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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/variableArrayIndex.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/variableArrayIndex.frag.out252
1 files changed, 126 insertions, 126 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/variableArrayIndex.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/variableArrayIndex.frag.out
index 2a63d115b1b..ddfb25bfbf1 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/variableArrayIndex.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/variableArrayIndex.frag.out
@@ -3,20 +3,20 @@ WARNING: 0:3: varying deprecated in version 130; may be removed in future releas
Shader version: 130
0:? Sequence
-0:29 Function Definition: main( (global void)
+0:29 Function Definition: main( ( global void)
0:29 Function Parameters:
0:? Sequence
0:32 Sequence
-0:32 move second child to first child (temp int)
-0:32 'iLocal' (temp int)
-0:32 'Count' (uniform int)
-0:34 Test condition and select (temp void)
+0:32 move second child to first child ( temp int)
+0:32 'iLocal' ( temp int)
+0:32 'Count' ( uniform int)
+0:34 Test condition and select ( temp void)
0:34 Condition
-0:34 Compare Greater Than (temp bool)
-0:34 i: direct index for structure (global int)
-0:34 direct index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
-0:34 s2_1: direct index for structure (global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1})
-0:34 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
+0:34 Compare Greater Than ( temp bool)
+0:34 i: direct index for structure ( global int)
+0:34 direct index ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
+0:34 s2_1: direct index for structure ( global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
+0:34 'foo3' ( uniform structure{ global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1})
0:34 Constant:
0:34 0 (const int)
0:34 Constant:
@@ -26,42 +26,42 @@ Shader version: 130
0:34 Constant:
0:34 0 (const int)
0:34 true case
-0:35 move second child to first child (temp float)
-0:35 'scale' (temp float)
-0:35 f: direct index for structure (global float)
-0:35 s1_1: direct index for structure (global structure{global int i, global float f})
-0:35 indirect index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
-0:35 'foo2' (uniform 5-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1})
-0:35 add (temp int)
-0:35 add (temp int)
-0:35 i: direct index for structure (global int)
-0:35 indirect index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
-0:35 s2_1: direct index for structure (global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1})
-0:35 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
+0:35 move second child to first child ( temp float)
+0:35 'scale' ( temp float)
+0:35 f: direct index for structure ( global float)
+0:35 s1_1: direct index for structure ( global structure{ global int i, global float f})
+0:35 indirect index ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
+0:35 'foo2' ( uniform 5-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
+0:35 add ( temp int)
+0:35 add ( temp int)
+0:35 i: direct index for structure ( global int)
+0:35 indirect index ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
+0:35 s2_1: direct index for structure ( global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
+0:35 'foo3' ( uniform structure{ global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1})
0:35 Constant:
0:35 0 (const int)
-0:35 i: direct index for structure (global int)
-0:35 'foo' (uniform structure{global int i, global float f})
+0:35 i: direct index for structure ( global int)
+0:35 'foo' ( uniform structure{ global int i, global float f})
0:35 Constant:
0:35 0 (const int)
0:35 Constant:
0:35 0 (const int)
0:35 Constant:
0:35 2 (const int)
-0:35 Pre-Increment (temp int)
-0:35 'iLocal' (temp int)
+0:35 Pre-Increment ( temp int)
+0:35 'iLocal' ( temp int)
0:35 Constant:
0:35 2 (const int)
0:35 Constant:
0:35 1 (const int)
0:34 false case
-0:37 move second child to first child (temp float)
-0:37 'scale' (temp float)
-0:37 f: direct index for structure (global float)
-0:37 s1_1: direct index for structure (global structure{global int i, global float f})
