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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.struct.split.call.vert.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.struct.split.call.vert.out526
1 files changed, 280 insertions, 246 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.struct.split.call.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.struct.split.call.vert.out
index 40245f44105..9dc7b856ebc 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.struct.split.call.vert.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.struct.split.call.vert.out
@@ -1,98 +1,112 @@
hlsl.struct.split.call.vert
Shader version: 450
0:? Sequence
-0:17 Function Definition: Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11; (temp void)
+0:17 Function Definition: Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11; ( temp void)
0:17 Function Parameters:
-0:17 'fn1_in' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
-0:17 'fn1_out' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
+0:17 'fn1_in' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
+0:17 'fn1_out' ( in structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:? Sequence
-0:18 add (temp 4-component vector of float)
-0:18 Pos_in: direct index for structure (temp 4-component vector of float)
-0:18 'fn1_in' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
+0:18 add ( temp 4-component vector of float)
+0:18 Pos_in: direct index for structure ( temp 4-component vector of float)
+0:18 'fn1_in' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:18 Constant:
0:18 1 (const int)
-0:18 Pos_out: direct index for structure (temp 4-component vector of float)
-0:18 'fn1_out' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
+0:18 Pos_out: direct index for structure ( temp 4-component vector of float)
+0:18 'fn1_out' ( in structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:18 Constant:
0:18 1 (const int)
-0:22 Function Definition: main(struct-VS_INPUT-i1-vf4-i11; (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out})
+0:22 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11; ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:22 Function Parameters:
-0:22 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
+0:22 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:? Sequence
-0:25 move second child to first child (temp int)
-0:25 x0_out: direct index for structure (temp int)
-0:25 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
+0:25 move second child to first child ( temp int)
+0:25 x0_out: direct index for structure ( temp int)
+0:25 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:25 Constant:
0:25 0 (const int)
-0:? 'x0_in' (layout(location=0 ) in int)
-0:26 move second child to first child (temp 4-component vector of float)
-0:26 Pos_out: direct index for structure (temp 4-component vector of float)
-0:26 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
+0:25 x0_in: direct index for structure ( temp int)
+0:25 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
+0:25 Constant:
+0:25 0 (const int)
+0:26 move second child to first child ( temp 4-component vector of float)
+0:26 Pos_out: direct index for structure ( temp 4-component vector of float)
+0:26 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:26 Constant:
0:26 1 (const int)
-0:? 'Pos_in' (in 4-component vector of float Position)
-0:27 move second child to first child (temp int)
-0:27 x1_out: direct index for structure (temp int)
-0:27 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
+0:26 Pos_in: direct index for structure ( temp 4-component vector of float)
+0:26 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
+0:26 Constant:
+0:26 1 (const int)
+0:27 move second child to first child ( temp int)
+0:27 x1_out: direct index for structure ( temp int)
+0:27 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:27 Constant:
0:27 2 (const int)
-0:? 'x1_in' (layout(location=1 ) in int)
-0:29 Function Call: Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11; (temp void)
-0:29 Comma (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
-0:29 Sequence
-0:29 move second child to first child (temp int)
