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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/link1.frag.out134
1 files changed, 67 insertions, 67 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/link1.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/link1.frag.out
index 51d7475a5bf..2ea63ad5fb7 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/link1.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/link1.frag.out
@@ -2,79 +2,79 @@ link1.frag
Shader version: 130
0:? Sequence
0:8 Sequence
-0:8 move second child to first child (temp 4-component vector of float)
-0:8 'a' (global 4-component vector of float)
-0:8 vector-scale (temp 4-component vector of float)
+0:8 move second child to first child ( temp 4-component vector of float)
+0:8 'a' ( global 4-component vector of float)
+0:8 vector-scale ( temp 4-component vector of float)
0:8 Constant:
0:8 8.000000
-0:8 'uv4' (uniform 4-component vector of float)
-0:13 Function Definition: main( (global void)
+0:8 'uv4' ( uniform 4-component vector of float)
+0:13 Function Definition: main( ( global void)
0:13 Function Parameters:
0:17 Sequence
-0:17 move second child to first child (temp 4-component vector of float)
-0:17 'b' (global 4-component vector of float)
-0:17 vector-scale (temp 4-component vector of float)
+0:17 move second child to first child ( temp 4-component vector of float)
+0:17 'b' ( global 4-component vector of float)
+0:17 vector-scale ( temp 4-component vector of float)
0:17 Constant:
0:17 8.000000
-0:17 'a' (global 4-component vector of float)
-0:19 Function Definition: foo(mf22; (global 2-component vector of int)
+0:17 'a' ( global 4-component vector of float)
+0:19 Function Definition: foo(mf22; ( global 2-component vector of int)
0:19 Function Parameters:
-0:19 'm' (in 2X2 matrix of float)
+0:19 'm' ( in 2X2 matrix of float)
0:21 Sequence
0:21 Branch: Return with expression
-0:21 Convert float to int (temp 2-component vector of int)
-0:21 direct index (temp 2-component vector of float)
-0:21 'm' (in 2X2 matrix of float)
+0:21 Convert float to int ( temp 2-component vector of int)
+0:21 direct index ( temp 2-component vector of float)
+0:21 'm' ( in 2X2 matrix of float)
0:21 Constant:
0:21 0 (const int)
0:24 Sequence
-0:24 move second child to first child (temp 4-component vector of float)
-0:24 'c' (global 4-component vector of float)
-0:24 component-wise multiply (temp 4-component vector of float)
-0:24 'b' (global 4-component vector of float)
-0:24 'b' (global 4-component vector of float)
+0:24 move second child to first child ( temp 4-component vector of float)
+0:24 'c' ( global 4-component vector of float)
+0:24 component-wise multiply ( temp 4-component vector of float)
+0:24 'b' ( global 4-component vector of float)
+0:24 'b' ( global 4-component vector of float)
0:? Linker Objects
-0:? 'uv4' (uniform 4-component vector of float)
-0:? 'glass' (uniform 3-component vector of float)
-0:? 'ci' (const int)
+0:? 'uv4' ( uniform 4-component vector of float)
+0:? 'glass' ( uniform 3-component vector of float)
+0:? 'ci' ( const int)
0:? 8 (const int)
-0:? 'a' (global 4-component vector of float)
-0:? 'iv3' (smooth in 3-component vector of float)
-0:? 'cup' (smooth in 4-component vector of float)
-0:? 'b' (global 4-component vector of float)
-0:? 'c' (global 4-component vector of float)
-0:? 'cv3' (const 3-component vector of float)
+0:? 'a' ( global 4-component vector of float)
+0:? 'iv3' ( smooth in 3-component vector of float)
+0:? 'cup' ( smooth in 4-component vector of float)
+0:? 'b' ( global 4-component vector of float)
+0:? 'c' ( global 4-component vector of float)
+0:? 'cv3' ( const 3-component vector of float)
0:? 43.000000
0:? 0.340000
0:? 9.900000
-0:? 'cv3n' (const 3-component vector of float)
+0:? 'cv3n' ( const 3-component vector of float)
0:? 43.000000
0:? 0.340000
0:? 9.900000
-0:? 'cv3e' (const 3-component vector of float)
+0:? 'cv3e' ( const 3-component vector of float)
0:? 43.000000
0:? 0.340000
0:? 9.900000
-0:? 'um2' (uniform 2X2 matrix of float)
+0:? 'um2' ( uniform 2X2 matrix of float)
0:? 4.000000
0:? 0.000000
0:? 0.000000
0:? 4.000000
-0:? 'um2n' (uniform 2X2 matrix of float)
+0:? 'um2n' ( uniform 2X2 matrix of float)
0:? 4.000000
0:? 0.000000
0:? 0.000000
0:? 4.000000
-0:? 'um2e' (uniform 2X2 matrix of float)
+0:? 'um2e' ( uniform 2X2 matrix of float)
0:? 4.000000
0:? 0.000000
0:? 0.000000
0:? 4.000000
-0:? 's' (uniform structure{global int a, global float b})
