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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.frag.out')
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diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.frag.out
new file mode 100644
index 00000000000..3c8b1146a7f
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+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.frag.out
@@ -0,0 +1,347 @@
+hlsl.structbuffer.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:12 Function Definition: @main(u1; ( temp 4-component vector of float)
+0:12 Function Parameters:
+0:12 'pos' ( in uint)
+0:? Sequence
+0:13 Sequence
+0:13 move second child to first child ( temp structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
+0:13 'mydata' ( temp structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
+0:13 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
+0:13 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
+0:13 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2} @data})
+0:13 Constant:
+0:13 0 (const uint)
+0:13 'pos' ( in uint)
+0:17 Sequence
+0:17 move second child to first child ( temp uint)
+0:17 'size' ( temp uint)
+0:17 array length ( temp uint)
+0:17 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
+0:17 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2} @data})
+0:17 Constant:
+0:17 0 (const uint)
+0:17 move second child to first child ( temp uint)
+0:17 'stride' ( temp uint)
+0:17 Constant:
+0:17 32 (const uint)
+0:19 Test condition and select ( temp void)
+0:19 Condition
+0:19 test: direct index for structure ( temp bool)
+0:19 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
+0:19 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
+0:19 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2} @data})
+0:19 Constant:
+0:19 0 (const uint)
+0:19 'pos' ( in uint)
+0:19 Constant:
+0:19 1 (const int)
+0:19 true case
+0:20 Branch: Return with expression
+0:? Construct vec4 ( temp 4-component vector of float)
+0:20 add ( temp 3-component vector of float)
+0:20 color: direct index for structure ( temp 3-component vector of float)
+0:20 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
+0:20 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
+0:20 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2} @data})
+0:20 Constant:
+0:20 0 (const uint)
+0:20 'pos' ( in uint)
+0:20 Constant:
+0:20 0 (const int)
+0:20 indirect index (layout( row_major std430) buffer float)
+0:20 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of float)
+0:20 'sbuf2' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of float @data})
+0:20 Constant:
+0:20 0 (const uint)
+0:20 'pos' ( in uint)
+0:20 Constant:
+0:20 0.000000
+0:19 false case
+0:22 Branch: Return with expression
+0:22 Construct vec4 ( temp 4-component vector of float)
+0:22 add ( temp float)
+0:22 add ( temp float)
+0:22 direct index ( temp float)
+0:22 color: direct index for structure ( temp 3-component vector of float)
+0:22 'mydata' ( temp structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
+0:22 Constant:
+0:22 0 (const int)
+0:22 Constant:
+0:22 0 (const int)
+0:22 Convert uint to float ( temp float)
+0:22 'size' ( temp uint)
+0:22 Convert uint to float ( temp float)
+0:22 'stride' ( temp uint)
+0:12 Function Definition: main( ( temp void)
+0:12 Function Parameters:
+0:? Sequence
+0:12 move second child to first child ( temp uint)
+0:? 'pos' ( temp uint)
+0:? 'pos' (layout( location=0) in uint)
+0:12 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:12 Function Call: @main(u1; ( temp 4-component vector of float)
+0:? 'pos' ( temp uint)
+0:? Linker Objects
+0:? 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2} @data})
+0:? 'sbuf2' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of float @data})
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'pos' (layout( location=0) in uint)
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:12 Function Definition: @main(u1; ( temp 4-component vector of float)
