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diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.staticMemberFunction.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.staticMemberFunction.frag.out
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+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.staticMemberFunction.frag.out
@@ -0,0 +1,199 @@
+hlsl.staticMemberFunction.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:5 Function Definition: Test::staticMemFun(vf4; ( global 4-component vector of float)
+0:5 Function Parameters:
+0:5 'a' ( in 4-component vector of float)
+0:? Sequence
+0:6 Branch: Return with expression
+0:6 vector-scale ( temp 4-component vector of float)
+0:6 Constant:
+0:6 2.000000
+0:6 'a' ( in 4-component vector of float)
+0:9 Function Definition: Test::staticMemFun(i1; ( global int)
+0:9 Function Parameters:
+0:9 'a' ( in int)
+0:? Sequence
+0:10 Branch: Return with expression
+0:10 add ( temp int)
+0:10 Constant:
+0:10 2 (const int)
+0:10 'a' ( in int)
+0:16 Function Definition: @main( ( temp 4-component vector of float)
+0:16 Function Parameters:
+0:? Sequence
+0:18 Sequence
+0:18 move second child to first child ( temp 4-component vector of float)
+0:18 'f4' ( temp 4-component vector of float)
+0:? Constant:
+0:? 1.000000
+0:? 1.000000
+0:? 1.000000
+0:? 1.000000
+0:19 add second child into first child ( temp 4-component vector of float)
+0:19 'f4' ( temp 4-component vector of float)
+0:19 Function Call: Test::staticMemFun(vf4; ( global 4-component vector of float)
+0:? Constant:
+0:? 5.000000
+0:? 5.000000
+0:? 5.000000
+0:? 5.000000
+0:20 add second child into first child ( temp 4-component vector of float)
+0:20 'f4' ( temp 4-component vector of float)
+0:20 Convert int to float ( temp float)
+0:20 Function Call: Test::staticMemFun(i1; ( global int)
+0:20 Constant:
+0:20 7 (const int)
+0:21 Branch: Return with expression
+0:21 'f4' ( temp 4-component vector of float)
+0:16 Function Definition: main( ( temp void)
+0:16 Function Parameters:
+0:? Sequence
+0:16 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:16 Function Call: @main( ( temp 4-component vector of float)
+0:? Linker Objects
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:5 Function Definition: Test::staticMemFun(vf4; ( global 4-component vector of float)
+0:5 Function Parameters:
+0:5 'a' ( in 4-component vector of float)
+0:? Sequence
+0:6 Branch: Return with expression
+0:6 vector-scale ( temp 4-component vector of float)
+0:6 Constant:
+0:6 2.000000
+0:6 'a' ( in 4-component vector of float)
+0:9 Function Definition: Test::staticMemFun(i1; ( global int)
+0:9 Function Parameters:
+0:9 'a' ( in int)
+0:? Sequence
+0:10 Branch: Return with expression
+0:10 add ( temp int)
+0:10 Constant:
+0:10 2 (const int)
+0:10 'a' ( in int)
+0:16 Function Definition: @main( ( temp 4-component vector of float)
+0:16 Function Parameters:
+0:? Sequence
+0:18 Sequence
+0:18 move second child to first child ( temp 4-component vector of float)
+0:18 'f4' ( temp 4-component vector of float)
+0:? Constant:
+0:? 1.000000
+0:? 1.000000
+0:? 1.000000
+0:? 1.000000
+0:19 add second child into first child ( temp 4-component vector of float)
+0:19 'f4' ( temp 4-component vector of float)
+0:19 Function Call: Test::staticMemFun(vf4; ( global 4-component vector of float)
+0:? Constant:
+0:? 5.000000
+0:? 5.000000
+0:? 5.000000
+0:? 5.000000
+0:20 add second child into first child ( temp 4-component vector of float)
+0:20 'f4' ( temp 4-component vector of float)
+0:20 Convert int to float ( temp float)
+0:20 Function Call: Test::staticMemFun(i1; ( global int)
+0:20 Constant:
+0:20 7 (const int)
+0:21 Branch: Return with expression
+0:21 'f4' ( temp 4-component vector of float)
+0:16 Function Definition: main( ( temp void)
+0:16 Function Parameters:
+0:? Sequence
+0:16 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:16 Function Call: @main( ( temp 4-component vector of float)
+0:? Linker Objects
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 54
+
+ Capability Shader
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 52
+ ExecutionMode 4 OriginUpperLeft
+ Name 4 "main"
+ Name 11 "Test::staticMemFun(vf4;"
+ Name 10 "a"
+ Name 17 "Test::staticMemFun(i1;"
+ Name 16 "a"
+ Name 20 "@main("
+ Name 32 "f4"
+ Name 37 "param"
+ Name 42 "param"
+ Name 52 "@entryPointOutput"
+ Decorate 52(@entryPointOutput) Location 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypePointer Function 7(fvec4)
+ 9: TypeFunction 7(fvec4) 8(ptr)
+ 13: TypeInt 32 1
+ 14: TypePointer Function 13(int)
+ 15: TypeFunction 13(int) 14(ptr)
+ 19: TypeFunction 7(fvec4)
+ 22: 6(float) Constant 1073741824
+ 27: 13(int) Constant 2
+ 33: 6(float) Constant 1065353216
+ 34: 7(fvec4) ConstantComposite 33 33 33 33
+ 35: 6(float) Constant 1084227584
+ 36: 7(fvec4) ConstantComposite 35 35 35 35
+ 41: 13(int) Constant 7
+ 51: TypePointer Output 7(fvec4)
+52(@entryPointOutput): 51(ptr) Variable Output
+ 4(main): 2 Function None 3
+ 5: Label
+ 53: 7(fvec4) FunctionCall 20(@main()
+ Store 52(@entryPointOutput) 53
+ Return
+ FunctionEnd
+11(Test::staticMemFun(vf4;): 7(fvec4) Function None 9
+ 10(a): 8(ptr) FunctionParameter
+ 12: Label
+ 23: 7(fvec4) Load 10(a)
+ 24: 7(fvec4) VectorTimesScalar 23 22
+ ReturnValue 24
+ FunctionEnd
+17(Test::staticMemFun(i1;): 13(int) Function None 15
+ 16(a): 14(ptr) FunctionParameter
+ 18: Label
+ 28: 13(int) Load 16(a)
+ 29: 13(int) IAdd 27 28
+ ReturnValue 29
+ FunctionEnd
+ 20(@main(): 7(fvec4) Function None 19
+ 21: Label
+ 32(f4): 8(ptr) Variable Function
+ 37(param): 8(ptr) Variable Function
+ 42(param): 14(ptr) Variable Function
+ Store 32(f4) 34
+ Store 37(param) 36
+ 38: 7(fvec4) FunctionCall 11(Test::staticMemFun(vf4;) 37(param)
+ 39: 7(fvec4) Load 32(f4)
+ 40: 7(fvec4) FAdd 39 38
+ Store 32(f4) 40
+ Store 42(param) 41
+ 43: 13(int) FunctionCall 17(Test::staticMemFun(i1;) 42(param)
+ 44: 6(float) ConvertSToF 43
+ 45: 7(fvec4) Load 32(f4)
+ 46: 7(fvec4) CompositeConstruct 44 44 44 44
+ 47: 7(fvec4) FAdd 45 46
+ Store 32(f4) 47
+ 48: 7(fvec4) Load 32(f4)
+ ReturnValue 48
+ FunctionEnd