-0:37 direct index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
-0:37 s2_1: direct index for structure (global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1})
-0:37 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
+0:37 move second child to first child ( temp float)
+0:37 'scale' ( temp float)
+0:37 f: direct index for structure ( global float)
+0:37 s1_1: direct index for structure ( global structure{ global int i, global float f})
+0:37 direct index ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
+0:37 s2_1: direct index for structure ( global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
+0:37 'foo3' ( uniform structure{ global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1})
0:37 Constant:
0:37 0 (const int)
0:37 Constant:
@@ -70,45 +70,45 @@ Shader version: 130
0:37 2 (const int)
0:37 Constant:
0:37 1 (const int)
-0:43 move second child to first child (temp 4-component vector of float)
-0:43 'gl_FragColor' (fragColor 4-component vector of float FragColor)
-0:43 vector-scale (temp 4-component vector of float)
-0:43 'scale' (temp float)
-0:43 texture (global 4-component vector of float)
-0:43 'sampler' (uniform sampler2D)
-0:43 'coord' (smooth in 2-component vector of float)
+0:43 move second child to first child ( temp 4-component vector of float)
+0:43 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
+0:43 vector-scale ( temp 4-component vector of float)
+0:43 'scale' ( temp float)
+0:43 texture ( global 4-component vector of float)
+0:43 'sampler' ( uniform sampler2D)
+0:43 'coord' ( smooth in 2-component vector of float)
0:45 Sequence
-0:45 move second child to first child (temp 3-element array of 2-component vector of float)
-0:45 'constructed' (temp 3-element array of 2-component vector of float)
-0:45 Construct vec2 (temp 3-element array of 2-component vector of float)
-0:45 'coord' (smooth in 2-component vector of float)
-0:45 Construct vec2 (temp 2-component vector of float)
-0:45 'scale' (temp float)
+0:45 move second child to first child ( temp 3-element array of 2-component vector of float)
+0:45 'constructed' ( temp 3-element array of 2-component vector of float)
+0:45 Construct vec2 ( temp 3-element array of 2-component vector of float)
+0:45 'coord' ( smooth in 2-component vector of float)
+0:45 Construct vec2 ( temp 2-component vector of float)
+0:45 'scale' ( temp float)
0:45 Constant:
0:45 1.000000
0:45 2.000000
-0:46 add second child into first child (temp 4-component vector of float)
-0:46 'gl_FragColor' (fragColor 4-component vector of float FragColor)
-0:46 Construct vec4 (temp 4-component vector of float)
-0:46 indirect index (temp 2-component vector of float)
-0:46 'constructed' (temp 3-element array of 2-component vector of float)
-0:46 i: direct index for structure (global int)
-0:46 'foo' (uniform structure{global int i, global float f})
+0:46 add second child into first child ( temp 4-component vector of float)
+0:46 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
+0:46 Construct vec4 ( temp 4-component vector of float)
+0:46 indirect index ( temp 2-component vector of float)
+0:46 'constructed' ( temp 3-element array of 2-component vector of float)
+0:46 i: direct index for structure ( global int)
+0:46 'foo' ( uniform structure{ global int i, global float f})
0:46 Constant:
0:46 0 (const int)
-0:46 indirect index (temp 2-component vector of float)
-0:46 'constructed' (temp 3-element array of 2-component vector of float)
-0:46 i: direct index for structure (global int)
-0:46 'foo' (uniform structure{global int i, global float f})
+0:46 indirect index ( temp 2-component vector of float)
+0:46 'constructed' ( temp 3-element array of 2-component vector of float)
+0:46 i: direct index for structure ( global int)
+0:46 'foo' ( uniform structure{ global int i, global float f})
0:46 Constant:
0:46 0 (const int)
0:? Linker Objects
-0:? 'sampler' (uniform sampler2D)
-0:? 'coord' (smooth in 2-component vector of float)
-0:? 'foo' (uniform structure{global int i, global float f})
-0:? 'foo2' (uniform 5-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1})
-0:? 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
-0:? 'Count' (uniform int)
+0:? 'sampler' ( uniform sampler2D)