-0:29 x0_in: direct index for structure (temp int)
-0:29 'aggShadow' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
-0:29 Constant:
-0:29 0 (const int)
-0:? 'x0_in' (layout(location=0 ) in int)
-0:29 move second child to first child (temp 4-component vector of float)
-0:29 Pos_in: direct index for structure (temp 4-component vector of float)
-0:29 'aggShadow' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
-0:29 Constant:
-0:29 1 (const int)
-0:? 'Pos_in' (in 4-component vector of float Position)
-0:29 move second child to first child (temp int)
-0:29 x1_in: direct index for structure (temp int)
-0:29 'aggShadow' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
-0:29 Constant:
-0:29 2 (const int)
-0:? 'x1_in' (layout(location=1 ) in int)
-0:29 'aggShadow' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
-0:29 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
-0:31 Sequence
-0:31 Sequence
-0:31 move second child to first child (temp int)
-0:31 x0_out: direct index for structure (temp int)
-0:31 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
-0:31 Constant:
-0:31 0 (const int)
-0:31 x0_out: direct index for structure (temp int)
-0:31 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
-0:31 Constant:
-0:31 0 (const int)
-0:31 move second child to first child (temp 4-component vector of float)
-0:? 'Pos_out' (out 4-component vector of float Position)
-0:31 Pos_out: direct index for structure (temp 4-component vector of float)
-0:31 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
-0:31 Constant:
-0:31 1 (const int)
-0:31 move second child to first child (temp int)
-0:31 x1_out: direct index for structure (temp int)
-0:31 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
-0:31 Constant:
-0:31 1 (const int)
-0:31 x1_out: direct index for structure (temp int)
-0:31 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
-0:31 Constant:
-0:31 2 (const int)
-0:31 Branch: Return
+0:27 x1_in: direct index for structure ( temp int)
+0:27 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
+0:27 Constant:
+0:27 2 (const int)
+0:29 Function Call: Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11; ( temp void)
+0:29 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
+0:29 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
+0:31 Branch: Return with expression
+0:31 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
+0:22 Function Definition: main( ( temp void)
+0:22 Function Parameters:
+0:? Sequence
+0:22 Sequence
+0:22 move second child to first child ( temp int)
+0:22 x0_in: direct index for structure ( temp int)
+0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
+0:22 Constant:
+0:22 0 (const int)
+0:? 'x0_in' (layout( location=0) in int)
+0:22 move second child to first child ( temp 4-component vector of float)
+0:22 Pos_in: direct index for structure ( temp 4-component vector of float)
+0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
+0:22 Constant:
+0:22 1 (const int)
+0:? 'Pos_in' (layout( location=1) in 4-component vector of float)
+0:22 move second child to first child ( temp int)
+0:22 x1_in: direct index for structure ( temp int)
+0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
+0:22 Constant:
+0:22 2 (const int)
+0:? 'x1_in' (layout( location=2) in int)
+0:22 Sequence
+0:22 move second child to first child ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
+0:22 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
+0:22 Function Call: @main(struct-VS_INPUT-i1-vf4-i11; ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
+0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
+0:22 move second child to first child ( temp int)
+0:22 x0_out: direct index for structure ( temp int)
+0:22 '@entryPointOutput' (layout( location=0) out structure{ temp int x0_out, temp int x1_out})
+0:22 Constant:
+0:22 0 (const int)
+0:22 x0_out: direct index for structure ( temp int)
+0:22 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
+0:22 Constant:
+0:22 0 (const int)
+0:22 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput_Pos_out' ( out 4-component vector of float Position)
+0:22 Pos_out: direct index for structure ( temp 4-component vector of float)
