diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.coherent.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.coherent.frag.out | 308 |
1 files changed, 308 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.coherent.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.coherent.frag.out new file mode 100644 index 00000000000..f5210c0ee3f --- /dev/null +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.structbuffer.coherent.frag.out @@ -0,0 +1,308 @@ +hlsl.structbuffer.coherent.frag +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:12 Function Definition: @main(u1; ( temp 4-component vector of float) +0:12 Function Parameters: +0:12 'pos' ( in uint) +0:? Sequence +0:13 move second child to first child ( temp float) +0:13 indirect index (layout( row_major std430) buffer float) +0:13 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of float) +0:13 'sbuf2' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer implicitly-sized array of float @data}) +0:13 Constant: +0:13 0 (const uint) +0:13 add ( temp uint) +0:13 'pos' ( in uint) +0:13 Constant: +0:13 1 (const uint) +0:13 Constant: +0:13 42.000000 +0:17 Sequence +0:17 move second child to first child ( temp uint) +0:17 'size' ( temp uint) +0:17 array length ( temp uint) +0:17 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test}) +0:17 'sbuf' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test} @data}) +0:17 Constant: +0:17 0 (const uint) +0:17 move second child to first child ( temp uint) +0:17 'stride' ( temp uint) +0:17 Constant: +0:17 16 (const uint) +0:19 Test condition and select ( temp void) +0:19 Condition +0:19 test: direct index for structure ( temp bool) +0:19 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test}) +0:19 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test}) +0:19 'sbuf' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test} @data}) +0:19 Constant: +0:19 0 (const uint) +0:19 'pos' ( in uint) +0:19 Constant: +0:19 1 (const int) +0:19 true case +0:20 Branch: Return with expression +0:? Construct vec4 ( temp 4-component vector of float) +0:20 add ( temp 3-component vector of float) +0:20 color: direct index for structure ( temp 3-component vector of float) +0:20 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test}) +0:20 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test}) +0:20 'sbuf' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test} @data}) +0:20 Constant: +0:20 0 (const uint) +0:20 'pos' ( in uint) +0:20 Constant: +0:20 0 (const int) +0:20 indirect index (layout( row_major std430) buffer float) +0:20 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of float) +0:20 'sbuf2' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer implicitly-sized array of float @data}) +0:20 Constant: +0:20 0 (const uint) +0:20 'pos' ( in uint) +0:20 Constant: +0:20 0.000000 +0:19 false case +0:22 Branch: Return with expression +0:22 Construct vec4 ( temp 4-component vector of float) +0:22 Convert uint to float ( temp float) +0:22 add ( temp uint) +0:22 'size' ( temp uint) +0:22 'stride' ( temp uint) +0:12 Function Definition: main( ( temp void) +0:12 Function Parameters: +0:? Sequence +0:12 move second child to first child ( temp uint) +0:? 'pos' ( temp uint) +0:? 'pos' (layout( location=0) in uint) +0:12 move second child to first child ( temp 4-component vector of float) +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) +0:12 Function Call: @main(u1; ( temp 4-component vector of float) +0:? 'pos' ( temp uint) +0:? Linker Objects +0:? 'sbuf' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test} @data}) +0:? 