui.bin.h
index e61852a4ee4..aca91da5667 100644
--- a/3rdparty/bgfx/examples/common/imgui/vs_ocornut_imgui.bin.h
+++ b/3rdparty/bgfx/examples/common/imgui/vs_ocornut_imgui.bin.h
@@ -1,6 +1,6 @@
static const uint8_t vs_ocornut_imgui_glsl[523] =
{
- 0x56, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0b, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
+ 0x56, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0b, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x02, 0x01, 0x00, 0x00, 0x01, 0x00, 0xea, 0x01, 0x00, 0x00, // wTexel..........
0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, // attribute highp
0x76, 0x65, 0x63, 0x34, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x61, // vec4 a_color0;.a
@@ -34,297 +34,294 @@ static const uint8_t vs_ocornut_imgui_glsl[523] =
0x20, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x63, // v_color0 = a_c
0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // olor0;.}...
};
-static const uint8_t vs_ocornut_imgui_spv[3459] =
+static const uint8_t vs_ocornut_imgui_spv[3421] =
{
- 0x56, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0b, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
- 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x02, 0x01, 0x00, 0x00, 0x01, 0x00, 0x64, 0x0d, 0x03, 0x02, // wTexel......d...
- 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x65, 0x61, 0x00, 0x00, 0x00, 0x00, // #.........ea....
- 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, // ................
- 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, // ..GLSL.std.450..
- 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, // ................
- 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, // ..........main..
- 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, 0xd8, 0x0c, // ................
- 0x00, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, // ..............ma
- 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x64, 0x04, 0x00, 0x00, 0x4f, 0x75, // in........d...Ou
- 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x64, 0x04, 0x00, 0x00, 0x00, 0x00, // tput......d.....
- 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x06, 0x00, // ..gl_Position...
- 0x06, 0x00, 0x64, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // ..d.......v_colo
- 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x64, 0x04, 0x00, 0x00, 0x02, 0x00, // r0........d.....
- 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, // ..v_texcoord0...
- 0x07, 0x00, 0xad, 0x11, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, 0x34, 0x3b, // ......@main(vf4;
- 0x76, 0x66, 0x33, 0x3b, 0x76, 0x66, 0x32, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xe2, 0x2e, // vf3;vf2;........
- 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // ..a_color0......
- 0x05, 0x00, 0x2f, 0x42, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // ../B..a_position
- 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x10, 0x46, 0x00, 0x00, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, // .......F..a_texc
- 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x5f, 0x76, // oord0........._v
- 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x5f, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xe5, 0x10, // arying_.........
- 0x00, 0x00, 0x70, 0x6f, 0x73, 0x00, 0x05, 0x00, 0x04, 0x00, 0x00, 0x09, 0x00, 0x00, 0x24, 0x47, // ..pos.........$G
- 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, // lobal...........
- 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, // ..u_viewRect....
- 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // ..........u_view
- 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x02, 0x00, // Texel...........
- 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x00, 0x09, // ..u_view........
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, // ......u_invView.
- 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, // ..............u_
- 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, 0x05, 0x00, // proj............
- 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, // ..u_invProj.....
- 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // ..........u_view
- 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x00, 0x09, 0x00, 0x00, 0x07, 0x00, // Proj............
- 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, // ..u_invViewProj.
- 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, // ..............u_
- 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, 0x09, 0x00, // model...........
- 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, // ..u_modelView...
- 0x07, 0x00, 0x00, 0x09, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, // ..........u_mode
- 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, 0x00, 0x09, // lViewProj.......
- 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, // ......u_alphaRef
- 0x34, 0x00, 0x05, 0x00, 0x03, 0x00, 0x42, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // 4.....B.........
- 0x05, 0x00, 0xb8, 0x41, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, // ...A..a_color0..
- 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x89, 0x14, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // ..........a_colo
- 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0x61, 0x5f, // r0.........?..a_
- 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xa6, 0x14, // position........
- 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, // ..a_position....
- 0x05, 0x00, 0x40, 0x2c, 0x00, 0x00, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, // ..@,..a_texcoord
- 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, // 0.........a_texc
- 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, 0x08, 0x10, 0x00, 0x00, 0x66, 0x6c, // oord0.........fl
- 0x61, 0x74, 0x74, 0x65, 0x6e, 0x54, 0x65, 0x6d, 0x70, 0x00, 0x05, 0x00, 0x04, 0x00, 0x85, 0x55, // attenTemp......U
- 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x95, 0x38, // ..param........8
- 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, // ..param.........
- 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, 0xd8, 0x0c, // ..param.........
- 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, // ..@entryPointOut
- 0x70, 0x75, 0x74, 0x5f, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, // put_gl_Position.
- 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1a, 0x04, 0x00, 0x00, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, // ..........Output
- 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x1a, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x5f, // ..............v_
- 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x1a, 0x04, // color0..........
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, // ......v_texcoord
- 0x30, 0x00, 0x05, 0x00, 0x07, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, // 0.........@entry
- 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x00, 0x47, 0x00, // PointOutput...G.
- 0x04, 0x00, 0x08, 0x04, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, // ..........@...H.
- 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, // ..........#.....
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...........#.
- 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x00, 0x09, 0x00, 0x00, 0x02, 0x00, // ......H.........
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x02, 0x00, // ......H.........
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x00, 0x09, // ..#... ...H.....
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x04, 0x00, 0x00, 0x09, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, // ..........#...`.
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
- 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x00, 0x09, 0x00, 0x00, 0x04, 0x00, // ......H.........
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x04, 0x00, // ......H.........
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x00, 0x09, // ..#.......H.....
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x04, 0x00, 0x00, 0x09, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, // ..........#.....
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
- 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x00, 0x09, 0x00, 0x00, 0x06, 0x00, // ......H.........
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x06, 0x00, // ......H.........
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x00, 0x09, // ..#... ...H.....
- 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x04, 0x00, 0x00, 0x09, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, // ..........#...`.
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
- 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x00, 0x09, 0x00, 0x00, 0x08, 0x00, // ......H.........
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x08, 0x00, // ......H.........
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x00, 0x09, // ..#.......H.....
- 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x04, 0x00, 0x00, 0x09, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, // ..........#.....
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H.............
- 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x00, 0x09, 0x00, 0x00, 0x0a, 0x00, // ......H.........
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x0a, 0x00, // ......H.........
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x00, 0x09, // ..#.......H.....
- 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, // ..........#... .
- 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x00, 0x09, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, // ..G...........G.
- 0x04, 0x00, 0x42, 0x13, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, // ..B...".......G.
- 0x04, 0x00, 0x89, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, // ..............G.
- 0x04, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, // ..............G.
- 0x04, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, // ..............G.
- 0x04, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, // ..............G.
- 0x04, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, // ................
- 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, // ......!.........
- 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, // .......... .....
- 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
- 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x17, 0x00, // ................
- 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
- 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x17, 0x00, // ................
- 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
- 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x1e, 0x00, // ................
- 0x05, 0x00, 0x64, 0x04, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x13, 0x00, // ..d.............
- 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, 0x03, 0x09, 0x00, 0x00, 0x64, 0x04, 0x00, 0x00, 0x9a, 0x02, // ..!.......d.....
- 0x00, 0x00, 0x95, 0x02, 0x00, 0x00, 0x90, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xe1, 0x06, // .......... .....
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x64, 0x04, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, // ......d.........
- 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, // .. .......+.....
- 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, // ..........+.....
- 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, // .........?+.....
- 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x07, 0x00, 0x1d, 0x00, // ..........,.....
- 0x00, 0x00, 0x88, 0x05, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, // ................
- 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x11, 0x0a, // ......+.........
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x05, 0x00, 0x13, 0x00, 0x00, 0x00, 0x1f, 0x07, // ......,.........
- 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, // ..........+.....
- 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, // .........@....e.
- 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, // ................
- 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, // .. .......+.....
- 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x08, 0x04, // ..j... .........
- 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, 0x00, 0x09, // ..e...j.........
- 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..........e...e.
- 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..e...e...e...e.
- 0x00, 0x00, 0x08, 0x04, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, // ......e...e.....
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x7d, 0x0b, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x09, // .. ...}.........
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x7d, 0x0b, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x02, 0x00, // ..;...}...B.....
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x1d, 0x00, // .. .............
- 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, // ..+.............
- 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x00, 0x00, // ..+.............
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x0d, 0x00, // .. .............
- 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0d, 0x0a, 0x00, 0x00, 0x01, 0x00, // ..+.............
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1d, 0x00, // .. .............
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0x01, 0x00, // ..;.............
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x18, 0x00, // .. .............
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x01, 0x00, // ..;.............
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x13, 0x00, // .. .............
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x01, 0x00, // ..;.............
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9d, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, // .. .............
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9d, 0x02, 0x00, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x03, 0x00, // ..;.............
- 0x00, 0x00, 0x1e, 0x00, 0x04, 0x00, 0x1a, 0x04, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x13, 0x00, // ................
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x97, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1a, 0x04, // .. .............
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x97, 0x06, 0x00, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x03, 0x00, // ..;.............
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x92, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x13, 0x00, // .. .............
- 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, // ..6.............
- 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, // ..........Sa..;.
- 0x04, 0x00, 0xe1, 0x06, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..............;.
- 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // .......U......;.
- 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x95, 0x38, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // .......8......;.
- 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, // ..............=.
- 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xb8, 0x41, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0x3d, 0x00, // .......A......=.
- 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x3d, 0x00, // .......?......=.
- 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x40, 0x2c, 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x3e, 0x00, // ......@,......>.
- 0x03, 0x00, 0x85, 0x55, 0x00, 0x00, 0xb8, 0x41, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x95, 0x38, // ...U...A..>....8
- 0x00, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x40, 0x2c, // ...?..>.......@,
- 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, 0x64, 0x04, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0xad, 0x11, // ..9...d...I&....
- 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x95, 0x38, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, // ...U...8......>.
- 0x03, 0x00, 0x08, 0x10, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, // ......I&..A.....
- 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3d, 0x00, // ..T4..........=.
- 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x3e, 0x00, // ..........T4..>.
- 0x03, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, // ..........A.....
- 0x00, 0x00, 0x27, 0x41, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3d, 0x00, // ..'A..........=.
- 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xdf, 0x1c, 0x00, 0x00, 0x27, 0x41, 0x00, 0x00, 0x41, 0x00, // ..........'A..A.
- 0x05, 0x00, 0x9d, 0x02, 0x00, 0x00, 0x0d, 0x4e, 0x00, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x0b, 0x0a, // .......N........
- 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x0d, 0x4e, 0x00, 0x00, 0xdf, 0x1c, 0x00, 0x00, 0x41, 0x00, // ..>....N......A.
- 0x05, 0x00, 0x90, 0x02, 0x00, 0x00, 0xc1, 0x4d, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x11, 0x0a, // .......M........
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0xe0, 0x1c, 0x00, 0x00, 0xc1, 0x4d, // ..=............M
- 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x92, 0x02, 0x00, 0x00, 0x01, 0x5c, 0x00, 0x00, 0xcd, 0x0f, // ..A.............
- 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x01, 0x5c, 0x00, 0x00, 0xe0, 0x1c, // ......>.........
- 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x64, 0x04, // ......8...6...d.
- 0x00, 0x00, 0xad, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x09, 0x00, 0x00, 0x37, 0x00, // ..............7.
- 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xe2, 0x2e, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x95, 0x02, // ..........7.....
- 0x00, 0x00, 0x2f, 0x42, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x90, 0x02, 0x00, 0x00, 0x10, 0x46, // ../B..7........F
- 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xfe, 0x1d, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xe1, 0x06, // ..........;.....
- 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, // ..........;.....
- 0x00, 0x00, 0xe5, 0x10, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, // ..........A.....
- 0x00, 0x00, 0x24, 0x53, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, // ..$S..........>.
- 0x03, 0x00, 0x24, 0x53, 0x00, 0x00, 0x88, 0x05, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x90, 0x02, // ..$S......A.....
- 0x00, 0x00, 0x9b, 0x49, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x3e, 0x00, // ...I..........>.
- 0x03, 0x00, 0x9b, 0x49, 0x00, 0x00, 0x1f, 0x07, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, // ...I......=.....
- 0x00, 0x00, 0x27, 0x2f, 0x00, 0x00, 0x2f, 0x42, 0x00, 0x00, 0x4f, 0x00, 0x07, 0x00, 0x13, 0x00, // ..'/../B..O.....
- 0x00, 0x00, 0x64, 0x61, 0x00, 0x00, 0x27, 0x2f, 0x00, 0x00, 0x27, 0x2f, 0x00, 0x00, 0x00, 0x00, // ..da..'/..'/....
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x8e, 0x00, 0x05, 0x00, 0x13, 0x00, 0x00, 0x00, 0x9d, 0x54, // ...............T
- 0x00, 0x00, 0x64, 0x61, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9b, 0x02, // ..da......A.....
- 0x00, 0x00, 0x27, 0x54, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3d, 0x00, // ..'T..B.......=.
- 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xc1, 0x47, 0x00, 0x00, 0x27, 0x54, 0x00, 0x00, 0x4f, 0x00, // .......G..'T..O.
- 0x07, 0x00, 0x13, 0x00, 0x00, 0x00, 0x98, 0x19, 0x00, 0x00, 0xc1, 0x47, 0x00, 0x00, 0xc1, 0x47, // ...........G...G
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x13, 0x00, // ................
- 0x00, 0x00, 0xfd, 0x4c, 0x00, 0x00, 0x9d, 0x54, 0x00, 0x00, 0x98, 0x19, 0x00, 0x00, 0x3e, 0x00, // ...L...T......>.
- 0x03, 0x00, 0xe5, 0x10, 0x00, 0x00, 0xfd, 0x4c, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, // .......L..A.....
- 0x00, 0x00, 0xa6, 0x2a, 0x00, 0x00, 0xe5, 0x10, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x3d, 0x00, // ...*..........=.
- 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xd0, 0x37, 0x00, 0x00, 0xa6, 0x2a, 0x00, 0x00, 0x83, 0x00, // .......7...*....
- 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x00, 0x00, 0xd0, 0x37, 0x00, 0x00, 0x8a, 0x00, // ......u_...7....
- 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x66, 0x44, 0x00, 0x00, 0xe5, 0x10, // ..A.......fD....
- 0x00, 0x00, 0x0d, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x22, 0x55, // ......=......."U
- 0x00, 0x00, 0x66, 0x44, 0x00, 0x00, 0x83, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x9e, 0x55, // ..fD...........U
- 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x22, 0x55, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, // ......"U..P.....
- 0x00, 0x00, 0x7e, 0x1b, 0x00, 0x00, 0x75, 0x5f, 0x00, 0x00, 0x9e, 0x55, 0x00, 0x00, 0x0c, 0x0a, // ..~...u_...U....
- 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x12, 0x3d, // ......A........=
- 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x12, 0x3d, // ..........>....=
- 0x00, 0x00, 0x7e, 0x1b, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0xad, 0x32, // ..~...=........2
- 0x00, 0x00, 0x10, 0x46, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x90, 0x02, 0x00, 0x00, 0xbd, 0x4d, // ...F..A........M
- 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xbd, 0x4d, // ..........>....M
- 0x00, 0x00, 0xad, 0x32, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xae, 0x32, // ...2..=........2
- 0x00, 0x00, 0xe2, 0x2e, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xbe, 0x4d, // ......A........M
- 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xbe, 0x4d, // ..........>....M
- 0x00, 0x00, 0xae, 0x32, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x64, 0x04, 0x00, 0x00, 0xf6, 0x31, // ...2..=...d....1
- 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0xf6, 0x31, 0x00, 0x00, 0x38, 0x00, // ...........1..8.
- 0x01, 0x00, 0x00, // ...
+ 0x56, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0b, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
+ 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x02, 0x01, 0x00, 0x00, 0x01, 0x00, 0x3c, 0x0d, 0x00, 0x00, // wTexel......<...
+ 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x65, 0x61, 0x00, 0x00, // ..#.........ea..
+ 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, // ................
+ 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, // ....GLSL.std.450
+ 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
+ 0x0f, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, // ............main
+ 0x00, 0x00, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, // ................
+ 0x95, 0x15, 0x00, 0x00, 0x76, 0x13, 0x00, 0x00, 0x8b, 0x17, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, // ....v...........
+ 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, // ................
+ 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x64, 0x04, 0x00, 0x00, // main........d...
+ 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x64, 0x04, 0x00, 0x00, // Output......d...
+ 0x00, 0x00, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, // ....gl_Position.
+ 0x06, 0x00, 0x06, 0x00, 0x64, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, // ....d.......v_co
+ 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x64, 0x04, 0x00, 0x00, // lor0........d...
+ 0x02, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, // ....v_texcoord0.
+ 0x05, 0x00, 0x07, 0x00, 0xad, 0x11, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, // ........@main(vf
+ 0x34, 0x3b, 0x76, 0x66, 0x33, 0x3b, 0x76, 0x66, 0x32, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // 4;vf3;vf2;......
+ 0xe2, 0x2e, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, // ....a_color0....
+ 0x05, 0x00, 0x05, 0x00, 0x2f, 0x42, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, // ..../B..a_positi
+ 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x10, 0x46, 0x00, 0x00, 0x61, 0x5f, 0x74, 0x65, // on.......F..a_te
+ 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, 0x0f, 0x12, 0x00, 0x00, // xcoord0.........
+ 0x5f, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x5f, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, // _varying_.......
+ 0xe5, 0x10, 0x00, 0x00, 0x70, 0x6f, 0x73, 0x00, 0x05, 0x00, 0x04, 0x00, 0x00, 0x09, 0x00, 0x00, // ....pos.........
+ 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, // $Global.........
+ 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, // ....u_viewRect..
+ 0x06, 0x00, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ............u_vi
+ 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, // ewTexel.........
+ 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // ....u_view......
+ 0x00, 0x09, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, // ........u_invVie
+ 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // w...............
+ 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, // u_proj..........
+ 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, // ....u_invProj...
+ 0x06, 0x00, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ............u_vi
+ 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x00, 0x09, 0x00, 0x00, // ewProj..........
+ 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, // ....u_invViewPro
+ 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // j...............
+ 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x00, 0x09, 0x00, 0x00, // u_model.........
+ 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, // ....u_modelView.
+ 0x06, 0x00, 0x07, 0x00, 0x00, 0x09, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, // ............u_mo
+ 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, // delViewProj.....
+ 0x00, 0x09, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, // ........u_alphaR
+ 0x65, 0x66, 0x34, 0x00, 0x05, 0x00, 0x03, 0x00, 0x42, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ef4.....B.......
+ 0x05, 0x00, 0x05, 0x00, 0xb8, 0x41, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, // .....A..a_color0
+ 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x89, 0x14, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, // ............a_co
+ 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xd9, 0x3f, 0x00, 0x00, // lor0.........?..
+ 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // a_position......
+ 0xa6, 0x14, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, // ....a_position..
+ 0x05, 0x00, 0x05, 0x00, 0x40, 0x2c, 0x00, 0x00, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, // ....@,..a_texcoo
+ 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x61, 0x5f, 0x74, 0x65, // rd0.........a_te
+ 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, 0x08, 0x10, 0x00, 0x00, // xcoord0.........
+ 0x66, 0x6c, 0x61, 0x74, 0x74, 0x65, 0x6e, 0x54, 0x65, 0x6d, 0x70, 0x00, 0x05, 0x00, 0x04, 0x00, // flattenTemp.....
+ 0x85, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // .U..param.......
+ 0x95, 0x38, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // .8..param.......
+ 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, // ....param.......
+ 0x95, 0x15, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, // ....@entryPointO
+ 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, // utput.gl_Positio
+ 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, 0x09, 0x00, 0x76, 0x13, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, // n.......v...@ent
+ 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, // ryPointOutput.v_
+ 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, 0x8b, 0x17, 0x00, 0x00, // color0..........
+ 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, // @entryPointOutpu
+ 0x74, 0x2e, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x00, 0x00, // t.v_texcoord0...
+ 0x47, 0x00, 0x04, 0x00, 0x08, 0x04, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, // G...........@...
+ 0x48, 0x00, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ....H...........
+ 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x00, 0x09, 0x00, 0x00, // #.......H.......
+ 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, // ........H.......
+ 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#... ...H...
+ 0x00, 0x09, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
+ 0x48, 0x00, 0x04, 0x00, 0x00, 0x09, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
+ 0x48, 0x00, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // `...H...........
+ 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x00, 0x09, 0x00, 0x00, // ........H.......
+ 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, // ........H.......
+ 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
+ 0x00, 0x09, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
+ 0x48, 0x00, 0x04, 0x00, 0x00, 0x09, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
+ 0x48, 0x00, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, // ....H...........
+ 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x00, 0x09, 0x00, 0x00, // ........H.......
+ 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, // ........H.......
+ 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#... ...H...
+ 0x00, 0x09, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
+ 0x48, 0x00, 0x04, 0x00, 0x00, 0x09, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
+ 0x48, 0x00, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // `...H...........
+ 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x00, 0x09, 0x00, 0x00, // ........H.......
+ 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, // ........H.......
+ 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
+ 0x00, 0x09, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
+ 0x48, 0x00, 0x04, 0x00, 0x00, 0x09, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...............
+ 0x48, 0x00, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, // ....H...........
+ 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x00, 0x09, 0x00, 0x00, // ........H.......
+ 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, // ........H.......
+ 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
+ 0x00, 0x09, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
+ 0x48, 0x00, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
+ 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x00, 0x09, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ...G...........
+ 0x47, 0x00, 0x04, 0x00, 0x42, 0x13, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // G...B...".......
+ 0x47, 0x00, 0x04, 0x00, 0x89, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // G...............
+ 0x47, 0x00, 0x04, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // G...............
+ 0x47, 0x00, 0x04, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // G...............
+ 0x47, 0x00, 0x04, 0x00, 0x95, 0x15, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // G...............
+ 0x47, 0x00, 0x04, 0x00, 0x76, 0x13, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // G...v...........
+ 0x47, 0x00, 0x04, 0x00, 0x8b, 0x17, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // G...............
+ 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, // ........!.......
+ 0x08, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ............ ...
+ 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // ................
+ 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ...............
+ 0x17, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ................
+ 0x20, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, // ...............
+ 0x17, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ................
+ 0x20, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, // ...............
+ 0x1e, 0x00, 0x05, 0x00, 0x64, 0x04, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ....d...........
+ 0x13, 0x00, 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, 0x03, 0x09, 0x00, 0x00, 0x64, 0x04, 0x00, 0x00, // ....!.......d...
+ 0x9a, 0x02, 0x00, 0x00, 0x95, 0x02, 0x00, 0x00, 0x90, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ............ ...
+ 0xe1, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x64, 0x04, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, // ........d.......
+ 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // .... .......+...
+ 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // ............+...
+ 0x0d, 0x00, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x2b, 0x00, 0x04, 0x00, // ...........?+...
+ 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x07, 0x00, // ............,...
+ 0x1d, 0x00, 0x00, 0x00, 0x88, 0x05, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, // ................
+ 0x0c, 0x0a, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, // ........+.......
+ 0x11, 0x0a, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x05, 0x00, 0x13, 0x00, 0x00, 0x00, // ........,.......
+ 0x1f, 0x07, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // ............+...
+ 0x0d, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x18, 0x00, 0x04, 0x00, // ...........@....
+ 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, // e...............
+ 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // .... .......+...
+ 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, // ....j... .......
+ 0x08, 0x04, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, // ....e...j.......
+ 0x00, 0x09, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // ............e...
+ 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e...e...e...e...
+ 0x65, 0x00, 0x00, 0x00, 0x08, 0x04, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e.......e...e...
+ 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x7d, 0x0b, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // .... ...}.......
+ 0x00, 0x09, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x7d, 0x0b, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, // ....;...}...B...
+ 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // .... ...........
+ 0x1d, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, // ....+...........
+ 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, // ....+...........
+ 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // .... ...........
+ 0x0d, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0d, 0x0a, 0x00, 0x00, // ....+...........
+ 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // .... ...........
+ 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, // ....;...........
+ 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // .... ...........
+ 0x18, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, // ....;...........
+ 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // .... ...........
+ 0x13, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, // ....;...........
+ 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9d, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // .... ...........
+ 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9d, 0x02, 0x00, 0x00, 0x95, 0x15, 0x00, 0x00, // ....;...........
+ 0x03, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9d, 0x02, 0x00, 0x00, 0x76, 0x13, 0x00, 0x00, // ....;.......v...
+ 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x92, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // .... ...........
+ 0x13, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x92, 0x02, 0x00, 0x00, 0x8b, 0x17, 0x00, 0x00, // ....;...........
+ 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, // ....6...........
+ 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, // ............Sa..
+ 0x3b, 0x00, 0x04, 0x00, 0xe1, 0x06, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;...............
+ 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;........U......
+ 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x95, 0x38, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;........8......
+ 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;...............
+ 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xb8, 0x41, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, // =........A......
+ 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, // =........?......
+ 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x40, 0x2c, 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, // =.......@,......
+ 0x3e, 0x00, 0x03, 0x00, 0x85, 0x55, 0x00, 0x00, 0xb8, 0x41, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // >....U...A..>...
+ 0x95, 0x38, 0x00, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9a, 0x16, 0x00, 0x00, // .8...?..>.......
+ 0x40, 0x2c, 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, 0x64, 0x04, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, // @,..9...d...I&..
+ 0xad, 0x11, 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x95, 0x38, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, // .....U...8......
+ 0x3e, 0x00, 0x03, 0x00, 0x08, 0x10, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // >.......I&..A...
+ 0x9a, 0x02, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, // ....T4..........
+ 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, // =...........T4..
+ 0x3e, 0x00, 0x03, 0x00, 0x95, 0x15, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // >...........A...
+ 0x9a, 0x02, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, // .....@..........
+ 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, 0x1f, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, // =....... ....@..
+ 0x3e, 0x00, 0x03, 0x00, 0x76, 0x13, 0x00, 0x00, 0x20, 0x1f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // >...v... ...A...
+ 0x90, 0x02, 0x00, 0x00, 0xef, 0x40, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, // .....@..........
+ 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x13, 0x2d, 0x00, 0x00, 0xef, 0x40, 0x00, 0x00, // =........-...@..
+ 0x3e, 0x00, 0x03, 0x00, 0x8b, 0x17, 0x00, 0x00, 0x13, 0x2d, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, // >........-......
+ 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x64, 0x04, 0x00, 0x00, 0xad, 0x11, 0x00, 0x00, // 8...6...d.......
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x09, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, // ........7.......
+ 0xe2, 0x2e, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x95, 0x02, 0x00, 0x00, 0x2f, 0x42, 0x00, 0x00, // ....7......./B..
+ 0x37, 0x00, 0x03, 0x00, 0x90, 0x02, 0x00, 0x00, 0x10, 0x46, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, // 7........F......
+ 0xfe, 0x1d, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xe1, 0x06, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, // ....;...........
+ 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0xe5, 0x10, 0x00, 0x00, // ....;...........
+ 0x07, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x24, 0x53, 0x00, 0x00, // ....A.......$S..
+ 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x24, 0x53, 0x00, 0x00, // ........>...$S..
+ 0x88, 0x05, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x90, 0x02, 0x00, 0x00, 0x9b, 0x49, 0x00, 0x00, // ....A........I..
+ 0x0f, 0x12, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9b, 0x49, 0x00, 0x00, // ........>....I..
+ 0x1f, 0x07, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x27, 0x2f, 0x00, 0x00, // ....=.......'/..
+ 0x2f, 0x42, 0x00, 0x00, 0x4f, 0x00, 0x07, 0x00, 0x13, 0x00, 0x00, 0x00, 0x64, 0x61, 0x00, 0x00, // /B..O.......da..
+ 0x27, 0x2f, 0x00, 0x00, 0x27, 0x2f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // '/..'/..........
+ 0x8e, 0x00, 0x05, 0x00, 0x13, 0x00, 0x00, 0x00, 0x9d, 0x54, 0x00, 0x00, 0x64, 0x61, 0x00, 0x00, // .........T..da..
+ 0x19, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x27, 0x54, 0x00, 0x00, // ....A.......'T..
+ 0x42, 0x13, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // B.......=.......
+ 0xc1, 0x47, 0x00, 0x00, 0x27, 0x54, 0x00, 0x00, 0x4f, 0x00, 0x07, 0x00, 0x13, 0x00, 0x00, 0x00, // .G..'T..O.......
+ 0x98, 0x19, 0x00, 0x00, 0xc1, 0x47, 0x00, 0x00, 0xc1, 0x47, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .....G...G......
+ 0x01, 0x00, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x13, 0x00, 0x00, 0x00, 0xfd, 0x4c, 0x00, 0x00, // .............L..
+ 0x9d, 0x54, 0x00, 0x00, 0x98, 0x19, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xe5, 0x10, 0x00, 0x00, // .T......>.......
+ 0xfd, 0x4c, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xa6, 0x2a, 0x00, 0x00, // .L..A........*..
+ 0xe5, 0x10, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // ........=.......
+ 0xd0, 0x37, 0x00, 0x00, 0xa6, 0x2a, 0x00, 0x00, 0x83, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, // .7...*..........
+ 0x75, 0x5f, 0x00, 0x00, 0xd0, 0x37, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // u_...7......A...
+ 0x8a, 0x02, 0x00, 0x00, 0x66, 0x44, 0x00, 0x00, 0xe5, 0x10, 0x00, 0x00, 0x0d, 0x0a, 0x00, 0x00, // ....fD..........
+ 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x22, 0x55, 0x00, 0x00, 0x66, 0x44, 0x00, 0x00, // =......."U..fD..
+ 0x83, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x9e, 0x55, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, // .........U......
+ 0x22, 0x55, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x7e, 0x1b, 0x00, 0x00, // "U..P.......~...
+ 0x75, 0x5f, 0x00, 0x00, 0x9e, 0x55, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, // u_...U..........
+ 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x12, 0x3d, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, // A........=......
+ 0x0b, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x12, 0x3d, 0x00, 0x00, 0x7e, 0x1b, 0x00, 0x00, // ....>....=..~...
+ 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0xad, 0x32, 0x00, 0x00, 0x10, 0x46, 0x00, 0x00, // =........2...F..
+ 0x41, 0x00, 0x05, 0x00, 0x90, 0x02, 0x00, 0x00, 0xbd, 0x4d, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, // A........M......
+ 0x11, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xbd, 0x4d, 0x00, 0x00, 0xad, 0x32, 0x00, 0x00, // ....>....M...2..
+ 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xae, 0x32, 0x00, 0x00, 0xe2, 0x2e, 0x00, 0x00, // =........2......
+ 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xbe, 0x4d, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, // A........M......
+ 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xbe, 0x4d, 0x00, 0x00, 0xae, 0x32, 0x00, 0x00, // ....>....M...2..
+ 0x3d, 0x00, 0x04, 0x00, 0x64, 0x04, 0x00, 0x00, 0xf6, 0x31, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, // =...d....1......
+ 0xfe, 0x00, 0x02, 0x00, 0xf6, 0x31, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // .....1..8....
};
-static const uint8_t vs_ocornut_imgui_dx9[359] =
+static const uint8_t vs_ocornut_imgui_dx9[361] =
{
- 0x56, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0b, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
- 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x02, 0x01, 0x00, 0x00, 0x01, 0x00, 0x48, 0x01, 0x00, 0x03, // wTexel......H...
- 0xfe, 0xff, 0xfe, 0xff, 0x20, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x53, 0x00, // .... .CTAB....S.
- 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, // ................
- 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, // ..L...0.........
- 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // ..<.......u_view
- 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, // Texel...........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, // ......vs_3_0.Mic
- 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, // rosoft (R) HLSL
- 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, // Shader Compiler
- 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x01, 0x00, 0x0f, 0xa0, 0x00, 0x00, // 10.1..Q.........
- 0x00, 0x40, 0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, // .@.......?......
- 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, // ................
- 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x02, 0x00, // ................
- 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, 0x1f, 0x00, // ................
- 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, // ................
- 0x00, 0x80, 0x02, 0x00, 0x03, 0xe0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x80, 0x00, 0x00, // ................
- 0xe4, 0xa0, 0x01, 0x00, 0xe4, 0x90, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x01, 0xe0, 0x00, 0x00, // ................
- 0x00, 0x80, 0x01, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x55, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, // ........U.......
- 0x02, 0xe0, 0x00, 0x00, 0x55, 0x80, 0x01, 0x00, 0x00, 0xa1, 0x01, 0x00, 0xaa, 0xa0, 0x01, 0x00, // ....U...........
- 0x00, 0x02, 0x00, 0x00, 0x0c, 0xe0, 0x01, 0x00, 0xb4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, // ................
- 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x90, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, 0x03, 0xe0, 0x02, 0x00, // ................
- 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // .......
+ 0x56, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0b, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
+ 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x02, 0x01, 0x00, 0x00, 0x01, 0x00, 0x48, 0x01, 0x00, 0x00, // wTexel......H...
+ 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x20, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, // ...... .CTAB....
+ 0x53, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, // S...............
+ 0x00, 0x91, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ....L...0.......
+ 0x01, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ....<.......u_vi
+ 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, // ewTexel.........
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, // ........vs_3_0.M
+ 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, // icrosoft (R) HLS
+ 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, // L Shader Compile
+ 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x01, 0x00, 0x0f, 0xa0, // r 10.1..Q.......
+ 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, // ...@.......?....
+ 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, // ................
+ 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, // ................
+ 0x02, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, // ................
+ 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, // ................
+ 0x05, 0x00, 0x00, 0x80, 0x02, 0x00, 0x03, 0xe0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x80, // ................
+ 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0xe4, 0x90, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x01, 0xe0, // ................
+ 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x55, 0xa0, 0x04, 0x00, 0x00, 0x04, // ..........U.....
+ 0x00, 0x00, 0x02, 0xe0, 0x00, 0x00, 0x55, 0x80, 0x01, 0x00, 0x00, 0xa1, 0x01, 0x00, 0xaa, 0xa0, // ......U.........
+ 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x0c, 0xe0, 0x01, 0x00, 0xb4, 0xa0, 0x01, 0x00, 0x00, 0x02, // ................
+ 0x01, 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x90, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, 0x03, 0xe0, // ................
+ 0x02, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // .........
};
-static const uint8_t vs_ocornut_imgui_dx11[612] =
+static const uint8_t vs_ocornut_imgui_dx11[614] =
{
- 0x56, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0b, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
- 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x3c, 0x02, 0x44, 0x58, // wTexel......<.DX
- 0x42, 0x43, 0x22, 0x5c, 0xcc, 0x36, 0x58, 0xb2, 0x23, 0x45, 0x8a, 0x2b, 0xbd, 0x13, 0xac, 0xf2, // BC"..6X.#E.+....
- 0xa4, 0x09, 0x01, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, // ......<.......,.
- 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, 0x10, 0x01, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x68, 0x00, // ..........ISGNh.
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, // ..........P.....
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x0f, // ................
- 0x00, 0x00, 0x56, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, // ..V.............
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x03, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x00, 0x00, 0x00, // .........._.....
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x03, // ................
- 0x00, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, // ..COLOR.POSITION
- 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x4f, 0x53, 0x47, 0x4e, 0x6c, 0x00, // .TEXCOORD.OSGNl.
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, // ..........P.....
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, // ................
- 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, // ................
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, // ..........b.....
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x0c, // ................
- 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, // ..SV_POSITION.CO
- 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0x53, 0x48, // LOR.TEXCOORD..SH
- 0x44, 0x52, 0x24, 0x01, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x49, 0x00, 0x00, 0x00, 0x59, 0x00, // DR$...@...I...Y.
- 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5f, 0x00, // ..F. ........._.
- 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x32, 0x10, // .........._...2.
- 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x32, 0x10, 0x10, 0x00, 0x02, 0x00, // ......_...2.....
- 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, // ..g.... ........
- 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, // ..e.... ......e.
- 0x00, 0x03, 0x32, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, // ..2 ......h.....
- 0x00, 0x00, 0x36, 0x00, 0x00, 0x08, 0xc2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, // ..6.... .......@
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x80, 0x3f, 0x38, 0x00, 0x00, 0x08, 0x32, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x10, // .?8...2.......F.
- 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......F. .......
- 0x00, 0x00, 0x32, 0x00, 0x00, 0x09, 0x12, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, // ..2.... ........
- 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x01, 0x40, // .......@.....@.@
- 0x00, 0x00, 0x00, 0x00, 0x80, 0xbf, 0x32, 0x00, 0x00, 0x0a, 0x22, 0x20, 0x10, 0x00, 0x00, 0x00, // ......2..." ....
- 0x00, 0x00, 0x1a, 0x00, 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, // ......A........@
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x36, 0x00, // .....@.@.....?6.
- 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x00, 0x00, // ... ......F.....
- 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x32, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x10, // ..6...2 ......F.
- 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x03, 0x05, 0x00, 0x01, 0x00, // ......>.........
- 0x10, 0x00, 0x10, 0x00, // ....
+ 0x56, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0b, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
+ 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x3c, 0x02, 0x00, 0x00, // wTexel......<...
+ 0x44, 0x58, 0x42, 0x43, 0x22, 0x5c, 0xcc, 0x36, 0x58, 0xb2, 0x23, 0x45, 0x8a, 0x2b, 0xbd, 0x13, // DXBC"..6X.#E.+..
+ 0xac, 0xf2, 0xa4, 0x09, 0x01, 0x00, 0x00, 0x00, 0x3c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ........<.......
+ 0x2c, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, 0x10, 0x01, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, // ,...........ISGN
+ 0x68, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, // h...........P...
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x0f, 0x0f, 0x00, 0x00, 0x56, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....V...........
+ 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x03, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x00, // ............_...
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ................
+ 0x03, 0x03, 0x00, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, // ....COLOR.POSITI
+ 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x4f, 0x53, 0x47, 0x4e, // ON.TEXCOORD.OSGN
+ 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, // l...........P...
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, // ............b...
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ................
+ 0x03, 0x0c, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, // ....SV_POSITION.
+ 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, // COLOR.TEXCOORD..
+ 0x53, 0x48, 0x44, 0x52, 0x24, 0x01, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x49, 0x00, 0x00, 0x00, // SHDR$...@...I...
+ 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // Y...F. .........
+ 0x5f, 0x00, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, // _..........._...
+ 0x32, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x32, 0x10, 0x10, 0x00, // 2......._...2...
+ 0x02, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ....g.... ......
+ 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ....e.... ......
+ 0x65, 0x00, 0x00, 0x03, 0x32, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, // e...2 ......h...
+ 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x08, 0xc2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ....6.... ......
+ 0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .@..............
+ 0x00, 0x00, 0x80, 0x3f, 0x38, 0x00, 0x00, 0x08, 0x32, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ...?8...2.......
+ 0x46, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // F.......F. .....
+ 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x09, 0x12, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ....2.... ......
+ 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, // .........@.....@
+ 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0xbf, 0x32, 0x00, 0x00, 0x0a, 0x22, 0x20, 0x10, 0x00, // .@......2..." ..
+ 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........A.......
+ 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, // .@.....@.@.....?
+ 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, // 6.... ......F...
+ 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x32, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, // ....6...2 ......
+ 0x46, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x03, 0x05, 0x00, // F.......>.......
+ 0x01, 0x00, 0x10, 0x00, 0x10, 0x00, // ......
};
static const uint8_t vs_ocornut_imgui_mtl[880] =
{
- 0x56, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0b, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
+ 0x56, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0b, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x02, 0x01, 0x00, 0x00, 0x01, 0x00, 0x4f, 0x03, 0x00, 0x00, // wTexel......O...
0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, // using namespace
0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, // metal;.struct xl
diff --git a/3rdparty/bgfx/examples/common/nanovg/fs_nanovg_fill.bin.h b/3rdparty/bgfx/examples/common/nanovg/fs_nanovg_fill.bin.h
index 1a0540fa4b7..cba255fac8f 100644
--- a/3rdparty/bgfx/examples/common/nanovg/fs_nanovg_fill.bin.h
+++ b/3rdparty/bgfx/examples/common/nanovg/fs_nanovg_fill.bin.h
@@ -1,6 +1,6 @@
static const uint8_t fs_nanovg_fill_glsl[2928] =
{
- 0x46, 0x53, 0x48, 0x04, 0xcf, 0xda, 0x1b, 0x94, 0x08, 0x00, 0x0c, 0x75, 0x5f, 0x73, 0x63, 0x69, // FSH........u_sci
+ 0x46, 0x53, 0x48, 0x05, 0xcf, 0xda, 0x1b, 0x94, 0x08, 0x00, 0x0c, 0x75, 0x5f, 0x73, 0x63, 0x69, // FSH........u_sci
0x73, 0x73, 0x6f, 0x72, 0x4d, 0x61, 0x74, 0x03, 0x01, 0x00, 0x00, 0x01, 0x00, 0x0a, 0x75, 0x5f, // ssorMat.......u_
0x70, 0x61, 0x69, 0x6e, 0x74, 0x4d, 0x61, 0x74, 0x03, 0x01, 0x00, 0x00, 0x01, 0x00, 0x0a, 0x75, // paintMat.......u
0x5f, 0x69, 0x6e, 0x6e, 0x65, 0x72, 0x43, 0x6f, 0x6c, 0x02, 0x01, 0x00, 0x00, 0x01, 0x00, 0x0a, // _innerCol.......
@@ -184,9 +184,9 @@ static const uint8_t fs_nanovg_fill_glsl[2928] =
0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, // . gl_FragColor
0x3d, 0x20, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, 0x31, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // = result_1;.}...
};
-static const uint8_t fs_nanovg_fill_spv[9799] =
+static const uint8_t fs_nanovg_fill_spv[10317] =
{
- 0x46, 0x53, 0x48, 0x04, 0xcf, 0xda, 0x1b, 0x94, 0x07, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, 0x72, // FSH........u_par
+ 0x46, 0x53, 0x48, 0x05, 0xcf, 0xda, 0x1b, 0x94, 0x07, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, 0x72, // FSH........u_par
0x61, 0x6d, 0x73, 0x12, 0x01, 0x00, 0x00, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x70, 0x61, 0x69, 0x6e, // ams.......u_pain
0x74, 0x4d, 0x61, 0x74, 0x13, 0x01, 0x00, 0x00, 0x01, 0x00, 0x0e, 0x75, 0x5f, 0x65, 0x78, 0x74, // tMat.......u_ext
0x65, 0x6e, 0x74, 0x52, 0x61, 0x64, 0x69, 0x75, 0x73, 0x12, 0x01, 0x00, 0x00, 0x01, 0x00, 0x0a, // entRadius.......
@@ -194,615 +194,647 @@ static const uint8_t fs_nanovg_fill_spv[9799] =
0x0a, 0x75, 0x5f, 0x6f, 0x75, 0x74, 0x65, 0x72, 0x43, 0x6f, 0x6c, 0x12, 0x01, 0x00, 0x00, 0x01, // .u_outerCol.....
0x00, 0x0c, 0x75, 0x5f, 0x73, 0x63, 0x69, 0x73, 0x73, 0x6f, 0x72, 0x4d, 0x61, 0x74, 0x13, 0x01, // ..u_scissorMat..
0x00, 0x00, 0x01, 0x00, 0x11, 0x75, 0x5f, 0x73, 0x63, 0x69, 0x73, 0x73, 0x6f, 0x72, 0x45, 0x78, // .....u_scissorEx
- 0x74, 0x53, 0x63, 0x61, 0x6c, 0x65, 0x12, 0x01, 0x00, 0x00, 0x01, 0x00, 0xb8, 0x25, 0x03, 0x02, // tScale.......%..
- 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0xab, 0x62, 0x00, 0x00, 0x00, 0x00, // #..........b....
- 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, // ................
- 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, // ..GLSL.std.450..
- 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, // ................
- 0x08, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, // ..........main..
- 0x00, 0x00, 0xc1, 0x12, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x10, 0x00, // ......t.........
- 0x03, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, // ................
- 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x61, 0x09, // ..main........a.
- 0x00, 0x00, 0x42, 0x67, 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x00, // ..BgfxSampler2D.
- 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x61, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6d, 0x5f, // ......a.......m_
- 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x61, 0x09, // sampler.......a.
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x6d, 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, // ......m_texture.
- 0x00, 0x00, 0x05, 0x00, 0x0e, 0x00, 0x99, 0x0f, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x54, 0x65, // ..........bgfxTe
- 0x78, 0x74, 0x75, 0x72, 0x65, 0x32, 0x44, 0x28, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x2d, 0x42, // xture2D(struct-B
- 0x67, 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x2d, 0x70, 0x31, 0x2d, // gfxSampler2D-p1-
- 0x74, 0x32, 0x31, 0x31, 0x3b, 0x76, 0x66, 0x32, 0x3b, 0x00, 0x05, 0x00, 0x05, 0x00, 0x27, 0x0e, // t211;vf2;.....'.
- 0x00, 0x00, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // .._sampler......
- 0x04, 0x00, 0xe7, 0x15, 0x00, 0x00, 0x5f, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x00, 0x00, 0x05, 0x00, // ......_coord....
- 0x07, 0x00, 0xd2, 0x0c, 0x00, 0x00, 0x6d, 0x69, 0x78, 0x28, 0x76, 0x66, 0x34, 0x3b, 0x76, 0x66, // ......mix(vf4;vf
- 0x34, 0x3b, 0x76, 0x66, 0x34, 0x3b, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xc6, 0x0e, // 4;vf4;..........
- 0x00, 0x00, 0x5f, 0x61, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xc7, 0x0e, 0x00, 0x00, 0x5f, 0x62, // .._a.........._b
- 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xd9, 0x0e, 0x00, 0x00, 0x5f, 0x74, 0x00, 0x00, 0x05, 0x00, // .........._t....
- 0x06, 0x00, 0x35, 0x13, 0x00, 0x00, 0x76, 0x65, 0x63, 0x34, 0x5f, 0x73, 0x70, 0x6c, 0x61, 0x74, // ..5...vec4_splat
- 0x28, 0x66, 0x31, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x5f, 0x78, // (f1;.........._x
- 0x00, 0x00, 0x05, 0x00, 0x08, 0x00, 0x91, 0x0e, 0x00, 0x00, 0x73, 0x64, 0x72, 0x6f, 0x75, 0x6e, // ..........sdroun
- 0x64, 0x72, 0x65, 0x63, 0x74, 0x28, 0x76, 0x66, 0x32, 0x3b, 0x76, 0x66, 0x32, 0x3b, 0x66, 0x31, // drect(vf2;vf2;f1
- 0x3b, 0x00, 0x05, 0x00, 0x03, 0x00, 0x08, 0x3e, 0x00, 0x00, 0x70, 0x74, 0x00, 0x00, 0x05, 0x00, // ;......>..pt....
- 0x03, 0x00, 0x40, 0x0d, 0x00, 0x00, 0x65, 0x78, 0x74, 0x00, 0x05, 0x00, 0x03, 0x00, 0x4d, 0x17, // ..@...ext.....M.
- 0x00, 0x00, 0x72, 0x61, 0x64, 0x00, 0x05, 0x00, 0x07, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x73, 0x63, // ..rad.........sc
- 0x69, 0x73, 0x73, 0x6f, 0x72, 0x4d, 0x61, 0x73, 0x6b, 0x28, 0x76, 0x66, 0x32, 0x3b, 0x00, 0x00, // issorMask(vf2;..
- 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xc2, 0x10, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0x05, 0x00, // ..........p.....
- 0x06, 0x00, 0xe2, 0x0b, 0x00, 0x00, 0x73, 0x74, 0x72, 0x6f, 0x6b, 0x65, 0x4d, 0x61, 0x73, 0x6b, // ......strokeMask
- 0x28, 0x76, 0x66, 0x32, 0x3b, 0x00, 0x05, 0x00, 0x05, 0x00, 0x1c, 0x12, 0x00, 0x00, 0x5f, 0x74, // (vf2;........._t
- 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x00, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0x20, 0x14, // excoord....... .
- 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, 0x32, 0x3b, 0x76, 0x66, 0x32, 0x3b, // ..@main(vf2;vf2;
- 0x76, 0x66, 0x34, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xc2, 0x1a, 0x00, 0x00, 0x76, 0x5f, // vf4;..........v_
- 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x09, 0x40, // position.......@
- 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, // ..v_texcoord0...
- 0x06, 0x00, 0x46, 0x51, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, // ..FQ..gl_FragDat
- 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xfe, 0x0e, 0x00, 0x00, 0x73, 0x5f, // a_0_..........s_
- 0x74, 0x65, 0x78, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x0f, 0x0d, 0x00, 0x00, 0x73, 0x5f, // tex...........s_
- 0x74, 0x65, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // texSampler......
- 0x06, 0x00, 0x4b, 0x0f, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x54, 0x65, 0x78, 0x74, 0x75, // ..K...s_texTextu
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- 0x05, 0x00, 0xff, 0x0a, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // ..........u_view
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- 0x06, 0x00, 0xff, 0x0a, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, // ..........u_invP
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- 0x06, 0x00, 0xff, 0x0a, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, // ..........u_mode
- 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0xff, 0x0a, 0x00, 0x00, 0x0a, 0x00, // lView...........
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- 0x04, 0x00, 0x4b, 0x0f, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, // ..K...".......G.
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- 0x05, 0x00, 0xff, 0x0a, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, // ..........#...`.
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- 0x05, 0x00, 0xff, 0x0a, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, // ..........#...`.
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- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xff, 0x0a, 0x00, 0x00, 0x08, 0x00, // ......H.........
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xff, 0x0a, // ..#.......H.....
- 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x04, 0x00, 0xff, 0x0a, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x05, 0x00, 0xff, 0x0a, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, // ..........#.....
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- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xff, 0x0a, 0x00, 0x00, 0x0a, 0x00, // ......H.........
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xff, 0x0a, // ..#.......H.....
- 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x05, 0x00, 0xff, 0x0a, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, // ..........#... .
- 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xff, 0x0a, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H.............
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xff, 0x0a, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...........#.
- 0x00, 0x00, 0x30, 0x0a, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xff, 0x0a, 0x00, 0x00, 0x0c, 0x00, // ..0...H.........
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xff, 0x0a, // ..........H.....
- 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xff, 0x0a, // ..........H.....
- 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x0a, 0x00, 0x00, 0x48, 0x00, // ......#...`...H.
- 0x05, 0x00, 0xff, 0x0a, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ................
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xff, 0x0a, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...........#.
- 0x00, 0x00, 0x90, 0x0a, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xff, 0x0a, 0x00, 0x00, 0x0f, 0x00, // ......H.........
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x0a, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xff, 0x0a, // ..#.......H.....
- 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xb0, 0x0a, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
- 0x05, 0x00, 0xff, 0x0a, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xc0, 0x0a, // ..........#.....
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xff, 0x0a, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...........#.
- 0x00, 0x00, 0xd0, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0xff, 0x0a, 0x00, 0x00, 0x02, 0x00, // ......G.........
- 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x42, 0x13, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G...B...".....
- 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xc1, 0x12, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G.............
- 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x74, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, // ..G...t.........
- 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G.............
- 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, // ..........!.....
- 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x02, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x16, 0x00, // ................
- 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x19, 0x00, 0x09, 0x00, 0x96, 0x00, // ...... .........
- 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1e, 0x00, // ................
- 0x04, 0x00, 0x61, 0x09, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, 0x20, 0x00, // ..a........... .
- 0x04, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0x09, 0x00, 0x00, 0x17, 0x00, // ..........a.....
- 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
- 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x17, 0x00, // ................
- 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x21, 0x00, // ..............!.
- 0x05, 0x00, 0xc2, 0x03, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x90, 0x02, // ................
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, // .. .............
- 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, 0xbb, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x9a, 0x02, // ..!.............
- 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8a, 0x02, // .......... .....
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, 0xef, 0x00, // ..........!.....
- 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, 0xc8, 0x0b, // ..........!.....
- 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x90, 0x02, 0x00, 0x00, 0x90, 0x02, 0x00, 0x00, 0x8a, 0x02, // ................
- 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, 0xe1, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x90, 0x02, // ..!.............
- 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, 0x4b, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x90, 0x02, // ..!...K.........
- 0x00, 0x00, 0x90, 0x02, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x1b, 0x00, // ..........;.....
- 0x00, 0x00, 0xfe, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x79, 0x04, // .......... ...y.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x79, 0x04, // ..........;...y.
- 0x00, 0x00, 0x0f, 0x0d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x13, 0x03, // .......... .....
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x13, 0x03, // ..........;.....
- 0x00, 0x00, 0x4b, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, // ..K.............
- 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, // .. .......+.....
- 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, // ..........+.....
- 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x03, 0x00, 0xfe, 0x01, // ................
- 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0a, 0x0a, // ......+.........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0d, 0x0a, // ......+.........
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, // ......+.........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x05, 0x00, 0x13, 0x00, 0x00, 0x00, 0x1f, 0x07, // ......,.........
- 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, // ..........+.....
- 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x17, 0x00, 0x04, 0x00, 0x18, 0x00, // .........?......
