diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/voidFunction.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/voidFunction.frag.out | 100 |
1 files changed, 50 insertions, 50 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/voidFunction.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/voidFunction.frag.out index 638cfbdd3d8..a38509f85c2 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/voidFunction.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/voidFunction.frag.out @@ -2,45 +2,45 @@ voidFunction.frag Shader version: 120 0:? Sequence 0:7 Sequence -0:7 move second child to first child (temp float) -0:7 'bar' (global float) +0:7 move second child to first child ( temp float) +0:7 'bar' ( global float) 0:7 Constant: 0:7 2.000000 -0:9 Function Definition: foo( (global void) +0:9 Function Definition: foo( ( global void) 0:9 Function Parameters: 0:11 Sequence -0:11 Post-Increment (temp float) -0:11 'bar' (global float) +0:11 Post-Increment ( temp float) +0:11 'bar' ( global float) 0:13 Branch: Return -0:16 Function Definition: foo2( (global void) +0:16 Function Definition: foo2( ( global void) 0:16 Function Parameters: 0:18 Sequence -0:18 Post-Increment (temp float) -0:18 'bar' (global float) -0:21 Function Definition: main( (global void) +0:18 Post-Increment ( temp float) +0:18 'bar' ( global float) +0:21 Function Definition: main( ( global void) 0:21 Function Parameters: 0:23 Sequence 0:23 Sequence -0:23 move second child to first child (temp 4-component vector of float) -0:23 'outColor' (temp 4-component vector of float) -0:23 'bigColor' (uniform 4-component vector of float) -0:25 Function Call: foo( (global void) -0:27 Function Call: foo2( (global void) -0:29 add second child into first child (temp float) -0:29 direct index (temp float) -0:29 'outColor' (temp 4-component vector of float) +0:23 move second child to first child ( temp 4-component vector of float) +0:23 'outColor' ( temp 4-component vector of float) +0:23 'bigColor' ( uniform 4-component vector of float) +0:25 Function Call: foo( ( global void) +0:27 Function Call: foo2( ( global void) +0:29 add second child into first child ( temp float) +0:29 direct index ( temp float) +0:29 'outColor' ( temp 4-component vector of float) 0:29 Constant: 0:29 0 (const int) -0:29 'bar' (global float) -0:31 move second child to first child (temp 4-component vector of float) -0:31 'gl_FragColor' (fragColor 4-component vector of float FragColor) -0:31 'outColor' (temp 4-component vector of float) +0:29 'bar' ( global float) +0:31 move second child to first child ( temp 4-component vector of float) +0:31 'gl_FragColor' ( fragColor 4-component vector of float FragColor) +0:31 'outColor' ( temp 4-component vector of float) 0:33 Branch: Return 0:? Linker Objects -0:? 'bigColor' (uniform 4-component vector of float) -0:? 'BaseColor' (smooth in 4-component vector of float) -0:? 'd' (uniform float) -0:? 'bar' (global float) +0:? 'bigColor' ( uniform 4-component vector of float) +0:? 'BaseColor' ( smooth in 4-component vector of float) +0:? 'd' ( uniform float) +0:? 'bar' ( global float) Linked fragment stage: @@ -49,43 +49,43 @@ Linked fragment stage: Shader version: 120 0:? Sequence 0:7 Sequence -0:7 move second child to first child (temp float) -0:7 'bar' (global float) +0:7 move second child to first child ( temp float) +0:7 'bar' ( global float) 0:7 Constant: 0:7 2.000000 -0:9 Function Definition: foo( (global void) +0:9 Function Definition: foo( ( global void) 0:9 Function Parameters: 0:11 Sequence -0:11 Post-Increment (temp float) -0:11 'bar' (global float) +0:11 Post-Increment ( temp float) +0:11 'bar' ( global float) 0:13 Branch: Return -0:16 Function Definition: foo2( (global void) +0:16 Function Definition: foo2( ( global void) 0:16 Function Parameters: 0:18 Sequence -0:18 Post-Increment (temp float) -0:18 'bar' (global float) -0:21 Function Definition: main( (global void) +0:18 Post-Increment ( temp float) +0:18 'bar' ( global float) +0:21 Function Definition: main( ( global void) 0:21 Function Parameters: 0:23 Sequence 0:23 Sequence -0:23 move second child to first child (temp 4-component vector of float) -0:23 'outColor' (temp 4-component vector of float) -0:23 'bigColor' (uniform 4-component vector of float) -0:25 Function Call: foo( (global void) -0:27 Function Call: foo2( (global void) -0:29 add second child into first child (temp float) -0:29 direct index (temp float) -0:29 'outColor' (temp 4-component vector of float) +0:23 move second child to first child ( temp 4-component vector of float) +0:23 'outColor' ( temp 4-component vector of float) +0:23 'bigColor' ( uniform 4-component vector of float) +0:25 Function Call: foo( ( global void) +0:27 Function Call: foo2( ( global void) +0:29 add second child into first child ( temp float) +0:29 direct index ( temp float) +0:29 'outColor' ( temp 4-component vector of float) 0:29 Constant: 0:29 0 (const int) -0:29 'bar' (global float) -0:31 move second child to first child (temp 4-component vector of float) -0:31 'gl_FragColor' (fragColor 4-component vector of float FragColor) -0:31 'outColor' (temp 4-component vector of float) +0:29 'bar' ( global float) +0:31 move second child to first child ( temp 4-component vector of float) +0:31 'gl_FragColor' ( fragColor 4-component vector of float FragColor) +0:31 'outColor' ( temp 4-component vector of float) 0:33 Branch: Return 0:? Linker Objects -0:? 'bigColor' (uniform 4-component vector of float) -0:? 'BaseColor' (smooth in 4-component vector of float) -0:? 'd' (uniform float) -0:? 'bar' (global float) +0:? 'bigColor' ( uniform 4-component vector of float) +0:? 'BaseColor' ( smooth in 4-component vector of float) +0:? 'd' ( uniform float) +0:? 'bar' ( global float) |