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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/matrix.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/matrix.frag.out628
1 files changed, 314 insertions, 314 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/matrix.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/matrix.frag.out
index 14c3548b14c..f3bea4b2262 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/matrix.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/matrix.frag.out
@@ -5,252 +5,252 @@ WARNING: 0:22: varying deprecated in version 130; may be removed in future relea
Shader version: 130
0:? Sequence
-0:25 Function Definition: main( (global void)
+0:25 Function Definition: main( ( global void)
0:25 Function Parameters:
0:27 Sequence
-0:27 move second child to first child (temp 4-component vector of float)
-0:27 'gl_FragColor' (fragColor 4-component vector of float FragColor)
-0:27 Construct vec4 (temp 4-component vector of float)
-0:27 direct index (temp 4-component vector of float)
-0:27 'un34' (uniform 4X4 matrix of float)
+0:27 move second child to first child ( temp 4-component vector of float)
+0:27 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
+0:27 Construct vec4 ( temp 4-component vector of float)
+0:27 direct index ( temp 4-component vector of float)
+0:27 'un34' ( uniform 4X4 matrix of float)
0:27 Constant:
0:27 1 (const int)
-0:28 add second child into first child (temp 4-component vector of float)
-0:28 'gl_FragColor' (fragColor 4-component vector of float FragColor)
-0:28 Construct vec4 (temp 4-component vector of float)
-0:28 vector-times-matrix (temp 3-component vector of float)
-0:28 'Color' (smooth in 3-component vector of float)
-0:28 'colorTransform' (uniform 3X3 matrix of float)
+0:28 add second child into first child ( temp 4-component vector of float)
+0:28 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
+0:28 Construct vec4 ( temp 4-component vector of float)
+0:28 vector-times-matrix ( temp 3-component vector of float)
+0:28 'Color' ( smooth in 3-component vector of float)
+0:28 'colorTransform' ( uniform 3X3 matrix of float)
0:28 Constant:
0:28 1.000000
-0:30 Test condition and select (temp void)
+0:30 Test condition and select ( temp void)
0:30 Condition
-0:30 Compare Not Equal (temp bool)
-0:30 'm' (uniform 4X4 matrix of float)
-0:30 'n' (uniform 4X4 matrix of float)
+0:30 Compare Not Equal ( temp bool)
+0:30 'm' ( uniform 4X4 matrix of float)
+0:30 'n' ( uniform 4X4 matrix of float)
0:30 true case
-0:31 add second child into first child (temp 4-component vector of float)
-0:31 'gl_FragColor' (fragColor 4-component vector of float FragColor)
-0:31 'v' (smooth in 4-component vector of float)
+0:31 add second child into first child ( temp 4-component vector of float)
+0:31 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
+0:31 'v' ( smooth in 4-component vector of float)
0:30 false case
0:33 Sequence
-0:33 add second child into first child (temp 4-component vector of float)
-0:33 'gl_FragColor' (fragColor 4-component vector of float FragColor)
-0:33 matrix-times-vector (temp 4-component vector of float)
-0:33 'm' (uniform 4X4 matrix of float)
-0:33 'v' (smooth in 4-component vector of float)
-0:34 add second child into first child (temp 4-component vector of float)
-0:34 'gl_FragColor' (fragColor 4-component vector of float FragColor)
-0:34 vector-times-matrix (temp 4-component vector of float)
-0:34 'v' (smooth in 4-component vector of float)
-0:34 subtract (temp 4X4 matrix of float)
-0:34 'm' (uniform 4X4 matrix of float)
-0:34 'n' (uniform 4X4 matrix of float)
+0:33 add second child into first child ( temp 4-component vector of float)
+0:33 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
+0:33 matrix-times-vector ( temp 4-component vector of float)
+0:33 'm' ( uniform 4X4 matrix of float)
+0:33 'v' ( smooth in 4-component vector of float)
+0:34 add second child into first child ( temp 4-component vector of float)
+0:34 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
+0:34 vector-times-matrix ( temp 4-component vector of float)
+0:34 'v' ( smooth in 4-component vector of float)
