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Diffstat (limited to '3rdparty/bgfx/examples/common/nanovg/nanovg.h')
-rw-r--r--3rdparty/bgfx/examples/common/nanovg/nanovg.h16
1 files changed, 10 insertions, 6 deletions
diff --git a/3rdparty/bgfx/examples/common/nanovg/nanovg.h b/3rdparty/bgfx/examples/common/nanovg/nanovg.h
index 31109efad28..7881043187b 100644
--- a/3rdparty/bgfx/examples/common/nanovg/nanovg.h
+++ b/3rdparty/bgfx/examples/common/nanovg/nanovg.h
@@ -143,6 +143,7 @@ enum NVGimageFlags {
NVG_IMAGE_REPEATY = 1<<2, // Repeat image in Y direction.
NVG_IMAGE_FLIPY = 1<<3, // Flips (inverses) image in Y direction when rendered.
NVG_IMAGE_PREMULTIPLIED = 1<<4, // Image data has premultiplied alpha.
+ NVG_IMAGE_NEAREST = 1<<5, // Image interpolation is Nearest instead Linear
};
// Begin drawing a new frame
@@ -267,7 +268,7 @@ void nvgLineCap(NVGcontext* ctx, int cap);
void nvgLineJoin(NVGcontext* ctx, int join);
// Sets the transparency applied to all rendered shapes.
-// Alreade transparent paths will get proportionally more transparent as well.
+// Already transparent paths will get proportionally more transparent as well.
void nvgGlobalAlpha(NVGcontext* ctx, float alpha);
//
@@ -399,7 +400,7 @@ NVGpaint nvgLinearGradient(NVGcontext* ctx, float sx, float sy, float ex, float
NVGcolor icol, NVGcolor ocol);
// Creates and returns a box gradient. Box gradient is a feathered rounded rectangle, it is useful for rendering
-// drop shadows or hilights for boxes. Parameters (x,y) define the top-left corner of the rectangle,
+// drop shadows or highlights for boxes. Parameters (x,y) define the top-left corner of the rectangle,
// (w,h) define the size of the rectangle, r defines the corner radius, and f feather. Feather defines how blurry
// the border of the rectangle is. Parameter icol specifies the inner color and ocol the outer color of the gradient.
// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint().
@@ -491,6 +492,9 @@ void nvgRect(NVGcontext* ctx, float x, float y, float w, float h);
// Creates new rounded rectangle shaped sub-path.
void nvgRoundedRect(NVGcontext* ctx, float x, float y, float w, float h, float r);
+// Creates new rounded rectangle shaped sub-path with varying radii for each corner.
+void nvgRoundedRectVarying(NVGcontext* ctx, float x, float y, float w, float h, float radTopLeft, float radTopRight, float radBottomRight, float radBottomLeft);
+
// Creates new ellipse shaped sub-path.
void nvgEllipse(NVGcontext* ctx, float cx, float cy, float rx, float ry);
@@ -650,10 +654,10 @@ struct NVGparams {
int (*renderGetTextureSize)(void* uptr, int image, int* w, int* h);
void (*renderViewport)(void* uptr, int width, int height, float devicePixelRatio);
void (*renderCancel)(void* uptr);
- void (*renderFlush)(void* uptr, NVGcompositeOperationState compositeOperation);
- void (*renderFill)(void* uptr, NVGpaint* paint, NVGscissor* scissor, float fringe, const float* bounds, const NVGpath* paths, int npaths);
- void (*renderStroke)(void* uptr, NVGpaint* paint, NVGscissor* scissor, float fringe, float strokeWidth, const NVGpath* paths, int npaths);
- void (*renderTriangles)(void* uptr, NVGpaint* paint, NVGscissor* scissor, const NVGvertex* verts, int nverts);
+ void (*renderFlush)(void* uptr);
+ void (*renderFill)(void* uptr, NVGpaint* paint, NVGcompositeOperationState compositeOperation, NVGscissor* scissor, float fringe, const float* bounds, const NVGpath* paths, int npaths);
+ void (*renderStroke)(void* uptr, NVGpaint* paint, NVGcompositeOperationState compositeOperation, NVGscissor* scissor, float fringe, float strokeWidth, const NVGpath* paths, int npaths);
+ void (*renderTriangles)(void* uptr, NVGpaint* paint, NVGcompositeOperationState compositeOperation, NVGscissor* scissor, const NVGvertex* verts, int nverts);
void (*renderDelete)(void* uptr);
};
typedef struct NVGparams NVGparams;