diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/variableArrayIndex.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/variableArrayIndex.frag.out | 252 |
1 files changed, 126 insertions, 126 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/variableArrayIndex.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/variableArrayIndex.frag.out index 2a63d115b1b..ddfb25bfbf1 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/variableArrayIndex.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/variableArrayIndex.frag.out @@ -3,20 +3,20 @@ WARNING: 0:3: varying deprecated in version 130; may be removed in future releas Shader version: 130 0:? Sequence -0:29 Function Definition: main( (global void) +0:29 Function Definition: main( ( global void) 0:29 Function Parameters: 0:? Sequence 0:32 Sequence -0:32 move second child to first child (temp int) -0:32 'iLocal' (temp int) -0:32 'Count' (uniform int) -0:34 Test condition and select (temp void) +0:32 move second child to first child ( temp int) +0:32 'iLocal' ( temp int) +0:32 'Count' ( uniform int) +0:34 Test condition and select ( temp void) 0:34 Condition -0:34 Compare Greater Than (temp bool) -0:34 i: direct index for structure (global int) -0:34 direct index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) -0:34 s2_1: direct index for structure (global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1}) -0:34 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) +0:34 Compare Greater Than ( temp bool) +0:34 i: direct index for structure ( global int) +0:34 direct index ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) +0:34 s2_1: direct index for structure ( global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) +0:34 'foo3' ( uniform structure{ global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1}) 0:34 Constant: 0:34 0 (const int) 0:34 Constant: @@ -26,42 +26,42 @@ Shader version: 130 0:34 Constant: 0:34 0 (const int) 0:34 true case -0:35 move second child to first child (temp float) -0:35 'scale' (temp float) -0:35 f: direct index for structure (global float) -0:35 s1_1: direct index for structure (global structure{global int i, global float f}) -0:35 indirect index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) -0:35 'foo2' (uniform 5-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1}) -0:35 add (temp int) -0:35 add (temp int) -0:35 i: direct index for structure (global int) -0:35 indirect index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) -0:35 s2_1: direct index for structure (global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1}) -0:35 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) +0:35 move second child to first child ( temp float) +0:35 'scale' ( temp float) +0:35 f: direct index for structure ( global float) +0:35 s1_1: direct index for structure ( global structure{ global int i, global float f}) +0:35 indirect index ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) +0:35 'foo2' ( uniform 5-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) +0:35 add ( temp int) +0:35 add ( temp int) +0:35 i: direct index for structure ( global int) +0:35 indirect index ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) +0:35 s2_1: direct index for structure ( global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) +0:35 'foo3' ( uniform structure{ global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1}) 0:35 Constant: 0:35 0 (const int) -0:35 i: direct index for structure (global int) -0:35 'foo' (uniform structure{global int i, global float f}) +0:35 i: direct index for structure ( global int) +0:35 'foo' ( uniform structure{ global int i, global float f}) 0:35 Constant: 0:35 0 (const int) 0:35 Constant: 0:35 0 (const int) 0:35 Constant: 0:35 2 (const int) -0:35 Pre-Increment (temp int) -0:35 'iLocal' (temp int) +0:35 Pre-Increment ( temp int) +0:35 'iLocal' ( temp int) 0:35 Constant: 0:35 2 (const int) 0:35 Constant: 0:35 1 (const int) 0:34 false case -0:37 move second child to first child (temp float) -0:37 'scale' (temp float) -0:37 f: direct index for structure (global float) -0:37 s1_1: direct index for structure (global structure{global int i, global float f}) -0:37 direct index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) -0:37 s2_1: direct index for structure (global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1}) -0:37 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) +0:37 move second child to first child ( temp float) +0:37 'scale' ( temp float) +0:37 f: direct index for structure ( global float) +0:37 s1_1: direct index for structure ( global structure{ global int i, global float f}) +0:37 direct index ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) +0:37 s2_1: direct index for structure ( global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) +0:37 'foo3' ( uniform structure{ global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1}) 0:37 Constant: 0:37 0 (const int) 0:37 Constant: @@ -70,45 +70,45 @@ Shader version: 130 0:37 2 (const int) 0:37 Constant: 0:37 1 (const int) -0:43 move second child to first child (temp 4-component vector of float) -0:43 'gl_FragColor' (fragColor 4-component vector of float FragColor) -0:43 vector-scale (temp 4-component vector of float) -0:43 'scale' (temp float) -0:43 texture (global 4-component vector of float) -0:43 'sampler' (uniform sampler2D) -0:43 'coord' (smooth in 2-component vector of float) +0:43 move second child to first child ( temp 4-component vector of float) +0:43 'gl_FragColor' ( fragColor 4-component vector of float FragColor) +0:43 vector-scale ( temp 4-component vector of float) +0:43 'scale' ( temp float) +0:43 