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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.struct.split.trivial.vert.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.struct.split.trivial.vert.out227
1 files changed, 147 insertions, 80 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.struct.split.trivial.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.struct.split.trivial.vert.out
index 29fb9f50230..822f819970b 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.struct.split.trivial.vert.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.struct.split.trivial.vert.out
@@ -1,32 +1,50 @@
hlsl.struct.split.trivial.vert
Shader version: 450
0:? Sequence
-0:16 Function Definition: main(struct-VS_INPUT-vf41;vf4; (temp structure{temp 4-component vector of float Position Pos})
+0:16 Function Definition: @main(struct-VS_INPUT-vf41;vf4; ( temp structure{ temp 4-component vector of float Pos})
0:16 Function Parameters:
-0:16 'vsin' (in structure{temp 4-component vector of float Pos_in})
-0:16 'Pos_loose' (in 4-component vector of float Position)
+0:16 'vsin' ( in structure{ temp 4-component vector of float Pos_in})
+0:16 'Pos_loose' ( in 4-component vector of float)
0:? Sequence
-0:19 move second child to first child (temp 4-component vector of float)
-0:19 Pos: direct index for structure (temp 4-component vector of float)
-0:19 'vsout' (temp structure{temp 4-component vector of float Pos})
+0:19 move second child to first child ( temp 4-component vector of float)
+0:19 Pos: direct index for structure ( temp 4-component vector of float)
+0:19 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:19 Constant:
0:19 0 (const int)
-0:19 add (temp 4-component vector of float)
-0:? 'Pos_in' (in 4-component vector of float Position)
-0:19 'Pos_loose' (in 4-component vector of float Position)
-0:21 Sequence
-0:21 Sequence
-0:21 move second child to first child (temp 4-component vector of float)
-0:? 'Pos' (out 4-component vector of float Position)
-0:21 Pos: direct index for structure (temp 4-component vector of float)
-0:21 'vsout' (temp structure{temp 4-component vector of float Pos})
-0:21 Constant:
-0:21 0 (const int)
-0:21 Branch: Return
+0:19 add ( temp 4-component vector of float)
+0:19 Pos_in: direct index for structure ( temp 4-component vector of float)
+0:19 'vsin' ( in structure{ temp 4-component vector of float Pos_in})
+0:19 Constant:
+0:19 0 (const int)
+0:19 'Pos_loose' ( in 4-component vector of float)
+0:21 Branch: Return with expression
+0:21 'vsout' ( temp structure{ temp 4-component vector of float Pos})
+0:16 Function Definition: main( ( temp void)
+0:16 Function Parameters:
+0:? Sequence
+0:16 Sequence
+0:16 move second child to first child ( temp 4-component vector of float)
+0:16 Pos_in: direct index for structure ( temp 4-component vector of float)
+0:? 'vsin' ( temp structure{ temp 4-component vector of float Pos_in})
+0:16 Constant:
+0:16 0 (const int)
+0:? 'Pos_in' (layout( location=0) in 4-component vector of float)
+0:16 move second child to first child ( temp 4-component vector of float)
+0:? 'Pos_loose' ( temp 4-component vector of float)
+0:? 'Pos_loose' (layout( location=1) in 4-component vector of float)
+0:16 Sequence
+0:16 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput_Pos' ( out 4-component vector of float Position)
+0:16 Pos: direct index for structure ( temp 4-component vector of float)
+0:16 Function Call: @main(struct-VS_INPUT-vf41;vf4; ( temp structure{ temp 4-component vector of float Pos})
+0:? 'vsin' ( temp structure{ temp 4-component vector of float Pos_in})
+0:? 'Pos_loose' ( temp 4-component vector of float)
+0:16 Constant:
+0:16 0 (const int)
0:? Linker Objects
