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Diffstat (limited to '3rdparty/bgfx/examples/common/nanovg/nanovg.h')
-rw-r--r--3rdparty/bgfx/examples/common/nanovg/nanovg.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/3rdparty/bgfx/examples/common/nanovg/nanovg.h b/3rdparty/bgfx/examples/common/nanovg/nanovg.h
index 074ae96a7fe..a559e8e0837 100644
--- a/3rdparty/bgfx/examples/common/nanovg/nanovg.h
+++ b/3rdparty/bgfx/examples/common/nanovg/nanovg.h
@@ -138,7 +138,7 @@ struct NVGtextRow {
typedef struct NVGtextRow NVGtextRow;
enum NVGimageFlags {
- NVG_IMAGE_GENERATE_MIPMAPS = 1<<0, // Generate mipmaps during creation of the image.
+ NVG_IMAGE_GENERATE_MIPMAPS = 1<<0, // Generate mipmaps during creation of the image.
NVG_IMAGE_REPEATX = 1<<1, // Repeat image in X direction.
NVG_IMAGE_REPEATY = 1<<2, // Repeat image in Y direction.
NVG_IMAGE_FLIPY = 1<<3, // Flips (inverses) image in Y direction when rendered.
@@ -154,7 +154,7 @@ enum NVGimageFlags {
// For example, GLFW returns two dimension for an opened window: window size and
// frame buffer size. In that case you would set windowWidth/Height to the window size
// devicePixelRatio to: frameBufferWidth / windowWidth.
-void nvgBeginFrame(NVGcontext* ctx, int windowWidth, int windowHeight, float devicePixelRatio);
+void nvgBeginFrame(NVGcontext* ctx, float windowWidth, float windowHeight, float devicePixelRatio);
// Cancels drawing the current frame.
void nvgCancelFrame(NVGcontext* ctx);
@@ -271,7 +271,7 @@ void nvgLineCap(NVGcontext* ctx, int cap);
void nvgLineJoin(NVGcontext* ctx, int join);
// Sets the transparency applied to all rendered shapes.
-// Alreade transparent paths will get proportionally more transparent as well.
+// Already transparent paths will get proportionally more transparent as well.
void nvgGlobalAlpha(NVGcontext* ctx, float alpha);
//
@@ -395,7 +395,7 @@ NVGpaint nvgLinearGradient(NVGcontext* ctx, float sx, float sy, float ex, float
NVGcolor icol, NVGcolor ocol);
// Creates and returns a box gradient. Box gradient is a feathered rounded rectangle, it is useful for rendering
-// drop shadows or hilights for boxes. Parameters (x,y) define the top-left corner of the rectangle,
+// drop shadows or highlights for boxes. Parameters (x,y) define the top-left corner of the rectangle,
// (w,h) define the size of the rectangle, r defines the corner radius, and f feather. Feather defines how blurry
// the border of the rectangle is. Parameter icol specifies the inner color and ocol the outer color of the gradient.
// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint().
@@ -647,7 +647,7 @@ struct NVGparams {
int (*renderDeleteTexture)(void* uptr, int image);
int (*renderUpdateTexture)(void* uptr, int image, int x, int y, int w, int h, const unsigned char* data);
int (*renderGetTextureSize)(void* uptr, int image, int* w, int* h);
- void (*renderViewport)(void* uptr, int width, int height, float devicePixelRatio);
+ void (*renderViewport)(void* uptr, float width, float height, float devicePixelRatio);
void (*renderCancel)(void* uptr);
void (*renderFlush)(void* uptr);
void (*renderFill)(void* uptr, NVGpaint* paint, NVGcompositeOperationState compositeOperation, NVGscissor* scissor, float fringe, const float* bounds, const NVGpath* paths, int npaths);