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diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.coherent.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.coherent.frag.out
new file mode 100644
index 00000000000..f5210c0ee3f
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+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.coherent.frag.out
@@ -0,0 +1,308 @@
+hlsl.structbuffer.coherent.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:12 Function Definition: @main(u1; ( temp 4-component vector of float)
+0:12 Function Parameters:
+0:12 'pos' ( in uint)
+0:? Sequence
+0:13 move second child to first child ( temp float)
+0:13 indirect index (layout( row_major std430) buffer float)
+0:13 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of float)
+0:13 'sbuf2' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer implicitly-sized array of float @data})
+0:13 Constant:
+0:13 0 (const uint)
+0:13 add ( temp uint)
+0:13 'pos' ( in uint)
+0:13 Constant:
+0:13 1 (const uint)
+0:13 Constant:
+0:13 42.000000
+0:17 Sequence
+0:17 move second child to first child ( temp uint)
+0:17 'size' ( temp uint)
+0:17 array length ( temp uint)
+0:17 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test})
+0:17 'sbuf' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test} @data})
+0:17 Constant:
+0:17 0 (const uint)
+0:17 move second child to first child ( temp uint)
+0:17 'stride' ( temp uint)
+0:17 Constant:
+0:17 16 (const uint)
+0:19 Test condition and select ( temp void)
+0:19 Condition
+0:19 test: direct index for structure ( temp bool)
+0:19 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test})
+0:19 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test})
+0:19 'sbuf' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test} @data})
+0:19 Constant:
+0:19 0 (const uint)
+0:19 'pos' ( in uint)
+0:19 Constant:
+0:19 1 (const int)
+0:19 true case
+0:20 Branch: Return with expression
+0:? Construct vec4 ( temp 4-component vector of float)
+0:20 add ( temp 3-component vector of float)
+0:20 color: direct index for structure ( temp 3-component vector of float)
+0:20 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test})
+0:20 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test})
+0:20 'sbuf' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test} @data})
+0:20 Constant:
+0:20 0 (const uint)
+0:20 'pos' ( in uint)
+0:20 Constant:
+0:20 0 (const int)
+0:20 indirect index (layout( row_major std430) buffer float)
+0:20 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of float)
+0:20 'sbuf2' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer implicitly-sized array of float @data})
+0:20 Constant:
+0:20 0 (const uint)
+0:20 'pos' ( in uint)
+0:20 Constant:
+0:20 0.000000
+0:19 false case
+0:22 Branch: Return with expression
+0:22 Construct vec4 ( temp 4-component vector of float)
+0:22 Convert uint to float ( temp float)
+0:22 add ( temp uint)
+0:22 'size' ( temp uint)
+0:22 'stride' ( temp uint)
+0:12 Function Definition: main( ( temp void)
+0:12 Function Parameters:
+0:? Sequence
+0:12 move second child to first child ( temp uint)
+0:? 'pos' ( temp uint)
+0:? 'pos' (layout( location=0) in uint)
+0:12 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:12 Function Call: @main(u1; ( temp 4-component vector of float)
+0:? 'pos' ( temp uint)
+0:? Linker Objects
+0:? 'sbuf' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test} @data})
+0:? 'sbuf2' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer implicitly-sized array of float @data})