- 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, // ..............e.
- 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, // ..........+.....
- 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x06, 0x0b, // ..j... .........
- 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x46, 0x00, // ..e...j.......F.
- 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x15, 0x00, 0xff, 0x0a, // ................
- 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..........e...e.
- 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..e...e...e...e.
- 0x00, 0x00, 0x06, 0x0b, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, // ......e...e.....
- 0x00, 0x00, 0x46, 0x00, 0x00, 0x00, 0x46, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, // ..F...F.........
- 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
- 0x04, 0x00, 0xb9, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xff, 0x0a, 0x00, 0x00, 0x3b, 0x00, // ..............;.
- 0x04, 0x00, 0xb9, 0x01, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, // ......B.......+.
- 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x2f, 0x0a, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, // ....../....... .
- 0x04, 0x00, 0xc3, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x00, 0x00, 0x00, 0x2b, 0x00, // ..........F...+.
- 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x3b, 0x0a, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x20, 0x00, // ......;....... .
- 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x2b, 0x00, // ..............+.
- 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x2c, 0x00, // .............?,.
- 0x05, 0x00, 0x13, 0x00, 0x00, 0x00, 0x1e, 0x06, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0xfc, 0x00, // ................
- 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x00, 0x00, // ..+.............
- 0x00, 0x40, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x41, 0x0a, 0x00, 0x00, 0x12, 0x00, // .@+.......A.....
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8b, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0d, 0x00, // .. .............
- 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, 0x03, 0x00, // ..+.............
- 0x00, 0x00, 0x14, 0x00, 0x02, 0x00, 0x09, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, // ..........+.....
- 0x00, 0x00, 0x32, 0x0a, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, // ..2.......+.....
- 0x00, 0x00, 0x3e, 0x0a, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, // ..>.......+.....
- 0x00, 0x00, 0x10, 0x0a, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, // ..........+.....
- 0x00, 0x00, 0x35, 0x0a, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, // ..5.......+.....
- 0x00, 0x00, 0x38, 0x0a, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x07, 0x00, 0x1d, 0x00, // ..8.......,.....
- 0x00, 0x00, 0x04, 0x05, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x8a, 0x00, // ................
- 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xa2, 0x0b, // ......+.........
- 0x00, 0x00, 0x00, 0x00, 0x40, 0x40, 0x20, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x01, 0x00, // ....@@ .........
- 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0xc1, 0x12, // ......;.........
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x74, 0x14, // ......;.......t.
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x03, 0x00, // ...... .........
- 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0xd1, 0x0d, // ......;.........
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, // ......6.........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, // ..............Sa
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0xc9, 0x47, 0x00, 0x00, 0x07, 0x00, // ..;........G....
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x07, 0x00, // ..;........U....
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, // ..;.............
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x21, 0x43, 0x00, 0x00, 0x0f, 0x0d, // ..=.......!C....
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x96, 0x00, 0x00, 0x00, 0x02, 0x33, 0x00, 0x00, 0x4b, 0x0f, // ..=........3..K.
- 0x00, 0x00, 0x50, 0x00, 0x05, 0x00, 0x61, 0x09, 0x00, 0x00, 0x12, 0x20, 0x00, 0x00, 0x21, 0x43, // ..P...a.... ..!C
- 0x00, 0x00, 0x02, 0x33, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xfe, 0x0e, 0x00, 0x00, 0x12, 0x20, // ...3..>........
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0xfa, 0x41, 0x00, 0x00, 0xc1, 0x12, // ..=........A....
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x03, 0x3c, 0x00, 0x00, 0x74, 0x14, // ..=........<..t.
- 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xc9, 0x47, 0x00, 0x00, 0xfa, 0x41, 0x00, 0x00, 0x3e, 0x00, // ..>....G...A..>.
- 0x03, 0x00, 0xab, 0x55, 0x00, 0x00, 0x03, 0x3c, 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, 0x08, 0x00, // ...U...<..9.....
- 0x00, 0x00, 0xbd, 0x26, 0x00, 0x00, 0x20, 0x14, 0x00, 0x00, 0xc9, 0x47, 0x00, 0x00, 0xab, 0x55, // ...&.. ....G...U
- 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xce, 0x1c, // ......=.........
- 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0xce, 0x1c, // ......>.........
- 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, // ......8...6.....
- 0x00, 0x00, 0x99, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc2, 0x03, 0x00, 0x00, 0x37, 0x00, // ..............7.
- 0x03, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x27, 0x0e, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x90, 0x02, // ......'...7.....
- 0x00, 0x00, 0xe7, 0x15, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xcd, 0x5b, 0x00, 0x00, 0x41, 0x00, // ...........[..A.
- 0x05, 0x00, 0x13, 0x03, 0x00, 0x00, 0x69, 0x24, 0x00, 0x00, 0x27, 0x0e, 0x00, 0x00, 0x0e, 0x0a, // ......i$..'.....
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x96, 0x00, 0x00, 0x00, 0x16, 0x31, 0x00, 0x00, 0x69, 0x24, // ..=........1..i$
- 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x79, 0x04, 0x00, 0x00, 0x54, 0x44, 0x00, 0x00, 0x27, 0x0e, // ..A...y...TD..'.
- 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x9b, 0x56, // ......=........V
- 0x00, 0x00, 0x54, 0x44, 0x00, 0x00, 0x56, 0x00, 0x05, 0x00, 0xfe, 0x01, 0x00, 0x00, 0xc9, 0x42, // ..TD..V........B
- 0x00, 0x00, 0x16, 0x31, 0x00, 0x00, 0x9b, 0x56, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, // ...1...V..=.....
- 0x00, 0x00, 0x36, 0x1c, 0x00, 0x00, 0xe7, 0x15, 0x00, 0x00, 0x57, 0x00, 0x05, 0x00, 0x1d, 0x00, // ..6.......W.....
- 0x00, 0x00, 0xa4, 0x51, 0x00, 0x00, 0xc9, 0x42, 0x00, 0x00, 0x36, 0x1c, 0x00, 0x00, 0xfe, 0x00, // ...Q...B..6.....
- 0x02, 0x00, 0xa4, 0x51, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, // ...Q..8...6.....
- 0x00, 0x00, 0xd2, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xbb, 0x00, 0x00, 0x00, 0x37, 0x00, // ..............7.
- 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xc6, 0x0e, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, // ..........7.....
- 0x00, 0x00, 0xc7, 0x0e, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xd9, 0x0e, // ......7.........
- 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x4e, 0x50, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, // ......NP..=.....
- 0x00, 0x00, 0x29, 0x1a, 0x00, 0x00, 0xc6, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, // ..).......=.....
- 0x00, 0x00, 0x3f, 0x3f, 0x00, 0x00, 0xc7, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, // ..??......=.....
- 0x00, 0x00, 0x46, 0x3e, 0x00, 0x00, 0xd9, 0x0e, 0x00, 0x00, 0x0c, 0x00, 0x08, 0x00, 0x1d, 0x00, // ..F>............
- 0x00, 0x00, 0xcd, 0x42, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x29, 0x1a, // ...B..........).
- 0x00, 0x00, 0x3f, 0x3f, 0x00, 0x00, 0x46, 0x3e, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0xcd, 0x42, // ..??..F>.......B
- 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x35, 0x13, // ..8...6.......5.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xef, 0x00, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x8a, 0x02, // ..........7.....
- 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x02, 0x2d, 0x00, 0x00, 0x3d, 0x00, // ...........-..=.
- 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x1e, 0x5e, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, // .......^......=.
- 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x63, 0x55, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, // ......cU......=.
- 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xca, 0x26, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, // .......&......=.
- 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xdd, 0x26, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x50, 0x00, // .......&......P.
- 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x2a, 0x29, 0x00, 0x00, 0x1e, 0x5e, 0x00, 0x00, 0x63, 0x55, // ......*)...^..cU
- 0x00, 0x00, 0xca, 0x26, 0x00, 0x00, 0xdd, 0x26, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x2a, 0x29, // ...&...&......*)
- 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x91, 0x0e, // ..8...6.........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc8, 0x0b, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x90, 0x02, // ..........7.....
- 0x00, 0x00, 0x08, 0x3e, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x90, 0x02, 0x00, 0x00, 0x40, 0x0d, // ...>..7.......@.
- 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x4d, 0x17, 0x00, 0x00, 0xf8, 0x00, // ..7.......M.....
- 0x02, 0x00, 0x16, 0x1c, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0xdf, 0x55, // ......;........U
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x93, 0x59, // ......=........Y
- 0x00, 0x00, 0x40, 0x0d, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xbb, 0x22, // ..@...=........"
- 0x00, 0x00, 0x4d, 0x17, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xfa, 0x1f, // ..M...=.........
- 0x00, 0x00, 0x4d, 0x17, 0x00, 0x00, 0x50, 0x00, 0x05, 0x00, 0x13, 0x00, 0x00, 0x00, 0xb5, 0x36, // ..M...P........6
- 0x00, 0x00, 0xbb, 0x22, 0x00, 0x00, 0xfa, 0x1f, 0x00, 0x00, 0x83, 0x00, 0x05, 0x00, 0x13, 0x00, // ..."............
- 0x00, 0x00, 0xbc, 0x0e, 0x00, 0x00, 0x93, 0x59, 0x00, 0x00, 0xb5, 0x36, 0x00, 0x00, 0x3d, 0x00, // .......Y...6..=.
- 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0xaa, 0x62, 0x00, 0x00, 0x08, 0x3e, 0x00, 0x00, 0x0c, 0x00, // .......b...>....
- 0x06, 0x00, 0x13, 0x00, 0x00, 0x00, 0xd8, 0x5d, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, // .......]........
- 0x00, 0x00, 0xaa, 0x62, 0x00, 0x00, 0x83, 0x00, 0x05, 0x00, 0x13, 0x00, 0x00, 0x00, 0x20, 0x2a, // ...b.......... *
- 0x00, 0x00, 0xd8, 0x5d, 0x00, 0x00, 0xbc, 0x0e, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xdf, 0x55, // ...]......>....U
- 0x00, 0x00, 0x20, 0x2a, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x65, 0x1d, // .. *..A.......e.
- 0x00, 0x00, 0xdf, 0x55, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, // ...U......=.....
- 0x00, 0x00, 0x10, 0x62, 0x00, 0x00, 0x65, 0x1d, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, // ...b..e...A.....
- 0x00, 0x00, 0xb8, 0x45, 0x00, 0x00, 0xdf, 0x55, 0x00, 0x00, 0x0d, 0x0a, 0x00, 0x00, 0x3d, 0x00, // ...E...U......=.
- 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x78, 0x32, 0x00, 0x00, 0xb8, 0x45, 0x00, 0x00, 0x0c, 0x00, // ......x2...E....
- 0x07, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x02, 0x52, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x28, 0x00, // .......R......(.
- 0x00, 0x00, 0x10, 0x62, 0x00, 0x00, 0x78, 0x32, 0x00, 0x00, 0x0c, 0x00, 0x07, 0x00, 0x0d, 0x00, // ...b..x2........
- 0x00, 0x00, 0x57, 0x41, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x02, 0x52, // ..WA......%....R
- 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x91, 0x41, // ......=........A
- 0x00, 0x00, 0xdf, 0x55, 0x00, 0x00, 0x0c, 0x00, 0x07, 0x00, 0x13, 0x00, 0x00, 0x00, 0x5a, 0x22, // ...U..........Z"
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x91, 0x41, 0x00, 0x00, 0x1f, 0x07, // ......(....A....
- 0x00, 0x00, 0x0c, 0x00, 0x06, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xb2, 0x4a, 0x00, 0x00, 0x01, 0x00, // ...........J....
- 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0x5a, 0x22, 0x00, 0x00, 0x81, 0x00, 0x05, 0x00, 0x0d, 0x00, // ..B...Z"........
- 0x00, 0x00, 0x10, 0x5b, 0x00, 0x00, 0x57, 0x41, 0x00, 0x00, 0xb2, 0x4a, 0x00, 0x00, 0x3d, 0x00, // ...[..WA...J..=.
- 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x53, 0x5a, 0x00, 0x00, 0x4d, 0x17, 0x00, 0x00, 0x83, 0x00, // ......SZ..M.....
- 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xa4, 0x59, 0x00, 0x00, 0x10, 0x5b, 0x00, 0x00, 0x53, 0x5a, // .......Y...[..SZ
- 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0xa4, 0x59, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, // .......Y..8...6.
- 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe1, 0x00, // ................
- 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x90, 0x02, 0x00, 0x00, 0xc2, 0x10, 0x00, 0x00, 0xf8, 0x00, // ..7.............
- 0x02, 0x00, 0x0d, 0x36, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x0a, 0x17, // ...6..;.........
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x72, 0x57, // ......=.......rW
- 0x00, 0x00, 0xc2, 0x10, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x81, 0x3d, // ......Q........=
- 0x00, 0x00, 0x72, 0x57, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, // ..rW......Q.....
- 0x00, 0x00, 0xcb, 0x46, 0x00, 0x00, 0x72, 0x57, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x50, 0x00, // ...F..rW......P.
- 0x06, 0x00, 0x18, 0x00, 0x00, 0x00, 0xb4, 0x32, 0x00, 0x00, 0x81, 0x3d, 0x00, 0x00, 0xcb, 0x46, // .......2...=...F
- 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0xc3, 0x02, 0x00, 0x00, 0x59, 0x2c, // ......A.......Y,
- 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x2f, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x46, 0x00, // ..B.../...=...F.
- 0x00, 0x00, 0xf4, 0x24, 0x00, 0x00, 0x59, 0x2c, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x18, 0x00, // ...$..Y,........
- 0x00, 0x00, 0xa7, 0x2e, 0x00, 0x00, 0xb4, 0x32, 0x00, 0x00, 0xf4, 0x24, 0x00, 0x00, 0x4f, 0x00, // .......2...$..O.
- 0x07, 0x00, 0x13, 0x00, 0x00, 0x00, 0xba, 0x57, 0x00, 0x00, 0xa7, 0x2e, 0x00, 0x00, 0xa7, 0x2e, // .......W........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x06, 0x00, 0x13, 0x00, // ................
- 0x00, 0x00, 0x45, 0x52, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0xba, 0x57, // ..ER...........W
- 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x19, 0x25, 0x00, 0x00, 0x42, 0x13, // ..A........%..B.
- 0x00, 0x00, 0x3b, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x05, 0x4e, // ..;...=........N
- 0x00, 0x00, 0x19, 0x25, 0x00, 0x00, 0x4f, 0x00, 0x07, 0x00, 0x13, 0x00, 0x00, 0x00, 0x11, 0x54, // ...%..O........T
- 0x00, 0x00, 0x05, 0x4e, 0x00, 0x00, 0x05, 0x4e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, // ...N...N........
- 0x00, 0x00, 0x83, 0x00, 0x05, 0x00, 0x13, 0x00, 0x00, 0x00, 0xd4, 0x30, 0x00, 0x00, 0x45, 0x52, // ...........0..ER
- 0x00, 0x00, 0x11, 0x54, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x0a, 0x17, 0x00, 0x00, 0xd4, 0x30, // ...T..>........0
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x98, 0x40, 0x00, 0x00, 0x0a, 0x17, // ..=........@....
- 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x60, 0x3e, 0x00, 0x00, 0x42, 0x13, // ..A.......`>..B.
- 0x00, 0x00, 0x3b, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x16, 0x58, // ..;...=........X
- 0x00, 0x00, 0x60, 0x3e, 0x00, 0x00, 0x4f, 0x00, 0x07, 0x00, 0x13, 0x00, 0x00, 0x00, 0xd6, 0x57, // ..`>..O........W
- 0x00, 0x00, 0x16, 0x58, 0x00, 0x00, 0x16, 0x58, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x00, // ...X...X........
- 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x13, 0x00, 0x00, 0x00, 0x42, 0x57, 0x00, 0x00, 0x98, 0x40, // ..........BW...@
- 0x00, 0x00, 0xd6, 0x57, 0x00, 0x00, 0x83, 0x00, 0x05, 0x00, 0x13, 0x00, 0x00, 0x00, 0xe5, 0x61, // ...W...........a
- 0x00, 0x00, 0x1e, 0x06, 0x00, 0x00, 0x42, 0x57, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x0a, 0x17, // ......BW..>.....
- 0x00, 0x00, 0xe5, 0x61, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xce, 0x54, // ...a..A........T
- 0x00, 0x00, 0x0a, 0x17, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, // ..........=.....
- 0x00, 0x00, 0xfd, 0x22, 0x00, 0x00, 0xce, 0x54, 0x00, 0x00, 0x0c, 0x00, 0x08, 0x00, 0x0d, 0x00, // ..."...T........
- 0x00, 0x00, 0x5a, 0x4e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x00, 0x00, 0xfd, 0x22, // ..ZN......+...."
- 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, // ..........A.....
- 0x00, 0x00, 0xf7, 0x50, 0x00, 0x00, 0x0a, 0x17, 0x00, 0x00, 0x0d, 0x0a, 0x00, 0x00, 0x3d, 0x00, // ...P..........=.
- 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xb3, 0x22, 0x00, 0x00, 0xf7, 0x50, 0x00, 0x00, 0x0c, 0x00, // ......."...P....
- 0x08, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xb9, 0x2e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, // ..............+.
- 0x00, 0x00, 0xb3, 0x22, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x85, 0x00, // ..."............
- 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xbd, 0x48, 0x00, 0x00, 0x5a, 0x4e, 0x00, 0x00, 0xb9, 0x2e, // .......H..ZN....
- 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0xbd, 0x48, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, // .......H..8...6.
- 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xe2, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe1, 0x00, // ................
- 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x90, 0x02, 0x00, 0x00, 0x1c, 0x12, 0x00, 0x00, 0xf8, 0x00, // ..7.............
- 0x02, 0x00, 0x8c, 0x31, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xfc, 0x21, // ...1..A........!
- 0x00, 0x00, 0x1c, 0x12, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, // ..........=.....
- 0x00, 0x00, 0x5a, 0x4b, 0x00, 0x00, 0xfc, 0x21, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, // ..ZK...!........
- 0x00, 0x00, 0xb1, 0x42, 0x00, 0x00, 0x5a, 0x4b, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x83, 0x00, // ...B..ZK........
- 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x1b, 0x37, 0x00, 0x00, 0xb1, 0x42, 0x00, 0x00, 0x8a, 0x00, // .......7...B....
- 0x00, 0x00, 0x0c, 0x00, 0x06, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xb8, 0x56, 0x00, 0x00, 0x01, 0x00, // ...........V....
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1b, 0x37, 0x00, 0x00, 0x83, 0x00, 0x05, 0x00, 0x0d, 0x00, // .......7........
- 0x00, 0x00, 0xcb, 0x5e, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0xb8, 0x56, 0x00, 0x00, 0x41, 0x00, // ...^.......V..A.
- 0x06, 0x00, 0x8b, 0x02, 0x00, 0x00, 0x60, 0x2a, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x41, 0x0a, // ......`*..B...A.
- 0x00, 0x00, 0x0d, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xd9, 0x57, // ......=........W
- 0x00, 0x00, 0x60, 0x2a, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x16, 0x20, // ..`*...........
- 0x00, 0x00, 0xcb, 0x5e, 0x00, 0x00, 0xd9, 0x57, 0x00, 0x00, 0x0c, 0x00, 0x07, 0x00, 0x0d, 0x00, // ...^...W........
- 0x00, 0x00, 0xa1, 0x54, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x8a, 0x00, // ...T......%.....
- 0x00, 0x00, 0x16, 0x20, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x87, 0x55, // ... ..A........U
- 0x00, 0x00, 0x1c, 0x12, 0x00, 0x00, 0x0d, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, // ..........=.....
- 0x00, 0x00, 0xa7, 0x42, 0x00, 0x00, 0x87, 0x55, 0x00, 0x00, 0x0c, 0x00, 0x07, 0x00, 0x0d, 0x00, // ...B...U........
- 0x00, 0x00, 0xff, 0x42, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x8a, 0x00, // ...B......%.....
- 0x00, 0x00, 0xa7, 0x42, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xb3, 0x3f, // ...B...........?
- 0x00, 0x00, 0xa1, 0x54, 0x00, 0x00, 0xff, 0x42, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0xb3, 0x3f, // ...T...B.......?
- 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x14, // ..8...6....... .
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4b, 0x00, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x90, 0x02, // ......K...7.....
- 0x00, 0x00, 0xc2, 0x1a, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x90, 0x02, 0x00, 0x00, 0x09, 0x40, // ......7........@
- 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x46, 0x51, 0x00, 0x00, 0xf8, 0x00, // ..7.......FQ....
- 0x02, 0x00, 0x7a, 0x5a, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x1e, 0x4b, // ..zZ..;........K
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x60, 0x0d, // ......;.......`.
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x3f, 0x27, // ......;.......?'
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x38, 0x17, // ......;.......8.
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x40, 0x27, // ......;.......@'
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x41, 0x27, // ......;.......A'
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x42, 0x27, // ......;.......B'
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x43, 0x27, // ......;.......C'
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x44, 0x27, // ......;.......D'
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x45, 0x27, // ......;.......E'
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x46, 0x27, // ......;.......F'
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x47, 0x27, // ......;.......G'
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xa2, 0x10, // ......;.........
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x48, 0x27, // ......;.......H'
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x49, 0x27, // ......;.......I'
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x18, 0x0e, // ......;.........
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x12, 0x25, // ......;........%
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x1e, 0x4b, 0x00, 0x00, 0x0c, 0x0a, // ......>....K....
- 0x00, 0x00, 0x39, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xa0, 0x11, 0x00, 0x00, 0x35, 0x13, // ..9...........5.
- 0x00, 0x00, 0x1e, 0x4b, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x91, 0x47, // ...K..=........G
- 0x00, 0x00, 0xc2, 0x1a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x3f, 0x27, 0x00, 0x00, 0x91, 0x47, // ......>...?'...G
- 0x00, 0x00, 0x39, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x89, 0x4f, 0x00, 0x00, 0x00, 0x0f, // ..9........O....
- 0x00, 0x00, 0x3f, 0x27, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x60, 0x0d, 0x00, 0x00, 0x89, 0x4f, // ..?'..>...`....O
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x57, 0x26, 0x00, 0x00, 0x09, 0x40, // ..=.......W&...@
- 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x40, 0x27, 0x00, 0x00, 0x57, 0x26, 0x00, 0x00, 0x39, 0x00, // ..>...@'..W&..9.
- 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xd5, 0x4f, 0x00, 0x00, 0xe2, 0x0b, 0x00, 0x00, 0x40, 0x27, // .......O......@'
- 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x38, 0x17, 0x00, 0x00, 0xd5, 0x4f, 0x00, 0x00, 0x41, 0x00, // ..>...8....O..A.
- 0x06, 0x00, 0x8b, 0x02, 0x00, 0x00, 0x1f, 0x45, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x41, 0x0a, // .......E..B...A.
- 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xb1, 0x60, // ......=........`
- 0x00, 0x00, 0x1f, 0x45, 0x00, 0x00, 0xb4, 0x00, 0x05, 0x00, 0x09, 0x00, 0x00, 0x00, 0x34, 0x2b, // ...E..........4+
- 0x00, 0x00, 0xb1, 0x60, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0xf7, 0x00, 0x03, 0x00, 0xb4, 0x31, // ...`...........1
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfa, 0x00, 0x04, 0x00, 0x34, 0x2b, 0x00, 0x00, 0x61, 0x22, // ..........4+..a"
- 0x00, 0x00, 0x2d, 0x59, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x61, 0x22, 0x00, 0x00, 0x3d, 0x00, // ..-Y......a"..=.
- 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0xdd, 0x2d, 0x00, 0x00, 0xc2, 0x1a, 0x00, 0x00, 0x51, 0x00, // .......-......Q.
- 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xf4, 0x5d, 0x00, 0x00, 0xdd, 0x2d, 0x00, 0x00, 0x00, 0x00, // .......]...-....
- 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x28, 0x4a, 0x00, 0x00, 0xdd, 0x2d, // ..Q.......(J...-
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x50, 0x00, 0x06, 0x00, 0x18, 0x00, 0x00, 0x00, 0x11, 0x36, // ......P........6
- 0x00, 0x00, 0xf4, 0x5d, 0x00, 0x00, 0x28, 0x4a, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x41, 0x00, // ...]..(J......A.
- 0x05, 0x00, 0xc3, 0x02, 0x00, 0x00, 0xfc, 0x60, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x32, 0x0a, // .......`..B...2.
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x46, 0x00, 0x00, 0x00, 0x51, 0x28, 0x00, 0x00, 0xfc, 0x60, // ..=...F...Q(...`
- 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x18, 0x00, 0x00, 0x00, 0x7d, 0x1c, 0x00, 0x00, 0x11, 0x36, // ..........}....6
- 0x00, 0x00, 0x51, 0x28, 0x00, 0x00, 0x4f, 0x00, 0x07, 0x00, 0x13, 0x00, 0x00, 0x00, 0xeb, 0x21, // ..Q(..O........!
- 0x00, 0x00, 0x7d, 0x1c, 0x00, 0x00, 0x7d, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, // ..}...}.........
- 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x41, 0x27, 0x00, 0x00, 0xeb, 0x21, 0x00, 0x00, 0x41, 0x00, // ..>...A'...!..A.
- 0x05, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x7d, 0x50, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x3e, 0x0a, // ......}P..B...>.
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xb8, 0x4c, 0x00, 0x00, 0x7d, 0x50, // ..=........L..}P
- 0x00, 0x00, 0x4f, 0x00, 0x07, 0x00, 0x13, 0x00, 0x00, 0x00, 0xc9, 0x3b, 0x00, 0x00, 0xb8, 0x4c, // ..O........;...L
- 0x00, 0x00, 0xb8, 0x4c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, // ...L..........>.
- 0x03, 0x00, 0x42, 0x27, 0x00, 0x00, 0xc9, 0x3b, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x8b, 0x02, // ..B'...;..A.....
- 0x00, 0x00, 0x3a, 0x4f, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x3e, 0x0a, 0x00, 0x00, 0x10, 0x0a, // ..:O..B...>.....
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xd7, 0x57, 0x00, 0x00, 0x3a, 0x4f, // ..=........W..:O
- 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x43, 0x27, 0x00, 0x00, 0xd7, 0x57, 0x00, 0x00, 0x39, 0x00, // ..>...C'...W..9.
- 0x07, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x82, 0x4d, 0x00, 0x00, 0x91, 0x0e, 0x00, 0x00, 0x41, 0x27, // .......M......A'
- 0x00, 0x00, 0x42, 0x27, 0x00, 0x00, 0x43, 0x27, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x8b, 0x02, // ..B'..C'..A.....
- 0x00, 0x00, 0x5d, 0x18, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x41, 0x0a, 0x00, 0x00, 0x0a, 0x0a, // ..]...B...A.....
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0f, 0x2a, 0x00, 0x00, 0x5d, 0x18, // ..=........*..].
- 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x34, 0x4a, 0x00, 0x00, 0x0f, 0x2a, // ..........4J...*
- 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0x81, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xf6, 0x38, // ...............8
- 0x00, 0x00, 0x82, 0x4d, 0x00, 0x00, 0x34, 0x4a, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x8b, 0x02, // ...M..4J..A.....
- 0x00, 0x00, 0x7a, 0x20, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x41, 0x0a, 0x00, 0x00, 0x0a, 0x0a, // ..z ..B...A.....
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xc9, 0x51, 0x00, 0x00, 0x7a, 0x20, // ..=........Q..z
- 0x00, 0x00, 0x88, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x00, 0x31, 0x00, 0x00, 0xf6, 0x38, // ...........1...8
- 0x00, 0x00, 0xc9, 0x51, 0x00, 0x00, 0x0c, 0x00, 0x08, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xb6, 0x10, // ...Q............
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x00, 0x00, 0x00, 0x31, 0x00, 0x00, 0x0c, 0x0a, // ......+....1....
- 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xa0, 0x18, // ......P.........
- 0x00, 0x00, 0xb6, 0x10, 0x00, 0x00, 0xb6, 0x10, 0x00, 0x00, 0xb6, 0x10, 0x00, 0x00, 0xb6, 0x10, // ................
- 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9b, 0x02, 0x00, 0x00, 0xc3, 0x58, 0x00, 0x00, 0x42, 0x13, // ..A........X..B.
- 0x00, 0x00, 0x35, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xb1, 0x5e, // ..5...=........^
- 0x00, 0x00, 0xc3, 0x58, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x45, 0x27, 0x00, 0x00, 0xb1, 0x5e, // ...X..>...E'...^
- 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9b, 0x02, 0x00, 0x00, 0xbe, 0x2f, 0x00, 0x00, 0x42, 0x13, // ..A......../..B.
- 0x00, 0x00, 0x38, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x35, 0x58, // ..8...=.......5X
- 0x00, 0x00, 0xbe, 0x2f, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x46, 0x27, 0x00, 0x00, 0x35, 0x58, // .../..>...F'..5X
- 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x47, 0x27, 0x00, 0x00, 0xa0, 0x18, 0x00, 0x00, 0x39, 0x00, // ..>...G'......9.
- 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x4c, 0x5f, 0x00, 0x00, 0xd2, 0x0c, 0x00, 0x00, 0x45, 0x27, // ......L_......E'
- 0x00, 0x00, 0x46, 0x27, 0x00, 0x00, 0x47, 0x27, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x44, 0x27, // ..F'..G'..>...D'
- 0x00, 0x00, 0x4c, 0x5f, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xa8, 0x2c, // ..L_..=........,
- 0x00, 0x00, 0x38, 0x17, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x44, 0x45, // ..8...=.......DE
- 0x00, 0x00, 0x60, 0x0d, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xc6, 0x26, // ..`............&
- 0x00, 0x00, 0xa8, 0x2c, 0x00, 0x00, 0x44, 0x45, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, // ...,..DE..=.....
- 0x00, 0x00, 0x1a, 0x2e, 0x00, 0x00, 0x44, 0x27, 0x00, 0x00, 0x8e, 0x00, 0x05, 0x00, 0x1d, 0x00, // ......D'........
- 0x00, 0x00, 0x4e, 0x5c, 0x00, 0x00, 0x1a, 0x2e, 0x00, 0x00, 0xc6, 0x26, 0x00, 0x00, 0x3e, 0x00, // ..N........&..>.
- 0x03, 0x00, 0x44, 0x27, 0x00, 0x00, 0x4e, 0x5c, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, // ..D'..N...=.....
- 0x00, 0x00, 0x7c, 0x1f, 0x00, 0x00, 0x44, 0x27, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xa2, 0x10, // ..|...D'..>.....
- 0x00, 0x00, 0x7c, 0x1f, 0x00, 0x00, 0xf9, 0x00, 0x02, 0x00, 0xb4, 0x31, 0x00, 0x00, 0xf8, 0x00, // ..|........1....
- 0x02, 0x00, 0x2d, 0x59, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x8b, 0x02, 0x00, 0x00, 0xf1, 0x47, // ..-Y..A........G
- 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x41, 0x0a, 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, 0x3d, 0x00, // ..B...A.......=.
- 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x71, 0x36, 0x00, 0x00, 0xf1, 0x47, 0x00, 0x00, 0xb4, 0x00, // ......q6...G....
- 0x05, 0x00, 0x09, 0x00, 0x00, 0x00, 0x35, 0x2b, 0x00, 0x00, 0x71, 0x36, 0x00, 0x00, 0x8a, 0x00, // ......5+..q6....
- 0x00, 0x00, 0xf7, 0x00, 0x03, 0x00, 0x75, 0x55, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfa, 0x00, // ......uU........
- 0x04, 0x00, 0x35, 0x2b, 0x00, 0x00, 0x62, 0x22, 0x00, 0x00, 0x30, 0x59, 0x00, 0x00, 0xf8, 0x00, // ..5+..b"..0Y....
- 0x02, 0x00, 0x62, 0x22, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0xde, 0x2d, // ..b"..=........-
- 0x00, 0x00, 0xc2, 0x1a, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xf5, 0x5d, // ......Q........]
- 0x00, 0x00, 0xde, 0x2d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, // ...-......Q.....
- 0x00, 0x00, 0x29, 0x4a, 0x00, 0x00, 0xde, 0x2d, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x50, 0x00, // ..)J...-......P.
- 0x06, 0x00, 0x18, 0x00, 0x00, 0x00, 0x12, 0x36, 0x00, 0x00, 0xf5, 0x5d, 0x00, 0x00, 0x29, 0x4a, // .......6...]..)J
- 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0xc3, 0x02, 0x00, 0x00, 0xfd, 0x60, // ......A........`
- 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x32, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x46, 0x00, // ..B...2...=...F.
- 0x00, 0x00, 0x52, 0x28, 0x00, 0x00, 0xfd, 0x60, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x18, 0x00, // ..R(...`........
- 0x00, 0x00, 0xb6, 0x1c, 0x00, 0x00, 0x12, 0x36, 0x00, 0x00, 0x52, 0x28, 0x00, 0x00, 0x4f, 0x00, // .......6..R(..O.
- 0x07, 0x00, 0x13, 0x00, 0x00, 0x00, 0x98, 0x1f, 0x00, 0x00, 0xb6, 0x1c, 0x00, 0x00, 0xb6, 0x1c, // ................
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9b, 0x02, // ..........A.....
- 0x00, 0x00, 0x63, 0x4e, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x3e, 0x0a, 0x00, 0x00, 0x3d, 0x00, // ..cN..B...>...=.
- 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xef, 0x61, 0x00, 0x00, 0x63, 0x4e, 0x00, 0x00, 0x4f, 0x00, // .......a..cN..O.
- 0x07, 0x00, 0x13, 0x00, 0x00, 0x00, 0x0d, 0x54, 0x00, 0x00, 0xef, 0x61, 0x00, 0x00, 0xef, 0x61, // .......T...a...a
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x88, 0x00, 0x05, 0x00, 0x13, 0x00, // ................
- 0x00, 0x00, 0x0b, 0x17, 0x00, 0x00, 0x98, 0x1f, 0x00, 0x00, 0x0d, 0x54, 0x00, 0x00, 0x3e, 0x00, // ...........T..>.
- 0x03, 0x00, 0x49, 0x27, 0x00, 0x00, 0x0b, 0x17, 0x00, 0x00, 0x39, 0x00, 0x06, 0x00, 0x1d, 0x00, // ..I'......9.....
- 0x00, 0x00, 0x72, 0x34, 0x00, 0x00, 0x99, 0x0f, 0x00, 0x00, 0xfe, 0x0e, 0x00, 0x00, 0x49, 0x27, // ..r4..........I'
- 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x48, 0x27, 0x00, 0x00, 0x72, 0x34, 0x00, 0x00, 0x41, 0x00, // ..>...H'..r4..A.
- 0x06, 0x00, 0x8b, 0x02, 0x00, 0x00, 0x20, 0x45, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x41, 0x0a, // ...... E..B...A.
- 0x00, 0x00, 0x10, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xb2, 0x60, // ......=........`
- 0x00, 0x00, 0x20, 0x45, 0x00, 0x00, 0xb4, 0x00, 0x05, 0x00, 0x09, 0x00, 0x00, 0x00, 0x36, 0x2b, // .. E..........6+
- 0x00, 0x00, 0xb2, 0x60, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0xf7, 0x00, 0x03, 0x00, 0x2e, 0x59, // ...`...........Y
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfa, 0x00, 0x04, 0x00, 0x36, 0x2b, 0x00, 0x00, 0x3b, 0x22, // ..........6+..;"
- 0x00, 0x00, 0x2e, 0x59, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x3b, 0x22, 0x00, 0x00, 0x3d, 0x00, // ...Y......;"..=.
- 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x07, 0x2e, 0x00, 0x00, 0x48, 0x27, 0x00, 0x00, 0x4f, 0x00, // ..........H'..O.
- 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, 0xde, 0x5c, 0x00, 0x00, 0x07, 0x2e, 0x00, 0x00, 0x07, 0x2e, // ................
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x41, 0x00, // ..............A.
- 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xf9, 0x23, 0x00, 0x00, 0x48, 0x27, 0x00, 0x00, 0x13, 0x0a, // .......#..H'....
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x17, 0x32, 0x00, 0x00, 0xf9, 0x23, // ..=........2...#
- 0x00, 0x00, 0x8e, 0x00, 0x05, 0x00, 0x18, 0x00, 0x00, 0x00, 0x63, 0x1b, 0x00, 0x00, 0xde, 0x5c, // ..........c.....
- 0x00, 0x00, 0x17, 0x32, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x07, 0x40, // ...2..A........@
- 0x00, 0x00, 0x48, 0x27, 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, // ..H'......=.....
- 0x00, 0x00, 0x88, 0x34, 0x00, 0x00, 0x07, 0x40, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, // ...4...@..Q.....
- 0x00, 0x00, 0x9f, 0x3a, 0x00, 0x00, 0x63, 0x1b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, // ...:..c.......Q.
- 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x98, 0x4a, 0x00, 0x00, 0x63, 0x1b, 0x00, 0x00, 0x01, 0x00, // .......J..c.....
- 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x7f, 0x56, 0x00, 0x00, 0x63, 0x1b, // ..Q........V..c.
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0c, 0x46, // ......P........F
- 0x00, 0x00, 0x9f, 0x3a, 0x00, 0x00, 0x98, 0x4a, 0x00, 0x00, 0x7f, 0x56, 0x00, 0x00, 0x88, 0x34, // ...:...J...V...4
- 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x48, 0x27, 0x00, 0x00, 0x0c, 0x46, 0x00, 0x00, 0xf9, 0x00, // ..>...H'...F....
- 0x02, 0x00, 0x2e, 0x59, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x2e, 0x59, 0x00, 0x00, 0x41, 0x00, // ...Y.......Y..A.
- 0x06, 0x00, 0x8b, 0x02, 0x00, 0x00, 0xf2, 0x47, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x41, 0x0a, // .......G..B...A.
- 0x00, 0x00, 0x10, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x72, 0x36, // ......=.......r6
- 0x00, 0x00, 0xf2, 0x47, 0x00, 0x00, 0xb4, 0x00, 0x05, 0x00, 0x09, 0x00, 0x00, 0x00, 0x37, 0x2b, // ...G..........7+
- 0x00, 0x00, 0x72, 0x36, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0xf7, 0x00, 0x03, 0x00, 0x2f, 0x59, // ..r6........../Y
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfa, 0x00, 0x04, 0x00, 0x37, 0x2b, 0x00, 0x00, 0x3c, 0x22, // ..........7+..<"
- 0x00, 0x00, 0x2f, 0x59, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x3c, 0x22, 0x00, 0x00, 0x3d, 0x00, // ../Y......<"..=.
- 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xce, 0x2d, 0x00, 0x00, 0x48, 0x27, 0x00, 0x00, 0x4f, 0x00, // .......-..H'..O.
- 0x09, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x5b, 0x22, 0x00, 0x00, 0xce, 0x2d, 0x00, 0x00, 0xce, 0x2d, // ......["...-...-
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x48, 0x27, 0x00, 0x00, 0x5b, 0x22, 0x00, 0x00, 0xf9, 0x00, // ..>...H'..["....
- 0x02, 0x00, 0x2f, 0x59, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x2f, 0x59, 0x00, 0x00, 0x41, 0x00, // ../Y....../Y..A.
- 0x05, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x1c, 0x3f, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x35, 0x0a, // .......?..B...5.
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xe7, 0x33, 0x00, 0x00, 0x1c, 0x3f, // ..=........3...?
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x2e, 0x42, 0x00, 0x00, 0x48, 0x27, // ..=........B..H'
- 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x17, 0x20, 0x00, 0x00, 0x2e, 0x42, // ........... ...B
- 0x00, 0x00, 0xe7, 0x33, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x48, 0x27, 0x00, 0x00, 0x17, 0x20, // ...3..>...H'...
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x4e, 0x52, 0x00, 0x00, 0x38, 0x17, // ..=.......NR..8.
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x45, 0x45, 0x00, 0x00, 0x60, 0x0d, // ..=.......EE..`.
- 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xc7, 0x26, 0x00, 0x00, 0x4e, 0x52, // ...........&..NR
- 0x00, 0x00, 0x45, 0x45, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1b, 0x2e, // ..EE..=.........
- 0x00, 0x00, 0x48, 0x27, 0x00, 0x00, 0x8e, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x4f, 0x5c, // ..H'..........O.
- 0x00, 0x00, 0x1b, 0x2e, 0x00, 0x00, 0xc7, 0x26, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x48, 0x27, // .......&..>...H'
- 0x00, 0x00, 0x4f, 0x5c, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x7d, 0x1f, // ..O...=.......}.
- 0x00, 0x00, 0x48, 0x27, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xa2, 0x10, 0x00, 0x00, 0x7d, 0x1f, // ..H'..>.......}.
- 0x00, 0x00, 0xf9, 0x00, 0x02, 0x00, 0x75, 0x55, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x30, 0x59, // ......uU......0Y
- 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x8b, 0x02, 0x00, 0x00, 0xf3, 0x47, 0x00, 0x00, 0x42, 0x13, // ..A........G..B.
- 0x00, 0x00, 0x41, 0x0a, 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, // ..A.......=.....
- 0x00, 0x00, 0x73, 0x36, 0x00, 0x00, 0xf3, 0x47, 0x00, 0x00, 0xb4, 0x00, 0x05, 0x00, 0x09, 0x00, // ..s6...G........
- 0x00, 0x00, 0x38, 0x2b, 0x00, 0x00, 0x73, 0x36, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0xf7, 0x00, // ..8+..s6........
- 0x03, 0x00, 0x74, 0x55, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfa, 0x00, 0x04, 0x00, 0x38, 0x2b, // ..tU..........8+
- 0x00, 0x00, 0x2c, 0x2e, 0x00, 0x00, 0x31, 0x59, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x2c, 0x2e, // ..,...1Y......,.
- 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xa2, 0x10, 0x00, 0x00, 0x04, 0x05, 0x00, 0x00, 0xf9, 0x00, // ..>.............
- 0x02, 0x00, 0x74, 0x55, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x31, 0x59, 0x00, 0x00, 0x41, 0x00, // ..tU......1Y..A.
- 0x06, 0x00, 0x8b, 0x02, 0x00, 0x00, 0xf4, 0x47, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x41, 0x0a, // .......G..B...A.
- 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x74, 0x36, // ......=.......t6
- 0x00, 0x00, 0xf4, 0x47, 0x00, 0x00, 0xb4, 0x00, 0x05, 0x00, 0x09, 0x00, 0x00, 0x00, 0x39, 0x2b, // ...G..........9+
- 0x00, 0x00, 0x74, 0x36, 0x00, 0x00, 0xa2, 0x0b, 0x00, 0x00, 0xf7, 0x00, 0x03, 0x00, 0x35, 0x35, // ..t6..........55
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfa, 0x00, 0x04, 0x00, 0x39, 0x2b, 0x00, 0x00, 0xf8, 0x20, // ..........9+...
- 0x00, 0x00, 0x35, 0x35, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xf8, 0x20, 0x00, 0x00, 0x3d, 0x00, // ..55....... ..=.
- 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0xec, 0x38, 0x00, 0x00, 0x09, 0x40, 0x00, 0x00, 0x3e, 0x00, // .......8...@..>.
- 0x03, 0x00, 0x12, 0x25, 0x00, 0x00, 0xec, 0x38, 0x00, 0x00, 0x39, 0x00, 0x06, 0x00, 0x1d, 0x00, // ...%...8..9.....
- 0x00, 0x00, 0xd6, 0x4f, 0x00, 0x00, 0x99, 0x0f, 0x00, 0x00, 0xfe, 0x0e, 0x00, 0x00, 0x12, 0x25, // ...O...........%
- 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x18, 0x0e, 0x00, 0x00, 0xd6, 0x4f, 0x00, 0x00, 0x41, 0x00, // ..>........O..A.
- 0x06, 0x00, 0x8b, 0x02, 0x00, 0x00, 0x21, 0x45, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x41, 0x0a, // ......!E..B...A.
- 0x00, 0x00, 0x10, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xb3, 0x60, // ......=........`
- 0x00, 0x00, 0x21, 0x45, 0x00, 0x00, 0xb4, 0x00, 0x05, 0x00, 0x09, 0x00, 0x00, 0x00, 0x3a, 0x2b, // ..!E..........:+
- 0x00, 0x00, 0xb3, 0x60, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0xf7, 0x00, 0x03, 0x00, 0x32, 0x59, // ...`..........2Y
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfa, 0x00, 0x04, 0x00, 0x3a, 0x2b, 0x00, 0x00, 0x3d, 0x22, // ..........:+..="
- 0x00, 0x00, 0x32, 0x59, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x3d, 0x22, 0x00, 0x00, 0x3d, 0x00, // ..2Y......="..=.
- 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x08, 0x2e, 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x4f, 0x00, // ..............O.
- 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, 0xdf, 0x5c, 0x00, 0x00, 0x08, 0x2e, 0x00, 0x00, 0x08, 0x2e, // ................
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x41, 0x00, // ..............A.
- 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xfa, 0x23, 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x13, 0x0a, // .......#........
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x18, 0x32, 0x00, 0x00, 0xfa, 0x23, // ..=........2...#
- 0x00, 0x00, 0x8e, 0x00, 0x05, 0x00, 0x18, 0x00, 0x00, 0x00, 0x64, 0x1b, 0x00, 0x00, 0xdf, 0x5c, // ..........d.....
- 0x00, 0x00, 0x18, 0x32, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x08, 0x40, // ...2..A........@
- 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, // ..........=.....
- 0x00, 0x00, 0x89, 0x34, 0x00, 0x00, 0x08, 0x40, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, // ...4...@..Q.....
- 0x00, 0x00, 0xa0, 0x3a, 0x00, 0x00, 0x64, 0x1b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, // ...:..d.......Q.
- 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x99, 0x4a, 0x00, 0x00, 0x64, 0x1b, 0x00, 0x00, 0x01, 0x00, // .......J..d.....
- 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x80, 0x56, 0x00, 0x00, 0x64, 0x1b, // ..Q........V..d.
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x46, // ......P........F
- 0x00, 0x00, 0xa0, 0x3a, 0x00, 0x00, 0x99, 0x4a, 0x00, 0x00, 0x80, 0x56, 0x00, 0x00, 0x89, 0x34, // ...:...J...V...4
- 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x0d, 0x46, 0x00, 0x00, 0xf9, 0x00, // ..>........F....
- 0x02, 0x00, 0x32, 0x59, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x32, 0x59, 0x00, 0x00, 0x41, 0x00, // ..2Y......2Y..A.
- 0x06, 0x00, 0x8b, 0x02, 0x00, 0x00, 0xf5, 0x47, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x41, 0x0a, // .......G..B...A.
- 0x00, 0x00, 0x10, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x75, 0x36, // ......=.......u6
- 0x00, 0x00, 0xf5, 0x47, 0x00, 0x00, 0xb4, 0x00, 0x05, 0x00, 0x09, 0x00, 0x00, 0x00, 0x3b, 0x2b, // ...G..........;+
- 0x00, 0x00, 0x75, 0x36, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0xf7, 0x00, 0x03, 0x00, 0xe1, 0x5b, // ..u6...........[
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfa, 0x00, 0x04, 0x00, 0x3b, 0x2b, 0x00, 0x00, 0x3e, 0x22, // ..........;+..>"
- 0x00, 0x00, 0xe1, 0x5b, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x3e, 0x22, 0x00, 0x00, 0x3d, 0x00, // ...[......>"..=.
- 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xcf, 0x2d, 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x4f, 0x00, // .......-......O.
- 0x09, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x5c, 0x22, 0x00, 0x00, 0xcf, 0x2d, 0x00, 0x00, 0xcf, 0x2d, // ......."...-...-
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x5c, 0x22, 0x00, 0x00, 0xf9, 0x00, // ..>........"....
- 0x02, 0x00, 0xe1, 0x5b, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xe1, 0x5b, 0x00, 0x00, 0x3d, 0x00, // ...[.......[..=.
- 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x25, 0x30, 0x00, 0x00, 0x60, 0x0d, 0x00, 0x00, 0x3d, 0x00, // ......%0..`...=.
- 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x81, 0x5f, 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x8e, 0x00, // ......._........
- 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x09, 0x2a, 0x00, 0x00, 0x81, 0x5f, 0x00, 0x00, 0x25, 0x30, // .......*..._..%0
- 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x09, 0x2a, 0x00, 0x00, 0x3d, 0x00, // ..>........*..=.
- 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x41, 0x00, // .......Z......A.
- 0x05, 0x00, 0x9b, 0x02, 0x00, 0x00, 0xbf, 0x45, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x35, 0x0a, // .......E..B...5.
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xb0, 0x31, 0x00, 0x00, 0xbf, 0x45, // ..=........1...E
- 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xa4, 0x3a, 0x00, 0x00, 0x00, 0x5a, // ...........:...Z
- 0x00, 0x00, 0xb0, 0x31, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xa2, 0x10, 0x00, 0x00, 0xa4, 0x3a, // ...1..>........:
- 0x00, 0x00, 0xf9, 0x00, 0x02, 0x00, 0x35, 0x35, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x35, 0x35, // ......55......55
- 0x00, 0x00, 0xf9, 0x00, 0x02, 0x00, 0x74, 0x55, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x74, 0x55, // ......tU......tU
- 0x00, 0x00, 0xf9, 0x00, 0x02, 0x00, 0x75, 0x55, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x75, 0x55, // ......uU......uU
- 0x00, 0x00, 0xf9, 0x00, 0x02, 0x00, 0xb4, 0x31, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xb4, 0x31, // .......1.......1
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xb5, 0x37, 0x00, 0x00, 0xa2, 0x10, // ..=........7....
- 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x46, 0x51, 0x00, 0x00, 0xb5, 0x37, 0x00, 0x00, 0xfd, 0x00, // ..>...FQ...7....
- 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // ..8....
+ 0x74, 0x53, 0x63, 0x61, 0x6c, 0x65, 0x12, 0x01, 0x00, 0x00, 0x01, 0x00, 0xbc, 0x27, 0x00, 0x00, // tScale.......'..
+ 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x5c, 0x62, 0x00, 0x00, // ..#..........b..
+ 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, // ................
+ 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, // ....GLSL.std.450
+ 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
+ 0x0f, 0x00, 0x08, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, // ............main
+ 0x00, 0x00, 0x00, 0x00, 0xc1, 0x12, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, // ........t.......
+ 0x10, 0x00, 0x03, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, // ................
+ 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, // ................
+ 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x0e, 0x00, 0x99, 0x0f, 0x00, 0x00, // main............
+ 0x62, 0x67, 0x66, 0x78, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x32, 0x44, 0x28, 0x73, 0x74, // bgfxTexture2D(st
+ 0x72, 0x75, 0x63, 0x74, 0x2d, 0x42, 0x67, 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, // ruct-BgfxSampler
+ 0x32, 0x44, 0x2d, 0x70, 0x31, 0x2d, 0x74, 0x32, 0x31, 0x31, 0x3b, 0x76, 0x66, 0x32, 0x3b, 0x00, // 2D-p1-t211;vf2;.
+ 0x05, 0x00, 0x07, 0x00, 0x7e, 0x17, 0x00, 0x00, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, // ....~..._sampler
+ 0x2e, 0x6d, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, // .m_sampler......
+ 0xf7, 0x0d, 0x00, 0x00, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x2e, 0x6d, 0x5f, 0x74, // ...._sampler.m_t
+ 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xe7, 0x15, 0x00, 0x00, // exture..........
+ 0x5f, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0xd2, 0x0c, 0x00, 0x00, // _coord..........
+ 0x6d, 0x69, 0x78, 0x28, 0x76, 0x66, 0x34, 0x3b, 0x76, 0x66, 0x34, 0x3b, 0x76, 0x66, 0x34, 0x3b, // mix(vf4;vf4;vf4;
+ 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xc6, 0x0e, 0x00, 0x00, 0x5f, 0x61, 0x00, 0x00, // ............_a..
+ 0x05, 0x00, 0x03, 0x00, 0xc7, 0x0e, 0x00, 0x00, 0x5f, 0x62, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, // ........_b......
+ 0xd9, 0x0e, 0x00, 0x00, 0x5f, 0x74, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x35, 0x13, 0x00, 0x00, // ...._t......5...
+ 0x76, 0x65, 0x63, 0x34, 0x5f, 0x73, 0x70, 0x6c, 0x61, 0x74, 0x28, 0x66, 0x31, 0x3b, 0x00, 0x00, // vec4_splat(f1;..
+ 0x05, 0x00, 0x03, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x5f, 0x78, 0x00, 0x00, 0x05, 0x00, 0x08, 0x00, // ........_x......
+ 0x91, 0x0e, 0x00, 0x00, 0x73, 0x64, 0x72, 0x6f, 0x75, 0x6e, 0x64, 0x72, 0x65, 0x63, 0x74, 0x28, // ....sdroundrect(
+ 0x76, 0x66, 0x32, 0x3b, 0x76, 0x66, 0x32, 0x3b, 0x66, 0x31, 0x3b, 0x00, 0x05, 0x00, 0x03, 0x00, // vf2;vf2;f1;.....
