diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.whileLoop.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.whileLoop.frag.out | 213 |
1 files changed, 123 insertions, 90 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.whileLoop.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.whileLoop.frag.out index 699364ff0da..2f68da116a6 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.whileLoop.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.whileLoop.frag.out @@ -2,23 +2,20 @@ hlsl.whileLoop.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:2 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) +0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 0:2 Function Parameters: -0:2 'input' (layout(location=0 ) in 4-component vector of float) +0:2 'input' ( in 4-component vector of float) 0:? Sequence 0:3 Loop with condition tested first 0:3 Loop Condition -0:3 any (temp bool) -0:3 NotEqual (temp 4-component vector of bool) -0:3 'input' (layout(location=0 ) in 4-component vector of float) -0:3 'input' (layout(location=0 ) in 4-component vector of float) +0:3 any ( temp bool) +0:3 NotEqual ( temp 4-component vector of bool) +0:3 'input' ( in 4-component vector of float) +0:3 'input' ( in 4-component vector of float) 0:3 Loop Body 0:? Sequence -0:3 Sequence -0:3 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:3 'input' (layout(location=0 ) in 4-component vector of float) -0:3 Branch: Return +0:3 Branch: Return with expression +0:3 'input' ( in 4-component vector of float) 0:4 Loop with condition tested first 0:4 Loop Condition 0:4 Constant: @@ -34,9 +31,19 @@ gl_FragCoord origin is upper left 0:6 Constant: 0:6 false (const bool) 0:6 No loop body +0:2 Function Definition: PixelShaderFunction( ( temp void) +0:2 Function Parameters: +0:? Sequence +0:2 move second child to first child ( temp 4-component vector of float) +0:? 'input' ( temp 4-component vector of float) +0:? 'input' (layout( location=0) in 4-component vector of float) +0:2 move second child to first child ( temp 4-component vector of float) +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) +0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) +0:? 'input' ( temp 4-component vector of float) 0:? Linker Objects -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? 'input' (layout(location=0 ) in 4-component vector of float) +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) +0:? 'input' (layout( location=0) in 4-component vector of float) Linked fragment stage: @@ -45,23 +52,20 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:2 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) +0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 0:2 Function Parameters: -0:2 'input' (layout(location=0 ) in 4-component vector of float) +0:2 'input' ( in 4-component vector of float) 0:? Sequence 0:3 Loop with condition tested first 0:3 Loop Condition -0:3 any (temp bool) -0:3 NotEqual (temp 4-component vector of bool) -0:3 'input' (layout(location=0 ) in 4-component vector of float) -0:3 'input' (layout(location=0 ) in 4-component vector of float) +0:3 any ( temp bool) +0:3 NotEqual ( temp 4-component vector of bool) +0:3 'input' ( in 4-component vector of float) +0:3 'input' ( in 4-component vector of float) 0:3 Loop Body 0:? Sequence -0:3 Sequence -0:3 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:3 'input' (layout(location=0 ) in 4-component vector of float) -0:3 Branch: Return +0:3 Branch: Return with expression +0:3 'input' ( in 4-component vector of float) 0:4 Loop with condition tested first 0:4 Loop Condition 0:4 Constant: @@ -77,86 +81,115 @@ gl_FragCoord origin is upper left 0:6 Constant: 0:6 false (const bool) 0:6 No loop body +0:2 Function Definition: PixelShaderFunction( ( temp void) +0:2 Function Parameters: +0:? Sequence +0:2 move second child to first child ( temp 4-component vector of float) +0:? 