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-rw-r--r--3rdparty/bgfx/examples/19-oit/oit.cpp570
1 files changed, 309 insertions, 261 deletions
diff --git a/3rdparty/bgfx/examples/19-oit/oit.cpp b/3rdparty/bgfx/examples/19-oit/oit.cpp
index 66baed03cd1..b9bbd041934 100644
--- a/3rdparty/bgfx/examples/19-oit/oit.cpp
+++ b/3rdparty/bgfx/examples/19-oit/oit.cpp
@@ -146,322 +146,370 @@ void screenSpaceQuad(float _textureWidth, float _textureHeight, bool _originBott
}
}
-int _main_(int _argc, char** _argv)
+class ExampleOIT : public entry::AppI
{
- Args args(_argc, _argv);
+ void init(int _argc, char** _argv) BX_OVERRIDE
+ {
+ Args args(_argc, _argv);
- uint32_t width = 1280;
- uint32_t height = 720;
- uint32_t debug = BGFX_DEBUG_TEXT;
- uint32_t reset = BGFX_RESET_VSYNC;
+ m_width = 1280;
+ m_height = 720;
+ m_debug = BGFX_DEBUG_TEXT;
+ m_reset = BGFX_RESET_VSYNC;
- bgfx::init(args.m_type, args.m_pciId);
- bgfx::reset(width, height, reset);
+ bgfx::init(args.m_type, args.m_pciId);
+ bgfx::reset(m_width, m_height, m_reset);
- // Create vertex stream declaration.
- PosColorVertex::init();
- PosColorTexCoord0Vertex::init();
+ // Enable debug text.
+ bgfx::setDebug(m_debug);
- // Enable debug text.
- bgfx::setDebug(debug);
+ // Create vertex stream declaration.
+ PosColorVertex::init();
+ PosColorTexCoord0Vertex::init();
- // Get renderer capabilities info.
- const bgfx::Caps* caps = bgfx::getCaps();
+ // Get renderer capabilities info.
+ const bgfx::Caps* caps = bgfx::getCaps();
- // Setup root path for binary shaders. Shader binaries are different
- // for each renderer.
- switch (caps->rendererType)
- {
- default:
- break;
+ // Setup root path for binary shaders. Shader binaries are different
+ // for each renderer.
+ switch (caps->rendererType)
+ {
+ default:
+ break;
- case bgfx::RendererType::OpenGL:
- case bgfx::RendererType::OpenGLES:
- s_flipV = true;
- break;
- }
+ case bgfx::RendererType::OpenGL:
+ case bgfx::RendererType::OpenGLES:
+ s_flipV = true;
+ break;
+ }
- // Imgui.
- imguiCreate();
+ // Imgui.
+ imguiCreate();
- const bgfx::Memory* mem;
+ // Create static vertex buffer.
+ m_vbh = bgfx::createVertexBuffer(
+ bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
+ , PosColorVertex::ms_decl
+ );
- // Create static vertex buffer.
- mem = bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) );
- bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(mem, PosColorVertex::ms_decl);
+ // Create static index buffer.
+ m_ibh = bgfx::createIndexBuffer(bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) ) );
- // Create static index buffer.
- mem = bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) );
- bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(mem);
+ // Create texture sampler uniforms.
+ s_texColor0 = bgfx::createUniform("s_texColor0", bgfx::UniformType::Int1);
+ s_texColor1 = bgfx::createUniform("s_texColor1", bgfx::UniformType::Int1);
+ u_color = bgfx::createUniform("u_color", bgfx::UniformType::Vec4);
- // Create texture sampler uniforms.
