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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.tx.bracket.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.tx.bracket.frag.out951
1 files changed, 482 insertions, 469 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.tx.bracket.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.tx.bracket.frag.out
index d000257e163..9e1db24f35e 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.tx.bracket.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.tx.bracket.frag.out
@@ -2,173 +2,173 @@ hlsl.tx.bracket.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:38 Function Definition: Fn1(vi4; (temp 4-component vector of int)
+0:38 Function Definition: Fn1(vi4; ( temp 4-component vector of int)
0:38 Function Parameters:
-0:38 'x' (in 4-component vector of int)
+0:38 'x' ( in 4-component vector of int)
0:? Sequence
0:38 Branch: Return with expression
-0:38 'x' (in 4-component vector of int)
-0:39 Function Definition: Fn1(vu4; (temp 4-component vector of uint)
+0:38 'x' ( in 4-component vector of int)
+0:39 Function Definition: Fn1(vu4; ( temp 4-component vector of uint)
0:39 Function Parameters:
-0:39 'x' (in 4-component vector of uint)
+0:39 'x' ( in 4-component vector of uint)
0:? Sequence
0:39 Branch: Return with expression
-0:39 'x' (in 4-component vector of uint)
-0:40 Function Definition: Fn1(vf4; (temp 4-component vector of float)
+0:39 'x' ( in 4-component vector of uint)
+0:40 Function Definition: Fn1(vf4; ( temp 4-component vector of float)
0:40 Function Parameters:
-0:40 'x' (in 4-component vector of float)
+0:40 'x' ( in 4-component vector of float)
0:? Sequence
0:40 Branch: Return with expression
-0:40 'x' (in 4-component vector of float)
-0:42 Function Definition: SomeValue( (temp 4-component vector of float)
+0:40 'x' ( in 4-component vector of float)
+0:42 Function Definition: SomeValue( ( temp 4-component vector of float)
0:42 Function Parameters:
0:? Sequence
0:42 Branch: Return with expression
-0:42 Convert int to float (temp 4-component vector of float)
-0:42 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
-0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:42 Convert int to float ( temp 4-component vector of float)
+0:42 c4: direct index for structure ( uniform 4-component vector of int)
+0:42 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:42 Constant:
0:42 3 (const uint)
-0:45 Function Definition: main( (temp structure{temp 4-component vector of float Color})
+0:45 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
0:45 Function Parameters:
0:? Sequence
-0:49 textureFetch (temp 4-component vector of float)
-0:49 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
-0:49 c1: direct index for structure (layout(offset=0 ) uniform int)
-0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:49 textureFetch ( temp 4-component vector of float)
+0:49 'g_tTex1df4' (layout( binding=0) uniform texture1D)
+0:49 c1: direct index for structure ( uniform int)
+0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:49 Constant:
0:49 0 (const uint)
0:49 Constant:
0:49 0 (const int)
0:51 Sequence
-0:51 move second child to first child (temp 4-component vector of float)
-0:51 'r00' (temp 4-component vector of float)
-0:51 textureFetch (temp 4-component vector of float)
-0:51 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
-0:51 c1: direct index for structure (layout(offset=0 ) uniform int)
-0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:51 move second child to first child ( temp 4-component vector of float)
+0:51 'r00' ( temp 4-component vector of float)
+0:51 textureFetch ( temp 4-component vector of float)
+0:51 'g_tTex1df4' (layout( binding=0) uniform texture1D)
+0:51 c1: direct index for structure ( uniform int)
+0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:51 Constant:
0:51 0 (const uint)
0:51 Constant:
0:51 0 (const int)
0:52 Sequence
-0:52 move second child to first child (temp 4-component vector of int)
-0:52 'r01' (temp 4-component vector of int)
-0:52 textureFetch (temp 4-component vector of int)
-0:52 'g_tTex1di4' (uniform itexture1D)
-0:52 c1: direct index for structure (layout(offset=0 ) uniform int)
-0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:52 move second child to first child ( temp 4-component vector of int)
+0:52 'r01' ( temp 4-component vector of int)
+0:52 textureFetch ( temp 4-component vector of int)
+0:52 'g_tTex1di4' ( uniform itexture1D)
+0:52 c1: direct index for structure ( uniform int)
+0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:52 Constant:
0:52 0 (const uint)
0:52 Constant:
0:52 0 (const int)
0:53 Sequence
-0:53 move second child to first child (temp 4-component vector of uint)
-0:53 'r02' (temp 4-component vector of uint)
-0:53 textureFetch (temp 4-component vector of uint)
-0:53 'g_tTex1du4' (uniform utexture1D)
-0:53 c1: direct index for structure (layout(offset=0 ) uniform int)
-0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:53 move second child to first child ( temp 4-component vector of uint)
+0:53 'r02' ( temp 4-component vector of uint)
+0:53 textureFetch ( temp 4-component vector of uint)
+0:53 'g_tTex1du4' ( uniform utexture1D)
+0:53 c1: direct index for structure ( uniform int)
+0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:53 Constant:
0:53 0 (const uint)
0:53 Constant:
0:53 0 (const int)
0:56 Sequence
-0:56 move second child to first child (temp 4-component vector of float)
-0:56 'r10' (temp 4-component vector of float)
-0:56 textureFetch (temp 4-component vector of float)
-0:56 'g_tTex2df4' (uniform texture2D)
-0:56 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
