diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.templatetypes.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.templatetypes.frag.out | 671 |
1 files changed, 342 insertions, 329 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.templatetypes.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.templatetypes.frag.out index c5c73ecb454..11ea394bf72 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.templatetypes.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.templatetypes.frag.out @@ -2,158 +2,158 @@ hlsl.templatetypes.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:3 Function Definition: PixelShaderFunction( (temp float) +0:3 Function Definition: @PixelShaderFunction( ( temp float) 0:3 Function Parameters: 0:? Sequence 0:4 Sequence -0:4 move second child to first child (temp 4-component vector of float) -0:4 'r00' (temp 4-component vector of float) +0:4 move second child to first child ( temp 4-component vector of float) +0:4 'r00' ( temp 4-component vector of float) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:5 Sequence -0:5 move second child to first child (temp 4-component vector of float) -0:5 'r01' (temp 4-component vector of float) +0:5 move second child to first child ( temp 4-component vector of float) +0:5 'r01' ( temp 4-component vector of float) 0:? Constant: 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:? 5.000000 0:7 Sequence -0:7 move second child to first child (temp 1-component vector of bool) -0:7 'r12' (temp 1-component vector of bool) +0:7 move second child to first child ( temp 1-component vector of bool) +0:7 'r12' ( temp 1-component vector of bool) 0:7 Constant: 0:7 false (const bool) 0:8 Sequence -0:8 move second child to first child (temp 1-component vector of int) -0:8 'r13' (temp 1-component vector of int) +0:8 move second child to first child ( temp 1-component vector of int) +0:8 'r13' ( temp 1-component vector of int) 0:8 Constant: 0:8 1 (const int) 0:9 Sequence -0:9 move second child to first child (temp 1-component vector of float) -0:9 'r14' (temp 1-component vector of float) +0:9 move second child to first child ( temp 1-component vector of float) +0:9 'r14' ( temp 1-component vector of float) 0:9 Constant: 0:9 1.000000 0:10 Sequence -0:10 move second child to first child (temp 1-component vector of double) -0:10 'r15' (temp 1-component vector of double) +0:10 move second child to first child ( temp 1-component vector of double) +0:10 'r15' ( temp 1-component vector of double) 0:10 Constant: 0:10 1.000000 0:11 Sequence -0:11 move second child to first child (temp 1-component vector of uint) -0:11 'r16' (temp 1-component vector of uint) +0:11 move second child to first child ( temp 1-component vector of uint) +0:11 'r16' ( temp 1-component vector of uint) 0:11 Constant: 0:11 1 (const uint) 0:13 Sequence -0:13 move second child to first child (temp 2-component vector of bool) -0:13 'r20' (temp 2-component vector of bool) +0:13 move second child to first child ( temp 2-component vector of bool) +0:13 'r20' ( temp 2-component vector of bool) 0:? Constant: 0:? false (const bool) 0:? true (const bool) 0:14 Sequence -0:14 move second child to first child (temp 2-component vector of int) -0:14 'r21' (temp 2-component vector of int) +0:14 move second child to first child ( temp 2-component vector of int) +0:14 'r21' ( temp 2-component vector of int) 0:? Constant: 0:? 1 (const int) 0:? 2 (const int) 0:15 Sequence -0:15 move second child to first child (temp 2-component vector of float) -0:15 'r22' (temp 2-component vector of float) +0:15 move second child to first child ( temp 2-component vector of float) +0:15 'r22' ( temp 2-component vector of float) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:16 Sequence -0:16 move second child to first child (temp 2-component vector of double) -0:16 'r23' (temp 2-component vector of double) +0:16 move second child to first child ( temp 2-component vector of double) +0:16 'r23' ( temp 2-component vector of double) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:17 Sequence -0:17 move second child to