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'pos' (layout( location=0) in uint)
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:12 Function Definition: @main(u1; ( temp 4-component vector of float)
+0:12 Function Parameters:
+0:12 'pos' ( in uint)
+0:? Sequence
+0:13 move second child to first child ( temp float)
+0:13 indirect index (layout( row_major std430) buffer float)
+0:13 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of float)
+0:13 'sbuf2' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer implicitly-sized array of float @data})
+0:13 Constant:
+0:13 0 (const uint)
+0:13 add ( temp uint)
+0:13 'pos' ( in uint)
+0:13 Constant:
+0:13 1 (const uint)
+0:13 Constant:
+0:13 42.000000
+0:17 Sequence
+0:17 move second child to first child ( temp uint)
+0:17 'size' ( temp uint)
+0:17 array length ( temp uint)
+0:17 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test})
+0:17 'sbuf' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test} @data})
+0:17 Constant:
+0:17 0 (const uint)
+0:17 move second child to first child ( temp uint)
+0:17 'stride' ( temp uint)
+0:17 Constant:
+0:17 16 (const uint)
+0:19 Test condition and select ( temp void)
+0:19 Condition
+0:19 test: direct index for structure ( temp bool)
+0:19 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test})
+0:19 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test})
+0:19 'sbuf' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test} @data})
+0:19 Constant:
+0:19 0 (const uint)
+0:19 'pos' ( in uint)
+0:19 Constant:
+0:19 1 (const int)
+0:19 true case
+0:20 Branch: Return with expression
+0:? Construct vec4 ( temp 4-component vector of float)
+0:20 add ( temp 3-component vector of float)
+0:20 color: direct index for structure ( temp 3-component vector of float)
+0:20 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test})
+0:20 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test})
+0:20 'sbuf' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test} @data})
+0:20 Constant:
+0:20 0 (const uint)
+0:20 'pos' ( in uint)
+0:20 Constant:
+0:20 0 (const int)
+0:20 indirect index (layout( row_major std430) buffer float)
+0:20 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of float)
+0:20 'sbuf2' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer implicitly-sized array of float @data})
+0:20 Constant:
+0:20 0 (const uint)
+0:20 'pos' ( in uint)
+0:20 Constant:
+0:20 0.000000
+0:19 false case
+0:22 Branch: Return with expression
+0:22 Construct vec4 ( temp 4-component vector of float)
+0:22 Convert uint to float ( temp float)
+0:22 add ( temp uint)
+0:22 'size' ( temp uint)
+0:22 'stride' ( temp uint)
+0:12 Function Definition: main( ( temp void)
+0:12 Function Parameters:
+0:? Sequence
+0:12 move second child to first child ( temp uint)
+0:? 'pos' ( temp uint)
+0:? 'pos' (layout( location=0) in uint)
+0:12 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:12 Function Call: @main(u1; ( temp 4-component vector of float)
+0:? 'pos' ( temp uint)
+0:? Linker Objects
+0:? 'sbuf' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test} @data})
+0:? 'sbuf2' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer implicitly-sized array of float @data})
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'pos' (layout( location=0) in uint)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 78
+
+ Capability Shader
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 71 74