+0:34 subtract ( temp 4X4 matrix of float)
+0:34 'm' ( uniform 4X4 matrix of float)
+0:34 'n' ( uniform 4X4 matrix of float)
0:42 Sequence
-0:42 move second child to first child (temp 4X4 matrix of float)
-0:42 'm34' (temp 4X4 matrix of float)
-0:45 Construct mat4 (temp 4X4 matrix of float)
-0:42 component-wise multiply (temp float)
-0:42 direct index (temp float)
-0:42 'v' (smooth in 4-component vector of float)
+0:42 move second child to first child ( temp 4X4 matrix of float)
+0:42 'm34' ( temp 4X4 matrix of float)
+0:45 Construct mat4 ( temp 4X4 matrix of float)
+0:42 component-wise multiply ( temp float)
+0:42 direct index ( temp float)
+0:42 'v' ( smooth in 4-component vector of float)
0:42 Constant:
0:42 0 (const int)
-0:42 direct index (temp float)
-0:42 'u' (smooth in 4-component vector of float)
+0:42 direct index ( temp float)
+0:42 'u' ( smooth in 4-component vector of float)
0:42 Constant:
0:42 0 (const int)
-0:42 component-wise multiply (temp float)
-0:42 direct index (temp float)
-0:42 'v' (smooth in 4-component vector of float)
+0:42 component-wise multiply ( temp float)
+0:42 direct index ( temp float)
+0:42 'v' ( smooth in 4-component vector of float)
0:42 Constant:
0:42 0 (const int)
-0:42 direct index (temp float)
-0:42 'u' (smooth in 4-component vector of float)
+0:42 direct index ( temp float)
+0:42 'u' ( smooth in 4-component vector of float)
0:42 Constant:
0:42 1 (const int)
-0:42 component-wise multiply (temp float)
-0:42 direct index (temp float)
-0:42 'v' (smooth in 4-component vector of float)
+0:42 component-wise multiply ( temp float)
+0:42 direct index ( temp float)
+0:42 'v' ( smooth in 4-component vector of float)
0:42 Constant:
0:42 0 (const int)
-0:42 direct index (temp float)
-0:42 'u' (smooth in 4-component vector of float)
+0:42 direct index ( temp float)
+0:42 'u' ( smooth in 4-component vector of float)
0:42 Constant:
0:42 2 (const int)
-0:42 component-wise multiply (temp float)
-0:42 direct index (temp float)
-0:42 'v' (smooth in 4-component vector of float)
+0:42 component-wise multiply ( temp float)
+0:42 direct index ( temp float)
+0:42 'v' ( smooth in 4-component vector of float)
0:42 Constant:
0:42 0 (const int)
-0:42 direct index (temp float)
-0:42 'u' (smooth in 4-component vector of float)
+0:42 direct index ( temp float)
+0:42 'u' ( smooth in 4-component vector of float)
0:42 Constant:
0:42 3 (const int)
-0:43 component-wise multiply (temp float)
-0:43 direct index (temp float)
-0:43 'v' (smooth in 4-component vector of float)
+0:43 component-wise multiply ( temp float)
+0:43 direct index ( temp float)
+0:43 'v' ( smooth in 4-component vector of float)
0:43 Constant:
0:43 1 (const int)
-0:43 direct index (temp float)
-0:43 'u' (smooth in 4-component vector of float)
+0:43 direct index ( temp float)
+0:43 'u' ( smooth in 4-component vector of float)
0:43 Constant:
0:43 0 (const int)
-0:43 component-wise multiply (temp float)
-0:43 direct index (temp float)
-0:43 'v' (smooth in 4-component vector of float)
+0:43 component-wise multiply ( temp float)
+0:43 direct index ( temp float)
+0:43 'v' ( smooth in 4-component vector of float)
0:43 Constant:
0:43 1 (const int)
-0:43 direct index (temp float)
-0:43 'u' (smooth in 4-component vector of float)
+0:43 direct index ( temp float)
+0:43 'u' ( smooth in 4-component vector of float)
0:43 Constant:
0:43 1 (const int)
-0:43 component-wise multiply (temp float)
-0:43 direct index (temp float)
-0:43 'v' (smooth in 4-component vector of float)
+0:43 component-wise multiply ( temp float)
+0:43 direct index ( temp float)
+0:43 'v' ( smooth in 4-component vector of float)
0:43 Constant:
0:43 1 (const int)
-0:43 direct index (temp float)
-0:43 'u' (smooth in 4-component vector of float)
+0:43 direct index ( temp float)
+0:43 'u' ( smooth in 4-component vector of float)
0:43 Constant:
0:43 2 (const int)
-0:43 component-wise multiply (temp float)
-0:43 direct index (temp float)
-0:43 'v' (smooth in 4-component vector of float)
+0:43 component-wise multiply ( temp float)
+0:43 direct index ( temp float)
+0:43 'v' ( smooth in 4-component vector of float)