first child (temp 2-component vector of uint) -0:17 'r24' (temp 2-component vector of uint) +0:17 move second child to first child ( temp 2-component vector of uint) +0:17 'r24' ( temp 2-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) 0:19 Sequence -0:19 move second child to first child (temp 3-component vector of bool) -0:19 'r30' (temp 3-component vector of bool) +0:19 move second child to first child ( temp 3-component vector of bool) +0:19 'r30' ( temp 3-component vector of bool) 0:? Constant: 0:? false (const bool) 0:? true (const bool) 0:? true (const bool) 0:20 Sequence -0:20 move second child to first child (temp 3-component vector of int) -0:20 'r31' (temp 3-component vector of int) +0:20 move second child to first child ( temp 3-component vector of int) +0:20 'r31' ( temp 3-component vector of int) 0:? Constant: 0:? 1 (const int) 0:? 2 (const int) 0:? 3 (const int) 0:21 Sequence -0:21 move second child to first child (temp 3-component vector of float) -0:21 'r32' (temp 3-component vector of float) +0:21 move second child to first child ( temp 3-component vector of float) +0:21 'r32' ( temp 3-component vector of float) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:22 Sequence -0:22 move second child to first child (temp 3-component vector of double) -0:22 'r33' (temp 3-component vector of double) +0:22 move second child to first child ( temp 3-component vector of double) +0:22 'r33' ( temp 3-component vector of double) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:23 Sequence -0:23 move second child to first child (temp 3-component vector of uint) -0:23 'r34' (temp 3-component vector of uint) +0:23 move second child to first child ( temp 3-component vector of uint) +0:23 'r34' ( temp 3-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3 (const uint) 0:25 Sequence -0:25 move second child to first child (temp 4-component vector of bool) -0:25 'r40' (temp 4-component vector of bool) +0:25 move second child to first child ( temp 4-component vector of bool) +0:25 'r40' ( temp 4-component vector of bool) 0:? Constant: 0:? false (const bool) 0:? true (const bool) 0:? true (const bool) 0:? false (const bool) 0:26 Sequence -0:26 move second child to first child (temp 4-component vector of int) -0:26 'r41' (temp 4-component vector of int) +0:26 move second child to first child ( temp 4-component vector of int) +0:26 'r41' ( temp 4-component vector of int) 0:? Constant: 0:? 1 (const int) 0:? 2 (const int) 0:? 3 (const int) 0:? 4 (const int) 0:27 Sequence -0:27 move second child to first child (temp 4-component vector of float) -0:27 'r42' (temp 4-component vector of float) +0:27 move second child to first child ( temp 4-component vector of float) +0:27 'r42' ( temp 4-component vector of float) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:28 Sequence -0:28 move second child to first child (temp 4-component vector of double) -0:28 'r43' (temp 4-component vector of double) +0:28 move second child to first child ( temp 4-component vector of double) +0:28 'r43' ( temp 4-component vector of double) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:29 Sequence -0:29 move second child to first child (temp 4-component vector of uint) -0:29 'r44' (temp 4-component vector of uint) +0:29 move second child to first child ( temp 4-component vector of uint) +0:29 'r44' ( temp 4-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3 (const uint) 0:? 4 (const uint) 0:31 Sequence -0:31 move second child to first child (temp 4X4 matrix of float) -0:31 'r50' (temp 4X4 matrix of float) +0:31 move second child to first child ( temp 4X4 matrix of float) +0:31 'r50' ( temp 4X4 matrix of float) 0:? Constant: 0:? 0.000000 0:? 1.000000 @@ -172,8 +172,8 @@ gl_FragCoord origin is upper left 0:? 14.000000 0:? 15.000000 0:32 Sequence -0:32 move second child to first child (temp 4X4 matrix of float) -0:32 'r51' (temp 4X4 matrix of float) +0:32 move second child to first child ( temp 4X4 matrix of float) +0:32 'r51' ( temp 4X4 matrix of float) 0:? Constant: 0:? 0.000000 0:? 1.000000 @@ -192,8 +192,8 @@ gl_FragCoord origin is upper left 0:? 