-0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:56 move second child to first child ( temp 4-component vector of float)
+0:56 'r10' ( temp 4-component vector of float)
+0:56 textureFetch ( temp 4-component vector of float)
+0:56 'g_tTex2df4' ( uniform texture2D)
+0:56 c2: direct index for structure ( uniform 2-component vector of int)
+0:56 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:56 Constant:
0:56 1 (const uint)
0:56 Constant:
0:56 0 (const int)
0:57 Sequence
-0:57 move second child to first child (temp 4-component vector of int)
-0:57 'r11' (temp 4-component vector of int)
-0:57 textureFetch (temp 4-component vector of int)
-0:57 'g_tTex2di4' (uniform itexture2D)
-0:57 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
-0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:57 move second child to first child ( temp 4-component vector of int)
+0:57 'r11' ( temp 4-component vector of int)
+0:57 textureFetch ( temp 4-component vector of int)
+0:57 'g_tTex2di4' ( uniform itexture2D)
+0:57 c2: direct index for structure ( uniform 2-component vector of int)
+0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:57 Constant:
0:57 1 (const uint)
0:57 Constant:
0:57 0 (const int)
0:58 Sequence
-0:58 move second child to first child (temp 4-component vector of uint)
-0:58 'r12' (temp 4-component vector of uint)
-0:58 textureFetch (temp 4-component vector of uint)
-0:58 'g_tTex2du4' (uniform utexture2D)
-0:58 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
-0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:58 move second child to first child ( temp 4-component vector of uint)
+0:58 'r12' ( temp 4-component vector of uint)
+0:58 textureFetch ( temp 4-component vector of uint)
+0:58 'g_tTex2du4' ( uniform utexture2D)
+0:58 c2: direct index for structure ( uniform 2-component vector of int)
+0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:58 Constant:
0:58 1 (const uint)
0:58 Constant:
0:58 0 (const int)
0:61 Sequence
-0:61 move second child to first child (temp 4-component vector of float)
-0:61 'r20' (temp 4-component vector of float)
-0:61 textureFetch (temp 4-component vector of float)
-0:61 'g_tTex3df4' (uniform texture3D)
-0:61 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
-0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:61 move second child to first child ( temp 4-component vector of float)
+0:61 'r20' ( temp 4-component vector of float)
+0:61 textureFetch ( temp 4-component vector of float)
+0:61 'g_tTex3df4' ( uniform texture3D)
+0:61 c3: direct index for structure ( uniform 3-component vector of int)
+0:61 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:61 Constant:
0:61 2 (const uint)
0:61 Constant:
0:61 0 (const int)
0:62 Sequence
-0:62 move second child to first child (temp 4-component vector of int)
-0:62 'r21' (temp 4-component vector of int)
-0:62 textureFetch (temp 4-component vector of int)
-0:62 'g_tTex3di4' (uniform itexture3D)
-0:62 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
-0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:62 move second child to first child ( temp 4-component vector of int)
+0:62 'r21' ( temp 4-component vector of int)
+0:62 textureFetch ( temp 4-component vector of int)
+0:62 'g_tTex3di4' ( uniform itexture3D)
+0:62 c3: direct index for structure ( uniform 3-component vector of int)
+0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:62 Constant:
0:62 2 (const uint)
0:62 Constant:
0:62 0 (const int)
0:63 Sequence
-0:63 move second child to first child (temp 4-component vector of uint)
-0:63 'r22' (temp 4-component vector of uint)
-0:63 textureFetch (temp 4-component vector of uint)
-0:63 'g_tTex3du4' (uniform utexture3D)
-0:63 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
-0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:63 move second child to first child ( temp 4-component vector of uint)
+0:63 'r22' ( temp 4-component vector of uint)
+0:63 textureFetch ( temp 4-component vector of uint)
+0:63 'g_tTex3du4' ( uniform utexture3D)
+0:63 c3: direct index for structure ( uniform 3-component vector of int)
+0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:63 Constant:
0:63 2 (const uint)
0:63 Constant:
0:63 0 (const int)
-0:66 Function Call: Fn1(vf4; (temp 4-component vector of float)
-0:66 textureFetch (temp 4-component vector of float)
-0:66 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
-0:66 c1: direct index for structure (layout(offset=0 ) uniform int)
-0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:66 Function Call: Fn1(vf4; ( temp 4-component vector of float)
+0:66 textureFetch ( temp 4-component vector of float)
+0:66 'g_tTex1df4' (layout( binding=0) uniform texture1D)
+0:66 c1: direct index for structure ( uniform int)
+0:66 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:66 Constant:
0:66 0 (const uint)
0:66 Constant:
0:66 0 (const int)
-0:67 Function Call: Fn1(vi4; (temp 4-component vector of int)
-0:67 textureFetch (temp 4-component vector of int)
-0:67 'g_tTex1di4' (uniform itexture1D)
-0:67 c1: direct index for structure (layout(offset=0 ) uniform int)
-0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:67 Function Call: Fn1(vi4; ( temp 4-component vector of int)
+0:67 textureFetch ( temp 4-component vector of int)
+0:67 'g_tTex1di4' ( uniform itexture1D)
+0:67 c1: direct index for structure ( uniform int)
+0:67 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:67 Constant:
0:67 0 (const uint)
0:67 Constant:
0:67 0 (const int)
-0:68 Function Call: Fn1(vu4; (temp 4-component vector of uint)
-0:68 textureFetch (temp 4-component vector of uint)
-0:68 'g_tTex1du4' (uniform utexture1D)
-0:68 c1: direct index for structure (layout(offset=0 ) uniform int)
-0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:68 Function Call: Fn1(vu4; ( temp 4-component vector of uint)
