diff options
Diffstat (limited to '3rdparty/bgfx/examples/08-update/update.cpp')
-rw-r--r-- | 3rdparty/bgfx/examples/08-update/update.cpp | 387 |
1 files changed, 362 insertions, 25 deletions
diff --git a/3rdparty/bgfx/examples/08-update/update.cpp b/3rdparty/bgfx/examples/08-update/update.cpp index 0eb0c53cabe..e7e54f56f78 100644 --- a/3rdparty/bgfx/examples/08-update/update.cpp +++ b/3rdparty/bgfx/examples/08-update/update.cpp @@ -1,12 +1,14 @@ /* - * Copyright 2011-2018 Branimir Karadzic. All rights reserved. - * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause + * Copyright 2011-2022 Branimir Karadzic. All rights reserved. + * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE */ #include "common.h" #include "bgfx_utils.h" #include "packrect.h" #include "imgui/imgui.h" +#include "entry/entry.h" +#include <bimg/decode.h> #include <bx/rng.h> @@ -26,17 +28,17 @@ struct PosTexcoordVertex static void init() { - ms_decl + ms_layout .begin() .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) .add(bgfx::Attrib::TexCoord0, 3, bgfx::AttribType::Float) .end(); }; - static bgfx::VertexDecl ms_decl; + static bgfx::VertexLayout ms_layout; }; -bgfx::VertexDecl PosTexcoordVertex::ms_decl; +bgfx::VertexLayout PosTexcoordVertex::ms_layout; static PosTexcoordVertex s_cubeVertices[] = { @@ -99,6 +101,16 @@ static const uint16_t s_cubeIndices[] = }; BX_STATIC_ASSERT(BX_COUNTOF(s_cubeIndices) == 36); +bx::Vec3 s_faceColors[] = +{ + { 0.75f, 0.0f, 0.0f }, + { 0.75f, 0.75f, 0.0f }, + { 0.75f, 0.0f, 0.75f }, + { 0.0f, 0.75f, 0.0f }, + { 0.0f, 0.75f, 0.75f }, + { 0.0f, 0.0f, 0.75f }, +}; + static void updateTextureCubeRectBgra8( bgfx::TextureHandle _handle , uint8_t _side @@ -129,14 +141,94 @@ static void updateTextureCubeRectBgra8( bgfx::updateTextureCube(_handle, 0, _side, 0, _x, _y, _width, _height, mem); } +bgfx::TextureHandle loadTextureWithUpdate(const char* _filePath, uint64_t _flags = BGFX_TEXTURE_NONE | BGFX_SAMPLER_NONE) +{ + bgfx::TextureHandle handle = BGFX_INVALID_HANDLE; + + uint32_t size; + void* data = load(_filePath, &size); + if (NULL != data) + { + bimg::ImageContainer* imageContainer = bimg::imageParse(entry::getAllocator(), data, size); + + if (NULL != imageContainer) + { + BX_ASSERT(!imageContainer->m_cubeMap, "Cubemap Texture loading not supported"); + BX_ASSERT(1 >= imageContainer->m_depth, "3D Texture loading not supported"); + BX_ASSERT(1 == imageContainer->m_numLayers, "Texture Layer loading not supported"); + + if (!imageContainer->m_cubeMap + && 1 >= imageContainer->m_depth + && 1 == imageContainer->m_numLayers + && bgfx::isTextureValid(0, false, imageContainer->m_numLayers, bgfx::TextureFormat::Enum(imageContainer->m_format), _flags) + ) + { + handle = bgfx::createTexture2D( + uint16_t(imageContainer->m_width) + , uint16_t(imageContainer->m_height) + , 1 < imageContainer->m_numMips + , imageContainer->m_numLayers + , bgfx::TextureFormat::Enum(imageContainer->m_format) + , _flags + , NULL + ); + + const bimg::ImageBlockInfo& blockInfo = getBlockInfo(imageContainer->m_format); + const uint32_t blockWidth = blockInfo.blockWidth; + const uint32_t blockHeight = blockInfo.blockHeight; + + uint32_t