diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/specExamples.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/specExamples.frag.out | 474 |
1 files changed, 237 insertions, 237 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/specExamples.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/specExamples.frag.out index f660e66f7cf..939ea62067a 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/specExamples.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/specExamples.frag.out @@ -1,6 +1,6 @@ specExamples.frag Warning, version 430 is not yet complete; most version-specific features are present, but some are missing. -ERROR: 0:6: '=' : cannot convert from 'const uint' to 'global int' +ERROR: 0:6: '=' : cannot convert from ' const uint' to ' global int' ERROR: 0:20: '' : numeric literal too big ERROR: 0:21: '' : hexadecimal literal too big ERROR: 0:37: 'view' : redefinition @@ -23,14 +23,14 @@ ERROR: 0:175: 'x' : undeclared identifier ERROR: 0:175: '[]' : scalar integer expression required ERROR: 0:175: 'b' : left of '[' is not of type array, matrix, or vector ERROR: 0:175: 'a' : vector swizzle selection out of range -ERROR: 0:175: 'length' : does not operate on this type: const float +ERROR: 0:175: 'length' : does not operate on this type: const float ERROR: 0:175: '' : function call, method, or subroutine call expected ERROR: 0:175: '' : no matching overloaded function found ERROR: 0:178: '[]' : scalar integer expression required ERROR: 0:178: 's' : undeclared identifier ERROR: 0:178: 's' : left of '[' is not of type array, matrix, or vector ERROR: 0:178: 'a' : vector swizzle selection out of range -ERROR: 0:178: 'length' : does not operate on this type: const float +ERROR: 0:178: 'length' : does not operate on this type: const float ERROR: 0:178: '' : function call, method, or subroutine call expected ERROR: 0:178: '' : no matching overloaded function found ERROR: 0:198: 'e' : redefinition @@ -49,73 +49,73 @@ using early_fragment_tests using depth_greater ERROR: node is still EOpNull! 0:5 Sequence -0:5 move second child to first child (temp int) -0:5 'a' (global int) +0:5 move second child to first child ( temp int) +0:5 'a' ( global int) 0:5 Constant: 0:5 -1 (const int) 0:7 Sequence -0:7 move second child to first child (temp uint) -0:7 'c' (global uint) +0:7 move second child to first child ( temp uint) +0:7 'c' ( global uint) 0:7 Constant: 0:7 4294967295 (const uint) 0:8 Sequence -0:8 move second child to first child (temp uint) -0:8 'd' (global uint) +0:8 move second child to first child ( temp uint) +0:8 'd' ( global uint) 0:8 Constant: 0:8 4294967295 (const uint) 0:9 Sequence -0:9 move second child to first child (temp int) -0:9 'e' (global int) +0:9 move second child to first child ( temp int) +0:9 'e' ( global int) 0:9 Constant: 0:9 -1 (const int) 0:13 Sequence -0:13 move second child to first child (temp uint) -0:13 'f' (global uint) +0:13 move second child to first child ( temp uint) +0:13 'f' ( global uint) 0:13 Constant: 0:13 4294967295 (const uint) 0:17 Sequence -0:17 move second child to first child (temp int) -0:17 'g' (global int) +0:17 move second child to first child ( temp int) +0:17 'g' ( global int) 0:17 Constant: 0:17 -1294967296 (const int) 0:19 Sequence -0:19 move second child to first child (temp int) -0:19 'h' (global int) +0:19 move second child to first child ( temp int) +0:19 'h' ( global int) 0:19 Constant: 0:19 -1610612736 (const int) 0:20 Sequence -0:20 move second child to first child (temp int) -0:20 'i' (global int) +0:20 move second child to first child ( temp int) +0:20 'i' ( global int) 0:20 Constant: 0:20 -1 (const int) 0:21 Sequence -0:21 move second child to first child (temp int) -0:21 'j' (global int) +0:21 move second child to first child ( temp int) +0:21 'j' ( global int) 0:21 Constant: 0:21 -1 (const int) 0:22 Sequence -0:22 move second child to first child (temp