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-rw-r--r--3rdparty/bgfx/examples/09-hdr/hdr.cpp31
1 files changed, 18 insertions, 13 deletions
diff --git a/3rdparty/bgfx/examples/09-hdr/hdr.cpp b/3rdparty/bgfx/examples/09-hdr/hdr.cpp
index fb3a266dacb..56aaaa59e70 100644
--- a/3rdparty/bgfx/examples/09-hdr/hdr.cpp
+++ b/3rdparty/bgfx/examples/09-hdr/hdr.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
@@ -24,7 +24,7 @@ struct PosColorTexCoord0Vertex
static void init()
{
- ms_decl
+ ms_layout
.begin()
.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
@@ -32,17 +32,17 @@ struct PosColorTexCoord0Vertex
.end();
}
- static bgfx::VertexDecl ms_decl;
+ static bgfx::VertexLayout ms_layout;
};
-bgfx::VertexDecl PosColorTexCoord0Vertex::ms_decl;
+bgfx::VertexLayout PosColorTexCoord0Vertex::ms_layout;
void screenSpaceQuad(float _textureWidth, float _textureHeight, bool _originBottomLeft = false, float _width = 1.0f, float _height = 1.0f)
{
- if (3 == bgfx::getAvailTransientVertexBuffer(3, PosColorTexCoord0Vertex::ms_decl) )
+ if (3 == bgfx::getAvailTransientVertexBuffer(3, PosColorTexCoord0Vertex::ms_layout) )
{
bgfx::TransientVertexBuffer vb;
- bgfx::allocTransientVertexBuffer(&vb, 3, PosColorTexCoord0Vertex::ms_decl);
+ bgfx::allocTransientVertexBuffer(&vb, 3, PosColorTexCoord0Vertex::ms_layout);
PosColorTexCoord0Vertex* vertex = (PosColorTexCoord0Vertex*)vb.data;
const float zz = 0.0f;
@@ -140,8 +140,8 @@ void setOffsets4x4Lum(bgfx::UniformHandle _handle, uint32_t _width, uint32_t _he
class ExampleHDR : public entry::AppI
{
public:
- ExampleHDR(const char* _name, const char* _description)
- : entry::AppI(_name, _description)
+ ExampleHDR(const char* _name, const char* _description, const char* _url)
+ : entry::AppI(_name, _description, _url)
{
}
@@ -183,10 +183,10 @@ public:
m_meshProgram = loadProgram("vs_hdr_mesh", "fs_hdr_mesh");
m_tonemapProgram = loadProgram("vs_hdr_tonemap", "fs_hdr_tonemap");
- s_texCube = bgfx::createUniform("s_texCube", bgfx::UniformType::Int1);
- s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1);
- s_texLum = bgfx::createUniform("s_texLum", bgfx::UniformType::Int1);
- s_texBlur = bgfx::createUniform("s_texBlur", bgfx::UniformType::Int1);
+ s_texCube = bgfx::createUniform("s_texCube", bgfx::UniformType::Sampler);
+ s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Sampler);
+ s_texLum = bgfx::createUniform("s_texLum", bgfx::UniformType::Sampler);
+ s_texBlur = bgfx::createUniform("s_texBlur", bgfx::UniformType::Sampler);
u_mtx = bgfx::createUniform("u_mtx", bgfx::UniformType::Mat4);
u_tonemap = bgfx::createUniform("u_tonemap", bgfx::UniformType::Vec4);
u_offset = bgfx::createUniform("u_offset", bgfx::UniformType::Vec4, 16);
@@ -629,4 +629,9 @@ public:
} // namespace
-ENTRY_IMPLEMENT_MAIN(ExampleHDR, "09-hdr", "Using multiple views with frame buffers, and view order remapping.");
+ENTRY_IMPLEMENT_MAIN(
+ ExampleHDR
+ , "09-hdr"
+ , "Using multiple views with frame buffers, and view order remapping."
+ , "https://bkaradzic.github.io/bgfx/examples.html#hdr"
+ );