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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/voidFunction.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/voidFunction.frag.out100
1 files changed, 50 insertions, 50 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/voidFunction.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/voidFunction.frag.out
index 638cfbdd3d8..a38509f85c2 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/voidFunction.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/voidFunction.frag.out
@@ -2,45 +2,45 @@ voidFunction.frag
Shader version: 120
0:? Sequence
0:7 Sequence
-0:7 move second child to first child (temp float)
-0:7 'bar' (global float)
+0:7 move second child to first child ( temp float)
+0:7 'bar' ( global float)
0:7 Constant:
0:7 2.000000
-0:9 Function Definition: foo( (global void)
+0:9 Function Definition: foo( ( global void)
0:9 Function Parameters:
0:11 Sequence
-0:11 Post-Increment (temp float)
-0:11 'bar' (global float)
+0:11 Post-Increment ( temp float)
+0:11 'bar' ( global float)
0:13 Branch: Return
-0:16 Function Definition: foo2( (global void)
+0:16 Function Definition: foo2( ( global void)
0:16 Function Parameters:
0:18 Sequence
-0:18 Post-Increment (temp float)
-0:18 'bar' (global float)
-0:21 Function Definition: main( (global void)
+0:18 Post-Increment ( temp float)
+0:18 'bar' ( global float)
+0:21 Function Definition: main( ( global void)
0:21 Function Parameters:
0:23 Sequence
0:23 Sequence
-0:23 move second child to first child (temp 4-component vector of float)
-0:23 'outColor' (temp 4-component vector of float)
-0:23 'bigColor' (uniform 4-component vector of float)
-0:25 Function Call: foo( (global void)
-0:27 Function Call: foo2( (global void)
-0:29 add second child into first child (temp float)
-0:29 direct index (temp float)
-0:29 'outColor' (temp 4-component vector of float)
+0:23 move second child to first child ( temp 4-component vector of float)
+0:23 'outColor' ( temp 4-component vector of float)
+0:23 'bigColor' ( uniform 4-component vector of float)
+0:25 Function Call: foo( ( global void)
+0:27 Function Call: foo2( ( global void)
+0:29 add second child into first child ( temp float)
+0:29 direct index ( temp float)
+0:29 'outColor' ( temp 4-component vector of float)
0:29 Constant:
0:29 0 (const int)
-0:29 'bar' (global float)
-0:31 move second child to first child (temp 4-component vector of float)
-0:31 'gl_FragColor' (fragColor 4-component vector of float FragColor)
-0:31 'outColor' (temp 4-component vector of float)
+0:29 'bar' ( global float)
+0:31 move second child to first child ( temp 4-component vector of float)
+0:31 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
+0:31 'outColor' ( temp 4-component vector of float)
0:33 Branch: Return
0:? Linker Objects
-0:? 'bigColor' (uniform 4-component vector of float)
-0:? 'BaseColor' (smooth in 4-component vector of float)
-0:? 'd' (uniform float)
-0:? 'bar' (global float)
+0:? 'bigColor' ( uniform 4-component vector of float)
+0:? 'BaseColor' ( smooth in 4-component vector of float)
+0:? 'd' ( uniform float)
+0:? 'bar' ( global float)
Linked fragment stage:
@@ -49,43 +49,43 @@ Linked fragment stage:
Shader version: 120
0:? Sequence
0:7 Sequence
-0:7 move second child to first child (temp float)
-0:7 'bar' (global float)
+0:7 move second child to first child ( temp float)
+0:7 'bar' ( global float)
0:7 Constant:
0:7 2.000000
-0:9 Function Definition: foo( (global void)
+0:9 Function Definition: foo( ( global void)
0:9 Function Parameters:
0:11 Sequence
-0:11 Post-Increment (temp float)
-0:11 'bar' (global float)
+0:11 Post-Increment ( temp float)
+0:11 'bar' ( global float)
0:13 Branch: Return
-0:16 Function Definition: foo2( (global void)
+0:16 Function Definition: foo2( ( global void)
0:16 Function Parameters:
0:18 Sequence
-0:18 Post-Increment (temp float)
-0:18 'bar' (global float)
-0:21 Function Definition: main( (global void)
+0:18 Post-Increment ( temp float)
+0:18 'bar' ( global float)
+0:21 Function Definition: main( ( global void)
0:21 Function Parameters:
0:23 Sequence
0:23 Sequence
-0:23 move second child to first child (temp 4-component vector of float)
-0:23 'outColor' (temp 4-component vector of float)
-0:23 'bigColor' (uniform 4-component vector of float)
-0:25 Function Call: foo( (global void)
-0:27 Function Call: foo2( (global void)
-0:29 add second child into first child (temp float)
-0:29 direct index (temp float)
-0:29 'outColor' (temp 4-component vector of float)
+0:23 move second child to first child ( temp 4-component vector of float)
+0:23 'outColor' ( temp 4-component vector of float)
+0:23 'bigColor' ( uniform 4-component vector of float)
+0:25 Function Call: foo( ( global void)
+0:27 Function Call: foo2( ( global void)
+0:29 add second child into first child ( temp float)
+0:29 direct index ( temp float)
+0:29 'outColor' ( temp 4-component vector of float)
0:29 Constant:
0:29 0 (const int)
-0:29 'bar' (global float)
-0:31 move second child to first child (temp 4-component vector of float)
-0:31 'gl_FragColor' (fragColor 4-component vector of float FragColor)
-0:31 'outColor' (temp 4-component vector of float)
+0:29 'bar' ( global float)
+0:31 move second child to first child ( temp 4-component vector of float)
+0:31 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
+0:31 'outColor' ( temp 4-component vector of float)
0:33 Branch: Return
0:? Linker Objects
-0:? 'bigColor' (uniform 4-component vector of float)
-0:? 'BaseColor' (smooth in 4-component vector of float)
-0:? 'd' (uniform float)
-0:? 'bar' (global float)
+0:? 'bigColor' ( uniform 4-component vector of float)
+0:? 'BaseColor' ( smooth in 4-component vector of float)
+0:? 'd' ( uniform float)
+0:? 'bar' ( global float)