+0:22 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
+0:22 Constant:
+0:22 1 (const int)
+0:22 move second child to first child ( temp int)
+0:22 x1_out: direct index for structure ( temp int)
+0:22 '@entryPointOutput' (layout( location=0) out structure{ temp int x0_out, temp int x1_out})
+0:22 Constant:
+0:22 1 (const int)
+0:22 x1_out: direct index for structure ( temp int)
+0:22 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
+0:22 Constant:
+0:22 2 (const int)
0:? Linker Objects
-0:? '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
-0:? 'x0_in' (layout(location=0 ) in int)
-0:? 'Pos_in' (in 4-component vector of float Position)
-0:? 'x1_in' (layout(location=1 ) in int)
-0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos_out})
+0:? '@entryPointOutput' (layout( location=0) out structure{ temp int x0_out, temp int x1_out})
+0:? 'x0_in' (layout( location=0) in int)
+0:? 'Pos_in' (layout( location=1) in 4-component vector of float)
+0:? 'x1_in' (layout( location=2) in int)
Linked vertex stage:
@@ -100,107 +114,121 @@ Linked vertex stage:
Shader version: 450
0:? Sequence
-0:17 Function Definition: Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11; (temp void)
+0:17 Function Definition: Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11; ( temp void)
0:17 Function Parameters:
-0:17 'fn1_in' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
-0:17 'fn1_out' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
+0:17 'fn1_in' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
+0:17 'fn1_out' ( in structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:? Sequence
-0:18 add (temp 4-component vector of float)
-0:18 Pos_in: direct index for structure (temp 4-component vector of float)
-0:18 'fn1_in' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
+0:18 add ( temp 4-component vector of float)
+0:18 Pos_in: direct index for structure ( temp 4-component vector of float)
+0:18 'fn1_in' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:18 Constant:
0:18 1 (const int)
-0:18 Pos_out: direct index for structure (temp 4-component vector of float)
-0:18 'fn1_out' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
+0:18 Pos_out: direct index for structure ( temp 4-component vector of float)
+0:18 'fn1_out' ( in structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:18 Constant:
0:18 1 (const int)
-0:22 Function Definition: main(struct-VS_INPUT-i1-vf4-i11; (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out})
+0:22 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11; ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:22 Function Parameters:
-0:22 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
+0:22 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:? Sequence
-0:25 move second child to first child (temp int)
-0:25 x0_out: direct index for structure (temp int)
-0:25 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
+0:25 move second child to first child ( temp int)
+0:25 x0_out: direct index for structure ( temp int)
+0:25 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:25 Constant:
0:25 0 (const int)
-0:? 'x0_in' (layout(location=0 ) in int)
-0:26 move second child to first child (temp 4-component vector of float)
-0:26 Pos_out: direct index for structure (temp 4-component vector of float)
-0:26 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
+0:25 x0_in: direct index for structure ( temp int)
+0:25 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
+0:25 Constant:
+0:25 0 (const int)
+0:26 move second child to first child ( temp 4-component vector of float)
+0:26 Pos_out: direct index for structure ( temp 4-component vector of float)
+0:26 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
+0:26 Constant:
+0:26 1 (const int)
+0:26 Pos_in: direct index for structure ( temp 4-component vector of float)
+0:26 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:26 Constant:
0:26 1 (const int)
-0:? 'Pos_in' (in 4-component vector of float Position)
-0:27 move second child to first child (temp int)
-0:27 x1_out: direct index for structure (temp int)
-0:27 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