- bgfx::UniformHandle s_texColor0 = bgfx::createUniform("s_texColor0", bgfx::UniformType::Int1);
- bgfx::UniformHandle s_texColor1 = bgfx::createUniform("s_texColor1", bgfx::UniformType::Int1);
- bgfx::UniformHandle u_color = bgfx::createUniform("u_color", bgfx::UniformType::Vec4);
+ m_blend = loadProgram("vs_oit", "fs_oit" );
+ m_wbSeparatePass = loadProgram("vs_oit", "fs_oit_wb_separate" );
+ m_wbSeparateBlit = loadProgram("vs_oit_blit", "fs_oit_wb_separate_blit" );
+ m_wbPass = loadProgram("vs_oit", "fs_oit_wb" );
+ m_wbBlit = loadProgram("vs_oit_blit", "fs_oit_wb_blit" );
- bgfx::ProgramHandle blend = loadProgram("vs_oit", "fs_oit" );
- bgfx::ProgramHandle wbSeparatePass = loadProgram("vs_oit", "fs_oit_wb_separate" );
- bgfx::ProgramHandle wbSeparateBlit = loadProgram("vs_oit_blit", "fs_oit_wb_separate_blit" );
- bgfx::ProgramHandle wbPass = loadProgram("vs_oit", "fs_oit_wb" );
- bgfx::ProgramHandle wbBlit = loadProgram("vs_oit_blit", "fs_oit_wb_blit" );
+ m_fbtextures[0].idx = bgfx::invalidHandle;
+ m_fbtextures[1].idx = bgfx::invalidHandle;
+ m_fbh.idx = bgfx::invalidHandle;
- bgfx::TextureHandle fbtextures[2] = { BGFX_INVALID_HANDLE, BGFX_INVALID_HANDLE };
- bgfx::FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
+ m_mode = 1;
+ m_scrollArea = 0;
+ m_frontToBack = true;
+ m_fadeInOut = false;
- int64_t timeOffset = bx::getHPCounter();
+ m_oldWidth = 0;
+ m_oldHeight = 0;
+ m_oldReset = m_reset;
- uint32_t mode = 1;
- int32_t scrollArea = 0;
- bool frontToBack = true;
- bool fadeInOut = false;
+ m_timeOffset = bx::getHPCounter();
+ }
- uint32_t oldWidth = 0;
- uint32_t oldHeight = 0;
- uint32_t oldReset = reset;
+ int shutdown() BX_OVERRIDE
+ {
+ // Cleanup.
+ imguiDestroy();
+
+ bgfx::destroyFrameBuffer(m_fbh);
+ bgfx::destroyIndexBuffer(m_ibh);
+ bgfx::destroyVertexBuffer(m_vbh);
+ bgfx::destroyProgram(m_blend);
+ bgfx::destroyProgram(m_wbSeparatePass);
+ bgfx::destroyProgram(m_wbSeparateBlit);
+ bgfx::destroyProgram(m_wbPass);
+ bgfx::destroyProgram(m_wbBlit);
+ bgfx::destroyUniform(s_texColor0);
+ bgfx::destroyUniform(s_texColor1);
+ bgfx::destroyUniform(u_color);
+
+ // Shutdown bgfx.
+ bgfx::shutdown();
+
+ return 0;
+ }
- entry::MouseState mouseState;
- while (!entry::processEvents(width, height, debug, reset, &mouseState) )
+ bool update() BX_OVERRIDE
{
- if (oldWidth != width
- || oldHeight != height
- || oldReset != reset
- || !bgfx::isValid(fbh) )
+ if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
{
- // Recreate variable size render targets when resolution changes.
- oldWidth = width;
- oldHeight = height;
- oldReset = reset;
-
- if (bgfx::isValid(fbh) )
+ if (m_oldWidth != m_width
+ || m_oldHeight != m_height
+ || m_oldReset != m_reset
+ || !bgfx::isValid(m_fbh) )
{
- bgfx::destroyFrameBuffer(fbh);
- }
+ // Recreate variable size render targets when resolution changes.