+ 0xb5, 0x31, 0x00, 0x00, 0x70, 0x74, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0x40, 0x0d, 0x00, 0x00, // .1..pt......@...
+ 0x65, 0x78, 0x74, 0x00, 0x05, 0x00, 0x03, 0x00, 0x4d, 0x17, 0x00, 0x00, 0x72, 0x61, 0x64, 0x00, // ext.....M...rad.
+ 0x05, 0x00, 0x07, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x73, 0x63, 0x69, 0x73, 0x73, 0x6f, 0x72, 0x4d, // ........scissorM
+ 0x61, 0x73, 0x6b, 0x28, 0x76, 0x66, 0x32, 0x3b, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, // ask(vf2;........
+ 0xc2, 0x10, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xe2, 0x0b, 0x00, 0x00, // ....p...........
+ 0x73, 0x74, 0x72, 0x6f, 0x6b, 0x65, 0x4d, 0x61, 0x73, 0x6b, 0x28, 0x76, 0x66, 0x32, 0x3b, 0x00, // strokeMask(vf2;.
+ 0x05, 0x00, 0x05, 0x00, 0x1c, 0x12, 0x00, 0x00, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, // ........_texcoor
+ 0x64, 0x00, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0x20, 0x14, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, // d....... ...@mai
+ 0x6e, 0x28, 0x76, 0x66, 0x32, 0x3b, 0x76, 0x66, 0x32, 0x3b, 0x76, 0x66, 0x34, 0x3b, 0x00, 0x00, // n(vf2;vf2;vf4;..
+ 0x05, 0x00, 0x05, 0x00, 0xa8, 0x27, 0x00, 0x00, 0x76, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, // .....'..v_positi
+ 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x20, 0x61, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, // on...... a..v_te
+ 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x06, 0x00, 0xd5, 0x40, 0x00, 0x00, // xcoord0......@..
+ 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, // gl_FragData_0_..
+ 0x05, 0x00, 0x06, 0x00, 0x61, 0x09, 0x00, 0x00, 0x42, 0x67, 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, // ....a...BgfxSamp
+ 0x6c, 0x65, 0x72, 0x32, 0x44, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x61, 0x09, 0x00, 0x00, // ler2D.......a...
+ 0x00, 0x00, 0x00, 0x00, 0x6d, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, // ....m_sampler...
+ 0x06, 0x00, 0x06, 0x00, 0x61, 0x09, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x6d, 0x5f, 0x74, 0x65, // ....a.......m_te
+ 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x08, 0x10, 0x00, 0x00, // xture...........
+ 0x66, 0x6c, 0x61, 0x74, 0x74, 0x65, 0x6e, 0x54, 0x65, 0x6d, 0x70, 0x00, 0x05, 0x00, 0x06, 0x00, // flattenTemp.....
+ 0x0f, 0x0d, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, // ....s_texSampler
+ 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x4b, 0x0f, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, // ........K...s_te
+ 0x78, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, // xTexture........
+ 0x4f, 0x12, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x2e, 0x6d, 0x5f, 0x73, 0x61, 0x6d, 0x70, // O...s_tex.m_samp
+ 0x6c, 0x65, 0x72, 0x00, 0x05, 0x00, 0x06, 0x00, 0x36, 0x0e, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, // ler.....6...s_te
+ 0x78, 0x2e, 0x6d, 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x05, 0x00, 0x04, 0x00, // x.m_texture.....
+ 0xbc, 0x0e, 0x00, 0x00, 0x65, 0x78, 0x74, 0x32, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, // ....ext2........
+ 0x6e, 0x45, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0x0a, 0x17, 0x00, 0x00, // nE..d...........
+ 0x73, 0x63, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x68, 0x08, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, // sc......h...$Glo
+ 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x68, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // bal.....h.......
+ 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // u_viewRect......
+ 0x68, 0x08, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, // h.......u_viewTe
+ 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0x68, 0x08, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // xel.....h.......
+ 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x68, 0x08, 0x00, 0x00, // u_view......h...
+ 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, // ....u_invView...
+ 0x06, 0x00, 0x05, 0x00, 0x68, 0x08, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, // ....h.......u_pr
+ 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x68, 0x08, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, // oj......h.......
+ 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // u_invProj.......
+ 0x68, 0x08, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, // h.......u_viewPr
+ 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x68, 0x08, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // oj......h.......
+ 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, // u_invViewProj...
+ 0x06, 0x00, 0x05, 0x00, 0x68, 0x08, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, // ....h.......u_mo
+ 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x68, 0x08, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, // del.....h.......
+ 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, // u_modelView.....
+ 0x68, 0x08, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, // h.......u_modelV
+ 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, 0x68, 0x08, 0x00, 0x00, // iewProj.....h...
+ 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, // ....u_alphaRef4.
+ 0x06, 0x00, 0x07, 0x00, 0x68, 0x08, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x73, 0x63, // ....h.......u_sc
+ 0x69, 0x73, 0x73, 0x6f, 0x72, 0x4d, 0x61, 0x74, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // issorMat........
+ 0x68, 0x08, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x61, 0x69, 0x6e, 0x74, 0x4d, // h.......u_paintM
+ 0x61, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x68, 0x08, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, // at......h.......
+ 0x75, 0x5f, 0x69, 0x6e, 0x6e, 0x65, 0x72, 0x43, 0x6f, 0x6c, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // u_innerCol......
+ 0x68, 0x08, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6f, 0x75, 0x74, 0x65, 0x72, 0x43, // h.......u_outerC
+ 0x6f, 0x6c, 0x00, 0x00, 0x06, 0x00, 0x08, 0x00, 0x68, 0x08, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ol......h.......
+ 0x75, 0x5f, 0x73, 0x63, 0x69, 0x73, 0x73, 0x6f, 0x72, 0x45, 0x78, 0x74, 0x53, 0x63, 0x61, 0x6c, // u_scissorExtScal
+ 0x65, 0x00, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x68, 0x08, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, // e.......h.......
+ 0x75, 0x5f, 0x65, 0x78, 0x74, 0x65, 0x6e, 0x74, 0x52, 0x61, 0x64, 0x69, 0x75, 0x73, 0x00, 0x00, // u_extentRadius..
+ 0x06, 0x00, 0x06, 0x00, 0x68, 0x08, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x61, // ....h.......u_pa
+ 0x72, 0x61, 0x6d, 0x73, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0x42, 0x13, 0x00, 0x00, // rams........B...
+ 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xa0, 0x11, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, // ............bgfx
+ 0x5f, 0x56, 0x6f, 0x69, 0x64, 0x46, 0x72, 0x61, 0x67, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // _VoidFrag.......
+ 0xe6, 0x53, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // .S..param.......
+ 0x60, 0x0d, 0x00, 0x00, 0x73, 0x63, 0x69, 0x73, 0x73, 0x6f, 0x72, 0x00, 0x05, 0x00, 0x04, 0x00, // `...scissor.....
+ 0x07, 0x30, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // .0..param.......
+ 0x38, 0x17, 0x00, 0x00, 0x73, 0x74, 0x72, 0x6f, 0x6b, 0x65, 0x41, 0x6c, 0x70, 0x68, 0x61, 0x00, // 8...strokeAlpha.
+ 0x05, 0x00, 0x04, 0x00, 0x08, 0x30, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, // .....0..param...
+ 0x05, 0x00, 0x03, 0x00, 0xb3, 0x2a, 0x00, 0x00, 0x70, 0x74, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, // .....*..pt......
+ 0xb6, 0x10, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x09, 0x30, 0x00, 0x00, // ....d........0..
+ 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x0a, 0x30, 0x00, 0x00, // param........0..
+ 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x0b, 0x30, 0x00, 0x00, // param........0..
+ 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x0c, 0x30, 0x00, 0x00, // param........0..
+ 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x0d, 0x30, 0x00, 0x00, // color........0..
+ 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x0e, 0x30, 0x00, 0x00, // param........0..
+ 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x0f, 0x30, 0x00, 0x00, // param........0..
+ 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xa2, 0x10, 0x00, 0x00, // param...........
+ 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0x0b, 0x17, 0x00, 0x00, // result..........
+ 0x70, 0x74, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x10, 0x30, 0x00, 0x00, 0x63, 0x6f, 0x6c, 0x6f, // pt.......0..colo
+ 0x72, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x11, 0x30, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // r........0..para
+ 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x12, 0x30, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // m........0..para
+ 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x13, 0x30, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // m........0..para
+ 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x63, 0x6f, 0x6c, 0x6f, // m...........colo
+ 0x72, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x14, 0x30, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // r........0..para
+ 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x40, 0x30, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // m.......@0..para
+ 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xda, 0x2d, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // m........-..para
+ 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xf4, 0x2b, 0x00, 0x00, 0x76, 0x5f, 0x70, 0x6f, // m........+..v_po
+ 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xc1, 0x12, 0x00, 0x00, // sition..........
+ 0x76, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // v_position......
+ 0x03, 0x3c, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, // .<..v_texcoord0.
+ 0x05, 0x00, 0x05, 0x00, 0x74, 0x14, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, // ....t...v_texcoo
+ 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x06, 0x00, 0xce, 0x1c, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, // rd0.........gl_F
+ 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // ragData_0_......
+ 0x85, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // .U..param.......
+ 0x95, 0x38, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // .8..param.......
+ 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, // ....param.......
+ 0xd1, 0x0d, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, // ....gl_FragData_
+ 0x30, 0x5f, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x0f, 0x0d, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, // 0_..G......."...
+ 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x0f, 0x0d, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, // ....G.......!...
+ 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x4b, 0x0f, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, // ....G...K..."...
+ 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x4b, 0x0f, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, // ....G...K...!...
+ 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x88, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // ....G...........
+ 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x68, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // @...H...h.......
+ 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x68, 0x08, 0x00, 0x00, // #.......H...h...
+ 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ....#.......H...
+ 0x68, 0x08, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // h...........H...
+ 0x68, 0x08, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // h.......#... ...
+ 0x48, 0x00, 0x05, 0x00, 0x68, 0x08, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...h...........
+ 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x68, 0x08, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ....H...h.......
+ 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x68, 0x08, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ....H...h.......
+ 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x68, 0x08, 0x00, 0x00, // #...`...H...h...
+ 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
+ 0x68, 0x08, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // h...........H...
+ 0x68, 0x08, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, // h.......#.......
+ 0x48, 0x00, 0x05, 0x00, 0x68, 0x08, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...h...........
+ 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x68, 0x08, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, // ....H...h.......
+ 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x68, 0x08, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, // ....H...h.......
+ 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x68, 0x08, 0x00, 0x00, // #.......H...h...
+ 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
+ 0x68, 0x08, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // h...........H...
+ 0x68, 0x08, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, // h.......#... ...
+ 0x48, 0x00, 0x05, 0x00, 0x68, 0x08, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...h...........
+ 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x68, 0x08, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ....H...h.......
+ 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x68, 0x08, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ....H...h.......
+ 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x68, 0x08, 0x00, 0x00, // #...`...H...h...
+ 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
+ 0x68, 0x08, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // h...........H...
+ 0x68, 0x08, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, // h.......#.......
+ 0x48, 0x00, 0x05, 0x00, 0x68, 0x08, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...h...........
+ 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x68, 0x08, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, // ....H...h.......
+ 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x68, 0x08, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, // ....H...h.......
+ 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x68, 0x08, 0x00, 0x00, // #.......H...h...
+ 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
+ 0x68, 0x08, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // h...........H...
+ 0x68, 0x08, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, // h.......#.......
+ 0x48, 0x00, 0x05, 0x00, 0x68, 0x08, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...h...........
+ 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x68, 0x08, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, // ....H...h.......
+ 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x68, 0x08, 0x00, 0x00, // #... ...H...h...
+ 0x0c, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x68, 0x08, 0x00, 0x00, // ........H...h...
+ 0x0c, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x30, 0x0a, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#...0...H...
+ 0x68, 0x08, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // h...............
+ 0x48, 0x00, 0x04, 0x00, 0x68, 0x08, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...h...........
+ 0x48, 0x00, 0x05, 0x00, 0x68, 0x08, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...h.......#...
+ 0x60, 0x0a, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x68, 0x08, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, // `...H...h.......
+ 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x68, 0x08, 0x00, 0x00, // ........H...h...
+ 0x0e, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x90, 0x0a, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
+ 0x68, 0x08, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x0a, 0x00, 0x00, // h.......#.......
+ 0x48, 0x00, 0x05, 0x00, 0x68, 0x08, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...h.......#...
+ 0xb0, 0x0a, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x68, 0x08, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, // ....H...h.......
+ 0x23, 0x00, 0x00, 0x00, 0xc0, 0x0a, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x68, 0x08, 0x00, 0x00, // #.......H...h...
+ 0x12, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xd0, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, // ....#.......G...
+ 0x68, 0x08, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x42, 0x13, 0x00, 0x00, // h.......G...B...
+ 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xc1, 0x12, 0x00, 0x00, // ".......G.......
+ 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x74, 0x14, 0x00, 0x00, // ........G...t...
+ 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xd1, 0x0d, 0x00, 0x00, // ........G.......
+ 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, // ................
+ 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x02, 0x00, // !...............
+ 0xfc, 0x01, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x79, 0x04, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // .... ...y.......
+ 0xfc, 0x01, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ............ ...
+ 0x19, 0x00, 0x09, 0x00, 0x96, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x13, 0x03, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // .... ...........
+ 0x96, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, // ................
+ 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // .... ...........
+ 0x13, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, // ................
+ 0x04, 0x00, 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, 0x0a, 0x08, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ....!...........
+ 0x79, 0x04, 0x00, 0x00, 0x13, 0x03, 0x00, 0x00, 0x90, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // y........... ...
+ 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, // ............!...
+ 0xbb, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, // ................
+ 0x9a, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // .... ...........
+ 0x0d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, 0xef, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ....!...........
+ 0x8a, 0x02, 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, 0xc8, 0x0b, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, // ....!...........
+ 0x90, 0x02, 0x00, 0x00, 0x90, 0x02, 0x00, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, // ............!...
+ 0xe1, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x90, 0x02, 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, // ............!...
+ 0x4b, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x90, 0x02, 0x00, 0x00, 0x90, 0x02, 0x00, 0x00, // K...............
+ 0x9a, 0x02, 0x00, 0x00, 0x1e, 0x00, 0x04, 0x00, 0x61, 0x09, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, // ........a.......
+ 0x96, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // .... ...........
+ 0x61, 0x09, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x7a, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // a... ...z.......
+ 0xfc, 0x01, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x7a, 0x04, 0x00, 0x00, 0x0f, 0x0d, 0x00, 0x00, // ....;...z.......
+ 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x14, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .... ...........
+ 0x96, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x14, 0x03, 0x00, 0x00, 0x4b, 0x0f, 0x00, 0x00, // ....;.......K...
+ 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x7b, 0x04, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // .... ...{.......
+ 0xfc, 0x01, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x7b, 0x04, 0x00, 0x00, 0x4f, 0x12, 0x00, 0x00, // ....;...{...O...
+ 0x06, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ............ ...
+ 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, // ....+...........
+ 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x15, 0x03, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // .... ...........
+ 0x96, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x15, 0x03, 0x00, 0x00, 0x36, 0x0e, 0x00, 0x00, // ....;.......6...
+ 0x06, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, // ....+...........
+ 0x01, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x03, 0x00, 0xfe, 0x01, 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, // ................
+ 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........ .......
+ 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // +...............
+ 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0d, 0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // +...............
+ 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // +...............
+ 0x2c, 0x00, 0x05, 0x00, 0x13, 0x00, 0x00, 0x00, 0x1f, 0x07, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, // ,...............
+ 0x0c, 0x0a, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, // ....+...........
+ 0x00, 0x00, 0x80, 0x3f, 0x17, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, // ...?............
+ 0x03, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ........e.......
+ 0x04, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, // ....+.......j...
+ 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x88, 0x02, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // ...........e...
+ 0x6a, 0x0a, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x46, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, // j.......F.......
+ 0x03, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x15, 0x00, 0x68, 0x08, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ........h.......
+ 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // ....e...e...e...
+ 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x88, 0x02, 0x00, 0x00, // e...e...e.......
+ 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x46, 0x00, 0x00, 0x00, // e...e.......F...
+ 0x46, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // F...............
+ 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xe5, 0x0a, 0x00, 0x00, // ........ .......
+ 0x02, 0x00, 0x00, 0x00, 0x68, 0x08, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xe5, 0x0a, 0x00, 0x00, // ....h...;.......
+ 0x42, 0x13, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, // B.......+.......
+ 0x2f, 0x0a, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xc3, 0x02, 0x00, 0x00, // /....... .......
+ 0x02, 0x00, 0x00, 0x00, 0x46, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, // ....F...+.......
+ 0x3b, 0x0a, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, // ;....... .......
+ 0x02, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // ........+.......
+ 0xfc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x2c, 0x00, 0x05, 0x00, 0x13, 0x00, 0x00, 0x00, // .......?,.......
+ 0x1e, 0x06, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // ............+...
+ 0x0d, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x2b, 0x00, 0x04, 0x00, // ...........@+...
+ 0x0c, 0x00, 0x00, 0x00, 0x41, 0x0a, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ....A....... ...
+ 0x8b, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // ............+...
+ 0x0b, 0x00, 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x14, 0x00, 0x02, 0x00, // ................
+ 0x09, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x32, 0x0a, 0x00, 0x00, // ....+.......2...
+ 0x0d, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x3e, 0x0a, 0x00, 0x00, // ....+.......>...
+ 0x11, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x10, 0x0a, 0x00, 0x00, // ....+...........
+ 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x35, 0x0a, 0x00, 0x00, // ....+.......5...
+ 0x0e, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x38, 0x0a, 0x00, 0x00, // ....+.......8...
+ 0x0f, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x05, 0x00, 0x00, // ....,...........
+ 0x8a, 0x00, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, // ................
+ 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xa2, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x40, 0x40, // +.............@@
+ 0x20, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, // ...............
+ 0x3b, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0xc1, 0x12, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ;...............
+ 0x3b, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ;.......t.......
+ 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ...............
+ 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ;...............
+ 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 6...............
+ 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // ........Sa..;...
+ 0x1b, 0x00, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // ............;...
+ 0x90, 0x02, 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // .....U......;...
+ 0x90, 0x02, 0x00, 0x00, 0x95, 0x38, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // .....8......;...
+ 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ............=...
+ 0xfc, 0x01, 0x00, 0x00, 0x21, 0x43, 0x00, 0x00, 0x0f, 0x0d, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ....!C......=...
+ 0x96, 0x00, 0x00, 0x00, 0x02, 0x33, 0x00, 0x00, 0x4b, 0x0f, 0x00, 0x00, 0x50, 0x00, 0x05, 0x00, // .....3..K...P...
+ 0x61, 0x09, 0x00, 0x00, 0x5e, 0x20, 0x00, 0x00, 0x21, 0x43, 0x00, 0x00, 0x02, 0x33, 0x00, 0x00, // a...^ ..!C...3..
+ 0x3e, 0x00, 0x03, 0x00, 0x08, 0x10, 0x00, 0x00, 0x5e, 0x20, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // >.......^ ..A...
+ 0x79, 0x04, 0x00, 0x00, 0xf4, 0x56, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, // y....V..........
+ 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0xf4, 0x56, 0x00, 0x00, // =............V..
+ 0x3e, 0x00, 0x03, 0x00, 0x4f, 0x12, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // >...O.......A...
+ 0x13, 0x03, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, // .....@..........
+ 0x3d, 0x00, 0x04, 0x00, 0x96, 0x00, 0x00, 0x00, 0xd3, 0x1e, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, // =............@..
+ 0x3e, 0x00, 0x03, 0x00, 0x36, 0x0e, 0x00, 0x00, 0xd3, 0x1e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // >...6.......=...
+ 0x13, 0x00, 0x00, 0x00, 0xf4, 0x2b, 0x00, 0x00, 0xc1, 0x12, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // .....+......=...
+ 0x13, 0x00, 0x00, 0x00, 0x03, 0x3c, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // .....<..t...>...
+ 0x85, 0x55, 0x00, 0x00, 0xf4, 0x2b, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x95, 0x38, 0x00, 0x00, // .U...+..>....8..
+ 0x03, 0x3c, 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, 0x08, 0x00, 0x00, 0x00, 0xbd, 0x26, 0x00, 0x00, // .<..9........&..
+ 0x20, 0x14, 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x95, 0x38, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, // ....U...8......
+ 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, // =...............
+ 0x3e, 0x00, 0x03, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, // >...............
+ 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x99, 0x0f, 0x00, 0x00, // 8...6...........
+ 0x00, 0x00, 0x00, 0x00, 0x0a, 0x08, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x79, 0x04, 0x00, 0x00, // ........7...y...
+ 0x7e, 0x17, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x13, 0x03, 0x00, 0x00, 0xf7, 0x0d, 0x00, 0x00, // ~...7...........
+ 0x37, 0x00, 0x03, 0x00, 0x90, 0x02, 0x00, 0x00, 0xe7, 0x15, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, // 7...............
+ 0xca, 0x1c, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x96, 0x00, 0x00, 0x00, 0xc6, 0x19, 0x00, 0x00, // ....=...........
+ 0xf7, 0x0d, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0xca, 0x48, 0x00, 0x00, // ....=........H..
+ 0x7e, 0x17, 0x00, 0x00, 0x56, 0x00, 0x05, 0x00, 0xfe, 0x01, 0x00, 0x00, 0xf7, 0x3e, 0x00, 0x00, // ~...V........>..
+ 0xc6, 0x19, 0x00, 0x00, 0xca, 0x48, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, // .....H..=.......
+ 0xfe, 0x24, 0x00, 0x00, 0xe7, 0x15, 0x00, 0x00, 0x57, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, // .$......W.......
+ 0x82, 0x59, 0x00, 0x00, 0xf7, 0x3e, 0x00, 0x00, 0xfe, 0x24, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, // .Y...>...$......
+ 0x82, 0x59, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, // .Y..8...6.......
+ 0xd2, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xbb, 0x00, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, // ............7...
+ 0x9a, 0x02, 0x00, 0x00, 0xc6, 0x0e, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, // ........7.......
+ 0xc7, 0x0e, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xd9, 0x0e, 0x00, 0x00, // ....7...........
+ 0xf8, 0x00, 0x02, 0x00, 0x16, 0x59, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // .....Y..=.......
+ 0x37, 0x54, 0x00, 0x00, 0xc6, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // 7T......=.......
+ 0x07, 0x48, 0x00, 0x00, 0xc7, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // .H......=.......
+ 0x0e, 0x47, 0x00, 0x00, 0xd9, 0x0e, 0x00, 0x00, 0x0c, 0x00, 0x08, 0x00, 0x1d, 0x00, 0x00, 0x00, // .G..............
+ 0x65, 0x19, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x37, 0x54, 0x00, 0x00, // e...........7T..
+ 0x07, 0x48, 0x00, 0x00, 0x0e, 0x47, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x65, 0x19, 0x00, 0x00, // .H...G......e...
+ 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, // 8...6.......5...
+ 0x00, 0x00, 0x00, 0x00, 0xef, 0x00, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x8a, 0x02, 0x00, 0x00, // ........7.......
+ 0xdd, 0x0e, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x19, 0x4e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // .........N..=...
+ 0x0d, 0x00, 0x00, 0x00, 0x67, 0x1c, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ....g.......=...
+ 0x0d, 0x00, 0x00, 0x00, 0xf2, 0x44, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // .....D......=...
+ 0x0d, 0x00, 0x00, 0x00, 0x92, 0x2f, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ...../......=...
+ 0x0d, 0x00, 0x00, 0x00, 0xa5, 0x2f, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, // ...../......P...
+ 0x1d, 0x00, 0x00, 0x00, 0x41, 0x4a, 0x00, 0x00, 0x67, 0x1c, 0x00, 0x00, 0xf2, 0x44, 0x00, 0x00, // ....AJ..g....D..
+ 0x92, 0x2f, 0x00, 0x00, 0xa5, 0x2f, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x41, 0x4a, 0x00, 0x00, // ./.../......AJ..
+ 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x91, 0x0e, 0x00, 0x00, // 8...6...........
+ 0x00, 0x00, 0x00, 0x00, 0xc8, 0x0b, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x90, 0x02, 0x00, 0x00, // ........7.......
+ 0xb5, 0x31, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x90, 0x02, 0x00, 0x00, 0x40, 0x0d, 0x00, 0x00, // .1..7.......@...
+ 0x37, 0x00, 0x03, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x4d, 0x17, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, // 7.......M.......
+ 0x24, 0x56, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x6e, 0x45, 0x00, 0x00, // $V..;.......nE..
+ 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x5b, 0x62, 0x00, 0x00, // ....=.......[b..
+ 0x40, 0x0d, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x83, 0x2b, 0x00, 0x00, // @...=........+..
+ 0x4d, 0x17, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xc2, 0x28, 0x00, 0x00, // M...=........(..
+ 0x4d, 0x17, 0x00, 0x00, 0x50, 0x00, 0x05, 0x00, 0x13, 0x00, 0x00, 0x00, 0x7d, 0x3f, 0x00, 0x00, // M...P.......}?..
+ 0x83, 0x2b, 0x00, 0x00, 0xc2, 0x28, 0x00, 0x00, 0x83, 0x00, 0x05, 0x00, 0x13, 0x00, 0x00, 0x00, // .+...(..........
+ 0xbc, 0x0e, 0x00, 0x00, 0x5b, 0x62, 0x00, 0x00, 0x7d, 0x3f, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ....[b..}?..=...
+ 0x13, 0x00, 0x00, 0x00, 0xf3, 0x20, 0x00, 0x00, 0xb5, 0x31, 0x00, 0x00, 0x0c, 0x00, 0x06, 0x00, // ..... ...1......
+ 0x13, 0x00, 0x00, 0x00, 0x67, 0x4d, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // ....gM..........
+ 0xf3, 0x20, 0x00, 0x00, 0x83, 0x00, 0x05, 0x00, 0x13, 0x00, 0x00, 0x00, 0xe8, 0x32, 0x00, 0x00, // . ...........2..
+ 0x67, 0x4d, 0x00, 0x00, 0xbc, 0x0e, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x6e, 0x45, 0x00, 0x00, // gM......>...nE..
+ 0xe8, 0x32, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x73, 0x57, 0x00, 0x00, // .2..A.......sW..
+ 0x6e, 0x45, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // nE......=.......
+ 0x9f, 0x51, 0x00, 0x00, 0x73, 0x57, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, // .Q..sW..A.......
+ 0x47, 0x35, 0x00, 0x00, 0x6e, 0x45, 0x00, 0x00, 0x0d, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // G5..nE......=...
+ 0x0d, 0x00, 0x00, 0x00, 0x40, 0x3b, 0x00, 0x00, 0x47, 0x35, 0x00, 0x00, 0x0c, 0x00, 0x07, 0x00, // ....@;..G5......
+ 0x0d, 0x00, 0x00, 0x00, 0x91, 0x41, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, // .....A......(...
+ 0x9f, 0x51, 0x00, 0x00, 0x40, 0x3b, 0x00, 0x00, 0x0c, 0x00, 0x07, 0x00, 0x0d, 0x00, 0x00, 0x00, // .Q..@;..........
+ 0x1f, 0x4a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x91, 0x41, 0x00, 0x00, // .J......%....A..
+ 0x0c, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x20, 0x31, 0x00, 0x00, // ....=....... 1..
+ 0x6e, 0x45, 0x00, 0x00, 0x0c, 0x00, 0x07, 0x00, 0x13, 0x00, 0x00, 0x00, 0x22, 0x2b, 0x00, 0x00, // nE.........."+..
+ 0x01, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x20, 0x31, 0x00, 0x00, 0x1f, 0x07, 0x00, 0x00, // ....(... 1......
+ 0x0c, 0x00, 0x06, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x7a, 0x53, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ........zS......
+ 0x42, 0x00, 0x00, 0x00, 0x22, 0x2b, 0x00, 0x00, 0x81, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, // B..."+..........
+ 0x59, 0x19, 0x00, 0x00, 0x1f, 0x4a, 0x00, 0x00, 0x7a, 0x53, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // Y....J..zS..=...
+ 0x0d, 0x00, 0x00, 0x00, 0x9c, 0x18, 0x00, 0x00, 0x4d, 0x17, 0x00, 0x00, 0x83, 0x00, 0x05, 0x00, // ........M.......
+ 0x0d, 0x00, 0x00, 0x00, 0x82, 0x61, 0x00, 0x00, 0x59, 0x19, 0x00, 0x00, 0x9c, 0x18, 0x00, 0x00, // .....a..Y.......
+ 0xfe, 0x00, 0x02, 0x00, 0x82, 0x61, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, // .....a..8...6...
+ 0x0d, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe1, 0x00, 0x00, 0x00, // ................
+ 0x37, 0x00, 0x03, 0x00, 0x90, 0x02, 0x00, 0x00, 0xc2, 0x10, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, // 7...............
+ 0xeb, 0x3d, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x0a, 0x17, 0x00, 0x00, // .=..;...........
+ 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x01, 0x47, 0x00, 0x00, // ....=........G..
+ 0xc2, 0x10, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x10, 0x2d, 0x00, 0x00, // ....Q........-..
+ 0x01, 0x47, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, // .G......Q.......
+ 0x93, 0x4f, 0x00, 0x00, 0x01, 0x47, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x50, 0x00, 0x06, 0x00, // .O...G......P...
+ 0x18, 0x00, 0x00, 0x00, 0x7c, 0x3b, 0x00, 0x00, 0x10, 0x2d, 0x00, 0x00, 0x93, 0x4f, 0x00, 0x00, // ....|;...-...O..
+ 0x8a, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0xc3, 0x02, 0x00, 0x00, 0xe8, 0x1b, 0x00, 0x00, // ....A...........
+ 0x42, 0x13, 0x00, 0x00, 0x2f, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x46, 0x00, 0x00, 0x00, // B.../...=...F...
+ 0xbc, 0x2d, 0x00, 0x00, 0xe8, 0x1b, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x18, 0x00, 0x00, 0x00, // .-..............
+ 0x36, 0x1e, 0x00, 0x00, 0x7c, 0x3b, 0x00, 0x00, 0xbc, 0x2d, 0x00, 0x00, 0x4f, 0x00, 0x07, 0x00, // 6...|;...-..O...
+ 0x13, 0x00, 0x00, 0x00, 0x82, 0x60, 0x00, 0x00, 0x36, 0x1e, 0x00, 0x00, 0x36, 0x1e, 0x00, 0x00, // .....`..6...6...
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x06, 0x00, 0x13, 0x00, 0x00, 0x00, // ................
+ 0x0d, 0x5b, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x82, 0x60, 0x00, 0x00, // .[...........`..
+ 0x41, 0x00, 0x05, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x27, 0x5f, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, // A.......'_..B...
+ 0x3b, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xcd, 0x56, 0x00, 0x00, // ;...=........V..
+ 0x27, 0x5f, 0x00, 0x00, 0x4f, 0x00, 0x07, 0x00, 0x13, 0x00, 0x00, 0x00, 0xd9, 0x5c, 0x00, 0x00, // '_..O...........
+ 0xcd, 0x56, 0x00, 0x00, 0xcd, 0x56, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // .V...V..........
+ 0x83, 0x00, 0x05, 0x00, 0x13, 0x00, 0x00, 0x00, 0x9c, 0x39, 0x00, 0x00, 0x0d, 0x5b, 0x00, 0x00, // .........9...[..
+ 0xd9, 0x5c, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x0a, 0x17, 0x00, 0x00, 0x9c, 0x39, 0x00, 0x00, // ....>........9..
+ 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x60, 0x49, 0x00, 0x00, 0x0a, 0x17, 0x00, 0x00, // =.......`I......
+ 0x41, 0x00, 0x05, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x28, 0x47, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, // A.......(G..B...
+ 0x3b, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xde, 0x60, 0x00, 0x00, // ;...=........`..
+ 0x28, 0x47, 0x00, 0x00, 0x4f, 0x00, 0x07, 0x00, 0x13, 0x00, 0x00, 0x00, 0x9e, 0x60, 0x00, 0x00, // (G..O........`..
+ 0xde, 0x60, 0x00, 0x00, 0xde, 0x60, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // .`...`..........
+ 0x85, 0x00, 0x05, 0x00, 0x13, 0x00, 0x00, 0x00, 0x0a, 0x60, 0x00, 0x00, 0x60, 0x49, 0x00, 0x00, // .........`..`I..
+ 0x9e, 0x60, 0x00, 0x00, 0x83, 0x00, 0x05, 0x00, 0x13, 0x00, 0x00, 0x00, 0x74, 0x51, 0x00, 0x00, // .`..........tQ..
+ 0x1e, 0x06, 0x00, 0x00, 0x0a, 0x60, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x0a, 0x17, 0x00, 0x00, // .....`..>.......
+ 0x74, 0x51, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x96, 0x5d, 0x00, 0x00, // tQ..A........]..
+ 0x0a, 0x17, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // ........=.......
+ 0xc5, 0x2b, 0x00, 0x00, 0x96, 0x5d, 0x00, 0x00, 0x0c, 0x00, 0x08, 0x00, 0x0d, 0x00, 0x00, 0x00, // .+...]..........
+ 0xe9, 0x3d, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x00, 0x00, 0xc5, 0x2b, 0x00, 0x00, // .=......+....+..
+ 0x0c, 0x0a, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, // ........A.......
+ 0xbf, 0x59, 0x00, 0x00, 0x0a, 0x17, 0x00, 0x00, 0x0d, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // .Y..........=...
+ 0x0d, 0x00, 0x00, 0x00, 0x7b, 0x2b, 0x00, 0x00, 0xbf, 0x59, 0x00, 0x00, 0x0c, 0x00, 0x08, 0x00, // ....{+...Y......
+ 0x0d, 0x00, 0x00, 0x00, 0x48, 0x1e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x00, 0x00, // ....H.......+...
+ 0x7b, 0x2b, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, // {+..............
+ 0x0d, 0x00, 0x00, 0x00, 0x55, 0x1f, 0x00, 0x00, 0xe9, 0x3d, 0x00, 0x00, 0x48, 0x1e, 0x00, 0x00, // ....U....=..H...
+ 0xfe, 0x00, 0x02, 0x00, 0x55, 0x1f, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, // ....U...8...6...
+ 0x0d, 0x00, 0x00, 0x00, 0xe2, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe1, 0x00, 0x00, 0x00, // ................
+ 0x37, 0x00, 0x03, 0x00, 0x90, 0x02, 0x00, 0x00, 0x1c, 0x12, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, // 7...............
+ 0xa3, 0x52, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xc4, 0x2a, 0x00, 0x00, // .R..A........*..
+ 0x1c, 0x12, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // ........=.......
+ 0x22, 0x54, 0x00, 0x00, 0xc4, 0x2a, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, // "T...*..........
+ 0x40, 0x32, 0x00, 0x00, 0x22, 0x54, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x83, 0x00, 0x05, 0x00, // @2.."T..........
+ 0x0d, 0x00, 0x00, 0x00, 0xe3, 0x3f, 0x00, 0x00, 0x40, 0x32, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, // .....?..@2......
+ 0x0c, 0x00, 0x06, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x47, 0x46, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ........GF......
+ 0x04, 0x00, 0x00, 0x00, 0xe3, 0x3f, 0x00, 0x00, 0x83, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, // .....?..........
+ 0x5a, 0x4e, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x47, 0x46, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, // ZN......GF..A...
+ 0x8b, 0x02, 0x00, 0x00, 0x28, 0x33, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x41, 0x0a, 0x00, 0x00, // ....(3..B...A...
+ 0x0d, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x68, 0x47, 0x00, 0x00, // ....=.......hG..
+ 0x28, 0x33, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x24, 0x5a, 0x00, 0x00, // (3..........$Z..
+ 0x5a, 0x4e, 0x00, 0x00, 0x68, 0x47, 0x00, 0x00, 0x0c, 0x00, 0x07, 0x00, 0x0d, 0x00, 0x00, 0x00, // ZN..hG..........
+ 0x30, 0x44, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, // 0D......%.......
+ 0x24, 0x5a, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x4f, 0x5e, 0x00, 0x00, // $Z..A.......O^..
+ 0x1c, 0x12, 0x00, 0x00, 0x0d, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // ........=.......
+ 0x36, 0x32, 0x00, 0x00, 0x4f, 0x5e, 0x00, 0x00, 0x0c, 0x00, 0x07, 0x00, 0x0d, 0x00, 0x00, 0x00, // 62..O^..........
+ 0xc7, 0x4b, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, // .K......%.......
+ 0x36, 0x32, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xca, 0x60, 0x00, 0x00, // 62...........`..
+ 0x30, 0x44, 0x00, 0x00, 0xc7, 0x4b, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0xca, 0x60, 0x00, 0x00, // 0D...K.......`..
+ 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x14, 0x00, 0x00, // 8...6....... ...
+ 0x00, 0x00, 0x00, 0x00, 0x4b, 0x00, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x90, 0x02, 0x00, 0x00, // ....K...7.......
+ 0xa8, 0x27, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x90, 0x02, 0x00, 0x00, 0x20, 0x61, 0x00, 0x00, // .'..7....... a..
+ 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xd5, 0x40, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, // 7........@......
+ 0xc3, 0x18, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xe6, 0x53, 0x00, 0x00, // ....;........S..
+ 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x60, 0x0d, 0x00, 0x00, // ....;.......`...
+ 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x07, 0x30, 0x00, 0x00, // ....;........0..
+ 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x38, 0x17, 0x00, 0x00, // ....;.......8...
+ 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x08, 0x30, 0x00, 0x00, // ....;........0..
+ 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x09, 0x30, 0x00, 0x00, // ....;........0..
+ 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x0a, 0x30, 0x00, 0x00, // ....;........0..
+ 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x0b, 0x30, 0x00, 0x00, // ....;........0..
+ 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x0c, 0x30, 0x00, 0x00, // ....;........0..
+ 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x0d, 0x30, 0x00, 0x00, // ....;........0..
+ 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x0e, 0x30, 0x00, 0x00, // ....;........0..
+ 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x0f, 0x30, 0x00, 0x00, // ....;........0..
+ 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xa2, 0x10, 0x00, 0x00, // ....;...........
+ 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x10, 0x30, 0x00, 0x00, // ....;........0..
+ 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x79, 0x04, 0x00, 0x00, 0x11, 0x30, 0x00, 0x00, // ....;...y....0..
+ 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x13, 0x03, 0x00, 0x00, 0x12, 0x30, 0x00, 0x00, // ....;........0..
+ 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x13, 0x30, 0x00, 0x00, // ....;........0..
+ 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, // ....;...........
+ 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x79, 0x04, 0x00, 0x00, 0x14, 0x30, 0x00, 0x00, // ....;...y....0..
+ 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x13, 0x03, 0x00, 0x00, 0x40, 0x30, 0x00, 0x00, // ....;.......@0..
+ 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0xda, 0x2d, 0x00, 0x00, // ....;........-..
+ 0x07, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xe6, 0x53, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, // ....>....S......
+ 0x39, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xa0, 0x11, 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, // 9...........5...
+ 0xe6, 0x53, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x59, 0x50, 0x00, 0x00, // .S..=.......YP..
+ 0xa8, 0x27, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x07, 0x30, 0x00, 0x00, 0x59, 0x50, 0x00, 0x00, // .'..>....0..YP..
+ 0x39, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x51, 0x58, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, // 9.......QX......
+ 0x07, 0x30, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x60, 0x0d, 0x00, 0x00, 0x51, 0x58, 0x00, 0x00, // .0..>...`...QX..
+ 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x65, 0x60, 0x00, 0x00, 0x20, 0x61, 0x00, 0x00, // =.......e`.. a..
+ 0x3e, 0x00, 0x03, 0x00, 0x08, 0x30, 0x00, 0x00, 0x65, 0x60, 0x00, 0x00, 0x39, 0x00, 0x05, 0x00, // >....0..e`..9...
+ 0x0d, 0x00, 0x00, 0x00, 0x9d, 0x58, 0x00, 0x00, 0xe2, 0x0b, 0x00, 0x00, 0x08, 0x30, 0x00, 0x00, // .....X.......0..
+ 0x3e, 0x00, 0x03, 0x00, 0x38, 0x17, 0x00, 0x00, 0x9d, 0x58, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, // >...8....X..A...
+ 0x8b, 0x02, 0x00, 0x00, 0xae, 0x34, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x41, 0x0a, 0x00, 0x00, // .....4..B...A...
+ 0x13, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xfa, 0x1e, 0x00, 0x00, // ....=...........
+ 0xae, 0x34, 0x00, 0x00, 0xb4, 0x00, 0x05, 0x00, 0x09, 0x00, 0x00, 0x00, 0xfc, 0x33, 0x00, 0x00, // .4...........3..
+ 0xfa, 0x1e, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0xf7, 0x00, 0x03, 0x00, 0x7c, 0x3a, 0x00, 0x00, // ............|:..
+ 0x00, 0x00, 0x00, 0x00, 0xfa, 0x00, 0x04, 0x00, 0xfc, 0x33, 0x00, 0x00, 0x29, 0x2b, 0x00, 0x00, // .........3..)+..
+ 0xf5, 0x61, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x29, 0x2b, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // .a......)+..=...
+ 0x13, 0x00, 0x00, 0x00, 0x6c, 0x1d, 0x00, 0x00, 0xa8, 0x27, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, // ....l....'..Q...
+ 0x0d, 0x00, 0x00, 0x00, 0x83, 0x4d, 0x00, 0x00, 0x6c, 0x1d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .....M..l.......
+ 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xf0, 0x52, 0x00, 0x00, 0x6c, 0x1d, 0x00, 0x00, // Q........R..l...
+ 0x01, 0x00, 0x00, 0x00, 0x50, 0x00, 0x06, 0x00, 0x18, 0x00, 0x00, 0x00, 0xd9, 0x3e, 0x00, 0x00, // ....P........>..
+ 0x83, 0x4d, 0x00, 0x00, 0xf0, 0x52, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // .M...R......A...
+ 0xc3, 0x02, 0x00, 0x00, 0x45, 0x1f, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x32, 0x0a, 0x00, 0x00, // ....E...B...2...
+ 0x3d, 0x00, 0x04, 0x00, 0x46, 0x00, 0x00, 0x00, 0x19, 0x31, 0x00, 0x00, 0x45, 0x1f, 0x00, 0x00, // =...F....1..E...
+ 0x90, 0x00, 0x05, 0x00, 0x18, 0x00, 0x00, 0x00, 0x45, 0x25, 0x00, 0x00, 0xd9, 0x3e, 0x00, 0x00, // ........E%...>..
+ 0x19, 0x31, 0x00, 0x00, 0x4f, 0x00, 0x07, 0x00, 0x13, 0x00, 0x00, 0x00, 0xb3, 0x2a, 0x00, 0x00, // .1..O........*..
+ 0x45, 0x25, 0x00, 0x00, 0x45, 0x25, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // E%..E%..........
+ 0x3e, 0x00, 0x03, 0x00, 0x09, 0x30, 0x00, 0x00, 0xb3, 0x2a, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // >....0...*..A...
+ 0x9b, 0x02, 0x00, 0x00, 0x0c, 0x40, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x3e, 0x0a, 0x00, 0x00, // .....@..B...>...
+ 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x80, 0x55, 0x00, 0x00, 0x0c, 0x40, 0x00, 0x00, // =........U...@..
+ 0x4f, 0x00, 0x07, 0x00, 0x13, 0x00, 0x00, 0x00, 0x91, 0x44, 0x00, 0x00, 0x80, 0x55, 0x00, 0x00, // O........D...U..
+ 0x80, 0x55, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // .U..........>...
+ 0x0a, 0x30, 0x00, 0x00, 0x91, 0x44, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x8b, 0x02, 0x00, 0x00, // .0...D..A.......
+ 0xc9, 0x3e, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x3e, 0x0a, 0x00, 0x00, 0x10, 0x0a, 0x00, 0x00, // .>..B...>.......
+ 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x9f, 0x60, 0x00, 0x00, 0xc9, 0x3e, 0x00, 0x00, // =........`...>..
+ 0x3e, 0x00, 0x03, 0x00, 0x0b, 0x30, 0x00, 0x00, 0x9f, 0x60, 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, // >....0...`..9...
+ 0x0d, 0x00, 0x00, 0x00, 0x4a, 0x56, 0x00, 0x00, 0x91, 0x0e, 0x00, 0x00, 0x09, 0x30, 0x00, 0x00, // ....JV.......0..
+ 0x0a, 0x30, 0x00, 0x00, 0x0b, 0x30, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x8b, 0x02, 0x00, 0x00, // .0...0..A.......
+ 0x6b, 0x52, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x41, 0x0a, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, // kR..B...A.......
+ 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xd7, 0x32, 0x00, 0x00, 0x6b, 0x52, 0x00, 0x00, // =........2..kR..
+ 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xc3, 0x39, 0x00, 0x00, 0xd7, 0x32, 0x00, 0x00, // .........9...2..
+ 0xfc, 0x00, 0x00, 0x00, 0x81, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xbe, 0x41, 0x00, 0x00, // .............A..
+ 0x4a, 0x56, 0x00, 0x00, 0xc3, 0x39, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x8b, 0x02, 0x00, 0x00, // JV...9..A.......
+ 0x42, 0x29, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x41, 0x0a, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, // B)..B...A.......
+ 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x58, 0x41, 0x00, 0x00, 0x42, 0x29, 0x00, 0x00, // =.......XA..B)..
+ 0x88, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x8f, 0x20, 0x00, 0x00, 0xbe, 0x41, 0x00, 0x00, // ......... ...A..
+ 0x58, 0x41, 0x00, 0x00, 0x0c, 0x00, 0x08, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xb6, 0x10, 0x00, 0x00, // XA..............
+ 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x00, 0x00, 0x8f, 0x20, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, // ....+.... ......
+ 0x8a, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x68, 0x21, 0x00, 0x00, // ....P.......h!..
+ 0xb6, 0x10, 0x00, 0x00, 0xb6, 0x10, 0x00, 0x00, 0xb6, 0x10, 0x00, 0x00, 0xb6, 0x10, 0x00, 0x00, // ................
+ 0x41, 0x00, 0x05, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x52, 0x48, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, // A.......RH..B...
+ 0x35, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xfa, 0x1c, 0x00, 0x00, // 5...=...........
+ 0x52, 0x48, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x0d, 0x30, 0x00, 0x00, 0xfa, 0x1c, 0x00, 0x00, // RH..>....0......
+ 0x41, 0x00, 0x05, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x86, 0x38, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, // A........8..B...
+ 0x38, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xfd, 0x60, 0x00, 0x00, // 8...=........`..
+ 0x86, 0x38, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x0e, 0x30, 0x00, 0x00, 0xfd, 0x60, 0x00, 0x00, // .8..>....0...`..
+ 0x3e, 0x00, 0x03, 0x00, 0x0f, 0x30, 0x00, 0x00, 0x68, 0x21, 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, // >....0..h!..9...
+ 0x1d, 0x00, 0x00, 0x00, 0xdb, 0x4e, 0x00, 0x00, 0xd2, 0x0c, 0x00, 0x00, 0x0d, 0x30, 0x00, 0x00, // .....N.......0..
+ 0x0e, 0x30, 0x00, 0x00, 0x0f, 0x30, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x0c, 0x30, 0x00, 0x00, // .0...0..>....0..
+ 0xdb, 0x4e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x37, 0x1c, 0x00, 0x00, // .N..=.......7...
+ 0x38, 0x17, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x4e, 0x00, 0x00, // 8...=........N..
+ 0x60, 0x0d, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x8e, 0x2f, 0x00, 0x00, // `............/..
+ 0x37, 0x1c, 0x00, 0x00, 0x0c, 0x4e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // 7....N..=.......
+ 0xa9, 0x1d, 0x00, 0x00, 0x0c, 0x30, 0x00, 0x00, 0x8e, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, // .....0..........
+ 0xdd, 0x4b, 0x00, 0x00, 0xa9, 0x1d, 0x00, 0x00, 0x8e, 0x2f, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // .K......./..>...
+ 0x0c, 0x30, 0x00, 0x00, 0xdd, 0x4b, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // .0...K..=.......
+ 0x8a, 0x59, 0x00, 0x00, 0x0c, 0x30, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xa2, 0x10, 0x00, 0x00, // .Y...0..>.......
+ 0x8a, 0x59, 0x00, 0x00, 0xf9, 0x00, 0x02, 0x00, 0x7c, 0x3a, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, // .Y......|:......
+ 0xf5, 0x61, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x8b, 0x02, 0x00, 0x00, 0xb9, 0x50, 0x00, 0x00, // .a..A........P..
+ 0x42, 0x13, 0x00, 0x00, 0x41, 0x0a, 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // B...A.......=...
+ 0x0d, 0x00, 0x00, 0x00, 0x39, 0x3f, 0x00, 0x00, 0xb9, 0x50, 0x00, 0x00, 0xb4, 0x00, 0x05, 0x00, // ....9?...P......
+ 0x09, 0x00, 0x00, 0x00, 0xfd, 0x33, 0x00, 0x00, 0x39, 0x3f, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, // .....3..9?......
+ 0xf7, 0x00, 0x03, 0x00, 0x3d, 0x5e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfa, 0x00, 0x04, 0x00, // ....=^..........
+ 0xfd, 0x33, 0x00, 0x00, 0x2a, 0x2b, 0x00, 0x00, 0xf8, 0x61, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, // .3..*+...a......
+ 0x2a, 0x2b, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x6d, 0x1d, 0x00, 0x00, // *+..=.......m...
+ 0xa8, 0x27, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x84, 0x4d, 0x00, 0x00, // .'..Q........M..
+ 0x6d, 0x1d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, // m.......Q.......
+ 0xf1, 0x52, 0x00, 0x00, 0x6d, 0x1d, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x50, 0x00, 0x06, 0x00, // .R..m.......P...
+ 0x18, 0x00, 0x00, 0x00, 0xda, 0x3e, 0x00, 0x00, 0x84, 0x4d, 0x00, 0x00, 0xf1, 0x52, 0x00, 0x00, // .....>...M...R..
+ 0x8a, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0xc3, 0x02, 0x00, 0x00, 0x46, 0x1f, 0x00, 0x00, // ....A.......F...
+ 0x42, 0x13, 0x00, 0x00, 0x32, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x46, 0x00, 0x00, 0x00, // B...2...=...F...
+ 0x1a, 0x31, 0x00, 0x00, 0x46, 0x1f, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x18, 0x00, 0x00, 0x00, // .1..F...........
+ 0x7e, 0x25, 0x00, 0x00, 0xda, 0x3e, 0x00, 0x00, 0x1a, 0x31, 0x00, 0x00, 0x4f, 0x00, 0x07, 0x00, // ~%...>...1..O...
+ 0x13, 0x00, 0x00, 0x00, 0x60, 0x28, 0x00, 0x00, 0x7e, 0x25, 0x00, 0x00, 0x7e, 0x25, 0x00, 0x00, // ....`(..~%..~%..
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9b, 0x02, 0x00, 0x00, // ........A.......
+ 0xf2, 0x3d, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x3e, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // .=..B...>...=...
+ 0x1d, 0x00, 0x00, 0x00, 0x38, 0x20, 0x00, 0x00, 0xf2, 0x3d, 0x00, 0x00, 0x4f, 0x00, 0x07, 0x00, // ....8 ...=..O...
+ 0x13, 0x00, 0x00, 0x00, 0xc2, 0x5c, 0x00, 0x00, 0x38, 0x20, 0x00, 0x00, 0x38, 0x20, 0x00, 0x00, // ........8 ..8 ..
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x88, 0x00, 0x05, 0x00, 0x13, 0x00, 0x00, 0x00, // ................
+ 0x0b, 0x17, 0x00, 0x00, 0x60, 0x28, 0x00, 0x00, 0xc2, 0x5c, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ....`(......=...
+ 0xfc, 0x01, 0x00, 0x00, 0xfe, 0x56, 0x00, 0x00, 0x4f, 0x12, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // .....V..O...>...
+ 0x11, 0x30, 0x00, 0x00, 0xfe, 0x56, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x96, 0x00, 0x00, 0x00, // .0...V..=.......
+ 0xdf, 0x22, 0x00, 0x00, 0x36, 0x0e, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x12, 0x30, 0x00, 0x00, // ."..6...>....0..
+ 0xdf, 0x22, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x13, 0x30, 0x00, 0x00, 0x0b, 0x17, 0x00, 0x00, // ."..>....0......
+ 0x39, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x27, 0x4f, 0x00, 0x00, 0x99, 0x0f, 0x00, 0x00, // 9.......'O......
+ 0x11, 0x30, 0x00, 0x00, 0x12, 0x30, 0x00, 0x00, 0x13, 0x30, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // .0...0...0..>...