+0:68 textureFetch ( temp 4-component vector of uint)
+0:68 'g_tTex1du4' ( uniform utexture1D)
+0:68 c1: direct index for structure ( uniform int)
+0:68 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:68 Constant:
0:68 0 (const uint)
0:68 Constant:
0:68 0 (const int)
-0:70 move second child to first child (temp 4-component vector of float)
-0:70 Color: direct index for structure (temp 4-component vector of float)
-0:70 'psout' (temp structure{temp 4-component vector of float Color})
+0:70 move second child to first child ( temp 4-component vector of float)
+0:70 Color: direct index for structure ( temp 4-component vector of float)
+0:70 'psout' ( temp structure{ temp 4-component vector of float Color})
0:70 Constant:
0:70 0 (const int)
0:70 Constant:
@@ -176,34 +176,37 @@ gl_FragCoord origin is upper left
0:70 1.000000
0:70 1.000000
0:70 1.000000
-0:72 Sequence
-0:72 Sequence
-0:72 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:72 Color: direct index for structure (temp 4-component vector of float)
-0:72 'psout' (temp structure{temp 4-component vector of float Color})
-0:72 Constant:
-0:72 0 (const int)
-0:72 Branch: Return
+0:72 Branch: Return with expression
+0:72 'psout' ( temp structure{ temp 4-component vector of float Color})
+0:45 Function Definition: main( ( temp void)
+0:45 Function Parameters:
+0:? Sequence
+0:45 Sequence
+0:45 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:45 Color: direct index for structure ( temp 4-component vector of float)
+0:45 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
+0:45 Constant:
+0:45 0 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
-0:? 'g_tTex1di4' (uniform itexture1D)
-0:? 'g_tTex1du4' (uniform utexture1D)
-0:? 'g_tTex2df4' (uniform texture2D)
-0:? 'g_tTex2di4' (uniform itexture2D)
-0:? 'g_tTex2du4' (uniform utexture2D)
-0:? 'g_tTex3df4' (uniform texture3D)
-0:? 'g_tTex3di4' (uniform itexture3D)
-0:? 'g_tTex3du4' (uniform utexture3D)
-0:? 'g_tTex1df4a' (uniform texture1DArray)
-0:? 'g_tTex1di4a' (uniform itexture1DArray)
-0:? 'g_tTex1du4a' (uniform utexture1DArray)
-0:? 'g_tTex2df4a' (uniform texture2DArray)
-0:? 'g_tTex2di4a' (uniform itexture2DArray)
-0:? 'g_tTex2du4a' (uniform utexture2DArray)
-0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:? 'g_sSamp' (layout( binding=0) uniform sampler)
+0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
+0:? 'g_tTex1di4' ( uniform itexture1D)
+0:? 'g_tTex1du4' ( uniform utexture1D)
+0:? 'g_tTex2df4' ( uniform texture2D)
+0:? 'g_tTex2di4' ( uniform itexture2D)
+0:? 'g_tTex2du4' ( uniform utexture2D)
+0:? 'g_tTex3df4' ( uniform texture3D)
+0:? 'g_tTex3di4' ( uniform itexture3D)
+0:? 'g_tTex3du4' ( uniform utexture3D)
+0:? 'g_tTex1df4a' ( uniform texture1DArray)
+0:? 'g_tTex1di4a' ( uniform itexture1DArray)
+0:? 'g_tTex1du4a' ( uniform utexture1DArray)
+0:? 'g_tTex2df4a' ( uniform texture2DArray)
+0:? 'g_tTex2di4a' ( uniform itexture2DArray)
+0:? 'g_tTex2du4a' ( uniform utexture2DArray)
+0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
+0:? 'Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
@@ -212,173 +215,173 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:38 Function Definition: Fn1(vi4; (temp 4-component vector of int)
+0:38 Function Definition: Fn1(vi4; ( temp 4-component vector of int)
0:38 Function Parameters:
-0:38 'x' (in 4-component vector of int)
+0:38 'x' ( in 4-component vector of int)
0:? Sequence
0:38 Branch: Return with expression
-0:38 'x' (in 4-component vector of int)
-0:39 Function Definition: Fn1(vu4; (temp 4-component vector of uint)
+0:38 'x' ( in 4-component vector of int)
+0:39 Function Definition: Fn1(vu4; ( temp 4-component vector of uint)
0:39 Function Parameters:
-0:39 'x' (in 4-component vector of uint)
+0:39 'x' ( in 4-component vector of uint)
0:? Sequence
0:39 Branch: Return with expression
-0:39 'x' (in 4-component vector of uint)
-0:40 Function Definition: Fn1(vf4; (temp 4-component vector of float)
+0:39 'x' ( in 4-component vector of uint)
+0:40 Function Definition: Fn1(vf4; ( temp 4-component vector of float)
0:40 Function Parameters:
-0:40 'x' (in 4-component vector of float)
+0:40 'x' ( in 4-component vector of float)
0:? Sequence
0:40 Branch: Return with expression
-0:40 'x' (in 4-component vector of float)
-0:42 Function Definition: SomeValue( (temp 4-component vector of float)
+0:40 'x' ( in 4-component vector of float)
+0:42 Function Definition: SomeValue( ( temp 4-component vector of float)
0:42 Function Parameters:
0:? Sequence
0:42 Branch: Return with expression
-0:42 Convert int to float (temp 4-component vector of float)
-0:42 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
-0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:42 Convert int to float ( temp 4-component vector of float)
+0:42 c4: direct index for structure ( uniform 4-component vector of int)
+0:42 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:42 Constant:
0:42 3 (const uint)
-0:45 Function Definition: main( (temp structure{temp 4-component vector of float Color})
+0:45 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
0:45 Function Parameters:
0:? Sequence
-0:49 textureFetch (temp 4-component vector of float)
-0:49 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
-0:49 c1: direct index for structure (layout(offset=0 ) uniform int)
-0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:49 textureFetch ( temp 4-component vector of float)
+0:49 'g_tTex1df4' (layout( binding=0) uniform texture1D)
+0:49 c1: direct index for structure ( uniform int)
+0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:49 Constant:
0:49 0 (const uint)
0:49 Constant:
0:49 0 (const int)
0:51 Sequence
