diff options
Diffstat (limited to '3rdparty/bgfx/examples/31-rsm/vs_rsm_shadow.sc')
-rw-r--r-- | 3rdparty/bgfx/examples/31-rsm/vs_rsm_shadow.sc | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/3rdparty/bgfx/examples/31-rsm/vs_rsm_shadow.sc b/3rdparty/bgfx/examples/31-rsm/vs_rsm_shadow.sc new file mode 100644 index 00000000000..41bf8ab118d --- /dev/null +++ b/3rdparty/bgfx/examples/31-rsm/vs_rsm_shadow.sc @@ -0,0 +1,24 @@ +$input a_position, a_normal +$output v_normal // RSM shadow + +/* + * Copyright 2016 Joseph Cherlin. All rights reserved. + * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause + */ + +#include "../common/common.sh" + +uniform vec4 u_tint; + +void main() +{ + gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) ); + + // Calculate normal. Note that compressed normal is stored in the vertices + vec3 normalObjectSpace = a_normal.xyz*2.0+-1.0; // Normal is stored in [0,1], remap to [-1,1]. + + // Transform normal into view space. + v_normal = mul(u_modelView, vec4(normalObjectSpace, 0.0) ).xyz; + // Normalize to remove (uniform...) scaling + v_normal = normalize(v_normal); +} |