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-rw-r--r--3rdparty/bgfx/examples/18-ibl/vs_ibl_mesh.sc8
1 files changed, 4 insertions, 4 deletions
diff --git a/3rdparty/bgfx/examples/18-ibl/vs_ibl_mesh.sc b/3rdparty/bgfx/examples/18-ibl/vs_ibl_mesh.sc
index 7671fb74dfa..ad88136285c 100644
--- a/3rdparty/bgfx/examples/18-ibl/vs_ibl_mesh.sc
+++ b/3rdparty/bgfx/examples/18-ibl/vs_ibl_mesh.sc
@@ -2,19 +2,19 @@ $input a_position, a_normal
$output v_view, v_normal
/*
- * Copyright 2014 Dario Manesku. All rights reserved.
+ * Copyright 2014-2016 Dario Manesku. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include "../common/common.sh"
-
-uniform vec4 u_camPos;
+#include "uniforms.sh"
void main()
{
gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
+ v_view = u_camPos - mul(u_model[0], vec4(a_position, 1.0)).xyz;
+
vec3 normal = a_normal * 2.0 - 1.0;
v_normal = mul(u_model[0], vec4(normal, 0.0) ).xyz;
- v_view = normalize(u_camPos.xyz - mul(u_model[0], vec4(a_position, 1.0)).xyz);
}