-0:51 move second child to first child (temp 4-component vector of float)
-0:51 'r00' (temp 4-component vector of float)
-0:51 textureFetch (temp 4-component vector of float)
-0:51 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
-0:51 c1: direct index for structure (layout(offset=0 ) uniform int)
-0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:51 move second child to first child ( temp 4-component vector of float)
+0:51 'r00' ( temp 4-component vector of float)
+0:51 textureFetch ( temp 4-component vector of float)
+0:51 'g_tTex1df4' (layout( binding=0) uniform texture1D)
+0:51 c1: direct index for structure ( uniform int)
+0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:51 Constant:
0:51 0 (const uint)
0:51 Constant:
0:51 0 (const int)
0:52 Sequence
-0:52 move second child to first child (temp 4-component vector of int)
-0:52 'r01' (temp 4-component vector of int)
-0:52 textureFetch (temp 4-component vector of int)
-0:52 'g_tTex1di4' (uniform itexture1D)
-0:52 c1: direct index for structure (layout(offset=0 ) uniform int)
-0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:52 move second child to first child ( temp 4-component vector of int)
+0:52 'r01' ( temp 4-component vector of int)
+0:52 textureFetch ( temp 4-component vector of int)
+0:52 'g_tTex1di4' ( uniform itexture1D)
+0:52 c1: direct index for structure ( uniform int)
+0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:52 Constant:
0:52 0 (const uint)
0:52 Constant:
0:52 0 (const int)
0:53 Sequence
-0:53 move second child to first child (temp 4-component vector of uint)
-0:53 'r02' (temp 4-component vector of uint)
-0:53 textureFetch (temp 4-component vector of uint)
-0:53 'g_tTex1du4' (uniform utexture1D)
-0:53 c1: direct index for structure (layout(offset=0 ) uniform int)
-0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:53 move second child to first child ( temp 4-component vector of uint)
+0:53 'r02' ( temp 4-component vector of uint)
+0:53 textureFetch ( temp 4-component vector of uint)
+0:53 'g_tTex1du4' ( uniform utexture1D)
+0:53 c1: direct index for structure ( uniform int)
+0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:53 Constant:
0:53 0 (const uint)
0:53 Constant:
0:53 0 (const int)
0:56 Sequence
-0:56 move second child to first child (temp 4-component vector of float)
-0:56 'r10' (temp 4-component vector of float)
-0:56 textureFetch (temp 4-component vector of float)
-0:56 'g_tTex2df4' (uniform texture2D)
-0:56 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
-0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:56 move second child to first child ( temp 4-component vector of float)
+0:56 'r10' ( temp 4-component vector of float)
+0:56 textureFetch ( temp 4-component vector of float)
+0:56 'g_tTex2df4' ( uniform texture2D)
+0:56 c2: direct index for structure ( uniform 2-component vector of int)
+0:56 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:56 Constant:
0:56 1 (const uint)
0:56 Constant:
0:56 0 (const int)
0:57 Sequence
-0:57 move second child to first child (temp 4-component vector of int)
-0:57 'r11' (temp 4-component vector of int)
-0:57 textureFetch (temp 4-component vector of int)
-0:57 'g_tTex2di4' (uniform itexture2D)
-0:57 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
-0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:57 move second child to first child ( temp 4-component vector of int)
+0:57 'r11' ( temp 4-component vector of int)
+0:57 textureFetch ( temp 4-component vector of int)
+0:57 'g_tTex2di4' ( uniform itexture2D)
+0:57 c2: direct index for structure ( uniform 2-component vector of int)
+0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:57 Constant:
0:57 1 (const uint)
0:57 Constant:
0:57 0 (const int)
0:58 Sequence
-0:58 move second child to first child (temp 4-component vector of uint)
-0:58 'r12' (temp 4-component vector of uint)
-0:58 textureFetch (temp 4-component vector of uint)
-0:58 'g_tTex2du4' (uniform utexture2D)
-0:58 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
-0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:58 move second child to first child ( temp 4-component vector of uint)
+0:58 'r12' ( temp 4-component vector of uint)
+0:58 textureFetch ( temp 4-component vector of uint)
+0:58 'g_tTex2du4' ( uniform utexture2D)
+0:58 c2: direct index for structure ( uniform 2-component vector of int)
+0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:58 Constant:
0:58 1 (const uint)
0:58 Constant:
0:58 0 (const int)
0:61 Sequence
-0:61 move second child to first child (temp 4-component vector of float)
-0:61 'r20' (temp 4-component vector of float)
-0:61 textureFetch (temp 4-component vector of float)
-0:61 'g_tTex3df4' (uniform texture3D)
-0:61 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
-0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:61 move second child to first child ( temp 4-component vector of float)
+0:61 'r20' ( temp 4-component vector of float)
+0:61 textureFetch ( temp 4-component vector of float)
+0:61 'g_tTex3df4' ( uniform texture3D)
+0:61 c3: direct index for structure ( uniform 3-component vector of int)
+0:61 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:61 Constant:
0:61 2 (const uint)
0:61 Constant:
0:61 0 (const int)
0:62 Sequence
-0:62 move second child to first child (temp 4-component vector of int)
-0:62 'r21' (temp 4-component vector of int)
-0:62 textureFetch (temp 4-component vector of int)
-0:62 'g_tTex3di4' (uniform itexture3D)
-0:62 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
-0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:62 move second child to first child ( temp 4-component vector of int)
+0:62 'r21' ( temp 4-component vector of int)
+0:62 textureFetch ( temp 4-component vector of int)