+0:27 move second child to first child ( temp int)
+0:27 x1_out: direct index for structure ( temp int)
+0:27 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
+0:27 Constant:
+0:27 2 (const int)
+0:27 x1_in: direct index for structure ( temp int)
+0:27 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:27 Constant:
0:27 2 (const int)
-0:? 'x1_in' (layout(location=1 ) in int)
-0:29 Function Call: Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11; (temp void)
-0:29 Comma (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
-0:29 Sequence
-0:29 move second child to first child (temp int)
-0:29 x0_in: direct index for structure (temp int)
-0:29 'aggShadow' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
-0:29 Constant:
-0:29 0 (const int)
-0:? 'x0_in' (layout(location=0 ) in int)
-0:29 move second child to first child (temp 4-component vector of float)
-0:29 Pos_in: direct index for structure (temp 4-component vector of float)
-0:29 'aggShadow' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
-0:29 Constant:
-0:29 1 (const int)
-0:? 'Pos_in' (in 4-component vector of float Position)
-0:29 move second child to first child (temp int)
-0:29 x1_in: direct index for structure (temp int)
-0:29 'aggShadow' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
-0:29 Constant:
-0:29 2 (const int)
-0:? 'x1_in' (layout(location=1 ) in int)
-0:29 'aggShadow' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
-0:29 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
-0:31 Sequence
-0:31 Sequence
-0:31 move second child to first child (temp int)
-0:31 x0_out: direct index for structure (temp int)
-0:31 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
-0:31 Constant:
-0:31 0 (const int)
-0:31 x0_out: direct index for structure (temp int)
-0:31 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
-0:31 Constant:
-0:31 0 (const int)
-0:31 move second child to first child (temp 4-component vector of float)
-0:? 'Pos_out' (out 4-component vector of float Position)
-0:31 Pos_out: direct index for structure (temp 4-component vector of float)
-0:31 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
-0:31 Constant:
-0:31 1 (const int)
-0:31 move second child to first child (temp int)
-0:31 x1_out: direct index for structure (temp int)
-0:31 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
-0:31 Constant:
-0:31 1 (const int)
-0:31 x1_out: direct index for structure (temp int)
-0:31 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
-0:31 Constant:
-0:31 2 (const int)
-0:31 Branch: Return
+0:29 Function Call: Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11; ( temp void)
+0:29 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
+0:29 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
+0:31 Branch: Return with expression
+0:31 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
+0:22 Function Definition: main( ( temp void)
+0:22 Function Parameters:
+0:? Sequence
+0:22 Sequence
+0:22 move second child to first child ( temp int)
+0:22 x0_in: direct index for structure ( temp int)
+0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
+0:22 Constant:
+0:22 0 (const int)
+0:? 'x0_in' (layout( location=0) in int)
+0:22 move second child to first child ( temp 4-component vector of float)
+0:22 Pos_in: direct index for structure ( temp 4-component vector of float)
+0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
+0:22 Constant:
+0:22 1 (const int)
+0:? 'Pos_in' (layout( location=1) in 4-component vector of float)
+0:22 move second child to first child ( temp int)
+0:22 x1_in: direct index for structure ( temp int)
+0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
+0:22 Constant:
+0:22 2 (const int)
+0:? 'x1_in' (layout( location=2) in int)
+0:22 Sequence
+0:22 move second child to first child ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
+0:22 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
+0:22 Function Call: @main(struct-VS_INPUT-i1-vf4-i11; ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
+0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
+0:22 move second child to first child ( temp int)
+0:22 x0_out: direct index for structure ( temp int)
