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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.structIoFourWay.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.structIoFourWay.frag.out255
1 files changed, 255 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.structIoFourWay.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.structIoFourWay.frag.out
new file mode 100644
index 00000000000..64c60ed671f
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.structIoFourWay.frag.out
@@ -0,0 +1,255 @@
+hlsl.structIoFourWay.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+using depth_greater
+0:? Sequence
+0:15 Function Definition: @main(struct-T-f1-f1-f1-vf41; ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
+0:15 Function Parameters:
+0:15 't' ( in structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
+0:? Sequence
+0:17 Branch: Return with expression
+0:17 'local' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
+0:15 Function Definition: main( ( temp void)
+0:15 Function Parameters:
+0:? Sequence
+0:15 move second child to first child ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
+0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
+0:? 't' (layout( location=0) in structure{ temp float f, centroid temp float g, temp float d, temp 4-component vector of float normal})
+0:15 Sequence
+0:15 move second child to first child ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
+0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
+0:15 Function Call: @main(struct-T-f1-f1-f1-vf41; ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
+0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
+0:15 move second child to first child ( temp float)
+0:? 'f' (layout( location=0) out float)
+0:15 f: direct index for structure ( temp float)
+0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
+0:15 Constant:
+0:15 0 (const int)
+0:15 move second child to first child ( temp float)
+0:? 'g' (layout( location=1) out float)
+0:15 g: direct index for structure ( temp float)
+0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
+0:15 Constant:
+0:15 1 (const int)
+0:15 move second child to first child ( temp float)
+0:? 'd' ( out float FragDepth)
+0:15 d: direct index for structure ( temp float)
+0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
+0:15 Constant:
+0:15 2 (const int)
+0:15 move second child to first child ( temp 4-component vector of float)
+0:? 'normal' (layout( location=2) out 4-component vector of float)
+0:15 normal: direct index for structure ( temp 4-component vector of float)
+0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
+0:15 Constant:
+0:15 3 (const int)
+0:? Linker Objects
+0:? 'anon@0' (layout( row_major std140) uniform block{ uniform structure{layout( offset=68) temp float f, temp float g, temp float d, temp 4-component vector of float normal} s})
+0:? 'anon@1' (layout( row_major std140) uniform block{layout( row_major std140 offset=88) uniform structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal} t})
+0:? 'f' (layout( location=0) out float)
+0:? 'g' (layout( location=1) out float)
+0:? 'd' ( out float FragDepth)
+0:? 'normal' (layout( location=2) out 4-component vector of float)
+0:? 't' (layout( location=0) in structure{ temp float f, centroid temp float g, temp float d, temp 4-component vector of float normal})
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+using depth_greater
+0:? Sequence
+0:15 Function Definition: @main(struct-T-f1-f1-f1-vf41; ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
+0:15 Function Parameters:
+0:15 't' ( in structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
+0:? Sequence
+0:17 Branch: Return with expression
+0:17 'local' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
+0:15 Function Definition: main( ( temp void)
+0:15 Function Parameters:
+0:? Sequence
+0:15 move second child to first child ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
+0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
+0:? 't' (layout( location=0) in structure{ temp float f, centroid temp float g, temp float d, temp 4-component vector of float normal})
+0:15 Sequence
+0:15 move second child to first child ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
+0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
+0:15 Function Call: @main(struct-T-f1-f1-f1-vf41; ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
+0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
+0:15 move second child to first child ( temp float)
+0:? 'f' (layout( location=0) out float)
+0:15 f: direct index for structure ( temp float)
+0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
+0:15 Constant:
+0:15 0 (const int)
+0:15 move second child to first child ( temp float)
+0:? 'g' (layout( location=1) out float)
+0:15 g: direct index for structure ( temp float)
+0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
+0:15 Constant:
+0:15 1 (const int)
+0:15 move second child to first child ( temp float)
+0:? 'd' ( out float FragDepth)
