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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.templatetypes.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.templatetypes.frag.out671
1 files changed, 342 insertions, 329 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.templatetypes.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.templatetypes.frag.out
index c5c73ecb454..11ea394bf72 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.templatetypes.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.templatetypes.frag.out
@@ -2,158 +2,158 @@ hlsl.templatetypes.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:3 Function Definition: PixelShaderFunction( (temp float)
+0:3 Function Definition: @PixelShaderFunction( ( temp float)
0:3 Function Parameters:
0:? Sequence
0:4 Sequence
-0:4 move second child to first child (temp 4-component vector of float)
-0:4 'r00' (temp 4-component vector of float)
+0:4 move second child to first child ( temp 4-component vector of float)
+0:4 'r00' ( temp 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:5 Sequence
-0:5 move second child to first child (temp 4-component vector of float)
-0:5 'r01' (temp 4-component vector of float)
+0:5 move second child to first child ( temp 4-component vector of float)
+0:5 'r01' ( temp 4-component vector of float)
0:? Constant:
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:? 5.000000
0:7 Sequence
-0:7 move second child to first child (temp 1-component vector of bool)
-0:7 'r12' (temp 1-component vector of bool)
+0:7 move second child to first child ( temp 1-component vector of bool)
+0:7 'r12' ( temp 1-component vector of bool)
0:7 Constant:
0:7 false (const bool)
0:8 Sequence
-0:8 move second child to first child (temp 1-component vector of int)
-0:8 'r13' (temp 1-component vector of int)
+0:8 move second child to first child ( temp 1-component vector of int)
+0:8 'r13' ( temp 1-component vector of int)
0:8 Constant:
0:8 1 (const int)
0:9 Sequence
-0:9 move second child to first child (temp 1-component vector of float)
-0:9 'r14' (temp 1-component vector of float)
+0:9 move second child to first child ( temp 1-component vector of float)
+0:9 'r14' ( temp 1-component vector of float)
0:9 Constant:
0:9 1.000000
0:10 Sequence
-0:10 move second child to first child (temp 1-component vector of double)
-0:10 'r15' (temp 1-component vector of double)
+0:10 move second child to first child ( temp 1-component vector of double)
+0:10 'r15' ( temp 1-component vector of double)
0:10 Constant:
0:10 1.000000
0:11 Sequence
-0:11 move second child to first child (temp 1-component vector of uint)
-0:11 'r16' (temp 1-component vector of uint)
+0:11 move second child to first child ( temp 1-component vector of uint)
+0:11 'r16' ( temp 1-component vector of uint)
0:11 Constant:
0:11 1 (const uint)
0:13 Sequence
-0:13 move second child to first child (temp 2-component vector of bool)
-0:13 'r20' (temp 2-component vector of bool)
+0:13 move second child to first child ( temp 2-component vector of bool)
+0:13 'r20' ( temp 2-component vector of bool)
0:? Constant:
0:? false (const bool)
0:? true (const bool)
0:14 Sequence
-0:14 move second child to first child (temp 2-component vector of int)
-0:14 'r21' (temp 2-component vector of int)
+0:14 move second child to first child ( temp 2-component vector of int)
+0:14 'r21' ( temp 2-component vector of int)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:15 Sequence
-0:15 move second child to first child (temp 2-component vector of float)
-0:15 'r22' (temp 2-component vector of float)
+0:15 move second child to first child ( temp 2-component vector of float)
+0:15 'r22' ( temp 2-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:16 Sequence
-0:16 move second child to first child (temp 2-component vector of double)
-0:16 'r23' (temp 2-component vector of double)
+0:16 move second child to first child ( temp 2-component vector of double)
+0:16 'r23' ( temp 2-component vector of double)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:17 Sequence