width = imageContainer->m_width; + uint32_t height = imageContainer->m_height; + + for (uint8_t lod = 0, num = imageContainer->m_numMips; lod < num; ++lod) + { + width = bx::max(blockWidth, width); + height = bx::max(blockHeight, height); + + bimg::ImageMip mip; + + if (bimg::imageGetRawData(*imageContainer, 0, lod, imageContainer->m_data, imageContainer->m_size, mip)) + { + const uint8_t* mipData = mip.m_data; + uint32_t mipDataSize = mip.m_size; + + bgfx::updateTexture2D( + handle + , 0 + , lod + , 0 + , 0 + , uint16_t(width) + , uint16_t(height) + , bgfx::copy(mipData, mipDataSize) + ); + } + + width >>= 1; + height >>= 1; + } + + unload(data); + } + + if (bgfx::isValid(handle)) + { + bgfx::setName(handle, _filePath); + } + } + } + + return handle; +} + static const uint16_t kTextureSide = 512; static const uint32_t kTexture2dSize = 256; class ExampleUpdate : public entry::AppI { public: - ExampleUpdate(const char* _name, const char* _description) - : entry::AppI(_name, _description) + ExampleUpdate(const char* _name, const char* _description, const char* _url) + : entry::AppI(_name, _description, _url) , m_cube(kTextureSide) { } @@ -153,6 +245,9 @@ public: bgfx::Init init; init.type = args.m_type; init.vendorId = args.m_pciId; + init.platformData.nwh = entry::getNativeWindowHandle(entry::kDefaultWindowHandle); + init.platformData.ndt = entry::getNativeDisplayHandle(); + init.platformData.type = entry::getNativeWindowHandleType(entry::kDefaultWindowHandle); init.resolution.width = m_width; init.resolution.height = m_height; init.resolution.reset = m_reset; @@ -169,6 +264,8 @@ public: , 0 ); + m_showDescriptions = true; + // Create vertex stream declaration. PosTexcoordVertex::init(); @@ -184,7 +281,21 @@ public: m_textures[ 9] = loadTexture("textures/texture_compression_atc.dds"); m_textures[10] = loadTexture("textures/texture_compression_atci.dds"); m_textures[11] = loadTexture("textures/texture_compression_atce.dds"); - BX_STATIC_ASSERT(12 == BX_COUNTOF(m_textures)); + + m_textures[12] = loadTextureWithUpdate("textures/texture_compression_bc1.ktx", BGFX_SAMPLER_U_CLAMP | BGFX_SAMPLER_V_CLAMP); + m_textures[13] = loadTextureWithUpdate("textures/texture_compression_bc2.ktx", BGFX_SAMPLER_U_CLAMP); + m_textures[14] = loadTextureWithUpdate("textures/texture_compression_bc3.ktx", BGFX_SAMPLER_V_CLAMP); + m_textures[15] = loadTextureWithUpdate("textures/texture_compression_etc1.ktx", BGFX_SAMPLER_U_BORDER | BGFX_SAMPLER_V_BORDER | BGFX_SAMPLER_BORDER_COLOR(1)); + m_textures[16] = loadTextureWithUpdate("textures/texture_compression_etc2.ktx"); + m_textures[17] = loadTextureWithUpdate("textures/texture_compression_ptc12.pvr"); + m_textures[18] = loadTextureWithUpdate("textures/texture_compression_ptc14.pvr"); + m_textures[19] = loadTextureWithUpdate("textures/texture_compression_ptc22.pvr"); + m_textures[20] = loadTextureWithUpdate("textures/texture_compression_ptc24.pvr"); + m_textures[21] = loadTextureWithUpdate("textures/texture_compression_atc.dds"); + m_textures[22] = loadTextureWithUpdate("textures/texture_compression_atci.dds"); + m_textures[23] = loadTextureWithUpdate("textures/texture_compression_atce.dds"); + + BX_STATIC_ASSERT(24 == BX_COUNTOF(m_textures)); const bgfx::Caps* caps = bgfx::getCaps(); m_texture3DSupported = !!