texture ( global 4-component vector of float) +0:43 'sampler' ( uniform sampler2D) +0:43 'coord' ( smooth in 2-component vector of float) 0:45 Sequence -0:45 move second child to first child (temp 3-element array of 2-component vector of float) -0:45 'constructed' (temp 3-element array of 2-component vector of float) -0:45 Construct vec2 (temp 3-element array of 2-component vector of float) -0:45 'coord' (smooth in 2-component vector of float) -0:45 Construct vec2 (temp 2-component vector of float) -0:45 'scale' (temp float) +0:45 move second child to first child ( temp 3-element array of 2-component vector of float) +0:45 'constructed' ( temp 3-element array of 2-component vector of float) +0:45 Construct vec2 ( temp 3-element array of 2-component vector of float) +0:45 'coord' ( smooth in 2-component vector of float) +0:45 Construct vec2 ( temp 2-component vector of float) +0:45 'scale' ( temp float) 0:45 Constant: 0:45 1.000000 0:45 2.000000 -0:46 add second child into first child (temp 4-component vector of float) -0:46 'gl_FragColor' (fragColor 4-component vector of float FragColor) -0:46 Construct vec4 (temp 4-component vector of float) -0:46 indirect index (temp 2-component vector of float) -0:46 'constructed' (temp 3-element array of 2-component vector of float) -0:46 i: direct index for structure (global int) -0:46 'foo' (uniform structure{global int i, global float f}) +0:46 add second child into first child ( temp 4-component vector of float) +0:46 'gl_FragColor' ( fragColor 4-component vector of float FragColor) +0:46 Construct vec4 ( temp 4-component vector of float) +0:46 indirect index ( temp 2-component vector of float) +0:46 'constructed' ( temp 3-element array of 2-component vector of float) +0:46 i: direct index for structure ( global int) +0:46 'foo' ( uniform structure{ global int i, global float f}) 0:46 Constant: 0:46 0 (const int) -0:46 indirect index (temp 2-component vector of float) -0:46 'constructed' (temp 3-element array of 2-component vector of float) -0:46 i: direct index for structure (global int) -0:46 'foo' (uniform structure{global int i, global float f}) +0:46 indirect index ( temp 2-component vector of float) +0:46 'constructed' ( temp 3-element array of 2-component vector of float) +0:46 i: direct index for structure ( global int) +0:46 'foo' ( uniform structure{ global int i, global float f}) 0:46 Constant: 0:46 0 (const int) 0:? Linker Objects -0:? 'sampler' (uniform sampler2D) -0:? 'coord' (smooth in 2-component vector of float) -0:? 'foo' (uniform structure{global int i, global float f}) -0:? 'foo2' (uniform 5-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1}) -0:? 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) -0:? 'Count' (uniform int) +0:? 'sampler' ( uniform sampler2D) +0:? 'coord' ( smooth in 2-component vector of float) +0:? 'foo' ( uniform structure{ global int i, global float f}) +0:? 'foo2' ( uniform 5-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) +0:? 'foo3' ( uniform structure{ global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1}) +0:? 'Count' ( uniform int) Linked fragment stage: @@ -116,20 +116,20 @@ Linked fragment stage: Shader version: 130 0:? Sequence -0:29 Function Definition: main( (global void) +0:29 Function Definition: main( ( global void) 0:29 Function Parameters: 0:? Sequence 0:32 Sequence -0:32 move second child to first child (temp int) -0:32 'iLocal' (temp int) -0:32 'Count' (uniform int) -0:34 Test condition and select (temp void) +0:32 move second child to first child ( temp int) +0:32 'iLocal' ( temp int) +0:32 'Count' ( uniform int) +0:34 Test condition and select ( temp void) 0:34 Condition -0:34 Compare Greater Than (temp bool) -0:34 i: direct index for structure (global int) -0:34 direct index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) -0:34 s2_1: direct index for structure (global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1}) -0:34 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) +0:34 Compare Greater Than ( temp bool) +0:34 i: direct index for structure ( global int) +0:34 direct index ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) +0:34 s2_1: direct index for structure ( global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) +0:34 'foo3' ( uniform structure{ global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1}) 0:34 Constant: 0:34 0 (const int) 0:34 Constant: @@ -139,42 +139,42 @@ Shader version: 130 0:34 Constant: 0:34 0 (const int) 0:34 true case -0:35 move second child to first child (temp float) -0:35 'scale' (temp float) -0:35 f: direct index for structure (global float) -0:35 s1_1: direct index for structure (global structure{global int i, global float f}) -0:35 indirect index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) -0:35 'foo2' (uniform 5-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1}) -0:35 add (temp int) -0:35 add (temp int) -0:35 i: direct index for structure (global int) -0:35 indirect index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) -0:35 s2_1: direct index for structure (global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1}) -0:35 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) +0:35 move second child to first child ( temp float) +0:35 'scale' ( temp float) +0:35 f: direct index for structure ( global float) +0:35 s1_1: direct index for structure ( global structure{ global int i, global float f}) +0:35 indirect index ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) +0:35 'foo2' ( uniform 5-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) +0:35 add ( temp int) +0:35 add ( temp int) +0:35 i: direct index for structure ( global