-0:17 move second child to first child (temp 2-component vector of uint)
-0:17 'r24' (temp 2-component vector of uint)
+0:17 move second child to first child ( temp 2-component vector of uint)
+0:17 'r24' ( temp 2-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
0:19 Sequence
-0:19 move second child to first child (temp 3-component vector of bool)
-0:19 'r30' (temp 3-component vector of bool)
+0:19 move second child to first child ( temp 3-component vector of bool)
+0:19 'r30' ( temp 3-component vector of bool)
0:? Constant:
0:? false (const bool)
0:? true (const bool)
0:? true (const bool)
0:20 Sequence
-0:20 move second child to first child (temp 3-component vector of int)
-0:20 'r31' (temp 3-component vector of int)
+0:20 move second child to first child ( temp 3-component vector of int)
+0:20 'r31' ( temp 3-component vector of int)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:? 3 (const int)
0:21 Sequence
-0:21 move second child to first child (temp 3-component vector of float)
-0:21 'r32' (temp 3-component vector of float)
+0:21 move second child to first child ( temp 3-component vector of float)
+0:21 'r32' ( temp 3-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:22 Sequence
-0:22 move second child to first child (temp 3-component vector of double)
-0:22 'r33' (temp 3-component vector of double)
+0:22 move second child to first child ( temp 3-component vector of double)
+0:22 'r33' ( temp 3-component vector of double)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:23 Sequence
-0:23 move second child to first child (temp 3-component vector of uint)
-0:23 'r34' (temp 3-component vector of uint)
+0:23 move second child to first child ( temp 3-component vector of uint)
+0:23 'r34' ( temp 3-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3 (const uint)
0:25 Sequence
-0:25 move second child to first child (temp 4-component vector of bool)
-0:25 'r40' (temp 4-component vector of bool)
+0:25 move second child to first child ( temp 4-component vector of bool)
+0:25 'r40' ( temp 4-component vector of bool)
0:? Constant:
0:? false (const bool)
0:? true (const bool)
0:? true (const bool)
0:? false (const bool)
0:26 Sequence
-0:26 move second child to first child (temp 4-component vector of int)
-0:26 'r41' (temp 4-component vector of int)
+0:26 move second child to first child ( temp 4-component vector of int)
+0:26 'r41' ( temp 4-component vector of int)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:? 3 (const int)
0:? 4 (const int)
0:27 Sequence
-0:27 move second child to first child (temp 4-component vector of float)
-0:27 'r42' (temp 4-component vector of float)
+0:27 move second child to first child ( temp 4-component vector of float)
+0:27 'r42' ( temp 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:28 Sequence
-0:28 move second child to first child (temp 4-component vector of double)
-0:28 'r43' (temp 4-component vector of double)
+0:28 move second child to first child ( temp 4-component vector of double)
+0:28 'r43' ( temp 4-component vector of double)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:29 Sequence
-0:29 move second child to first child (temp 4-component vector of uint)
-0:29 'r44' (temp 4-component vector of uint)
+0:29 move second child to first child ( temp 4-component vector of uint)
+0:29 'r44' ( temp 4-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3 (const uint)
0:? 4 (const uint)
0:31 Sequence
-0:31 move second child to first child (temp 4X4 matrix of float)
-0:31 'r50' (temp 4X4 matrix of float)
+0:31 move second child to first child ( temp 4X4 matrix of float)
+0:31 'r50' ( temp 4X4 matrix of float)
0:? Constant:
0:? 0.000000
0:? 1.000000
@@ -172,8 +172,8 @@ gl_FragCoord origin is upper left
0:? 14.000000
0:? 15.000000
0:32 Sequence
-0:32 move second child to first child (temp 4X4 matrix of float)
-0:32 'r51' (temp 4X4 matrix of float)
+0:32 move second child to first child ( temp 4X4 matrix of float)
+0:32 'r51' ( temp 4X4 matrix of float)
0:? Constant:
0:? 0.000000
0:? 1.000000
@@ -192,8 +192,8 @@ gl_FragCoord origin is upper left
0:? 14.000000
0:? 15.000000
0:35 Sequence