+0:62 'g_tTex3di4' ( uniform itexture3D)
+0:62 c3: direct index for structure ( uniform 3-component vector of int)
+0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:62 Constant:
0:62 2 (const uint)
0:62 Constant:
0:62 0 (const int)
0:63 Sequence
-0:63 move second child to first child (temp 4-component vector of uint)
-0:63 'r22' (temp 4-component vector of uint)
-0:63 textureFetch (temp 4-component vector of uint)
-0:63 'g_tTex3du4' (uniform utexture3D)
-0:63 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
-0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:63 move second child to first child ( temp 4-component vector of uint)
+0:63 'r22' ( temp 4-component vector of uint)
+0:63 textureFetch ( temp 4-component vector of uint)
+0:63 'g_tTex3du4' ( uniform utexture3D)
+0:63 c3: direct index for structure ( uniform 3-component vector of int)
+0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:63 Constant:
0:63 2 (const uint)
0:63 Constant:
0:63 0 (const int)
-0:66 Function Call: Fn1(vf4; (temp 4-component vector of float)
-0:66 textureFetch (temp 4-component vector of float)
-0:66 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
-0:66 c1: direct index for structure (layout(offset=0 ) uniform int)
-0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:66 Function Call: Fn1(vf4; ( temp 4-component vector of float)
+0:66 textureFetch ( temp 4-component vector of float)
+0:66 'g_tTex1df4' (layout( binding=0) uniform texture1D)
+0:66 c1: direct index for structure ( uniform int)
+0:66 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:66 Constant:
0:66 0 (const uint)
0:66 Constant:
0:66 0 (const int)
-0:67 Function Call: Fn1(vi4; (temp 4-component vector of int)
-0:67 textureFetch (temp 4-component vector of int)
-0:67 'g_tTex1di4' (uniform itexture1D)
-0:67 c1: direct index for structure (layout(offset=0 ) uniform int)
-0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:67 Function Call: Fn1(vi4; ( temp 4-component vector of int)
+0:67 textureFetch ( temp 4-component vector of int)
+0:67 'g_tTex1di4' ( uniform itexture1D)
+0:67 c1: direct index for structure ( uniform int)
+0:67 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:67 Constant:
0:67 0 (const uint)
0:67 Constant:
0:67 0 (const int)
-0:68 Function Call: Fn1(vu4; (temp 4-component vector of uint)
-0:68 textureFetch (temp 4-component vector of uint)
-0:68 'g_tTex1du4' (uniform utexture1D)
-0:68 c1: direct index for structure (layout(offset=0 ) uniform int)
-0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:68 Function Call: Fn1(vu4; ( temp 4-component vector of uint)
+0:68 textureFetch ( temp 4-component vector of uint)
+0:68 'g_tTex1du4' ( uniform utexture1D)
+0:68 c1: direct index for structure ( uniform int)
+0:68 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:68 Constant:
0:68 0 (const uint)
0:68 Constant:
0:68 0 (const int)
-0:70 move second child to first child (temp 4-component vector of float)
-0:70 Color: direct index for structure (temp 4-component vector of float)
-0:70 'psout' (temp structure{temp 4-component vector of float Color})
+0:70 move second child to first child ( temp 4-component vector of float)
+0:70 Color: direct index for structure ( temp 4-component vector of float)
+0:70 'psout' ( temp structure{ temp 4-component vector of float Color})
0:70 Constant:
0:70 0 (const int)
0:70 Constant:
@@ -386,44 +389,47 @@ gl_FragCoord origin is upper left
0:70 1.000000
0:70 1.000000
0:70 1.000000
-0:72 Sequence
-0:72 Sequence
-0:72 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:72 Color: direct index for structure (temp 4-component vector of float)
-0:72 'psout' (temp structure{temp 4-component vector of float Color})
-0:72 Constant:
-0:72 0 (const int)
-0:72 Branch: Return
+0:72 Branch: Return with expression
+0:72 'psout' ( temp structure{ temp 4-component vector of float Color})
+0:45 Function Definition: main( ( temp void)
+0:45 Function Parameters:
+0:? Sequence
+0:45 Sequence
+0:45 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:45 Color: direct index for structure ( temp 4-component vector of float)
+0:45 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
+0:45 Constant:
+0:45 0 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
-0:? 'g_tTex1di4' (uniform itexture1D)
-0:? 'g_tTex1du4' (uniform utexture1D)
-0:? 'g_tTex2df4' (uniform texture2D)
-0:? 'g_tTex2di4' (uniform itexture2D)
-0:? 'g_tTex2du4' (uniform utexture2D)
-0:? 'g_tTex3df4' (uniform texture3D)
-0:? 'g_tTex3di4' (uniform itexture3D)
-0:? 'g_tTex3du4' (uniform utexture3D)
-0:? 'g_tTex1df4a' (uniform texture1DArray)
-0:? 'g_tTex1di4a' (uniform itexture1DArray)
-0:? 'g_tTex1du4a' (uniform utexture1DArray)
-0:? 'g_tTex2df4a' (uniform texture2DArray)
-0:? 'g_tTex2di4a' (uniform itexture2DArray)
-0:? 'g_tTex2du4a' (uniform utexture2DArray)
-0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:? 'g_sSamp' (layout( binding=0) uniform sampler)
+0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
+0:? 'g_tTex1di4' ( uniform itexture1D)
+0:? 'g_tTex1du4' ( uniform utexture1D)
+0:? 'g_tTex2df4' ( uniform texture2D)
+0:? 'g_tTex2di4' ( uniform itexture2D)
+0:? 'g_tTex2du4' ( uniform utexture2D)
+0:? 'g_tTex3df4' ( uniform texture3D)
+0:? 'g_tTex3di4' ( uniform itexture3D)
+0:? 'g_tTex3du4' ( uniform utexture3D)
+0:? 'g_tTex1df4a' ( uniform texture1DArray)
+0:? 'g_tTex1di4a' ( uniform itexture1DArray)
+0:? 'g_tTex1du4a' ( uniform utexture1DArray)
+0:? 'g_tTex2df4a' ( uniform texture2DArray)
+0:? 'g_tTex2di4a' ( uniform itexture2DArray)
+0:? 'g_tTex2du4a' ( uniform utexture2DArray)
+0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
+0:? 'Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 183