0:43 Constant:
0:43 1 (const int)
-0:43 direct index (temp float)
-0:43 'u' (smooth in 4-component vector of float)
+0:43 direct index ( temp float)
+0:43 'u' ( smooth in 4-component vector of float)
0:43 Constant:
0:43 3 (const int)
-0:44 component-wise multiply (temp float)
-0:44 direct index (temp float)
-0:44 'v' (smooth in 4-component vector of float)
+0:44 component-wise multiply ( temp float)
+0:44 direct index ( temp float)
+0:44 'v' ( smooth in 4-component vector of float)
0:44 Constant:
0:44 2 (const int)
-0:44 direct index (temp float)
-0:44 'u' (smooth in 4-component vector of float)
+0:44 direct index ( temp float)
+0:44 'u' ( smooth in 4-component vector of float)
0:44 Constant:
0:44 0 (const int)
-0:44 component-wise multiply (temp float)
-0:44 direct index (temp float)
-0:44 'v' (smooth in 4-component vector of float)
+0:44 component-wise multiply ( temp float)
+0:44 direct index ( temp float)
+0:44 'v' ( smooth in 4-component vector of float)
0:44 Constant:
0:44 2 (const int)
-0:44 direct index (temp float)
-0:44 'u' (smooth in 4-component vector of float)
+0:44 direct index ( temp float)
+0:44 'u' ( smooth in 4-component vector of float)
0:44 Constant:
0:44 1 (const int)
-0:44 component-wise multiply (temp float)
-0:44 direct index (temp float)
-0:44 'v' (smooth in 4-component vector of float)
+0:44 component-wise multiply ( temp float)
+0:44 direct index ( temp float)
+0:44 'v' ( smooth in 4-component vector of float)
0:44 Constant:
0:44 2 (const int)
-0:44 direct index (temp float)
-0:44 'u' (smooth in 4-component vector of float)
+0:44 direct index ( temp float)
+0:44 'u' ( smooth in 4-component vector of float)
0:44 Constant:
0:44 2 (const int)
-0:44 component-wise multiply (temp float)
-0:44 direct index (temp float)
-0:44 'v' (smooth in 4-component vector of float)
+0:44 component-wise multiply ( temp float)
+0:44 direct index ( temp float)
+0:44 'v' ( smooth in 4-component vector of float)
0:44 Constant:
0:44 2 (const int)
-0:44 direct index (temp float)
-0:44 'u' (smooth in 4-component vector of float)
+0:44 direct index ( temp float)
+0:44 'u' ( smooth in 4-component vector of float)
0:44 Constant:
0:44 3 (const int)
-0:45 component-wise multiply (temp float)
-0:45 direct index (temp float)
-0:45 'v' (smooth in 4-component vector of float)
+0:45 component-wise multiply ( temp float)
+0:45 direct index ( temp float)
+0:45 'v' ( smooth in 4-component vector of float)
0:45 Constant:
0:45 3 (const int)
-0:45 direct index (temp float)
-0:45 'u' (smooth in 4-component vector of float)
+0:45 direct index ( temp float)
+0:45 'u' ( smooth in 4-component vector of float)
0:45 Constant:
0:45 0 (const int)
-0:45 component-wise multiply (temp float)
-0:45 direct index (temp float)
-0:45 'v' (smooth in 4-component vector of float)
+0:45 component-wise multiply ( temp float)
+0:45 direct index ( temp float)
+0:45 'v' ( smooth in 4-component vector of float)
0:45 Constant:
0:45 3 (const int)
-0:45 direct index (temp float)
-0:45 'u' (smooth in 4-component vector of float)
+0:45 direct index ( temp float)
+0:45 'u' ( smooth in 4-component vector of float)
0:45 Constant:
0:45 1 (const int)
-0:45 component-wise multiply (temp float)
-0:45 direct index (temp float)
-0:45 'v' (smooth in 4-component vector of float)
+0:45 component-wise multiply ( temp float)
+0:45 direct index ( temp float)
+0:45 'v' ( smooth in 4-component vector of float)
0:45 Constant:
0:45 3 (const int)
-0:45 direct index (temp float)
-0:45 'u' (smooth in 4-component vector of float)
+0:45 direct index ( temp float)
+0:45 'u' ( smooth in 4-component vector of float)
0:45 Constant:
0:45 2 (const int)
-0:45 component-wise multiply (temp float)
-0:45 direct index (temp float)
-0:45 'v' (smooth in 4-component vector of float)
+0:45 component-wise multiply ( temp float)
+0:45 direct index ( temp float)
+0:45 'v' ( smooth in 4-component vector of float)
0:45 Constant:
0:45 3 (const int)
-0:45 direct index (temp float)
-0:45 'u' (smooth in 4-component vector of float)
+0:45 direct index ( temp float)
+0:45 'u' ( smooth in 4-component vector of float)
0:45 Constant:
0:45 3 (const int)