int) -0:22 'k' (global int) +0:22 move second child to first child ( temp int) +0:22 'k' ( global int) 0:22 Constant: 0:22 -2147483648 (const int) 0:23 Sequence -0:23 move second child to first child (temp int) -0:23 'l' (global int) +0:23 move second child to first child ( temp int) +0:23 'l' ( global int) 0:23 Constant: 0:23 -2147483648 (const int) 0:25 Sequence -0:25 move second child to first child (temp float) -0:25 'fb' (global float) +0:25 move second child to first child ( temp float) +0:25 'fb' ( global float) 0:25 Constant: 0:25 1.500000 0:26 Sequence -0:26 move second child to first child (temp double) -0:26 'fd' (global double) +0:26 move second child to first child ( temp double) +0:26 'fd' ( global double) 0:26 Constant: 0:26 2.000000 -0:127 Function Definition: foo(f1[5]; (global 5-element array of float) +0:127 Function Definition: foo(f1[5]; ( global 5-element array of float) 0:127 Function Parameters: -0:127 '' (in 5-element array of float) +0:127 '' ( in 5-element array of float) 0:129 Sequence 0:129 Branch: Return with expression 0:129 Constant: @@ -124,13 +124,13 @@ ERROR: node is still EOpNull! 0:129 5.000000 0:129 5.200000 0:129 1.100000 -0:137 Function Definition: main( (global void) +0:137 Function Definition: main( ( global void) 0:137 Function Parameters: 0:140 Sequence 0:140 Sequence 0:140 Sequence -0:140 move second child to first child (temp 5-element array of float) -0:140 'a' (temp 5-element array of float) +0:140 move second child to first child ( temp 5-element array of float) +0:140 'a' ( temp 5-element array of float) 0:140 Constant: 0:140 3.400000 0:140 4.200000 @@ -139,8 +139,8 @@ ERROR: node is still EOpNull! 0:140 1.100000 0:143 Sequence 0:143 Sequence -0:143 move second child to first child (temp 5-element array of float) -0:143 'a' (temp 5-element array of float) +0:143 move second child to first child ( temp 5-element array of float) +0:143 'a' ( temp 5-element array of float) 0:143 Constant: 0:143 3.400000 0:143 4.200000 @@ -149,8 +149,8 @@ ERROR: node is still EOpNull! 0:143 1.100000 0:? Sequence 0:149 Sequence -0:149 move second child to first child (temp 2-element array of 4-component vector of float) -0:149 'b' (temp 2-element array of 4-component vector of float) +0:149 move second child to first child ( temp 2-element array of 4-component vector of float) +0:149 'b' ( temp 2-element array of 4-component vector of float) 0:149 Constant: 0:149 0.000000 0:149 0.000000 @@ -161,15 +161,15 @@ ERROR: node is still EOpNull! 0:149 0.100000 0:149 0.100000 0:150 Sequence -0:150 move second child to first child (temp 3-element array of 2-element array of 4-component vector of float) -0:150 'a3' (temp 3-element array of 2-element array of 4-component vector of float) -0:150 Construct vec4 (temp 3-element array of 2-element array of 4-component vector of float) -0:150 'b' (temp 2-element array of 4-component vector of float) -0:150 'b' (temp 2-element array of 4-component vector of float) -0:150 'b' (temp 2-element array of 4-component vector of float) +0:150 move second child to first child ( temp 3-element array of 2-element array of 4-component vector of float) +0:150 'a3' ( temp 3-element array of 2-element array of 4-component vector of float) +0:150 Construct vec4 ( temp 3-element array of 2-element array of 4-component vector of float) +0:150 'b' ( temp 2-element array of 4-component vector of float) +0:150 'b' ( temp 2-element array of 4-component vector of float) +0:150 'b' ( temp 2-element array of 4-component vector of float) 0:152 Sequence -0:152 move second child to first child (temp 3-element array of 2-element array of 4-component vector of float) -0:152 'a4' (temp 3-element array of 2-element array of 4-component vector of float) +0:152 move second child to first child ( temp 3-element array of 2-element array of 4-component vector of float) +0:152 'a4' ( temp 3-element array of 2-element array of 4-component vector of float) 0:152 Constant: 0:152 0.000000 0:152 0.000000 @@ -198,18 +198,18 @@ ERROR: node is still EOpNull! 