+0:? 'coord' ( smooth in 2-component vector of float)
+0:? 'foo' ( uniform structure{ global int i, global float f})
+0:? 'foo2' ( uniform 5-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
+0:? 'foo3' ( uniform structure{ global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1})
+0:? 'Count' ( uniform int)
Linked fragment stage:
@@ -116,20 +116,20 @@ Linked fragment stage:
Shader version: 130
0:? Sequence
-0:29 Function Definition: main( (global void)
+0:29 Function Definition: main( ( global void)
0:29 Function Parameters:
0:? Sequence
0:32 Sequence
-0:32 move second child to first child (temp int)
-0:32 'iLocal' (temp int)
-0:32 'Count' (uniform int)
-0:34 Test condition and select (temp void)
+0:32 move second child to first child ( temp int)
+0:32 'iLocal' ( temp int)
+0:32 'Count' ( uniform int)
+0:34 Test condition and select ( temp void)
0:34 Condition
-0:34 Compare Greater Than (temp bool)
-0:34 i: direct index for structure (global int)
-0:34 direct index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
-0:34 s2_1: direct index for structure (global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1})
-0:34 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
+0:34 Compare Greater Than ( temp bool)
+0:34 i: direct index for structure ( global int)
+0:34 direct index ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
+0:34 s2_1: direct index for structure ( global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
+0:34 'foo3' ( uniform structure{ global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1})
0:34 Constant:
0:34 0 (const int)
0:34 Constant:
@@ -139,42 +139,42 @@ Shader version: 130
0:34 Constant:
0:34 0 (const int)
0:34 true case
-0:35 move second child to first child (temp float)
-0:35 'scale' (temp float)
-0:35 f: direct index for structure (global float)
-0:35 s1_1: direct index for structure (global structure{global int i, global float f})
-0:35 indirect index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
-0:35 'foo2' (uniform 5-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1})
-0:35 add (temp int)
-0:35 add (temp int)
-0:35 i: direct index for structure (global int)
-0:35 indirect index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
-0:35 s2_1: direct index for structure (global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1})
-0:35 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
+0:35 move second child to first child ( temp float)
+0:35 'scale' ( temp float)
+0:35 f: direct index for structure ( global float)
+0:35 s1_1: direct index for structure ( global structure{ global int i, global float f})
+0:35 indirect index ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
+0:35 'foo2' ( uniform 5-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
+0:35 add ( temp int)
+0:35 add ( temp int)
+0:35 i: direct index for structure ( global int)
+0:35 indirect index ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
+0:35 s2_1: direct index for structure ( global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
+0:35 'foo3' ( uniform structure{ global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1})
0:35 Constant:
0:35 0 (const int)
-0:35 i: direct index for structure (global int)
-0:35 'foo' (uniform structure{global int i, global float f})
+0:35 i: direct index for structure ( global int)
+0:35 'foo' ( uniform structure{ global int i, global float f})
0:35 Constant:
0:35 0 (const int)
0:35 Constant:
0:35 0 (const int)
0:35 Constant:
0:35 2 (const int)
-0:35 Pre-Increment (temp int)
-0:35 'iLocal' (temp int)
+0:35 Pre-Increment ( temp int)
+0:35 'iLocal' ( temp int)
0:35 Constant:
0:35 2 (const int)
0:35 Constant:
0:35 1 (const int)
0:34 false case
-0:37 move second child to first child (temp float)
-0:37 'scale' (temp float)
-0:37 f: direct index for structure (global float)
-0:37 s1_1: direct index for structure (global structure{global int i, global float f})
-0:37 direct index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
-0:37 s2_1: direct index for structure (global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1})
-0:37 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
+0:37 move second child to first child ( temp float)
+0:37 'scale' ( temp float)