+// Id's are bound by 188
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 158
+ EntryPoint Fragment 4 "main" 164
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 11 "Fn1(vi4;"
@@ -433,77 +439,78 @@ gl_FragCoord origin is upper left
Name 25 "Fn1(vf4;"
Name 24 "x"
Name 28 "SomeValue("
- Name 41 "$Global"
- MemberName 41($Global) 0 "c1"
- MemberName 41($Global) 1 "c2"
- MemberName 41($Global) 2 "c3"
- MemberName 41($Global) 3 "c4"
- MemberName 41($Global) 4 "o1"
- MemberName 41($Global) 5 "o2"
- MemberName 41($Global) 6 "o3"
- MemberName 41($Global) 7 "o4"
- Name 43 ""
- Name 53 "g_tTex1df4"
- Name 60 "r00"
- Name 65 "r01"
- Name 68 "g_tTex1di4"
- Name 73 "r02"
- Name 76 "g_tTex1du4"
- Name 81 "r10"
- Name 84 "g_tTex2df4"
- Name 91 "r11"
- Name 94 "g_tTex2di4"
- Name 99 "r12"
- Name 102 "g_tTex2du4"
- Name 107 "r20"
- Name 110 "g_tTex3df4"
- Name 117 "r21"
- Name 120 "g_tTex3di4"
- Name 125 "r22"
- Name 128 "g_tTex3du4"
- Name 137 "param"
- Name 143 "param"
- Name 149 "param"
- Name 151 "PS_OUTPUT"
- MemberName 151(PS_OUTPUT) 0 "Color"
- Name 153 "psout"
- Name 158 "Color"
- Name 164 "g_sSamp"
- Name 167 "g_tTex1df4a"
- Name 170 "g_tTex1di4a"
- Name 173 "g_tTex1du4a"
- Name 176 "g_tTex2df4a"
- Name 179 "g_tTex2di4a"
- Name 182 "g_tTex2du4a"
- MemberDecorate 41($Global) 0 Offset 0
- MemberDecorate 41($Global) 1 Offset 8
- MemberDecorate 41($Global) 2 Offset 16
- MemberDecorate 41($Global) 3 Offset 32
- MemberDecorate 41($Global) 4 Offset 48
- MemberDecorate 41($Global) 5 Offset 56
- MemberDecorate 41($Global) 6 Offset 64
- MemberDecorate 41($Global) 7 Offset 80
- Decorate 41($Global) Block
- Decorate 43 DescriptorSet 0
- Decorate 53(g_tTex1df4) DescriptorSet 0
- Decorate 53(g_tTex1df4) Binding 0
- Decorate 68(g_tTex1di4) DescriptorSet 0
- Decorate 76(g_tTex1du4) DescriptorSet 0
- Decorate 84(g_tTex2df4) DescriptorSet 0
- Decorate 94(g_tTex2di4) DescriptorSet 0
- Decorate 102(g_tTex2du4) DescriptorSet 0
- Decorate 110(g_tTex3df4) DescriptorSet 0
- Decorate 120(g_tTex3di4) DescriptorSet 0
- Decorate 128(g_tTex3du4) DescriptorSet 0
- Decorate 158(Color) Location 0
- Decorate 164(g_sSamp) DescriptorSet 0
- Decorate 164(g_sSamp) Binding 0
- Decorate 167(g_tTex1df4a) DescriptorSet 0
- Decorate 170(g_tTex1di4a) DescriptorSet 0
- Decorate 173(g_tTex1du4a) DescriptorSet 0
- Decorate 176(g_tTex2df4a) DescriptorSet 0
- Decorate 179(g_tTex2di4a) DescriptorSet 0
- Decorate 182(g_tTex2du4a) DescriptorSet 0
+ Name 30 "PS_OUTPUT"
+ MemberName 30(PS_OUTPUT) 0 "Color"
+ Name 32 "@main("
+ Name 45 "$Global"
+ MemberName 45($Global) 0 "c1"
+ MemberName 45($Global) 1 "c2"
+ MemberName 45($Global) 2 "c3"
+ MemberName 45($Global) 3 "c4"
+ MemberName 45($Global) 4 "o1"
+ MemberName 45($Global) 5 "o2"
+ MemberName 45($Global) 6 "o3"
+ MemberName 45($Global) 7 "o4"
+ Name 47 ""
+ Name 57 "g_tTex1df4"
+ Name 64 "r00"
+ Name 69 "r01"
+ Name 72 "g_tTex1di4"
+ Name 77 "r02"
+ Name 80 "g_tTex1du4"
+ Name 85 "r10"
+ Name 88 "g_tTex2df4"
+ Name 95 "r11"
+ Name 98 "g_tTex2di4"
+ Name 103 "r12"
+ Name 106 "g_tTex2du4"
+ Name 111 "r20"
+ Name 114 "g_tTex3df4"
+ Name 121 "r21"
+ Name 124 "g_tTex3di4"
+ Name 129 "r22"
+ Name 132 "g_tTex3du4"
+ Name 141 "param"
+ Name 147 "param"
+ Name 153 "param"
+ Name 156 "psout"
+ Name 164 "Color"
+ Name 169 "g_sSamp"
+ Name 172 "g_tTex1df4a"
+ Name 175 "g_tTex1di4a"
+ Name 178 "g_tTex1du4a"
+ Name 181 "g_tTex2df4a"
+ Name 184 "g_tTex2di4a"
+ Name 187 "g_tTex2du4a"
+ MemberDecorate 45($Global) 0 Offset 0
+ MemberDecorate 45($Global) 1 Offset 8
+ MemberDecorate 45($Global) 2 Offset 16
+ MemberDecorate 45($Global) 3 Offset 32
+ MemberDecorate 45($Global) 4 Offset 48
+ MemberDecorate 45($Global) 5 Offset 56
+ MemberDecorate 45($Global) 6 Offset 64
+ MemberDecorate 45($Global) 7 Offset 80
+ Decorate 45($Global) Block
+ Decorate 47 DescriptorSet 0
+ Decorate 57(g_tTex1df4) DescriptorSet 0
+ Decorate 57(g_tTex1df4) Binding 0
+ Decorate 72(g_tTex1di4) DescriptorSet 0
+ Decorate 80(g_tTex1du4) DescriptorSet 0
+ Decorate 88(g_tTex2df4) DescriptorSet 0
+ Decorate 98(g_tTex2di4) DescriptorSet 0
+ Decorate 106(g_tTex2du4) DescriptorSet 0
+ Decorate 114(g_tTex3df4) DescriptorSet 0
+ Decorate 124(g_tTex3di4) DescriptorSet 0
+ Decorate 132(g_tTex3du4) DescriptorSet 0
+ Decorate 164(Color) Location 0
+ Decorate 169(g_sSamp) DescriptorSet 0
+ Decorate 169(g_sSamp) Binding 0
+ Decorate 172(g_tTex1df4a) DescriptorSet 0
+ Decorate 175(g_tTex1di4a) DescriptorSet 0
+ Decorate 178(g_tTex1du4a) DescriptorSet 0
+ Decorate 181(g_tTex2df4a) DescriptorSet 0
+ Decorate 184(g_tTex2di4a) DescriptorSet 0
+ Decorate 187(g_tTex2du4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
@@ -519,184 +526,190 @@ gl_FragCoord origin is upper left
22: TypePointer Function 21(fvec4)
23: TypeFunction 21(fvec4) 22(ptr)
27: TypeFunction 21(fvec4)
- 39: TypeVector 6(int) 2
- 40: TypeVector 6(int) 3
- 41($Global): TypeStruct 6(int) 39(ivec2) 40(ivec3) 7(ivec4) 6(int) 39(ivec2) 40(ivec3) 7(ivec4)
- 42: TypePointer Uniform 41($Global)
- 43: 42(ptr) Variable Uniform
- 44: 6(int) Constant 3
- 45: TypePointer Uniform 7(ivec4)
- 51: TypeImage 20(float) 1D sampled format:Unknown
- 52: TypePointer UniformConstant 51
- 53(g_tTex1df4): 52(ptr) Variable UniformConstant
- 55: 6(int) Constant 0
- 56: TypePointer Uniform 6(int)
- 66: TypeImage 6(int) 1D sampled format:Unknown
- 67: TypePointer UniformConstant 66
- 68(g_tTex1di4): 67(ptr) Variable UniformConstant
- 74: TypeImage 13(int) 1D sampled format:Unknown
- 75: TypePointer UniformConstant 74
- 76(g_tTex1du4): 75(ptr) Variable UniformConstant
- 82: TypeImage 20(float) 2D sampled format:Unknown
- 83: TypePointer UniformConstant 82
- 84(g_tTex2df4): 83(ptr) Variable UniformConstant
- 86: 6(int) Constant 1
- 87: TypePointer Uniform 39(ivec2)