0:? Sequence 0:159 Sequence 0:159 Sequence -0:159 move second child to first child (temp 5-element array of float) -0:159 'b' (temp 5-element array of float) -0:159 'a' (temp 5-element array of float) +0:159 move second child to first child ( temp 5-element array of float) +0:159 'b' ( temp 5-element array of float) +0:159 'a' ( temp 5-element array of float) 0:162 Sequence 0:162 Sequence -0:162 move second child to first child (temp 5-element array of float) -0:162 'b' (temp 5-element array of float) -0:162 'a' (temp 5-element array of float) +0:162 move second child to first child ( temp 5-element array of float) +0:162 'b' ( temp 5-element array of float) +0:162 'a' ( temp 5-element array of float) 0:165 Sequence 0:165 Sequence -0:165 move second child to first child (temp 5-element array of float) -0:165 'b' (temp 5-element array of float) +0:165 move second child to first child ( temp 5-element array of float) +0:165 'b' ( temp 5-element array of float) 0:165 Constant: 0:165 1.000000 0:165 2.000000 @@ -228,15 +228,15 @@ ERROR: node is still EOpNull! 0:178 Constant: 0:178 0.000000 0:193 Sequence -0:193 move second child to first child (temp structure{temp float a, temp int b}) -0:193 'e' (temp structure{temp float a, temp int b}) +0:193 move second child to first child ( temp structure{ temp float a, temp int b}) +0:193 'e' ( temp structure{ temp float a, temp int b}) 0:193 Constant: 0:193 1.200000 0:193 2 (const int) 0:216 Sequence 0:216 Sequence -0:216 move second child to first child (temp 5-element array of float) -0:216 'a' (temp 5-element array of float) +0:216 move second child to first child ( temp 5-element array of float) +0:216 'a' ( temp 5-element array of float) 0:216 Constant: 0:216 3.400000 0:216 4.200000 @@ -244,8 +244,8 @@ ERROR: node is still EOpNull! 0:216 5.200000 0:216 1.100000 0:217 Sequence -0:217 move second child to first child (temp 5-element array of float) -0:217 'b' (temp 5-element array of float) +0:217 move second child to first child ( temp 5-element array of float) +0:217 'b' ( temp 5-element array of float) 0:217 Constant: 0:217 3.400000 0:217 4.200000 @@ -253,75 +253,75 @@ ERROR: node is still EOpNull! 0:217 5.200000 0:217 1.100000 0:218 Sequence -0:218 move second child to first child (temp 5-element array of float) -0:218 'c' (temp 5-element array of float) -0:218 'a' (temp 5-element array of float) +0:218 move second child to first child ( temp 5-element array of float) +0:218 'c' ( temp 5-element array of float) +0:218 'a' ( temp 5-element array of float) 0:219 Sequence -0:219 move second child to first child (temp 5-element array of float) -0:219 'd' (temp 5-element array of float) -0:219 'b' (temp 5-element array of float) +0:219 move second child to first child ( temp 5-element array of float) +0:219 'd' ( temp 5-element array of float) +0:219 'b' ( temp 5-element array of float) 0:? Sequence 0:223 Sequence -0:223 move second child to first child (temp float) -0:223 'ceiling' (const (read only) float) -0:223 Convert int to float (temp float) -0:223 add (temp int) -0:223 'a' (global int) -0:223 'b' (global int) +0:223 move second child to first child ( temp float) +0:223 'ceiling' ( const (read only) float) +0:223 Convert int to float ( temp float) +0:223 add ( temp int) +0:223 'a' ( global int) +0:223 'b' ( global int) 0:? Linker Objects -0:? 'a' (global int) -0:? 'b' (global int) -0:? 'c' (global uint) -0:? 'd' (global uint) -0:? 'e' (global int) -0:? 'f' (global uint) -0:? 'g' (global int) -0:? 'h' (global int) -0:? 'i' (global int) -0:? 'j' (global int) -0:? 'k' (global int) -0:? 'l' (global int) -0:? 'fa' (global float) -0:? 'fb' (global float) -0:? 'fc' (global double) -0:? 'fd' (global double) -0:? 'texcoord1' (global 2-component vector of float) -0:? 