-0:35 move second child to first child (temp 2X3 matrix of float)
-0:35 'r61' (temp 2X3 matrix of float)
+0:35 move second child to first child ( temp 2X3 matrix of float)
+0:35 'r61' ( temp 2X3 matrix of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
@@ -202,8 +202,8 @@ gl_FragCoord origin is upper left
0:? 5.000000
0:? 6.000000
0:36 Sequence
-0:36 move second child to first child (temp 3X2 matrix of float)
-0:36 'r62' (temp 3X2 matrix of float)
+0:36 move second child to first child ( temp 3X2 matrix of float)
+0:36 'r62' ( temp 3X2 matrix of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
@@ -212,8 +212,8 @@ gl_FragCoord origin is upper left
0:? 5.000000
0:? 6.000000
0:39 Sequence
-0:39 move second child to first child (temp 4X2 matrix of float)
-0:39 'r65' (temp 4X2 matrix of float)
+0:39 move second child to first child ( temp 4X2 matrix of float)
+0:39 'r65' ( temp 4X2 matrix of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
@@ -224,8 +224,8 @@ gl_FragCoord origin is upper left
0:? 7.000000
0:? 8.000000
0:40 Sequence
-0:40 move second child to first child (temp 4X3 matrix of float)
-0:40 'r66' (temp 4X3 matrix of float)
+0:40 move second child to first child ( temp 4X3 matrix of float)
+0:40 'r66' ( temp 4X3 matrix of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
@@ -239,14 +239,17 @@ gl_FragCoord origin is upper left
0:? 10.000000
0:? 11.000000
0:? 12.000000
-0:45 Sequence
-0:45 move second child to first child (temp float)
-0:? '@entryPointOutput' (layout(location=0 ) out float)
-0:45 Constant:
-0:45 0.000000
-0:45 Branch: Return
+0:45 Branch: Return with expression
+0:45 Constant:
+0:45 0.000000
+0:3 Function Definition: PixelShaderFunction( ( temp void)
+0:3 Function Parameters:
+0:? Sequence
+0:3 move second child to first child ( temp float)
+0:? '@entryPointOutput' (layout( location=0) out float)
+0:3 Function Call: @PixelShaderFunction( ( temp float)
0:? Linker Objects
-0:? '@entryPointOutput' (layout(location=0 ) out float)
+0:? '@entryPointOutput' (layout( location=0) out float)
Linked fragment stage:
@@ -255,158 +258,158 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:3 Function Definition: PixelShaderFunction( (temp float)
+0:3 Function Definition: @PixelShaderFunction( ( temp float)
0:3 Function Parameters:
0:? Sequence
0:4 Sequence
-0:4 move second child to first child (temp 4-component vector of float)
-0:4 'r00' (temp 4-component vector of float)
+0:4 move second child to first child ( temp 4-component vector of float)
+0:4 'r00' ( temp 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:5 Sequence
-0:5 move second child to first child (temp 4-component vector of float)
-0:5 'r01' (temp 4-component vector of float)
+0:5 move second child to first child ( temp 4-component vector of float)
+0:5 'r01' ( temp 4-component vector of float)
0:? Constant:
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:? 5.000000
0:7 Sequence
-0:7 move second child to first child (temp 1-component vector of bool)
-0:7 'r12' (temp 1-component vector of bool)
+0:7 move second child to first child ( temp 1-component vector of bool)
+0:7 'r12' ( temp 1-component vector of bool)
0:7 Constant:
0:7 false (const bool)
0:8 Sequence
-0:8 move second child to first child (temp 1-component vector of int)
-0:8 'r13' (temp 1-component vector of int)
+0:8 move second child to first child ( temp 1-component vector of int)
+0:8 'r13' ( temp 1-component vector of int)
0:8 Constant:
0:8 1 (const int)
0:9 Sequence
-0:9 move second child to first child (temp 1-component vector of float)
-0:9 'r14' (temp 1-component vector of float)
+0:9 move second child to first child ( temp 1-component vector of float)
+0:9 'r14' ( temp 1-component vector of float)
0:9 Constant:
0:9 1.000000
0:10 Sequence
-0:10 move second child to first child (temp 1-component vector of double)
-0:10 'r15' (temp 1-component vector of double)
+0:10 move second child to first child ( temp 1-component vector of double)
+0:10 'r15' ( temp 1-component vector of double)
0:10 Constant:
0:10 1.000000
0:11 Sequence