14.000000 0:? 15.000000 0:35 Sequence -0:35 move second child to first child (temp 2X3 matrix of float) -0:35 'r61' (temp 2X3 matrix of float) +0:35 move second child to first child ( temp 2X3 matrix of float) +0:35 'r61' ( temp 2X3 matrix of float) 0:? Constant: 0:? 1.000000 0:? 2.000000 @@ -202,8 +202,8 @@ gl_FragCoord origin is upper left 0:? 5.000000 0:? 6.000000 0:36 Sequence -0:36 move second child to first child (temp 3X2 matrix of float) -0:36 'r62' (temp 3X2 matrix of float) +0:36 move second child to first child ( temp 3X2 matrix of float) +0:36 'r62' ( temp 3X2 matrix of float) 0:? Constant: 0:? 1.000000 0:? 2.000000 @@ -212,8 +212,8 @@ gl_FragCoord origin is upper left 0:? 5.000000 0:? 6.000000 0:39 Sequence -0:39 move second child to first child (temp 4X2 matrix of float) -0:39 'r65' (temp 4X2 matrix of float) +0:39 move second child to first child ( temp 4X2 matrix of float) +0:39 'r65' ( temp 4X2 matrix of float) 0:? Constant: 0:? 1.000000 0:? 2.000000 @@ -224,8 +224,8 @@ gl_FragCoord origin is upper left 0:? 7.000000 0:? 8.000000 0:40 Sequence -0:40 move second child to first child (temp 4X3 matrix of float) -0:40 'r66' (temp 4X3 matrix of float) +0:40 move second child to first child ( temp 4X3 matrix of float) +0:40 'r66' ( temp 4X3 matrix of float) 0:? Constant: 0:? 1.000000 0:? 2.000000 @@ -239,14 +239,17 @@ gl_FragCoord origin is upper left 0:? 10.000000 0:? 11.000000 0:? 12.000000 -0:45 Sequence -0:45 move second child to first child (temp float) -0:? '@entryPointOutput' (layout(location=0 ) out float) -0:45 Constant: -0:45 0.000000 -0:45 Branch: Return +0:45 Branch: Return with expression +0:45 Constant: +0:45 0.000000 +0:3 Function Definition: PixelShaderFunction( ( temp void) +0:3 Function Parameters: +0:? Sequence +0:3 move second child to first child ( temp float) +0:? '@entryPointOutput' (layout( location=0) out float) +0:3 Function Call: @PixelShaderFunction( ( temp float) 0:? Linker Objects -0:? '@entryPointOutput' (layout(location=0 ) out float) +0:? '@entryPointOutput' (layout( location=0) out float) Linked fragment stage: @@ -255,158 +258,158 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:3 Function Definition: PixelShaderFunction( (temp float) +0:3 Function Definition: @PixelShaderFunction( ( temp float) 0:3 Function Parameters: 0:? Sequence 0:4 Sequence -0:4 move second child to first child (temp 4-component vector of float) -0:4 'r00' (temp 4-component vector of float) +0:4 move second child to first child ( temp 4-component vector of float) +0:4 'r00' ( temp 4-component vector of float) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:5 Sequence -0:5 move second child to first child (temp 4-component vector of float) -0:5 'r01' (temp 4-component vector of float) +0:5 move second child to first child ( temp 4-component vector of float) +0:5 'r01' ( temp 4-component vector of float) 0:? Constant: 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:? 5.000000 0:7 Sequence -0:7 move second child to first child (temp 1-component vector of bool) -0:7 'r12' (temp 1-component vector of bool) +0:7 move second child to first child ( temp 1-component vector of bool) +0:7 'r12' ( temp 1-component vector of bool) 0:7 Constant: 0:7 false (const bool) 0:8 Sequence -0:8 move second child to first child (temp 1-component vector of int) -0:8 'r13' (temp 1-component vector of int) +0:8 move second child to first child ( temp 1-component vector of int) +0:8 'r13' ( temp 1-component vector of int) 0:8 Constant: 0:8 1 (const int) 0:9 Sequence -0:9 move second child to first child (temp 1-component vector of float) -0:9 'r14' (temp 1-component vector of float) +0:9 move second child to first child ( temp 1-component vector of float) +0:9 'r14' ( temp 1-component vector of float) 0:9 Constant: 0:9 1.000000 0:10 Sequence -0:10 move second child to first child (temp 1-component vector of double) -0:10 'r15' (temp 1-component vector of double) +0:10 move second child to first child ( temp 1-component vector of double) +0:10 'r15' ( temp 1-component vector of double) 0:10 Constant: 0:10 