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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/simpleFunctionCall.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/simpleFunctionCall.frag.out36
1 files changed, 18 insertions, 18 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/simpleFunctionCall.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/simpleFunctionCall.frag.out
index 2cc42a3be16..5ccd54d2a50 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/simpleFunctionCall.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/simpleFunctionCall.frag.out
@@ -3,21 +3,21 @@ WARNING: 0:4: varying deprecated in version 130; may be removed in future releas
Shader version: 150
0:? Sequence
-0:7 Function Definition: foo( (global 4-component vector of float)
+0:7 Function Definition: foo( ( global 4-component vector of float)
0:7 Function Parameters:
0:9 Sequence
0:9 Branch: Return with expression
-0:9 'BaseColor' (smooth in 4-component vector of float)
-0:12 Function Definition: main( (global void)
+0:9 'BaseColor' ( smooth in 4-component vector of float)
+0:12 Function Definition: main( ( global void)
0:12 Function Parameters:
0:14 Sequence
-0:14 move second child to first child (temp 4-component vector of float)
-0:14 'gl_FragColor' (fragColor 4-component vector of float FragColor)
-0:14 Function Call: foo( (global 4-component vector of float)
+0:14 move second child to first child ( temp 4-component vector of float)
+0:14 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
+0:14 Function Call: foo( ( global 4-component vector of float)
0:? Linker Objects
-0:? 'bigColor' (uniform 4-component vector of float)
-0:? 'BaseColor' (smooth in 4-component vector of float)
-0:? 'd' (uniform float)
+0:? 'bigColor' ( uniform 4-component vector of float)
+0:? 'BaseColor' ( smooth in 4-component vector of float)
+0:? 'd' ( uniform float)
Linked fragment stage:
@@ -25,19 +25,19 @@ Linked fragment stage:
Shader version: 150
0:? Sequence
-0:7 Function Definition: foo( (global 4-component vector of float)
+0:7 Function Definition: foo( ( global 4-component vector of float)
0:7 Function Parameters:
0:9 Sequence
0:9 Branch: Return with expression
-0:9 'BaseColor' (smooth in 4-component vector of float)
-0:12 Function Definition: main( (global void)
+0:9 'BaseColor' ( smooth in 4-component vector of float)
+0:12 Function Definition: main( ( global void)
0:12 Function Parameters:
0:14 Sequence
-0:14 move second child to first child (temp 4-component vector of float)
-0:14 'gl_FragColor' (fragColor 4-component vector of float FragColor)
-0:14 Function Call: foo( (global 4-component vector of float)
+0:14 move second child to first child ( temp 4-component vector of float)
+0:14 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
+0:14 Function Call: foo( ( global 4-component vector of float)
0:? Linker Objects
-0:? 'bigColor' (uniform 4-component vector of float)
-0:? 'BaseColor' (smooth in 4-component vector of float)
-0:? 'd' (uniform float)
+0:? 'bigColor' ( uniform 4-component vector of float)
+0:? 'BaseColor' ( smooth in 4-component vector of float)
+0:? 'd' ( uniform float)