diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/structAssignment.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/structAssignment.frag.out | 108 |
1 files changed, 54 insertions, 54 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/structAssignment.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/structAssignment.frag.out index 75cc44c2b6b..5bd2ca89a72 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/structAssignment.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/structAssignment.frag.out @@ -3,15 +3,15 @@ WARNING: 0:4: varying deprecated in version 130; may be removed in future releas Shader version: 130 0:? Sequence -0:29 Function Definition: main( (global void) +0:29 Function Definition: main( ( global void) 0:29 Function Parameters: 0:? Sequence -0:33 Test condition and select (temp void) +0:33 Test condition and select ( temp void) 0:33 Condition -0:33 Compare Greater Than (temp bool) -0:33 i: direct index for structure (global int) -0:33 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1}) -0:33 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) +0:33 Compare Greater Than ( temp bool) +0:33 i: direct index for structure ( global int) +0:33 s2_1: direct index for structure ( global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) +0:33 'foo3' ( uniform structure{ global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1}) 0:33 Constant: 0:33 0 (const int) 0:33 Constant: @@ -19,35 +19,35 @@ Shader version: 130 0:33 Constant: 0:33 0 (const int) 0:33 true case -0:34 move second child to first child (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) -0:34 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) -0:34 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1}) -0:34 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) +0:34 move second child to first child ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) +0:34 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) +0:34 s2_1: direct index for structure ( global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) +0:34 'foo3' ( uniform structure{ global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1}) 0:34 Constant: 0:34 0 (const int) 0:33 false case -0:36 move second child to first child (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) -0:36 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) -0:36 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1}) -0:38 move second child to first child (temp 4-component vector of float) -0:38 'gl_FragColor' (fragColor 4-component vector of float FragColor) -0:38 vector-scale (temp 4-component vector of float) -0:38 f: direct index for structure (global float) -0:38 s1_1: direct index for structure (global structure{global int i, global float f}) -0:38 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:36 move second child to first child ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) +0:36 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) +0:36 'foo2' ( uniform structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) +0:38 move second child to first child ( temp 4-component vector of float) +0:38 'gl_FragColor' ( fragColor 4-component vector of float FragColor) +0:38 vector-scale ( temp 4-component vector of float) +0:38 f: direct index for structure ( global float) +0:38 s1_1: direct index for structure ( global structure{ global int i, global float f}) +0:38 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) 0:38 Constant: 0:38 2 (const int) 0:38 Constant: 0:38 1 (const int) -0:38 texture (global 4-component vector of float) -0:38 'sampler' (uniform sampler2D) -0:38 'coord' (smooth in 2-component vector of float) +0:38 texture ( global 4-component vector of float) +0:38 'sampler' ( uniform sampler2D) +0:38 'coord' ( smooth in 2-component vector of float) 0:? Linker Objects -0:? 'sampler' (uniform sampler2D) -0:? 'coord' (smooth in 2-component vector of float) -0:? 'foo' (uniform structure{global int i, global float f}) -0:? 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1}) -0:? 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) +0:? 'sampler' ( uniform sampler2D) +0:? 'coord' ( smooth in 2-component vector of float) +0:? 'foo' ( uniform structure{ global int i, global float f}) +0:? 'foo2' ( uniform structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) +0:? 'foo3' ( uniform structure{ global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1}) Linked fragment stage: @@ -55,15 +55,15 @@ Linked fragment stage: Shader version: 130 0:? Sequence -0:29 Function Definition: main( (global void) +0:29 Function Definition: main( ( global void) 0:29 Function Parameters: 0:? Sequence -0:33 Test condition and select (temp void) +0:33 Test condition and select ( temp void) 0:33 Condition -0:33 Compare Greater Than (temp bool) -0:33 i: direct index for structure (global int) -0:33 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1}) -0:33 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) +0:33 Compare Greater Than ( temp bool) +0:33 i: direct index for structure ( global int) +0:33 s2_1: direct index for structure ( global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) +0:33 'foo3' ( uniform structure{ global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1}) 0:33 Constant: 0:33 0 (const int) 0:33 Constant: @@ -71,33 +71,33 @@ Shader version: 130 0:33 Constant: 0:33 0 (const int) 0:33 true case -0:34 move second child to first child (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) -0:34 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) -0:34 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1}) -0:34 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) +0:34 move second child to first child ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) +0:34 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) +0:34 s2_1: direct index for structure ( global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) +0:34 'foo3' ( uniform structure{ global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1}) 0:34 Constant: 0:34 0 (const int) 0:33 false case -0:36 move second child to first child (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) -0:36 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) -0:36 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1}) -0:38 move second child to first child (temp 4-component vector of float) -0:38 'gl_FragColor' (fragColor 4-component vector of float FragColor) -0:38 vector-scale (temp 4-component vector of float) -0:38 f: direct index for structure (global float) -0:38 s1_1: direct index for structure (global structure{global int i, global float f}) -0:38 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:36 move second child to first child ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) +0:36 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) +0:36 'foo2' ( uniform structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) +0:38 move second child to first child ( temp 4-component vector of float) +0:38 'gl_FragColor' ( fragColor 4-component vector of float FragColor) +0:38 vector-scale ( temp 4-component vector of float) +0:38 f: direct index for structure ( global float) +0:38 s1_1: direct index for structure ( global structure{ global int i, global float f}) +0:38 'locals2' ( temp structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) 0:38 Constant: 0:38 2 (const int) 0:38 Constant: 0:38 1 (const int) -0:38 texture (global 4-component vector of float) -0:38 'sampler' (uniform sampler2D) -0:38 'coord' (smooth in 2-component vector of float) +0:38 texture ( global 4-component vector of float) +0:38 'sampler' ( uniform sampler2D) +0:38 'coord' ( smooth in 2-component vector of float) 0:? Linker Objects -0:? 'sampler' (uniform sampler2D) -0:? 'coord' (smooth in 2-component vector of float) -0:? 'foo' (uniform structure{global int i, global float f}) -0:? 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1}) -0:? 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) +0:? 'sampler' ( uniform sampler2D) +0:? 'coord' ( smooth in 2-component vector of float) +0:? 'foo' ( uniform structure{ global int i, global float f}) +0:? 'foo2' ( uniform structure{ global int i, global float f, global structure{ global int i, global float f} s1_1}) +0:? 'foo3' ( uniform structure{ global structure{ global int i, global float f, global structure{ global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{ global int i, global float f} s1_1}) |