-0:? 'Pos_in' (in 4-component vector of float Position)
-0:? 'Pos_loose' (in 4-component vector of float Position)
-0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos})
+0:? '@entryPointOutput' (layout( location=0) out structure{})
+0:? 'Pos_in' (layout( location=0) in 4-component vector of float)
+0:? 'Pos_loose' (layout( location=1) in 4-component vector of float)
Linked vertex stage:
@@ -34,83 +52,132 @@ Linked vertex stage:
Shader version: 450
0:? Sequence
-0:16 Function Definition: main(struct-VS_INPUT-vf41;vf4; (temp structure{temp 4-component vector of float Position Pos})
+0:16 Function Definition: @main(struct-VS_INPUT-vf41;vf4; ( temp structure{ temp 4-component vector of float Pos})
0:16 Function Parameters:
-0:16 'vsin' (in structure{temp 4-component vector of float Pos_in})
-0:16 'Pos_loose' (in 4-component vector of float Position)
+0:16 'vsin' ( in structure{ temp 4-component vector of float Pos_in})
+0:16 'Pos_loose' ( in 4-component vector of float)
0:? Sequence
-0:19 move second child to first child (temp 4-component vector of float)
-0:19 Pos: direct index for structure (temp 4-component vector of float)
-0:19 'vsout' (temp structure{temp 4-component vector of float Pos})
+0:19 move second child to first child ( temp 4-component vector of float)
+0:19 Pos: direct index for structure ( temp 4-component vector of float)
+0:19 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:19 Constant:
0:19 0 (const int)
-0:19 add (temp 4-component vector of float)
-0:? 'Pos_in' (in 4-component vector of float Position)
-0:19 'Pos_loose' (in 4-component vector of float Position)
-0:21 Sequence
-0:21 Sequence
-0:21 move second child to first child (temp 4-component vector of float)
-0:? 'Pos' (out 4-component vector of float Position)
-0:21 Pos: direct index for structure (temp 4-component vector of float)
-0:21 'vsout' (temp structure{temp 4-component vector of float Pos})
-0:21 Constant:
-0:21 0 (const int)
-0:21 Branch: Return
+0:19 add ( temp 4-component vector of float)
+0:19 Pos_in: direct index for structure ( temp 4-component vector of float)
+0:19 'vsin' ( in structure{ temp 4-component vector of float Pos_in})
+0:19 Constant:
+0:19 0 (const int)
+0:19 'Pos_loose' ( in 4-component vector of float)
+0:21 Branch: Return with expression
+0:21 'vsout' ( temp structure{ temp 4-component vector of float Pos})
+0:16 Function Definition: main( ( temp void)
+0:16 Function Parameters:
+0:? Sequence
+0:16 Sequence
+0:16 move second child to first child ( temp 4-component vector of float)
+0:16 Pos_in: direct index for structure ( temp 4-component vector of float)
+0:? 'vsin' ( temp structure{ temp 4-component vector of float Pos_in})
+0:16 Constant:
+0:16 0 (const int)
+0:? 'Pos_in' (layout( location=0) in 4-component vector of float)
+0:16 move second child to first child ( temp 4-component vector of float)
+0:? 'Pos_loose' ( temp 4-component vector of float)
+0:? 'Pos_loose' (layout( location=1) in 4-component vector of float)
+0:16 Sequence
+0:16 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput_Pos' ( out 4-component vector of float Position)
+0:16 Pos: direct index for structure ( temp 4-component vector of float)
+0:16 Function Call: @main(struct-VS_INPUT-vf41;vf4; ( temp structure{ temp 4-component vector of float Pos})
+0:? 'vsin' ( temp structure{ temp 4-component vector of float Pos_in})
+0:? 'Pos_loose' ( temp 4-component vector of float)
+0:16 Constant:
+0:16 0 (const int)
0:? Linker Objects
-0:? 'Pos_in' (in 4-component vector of float Position)
-0:? 'Pos_loose' (in 4-component vector of float Position)
-0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos})
+0:? '@entryPointOutput' (layout( location=0) out structure{})