1.000000 0:11 Sequence -0:11 move second child to first child (temp 1-component vector of uint) -0:11 'r16' (temp 1-component vector of uint) +0:11 move second child to first child ( temp 1-component vector of uint) +0:11 'r16' ( temp 1-component vector of uint) 0:11 Constant: 0:11 1 (const uint) 0:13 Sequence -0:13 move second child to first child (temp 2-component vector of bool) -0:13 'r20' (temp 2-component vector of bool) +0:13 move second child to first child ( temp 2-component vector of bool) +0:13 'r20' ( temp 2-component vector of bool) 0:? Constant: 0:? false (const bool) 0:? true (const bool) 0:14 Sequence -0:14 move second child to first child (temp 2-component vector of int) -0:14 'r21' (temp 2-component vector of int) +0:14 move second child to first child ( temp 2-component vector of int) +0:14 'r21' ( temp 2-component vector of int) 0:? Constant: 0:? 1 (const int) 0:? 2 (const int) 0:15 Sequence -0:15 move second child to first child (temp 2-component vector of float) -0:15 'r22' (temp 2-component vector of float) +0:15 move second child to first child ( temp 2-component vector of float) +0:15 'r22' ( temp 2-component vector of float) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:16 Sequence -0:16 move second child to first child (temp 2-component vector of double) -0:16 'r23' (temp 2-component vector of double) +0:16 move second child to first child ( temp 2-component vector of double) +0:16 'r23' ( temp 2-component vector of double) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:17 Sequence -0:17 move second child to first child (temp 2-component vector of uint) -0:17 'r24' (temp 2-component vector of uint) +0:17 move second child to first child ( temp 2-component vector of uint) +0:17 'r24' ( temp 2-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) 0:19 Sequence -0:19 move second child to first child (temp 3-component vector of bool) -0:19 'r30' (temp 3-component vector of bool) +0:19 move second child to first child ( temp 3-component vector of bool) +0:19 'r30' ( temp 3-component vector of bool) 0:? Constant: 0:? false (const bool) 0:? true (const bool) 0:? true (const bool) 0:20 Sequence -0:20 move second child to first child (temp 3-component vector of int) -0:20 'r31' (temp 3-component vector of int) +0:20 move second child to first child ( temp 3-component vector of int) +0:20 'r31' ( temp 3-component vector of int) 0:? Constant: 0:? 1 (const int) 0:? 2 (const int) 0:? 3 (const int) 0:21 Sequence -0:21 move second child to first child (temp 3-component vector of float) -0:21 'r32' (temp 3-component vector of float) +0:21 move second child to first child ( temp 3-component vector of float) +0:21 'r32' ( temp 3-component vector of float) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:22 Sequence -0:22 move second child to first child (temp 3-component vector of double) -0:22 'r33' (temp 3-component vector of double) +0:22 move second child to first child ( temp 3-component vector of double) +0:22 'r33' ( temp 3-component vector of double) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:23 Sequence -0:23 move second child to first child (temp 3-component vector of uint) -0:23 'r34' (temp 3-component vector of uint) +0:23 move second child to first child ( temp 3-component vector of uint) +0:23 'r34' ( temp 3-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3 (const uint) 0:25 Sequence -0:25 move second child to first child (temp 4-component vector of bool) -0:25 'r40' (temp 4-component vector of bool) +0:25 move second child to first child ( temp 4-component vector of bool) +0:25 'r40' ( temp 4-component vector of bool) 0:? Constant: 0:? false (const bool) 0:? true (const bool) 0:? true (const bool) 0:? false (const bool) 0:26 Sequence -0:26 move second child to first child (temp 4-component vector of int) -0:26 'r41' (temp 4-component vector of int) +0:26 move second child to first child ( temp 4-component vector of int) +0:26 'r41' ( temp 4-component vector of int) 0:? Constant: 0:? 1 (const int) 0:? 2 (const int) 0:? 3 (const int) 0:? 