'texcoord2' (global 2-component vector of float) -0:? 'position' (global 3-component vector of float) -0:? 'myRGBA' (global 4-component vector of float) -0:? 'textureLookup' (global 2-component vector of int) -0:? 'less' (global 3-component vector of bool) -0:? 'mat2D' (global 2X2 matrix of float) -0:? 'optMatrix' (global 3X3 matrix of float) -0:? 'view' (global 4X4 matrix of float) -0:? 'projection' (global 4X4 matrix of float) -0:? 'm' (global 3X2 matrix of float) -0:? 'highPrecisionMVP' (global 4X4 matrix of double) -0:? 'dm' (global 2X4 matrix of double) -0:? 'lightVar' (global structure{global float intensity, global 3-component vector of float position}) -0:? 'frequencies' (global 3-element array of float) -0:? 'lightPosition' (uniform 4-element array of 4-component vector of float) -0:? 'lights' (global 2-element array of structure{global float intensity, global 3-component vector of float position}) -0:? 'numLights' (const int) +0:? 'a' ( global int) +0:? 'b' ( global int) +0:? 'c' ( global uint) +0:? 'd' ( global uint) +0:? 'e' ( global int) +0:? 'f' ( global uint) +0:? 'g' ( global int) +0:? 'h' ( global int) +0:? 'i' ( global int) +0:? 'j' ( global int) +0:? 'k' ( global int) +0:? 'l' ( global int) +0:? 'fa' ( global float) +0:? 'fb' ( global float) +0:? 'fc' ( global double) +0:? 'fd' ( global double) +0:? 'texcoord1' ( global 2-component vector of float) +0:? 'texcoord2' ( global 2-component vector of float) +0:? 'position' ( global 3-component vector of float) +0:? 'myRGBA' ( global 4-component vector of float) +0:? 'textureLookup' ( global 2-component vector of int) +0:? 'less' ( global 3-component vector of bool) +0:? 'mat2D' ( global 2X2 matrix of float) +0:? 'optMatrix' ( global 3X3 matrix of float) +0:? 'view' ( global 4X4 matrix of float) +0:? 'projection' ( global 4X4 matrix of float) +0:? 'm' ( global 3X2 matrix of float) +0:? 'highPrecisionMVP' ( global 4X4 matrix of double) +0:? 'dm' ( global 2X4 matrix of double) +0:? 'lightVar' ( global structure{ global float intensity, global 3-component vector of float position}) +0:? 'frequencies' ( global 3-element array of float) +0:? 'lightPosition' ( uniform 4-element array of 4-component vector of float) +0:? 'lights' ( global 2-element array of structure{ global float intensity, global 3-component vector of float position}) +0:? 'numLights' ( const int) 0:? 2 (const int) -0:? 'normal' (smooth in 3-component vector of float) -0:? 'TexCoord' (centroid smooth in 2-component vector of float) -0:? 'Color' (invariant centroid smooth in 4-component vector of float) -0:? 'temperature' (noperspective in float) -0:? 'myColor' (flat in 3-component vector of float) -0:? 'myTexCoord' (centroid noperspective in 2-component vector of float) -0:? 'color' (uniform 3-component vector of float) +0:? 'normal' ( smooth in 3-component vector of float) +0:? 'TexCoord' ( centroid smooth in 2-component vector of float) +0:? 'Color' ( invariant centroid smooth in 4-component vector of float) +0:? 'temperature' ( noperspective in float) +0:? 'myColor' ( flat in 3-component vector of float) +0:? 'myTexCoord' ( centroid noperspective in 2-component vector of float) +0:? 'color' ( uniform 3-component vector of float) 0:? 0.700000 0:? 0.700000 0:? 0.200000 -0:? 'anon@0' (in block{smooth in 4-component vector of float Color1, smooth in 4-component vector of float Color2, in 2-component vector of float TexCoordA, in float Atten}) -0:? 'anon@1' (in block{in 4-component vector of float LightPos, in 3-component vector of float LightColor}) -0:? 'Materiala' (in block{in 4-component vector of float Color, in 2-component vector of float TexCoord}) -0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord) -0:? 'factor' (layout(location=3 index=1 ) out 4-component vector of float) -0:? 'colors' (layout(location=2 ) out 3-element array of 4-component vector of float) -0:? 'gl_FragDepth' (gl_FragDepth float FragDepth) -0:? 