-0:11 move second child to first child (temp 1-component vector of uint)
-0:11 'r16' (temp 1-component vector of uint)
+0:11 move second child to first child ( temp 1-component vector of uint)
+0:11 'r16' ( temp 1-component vector of uint)
0:11 Constant:
0:11 1 (const uint)
0:13 Sequence
-0:13 move second child to first child (temp 2-component vector of bool)
-0:13 'r20' (temp 2-component vector of bool)
+0:13 move second child to first child ( temp 2-component vector of bool)
+0:13 'r20' ( temp 2-component vector of bool)
0:? Constant:
0:? false (const bool)
0:? true (const bool)
0:14 Sequence
-0:14 move second child to first child (temp 2-component vector of int)
-0:14 'r21' (temp 2-component vector of int)
+0:14 move second child to first child ( temp 2-component vector of int)
+0:14 'r21' ( temp 2-component vector of int)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:15 Sequence
-0:15 move second child to first child (temp 2-component vector of float)
-0:15 'r22' (temp 2-component vector of float)
+0:15 move second child to first child ( temp 2-component vector of float)
+0:15 'r22' ( temp 2-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:16 Sequence
-0:16 move second child to first child (temp 2-component vector of double)
-0:16 'r23' (temp 2-component vector of double)
+0:16 move second child to first child ( temp 2-component vector of double)
+0:16 'r23' ( temp 2-component vector of double)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:17 Sequence
-0:17 move second child to first child (temp 2-component vector of uint)
-0:17 'r24' (temp 2-component vector of uint)
+0:17 move second child to first child ( temp 2-component vector of uint)
+0:17 'r24' ( temp 2-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
0:19 Sequence
-0:19 move second child to first child (temp 3-component vector of bool)
-0:19 'r30' (temp 3-component vector of bool)
+0:19 move second child to first child ( temp 3-component vector of bool)
+0:19 'r30' ( temp 3-component vector of bool)
0:? Constant:
0:? false (const bool)
0:? true (const bool)
0:? true (const bool)
0:20 Sequence
-0:20 move second child to first child (temp 3-component vector of int)
-0:20 'r31' (temp 3-component vector of int)
+0:20 move second child to first child ( temp 3-component vector of int)
+0:20 'r31' ( temp 3-component vector of int)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:? 3 (const int)
0:21 Sequence
-0:21 move second child to first child (temp 3-component vector of float)
-0:21 'r32' (temp 3-component vector of float)
+0:21 move second child to first child ( temp 3-component vector of float)
+0:21 'r32' ( temp 3-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:22 Sequence
-0:22 move second child to first child (temp 3-component vector of double)
-0:22 'r33' (temp 3-component vector of double)
+0:22 move second child to first child ( temp 3-component vector of double)
+0:22 'r33' ( temp 3-component vector of double)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:23 Sequence
-0:23 move second child to first child (temp 3-component vector of uint)
-0:23 'r34' (temp 3-component vector of uint)
+0:23 move second child to first child ( temp 3-component vector of uint)
+0:23 'r34' ( temp 3-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3 (const uint)
0:25 Sequence
-0:25 move second child to first child (temp 4-component vector of bool)
-0:25 'r40' (temp 4-component vector of bool)
+0:25 move second child to first child ( temp 4-component vector of bool)
+0:25 'r40' ( temp 4-component vector of bool)
0:? Constant:
0:? false (const bool)
0:? true (const bool)
0:? true (const bool)
0:? false (const bool)
0:26 Sequence
-0:26 move second child to first child (temp 4-component vector of int)
-0:26 'r41' (temp 4-component vector of int)
+0:26 move second child to first child ( temp 4-component vector of int)
+0:26 'r41' ( temp 4-component vector of int)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:? 3 (const int)
0:? 4 (const int)
0:27 Sequence
-0:27 move second child to first child (temp 4-component vector of float)
