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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.swizzle.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.swizzle.frag.out44
1 files changed, 22 insertions, 22 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.swizzle.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.swizzle.frag.out
index 54fc662e047..4674b76438d 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.swizzle.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.swizzle.frag.out
@@ -3,21 +3,21 @@ Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:1 Sequence
-0:1 move second child to first child (temp 4-component vector of float)
-0:1 'AmbientColor' (global 4-component vector of float)
+0:1 move second child to first child ( temp 4-component vector of float)
+0:1 'AmbientColor' ( global 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 0.500000
0:? 0.000000
0:? 1.000000
-0:4 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
+0:4 Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float)
0:4 Function Parameters:
-0:4 'input' (in 4-component vector of float)
+0:4 'input' ( in 4-component vector of float)
0:? Sequence
0:5 Branch: Return with expression
-0:5 component-wise multiply (temp 4-component vector of float)
-0:5 vector swizzle (temp 4-component vector of float)
-0:5 'input' (in 4-component vector of float)
+0:5 component-wise multiply ( temp 4-component vector of float)
+0:5 vector swizzle ( temp 4-component vector of float)
+0:5 'input' ( in 4-component vector of float)
0:5 Sequence
0:5 Constant:
0:5 3 (const int)
@@ -27,13 +27,13 @@ gl_FragCoord origin is upper left
0:5 1 (const int)
0:5 Constant:
0:5 0 (const int)
-0:5 Construct vec4 (temp 4-component vector of float)
-0:5 direct index (temp float)
-0:5 'AmbientColor' (global 4-component vector of float)
+0:5 Construct vec4 ( temp 4-component vector of float)
+0:5 direct index ( temp float)
+0:5 'AmbientColor' ( global 4-component vector of float)
0:5 Constant:
0:5 2 (const int)
0:? Linker Objects
-0:? 'AmbientColor' (global 4-component vector of float)
+0:? 'AmbientColor' ( global 4-component vector of float)
Linked fragment stage:
@@ -44,21 +44,21 @@ Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:1 Sequence
-0:1 move second child to first child (temp 4-component vector of float)
-0:1 'AmbientColor' (global 4-component vector of float)
+0:1 move second child to first child ( temp 4-component vector of float)
+0:1 'AmbientColor' ( global 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 0.500000
0:? 0.000000
0:? 1.000000
-0:4 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
+0:4 Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float)
0:4 Function Parameters:
-0:4 'input' (in 4-component vector of float)
+0:4 'input' ( in 4-component vector of float)
0:? Sequence
0:5 Branch: Return with expression
-0:5 component-wise multiply (temp 4-component vector of float)
-0:5 vector swizzle (temp 4-component vector of float)
-0:5 'input' (in 4-component vector of float)
+0:5 component-wise multiply ( temp 4-component vector of float)
+0:5 vector swizzle ( temp 4-component vector of float)
+0:5 'input' ( in 4-component vector of float)
0:5 Sequence
0:5 Constant:
0:5 3 (const int)
@@ -68,13 +68,13 @@ gl_FragCoord origin is upper left
0:5 1 (const int)
0:5 Constant:
0:5 0 (const int)
-0:5 Construct vec4 (temp 4-component vector of float)
-0:5 direct index (temp float)
-0:5 'AmbientColor' (global 4-component vector of float)
+0:5 Construct vec4 ( temp 4-component vector of float)
+0:5 direct index ( temp float)
+0:5 'AmbientColor' ( global 4-component vector of float)
0:5 Constant:
0:5 2 (const int)
0:? Linker Objects
-0:? 'AmbientColor' (global 4-component vector of float)
+0:? 'AmbientColor' ( global 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001