'anon@2' (in block{in float FogFragCoord gl_FogFragCoord, in implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, flat in 4-component vector of float Color gl_Color, in 4-component vector of float SecondaryColor gl_SecondaryColor}) +0:? 'anon@0' ( in block{ smooth in 4-component vector of float Color1, smooth in 4-component vector of float Color2, in 2-component vector of float TexCoordA, in float Atten}) +0:? 'anon@1' ( in block{ in 4-component vector of float LightPos, in 3-component vector of float LightColor}) +0:? 'Materiala' ( in block{ in 4-component vector of float Color, in 2-component vector of float TexCoord}) +0:? 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) +0:? 'factor' (layout( location=3 index=1) out 4-component vector of float) +0:? 'colors' (layout( location=2) out 3-element array of 4-component vector of float) +0:? 'gl_FragDepth' ( gl_FragDepth float FragDepth) +0:? 'anon@2' ( in block{ in float FogFragCoord gl_FogFragCoord, in implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, flat in 4-component vector of float Color gl_Color, in 4-component vector of float SecondaryColor gl_SecondaryColor}) Linked fragment stage: @@ -335,77 +335,77 @@ using early_fragment_tests using depth_greater ERROR: node is still EOpNull! 0:5 Sequence -0:5 move second child to first child (temp int) -0:5 'a' (global int) +0:5 move second child to first child ( temp int) +0:5 'a' ( global int) 0:5 Constant: 0:5 -1 (const int) 0:7 Sequence -0:7 move second child to first child (temp uint) -0:7 'c' (global uint) +0:7 move second child to first child ( temp uint) +0:7 'c' ( global uint) 0:7 Constant: 0:7 4294967295 (const uint) 0:8 Sequence -0:8 move second child to first child (temp uint) -0:8 'd' (global uint) +0:8 move second child to first child ( temp uint) +0:8 'd' ( global uint) 0:8 Constant: 0:8 4294967295 (const uint) 0:9 Sequence -0:9 move second child to first child (temp int) -0:9 'e' (global int) +0:9 move second child to first child ( temp int) +0:9 'e' ( global int) 0:9 Constant: 0:9 -1 (const int) 0:13 Sequence -0:13 move second child to first child (temp uint) -0:13 'f' (global uint) +0:13 move second child to first child ( temp uint) +0:13 'f' ( global uint) 0:13 Constant: 0:13 4294967295 (const uint) 0:17 Sequence -0:17 move second child to first child (temp int) -0:17 'g' (global int) +0:17 move second child to first child ( temp int) +0:17 'g' ( global int) 0:17 Constant: 0:17 -1294967296 (const int) 0:19 Sequence -0:19 move second child to first child (temp int) -0:19 'h' (global int) +0:19 move second child to first child ( temp int) +0:19 'h' ( global int) 0:19 Constant: 0:19 -1610612736 (const int) 0:20 Sequence -0:20 move second child to first child (temp int) -0:20 'i' (global int) +0:20 move second child to first child ( temp int) +0:20 'i' ( global int) 0:20 Constant: 0:20 -1 (const int) 0:21 Sequence -0:21 move second child to first child (temp int) -0:21 'j' (global int) +0:21 move second child to first child ( temp int) +0:21 'j' ( global int) 0:21 Constant: 0:21 -1 (const int) 0:22 Sequence -0:22 move second child to first child (temp int) -0:22 'k' (global int) +0:22 move second child to first child ( temp int) +0:22 'k' ( global int) 0:22 Constant: 0:22 -2147483648 (const int) 0:23 Sequence -0:23 move second child to first child (temp int) -0:23 'l' (global int) +0:23 move second child to first child ( temp int) +0:23 'l' ( global int) 0:23 Constant: 0:23 -2147483648 (const int) 0:25 Sequence -0:25 move second child to first child (temp float) -0:25 'fb' (global float) +0:25 move second child to first child ( temp float) +0:25 'fb' ( global float) 0:25 Constant: 0:25 1.500000 0:26 Sequence -0:26 move second child to first child (temp double) -0:26 'fd' (global double) +0:26 move second child to first child ( temp double) +0:26 'fd' ( global double) 0:26 Constant: 0:26 2.000000 -0:137 Function Definition: main( (global void) +0:137 Function Definition: main( ( global void) 0:137 Function Parameters: 0:140 Sequence 0:140 Sequence 0:140 Sequence -0:140 move second child to first child (temp 5-element array of float) -0:140 'a' (temp 5-element array of float) +0:140 move second child to first child ( temp 5-element array of float) +0:140 'a' ( temp 5-element array of float) 0:140 Constant: 0:140 3.400000 0:140 4.200000 @@ -414,8 +414,8 @@ ERROR: node is still EOpNull! 