+0:22 '@entryPointOutput' (layout( location=0) out structure{ temp int x0_out, temp int x1_out})
+0:22 Constant:
+0:22 0 (const int)
+0:22 x0_out: direct index for structure ( temp int)
+0:22 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
+0:22 Constant:
+0:22 0 (const int)
+0:22 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput_Pos_out' ( out 4-component vector of float Position)
+0:22 Pos_out: direct index for structure ( temp 4-component vector of float)
+0:22 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
+0:22 Constant:
+0:22 1 (const int)
+0:22 move second child to first child ( temp int)
+0:22 x1_out: direct index for structure ( temp int)
+0:22 '@entryPointOutput' (layout( location=0) out structure{ temp int x0_out, temp int x1_out})
+0:22 Constant:
+0:22 1 (const int)
+0:22 x1_out: direct index for structure ( temp int)
+0:22 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
+0:22 Constant:
+0:22 2 (const int)
0:? Linker Objects
-0:? '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
-0:? 'x0_in' (layout(location=0 ) in int)
-0:? 'Pos_in' (in 4-component vector of float Position)
-0:? 'x1_in' (layout(location=1 ) in int)
-0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos_out})
+0:? '@entryPointOutput' (layout( location=0) out structure{ temp int x0_out, temp int x1_out})
+0:? 'x0_in' (layout( location=0) in int)
+0:? 'Pos_in' (layout( location=1) in 4-component vector of float)
+0:? 'x1_in' (layout( location=2) in int)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 72
+// Id's are bound by 80
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Vertex 4 "main" 28 33 37 56 62 71
+ EntryPoint Vertex 4 "main" 52 56 59 68 74
Name 4 "main"
Name 9 "VS_INPUT"
MemberName 9(VS_INPUT) 0 "x0_in"
@@ -213,32 +241,27 @@ Shader version: 450
Name 16 "Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11;"
Name 14 "fn1_in"
Name 15 "fn1_out"
- Name 25 "vsout"
- Name 28 "x0_in"
- Name 33 "Pos_in"
- Name 37 "x1_in"
- Name 40 "VS_INPUT"
- MemberName 40(VS_INPUT) 0 "x0_in"
- MemberName 40(VS_INPUT) 1 "Pos_in"
- MemberName 40(VS_INPUT) 2 "x1_in"
- Name 42 "aggShadow"
- Name 49 "param"
- Name 51 "param"
- Name 54 "VS_OUTPUT"
- MemberName 54(VS_OUTPUT) 0 "x0_out"
- MemberName 54(VS_OUTPUT) 1 "x1_out"
- Name 56 "@entryPointOutput"
- Name 62 "Pos_out"
- Name 69 "PerVertex_out"
- MemberName 69(PerVertex_out) 0 "Pos_out"
- Name 71 "PerVertex_out"
- Decorate 28(x0_in) Location 0
- Decorate 33(Pos_in) BuiltIn Position
- Decorate 37(x1_in) Location 1
- Decorate 56(@entryPointOutput) Location 0
- Decorate 62(Pos_out) BuiltIn Position
- MemberDecorate 69(PerVertex_out) 0 BuiltIn Position
- Decorate 69(PerVertex_out) Block
+ Name 20 "@main(struct-VS_INPUT-i1-vf4-i11;"
+ Name 19 "vsin"
+ Name 29 "vsout"
+ Name 42 "param"
+ Name 44 "param"
+ Name 50 "vsin"
+ Name 52 "x0_in"
+ Name 56 "Pos_in"
+ Name 59 "x1_in"
+ Name 62 "flattenTemp"
+ Name 63 "param"
+ Name 66 "VS_OUTPUT"
+ MemberName 66(VS_OUTPUT) 0 "x0_out"
+ MemberName 66(VS_OUTPUT) 1 "x1_out"
+ Name 68 "@entryPointOutput"
+ Name 74 "@entryPointOutput_Pos_out"
+ Decorate 52(x0_in) Location 0
+ Decorate 56(Pos_in) Location 1
+ Decorate 59(x1_in) Location 2
+ Decorate 68(@entryPointOutput) Location 0
+ Decorate 74(@entryPointOutput_Pos_out) BuiltIn Position
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
@@ -249,77 +272,88 @@ Shader version: 450
11(VS_OUTPUT): TypeStruct 6(int) 8(fvec4) 6(int)
12: TypePointer Function 11(VS_OUTPUT)
13: TypeFunction 2 10(ptr) 12(ptr)
- 18: 6(int) Constant 1
- 19: TypePointer Function 8(fvec4)
- 26: 6(int) Constant 0
- 27: TypePointer Input 6(int)
- 28(x0_in): 27(ptr) Variable Input
- 30: TypePointer Function 6(int)
- 32: TypePointer Input 8(fvec4)
- 33(Pos_in): 32(ptr) Variable Input
- 36: 6(int) Constant 2
- 37(x1_in): 27(ptr) Variable Input
- 40(VS_INPUT): TypeStruct 6(int) 8(fvec4) 6(int)
- 41: TypePointer Function 40(VS_INPUT)
- 54(VS_OUTPUT): TypeStruct 6(int) 6(int)
- 55: TypePointer Output 54(VS_OUTPUT)
-56(@entryPointOutput): 55(ptr) Variable Output
- 59: TypePointer Output 6(int)
- 61: TypePointer Output 8(fvec4)
- 62(Pos_out): 61(ptr) Variable Output
-69(PerVertex_out): TypeStruct 8(fvec4)