+0:12 Function Parameters:
+0:12 'pos' ( in uint)
+0:? Sequence
+0:13 Sequence
+0:13 move second child to first child ( temp structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
+0:13 'mydata' ( temp structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
+0:13 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
+0:13 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
+0:13 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2} @data})
+0:13 Constant:
+0:13 0 (const uint)
+0:13 'pos' ( in uint)
+0:17 Sequence
+0:17 move second child to first child ( temp uint)
+0:17 'size' ( temp uint)
+0:17 array length ( temp uint)
+0:17 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
+0:17 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2} @data})
+0:17 Constant:
+0:17 0 (const uint)
+0:17 move second child to first child ( temp uint)
+0:17 'stride' ( temp uint)
+0:17 Constant:
+0:17 32 (const uint)
+0:19 Test condition and select ( temp void)
+0:19 Condition
+0:19 test: direct index for structure ( temp bool)
+0:19 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
+0:19 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
+0:19 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2} @data})
+0:19 Constant:
+0:19 0 (const uint)
+0:19 'pos' ( in uint)
+0:19 Constant:
+0:19 1 (const int)
+0:19 true case
+0:20 Branch: Return with expression
+0:? Construct vec4 ( temp 4-component vector of float)
+0:20 add ( temp 3-component vector of float)
+0:20 color: direct index for structure ( temp 3-component vector of float)
+0:20 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
+0:20 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
+0:20 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2} @data})
+0:20 Constant:
+0:20 0 (const uint)
+0:20 'pos' ( in uint)
+0:20 Constant:
+0:20 0 (const int)
+0:20 indirect index (layout( row_major std430) buffer float)
+0:20 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of float)
+0:20 'sbuf2' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of float @data})
+0:20 Constant:
+0:20 0 (const uint)
+0:20 'pos' ( in uint)
+0:20 Constant:
+0:20 0.000000
+0:19 false case
+0:22 Branch: Return with expression
+0:22 Construct vec4 ( temp 4-component vector of float)
+0:22 add ( temp float)
+0:22 add ( temp float)
+0:22 direct index ( temp float)
+0:22 color: direct index for structure ( temp 3-component vector of float)
+0:22 'mydata' ( temp structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
+0:22 Constant:
+0:22 0 (const int)
+0:22 Constant:
+0:22 0 (const int)
+0:22 Convert uint to float ( temp float)
+0:22 'size' ( temp uint)
+0:22 Convert uint to float ( temp float)
+0:22 'stride' ( temp uint)
+0:12 Function Definition: main( ( temp void)
+0:12 Function Parameters:
+0:? Sequence
+0:12 move second child to first child ( temp uint)
+0:? 'pos' ( temp uint)
+0:? 'pos' (layout( location=0) in uint)
+0:12 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:12 Function Call: @main(u1; ( temp 4-component vector of float)
+0:? 'pos' ( temp uint)
+0:? Linker Objects
+0:? 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2} @data})
+0:? 'sbuf2' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer implicitly-sized array of float @data})
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'pos' (layout( location=0) in uint)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 94
+
+ Capability Shader
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 87 90
+ ExecutionMode 4 OriginUpperLeft
+ Name 4 "main"
+ Name 12 "@main(u1;"
+ Name 11 "pos"
+ Name 16 "sb_t"
+ MemberName 16(sb_t) 0 "color"
+ MemberName 16(sb_t) 1 "test"
+ MemberName 16(sb_t) 2 "test2"
+ Name 18 "mydata"
+ Name 19 "sb_t"
+ MemberName 19(sb_t) 0 "color"
+ MemberName 19(sb_t) 1 "test"
+ MemberName 19(sb_t) 2 "test2"
+ Name 21 "sbuf"
+ MemberName 21(sbuf) 0 "@data"
+ Name 23 "sbuf"
+ Name 40 "size"
+ Name 42 "stride"