(caps->supported & BGFX_CAPS_TEXTURE_3D); @@ -229,29 +340,31 @@ public: } // Create static vertex buffer. - m_vbh = bgfx::createVertexBuffer(bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) ), PosTexcoordVertex::ms_decl); + m_vbh = bgfx::createVertexBuffer(bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) ), PosTexcoordVertex::ms_layout); // Create static index buffer. m_ibh = bgfx::createIndexBuffer(bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) ) ); // Create programs. - m_program = loadProgram("vs_update", "fs_update"); - m_programCmp = loadProgram("vs_update", "fs_update_cmp"); + m_program = loadProgram("vs_update", "fs_update"); + m_programCmp = loadProgram("vs_update", "fs_update_cmp"); m_program3d.idx = bgfx::kInvalidHandle; + if (m_texture3DSupported) { m_program3d = loadProgram("vs_update", "fs_update_3d"); } m_programCompute.idx = bgfx::kInvalidHandle; + if (m_computeSupported) { m_programCompute = bgfx::createProgram( loadShader( "cs_update" ), true ); } // Create texture sampler uniforms. - s_texCube = bgfx::createUniform("s_texCube", bgfx::UniformType::Int1); - s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1); + s_texCube = bgfx::createUniform("s_texCube", bgfx::UniformType::Sampler); + s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Sampler); // Create time uniform. u_time = bgfx::createUniform("u_time", bgfx::UniformType::Vec4); @@ -291,6 +404,17 @@ public: ); } + { + m_textureCube[3] = bgfx::createTextureCube(kTextureSide, false, 1, bgfx::TextureFormat::BGRA8, BGFX_TEXTURE_RT); + + for (uint32_t ii = 0; ii < BX_COUNTOF(m_textureCubeFaceFb); ++ii) + { + bgfx::Attachment at; + at.init(m_textureCube[3], bgfx::Access::Write, uint16_t(ii)); + m_textureCubeFaceFb[ii] = bgfx::createFrameBuffer(1, &at); + } + } + m_texture2d = bgfx::createTexture2D( kTexture2dSize , kTexture2dSize @@ -302,6 +426,16 @@ public: m_texture2dData = (uint8_t*)malloc(kTexture2dSize*kTexture2dSize*4); + if (m_blitSupported) + { + m_blitTestA = bgfx::createTexture2D(16, 16, false, 1, bgfx::TextureFormat::Enum::RGBA8, BGFX_TEXTURE_BLIT_DST); + m_blitTestB = bgfx::createTexture2D(16, 16, false, 1, bgfx::TextureFormat::Enum::RGBA8, BGFX_TEXTURE_BLIT_DST); + m_blitTestC = bgfx::createTexture2D(16, 16, false, 1, bgfx::TextureFormat::Enum::RGBA8, BGFX_TEXTURE_BLIT_DST); + bgfx::setName(m_blitTestA, "Blit A"); + bgfx::setName(m_blitTestB, "Blit B"); + bgfx::setName(m_blitTestC, "Blit C"); + } + m_rr = m_rng.gen()%255; m_gg = m_rng.gen()%255; m_bb = m_rng.gen()%255; @@ -327,6 +461,13 @@ public: // Cleanup. free(m_texture2dData); + if (m_blitSupported) + { + bgfx::destroy(m_blitTestA); + bgfx::destroy(m_blitTestB); + bgfx::destroy(m_blitTestC); + } + for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii) { bgfx::destroy(m_textures[ii]); @@ -339,7 +480,7 @@ public: bgfx::destroy(m_texture2d); - for (uint32_t ii = 0; ii<BX_COUNTOF(m_textureCube); ++ii) + for (uint32_t ii = 0; ii < BX_COUNTOF(m_textureCube); ++ii) { if (bgfx::isValid(m_textureCube[ii])) { @@ -347,17 +488,29 @@ public: } } + for (uint32_t ii = 0; ii < BX_COUNTOF(m_textureCubeFaceFb); ++ii) + { + if (bgfx::isValid(m_textureCubeFaceFb[ii])) + { + bgfx::destroy(m_textureCubeFaceFb[ii]); + } + } + bgfx::destroy(m_ibh); bgfx::destroy(m_vbh); + if (bgfx::isValid(m_program3d) ) { bgfx::destroy(m_program3d); } + bgfx::destroy(m_programCmp); + if (bgfx::isValid(m_programCompute) ) { bgfx::destroy(m_programCompute); } + bgfx::destroy(m_program); bgfx::destroy(u_time); bgfx::destroy(s_texColor); @@ -369,6 +522,25 @@ public: return 0; } + void ImGuiDescription(float _x, float _y, float _z, const float* _worldToScreen, const char* _text) + { + if (m_showDescriptions) + { + float worldPos[4] = { _x, _y, _z, 1.0f }; + float screenPos[4]; + + bx::vec4MulMtx(screenPos, worldPos, _worldToScreen); + + ImGui::SetNextWindowPos(ImVec2(screenPos[0] / screenPos[3], screenPos[1] / screenPos[3]), 0, ImVec2(0.5f, 0.5f)); + ImGuiWindowFlags flags = ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_AlwaysAutoResize; + ImGui::SetNextWindowBgAlpha(0.5f); + + ImGui::Begin(_text, NULL, flags); + ImGui::Text("%s", _text); + ImGui::End(); + } + } + bool update() override { if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) ) @@ -385,7 +557,21 @@ public: showExampleDialog(this); - imguiEndFrame(); + ImGui::SetNextWindowPos (ImVec2( 10.0f, 270.0f), ImGuiCond_FirstUseEver); + ImGui::SetNextWindowSize(ImVec2(150.0f, 70.0f), ImGuiCond_FirstUseEver); + + ImGui::Begin( + "Show descriptions" + , NULL + , ImGuiWindowFlags_NoResize + ); + + if (ImGui::Button(m_showDescriptions ? "On" : "Off")) + { + m_showDescriptions = !m_showDescriptions; + } + + ImGui::End(); float borderColor[4] = { @@ -425,7 +611,21 @@ public: updateTextureCubeRectBgra8(m_textureCube[0], face.m_side, rect.m_x, rect.m_y, rect.m_width, rect.m_height, m_rr, m_gg, m_bb); if (m_blitSupported) { - bgfx::blit(0, m_textureCube[1], 0, rect.m_x, rect.m_y, face.m_side, m_textureCube[0], 0, rect.m_x, rect.m_y, face.m_side, rect.m_width, rect.m_height); + bgfx::blit( + 0 + , m_textureCube[1] + , 0 + , rect.m_x + , rect.m_y + , face.m_side + , m_textureCube[0] + , 0 + , rect.m_x + , rect.m_y + , face.m_side + , rect.m_width + , rect.m_height + ); } m_rr = m_rng.gen()%255; @@ -444,7 +644,21 @@ public: updateTextureCubeRectBgra8(m_textureCube[0], face.m_side, rect.m_x, rect.m_y, rect.m_width, rect.m_height, 0, 0, 0); if (m_blitSupported) { - bgfx::blit(0, m_textureCube[1], 0, rect.m_x, rect.m_y, face.m_side, m_textureCube[0], 0, rect.m_x, rect.m_y, face.m_side, rect.m_width, rect.m_height); + bgfx::blit( + 0 + , m_textureCube[1] + , 0 + , rect.m_x + , rect.m_y + , face.m_side + , m_textureCube[0] + , 0 + , rect.m_x + , rect.m_y + , face.m_side + , rect.m_width + , rect.m_height + ); } m_cube.clear(face); @@ -496,6 +710,15 @@ public: // Set view and projection matrix for view 0. bgfx::setViewTransform(0, view, proj); + float projToScreen[16]; + bx::mtxSRT(projToScreen, float(m_width) * 0.5f, -float(m_height) * 0.5f, 1.0f, 0.0f, 0.0f, 0.0f, float(m_width) * 0.5f, float(m_height) * 0.5f, 0.0f); + + float viewProj[16]; + bx::mtxMul(viewProj, view, proj); + + float