+ m_oldWidth = m_width;
+ m_oldHeight = m_height;
+ m_oldReset = m_reset;
- fbtextures[0] = bgfx::createTexture2D(width, height, 1, bgfx::TextureFormat::RGBA16F, BGFX_TEXTURE_RT);
- fbtextures[1] = bgfx::createTexture2D(width, height, 1, bgfx::TextureFormat::R16F, BGFX_TEXTURE_RT);
- fbh = bgfx::createFrameBuffer(BX_COUNTOF(fbtextures), fbtextures, true);
- }
+ if (bgfx::isValid(m_fbh) )
+ {
+ bgfx::destroyFrameBuffer(m_fbh);
+ }
- imguiBeginFrame(mouseState.m_mx
- , mouseState.m_my
- , (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
- | (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
- | (mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
- , mouseState.m_mz
- , width
- , height
- );
+ m_fbtextures[0] = bgfx::createTexture2D(m_width, m_height, 1, bgfx::TextureFormat::RGBA16F, BGFX_TEXTURE_RT);
+ m_fbtextures[1] = bgfx::createTexture2D(m_width, m_height, 1, bgfx::TextureFormat::R16F, BGFX_TEXTURE_RT);
+ m_fbh = bgfx::createFrameBuffer(BX_COUNTOF(m_fbtextures), m_fbtextures, true);
+ }
- imguiBeginScrollArea("Settings", width - width / 4 - 10, 10, width / 4, height / 3, &scrollArea);
- imguiSeparatorLine();
+ imguiBeginFrame(m_mouseState.m_mx
+ , m_mouseState.m_my
+ , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
+ | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
+ , m_mouseState.m_mz
+ , m_width
+ , m_height
+ );
- imguiLabel("Blend mode:");
+ imguiBeginScrollArea("Settings", m_width - m_width / 4 - 10, 10, m_width / 4, m_height / 3, &m_scrollArea);
+ imguiSeparatorLine();
- mode = imguiChoose(mode
- , "None"
- , "Separate"
- , "MRT Independent"
- );
+ imguiLabel("Blend mode:");
- imguiSeparatorLine();
+ m_mode = imguiChoose(m_mode
+ , "None"
+ , "Separate"
+ , "MRT Independent"
+ );
- if (imguiCheck("Front to back", frontToBack) )
- {
- frontToBack ^= true;
- }
+ imguiSeparatorLine();
- if (imguiCheck("Fade in/out", fadeInOut) )
- {
- fadeInOut ^= true;
- }
+ if (imguiCheck("Front to back", m_frontToBack) )
+ {
+ m_frontToBack ^= true;
+ }
- imguiEndScrollArea();
- imguiEndFrame();
+ if (imguiCheck("Fade in/out", m_fadeInOut) )
+ {
+ m_fadeInOut ^= true;
+ }
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, width, height);
- bgfx::setViewRect(1, 0, 0, width, height);
+ imguiEndScrollArea();
+ imguiEndFrame();
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(bx::getHPFrequency() );
- const double toMs = 1000.0/freq;
+ // Set view 0 default viewport.
+ bgfx::setViewRect(0, 0, 0, m_width, m_height);
+ bgfx::setViewRect(1, 0, 0, m_width, m_height);
- float time = (float)( (now-timeOffset)/freq);
+ int64_t now = bx::getHPCounter();
+ static int64_t last = now;
+ const int64_t frameTime = now - last;
+ last = now;
+ const double freq = double(bx::getHPFrequency() );
+ const double toMs = 1000.0/freq;
- // Use debug font to print information about this example.
- bgfx::dbgTextClear();
- // Reference:
- // Weighted, Blended Order-Independent Transparency
- // http://jcgt.org/published/0002/02/09/
- // http://casual-effects.blogspot.com/2014/03/weighted-blended-order-independent.html
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/19-oit");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Weighted, Blended Order Independent Transparency.");
- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
+ float time = (float)( (now-m_timeOffset)/freq);
- float at[3] = { 0.0f, 0.0f, 0.0f };
- float eye[3] = { 0.0f, 0.0f, -7.0f };
+ // Use debug font to print information about this example.
