diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/simpleFunctionCall.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/simpleFunctionCall.frag.out | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/simpleFunctionCall.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/simpleFunctionCall.frag.out index 2cc42a3be16..5ccd54d2a50 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/simpleFunctionCall.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/simpleFunctionCall.frag.out @@ -3,21 +3,21 @@ WARNING: 0:4: varying deprecated in version 130; may be removed in future releas Shader version: 150 0:? Sequence -0:7 Function Definition: foo( (global 4-component vector of float) +0:7 Function Definition: foo( ( global 4-component vector of float) 0:7 Function Parameters: 0:9 Sequence 0:9 Branch: Return with expression -0:9 'BaseColor' (smooth in 4-component vector of float) -0:12 Function Definition: main( (global void) +0:9 'BaseColor' ( smooth in 4-component vector of float) +0:12 Function Definition: main( ( global void) 0:12 Function Parameters: 0:14 Sequence -0:14 move second child to first child (temp 4-component vector of float) -0:14 'gl_FragColor' (fragColor 4-component vector of float FragColor) -0:14 Function Call: foo( (global 4-component vector of float) +0:14 move second child to first child ( temp 4-component vector of float) +0:14 'gl_FragColor' ( fragColor 4-component vector of float FragColor) +0:14 Function Call: foo( ( global 4-component vector of float) 0:? Linker Objects -0:? 'bigColor' (uniform 4-component vector of float) -0:? 'BaseColor' (smooth in 4-component vector of float) -0:? 'd' (uniform float) +0:? 'bigColor' ( uniform 4-component vector of float) +0:? 'BaseColor' ( smooth in 4-component vector of float) +0:? 'd' ( uniform float) Linked fragment stage: @@ -25,19 +25,19 @@ Linked fragment stage: Shader version: 150 0:? Sequence -0:7 Function Definition: foo( (global 4-component vector of float) +0:7 Function Definition: foo( ( global 4-component vector of float) 0:7 Function Parameters: 0:9 Sequence 0:9 Branch: Return with expression -0:9 'BaseColor' (smooth in 4-component vector of float) -0:12 Function Definition: main( (global void) +0:9 'BaseColor' ( smooth in 4-component vector of float) +0:12 Function Definition: main( ( global void) 0:12 Function Parameters: 0:14 Sequence -0:14 move second child to first child (temp 4-component vector of float) -0:14 'gl_FragColor' (fragColor 4-component vector of float FragColor) -0:14 Function Call: foo( (global 4-component vector of float) +0:14 move second child to first child ( temp 4-component vector of float) +0:14 'gl_FragColor' ( fragColor 4-component vector of float FragColor) +0:14 Function Call: foo( ( global 4-component vector of float) 0:? Linker Objects -0:? 'bigColor' (uniform 4-component vector of float) -0:? 'BaseColor' (smooth in 4-component vector of float) -0:? 'd' (uniform float) +0:? 'bigColor' ( uniform 4-component vector of float) +0:? 'BaseColor' ( smooth in 4-component vector of float) +0:? 'd' ( uniform float) |