-0:46 add second child into first child (temp 4X4 matrix of float)
-0:46 'm34' (temp 4X4 matrix of float)
-0:46 Construct mat4 (temp 4X4 matrix of float)
-0:46 direct index (temp float)
-0:46 'v' (smooth in 4-component vector of float)
+0:46 add second child into first child ( temp 4X4 matrix of float)
+0:46 'm34' ( temp 4X4 matrix of float)
+0:46 Construct mat4 ( temp 4X4 matrix of float)
+0:46 direct index ( temp float)
+0:46 'v' ( smooth in 4-component vector of float)
0:46 Constant:
0:46 0 (const int)
-0:47 add second child into first child (temp 4X4 matrix of float)
-0:47 'm34' (temp 4X4 matrix of float)
-0:47 Construct mat4 (temp 4X4 matrix of float)
-0:47 'u' (smooth in 4-component vector of float)
-0:47 direct index (temp float)
-0:47 'u' (smooth in 4-component vector of float)
+0:47 add second child into first child ( temp 4X4 matrix of float)
+0:47 'm34' ( temp 4X4 matrix of float)
+0:47 Construct mat4 ( temp 4X4 matrix of float)
+0:47 'u' ( smooth in 4-component vector of float)
+0:47 direct index ( temp float)
+0:47 'u' ( smooth in 4-component vector of float)
0:47 Constant:
0:47 0 (const int)
-0:47 'u' (smooth in 4-component vector of float)
-0:47 direct index (temp float)
-0:47 'u' (smooth in 4-component vector of float)
+0:47 'u' ( smooth in 4-component vector of float)
+0:47 direct index ( temp float)
+0:47 'u' ( smooth in 4-component vector of float)
0:47 Constant:
0:47 0 (const int)
-0:47 'u' (smooth in 4-component vector of float)
-0:47 direct index (temp float)
-0:47 'u' (smooth in 4-component vector of float)
+0:47 'u' ( smooth in 4-component vector of float)
+0:47 direct index ( temp float)
+0:47 'u' ( smooth in 4-component vector of float)
0:47 Constant:
0:47 0 (const int)
-0:47 direct index (temp float)
-0:47 'u' (smooth in 4-component vector of float)
+0:47 direct index ( temp float)
+0:47 'u' ( smooth in 4-component vector of float)
0:47 Constant:
0:47 0 (const int)
-0:51 Test condition and select (temp void)
+0:51 Test condition and select ( temp void)
0:51 Condition
-0:51 Compare Equal (temp bool)
-0:51 'm34' (temp 4X4 matrix of float)
-0:51 'un34' (uniform 4X4 matrix of float)
+0:51 Compare Equal ( temp bool)
+0:51 'm34' ( temp 4X4 matrix of float)
+0:51 'un34' ( uniform 4X4 matrix of float)
0:51 true case
-0:52 add second child into first child (temp 4-component vector of float)
-0:52 'gl_FragColor' (fragColor 4-component vector of float FragColor)
-0:52 matrix-times-vector (temp 4-component vector of float)
-0:52 'm34' (temp 4X4 matrix of float)
-0:52 'u' (smooth in 4-component vector of float)
+0:52 add second child into first child ( temp 4-component vector of float)
+0:52 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
+0:52 matrix-times-vector ( temp 4-component vector of float)
+0:52 'm34' ( temp 4X4 matrix of float)
+0:52 'u' ( smooth in 4-component vector of float)
0:51 false case
-0:54 add second child into first child (temp 4-component vector of float)
-0:54 'gl_FragColor' (fragColor 4-component vector of float FragColor)
-0:54 matrix-times-vector (temp 4-component vector of float)
-0:54 matrix-multiply (temp 4X4 matrix of float)
-0:54 'un34' (uniform 4X4 matrix of float)
-0:54 'um43' (uniform 4X4 matrix of float)
-0:54 'v' (smooth in 4-component vector of float)
+0:54 add second child into first child ( temp 4-component vector of float)
+0:54 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
+0:54 matrix-times-vector ( temp 4-component vector of float)
+0:54 matrix-multiply ( temp 4X4 matrix of float)
+0:54 'un34' ( uniform 4X4 matrix of float)
+0:54 'um43' ( uniform 4X4 matrix of float)
+0:54 'v' ( smooth in 4-component vector of float)
0:? Linker Objects
-0:? 'colorTransform' (uniform 3X3 matrix of float)
-0:? 'Color' (smooth in 3-component vector of float)
-0:? 'm' (uniform 4X4 matrix of float)
-0:? 'n' (uniform 4X4 matrix of float)
-0:? 'um43' (uniform 4X4 matrix of float)
-0:? 'un34' (uniform 4X4 matrix of float)
-0:? 'v' (smooth in 4-component vector of float)
-0:? 'u' (smooth in 4-component vector of float)
+0:? 'colorTransform' ( uniform 3X3 matrix of float)
+0:? 'Color' ( smooth in 3-component vector of float)