+ 0x10, 0x30, 0x00, 0x00, 0x27, 0x4f, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x8b, 0x02, 0x00, 0x00, // .0..'O..A.......
+ 0xaf, 0x34, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x41, 0x0a, 0x00, 0x00, 0x10, 0x0a, 0x00, 0x00, // .4..B...A.......
+ 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xfb, 0x1e, 0x00, 0x00, 0xaf, 0x34, 0x00, 0x00, // =............4..
+ 0xb4, 0x00, 0x05, 0x00, 0x09, 0x00, 0x00, 0x00, 0xfe, 0x33, 0x00, 0x00, 0xfb, 0x1e, 0x00, 0x00, // .........3......
+ 0x8a, 0x00, 0x00, 0x00, 0xf7, 0x00, 0x03, 0x00, 0xf6, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........a......
+ 0xfa, 0x00, 0x04, 0x00, 0xfe, 0x33, 0x00, 0x00, 0x03, 0x2b, 0x00, 0x00, 0xf6, 0x61, 0x00, 0x00, // .....3...+...a..
+ 0xf8, 0x00, 0x02, 0x00, 0x03, 0x2b, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // .....+..=.......
+ 0x96, 0x1d, 0x00, 0x00, 0x10, 0x30, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, // .....0..O.......
+ 0x6d, 0x4c, 0x00, 0x00, 0x96, 0x1d, 0x00, 0x00, 0x96, 0x1d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // mL..............
+ 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, // ........A.......
+ 0x07, 0x5e, 0x00, 0x00, 0x10, 0x30, 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // .^...0......=...
+ 0x0d, 0x00, 0x00, 0x00, 0xdf, 0x3a, 0x00, 0x00, 0x07, 0x5e, 0x00, 0x00, 0x8e, 0x00, 0x05, 0x00, // .....:...^......
+ 0x18, 0x00, 0x00, 0x00, 0x2b, 0x24, 0x00, 0x00, 0x6d, 0x4c, 0x00, 0x00, 0xdf, 0x3a, 0x00, 0x00, // ....+$..mL...:..
+ 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x96, 0x2f, 0x00, 0x00, 0x10, 0x30, 0x00, 0x00, // A......../...0..
+ 0x13, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x50, 0x3d, 0x00, 0x00, // ....=.......P=..
+ 0x96, 0x2f, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x67, 0x43, 0x00, 0x00, // ./..Q.......gC..
+ 0x2b, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, // +$......Q.......
+ 0x60, 0x53, 0x00, 0x00, 0x2b, 0x24, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, // `S..+$......Q...
+ 0x0d, 0x00, 0x00, 0x00, 0x47, 0x5f, 0x00, 0x00, 0x2b, 0x24, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ....G_..+$......
+ 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xd4, 0x4e, 0x00, 0x00, 0x67, 0x43, 0x00, 0x00, // P........N..gC..
+ 0x60, 0x53, 0x00, 0x00, 0x47, 0x5f, 0x00, 0x00, 0x50, 0x3d, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // `S..G_..P=..>...
+ 0x10, 0x30, 0x00, 0x00, 0xd4, 0x4e, 0x00, 0x00, 0xf9, 0x00, 0x02, 0x00, 0xf6, 0x61, 0x00, 0x00, // .0...N.......a..
+ 0xf8, 0x00, 0x02, 0x00, 0xf6, 0x61, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x8b, 0x02, 0x00, 0x00, // .....a..A.......
+ 0xba, 0x50, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x41, 0x0a, 0x00, 0x00, 0x10, 0x0a, 0x00, 0x00, // .P..B...A.......
+ 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x3a, 0x3f, 0x00, 0x00, 0xba, 0x50, 0x00, 0x00, // =.......:?...P..
+ 0xb4, 0x00, 0x05, 0x00, 0x09, 0x00, 0x00, 0x00, 0xff, 0x33, 0x00, 0x00, 0x3a, 0x3f, 0x00, 0x00, // .........3..:?..
+ 0x19, 0x00, 0x00, 0x00, 0xf7, 0x00, 0x03, 0x00, 0xf7, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........a......
+ 0xfa, 0x00, 0x04, 0x00, 0xff, 0x33, 0x00, 0x00, 0x04, 0x2b, 0x00, 0x00, 0xf7, 0x61, 0x00, 0x00, // .....3...+...a..
+ 0xf8, 0x00, 0x02, 0x00, 0x04, 0x2b, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // .....+..=.......
+ 0x5d, 0x1d, 0x00, 0x00, 0x10, 0x30, 0x00, 0x00, 0x4f, 0x00, 0x09, 0x00, 0x1d, 0x00, 0x00, 0x00, // ]....0..O.......
+ 0x68, 0x5c, 0x00, 0x00, 0x5d, 0x1d, 0x00, 0x00, 0x5d, 0x1d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // h...]...].......
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // ............>...
+ 0x10, 0x30, 0x00, 0x00, 0x68, 0x5c, 0x00, 0x00, 0xf9, 0x00, 0x02, 0x00, 0xf7, 0x61, 0x00, 0x00, // .0..h........a..
+ 0xf8, 0x00, 0x02, 0x00, 0xf7, 0x61, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9b, 0x02, 0x00, 0x00, // .....a..A.......
+ 0xe4, 0x47, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x35, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // .G..B...5...=...
+ 0x1d, 0x00, 0x00, 0x00, 0xaf, 0x3c, 0x00, 0x00, 0xe4, 0x47, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // .....<...G..=...
+ 0x1d, 0x00, 0x00, 0x00, 0xf6, 0x4a, 0x00, 0x00, 0x10, 0x30, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, // .....J...0......
+ 0x1d, 0x00, 0x00, 0x00, 0xde, 0x28, 0x00, 0x00, 0xf6, 0x4a, 0x00, 0x00, 0xaf, 0x3c, 0x00, 0x00, // .....(...J...<..
+ 0x3e, 0x00, 0x03, 0x00, 0x10, 0x30, 0x00, 0x00, 0xde, 0x28, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // >....0...(..=...
+ 0x0d, 0x00, 0x00, 0x00, 0x16, 0x5b, 0x00, 0x00, 0x38, 0x17, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // .....[..8...=...
+ 0x0d, 0x00, 0x00, 0x00, 0x0d, 0x4e, 0x00, 0x00, 0x60, 0x0d, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, // .....N..`.......
+ 0x0d, 0x00, 0x00, 0x00, 0x8f, 0x2f, 0x00, 0x00, 0x16, 0x5b, 0x00, 0x00, 0x0d, 0x4e, 0x00, 0x00, // ...../...[...N..
+ 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xaa, 0x1d, 0x00, 0x00, 0x10, 0x30, 0x00, 0x00, // =............0..
+ 0x8e, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xde, 0x4b, 0x00, 0x00, 0xaa, 0x1d, 0x00, 0x00, // .........K......
+ 0x8f, 0x2f, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x10, 0x30, 0x00, 0x00, 0xde, 0x4b, 0x00, 0x00, // ./..>....0...K..
+ 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x8b, 0x59, 0x00, 0x00, 0x10, 0x30, 0x00, 0x00, // =........Y...0..
+ 0x3e, 0x00, 0x03, 0x00, 0xa2, 0x10, 0x00, 0x00, 0x8b, 0x59, 0x00, 0x00, 0xf9, 0x00, 0x02, 0x00, // >........Y......
+ 0x3d, 0x5e, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xf8, 0x61, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, // =^.......a..A...
+ 0x8b, 0x02, 0x00, 0x00, 0xbb, 0x50, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x41, 0x0a, 0x00, 0x00, // .....P..B...A...
+ 0x13, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x3b, 0x3f, 0x00, 0x00, // ....=.......;?..
+ 0xbb, 0x50, 0x00, 0x00, 0xb4, 0x00, 0x05, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, // .P...........4..
+ 0x3b, 0x3f, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0xf7, 0x00, 0x03, 0x00, 0x3c, 0x5e, 0x00, 0x00, // ;?..........<^..
+ 0x00, 0x00, 0x00, 0x00, 0xfa, 0x00, 0x04, 0x00, 0x00, 0x34, 0x00, 0x00, 0xf4, 0x36, 0x00, 0x00, // .........4...6..
+ 0xf9, 0x61, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xf4, 0x36, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // .a.......6..>...
+ 0xa2, 0x10, 0x00, 0x00, 0x04, 0x05, 0x00, 0x00, 0xf9, 0x00, 0x02, 0x00, 0x3c, 0x5e, 0x00, 0x00, // ............<^..
+ 0xf8, 0x00, 0x02, 0x00, 0xf9, 0x61, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x8b, 0x02, 0x00, 0x00, // .....a..A.......
+ 0xbc, 0x50, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x41, 0x0a, 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, // .P..B...A.......
+ 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x3c, 0x3f, 0x00, 0x00, 0xbc, 0x50, 0x00, 0x00, // =.......<?...P..
+ 0xb4, 0x00, 0x05, 0x00, 0x09, 0x00, 0x00, 0x00, 0x01, 0x34, 0x00, 0x00, 0x3c, 0x3f, 0x00, 0x00, // .........4..<?..
+ 0xa2, 0x0b, 0x00, 0x00, 0xf7, 0x00, 0x03, 0x00, 0xfd, 0x3d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........=......
+ 0xfa, 0x00, 0x04, 0x00, 0x01, 0x34, 0x00, 0x00, 0xc0, 0x29, 0x00, 0x00, 0xfd, 0x3d, 0x00, 0x00, // .....4...)...=..
+ 0xf8, 0x00, 0x02, 0x00, 0xc0, 0x29, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, // .....)..=.......
+ 0xc7, 0x28, 0x00, 0x00, 0x4f, 0x12, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x14, 0x30, 0x00, 0x00, // .(..O...>....0..
+ 0xc7, 0x28, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x96, 0x00, 0x00, 0x00, 0xcc, 0x22, 0x00, 0x00, // .(..=........"..
+ 0x36, 0x0e, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x40, 0x30, 0x00, 0x00, 0xcc, 0x22, 0x00, 0x00, // 6...>...@0..."..
+ 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x80, 0x22, 0x00, 0x00, 0x20, 0x61, 0x00, 0x00, // =........".. a..
+ 0x3e, 0x00, 0x03, 0x00, 0xda, 0x2d, 0x00, 0x00, 0x80, 0x22, 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, // >....-..."..9...
+ 0x1d, 0x00, 0x00, 0x00, 0x9e, 0x58, 0x00, 0x00, 0x99, 0x0f, 0x00, 0x00, 0x14, 0x30, 0x00, 0x00, // .....X.......0..
+ 0x40, 0x30, 0x00, 0x00, 0xda, 0x2d, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x18, 0x0e, 0x00, 0x00, // @0...-..>.......
+ 0x9e, 0x58, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x8b, 0x02, 0x00, 0x00, 0xb0, 0x34, 0x00, 0x00, // .X..A........4..
+ 0x42, 0x13, 0x00, 0x00, 0x41, 0x0a, 0x00, 0x00, 0x10, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // B...A.......=...
+ 0x0d, 0x00, 0x00, 0x00, 0xfc, 0x1e, 0x00, 0x00, 0xb0, 0x34, 0x00, 0x00, 0xb4, 0x00, 0x05, 0x00, // .........4......
+ 0x09, 0x00, 0x00, 0x00, 0x02, 0x34, 0x00, 0x00, 0xfc, 0x1e, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, // .....4..........
+ 0xf7, 0x00, 0x03, 0x00, 0xfa, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfa, 0x00, 0x04, 0x00, // .....a..........
+ 0x02, 0x34, 0x00, 0x00, 0x05, 0x2b, 0x00, 0x00, 0xfa, 0x61, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, // .4...+...a......
+ 0x05, 0x2b, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x97, 0x1d, 0x00, 0x00, // .+..=...........
+ 0x18, 0x0e, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, 0x6e, 0x4c, 0x00, 0x00, // ....O.......nL..
+ 0x97, 0x1d, 0x00, 0x00, 0x97, 0x1d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
+ 0x02, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x08, 0x5e, 0x00, 0x00, // ....A........^..
+ 0x18, 0x0e, 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // ........=.......
+ 0xe0, 0x3a, 0x00, 0x00, 0x08, 0x5e, 0x00, 0x00, 0x8e, 0x00, 0x05, 0x00, 0x18, 0x00, 0x00, 0x00, // .:...^..........
+ 0x2c, 0x24, 0x00, 0x00, 0x6e, 0x4c, 0x00, 0x00, 0xe0, 0x3a, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // ,$..nL...:..A...
+ 0x8a, 0x02, 0x00, 0x00, 0x97, 0x2f, 0x00, 0x00, 0x18, 0x0e, 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, // ...../..........
+ 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x51, 0x3d, 0x00, 0x00, 0x97, 0x2f, 0x00, 0x00, // =.......Q=.../..
+ 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x68, 0x43, 0x00, 0x00, 0x2c, 0x24, 0x00, 0x00, // Q.......hC..,$..
+ 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x61, 0x53, 0x00, 0x00, // ....Q.......aS..
+ 0x2c, 0x24, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, // ,$......Q.......
+ 0x48, 0x5f, 0x00, 0x00, 0x2c, 0x24, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, // H_..,$......P...
+ 0x1d, 0x00, 0x00, 0x00, 0xd5, 0x4e, 0x00, 0x00, 0x68, 0x43, 0x00, 0x00, 0x61, 0x53, 0x00, 0x00, // .....N..hC..aS..
+ 0x48, 0x5f, 0x00, 0x00, 0x51, 0x3d, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x18, 0x0e, 0x00, 0x00, // H_..Q=..>.......
+ 0xd5, 0x4e, 0x00, 0x00, 0xf9, 0x00, 0x02, 0x00, 0xfa, 0x61, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, // .N.......a......
+ 0xfa, 0x61, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x8b, 0x02, 0x00, 0x00, 0xbd, 0x50, 0x00, 0x00, // .a..A........P..
+ 0x42, 0x13, 0x00, 0x00, 0x41, 0x0a, 0x00, 0x00, 0x10, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // B...A.......=...
+ 0x0d, 0x00, 0x00, 0x00, 0x3d, 0x3f, 0x00, 0x00, 0xbd, 0x50, 0x00, 0x00, 0xb4, 0x00, 0x05, 0x00, // ....=?...P......
+ 0x09, 0x00, 0x00, 0x00, 0x03, 0x34, 0x00, 0x00, 0x3d, 0x3f, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, // .....4..=?......
+ 0xf7, 0x00, 0x03, 0x00, 0x2a, 0x1a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfa, 0x00, 0x04, 0x00, // ....*...........
+ 0x03, 0x34, 0x00, 0x00, 0x06, 0x2b, 0x00, 0x00, 0x2a, 0x1a, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, // .4...+..*.......
+ 0x06, 0x2b, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x5e, 0x1d, 0x00, 0x00, // .+..=.......^...
+ 0x18, 0x0e, 0x00, 0x00, 0x4f, 0x00, 0x09, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x69, 0x5c, 0x00, 0x00, // ....O.......i...
+ 0x5e, 0x1d, 0x00, 0x00, 0x5e, 0x1d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ^...^...........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x18, 0x0e, 0x00, 0x00, // ........>.......
+ 0x69, 0x5c, 0x00, 0x00, 0xf9, 0x00, 0x02, 0x00, 0x2a, 0x1a, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, // i.......*.......
+ 0x2a, 0x1a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xed, 0x38, 0x00, 0x00, // *...=........8..
+ 0x60, 0x0d, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xca, 0x1d, 0x00, 0x00, // `...=...........
+ 0x18, 0x0e, 0x00, 0x00, 0x8e, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xd1, 0x32, 0x00, 0x00, // .............2..
+ 0xca, 0x1d, 0x00, 0x00, 0xed, 0x38, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x18, 0x0e, 0x00, 0x00, // .....8..>.......
+ 0xd1, 0x32, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x8f, 0x49, 0x00, 0x00, // .2..=........I..
+ 0x18, 0x0e, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x87, 0x4e, 0x00, 0x00, // ....A........N..
+ 0x42, 0x13, 0x00, 0x00, 0x35, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // B...5...=.......
+ 0x3f, 0x21, 0x00, 0x00, 0x87, 0x4e, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, // ?!...N..........
+ 0x33, 0x2a, 0x00, 0x00, 0x8f, 0x49, 0x00, 0x00, 0x3f, 0x21, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // 3*...I..?!..>...
+ 0xa2, 0x10, 0x00, 0x00, 0x33, 0x2a, 0x00, 0x00, 0xf9, 0x00, 0x02, 0x00, 0xfd, 0x3d, 0x00, 0x00, // ....3*.......=..
+ 0xf8, 0x00, 0x02, 0x00, 0xfd, 0x3d, 0x00, 0x00, 0xf9, 0x00, 0x02, 0x00, 0x3c, 0x5e, 0x00, 0x00, // .....=......<^..
+ 0xf8, 0x00, 0x02, 0x00, 0x3c, 0x5e, 0x00, 0x00, 0xf9, 0x00, 0x02, 0x00, 0x3d, 0x5e, 0x00, 0x00, // ....<^......=^..
+ 0xf8, 0x00, 0x02, 0x00, 0x3d, 0x5e, 0x00, 0x00, 0xf9, 0x00, 0x02, 0x00, 0x7c, 0x3a, 0x00, 0x00, // ....=^......|:..
+ 0xf8, 0x00, 0x02, 0x00, 0x7c, 0x3a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // ....|:..=.......
+ 0x7d, 0x40, 0x00, 0x00, 0xa2, 0x10, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd5, 0x40, 0x00, 0x00, // }@......>....@..
+ 0x7d, 0x40, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // }@......8....
};
-static const uint8_t fs_nanovg_fill_dx9[1583] =
+static const uint8_t fs_nanovg_fill_dx9[1585] =
{
- 0x46, 0x53, 0x48, 0x04, 0xcf, 0xda, 0x1b, 0x94, 0x08, 0x00, 0x05, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
+ 0x46, 0x53, 0x48, 0x05, 0xcf, 0xda, 0x1b, 0x94, 0x08, 0x00, 0x05, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0x0e, 0x75, 0x5f, 0x65, 0x78, 0x74, 0x65, 0x6e, 0x74, 0x52, // 0......u_extentR
0x61, 0x64, 0x69, 0x75, 0x73, 0x12, 0x01, 0x09, 0x00, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x69, 0x6e, // adius.......u_in
0x6e, 0x65, 0x72, 0x43, 0x6f, 0x6c, 0x12, 0x01, 0x06, 0x00, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x6f, // nerCol.......u_o
@@ -811,100 +843,101 @@ static const uint8_t fs_nanovg_fill_dx9[1583] =
0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x12, 0x01, 0x0a, 0x00, 0x01, 0x00, 0x11, 0x75, 0x5f, // _params.......u_
0x73, 0x63, 0x69, 0x73, 0x73, 0x6f, 0x72, 0x45, 0x78, 0x74, 0x53, 0x63, 0x61, 0x6c, 0x65, 0x12, // scissorExtScale.
0x01, 0x08, 0x00, 0x01, 0x00, 0x0c, 0x75, 0x5f, 0x73, 0x63, 0x69, 0x73, 0x73, 0x6f, 0x72, 0x4d, // ......u_scissorM
- 0x61, 0x74, 0x13, 0x01, 0x00, 0x00, 0x03, 0x00, 0x94, 0x05, 0x00, 0x03, 0xff, 0xff, 0xfe, 0xff, // at..............
- 0x61, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x57, 0x01, 0x00, 0x00, 0x00, 0x03, // a.CTAB....W.....
- 0xff, 0xff, 0x08, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x50, 0x01, // ..............P.
- 0x00, 0x00, 0xbc, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0xc4, 0x00, // ................
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x02, 0x00, 0x09, 0x00, 0x01, 0x00, // ................
- 0x00, 0x00, 0xe4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf4, 0x00, 0x00, 0x00, 0x02, 0x00, // ................
- 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0xe4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, // ................
- 0x00, 0x00, 0x02, 0x00, 0x07, 0x00, 0x01, 0x00, 0x00, 0x00, 0xe4, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x0a, 0x01, 0x00, 0x00, 0x02, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x18, 0x01, // ................
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x01, 0x00, 0x00, 0x02, 0x00, 0x0a, 0x00, 0x01, 0x00, // ......(.........
- 0x00, 0x00, 0xe4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x31, 0x01, 0x00, 0x00, 0x02, 0x00, // ..........1.....
- 0x08, 0x00, 0x01, 0x00, 0x00, 0x00, 0xe4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x43, 0x01, // ..............C.
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x18, 0x01, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x00, 0xab, 0xab, 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, // ..s_tex.........
- 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x65, 0x78, 0x74, 0x65, // ..........u_exte
- 0x6e, 0x74, 0x52, 0x61, 0x64, 0x69, 0x75, 0x73, 0x00, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, // ntRadius........
- 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x6e, 0x65, // ..........u_inne
- 0x72, 0x43, 0x6f, 0x6c, 0x00, 0x75, 0x5f, 0x6f, 0x75, 0x74, 0x65, 0x72, 0x43, 0x6f, 0x6c, 0x00, // rCol.u_outerCol.
- 0x75, 0x5f, 0x70, 0x61, 0x69, 0x6e, 0x74, 0x4d, 0x61, 0x74, 0x00, 0xab, 0xab, 0xab, 0x03, 0x00, // u_paintMat......
- 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, // ..............u_
- 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x00, 0x75, 0x5f, 0x73, 0x63, 0x69, 0x73, 0x73, 0x6f, 0x72, // params.u_scissor
- 0x45, 0x78, 0x74, 0x53, 0x63, 0x61, 0x6c, 0x65, 0x00, 0x75, 0x5f, 0x73, 0x63, 0x69, 0x73, 0x73, // ExtScale.u_sciss
- 0x6f, 0x72, 0x4d, 0x61, 0x74, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, // orMat.ps_3_0.Mic
- 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, // rosoft (R) HLSL
- 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, // Shader Compiler
- 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x0b, 0x00, 0x0f, 0xa0, 0x00, 0x00, // 10.1..Q.........
- 0x00, 0x3f, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, 0x80, 0x3f, 0x51, 0x00, // .?...@.......?Q.
- 0x00, 0x05, 0x0c, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x40, 0x00, 0x00, // ............@@..
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x00, 0x00, // ................
- 0x03, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x01, 0x80, 0x01, 0x00, 0x03, 0x90, 0x1f, 0x00, // ................
- 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, // ................
- 0x03, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x55, 0x90, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, // ........U.......
- 0x03, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, // ................
- 0x00, 0x03, 0x00, 0x00, 0x03, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0xe4, 0xa0, 0x02, 0x00, // ................
- 0x00, 0x03, 0x00, 0x00, 0x03, 0x80, 0x00, 0x00, 0xe4, 0x8b, 0x08, 0x00, 0xe4, 0xa1, 0x01, 0x00, // ................
- 0x00, 0x02, 0x01, 0x00, 0x0b, 0x80, 0x0b, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, // ................
- 0x13, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x08, 0x00, 0xee, 0xa1, 0x01, 0x00, 0x00, 0x80, 0x05, 0x00, // ................
- 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x55, 0x80, 0x00, 0x00, 0x00, 0x80, 0x04, 0x00, // ........U.......
- 0x00, 0x04, 0x00, 0x00, 0x02, 0x80, 0x01, 0x00, 0x00, 0x90, 0x0b, 0x00, 0x55, 0xa0, 0x0b, 0x00, // ............U...
- 0xaa, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x55, 0x8c, 0x0b, 0x00, // ............U...
- 0xff, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x55, 0x80, 0x0a, 0x00, // ............U...
- 0x55, 0xa0, 0x0a, 0x00, 0x00, 0x03, 0x01, 0x00, 0x04, 0x80, 0x00, 0x00, 0x55, 0x80, 0x0b, 0x00, // U...........U...
- 0xff, 0xa0, 0x0a, 0x00, 0x00, 0x03, 0x00, 0x00, 0x02, 0x80, 0x01, 0x00, 0x55, 0x90, 0x0b, 0x00, // ............U...
- 0xff, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x55, 0x80, 0x01, 0x00, // ............U...
- 0xaa, 0x80, 0x23, 0x00, 0x00, 0x02, 0x00, 0x00, 0x04, 0x80, 0x0a, 0x00, 0xff, 0xa0, 0x05, 0x00, // ..#.............
- 0x00, 0x03, 0x02, 0x00, 0x03, 0x80, 0x04, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x55, 0x90, 0x04, 0x00, // ............U...
- 0x00, 0x04, 0x02, 0x00, 0x03, 0x80, 0x03, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x90, 0x02, 0x00, // ................
- 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, 0x02, 0x00, 0x03, 0x80, 0x02, 0x00, 0xe4, 0x80, 0x05, 0x00, // ................
- 0xe4, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x02, 0x00, 0x0c, 0x80, 0x09, 0x00, 0xaa, 0xa1, 0x09, 0x00, // ................
- 0x44, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x02, 0x00, 0x0c, 0x80, 0x02, 0x00, 0xe4, 0x81, 0x02, 0x00, // D...............
- 0x44, 0x8b, 0x0b, 0x00, 0x00, 0x03, 0x03, 0x00, 0x03, 0x80, 0x02, 0x00, 0xee, 0x80, 0x0c, 0x00, // D...............
- 0x00, 0xa0, 0x5a, 0x00, 0x00, 0x04, 0x00, 0x00, 0x08, 0x80, 0x03, 0x00, 0xe4, 0x80, 0x03, 0x00, // ..Z.............
- 0xe4, 0x80, 0x0c, 0x00, 0x00, 0xa0, 0x07, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, // ................
- 0xff, 0x80, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0xff, 0x80, 0x0b, 0x00, // ................
- 0x00, 0x03, 0x01, 0x00, 0x04, 0x80, 0x02, 0x00, 0xaa, 0x80, 0x02, 0x00, 0xff, 0x80, 0x0a, 0x00, // ................
- 0x00, 0x03, 0x02, 0x00, 0x04, 0x80, 0x01, 0x00, 0xaa, 0x80, 0x0c, 0x00, 0x00, 0xa0, 0x02, 0x00, // ................
- 0x00, 0x03, 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0xff, 0x80, 0x02, 0x00, 0xaa, 0x80, 0x02, 0x00, // ................
- 0x00, 0x03, 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0xff, 0x80, 0x09, 0x00, 0xaa, 0xa1, 0x04, 0x00, // ................
- 0x00, 0x04, 0x00, 0x00, 0x08, 0x80, 0x0a, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x80, 0x00, 0x00, // ................
- 0xff, 0x80, 0x06, 0x00, 0x00, 0x02, 0x01, 0x00, 0x01, 0x80, 0x0a, 0x00, 0x00, 0xa0, 0x05, 0x00, // ................
- 0x00, 0x03, 0x00, 0x00, 0x18, 0x80, 0x00, 0x00, 0xff, 0x80, 0x01, 0x00, 0x00, 0x80, 0x05, 0x00, // ................
- 0x00, 0x03, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x55, 0x80, 0x06, 0x00, // ............U...
- 0x00, 0x02, 0x03, 0x00, 0x01, 0x80, 0x09, 0x00, 0x00, 0xa0, 0x06, 0x00, 0x00, 0x02, 0x03, 0x00, // ................
- 0x02, 0x80, 0x09, 0x00, 0x55, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x05, 0x80, 0x02, 0x00, // ....U...........
- 0xd4, 0x80, 0x03, 0x00, 0xd4, 0x80, 0x42, 0x00, 0x00, 0x03, 0x02, 0x00, 0x0f, 0x80, 0x01, 0x00, // ......B.........
- 0xe8, 0x80, 0x00, 0x08, 0xe4, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0d, 0x80, 0x01, 0x00, // ................
- 0x77, 0x81, 0x0a, 0x00, 0xa7, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x03, 0x00, 0x07, 0x80, 0x02, 0x00, // w...............
- 0xff, 0x80, 0x02, 0x00, 0xe4, 0x80, 0x58, 0x00, 0x00, 0x04, 0x02, 0x00, 0x07, 0x80, 0x01, 0x00, // ......X.........
- 0xaa, 0x8c, 0x03, 0x00, 0xe4, 0x80, 0x02, 0x00, 0xe4, 0x80, 0x58, 0x00, 0x00, 0x04, 0x02, 0x00, // ..........X.....
- 0x0e, 0x80, 0x01, 0x00, 0xff, 0x8c, 0x02, 0x00, 0x00, 0x80, 0x02, 0x00, 0xe4, 0x80, 0x05, 0x00, // ................
- 0x00, 0x03, 0x02, 0x00, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0x80, 0x06, 0x00, 0xe4, 0xa0, 0x05, 0x00, // ................
- 0x00, 0x03, 0x02, 0x00, 0x0f, 0x80, 0x00, 0x00, 0x55, 0x80, 0x02, 0x00, 0xe4, 0x80, 0x29, 0x00, // ........U.....).
- 0x02, 0x02, 0x0a, 0x00, 0xff, 0xa0, 0x01, 0x00, 0x55, 0x80, 0x01, 0x00, 0x00, 0x02, 0x03, 0x00, // ........U.......
- 0x0f, 0x80, 0x0b, 0x00, 0xff, 0xa0, 0x2a, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, // ......*.........
- 0x02, 0x80, 0x0c, 0x00, 0x55, 0xa0, 0x29, 0x00, 0x02, 0x02, 0x0a, 0x00, 0xff, 0xa0, 0x01, 0x00, // ....U.).........
- 0x55, 0x80, 0x42, 0x00, 0x00, 0x03, 0x04, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0x90, 0x00, 0x08, // U.B.............
- 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x05, 0x00, 0x07, 0x80, 0x04, 0x00, 0xff, 0x80, 0x04, 0x00, // ................
- 0xe4, 0x80, 0x58, 0x00, 0x00, 0x04, 0x04, 0x00, 0x07, 0x80, 0x01, 0x00, 0xaa, 0x8c, 0x05, 0x00, // ..X.............
- 0xe4, 0x80, 0x04, 0x00, 0xe4, 0x80, 0x58, 0x00, 0x00, 0x04, 0x04, 0x00, 0x0e, 0x80, 0x01, 0x00, // ......X.........
- 0xff, 0x8c, 0x04, 0x00, 0x00, 0x80, 0x04, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, 0x04, 0x00, // ................
- 0x0f, 0x80, 0x00, 0x00, 0x00, 0x80, 0x04, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, 0x03, 0x00, // ................
- 0x0f, 0x80, 0x04, 0x00, 0xe4, 0x80, 0x06, 0x00, 0xe4, 0xa0, 0x2a, 0x00, 0x00, 0x00, 0x01, 0x00, // ..........*.....
- 0x00, 0x02, 0x03, 0x00, 0x0f, 0x80, 0x0c, 0x00, 0x00, 0xa0, 0x2b, 0x00, 0x00, 0x00, 0x2b, 0x00, // ..........+...+.
- 0x00, 0x00, 0x58, 0x00, 0x00, 0x04, 0x01, 0x00, 0x0f, 0x80, 0x01, 0x00, 0x00, 0x8c, 0x02, 0x00, // ..X.............
- 0xe4, 0x80, 0x03, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, 0x0f, 0x80, 0x06, 0x00, // ................
- 0xe4, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x02, 0x00, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0x81, 0x07, 0x00, // ................
- 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xff, 0x80, 0x02, 0x00, // ................
- 0xe4, 0x80, 0x06, 0x00, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x0f, 0x80, 0x00, 0x00, // ................
- 0x55, 0x80, 0x02, 0x00, 0xe4, 0x80, 0x58, 0x00, 0x00, 0x04, 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, // U.....X.........
- 0xaa, 0x81, 0x02, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00, 0x00, // ...............
+ 0x61, 0x74, 0x13, 0x01, 0x00, 0x00, 0x03, 0x00, 0x94, 0x05, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, // at..............
+ 0xfe, 0xff, 0x61, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x57, 0x01, 0x00, 0x00, // ..a.CTAB....W...
+ 0x00, 0x03, 0xff, 0xff, 0x08, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, // ................
+ 0x50, 0x01, 0x00, 0x00, 0xbc, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, // P...............
+ 0xc4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x02, 0x00, 0x09, 0x00, // ................
+ 0x01, 0x00, 0x00, 0x00, 0xe4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf4, 0x00, 0x00, 0x00, // ................
+ 0x02, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0xe4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0xff, 0x00, 0x00, 0x00, 0x02, 0x00, 0x07, 0x00, 0x01, 0x00, 0x00, 0x00, 0xe4, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x0a, 0x01, 0x00, 0x00, 0x02, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, // ................
+ 0x18, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x01, 0x00, 0x00, 0x02, 0x00, 0x0a, 0x00, // ........(.......
+ 0x01, 0x00, 0x00, 0x00, 0xe4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x31, 0x01, 0x00, 0x00, // ............1...
+ 0x02, 0x00, 0x08, 0x00, 0x01, 0x00, 0x00, 0x00, 0xe4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x43, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x18, 0x01, 0x00, 0x00, // C...............
+ 0x00, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x00, 0xab, 0xab, 0x04, 0x00, 0x0c, 0x00, // ....s_tex.......
+ 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x65, 0x78, // ............u_ex
+ 0x74, 0x65, 0x6e, 0x74, 0x52, 0x61, 0x64, 0x69, 0x75, 0x73, 0x00, 0xab, 0x01, 0x00, 0x03, 0x00, // tentRadius......
+ 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, // ............u_in
+ 0x6e, 0x65, 0x72, 0x43, 0x6f, 0x6c, 0x00, 0x75, 0x5f, 0x6f, 0x75, 0x74, 0x65, 0x72, 0x43, 0x6f, // nerCol.u_outerCo
+ 0x6c, 0x00, 0x75, 0x5f, 0x70, 0x61, 0x69, 0x6e, 0x74, 0x4d, 0x61, 0x74, 0x00, 0xab, 0xab, 0xab, // l.u_paintMat....
+ 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x00, 0x75, 0x5f, 0x73, 0x63, 0x69, 0x73, 0x73, // u_params.u_sciss
+ 0x6f, 0x72, 0x45, 0x78, 0x74, 0x53, 0x63, 0x61, 0x6c, 0x65, 0x00, 0x75, 0x5f, 0x73, 0x63, 0x69, // orExtScale.u_sci
+ 0x73, 0x73, 0x6f, 0x72, 0x4d, 0x61, 0x74, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, // ssorMat.ps_3_0.M
+ 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, // icrosoft (R) HLS
+ 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, // L Shader Compile
+ 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x0b, 0x00, 0x0f, 0xa0, // r 10.1..Q.......
+ 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, 0x80, 0x3f, // ...?...@.......?
+ 0x51, 0x00, 0x00, 0x05, 0x0c, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x40, // Q.............@@
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, // ................
+ 0x00, 0x00, 0x03, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x01, 0x80, 0x01, 0x00, 0x03, 0x90, // ................
+ 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0, 0x05, 0x00, 0x00, 0x03, // ................
+ 0x00, 0x00, 0x03, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x55, 0x90, 0x04, 0x00, 0x00, 0x04, // ..........U.....
+ 0x00, 0x00, 0x03, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, // ................
+ 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0xe4, 0xa0, // ................
+ 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x80, 0x00, 0x00, 0xe4, 0x8b, 0x08, 0x00, 0xe4, 0xa1, // ................
+ 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x0b, 0x80, 0x0b, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, // ................
+ 0x00, 0x00, 0x13, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x08, 0x00, 0xee, 0xa1, 0x01, 0x00, 0x00, 0x80, // ................
+ 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x55, 0x80, 0x00, 0x00, 0x00, 0x80, // ..........U.....
+ 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x02, 0x80, 0x01, 0x00, 0x00, 0x90, 0x0b, 0x00, 0x55, 0xa0, // ..............U.
+ 0x0b, 0x00, 0xaa, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x55, 0x8c, // ..............U.
+ 0x0b, 0x00, 0xff, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x55, 0x80, // ..............U.
+ 0x0a, 0x00, 0x55, 0xa0, 0x0a, 0x00, 0x00, 0x03, 0x01, 0x00, 0x04, 0x80, 0x00, 0x00, 0x55, 0x80, // ..U...........U.
+ 0x0b, 0x00, 0xff, 0xa0, 0x0a, 0x00, 0x00, 0x03, 0x00, 0x00, 0x02, 0x80, 0x01, 0x00, 0x55, 0x90, // ..............U.
+ 0x0b, 0x00, 0xff, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x55, 0x80, // ..............U.
+ 0x01, 0x00, 0xaa, 0x80, 0x23, 0x00, 0x00, 0x02, 0x00, 0x00, 0x04, 0x80, 0x0a, 0x00, 0xff, 0xa0, // ....#...........
+ 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x03, 0x80, 0x04, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x55, 0x90, // ..............U.
+ 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x03, 0x80, 0x03, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x90, // ................
+ 0x02, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, 0x02, 0x00, 0x03, 0x80, 0x02, 0x00, 0xe4, 0x80, // ................
+ 0x05, 0x00, 0xe4, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x02, 0x00, 0x0c, 0x80, 0x09, 0x00, 0xaa, 0xa1, // ................
+ 0x09, 0x00, 0x44, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x02, 0x00, 0x0c, 0x80, 0x02, 0x00, 0xe4, 0x81, // ..D.............
+ 0x02, 0x00, 0x44, 0x8b, 0x0b, 0x00, 0x00, 0x03, 0x03, 0x00, 0x03, 0x80, 0x02, 0x00, 0xee, 0x80, // ..D.............
+ 0x0c, 0x00, 0x00, 0xa0, 0x5a, 0x00, 0x00, 0x04, 0x00, 0x00, 0x08, 0x80, 0x03, 0x00, 0xe4, 0x80, // ....Z...........
+ 0x03, 0x00, 0xe4, 0x80, 0x0c, 0x00, 0x00, 0xa0, 0x07, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80, // ................
+ 0x00, 0x00, 0xff, 0x80, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0xff, 0x80, // ................
+ 0x0b, 0x00, 0x00, 0x03, 0x01, 0x00, 0x04, 0x80, 0x02, 0x00, 0xaa, 0x80, 0x02, 0x00, 0xff, 0x80, // ................
+ 0x0a, 0x00, 0x00, 0x03, 0x02, 0x00, 0x04, 0x80, 0x01, 0x00, 0xaa, 0x80, 0x0c, 0x00, 0x00, 0xa0, // ................
+ 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0xff, 0x80, 0x02, 0x00, 0xaa, 0x80, // ................
+ 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0xff, 0x80, 0x09, 0x00, 0xaa, 0xa1, // ................
+ 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x08, 0x80, 0x0a, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x80, // ................
+ 0x00, 0x00, 0xff, 0x80, 0x06, 0x00, 0x00, 0x02, 0x01, 0x00, 0x01, 0x80, 0x0a, 0x00, 0x00, 0xa0, // ................
+ 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x18, 0x80, 0x00, 0x00, 0xff, 0x80, 0x01, 0x00, 0x00, 0x80, // ................
+ 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x55, 0x80, // ..............U.
+ 0x06, 0x00, 0x00, 0x02, 0x03, 0x00, 0x01, 0x80, 0x09, 0x00, 0x00, 0xa0, 0x06, 0x00, 0x00, 0x02, // ................
+ 0x03, 0x00, 0x02, 0x80, 0x09, 0x00, 0x55, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x05, 0x80, // ......U.........
+ 0x02, 0x00, 0xd4, 0x80, 0x03, 0x00, 0xd4, 0x80, 0x42, 0x00, 0x00, 0x03, 0x02, 0x00, 0x0f, 0x80, // ........B.......
+ 0x01, 0x00, 0xe8, 0x80, 0x00, 0x08, 0xe4, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0d, 0x80, // ................
+ 0x01, 0x00, 0x77, 0x81, 0x0a, 0x00, 0xa7, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x03, 0x00, 0x07, 0x80, // ..w.............
+ 0x02, 0x00, 0xff, 0x80, 0x02, 0x00, 0xe4, 0x80, 0x58, 0x00, 0x00, 0x04, 0x02, 0x00, 0x07, 0x80, // ........X.......
+ 0x01, 0x00, 0xaa, 0x8c, 0x03, 0x00, 0xe4, 0x80, 0x02, 0x00, 0xe4, 0x80, 0x58, 0x00, 0x00, 0x04, // ............X...
+ 0x02, 0x00, 0x0e, 0x80, 0x01, 0x00, 0xff, 0x8c, 0x02, 0x00, 0x00, 0x80, 0x02, 0x00, 0xe4, 0x80, // ................
+ 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0x80, 0x06, 0x00, 0xe4, 0xa0, // ................
+ 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x0f, 0x80, 0x00, 0x00, 0x55, 0x80, 0x02, 0x00, 0xe4, 0x80, // ..........U.....
+ 0x29, 0x00, 0x02, 0x02, 0x0a, 0x00, 0xff, 0xa0, 0x01, 0x00, 0x55, 0x80, 0x01, 0x00, 0x00, 0x02, // ).........U.....
+ 0x03, 0x00, 0x0f, 0x80, 0x0b, 0x00, 0xff, 0xa0, 0x2a, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x02, // ........*.......
+ 0x01, 0x00, 0x02, 0x80, 0x0c, 0x00, 0x55, 0xa0, 0x29, 0x00, 0x02, 0x02, 0x0a, 0x00, 0xff, 0xa0, // ......U.).......
+ 0x01, 0x00, 0x55, 0x80, 0x42, 0x00, 0x00, 0x03, 0x04, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0x90, // ..U.B...........
+ 0x00, 0x08, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x05, 0x00, 0x07, 0x80, 0x04, 0x00, 0xff, 0x80, // ................
+ 0x04, 0x00, 0xe4, 0x80, 0x58, 0x00, 0x00, 0x04, 0x04, 0x00, 0x07, 0x80, 0x01, 0x00, 0xaa, 0x8c, // ....X...........
+ 0x05, 0x00, 0xe4, 0x80, 0x04, 0x00, 0xe4, 0x80, 0x58, 0x00, 0x00, 0x04, 0x04, 0x00, 0x0e, 0x80, // ........X.......
+ 0x01, 0x00, 0xff, 0x8c, 0x04, 0x00, 0x00, 0x80, 0x04, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, // ................
+ 0x04, 0x00, 0x0f, 0x80, 0x00, 0x00, 0x00, 0x80, 0x04, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, // ................
+ 0x03, 0x00, 0x0f, 0x80, 0x04, 0x00, 0xe4, 0x80, 0x06, 0x00, 0xe4, 0xa0, 0x2a, 0x00, 0x00, 0x00, // ............*...
+ 0x01, 0x00, 0x00, 0x02, 0x03, 0x00, 0x0f, 0x80, 0x0c, 0x00, 0x00, 0xa0, 0x2b, 0x00, 0x00, 0x00, // ............+...
+ 0x2b, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x04, 0x01, 0x00, 0x0f, 0x80, 0x01, 0x00, 0x00, 0x8c, // +...X...........
+ 0x02, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, 0x0f, 0x80, // ................
+ 0x06, 0x00, 0xe4, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x02, 0x00, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0x81, // ................
+ 0x07, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xff, 0x80, // ................
+ 0x02, 0x00, 0xe4, 0x80, 0x06, 0x00, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x0f, 0x80, // ................
+ 0x00, 0x00, 0x55, 0x80, 0x02, 0x00, 0xe4, 0x80, 0x58, 0x00, 0x00, 0x04, 0x00, 0x08, 0x0f, 0x80, // ..U.....X.......
+ 0x00, 0x00, 0xaa, 0x81, 0x02, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00, // ................
+ 0x00, // .
};
-static const uint8_t fs_nanovg_fill_dx11[2362] =
+static const uint8_t fs_nanovg_fill_dx11[2364] =
{
- 0x46, 0x53, 0x48, 0x04, 0xcf, 0xda, 0x1b, 0x94, 0x08, 0x00, 0x0c, 0x75, 0x5f, 0x73, 0x63, 0x69, // FSH........u_sci
+ 0x46, 0x53, 0x48, 0x05, 0xcf, 0xda, 0x1b, 0x94, 0x08, 0x00, 0x0c, 0x75, 0x5f, 0x73, 0x63, 0x69, // FSH........u_sci
0x73, 0x73, 0x6f, 0x72, 0x4d, 0x61, 0x74, 0x13, 0x00, 0x00, 0x00, 0x03, 0x00, 0x0a, 0x75, 0x5f, // ssorMat.......u_
0x70, 0x61, 0x69, 0x6e, 0x74, 0x4d, 0x61, 0x74, 0x13, 0x00, 0x30, 0x00, 0x03, 0x00, 0x0a, 0x75, // paintMat..0....u
0x5f, 0x69, 0x6e, 0x6e, 0x65, 0x72, 0x43, 0x6f, 0x6c, 0x12, 0x00, 0x60, 0x00, 0x01, 0x00, 0x0a, // _innerCol..`....
@@ -913,149 +946,149 @@ static const uint8_t fs_nanovg_fill_dx11[2362] =
0x6c, 0x65, 0x12, 0x00, 0x80, 0x00, 0x01, 0x00, 0x0e, 0x75, 0x5f, 0x65, 0x78, 0x74, 0x65, 0x6e, // le.......u_exten
0x74, 0x52, 0x61, 0x64, 0x69, 0x75, 0x73, 0x12, 0x00, 0x90, 0x00, 0x01, 0x00, 0x08, 0x75, 0x5f, // tRadius.......u_
0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x12, 0x00, 0xa0, 0x00, 0x01, 0x00, 0x05, 0x73, 0x5f, 0x74, // params.......s_t
- 0x65, 0x78, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0x9c, 0x08, 0x44, 0x58, 0x42, 0x43, 0x21, 0x36, // ex0.......DXBC!6
- 0x2a, 0x19, 0x73, 0x28, 0xce, 0xe0, 0xff, 0xcd, 0x27, 0x27, 0x8e, 0x5c, 0x18, 0x73, 0x01, 0x00, // *.s(....''...s..
- 0x00, 0x00, 0x9c, 0x08, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x9c, 0x00, // ..........,.....
- 0x00, 0x00, 0xd0, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x68, 0x00, 0x00, 0x00, 0x03, 0x00, // ......ISGNh.....
- 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, // ......P.........
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, // ................
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, // ................
- 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0c, 0x0c, 0x00, 0x00, 0x53, 0x56, // ..............SV
- 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, // _POSITION.TEXCOO
- 0x52, 0x44, 0x00, 0xab, 0xab, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, // RD....OSGN,.....
- 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ...... .........
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, // ..............SV
- 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0xc4, 0x07, // _TARGET...SHDR..
- 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0xf1, 0x01, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, // ..@.......Y...F.
- 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, 0x03, 0x00, 0x60, // .........Z....`
- 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x18, 0x00, 0x04, 0x00, 0x70, 0x10, 0x00, 0x00, 0x00, // ......X....p....
- 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0x32, 0x10, 0x10, 0x00, 0x01, 0x00, // ..UU..b...2.....
- 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0xc2, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, // ..b...........e.
- 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x03, 0x00, // ... ......h.....
- 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0x32, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x15, // ..8...2.......V.
- 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, // ......F. .......
- 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x32, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x80, // ..2...2.......F.
- 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, // ...............
- 0x00, 0x00, 0x46, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x32, 0x00, // ..F...........2.
- 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x80, // ......F.......F.
- 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x32, 0x00, // .............2.
- 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x00, 0x10, 0x80, 0x81, 0x00, 0x00, 0x00, 0x00, 0x00, // ......F.........
- 0x00, 0x00, 0x46, 0x80, 0x20, 0x80, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, // ..F. .A.........
- 0x00, 0x00, 0x32, 0x20, 0x00, 0x0e, 0x32, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x00, // ..2 ..2.......F.
- 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe6, 0x8a, 0x20, 0x00, 0x00, 0x00, // ..A......... ...
- 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, // .......@.....?..
- 0x00, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0x12, 0x00, // .?........8.....
- 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, // ................
- 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x09, 0x22, 0x00, 0x10, 0x00, 0x00, 0x00, // ......2...".....
- 0x00, 0x00, 0x2a, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, // ..*........@....
- 0x00, 0x40, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, 0x00, 0x08, 0x22, 0x00, // .@.@..........".
- 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x80, 0xc1, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x38, 0x00, 0x00, 0x08, 0x22, 0x00, // ...@.....?8...".
- 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x80, // ................
- 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x33, 0x00, 0x00, 0x07, 0x22, 0x00, // .........3...".
- 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, // ...............@
- 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x33, 0x00, 0x00, 0x07, 0x42, 0x00, 0x10, 0x00, 0x00, 0x00, // .....?3...B.....
- 0x00, 0x00, 0x3a, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, // ..:........@....
- 0x80, 0x3f, 0x38, 0x00, 0x00, 0x07, 0x22, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2a, 0x00, // .?8...".......*.
- 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, // ................
- 0x00, 0x08, 0x42, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3a, 0x80, 0x20, 0x00, 0x00, 0x00, // ..B.......:. ...
- 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, // .......@........
- 0x04, 0x03, 0x2a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xc2, 0x00, // ..*.......8.....
- 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x06, 0x84, // ......V.........
- 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xc2, 0x00, // .........2.....
- 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x84, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, // ........ .......
- 0x00, 0x00, 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0xa6, 0x0e, 0x10, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0xc2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa6, 0x0e, // ................
- 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x84, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // ........ .......
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x32, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0xa6, 0x8a, // ......2.........
- 0x20, 0x80, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x46, 0x80, // .A...........F.
- 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0xc2, 0x00, // ...............
- 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa6, 0x0e, 0x10, 0x80, 0x81, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x06, 0x04, 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x34, 0x00, // ......A.......4.
- 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x10, 0x00, 0x00, 0x00, // ..........:.....
- 0x00, 0x00, 0x2a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x33, 0x00, 0x00, 0x07, 0x12, 0x00, // ..*.......3.....
- 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x40, // ...............@
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x0a, 0xc2, 0x00, 0x10, 0x00, 0x00, 0x00, // ......4.........
- 0x00, 0x00, 0xa6, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x00, 0x00, // ...........@....
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, // ................
- 0x00, 0x07, 0x42, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe6, 0x0a, 0x10, 0x00, 0x00, 0x00, // ..B.............
- 0x00, 0x00, 0xe6, 0x0a, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4b, 0x00, 0x00, 0x05, 0x42, 0x00, // ..........K...B.
- 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......*.........
- 0x00, 0x07, 0x42, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x10, 0x00, 0x00, 0x00, // ..B.......*.....
- 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x42, 0x00, // ..............B.
- 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2a, 0x80, // ......*.......*.
- 0x20, 0x80, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x32, 0x00, // .A...........2.
- 0x00, 0x0a, 0x42, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x80, 0x20, 0x00, 0x00, 0x00, // ..B......... ...
- 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x2a, 0x00, // .......@.....?*.
- 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x20, 0x00, 0x08, 0x42, 0x00, 0x10, 0x00, 0x00, 0x00, // ....... ..B.....
- 0x00, 0x00, 0x2a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x80, 0x20, 0x00, 0x00, 0x00, // ..*......... ...
- 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, // ................
- 0x00, 0x00, 0x46, 0x8e, 0x20, 0x80, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, // ..F. .A.........
- 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x32, 0x00, // ..F. .........2.
- 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0xa6, 0x0a, 0x10, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, // ..F.......F. ...
- 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0x42, 0x00, 0x10, 0x00, 0x00, 0x00, // ......8...B.....
- 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa6, 0x0a, // ..8.... ........
- 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x12, 0x00, // ......F.........
- 0x00, 0x01, 0x18, 0x00, 0x00, 0x08, 0x42, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3a, 0x80, // ......B.......:.
- 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, // ..........@....
- 0x80, 0x3f, 0x1f, 0x00, 0x04, 0x03, 0x2a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, // .?....*.......8.
- 0x00, 0x08, 0xc2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x01, 0x00, // ..........V.....
- 0x00, 0x00, 0x06, 0x84, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x32, 0x00, // .... .........2.
- 0x00, 0x0a, 0xc2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x84, 0x20, 0x00, 0x00, 0x00, // ............ ...
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0xa6, 0x0e, // ................
- 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0xc2, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0xa6, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x84, 0x20, 0x00, 0x00, 0x00, // ............ ...
- 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x08, 0xc2, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0xa6, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x84, 0x20, 0x00, 0x00, 0x00, // ............ ...
- 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x09, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, // ......E.........
- 0x00, 0x00, 0xe6, 0x0a, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x7e, 0x10, 0x00, 0x00, 0x00, // ..........F~....
- 0x00, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x0b, 0xc2, 0x00, // ...`............
- 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa6, 0x8a, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, // ........ .......
- 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ...@............
- 0x80, 0x3f, 0x00, 0x00, 0x00, 0x40, 0x38, 0x00, 0x00, 0x07, 0x72, 0x00, 0x10, 0x00, 0x02, 0x00, // .?...@8...r.....
- 0x00, 0x00, 0xf6, 0x0f, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x01, 0x00, // ..........F.....
- 0x00, 0x00, 0x37, 0x00, 0x00, 0x09, 0x72, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0xa6, 0x0a, // ..7...r.........