int) +0:35 indirect index ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) +0:35 s2_1: direct index for structure ( global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) +0:35 'foo3' ( uniform structure{ global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1}) 0:35 Constant: 0:35 0 (const int) -0:35 i: direct index for structure (global int) -0:35 'foo' (uniform structure{global int i, global float f}) +0:35 i: direct index for structure ( global int) +0:35 'foo' ( uniform structure{ global int i, global float f}) 0:35 Constant: 0:35 0 (const int) 0:35 Constant: 0:35 0 (const int) 0:35 Constant: 0:35 2 (const int) -0:35 Pre-Increment (temp int) -0:35 'iLocal' (temp int) +0:35 Pre-Increment ( temp int) +0:35 'iLocal' ( temp int) 0:35 Constant: 0:35 2 (const int) 0:35 Constant: 0:35 1 (const int) 0:34 false case -0:37 move second child to first child (temp float) -0:37 'scale' (temp float) -0:37 f: direct index for structure (global float) -0:37 s1_1: direct index for structure (global structure{global int i, global float f}) -0:37 direct index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) -0:37 s2_1: direct index for structure (global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1}) -0:37 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) +0:37 move second child to first child ( temp float) +0:37 'scale' ( temp float) +0:37 f: direct index for structure ( global float) +0:37 s1_1: direct index for structure ( global structure{ global int i, global float f}) +0:37 direct index ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) +0:37 s2_1: direct index for structure ( global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) +0:37 'foo3' ( uniform structure{ global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1}) 0:37 Constant: 0:37 0 (const int) 0:37 Constant: @@ -183,43 +183,43 @@ Shader version: 130 0:37 2 (const int) 0:37 Constant: 0:37 1 (const int) -0:43 move second child to first child (temp 4-component vector of float) -0:43 'gl_FragColor' (fragColor 4-component vector of float FragColor) -0:43 vector-scale (temp 4-component vector of float) -0:43 'scale' (temp float) -0:43 texture (global 4-component vector of float) -0:43 'sampler' (uniform sampler2D) -0:43 'coord' (smooth in 2-component vector of float) +0:43 move second child to first child ( temp 4-component vector of float) +0:43 'gl_FragColor' ( fragColor 4-component vector of float FragColor) +0:43 vector-scale ( temp 4-component vector of float) +0:43 'scale' ( temp float) +0:43 texture ( global 4-component vector of float) +0:43 'sampler' ( uniform sampler2D) +0:43 'coord' ( smooth in 2-component vector of float) 0:45 Sequence -0:45 move second child to first child (temp 3-element array of 2-component vector of float) -0:45 'constructed' (temp 3-element array of 2-component vector of float) -0:45 Construct vec2 (temp 3-element array of 2-component vector of float) -0:45 'coord' (smooth in 2-component vector of float) -0:45 Construct vec2 (temp 2-component vector of float) -0:45 'scale' (temp float) +0:45 move second child to first child ( temp 3-element array of 2-component vector of float) +0:45 'constructed' ( temp 3-element array of 2-component vector of float) +0:45 Construct vec2 ( temp 3-element array of 2-component vector of float) +0:45 'coord' ( smooth in 2-component vector of float) +0:45 Construct vec2 ( temp 2-component vector of float) +0:45 'scale' ( temp float) 0:45 Constant: 0:45 1.000000 0:45 2.000000 -0:46 add second child into first child (temp 4-component vector of float) -0:46 'gl_FragColor' (fragColor 4-component vector of float FragColor) -0:46 Construct vec4 (temp 4-component vector of float) -0:46 indirect index (temp 2-component vector of float) -0:46 'constructed' (temp 3-element array of 2-component vector of float) -0:46 i: direct index for structure (global int) -0:46 'foo' (uniform structure{global int i, global float f}) +0:46 add second child into first child ( temp 4-component vector of float) +0:46 'gl_FragColor' ( fragColor 4-component vector of float FragColor) +0:46 Construct vec4 ( temp 4-component vector of float) +0:46 indirect index ( temp 2-component vector of float) +0:46 'constructed' ( temp 3-element array of 2-component vector of float) +0:46 i: direct index for structure ( global int) +0:46 'foo' ( uniform structure{ global int i, global float f}) 0:46 Constant: 0:46 0 (const int) -0:46 indirect index (temp 2-component vector of float) -0:46 'constructed' (temp 3-element array of 2-component vector of float) -0:46 i: direct index for structure (global int) -0:46 'foo' (uniform structure{global int i, global float f}) +0:46 indirect index ( temp 2-component vector of float) +0:46 'constructed' ( temp 3-element array of 2-component vector of float) +0:46 i: direct index for structure ( global int) +0:46 'foo' ( uniform structure{ global int i, global float f}) 0:46 Constant: 0:46 0 (const int) 0:? Linker Objects -0:? 'sampler' (uniform sampler2D) -0:? 'coord' (smooth in 2-component vector of float) -0:? 'foo' (uniform structure{global int i, global float f}) -0:? 'foo2' (uniform 5-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1}) -0:? 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) -0:? 'Count' (uniform int) +0:? 'sampler' ( uniform sampler2D) +0:? 'coord' ( smooth in 2-component vector of float) +0:? 'foo' ( uniform structure{ global int i, global float f}) +0:? 'foo2' ( uniform 5-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) +0:? 'foo3' ( uniform structure{ global 3-element array of structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1}) +0:? 'Count' ( uniform int) |