'input' ( temp 4-component vector of float) +0:? 'input' (layout( location=0) in 4-component vector of float) +0:2 move second child to first child ( temp 4-component vector of float) +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) +0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) +0:? 'input' ( temp 4-component vector of float) 0:? Linker Objects -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? 'input' (layout(location=0 ) in 4-component vector of float) +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) +0:? 'input' (layout( location=0) in 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 41 +// Id's are bound by 52 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 14 22 + EntryPoint Fragment 4 "PixelShaderFunction" 45 48 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" - Name 14 "input" - Name 22 "@entryPointOutput" - Decorate 14(input) Location 0 - Decorate 22(@entryPointOutput) Location 0 + Name 11 "@PixelShaderFunction(vf4;" + Name 10 "input" + Name 43 "input" + Name 45 "input" + Name 48 "@entryPointOutput" + Name 49 "param" + Decorate 45(input) Location 0 + Decorate 48(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 - 11: TypeFloat 32 - 12: TypeVector 11(float) 4 - 13: TypePointer Input 12(fvec4) - 14(input): 13(ptr) Variable Input - 17: TypeBool - 18: TypeVector 17(bool) 4 - 21: TypePointer Output 12(fvec4) -22(@entryPointOutput): 21(ptr) Variable Output - 30: 17(bool) ConstantFalse + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8: TypePointer Function 7(fvec4) + 9: TypeFunction 7(fvec4) 8(ptr) + 20: TypeBool + 21: TypeVector 20(bool) 4 + 31: 20(bool) ConstantFalse + 44: TypePointer Input 7(fvec4) + 45(input): 44(ptr) Variable Input + 47: TypePointer Output 7(fvec4) +48(@entryPointOutput): 47(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label - Branch 6 - 6: Label - LoopMerge 8 9 None - Branch 10 - 10: Label - 15: 12(fvec4) Load 14(input) - 16: 12(fvec4) Load 14(input) - 19: 18(bvec4) FOrdNotEqual 15 16 - 20: 17(bool) Any 19 - BranchConditional 20 7 8 - 7: Label - 23: 12(fvec4) Load 14(input) - Store 22(@entryPointOutput) 23 - Return - 9: Label - Branch 6 - 8: Label - Branch 25 - 25: Label - LoopMerge 27 28 None - Branch 29 - 29: Label - BranchConditional 30 26 27 - 26: Label - Branch 28 - 28: Label - Branch 25 - 27: Label - Branch 31 - 31: Label - LoopMerge 33 34 None - Branch 35 - 35: Label - BranchConditional 30 32 33 - 32: Label - Branch 34 - 34: Label - Branch 31 - 33: Label + 43(input): 8(ptr) Variable Function + 49(param): 8(ptr) Variable Function + 46: 7(fvec4) Load 45(input) + Store 43(input) 46 + 50: 7(fvec4) Load 43(input) + Store 49(param) 50 + 51: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 49(param) + Store 48(@entryPointOutput) 51 + Return + FunctionEnd +11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9 + 10(input): 8(ptr) FunctionParameter + 12: Label + Branch 13 + 13: Label + LoopMerge 15 16 None + Branch 17 + 17: Label + 18: 7(fvec4) Load 10(input) + 19: 7(fvec4) Load 10(input) + 22: 21(bvec4) FOrdNotEqual 18 19 + 23: 20(bool) Any 22 + BranchConditional 23 14 15 + 14: Label + 24: 7(fvec4) Load 10(input) + ReturnValue 24 + 16: Label + Branch 13 + 15: Label + Branch 26 + 26: Label + LoopMerge 28 29 None + Branch 30 + 30: Label + BranchConditional 31 27 28 + 27: Label + Branch 29 + 29: Label + Branch 26 + 28: Label + Branch 32 + 32: Label + LoopMerge 34 35 None Branch 36 36: Label - LoopMerge 38 39 None - Branch 40 - 40: Label - BranchConditional 30 37 38 - 37: Label - Branch 39 - 39: Label - Branch 36 - 38: Label - Return + BranchConditional 31 33 34 + 33: Label + Branch 35 + 35: Label + Branch 32 + 34: Label + Branch 37 + 37: Label + LoopMerge 39 40 None + Branch 41 + 41: Label + BranchConditional 31 38 39 + 38: Label + Branch 40 + 40: Label + Branch 37 + 39: Label + 42: 7(fvec4) Undef + ReturnValue 42 FunctionEnd |