+0:? 'Pos_in' (layout( location=0) in 4-component vector of float)
+0:? 'Pos_loose' (layout( location=1) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 29
+// Id's are bound by 48
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Vertex 4 "main" 14 16 22 28
+ EntryPoint Vertex 4 "main" 31 35 38 47
Name 4 "main"
- Name 8 "VS_OUTPUT"
- MemberName 8(VS_OUTPUT) 0 "Pos"
- Name 10 "vsout"
- Name 14 "Pos_in"
- Name 16 "Pos_loose"
- Name 22 "Pos"
- Name 26 "PerVertex_out"
- MemberName 26(PerVertex_out) 0 "Pos"
- Name 28 "PerVertex_out"
- Decorate 14(Pos_in) BuiltIn Position
- Decorate 16(Pos_loose) BuiltIn Position
- Decorate 22(Pos) BuiltIn Position
- MemberDecorate 26(PerVertex_out) 0 BuiltIn Position
- Decorate 26(PerVertex_out) Block
+ Name 8 "VS_INPUT"
+ MemberName 8(VS_INPUT) 0 "Pos_in"
+ Name 11 "VS_OUTPUT"
+ MemberName 11(VS_OUTPUT) 0 "Pos"
+ Name 15 "@main(struct-VS_INPUT-vf41;vf4;"
+ Name 13 "vsin"
+ Name 14 "Pos_loose"
+ Name 18 "vsout"
+ Name 29 "vsin"
+ Name 31 "Pos_in"
+ Name 34 "Pos_loose"
+ Name 35 "Pos_loose"
+ Name 38 "@entryPointOutput_Pos"
+ Name 39 "param"
+ Name 41 "param"
+ Name 45 "VS_OUTPUT"
+ Name 47 "@entryPointOutput"
+ Decorate 31(Pos_in) Location 0
+ Decorate 35(Pos_loose) Location 1
+ Decorate 38(@entryPointOutput_Pos) BuiltIn Position
+ Decorate 47(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
- 8(VS_OUTPUT): TypeStruct 7(fvec4)
- 9: TypePointer Function 8(VS_OUTPUT)
- 11: TypeInt 32 1
- 12: 11(int) Constant 0
- 13: TypePointer Input 7(fvec4)
- 14(Pos_in): 13(ptr) Variable Input
- 16(Pos_loose): 13(ptr) Variable Input
- 19: TypePointer Function 7(fvec4)
- 21: TypePointer Output 7(fvec4)
- 22(Pos): 21(ptr) Variable Output
-26(PerVertex_out): TypeStruct 7(fvec4)
- 27: TypePointer Output 26(PerVertex_out)
-28(PerVertex_out): 27(ptr) Variable Output
+ 8(VS_INPUT): TypeStruct 7(fvec4)
+ 9: TypePointer Function 8(VS_INPUT)
+ 10: TypePointer Function 7(fvec4)
+ 11(VS_OUTPUT): TypeStruct 7(fvec4)
+ 12: TypeFunction 11(VS_OUTPUT) 9(ptr) 10(ptr)
+ 17: TypePointer Function 11(VS_OUTPUT)
+ 19: TypeInt 32 1
+ 20: 19(int) Constant 0
+ 30: TypePointer Input 7(fvec4)
+ 31(Pos_in): 30(ptr) Variable Input
+ 35(Pos_loose): 30(ptr) Variable Input
+ 37: TypePointer Output 7(fvec4)
+38(@entryPointOutput_Pos): 37(ptr) Variable Output
+ 45(VS_OUTPUT): TypeStruct
+ 46: TypePointer Output 45(VS_OUTPUT)
+47(@entryPointOutput): 46(ptr) Variable Output
4(main): 2 Function None 3
5: Label
- 10(vsout): 9(ptr) Variable Function
- 15: 7(fvec4) Load 14(Pos_in)
- 17: 7(fvec4) Load 16(Pos_loose)
- 18: 7(fvec4) FAdd 15 17
- 20: 19(ptr) AccessChain 10(vsout) 12
- Store 20 18
- 23: 19(ptr) AccessChain 10(vsout) 12
- 24: 7(fvec4) Load 23
- Store 22(Pos) 24
+ 29(vsin): 9(ptr) Variable Function
+ 34(Pos_loose): 10(ptr) Variable Function
+ 39(param): 9(ptr) Variable Function
+ 41(param): 10(ptr) Variable Function
+ 32: 7(fvec4) Load 31(Pos_in)
+ 33: 10(ptr) AccessChain 29(vsin) 20
+ Store 33 32
+ 36: 7(fvec4) Load 35(Pos_loose)
+ Store 34(Pos_loose) 36
+ 40: 8(VS_INPUT) Load 29(vsin)
+ Store 39(param) 40
+ 42: 7(fvec4) Load 34(Pos_loose)
+ Store 41(param) 42
+ 43:11(VS_OUTPUT) FunctionCall 15(@main(struct-VS_INPUT-vf41;vf4;) 39(param) 41(param)
+ 44: 7(fvec4) CompositeExtract 43 0
+ Store 38(@entryPointOutput_Pos) 44
Return
FunctionEnd
+15(@main(struct-VS_INPUT-vf41;vf4;):11(VS_OUTPUT) Function None 12
+ 13(vsin): 9(ptr) FunctionParameter
+ 14(Pos_loose): 10(ptr) FunctionParameter
+ 16: Label
+ 18(vsout): 17(ptr) Variable Function
+ 21: 10(ptr) AccessChain 13(vsin) 20
+ 22: 7(fvec4) Load 21
+ 23: 7(fvec4) Load 14(Pos_loose)
+ 24: 7(fvec4) FAdd 22 23
+ 25: 10(ptr) AccessChain 18(vsout) 20
+ Store 25 24
+ 26:11(VS_OUTPUT) Load 18(vsout)
+ ReturnValue 26
+ FunctionEnd