'sbuf2' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer implicitly-sized array of float @data}) +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) +0:? 'pos' (layout( location=0) in uint) + + +Linked fragment stage: + + +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:12 Function Definition: @main(u1; ( temp 4-component vector of float) +0:12 Function Parameters: +0:12 'pos' ( in uint) +0:? Sequence +0:13 move second child to first child ( temp float) +0:13 indirect index (layout( row_major std430) buffer float) +0:13 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of float) +0:13 'sbuf2' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer implicitly-sized array of float @data}) +0:13 Constant: +0:13 0 (const uint) +0:13 add ( temp uint) +0:13 'pos' ( in uint) +0:13 Constant: +0:13 1 (const uint) +0:13 Constant: +0:13 42.000000 +0:17 Sequence +0:17 move second child to first child ( temp uint) +0:17 'size' ( temp uint) +0:17 array length ( temp uint) +0:17 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test}) +0:17 'sbuf' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test} @data}) +0:17 Constant: +0:17 0 (const uint) +0:17 move second child to first child ( temp uint) +0:17 'stride' ( temp uint) +0:17 Constant: +0:17 16 (const uint) +0:19 Test condition and select ( temp void) +0:19 Condition +0:19 test: direct index for structure ( temp bool) +0:19 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test}) +0:19 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test}) +0:19 'sbuf' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test} @data}) +0:19 Constant: +0:19 0 (const uint) +0:19 'pos' ( in uint) +0:19 Constant: +0:19 1 (const int) +0:19 true case +0:20 Branch: Return with expression +0:? Construct vec4 ( temp 4-component vector of float) +0:20 add ( temp 3-component vector of float) +0:20 color: direct index for structure ( temp 3-component vector of float) +0:20 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test}) +0:20 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test}) +0:20 'sbuf' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test} @data}) +0:20 Constant: +0:20 0 (const uint) +0:20 'pos' ( in uint) +0:20 Constant: +0:20 0 (const int) +0:20 indirect index (layout( row_major std430) buffer float) +0:20 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of float) +0:20 'sbuf2' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer implicitly-sized array of float @data}) +0:20 Constant: +0:20 0 (const uint) +0:20 'pos' ( in uint) +0:20 Constant: +0:20 0.000000 +0:19 false case +0:22 Branch: Return with expression +0:22 Construct vec4 ( temp 4-component vector of float) +0:22 Convert uint to float ( temp float) +0:22 add ( temp uint) +0:22 'size' ( temp uint) +0:22 'stride' ( temp uint) +0:12 Function Definition: main( ( temp void) +0:12 Function Parameters: +0:? Sequence +0:12 move second child to first child ( temp uint) +0:? 'pos' ( temp uint) +0:? 'pos' (layout( location=0) in uint) +0:12 move second child to first child ( temp 4-component vector of float) +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) +0:12 Function Call: @main(u1; ( temp 4-component vector of float) +0:? 'pos' ( temp uint) +0:? Linker Objects +0:? 'sbuf' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer implicitly-sized array of structure{ temp 3-component vector of float color, temp bool test} @data}) +0:? 'sbuf2' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer implicitly-sized array of float @data}) +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) +0:? 