+0:15 d: direct index for structure ( temp float)
+0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
+0:15 Constant:
+0:15 2 (const int)
+0:15 move second child to first child ( temp 4-component vector of float)
+0:? 'normal' (layout( location=2) out 4-component vector of float)
+0:15 normal: direct index for structure ( temp 4-component vector of float)
+0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
+0:15 Constant:
+0:15 3 (const int)
+0:? Linker Objects
+0:? 'anon@0' (layout( row_major std140) uniform block{ uniform structure{layout( offset=68) temp float f, temp float g, temp float d, temp 4-component vector of float normal} s})
+0:? 'anon@1' (layout( row_major std140) uniform block{layout( row_major std140 offset=88) uniform structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal} t})
+0:? 'f' (layout( location=0) out float)
+0:? 'g' (layout( location=1) out float)
+0:? 'd' ( out float FragDepth)
+0:? 'normal' (layout( location=2) out 4-component vector of float)
+0:? 't' (layout( location=0) in structure{ temp float f, centroid temp float g, temp float d, temp 4-component vector of float normal})
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 64
+
+ Capability Shader
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 21 43 46 49 53
+ ExecutionMode 4 OriginUpperLeft
+ ExecutionMode 4 DepthGreater
+ Name 4 "main"
+ Name 8 "T"
+ MemberName 8(T) 0 "f"
+ MemberName 8(T) 1 "g"
+ MemberName 8(T) 2 "d"
+ MemberName 8(T) 3 "normal"
+ Name 12 "@main(struct-T-f1-f1-f1-vf41;"
+ Name 11 "t"
+ Name 14 "local"
+ Name 18 "t"
+ Name 19 "T"
+ MemberName 19(T) 0 "f"
+ MemberName 19(T) 1 "g"
+ MemberName 19(T) 2 "d"
+ MemberName 19(T) 3 "normal"
+ Name 21 "t"
+ Name 38 "flattenTemp"
+ Name 39 "param"
+ Name 43 "f"
+ Name 46 "g"
+ Name 49 "d"
+ Name 53 "normal"
+ Name 56 "T"
+ MemberName 56(T) 0 "f"
+ MemberName 56(T) 1 "g"
+ MemberName 56(T) 2 "d"
+ MemberName 56(T) 3 "normal"
+ Name 57 "$Global"
+ MemberName 57($Global) 0 "s"
+ Name 59 ""
+ Name 60 "T"
+ MemberName 60(T) 0 "f"
+ MemberName 60(T) 1 "g"
+ MemberName 60(T) 2 "d"
+ MemberName 60(T) 3 "normal"
+ Name 61 "buff"
+ MemberName 61(buff) 0 "t"
+ Name 63 ""
+ MemberDecorate 19(T) 1 Centroid
+ Decorate 21(t) Location 0
+ Decorate 43(f) Location 0
+ Decorate 46(g) Location 1
+ Decorate 49(d) BuiltIn FragDepth
+ Decorate 53(normal) Location 2
+ MemberDecorate 56(T) 0 Offset 68
+ MemberDecorate 56(T) 1 Offset 72
+ MemberDecorate 56(T) 2 Offset 76
+ MemberDecorate 56(T) 3 Offset 80
+ MemberDecorate 57($Global) 0 Offset 0
+ Decorate 57($Global) Block
+ Decorate 59 DescriptorSet 0
+ MemberDecorate 60(T) 0 Offset 0
+ MemberDecorate 60(T) 1 Offset 4
+ MemberDecorate 60(T) 2 Offset 8
+ MemberDecorate 60(T) 3 Offset 16
+ MemberDecorate 61(buff) 0 Offset 96
+ Decorate 61(buff) Block
+ Decorate 63 DescriptorSet 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8(T): TypeStruct 6(float) 6(float) 6(float) 7(fvec4)
+ 9: TypePointer Function 8(T)
+ 10: TypeFunction 8(T) 9(ptr)
+ 19(T): TypeStruct 6(float) 6(float) 6(float) 7(fvec4)
+ 20: TypePointer Input 19(T)
+ 21(t): 20(ptr) Variable Input
+ 24: TypeInt 32 1
+ 25: 24(int) Constant 0
+ 26: TypePointer Function 6(float)
+ 29: 24(int) Constant 1
+ 32: 24(int) Constant 2
+ 35: 24(int) Constant 3
+ 36: TypePointer Function 7(fvec4)
+ 42: TypePointer Output 6(float)
+ 43(f): 42(ptr) Variable Output
+ 46(g): 42(ptr) Variable Output
+ 49(d): 42(ptr) Variable Output
+ 52: TypePointer Output 7(fvec4)
+ 53(normal): 52(ptr) Variable Output
+ 56(T): TypeStruct 6(float) 6(float) 6(float) 7(fvec4)
+ 57($Global): TypeStruct 56(T)
+ 58: TypePointer Uniform 57($Global)
+ 59: 58(ptr) Variable Uniform
+ 60(T): TypeStruct 6(float) 6(float) 6(float) 7(fvec4)
+ 61(buff): TypeStruct 60(T)
+ 62: TypePointer Uniform 61(buff)
+ 63: 62(ptr) Variable Uniform
+ 4(main): 2 Function None 3
+ 5: Label
+ 18(t): 9(ptr) Variable Function
+ 38(flattenTemp): 9(ptr) Variable Function
+ 39(param): 9(ptr) Variable Function
+ 22: 19(T) Load 21(t)
+ 23: 6(float) CompositeExtract 22 0
+ 27: 26(ptr) AccessChain 18(t) 25
+ Store 27 23
+ 28: 6(float) CompositeExtract 22 1
+ 30: 26(ptr) AccessChain 18(t) 29
+ Store 30 28
+ 31: 6(float) CompositeExtract 22 2
+ 33: 26(ptr) AccessChain 18(t) 32
+ Store 33 31
+ 34: 7(fvec4) CompositeExtract 22 3
+ 37: 36(ptr) AccessChain 18(t) 35
+ Store 37 34
+ 40: 8(T) Load 18(t)
+ Store 39(param) 40
+ 41: 8(T) FunctionCall 12(@main(struct-T-f1-f1-f1-vf41;) 39(param)
+ Store 38(flattenTemp) 41
+ 44: 26(ptr) AccessChain 38(flattenTemp) 25
+ 45: 6(float) Load 44
+ Store 43(f) 45
+ 47: 26(ptr) AccessChain 38(flattenTemp) 29
+ 48: 6(float) Load 47
+ Store 46(g) 48
+ 50: 26(ptr) AccessChain 38(flattenTemp) 32
+ 51: 6(float) Load 50
+ Store 49(d) 51
+ 54: 36(ptr) AccessChain 38(flattenTemp) 35
+ 55: 7(fvec4) Load 54
+ Store 53(normal) 55
+ Return
+ FunctionEnd
+12(@main(struct-T-f1-f1-f1-vf41;): 8(T) Function None 10
+ 11(t): 9(ptr) FunctionParameter
+ 13: Label
+ 14(local): 9(ptr) Variable Function
+ 15: 8(T) Load 14(local)
+ ReturnValue 15
+ FunctionEnd