0:140 1.100000 0:143 Sequence 0:143 Sequence -0:143 move second child to first child (temp 5-element array of float) -0:143 'a' (temp 5-element array of float) +0:143 move second child to first child ( temp 5-element array of float) +0:143 'a' ( temp 5-element array of float) 0:143 Constant: 0:143 3.400000 0:143 4.200000 @@ -424,8 +424,8 @@ ERROR: node is still EOpNull! 0:143 1.100000 0:? Sequence 0:149 Sequence -0:149 move second child to first child (temp 2-element array of 4-component vector of float) -0:149 'b' (temp 2-element array of 4-component vector of float) +0:149 move second child to first child ( temp 2-element array of 4-component vector of float) +0:149 'b' ( temp 2-element array of 4-component vector of float) 0:149 Constant: 0:149 0.000000 0:149 0.000000 @@ -436,15 +436,15 @@ ERROR: node is still EOpNull! 0:149 0.100000 0:149 0.100000 0:150 Sequence -0:150 move second child to first child (temp 3-element array of 2-element array of 4-component vector of float) -0:150 'a3' (temp 3-element array of 2-element array of 4-component vector of float) -0:150 Construct vec4 (temp 3-element array of 2-element array of 4-component vector of float) -0:150 'b' (temp 2-element array of 4-component vector of float) -0:150 'b' (temp 2-element array of 4-component vector of float) -0:150 'b' (temp 2-element array of 4-component vector of float) +0:150 move second child to first child ( temp 3-element array of 2-element array of 4-component vector of float) +0:150 'a3' ( temp 3-element array of 2-element array of 4-component vector of float) +0:150 Construct vec4 ( temp 3-element array of 2-element array of 4-component vector of float) +0:150 'b' ( temp 2-element array of 4-component vector of float) +0:150 'b' ( temp 2-element array of 4-component vector of float) +0:150 'b' ( temp 2-element array of 4-component vector of float) 0:152 Sequence -0:152 move second child to first child (temp 3-element array of 2-element array of 4-component vector of float) -0:152 'a4' (temp 3-element array of 2-element array of 4-component vector of float) +0:152 move second child to first child ( temp 3-element array of 2-element array of 4-component vector of float) +0:152 'a4' ( temp 3-element array of 2-element array of 4-component vector of float) 0:152 Constant: 0:152 0.000000 0:152 0.000000 @@ -473,18 +473,18 @@ ERROR: node is still EOpNull! 0:? Sequence 0:159 Sequence 0:159 Sequence -0:159 move second child to first child (temp 5-element array of float) -0:159 'b' (temp 5-element array of float) -0:159 'a' (temp 5-element array of float) +0:159 move second child to first child ( temp 5-element array of float) +0:159 'b' ( temp 5-element array of float) +0:159 'a' ( temp 5-element array of float) 0:162 Sequence 0:162 Sequence -0:162 move second child to first child (temp 5-element array of float) -0:162 'b' (temp 5-element array of float) -0:162 'a' (temp 5-element array of float) +0:162 move second child to first child ( temp 5-element array of float) +0:162 'b' ( temp 5-element array of float) +0:162 'a' ( temp 5-element array of float) 0:165 Sequence 0:165 Sequence -0:165 move second child to first child (temp 5-element array of float) -0:165 'b' (temp 5-element array of float) +0:165 move second child to first child ( temp 5-element array of float) +0:165 'b' ( temp 5-element array of float) 0:165 Constant: 0:165 1.000000 0:165 2.000000 @@ -503,15 +503,15 @@ ERROR: node is still EOpNull! 