+ bgfx::dbgTextClear();
+ // Reference:
+ // Weighted, Blended Order-Independent Transparency
+ // http://jcgt.org/published/0002/02/09/
+ // http://casual-effects.blogspot.com/2014/03/weighted-blended-order-independent.html
+ bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/19-oit");
+ bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Weighted, Blended Order Independent Transparency.");
+ bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
- float view[16];
- float proj[16];
+ float at[3] = { 0.0f, 0.0f, 0.0f };
+ float eye[3] = { 0.0f, 0.0f, -7.0f };
- // Set view and projection matrix for view 0.
- bx::mtxLookAt(view, eye, at);
- mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
+ float view[16];
+ float proj[16];
- bgfx::setViewTransform(0, view, proj);
+ // Set view and projection matrix for view 0.
+ bx::mtxLookAt(view, eye, at);
+ mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f);
- // Set palette color for index 0
- bgfx::setPaletteColor(0, 0.0f, 0.0f, 0.0f, 0.0f);
+ bgfx::setViewTransform(0, view, proj);
- // Set palette color for index 1
- bgfx::setPaletteColor(1, 1.0f, 1.0f, 1.0f, 1.0f);
+ // Set palette color for index 0
+ bgfx::setPaletteColor(0, 0.0f, 0.0f, 0.0f, 0.0f);
- bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
- , 1.0f // Depth
- , 0 // Stencil
- , 0 // FB texture 0, color palette 0
- , 1 == mode ? 1 : 0 // FB texture 1, color palette 1
- );
+ // Set palette color for index 1
+ bgfx::setPaletteColor(1, 1.0f, 1.0f, 1.0f, 1.0f);
- bgfx::setViewClear(1
- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
- , 1.0f // Depth
- , 0 // Stencil
- , 0 // Color palette 0
- );
+ bgfx::setViewClear(0
+ , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
+ , 1.0f // Depth
+ , 0 // Stencil
+ , 0 // FB texture 0, color palette 0
+ , 1 == m_mode ? 1 : 0 // FB texture 1, color palette 1
+ );
- bgfx::FrameBufferHandle invalid = BGFX_INVALID_HANDLE;
- bgfx::setViewFrameBuffer(0, 0 == mode ? invalid : fbh);
+ bgfx::setViewClear(1
+ , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
+ , 1.0f // Depth
+ , 0 // Stencil
+ , 0 // Color palette 0
+ );
- // Set view and projection matrix for view 1.
- bx::mtxIdentity(view);
- bx::mtxOrtho(proj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f);
- bgfx::setViewTransform(1, view, proj);
+ bgfx::FrameBufferHandle invalid = BGFX_INVALID_HANDLE;
+ bgfx::setViewFrameBuffer(0, 0 == m_mode ? invalid : m_fbh);
- for (uint32_t depth = 0; depth < 3; ++depth)
- {
- uint32_t zz = frontToBack ? 2-depth : depth;
+ // Set view and projection matrix for view 1.
+ bx::mtxIdentity(view);
+ bx::mtxOrtho(proj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f);
+ bgfx::setViewTransform(1, view, proj);
- for (uint32_t yy = 0; yy < 3; ++yy)
+ for (uint32_t depth = 0; depth < 3; ++depth)
{
- for (uint32_t xx = 0; xx < 3; ++xx)
- {
- float color[4] = { xx*1.0f/3.0f, zz*1.0f/3.0f, yy*1.0f/3.0f, 0.5f };
-
- if (fadeInOut
- && zz == 1)
- {
- color[3] = sinf(time*3.0f)*0.49f+0.5f;
- }
+ uint32_t zz = m_frontToBack ? 2-depth : depth;
- bgfx::setUniform(u_color, color);
-
- BX_UNUSED(time);
- float mtx[16];
- bx::mtxRotateXY(mtx, time*0.023f + xx*0.21f, time*0.03f + yy*0.37f);
- //mtxIdentity(mtx);
- mtx[12] = -2.5f + float(xx)*2.5f;
- mtx[13] = -2.5f + float(yy)*2.5f;
- mtx[14] = -2.5f + float(zz)*2.5f;
-
- // Set transform for draw call.
