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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.whileLoop.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.whileLoop.frag.out213
1 files changed, 123 insertions, 90 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.whileLoop.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.whileLoop.frag.out
index 699364ff0da..2f68da116a6 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.whileLoop.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.whileLoop.frag.out
@@ -2,23 +2,20 @@ hlsl.whileLoop.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:2 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
+0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
0:2 Function Parameters:
-0:2 'input' (layout(location=0 ) in 4-component vector of float)
+0:2 'input' ( in 4-component vector of float)
0:? Sequence
0:3 Loop with condition tested first
0:3 Loop Condition
-0:3 any (temp bool)
-0:3 NotEqual (temp 4-component vector of bool)
-0:3 'input' (layout(location=0 ) in 4-component vector of float)
-0:3 'input' (layout(location=0 ) in 4-component vector of float)
+0:3 any ( temp bool)
+0:3 NotEqual ( temp 4-component vector of bool)
+0:3 'input' ( in 4-component vector of float)
+0:3 'input' ( in 4-component vector of float)
0:3 Loop Body
0:? Sequence
-0:3 Sequence
-0:3 move second child to first child (temp 4-component vector of float)
-0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
-0:3 'input' (layout(location=0 ) in 4-component vector of float)
-0:3 Branch: Return
+0:3 Branch: Return with expression
+0:3 'input' ( in 4-component vector of float)
0:4 Loop with condition tested first
0:4 Loop Condition
0:4 Constant:
@@ -34,9 +31,19 @@ gl_FragCoord origin is upper left
0:6 Constant:
0:6 false (const bool)
0:6 No loop body
+0:2 Function Definition: PixelShaderFunction( ( temp void)
+0:2 Function Parameters:
+0:? Sequence
+0:2 move second child to first child ( temp 4-component vector of float)
+0:? 'input' ( temp 4-component vector of float)
+0:? 'input' (layout( location=0) in 4-component vector of float)
+0:2 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
+0:? 'input' ( temp 4-component vector of float)
0:? Linker Objects
-0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
-0:? 'input' (layout(location=0 ) in 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'input' (layout( location=0) in 4-component vector of float)
Linked fragment stage:
@@ -45,23 +52,20 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:2 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
+0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
0:2 Function Parameters:
-0:2 'input' (layout(location=0 ) in 4-component vector of float)
+0:2 'input' ( in 4-component vector of float)
0:? Sequence
0:3 Loop with condition tested first
0:3 Loop Condition
-0:3 any (temp bool)
-0:3 NotEqual (temp 4-component vector of bool)
-0:3 'input' (layout(location=0 ) in 4-component vector of float)
-0:3 'input' (layout(location=0 ) in 4-component vector of float)
+0:3 any ( temp bool)
+0:3 NotEqual ( temp 4-component vector of bool)
+0:3 'input' ( in 4-component vector of float)
+0:3 'input' ( in 4-component vector of float)
0:3 Loop Body
0:? Sequence
-0:3 Sequence
-0:3 move second child to first child (temp 4-component vector of float)
-0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
-0:3 'input' (layout(location=0 ) in 4-component vector of float)
-0:3 Branch: Return
+0:3 Branch: Return with expression
+0:3 'input' ( in 4-component vector of float)
0:4 Loop with condition tested first
0:4 Loop Condition
0:4 Constant:
@@ -77,86 +81,115 @@ gl_FragCoord origin is upper left
0:6 Constant:
0:6 false (const bool)
0:6 No loop body
+0:2 Function Definition: PixelShaderFunction( ( temp void)
+0:2 Function Parameters:
+0:? Sequence