- 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x02, // ......F.......F.
- 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x37, 0x00, 0x00, 0x09, 0xe2, 0x00, 0x10, 0x00, 0x01, 0x00, // ......7.........
- 0x00, 0x00, 0xf6, 0x0f, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x10, 0x00, 0x01, 0x00, // ................
- 0x00, 0x00, 0x56, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, // ..V.......8.....
- 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, // ......F.......F.
- 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0x22, 0x00, // .........8...".
- 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, // ................
- 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, // ......8.... ....
- 0x00, 0x00, 0x56, 0x05, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, // ..V.......F.....
- 0x00, 0x00, 0x12, 0x00, 0x00, 0x01, 0x18, 0x00, 0x00, 0x08, 0x22, 0x00, 0x10, 0x00, 0x00, 0x00, // ..........".....
- 0x00, 0x00, 0x3a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x01, 0x40, // ..:. ..........@
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x1f, 0x00, 0x04, 0x03, 0x1a, 0x00, 0x10, 0x00, 0x00, 0x00, // .....@..........
- 0x00, 0x00, 0x36, 0x00, 0x00, 0x08, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, // ..6.... .......@
- 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, // .....?...?...?..
- 0x80, 0x3f, 0x12, 0x00, 0x00, 0x01, 0x18, 0x00, 0x00, 0x08, 0x22, 0x00, 0x10, 0x00, 0x00, 0x00, // .?........".....
- 0x00, 0x00, 0x3a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x01, 0x40, // ..:. ..........@
- 0x00, 0x00, 0x00, 0x00, 0x40, 0x40, 0x1f, 0x00, 0x04, 0x03, 0x1a, 0x00, 0x10, 0x00, 0x00, 0x00, // ....@@..........
- 0x00, 0x00, 0x45, 0x00, 0x00, 0x09, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0xe6, 0x1a, // ..E.............
- 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x7e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, // ......F~.......`
- 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x0b, 0x62, 0x00, 0x10, 0x00, 0x00, 0x00, // ..........b.....
- 0x00, 0x00, 0xa6, 0x8a, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x02, 0x40, // .... ..........@
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, // .........?...@..
- 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0x72, 0x00, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0xf6, 0x0f, // ..8...r.........
- 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x37, 0x00, // ......F.......7.
- 0x00, 0x09, 0x72, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x56, 0x05, 0x10, 0x00, 0x00, 0x00, // ..r.......V.....
- 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x01, 0x00, // ..F.......F.....
- 0x00, 0x00, 0x37, 0x00, 0x00, 0x09, 0xe2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0xa6, 0x0a, // ..7.............
- 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x56, 0x0e, // ..............V.
- 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, // ......8.........
- 0x00, 0x00, 0x06, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, // ..........F.....
- 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, // ..8.... ......F.
- 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, // ......F. .......
- 0x00, 0x00, 0x15, 0x00, 0x00, 0x01, 0x15, 0x00, 0x00, 0x01, 0x15, 0x00, 0x00, 0x01, 0x15, 0x00, // ................
- 0x00, 0x01, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x00, 0xb0, 0x00, // ..>.......
+ 0x65, 0x78, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0x9c, 0x08, 0x00, 0x00, 0x44, 0x58, 0x42, 0x43, // ex0.........DXBC
+ 0x21, 0x36, 0x2a, 0x19, 0x73, 0x28, 0xce, 0xe0, 0xff, 0xcd, 0x27, 0x27, 0x8e, 0x5c, 0x18, 0x73, // !6*.s(....''...s
+ 0x01, 0x00, 0x00, 0x00, 0x9c, 0x08, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, // ............,...
+ 0x9c, 0x00, 0x00, 0x00, 0xd0, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x68, 0x00, 0x00, 0x00, // ........ISGNh...
+ 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........P.......
+ 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, // ................
+ 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ................
+ 0x01, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0c, 0x0c, 0x00, 0x00, // ................
+ 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, // SV_POSITION.TEXC
+ 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0xab, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, // OORD....OSGN,...
+ 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........ .......
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, // ................
+ 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, // SV_TARGET...SHDR
+ 0xc4, 0x07, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0xf1, 0x01, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, // ....@.......Y...
+ 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, 0x03, // F. .........Z...
+ 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x18, 0x00, 0x04, 0x00, 0x70, 0x10, 0x00, // .`......X....p..
+ 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0x32, 0x10, 0x10, 0x00, // ....UU..b...2...
+ 0x01, 0x00, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0xc2, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ....b...........
+ 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, // e.... ......h...
+ 0x03, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0x32, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ....8...2.......
+ 0x56, 0x15, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // V.......F. .....
+ 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x32, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ....2...2.......
+ 0x46, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x10, 0x10, 0x00, // F. .............
+ 0x01, 0x00, 0x00, 0x00, 0x46, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, // ....F...........
+ 0x32, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // 2.......F.......
+ 0x46, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, // F. .............
+ 0x32, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x00, 0x10, 0x80, 0x81, 0x00, 0x00, 0x00, // 2.......F.......
+ 0x00, 0x00, 0x00, 0x00, 0x46, 0x80, 0x20, 0x80, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....F. .A.......
+ 0x08, 0x00, 0x00, 0x00, 0x32, 0x20, 0x00, 0x0e, 0x32, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ....2 ..2.......
+ 0x46, 0x00, 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe6, 0x8a, 0x20, 0x00, // F...A......... .
+ 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, // .........@.....?
+ 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, // ...?........8...
+ 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x09, 0x22, 0x00, 0x10, 0x00, // ........2..."...
+ 0x00, 0x00, 0x00, 0x00, 0x2a, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, // ....*........@..
+ 0x00, 0x00, 0x00, 0x40, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, 0x00, 0x08, // ...@.@..........
+ 0x22, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x80, 0xc1, 0x00, 0x00, 0x00, // "...............
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x38, 0x00, 0x00, 0x08, // .....@.....?8...
+ 0x22, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // "...............
+ 0x1a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x33, 0x00, 0x00, 0x07, // .. .........3...
+ 0x22, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // "...............
+ 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x33, 0x00, 0x00, 0x07, 0x42, 0x00, 0x10, 0x00, // .@.....?3...B...
+ 0x00, 0x00, 0x00, 0x00, 0x3a, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, // ....:........@..
+ 0x00, 0x00, 0x80, 0x3f, 0x38, 0x00, 0x00, 0x07, 0x22, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ...?8...".......
+ 0x2a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // *...............
+ 0x18, 0x00, 0x00, 0x08, 0x42, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3a, 0x80, 0x20, 0x00, // ....B.......:. .
+ 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........@......
+ 0x1f, 0x00, 0x04, 0x03, 0x2a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, // ....*.......8...
+ 0xc2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ........V.......
+ 0x06, 0x84, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, // .. .........2...
+ 0xc2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x84, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // .......... .....
+ 0x03, 0x00, 0x00, 0x00, 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0xa6, 0x0e, 0x10, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0xc2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0xa6, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x84, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // .......... .....
+ 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x32, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ........2.......
+ 0xa6, 0x8a, 0x20, 0x80, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, // .. .A...........
+ 0x46, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, // F. .............
+ 0xc2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa6, 0x0e, 0x10, 0x80, 0x81, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x06, 0x04, 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ........A.......
+ 0x34, 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x10, 0x00, // 4...........:...
+ 0x00, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x33, 0x00, 0x00, 0x07, // ....*.......3...
+ 0x12, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
+ 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x0a, 0xc2, 0x00, 0x10, 0x00, // .@......4.......
+ 0x00, 0x00, 0x00, 0x00, 0xa6, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, // .............@..
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x0f, 0x00, 0x00, 0x07, 0x42, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe6, 0x0a, 0x10, 0x00, // ....B...........
+ 0x00, 0x00, 0x00, 0x00, 0xe6, 0x0a, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4b, 0x00, 0x00, 0x05, // ............K...
+ 0x42, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // B.......*.......
+ 0x00, 0x00, 0x00, 0x07, 0x42, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x10, 0x00, // ....B.......*...
+ 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, // ................
+ 0x42, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // B.......*.......
+ 0x2a, 0x80, 0x20, 0x80, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, // *. .A...........
+ 0x32, 0x00, 0x00, 0x0a, 0x42, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x80, 0x20, 0x00, // 2...B......... .
+ 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, // .........@.....?
+ 0x2a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x20, 0x00, 0x08, 0x42, 0x00, 0x10, 0x00, // *........ ..B...
+ 0x00, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x80, 0x20, 0x00, // ....*......... .
+ 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, // ................
+ 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x80, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....F. .A.......
+ 0x06, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ....F. .........
+ 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0xa6, 0x0a, 0x10, 0x00, // 2...............
+ 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, // ....F.......F. .
+ 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0x42, 0x00, 0x10, 0x00, // ........8...B...
+ 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ....8.... ......
+ 0xa6, 0x0a, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ........F.......
+ 0x12, 0x00, 0x00, 0x01, 0x18, 0x00, 0x00, 0x08, 0x42, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ........B.......
+ 0x3a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, // :. ..........@..
+ 0x00, 0x00, 0x80, 0x3f, 0x1f, 0x00, 0x04, 0x03, 0x2a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ...?....*.......
+ 0x38, 0x00, 0x00, 0x08, 0xc2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, // 8...........V...
+ 0x01, 0x00, 0x00, 0x00, 0x06, 0x84, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // ...... .........
+ 0x32, 0x00, 0x00, 0x0a, 0xc2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x84, 0x20, 0x00, // 2............. .
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
+ 0xa6, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0xc2, 0x00, 0x10, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0xa6, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x84, 0x20, 0x00, // .............. .
+ 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x08, 0xc2, 0x00, 0x10, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0xa6, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x84, 0x20, 0x00, // .............. .
+ 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x09, 0xf2, 0x00, 0x10, 0x00, // ........E.......
+ 0x01, 0x00, 0x00, 0x00, 0xe6, 0x0a, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x7e, 0x10, 0x00, // ............F~..
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x0b, // .....`..........
+ 0xc2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa6, 0x8a, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // .......... .....
+ 0x0a, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .....@..........
+ 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x40, 0x38, 0x00, 0x00, 0x07, 0x72, 0x00, 0x10, 0x00, // ...?...@8...r...
+ 0x02, 0x00, 0x00, 0x00, 0xf6, 0x0f, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, // ............F...
+ 0x01, 0x00, 0x00, 0x00, 0x37, 0x00, 0x00, 0x09, 0x72, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ....7...r.......
+ 0xa6, 0x0a, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, // ........F.......
+ 0x46, 0x02, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x37, 0x00, 0x00, 0x09, 0xe2, 0x00, 0x10, 0x00, // F.......7.......
+ 0x01, 0x00, 0x00, 0x00, 0xf6, 0x0f, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x10, 0x00, // ................
+ 0x01, 0x00, 0x00, 0x00, 0x56, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, // ....V.......8...
+ 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ........F.......
+ 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, // F. .........8...
+ 0x22, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // "...............
+ 0x1a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0xf2, 0x20, 0x10, 0x00, // ........8.... ..
+ 0x00, 0x00, 0x00, 0x00, 0x56, 0x05, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, // ....V.......F...
+ 0x01, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x01, 0x18, 0x00, 0x00, 0x08, 0x22, 0x00, 0x10, 0x00, // ............"...
+ 0x00, 0x00, 0x00, 0x00, 0x3a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, // ....:. .........
+ 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x1f, 0x00, 0x04, 0x03, 0x1a, 0x00, 0x10, 0x00, // .@.....@........
+ 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x08, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ....6.... ......
+ 0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f, // .@.....?...?...?
+ 0x00, 0x00, 0x80, 0x3f, 0x12, 0x00, 0x00, 0x01, 0x18, 0x00, 0x00, 0x08, 0x22, 0x00, 0x10, 0x00, // ...?........"...
+ 0x00, 0x00, 0x00, 0x00, 0x3a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, // ....:. .........
+ 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x40, 0x40, 0x1f, 0x00, 0x04, 0x03, 0x1a, 0x00, 0x10, 0x00, // .@....@@........
+ 0x00, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x09, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ....E...........
+ 0xe6, 0x1a, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x7e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ........F~......
+ 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x0b, 0x62, 0x00, 0x10, 0x00, // .`..........b...
+ 0x00, 0x00, 0x00, 0x00, 0xa6, 0x8a, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, // ...... .........
+ 0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x40, // .@.........?...@
+ 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0x72, 0x00, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, // ....8...r.......
+ 0xf6, 0x0f, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ........F.......
+ 0x37, 0x00, 0x00, 0x09, 0x72, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x56, 0x05, 0x10, 0x00, // 7...r.......V...
+ 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, // ....F.......F...
+ 0x01, 0x00, 0x00, 0x00, 0x37, 0x00, 0x00, 0x09, 0xe2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ....7...........
+ 0xa6, 0x0a, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
+ 0x56, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0xf2, 0x00, 0x10, 0x00, // V.......8.......
+ 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, // ............F...
+ 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ....8.... ......
+ 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // F.......F. .....
+ 0x06, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x01, 0x15, 0x00, 0x00, 0x01, 0x15, 0x00, 0x00, 0x01, // ................
+ 0x15, 0x00, 0x00, 0x01, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x00, 0xb0, 0x00, // ....>.......
};
static const uint8_t fs_nanovg_fill_mtl[3462] =
{
- 0x46, 0x53, 0x48, 0x04, 0xcf, 0xda, 0x1b, 0x94, 0x07, 0x00, 0x0c, 0x75, 0x5f, 0x73, 0x63, 0x69, // FSH........u_sci
+ 0x46, 0x53, 0x48, 0x05, 0xcf, 0xda, 0x1b, 0x94, 0x07, 0x00, 0x0c, 0x75, 0x5f, 0x73, 0x63, 0x69, // FSH........u_sci
0x73, 0x73, 0x6f, 0x72, 0x4d, 0x61, 0x74, 0x03, 0x01, 0x00, 0x00, 0x01, 0x00, 0x0a, 0x75, 0x5f, // ssorMat.......u_
0x70, 0x61, 0x69, 0x6e, 0x74, 0x4d, 0x61, 0x74, 0x03, 0x01, 0x00, 0x00, 0x01, 0x00, 0x0a, 0x75, // paintMat.......u
0x5f, 0x69, 0x6e, 0x6e, 0x65, 0x72, 0x43, 0x6f, 0x6c, 0x02, 0x01, 0x00, 0x00, 0x01, 0x00, 0x0a, // _innerCol.......
diff --git a/3rdparty/bgfx/examples/common/nanovg/nanovg.cpp b/3rdparty/bgfx/examples/common/nanovg/nanovg.cpp
index 36a87ff7f25..dcd652c8c26 100644
--- a/3rdparty/bgfx/examples/common/nanovg/nanovg.cpp
+++ b/3rdparty/bgfx/examples/common/nanovg/nanovg.cpp
@@ -37,47 +37,6 @@ BX_PRAGMA_DIAGNOSTIC_IGNORED_GCC("-Wunused-result");
#include "fontstash.h"
BX_PRAGMA_DIAGNOSTIC_POP();
-BX_PRAGMA_DIAGNOSTIC_PUSH();
-BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4127) // warning C4127: conditional expression is constant
-#define LODEPNG_NO_COMPILE_ENCODER
-#define LODEPNG_NO_COMPILE_DISK
-#define LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS
-#define LODEPNG_NO_COMPILE_ERROR_TEXT
-#define LODEPNG_NO_COMPILE_ALLOCATORS
-#define LODEPNG_NO_COMPILE_CPP
-#include <lodepng/lodepng.cpp>
-BX_PRAGMA_DIAGNOSTIC_POP();
-
-void* lodepng_malloc(size_t _size)
-{
- return ::malloc(_size);
-}
-
-void* lodepng_realloc(void* _ptr, size_t _size)
-{
- return ::realloc(_ptr, _size);
-}
-
-void lodepng_free(void* _ptr)
-{
- ::free(_ptr);
-}
-
-BX_PRAGMA_DIAGNOSTIC_PUSH();
-BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wmissing-field-initializers");
-BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wshadow");
-BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wint-to-pointer-cast")
-#if BX_COMPILER_GCC >= 60000
-BX_PRAGMA_DIAGNOSTIC_IGNORED_GCC("-Wmisleading-indentation");
-BX_PRAGMA_DIAGNOSTIC_IGNORED_GCC("-Wshift-negative-value");
-#endif // BX_COMPILER_GCC >= 60000_
-#define STBI_MALLOC(_size) lodepng_malloc(_size)
-#define STBI_REALLOC(_ptr, _size) lodepng_realloc(_ptr, _size)
-#define STBI_FREE(_ptr) lodepng_free(_ptr)
-#define STB_IMAGE_IMPLEMENTATION
-#include <stb/stb_image.c>
-BX_PRAGMA_DIAGNOSTIC_POP();
-
#ifdef _MSC_VER
#pragma warning(disable: 4100) // unreferenced formal parameter
#pragma warning(disable: 4127) // conditional expression is constant
@@ -831,35 +790,6 @@ void nvgFillPaint(NVGcontext* ctx, NVGpaint paint)
nvgTransformMultiply(state->fill.xform, state->xform);
}
-int nvgCreateImage(NVGcontext* ctx, const char* filename, int imageFlags)
-{
- int w, h, n, image;
- unsigned char* img;
- stbi_set_unpremultiply_on_load(1);
- stbi_convert_iphone_png_to_rgb(1);
- img = stbi_load(filename, &w, &h, &n, 4);
- if (img == NULL) {
-// printf("Failed to load %s - %s\n", filename, stbi_failure_reason());
- return 0;
- }
- image = nvgCreateImageRGBA(ctx, w, h, imageFlags, img);
- stbi_image_free(img);
- return image;
-}
-
-int nvgCreateImageMem(NVGcontext* ctx, int imageFlags, unsigned char* data, int ndata)
-{
- int w, h, n, image;
- unsigned char* img = stbi_load_from_memory(data, ndata, &w, &h, &n, 4);
- if (img == NULL) {
-// printf("Failed to load %s - %s\n", filename, stbi_failure_reason());
- return 0;
- }
- image = nvgCreateImageRGBA(ctx, w, h, imageFlags, img);
- stbi_image_free(img);
- return image;
-}
-
int nvgCreateImageRGBA(NVGcontext* ctx, int w, int h, int imageFlags, const unsigned char* data)
{
return ctx->params.renderCreateTexture(ctx->params.userPtr, NVG_TEXTURE_RGBA, w, h, imageFlags, data);
diff --git a/3rdparty/bgfx/examples/common/nanovg/nanovg.h b/3rdparty/bgfx/examples/common/nanovg/nanovg.h
index 7881043187b..a6a952c3cae 100644
--- a/3rdparty/bgfx/examples/common/nanovg/nanovg.h
+++ b/3rdparty/bgfx/examples/common/nanovg/nanovg.h
@@ -366,14 +366,6 @@ float nvgRadToDeg(float rad);
// In addition you can upload your own image. The image loading is provided by stb_image.
// The parameter imageFlags is combination of flags defined in NVGimageFlags.
-// Creates image by loading it from the disk from specified file name.
-// Returns handle to the image.
-int nvgCreateImage(NVGcontext* ctx, const char* filename, int imageFlags);
-
-// Creates image by loading it from the specified chunk of memory.
-// Returns handle to the image.
-int nvgCreateImageMem(NVGcontext* ctx, int imageFlags, unsigned char* data, int ndata);
-
// Creates image from specified image data.
// Returns handle to the image.
int nvgCreateImageRGBA(NVGcontext* ctx, int w, int h, int imageFlags, const unsigned char* data);
diff --git a/3rdparty/bgfx/examples/common/nanovg/nanovg_bgfx.cpp b/3rdparty/bgfx/examples/common/nanovg/nanovg_bgfx.cpp
index 78d854bfac6..abf571a5965 100644
--- a/3rdparty/bgfx/examples/common/nanovg/nanovg_bgfx.cpp
+++ b/3rdparty/bgfx/examples/common/nanovg/nanovg_bgfx.cpp
@@ -31,7 +31,6 @@
#include <bx/bx.h>
#include <bx/allocator.h>
-#include <bx/crtimpl.h>
#include <bx/uint32_t.h>
BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4244); // warning C4244: '=' : conversion from '' to '', possible loss of data
@@ -132,7 +131,7 @@ namespace
struct GLNVGcontext
{
- bx::AllocatorI* m_allocator;
+ bx::AllocatorI* allocator;
bgfx::ProgramHandle prog;
bgfx::UniformHandle u_scissorMat;
@@ -152,7 +151,7 @@ namespace
bgfx::TextureHandle texMissing;
bgfx::TransientVertexBuffer tvb;
- uint8_t m_viewId;
+ bgfx::ViewId viewId;
struct GLNVGtexture* textures;
float view[2];
@@ -185,7 +184,7 @@ namespace
for (i = 0; i < gl->ntextures; i++)
{
- if (gl->textures[i].id.idx == bgfx::invalidHandle)
+ if (gl->textures[i].id.idx == bgfx::kInvalidHandle)
{
tex = &gl->textures[i];
break;
@@ -198,7 +197,7 @@ namespace
{
int old = gl->ctextures;
gl->ctextures = (gl->ctextures == 0) ? 2 : gl->ctextures*2;
- gl->textures = (struct GLNVGtexture*)BX_REALLOC(gl->m_allocator, gl->textures, sizeof(struct GLNVGtexture)*gl->ctextures);
+ gl->textures = (struct GLNVGtexture*)BX_REALLOC(gl->allocator, gl->textures, sizeof(struct GLNVGtexture)*gl->ctextures);
bx::memSet(&gl->textures[old], 0xff, (gl->ctextures-old)*sizeof(struct GLNVGtexture) );
if (gl->textures == NULL)
@@ -237,10 +236,10 @@ namespace
if (bgfx::isValid(gl->textures[ii].id)
&& (gl->textures[ii].flags & NVG_IMAGE_NODELETE) == 0)
{
- bgfx::destroyTexture(gl->textures[ii].id);
+ bgfx::destroy(gl->textures[ii].id);
}
bx::memSet(&gl->textures[ii], 0, sizeof(gl->textures[ii]) );
- gl->textures[ii].id.idx = bgfx::invalidHandle;
+ gl->textures[ii].id.idx = bgfx::kInvalidHandle;
return 1;
}
}
@@ -280,7 +279,7 @@ namespace
}
else
{
- gl->u_halfTexel.idx = bgfx::invalidHandle;
+ gl->u_halfTexel.idx = bgfx::kInvalidHandle;
}
s_nvgDecl
@@ -295,7 +294,14 @@ namespace
return 1;
}
- static int nvgRenderCreateTexture(void* _userPtr, int _type, int _width, int _height, int _flags, const unsigned char* _rgba)
+ static int nvgRenderCreateTexture(
+ void* _userPtr
+ , int _type
+ , int _width
+ , int _height
+ , int _flags
+ , const unsigned char* _rgba
+ )
{
struct GLNVGcontext* gl = (struct GLNVGcontext*)_userPtr;
struct GLNVGtexture* tex = glnvg__allocTexture(gl);
@@ -386,7 +392,8 @@ namespace
struct GLNVGcontext* gl = (struct GLNVGcontext*)_userPtr;
struct GLNVGtexture* tex = glnvg__findTexture(gl, image);
- if (!bgfx::isValid(tex->id) )
+ if (NULL == tex
+ || !bgfx::isValid(tex->id) )
{
return 0;
}
@@ -399,16 +406,16 @@ namespace
static void glnvg__xformToMat3x4(float* m3, float* t)
{
- m3[0] = t[0];
- m3[1] = t[1];
- m3[2] = 0.0f;
- m3[3] = 0.0f;
- m3[4] = t[2];
- m3[5] = t[3];
- m3[6] = 0.0f;
- m3[7] = 0.0f;
- m3[8] = t[4];
- m3[9] = t[5];
+ m3[ 0] = t[0];
+ m3[ 1] = t[1];
+ m3[ 2] = 0.0f;
+ m3[ 3] = 0.0f;
+ m3[ 4] = t[2];
+ m3[ 5] = t[3];
+ m3[ 6] = 0.0f;
+ m3[ 7] = 0.0f;
+ m3[ 8] = t[4];
+ m3[ 9] = t[5];
m3[10] = 1.0f;
m3[11] = 0.0f;
}
@@ -421,8 +428,14 @@ namespace
return c;
}
- static int glnvg__convertPaint(struct GLNVGcontext* gl, struct GLNVGfragUniforms* frag, struct NVGpaint* paint,
- struct NVGscissor* scissor, float width, float fringe)
+ static int glnvg__convertPaint(
+ struct GLNVGcontext* gl
+ , struct GLNVGfragUniforms* frag
+ , struct NVGpaint* paint
+ , struct NVGscissor* scissor
+ , float width
+ , float fringe
+ )
{
struct GLNVGtexture* tex = NULL;
float invxform[6] = {};
@@ -462,10 +475,15 @@ namespace
}
nvgTransformInverse(invxform, paint->xform);
frag->type = NSVG_SHADER_FILLIMG;
+
if (tex->type == NVG_TEXTURE_RGBA)
+ {
frag->texType = (tex->flags & NVG_IMAGE_PREMULTIPLIED) ? 0.0f : 1.0f;
+ }
else
+ {
frag->texType = 2.0f;
+ }
gl->th = tex->id;
}
else
@@ -483,16 +501,16 @@ namespace
static void glnvg__mat3(float* dst, float* src)
{
- dst[0] = src[0];
- dst[1] = src[1];
- dst[2] = src[2];
+ dst[0] = src[ 0];
+ dst[1] = src[ 1];
+ dst[2] = src[ 2];
- dst[3] = src[4];
- dst[4] = src[5];
- dst[5] = src[6];
+ dst[3] = src[ 4];
+ dst[4] = src[ 5];
+ dst[5] = src[ 6];
- dst[6] = src[8];
- dst[7] = src[9];
+ dst[6] = src[ 8];
+ dst[7] = src[ 9];
dst[8] = src[10];
}
@@ -541,7 +559,7 @@ namespace
struct GLNVGcontext* gl = (struct GLNVGcontext*)_userPtr;
gl->view[0] = (float)width;
gl->view[1] = (float)height;
- bgfx::setViewRect(gl->m_viewId, 0, 0, width * devicePixelRatio, height * devicePixelRatio);
+ bgfx::setViewRect(gl->viewId, 0, 0, width * devicePixelRatio, height * devicePixelRatio);
}
static void fan(uint32_t _start, uint32_t _count)
@@ -586,10 +604,10 @@ namespace
| BGFX_STENCIL_OP_FAIL_Z_KEEP
| BGFX_STENCIL_OP_PASS_Z_DECR
);
- bgfx::setVertexBuffer(&gl->tvb);
+ bgfx::setVertexBuffer(0, &gl->tvb);
bgfx::setTexture(0, gl->s_tex, gl->th);
fan(paths[i].fillOffset, paths[i].fillCount);
- bgfx::submit(gl->m_viewId, gl->prog);
+ bgfx::submit(gl->viewId, gl->prog);
}
}
@@ -611,15 +629,15 @@ namespace
| BGFX_STENCIL_OP_FAIL_Z_KEEP
| BGFX_STENCIL_OP_PASS_Z_KEEP
);
- bgfx::setVertexBuffer(&gl->tvb, paths[i].strokeOffset, paths[i].strokeCount);
+ bgfx::setVertexBuffer(0, &gl->tvb, paths[i].strokeOffset, paths[i].strokeCount);
bgfx::setTexture(0, gl->s_tex, gl->th);
- bgfx::submit(gl->m_viewId, gl->prog);
+ bgfx::submit(gl->viewId, gl->prog);
}
}
// Draw fill
bgfx::setState(gl->state);
- bgfx::setVertexBuffer(&gl->tvb, call->vertexOffset, call->vertexCount);
+ bgfx::setVertexBuffer(0, &gl->tvb, call->vertexOffset, call->vertexCount);
bgfx::setTexture(0, gl->s_tex, gl->th);
bgfx::setStencil(0
| BGFX_STENCIL_TEST_NOTEQUAL
@@ -628,7 +646,7 @@ namespace
| BGFX_STENCIL_OP_FAIL_Z_ZERO
| BGFX_STENCIL_OP_PASS_Z_ZERO
);
- bgfx::submit(gl->m_viewId, gl->prog);
+ bgfx::submit(gl->viewId, gl->prog);
}
static void glnvg__convexFill(struct GLNVGcontext* gl, struct GLNVGcall* call)
@@ -642,10 +660,10 @@ namespace
{
if (paths[i].fillCount == 0) continue;
bgfx::setState(gl->state);
- bgfx::setVertexBuffer(&gl->tvb);
+ bgfx::setVertexBuffer(0, &gl->tvb);
bgfx::setTexture(0, gl->s_tex, gl->th);
fan(paths[i].fillOffset, paths[i].fillCount);
- bgfx::submit(gl->m_viewId, gl->prog);
+ bgfx::submit(gl->viewId, gl->prog);
}
if (gl->edgeAntiAlias)
@@ -656,9 +674,9 @@ namespace
bgfx::setState(gl->state
| BGFX_STATE_PT_TRISTRIP
);
- bgfx::setVertexBuffer(&gl->tvb, paths[i].strokeOffset, paths[i].strokeCount);
+ bgfx::setVertexBuffer(0, &gl->tvb, paths[i].strokeOffset, paths[i].strokeCount);
bgfx::setTexture(0, gl->s_tex, gl->th);
- bgfx::submit(gl->m_viewId, gl->prog);
+ bgfx::submit(gl->viewId, gl->prog);
}
}
}
@@ -676,9 +694,9 @@ namespace
bgfx::setState(gl->state
| BGFX_STATE_PT_TRISTRIP
);
- bgfx::setVertexBuffer(&gl->tvb, paths[i].strokeOffset, paths[i].strokeCount);
+ bgfx::setVertexBuffer(0, &gl->tvb, paths[i].strokeOffset, paths[i].strokeCount);
bgfx::setTexture(0, gl->s_tex, gl->th);
- bgfx::submit(gl->m_viewId, gl->prog);
+ bgfx::submit(gl->viewId, gl->prog);
}
}
@@ -689,9 +707,9 @@ namespace
nvgRenderSetUniforms(gl, call->uniformOffset, call->image);
bgfx::setState(gl->state);
- bgfx::setVertexBuffer(&gl->tvb, call->vertexOffset, call->vertexCount);
+ bgfx::setVertexBuffer(0, &gl->tvb, call->vertexOffset, call->vertexCount);
bgfx::setTexture(0, gl->s_tex, gl->th);
- bgfx::submit(gl->m_viewId, gl->prog);
+ bgfx::submit(gl->viewId, gl->prog);
}
}
@@ -809,7 +827,7 @@ namespace
if (gl->ncalls+1 > gl->ccalls)
{
gl->ccalls = gl->ccalls == 0 ? 32 : gl->ccalls * 2;
- gl->calls = (struct GLNVGcall*)BX_REALLOC(gl->m_allocator, gl->calls, sizeof(struct GLNVGcall) * gl->ccalls);
+ gl->calls = (struct GLNVGcall*)BX_REALLOC(gl->allocator, gl->calls, sizeof(struct GLNVGcall) * gl->ccalls);
}
ret = &gl->calls[gl->ncalls++];
bx::memSet(ret, 0, sizeof(struct GLNVGcall) );
@@ -822,7 +840,7 @@ namespace
if (gl->npaths + n > gl->cpaths) {
GLNVGpath* paths;
int cpaths = glnvg__maxi(gl->npaths + n, 128) + gl->cpaths / 2; // 1.5x Overallocate
- paths = (GLNVGpath*)BX_REALLOC(gl->m_allocator, gl->paths, sizeof(GLNVGpath) * cpaths);
+ paths = (GLNVGpath*)BX_REALLOC(gl->allocator, gl->paths, sizeof(GLNVGpath) * cpaths);
if (paths == NULL) return -1;
gl->paths = paths;
gl->cpaths = cpaths;
@@ -839,7 +857,7 @@ namespace
{
NVGvertex* verts;
int cverts = glnvg__maxi(gl->nverts + n, 4096) + gl->cverts/2; // 1.5x Overallocate
- verts = (NVGvertex*)BX_REALLOC(gl->m_allocator, gl->verts, sizeof(NVGvertex) * cverts);
+ verts = (NVGvertex*)BX_REALLOC(gl->allocator, gl->verts, sizeof(NVGvertex) * cverts);
if (verts == NULL) return -1;
gl->verts = verts;
gl->cverts = cverts;
@@ -855,7 +873,7 @@ namespace
if (gl->nuniforms+n > gl->cuniforms)
{
gl->cuniforms = gl->cuniforms == 0 ? glnvg__maxi(n, 32) : gl->cuniforms * 2;
- gl->uniforms = (unsigned char*)BX_REALLOC(gl->m_allocator, gl->uniforms, gl->cuniforms * structSize);
+ gl->uniforms = (unsigned char*)BX_REALLOC(gl->allocator, gl->uniforms, gl->cuniforms * structSize);
}
ret = gl->nuniforms * structSize;
gl->nuniforms += n;
@@ -870,8 +888,16 @@ namespace
vtx->v = v;
}
- static void nvgRenderFill(void* _userPtr, NVGpaint* paint, NVGcompositeOperationState compositeOperation, NVGscissor* scissor,
- float fringe, const float* bounds, const NVGpath* paths, int npaths)
+ static void nvgRenderFill(
+ void* _userPtr
+ , NVGpaint* paint
+ , NVGcompositeOperationState compositeOperation
+ , NVGscissor* scissor
+ , float fringe
+ , const float* bounds
+ , const NVGpath* paths
+ , int npaths
+ )
{
struct GLNVGcontext* gl = (struct GLNVGcontext*)_userPtr;
@@ -948,8 +974,16 @@ namespace
}
}
- static void nvgRenderStroke(void* _userPtr, struct NVGpaint* paint, NVGcompositeOperationState compositeOperation, struct NVGscissor* scissor, float fringe,
- float strokeWidth, const struct NVGpath* paths, int npaths)
+ static void nvgRenderStroke(
+ void* _userPtr
+ , struct NVGpaint* paint
+ , NVGcompositeOperationState compositeOperation
+ , struct NVGscissor* scissor
+ , float fringe
+ , float strokeWidth
+ , const struct NVGpath* paths
+ , int npaths
+ )
{
struct GLNVGcontext* gl = (struct GLNVGcontext*)_userPtr;
@@ -1017,22 +1051,22 @@ namespace
return;
}
- bgfx::destroyProgram(gl->prog);
- bgfx::destroyTexture(gl->texMissing);
+ bgfx::destroy(gl->prog);
+ bgfx::destroy(gl->texMissing);
- bgfx::destroyUniform(gl->u_scissorMat);
- bgfx::destroyUniform(gl->u_paintMat);
- bgfx::destroyUniform(gl->u_innerCol);
- bgfx::destroyUniform(gl->u_outerCol);
- bgfx::destroyUniform(gl->u_viewSize);
- bgfx::destroyUniform(gl->u_scissorExtScale);
- bgfx::destroyUniform(gl->u_extentRadius);
- bgfx::destroyUniform(gl->u_params);
- bgfx::destroyUniform(gl->s_tex);
+ bgfx::destroy(gl->u_scissorMat);
+ bgfx::destroy(gl->u_paintMat);
+ bgfx::destroy(gl->u_innerCol);
+ bgfx::destroy(gl->u_outerCol);
+ bgfx::destroy(gl->u_viewSize);
+ bgfx::destroy(gl->u_scissorExtScale);
+ bgfx::destroy(gl->u_extentRadius);
+ bgfx::destroy(gl->u_params);
+ bgfx::destroy(gl->s_tex);
if (bgfx::isValid(gl->u_halfTexel) )
{
- bgfx::destroyUniform(gl->u_halfTexel);
+ bgfx::destroy(gl->u_halfTexel);
}
for (uint32_t ii = 0, num = gl->ntextures; ii < num; ++ii)
@@ -1040,37 +1074,36 @@ namespace
if (bgfx::isValid(gl->textures[ii].id)
&& (gl->textures[ii].flags & NVG_IMAGE_NODELETE) == 0)
{
- bgfx::destroyTexture(gl->textures[ii].id);
+ bgfx::destroy(gl->textures[ii].id);
}
}
- BX_FREE(gl->m_allocator, gl->uniforms);
- BX_FREE(gl->m_allocator, gl->verts);
- BX_FREE(gl->m_allocator, gl->paths);
- BX_FREE(gl->m_allocator, gl->calls);
- BX_FREE(gl->m_allocator, gl->textures);
- BX_FREE(gl->m_allocator, gl);
+ BX_FREE(gl->allocator, gl->uniforms);
+ BX_FREE(gl->allocator, gl->verts);
+ BX_FREE(gl->allocator, gl->paths);
+ BX_FREE(gl->allocator, gl->calls);
+ BX_FREE(gl->allocator, gl->textures);
+ BX_FREE(gl->allocator, gl);
}
} // namespace
-NVGcontext* nvgCreate(int edgeaa, unsigned char _viewId, bx::AllocatorI* _allocator)
+NVGcontext* nvgCreate(int32_t _edgeaa, bgfx::ViewId _viewId, bx::AllocatorI* _allocator)
{
if (NULL == _allocator)
{
-#if BX_CONFIG_ALLOCATOR_CRT
- static bx::CrtAllocator allocator;
+ static bx::DefaultAllocator allocator;
_allocator = &allocator;
-#else
- BX_CHECK(false, "No allocator has been passed to nvgCreate(). Either specify a bx::AllocatorI instance or enable BX_CONFIG_ALLOCATOR_CRT directive.");
- return NULL;
-#endif // BX_CONFIG_ALLOCATOR_CRT
}
struct NVGparams params;
struct NVGcontext* ctx = NULL;
struct GLNVGcontext* gl = (struct GLNVGcontext*)BX_ALLOC(_allocator, sizeof(struct GLNVGcontext) );
- if (gl == NULL) goto error;
+ if (gl == NULL)
+ {
+ goto error;
+ }
+
bx::memSet(gl, 0, sizeof(struct GLNVGcontext) );
bx::memSet(&params, 0, sizeof(params) );
@@ -1085,12 +1118,12 @@ NVGcontext* nvgCreate(int edgeaa, unsigned char _viewId, bx::AllocatorI* _alloca
params.renderStroke = nvgRenderStroke;
params.renderTriangles = nvgRenderTriangles;
params.renderDelete = nvgRenderDelete;
- params.userPtr = gl;
- params.edgeAntiAlias = edgeaa;
+ params.userPtr = gl;
+ params.edgeAntiAlias = _edgeaa;
- gl->m_allocator = _allocator;
- gl->edgeAntiAlias = edgeaa;
- gl->m_viewId = uint8_t(_viewId);
+ gl->allocator = _allocator;
+ gl->edgeAntiAlias = _edgeaa;
+ gl->viewId = _viewId;
ctx = nvgCreateInternal(&params);
if (ctx == NULL) goto error;
@@ -1107,98 +1140,128 @@ error:
return NULL;
}
-NVGcontext* nvgCreate(int edgeaa, unsigned char _viewId) {
- return nvgCreate(edgeaa, _viewId, NULL);
+NVGcontext* nvgCreate(int32_t _edgeaa, bgfx::ViewId _viewId) {
+ return nvgCreate(_edgeaa, _viewId, NULL);
}
-void nvgDelete(struct NVGcontext* ctx)
+void nvgDelete(struct NVGcontext* _ctx)
{
- nvgDeleteInternal(ctx);
+ nvgDeleteInternal(_ctx);
}
-uint8_t nvgViewId(struct NVGcontext* ctx)
+void nvgSetViewId(struct NVGcontext* _ctx, bgfx::ViewId _viewId)
{
- struct NVGparams* params = nvgInternalParams(ctx);
+ struct NVGparams* params = nvgInternalParams(_ctx);
struct GLNVGcontext* gl = (struct GLNVGcontext*)params->userPtr;
- return gl->m_viewId;
+ gl->viewId = _viewId;
}
-void nvgViewId(struct NVGcontext* ctx, unsigned char _viewId)
+uint16_t nvgGetViewId(struct NVGcontext* _ctx)
{
- struct NVGparams* params = nvgInternalParams(ctx);
+ struct NVGparams* params = nvgInternalParams(_ctx);
struct GLNVGcontext* gl = (struct GLNVGcontext*)params->userPtr;
- gl->m_viewId = uint8_t(_viewId);
+ return gl->viewId;
}
-bgfx::TextureHandle nvglImageHandle(NVGcontext* ctx, int image)
+bgfx::TextureHandle nvglImageHandle(NVGcontext* _ctx, int32_t _image)
{
- GLNVGcontext* gl = (GLNVGcontext*)nvgInternalParams(ctx)->userPtr;
- GLNVGtexture* tex = glnvg__findTexture(gl, image);
+ GLNVGcontext* gl = (GLNVGcontext*)nvgInternalParams(_ctx)->userPtr;
+ GLNVGtexture* tex = glnvg__findTexture(gl, _image);
return tex->id;
}
-NVGLUframebuffer* nvgluCreateFramebuffer(NVGcontext* ctx, int width, int height, int imageFlags, uint8_t viewId)
+NVGLUframebuffer* nvgluCreateFramebuffer(NVGcontext* ctx, int32_t width, int32_t height, int32_t imageFlags, bgfx::ViewId viewId)
{
- NVGLUframebuffer* framebuffer = nvgluCreateFramebuffer(ctx, width, height, imageFlags);
+ NVGLUframebuffer* framebuffer = nvgluCreateFramebuffer(ctx, width, height, imageFlags);
+
if (framebuffer != NULL)
{
nvgluSetViewFramebuffer(viewId, framebuffer);
}
+
return framebuffer;
}
-NVGLUframebuffer* nvgluCreateFramebuffer(NVGcontext* ctx, int width, int height, int imageFlags)
+NVGLUframebuffer* nvgluCreateFramebuffer(NVGcontext* _ctx, int32_t _width, int32_t _height, int32_t _imageFlags)
{
- NVGLUframebuffer* framebuffer = new NVGLUframebuffer;
- framebuffer->ctx = ctx;
- framebuffer->image = nvgCreateImageRGBA(ctx, width, height, imageFlags | NVG_IMAGE_PREMULTIPLIED, NULL);
- bgfx::TextureHandle texture = nvglImageHandle(ctx, framebuffer->image);
- if (!bgfx::isValid(texture))
+ BX_UNUSED(_imageFlags);
+ bgfx::TextureHandle textures[] =
+ {
+ bgfx::createTexture2D(_width, _height, false, 1, bgfx::TextureFormat::RGBA8, BGFX_TEXTURE_RT),
+ bgfx::createTexture2D(_width, _height, false, 1, bgfx::TextureFormat::D24S8, BGFX_TEXTURE_RT | BGFX_TEXTURE_RT_WRITE_ONLY)
+ };
+ bgfx::FrameBufferHandle fbh = bgfx::createFrameBuffer(
+ BX_COUNTOF(textures)
+ , textures
+ , true
+ );
+
+ if (!bgfx::isValid(fbh) )
{
- nvgluDeleteFramebuffer(framebuffer);
return NULL;
}
- framebuffer->handle = bgfx::createFrameBuffer(1, &texture, false);
- if (!bgfx::isValid(framebuffer->handle))
+
+ struct NVGparams* params = nvgInternalParams(_ctx);
+ struct GLNVGcontext* gl = (struct GLNVGcontext*)params->userPtr;
+ struct GLNVGtexture* tex = glnvg__allocTexture(gl);
+
+ if (NULL == tex)
{
- nvgluDeleteFramebuffer(framebuffer);
+ bgfx::destroy(fbh);
return NULL;
}
+
+ tex->width = _width;
+ tex->height = _height;
+ tex->type = NVG_TEXTURE_RGBA;
+ tex->flags = _imageFlags | NVG_IMAGE_PREMULTIPLIED;
+ tex->id = bgfx::getTexture(fbh);
+
+ NVGLUframebuffer* framebuffer = BX_NEW(gl->allocator, NVGLUframebuffer);
+ framebuffer->ctx = _ctx;
+ framebuffer->image = tex->id.idx;
+ framebuffer->handle = fbh;
+
return framebuffer;
}
-void nvgluBindFramebuffer(NVGLUframebuffer* framebuffer)
+void nvgluBindFramebuffer(NVGLUframebuffer* _framebuffer)
{
static NVGcontext* s_prevCtx = NULL;
- static uint8_t s_prevViewId;
- if (framebuffer != NULL)
+ static bgfx::ViewId s_prevViewId;
+ if (_framebuffer != NULL)
{
- s_prevCtx = framebuffer->ctx;
- s_prevViewId = nvgViewId(framebuffer->ctx);
- nvgViewId(framebuffer->ctx, framebuffer->viewId);
- } else if (s_prevCtx != NULL) {
- nvgViewId(s_prevCtx, s_prevViewId);
+ s_prevCtx = _framebuffer->ctx;
+ s_prevViewId = nvgGetViewId(_framebuffer->ctx);
+ nvgSetViewId(_framebuffer->ctx, _framebuffer->viewId);
+ }
+ else if (s_prevCtx != NULL)
+ {
+ nvgSetViewId(s_prevCtx, s_prevViewId);
}
}
-void nvgluDeleteFramebuffer(NVGLUframebuffer* framebuffer)
+void nvgluDeleteFramebuffer(NVGLUframebuffer* _framebuffer)
{
- if (framebuffer == NULL)
- return;
- if (bgfx::isValid(framebuffer->handle))
+ if (_framebuffer == NULL)
{
- bgfx::destroyFrameBuffer(framebuffer->handle);
+ return;
}
- if (framebuffer->image > 0)
+
+ if (bgfx::isValid(_framebuffer->handle))
{
- nvgDeleteImage(framebuffer->ctx, framebuffer->image);
+ bgfx::destroy(_framebuffer->handle);
}
- delete framebuffer;
+
+ struct NVGparams* params = nvgInternalParams(_framebuffer->ctx);
+ struct GLNVGcontext* gl = (struct GLNVGcontext*)params->userPtr;
+ glnvg__deleteTexture(gl, _framebuffer->image);
+ BX_DELETE(gl->allocator, _framebuffer);
}
-void nvgluSetViewFramebuffer(uint8_t viewId, NVGLUframebuffer* framebuffer)
+void nvgluSetViewFramebuffer(bgfx::ViewId _viewId, NVGLUframebuffer* _framebuffer)
{
- framebuffer->viewId = viewId;
- bgfx::setViewFrameBuffer(viewId, framebuffer->handle);
- bgfx::setViewSeq(viewId, true);
+ _framebuffer->viewId = _viewId;
+ bgfx::setViewFrameBuffer(_viewId, _framebuffer->handle);
+ bgfx::setViewMode(_viewId, bgfx::ViewMode::Sequential);
}
diff --git a/3rdparty/bgfx/examples/common/nanovg/nanovg_bgfx.h b/3rdparty/bgfx/examples/common/nanovg/nanovg_bgfx.h
index 36ba0dd73ec..9bb3a8462e0 100644
--- a/3rdparty/bgfx/examples/common/nanovg/nanovg_bgfx.h
+++ b/3rdparty/bgfx/examples/common/nanovg/nanovg_bgfx.h
@@ -6,25 +6,34 @@
#ifndef NANOVG_BGFX_H_HEADER_GUARD
#define NANOVG_BGFX_H_HEADER_GUARD
-#include "bgfx/bgfx.h"
+#include <bgfx/bgfx.h>
namespace bx { struct AllocatorI; }
struct NVGcontext;
-struct NVGLUframebuffer {
+struct NVGLUframebuffer
+{
NVGcontext* ctx;
bgfx::FrameBufferHandle handle;
int image;
- uint8_t viewId;
+ bgfx::ViewId viewId;
};
-typedef struct NVGLUframebuffer NVGLUframebuffer;
-NVGcontext* nvgCreate(int edgeaa, unsigned char _viewId, bx::AllocatorI* _allocator);
-NVGcontext* nvgCreate(int edgeaa, unsigned char _viewId);
-void nvgDelete(struct NVGcontext* ctx);
-uint8_t nvgViewId(struct NVGcontext* ctx);
-void nvgViewId(struct NVGcontext* ctx, unsigned char _viewId);
+///
+NVGcontext* nvgCreate(int32_t _edgeaa, bgfx::ViewId _viewId, bx::AllocatorI* _allocator);
+
+///
+NVGcontext* nvgCreate(int32_t _edgeaa, bgfx::ViewId _viewId);
+
+///
+void nvgDelete(struct NVGcontext* _ctx);
+
+///
+void nvgSetViewId(struct NVGcontext* _ctx, bgfx::ViewId _viewId);
+
+///
+uint16_t nvgGetViewId(struct NVGcontext* _ctx);
// Helper functions to create bgfx framebuffer to render to.
// Example:
@@ -45,10 +54,20 @@ void nvgViewId(struct NVGcontext* ctx, unsigned char _viewId);
// nvgFillPaint(ctx, paint);
// nvgFill(ctx);
// nvgEndFrame(ctx);
-NVGLUframebuffer* nvgluCreateFramebuffer(NVGcontext* ctx, int width, int height, int imageFlags, uint8_t viewId);
-NVGLUframebuffer* nvgluCreateFramebuffer(NVGcontext* ctx, int width, int height, int imageFlags);
-void nvgluBindFramebuffer(NVGLUframebuffer* framebuffer);
-void nvgluDeleteFramebuffer(NVGLUframebuffer* framebuffer);
-void nvgluSetViewFramebuffer(uint8_t viewId, NVGLUframebuffer* framebuffer);
+
+///
+NVGLUframebuffer* nvgluCreateFramebuffer(NVGcontext* _ctx, int32_t _width, int32_t _height, int32_t _imageFlags, bgfx::ViewId _viewId);
+
+///
+NVGLUframebuffer* nvgluCreateFramebuffer(NVGcontext* _ctx, int32_t _width, int32_t _height, int32_t _imageFlags);
+
+///
+void nvgluBindFramebuffer(NVGLUframebuffer* _framebuffer);
+
+///
+void nvgluDeleteFramebuffer(NVGLUframebuffer* _framebuffer);
+
+///
+void nvgluSetViewFramebuffer(bgfx::ViewId _viewId, NVGLUframebuffer* _framebuffer);
#endif // NANOVG_BGFX_H_HEADER_GUARD
diff --git a/3rdparty/bgfx/examples/common/nanovg/vs_nanovg_fill.bin.h b/3rdparty/bgfx/examples/common/nanovg/vs_nanovg_fill.bin.h
index dcd529798e9..aecc5785cf7 100644
--- a/3rdparty/bgfx/examples/common/nanovg/vs_nanovg_fill.bin.h
+++ b/3rdparty/bgfx/examples/common/nanovg/vs_nanovg_fill.bin.h
@@ -1,6 +1,6 @@
static const uint8_t vs_nanovg_fill_glsl[541] =
{
- 0x56, 0x53, 0x48, 0x04, 0xcf, 0xda, 0x1b, 0x94, 0x02, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
+ 0x56, 0x53, 0x48, 0x05, 0xcf, 0xda, 0x1b, 0x94, 0x02, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
0x77, 0x53, 0x69, 0x7a, 0x65, 0x02, 0x01, 0x00, 0x00, 0x01, 0x00, 0x0b, 0x75, 0x5f, 0x68, 0x61, // wSize.......u_ha
0x6c, 0x66, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x02, 0x01, 0x00, 0x00, 0x01, 0x00, 0xeb, 0x01, 0x00, // lfTexel.........
0x00, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, // .attribute highp
@@ -35,296 +35,294 @@ static const uint8_t vs_nanovg_fill_glsl[541] =
0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x74, // gl_Position = t
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // mpvar_1;.}...
};
-static const uint8_t vs_nanovg_fill_spv[3412] =
+static const uint8_t vs_nanovg_fill_spv[3378] =
{
- 0x56, 0x53, 0x48, 0x04, 0xcf, 0xda, 0x1b, 0x94, 0x02, 0x00, 0x0b, 0x75, 0x5f, 0x68, 0x61, 0x6c, // VSH........u_hal
+ 0x56, 0x53, 0x48, 0x05, 0xcf, 0xda, 0x1b, 0x94, 0x02, 0x00, 0x0b, 0x75, 0x5f, 0x68, 0x61, 0x6c, // VSH........u_hal
0x66, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x02, 0x01, 0x00, 0x00, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, // fTexel.......u_v
- 0x69, 0x65, 0x77, 0x53, 0x69, 0x7a, 0x65, 0x02, 0x01, 0x00, 0x00, 0x01, 0x00, 0x24, 0x0d, 0x03, // iewSize......$..
- 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0xfe, 0x61, 0x00, 0x00, 0x00, // .#..........a...
- 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, // ................
- 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, // ...GLSL.std.450.
- 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, // ................
- 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, // ...........main.
- 0x00, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0xcd, // ................
- 0x0f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, // ...........main.