- bgfx::setTransform(mtx);
-
- // Set vertex and index buffer.
- bgfx::setVertexBuffer(vbh);
- bgfx::setIndexBuffer(ibh);
-
- const uint64_t state = 0
- | BGFX_STATE_CULL_CW
- | BGFX_STATE_RGB_WRITE
- | BGFX_STATE_ALPHA_WRITE
- | BGFX_STATE_DEPTH_TEST_LESS
- | BGFX_STATE_MSAA
- ;
-
- bgfx::ProgramHandle program = BGFX_INVALID_HANDLE;
- switch (mode)
+ for (uint32_t yy = 0; yy < 3; ++yy)
+ {
+ for (uint32_t xx = 0; xx < 3; ++xx)
{
- case 0:
- // Set vertex and fragment shaders.
- program = blend;
-
- // Set render states.
- bgfx::setState(state
- | BGFX_STATE_BLEND_ALPHA
- );
- break;
-
- case 1:
- // Set vertex and fragment shaders.
- program = wbSeparatePass;
-
- // Set render states.
- bgfx::setState(state
- | BGFX_STATE_BLEND_FUNC_SEPARATE(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ZERO, BGFX_STATE_BLEND_INV_SRC_ALPHA)
- );
- break;
-
- default:
- // Set vertex and fragment shaders.
- program = wbPass;
-
- // Set render states.
- bgfx::setState(state
- | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE)
- | BGFX_STATE_BLEND_INDEPENDENT
- , 0
- | BGFX_STATE_BLEND_FUNC_RT_1(BGFX_STATE_BLEND_ZERO, BGFX_STATE_BLEND_SRC_COLOR)
- );
- break;
+ float color[4] = { xx*1.0f/3.0f, zz*1.0f/3.0f, yy*1.0f/3.0f, 0.5f };
+
+ if (m_fadeInOut
+ && zz == 1)
+ {
+ color[3] = sinf(time*3.0f)*0.49f+0.5f;
+ }
+
+ bgfx::setUniform(u_color, color);
+
+ BX_UNUSED(time);
+ float mtx[16];
+ bx::mtxRotateXY(mtx, time*0.023f + xx*0.21f, time*0.03f + yy*0.37f);
+ //mtxIdentity(mtx);
+ mtx[12] = -2.5f + float(xx)*2.5f;
+ mtx[13] = -2.5f + float(yy)*2.5f;
+ mtx[14] = -2.5f + float(zz)*2.5f;
+
+ // Set transform for draw call.
+ bgfx::setTransform(mtx);
+
+ // Set vertex and index buffer.
+ bgfx::setVertexBuffer(m_vbh);
+ bgfx::setIndexBuffer(m_ibh);
+
+ const uint64_t state = 0
+ | BGFX_STATE_CULL_CW
+ | BGFX_STATE_RGB_WRITE
+ | BGFX_STATE_ALPHA_WRITE
+ | BGFX_STATE_DEPTH_TEST_LESS
+ | BGFX_STATE_MSAA
+ ;
+
+ bgfx::ProgramHandle program = BGFX_INVALID_HANDLE;
+ switch (m_mode)
+ {
+ case 0:
+ // Set vertex and fragment shaders.
+ program = m_blend;
+
+ // Set render states.
+ bgfx::setState(state
+ | BGFX_STATE_BLEND_ALPHA
+ );
+ break;
+
+ case 1:
+ // Set vertex and fragment shaders.
+ program = m_wbSeparatePass;
+
+ // Set render states.
+ bgfx::setState(state
+ | BGFX_STATE_BLEND_FUNC_SEPARATE(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ZERO, BGFX_STATE_BLEND_INV_SRC_ALPHA)
+ );
+ break;
+
+ default:
+ // Set vertex and fragment shaders.
