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Diffstat (limited to '3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/frag/huge-argument-buffer.device-argument-buffer.argument.msl2.frag')
-rw-r--r--3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/frag/huge-argument-buffer.device-argument-buffer.argument.msl2.frag58
1 files changed, 58 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/frag/huge-argument-buffer.device-argument-buffer.argument.msl2.frag b/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/frag/huge-argument-buffer.device-argument-buffer.argument.msl2.frag
new file mode 100644
index 00000000000..0e35c2485a6
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/frag/huge-argument-buffer.device-argument-buffer.argument.msl2.frag
@@ -0,0 +1,58 @@
+#pragma clang diagnostic ignored "-Wmissing-prototypes"
+
+#include <metal_stdlib>
+#include <simd/simd.h>
+
+using namespace metal;
+
+struct UBO
+{
+ float4 v;
+};
+
+struct spvDescriptorSetBuffer0
+{
+ array<texture2d<float>, 10000> uSamplers [[id(0)]];
+ array<sampler, 10000> uSamplersSmplr [[id(10000)]];
+};
+
+struct spvDescriptorSetBuffer1
+{
+ constant UBO* vs [[id(0)]][10000];
+};
+
+struct spvDescriptorSetBuffer2
+{
+ texture2d<float> uSampler [[id(0)]];
+ sampler uSamplerSmplr [[id(1)]];
+};
+
+struct main0_out
+{
+ float4 FragColor [[color(0)]];
+};
+
+struct main0_in
+{
+ float2 vUV [[user(locn0)]];
+};
+
+static inline __attribute__((always_inline))
+float4 samp_array(thread const array<texture2d<float>, 10000> uSamplers, thread const array<sampler, 10000> uSamplersSmplr, thread float2& vUV, constant UBO* const device (&vs)[10000])
+{
+ return uSamplers[9999].sample(uSamplersSmplr[9999], vUV) + vs[5000]->v;
+}
+
+static inline __attribute__((always_inline))
+float4 samp_single(thread float2& vUV, thread texture2d<float> uSampler, thread const sampler uSamplerSmplr)
+{
+ return uSampler.sample(uSamplerSmplr, vUV);
+}
+
+fragment main0_out main0(main0_in in [[stage_in]], const device spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], const device spvDescriptorSetBuffer1& spvDescriptorSet1 [[buffer(1)]], constant spvDescriptorSetBuffer2& spvDescriptorSet2 [[buffer(2)]])
+{
+ main0_out out = {};
+ out.FragColor = samp_array(spvDescriptorSet0.uSamplers, spvDescriptorSet0.uSamplersSmplr, in.vUV, spvDescriptorSet1.vs) + samp_single(in.vUV, spvDescriptorSet2.uSampler, spvDescriptorSet2.uSamplerSmplr);
+ return out;
+}
+