+ Name 57 "sbuf2"
+ MemberName 57(sbuf2) 0 "@data"
+ Name 59 "sbuf2"
+ Name 85 "pos"
+ Name 87 "pos"
+ Name 90 "@entryPointOutput"
+ Name 91 "param"
+ MemberDecorate 19(sb_t) 0 NonWritable
+ MemberDecorate 19(sb_t) 0 Offset 0
+ MemberDecorate 19(sb_t) 1 NonWritable
+ MemberDecorate 19(sb_t) 1 Offset 12
+ MemberDecorate 19(sb_t) 2 NonWritable
+ MemberDecorate 19(sb_t) 2 Offset 16
+ Decorate 20 ArrayStride 32
+ MemberDecorate 21(sbuf) 0 NonWritable
+ MemberDecorate 21(sbuf) 0 Offset 0
+ Decorate 21(sbuf) BufferBlock
+ Decorate 23(sbuf) DescriptorSet 0
+ Decorate 23(sbuf) Binding 10
+ Decorate 56 ArrayStride 4
+ MemberDecorate 57(sbuf2) 0 NonWritable
+ MemberDecorate 57(sbuf2) 0 Offset 0
+ Decorate 57(sbuf2) BufferBlock
+ Decorate 59(sbuf2) DescriptorSet 0
+ Decorate 87(pos) Location 0
+ Decorate 90(@entryPointOutput) Location 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeInt 32 0
+ 7: TypePointer Function 6(int)
+ 8: TypeFloat 32
+ 9: TypeVector 8(float) 4
+ 10: TypeFunction 9(fvec4) 7(ptr)
+ 14: TypeVector 8(float) 3
+ 15: TypeBool
+ 16(sb_t): TypeStruct 14(fvec3) 15(bool) 15(bool)
+ 17: TypePointer Function 16(sb_t)
+ 19(sb_t): TypeStruct 14(fvec3) 6(int) 6(int)
+ 20: TypeRuntimeArray 19(sb_t)
+ 21(sbuf): TypeStruct 20
+ 22: TypePointer Uniform 21(sbuf)
+ 23(sbuf): 22(ptr) Variable Uniform
+ 24: TypeInt 32 1
+ 25: 24(int) Constant 0
+ 27: TypePointer Uniform 19(sb_t)
+ 31: TypePointer Function 14(fvec3)
+ 34: 24(int) Constant 1
+ 35: TypePointer Function 15(bool)
+ 38: 24(int) Constant 2
+ 43: 6(int) Constant 32
+ 45: TypePointer Uniform 6(int)
+ 48: 6(int) Constant 0
+ 53: TypePointer Uniform 14(fvec3)
+ 56: TypeRuntimeArray 8(float)
+ 57(sbuf2): TypeStruct 56
+ 58: TypePointer Uniform 57(sbuf2)
+ 59(sbuf2): 58(ptr) Variable Uniform
+ 61: TypePointer Uniform 8(float)
+ 66: 8(float) Constant 0
+ 73: TypePointer Function 8(float)
+ 86: TypePointer Input 6(int)
+ 87(pos): 86(ptr) Variable Input
+ 89: TypePointer Output 9(fvec4)
+90(@entryPointOutput): 89(ptr) Variable Output
+ 4(main): 2 Function None 3
+ 5: Label
+ 85(pos): 7(ptr) Variable Function
+ 91(param): 7(ptr) Variable Function
+ 88: 6(int) Load 87(pos)
+ Store 85(pos) 88
+ 92: 6(int) Load 85(pos)
+ Store 91(param) 92
+ 93: 9(fvec4) FunctionCall 12(@main(u1;) 91(param)
+ Store 90(@entryPointOutput) 93
+ Return
+ FunctionEnd
+ 12(@main(u1;): 9(fvec4) Function None 10
+ 11(pos): 7(ptr) FunctionParameter
+ 13: Label
+ 18(mydata): 17(ptr) Variable Function
+ 40(size): 7(ptr) Variable Function
+ 42(stride): 7(ptr) Variable Function
+ 26: 6(int) Load 11(pos)
+ 28: 27(ptr) AccessChain 23(sbuf) 25 26
+ 29: 19(sb_t) Load 28
+ 30: 14(fvec3) CompositeExtract 29 0
+ 32: 31(ptr) AccessChain 18(mydata) 25
+ Store 32 30
+ 33: 6(int) CompositeExtract 29 1
+ 36: 35(ptr) AccessChain 18(mydata) 34
+ Store 36 33
+ 37: 6(int) CompositeExtract 29 2
+ 39: 35(ptr) AccessChain 18(mydata) 38
+ Store 39 37
+ 41: 24(int) ArrayLength 23(sbuf) 0
+ Store 40(size) 41
+ Store 42(stride) 43
+ 44: 6(int) Load 11(pos)
+ 46: 45(ptr) AccessChain 23(sbuf) 25 44 34
+ 47: 6(int) Load 46
+ 49: 15(bool) INotEqual 47 48
+ SelectionMerge 51 None
+ BranchConditional 49 50 72
+ 50: Label
+ 52: 6(int) Load 11(pos)
+ 54: 53(ptr) AccessChain 23(sbuf) 25 52 25
+ 55: 14(fvec3) Load 54
+ 60: 6(int) Load 11(pos)
+ 62: 61(ptr) AccessChain 59(sbuf2) 25 60
+ 63: 8(float) Load 62
+ 64: 14(fvec3) CompositeConstruct 63 63 63
+ 65: 14(fvec3) FAdd 55 64
+ 67: 8(float) CompositeExtract 65 0
+ 68: 8(float) CompositeExtract 65 1
+ 69: 8(float) CompositeExtract 65 2
+ 70: 9(fvec4) CompositeConstruct 67 68 69 66
+ ReturnValue 70
+ 72: Label
+ 74: 73(ptr) AccessChain 18(mydata) 25 48
+ 75: 8(float) Load 74
+ 76: 6(int) Load 40(size)
+ 77: 8(float) ConvertUToF 76
+ 78: 8(float) FAdd 75 77
+ 79: 6(int) Load 42(stride)
+ 80: 8(float) ConvertUToF 79
+ 81: 8(float) FAdd 78 80
+ 82: 9(fvec4) CompositeConstruct 81 81 81 81
+ ReturnValue 82
+ 51: Label
+ 84: 9(fvec4) Undef
+ ReturnValue 84
+ FunctionEnd