+ program = m_wbPass;
+
+ // Set render states.
+ bgfx::setState(state
+ | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE)
+ | BGFX_STATE_BLEND_INDEPENDENT
+ , 0
+ | BGFX_STATE_BLEND_FUNC_RT_1(BGFX_STATE_BLEND_ZERO, BGFX_STATE_BLEND_SRC_COLOR)
+ );
+ break;
+ }
+
+ // Submit primitive for rendering to view 0.
+ bgfx::submit(0, program);
}
-
- // Submit primitive for rendering to view 0.
- bgfx::submit(0, program);
}
}
- }
- if (0 != mode)
- {
- bgfx::setTexture(0, s_texColor0, fbtextures[0]);
- bgfx::setTexture(1, s_texColor1, fbtextures[1]);
- bgfx::setState(0
- | BGFX_STATE_RGB_WRITE
- | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_INV_SRC_ALPHA, BGFX_STATE_BLEND_SRC_ALPHA)
- );
- screenSpaceQuad( (float)width, (float)height, s_flipV);
- bgfx::submit(1
- , 1 == mode ? wbSeparateBlit : wbBlit
- );
+ if (0 != m_mode)
+ {
+ bgfx::setTexture(0, s_texColor0, m_fbtextures[0]);
+ bgfx::setTexture(1, s_texColor1, m_fbtextures[1]);
+ bgfx::setState(0
+ | BGFX_STATE_RGB_WRITE
+ | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_INV_SRC_ALPHA, BGFX_STATE_BLEND_SRC_ALPHA)
+ );
+ screenSpaceQuad( (float)m_width, (float)m_height, s_flipV);
+ bgfx::submit(1
+ , 1 == m_mode ? m_wbSeparateBlit : m_wbBlit
+ );
+ }
+
+ // Advance to next frame. Rendering thread will be kicked to
+ // process submitted rendering primitives.
+ bgfx::frame();
+
+ return true;
}
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
+ return false;
}
- // Cleanup.
- imguiDestroy();
-
- bgfx::destroyFrameBuffer(fbh);
- bgfx::destroyIndexBuffer(ibh);
- bgfx::destroyVertexBuffer(vbh);
- bgfx::destroyProgram(blend);
- bgfx::destroyProgram(wbSeparatePass);
- bgfx::destroyProgram(wbSeparateBlit);
- bgfx::destroyProgram(wbPass);
- bgfx::destroyProgram(wbBlit);
- bgfx::destroyUniform(s_texColor0);
- bgfx::destroyUniform(s_texColor1);
- bgfx::destroyUniform(u_color);
-
- // Shutdown bgfx.
- bgfx::shutdown();
-
- return 0;
-}
+ uint32_t m_width;
+ uint32_t m_height;
+ uint32_t m_debug;
+ uint32_t m_reset;
+
+ uint32_t m_mode;
+ int32_t m_scrollArea;
+ bool m_frontToBack;
+ bool m_fadeInOut;
+
+ uint32_t m_oldWidth;
+ uint32_t m_oldHeight;
+ uint32_t m_oldReset;
+
+ entry::MouseState m_mouseState;
+
+ int64_t m_timeOffset;
+
+ bgfx::VertexBufferHandle m_vbh;
+ bgfx::IndexBufferHandle m_ibh;
+
+ bgfx::UniformHandle s_texColor0;
+ bgfx::UniformHandle s_texColor1;
+ bgfx::UniformHandle u_color;
+
+ bgfx::ProgramHandle m_blend;
+ bgfx::ProgramHandle m_wbSeparatePass;
+ bgfx::ProgramHandle m_wbSeparateBlit;
+ bgfx::ProgramHandle m_wbPass;
+ bgfx::ProgramHandle m_wbBlit;
+
+ bgfx::TextureHandle m_fbtextures[2];
+ bgfx::FrameBufferHandle m_fbh;
+};
+
+ENTRY_IMPLEMENT_MAIN(ExampleOIT);