0:178 Constant: 0:178 0.000000 0:193 Sequence -0:193 move second child to first child (temp structure{temp float a, temp int b}) -0:193 'e' (temp structure{temp float a, temp int b}) +0:193 move second child to first child ( temp structure{ temp float a, temp int b}) +0:193 'e' ( temp structure{ temp float a, temp int b}) 0:193 Constant: 0:193 1.200000 0:193 2 (const int) 0:216 Sequence 0:216 Sequence -0:216 move second child to first child (temp 5-element array of float) -0:216 'a' (temp 5-element array of float) +0:216 move second child to first child ( temp 5-element array of float) +0:216 'a' ( temp 5-element array of float) 0:216 Constant: 0:216 3.400000 0:216 4.200000 @@ -519,8 +519,8 @@ ERROR: node is still EOpNull! 0:216 5.200000 0:216 1.100000 0:217 Sequence -0:217 move second child to first child (temp 5-element array of float) -0:217 'b' (temp 5-element array of float) +0:217 move second child to first child ( temp 5-element array of float) +0:217 'b' ( temp 5-element array of float) 0:217 Constant: 0:217 3.400000 0:217 4.200000 @@ -528,73 +528,73 @@ ERROR: node is still EOpNull! 0:217 5.200000 0:217 1.100000 0:218 Sequence -0:218 move second child to first child (temp 5-element array of float) -0:218 'c' (temp 5-element array of float) -0:218 'a' (temp 5-element array of float) +0:218 move second child to first child ( temp 5-element array of float) +0:218 'c' ( temp 5-element array of float) +0:218 'a' ( temp 5-element array of float) 0:219 Sequence -0:219 move second child to first child (temp 5-element array of float) -0:219 'd' (temp 5-element array of float) -0:219 'b' (temp 5-element array of float) +0:219 move second child to first child ( temp 5-element array of float) +0:219 'd' ( temp 5-element array of float) +0:219 'b' ( temp 5-element array of float) 0:? Sequence 0:223 Sequence -0:223 move second child to first child (temp float) -0:223 'ceiling' (const (read only) float) -0:223 Convert int to float (temp float) -0:223 add (temp int) -0:223 'a' (global int) -0:223 'b' (global int) +0:223 move second child to first child ( temp float) +0:223 'ceiling' ( const (read only) float) +0:223 Convert int to float ( temp float) +0:223 add ( temp int) +0:223 'a' ( global int) +0:223 'b' ( global int) 0:? Linker Objects -0:? 'a' (global int) -0:? 'b' (global int) -0:? 'c' (global uint) -0:? 'd' (global uint) -0:? 'e' (global int) -0:? 'f' (global uint) -0:? 'g' (global int) -0:? 'h' (global int) -0:? 'i' (global int) -0:? 'j' (global int) -0:? 'k' (global int) -0:? 'l' (global int) -0:? 'fa' (global float) -0:? 'fb' (global float) -0:? 'fc' (global double) -0:? 'fd' (global double) -0:? 'texcoord1' (global 2-component vector of float) -0:? 'texcoord2' (global 2-component vector of float) -0:? 'position' (global 3-component vector of float) -0:? 'myRGBA' (global 4-component vector of float) -0:? 'textureLookup' (global 2-component vector of int) -0:? 'less' (global 3-component vector of bool) -0:? 'mat2D' (global 2X2 matrix of float) -0:? 'optMatrix' (global 3X3 matrix of float) -0:? 'view' (global 4X4 matrix of float) -0:? 'projection' (global 4X4 matrix of float) -0:? 'm' (global 3X2 matrix of float) -0:? 'highPrecisionMVP' (global 4X4 matrix of double) -0:? 'dm' (global 2X4 matrix of double) -0:? 'lightVar' (global structure{global float intensity, global 3-component vector of float position}) -0:? 'frequencies' (global 3-element array of float) -0:? 'lightPosition' (uniform 4-element array of 4-component vector of float) -0:? 'lights' (global 2-element array of structure{global float intensity, global 3-component vector of float position}) -0:? 'numLights' (const int) +0:? 'a' ( global int) +0:? 'b' ( global int) +0:? 'c' ( global uint) +0:? 'd' ( global uint) +0:? 'e' ( global int) +0:? 'f' ( global uint) +0:? 'g' ( global int) +0:? 'h' ( global int) +0:? 'i' ( global int) +0:? 'j' ( global int) +0:? 