worldToScreen[16]; + bx::mtxMul(worldToScreen, viewProj, projToScreen); + // Update texturecube using compute shader if (bgfx::isValid(m_programCompute) ) { @@ -503,12 +726,39 @@ public: bgfx::dispatch(0, m_programCompute, kTextureSide/16, kTextureSide/16); } + for (uint32_t ii = 0; ii < BX_COUNTOF(m_textureCubeFaceFb); ++ii) + { + bgfx::ViewId viewId = bgfx::ViewId(ii+2); + bgfx::setViewFrameBuffer(viewId, m_textureCubeFaceFb[ii]); + + bx::Vec3 color = bx::add(s_faceColors[ii], bx::sin(time*4.0f)*0.25f); + uint32_t colorRGB8 = 0 + | uint32_t(bx::toUnorm(color.x, 255.0f) ) << 24 + | uint32_t(bx::toUnorm(color.y, 255.0f) ) << 16 + | uint32_t(bx::toUnorm(color.z, 255.0f) ) << 8 + ; + + bgfx::setViewClear(viewId, BGFX_CLEAR_COLOR, colorRGB8); + bgfx::setViewRect(viewId, 0,0,512,512); + + bgfx::touch(viewId); + } + + static const char* descTextureCube[BX_COUNTOF(m_textureCube)] = + { + "updateTextureCube", + "blit", + "compute", + "frameBuffer", + }; + BX_STATIC_ASSERT(BX_COUNTOF(descTextureCube) == BX_COUNTOF(m_textureCube)); + for (uint32_t ii = 0; ii < BX_COUNTOF(m_textureCube); ++ii) { if (bgfx::isValid(m_textureCube[ii])) { float mtx[16]; - bx::mtxSRT(mtx, 0.7f, 0.7f, 0.7f, time, time*0.37f, 0.0f, -2.0f +ii*2.0f, 0.0f, 0.0f); + bx::mtxSRT(mtx, 0.65f, 0.65f, 0.65f, time, time*0.37f, 0.0f, -2.5f +ii*1.8f, 0.0f, 0.0f); // Set model matrix for rendering. bgfx::setTransform(mtx); @@ -525,19 +775,25 @@ public: // Submit primitive for rendering to view 0. bgfx::submit(0, m_program); + + ImGuiDescription(mtx[12], mtx[13], mtx[14], worldToScreen, descTextureCube[ii]); } } // Set view and projection matrix for view 1. + const uint32_t numColumns = BX_COUNTOF(m_textures) / 2; + const float aspectRatio = float(m_height)/float(m_width); const float margin = 0.7f; - const float sizeX = 0.5f * BX_COUNTOF(m_textures) * 2.1f + margin; + const float sizeX = 0.5f * numColumns * 2.3f + margin; const float sizeY = sizeX * aspectRatio; const bgfx::Caps* caps = bgfx::getCaps(); bx::mtxOrtho(proj, -sizeX, sizeX, sizeY, -sizeY, 0.0f, 1000.0f, 0.0f, caps->homogeneousDepth); bgfx::setViewTransform(1, NULL, proj); + bx::mtxMul(worldToScreen, proj, projToScreen); + float mtx[16]; bx::mtxTranslate(mtx, -sizeX + margin + 1.0f, 1.9f, 0.0f); @@ -557,11 +813,42 @@ public: // Submit primitive for rendering to view 1. bgfx::submit(1, m_programCmp); + ImGuiDescription(mtx[12], mtx[13], mtx[14], worldToScreen, "updateTexture2D"); + const float xpos = -sizeX + margin + 1.0f; + static const char* descTextures[] = + { + "create\nbc1", + "create\nbc2", + "create\nbc3", + "create\netc1", + "create\netc2", + "create\nptc12", + "create\nptc14", + "create\nptc22", + "create\nptc24", + "create\natc", + "create\natci", + "create\natce", + "update\nbc1", + "update\nbc2", + "update\nbc3", + "update\netc1", + "update\netc2", + "update\nptc12", + "update\nptc14", + "update\nptc22", + "update\nptc24", + "update\natc", + "update\natci", + "update\natce", + }; + BX_STATIC_ASSERT(BX_COUNTOF(descTextures) == BX_COUNTOF(m_textures)); + for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii) { - bx::mtxTranslate(mtx, xpos + ii*2.1f, sizeY - margin - 1.0f, 0.0f); + bx::mtxTranslate(mtx, xpos + (ii%numColumns) * 2.3f, sizeY - margin - 2.8f + (ii/numColumns) * 2.3f, 0.0f); // Set model matrix for rendering. bgfx::setTransform(mtx); @@ -578,11 +865,21 @@ public: // Submit primitive for rendering to view 1. bgfx::submit(1, m_programCmp); + + ImGuiDescription(mtx[12], mtx[13], mtx[14], worldToScreen, descTextures[ii]); } + static const char* descTextures3d[] = + { + "Tex3D R8", + "Tex3D R16F", + "Tex3D R32F", + }; + BX_STATIC_ASSERT(BX_COUNTOF(descTextures3d) == BX_COUNTOF(m_textures3d)); + for (uint32_t ii = 0; ii < m_numTextures3d; ++ii) { - bx::mtxTranslate(mtx, xpos + (ii+(BX_COUNTOF(m_textures) - m_numTextures3d)*0.5f)*2.1f, -sizeY + margin + 1.0f, 0.0f); + bx::mtxTranslate(mtx, xpos + (ii+(numColumns - m_numTextures3d)*0.5f)*2.3f, -sizeY + margin + 1.0f, 0.0f); // Set model matrix for rendering. bgfx::setTransform(mtx); @@ -599,9 +896,20 @@ public: // Submit primitive for rendering to view 1. bgfx::submit(1, m_program3d); + + ImGuiDescription(mtx[12], mtx[13], mtx[14], worldToScreen, descTextures3d[ii]); } - for (uint32_t ii = 0; ii < 4; ++ii) + static const char* descSampler[] = + { + "U_CLAMP\nV_CLAMP", + "U_CLAMP\nV_WRAP", + "U_WRAP\nV_CLAMP", + "U_BORDER\nV_BORDER", + "U_WRAP\nV_WRAP", + }; + + for (uint32_t ii = 0; ii < 5; ++ii) { bx::mtxTranslate(mtx, sizeX - margin - 1.0f, -sizeY + margin + 1.0f + ii*2.1f, 0.0f); @@ -620,8 +928,27 @@ public: // Submit primitive for rendering to view 1. bgfx::submit(1, m_programCmp); + + ImGuiDescription(mtx[12], mtx[13], mtx[14], worldToScreen, descSampler[ii]); } + if (m_blitSupported) + { + bgfx::blit(1, m_blitTestA, 0, 0, m_blitTestB, 0, 0); + bgfx::blit(1, m_blitTestC, 0, 0, m_blitTestA, 0, 0); + + bgfx::blit(1, m_blitTestA, 0, 0, m_blitTestB, 0, 0); + bgfx::blit(1, m_blitTestB, 0, 0, m_blitTestC, 0, 0); + + bgfx::blit(1, m_blitTestA, 0, 0, m_blitTestB, 0, 0); + bgfx::blit(1, m_blitTestB, 0, 0, m_blitTestA, 0, 0); + + bgfx::blit(1, m_blitTestB, 0, 0, m_blitTestA, 0, 0); + bgfx::blit(1, m_blitTestC, 0, 0, m_blitTestB, 0, 0); + } + + imguiEndFrame(); + // Advance to next frame. Rendering thread will be kicked to // process submitted rendering primitives. bgfx::frame(); @@ -644,6 +971,7 @@ public: bool m_texture3DSupported; bool m_blitSupported; bool m_computeSupported; + bool m_showDescriptions; std::list<PackCube> m_quads; RectPackCubeT<256> m_cube; @@ -658,10 +986,14 @@ public: uint8_t m_gg; uint8_t m_bb; - bgfx::TextureHandle m_textures[12]; + bgfx::TextureHandle m_textures[24]; bgfx::TextureHandle m_textures3d[3]; bgfx::TextureHandle m_texture2d; - bgfx::TextureHandle m_textureCube[3]; + bgfx::TextureHandle m_textureCube[4]; + bgfx::TextureHandle m_blitTestA; + bgfx::TextureHandle m_blitTestB; + bgfx::TextureHandle m_blitTestC; + bgfx::FrameBufferHandle m_textureCubeFaceFb[6]; bgfx::IndexBufferHandle m_ibh; bgfx::VertexBufferHandle m_vbh; bgfx::ProgramHandle m_program3d; @@ -676,4 +1008,9 @@ public: } // namespace -ENTRY_IMPLEMENT_MAIN(ExampleUpdate, "08-update", "Updating textures."); +ENTRY_IMPLEMENT_MAIN( + ExampleUpdate + , "08-update" + , "Updating textures." + , "https://bkaradzic.github.io/bgfx/examples.html#update" + ); |