+0:2 move second child to first child ( temp 4-component vector of float)
+0:? 'input' ( temp 4-component vector of float)
+0:? 'input' (layout( location=0) in 4-component vector of float)
+0:2 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
+0:? 'input' ( temp 4-component vector of float)
0:? Linker Objects
-0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
-0:? 'input' (layout(location=0 ) in 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'input' (layout( location=0) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 41
+// Id's are bound by 52
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "PixelShaderFunction" 14 22
+ EntryPoint Fragment 4 "PixelShaderFunction" 45 48
ExecutionMode 4 OriginUpperLeft
Name 4 "PixelShaderFunction"
- Name 14 "input"
- Name 22 "@entryPointOutput"
- Decorate 14(input) Location 0
- Decorate 22(@entryPointOutput) Location 0
+ Name 11 "@PixelShaderFunction(vf4;"
+ Name 10 "input"
+ Name 43 "input"
+ Name 45 "input"
+ Name 48 "@entryPointOutput"
+ Name 49 "param"
+ Decorate 45(input) Location 0
+ Decorate 48(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
- 11: TypeFloat 32
- 12: TypeVector 11(float) 4
- 13: TypePointer Input 12(fvec4)
- 14(input): 13(ptr) Variable Input
- 17: TypeBool
- 18: TypeVector 17(bool) 4
- 21: TypePointer Output 12(fvec4)
-22(@entryPointOutput): 21(ptr) Variable Output
- 30: 17(bool) ConstantFalse
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypePointer Function 7(fvec4)
+ 9: TypeFunction 7(fvec4) 8(ptr)
+ 20: TypeBool
+ 21: TypeVector 20(bool) 4
+ 31: 20(bool) ConstantFalse
+ 44: TypePointer Input 7(fvec4)
+ 45(input): 44(ptr) Variable Input
+ 47: TypePointer Output 7(fvec4)
+48(@entryPointOutput): 47(ptr) Variable Output
4(PixelShaderFunction): 2 Function None 3
5: Label
- Branch 6
- 6: Label
- LoopMerge 8 9 None
- Branch 10
- 10: Label
- 15: 12(fvec4) Load 14(input)
- 16: 12(fvec4) Load 14(input)
- 19: 18(bvec4) FOrdNotEqual 15 16
- 20: 17(bool) Any 19
- BranchConditional 20 7 8
- 7: Label
- 23: 12(fvec4) Load 14(input)
- Store 22(@entryPointOutput) 23
- Return
- 9: Label
- Branch 6
- 8: Label
- Branch 25
- 25: Label
- LoopMerge 27 28 None
- Branch 29
- 29: Label
- BranchConditional 30 26 27
- 26: Label
- Branch 28
- 28: Label
- Branch 25
- 27: Label
- Branch 31
- 31: Label
- LoopMerge 33 34 None
- Branch 35
- 35: Label
- BranchConditional 30 32 33
- 32: Label
- Branch 34
- 34: Label
- Branch 31
- 33: Label
+ 43(input): 8(ptr) Variable Function
+ 49(param): 8(ptr) Variable Function
+ 46: 7(fvec4) Load 45(input)
+ Store 43(input) 46
+ 50: 7(fvec4) Load 43(input)
+ Store 49(param) 50
+ 51: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 49(param)
+ Store 48(@entryPointOutput) 51
+ Return
+ FunctionEnd
+11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9
+ 10(input): 8(ptr) FunctionParameter
+ 12: Label
+ Branch 13
+ 13: Label
+ LoopMerge 15 16 None
+ Branch 17
+ 17: Label
+ 18: 7(fvec4) Load 10(input)
+ 19: 7(fvec4) Load 10(input)
+ 22: 21(bvec4) FOrdNotEqual 18 19
+ 23: 20(bool) Any 22
+ BranchConditional 23 14 15
+ 14: Label
+ 24: 7(fvec4) Load 10(input)
+ ReturnValue 24
+ 16: Label
+ Branch 13
+ 15: Label
+ Branch 26
+ 26: Label
+ LoopMerge 28 29 None
+ Branch 30
+ 30: Label
+ BranchConditional 31 27 28
+ 27: Label
+ Branch 29
+ 29: Label
+ Branch 26
+ 28: Label
+ Branch 32
+ 32: Label
+ LoopMerge 34 35 None
Branch 36
36: Label
- LoopMerge 38 39 None
- Branch 40
- 40: Label
- BranchConditional 30 37 38
- 37: Label
- Branch 39
- 39: Label
- Branch 36
- 38: Label
- Return
+ BranchConditional 31 33 34
+ 33: Label
+ Branch 35
+ 35: Label
+ Branch 32
+ 34: Label
+ Branch 37
+ 37: Label
+ LoopMerge 39 40 None
+ Branch 41
+ 41: Label
+ BranchConditional 31 38 39
+ 38: Label
+ Branch 40
+ 40: Label
+ Branch 37
+ 39: Label
+ 42: 7(fvec4) Undef
+ ReturnValue 42
FunctionEnd