+0:? 's' ( uniform structure{ global int a, global float b})
0:? 82 (const int)
0:? 3.900000
-0:? 'sn' (uniform structure{global int a, global float b})
-0:? 'se' (uniform structure{global int a, global float b})
+0:? 'sn' ( uniform structure{ global int a, global float b})
+0:? 'se' ( uniform structure{ global int a, global float b})
0:? 82 (const int)
0:? 3.900000
@@ -84,20 +84,20 @@ Requested GL_OES_standard_derivatives
Requested GL_OES_texture_3D
0:? Sequence
0:8 Sequence
-0:8 move second child to first child (temp 4-component vector of float)
-0:8 'd' (global 4-component vector of float)
-0:8 vector-scale (temp 4-component vector of float)
+0:8 move second child to first child ( temp 4-component vector of float)
+0:8 'd' ( global 4-component vector of float)
+0:8 vector-scale ( temp 4-component vector of float)
0:8 Constant:
0:8 8.000000
-0:8 'uv4' (uniform 4-component vector of float)
+0:8 'uv4' ( uniform 4-component vector of float)
0:13 Sequence
-0:13 move second child to first child (temp 4-component vector of float)
-0:13 'e' (global 4-component vector of float)
-0:13 vector-scale (temp 4-component vector of float)
+0:13 move second child to first child ( temp 4-component vector of float)
+0:13 'e' ( global 4-component vector of float)
+0:13 vector-scale ( temp 4-component vector of float)
0:13 Constant:
0:13 8.000000
-0:13 'd' (global 4-component vector of float)
-0:15 Function Definition: foo( (global 2-component vector of int)
+0:13 'd' ( global 4-component vector of float)
+0:15 Function Definition: foo( ( global 2-component vector of int)
0:15 Function Parameters:
0:17 Sequence
0:17 Branch: Return with expression
@@ -105,47 +105,47 @@ Requested GL_OES_texture_3D
0:17 2 (const int)
0:17 2 (const int)
0:20 Sequence
-0:20 move second child to first child (temp 4-component vector of float)
-0:20 'f' (global 4-component vector of float)
-0:20 component-wise multiply (temp 4-component vector of float)
-0:20 'e' (global 4-component vector of float)
-0:20 'e' (global 4-component vector of float)
+0:20 move second child to first child ( temp 4-component vector of float)
+0:20 'f' ( global 4-component vector of float)
+0:20 component-wise multiply ( temp 4-component vector of float)
+0:20 'e' ( global 4-component vector of float)
+0:20 'e' ( global 4-component vector of float)
0:? Linker Objects
-0:? 'uv4' (uniform 4-component vector of float)
-0:? 'glass' (uniform 2-component vector of float)
-0:? 'ci' (const int)
+0:? 'uv4' ( uniform 4-component vector of float)
+0:? 'glass' ( uniform 2-component vector of float)
+0:? 'ci' ( const int)
0:? 8 (const int)
-0:? 'd' (global 4-component vector of float)
-0:? 'iv3' (smooth in 3-component vector of float)
-0:? 'cup' (flat in 4-component vector of float)
-0:? 'e' (global 4-component vector of float)
-0:? 'f' (global 4-component vector of float)
-0:? 'cv3' (const 3-component vector of float)
+0:? 'd' ( global 4-component vector of float)
+0:? 'iv3' ( smooth in 3-component vector of float)
+0:? 'cup' ( flat in 4-component vector of float)
+0:? 'e' ( global 4-component vector of float)
+0:? 'f' ( global 4-component vector of float)
+0:? 'cv3' ( const 3-component vector of float)
0:? 43.000000
0:? 0.340000
0:? 9.900000
-0:? 'cv3e' (const 3-component vector of float)
+0:? 'cv3e' ( const 3-component vector of float)
0:? 43.000000
0:? 0.340000
0:? 2.900000
-0:? 'um2' (uniform 2X2 matrix of float)
+0:? 'um2' ( uniform 2X2 matrix of float)
0:? 4.000000
0:? 0.000000
0:? 0.000000
0:? 4.000000
-0:? 'um2n' (uniform 2X2 matrix of float)
-0:? 'um2e' (uniform 2X2 matrix of float)
+0:? 'um2n' ( uniform 2X2 matrix of float)
+0:? 'um2e' ( uniform 2X2 matrix of float)
0:? 3.000000
0:? 0.000000
0:? 0.000000
0:? 3.000000
-0:? 's' (uniform structure{global int a, global float b})
+0:? 's' ( uniform structure{ global int a, global float b})
0:? 82 (const int)
0:? 3.900000
-0:? 'sn' (uniform structure{global int a, global float b})
+0:? 'sn' ( uniform structure{ global int a, global float b})
0:? 82 (const int)
0:? 3.900000
-0:? 'se' (uniform structure{global int a, global float b})
+0:? 'se' ( uniform structure{ global int a, global float b})
0:? 81 (const int)
0:? 3.900000
@@ -156,7 +156,7 @@ Requested GL_OES_standard_derivatives
Requested GL_OES_texture_3D
0:? Sequence
0:? Linker Objects
-0:? 'iv3' (smooth in highp 2-component vector of float)
+0:? 'iv3' ( smooth in highp 2-component vector of float)
ERROR: Cannot mix ES profile with non-ES profile shaders