- 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x46, 0x04, 0x00, 0x00, 0x4f, 0x75, 0x74, 0x70, 0x75, // .......F...Outpu
- 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x46, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x67, // t......F.......g
- 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x06, 0x00, 0x06, 0x00, 0x46, // l_Position.....F
- 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, // .......v_positio
- 0x6e, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x46, 0x04, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x76, // n......F.......v
- 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x06, 0x00, 0x06, // _texcoord0......
- 0x0f, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, 0x32, 0x3b, 0x76, 0x66, 0x32, // ...@main(vf2;vf2
- 0x3b, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x48, 0x55, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, // ;......HU..a_pos
- 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x15, 0x26, 0x00, 0x00, 0x61, // ition.......&..a
- 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, 0x0f, // _texcoord0......
- 0x12, 0x00, 0x00, 0x5f, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x5f, 0x00, 0x00, 0x00, 0x05, // ..._varying_....
- 0x00, 0x04, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, // .......$Global..
- 0x00, 0x06, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, // ...........u_vie
- 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x01, // wRect...........
- 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, // ...u_viewTexel..
- 0x00, 0x05, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, // ...........u_vie
- 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, // w..............u
- 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xd7, // _invView........
- 0x05, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, // .......u_proj...
- 0x00, 0x06, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, // ...........u_inv
- 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x06, // Proj............
- 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, // ...u_viewProj...
- 0x00, 0x07, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, // ...........u_inv
- 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0xd7, // ViewProj........
- 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, // .......u_model..
- 0x00, 0x06, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // ...........u_mod
- 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x0a, // elView..........
- 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, // ...u_modelViewPr
- 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, // oj.............u
- 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, 0x06, 0x00, 0x06, 0x00, 0xd7, // _alphaRef4......
- 0x05, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x53, 0x69, 0x7a, // .......u_viewSiz
- 0x65, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x75, // e..............u
- 0x5f, 0x68, 0x61, 0x6c, 0x66, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x05, 0x00, 0x03, 0x00, 0x42, // _halfTexel.....B
- 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xcb, 0x41, 0x00, 0x00, 0x61, // ............A..a
- 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xa6, // _position.......
- 0x14, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, // ...a_position...
- 0x00, 0x05, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, // ...,?..a_texcoor
- 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x61, 0x5f, 0x74, 0x65, 0x78, // d0.........a_tex
- 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, 0x08, 0x10, 0x00, 0x00, 0x66, // coord0.........f
- 0x6c, 0x61, 0x74, 0x74, 0x65, 0x6e, 0x54, 0x65, 0x6d, 0x70, 0x00, 0x05, 0x00, 0x04, 0x00, 0xab, // lattenTemp......
- 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, // U..param........
- 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, 0xd8, // ...param........
- 0x0c, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, // ...@entryPointOu
- 0x74, 0x70, 0x75, 0x74, 0x5f, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // tput_gl_Position
- 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x06, 0x04, 0x00, 0x00, 0x4f, 0x75, 0x74, 0x70, 0x75, // ...........Outpu
- 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x06, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, // t..............v
- 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x06, // _position.......
- 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, // .......v_texcoor
- 0x64, 0x30, 0x00, 0x05, 0x00, 0x07, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, // d0.........@entr
- 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x00, 0x47, // yPointOutput...G
- 0x00, 0x04, 0x00, 0x20, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, // ... .......@...H
- 0x00, 0x05, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, // ...........#....
- 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, // ...H...........#
- 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x02, // .......H........
- 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x02, // .......H........
- 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd7, // ...#... ...H....
- 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, // ...............H
- 0x00, 0x04, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, // ...............H
- 0x00, 0x05, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, // ...........#...`
- 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, // ...H............
- 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x04, // .......H........
- 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x04, // .......H........
- 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd7, // ...#.......H....
- 0x05, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, // ...............H
- 0x00, 0x04, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, // ...............H
- 0x00, 0x05, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, // ...........#....
- 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, // ...H............
- 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x06, // .......H........
- 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x06, // .......H........
- 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd7, // ...#... ...H....
- 0x05, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, // ...............H
- 0x00, 0x04, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, // ...............H
- 0x00, 0x05, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, // ...........#...`
- 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, // ...H............
- 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x08, // .......H........
- 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x08, // .......H........
- 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd7, // ...#.......H....
- 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, // ...............H
- 0x00, 0x04, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, // ...............H
- 0x00, 0x05, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, // ...........#....
- 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, // ...H............
- 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x0a, // .......H........
- 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x0a, // .......H........
- 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd7, // ...#.......H....
- 0x05, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, // ...............H
- 0x00, 0x05, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, // ...........#...
- 0x0a, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x23, // ...H...........#
- 0x00, 0x00, 0x00, 0x30, 0x0a, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x0d, // ...0...H........
- 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x40, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0xd7, // ...#...@...G....
- 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x42, 0x13, 0x00, 0x00, 0x22, // .......G...B..."
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x1e, // .......G........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x1e, // .......G........
- 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x0b, // .......G........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x1e, // .......G........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, // ...............!
- 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, // ................
- 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x0d, // ... ............
- 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x07, // ....... ........
- 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, // ................
- 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x05, 0x00, 0x46, 0x04, 0x00, 0x00, 0x1d, // ...........F....
- 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x21, 0x00, 0x05, 0x00, 0xb0, // ...........!....
- 0x07, 0x00, 0x00, 0x46, 0x04, 0x00, 0x00, 0x90, 0x02, 0x00, 0x00, 0x90, 0x02, 0x00, 0x00, 0x20, // ...F...........
- 0x00, 0x04, 0x00, 0xc3, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x46, 0x04, 0x00, 0x00, 0x15, // ...........F....
- 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, // ....... .......+
- 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, // ...............+
- 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2c, // ...............,
- 0x00, 0x05, 0x00, 0x13, 0x00, 0x00, 0x00, 0x1f, 0x07, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, // ................
- 0x0a, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x02, // ...+............
- 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, // .......e........
- 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, // ........... ....
- 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, // ...+.......j...
- 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x20, 0x01, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, // ....... ...e...j
- 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x10, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, // ................
- 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, // ...e...e...e...e
- 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x65, // ...e...e... ...e
- 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, // ...e............
- 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x54, 0x08, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xd7, // ... ...T........
- 0x05, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x54, 0x08, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x02, // ...;...T...B....
- 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x32, 0x0a, 0x00, 0x00, 0x0d, // ...+.......2....
- 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x1d, // ... ............
- 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, // ...+............
- 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, // ...+............
- 0x00, 0x00, 0x40, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x00, // ..@+............
- 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x0d, // ... ............
- 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x2f, 0x0a, 0x00, 0x00, 0x0c, // ...+......./....
- 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8b, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0d, // ... ............
- 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x00, // ...+............
- 0x00, 0x80, 0x3f, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0d, 0x0a, 0x00, 0x00, 0x01, // ..?+............
- 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, // ... ............
- 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x13, // ... ............
- 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x01, // ...;............
- 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x01, // ...;............
- 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, // ... ............
- 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x03, // ...;............
- 0x00, 0x00, 0x00, 0x1e, 0x00, 0x04, 0x00, 0x06, 0x04, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x13, // ................
- 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x83, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x06, // ... ............
- 0x04, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x83, 0x06, 0x00, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x03, // ...;............
- 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x92, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x13, // ... ............
- 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, // ...6............
- 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, 0x3b, // ...........Sa..;
- 0x00, 0x04, 0x00, 0xc3, 0x06, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, // ...............;
- 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, // ........U......;
- 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, // ...............=
- 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0xcb, 0x41, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x3d, // ........A......=
- 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x3e, // .......,?......>
- 0x00, 0x03, 0x00, 0xab, 0x55, 0x00, 0x00, 0xcb, 0x41, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9a, // ....U...A..>....
- 0x16, 0x00, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0x39, 0x00, 0x06, 0x00, 0x46, 0x04, 0x00, 0x00, 0x49, // ...,?..9...F...I
- 0x26, 0x00, 0x00, 0x06, 0x0f, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3e, // &.......U......>
- 0x00, 0x03, 0x00, 0x08, 0x10, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9b, // .......I&..A....
- 0x02, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3d, // ...T4..........=
- 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x3e, // ...........T4..>
- 0x00, 0x03, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x90, // ...........A....
- 0x02, 0x00, 0x00, 0x27, 0x41, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3d, // ...'A..........=
- 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0xdf, 0x1c, 0x00, 0x00, 0x27, 0x41, 0x00, 0x00, 0x41, // ...........'A..A
- 0x00, 0x05, 0x00, 0x92, 0x02, 0x00, 0x00, 0x0d, 0x4e, 0x00, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x0b, // ........N.......
- 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x0d, 0x4e, 0x00, 0x00, 0xdf, 0x1c, 0x00, 0x00, 0x41, // ...>....N......A
- 0x00, 0x05, 0x00, 0x90, 0x02, 0x00, 0x00, 0xc1, 0x4d, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x11, // ........M.......
- 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0xe0, 0x1c, 0x00, 0x00, 0xc1, // ...=............
- 0x4d, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x92, 0x02, 0x00, 0x00, 0x01, 0x5c, 0x00, 0x00, 0xcd, // M..A............
- 0x0f, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x01, 0x5c, 0x00, 0x00, 0xe0, // .......>........
- 0x1c, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x46, // .......8...6...F
- 0x04, 0x00, 0x00, 0x06, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb0, 0x07, 0x00, 0x00, 0x37, // ...............7
- 0x00, 0x03, 0x00, 0x90, 0x02, 0x00, 0x00, 0x48, 0x55, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x90, // .......HU..7....
- 0x02, 0x00, 0x00, 0x15, 0x26, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x08, 0x5f, 0x00, 0x00, 0x3b, // ....&......._..;
- 0x00, 0x04, 0x00, 0xc3, 0x06, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x41, // ...............A
- 0x00, 0x05, 0x00, 0x90, 0x02, 0x00, 0x00, 0xd4, 0x1b, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, // ................
- 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd4, 0x1b, 0x00, 0x00, 0x1f, 0x07, 0x00, 0x00, 0x41, // ...>...........A
- 0x00, 0x05, 0x00, 0x90, 0x02, 0x00, 0x00, 0xb4, 0x3f, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x11, // ........?.......
- 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xb4, 0x3f, 0x00, 0x00, 0x1f, 0x07, 0x00, 0x00, 0x3d, // ...>....?......=
- 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0xc6, 0x28, 0x00, 0x00, 0x48, 0x55, 0x00, 0x00, 0x41, // ........(..HU..A
- 0x00, 0x05, 0x00, 0x90, 0x02, 0x00, 0x00, 0xd6, 0x43, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, // ........C.......
- 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd6, 0x43, 0x00, 0x00, 0xc6, 0x28, 0x00, 0x00, 0x3d, // ...>....C...(..=
- 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0xb3, 0x28, 0x00, 0x00, 0x15, 0x26, 0x00, 0x00, 0x41, // ........(...&..A
- 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xd9, 0x45, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x32, // ........E..B...2
- 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x43, 0x5f, 0x00, 0x00, 0xd9, // ...=.......C_...
- 0x45, 0x00, 0x00, 0x4f, 0x00, 0x07, 0x00, 0x13, 0x00, 0x00, 0x00, 0x1d, 0x5d, 0x00, 0x00, 0x43, // E..O........]..C
- 0x5f, 0x00, 0x00, 0x43, 0x5f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x81, // _..C_...........
- 0x00, 0x05, 0x00, 0x13, 0x00, 0x00, 0x00, 0xdc, 0x2b, 0x00, 0x00, 0xb3, 0x28, 0x00, 0x00, 0x1d, // ........+...(...
- 0x5d, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x90, 0x02, 0x00, 0x00, 0x5a, 0x56, 0x00, 0x00, 0x0f, // ]..A.......ZV...
- 0x12, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x5a, 0x56, 0x00, 0x00, 0xdc, // .......>...ZV...
- 0x2b, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xb9, 0x45, 0x00, 0x00, 0x0f, // +..A........E...
- 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, // ...........=....
- 0x00, 0x00, 0x00, 0x8f, 0x2c, 0x00, 0x00, 0xb9, 0x45, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0d, // ....,...E.......
- 0x00, 0x00, 0x00, 0xc5, 0x2e, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x8f, 0x2c, 0x00, 0x00, 0x41, // ............,..A
- 0x00, 0x06, 0x00, 0x8b, 0x02, 0x00, 0x00, 0xec, 0x38, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x2f, // ........8..B.../
- 0x0a, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xf0, // .......=........
- 0x51, 0x00, 0x00, 0xec, 0x38, 0x00, 0x00, 0x88, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x72, // Q...8..........r
- 0x37, 0x00, 0x00, 0xc5, 0x2e, 0x00, 0x00, 0xf0, 0x51, 0x00, 0x00, 0x83, 0x00, 0x05, 0x00, 0x0d, // 7.......Q.......
- 0x00, 0x00, 0x00, 0xa4, 0x44, 0x00, 0x00, 0x72, 0x37, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x41, // ....D..r7......A
- 0x00, 0x06, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x42, 0x1f, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, // .......B........
- 0x0a, 0x00, 0x00, 0x0d, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xfd, // .......=........
- 0x61, 0x00, 0x00, 0x42, 0x1f, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xc6, // a..B............
- 0x2e, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0xfd, 0x61, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x8b, // ........a..A....
- 0x02, 0x00, 0x00, 0xed, 0x38, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x2f, 0x0a, 0x00, 0x00, 0x0d, // ....8..B.../....
- 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xf1, 0x51, 0x00, 0x00, 0xed, // ...=........Q...
- 0x38, 0x00, 0x00, 0x88, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x8f, 0x38, 0x00, 0x00, 0xc6, // 8...........8...
- 0x2e, 0x00, 0x00, 0xf1, 0x51, 0x00, 0x00, 0x83, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xcd, // ....Q...........
- 0x3a, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x8f, 0x38, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, // :.......8..P....
- 0x00, 0x00, 0x00, 0xb3, 0x40, 0x00, 0x00, 0xa4, 0x44, 0x00, 0x00, 0xcd, 0x3a, 0x00, 0x00, 0x0c, // ....@...D...:...
- 0x0a, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x2b, // .......A.......+
- 0x33, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x2b, // 3..........>...+
- 0x33, 0x00, 0x00, 0xb3, 0x40, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x46, 0x04, 0x00, 0x00, 0xd1, // 3...@..=...F....
- 0x5b, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0xd1, 0x5b, 0x00, 0x00, 0x38, // [...........[..8
- 0x00, 0x01, 0x00, 0x00, // ....
+ 0x69, 0x65, 0x77, 0x53, 0x69, 0x7a, 0x65, 0x02, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x0d, 0x00, // iewSize.........
+ 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0xfe, 0x61, 0x00, // ...#..........a.
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, // ................
+ 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, // .....GLSL.std.45
+ 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // 0...............
+ 0x00, 0x0f, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, // .............mai
+ 0x6e, 0x00, 0x00, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x95, 0x15, 0x00, // n...............
+ 0x00, 0x87, 0x0c, 0x00, 0x00, 0x8b, 0x17, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, // ................
+ 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, // .............mai
+ 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x46, 0x04, 0x00, 0x00, 0x4f, 0x75, 0x74, // n........F...Out
+ 0x70, 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x46, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, // put......F......
+ 0x00, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x06, 0x00, 0x06, // .gl_Position....
+ 0x00, 0x46, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, // .F.......v_posit
+ 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x46, 0x04, 0x00, 0x00, 0x02, 0x00, 0x00, // ion......F......
+ 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x06, // .v_texcoord0....
+ 0x00, 0x06, 0x0f, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, 0x32, 0x3b, 0x76, // .....@main(vf2;v
+ 0x66, 0x32, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x48, 0x55, 0x00, 0x00, 0x61, 0x5f, 0x70, // f2;......HU..a_p
+ 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x15, 0x26, 0x00, // osition.......&.
+ 0x00, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, // .a_texcoord0....
+ 0x00, 0x0f, 0x12, 0x00, 0x00, 0x5f, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x5f, 0x00, 0x00, // ....._varying_..
+ 0x00, 0x05, 0x00, 0x04, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, // .........$Global
+ 0x00, 0x06, 0x00, 0x06, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, // .............u_v
+ 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xd7, 0x05, 0x00, // iewRect.........
+ 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, // .....u_viewTexel
+ 0x00, 0x06, 0x00, 0x05, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, // .............u_v
+ 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, // iew.............
+ 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, // .u_invView......
+ 0x00, 0xd7, 0x05, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, // .........u_proj.
+ 0x00, 0x06, 0x00, 0x06, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, // .............u_i
+ 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xd7, 0x05, 0x00, // nvProj..........
+ 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, // .....u_viewProj.
+ 0x00, 0x06, 0x00, 0x07, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, // .............u_i
+ 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, // nvViewProj......
+ 0x00, 0xd7, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // .........u_model
+ 0x00, 0x06, 0x00, 0x06, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, // .............u_m
+ 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0xd7, 0x05, 0x00, // odelView........
+ 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, // .....u_modelView
+ 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x0b, 0x00, 0x00, // Proj............
+ 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, 0x06, 0x00, 0x06, // .u_alphaRef4....
+ 0x00, 0xd7, 0x05, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x53, // .........u_viewS
+ 0x69, 0x7a, 0x65, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x0d, 0x00, 0x00, // ize.............
+ 0x00, 0x75, 0x5f, 0x68, 0x61, 0x6c, 0x66, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x05, 0x00, 0x03, // .u_halfTexel....
+ 0x00, 0x42, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xcb, 0x41, 0x00, // .B............A.
+ 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, // .a_position.....
+ 0x00, 0xa6, 0x14, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, // .....a_position.
+ 0x00, 0x05, 0x00, 0x05, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, // .....,?..a_texco
+ 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x61, 0x5f, 0x74, // ord0.........a_t
+ 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, 0x08, 0x10, 0x00, // excoord0........
+ 0x00, 0x66, 0x6c, 0x61, 0x74, 0x74, 0x65, 0x6e, 0x54, 0x65, 0x6d, 0x70, 0x00, 0x05, 0x00, 0x04, // .flattenTemp....
+ 0x00, 0xab, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, // ..U..param......
+ 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x0a, // .....param......
+ 0x00, 0x95, 0x15, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, // .....@entryPoint
+ 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, // Output.gl_Positi
+ 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, 0x87, 0x0c, 0x00, 0x00, 0x40, 0x65, 0x6e, // on...........@en
+ 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x76, // tryPointOutput.v
+ 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x0a, // _position.......
+ 0x00, 0x8b, 0x17, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, // .....@entryPoint
+ 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, // Output.v_texcoor
+ 0x64, 0x30, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x20, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, // d0...G... ......
+ 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, // .@...H..........
+ 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd7, 0x05, 0x00, // .#.......H......
+ 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, // .....#.......H..
+ 0x00, 0xd7, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, // .............H..
+ 0x00, 0xd7, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, // .........#... ..
+ 0x00, 0x48, 0x00, 0x05, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, // .H..............
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, // .....H..........
+ 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, // .....H..........
+ 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd7, 0x05, 0x00, // .#...`...H......
+ 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, // .............H..
+ 0x00, 0xd7, 0x05, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, // .............H..
+ 0x00, 0xd7, 0x05, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, // .........#......
+ 0x00, 0x48, 0x00, 0x05, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, // .H..............
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x05, 0x00, 0x00, // .....H..........
+ 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x05, 0x00, 0x00, // .....H..........
+ 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd7, 0x05, 0x00, // .#.......H......
+ 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, // .............H..
+ 0x00, 0xd7, 0x05, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, // .............H..
+ 0x00, 0xd7, 0x05, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, // .........#... ..
+ 0x00, 0x48, 0x00, 0x05, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, // .H..............
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x07, 0x00, 0x00, // .....H..........
+ 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x07, 0x00, 0x00, // .....H..........
+ 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd7, 0x05, 0x00, // .#...`...H......
+ 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, // .............H..
+ 0x00, 0xd7, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, // .............H..
+ 0x00, 0xd7, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, // .........#......
+ 0x00, 0x48, 0x00, 0x05, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, // .H..............
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, // .....H..........
+ 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, // .....H..........
+ 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd7, 0x05, 0x00, // .#.......H......
+ 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, // .............H..
+ 0x00, 0xd7, 0x05, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, // .............H..
+ 0x00, 0xd7, 0x05, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, // .........#......
+ 0x00, 0x48, 0x00, 0x05, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, // .H..............
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x0b, 0x00, 0x00, // .....H..........
+ 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xd7, 0x05, 0x00, // .#... ...H......
+ 0x00, 0x0c, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x30, 0x0a, 0x00, 0x00, 0x48, 0x00, 0x05, // .....#...0...H..
+ 0x00, 0xd7, 0x05, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x40, 0x0a, 0x00, // .........#...@..
+ 0x00, 0x47, 0x00, 0x03, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // .G...........G..
+ 0x00, 0x42, 0x13, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // .B...".......G..
+ 0x00, 0xa6, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // .............G..
+ 0x00, 0x95, 0x0e, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // .............G..
+ 0x00, 0x95, 0x15, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // .............G..
+ 0x00, 0x87, 0x0c, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // .............G..
+ 0x00, 0x8b, 0x17, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, // ................
+ 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, // .....!..........
+ 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, // ......... ......
+ 0x00, 0x13, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // ............. ..
+ 0x00, 0x90, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, // ................
+ 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x05, // ................
+ 0x00, 0x46, 0x04, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, // .F..............
+ 0x00, 0x21, 0x00, 0x05, 0x00, 0xb0, 0x07, 0x00, 0x00, 0x46, 0x04, 0x00, 0x00, 0x90, 0x02, 0x00, // .!.......F......
+ 0x00, 0x90, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xc3, 0x06, 0x00, 0x00, 0x07, 0x00, 0x00, // ..... ..........
+ 0x00, 0x46, 0x04, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, // .F........... ..
+ 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, 0x00, // .....+..........
+ 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, // .....+..........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x05, 0x00, 0x13, 0x00, 0x00, 0x00, 0x1f, 0x07, 0x00, // .....,..........
+ 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, // .........+......
+ 0x00, 0x11, 0x0a, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, // .............e..
+ 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, // ................
+ 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, // . .......+......
+ 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x20, 0x01, 0x00, // .j... ....... ..
+ 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x10, 0x00, 0xd7, 0x05, 0x00, // .e...j..........
+ 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, // .........e...e..
+ 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, // .e...e...e...e..
+ 0x00, 0x20, 0x01, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, // . ...e...e......
+ 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x54, 0x08, 0x00, // ......... ...T..
+ 0x00, 0x02, 0x00, 0x00, 0x00, 0xd7, 0x05, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x54, 0x08, 0x00, // .........;...T..
+ 0x00, 0x42, 0x13, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, // .B.......+......
+ 0x00, 0x32, 0x0a, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, // .2....... ......
+ 0x00, 0x02, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, // .........+......
+ 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, // .........+......
+ 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, // ........@+......
+ 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, // ......... ......
+ 0x00, 0x07, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, // .........+......
+ 0x00, 0x2f, 0x0a, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8b, 0x02, 0x00, // ./....... ......
+ 0x00, 0x02, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, // .........+......
+ 0x00, 0x8a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, // ........?+......
+ 0x00, 0x0d, 0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, // ......... ......
+ 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, // ......... ......
+ 0x00, 0x01, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, // .........;......
+ 0x00, 0xa6, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x91, 0x02, 0x00, // .........;......
+ 0x00, 0x95, 0x0e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, // ......... ......
+ 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, // .........;......
+ 0x00, 0x95, 0x15, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x92, 0x02, 0x00, // ......... ......
+ 0x00, 0x03, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x92, 0x02, 0x00, // .........;......
+ 0x00, 0x87, 0x0c, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x92, 0x02, 0x00, // .........;......
+ 0x00, 0x8b, 0x17, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, // .........6......
+ 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, // ................
+ 0x00, 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xc3, 0x06, 0x00, 0x00, 0x08, 0x10, 0x00, // .Sa..;..........
+ 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0xab, 0x55, 0x00, // .....;........U.
+ 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, // .....;..........
+ 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0xcb, 0x41, 0x00, // .....=........A.
+ 0x00, 0xa6, 0x14, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x2c, 0x3f, 0x00, // .....=.......,?.
+ 0x00, 0x95, 0x0e, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xab, 0x55, 0x00, 0x00, 0xcb, 0x41, 0x00, // .....>....U...A.
+ 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x2c, 0x3f, 0x00, 0x00, 0x39, 0x00, 0x06, // .>.......,?..9..
+ 0x00, 0x46, 0x04, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0x06, 0x0f, 0x00, 0x00, 0xab, 0x55, 0x00, // .F...I&.......U.
+ 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x08, 0x10, 0x00, 0x00, 0x49, 0x26, 0x00, // .....>.......I&.
+ 0x00, 0x41, 0x00, 0x05, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x08, 0x10, 0x00, // .A.......T4.....
+ 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1f, 0x1f, 0x00, // .....=..........
+ 0x00, 0x54, 0x34, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x95, 0x15, 0x00, 0x00, 0x1f, 0x1f, 0x00, // .T4..>..........
+ 0x00, 0x41, 0x00, 0x05, 0x00, 0x90, 0x02, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, 0x08, 0x10, 0x00, // .A........@.....
+ 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x20, 0x1f, 0x00, // .....=....... ..
+ 0x00, 0xee, 0x40, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x87, 0x0c, 0x00, 0x00, 0x20, 0x1f, 0x00, // ..@..>....... ..
+ 0x00, 0x41, 0x00, 0x05, 0x00, 0x90, 0x02, 0x00, 0x00, 0xef, 0x40, 0x00, 0x00, 0x08, 0x10, 0x00, // .A........@.....
+ 0x00, 0x11, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x13, 0x2d, 0x00, // .....=........-.
+ 0x00, 0xef, 0x40, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x8b, 0x17, 0x00, 0x00, 0x13, 0x2d, 0x00, // ..@..>........-.
+ 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x46, 0x04, 0x00, // .....8...6...F..
+ 0x00, 0x06, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb0, 0x07, 0x00, 0x00, 0x37, 0x00, 0x03, // .............7..
+ 0x00, 0x90, 0x02, 0x00, 0x00, 0x48, 0x55, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x90, 0x02, 0x00, // .....HU..7......
+ 0x00, 0x15, 0x26, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x08, 0x5f, 0x00, 0x00, 0x3b, 0x00, 0x04, // ..&......._..;..
+ 0x00, 0xc3, 0x06, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, // .............A..
+ 0x00, 0x90, 0x02, 0x00, 0x00, 0xd4, 0x1b, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, // ................
+ 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd4, 0x1b, 0x00, 0x00, 0x1f, 0x07, 0x00, 0x00, 0x41, 0x00, 0x05, // .>...........A..
+ 0x00, 0x90, 0x02, 0x00, 0x00, 0xb4, 0x3f, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x11, 0x0a, 0x00, // ......?.........
+ 0x00, 0x3e, 0x00, 0x03, 0x00, 0xb4, 0x3f, 0x00, 0x00, 0x1f, 0x07, 0x00, 0x00, 0x3d, 0x00, 0x04, // .>....?......=..
+ 0x00, 0x13, 0x00, 0x00, 0x00, 0xc6, 0x28, 0x00, 0x00, 0x48, 0x55, 0x00, 0x00, 0x41, 0x00, 0x05, // ......(..HU..A..
+ 0x00, 0x90, 0x02, 0x00, 0x00, 0xd6, 0x43, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, // ......C.........
+ 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd6, 0x43, 0x00, 0x00, 0xc6, 0x28, 0x00, 0x00, 0x3d, 0x00, 0x04, // .>....C...(..=..
+ 0x00, 0x13, 0x00, 0x00, 0x00, 0xb3, 0x28, 0x00, 0x00, 0x15, 0x26, 0x00, 0x00, 0x41, 0x00, 0x05, // ......(...&..A..
+ 0x00, 0x9a, 0x02, 0x00, 0x00, 0xd9, 0x45, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x32, 0x0a, 0x00, // ......E..B...2..
+ 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x43, 0x5f, 0x00, 0x00, 0xd9, 0x45, 0x00, // .=.......C_...E.
+ 0x00, 0x4f, 0x00, 0x07, 0x00, 0x13, 0x00, 0x00, 0x00, 0x1d, 0x5d, 0x00, 0x00, 0x43, 0x5f, 0x00, // .O........]..C_.
+ 0x00, 0x43, 0x5f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x81, 0x00, 0x05, // .C_.............
+ 0x00, 0x13, 0x00, 0x00, 0x00, 0xdc, 0x2b, 0x00, 0x00, 0xb3, 0x28, 0x00, 0x00, 0x1d, 0x5d, 0x00, // ......+...(...].
+ 0x00, 0x41, 0x00, 0x05, 0x00, 0x90, 0x02, 0x00, 0x00, 0x5a, 0x56, 0x00, 0x00, 0x0f, 0x12, 0x00, // .A.......ZV.....
+ 0x00, 0x11, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x5a, 0x56, 0x00, 0x00, 0xdc, 0x2b, 0x00, // .....>...ZV...+.
+ 0x00, 0x41, 0x00, 0x06, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xb9, 0x45, 0x00, 0x00, 0x0f, 0x12, 0x00, // .A........E.....
+ 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, // .........=......
+ 0x00, 0x8f, 0x2c, 0x00, 0x00, 0xb9, 0x45, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, // ..,...E.........
+ 0x00, 0xc5, 0x2e, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x8f, 0x2c, 0x00, 0x00, 0x41, 0x00, 0x06, // ..........,..A..
+ 0x00, 0x8b, 0x02, 0x00, 0x00, 0xec, 0x38, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x2f, 0x0a, 0x00, // ......8..B.../..
+ 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xf0, 0x51, 0x00, // .....=........Q.
+ 0x00, 0xec, 0x38, 0x00, 0x00, 0x88, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x72, 0x37, 0x00, // ..8..........r7.
+ 0x00, 0xc5, 0x2e, 0x00, 0x00, 0xf0, 0x51, 0x00, 0x00, 0x83, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, // ......Q.........
+ 0x00, 0xa4, 0x44, 0x00, 0x00, 0x72, 0x37, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, // ..D..r7......A..
+ 0x00, 0x8a, 0x02, 0x00, 0x00, 0x42, 0x1f, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, // .....B..........
+ 0x00, 0x0d, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xfd, 0x61, 0x00, // .....=........a.
+ 0x00, 0x42, 0x1f, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xc6, 0x2e, 0x00, // .B..............
+ 0x00, 0x18, 0x00, 0x00, 0x00, 0xfd, 0x61, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x8b, 0x02, 0x00, // ......a..A......
+ 0x00, 0xed, 0x38, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x2f, 0x0a, 0x00, 0x00, 0x0d, 0x0a, 0x00, // ..8..B.../......
+ 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xf1, 0x51, 0x00, 0x00, 0xed, 0x38, 0x00, // .=........Q...8.
+ 0x00, 0x88, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x8f, 0x38, 0x00, 0x00, 0xc6, 0x2e, 0x00, // ..........8.....
+ 0x00, 0xf1, 0x51, 0x00, 0x00, 0x83, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xcd, 0x3a, 0x00, // ..Q...........:.
+ 0x00, 0x8a, 0x00, 0x00, 0x00, 0x8f, 0x38, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, // ......8..P......
+ 0x00, 0xb3, 0x40, 0x00, 0x00, 0xa4, 0x44, 0x00, 0x00, 0xcd, 0x3a, 0x00, 0x00, 0x0c, 0x0a, 0x00, // ..@...D...:.....
+ 0x00, 0x8a, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x2b, 0x33, 0x00, // .....A.......+3.
+ 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x2b, 0x33, 0x00, // .........>...+3.
+ 0x00, 0xb3, 0x40, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x46, 0x04, 0x00, 0x00, 0xd1, 0x5b, 0x00, // ..@..=...F....[.
+ 0x00, 0x0f, 0x12, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0xd1, 0x5b, 0x00, 0x00, 0x38, 0x00, 0x01, // ..........[..8..
+ 0x00, 0x00, // ..
};
-static const uint8_t vs_nanovg_fill_dx9[424] =
+static const uint8_t vs_nanovg_fill_dx9[426] =
{
- 0x56, 0x53, 0x48, 0x04, 0xcf, 0xda, 0x1b, 0x94, 0x02, 0x00, 0x0b, 0x75, 0x5f, 0x68, 0x61, 0x6c, // VSH........u_hal
+ 0x56, 0x53, 0x48, 0x05, 0xcf, 0xda, 0x1b, 0x94, 0x02, 0x00, 0x0b, 0x75, 0x5f, 0x68, 0x61, 0x6c, // VSH........u_hal
0x66, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x02, 0x01, 0x01, 0x00, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, // fTexel.......u_v
0x69, 0x65, 0x77, 0x53, 0x69, 0x7a, 0x65, 0x02, 0x01, 0x00, 0x00, 0x01, 0x00, 0x78, 0x01, 0x00, // iewSize......x..
- 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x28, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x72, // .....(.CTAB....r
- 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, // ................
- 0x91, 0x00, 0x00, 0x6b, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00, 0x01, // ...k...D........
- 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x02, // ...P.......`....
- 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, // .......P.......u
- 0x5f, 0x68, 0x61, 0x6c, 0x66, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, // _halfTexel......
- 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, // ...........u_vie
- 0x77, 0x53, 0x69, 0x7a, 0x65, 0x00, 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, // wSize.vs_3_0.Mic
- 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, // rosoft (R) HLSL
- 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, // Shader Compiler
- 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0xab, 0x51, 0x00, 0x00, 0x05, 0x02, 0x00, 0x0f, 0xa0, 0x00, // 10.1...Q........
- 0x00, 0x80, 0xbf, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, // ......?.........
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, // ................
- 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, // ................
- 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x01, 0x00, 0x03, 0xe0, 0x1f, // ................
- 0x00, 0x00, 0x02, 0x05, 0x00, 0x01, 0x80, 0x02, 0x00, 0x03, 0xe0, 0x02, 0x00, 0x00, 0x03, 0x02, // ................
- 0x00, 0x03, 0xe0, 0x01, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0xe4, 0x90, 0x06, 0x00, 0x00, 0x02, 0x00, // ................
- 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x06, 0x80, 0x00, // ................
- 0x00, 0xd0, 0x90, 0x00, 0x00, 0xd0, 0x90, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x01, 0xe0, 0x00, // ................
- 0x00, 0x55, 0x80, 0x00, 0x00, 0x00, 0x80, 0x02, 0x00, 0x00, 0xa0, 0x06, 0x00, 0x00, 0x02, 0x00, // .U..............
- 0x00, 0x01, 0x80, 0x00, 0x00, 0x55, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x02, 0xe0, 0x00, // .....U..........
- 0x00, 0xaa, 0x80, 0x00, 0x00, 0x00, 0x81, 0x02, 0x00, 0x55, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, // .........U......
- 0x00, 0x0c, 0xe0, 0x02, 0x00, 0x64, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x03, 0xe0, 0x00, // .....d..........
- 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // ........
+ 0x00, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x28, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, // .......(.CTAB...
+ 0x00, 0x72, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, // .r..............
+ 0x00, 0x00, 0x91, 0x00, 0x00, 0x6b, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, // .....k...D......
+ 0x00, 0x01, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, // .....P.......`..
+ 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........P......
+ 0x00, 0x75, 0x5f, 0x68, 0x61, 0x6c, 0x66, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x01, 0x00, 0x03, // .u_halfTexel....
+ 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, // .............u_v
+ 0x69, 0x65, 0x77, 0x53, 0x69, 0x7a, 0x65, 0x00, 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, // iewSize.vs_3_0.M
+ 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, // icrosoft (R) HLS
+ 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, // L Shader Compile
+ 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0xab, 0x51, 0x00, 0x00, 0x05, 0x02, 0x00, 0x0f, // r 10.1...Q......
+ 0xa0, 0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........?.......
+ 0x00, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, // ................
+ 0x02, 0x05, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ................
+ 0x80, 0x00, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x01, 0x00, 0x03, // ................
+ 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x01, 0x80, 0x02, 0x00, 0x03, 0xe0, 0x02, 0x00, 0x00, // ................
+ 0x03, 0x02, 0x00, 0x03, 0xe0, 0x01, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0xe4, 0x90, 0x06, 0x00, 0x00, // ................
+ 0x02, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x06, // ................
+ 0x80, 0x00, 0x00, 0xd0, 0x90, 0x00, 0x00, 0xd0, 0x90, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x01, // ................
+ 0xe0, 0x00, 0x00, 0x55, 0x80, 0x00, 0x00, 0x00, 0x80, 0x02, 0x00, 0x00, 0xa0, 0x06, 0x00, 0x00, // ...U............
+ 0x02, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x55, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x02, // .......U........
+ 0xe0, 0x00, 0x00, 0xaa, 0x80, 0x00, 0x00, 0x00, 0x81, 0x02, 0x00, 0x55, 0xa0, 0x01, 0x00, 0x00, // ...........U....
+ 0x02, 0x00, 0x00, 0x0c, 0xe0, 0x02, 0x00, 0x64, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x03, // .......d........
+ 0xe0, 0x00, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // ..........
};
-static const uint8_t vs_nanovg_fill_dx11[577] =
+static const uint8_t vs_nanovg_fill_dx11[579] =
{
- 0x56, 0x53, 0x48, 0x04, 0xcf, 0xda, 0x1b, 0x94, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
- 0x77, 0x53, 0x69, 0x7a, 0x65, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x1c, 0x02, 0x44, 0x58, 0x42, // wSize........DXB
- 0x43, 0x99, 0x64, 0x1c, 0x9f, 0xec, 0x38, 0xd9, 0xd2, 0x91, 0x86, 0xde, 0x66, 0x7d, 0x52, 0x06, // C.d...8.....f}R.
- 0xfe, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, // .............,..
- 0x00, 0x80, 0x00, 0x00, 0x00, 0xf0, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x4c, 0x00, 0x00, // .........ISGNL..
- 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........8......
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, // ................
- 0x00, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // .A..............
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, // .........POSITIO
- 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0xab, 0x4f, 0x53, 0x47, // N.TEXCOORD...OSG
- 0x4e, 0x68, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, // Nh...........P..
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x0c, 0x00, 0x00, 0x5c, 0x00, 0x00, // ................
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................
- 0x00, 0x0c, 0x03, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, // .....SV_POSITION
- 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0xab, 0xab, 0x53, 0x48, 0x44, // .TEXCOORD....SHD
- 0x52, 0x24, 0x01, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x49, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, // R$...@...I...Y..
- 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, // .F. ........._..
- 0x03, 0x32, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x32, 0x10, 0x10, // .2......._...2..
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, // .....g.... .....
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0x32, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, // .....e...2 .....
- 0x00, 0x65, 0x00, 0x00, 0x03, 0xc2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, // .e.... ......h..
- 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x32, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // .........2......
- 0x00, 0x46, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, // .F.......F......
- 0x00, 0x0e, 0x00, 0x00, 0x08, 0x32, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x00, 0x10, // .....2.......F..
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .....F. ........
- 0x00, 0x00, 0x00, 0x00, 0x07, 0x12, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, // ...... .........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, 0x00, // ......@.........
- 0x08, 0x22, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x80, 0x41, 0x00, 0x00, // ." ..........A..
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x36, 0x00, 0x00, // ......@.....?6..
- 0x08, 0xc2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, // .. .......@.....
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x36, 0x00, 0x00, // ............?6..
- 0x05, 0x32, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, // .2 ......F......
- 0x00, 0x36, 0x00, 0x00, 0x05, 0xc2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x06, 0x14, 0x10, // .6.... .........
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x02, 0x01, 0x00, 0x10, 0x00, 0x10, // .....>..........
- 0x00, // .
+ 0x56, 0x53, 0x48, 0x05, 0xcf, 0xda, 0x1b, 0x94, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
+ 0x77, 0x53, 0x69, 0x7a, 0x65, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x1c, 0x02, 0x00, 0x00, 0x44, // wSize..........D
+ 0x58, 0x42, 0x43, 0x99, 0x64, 0x1c, 0x9f, 0xec, 0x38, 0xd9, 0xd2, 0x91, 0x86, 0xde, 0x66, 0x7d, // XBC.d...8.....f}
+ 0x52, 0x06, 0xfe, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, // R..............,
+ 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0xf0, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x4c, // ...........ISGNL
+ 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, // ...........8....
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, // ................
+ 0x03, 0x00, 0x00, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, // ...A............
+ 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, // ...........POSIT
+ 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0xab, 0x4f, // ION.TEXCOORD...O
+ 0x53, 0x47, 0x4e, 0x68, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, // SGNh...........P
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x0c, 0x00, 0x00, 0x5c, // ................
+ 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, // ................
+ 0x00, 0x00, 0x00, 0x0c, 0x03, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, // .......SV_POSITI
+ 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0xab, 0xab, 0x53, // ON.TEXCOORD....S
+ 0x48, 0x44, 0x52, 0x24, 0x01, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x49, 0x00, 0x00, 0x00, 0x59, // HDR$...@...I...Y
+ 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5f, // ...F. ........._
+ 0x00, 0x00, 0x03, 0x32, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x32, // ...2......._...2
+ 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, // .......g.... ...
+ 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0x32, 0x20, 0x10, 0x00, 0x01, // .......e...2 ...
+ 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xc2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x68, // ...e.... ......h
+ 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x32, 0x00, 0x10, 0x00, 0x00, // ...........2....
+ 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x00, // ...F.......F....
+ 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x08, 0x32, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, // .......2.......F
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .......F. ......
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x12, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, // ........ .......
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0xbf, 0x00, // ........@.......
+ 0x00, 0x00, 0x08, 0x22, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x80, 0x41, // ..." ..........A
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x36, // ........@.....?6
+ 0x00, 0x00, 0x08, 0xc2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x00, // .... .......@...
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x36, // ..............?6
+ 0x00, 0x00, 0x05, 0x32, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x00, // ...2 ......F....
+ 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xc2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x06, // ...6.... .......
+ 0x14, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x02, 0x01, 0x00, 0x10, // .......>........
+ 0x00, 0x10, 0x00, // ...
};
static const uint8_t vs_nanovg_fill_mtl[904] =
{
- 0x56, 0x53, 0x48, 0x04, 0xcf, 0xda, 0x1b, 0x94, 0x02, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
+ 0x56, 0x53, 0x48, 0x05, 0xcf, 0xda, 0x1b, 0x94, 0x02, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
0x77, 0x53, 0x69, 0x7a, 0x65, 0x02, 0x01, 0x00, 0x00, 0x01, 0x00, 0x0b, 0x75, 0x5f, 0x68, 0x61, // wSize.......u_ha
0x6c, 0x66, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x02, 0x01, 0x00, 0x00, 0x01, 0x00, 0x56, 0x03, 0x00, // lfTexel......V..
0x00, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, // .using namespace
diff --git a/3rdparty/bgfx/examples/common/ps/fs_particle.bin.h b/3rdparty/bgfx/examples/common/ps/fs_particle.bin.h
index 0f34e0595af..c57c1db9e46 100644
--- a/3rdparty/bgfx/examples/common/ps/fs_particle.bin.h
+++ b/3rdparty/bgfx/examples/common/ps/fs_particle.bin.h
@@ -1,6 +1,6 @@
static const uint8_t fs_particle_glsl[403] =
{
- 0x46, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
+ 0x46, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x73, 0x01, 0x00, 0x00, 0x76, // Color......s...v
0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, // arying highp vec
0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, // 4 v_color0;.vary
@@ -27,311 +27,337 @@ static const uint8_t fs_particle_glsl[403] =
0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x72, 0x67, 0x62, 0x61, 0x5f, 0x31, 0x3b, 0x0a, 0x7d, // olor = rgba_1;.}
0x0a, 0x0a, 0x00, // ...
};
-static const uint8_t fs_particle_spv[3821] =
+static const uint8_t fs_particle_spv[4227] =
{
- 0x46, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0xe0, 0x0e, 0x03, 0x02, 0x23, 0x07, // FSH...........#.
- 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0xb1, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........a......
- 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
- 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, // GLSL.std.450....
- 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x08, 0x00, // ................
- 0x04, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, // ........main....
- 0x77, 0x0e, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00, // w...t...........
- 0x1f, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, // ................
- 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x61, 0x09, 0x00, 0x00, // main........a...
- 0x42, 0x67, 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x00, 0x00, 0x00, // BgfxSampler2D...
- 0x06, 0x00, 0x06, 0x00, 0x61, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6d, 0x5f, 0x73, 0x61, // ....a.......m_sa
- 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x61, 0x09, 0x00, 0x00, // mpler.......a...
- 0x01, 0x00, 0x00, 0x00, 0x6d, 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, // ....m_texture...
- 0x05, 0x00, 0x0e, 0x00, 0x99, 0x0f, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x54, 0x65, 0x78, 0x74, // ........bgfxText
- 0x75, 0x72, 0x65, 0x32, 0x44, 0x28, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x2d, 0x42, 0x67, 0x66, // ure2D(struct-Bgf
- 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x2d, 0x70, 0x31, 0x2d, 0x74, 0x32, // xSampler2D-p1-t2
- 0x31, 0x31, 0x3b, 0x76, 0x66, 0x32, 0x3b, 0x00, 0x05, 0x00, 0x05, 0x00, 0x27, 0x0e, 0x00, 0x00, // 11;vf2;.....'...
- 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // _sampler........
- 0xe7, 0x15, 0x00, 0x00, 0x5f, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, // ...._coord......
- 0x35, 0x13, 0x00, 0x00, 0x76, 0x65, 0x63, 0x34, 0x5f, 0x73, 0x70, 0x6c, 0x61, 0x74, 0x28, 0x66, // 5...vec4_splat(f
- 0x31, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x5f, 0x78, 0x00, 0x00, // 1;.........._x..
- 0x05, 0x00, 0x07, 0x00, 0x82, 0x0d, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, // ........@main(vf
- 0x34, 0x3b, 0x76, 0x66, 0x34, 0x3b, 0x76, 0x66, 0x34, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // 4;vf4;vf4;......
- 0x42, 0x24, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, // B$..v_color0....
- 0x05, 0x00, 0x05, 0x00, 0x78, 0x20, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, // ....x ..v_texcoo
- 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x06, 0x00, 0xc4, 0x41, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, // rd0......A..gl_F
- 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // ragData_0_......
- 0x43, 0x12, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x00, // C...s_texColor..
- 0x05, 0x00, 0x07, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, // ........s_texCol
- 0x6f, 0x72, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, // orSampler.......
- 0xee, 0x0e, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x54, 0x65, // ....s_texColorTe
- 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xa0, 0x11, 0x00, 0x00, // xture...........
- 0x62, 0x67, 0x66, 0x78, 0x5f, 0x56, 0x6f, 0x69, 0x64, 0x46, 0x72, 0x61, 0x67, 0x00, 0x00, 0x00, // bgfx_VoidFrag...
- 0x05, 0x00, 0x04, 0x00, 0xd5, 0x54, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, // .....T..param...
- 0x05, 0x00, 0x04, 0x00, 0x60, 0x10, 0x00, 0x00, 0x72, 0x67, 0x62, 0x61, 0x00, 0x00, 0x00, 0x00, // ....`...rgba....
- 0x05, 0x00, 0x04, 0x00, 0xc9, 0x2e, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, // ........param...
- 0x05, 0x00, 0x05, 0x00, 0xfa, 0x41, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, // .....A..v_color0
- 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, // ........w...v_co
- 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x03, 0x3c, 0x00, 0x00, // lor0.........<..
- 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, // v_texcoord0.....
- 0x74, 0x14, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, // t...v_texcoord0.
- 0x05, 0x00, 0x06, 0x00, 0xce, 0x1c, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, // ........gl_FragD
- 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xc9, 0x47, 0x00, 0x00, // ata_0_.......G..
- 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xab, 0x55, 0x00, 0x00, // param........U..
- 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, // param...........
- 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xd1, 0x0d, 0x00, 0x00, // param...........
- 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, // gl_FragData_0_..
- 0x05, 0x00, 0x04, 0x00, 0xf3, 0x01, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, // ........$Global.
- 0x06, 0x00, 0x06, 0x00, 0xf3, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ............u_vi
- 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xf3, 0x01, 0x00, 0x00, // ewRect..........
- 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, // ....u_viewTexel.
- 0x06, 0x00, 0x05, 0x00, 0xf3, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ............u_vi
- 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xf3, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ew..............
- 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, // u_invView.......
- 0xf3, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, // ........u_proj..
- 0x06, 0x00, 0x06, 0x00, 0xf3, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, // ............u_in
- 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0xf3, 0x01, 0x00, 0x00, // vProj...........
- 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, // ....u_viewProj..
- 0x06, 0x00, 0x07, 0x00, 0xf3, 0x01, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, // ............u_in
- 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, // vViewProj.......
- 0xf3, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, // ........u_model.
- 0x06, 0x00, 0x06, 0x00, 0xf3, 0x01, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, // ............u_mo
- 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0xf3, 0x01, 0x00, 0x00, // delView.........
- 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, // ....u_modelViewP
- 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, 0xf3, 0x01, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, // roj.............
- 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, 0x47, 0x00, 0x04, 0x00, // u_alphaRef4.G...
- 0xb2, 0x0c, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, // ....".......G...
- 0xb2, 0x0c, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, // ....!.......G...
- 0xee, 0x0e, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, // ....".......G...
- 0xee, 0x0e, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, // ....!.......G...
- 0x77, 0x0e, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, // w...........G...
- 0x74, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, // t...........G...
- 0xd1, 0x0d, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, // ............G...
- 0x35, 0x09, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // 5.......@...H...
- 0xf3, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........#.......
- 0x48, 0x00, 0x05, 0x00, 0xf3, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...........#...
- 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xf3, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ....H...........
- 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xf3, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ....H...........
- 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xf3, 0x01, 0x00, 0x00, // #... ...H.......
- 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
- 0xf3, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ............H...
- 0xf3, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, // ........#...`...
- 0x48, 0x00, 0x05, 0x00, 0xf3, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...............
- 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xf3, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // ....H...........
- 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xf3, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // ....H...........
- 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xf3, 0x01, 0x00, 0x00, // #.......H.......
- 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
- 0xf3, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ............H...
- 0xf3, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, // ........#.......
- 0x48, 0x00, 0x05, 0x00, 0xf3, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...............
- 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xf3, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // ....H...........
- 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xf3, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // ....H...........
- 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xf3, 0x01, 0x00, 0x00, // #... ...H.......
- 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
- 0xf3, 0x01, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ............H...
- 0xf3, 0x01, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, // ........#...`...
- 0x48, 0x00, 0x05, 0x00, 0xf3, 0x01, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...............
- 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xf3, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ....H...........
- 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xf3, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ....H...........
- 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xf3, 0x01, 0x00, 0x00, // #.......H.......
- 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, // ............H...
- 0xf3, 0x01, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ............H...
- 0xf3, 0x01, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, // ........#.......
- 0x48, 0x00, 0x05, 0x00, 0xf3, 0x01, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // H...............
- 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0xf3, 0x01, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, // ....H...........
- 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xf3, 0x01, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, // ....H...........
- 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0xf3, 0x01, 0x00, 0x00, // #.......H.......
- 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ............H...
- 0xf3, 0x01, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, // ........#... ...
- 0x47, 0x00, 0x03, 0x00, 0xf3, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, // G...............
- 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ....!...........
- 0x1a, 0x00, 0x02, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, 0x00, 0x00, // ................
- 0x20, 0x00, 0x00, 0x00, 0x19, 0x00, 0x09, 0x00, 0x96, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, // ...............
- 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x04, 0x00, 0x61, 0x09, 0x00, 0x00, // ............a...
- 0xfc, 0x01, 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x1b, 0x00, 0x00, 0x00, // ........ .......
- 0x00, 0x00, 0x00, 0x00, 0x61, 0x09, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, // ....a...........
- 0x0d, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, // ........ .......
- 0x07, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // ................
- 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x21, 0x00, 0x05, 0x00, 0xc2, 0x03, 0x00, 0x00, // ........!.......
- 0x1d, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x90, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ............ ...
- 0x8a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, // ............!...
- 0xef, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, // ............ ...
- 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, // ............!...
- 0x91, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, // ................
- 0x9a, 0x02, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x43, 0x12, 0x00, 0x00, // ....;.......C...
- 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x79, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .... ...y.......
- 0xfc, 0x01, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x79, 0x04, 0x00, 0x00, 0xb2, 0x0c, 0x00, 0x00, // ....;...y.......
- 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x13, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .... ...........
- 0x96, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x13, 0x03, 0x00, 0x00, 0xee, 0x0e, 0x00, 0x00, // ....;...........
- 0x00, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ............ ...
- 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, // ....+...........
- 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, // ....+...........
- 0x00, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x03, 0x00, 0xfe, 0x01, 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, // ................
- 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // +...............
- 0x17, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ................
- 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........ .......
- 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // +...............
- 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, // +..............?
- 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x10, 0x0a, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // +...............
- 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ...............
- 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ;.......w.......
- 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ;.......t.......
- 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ...............
- 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ;...............
- 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // ....e...........
- 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // +.......j... ...