+ ExecutionMode 4 OriginUpperLeft
+ Name 4 "main"
+ Name 12 "@main(u1;"
+ Name 11 "pos"
+ Name 15 "sbuf2"
+ MemberName 15(sbuf2) 0 "@data"
+ Name 17 "sbuf2"
+ Name 26 "size"
+ Name 28 "sb_t"
+ MemberName 28(sb_t) 0 "color"
+ MemberName 28(sb_t) 1 "test"
+ Name 30 "sbuf"
+ MemberName 30(sbuf) 0 "@data"
+ Name 32 "sbuf"
+ Name 34 "stride"
+ Name 69 "pos"
+ Name 71 "pos"
+ Name 74 "@entryPointOutput"
+ Name 75 "param"
+ Decorate 14 ArrayStride 4
+ MemberDecorate 15(sbuf2) 0 Coherent
+ MemberDecorate 15(sbuf2) 0 Offset 0
+ Decorate 15(sbuf2) BufferBlock
+ Decorate 17(sbuf2) DescriptorSet 0
+ MemberDecorate 28(sb_t) 0 Coherent
+ MemberDecorate 28(sb_t) 0 Offset 0
+ MemberDecorate 28(sb_t) 1 Coherent
+ MemberDecorate 28(sb_t) 1 Offset 12
+ Decorate 29 ArrayStride 16
+ MemberDecorate 30(sbuf) 0 Coherent
+ MemberDecorate 30(sbuf) 0 Offset 0
+ Decorate 30(sbuf) BufferBlock
+ Decorate 32(sbuf) DescriptorSet 0
+ Decorate 71(pos) Location 0
+ Decorate 74(@entryPointOutput) Location 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeInt 32 0
+ 7: TypePointer Function 6(int)
+ 8: TypeFloat 32
+ 9: TypeVector 8(float) 4
+ 10: TypeFunction 9(fvec4) 7(ptr)
+ 14: TypeRuntimeArray 8(float)
+ 15(sbuf2): TypeStruct 14
+ 16: TypePointer Uniform 15(sbuf2)
+ 17(sbuf2): 16(ptr) Variable Uniform
+ 18: TypeInt 32 1
+ 19: 18(int) Constant 0
+ 21: 6(int) Constant 1
+ 23: 8(float) Constant 1109917696
+ 24: TypePointer Uniform 8(float)
+ 27: TypeVector 8(float) 3
+ 28(sb_t): TypeStruct 27(fvec3) 6(int)
+ 29: TypeRuntimeArray 28(sb_t)
+ 30(sbuf): TypeStruct 29
+ 31: TypePointer Uniform 30(sbuf)
+ 32(sbuf): 31(ptr) Variable Uniform
+ 35: 6(int) Constant 16
+ 37: 18(int) Constant 1
+ 38: TypePointer Uniform 6(int)
+ 41: TypeBool
+ 42: 6(int) Constant 0
+ 47: TypePointer Uniform 27(fvec3)
+ 55: 8(float) Constant 0
+ 70: TypePointer Input 6(int)
+ 71(pos): 70(ptr) Variable Input
+ 73: TypePointer Output 9(fvec4)
+74(@entryPointOutput): 73(ptr) Variable Output
+ 4(main): 2 Function None 3
+ 5: Label
+ 69(pos): 7(ptr) Variable Function
+ 75(param): 7(ptr) Variable Function
+ 72: 6(int) Load 71(pos)
+ Store 69(pos) 72
+ 76: 6(int) Load 69(pos)
+ Store 75(param) 76
+ 77: 9(fvec4) FunctionCall 12(@main(u1;) 75(param)
+ Store 74(@entryPointOutput) 77
+ Return
+ FunctionEnd
+ 12(@main(u1;): 9(fvec4) Function None 10
+ 11(pos): 7(ptr) FunctionParameter
+ 13: Label
+ 26(size): 7(ptr) Variable Function
+ 34(stride): 7(ptr) Variable Function
+ 20: 6(int) Load 11(pos)
+ 22: 6(int) IAdd 20 21
+ 25: 24(ptr) AccessChain 17(sbuf2) 19 22
+ Store 25 23
+ 33: 18(int) ArrayLength 32(sbuf) 0
+ Store 26(size) 33
+ Store 34(stride) 35
+ 36: 6(int) Load 11(pos)
+ 39: 38(ptr) AccessChain 32(sbuf) 19 36 37
+ 40: 6(int) Load 39
+ 43: 41(bool) INotEqual 40 42
+ SelectionMerge 45 None
+ BranchConditional 43 44 61
+ 44: Label
+ 46: 6(int) Load 11(pos)
+ 48: 47(ptr) AccessChain 32(sbuf) 19 46 19
+ 49: 27(fvec3) Load 48
+ 50: 6(int) Load 11(pos)
+ 51: 24(ptr) AccessChain 17(sbuf2) 19 50
+ 52: 8(float) Load 51
+ 53: 27(fvec3) CompositeConstruct 52 52 52
+ 54: 27(fvec3) FAdd 49 53
+ 56: 8(float) CompositeExtract 54 0
+ 57: 8(float) CompositeExtract 54 1
+ 58: 8(float) CompositeExtract 54 2
+ 59: 9(fvec4) CompositeConstruct 56 57 58 55
+ ReturnValue 59
+ 61: Label
+ 62: 6(int) Load 26(size)
+ 63: 6(int) Load 34(stride)
+ 64: 6(int) IAdd 62 63
+ 65: 8(float) ConvertUToF 64
+ 66: 9(fvec4) CompositeConstruct 65 65 65 65
+ ReturnValue 66
+ 45: Label
+ 68: 9(fvec4) Undef
+ ReturnValue 68
+ FunctionEnd