-0:27 'r42' (temp 4-component vector of float)
+0:27 move second child to first child ( temp 4-component vector of float)
+0:27 'r42' ( temp 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:28 Sequence
-0:28 move second child to first child (temp 4-component vector of double)
-0:28 'r43' (temp 4-component vector of double)
+0:28 move second child to first child ( temp 4-component vector of double)
+0:28 'r43' ( temp 4-component vector of double)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:29 Sequence
-0:29 move second child to first child (temp 4-component vector of uint)
-0:29 'r44' (temp 4-component vector of uint)
+0:29 move second child to first child ( temp 4-component vector of uint)
+0:29 'r44' ( temp 4-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3 (const uint)
0:? 4 (const uint)
0:31 Sequence
-0:31 move second child to first child (temp 4X4 matrix of float)
-0:31 'r50' (temp 4X4 matrix of float)
+0:31 move second child to first child ( temp 4X4 matrix of float)
+0:31 'r50' ( temp 4X4 matrix of float)
0:? Constant:
0:? 0.000000
0:? 1.000000
@@ -425,8 +428,8 @@ gl_FragCoord origin is upper left
0:? 14.000000
0:? 15.000000
0:32 Sequence
-0:32 move second child to first child (temp 4X4 matrix of float)
-0:32 'r51' (temp 4X4 matrix of float)
+0:32 move second child to first child ( temp 4X4 matrix of float)
+0:32 'r51' ( temp 4X4 matrix of float)
0:? Constant:
0:? 0.000000
0:? 1.000000
@@ -445,8 +448,8 @@ gl_FragCoord origin is upper left
0:? 14.000000
0:? 15.000000
0:35 Sequence
-0:35 move second child to first child (temp 2X3 matrix of float)
-0:35 'r61' (temp 2X3 matrix of float)
+0:35 move second child to first child ( temp 2X3 matrix of float)
+0:35 'r61' ( temp 2X3 matrix of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
@@ -455,8 +458,8 @@ gl_FragCoord origin is upper left
0:? 5.000000
0:? 6.000000
0:36 Sequence
-0:36 move second child to first child (temp 3X2 matrix of float)
-0:36 'r62' (temp 3X2 matrix of float)
+0:36 move second child to first child ( temp 3X2 matrix of float)
+0:36 'r62' ( temp 3X2 matrix of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
@@ -465,8 +468,8 @@ gl_FragCoord origin is upper left
0:? 5.000000
0:? 6.000000
0:39 Sequence
-0:39 move second child to first child (temp 4X2 matrix of float)
-0:39 'r65' (temp 4X2 matrix of float)
+0:39 move second child to first child ( temp 4X2 matrix of float)
+0:39 'r65' ( temp 4X2 matrix of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
@@ -477,8 +480,8 @@ gl_FragCoord origin is upper left
0:? 7.000000
0:? 8.000000
0:40 Sequence
-0:40 move second child to first child (temp 4X3 matrix of float)
-0:40 'r66' (temp 4X3 matrix of float)
+0:40 move second child to first child ( temp 4X3 matrix of float)
+0:40 'r66' ( temp 4X3 matrix of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
@@ -492,229 +495,239 @@ gl_FragCoord origin is upper left
0:? 10.000000
0:? 11.000000
0:? 12.000000
-0:45 Sequence
-0:45 move second child to first child (temp float)
-0:? '@entryPointOutput' (layout(location=0 ) out float)
-0:45 Constant:
-0:45 0.000000
-0:45 Branch: Return
+0:45 Branch: Return with expression
+0:45 Constant:
+0:45 0.000000
+0:3 Function Definition: PixelShaderFunction( ( temp void)
+0:3 Function Parameters:
+0:? Sequence
+0:3 move second child to first child ( temp float)
+0:? '@entryPointOutput' (layout( location=0) out float)
+0:3 Function Call: @PixelShaderFunction( ( temp float)
0:? Linker Objects
-0:? '@entryPointOutput' (layout(location=0 ) out float)
+0:? '@entryPointOutput' (layout( location=0) out float)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 148
+// Id's are bound by 153
Capability Shader
Capability Float64
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "PixelShaderFunction" 146
+ EntryPoint Fragment 4 "PixelShaderFunction" 151
ExecutionMode 4 OriginUpperLeft
Name 4 "PixelShaderFunction"
- Name 9 "r00"
- Name 15 "r01"
- Name 20 "r12"
- Name 24 "r13"
- Name 27 "r14"
- Name 30 "r15"
- Name 34 "r16"
- Name 38 "r20"
- Name 43 "r21"
- Name 48 "r22"
- Name 52 "r23"
- Name 57 "r24"
- Name 62 "r30"
- Name 66 "r31"