+0:? 'm' ( uniform 4X4 matrix of float)
+0:? 'n' ( uniform 4X4 matrix of float)
+0:? 'um43' ( uniform 4X4 matrix of float)
+0:? 'un34' ( uniform 4X4 matrix of float)
+0:? 'v' ( smooth in 4-component vector of float)
+0:? 'u' ( smooth in 4-component vector of float)
Linked fragment stage:
@@ -258,250 +258,250 @@ Linked fragment stage:
Shader version: 130
0:? Sequence
-0:25 Function Definition: main( (global void)
+0:25 Function Definition: main( ( global void)
0:25 Function Parameters:
0:27 Sequence
-0:27 move second child to first child (temp 4-component vector of float)
-0:27 'gl_FragColor' (fragColor 4-component vector of float FragColor)
-0:27 Construct vec4 (temp 4-component vector of float)
-0:27 direct index (temp 4-component vector of float)
-0:27 'un34' (uniform 4X4 matrix of float)
+0:27 move second child to first child ( temp 4-component vector of float)
+0:27 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
+0:27 Construct vec4 ( temp 4-component vector of float)
+0:27 direct index ( temp 4-component vector of float)
+0:27 'un34' ( uniform 4X4 matrix of float)
0:27 Constant:
0:27 1 (const int)
-0:28 add second child into first child (temp 4-component vector of float)
-0:28 'gl_FragColor' (fragColor 4-component vector of float FragColor)
-0:28 Construct vec4 (temp 4-component vector of float)
-0:28 vector-times-matrix (temp 3-component vector of float)
-0:28 'Color' (smooth in 3-component vector of float)
-0:28 'colorTransform' (uniform 3X3 matrix of float)
+0:28 add second child into first child ( temp 4-component vector of float)
+0:28 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
+0:28 Construct vec4 ( temp 4-component vector of float)
+0:28 vector-times-matrix ( temp 3-component vector of float)
+0:28 'Color' ( smooth in 3-component vector of float)
+0:28 'colorTransform' ( uniform 3X3 matrix of float)
0:28 Constant:
0:28 1.000000
-0:30 Test condition and select (temp void)
+0:30 Test condition and select ( temp void)
0:30 Condition
-0:30 Compare Not Equal (temp bool)
-0:30 'm' (uniform 4X4 matrix of float)
-0:30 'n' (uniform 4X4 matrix of float)
+0:30 Compare Not Equal ( temp bool)
+0:30 'm' ( uniform 4X4 matrix of float)
+0:30 'n' ( uniform 4X4 matrix of float)
0:30 true case
-0:31 add second child into first child (temp 4-component vector of float)
-0:31 'gl_FragColor' (fragColor 4-component vector of float FragColor)
-0:31 'v' (smooth in 4-component vector of float)
+0:31 add second child into first child ( temp 4-component vector of float)
+0:31 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
+0:31 'v' ( smooth in 4-component vector of float)
0:30 false case
0:33 Sequence
-0:33 add second child into first child (temp 4-component vector of float)
-0:33 'gl_FragColor' (fragColor 4-component vector of float FragColor)
-0:33 matrix-times-vector (temp 4-component vector of float)
-0:33 'm' (uniform 4X4 matrix of float)
-0:33 'v' (smooth in 4-component vector of float)
-0:34 add second child into first child (temp 4-component vector of float)
-0:34 'gl_FragColor' (fragColor 4-component vector of float FragColor)
-0:34 vector-times-matrix (temp 4-component vector of float)
-0:34 'v' (smooth in 4-component vector of float)
-0:34 subtract (temp 4X4 matrix of float)
-0:34 'm' (uniform 4X4 matrix of float)
-0:34 'n' (uniform 4X4 matrix of float)
+0:33 add second child into first child ( temp 4-component vector of float)
+0:33 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
+0:33 matrix-times-vector ( temp 4-component vector of float)
+0:33 'm' ( uniform 4X4 matrix of float)
+0:33 'v' ( smooth in 4-component vector of float)
+0:34 add second child into first child ( temp 4-component vector of float)
+0:34 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
+0:34 vector-times-matrix ( temp 4-component vector of float)
+0:34 'v' ( smooth in 4-component vector of float)
+0:34 subtract ( temp 4X4 matrix of float)
+0:34 'm' ( uniform 4X4 matrix of float)
+0:34 'n' ( uniform 4X4 matrix of float)
0:42 Sequence
-0:42 move second child to first child (temp 4X4 matrix of float)
-0:42 'm34' (temp 4X4 matrix of float)