- 92: TypeImage 6(int) 2D sampled format:Unknown
- 93: TypePointer UniformConstant 92
- 94(g_tTex2di4): 93(ptr) Variable UniformConstant
- 100: TypeImage 13(int) 2D sampled format:Unknown
- 101: TypePointer UniformConstant 100
- 102(g_tTex2du4): 101(ptr) Variable UniformConstant
- 108: TypeImage 20(float) 3D sampled format:Unknown
- 109: TypePointer UniformConstant 108
- 110(g_tTex3df4): 109(ptr) Variable UniformConstant
- 112: 6(int) Constant 2
- 113: TypePointer Uniform 40(ivec3)
- 118: TypeImage 6(int) 3D sampled format:Unknown
- 119: TypePointer UniformConstant 118
- 120(g_tTex3di4): 119(ptr) Variable UniformConstant
- 126: TypeImage 13(int) 3D sampled format:Unknown
- 127: TypePointer UniformConstant 126
- 128(g_tTex3du4): 127(ptr) Variable UniformConstant
- 151(PS_OUTPUT): TypeStruct 21(fvec4)
- 152: TypePointer Function 151(PS_OUTPUT)
- 154: 20(float) Constant 1065353216
- 155: 21(fvec4) ConstantComposite 154 154 154 154
- 157: TypePointer Output 21(fvec4)
- 158(Color): 157(ptr) Variable Output
- 162: TypeSampler
- 163: TypePointer UniformConstant 162
- 164(g_sSamp): 163(ptr) Variable UniformConstant
- 165: TypeImage 20(float) 1D array sampled format:Unknown
- 166: TypePointer UniformConstant 165
-167(g_tTex1df4a): 166(ptr) Variable UniformConstant
- 168: TypeImage 6(int) 1D array sampled format:Unknown
- 169: TypePointer UniformConstant 168
-170(g_tTex1di4a): 169(ptr) Variable UniformConstant
- 171: TypeImage 13(int) 1D array sampled format:Unknown
- 172: TypePointer UniformConstant 171
-173(g_tTex1du4a): 172(ptr) Variable UniformConstant
- 174: TypeImage 20(float) 2D array sampled format:Unknown
- 175: TypePointer UniformConstant 174
-176(g_tTex2df4a): 175(ptr) Variable UniformConstant
- 177: TypeImage 6(int) 2D array sampled format:Unknown
- 178: TypePointer UniformConstant 177
-179(g_tTex2di4a): 178(ptr) Variable UniformConstant
- 180: TypeImage 13(int) 2D array sampled format:Unknown
- 181: TypePointer UniformConstant 180
-182(g_tTex2du4a): 181(ptr) Variable UniformConstant
+ 30(PS_OUTPUT): TypeStruct 21(fvec4)
+ 31: TypeFunction 30(PS_OUTPUT)
+ 43: TypeVector 6(int) 2
+ 44: TypeVector 6(int) 3
+ 45($Global): TypeStruct 6(int) 43(ivec2) 44(ivec3) 7(ivec4) 6(int) 43(ivec2) 44(ivec3) 7(ivec4)
+ 46: TypePointer Uniform 45($Global)
+ 47: 46(ptr) Variable Uniform
+ 48: 6(int) Constant 3
+ 49: TypePointer Uniform 7(ivec4)
+ 55: TypeImage 20(float) 1D sampled format:Unknown
+ 56: TypePointer UniformConstant 55
+ 57(g_tTex1df4): 56(ptr) Variable UniformConstant
+ 59: 6(int) Constant 0
+ 60: TypePointer Uniform 6(int)
+ 70: TypeImage 6(int) 1D sampled format:Unknown
+ 71: TypePointer UniformConstant 70
+ 72(g_tTex1di4): 71(ptr) Variable UniformConstant
+ 78: TypeImage 13(int) 1D sampled format:Unknown
+ 79: TypePointer UniformConstant 78
+ 80(g_tTex1du4): 79(ptr) Variable UniformConstant
+ 86: TypeImage 20(float) 2D sampled format:Unknown
+ 87: TypePointer UniformConstant 86
+ 88(g_tTex2df4): 87(ptr) Variable UniformConstant
+ 90: 6(int) Constant 1
+ 91: TypePointer Uniform 43(ivec2)
+ 96: TypeImage 6(int) 2D sampled format:Unknown
+ 97: TypePointer UniformConstant 96
+ 98(g_tTex2di4): 97(ptr) Variable UniformConstant
+ 104: TypeImage 13(int) 2D sampled format:Unknown
+ 105: TypePointer UniformConstant 104
+ 106(g_tTex2du4): 105(ptr) Variable UniformConstant
+ 112: TypeImage 20(float) 3D sampled format:Unknown
+ 113: TypePointer UniformConstant 112
+ 114(g_tTex3df4): 113(ptr) Variable UniformConstant
+ 116: 6(int) Constant 2
+ 117: TypePointer Uniform 44(ivec3)
+ 122: TypeImage 6(int) 3D sampled format:Unknown
+ 123: TypePointer UniformConstant 122
+ 124(g_tTex3di4): 123(ptr) Variable UniformConstant
+ 130: TypeImage 13(int) 3D sampled format:Unknown
+ 131: TypePointer UniformConstant 130
+ 132(g_tTex3du4): 131(ptr) Variable UniformConstant
+ 155: TypePointer Function 30(PS_OUTPUT)
+ 157: 20(float) Constant 1065353216
+ 158: 21(fvec4) ConstantComposite 157 157 157 157
+ 163: TypePointer Output 21(fvec4)
+ 164(Color): 163(ptr) Variable Output
+ 167: TypeSampler
+ 168: TypePointer UniformConstant 167
+ 169(g_sSamp): 168(ptr) Variable UniformConstant
+ 170: TypeImage 20(float) 1D array sampled format:Unknown
+ 171: TypePointer UniformConstant 170
+172(g_tTex1df4a): 171(ptr) Variable UniformConstant
+ 173: TypeImage 6(int) 1D array sampled format:Unknown
+ 174: TypePointer UniformConstant 173
+175(g_tTex1di4a): 174(ptr) Variable UniformConstant
+ 176: TypeImage 13(int) 1D array sampled format:Unknown
+ 177: TypePointer UniformConstant 176
+178(g_tTex1du4a): 177(ptr) Variable UniformConstant
+ 179: TypeImage 20(float) 2D array sampled format:Unknown
+ 180: TypePointer UniformConstant 179
+181(g_tTex2df4a): 180(ptr) Variable UniformConstant
+ 182: TypeImage 6(int) 2D array sampled format:Unknown
+ 183: TypePointer UniformConstant 182
+184(g_tTex2di4a): 183(ptr) Variable UniformConstant
+ 185: TypeImage 13(int) 2D array sampled format:Unknown
+ 186: TypePointer UniformConstant 185
+187(g_tTex2du4a): 186(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
- 60(r00): 22(ptr) Variable Function
- 65(r01): 8(ptr) Variable Function
- 73(r02): 15(ptr) Variable Function
- 81(r10): 22(ptr) Variable Function
- 91(r11): 8(ptr) Variable Function
- 99(r12): 15(ptr) Variable Function
- 107(r20): 22(ptr) Variable Function
- 117(r21): 8(ptr) Variable Function
- 125(r22): 15(ptr) Variable Function
- 137(param): 22(ptr) Variable Function
- 143(param): 8(ptr) Variable Function
- 149(param): 15(ptr) Variable Function
- 153(psout): 152(ptr) Variable Function
- 54: 51 Load 53(g_tTex1df4)
- 57: 56(ptr) AccessChain 43 55
- 58: 6(int) Load 57
- 59: 21(fvec4) ImageFetch 54 58 Lod 55
- 61: 51 Load 53(g_tTex1df4)
- 62: 56(ptr) AccessChain 43 55