+0:37 f: direct index for structure ( global float)
+0:37 s1_1: direct index for structure ( global structure{ global int i, global float f})
+0:37 direct index ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
+0:37 s2_1: direct index for structure ( global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
+0:37 'foo3' ( uniform structure{ global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1})
0:37 Constant:
0:37 0 (const int)
0:37 Constant:
@@ -183,43 +183,43 @@ Shader version: 130
0:37 2 (const int)
0:37 Constant:
0:37 1 (const int)
-0:43 move second child to first child (temp 4-component vector of float)
-0:43 'gl_FragColor' (fragColor 4-component vector of float FragColor)
-0:43 vector-scale (temp 4-component vector of float)
-0:43 'scale' (temp float)
-0:43 texture (global 4-component vector of float)
-0:43 'sampler' (uniform sampler2D)
-0:43 'coord' (smooth in 2-component vector of float)
+0:43 move second child to first child ( temp 4-component vector of float)
+0:43 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
+0:43 vector-scale ( temp 4-component vector of float)
+0:43 'scale' ( temp float)
+0:43 texture ( global 4-component vector of float)
+0:43 'sampler' ( uniform sampler2D)
+0:43 'coord' ( smooth in 2-component vector of float)
0:45 Sequence
-0:45 move second child to first child (temp 3-element array of 2-component vector of float)
-0:45 'constructed' (temp 3-element array of 2-component vector of float)
-0:45 Construct vec2 (temp 3-element array of 2-component vector of float)
-0:45 'coord' (smooth in 2-component vector of float)
-0:45 Construct vec2 (temp 2-component vector of float)
-0:45 'scale' (temp float)
+0:45 move second child to first child ( temp 3-element array of 2-component vector of float)
+0:45 'constructed' ( temp 3-element array of 2-component vector of float)
+0:45 Construct vec2 ( temp 3-element array of 2-component vector of float)
+0:45 'coord' ( smooth in 2-component vector of float)
+0:45 Construct vec2 ( temp 2-component vector of float)
+0:45 'scale' ( temp float)
0:45 Constant:
0:45 1.000000
0:45 2.000000
-0:46 add second child into first child (temp 4-component vector of float)
-0:46 'gl_FragColor' (fragColor 4-component vector of float FragColor)
-0:46 Construct vec4 (temp 4-component vector of float)
-0:46 indirect index (temp 2-component vector of float)
-0:46 'constructed' (temp 3-element array of 2-component vector of float)
-0:46 i: direct index for structure (global int)
-0:46 'foo' (uniform structure{global int i, global float f})
+0:46 add second child into first child ( temp 4-component vector of float)
+0:46 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
+0:46 Construct vec4 ( temp 4-component vector of float)
+0:46 indirect index ( temp 2-component vector of float)
+0:46 'constructed' ( temp 3-element array of 2-component vector of float)
+0:46 i: direct index for structure ( global int)
+0:46 'foo' ( uniform structure{ global int i, global float f})
0:46 Constant:
0:46 0 (const int)
-0:46 indirect index (temp 2-component vector of float)
-0:46 'constructed' (temp 3-element array of 2-component vector of float)
-0:46 i: direct index for structure (global int)
-0:46 'foo' (uniform structure{global int i, global float f})
+0:46 indirect index ( temp 2-component vector of float)
+0:46 'constructed' ( temp 3-element array of 2-component vector of float)
+0:46 i: direct index for structure ( global int)
+0:46 'foo' ( uniform structure{ global int i, global float f})
0:46 Constant:
0:46 0 (const int)
0:? Linker Objects
-0:? 'sampler' (uniform sampler2D)
-0:? 'coord' (smooth in 2-component vector of float)
-0:? 'foo' (uniform structure{global int i, global float f})
-0:? 'foo2' (uniform 5-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1})
-0:? 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
-0:? 'Count' (uniform int)
+0:? 'sampler' ( uniform sampler2D)
+0:? 'coord' ( smooth in 2-component vector of float)
+0:? 'foo' ( uniform structure{ global int i, global float f})
+0:? 'foo2' ( uniform 5-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
+0:? 'foo3' ( uniform structure{ global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1})
+0:? 'Count' ( uniform int)