diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.swizzle.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.swizzle.frag.out | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.swizzle.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.swizzle.frag.out index 54fc662e047..4674b76438d 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.swizzle.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.swizzle.frag.out @@ -3,21 +3,21 @@ Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:1 Sequence -0:1 move second child to first child (temp 4-component vector of float) -0:1 'AmbientColor' (global 4-component vector of float) +0:1 move second child to first child ( temp 4-component vector of float) +0:1 'AmbientColor' ( global 4-component vector of float) 0:? Constant: 0:? 1.000000 0:? 0.500000 0:? 0.000000 0:? 1.000000 -0:4 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float) +0:4 Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float) 0:4 Function Parameters: -0:4 'input' (in 4-component vector of float) +0:4 'input' ( in 4-component vector of float) 0:? Sequence 0:5 Branch: Return with expression -0:5 component-wise multiply (temp 4-component vector of float) -0:5 vector swizzle (temp 4-component vector of float) -0:5 'input' (in 4-component vector of float) +0:5 component-wise multiply ( temp 4-component vector of float) +0:5 vector swizzle ( temp 4-component vector of float) +0:5 'input' ( in 4-component vector of float) 0:5 Sequence 0:5 Constant: 0:5 3 (const int) @@ -27,13 +27,13 @@ gl_FragCoord origin is upper left 0:5 1 (const int) 0:5 Constant: 0:5 0 (const int) -0:5 Construct vec4 (temp 4-component vector of float) -0:5 direct index (temp float) -0:5 'AmbientColor' (global 4-component vector of float) +0:5 Construct vec4 ( temp 4-component vector of float) +0:5 direct index ( temp float) +0:5 'AmbientColor' ( global 4-component vector of float) 0:5 Constant: 0:5 2 (const int) 0:? Linker Objects -0:? 'AmbientColor' (global 4-component vector of float) +0:? 'AmbientColor' ( global 4-component vector of float) Linked fragment stage: @@ -44,21 +44,21 @@ Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:1 Sequence -0:1 move second child to first child (temp 4-component vector of float) -0:1 'AmbientColor' (global 4-component vector of float) +0:1 move second child to first child ( temp 4-component vector of float) +0:1 'AmbientColor' ( global 4-component vector of float) 0:? Constant: 0:? 1.000000 0:? 0.500000 0:? 0.000000 0:? 1.000000 -0:4 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float) +0:4 Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float) 0:4 Function Parameters: -0:4 'input' (in 4-component vector of float) +0:4 'input' ( in 4-component vector of float) 0:? Sequence 0:5 Branch: Return with expression -0:5 component-wise multiply (temp 4-component vector of float) -0:5 vector swizzle (temp 4-component vector of float) -0:5 'input' (in 4-component vector of float) +0:5 component-wise multiply ( temp 4-component vector of float) +0:5 vector swizzle ( temp 4-component vector of float) +0:5 'input' ( in 4-component vector of float) 0:5 Sequence 0:5 Constant: 0:5 3 (const int) @@ -68,13 +68,13 @@ gl_FragCoord origin is upper left 0:5 1 (const int) 0:5 Constant: 0:5 0 (const int) -0:5 Construct vec4 (temp 4-component vector of float) -0:5 direct index (temp float) -0:5 'AmbientColor' (global 4-component vector of float) +0:5 Construct vec4 ( temp 4-component vector of float) +0:5 direct index ( temp float) +0:5 'AmbientColor' ( global 4-component vector of float) 0:5 Constant: 0:5 2 (const int) 0:? Linker Objects -0:? 'AmbientColor' (global 4-component vector of float) +0:? 'AmbientColor' ( global 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 |