- 0x1c, 0x00, 0x04, 0x00, 0x35, 0x09, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, // ....5...e...j...
- 0x1e, 0x00, 0x0e, 0x00, 0xf3, 0x01, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, // ................
- 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e...e...e...e...
- 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x35, 0x09, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e...e...5...e...
- 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, // e.......6.......
- 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, // ................
- 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xc9, 0x47, 0x00, 0x00, // Sa..;........G..
- 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xab, 0x55, 0x00, 0x00, // ....;........U..
- 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, // ....;...........
- 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x21, 0x43, 0x00, 0x00, // ....=.......!C..
- 0xb2, 0x0c, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x96, 0x00, 0x00, 0x00, 0x02, 0x33, 0x00, 0x00, // ....=........3..
- 0xee, 0x0e, 0x00, 0x00, 0x50, 0x00, 0x05, 0x00, 0x61, 0x09, 0x00, 0x00, 0x12, 0x20, 0x00, 0x00, // ....P...a.... ..
- 0x21, 0x43, 0x00, 0x00, 0x02, 0x33, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x43, 0x12, 0x00, 0x00, // !C...3..>...C...
- 0x12, 0x20, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xfa, 0x41, 0x00, 0x00, // . ..=........A..
- 0x77, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x03, 0x3c, 0x00, 0x00, // w...=........<..
- 0x74, 0x14, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xc9, 0x47, 0x00, 0x00, 0xfa, 0x41, 0x00, 0x00, // t...>....G...A..
- 0x3e, 0x00, 0x03, 0x00, 0xab, 0x55, 0x00, 0x00, 0x03, 0x3c, 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, // >....U...<..9...
- 0x08, 0x00, 0x00, 0x00, 0xbd, 0x26, 0x00, 0x00, 0x82, 0x0d, 0x00, 0x00, 0xc9, 0x47, 0x00, 0x00, // .....&.......G..
- 0xab, 0x55, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // .U......=.......
- 0xce, 0x1c, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd1, 0x0d, 0x00, 0x00, // ........>.......
- 0xce, 0x1c, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, // ........8...6...
- 0x1d, 0x00, 0x00, 0x00, 0x99, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc2, 0x03, 0x00, 0x00, // ................
- 0x37, 0x00, 0x03, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x27, 0x0e, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, // 7.......'...7...
- 0x90, 0x02, 0x00, 0x00, 0xe7, 0x15, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xcd, 0x5b, 0x00, 0x00, // .............[..
- 0x41, 0x00, 0x05, 0x00, 0x13, 0x03, 0x00, 0x00, 0x69, 0x24, 0x00, 0x00, 0x27, 0x0e, 0x00, 0x00, // A.......i$..'...
- 0x0e, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x96, 0x00, 0x00, 0x00, 0x16, 0x31, 0x00, 0x00, // ....=........1..
- 0x69, 0x24, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x79, 0x04, 0x00, 0x00, 0x54, 0x44, 0x00, 0x00, // i$..A...y...TD..
- 0x27, 0x0e, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, // '.......=.......
- 0x9b, 0x56, 0x00, 0x00, 0x54, 0x44, 0x00, 0x00, 0x56, 0x00, 0x05, 0x00, 0xfe, 0x01, 0x00, 0x00, // .V..TD..V.......
- 0xc9, 0x42, 0x00, 0x00, 0x16, 0x31, 0x00, 0x00, 0x9b, 0x56, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // .B...1...V..=...
- 0x13, 0x00, 0x00, 0x00, 0x36, 0x1c, 0x00, 0x00, 0xe7, 0x15, 0x00, 0x00, 0x57, 0x00, 0x05, 0x00, // ....6.......W...
- 0x1d, 0x00, 0x00, 0x00, 0xa4, 0x51, 0x00, 0x00, 0xc9, 0x42, 0x00, 0x00, 0x36, 0x1c, 0x00, 0x00, // .....Q...B..6...
- 0xfe, 0x00, 0x02, 0x00, 0xa4, 0x51, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, // .....Q..8...6...
- 0x1d, 0x00, 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xef, 0x00, 0x00, 0x00, // ....5...........
- 0x37, 0x00, 0x03, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, // 7...............
- 0x17, 0x3e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x18, 0x53, 0x00, 0x00, // .>..=........S..
- 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x5d, 0x4a, 0x00, 0x00, // ....=.......]J..
- 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xfd, 0x34, 0x00, 0x00, // ....=........4..
- 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x10, 0x35, 0x00, 0x00, // ....=........5..
- 0xdd, 0x0e, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3f, 0x3a, 0x00, 0x00, // ....P.......?:..
- 0x18, 0x53, 0x00, 0x00, 0x5d, 0x4a, 0x00, 0x00, 0xfd, 0x34, 0x00, 0x00, 0x10, 0x35, 0x00, 0x00, // .S..]J...4...5..
- 0xfe, 0x00, 0x02, 0x00, 0x3f, 0x3a, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, // ....?:..8...6...
- 0x08, 0x00, 0x00, 0x00, 0x82, 0x0d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x00, // ................
- 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x42, 0x24, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, // 7.......B$..7...
- 0x9a, 0x02, 0x00, 0x00, 0x78, 0x20, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, // ....x ..7.......
- 0xc4, 0x41, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xb2, 0x19, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // .A..........;...
- 0x8a, 0x02, 0x00, 0x00, 0xd5, 0x54, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // .....T......;...
- 0x9a, 0x02, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, // ....`.......;...
- 0x90, 0x02, 0x00, 0x00, 0xc9, 0x2e, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // ............>...
- 0xd5, 0x54, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x39, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, // .T......9.......
- 0xa0, 0x11, 0x00, 0x00, 0x35, 0x13, 0x00, 0x00, 0xd5, 0x54, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ....5....T..=...
- 0x1d, 0x00, 0x00, 0x00, 0x2a, 0x46, 0x00, 0x00, 0x78, 0x20, 0x00, 0x00, 0x4f, 0x00, 0x07, 0x00, // ....*F..x ..O...
- 0x13, 0x00, 0x00, 0x00, 0xed, 0x44, 0x00, 0x00, 0x2a, 0x46, 0x00, 0x00, 0x2a, 0x46, 0x00, 0x00, // .....D..*F..*F..
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xc9, 0x2e, 0x00, 0x00, // ........>.......
- 0xed, 0x44, 0x00, 0x00, 0x39, 0x00, 0x06, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x19, 0x54, 0x00, 0x00, // .D..9........T..
- 0x99, 0x0f, 0x00, 0x00, 0x43, 0x12, 0x00, 0x00, 0xc9, 0x2e, 0x00, 0x00, 0x4f, 0x00, 0x09, 0x00, // ....C.......O...
- 0x1d, 0x00, 0x00, 0x00, 0xfb, 0x1a, 0x00, 0x00, 0x19, 0x54, 0x00, 0x00, 0x19, 0x54, 0x00, 0x00, // .........T...T..
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x3e, 0x00, 0x03, 0x00, 0x60, 0x10, 0x00, 0x00, 0xfb, 0x1a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // >...`.......=...
- 0x1d, 0x00, 0x00, 0x00, 0x81, 0x1e, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, // ........`...O...
- 0x18, 0x00, 0x00, 0x00, 0x60, 0x4a, 0x00, 0x00, 0x81, 0x1e, 0x00, 0x00, 0x81, 0x1e, 0x00, 0x00, // ....`J..........
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ............=...
- 0x1d, 0x00, 0x00, 0x00, 0x27, 0x3d, 0x00, 0x00, 0x42, 0x24, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, // ....'=..B$..O...
- 0x18, 0x00, 0x00, 0x00, 0xad, 0x59, 0x00, 0x00, 0x27, 0x3d, 0x00, 0x00, 0x27, 0x3d, 0x00, 0x00, // .....Y..'=..'=..
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, // ................
- 0x18, 0x00, 0x00, 0x00, 0x5e, 0x46, 0x00, 0x00, 0x60, 0x4a, 0x00, 0x00, 0xad, 0x59, 0x00, 0x00, // ....^F..`J...Y..
- 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x3c, 0x45, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, // A.......<E..`...
- 0x13, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x97, 0x4e, 0x00, 0x00, // ....=........N..
- 0x3c, 0x45, 0x00, 0x00, 0x8e, 0x00, 0x05, 0x00, 0x18, 0x00, 0x00, 0x00, 0x1a, 0x25, 0x00, 0x00, // <E...........%..
- 0x5e, 0x46, 0x00, 0x00, 0x97, 0x4e, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, // ^F...N..A.......
- 0x45, 0x4e, 0x00, 0x00, 0x42, 0x24, 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // EN..B$......=...
- 0x0d, 0x00, 0x00, 0x00, 0x09, 0x5e, 0x00, 0x00, 0x45, 0x4e, 0x00, 0x00, 0x8e, 0x00, 0x05, 0x00, // .....^..EN......
- 0x18, 0x00, 0x00, 0x00, 0x24, 0x29, 0x00, 0x00, 0x1a, 0x25, 0x00, 0x00, 0x09, 0x5e, 0x00, 0x00, // ....$)...%...^..
- 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x31, 0x27, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, // =.......1'..`...
- 0x4f, 0x00, 0x09, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xb0, 0x61, 0x00, 0x00, 0x31, 0x27, 0x00, 0x00, // O........a..1'..
- 0x24, 0x29, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // $)..............
- 0x03, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x60, 0x10, 0x00, 0x00, 0xb0, 0x61, 0x00, 0x00, // ....>...`....a..
- 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xf1, 0x3f, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, // A........?..`...
- 0x13, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xd2, 0x5f, 0x00, 0x00, // ....=........_..
- 0xf1, 0x3f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x4d, 0x4c, 0x00, 0x00, // .?..A.......ML..
- 0x42, 0x24, 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, // B$......=.......
- 0xa0, 0x3b, 0x00, 0x00, 0x4d, 0x4c, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, // .;..ML..........
- 0x27, 0x1b, 0x00, 0x00, 0xd2, 0x5f, 0x00, 0x00, 0xa0, 0x3b, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // '...._...;..A...
- 0x8a, 0x02, 0x00, 0x00, 0x28, 0x3e, 0x00, 0x00, 0x78, 0x20, 0x00, 0x00, 0x10, 0x0a, 0x00, 0x00, // ....(>..x ......
- 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x12, 0x5b, 0x00, 0x00, 0x28, 0x3e, 0x00, 0x00, // =........[..(>..
- 0x83, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x81, 0x2d, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, // .........-......
- 0x12, 0x5b, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xac, 0x59, 0x00, 0x00, // .[...........Y..
- 0x27, 0x1b, 0x00, 0x00, 0x81, 0x2d, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, // '....-..A.......
- 0x08, 0x4b, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // .K..`.......>...
- 0x08, 0x4b, 0x00, 0x00, 0xac, 0x59, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // .K...Y..=.......
- 0x95, 0x3e, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xc4, 0x41, 0x00, 0x00, // .>..`...>....A..
- 0x95, 0x3e, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // .>......8....
+ 0x46, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x74, 0x10, 0x00, 0x00, 0x03, 0x02, // FSH.......t.....
+ 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x76, 0x62, 0x00, 0x00, 0x00, 0x00, // #.........vb....
+ 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, // ................
+ 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, // ..GLSL.std.450..
+ 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, // ................
+ 0x08, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, // ..........main..
+ 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x10, 0x00, // ..w...t.........
+ 0x03, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, // ................
+ 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, // ..............ma
+ 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x0e, 0x00, 0x99, 0x0f, 0x00, 0x00, 0x62, 0x67, // in............bg
+ 0x66, 0x78, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x32, 0x44, 0x28, 0x73, 0x74, 0x72, 0x75, // fxTexture2D(stru
+ 0x63, 0x74, 0x2d, 0x42, 0x67, 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, // ct-BgfxSampler2D
+ 0x2d, 0x70, 0x31, 0x2d, 0x74, 0x32, 0x31, 0x31, 0x3b, 0x76, 0x66, 0x32, 0x3b, 0x00, 0x05, 0x00, // -p1-t211;vf2;...
+ 0x07, 0x00, 0x7e, 0x17, 0x00, 0x00, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x2e, 0x6d, // ..~..._sampler.m
+ 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0xf7, 0x0d, // _sampler........
+ 0x00, 0x00, 0x5f, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x2e, 0x6d, 0x5f, 0x74, 0x65, 0x78, // .._sampler.m_tex
+ 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xe7, 0x15, 0x00, 0x00, 0x5f, 0x63, // ture.........._c
+ 0x6f, 0x6f, 0x72, 0x64, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x35, 0x13, 0x00, 0x00, 0x76, 0x65, // oord......5...ve
+ 0x63, 0x34, 0x5f, 0x73, 0x70, 0x6c, 0x61, 0x74, 0x28, 0x66, 0x31, 0x3b, 0x00, 0x00, 0x05, 0x00, // c4_splat(f1;....
+ 0x03, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x5f, 0x78, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0x82, 0x0d, // ......_x........
+ 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x76, 0x66, 0x34, 0x3b, 0x76, 0x66, 0x34, 0x3b, // ..@main(vf4;vf4;
+ 0x76, 0x66, 0x34, 0x3b, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x6e, 0x62, 0x00, 0x00, 0x76, 0x5f, // vf4;......nb..v_
+ 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x8f, 0x41, // color0.........A
+ 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, // ..v_texcoord0...
+ 0x06, 0x00, 0x8c, 0x4a, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, // ...J..gl_FragDat
+ 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x61, 0x09, 0x00, 0x00, 0x42, 0x67, // a_0_......a...Bg
+ 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x00, 0x00, 0x00, 0x06, 0x00, // fxSampler2D.....
+ 0x06, 0x00, 0x61, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6d, 0x5f, 0x73, 0x61, 0x6d, 0x70, // ..a.......m_samp
+ 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x61, 0x09, 0x00, 0x00, 0x01, 0x00, // ler.......a.....
+ 0x00, 0x00, 0x6d, 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, // ..m_texture.....
+ 0x05, 0x00, 0x08, 0x10, 0x00, 0x00, 0x66, 0x6c, 0x61, 0x74, 0x74, 0x65, 0x6e, 0x54, 0x65, 0x6d, // ......flattenTem
+ 0x70, 0x00, 0x05, 0x00, 0x07, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, // p.........s_texC
+ 0x6f, 0x6c, 0x6f, 0x72, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x05, 0x00, // olorSampler.....
+ 0x07, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, // ......s_texColor
+ 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, 0x08, 0x00, 0x14, 0x11, // Texture.........
+ 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x2e, 0x6d, 0x5f, 0x73, // ..s_texColor.m_s
+ 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x08, 0x00, 0x50, 0x13, // ampler........P.
+ 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x2e, 0x6d, 0x5f, 0x74, // ..s_texColor.m_t
+ 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xa0, 0x11, // exture..........
+ 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x56, 0x6f, 0x69, 0x64, 0x46, 0x72, 0x61, 0x67, 0x00, // ..bgfx_VoidFrag.
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9d, 0x5d, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // .......]..param.
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x60, 0x10, 0x00, 0x00, 0x72, 0x67, 0x62, 0x61, 0x00, 0x00, // ......`...rgba..
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xbe, 0x39, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // .......9..param.
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0xf7, 0x39, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // .......9..param.
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x91, 0x37, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // .......7..param.
+ 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xf4, 0x2b, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // .......+..v_colo
+ 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x76, 0x5f, // r0........w...v_
+ 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x03, 0x3c, // color0.........<
+ 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, // ..v_texcoord0...
+ 0x05, 0x00, 0x74, 0x14, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, // ..t...v_texcoord
+ 0x30, 0x00, 0x05, 0x00, 0x06, 0x00, 0xce, 0x1c, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, // 0.........gl_Fra
+ 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x85, 0x55, // gData_0_.......U
+ 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x95, 0x38, // ..param........8
+ 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, // ..param.........
+ 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0xd1, 0x0d, // ..param.........
+ 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x5f, 0x30, 0x5f, // ..gl_FragData_0_
+ 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x21, 0x02, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, // ......!...$Globa
+ 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x21, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, // l.....!.......u_
+ 0x76, 0x69, 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x21, 0x02, // viewRect......!.
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, // ......u_viewTexe
+ 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0x21, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, // l.....!.......u_
+ 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x21, 0x02, 0x00, 0x00, 0x03, 0x00, // view......!.....
+ 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, // ..u_invView.....
+ 0x05, 0x00, 0x21, 0x02, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, // ..!.......u_proj
+ 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x21, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, // ......!.......u_
+ 0x69, 0x6e, 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x21, 0x02, // invProj.......!.
+ 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, // ......u_viewProj
+ 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x21, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, // ......!.......u_
+ 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, // invViewProj.....
+ 0x05, 0x00, 0x21, 0x02, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, // ..!.......u_mode
+ 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x21, 0x02, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, // l.....!.......u_
+ 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0x21, 0x02, // modelView.....!.
+ 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, // ......u_modelVie
+ 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, 0x21, 0x02, 0x00, 0x00, 0x0b, 0x00, // wProj.....!.....
+ 0x00, 0x00, 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, 0x47, 0x00, // ..u_alphaRef4.G.
+ 0x04, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, // ......".......G.
+ 0x04, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, // ......!.......G.
+ 0x04, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, // ......".......G.
+ 0x04, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, // ......!.......G.
+ 0x04, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, // ..w...........G.
+ 0x04, 0x00, 0x74, 0x14, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, // ..t...........G.
+ 0x04, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, // ..............G.
+ 0x04, 0x00, 0x2b, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, // ..+.......@...H.
+ 0x05, 0x00, 0x21, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, // ..!.......#.....
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x21, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...!.......#.
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x21, 0x02, 0x00, 0x00, 0x02, 0x00, // ......H...!.....
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x21, 0x02, 0x00, 0x00, 0x02, 0x00, // ......H...!.....
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x21, 0x02, // ..#... ...H...!.
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0x21, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..!...........H.
+ 0x05, 0x00, 0x21, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, // ..!.......#...`.
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x21, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H...!.........
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x21, 0x02, 0x00, 0x00, 0x04, 0x00, // ......H...!.....
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x21, 0x02, 0x00, 0x00, 0x04, 0x00, // ......H...!.....
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x21, 0x02, // ..#.......H...!.
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0x21, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..!...........H.
+ 0x05, 0x00, 0x21, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, // ..!.......#.....
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x21, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H...!.........
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x21, 0x02, 0x00, 0x00, 0x06, 0x00, // ......H...!.....
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x21, 0x02, 0x00, 0x00, 0x06, 0x00, // ......H...!.....
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x21, 0x02, // ..#... ...H...!.
+ 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0x21, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..!...........H.
+ 0x05, 0x00, 0x21, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, // ..!.......#...`.
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x21, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H...!.........
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x21, 0x02, 0x00, 0x00, 0x08, 0x00, // ......H...!.....
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x21, 0x02, 0x00, 0x00, 0x08, 0x00, // ......H...!.....
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x21, 0x02, // ..#.......H...!.
+ 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x04, 0x00, 0x21, 0x02, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..!...........H.
+ 0x05, 0x00, 0x21, 0x02, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, // ..!.......#.....
+ 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x21, 0x02, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H...!.........
+ 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x21, 0x02, 0x00, 0x00, 0x0a, 0x00, // ......H...!.....
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x21, 0x02, 0x00, 0x00, 0x0a, 0x00, // ......H...!.....
+ 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x21, 0x02, // ..#.......H...!.
+ 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
+ 0x05, 0x00, 0x21, 0x02, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, // ..!.......#... .
+ 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x21, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, // ..G...!.........
+ 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, // ......!.........
+ 0x00, 0x00, 0x1a, 0x00, 0x02, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x79, 0x04, // .......... ...y.
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, // ................
+ 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x19, 0x00, 0x09, 0x00, 0x96, 0x00, 0x00, 0x00, 0x0d, 0x00, // .. .............
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x13, 0x03, // .......... .....
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x13, 0x00, // ................
+ 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x90, 0x02, // .......... .....
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, // ................
+ 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, 0x0a, 0x08, // ..........!.....
+ 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x79, 0x04, 0x00, 0x00, 0x13, 0x03, 0x00, 0x00, 0x90, 0x02, // ......y.........
+ 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x0d, 0x00, // .. .............
+ 0x00, 0x00, 0x21, 0x00, 0x04, 0x00, 0xef, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x8a, 0x02, // ..!.............
+ 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, // .. .............
+ 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, 0x91, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x9a, 0x02, // ..!.............
+ 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x1e, 0x00, 0x04, 0x00, 0x61, 0x09, // ..............a.
+ 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x1b, 0x00, // .......... .....
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x61, 0x09, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x7a, 0x04, // ......a... ...z.
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x7a, 0x04, // ..........;...z.
+ 0x00, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x14, 0x03, // .......... .....
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x14, 0x03, // ..........;.....
+ 0x00, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x7b, 0x04, // .......... ...{.
+ 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x7b, 0x04, // ..........;...{.
+ 0x00, 0x00, 0x14, 0x11, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, // ................
+ 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, // .. .......+.....
+ 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x15, 0x03, // .......... .....
+ 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x15, 0x03, // ..........;.....
+ 0x00, 0x00, 0x50, 0x13, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, // ..P.......+.....
+ 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x03, 0x00, 0xfe, 0x01, // ................
+ 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, // ......+.........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, // ................
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x13, 0x0a, // ......+.........
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x8a, 0x00, // ......+.........
+ 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x10, 0x0a, // .....?+.........
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x01, 0x00, // ...... .........
+ 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x77, 0x0e, // ......;.......w.
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x74, 0x14, // ......;.......t.
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x03, 0x00, // ...... .........
+ 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0xd1, 0x0d, // ......;.........
+ 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, // ..........e.....
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, // ......+.......j.
+ 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x2b, 0x02, 0x00, 0x00, 0x65, 0x00, // .. .......+...e.
+ 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, 0x21, 0x02, 0x00, 0x00, 0x1d, 0x00, // ..j.......!.....
+ 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ......e...e...e.
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x2b, 0x02, // ..e...e...e...+.
+ 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x36, 0x00, // ..e...e.......6.
+ 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, // ................
+ 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x1b, 0x00, // ......Sa..;.....
+ 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, // ..........;.....
+ 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, // ...U......;.....
+ 0x00, 0x00, 0x95, 0x38, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, // ...8......;.....
+ 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, // ..........=.....
+ 0x00, 0x00, 0x21, 0x43, 0x00, 0x00, 0xb2, 0x0c, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x96, 0x00, // ..!C......=.....
+ 0x00, 0x00, 0x02, 0x33, 0x00, 0x00, 0xee, 0x0e, 0x00, 0x00, 0x50, 0x00, 0x05, 0x00, 0x61, 0x09, // ...3......P...a.
+ 0x00, 0x00, 0x5e, 0x20, 0x00, 0x00, 0x21, 0x43, 0x00, 0x00, 0x02, 0x33, 0x00, 0x00, 0x3e, 0x00, // ..^ ..!C...3..>.
+ 0x03, 0x00, 0x08, 0x10, 0x00, 0x00, 0x5e, 0x20, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x79, 0x04, // ......^ ..A...y.
+ 0x00, 0x00, 0xf4, 0x56, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3d, 0x00, // ...V..........=.
+ 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0xf4, 0x56, 0x00, 0x00, 0x3e, 0x00, // ...........V..>.
+ 0x03, 0x00, 0x14, 0x11, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x13, 0x03, // ..........A.....
+ 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3d, 0x00, // ...@..........=.
+ 0x04, 0x00, 0x96, 0x00, 0x00, 0x00, 0xd3, 0x1e, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, 0x3e, 0x00, // ...........@..>.
+ 0x03, 0x00, 0x50, 0x13, 0x00, 0x00, 0xd3, 0x1e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, // ..P.......=.....
+ 0x00, 0x00, 0xf4, 0x2b, 0x00, 0x00, 0x77, 0x0e, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, // ...+..w...=.....
+ 0x00, 0x00, 0x03, 0x3c, 0x00, 0x00, 0x74, 0x14, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x85, 0x55, // ...<..t...>....U
+ 0x00, 0x00, 0xf4, 0x2b, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x95, 0x38, 0x00, 0x00, 0x03, 0x3c, // ...+..>....8...<
+ 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, 0x08, 0x00, 0x00, 0x00, 0xbd, 0x26, 0x00, 0x00, 0x82, 0x0d, // ..9........&....
+ 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x95, 0x38, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3d, 0x00, // ...U...8......=.
+ 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, // ..............>.
+ 0x03, 0x00, 0xd1, 0x0d, 0x00, 0x00, 0xce, 0x1c, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, // ..............8.
+ 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x99, 0x0f, 0x00, 0x00, 0x00, 0x00, // ..6.............
+ 0x00, 0x00, 0x0a, 0x08, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x79, 0x04, 0x00, 0x00, 0x7e, 0x17, // ......7...y...~.
+ 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x13, 0x03, 0x00, 0x00, 0xf7, 0x0d, 0x00, 0x00, 0x37, 0x00, // ..7...........7.
+ 0x03, 0x00, 0x90, 0x02, 0x00, 0x00, 0xe7, 0x15, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0xca, 0x1c, // ................
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x96, 0x00, 0x00, 0x00, 0xc6, 0x19, 0x00, 0x00, 0xf7, 0x0d, // ..=.............
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0xca, 0x48, 0x00, 0x00, 0x7e, 0x17, // ..=........H..~.
+ 0x00, 0x00, 0x56, 0x00, 0x05, 0x00, 0xfe, 0x01, 0x00, 0x00, 0xf7, 0x3e, 0x00, 0x00, 0xc6, 0x19, // ..V........>....
+ 0x00, 0x00, 0xca, 0x48, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0xfe, 0x24, // ...H..=........$
+ 0x00, 0x00, 0xe7, 0x15, 0x00, 0x00, 0x57, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x82, 0x59, // ......W........Y
+ 0x00, 0x00, 0xf7, 0x3e, 0x00, 0x00, 0xfe, 0x24, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x82, 0x59, // ...>...$.......Y
+ 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x35, 0x13, // ..8...6.......5.
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xef, 0x00, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x8a, 0x02, // ..........7.....
+ 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x2e, 0x5f, 0x00, 0x00, 0x3d, 0x00, // ..........._..=.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xe0, 0x5b, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, // .......[......=.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x25, 0x53, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, // ......%S......=.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xc5, 0x3d, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x3d, 0x00, // .......=......=.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xd8, 0x3d, 0x00, 0x00, 0xdd, 0x0e, 0x00, 0x00, 0x50, 0x00, // .......=......P.
+ 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x56, 0x5b, 0x00, 0x00, 0xe0, 0x5b, 0x00, 0x00, 0x25, 0x53, // ......V[...[..%S
+ 0x00, 0x00, 0xc5, 0x3d, 0x00, 0x00, 0xd8, 0x3d, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x56, 0x5b, // ...=...=......V[
+ 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x82, 0x0d, // ..8...6.........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, // ..........7.....
+ 0x00, 0x00, 0x6e, 0x62, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x8f, 0x41, // ..nb..7........A
+ 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x8c, 0x4a, 0x00, 0x00, 0xf8, 0x00, // ..7........J....
+ 0x02, 0x00, 0xc0, 0x53, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x8a, 0x02, 0x00, 0x00, 0x9d, 0x5d, // ...S..;........]
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x60, 0x10, // ......;.......`.
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x79, 0x04, 0x00, 0x00, 0xbe, 0x39, // ......;...y....9
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x13, 0x03, 0x00, 0x00, 0xf7, 0x39, // ......;........9
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x90, 0x02, 0x00, 0x00, 0x91, 0x37, // ......;........7
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9d, 0x5d, 0x00, 0x00, 0x0c, 0x0a, // ......>....]....
+ 0x00, 0x00, 0x39, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xa0, 0x11, 0x00, 0x00, 0x35, 0x13, // ..9...........5.
+ 0x00, 0x00, 0x9d, 0x5d, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x23, 0x41, // ...]..=.......#A
+ 0x00, 0x00, 0x14, 0x11, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xbe, 0x39, 0x00, 0x00, 0x23, 0x41, // ......>....9..#A
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x96, 0x00, 0x00, 0x00, 0x83, 0x2c, 0x00, 0x00, 0x50, 0x13, // ..=........,..P.
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xf7, 0x39, 0x00, 0x00, 0x83, 0x2c, 0x00, 0x00, 0x3d, 0x00, // ..>....9...,..=.
+ 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x19, 0x21, 0x00, 0x00, 0x8f, 0x41, 0x00, 0x00, 0x4f, 0x00, // .......!...A..O.
+ 0x07, 0x00, 0x13, 0x00, 0x00, 0x00, 0xa0, 0x37, 0x00, 0x00, 0x19, 0x21, 0x00, 0x00, 0x19, 0x21, // .......7...!...!
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x91, 0x37, // ..........>....7
+ 0x00, 0x00, 0xa0, 0x37, 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xe1, 0x5c, // ...7..9.........
+ 0x00, 0x00, 0x99, 0x0f, 0x00, 0x00, 0xbe, 0x39, 0x00, 0x00, 0xf7, 0x39, 0x00, 0x00, 0x91, 0x37, // .......9...9...7
+ 0x00, 0x00, 0x4f, 0x00, 0x09, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x09, 0x55, 0x00, 0x00, 0xe1, 0x5c, // ..O........U....
+ 0x00, 0x00, 0xe1, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x60, 0x10, 0x00, 0x00, 0x09, 0x55, // ......>...`....U
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x49, 0x27, 0x00, 0x00, 0x60, 0x10, // ..=.......I'..`.
+ 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, 0xef, 0x39, 0x00, 0x00, 0x49, 0x27, // ..O........9..I'
+ 0x00, 0x00, 0x49, 0x27, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, // ..I'............
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xef, 0x45, 0x00, 0x00, 0x6e, 0x62, // ..=........E..nb
+ 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, 0x75, 0x62, 0x00, 0x00, 0xef, 0x45, // ..O.......ub...E
+ 0x00, 0x00, 0xef, 0x45, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, // ...E............
+ 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x18, 0x00, 0x00, 0x00, 0xed, 0x35, 0x00, 0x00, 0xef, 0x39, // ...........5...9
+ 0x00, 0x00, 0x75, 0x62, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xcb, 0x34, // ..ub..A........4
+ 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, // ..`.......=.....
+ 0x00, 0x00, 0x5f, 0x57, 0x00, 0x00, 0xcb, 0x34, 0x00, 0x00, 0x8e, 0x00, 0x05, 0x00, 0x18, 0x00, // .._W...4........
+ 0x00, 0x00, 0xe2, 0x2d, 0x00, 0x00, 0xed, 0x35, 0x00, 0x00, 0x5f, 0x57, 0x00, 0x00, 0x41, 0x00, // ...-...5.._W..A.
+ 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xd4, 0x3d, 0x00, 0x00, 0x6e, 0x62, 0x00, 0x00, 0x13, 0x0a, // .......=..nb....
+ 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x98, 0x4d, 0x00, 0x00, 0xd4, 0x3d, // ..=........M...=
+ 0x00, 0x00, 0x8e, 0x00, 0x05, 0x00, 0x18, 0x00, 0x00, 0x00, 0xec, 0x31, 0x00, 0x00, 0xe2, 0x2d, // ...........1...-
+ 0x00, 0x00, 0x98, 0x4d, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x3f, 0x61, // ...M..=.......?a
+ 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x4f, 0x00, 0x09, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xf9, 0x1f, // ..`...O.........
+ 0x00, 0x00, 0x3f, 0x61, 0x00, 0x00, 0xec, 0x31, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x05, 0x00, // ..?a...1........
+ 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x60, 0x10, // ..........>...`.
+ 0x00, 0x00, 0xf9, 0x1f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xb9, 0x48, // ......A........H
+ 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, // ..`.......=.....
+ 0x00, 0x00, 0x1b, 0x1e, 0x00, 0x00, 0xb9, 0x48, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, // .......H..A.....
+ 0x00, 0x00, 0x15, 0x55, 0x00, 0x00, 0x6e, 0x62, 0x00, 0x00, 0x13, 0x0a, 0x00, 0x00, 0x3d, 0x00, // ...U..nb......=.
+ 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x2f, 0x2b, 0x00, 0x00, 0x15, 0x55, 0x00, 0x00, 0x85, 0x00, // ....../+...U....
+ 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xef, 0x23, 0x00, 0x00, 0x1b, 0x1e, 0x00, 0x00, 0x2f, 0x2b, // .......#....../+
+ 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xb7, 0x2d, 0x00, 0x00, 0x8f, 0x41, // ..A........-...A
+ 0x00, 0x00, 0x10, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x5b, 0x19, // ......=.......[.
+ 0x00, 0x00, 0xb7, 0x2d, 0x00, 0x00, 0x83, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x49, 0x36, // ...-..........I6
+ 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x5b, 0x19, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x0d, 0x00, // ......[.........
+ 0x00, 0x00, 0x74, 0x62, 0x00, 0x00, 0xef, 0x23, 0x00, 0x00, 0x49, 0x36, 0x00, 0x00, 0x41, 0x00, // ..tb...#..I6..A.
+ 0x05, 0x00, 0x8a, 0x02, 0x00, 0x00, 0xd0, 0x53, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x13, 0x0a, // .......S..`.....
+ 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0xd0, 0x53, 0x00, 0x00, 0x74, 0x62, 0x00, 0x00, 0x3d, 0x00, // ..>....S..tb..=.
+ 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x24, 0x2e, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x3e, 0x00, // ......$...`...>.
+ 0x03, 0x00, 0x8c, 0x4a, 0x00, 0x00, 0x24, 0x2e, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, // ...J..$.......8.
+ 0x01, 0x00, 0x00, // ...
};
-static const uint8_t fs_particle_dx9[326] =
+static const uint8_t fs_particle_dx9[328] =
{
- 0x46, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
- 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0x28, 0x01, 0x00, 0x03, 0xff, // Color0.....(....
- 0xff, 0xfe, 0xff, 0x20, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, // ... .CTAB....S..
- 0x00, 0x00, 0x03, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, // ................
- 0x00, 0x4c, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, // .L...0..........
- 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, // .<.......s_texCo
- 0x6c, 0x6f, 0x72, 0x00, 0xab, 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, // lor.............
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, // .....ps_3_0.Micr
- 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, // osoft (R) HLSL S
- 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, // hader Compiler 1
- 0x30, 0x2e, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, // 0.1..Q..........
- 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, // ?...............
- 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, // ................
- 0x80, 0x01, 0x00, 0x07, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, // ................
- 0xa0, 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0x90, 0x00, 0x08, 0xe4, // .B..............
- 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, // ................
- 0x80, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0x54, 0x80, 0x00, 0x00, 0x93, // ...........T....
- 0x90, 0x05, 0x00, 0x00, 0x03, 0x00, 0x08, 0x07, 0x80, 0x00, 0x00, 0xf9, 0x80, 0x00, 0x00, 0xff, // ................
- 0x90, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0xaa, // ................
- 0x91, 0x05, 0x00, 0x00, 0x03, 0x00, 0x08, 0x08, 0x80, 0x00, 0x00, 0x55, 0x80, 0x00, 0x00, 0x00, // ...........U....
- 0x80, 0xff, 0xff, 0x00, 0x00, 0x00, // ......
+ 0x46, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
+ 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0x28, 0x01, 0x00, 0x00, 0x00, // Color0.....(....
+ 0x03, 0xff, 0xff, 0xfe, 0xff, 0x20, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x53, // ..... .CTAB....S
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x91, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, // ...L...0........
+ 0x00, 0x02, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, // ...<.......s_tex
+ 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0xab, 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, // Color...........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, // .......ps_3_0.Mi
+ 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, // crosoft (R) HLSL
+ 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, // Shader Compiler
+ 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0xa0, 0x00, // 10.1..Q........
+ 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, // ..?.............
+ 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, // ................
+ 0x00, 0x00, 0x80, 0x01, 0x00, 0x07, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, // ................
+ 0x08, 0x0f, 0xa0, 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0x90, 0x00, // ...B............
+ 0x08, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, // ................
+ 0x00, 0x00, 0x80, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0x54, 0x80, 0x00, // .............T..
+ 0x00, 0x93, 0x90, 0x05, 0x00, 0x00, 0x03, 0x00, 0x08, 0x07, 0x80, 0x00, 0x00, 0xf9, 0x80, 0x00, // ................
+ 0x00, 0xff, 0x90, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x00, 0xa0, 0x01, // ................
+ 0x00, 0xaa, 0x91, 0x05, 0x00, 0x00, 0x03, 0x00, 0x08, 0x08, 0x80, 0x00, 0x00, 0x55, 0x80, 0x00, // .............U..
+ 0x00, 0x00, 0x80, 0xff, 0xff, 0x00, 0x00, 0x00, // ........
};
-static const uint8_t fs_particle_dx11[517] =
+static const uint8_t fs_particle_dx11[519] =
{
- 0x46, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
- 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0xe4, 0x01, 0x44, 0x58, 0x42, // Color0.......DXB
- 0x43, 0xdd, 0x04, 0xf1, 0x4a, 0xaa, 0xb0, 0xdf, 0xe0, 0xf5, 0x18, 0x2f, 0x3b, 0x6e, 0xa9, 0x0e, // C...J....../;n..
- 0x0a, 0x01, 0x00, 0x00, 0x00, 0xe4, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, // .............,..
- 0x00, 0xa0, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x6c, 0x00, 0x00, // .........ISGNl..
- 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........P......
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, // ................
- 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // ................
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........b......
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0f, 0x07, 0x00, // ................
- 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, // .SV_POSITION.COL
- 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0x4f, 0x53, 0x47, // OR.TEXCOORD..OSG
- 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, // N,........... ..
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, // .....SV_TARGET..
- 0xab, 0x53, 0x48, 0x44, 0x52, 0x08, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, // .SHDR....@...B..
- 0x00, 0x5a, 0x00, 0x00, 0x03, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x18, 0x00, // .Z....`......X..
- 0x04, 0x00, 0x70, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x62, 0x10, 0x00, // ..p......UU..b..
- 0x03, 0xf2, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0x72, 0x10, 0x10, // .........b...r..
- 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, // .....e.... .....
- 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x09, 0xf2, 0x00, 0x10, // .h.......E......
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x7e, 0x10, // .....F.......F~.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, // ......`......8..
- 0x07, 0x22, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // ."..............
- 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0xf2, 0x00, 0x10, // .........8......
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x05, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x19, 0x10, // .....F.......6..
- 0x00, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0x72, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, // .....8...r .....
- 0x00, 0x96, 0x07, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf6, 0x1f, 0x10, 0x00, 0x01, 0x00, 0x00, // ................
- 0x00, 0x00, 0x00, 0x00, 0x08, 0x22, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2a, 0x10, 0x10, // .....".......*..
- 0x80, 0x41, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, // .A........@.....
- 0x3f, 0x38, 0x00, 0x00, 0x07, 0x82, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, // ?8.... .........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, // .............>..
- 0x01, 0x00, 0x00, 0x00, 0x00, // .....
+ 0x46, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
+ 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0xe4, 0x01, 0x00, 0x00, 0x44, // Color0.........D
+ 0x58, 0x42, 0x43, 0xdd, 0x04, 0xf1, 0x4a, 0xaa, 0xb0, 0xdf, 0xe0, 0xf5, 0x18, 0x2f, 0x3b, 0x6e, // XBC...J....../;n
+ 0xa9, 0x0e, 0x0a, 0x01, 0x00, 0x00, 0x00, 0xe4, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, // ...............,
+ 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x6c, // ...........ISGNl
+ 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, // ...........P....
+ 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, // ................
+ 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, // ................
+ 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x00, // ...........b....
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0f, // ................
+ 0x07, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, // ...SV_POSITION.C
+ 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0x4f, // OLOR.TEXCOORD..O
+ 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, // SGN,...........
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, // .......SV_TARGET
+ 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0x08, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x42, // ...SHDR....@...B
+ 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, 0x03, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, // ...Z....`......X
+ 0x18, 0x00, 0x04, 0x00, 0x70, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x62, // ....p......UU..b
+ 0x10, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0x72, // ...........b...r
+ 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, // .......e.... ...
+ 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x09, 0xf2, // ...h.......E....
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, // .......F.......F
+ 0x7e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, // ~.......`......8
+ 0x00, 0x00, 0x07, 0x22, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, // ..."............
+ 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0xf2, // ...........8....
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x05, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, // .......F.......6
+ 0x19, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0x72, 0x20, 0x10, 0x00, 0x00, // .......8...r ...
+ 0x00, 0x00, 0x00, 0x96, 0x07, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf6, 0x1f, 0x10, 0x00, 0x01, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x22, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2a, // .......".......*
+ 0x10, 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, // ...A........@...
+ 0x00, 0x80, 0x3f, 0x38, 0x00, 0x00, 0x07, 0x82, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, // ..?8.... .......
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, // ...............>
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, // .......
};
static const uint8_t fs_particle_mtl[808] =
{
- 0x46, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x19, 0x03, 0x00, 0x00, 0x75, 0x73, // FSH...........us
+ 0x46, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x19, 0x03, 0x00, 0x00, 0x75, 0x73, // FSH...........us
0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, // ing namespace me
0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // tal;.struct xlat
0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, // MtlShaderInput {
diff --git a/3rdparty/bgfx/examples/common/ps/particle_system.cpp b/3rdparty/bgfx/examples/common/ps/particle_system.cpp
index 34ea0261969..7ad93331a37 100644
--- a/3rdparty/bgfx/examples/common/ps/particle_system.cpp
+++ b/3rdparty/bgfx/examples/common/ps/particle_system.cpp
@@ -11,7 +11,6 @@
#include "../packrect.h"
#include <bx/easing.h>
-#include <bx/crtimpl.h>
#include <bx/handlealloc.h>
#include "vs_particle.bin.h"
@@ -25,52 +24,6 @@ static const bgfx::EmbeddedShader s_embeddedShaders[] =
BGFX_EMBEDDED_SHADER_END()
};
-static const bx::EaseFn s_easeFunc[] =
-{
- bx::easeLinear,
- bx::easeInQuad,
- bx::easeOutQuad,
- bx::easeInOutQuad,
- bx::easeOutInQuad,
- bx::easeInCubic,
- bx::easeOutCubic,
- bx::easeInOutCubic,
- bx::easeOutInCubic,
- bx::easeInQuart,
- bx::easeOutQuart,
- bx::easeInOutQuart,
- bx::easeOutInQuart,
- bx::easeInQuint,
- bx::easeOutQuint,
- bx::easeInOutQuint,
- bx::easeOutInQuint,
- bx::easeInSine,
- bx::easeOutSine,
- bx::easeInOutSine,
- bx::easeOutInSine,
- bx::easeInExpo,
- bx::easeOutExpo,
- bx::easeInOutExpo,
- bx::easeOutInExpo,
- bx::easeInCirc,
- bx::easeOutCirc,
- bx::easeInOutCirc,
- bx::easeOutInCirc,
- bx::easeInElastic,
- bx::easeOutElastic,
- bx::easeInOutElastic,
- bx::easeOutInElastic,
- bx::easeInBack,
- bx::easeOutBack,
- bx::easeInOutBack,
- bx::easeOutInBack,
- bx::easeInBounce,
- bx::easeOutBounce,
- bx::easeInOutBounce,
- bx::easeOutInBounce,
-};
-BX_STATIC_ASSERT(BX_COUNTOF(s_easeFunc) == bx::Easing::Count);
-
struct PosColorTexCoord0Vertex
{
float m_x;
@@ -195,7 +148,7 @@ namespace ps
EmitterSpriteHandle create(uint16_t _width, uint16_t _height)
{
- EmitterSpriteHandle handle = { bx::HandleAlloc::invalid };
+ EmitterSpriteHandle handle = { bx::kInvalidHandle };
if (m_handleAlloc.getNumHandles() < m_handleAlloc.getMaxHandles() )
{
@@ -234,8 +187,12 @@ namespace ps
void reset()
{
+ m_dt = 0.0f;
+ m_uniforms.reset();
m_num = 0;
bx::memSet(&m_aabb, 0, sizeof(Aabb) );
+
+ m_rng.reset();
}
void update(float _dt)
@@ -368,15 +325,15 @@ namespace ps
uint32_t render(const float _uv[4], const float* _mtxView, const float* _eye, uint32_t _first, uint32_t _max, ParticleSort* _outSort, PosColorTexCoord0Vertex* _outVertices)
{
- bx::EaseFn easeRgba = s_easeFunc[m_uniforms.m_easeRgba];
- bx::EaseFn easePos = s_easeFunc[m_uniforms.m_easePos];
- bx::EaseFn easeBlend = s_easeFunc[m_uniforms.m_easeBlend];
- bx::EaseFn easeScale = s_easeFunc[m_uniforms.m_easeScale];
+ bx::EaseFn easeRgba = bx::getEaseFunc(m_uniforms.m_easeRgba);
+ bx::EaseFn easePos = bx::getEaseFunc(m_uniforms.m_easePos);
+ bx::EaseFn easeBlend = bx::getEaseFunc(m_uniforms.m_easeBlend);
+ bx::EaseFn easeScale = bx::getEaseFunc(m_uniforms.m_easeScale);
Aabb aabb =
{
- { bx::huge, bx::huge, bx::huge },
- { -bx::huge, -bx::huge, -bx::huge },
+ { bx::kHuge, bx::kHuge, bx::kHuge },
+ { -bx::kHuge, -bx::kHuge, -bx::kHuge },
};
for (uint32_t jj = 0, num = m_num, current = _first
@@ -494,13 +451,11 @@ namespace ps
{
m_allocator = _allocator;
-#if BX_CONFIG_ALLOCATOR_CRT
if (NULL == _allocator)
{
- static bx::CrtAllocator allocator;
+ static bx::DefaultAllocator allocator;
m_allocator = &allocator;
}
-#endif // BX_CONFIG_ALLOCATOR_CRT
m_emitterAlloc = bx::createHandleAlloc(m_allocator, _maxEmitters);
m_emitter = (Emitter*)BX_ALLOC(m_allocator, sizeof(Emitter)*_maxEmitters);
@@ -528,9 +483,9 @@ namespace ps
void shutdown()
{
- bgfx::destroyProgram(m_particleProgram);
- bgfx::destroyTexture(m_texture);
- bgfx::destroyUniform(s_texColor);
+ bgfx::destroy(m_particleProgram);
+ bgfx::destroy(m_texture);
+ bgfx::destroy(s_texColor);
bx::destroyHandleAlloc(m_allocator, m_emitterAlloc);
BX_FREE(m_allocator, m_emitter);
@@ -655,7 +610,7 @@ namespace ps
| BGFX_STATE_CULL_CW
| BGFX_STATE_BLEND_NORMAL
);
- bgfx::setVertexBuffer(&tvb);
+ bgfx::setVertexBuffer(0, &tvb);
bgfx::setIndexBuffer(&tib);
bgfx::setTexture(0, s_texColor, m_texture);
bgfx::submit(_view, m_particleProgram);
@@ -733,13 +688,11 @@ namespace ps
void Emitter::create(EmitterShape::Enum _shape, EmitterDirection::Enum _direction, uint32_t _maxParticles)
{
- m_dt = 0.0f;
- m_uniforms.reset();
+ reset();
+
m_shape = _shape;
m_direction = _direction;
-
- m_num = 0;
- m_max = _maxParticles;
+ m_max = _maxParticles;
m_particles = (Particle*)BX_ALLOC(s_ctx.m_allocator, m_max*sizeof(Particle) );
}
diff --git a/3rdparty/bgfx/examples/common/ps/vs_particle.bin.h b/3rdparty/bgfx/examples/common/ps/vs_particle.bin.h
index df62b8d1e2b..81bb66515b6 100644
--- a/3rdparty/bgfx/examples/common/ps/vs_particle.bin.h
+++ b/3rdparty/bgfx/examples/common/ps/vs_particle.bin.h
@@ -1,6 +1,6 @@
static const uint8_t vs_particle_glsl[420] =
{
- 0x56, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
+ 0x56, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj......
0x7f, 0x01, 0x00, 0x00, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, // ....attribute hi
0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, // ghp vec4 a_color
@@ -28,279 +28,277 @@ static const uint8_t vs_particle_glsl[420] =
0x20, 0x3d, 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, // = a_texcoord0;.
0x7d, 0x0a, 0x0a, 0x00, // }...
};
-static const uint8_t vs_particle_spv[3191] =
+static const uint8_t vs_particle_spv[3153] =
{
- 0x56, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
+ 0x56, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj......
- 0x54, 0x0c, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x36, 0x62, // T...#.........6b
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, // ................
- 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, // ......GLSL.std.4
- 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, // 50..............
- 0x00, 0x00, 0x0f, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, // ..............ma
- 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x95, 0x0e, // in..............
- 0x00, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x16, // ................
- 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x8c, 0x04, // ..main..........
- 0x00, 0x00, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x8c, 0x04, // ..Output........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, // ......gl_Positio
- 0x6e, 0x00, 0x06, 0x00, 0x06, 0x00, 0x8c, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x76, 0x5f, // n.............v_
- 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x8c, 0x04, // color0..........
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, // ......v_texcoord
- 0x30, 0x00, 0x05, 0x00, 0x07, 0x00, 0xcc, 0x0d, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, 0x6e, 0x28, // 0.........@main(
- 0x76, 0x66, 0x34, 0x3b, 0x76, 0x66, 0x33, 0x3b, 0x76, 0x66, 0x34, 0x3b, 0x00, 0x00, 0x05, 0x00, // vf4;vf3;vf4;....
- 0x05, 0x00, 0x4f, 0x2e, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, // ..O...a_color0..
- 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x3a, 0x19, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, // ......:...a_posi
- 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xb9, 0x4d, 0x00, 0x00, 0x61, 0x5f, // tion.......M..a_
- 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, 0x0f, 0x12, // texcoord0.......
- 0x00, 0x00, 0x5f, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x5f, 0x00, 0x00, 0x00, 0x05, 0x00, // .._varying_.....
- 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, // ..^...$Global...
- 0x06, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // ..^.......u_view
- 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x01, 0x00, // Rect......^.....
- 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x06, 0x00, // ..u_viewTexel...
- 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // ..^.......u_view
- 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x5f, // ......^.......u_
- 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x5e, 0x05, // invView.......^.
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, // ......u_proj....
- 0x06, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x50, // ..^.......u_invP
- 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x06, 0x00, // roj.......^.....
- 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, // ..u_viewProj....
- 0x07, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, // ..^.......u_invV
- 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x5e, 0x05, // iewProj.......^.
- 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x06, 0x00, // ......u_model...
- 0x06, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, // ..^.......u_mode
- 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x0a, 0x00, // lView.....^.....
- 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, // ..u_modelViewPro
- 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x75, 0x5f, // j.....^.......u_
- 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, 0x05, 0x00, 0x03, 0x00, 0x42, 0x13, // alphaRef4.....B.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xb8, 0x41, 0x00, 0x00, 0x61, 0x5f, // ...........A..a_
- 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x89, 0x14, // color0..........
- 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // ..a_color0......
- 0x05, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // ...?..a_position
- 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, // ..........a_posi
- 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x40, 0x2c, 0x00, 0x00, 0x61, 0x5f, // tion......@,..a_
- 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, 0x95, 0x0e, // texcoord0.......
- 0x00, 0x00, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, // ..a_texcoord0...
- 0x05, 0x00, 0x08, 0x10, 0x00, 0x00, 0x66, 0x6c, 0x61, 0x74, 0x74, 0x65, 0x6e, 0x54, 0x65, 0x6d, // ......flattenTem
- 0x70, 0x00, 0x05, 0x00, 0x04, 0x00, 0x85, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // p......U..param.
- 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x95, 0x38, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // .......8..param.
- 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x00, // ..........param.
- 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, // ..........@entry
- 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x67, 0x6c, 0x5f, 0x50, // PointOutput_gl_P
- 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x38, 0x04, // osition.......8.
- 0x00, 0x00, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x38, 0x04, // ..Output......8.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, // ......v_color0..
- 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x38, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x76, 0x5f, // ......8.......v_
- 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x07, 0x00, 0xcd, 0x0f, // texcoord0.......
- 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, // ..@entryPointOut
- 0x70, 0x75, 0x74, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xab, 0x03, 0x00, 0x00, 0x06, 0x00, // put...G.........
- 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x00, 0x00, // ..@...H...^.....
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, // ..#.......H...^.
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ......#.......H.
- 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..^...........H.
- 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, // ..^.......#... .
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H...^.........
- 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x03, 0x00, // ......H...^.....
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x03, 0x00, // ......H...^.....
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, // ..#...`...H...^.
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..^...........H.
- 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x00, // ..^.......#.....
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H...^.........
- 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x05, 0x00, // ......H...^.....
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x05, 0x00, // ......H...^.....
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, // ..#.......H...^.
- 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..^...........H.
- 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x01, // ..^.......#... .
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H...^.........
- 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x07, 0x00, // ......H...^.....
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x07, 0x00, // ......H...^.....
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, // ..#...`...H...^.
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..^...........H.