- 70: TypePointer Output 69(PerVertex_out)
-71(PerVertex_out): 70(ptr) Variable Output
+ 18: TypeFunction 11(VS_OUTPUT) 10(ptr)
+ 22: 6(int) Constant 1
+ 23: TypePointer Function 8(fvec4)
+ 30: 6(int) Constant 0
+ 31: TypePointer Function 6(int)
+ 38: 6(int) Constant 2
+ 51: TypePointer Input 6(int)
+ 52(x0_in): 51(ptr) Variable Input
+ 55: TypePointer Input 8(fvec4)
+ 56(Pos_in): 55(ptr) Variable Input
+ 59(x1_in): 51(ptr) Variable Input
+ 66(VS_OUTPUT): TypeStruct 6(int) 6(int)
+ 67: TypePointer Output 66(VS_OUTPUT)
+68(@entryPointOutput): 67(ptr) Variable Output
+ 71: TypePointer Output 6(int)
+ 73: TypePointer Output 8(fvec4)
+74(@entryPointOutput_Pos_out): 73(ptr) Variable Output
4(main): 2 Function None 3
5: Label
- 25(vsout): 12(ptr) Variable Function
- 42(aggShadow): 41(ptr) Variable Function
- 49(param): 41(ptr) Variable Function
- 51(param): 12(ptr) Variable Function
- 29: 6(int) Load 28(x0_in)
- 31: 30(ptr) AccessChain 25(vsout) 26
- Store 31 29
- 34: 8(fvec4) Load 33(Pos_in)
- 35: 19(ptr) AccessChain 25(vsout) 18
- Store 35 34
- 38: 6(int) Load 37(x1_in)
- 39: 30(ptr) AccessChain 25(vsout) 36
- Store 39 38
- 43: 6(int) Load 28(x0_in)
- 44: 30(ptr) AccessChain 42(aggShadow) 26
- Store 44 43
- 45: 8(fvec4) Load 33(Pos_in)
- 46: 19(ptr) AccessChain 42(aggShadow) 18
- Store 46 45
- 47: 6(int) Load 37(x1_in)
- 48: 30(ptr) AccessChain 42(aggShadow) 36
- Store 48 47
- 50:40(VS_INPUT) Load 42(aggShadow)
- Store 49(param) 50
- 52:11(VS_OUTPUT) Load 25(vsout)
- Store 51(param) 52
- 53: 2 FunctionCall 16(Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11;) 49(param) 51(param)
- 57: 30(ptr) AccessChain 25(vsout) 26
- 58: 6(int) Load 57
- 60: 59(ptr) AccessChain 56(@entryPointOutput) 26
- Store 60 58
- 63: 19(ptr) AccessChain 25(vsout) 18
- 64: 8(fvec4) Load 63
- Store 62(Pos_out) 64
- 65: 30(ptr) AccessChain 25(vsout) 36
- 66: 6(int) Load 65
- 67: 59(ptr) AccessChain 56(@entryPointOutput) 18
- Store 67 66
+ 50(vsin): 10(ptr) Variable Function
+ 62(flattenTemp): 12(ptr) Variable Function
+ 63(param): 10(ptr) Variable Function
+ 53: 6(int) Load 52(x0_in)
+ 54: 31(ptr) AccessChain 50(vsin) 30
+ Store 54 53
+ 57: 8(fvec4) Load 56(Pos_in)
+ 58: 23(ptr) AccessChain 50(vsin) 22
+ Store 58 57
+ 60: 6(int) Load 59(x1_in)
+ 61: 31(ptr) AccessChain 50(vsin) 38
+ Store 61 60
+ 64: 9(VS_INPUT) Load 50(vsin)
+ Store 63(param) 64
+ 65:11(VS_OUTPUT) FunctionCall 20(@main(struct-VS_INPUT-i1-vf4-i11;) 63(param)
+ Store 62(flattenTemp) 65
+ 69: 31(ptr) AccessChain 62(flattenTemp) 30
+ 70: 6(int) Load 69
+ 72: 71(ptr) AccessChain 68(@entryPointOutput) 30
+ Store 72 70
+ 75: 23(ptr) AccessChain 62(flattenTemp) 22
+ 76: 8(fvec4) Load 75
+ Store 74(@entryPointOutput_Pos_out) 76
+ 77: 31(ptr) AccessChain 62(flattenTemp) 38
+ 78: 6(int) Load 77
+ 79: 71(ptr) AccessChain 68(@entryPointOutput) 22
+ Store 79 78
Return
FunctionEnd
16(Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11;): 2 Function None 13
14(fn1_in): 10(ptr) FunctionParameter
15(fn1_out): 12(ptr) FunctionParameter
17: Label
- 20: 19(ptr) AccessChain 14(fn1_in) 18
- 21: 8(fvec4) Load 20
- 22: 19(ptr) AccessChain 15(fn1_out) 18
- 23: 8(fvec4) Load 22
- 24: 8(fvec4) FAdd 21 23
+ 24: 23(ptr) AccessChain 14(fn1_in) 22
+ 25: 8(fvec4) Load 24
+ 26: 23(ptr) AccessChain 15(fn1_out) 22
+ 27: 8(fvec4) Load 26
+ 28: 8(fvec4) FAdd 25 27
Return
FunctionEnd
+20(@main(struct-VS_INPUT-i1-vf4-i11;):11(VS_OUTPUT) Function None 18
+ 19(vsin): 10(ptr) FunctionParameter
+ 21: Label
+ 29(vsout): 12(ptr) Variable Function
+ 42(param): 10(ptr) Variable Function
+ 44(param): 12(ptr) Variable Function
+ 32: 31(ptr) AccessChain 19(vsin) 30
+ 33: 6(int) Load 32
+ 34: 31(ptr) AccessChain 29(vsout) 30
+ Store 34 33
+ 35: 23(ptr) AccessChain 19(vsin) 22
+ 36: 8(fvec4) Load 35
+ 37: 23(ptr) AccessChain 29(vsout) 22
+ Store 37 36
+ 39: 31(ptr) AccessChain 19(vsin) 38
+ 40: 6(int) Load 39
+ 41: 31(ptr) AccessChain 29(vsout) 38
+ Store 41 40
+ 43: 9(VS_INPUT) Load 19(vsin)
+ Store 42(param) 43
+ 45:11(VS_OUTPUT) Load 29(vsout)
+ Store 44(param) 45
+ 46: 2 FunctionCall 16(Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11;) 42(param) 44(param)
+ 47:11(VS_OUTPUT) Load 29(vsout)
+ ReturnValue 47
+ FunctionEnd