- Name 71 "r32"
- Name 75 "r33"
- Name 80 "r34"
- Name 85 "r40"
- Name 89 "r41"
- Name 92 "r42"
- Name 95 "r43"
- Name 100 "r44"
- Name 105 "r50"
- Name 122 "r51"
- Name 125 "r61"
- Name 130 "r62"
- Name 136 "r65"
- Name 141 "r66"
- Name 146 "@entryPointOutput"
- Decorate 146(@entryPointOutput) Location 0
+ Name 8 "@PixelShaderFunction("
+ Name 12 "r00"
+ Name 18 "r01"
+ Name 23 "r12"
+ Name 27 "r13"
+ Name 30 "r14"
+ Name 33 "r15"
+ Name 37 "r16"
+ Name 41 "r20"
+ Name 46 "r21"
+ Name 51 "r22"
+ Name 55 "r23"
+ Name 60 "r24"
+ Name 65 "r30"
+ Name 69 "r31"
+ Name 74 "r32"
+ Name 78 "r33"
+ Name 83 "r34"
+ Name 88 "r40"
+ Name 92 "r41"
+ Name 95 "r42"
+ Name 98 "r43"
+ Name 103 "r44"
+ Name 108 "r50"
+ Name 125 "r51"
+ Name 128 "r61"
+ Name 133 "r62"
+ Name 139 "r65"
+ Name 144 "r66"
+ Name 151 "@entryPointOutput"
+ Decorate 151(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8: TypePointer Function 7(fvec4)
- 10: 6(float) Constant 1065353216
- 11: 6(float) Constant 1073741824
- 12: 6(float) Constant 1077936128
- 13: 6(float) Constant 1082130432
- 14: 7(fvec4) ConstantComposite 10 11 12 13
- 16: 6(float) Constant 1084227584
- 17: 7(fvec4) ConstantComposite 11 12 13 16
- 18: TypeBool
- 19: TypePointer Function 18(bool)
- 21: 18(bool) ConstantFalse
- 22: TypeInt 32 1
- 23: TypePointer Function 22(int)
- 25: 22(int) Constant 1
- 26: TypePointer Function 6(float)
- 28: TypeFloat 64
- 29: TypePointer Function 28(float)
- 31: 28(float) Constant 0 1072693248
- 32: TypeInt 32 0
- 33: TypePointer Function 32(int)
- 35: 32(int) Constant 1
- 36: TypeVector 18(bool) 2
- 37: TypePointer Function 36(bvec2)
- 39: 18(bool) ConstantTrue
- 40: 36(bvec2) ConstantComposite 21 39
- 41: TypeVector 22(int) 2
- 42: TypePointer Function 41(ivec2)
- 44: 22(int) Constant 2
- 45: 41(ivec2) ConstantComposite 25 44
- 46: TypeVector 6(float) 2
- 47: TypePointer Function 46(fvec2)
- 49: 46(fvec2) ConstantComposite 10 11
- 50: TypeVector 28(float) 2
- 51: TypePointer Function 50(fvec2)
- 53: 28(float) Constant 0 1073741824
- 54: 50(fvec2) ConstantComposite 31 53
- 55: TypeVector 32(int) 2
- 56: TypePointer Function 55(ivec2)
- 58: 32(int) Constant 2
- 59: 55(ivec2) ConstantComposite 35 58
- 60: TypeVector 18(bool) 3
- 61: TypePointer Function 60(bvec3)
- 63: 60(bvec3) ConstantComposite 21 39 39
- 64: TypeVector 22(int) 3
- 65: TypePointer Function 64(ivec3)
- 67: 22(int) Constant 3
- 68: 64(ivec3) ConstantComposite 25 44 67
- 69: TypeVector 6(float) 3
- 70: TypePointer Function 69(fvec3)
- 72: 69(fvec3) ConstantComposite 10 11 12
- 73: TypeVector 28(float) 3
- 74: TypePointer Function 73(fvec3)
- 76: 28(float) Constant 0 1074266112
- 77: 73(fvec3) ConstantComposite 31 53 76
- 78: TypeVector 32(int) 3
- 79: TypePointer Function 78(ivec3)
- 81: 32(int) Constant 3
- 82: 78(ivec3) ConstantComposite 35 58 81
- 83: TypeVector 18(bool) 4
- 84: TypePointer Function 83(bvec4)
- 86: 83(bvec4) ConstantComposite 21 39 39 21
- 87: TypeVector 22(int) 4
- 88: TypePointer Function 87(ivec4)
- 90: 22(int) Constant 4
- 91: 87(ivec4) ConstantComposite 25 44 67 90
- 93: TypeVector 28(float) 4
- 94: TypePointer Function 93(fvec4)
- 96: 28(float) Constant 0 1074790400
- 97: 93(fvec4) ConstantComposite 31 53 76 96
- 98: TypeVector 32(int) 4
- 99: TypePointer Function 98(ivec4)
- 101: 32(int) Constant 4
- 102: 98(ivec4) ConstantComposite 35 58 81 101
- 103: TypeMatrix 7(fvec4) 4
- 104: TypePointer Function 103
- 106: 6(float) Constant 0
- 107: 7(fvec4) ConstantComposite 106 10 11 12
- 108: 6(float) Constant 1086324736
- 109: 6(float) Constant 1088421888
- 110: 7(fvec4) ConstantComposite 13 16 108 109
- 111: 6(float) Constant 1090519040
- 112: 6(float) Constant 1091567616
- 113: 6(float) Constant 1092616192
- 114: 6(float) Constant 1093664768
- 115: 7(fvec4) ConstantComposite 111 112 113 114
- 116: 6(float) Constant 1094713344
- 117: 6(float) Constant 1095761920
- 118: 6(float) Constant 1096810496
- 119: 6(float) Constant 1097859072
- 120: 7(fvec4) ConstantComposite 116 117 118 119
- 121: 103 ConstantComposite 107 110 115 120
- 123: TypeMatrix 69(fvec3) 2