4 (const int) 0:27 Sequence -0:27 move second child to first child (temp 4-component vector of float) -0:27 'r42' (temp 4-component vector of float) +0:27 move second child to first child ( temp 4-component vector of float) +0:27 'r42' ( temp 4-component vector of float) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:28 Sequence -0:28 move second child to first child (temp 4-component vector of double) -0:28 'r43' (temp 4-component vector of double) +0:28 move second child to first child ( temp 4-component vector of double) +0:28 'r43' ( temp 4-component vector of double) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:29 Sequence -0:29 move second child to first child (temp 4-component vector of uint) -0:29 'r44' (temp 4-component vector of uint) +0:29 move second child to first child ( temp 4-component vector of uint) +0:29 'r44' ( temp 4-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3 (const uint) 0:? 4 (const uint) 0:31 Sequence -0:31 move second child to first child (temp 4X4 matrix of float) -0:31 'r50' (temp 4X4 matrix of float) +0:31 move second child to first child ( temp 4X4 matrix of float) +0:31 'r50' ( temp 4X4 matrix of float) 0:? Constant: 0:? 0.000000 0:? 1.000000 @@ -425,8 +428,8 @@ gl_FragCoord origin is upper left 0:? 14.000000 0:? 15.000000 0:32 Sequence -0:32 move second child to first child (temp 4X4 matrix of float) -0:32 'r51' (temp 4X4 matrix of float) +0:32 move second child to first child ( temp 4X4 matrix of float) +0:32 'r51' ( temp 4X4 matrix of float) 0:? Constant: 0:? 0.000000 0:? 1.000000 @@ -445,8 +448,8 @@ gl_FragCoord origin is upper left 0:? 14.000000 0:? 15.000000 0:35 Sequence -0:35 move second child to first child (temp 2X3 matrix of float) -0:35 'r61' (temp 2X3 matrix of float) +0:35 move second child to first child ( temp 2X3 matrix of float) +0:35 'r61' ( temp 2X3 matrix of float) 0:? Constant: 0:? 1.000000 0:? 2.000000 @@ -455,8 +458,8 @@ gl_FragCoord origin is upper left 0:? 5.000000 0:? 6.000000 0:36 Sequence -0:36 move second child to first child (temp 3X2 matrix of float) -0:36 'r62' (temp 3X2 matrix of float) +0:36 move second child to first child ( temp 3X2 matrix of float) +0:36 'r62' ( temp 3X2 matrix of float) 0:? Constant: 0:? 1.000000 0:? 2.000000 @@ -465,8 +468,8 @@ gl_FragCoord origin is upper left 0:? 5.000000 0:? 6.000000 0:39 Sequence -0:39 move second child to first child (temp 4X2 matrix of float) -0:39 'r65' (temp 4X2 matrix of float) +0:39 move second child to first child ( temp 4X2 matrix of float) +0:39 'r65' ( temp 4X2 matrix of float) 0:? Constant: 0:? 1.000000 0:? 2.000000 @@ -477,8 +480,8 @@ gl_FragCoord origin is upper left 0:? 7.000000 0:? 8.000000 0:40 Sequence -0:40 move second child to first child (temp 4X3 matrix of float) -0:40 'r66' (temp 4X3 matrix of float) +0:40 move second child to first child ( temp 4X3 matrix of float) +0:40 'r66' ( temp 4X3 matrix of float) 0:? Constant: 0:? 1.000000 0:? 2.000000 @@ -492,229 +495,239 @@ gl_FragCoord origin is upper left 0:? 10.000000 0:? 11.000000 0:? 12.000000 -0:45 Sequence -0:45 move second child to first child (temp float) -0:? '@entryPointOutput' (layout(location=0 ) out float) -0:45 Constant: -0:45 0.000000 -0:45 Branch: Return +0:45 Branch: Return with expression +0:45 Constant: +0:45 0.000000 +0:3 Function Definition: PixelShaderFunction( ( temp void) +0:3 Function Parameters: +0:? Sequence +0:3 move second child to first child ( temp float) +0:? '@entryPointOutput' (layout( location=0) out float) +0:3 Function Call: @PixelShaderFunction( ( temp float) 0:? Linker Objects -0:? '@entryPointOutput' (layout(location=0 ) out float) +0:? '@entryPointOutput' (layout( location=0) out float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 148 +// Id's are bound by 153 Capability Shader Capability Float64 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 146 + EntryPoint Fragment 4 "PixelShaderFunction" 151 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" - Name 9 "r00" - Name 15 "r01" - Name 20 "r12" - Name 24 "r13" - Name 27 "r14" - Name 30 "r15" - Name 34 "r16" - Name 38 "r20" - Name 43 "r21" - Name 48 "r22" - Name 52 "r23" - Name 57 "r24" - Name 62 "r30" - Name 66 "r31" - Name 71 "r32" - Name 75 "r33" - Name 80 "r34" - Name 85 "r40" - Name 89 "r41" - Name 92 "r42" - Name 95 "r43" - Name 100 "r44" - Name 105 "r50" - Name 122 "r51" - Name 125 "r61" - Name 130 "r62" - Name 136 "r65" - Name 141 "r66" - Name 146 "@entryPointOutput" - Decorate 146(@entryPointOutput) Location 0 + Name 8 "@PixelShaderFunction(" + Name 12 "r00" + Name 18 "r01" + Name 23 "r12" + Name 27 "r13" + Name 30 "r14" + Name 33 "r15" + Name 37 "r16" + Name 41 "r20" + Name 46 "r21" + Name 51 "r22" + Name 55 "r23" + Name 60 "r24" + Name 65 "r30" + Name 69 "r31" + Name 74 "r32" + Name 78 "r33" + Name 83 "r34" + Name 88 "r40" + Name 92 "r41" + Name 95 "r42" + Name 98 "r43" + Name 103 "r44" + Name 108 "r50" + Name 125 "r51" + Name 128 "r61" + Name 133 "r62" + Name 139 "r65" + Name 144 "r66" + Name 151 "@entryPointOutput" + Decorate 151(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 10: 6(float) Constant 1065353216 - 11: 6(float) Constant 1073741824 - 12: 6(float) Constant 1077936128 - 13: 6(float) Constant 1082130432 - 14: 7(fvec4) ConstantComposite 10 11 12 13 - 16: 6(float) Constant 1084227584 - 17: 7(fvec4) ConstantComposite 11 12 13 16 - 18: TypeBool - 19: TypePointer Function 18(bool) - 21: 18(bool) ConstantFalse - 22: TypeInt 32 1 - 23: TypePointer Function 22(int) - 25: 22(int) Constant 1 - 26: TypePointer Function 6(float) - 28: TypeFloat 64 - 29: TypePointer Function 28(float) - 31: 28(float) Constant 0 1072693248 - 32: TypeInt 32 0 - 33: TypePointer Function 32(int) - 35: 32(int) Constant 1 - 36: TypeVector 18(bool) 2 - 37: TypePointer Function 36(bvec2) - 39: 18(bool) ConstantTrue - 40: 36(bvec2) ConstantComposite 21 39 - 41: TypeVector 22(int) 2 - 42: TypePointer Function 41(ivec2) - 44: 22(int) Constant 2 - 45: 41(ivec2) ConstantComposite 25 44 - 46: TypeVector 6(float) 2 - 47: TypePointer Function 46(fvec2) - 49: 46(fvec2) ConstantComposite 10 11 - 50: TypeVector 28(float) 2 - 51: TypePointer Function 50(fvec2) - 53: 28(float) Constant 0 1073741824 - 54: 50(fvec2) ConstantComposite 31 53 - 55: TypeVector 32(int) 2 - 56: TypePointer Function 55(ivec2) - 58: 32(int) Constant 2 - 59: 55(ivec2) ConstantComposite 35 58 - 60: TypeVector 18(bool) 3 - 61: TypePointer Function 60(bvec3) - 63: 60(bvec3) ConstantComposite 21 39 39 - 64: TypeVector 22(int) 3 - 65: TypePointer Function 64(ivec3) - 67: 22(int) Constant 3 - 68: 64(ivec3) ConstantComposite 25 44 67 - 69: TypeVector 6(float) 3 - 70: TypePointer Function 69(fvec3) - 72: 69(fvec3) ConstantComposite 10 11 12 - 73: TypeVector 28(float) 3 - 74: TypePointer Function 73(fvec3) - 76: 28(float) Constant 0 1074266112 - 77: 73(fvec3) ConstantComposite 31 53 76 - 78: TypeVector 32(int) 3 - 79: TypePointer Function 78(ivec3) - 81: 32(int) Constant 3 - 82: 78(ivec3) ConstantComposite 35 58 81 - 83: TypeVector 18(bool) 4 - 84: TypePointer Function 83(bvec4) - 86: 83(bvec4) ConstantComposite 21 39 39 21 - 87: TypeVector 22(int) 4 - 88: TypePointer Function 87(ivec4) - 90: 22(int) Constant 4 - 91: 87(ivec4) ConstantComposite 25 44 67 90 - 93: TypeVector 28(float) 4 - 94: TypePointer Function 93(fvec4) - 96: 28(float) Constant 0 1074790400 - 97: 93(fvec4) ConstantComposite 31 53 76 96 - 98: TypeVector 32(int) 4 - 99: TypePointer Function 98(ivec4) - 101: 32(int) Constant 4 - 102: 98(ivec4) ConstantComposite 35 58 81 101 - 103: TypeMatrix 7(fvec4) 4 - 104: TypePointer Function 103 - 106: 6(float) Constant 0 - 107: 7(fvec4) ConstantComposite 106 10 11 12 - 108: 6(float) Constant 1086324736 - 109: 6(float) Constant 1088421888 - 110: 7(fvec4) ConstantComposite 13 16 108 109 - 111: 6(float) Constant 1090519040 - 112: 6(float) Constant 1091567616 - 113: 6(float) Constant 1092616192 - 114: 6(float) Constant 1093664768 - 115: 7(fvec4) ConstantComposite 111 112 113 114 - 116: 6(float) Constant 1094713344 - 117: 6(float) Constant 1095761920 - 118: 6(float) Constant 1096810496 - 119: 6(float) Constant 1097859072 - 120: 7(fvec4) ConstantComposite 116 117 118 119 - 121: 103 ConstantComposite 107 110 115 120 - 123: TypeMatrix 