- 63: 6(int) Load 62
- 64: 21(fvec4) ImageFetch 61 63 Lod 55
- Store 60(r00) 64
- 69: 66 Load 68(g_tTex1di4)
- 70: 56(ptr) AccessChain 43 55
- 71: 6(int) Load 70
- 72: 7(ivec4) ImageFetch 69 71 Lod 55
- Store 65(r01) 72
- 77: 74 Load 76(g_tTex1du4)
- 78: 56(ptr) AccessChain 43 55
- 79: 6(int) Load 78
- 80: 14(ivec4) ImageFetch 77 79 Lod 55
- Store 73(r02) 80
- 85: 82 Load 84(g_tTex2df4)
- 88: 87(ptr) AccessChain 43 86
- 89: 39(ivec2) Load 88
- 90: 21(fvec4) ImageFetch 85 89 Lod 55
- Store 81(r10) 90
- 95: 92 Load 94(g_tTex2di4)
- 96: 87(ptr) AccessChain 43 86
- 97: 39(ivec2) Load 96
- 98: 7(ivec4) ImageFetch 95 97 Lod 55
- Store 91(r11) 98
- 103: 100 Load 102(g_tTex2du4)
- 104: 87(ptr) AccessChain 43 86
- 105: 39(ivec2) Load 104
- 106: 14(ivec4) ImageFetch 103 105 Lod 55
- Store 99(r12) 106
- 111: 108 Load 110(g_tTex3df4)
- 114: 113(ptr) AccessChain 43 112
- 115: 40(ivec3) Load 114
- 116: 21(fvec4) ImageFetch 111 115 Lod 55
- Store 107(r20) 116
- 121: 118 Load 120(g_tTex3di4)
- 122: 113(ptr) AccessChain 43 112
- 123: 40(ivec3) Load 122
- 124: 7(ivec4) ImageFetch 121 123 Lod 55
- Store 117(r21) 124
- 129: 126 Load 128(g_tTex3du4)
- 130: 113(ptr) AccessChain 43 112
- 131: 40(ivec3) Load 130
- 132: 14(ivec4) ImageFetch 129 131 Lod 55
- Store 125(r22) 132
- 133: 51 Load 53(g_tTex1df4)
- 134: 56(ptr) AccessChain 43 55
- 135: 6(int) Load 134
- 136: 21(fvec4) ImageFetch 133 135 Lod 55
- Store 137(param) 136
- 138: 21(fvec4) FunctionCall 25(Fn1(vf4;) 137(param)
- 139: 66 Load 68(g_tTex1di4)
- 140: 56(ptr) AccessChain 43 55
- 141: 6(int) Load 140
- 142: 7(ivec4) ImageFetch 139 141 Lod 55
- Store 143(param) 142
- 144: 7(ivec4) FunctionCall 11(Fn1(vi4;) 143(param)
- 145: 74 Load 76(g_tTex1du4)
- 146: 56(ptr) AccessChain 43 55
- 147: 6(int) Load 146
- 148: 14(ivec4) ImageFetch 145 147 Lod 55
- Store 149(param) 148
- 150: 14(ivec4) FunctionCall 18(Fn1(vu4;) 149(param)
- 156: 22(ptr) AccessChain 153(psout) 55
- Store 156 155
- 159: 22(ptr) AccessChain 153(psout) 55
- 160: 21(fvec4) Load 159
- Store 158(Color) 160
+ 165:30(PS_OUTPUT) FunctionCall 32(@main()
+ 166: 21(fvec4) CompositeExtract 165 0
+ Store 164(Color) 166
Return
FunctionEnd
11(Fn1(vi4;): 7(ivec4) Function None 9
10(x): 8(ptr) FunctionParameter
12: Label
- 30: 7(ivec4) Load 10(x)
- ReturnValue 30
+ 34: 7(ivec4) Load 10(x)
+ ReturnValue 34
FunctionEnd
18(Fn1(vu4;): 14(ivec4) Function None 16
17(x): 15(ptr) FunctionParameter
19: Label
- 33: 14(ivec4) Load 17(x)
- ReturnValue 33
+ 37: 14(ivec4) Load 17(x)
+ ReturnValue 37
FunctionEnd
25(Fn1(vf4;): 21(fvec4) Function None 23
24(x): 22(ptr) FunctionParameter
26: Label
- 36: 21(fvec4) Load 24(x)
- ReturnValue 36
+ 40: 21(fvec4) Load 24(x)
+ ReturnValue 40
FunctionEnd
28(SomeValue(): 21(fvec4) Function None 27
29: Label
- 46: 45(ptr) AccessChain 43 44
- 47: 7(ivec4) Load 46
- 48: 21(fvec4) ConvertSToF 47
- ReturnValue 48
+ 50: 49(ptr) AccessChain 47 48
+ 51: 7(ivec4) Load 50
+ 52: 21(fvec4) ConvertSToF 51
+ ReturnValue 52
+ FunctionEnd
+ 32(@main():30(PS_OUTPUT) Function None 31
+ 33: Label
+ 64(r00): 22(ptr) Variable Function
+ 69(r01): 8(ptr) Variable Function
+ 77(r02): 15(ptr) Variable Function
+ 85(r10): 22(ptr) Variable Function
+ 95(r11): 8(ptr) Variable Function
+ 103(r12): 15(ptr) Variable Function
+ 111(r20): 22(ptr) Variable Function
+ 121(r21): 8(ptr) Variable Function
+ 129(r22): 15(ptr) Variable Function
+ 141(param): 22(ptr) Variable Function
+ 147(param): 8(ptr) Variable Function
+ 153(param): 15(ptr) Variable Function
+ 156(psout): 155(ptr) Variable Function
+ 58: 55 Load 57(g_tTex1df4)
+ 61: 60(ptr) AccessChain 47 59
+ 62: 6(int) Load 61
+ 63: 21(fvec4) ImageFetch 58 62 Lod 59
+ 65: 55 Load 57(g_tTex1df4)
+ 66: 60(ptr) AccessChain 47 59
+ 67: 6(int) Load 66
+ 68: 21(fvec4) ImageFetch 65 67 Lod 59
+ Store 64(r00) 68
+ 73: 70 Load 72(g_tTex1di4)
+ 74: 60(ptr) AccessChain 47 59
+ 75: 6(int) Load 74
+ 76: 7(ivec4) ImageFetch 73 75 Lod 59
+ Store 69(r01) 76
+ 81: 78 Load 80(g_tTex1du4)
+ 82: 60(ptr) AccessChain 47 59
+ 83: 6(int) Load 82
+ 84: 14(ivec4) ImageFetch 81 83 Lod 59
+ Store 77(r02) 84
+ 89: 86 Load 88(g_tTex2df4)
+ 92: 91(ptr) AccessChain 47 90
+ 93: 43(ivec2) Load 92
+ 94: 21(fvec4) ImageFetch 89 93 Lod 59
+ Store 85(r10) 94
+ 99: 96 Load 98(g_tTex2di4)
+ 100: 91(ptr) AccessChain 47 90
+ 101: 43(ivec2) Load 100
+ 102: 7(ivec4) ImageFetch 99 101 Lod 59
+ Store 95(r11) 102
+ 107: 104 Load 106(g_tTex2du4)
+ 108: 91(ptr) AccessChain 47 90
+ 109: 43(ivec2) Load 108
+ 110: 14(ivec4) ImageFetch 107 109 Lod 59
+ Store 103(r12) 110
+ 115: 112 Load 114(g_tTex3df4)
+ 118: 117(ptr) AccessChain 47 116
+ 119: 44(ivec3) Load 118
+ 120: 21(fvec4) ImageFetch 115 119 Lod 59
+ Store 111(r20) 120
+ 125: 122 Load 124(g_tTex3di4)
+ 126: 117(ptr) AccessChain 47 116
+ 127: 44(ivec3) Load 126
+ 128: 7(ivec4) ImageFetch 125 127 Lod 59
+ Store 121(r21) 128
+ 133: 130 Load 132(g_tTex3du4)
+ 134: 117(ptr) AccessChain 47 116
+ 135: 44(ivec3) Load 134
+ 136: 14(ivec4) ImageFetch 133 135 Lod 59
+ Store 129(r22) 136
+ 137: 55 Load 57(g_tTex1df4)
+ 138: 60(ptr) AccessChain 47 59
+ 139: 6(int) Load 138
+ 140: 21(fvec4) ImageFetch 137 139 Lod 59
+ Store 141(param) 140
+ 142: 21(fvec4) FunctionCall 25(Fn1(vf4;) 141(param)
+ 143: 70 Load 72(g_tTex1di4)
+ 144: 60(ptr) AccessChain 47 59
+ 145: 6(int) Load 144
+ 146: 7(ivec4) ImageFetch 143 145 Lod 59
+ Store 147(param) 146
+ 148: 7(ivec4) FunctionCall 11(Fn1(vi4;) 147(param)
+ 149: 78 Load 80(g_tTex1du4)
+ 150: 60(ptr) AccessChain 47 59
+ 151: 6(int) Load 150
+ 152: 14(ivec4) ImageFetch 149 151 Lod 59
+ Store 153(param) 152
+ 154: 14(ivec4) FunctionCall 18(Fn1(vu4;) 153(param)
+ 159: 22(ptr) AccessChain 156(psout) 59
+ Store 159 158
+ 160:30(PS_OUTPUT) Load 156(psout)
+ ReturnValue 160
FunctionEnd