- 124: TypePointer Function 123
- 126: 69(fvec3) ConstantComposite 13 16 108
- 127: 123 ConstantComposite 72 126
- 128: TypeMatrix 46(fvec2) 3
- 129: TypePointer Function 128
- 131: 46(fvec2) ConstantComposite 12 13
- 132: 46(fvec2) ConstantComposite 16 108
- 133: 128 ConstantComposite 49 131 132
- 134: TypeMatrix 46(fvec2) 4
- 135: TypePointer Function 134
- 137: 46(fvec2) ConstantComposite 109 111
- 138: 134 ConstantComposite 49 131 132 137
- 139: TypeMatrix 69(fvec3) 4
- 140: TypePointer Function 139
- 142: 69(fvec3) ConstantComposite 109 111 112
- 143: 69(fvec3) ConstantComposite 113 114 116
- 144: 139 ConstantComposite 72 126 142 143
- 145: TypePointer Output 6(float)
-146(@entryPointOutput): 145(ptr) Variable Output
+ 7: TypeFunction 6(float)
+ 10: TypeVector 6(float) 4
+ 11: TypePointer Function 10(fvec4)
+ 13: 6(float) Constant 1065353216
+ 14: 6(float) Constant 1073741824
+ 15: 6(float) Constant 1077936128
+ 16: 6(float) Constant 1082130432
+ 17: 10(fvec4) ConstantComposite 13 14 15 16
+ 19: 6(float) Constant 1084227584
+ 20: 10(fvec4) ConstantComposite 14 15 16 19
+ 21: TypeBool
+ 22: TypePointer Function 21(bool)
+ 24: 21(bool) ConstantFalse
+ 25: TypeInt 32 1
+ 26: TypePointer Function 25(int)
+ 28: 25(int) Constant 1
+ 29: TypePointer Function 6(float)
+ 31: TypeFloat 64
+ 32: TypePointer Function 31(float)
+ 34: 31(float) Constant 0 1072693248
+ 35: TypeInt 32 0
+ 36: TypePointer Function 35(int)
+ 38: 35(int) Constant 1
+ 39: TypeVector 21(bool) 2
+ 40: TypePointer Function 39(bvec2)
+ 42: 21(bool) ConstantTrue
+ 43: 39(bvec2) ConstantComposite 24 42
+ 44: TypeVector 25(int) 2
+ 45: TypePointer Function 44(ivec2)
+ 47: 25(int) Constant 2
+ 48: 44(ivec2) ConstantComposite 28 47
+ 49: TypeVector 6(float) 2
+ 50: TypePointer Function 49(fvec2)
+ 52: 49(fvec2) ConstantComposite 13 14
+ 53: TypeVector 31(float) 2
+ 54: TypePointer Function 53(fvec2)
+ 56: 31(float) Constant 0 1073741824
+ 57: 53(fvec2) ConstantComposite 34 56
+ 58: TypeVector 35(int) 2
+ 59: TypePointer Function 58(ivec2)
+ 61: 35(int) Constant 2
+ 62: 58(ivec2) ConstantComposite 38 61
+ 63: TypeVector 21(bool) 3
+ 64: TypePointer Function 63(bvec3)
+ 66: 63(bvec3) ConstantComposite 24 42 42
+ 67: TypeVector 25(int) 3
+ 68: TypePointer Function 67(ivec3)
+ 70: 25(int) Constant 3
+ 71: 67(ivec3) ConstantComposite 28 47 70
+ 72: TypeVector 6(float) 3
+ 73: TypePointer Function 72(fvec3)
+ 75: 72(fvec3) ConstantComposite 13 14 15
+ 76: TypeVector 31(float) 3
+ 77: TypePointer Function 76(fvec3)
+ 79: 31(float) Constant 0 1074266112
+ 80: 76(fvec3) ConstantComposite 34 56 79
+ 81: TypeVector 35(int) 3
+ 82: TypePointer Function 81(ivec3)
+ 84: 35(int) Constant 3
+ 85: 81(ivec3) ConstantComposite 38 61 84
+ 86: TypeVector 21(bool) 4
+ 87: TypePointer Function 86(bvec4)
+ 89: 86(bvec4) ConstantComposite 24 42 42 24
+ 90: TypeVector 25(int) 4
+ 91: TypePointer Function 90(ivec4)
+ 93: 25(int) Constant 4
+ 94: 90(ivec4) ConstantComposite 28 47 70 93
+ 96: TypeVector 31(float) 4
+ 97: TypePointer Function 96(fvec4)
+ 99: 31(float) Constant 0 1074790400
+ 100: 96(fvec4) ConstantComposite 34 56 79 99
+ 101: TypeVector 35(int) 4
+ 102: TypePointer Function 101(ivec4)
+ 104: 35(int) Constant 4
+ 105: 101(ivec4) ConstantComposite 38 61 84 104
+ 106: TypeMatrix 10(fvec4) 4
+ 107: TypePointer Function 106
+ 109: 6(float) Constant 0
+ 110: 10(fvec4) ConstantComposite 109 13 14 15
+ 111: 6(float) Constant 1086324736
+ 112: 6(float) Constant 1088421888
+ 113: 10(fvec4) ConstantComposite 16 19 111 112
+ 114: 6(float) Constant 1090519040
+ 115: 6(float) Constant 1091567616
+ 116: 6(float) Constant 1092616192
+ 117: 6(float) Constant 1093664768
+ 118: 10(fvec4) ConstantComposite 114 115 116 117
+ 119: 6(float) Constant 1094713344
+ 120: 6(float) Constant 1095761920
+ 121: 6(float) Constant 1096810496
+ 122: 6(float) Constant 1097859072
+ 123: 10(fvec4) ConstantComposite 119 120 121 122
+ 124: 106 ConstantComposite 110 113 118 123
+ 126: TypeMatrix 72(fvec3) 2
+ 127: TypePointer Function 126
+ 129: 72(fvec3) ConstantComposite 16 19 111
+ 130: 126 ConstantComposite 75 129