-0:45 Construct mat4 (temp 4X4 matrix of float)
-0:42 component-wise multiply (temp float)
-0:42 direct index (temp float)
-0:42 'v' (smooth in 4-component vector of float)
+0:42 move second child to first child ( temp 4X4 matrix of float)
+0:42 'm34' ( temp 4X4 matrix of float)
+0:45 Construct mat4 ( temp 4X4 matrix of float)
+0:42 component-wise multiply ( temp float)
+0:42 direct index ( temp float)
+0:42 'v' ( smooth in 4-component vector of float)
0:42 Constant:
0:42 0 (const int)
-0:42 direct index (temp float)
-0:42 'u' (smooth in 4-component vector of float)
+0:42 direct index ( temp float)
+0:42 'u' ( smooth in 4-component vector of float)
0:42 Constant:
0:42 0 (const int)
-0:42 component-wise multiply (temp float)
-0:42 direct index (temp float)
-0:42 'v' (smooth in 4-component vector of float)
+0:42 component-wise multiply ( temp float)
+0:42 direct index ( temp float)
+0:42 'v' ( smooth in 4-component vector of float)
0:42 Constant:
0:42 0 (const int)
-0:42 direct index (temp float)
-0:42 'u' (smooth in 4-component vector of float)
+0:42 direct index ( temp float)
+0:42 'u' ( smooth in 4-component vector of float)
0:42 Constant:
0:42 1 (const int)
-0:42 component-wise multiply (temp float)
-0:42 direct index (temp float)
-0:42 'v' (smooth in 4-component vector of float)
+0:42 component-wise multiply ( temp float)
+0:42 direct index ( temp float)
+0:42 'v' ( smooth in 4-component vector of float)
0:42 Constant:
0:42 0 (const int)
-0:42 direct index (temp float)
-0:42 'u' (smooth in 4-component vector of float)
+0:42 direct index ( temp float)
+0:42 'u' ( smooth in 4-component vector of float)
0:42 Constant:
0:42 2 (const int)
-0:42 component-wise multiply (temp float)
-0:42 direct index (temp float)
-0:42 'v' (smooth in 4-component vector of float)
+0:42 component-wise multiply ( temp float)
+0:42 direct index ( temp float)
+0:42 'v' ( smooth in 4-component vector of float)
0:42 Constant:
0:42 0 (const int)
-0:42 direct index (temp float)
-0:42 'u' (smooth in 4-component vector of float)
+0:42 direct index ( temp float)
+0:42 'u' ( smooth in 4-component vector of float)
0:42 Constant:
0:42 3 (const int)
-0:43 component-wise multiply (temp float)
-0:43 direct index (temp float)
-0:43 'v' (smooth in 4-component vector of float)
+0:43 component-wise multiply ( temp float)
+0:43 direct index ( temp float)
+0:43 'v' ( smooth in 4-component vector of float)
0:43 Constant:
0:43 1 (const int)
-0:43 direct index (temp float)
-0:43 'u' (smooth in 4-component vector of float)
+0:43 direct index ( temp float)
+0:43 'u' ( smooth in 4-component vector of float)
0:43 Constant:
0:43 0 (const int)
-0:43 component-wise multiply (temp float)
-0:43 direct index (temp float)
-0:43 'v' (smooth in 4-component vector of float)
+0:43 component-wise multiply ( temp float)
+0:43 direct index ( temp float)
+0:43 'v' ( smooth in 4-component vector of float)
0:43 Constant:
0:43 1 (const int)
-0:43 direct index (temp float)
-0:43 'u' (smooth in 4-component vector of float)
+0:43 direct index ( temp float)
+0:43 'u' ( smooth in 4-component vector of float)
0:43 Constant:
0:43 1 (const int)
-0:43 component-wise multiply (temp float)
-0:43 direct index (temp float)
-0:43 'v' (smooth in 4-component vector of float)
+0:43 component-wise multiply ( temp float)
+0:43 direct index ( temp float)
+0:43 'v' ( smooth in 4-component vector of float)
0:43 Constant:
0:43 1 (const int)
-0:43 direct index (temp float)
-0:43 'u' (smooth in 4-component vector of float)
+0:43 direct index ( temp float)
+0:43 'u' ( smooth in 4-component vector of float)
0:43 Constant:
0:43 2 (const int)
-0:43 component-wise multiply (temp float)
-0:43 direct index (temp float)
-0:43 'v' (smooth in 4-component vector of float)
+0:43 component-wise multiply ( temp float)
+0:43 direct index ( temp float)
+0:43 'v' ( smooth in 4-component vector of float)
0:43 Constant:
0:43 1 (const int)
-0:43 direct index (temp float)
-0:43 'u' (smooth in 4-component vector of float)
+0:43 direct index ( temp float)
+0:43 'u' ( smooth in 4-component vector of float)
0:43 Constant:
0:43 3 (const int)
-0:44 component-wise multiply (temp float)