- 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x01, // ..^.......#.....
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H...^.........
- 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x09, 0x00, // ......H...^.....
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x09, 0x00, // ......H...^.....
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, // ..#.......H...^.
- 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H.
- 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..^...........H.
- 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x09, // ..^.......#.....
- 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H...^.........
- 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x0b, 0x00, // ......H...^.....
- 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x5e, 0x05, // ..#... ...G...^.
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x42, 0x13, 0x00, 0x00, 0x22, 0x00, // ......G...B...".
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x89, 0x14, 0x00, 0x00, 0x1e, 0x00, // ......G.........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x1e, 0x00, // ......G.........
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x1e, 0x00, // ......G.........
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x0b, 0x00, // ......G.........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x1e, 0x00, // ......G.........
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, // ..............!.
- 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x0d, 0x00, // ................
- 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x0d, 0x00, // .. .............
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x07, 0x00, // ...... .........
- 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0d, 0x00, // ................
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x07, 0x00, // ...... .........
- 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x05, 0x00, 0x8c, 0x04, 0x00, 0x00, 0x1d, 0x00, // ................
- 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, 0x85, 0x09, // ..........!.....
- 0x00, 0x00, 0x8c, 0x04, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x95, 0x02, 0x00, 0x00, 0x9a, 0x02, // ................
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x09, 0x07, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x8c, 0x04, // .. .............
- 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, // .......... .....
- 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x01, 0x00, // ..+.............
- 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x00, 0x00, // ..+.............
- 0x80, 0x3f, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x00, 0x00, // .?+.............
- 0x00, 0x00, 0x2c, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x88, 0x05, 0x00, 0x00, 0x8a, 0x00, // ..,.............
- 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x2b, 0x00, // ..............+.
- 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2c, 0x00, // ..............,.
- 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x7a, 0x0b, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, // ......z.........
- 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, // ..........+.....
- 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x65, 0x00, // ..............e.
- 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0b, 0x00, // ................
- 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0b, 0x00, // .. .......+.....
- 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0xab, 0x03, // ..j... .........
- 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, 0x5e, 0x05, // ..e...j.......^.
- 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..........e...e.
- 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, // ..e...e...e...e.
- 0x00, 0x00, 0xab, 0x03, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, // ......e...e.....
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xdb, 0x07, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x5e, 0x05, // .. ...........^.
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xdb, 0x07, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x02, 0x00, // ..;.......B.....
- 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x29, 0x0a, 0x00, 0x00, 0x0a, 0x00, // ..+.......).....
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, // .. ...........e.
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1d, 0x00, // .. .............
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0x01, 0x00, // ..;.............
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x18, 0x00, // .. .............
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x01, 0x00, // ..;.............
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x01, 0x00, // ..;.............
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1d, 0x00, // .. .............
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x03, 0x00, // ..;.............
- 0x00, 0x00, 0x1e, 0x00, 0x04, 0x00, 0x38, 0x04, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, // ......8.........
- 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xb5, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x38, 0x04, // .. ...........8.
- 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xb5, 0x06, 0x00, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x03, 0x00, // ..;.............
- 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, 0x00, 0x00, // ..6.............
- 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, 0x3b, 0x00, // ..........Sa..;.
- 0x04, 0x00, 0x09, 0x07, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..............;.
- 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // .......U......;.
- 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x95, 0x38, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // .......8......;.
- 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3d, 0x00, // ..............=.
- 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xb8, 0x41, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0x3d, 0x00, // .......A......=.
- 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x3d, 0x00, // .......?......=.
- 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x40, 0x2c, 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, 0x3e, 0x00, // ......@,......>.
- 0x03, 0x00, 0x85, 0x55, 0x00, 0x00, 0xb8, 0x41, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x95, 0x38, // ...U...A..>....8
- 0x00, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x40, 0x2c, // ...?..>.......@,
- 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, 0x8c, 0x04, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0xcc, 0x0d, // ..9.......I&....
- 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x95, 0x38, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x3e, 0x00, // ...U...8......>.
- 0x03, 0x00, 0x08, 0x10, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, // ......I&..A.....
- 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3d, 0x00, // ..T4..........=.
- 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x3e, 0x00, // ..........T4..>.
- 0x03, 0x00, 0xd8, 0x0c, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, // ..........A.....
- 0x00, 0x00, 0x27, 0x41, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3d, 0x00, // ..'A..........=.
- 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xdf, 0x1c, 0x00, 0x00, 0x27, 0x41, 0x00, 0x00, 0x41, 0x00, // ..........'A..A.
- 0x05, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x0d, 0x4e, 0x00, 0x00, 0xcd, 0x0f, 0x00, 0x00, 0x0b, 0x0a, // .......N........
- 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x0d, 0x4e, 0x00, 0x00, 0xdf, 0x1c, 0x00, 0x00, 0x41, 0x00, // ..>....N......A.
- 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xc1, 0x4d, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x11, 0x0a, // .......M........
- 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xe0, 0x1c, 0x00, 0x00, 0xc1, 0x4d, // ..=............M
- 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x01, 0x5c, 0x00, 0x00, 0xcd, 0x0f, // ..A.............
- 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x01, 0x5c, 0x00, 0x00, 0xe0, 0x1c, // ......>.........
- 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x8c, 0x04, // ......8...6.....
- 0x00, 0x00, 0xcc, 0x0d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x85, 0x09, 0x00, 0x00, 0x37, 0x00, // ..............7.
- 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x4f, 0x2e, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x95, 0x02, // ......O...7.....
- 0x00, 0x00, 0x3a, 0x19, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xb9, 0x4d, // ..:...7........M
- 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x5f, 0x57, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x09, 0x07, // ......_W..;.....
- 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, // ..........A.....
- 0x00, 0x00, 0x64, 0x2d, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, // ..d-..........>.
- 0x03, 0x00, 0x64, 0x2d, 0x00, 0x00, 0x88, 0x05, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, // ..d-......A.....
- 0x00, 0x00, 0x0b, 0x38, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x3e, 0x00, // ...8..........>.
- 0x03, 0x00, 0x0b, 0x38, 0x00, 0x00, 0x7a, 0x0b, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, // ...8..z...=.....
- 0x00, 0x00, 0x35, 0x62, 0x00, 0x00, 0x3a, 0x19, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, // ..5b..:...Q.....
- 0x00, 0x00, 0x3b, 0x3a, 0x00, 0x00, 0x35, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, // ..;:..5b......Q.
- 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0b, 0x47, 0x00, 0x00, 0x35, 0x62, 0x00, 0x00, 0x01, 0x00, // .......G..5b....
- 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x2b, 0x53, 0x00, 0x00, 0x35, 0x62, // ..Q.......+S..5b
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x84, 0x32, // ......P........2
- 0x00, 0x00, 0x3b, 0x3a, 0x00, 0x00, 0x0b, 0x47, 0x00, 0x00, 0x2b, 0x53, 0x00, 0x00, 0x8a, 0x00, // ..;:...G..+S....
- 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x29, 0x2c, 0x00, 0x00, 0x42, 0x13, // ..A.......),..B.
- 0x00, 0x00, 0x29, 0x0a, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0xf3, 0x3c, // ..)...=...e....<
- 0x00, 0x00, 0x29, 0x2c, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x9f, 0x3b, // ..),...........;
- 0x00, 0x00, 0x84, 0x32, 0x00, 0x00, 0xf3, 0x3c, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, // ...2...<..A.....
- 0x00, 0x00, 0x5f, 0x38, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3e, 0x00, // .._8..........>.
- 0x03, 0x00, 0x5f, 0x38, 0x00, 0x00, 0x9f, 0x3b, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, // .._8...;..=.....
- 0x00, 0x00, 0x1d, 0x21, 0x00, 0x00, 0x4f, 0x2e, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, // ...!..O...A.....
- 0x00, 0x00, 0x2d, 0x3c, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, // ..-<..........>.
- 0x03, 0x00, 0x2d, 0x3c, 0x00, 0x00, 0x1d, 0x21, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, // ..-<...!..=.....
- 0x00, 0x00, 0x1e, 0x21, 0x00, 0x00, 0xb9, 0x4d, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, // ...!...M..A.....
- 0x00, 0x00, 0x2e, 0x3c, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x3e, 0x00, // ...<..........>.
- 0x03, 0x00, 0x2e, 0x3c, 0x00, 0x00, 0x1e, 0x21, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x8c, 0x04, // ...<...!..=.....
- 0x00, 0x00, 0x47, 0x3a, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x47, 0x3a, // ..G:..........G:
- 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, // ..8....
+ 0x2c, 0x0c, 0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, // ,.....#.........
+ 0x36, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, // 6b..............
+ 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, // ........GLSL.std
+ 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // .450............
+ 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, // ................
+ 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, // main............
+ 0x95, 0x0e, 0x00, 0x00, 0x95, 0x15, 0x00, 0x00, 0x76, 0x13, 0x00, 0x00, 0x8b, 0x17, 0x00, 0x00, // ........v.......
+ 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // ................
+ 0x1f, 0x16, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // ....main........
+ 0x8c, 0x04, 0x00, 0x00, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // ....Output......
+ 0x8c, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, // ........gl_Posit
+ 0x69, 0x6f, 0x6e, 0x00, 0x06, 0x00, 0x06, 0x00, 0x8c, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ion.............
+ 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, // v_color0........
+ 0x8c, 0x04, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, // ........v_texcoo
+ 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x07, 0x00, 0xcc, 0x0d, 0x00, 0x00, 0x40, 0x6d, 0x61, 0x69, // rd0.........@mai
+ 0x6e, 0x28, 0x76, 0x66, 0x34, 0x3b, 0x76, 0x66, 0x33, 0x3b, 0x76, 0x66, 0x34, 0x3b, 0x00, 0x00, // n(vf4;vf3;vf4;..
+ 0x05, 0x00, 0x05, 0x00, 0x4f, 0x2e, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, // ....O...a_color0
+ 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x3a, 0x19, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, // ........:...a_po
+ 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xb9, 0x4d, 0x00, 0x00, // sition.......M..
+ 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, // a_texcoord0.....
+ 0x0f, 0x12, 0x00, 0x00, 0x5f, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x5f, 0x00, 0x00, 0x00, // ...._varying_...
+ 0x05, 0x00, 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, // ....^...$Global.
+ 0x06, 0x00, 0x06, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ....^.......u_vi
+ 0x65, 0x77, 0x52, 0x65, 0x63, 0x74, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x5e, 0x05, 0x00, 0x00, // ewRect......^...
+ 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, // ....u_viewTexel.
+ 0x06, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, // ....^.......u_vi
+ 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ew......^.......
+ 0x75, 0x5f, 0x69, 0x6e, 0x76, 0x56, 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, // u_invView.......
+ 0x5e, 0x05, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x00, 0x00, // ^.......u_proj..
+ 0x06, 0x00, 0x06, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, // ....^.......u_in
+ 0x76, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x5e, 0x05, 0x00, 0x00, // vProj.......^...
+ 0x06, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, // ....u_viewProj..
+ 0x06, 0x00, 0x07, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x69, 0x6e, // ....^.......u_in
+ 0x76, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, // vViewProj.......
+ 0x5e, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, // ^.......u_model.
+ 0x06, 0x00, 0x06, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, // ....^.......u_mo
+ 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x00, 0x06, 0x00, 0x07, 0x00, 0x5e, 0x05, 0x00, 0x00, // delView.....^...
+ 0x0a, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, // ....u_modelViewP
+ 0x72, 0x6f, 0x6a, 0x00, 0x06, 0x00, 0x06, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, // roj.....^.......
+ 0x75, 0x5f, 0x61, 0x6c, 0x70, 0x68, 0x61, 0x52, 0x65, 0x66, 0x34, 0x00, 0x05, 0x00, 0x03, 0x00, // u_alphaRef4.....
+ 0x42, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xb8, 0x41, 0x00, 0x00, // B............A..
+ 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // a_color0........
+ 0x89, 0x14, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, // ....a_color0....
+ 0x05, 0x00, 0x05, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, // .....?..a_positi
+ 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0xa6, 0x14, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, // on..........a_po
+ 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x40, 0x2c, 0x00, 0x00, // sition......@,..
+ 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x05, 0x00, // a_texcoord0.....
+ 0x95, 0x0e, 0x00, 0x00, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, // ....a_texcoord0.
+ 0x05, 0x00, 0x05, 0x00, 0x08, 0x10, 0x00, 0x00, 0x66, 0x6c, 0x61, 0x74, 0x74, 0x65, 0x6e, 0x54, // ........flattenT
+ 0x65, 0x6d, 0x70, 0x00, 0x05, 0x00, 0x04, 0x00, 0x85, 0x55, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // emp......U..para
+ 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x95, 0x38, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // m........8..para
+ 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x70, 0x61, 0x72, 0x61, // m...........para
+ 0x6d, 0x00, 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, 0x95, 0x15, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, // m...........@ent
+ 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x67, 0x6c, // ryPointOutput.gl
+ 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, 0x09, 0x00, // _Position.......
+ 0x76, 0x13, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, // v...@entryPointO
+ 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, // utput.v_color0..
+ 0x05, 0x00, 0x0a, 0x00, 0x8b, 0x17, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, // ........@entryPo
+ 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, // intOutput.v_texc
+ 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xab, 0x03, 0x00, 0x00, // oord0...G.......
+ 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, // ....@...H...^...
+ 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
+ 0x5e, 0x05, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ^.......#.......
+ 0x48, 0x00, 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...^...........
+ 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...^.......#...
+ 0x20, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ...H...^.......
+ 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, // ........H...^...
+ 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, // ........H...^...
+ 0x03, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#...`...H...
+ 0x5e, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ^...............
+ 0x48, 0x00, 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...^...........
+ 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...^.......#...
+ 0xa0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // ....H...^.......
+ 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, // ........H...^...
+ 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, // ........H...^...
+ 0x05, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
+ 0x5e, 0x05, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ^...............
+ 0x48, 0x00, 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...^...........
+ 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...^.......#...
+ 0x20, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // ...H...^.......
+ 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, // ........H...^...
+ 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, // ........H...^...
+ 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#...`...H...
+ 0x5e, 0x05, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ^...............
+ 0x48, 0x00, 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...^...........
+ 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...^.......#...
+ 0xa0, 0x01, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ....H...^.......
+ 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, // ........H...^...
+ 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, // ........H...^...
+ 0x09, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xa0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H...
+ 0x5e, 0x05, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // ^...............
+ 0x48, 0x00, 0x04, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...^...........
+ 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...^.......#...
+ 0xe0, 0x09, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, // ....H...^.......
+ 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x5e, 0x05, 0x00, 0x00, // ........H...^...
+ 0x0b, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x0a, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, // ....#... ...G...
+ 0x5e, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x42, 0x13, 0x00, 0x00, // ^.......G...B...
+ 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x89, 0x14, 0x00, 0x00, // ".......G.......
+ 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0xa6, 0x14, 0x00, 0x00, // ........G.......
+ 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x95, 0x0e, 0x00, 0x00, // ........G.......
+ 0x1e, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x95, 0x15, 0x00, 0x00, // ........G.......
+ 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x76, 0x13, 0x00, 0x00, // ........G...v...
+ 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x8b, 0x17, 0x00, 0x00, // ........G.......
+ 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, // ................
+ 0x21, 0x00, 0x03, 0x00, 0x02, 0x05, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, // !...............
+ 0x0d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, // .... ...........
+ 0x0d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, // ........ .......
+ 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, // ................
+ 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, // ........ .......
+ 0x07, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x05, 0x00, 0x8c, 0x04, 0x00, 0x00, // ................
+ 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x06, 0x00, // ............!...
+ 0x85, 0x09, 0x00, 0x00, 0x8c, 0x04, 0x00, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x95, 0x02, 0x00, 0x00, // ................
+ 0x9a, 0x02, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x09, 0x07, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // .... ...........
+ 0x8c, 0x04, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ............ ...
+ 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, // ....+...........
+ 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, // ....+...........
+ 0x00, 0x00, 0x80, 0x3f, 0x2b, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, // ...?+...........
+ 0x00, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x88, 0x05, 0x00, 0x00, // ....,...........
+ 0x8a, 0x00, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, // ................
+ 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // +...............
+ 0x2c, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x7a, 0x0b, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, // ,.......z.......
+ 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x0c, 0x0a, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // ............+...
+ 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, // ................
+ 0x65, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, // e...............
+ 0x0b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // .... .......+...
+ 0x0b, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, // ....j... .......
+ 0xab, 0x03, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x6a, 0x0a, 0x00, 0x00, 0x1e, 0x00, 0x0e, 0x00, // ....e...j.......
+ 0x5e, 0x05, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // ^...........e...
+ 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e...e...e...e...
+ 0x65, 0x00, 0x00, 0x00, 0xab, 0x03, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, // e.......e...e...
+ 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xdb, 0x07, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // .... ...........
+ 0x5e, 0x05, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0xdb, 0x07, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, // ^...;.......B...
+ 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x29, 0x0a, 0x00, 0x00, // ....+.......)...
+ 0x0a, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0xe2, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // .... ...........
+ 0x65, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // e... ...........
+ 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, // ....;...........
+ 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // .... ...........
+ 0x18, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x96, 0x02, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, // ....;...........
+ 0x01, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9b, 0x02, 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, // ....;...........
+ 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // .... ...........
+ 0x1d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x95, 0x15, 0x00, 0x00, // ....;...........
+ 0x03, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x76, 0x13, 0x00, 0x00, // ....;.......v...
+ 0x03, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x9c, 0x02, 0x00, 0x00, 0x8b, 0x17, 0x00, 0x00, // ....;...........
+ 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1f, 0x16, 0x00, 0x00, // ....6...........
+ 0x00, 0x00, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x53, 0x61, 0x00, 0x00, // ............Sa..
+ 0x3b, 0x00, 0x04, 0x00, 0x09, 0x07, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;...............
+ 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;........U......
+ 0x3b, 0x00, 0x04, 0x00, 0x95, 0x02, 0x00, 0x00, 0x95, 0x38, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;........8......
+ 0x3b, 0x00, 0x04, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ;...............
+ 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xb8, 0x41, 0x00, 0x00, 0x89, 0x14, 0x00, 0x00, // =........A......
+ 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0xa6, 0x14, 0x00, 0x00, // =........?......
+ 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x40, 0x2c, 0x00, 0x00, 0x95, 0x0e, 0x00, 0x00, // =.......@,......
+ 0x3e, 0x00, 0x03, 0x00, 0x85, 0x55, 0x00, 0x00, 0xb8, 0x41, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // >....U...A..>...
+ 0x95, 0x38, 0x00, 0x00, 0xd9, 0x3f, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x9a, 0x16, 0x00, 0x00, // .8...?..>.......
+ 0x40, 0x2c, 0x00, 0x00, 0x39, 0x00, 0x07, 0x00, 0x8c, 0x04, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, // @,..9.......I&..
+ 0xcc, 0x0d, 0x00, 0x00, 0x85, 0x55, 0x00, 0x00, 0x95, 0x38, 0x00, 0x00, 0x9a, 0x16, 0x00, 0x00, // .....U...8......
+ 0x3e, 0x00, 0x03, 0x00, 0x08, 0x10, 0x00, 0x00, 0x49, 0x26, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // >.......I&..A...
+ 0x9a, 0x02, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, // ....T4..........
+ 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x54, 0x34, 0x00, 0x00, // =...........T4..
+ 0x3e, 0x00, 0x03, 0x00, 0x95, 0x15, 0x00, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // >...........A...
+ 0x9a, 0x02, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, // .....@..........
+ 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, 0x1f, 0x00, 0x00, 0xee, 0x40, 0x00, 0x00, // =....... ....@..
+ 0x3e, 0x00, 0x03, 0x00, 0x76, 0x13, 0x00, 0x00, 0x20, 0x1f, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // >...v... ...A...
+ 0x9a, 0x02, 0x00, 0x00, 0xef, 0x40, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, // .....@..........
+ 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x13, 0x2d, 0x00, 0x00, 0xef, 0x40, 0x00, 0x00, // =........-...@..
+ 0x3e, 0x00, 0x03, 0x00, 0x8b, 0x17, 0x00, 0x00, 0x13, 0x2d, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, // >........-......
+ 0x38, 0x00, 0x01, 0x00, 0x36, 0x00, 0x05, 0x00, 0x8c, 0x04, 0x00, 0x00, 0xcc, 0x0d, 0x00, 0x00, // 8...6...........
+ 0x00, 0x00, 0x00, 0x00, 0x85, 0x09, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, // ........7.......
+ 0x4f, 0x2e, 0x00, 0x00, 0x37, 0x00, 0x03, 0x00, 0x95, 0x02, 0x00, 0x00, 0x3a, 0x19, 0x00, 0x00, // O...7.......:...
+ 0x37, 0x00, 0x03, 0x00, 0x9a, 0x02, 0x00, 0x00, 0xb9, 0x4d, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, // 7........M......
+ 0x5f, 0x57, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x09, 0x07, 0x00, 0x00, 0x0f, 0x12, 0x00, 0x00, // _W..;...........
+ 0x07, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x64, 0x2d, 0x00, 0x00, // ....A.......d-..
+ 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x64, 0x2d, 0x00, 0x00, // ........>...d-..
+ 0x88, 0x05, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x0b, 0x38, 0x00, 0x00, // ....A........8..
+ 0x0f, 0x12, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x0b, 0x38, 0x00, 0x00, // ........>....8..
+ 0x7a, 0x0b, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x35, 0x62, 0x00, 0x00, // z...=.......5b..
+ 0x3a, 0x19, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x3b, 0x3a, 0x00, 0x00, // :...Q.......;:..
+ 0x35, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, // 5b......Q.......
+ 0x0b, 0x47, 0x00, 0x00, 0x35, 0x62, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, // .G..5b......Q...
+ 0x0d, 0x00, 0x00, 0x00, 0x2b, 0x53, 0x00, 0x00, 0x35, 0x62, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ....+S..5b......
+ 0x50, 0x00, 0x07, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x84, 0x32, 0x00, 0x00, 0x3b, 0x3a, 0x00, 0x00, // P........2..;:..
+ 0x0b, 0x47, 0x00, 0x00, 0x2b, 0x53, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // .G..+S......A...
+ 0xe2, 0x02, 0x00, 0x00, 0x29, 0x2c, 0x00, 0x00, 0x42, 0x13, 0x00, 0x00, 0x29, 0x0a, 0x00, 0x00, // ....),..B...)...
+ 0x3d, 0x00, 0x04, 0x00, 0x65, 0x00, 0x00, 0x00, 0xf3, 0x3c, 0x00, 0x00, 0x29, 0x2c, 0x00, 0x00, // =...e....<..),..
+ 0x90, 0x00, 0x05, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x9f, 0x3b, 0x00, 0x00, 0x84, 0x32, 0x00, 0x00, // .........;...2..
+ 0xf3, 0x3c, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x5f, 0x38, 0x00, 0x00, // .<..A......._8..
+ 0x0f, 0x12, 0x00, 0x00, 0x0b, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x5f, 0x38, 0x00, 0x00, // ........>..._8..
+ 0x9f, 0x3b, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1d, 0x21, 0x00, 0x00, // .;..=........!..
+ 0x4f, 0x2e, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x2d, 0x3c, 0x00, 0x00, // O...A.......-<..
+ 0x0f, 0x12, 0x00, 0x00, 0x0e, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x2d, 0x3c, 0x00, 0x00, // ........>...-<..
+ 0x1d, 0x21, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1e, 0x21, 0x00, 0x00, // .!..=........!..
+ 0xb9, 0x4d, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x9a, 0x02, 0x00, 0x00, 0x2e, 0x3c, 0x00, 0x00, // .M..A........<..
+ 0x0f, 0x12, 0x00, 0x00, 0x11, 0x0a, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x2e, 0x3c, 0x00, 0x00, // ........>....<..
+ 0x1e, 0x21, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x8c, 0x04, 0x00, 0x00, 0x47, 0x3a, 0x00, 0x00, // .!..=.......G:..
+ 0x0f, 0x12, 0x00, 0x00, 0xfe, 0x00, 0x02, 0x00, 0x47, 0x3a, 0x00, 0x00, 0x38, 0x00, 0x01, 0x00, // ........G:..8...
+ 0x00, // .
};
-static const uint8_t vs_particle_dx9[347] =
+static const uint8_t vs_particle_dx9[349] =
{
- 0x56, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
+ 0x56, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, // elViewProj......
- 0x38, 0x01, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x21, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, // 8.......!.CTAB..
- 0x00, 0x00, 0x57, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, // ..W.............
- 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x02, 0x00, // ......P...0.....
- 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, // ......@.......u_
- 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x03, 0x00, // modelViewProj...
- 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x73, // ..............vs
- 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, // _3_0.Microsoft (
- 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, // R) HLSL Shader C
- 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x1f, 0x00, // ompiler 10.1....
- 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, // ................
- 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x02, 0x00, // ................
- 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, 0x1f, 0x00, // ................
- 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, // ................
- 0x00, 0x80, 0x02, 0x00, 0x0f, 0xe0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, // ................
- 0xe4, 0xa0, 0x01, 0x00, 0x55, 0x90, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, // ....U...........
- 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, // ................
- 0x0f, 0x80, 0x02, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, // ................
- 0x00, 0x03, 0x00, 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, 0x01, 0x00, // ................
- 0x00, 0x02, 0x01, 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x90, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, // ................
- 0x0f, 0xe0, 0x02, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // ...........
+ 0x38, 0x01, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x21, 0x00, 0x43, 0x54, 0x41, 0x42, // 8.........!.CTAB
+ 0x1c, 0x00, 0x00, 0x00, 0x57, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x01, 0x00, 0x00, 0x00, // ....W...........
+ 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, // ........P...0...
+ 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........@.......
+ 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, // u_modelViewProj.
+ 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, // vs_3_0.Microsoft
+ 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, // (R) HLSL Shader
+ 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, // Compiler 10.1..
+ 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, // ................
+ 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, // ................
+ 0x02, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, // ................
+ 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, // ................
+ 0x05, 0x00, 0x00, 0x80, 0x02, 0x00, 0x0f, 0xe0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, // ................
+ 0x01, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x55, 0x90, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, // ......U.........
+ 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, // ................
+ 0x00, 0x00, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, // ................
+ 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, // ................
+ 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x90, 0x01, 0x00, 0x00, 0x02, // ................
+ 0x02, 0x00, 0x0f, 0xe0, 0x02, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // .............
};
-static const uint8_t vs_particle_dx11[620] =
+static const uint8_t vs_particle_dx11[622] =
{
- 0x56, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
+ 0x56, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, // elViewProj......
- 0x40, 0x02, 0x44, 0x58, 0x42, 0x43, 0x94, 0x83, 0x4e, 0xd2, 0x28, 0xd5, 0xeb, 0x87, 0x3e, 0xf5, // @.DXBC..N.(...>.
- 0xa1, 0x65, 0x63, 0x87, 0x0e, 0xf7, 0x01, 0x00, 0x00, 0x00, 0x40, 0x02, 0x00, 0x00, 0x03, 0x00, // .ec.......@.....
- 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, 0x10, 0x01, 0x00, 0x00, 0x49, 0x53, // ..,...........IS
- 0x47, 0x4e, 0x68, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, // GNh...........P.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x56, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......V.........
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, 0x5f, 0x00, // .............._.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, // ................
- 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x50, 0x4f, 0x53, 0x49, // ......COLOR.POSI
- 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x4f, 0x53, // TION.TEXCOORD.OS
- 0x47, 0x4e, 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, // GNl...........P.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x62, 0x00, // ..............b.
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, // ................
- 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, // ......SV_POSITIO
- 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, // N.COLOR.TEXCOORD
- 0x00, 0xab, 0x53, 0x48, 0x44, 0x52, 0x28, 0x01, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x4a, 0x00, // ..SHDR(...@...J.
- 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, // ..Y...F. .......
- 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, // .._..........._.
- 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0xf2, 0x10, // ..r......._.....
- 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, // ......g.... ....
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, // ......e.... ....
- 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x68, 0x00, // ..e.... ......h.
- 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, // ......8.........
- 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, // ..V.......F. ...
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, // ......2.........
- 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x10, // ..F. ...........
- 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, // ......F.......2.
- 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, // ..........F. ...
- 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xa6, 0x1a, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, // ..............F.
- 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, // ........... ....
- 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, // ..F.......F. ...
- 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, // ......6.... ....
- 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, // ..F.......6....
- 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x3e, 0x00, // ......F.......>.
- 0x00, 0x01, 0x00, 0x03, 0x05, 0x00, 0x01, 0x00, 0x10, 0x00, 0x40, 0x00, // ..........@.
+ 0x40, 0x02, 0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0x94, 0x83, 0x4e, 0xd2, 0x28, 0xd5, 0xeb, 0x87, // @...DXBC..N.(...
+ 0x3e, 0xf5, 0xa1, 0x65, 0x63, 0x87, 0x0e, 0xf7, 0x01, 0x00, 0x00, 0x00, 0x40, 0x02, 0x00, 0x00, // >..ec.......@...
+ 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, 0x10, 0x01, 0x00, 0x00, // ....,...........
+ 0x49, 0x53, 0x47, 0x4e, 0x68, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ISGNh...........
+ 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // P...............
+ 0x00, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x56, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........V.......
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, // ................
+ 0x5f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // _...............
+ 0x02, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x50, 0x4f, // ........COLOR.PO
+ 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, // SITION.TEXCOORD.
+ 0x4f, 0x53, 0x47, 0x4e, 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // OSGNl...........
+ 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // P...............
+ 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, // ................
+ 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // b...............
+ 0x02, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, // ........SV_POSIT
+ 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, // ION.COLOR.TEXCOO
+ 0x52, 0x44, 0x00, 0xab, 0x53, 0x48, 0x44, 0x52, 0x28, 0x01, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, // RD..SHDR(...@...
+ 0x4a, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // J...Y...F. .....
+ 0x04, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ...._...........
+ 0x5f, 0x00, 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, // _...r......._...
+ 0xf2, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, // ........g.... ..
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, // ........e.... ..
+ 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, // ....e.... ......
+ 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, // h.......8.......
+ 0x00, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, // ....V.......F. .
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, // ........2.......
+ 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....F. .........
+ 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ........F.......
+ 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, // 2...........F. .
+ 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xa6, 0x1a, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
+ 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0xf2, 0x20, 0x10, 0x00, // F............ ..
+ 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, // ....F.......F. .
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, // ........6.... ..
+ 0x01, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, // ....F.......6...
+ 0xf2, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, // . ......F.......
+ 0x3e, 0x00, 0x00, 0x01, 0x00, 0x03, 0x05, 0x00, 0x01, 0x00, 0x10, 0x00, 0x40, 0x00, // >...........@.
};
static const uint8_t vs_particle_mtl[777] =
{
- 0x56, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
+ 0x56, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj......
0xe4, 0x02, 0x00, 0x00, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, // ....using namesp
0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, // ace metal;.struc
diff --git a/3rdparty/bgfx/examples/common/shaderlib.sh b/3rdparty/bgfx/examples/common/shaderlib.sh
index 5871aaf5cac..a890edba368 100644
--- a/3rdparty/bgfx/examples/common/shaderlib.sh
+++ b/3rdparty/bgfx/examples/common/shaderlib.sh
@@ -383,4 +383,13 @@ vec3 fixCubeLookup(vec3 _v, float _lod, float _topLevelCubeSize)
return _v;
}
+vec2 texture2DBc5(sampler2D _sampler, vec2 _uv)
+{
+#if BGFX_SHADER_LANGUAGE_HLSL && BGFX_SHADER_LANGUAGE_HLSL <= 3
+ return texture2D(_sampler, _uv).yx;
+#else
+ return texture2D(_sampler, _uv).xy;
+#endif
+}
+
#endif // __SHADERLIB_SH__
diff --git a/3rdparty/bgfx/examples/makefile b/3rdparty/bgfx/examples/makefile
index f39a5d4e988..3a5fff89c65 100644
--- a/3rdparty/bgfx/examples/makefile
+++ b/3rdparty/bgfx/examples/makefile
@@ -33,6 +33,10 @@ rebuild:
@make -s --no-print-directory rebuild -C 28-wireframe
@make -s --no-print-directory rebuild -C 30-picking
@make -s --no-print-directory rebuild -C 31-rsm
+ @make -s --no-print-directory rebuild -C 33-pom
+# @make -s --no-print-directory rebuild -C 34-mvs
+# @make -s --no-print-directory rebuild -C 35-dynamic
+ @make -s --no-print-directory rebuild -C 36-sky
@make -s --no-print-directory rebuild -C common/debugdraw
@make -s --no-print-directory rebuild -C common/font
@make -s --no-print-directory rebuild -C common/imgui
diff --git a/3rdparty/bgfx/examples/runtime/meshes/bunny.bin b/3rdparty/bgfx/examples/runtime/meshes/bunny.bin
index 794ec22c7fe..e3aaed17b0e 100644
--- a/3rdparty/bgfx/examples/runtime/meshes/bunny.bin
+++ b/3rdparty/bgfx/examples/runtime/meshes/bunny.bin
Binary files differ
diff --git a/3rdparty/bgfx/examples/runtime/meshes/bunny_decimated.bin b/3rdparty/bgfx/examples/runtime/meshes/bunny_decimated.bin
index 74810680ee5..d2f2f07e3f6 100644
--- a/3rdparty/bgfx/examples/runtime/meshes/bunny_decimated.bin
+++ b/3rdparty/bgfx/examples/runtime/meshes/bunny_decimated.bin
Binary files differ
diff --git a/3rdparty/bgfx/examples/runtime/meshes/bunny_patched.bin b/3rdparty/bgfx/examples/runtime/meshes/bunny_patched.bin
index 4031761a56f..217bffeb5ab 100644
--- a/3rdparty/bgfx/examples/runtime/meshes/bunny_patched.bin
+++ b/3rdparty/bgfx/examples/runtime/meshes/bunny_patched.bin
Binary files differ
diff --git a/3rdparty/bgfx/examples/runtime/meshes/column.bin b/3rdparty/bgfx/examples/runtime/meshes/column.bin
index a58c780d121..2d1d1dc5dd3 100644
--- a/3rdparty/bgfx/examples/runtime/meshes/column.bin
+++ b/3rdparty/bgfx/examples/runtime/meshes/column.bin
Binary files differ
diff --git a/3rdparty/bgfx/examples/runtime/meshes/cube.bin b/3rdparty/bgfx/examples/runtime/meshes/cube.bin
index 9395fc6a3f6..874c9408e58 100644
--- a/3rdparty/bgfx/examples/runtime/meshes/cube.bin
+++ b/3rdparty/bgfx/examples/runtime/meshes/cube.bin
Binary files differ
diff --git a/3rdparty/bgfx/examples/runtime/meshes/hollowcube.bin b/3rdparty/bgfx/examples/runtime/meshes/hollowcube.bin
index 0ea300901e5..7e3e4b8423e 100644
--- a/3rdparty/bgfx/examples/runtime/meshes/hollowcube.bin
+++ b/3rdparty/bgfx/examples/runtime/meshes/hollowcube.bin
Binary files differ
diff --git a/3rdparty/bgfx/examples/runtime/meshes/orb.bin b/3rdparty/bgfx/examples/runtime/meshes/orb.bin
index 22b9a8af452..bd454afba03 100644
--- a/3rdparty/bgfx/examples/runtime/meshes/orb.bin
+++ b/3rdparty/bgfx/examples/runtime/meshes/orb.bin
Binary files differ
diff --git a/3rdparty/bgfx/examples/runtime/meshes/platform.bin b/3rdparty/bgfx/examples/runtime/meshes/platform.bin
index de63c2457b8..27b604341e2 100644
--- a/3rdparty/bgfx/examples/runtime/meshes/platform.bin
+++ b/3rdparty/bgfx/examples/runtime/meshes/platform.bin
Binary files differ
diff --git a/3rdparty/bgfx/examples/runtime/meshes/test_scene.bin b/3rdparty/bgfx/examples/runtime/meshes/test_scene.bin
new file mode 100644
index 00000000000..6f75d1a8c15
--- /dev/null
+++ b/3rdparty/bgfx/examples/runtime/meshes/test_scene.bin
Binary files differ
diff --git a/3rdparty/bgfx/examples/runtime/meshes/tree.bin b/3rdparty/bgfx/examples/runtime/meshes/tree.bin
index 93aaea0bc92..6daa0cef736 100644
--- a/3rdparty/bgfx/examples/runtime/meshes/tree.bin
+++ b/3rdparty/bgfx/examples/runtime/meshes/tree.bin
Binary files differ
diff --git a/3rdparty/bgfx/examples/runtime/meshes/tree1b_lod0_1.bin b/3rdparty/bgfx/examples/runtime/meshes/tree1b_lod0_1.bin
index 66b672664b1..dcce8a7aaa4 100644
--- a/3rdparty/bgfx/examples/runtime/meshes/tree1b_lod0_1.bin
+++ b/3rdparty/bgfx/examples/runtime/meshes/tree1b_lod0_1.bin
Binary files differ
diff --git a/3rdparty/bgfx/examples/runtime/meshes/tree1b_lod0_2.bin b/3rdparty/bgfx/examples/runtime/meshes/tree1b_lod0_2.bin
index 8cb6e5f9e5a..c7cdb1dd67b 100644
--- a/3rdparty/bgfx/examples/runtime/meshes/tree1b_lod0_2.bin
+++ b/3rdparty/bgfx/examples/runtime/meshes/tree1b_lod0_2.bin
Binary files differ
diff --git a/3rdparty/bgfx/examples/runtime/meshes/tree1b_lod1_1.bin b/3rdparty/bgfx/examples/runtime/meshes/tree1b_lod1_1.bin
index 8d69ed81a0c..d27ea1f0e45 100644
--- a/3rdparty/bgfx/examples/runtime/meshes/tree1b_lod1_1.bin
+++ b/3rdparty/bgfx/examples/runtime/meshes/tree1b_lod1_1.bin
Binary files differ
diff --git a/3rdparty/bgfx/examples/runtime/meshes/tree1b_lod1_2.bin b/3rdparty/bgfx/examples/runtime/meshes/tree1b_lod1_2.bin
index 2c903cb9fea..08d57375fc2 100644
--- a/3rdparty/bgfx/examples/runtime/meshes/tree1b_lod1_2.bin
+++ b/3rdparty/bgfx/examples/runtime/meshes/tree1b_lod1_2.bin
Binary files differ
diff --git a/3rdparty/bgfx/examples/runtime/meshes/tree1b_lod2_1.bin b/3rdparty/bgfx/examples/runtime/meshes/tree1b_lod2_1.bin
index 5a172df2a48..4b8d4b7d275 100644
--- a/3rdparty/bgfx/examples/runtime/meshes/tree1b_lod2_1.bin
+++ b/3rdparty/bgfx/examples/runtime/meshes/tree1b_lod2_1.bin
Binary files differ
diff --git a/3rdparty/bgfx/examples/runtime/meshes/tree1b_lod2_2.bin b/3rdparty/bgfx/examples/runtime/meshes/tree1b_lod2_2.bin
index 8b44cb32297..821151e0d9d 100644
--- a/3rdparty/bgfx/examples/runtime/meshes/tree1b_lod2_2.bin
+++ b/3rdparty/bgfx/examples/runtime/meshes/tree1b_lod2_2.bin
Binary files differ
diff --git a/3rdparty/bgfx/examples/runtime/shaders/dx11/cs_indirect.bin b/3rdparty/bgfx/examples/runtime/shaders/dx11/cs_indirect.bin
index 1d6b836a5e6..9d76e2dca86 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/cs_indirect.bin
+++ b/3rdparty/bgfx/examples/runtime/shaders/dx11/cs_indirect.bin
Binary files differ
diff --git a/3rdparty/bgfx/examples/runtime/shaders/dx11/cs_init_instances.bin b/3rdparty/bgfx/examples/runtime/shaders/dx11/cs_init_instances.bin
index 7d2ad935881..f6d19ff3704 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/cs_init_instances.bin
+++ b/3rdparty/bgfx/examples/runtime/shaders/dx11/cs_init_instances.bin
Binary files differ
diff --git a/3rdparty/bgfx/examples/runtime/shaders/dx11/cs_update.bin b/3rdparty/bgfx/examples/runtime/shaders/dx11/cs_update.bin
index 1b77e9e7487..7af1c161e82 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/cs_update.bin
+++ b/3rdparty/bgfx/examples/runtime/shaders/dx11/cs_update.bin
Binary files differ
diff --git a/3rdparty/bgfx/examples/runtime/shaders/dx11/cs_update_instances.bin b/3rdparty/bgfx/examples/runtime/shaders/dx11/cs_update_instances.bin
index 5f9fc49ebe9..8079696a125 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/cs_update_instances.bin
+++ b/3rdparty/bgfx/examples/runtime/shaders/dx11/cs_update_instances.bin
Binary files differ
diff --git a/3rdparty/bgfx/examples/runtime/shaders/dx11/fs_bump.bin b/3rdparty/bgfx/examples/runtime/shaders/dx11/fs_bump.bin
index 21650cca90f..c6f5a6f8318 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/fs_bump.bin
+++ b/3rdparty/bgfx/examples/runtime/shaders/dx11/fs_bump.bin
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index e2184d5b475..aa5f8f469a0 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_vsm_csm.bin
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index c06948c1609..9430045991c 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_vsm_linear.bin
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index 91716e56c98..cb2331a579e 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_vsm_linear_csm.bin
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index 338bd6fc819..13d958d9c97 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_vsm_linear_omni.bin
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index 4ecfdbb92da..b71718bda3e 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_color_lighting_vsm_omni.bin
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index 91b9ec7b7a1..95a3be93c02 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_color_texture.bin
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index 29c825647fb..5544d1541f2 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_hblur.bin
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index 31537c44f98..0ef90508b8a 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_hblur_vsm.bin
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--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_packdepth.bin
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index e9c292b023b..c2227363ac9 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_packdepth_linear.bin
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index b9857fdf3b2..a43066927ad 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_packdepth_vsm.bin
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index eb459e0913a..b92459daa63 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_packdepth_vsm_linear.bin
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index 490815ca33b..6c6eded5970 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_unpackdepth.bin
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index 84c229fdd9e..7bb83918872 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_unpackdepth_vsm.bin
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index 29c825647fb..5544d1541f2 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_vblur.bin
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index 31537c44f98..0ef90508b8a 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowmaps_vblur_vsm.bin
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index 6a27c7300f7..38943ad851d 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowvolume_color_lighting.bin
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index 91b9ec7b7a1..95a3be93c02 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowvolume_color_texture.bin
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index 7d08d4d8815..77c63305798 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowvolume_svbackblank.bin
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index 02b5d7d35cc..0c04a1df8f2 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowvolume_svbackcolor.bin
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index e9063cb8be1..28749bc7bd2 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowvolume_svbacktex1.bin
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index c71bdb9c136..e7421cf6c7d 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowvolume_svbacktex2.bin
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index cc76e50f1c8..f07ee8edcbd 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowvolume_svfrontblank.bin
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index 02b5d7d35cc..0c04a1df8f2 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowvolume_svfrontcolor.bin
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index e9063cb8be1..28749bc7bd2 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowvolume_svfronttex1.bin
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index c71bdb9c136..e7421cf6c7d 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowvolume_svfronttex2.bin
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--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowvolume_svside.bin
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index 7a7e6bfc25a..94180da7744 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowvolume_svsideblank.bin
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index 49f452c9c26..19d143a848d 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowvolume_svsidecolor.bin
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index 26d3ba7dc4c..62c3990780a 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowvolume_svsidetex.bin
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index 2bac69eb29e..c9db7cbb01e 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/fs_shadowvolume_texture_lighting.bin
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index 5f675f24a27..a099e576688 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/fs_sms_mesh_pd.bin
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index 0f69b9b3764..b0b46163259 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/fs_sms_shadow_pd.bin
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index 2477d864d9a..3c8438df3ff 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/fs_stencil_color_black.bin
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index b7bb1b79867..77d57c6374d 100644
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index 91b9ec7b7a1..95a3be93c02 100644
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index 05648ed06ea..ab66d955539 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/fs_stencil_texture_lighting.bin
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index c7144ae8468..cae0afbafc0 100644
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--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/vs_shadowvolume_texture_lighting.bin
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new file mode 100644
index 00000000000..b51c22b85dd
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index 00000000000..c7b2078a0a5
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index 29a82478915..b1f9adff11c 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/vs_sms_mesh.bin
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index ea5a1bb9eec..cdd31d5b96b 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/vs_sms_shadow.bin
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index cfe2231a2f5..f73c5b88c7b 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/vs_sms_shadow_pd.bin
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index ea5a1bb9eec..cdd31d5b96b 100644
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index 74709d7dddd..ca8fd9c8e71 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/vs_stencil_color_lighting.bin
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index 2278290e567..8df2a6c91d2 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/vs_stencil_color_texture.bin
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index 2278290e567..8df2a6c91d2 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/vs_stencil_texture.bin
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index 0503e565ef7..5fe63b36058 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/vs_stencil_texture_lighting.bin
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index 46b5c60864e..122fd81317d 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/vs_terrain_height_texture.bin
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index ccbdc821768..f2775605005 100644
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index 32a98a3bd43..95944baac28 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx11/vs_vectordisplay_fb.bin
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--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/fs_deferred_combine.bin
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index 6d4ef1b4d2f..05fa80a0ff0 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/fs_deferred_debug_line.bin
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--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/fs_deferred_geom.bin
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index bb1a5ddd0a4..96ed616269d 100644
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--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/fs_hdr_lumavg.bin
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index af58dba43ca..7705f51f054 100644
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index 2b6793f957d..932c9071f01 100644
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index 74df8e13034..8e95955a6de 100644
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index db122398ea4..0ff747224fd 100644
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index bdb0ac4ad60..9cda99023e1 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_esm_linear_omni.bin
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index f6187d878f6..96d816e89da 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_esm_omni.bin
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index 79f2d13c97a..0cbe6e8e66c 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_hard.bin
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index 1b719acded8..b86427c4b34 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_hard_csm.bin
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index 6f6c8ca3311..640543ba6dc 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_hard_linear.bin
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index f4a2cada986..6b270c17d4f 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_hard_linear_csm.bin
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index 7fa56ec09ee..fbc0e069366 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_hard_linear_omni.bin
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index edf3b4903c1..c0fa688f46f 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_hard_omni.bin
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index a85f2281267..69c721325da 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_pcf.bin
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index cb00b9317eb..135bd86d7c6 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_pcf_csm.bin
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index 5e598b53023..e42044c5847 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_pcf_linear.bin
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index 165ed1f326a..0d273401499 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_pcf_linear_csm.bin
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index 33f5b1be4bd..217bebe6163 100644
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index 6b299d28f5d..ee592e733df 100644
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index ae7b8e2b633..c9fcb63c37f 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_vsm.bin
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index d3a9956b623..6a70545dad6 100644
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index 9220fb8e2d4..d9255282626 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_vsm_linear.bin
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index 44567b43571..9cf31b3c3d5 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_vsm_linear_csm.bin
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index 1416e2be18d..4cbc40009eb 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_vsm_linear_omni.bin
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index 0294a352f5f..bc142f33b1a 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/fs_shadowmaps_color_lighting_vsm_omni.bin
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index caaa54e27cc..437fce12c91 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/fs_shadowmaps_color_texture.bin
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index a3f188e99c2..9b2764cfc59 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/fs_shadowmaps_hblur_vsm.bin
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--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/fs_shadowmaps_packdepth.bin
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index 052a8e96895..e4c682c8304 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/fs_shadowmaps_packdepth_linear.bin
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index 3a3d6404806..7c93e3dbb9f 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/fs_shadowmaps_packdepth_vsm.bin
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index d3805e6928e..be9b761e204 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/fs_shadowmaps_packdepth_vsm_linear.bin
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index 5f353998ddf..52d0781bec2 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/fs_shadowmaps_unpackdepth.bin
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index cd3f3899718..33429031a2e 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/fs_shadowmaps_unpackdepth_vsm.bin
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index a3f188e99c2..9b2764cfc59 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/fs_shadowmaps_vblur_vsm.bin
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index 8681d2d02e5..15fbc983ea4 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/fs_shadowvolume_color_lighting.bin
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index caaa54e27cc..437fce12c91 100644
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index 464bbf7f053..39940cb6d9a 100644
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index 88cf24388df..a1c89a10295 100644
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index dfe8ea5a89b..251d0d9f135 100644
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index 461be44d1bc..094a5250461 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/fs_shadowvolume_svfrontblank.bin
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index 464bbf7f053..39940cb6d9a 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/fs_shadowvolume_svfrontcolor.bin
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index 88cf24388df..a1c89a10295 100644
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index dfe8ea5a89b..251d0d9f135 100644
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index 0fd691c95f8..877bfb79d19 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/fs_shadowvolume_svsideblank.bin
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index 90967be40e9..e2f2a02d09b 100644
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index 61bdfcb08a6..ef53032fde7 100644
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index bfb2ad01a8d..168320d7243 100644
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index 65ec4f1c835..83a7a4837c7 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/vs_shadowmaps_color_lighting_omni.bin
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index 068cb998d06..83bdf080955 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/vs_shadowmaps_color_texture.bin
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--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/vs_shadowmaps_depth.bin
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--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/vs_shadowmaps_hblur.bin
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index 12e3a523cf2..afe517c86ac 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/vs_shadowmaps_packdepth_linear.bin
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index 65a1021a287..253fce22942 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/vs_shadowmaps_texture_lighting.bin
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index 068cb998d06..83bdf080955 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/vs_shadowmaps_unpackdepth.bin
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--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/vs_shadowmaps_vblur.bin
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index 68727653849..b8eb2d50107 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/vs_shadowvolume_color_lighting.bin
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index 068cb998d06..83bdf080955 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/vs_shadowvolume_color_texture.bin
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index a5e2e3d57b6..5f1e1eef752 100644
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index 48c0c1af7dc..a6344da18c0 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/vs_sms_shadow_pd.bin
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index 7fa53cf0270..499a5ecfb07 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/vs_stencil_color_lighting.bin
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index 068cb998d06..83bdf080955 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/dx9/vs_stencil_color_texture.bin
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--- a/3rdparty/bgfx/examples/runtime/shaders/essl/fs_shadowmaps_unpackdepth_vsm.bin
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index cde87278282..796808b9453 100644
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index a96ffde0b40..7b5c73a2634 100644
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index d843710a8b0..00de9a89929 100644
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index 037db8cc859..935e2c54598 100644
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index add036b2560..82192a42221 100644
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index 4b7b683d8cc..83d02971d85 100644
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index 037db8cc859..935e2c54598 100644
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index 3b160781d19..e7691a357c2 100644
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index 455d85035da..a84c6e4b29b 100644
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index 0e732199535..2add2f2af00 100644
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index 5e59912aba7..4a2b2d1af7e 100644
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index 40e2f68e743..c7cc9d044fc 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/essl/vs_hdr_tonemap.bin
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index bbd50acd51f..7c55ec631fa 100644
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--- a/3rdparty/bgfx/examples/runtime/shaders/essl/vs_rsm_combine.bin
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--- a/3rdparty/bgfx/examples/runtime/shaders/essl/vs_rsm_gbuffer.bin
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--- a/3rdparty/bgfx/examples/runtime/shaders/essl/vs_rsm_lbuffer.bin
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index f94a6d8164a..aadcbeed675 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/essl/vs_shadowmaps_color_lighting.bin
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index 2b37ce8c997..4a24059fffa 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/essl/vs_shadowmaps_color_lighting_csm.bin
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index 72c9d7f909f..f26d4e0e954 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/essl/vs_shadowmaps_color_lighting_linear.bin
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index 203531db55f..9b330e6121f 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/essl/vs_shadowmaps_color_lighting_linear_csm.bin
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index 9a969e29c97..e603b51097f 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/essl/vs_shadowmaps_color_lighting_linear_omni.bin
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index 7dc9beebe9e..052719364e7 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/essl/vs_shadowmaps_color_lighting_omni.bin
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index 3368689b86a..433ae1c6ea9 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/essl/vs_shadowmaps_color_texture.bin
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--- a/3rdparty/bgfx/examples/runtime/shaders/essl/vs_shadowmaps_hblur.bin
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index 133ae6017cb..e5b768b3a35 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/essl/vs_shadowmaps_packdepth_linear.bin
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index b79e5f767a5..175dee16fee 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/essl/vs_shadowmaps_texture_lighting.bin
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index 3368689b86a..433ae1c6ea9 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/essl/vs_shadowmaps_unpackdepth.bin
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index 9e99653dd37..24282ddadab 100644
--- a/3rdparty/bgfx/examples/runtime/shaders/essl/vs_shadowvolume_color_lighting.bin
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index c193ce164a6..bd572fddd01 100644
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index 99119b8f922..77b298dbe31 100644
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index a30b8987502..610535969fa 100644
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index 843311e562a..17b07549e51 100644
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index dc1cdd71355..3bf3cf46c4d 100644
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