+ 131: TypeMatrix 49(fvec2) 3
+ 132: TypePointer Function 131
+ 134: 49(fvec2) ConstantComposite 15 16
+ 135: 49(fvec2) ConstantComposite 19 111
+ 136: 131 ConstantComposite 52 134 135
+ 137: TypeMatrix 49(fvec2) 4
+ 138: TypePointer Function 137
+ 140: 49(fvec2) ConstantComposite 112 114
+ 141: 137 ConstantComposite 52 134 135 140
+ 142: TypeMatrix 72(fvec3) 4
+ 143: TypePointer Function 142
+ 145: 72(fvec3) ConstantComposite 112 114 115
+ 146: 72(fvec3) ConstantComposite 116 117 119
+ 147: 142 ConstantComposite 75 129 145 146
+ 150: TypePointer Output 6(float)
+151(@entryPointOutput): 150(ptr) Variable Output
4(PixelShaderFunction): 2 Function None 3
5: Label
- 9(r00): 8(ptr) Variable Function
- 15(r01): 8(ptr) Variable Function
- 20(r12): 19(ptr) Variable Function
- 24(r13): 23(ptr) Variable Function
- 27(r14): 26(ptr) Variable Function
- 30(r15): 29(ptr) Variable Function
- 34(r16): 33(ptr) Variable Function
- 38(r20): 37(ptr) Variable Function
- 43(r21): 42(ptr) Variable Function
- 48(r22): 47(ptr) Variable Function
- 52(r23): 51(ptr) Variable Function
- 57(r24): 56(ptr) Variable Function
- 62(r30): 61(ptr) Variable Function
- 66(r31): 65(ptr) Variable Function
- 71(r32): 70(ptr) Variable Function
- 75(r33): 74(ptr) Variable Function
- 80(r34): 79(ptr) Variable Function
- 85(r40): 84(ptr) Variable Function
- 89(r41): 88(ptr) Variable Function
- 92(r42): 8(ptr) Variable Function
- 95(r43): 94(ptr) Variable Function
- 100(r44): 99(ptr) Variable Function
- 105(r50): 104(ptr) Variable Function
- 122(r51): 104(ptr) Variable Function
- 125(r61): 124(ptr) Variable Function
- 130(r62): 129(ptr) Variable Function
- 136(r65): 135(ptr) Variable Function
- 141(r66): 140(ptr) Variable Function
- Store 9(r00) 14
- Store 15(r01) 17
- Store 20(r12) 21
- Store 24(r13) 25
- Store 27(r14) 10
- Store 30(r15) 31
- Store 34(r16) 35
- Store 38(r20) 40
- Store 43(r21) 45
- Store 48(r22) 49
- Store 52(r23) 54
- Store 57(r24) 59
- Store 62(r30) 63
- Store 66(r31) 68
- Store 71(r32) 72
- Store 75(r33) 77
- Store 80(r34) 82
- Store 85(r40) 86
- Store 89(r41) 91
- Store 92(r42) 14
- Store 95(r43) 97
- Store 100(r44) 102
- Store 105(r50) 121
- Store 122(r51) 121
- Store 125(r61) 127
- Store 130(r62) 133
- Store 136(r65) 138
- Store 141(r66) 144
- Store 146(@entryPointOutput) 106
+ 152: 6(float) FunctionCall 8(@PixelShaderFunction()
+ Store 151(@entryPointOutput) 152
Return
FunctionEnd
+8(@PixelShaderFunction(): 6(float) Function None 7
+ 9: Label
+ 12(r00): 11(ptr) Variable Function
+ 18(r01): 11(ptr) Variable Function
+ 23(r12): 22(ptr) Variable Function
+ 27(r13): 26(ptr) Variable Function
+ 30(r14): 29(ptr) Variable Function
+ 33(r15): 32(ptr) Variable Function
+ 37(r16): 36(ptr) Variable Function
+ 41(r20): 40(ptr) Variable Function
+ 46(r21): 45(ptr) Variable Function
+ 51(r22): 50(ptr) Variable Function
+ 55(r23): 54(ptr) Variable Function
+ 60(r24): 59(ptr) Variable Function
+ 65(r30): 64(ptr) Variable Function
+ 69(r31): 68(ptr) Variable Function
+ 74(r32): 73(ptr) Variable Function
+ 78(r33): 77(ptr) Variable Function
+ 83(r34): 82(ptr) Variable Function
+ 88(r40): 87(ptr) Variable Function
+ 92(r41): 91(ptr) Variable Function
+ 95(r42): 11(ptr) Variable Function
+ 98(r43): 97(ptr) Variable Function
+ 103(r44): 102(ptr) Variable Function
+ 108(r50): 107(ptr) Variable Function
+ 125(r51): 107(ptr) Variable Function
+ 128(r61): 127(ptr) Variable Function
+ 133(r62): 132(ptr) Variable Function
+ 139(r65): 138(ptr) Variable Function
+ 144(r66): 143(ptr) Variable Function
+ Store 12(r00) 17
+ Store 18(r01) 20
+ Store 23(r12) 24
+ Store 27(r13) 28
+ Store 30(r14) 13
+ Store 33(r15) 34
+ Store 37(r16) 38
+ Store 41(r20) 43
+ Store 46(r21) 48
+ Store 51(r22) 52
+ Store 55(r23) 57
+ Store 60(r24) 62
+ Store 65(r30) 66
+ Store 69(r31) 71
+ Store 74(r32) 75
+ Store 78(r33) 80
+ Store 83(r34) 85
+ Store 88(r40) 89
+ Store 92(r41) 94
+ Store 95(r42) 17
+ Store 98(r43) 100
+ Store 103(r44) 105
+ Store 108(r50) 124
+ Store 125(r51) 124
+ Store 128(r61) 130
+ Store 133(r62) 136
+ Store 139(r65) 141
+ Store 144(r66) 147
+ ReturnValue 109
+ FunctionEnd