-0:44 direct index (temp float)
-0:44 'v' (smooth in 4-component vector of float)
+0:44 component-wise multiply ( temp float)
+0:44 direct index ( temp float)
+0:44 'v' ( smooth in 4-component vector of float)
0:44 Constant:
0:44 2 (const int)
-0:44 direct index (temp float)
-0:44 'u' (smooth in 4-component vector of float)
+0:44 direct index ( temp float)
+0:44 'u' ( smooth in 4-component vector of float)
0:44 Constant:
0:44 0 (const int)
-0:44 component-wise multiply (temp float)
-0:44 direct index (temp float)
-0:44 'v' (smooth in 4-component vector of float)
+0:44 component-wise multiply ( temp float)
+0:44 direct index ( temp float)
+0:44 'v' ( smooth in 4-component vector of float)
0:44 Constant:
0:44 2 (const int)
-0:44 direct index (temp float)
-0:44 'u' (smooth in 4-component vector of float)
+0:44 direct index ( temp float)
+0:44 'u' ( smooth in 4-component vector of float)
0:44 Constant:
0:44 1 (const int)
-0:44 component-wise multiply (temp float)
-0:44 direct index (temp float)
-0:44 'v' (smooth in 4-component vector of float)
+0:44 component-wise multiply ( temp float)
+0:44 direct index ( temp float)
+0:44 'v' ( smooth in 4-component vector of float)
0:44 Constant:
0:44 2 (const int)
-0:44 direct index (temp float)
-0:44 'u' (smooth in 4-component vector of float)
+0:44 direct index ( temp float)
+0:44 'u' ( smooth in 4-component vector of float)
0:44 Constant:
0:44 2 (const int)
-0:44 component-wise multiply (temp float)
-0:44 direct index (temp float)
-0:44 'v' (smooth in 4-component vector of float)
+0:44 component-wise multiply ( temp float)
+0:44 direct index ( temp float)
+0:44 'v' ( smooth in 4-component vector of float)
0:44 Constant:
0:44 2 (const int)
-0:44 direct index (temp float)
-0:44 'u' (smooth in 4-component vector of float)
+0:44 direct index ( temp float)
+0:44 'u' ( smooth in 4-component vector of float)
0:44 Constant:
0:44 3 (const int)
-0:45 component-wise multiply (temp float)
-0:45 direct index (temp float)
-0:45 'v' (smooth in 4-component vector of float)
+0:45 component-wise multiply ( temp float)
+0:45 direct index ( temp float)
+0:45 'v' ( smooth in 4-component vector of float)
0:45 Constant:
0:45 3 (const int)
-0:45 direct index (temp float)
-0:45 'u' (smooth in 4-component vector of float)
+0:45 direct index ( temp float)
+0:45 'u' ( smooth in 4-component vector of float)
0:45 Constant:
0:45 0 (const int)
-0:45 component-wise multiply (temp float)
-0:45 direct index (temp float)
-0:45 'v' (smooth in 4-component vector of float)
+0:45 component-wise multiply ( temp float)
+0:45 direct index ( temp float)
+0:45 'v' ( smooth in 4-component vector of float)
0:45 Constant:
0:45 3 (const int)
-0:45 direct index (temp float)
-0:45 'u' (smooth in 4-component vector of float)
+0:45 direct index ( temp float)
+0:45 'u' ( smooth in 4-component vector of float)
0:45 Constant:
0:45 1 (const int)
-0:45 component-wise multiply (temp float)
-0:45 direct index (temp float)
-0:45 'v' (smooth in 4-component vector of float)
+0:45 component-wise multiply ( temp float)
+0:45 direct index ( temp float)
+0:45 'v' ( smooth in 4-component vector of float)
0:45 Constant:
0:45 3 (const int)
-0:45 direct index (temp float)
-0:45 'u' (smooth in 4-component vector of float)
+0:45 direct index ( temp float)
+0:45 'u' ( smooth in 4-component vector of float)
0:45 Constant:
0:45 2 (const int)
-0:45 component-wise multiply (temp float)
-0:45 direct index (temp float)
-0:45 'v' (smooth in 4-component vector of float)
+0:45 component-wise multiply ( temp float)
+0:45 direct index ( temp float)
+0:45 'v' ( smooth in 4-component vector of float)
0:45 Constant:
0:45 3 (const int)
-0:45 direct index (temp float)
-0:45 'u' (smooth in 4-component vector of float)
+0:45 direct index ( temp float)
+0:45 'u' ( smooth in 4-component vector of float)
0:45 Constant:
0:45 3 (const int)
-0:46 add second child into first child (temp 4X4 matrix of float)
-0:46 'm34' (temp 4X4 matrix of float)
-0:46 Construct mat4 (temp 4X4 matrix of float)
-0:46 direct index (temp float)
-0:46 'v' (smooth in 4-component vector of float)
+0:46 add second child into first child ( temp 4X4 matrix of float)