69(fvec3) 2 - 124: TypePointer Function 123 - 126: 69(fvec3) ConstantComposite 13 16 108 - 127: 123 ConstantComposite 72 126 - 128: TypeMatrix 46(fvec2) 3 - 129: TypePointer Function 128 - 131: 46(fvec2) ConstantComposite 12 13 - 132: 46(fvec2) ConstantComposite 16 108 - 133: 128 ConstantComposite 49 131 132 - 134: TypeMatrix 46(fvec2) 4 - 135: TypePointer Function 134 - 137: 46(fvec2) ConstantComposite 109 111 - 138: 134 ConstantComposite 49 131 132 137 - 139: TypeMatrix 69(fvec3) 4 - 140: TypePointer Function 139 - 142: 69(fvec3) ConstantComposite 109 111 112 - 143: 69(fvec3) ConstantComposite 113 114 116 - 144: 139 ConstantComposite 72 126 142 143 - 145: TypePointer Output 6(float) -146(@entryPointOutput): 145(ptr) Variable Output + 7: TypeFunction 6(float) + 10: TypeVector 6(float) 4 + 11: TypePointer Function 10(fvec4) + 13: 6(float) Constant 1065353216 + 14: 6(float) Constant 1073741824 + 15: 6(float) Constant 1077936128 + 16: 6(float) Constant 1082130432 + 17: 10(fvec4) ConstantComposite 13 14 15 16 + 19: 6(float) Constant 1084227584 + 20: 10(fvec4) ConstantComposite 14 15 16 19 + 21: TypeBool + 22: TypePointer Function 21(bool) + 24: 21(bool) ConstantFalse + 25: TypeInt 32 1 + 26: TypePointer Function 25(int) + 28: 25(int) Constant 1 + 29: TypePointer Function 6(float) + 31: TypeFloat 64 + 32: TypePointer Function 31(float) + 34: 31(float) Constant 0 1072693248 + 35: TypeInt 32 0 + 36: TypePointer Function 35(int) + 38: 35(int) Constant 1 + 39: TypeVector 21(bool) 2 + 40: TypePointer Function 39(bvec2) + 42: 21(bool) ConstantTrue + 43: 39(bvec2) ConstantComposite 24 42 + 44: TypeVector 25(int) 2 + 45: TypePointer Function 44(ivec2) + 47: 25(int) Constant 2 + 48: 44(ivec2) ConstantComposite 28 47 + 49: TypeVector 6(float) 2 + 50: TypePointer Function 49(fvec2) + 52: 49(fvec2) ConstantComposite 13 14 + 53: TypeVector 31(float) 2 + 54: TypePointer Function 53(fvec2) + 56: 31(float) Constant 0 1073741824 + 57: 53(fvec2) ConstantComposite 34 56 + 58: TypeVector 35(int) 2 + 59: TypePointer Function 58(ivec2) + 61: 35(int) Constant 2 + 62: 58(ivec2) ConstantComposite 38 61 + 63: TypeVector 21(bool) 3 + 64: TypePointer Function 63(bvec3) + 66: 63(bvec3) ConstantComposite 24 42 42 + 67: TypeVector 25(int) 3 + 68: TypePointer Function 67(ivec3) + 70: 25(int) Constant 3 + 71: 67(ivec3) ConstantComposite 28 47 70 + 72: TypeVector 6(float) 3 + 73: TypePointer Function 72(fvec3) + 75: 72(fvec3) ConstantComposite 13 14 15 + 76: TypeVector 31(float) 3 + 77: TypePointer Function 76(fvec3) + 79: 31(float) Constant 0 1074266112 + 80: 76(fvec3) ConstantComposite 34 56 79 + 81: TypeVector 35(int) 3 + 82: TypePointer Function 81(ivec3) + 84: 35(int) Constant 3 + 85: 81(ivec3) ConstantComposite 38 61 84 + 86: TypeVector 21(bool) 4 + 87: TypePointer Function 86(bvec4) + 89: 86(bvec4) ConstantComposite 24 42 42 24 + 90: TypeVector 25(int) 4 + 91: TypePointer Function 90(ivec4) + 93: 25(int) Constant 4 + 94: 90(ivec4) ConstantComposite 28 47 70 93 + 96: TypeVector 31(float) 4 + 97: TypePointer Function 96(fvec4) + 99: 31(float) Constant 0 1074790400 + 100: 96(fvec4) ConstantComposite 34 56 79 99 + 101: TypeVector 35(int) 4 + 102: TypePointer Function 101(ivec4) + 104: 35(int) Constant 4 + 105: 101(ivec4) ConstantComposite 38 61 84 104 + 106: TypeMatrix 10(fvec4) 4 + 107: TypePointer Function 106 + 109: 6(float) Constant 0 + 110: 10(fvec4) ConstantComposite 109 13 14 15 + 111: 6(float) Constant 1086324736 + 112: 6(float) Constant 1088421888 + 113: 10(fvec4) ConstantComposite 16 19 111 112 + 114: 6(float) Constant 1090519040 + 115: 6(float) Constant 1091567616 + 116: 6(float) Constant 1092616192 + 117: 6(float) Constant 1093664768 + 118: 10(fvec4) ConstantComposite 114 115 116 117 + 119: 6(float) Constant 1094713344 + 120: 6(float) Constant 1095761920 + 121: 6(float) Constant 1096810496 + 122: 6(float) Constant 1097859072 + 123: 10(fvec4) ConstantComposite 119 120 121 122 + 124: 106 ConstantComposite 110 113 118 123 + 126: TypeMatrix 72(fvec3) 2 + 127: TypePointer Function 126 + 129: 72(fvec3) ConstantComposite 16 19 111 + 130: 126 