'k' ( global int) +0:? 'l' ( global int) +0:? 'fa' ( global float) +0:? 'fb' ( global float) +0:? 'fc' ( global double) +0:? 'fd' ( global double) +0:? 'texcoord1' ( global 2-component vector of float) +0:? 'texcoord2' ( global 2-component vector of float) +0:? 'position' ( global 3-component vector of float) +0:? 'myRGBA' ( global 4-component vector of float) +0:? 'textureLookup' ( global 2-component vector of int) +0:? 'less' ( global 3-component vector of bool) +0:? 'mat2D' ( global 2X2 matrix of float) +0:? 'optMatrix' ( global 3X3 matrix of float) +0:? 'view' ( global 4X4 matrix of float) +0:? 'projection' ( global 4X4 matrix of float) +0:? 'm' ( global 3X2 matrix of float) +0:? 'highPrecisionMVP' ( global 4X4 matrix of double) +0:? 'dm' ( global 2X4 matrix of double) +0:? 'lightVar' ( global structure{ global float intensity, global 3-component vector of float position}) +0:? 'frequencies' ( global 3-element array of float) +0:? 'lightPosition' ( uniform 4-element array of 4-component vector of float) +0:? 'lights' ( global 2-element array of structure{ global float intensity, global 3-component vector of float position}) +0:? 'numLights' ( const int) 0:? 2 (const int) -0:? 'normal' (smooth in 3-component vector of float) -0:? 'TexCoord' (centroid smooth in 2-component vector of float) -0:? 'Color' (invariant centroid smooth in 4-component vector of float) -0:? 'temperature' (noperspective in float) -0:? 'myColor' (flat in 3-component vector of float) -0:? 'myTexCoord' (centroid noperspective in 2-component vector of float) -0:? 'color' (uniform 3-component vector of float) +0:? 'normal' ( smooth in 3-component vector of float) +0:? 'TexCoord' ( centroid smooth in 2-component vector of float) +0:? 'Color' ( invariant centroid smooth in 4-component vector of float) +0:? 'temperature' ( noperspective in float) +0:? 'myColor' ( flat in 3-component vector of float) +0:? 'myTexCoord' ( centroid noperspective in 2-component vector of float) +0:? 'color' ( uniform 3-component vector of float) 0:? 0.700000 0:? 0.700000 0:? 0.200000 -0:? 'anon@0' (in block{smooth in 4-component vector of float Color1, smooth in 4-component vector of float Color2, in 2-component vector of float TexCoordA, in float Atten}) -0:? 'anon@1' (in block{in 4-component vector of float LightPos, in 3-component vector of float LightColor}) -0:? 'Materiala' (in block{in 4-component vector of float Color, in 2-component vector of float TexCoord}) -0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord) -0:? 'factor' (layout(location=3 index=1 ) out 4-component vector of float) -0:? 'colors' (layout(location=2 ) out 3-element array of 4-component vector of float) -0:? 'gl_FragDepth' (gl_FragDepth float FragDepth) -0:? 'anon@2' (in block{in float FogFragCoord gl_FogFragCoord, in 1-element array of 4-component vector of float TexCoord gl_TexCoord, flat in 4-component vector of float Color gl_Color, in 4-component vector of float SecondaryColor gl_SecondaryColor}) +0:? 'anon@0' ( in block{ smooth in 4-component vector of float Color1, smooth in 4-component vector of float Color2, in 2-component vector of float TexCoordA, in float Atten}) +0:? 'anon@1' ( in block{ in 4-component vector of float LightPos, in 3-component vector of float LightColor}) +0:? 'Materiala' ( in block{ in 4-component vector of float Color, in 2-component vector of float TexCoord}) +0:? 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) +0:? 'factor' (layout( location=3 index=1) out 4-component vector of float) +0:? 'colors' (layout( location=2) out 3-element array of 4-component vector of float) +0:? 'gl_FragDepth' ( gl_FragDepth float FragDepth) +0:? 'anon@2' ( in block{ in float FogFragCoord gl_FogFragCoord, in 1-element array of 4-component vector of float TexCoord gl_TexCoord, flat in 4-component vector of float Color gl_Color, in 4-component vector of float SecondaryColor gl_SecondaryColor}) |