summaryrefslogtreecommitdiffstatshomepage
path: root/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/structAssignment.frag.out
diff options
context:
space:
mode:
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/structAssignment.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/structAssignment.frag.out108
1 files changed, 54 insertions, 54 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/structAssignment.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/structAssignment.frag.out
index 75cc44c2b6b..5bd2ca89a72 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/structAssignment.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/structAssignment.frag.out
@@ -3,15 +3,15 @@ WARNING: 0:4: varying deprecated in version 130; may be removed in future releas
Shader version: 130
0:? Sequence
-0:29 Function Definition: main( (global void)
+0:29 Function Definition: main( ( global void)
0:29 Function Parameters:
0:? Sequence
-0:33 Test condition and select (temp void)
+0:33 Test condition and select ( temp void)
0:33 Condition
-0:33 Compare Greater Than (temp bool)
-0:33 i: direct index for structure (global int)
-0:33 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1})
-0:33 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
+0:33 Compare Greater Than ( temp bool)
+0:33 i: direct index for structure ( global int)
+0:33 s2_1: direct index for structure ( global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
+0:33 'foo3' ( uniform structure{ global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1})
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
@@ -19,35 +19,35 @@ Shader version: 130
0:33 Constant:
0:33 0 (const int)
0:33 true case
-0:34 move second child to first child (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
-0:34 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
-0:34 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1})
-0:34 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
+0:34 move second child to first child ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
+0:34 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
+0:34 s2_1: direct index for structure ( global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
+0:34 'foo3' ( uniform structure{ global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1})
0:34 Constant:
0:34 0 (const int)
0:33 false case
-0:36 move second child to first child (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
-0:36 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
-0:36 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1})
-0:38 move second child to first child (temp 4-component vector of float)
-0:38 'gl_FragColor' (fragColor 4-component vector of float FragColor)
-0:38 vector-scale (temp 4-component vector of float)
-0:38 f: direct index for structure (global float)
-0:38 s1_1: direct index for structure (global structure{global int i, global float f})
-0:38 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
+0:36 move second child to first child ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
+0:36 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
+0:36 'foo2' ( uniform structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
+0:38 move second child to first child ( temp 4-component vector of float)
+0:38 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
+0:38 vector-scale ( temp 4-component vector of float)
+0:38 f: direct index for structure ( global float)
+0:38 s1_1: direct index for structure ( global structure{ global int i, global float f})
+0:38 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
0:38 Constant:
0:38 2 (const int)
0:38 Constant:
0:38 1 (const int)
-0:38 texture (global 4-component vector of float)
-0:38 'sampler' (uniform sampler2D)
-0:38 'coord' (smooth in 2-component vector of float)
+0:38 texture ( global 4-component vector of float)
+0:38 'sampler' ( uniform sampler2D)
+0:38 'coord' ( smooth in 2-component vector of float)
0:? Linker Objects
-0:? 'sampler' (uniform sampler2D)
-0:? 'coord' (smooth in 2-component vector of float)
-0:? 'foo' (uniform structure{global int i, global float f})
-0:? 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1})
-0:? 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
+0:? 'sampler' ( uniform sampler2D)
+0:? 'coord' ( smooth in 2-component vector of float)
+0:? 'foo' ( uniform structure{ global int i, global float f})
+0:? 'foo2' ( uniform structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
+0:? 'foo3' ( uniform structure{ global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1})
Linked fragment stage:
@@ -55,15 +55,15 @@ Linked fragment stage:
Shader version: 130
0:? Sequence
-0:29 Function Definition: main( (global void)
+0:29 Function Definition: main( ( global void)
0:29 Function Parameters:
0:? Sequence
-0:33 Test condition and select (temp void)
+0:33 Test condition and select ( temp void)
0:33 Condition
-0:33 Compare Greater Than (temp bool)
-0:33 i: direct index for structure (global int)
-0:33 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1})
-0:33 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
+0:33 Compare Greater Than ( temp bool)
+0:33 i: direct index for structure ( global int)
+0:33 s2_1: direct index for structure ( global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
+0:33 'foo3' ( uniform structure{ global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1})
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
@@ -71,33 +71,33 @@ Shader version: 130
0:33 Constant:
0:33 0 (const int)
0:33 true case
-0:34 move second child to first child (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
-0:34 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
-0:34 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1})
-0:34 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
+0:34 move second child to first child ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
+0:34 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
+0:34 s2_1: direct index for structure ( global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
+0:34 'foo3' ( uniform structure{ global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1})
0:34 Constant:
0:34 0 (const int)
0:33 false case
-0:36 move second child to first child (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
-0:36 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
-0:36 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1})
-0:38 move second child to first child (temp 4-component vector of float)
-0:38 'gl_FragColor' (fragColor 4-component vector of float FragColor)
-0:38 vector-scale (temp 4-component vector of float)
-0:38 f: direct index for structure (global float)
-0:38 s1_1: direct index for structure (global structure{global int i, global float f})
-0:38 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
+0:36 move second child to first child ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
+0:36 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
+0:36 'foo2' ( uniform structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
+0:38 move second child to first child ( temp 4-component vector of float)
+0:38 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
+0:38 vector-scale ( temp 4-component vector of float)
+0:38 f: direct index for structure ( global float)
+0:38 s1_1: direct index for structure ( global structure{ global int i, global float f})
+0:38 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
0:38 Constant:
0:38 2 (const int)
0:38 Constant:
0:38 1 (const int)
-0:38 texture (global 4-component vector of float)
-0:38 'sampler' (uniform sampler2D)
-0:38 'coord' (smooth in 2-component vector of float)
+0:38 texture ( global 4-component vector of float)
+0:38 'sampler' ( uniform sampler2D)
+0:38 'coord' ( smooth in 2-component vector of float)
0:? Linker Objects
-0:? 'sampler' (uniform sampler2D)
-0:? 'coord' (smooth in 2-component vector of float)
-0:? 'foo' (uniform structure{global int i, global float f})
-0:? 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1})
-0:? 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
+0:? 'sampler' ( uniform sampler2D)
+0:? 'coord' ( smooth in 2-component vector of float)
+0:? 'foo' ( uniform structure{ global int i, global float f})
+0:? 'foo2' ( uniform structure{ global int i, global float f, global structure{ global int i, global float f} s1_1})
+0:? 'foo3' ( uniform structure{ global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1})