+0:46 'm34' ( temp 4X4 matrix of float)
+0:46 Construct mat4 ( temp 4X4 matrix of float)
+0:46 direct index ( temp float)
+0:46 'v' ( smooth in 4-component vector of float)
0:46 Constant:
0:46 0 (const int)
-0:47 add second child into first child (temp 4X4 matrix of float)
-0:47 'm34' (temp 4X4 matrix of float)
-0:47 Construct mat4 (temp 4X4 matrix of float)
-0:47 'u' (smooth in 4-component vector of float)
-0:47 direct index (temp float)
-0:47 'u' (smooth in 4-component vector of float)
+0:47 add second child into first child ( temp 4X4 matrix of float)
+0:47 'm34' ( temp 4X4 matrix of float)
+0:47 Construct mat4 ( temp 4X4 matrix of float)
+0:47 'u' ( smooth in 4-component vector of float)
+0:47 direct index ( temp float)
+0:47 'u' ( smooth in 4-component vector of float)
0:47 Constant:
0:47 0 (const int)
-0:47 'u' (smooth in 4-component vector of float)
-0:47 direct index (temp float)
-0:47 'u' (smooth in 4-component vector of float)
+0:47 'u' ( smooth in 4-component vector of float)
+0:47 direct index ( temp float)
+0:47 'u' ( smooth in 4-component vector of float)
0:47 Constant:
0:47 0 (const int)
-0:47 'u' (smooth in 4-component vector of float)
-0:47 direct index (temp float)
-0:47 'u' (smooth in 4-component vector of float)
+0:47 'u' ( smooth in 4-component vector of float)
+0:47 direct index ( temp float)
+0:47 'u' ( smooth in 4-component vector of float)
0:47 Constant:
0:47 0 (const int)
-0:47 direct index (temp float)
-0:47 'u' (smooth in 4-component vector of float)
+0:47 direct index ( temp float)
+0:47 'u' ( smooth in 4-component vector of float)
0:47 Constant:
0:47 0 (const int)
-0:51 Test condition and select (temp void)
+0:51 Test condition and select ( temp void)
0:51 Condition
-0:51 Compare Equal (temp bool)
-0:51 'm34' (temp 4X4 matrix of float)
-0:51 'un34' (uniform 4X4 matrix of float)
+0:51 Compare Equal ( temp bool)
+0:51 'm34' ( temp 4X4 matrix of float)
+0:51 'un34' ( uniform 4X4 matrix of float)
0:51 true case
-0:52 add second child into first child (temp 4-component vector of float)
-0:52 'gl_FragColor' (fragColor 4-component vector of float FragColor)
-0:52 matrix-times-vector (temp 4-component vector of float)
-0:52 'm34' (temp 4X4 matrix of float)
-0:52 'u' (smooth in 4-component vector of float)
+0:52 add second child into first child ( temp 4-component vector of float)
+0:52 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
+0:52 matrix-times-vector ( temp 4-component vector of float)
+0:52 'm34' ( temp 4X4 matrix of float)
+0:52 'u' ( smooth in 4-component vector of float)
0:51 false case
-0:54 add second child into first child (temp 4-component vector of float)
-0:54 'gl_FragColor' (fragColor 4-component vector of float FragColor)
-0:54 matrix-times-vector (temp 4-component vector of float)
-0:54 matrix-multiply (temp 4X4 matrix of float)
-0:54 'un34' (uniform 4X4 matrix of float)
-0:54 'um43' (uniform 4X4 matrix of float)
-0:54 'v' (smooth in 4-component vector of float)
+0:54 add second child into first child ( temp 4-component vector of float)
+0:54 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
+0:54 matrix-times-vector ( temp 4-component vector of float)
+0:54 matrix-multiply ( temp 4X4 matrix of float)
+0:54 'un34' ( uniform 4X4 matrix of float)
+0:54 'um43' ( uniform 4X4 matrix of float)
+0:54 'v' ( smooth in 4-component vector of float)
0:? Linker Objects
-0:? 'colorTransform' (uniform 3X3 matrix of float)
-0:? 'Color' (smooth in 3-component vector of float)
-0:? 'm' (uniform 4X4 matrix of float)
-0:? 'n' (uniform 4X4 matrix of float)
-0:? 'um43' (uniform 4X4 matrix of float)
-0:? 'un34' (uniform 4X4 matrix of float)
-0:? 'v' (smooth in 4-component vector of float)
-0:? 'u' (smooth in 4-component vector of float)
+0:? 'colorTransform' ( uniform 3X3 matrix of float)
+0:? 'Color' ( smooth in 3-component vector of float)
+0:? 'm' ( uniform 4X4 matrix of float)
+0:? 'n' ( uniform 4X4 matrix of float)
+0:? 'um43' ( uniform 4X4 matrix of float)
+0:? 'un34' ( uniform 4X4 matrix of float)
+0:? 'v' ( smooth in 4-component vector of float)
+0:? 'u' ( smooth in 4-component vector of float)