'pos' (layout( location=0) in uint) + +// Module Version 10000 +// Generated by (magic number): 80001 +// Id's are bound by 78 + + Capability Shader + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Fragment 4 "main" 71 74 + ExecutionMode 4 OriginUpperLeft + Name 4 "main" + Name 12 "@main(u1;" + Name 11 "pos" + Name 15 "sbuf2" + MemberName 15(sbuf2) 0 "@data" + Name 17 "sbuf2" + Name 26 "size" + Name 28 "sb_t" + MemberName 28(sb_t) 0 "color" + MemberName 28(sb_t) 1 "test" + Name 30 "sbuf" + MemberName 30(sbuf) 0 "@data" + Name 32 "sbuf" + Name 34 "stride" + Name 69 "pos" + Name 71 "pos" + Name 74 "@entryPointOutput" + Name 75 "param" + Decorate 14 ArrayStride 4 + MemberDecorate 15(sbuf2) 0 Coherent + MemberDecorate 15(sbuf2) 0 Offset 0 + Decorate 15(sbuf2) BufferBlock + Decorate 17(sbuf2) DescriptorSet 0 + MemberDecorate 28(sb_t) 0 Coherent + MemberDecorate 28(sb_t) 0 Offset 0 + MemberDecorate 28(sb_t) 1 Coherent + MemberDecorate 28(sb_t) 1 Offset 12 + Decorate 29 ArrayStride 16 + MemberDecorate 30(sbuf) 0 Coherent + MemberDecorate 30(sbuf) 0 Offset 0 + Decorate 30(sbuf) BufferBlock + Decorate 32(sbuf) DescriptorSet 0 + Decorate 71(pos) Location 0 + Decorate 74(@entryPointOutput) Location 0 + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeInt 32 0 + 7: TypePointer Function 6(int) + 8: TypeFloat 32 + 9: TypeVector 8(float) 4 + 10: TypeFunction 9(fvec4) 7(ptr) + 14: TypeRuntimeArray 8(float) + 15(sbuf2): TypeStruct 14 + 16: TypePointer Uniform 15(sbuf2) + 17(sbuf2): 16(ptr) Variable Uniform + 18: TypeInt 32 1 + 19: 18(int) Constant 0 + 21: 6(int) Constant 1 + 23: 8(float) Constant 1109917696 + 24: TypePointer Uniform 8(float) + 27: TypeVector 8(float) 3 + 28(sb_t): TypeStruct 27(fvec3) 6(int) + 29: TypeRuntimeArray 28(sb_t) + 30(sbuf): TypeStruct 29 + 31: TypePointer Uniform 30(sbuf) + 32(sbuf): 31(ptr) Variable Uniform + 35: 6(int) Constant 16 + 37: 18(int) Constant 1 + 38: TypePointer Uniform 6(int) + 41: TypeBool + 42: 6(int) Constant 0 + 47: TypePointer Uniform 27(fvec3) + 55: 8(float) Constant 0 + 70: TypePointer Input 6(int) + 71(pos): 70(ptr) Variable Input + 73: TypePointer Output 9(fvec4) +74(@entryPointOutput): 73(ptr) Variable Output + 4(main): 2 Function None 3 + 5: Label + 69(pos): 7(ptr) Variable Function + 75(param): 7(ptr) Variable Function + 72: 6(int) Load 71(pos) + Store 69(pos) 72 + 76: 6(int) Load 69(pos) + Store 75(param) 76 + 77: 9(fvec4) FunctionCall 12(@main(u1;) 75(param) + Store 74(@entryPointOutput) 77 + Return + FunctionEnd + 12(@main(u1;): 9(fvec4) Function None 10 + 11(pos): 7(ptr) FunctionParameter + 13: Label + 26(size): 7(ptr) Variable Function + 34(stride): 7(ptr) Variable Function + 20: 6(int) Load 11(pos) + 22: 6(int) IAdd 20 21 + 25: 24(ptr) AccessChain 17(sbuf2) 19 22 + Store 25 23 + 33: 18(int) ArrayLength 32(sbuf) 0 + Store 26(size) 33 + Store 34(stride) 35 + 36: 6(int) Load 11(pos) + 39: 38(ptr) AccessChain 32(sbuf) 19 36 37 + 40: 6(int) Load 39 + 43: 41(bool) INotEqual 40 42 + SelectionMerge 45 None + BranchConditional 43 44 61 + 44: Label + 46: 6(int) Load 11(pos) + 48: 47(ptr) AccessChain 32(sbuf) 19 46 19 + 49: 27(fvec3) Load 48 + 50: 6(int) Load 11(pos) + 51: 24(ptr) AccessChain 17(sbuf2) 19 50 + 52: 8(float) Load 51 + 53: 27(fvec3) CompositeConstruct 52 52 52 + 54: 27(fvec3) FAdd 49 53 + 56: 8(float) CompositeExtract 54 0 + 57: 8(float) CompositeExtract 54 1 + 58: 8(float) CompositeExtract 54 2 + 59: 9(fvec4) CompositeConstruct 56 57 58 55 + ReturnValue 59 + 61: Label + 62: 6(int) Load 26(size) + 63: 6(int) Load 34(stride) + 64: 6(int) IAdd 62 63 + 65: 8(float) ConvertUToF 64 + 66: 9(fvec4) CompositeConstruct 65 65 65 65 + ReturnValue 66 + 45: Label + 68: 9(fvec4) Undef + ReturnValue 68 + FunctionEnd |