ConstantComposite 75 129 + 131: TypeMatrix 49(fvec2) 3 + 132: TypePointer Function 131 + 134: 49(fvec2) ConstantComposite 15 16 + 135: 49(fvec2) ConstantComposite 19 111 + 136: 131 ConstantComposite 52 134 135 + 137: TypeMatrix 49(fvec2) 4 + 138: TypePointer Function 137 + 140: 49(fvec2) ConstantComposite 112 114 + 141: 137 ConstantComposite 52 134 135 140 + 142: TypeMatrix 72(fvec3) 4 + 143: TypePointer Function 142 + 145: 72(fvec3) ConstantComposite 112 114 115 + 146: 72(fvec3) ConstantComposite 116 117 119 + 147: 142 ConstantComposite 75 129 145 146 + 150: TypePointer Output 6(float) +151(@entryPointOutput): 150(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label - 9(r00): 8(ptr) Variable Function - 15(r01): 8(ptr) Variable Function - 20(r12): 19(ptr) Variable Function - 24(r13): 23(ptr) Variable Function - 27(r14): 26(ptr) Variable Function - 30(r15): 29(ptr) Variable Function - 34(r16): 33(ptr) Variable Function - 38(r20): 37(ptr) Variable Function - 43(r21): 42(ptr) Variable Function - 48(r22): 47(ptr) Variable Function - 52(r23): 51(ptr) Variable Function - 57(r24): 56(ptr) Variable Function - 62(r30): 61(ptr) Variable Function - 66(r31): 65(ptr) Variable Function - 71(r32): 70(ptr) Variable Function - 75(r33): 74(ptr) Variable Function - 80(r34): 79(ptr) Variable Function - 85(r40): 84(ptr) Variable Function - 89(r41): 88(ptr) Variable Function - 92(r42): 8(ptr) Variable Function - 95(r43): 94(ptr) Variable Function - 100(r44): 99(ptr) Variable Function - 105(r50): 104(ptr) Variable Function - 122(r51): 104(ptr) Variable Function - 125(r61): 124(ptr) Variable Function - 130(r62): 129(ptr) Variable Function - 136(r65): 135(ptr) Variable Function - 141(r66): 140(ptr) Variable Function - Store 9(r00) 14 - Store 15(r01) 17 - Store 20(r12) 21 - Store 24(r13) 25 - Store 27(r14) 10 - Store 30(r15) 31 - Store 34(r16) 35 - Store 38(r20) 40 - Store 43(r21) 45 - Store 48(r22) 49 - Store 52(r23) 54 - Store 57(r24) 59 - Store 62(r30) 63 - Store 66(r31) 68 - Store 71(r32) 72 - Store 75(r33) 77 - Store 80(r34) 82 - Store 85(r40) 86 - Store 89(r41) 91 - Store 92(r42) 14 - Store 95(r43) 97 - Store 100(r44) 102 - Store 105(r50) 121 - Store 122(r51) 121 - Store 125(r61) 127 - Store 130(r62) 133 - Store 136(r65) 138 - Store 141(r66) 144 - Store 146(@entryPointOutput) 106 + 152: 6(float) FunctionCall 8(@PixelShaderFunction() + Store 151(@entryPointOutput) 152 Return FunctionEnd +8(@PixelShaderFunction(): 6(float) Function None 7 + 9: Label + 12(r00): 11(ptr) Variable Function + 18(r01): 11(ptr) Variable Function + 23(r12): 22(ptr) Variable Function + 27(r13): 26(ptr) Variable Function + 30(r14): 29(ptr) Variable Function + 33(r15): 32(ptr) Variable Function + 37(r16): 36(ptr) Variable Function + 41(r20): 40(ptr) Variable Function + 46(r21): 45(ptr) Variable Function + 51(r22): 50(ptr) Variable Function + 55(r23): 54(ptr) Variable Function + 60(r24): 59(ptr) Variable Function + 65(r30): 64(ptr) Variable Function + 69(r31): 68(ptr) Variable Function + 74(r32): 73(ptr) Variable Function + 78(r33): 77(ptr) Variable Function + 83(r34): 82(ptr) Variable Function + 88(r40): 87(ptr) Variable Function + 92(r41): 91(ptr) Variable Function + 95(r42): 11(ptr) Variable Function + 98(r43): 97(ptr) Variable Function + 103(r44): 102(ptr) Variable Function + 108(r50): 107(ptr) Variable Function + 125(r51): 107(ptr) Variable Function + 128(r61): 127(ptr) Variable Function + 133(r62): 132(ptr) Variable Function + 139(r65): 138(ptr) Variable Function + 144(r66): 143(ptr) Variable Function + Store 12(r00) 17 + Store 18(r01) 20 + Store 23(r12) 24 + Store 27(r13) 28 + Store 30(r14) 13 + Store 33(r15) 34 + Store 37(r16) 38 + Store 41(r20) 43 + Store 46(r21) 48 + Store 51(r22) 52 + Store 55(r23) 57 + Store 60(r24) 62 + Store 65(r30) 66 + Store 69(r31) 71 + Store 74(r32) 75 + Store 78(r33) 80 + Store 83(r34) 85 + Store 88(r40) 89 + Store 92(r41) 94 + Store 95(r42) 17 + Store 98(r43) 100 + Store 103(r44) 105 + Store 108(r50) 124 + Store 125(r51) 124 + Store 128(r61) 130 + Store 133(r62) 136 + Store 139(r65) 141 + Store 144(r66) 147 + ReturnValue 109 + FunctionEnd |