diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.staticMemberFunction.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.staticMemberFunction.frag.out | 199 |
1 files changed, 199 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.staticMemberFunction.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.staticMemberFunction.frag.out new file mode 100644 index 00000000000..e8a98cb247d --- /dev/null +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.staticMemberFunction.frag.out @@ -0,0 +1,199 @@ +hlsl.staticMemberFunction.frag +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:5 Function Definition: Test::staticMemFun(vf4; ( global 4-component vector of float) +0:5 Function Parameters: +0:5 'a' ( in 4-component vector of float) +0:? Sequence +0:6 Branch: Return with expression +0:6 vector-scale ( temp 4-component vector of float) +0:6 Constant: +0:6 2.000000 +0:6 'a' ( in 4-component vector of float) +0:9 Function Definition: Test::staticMemFun(i1; ( global int) +0:9 Function Parameters: +0:9 'a' ( in int) +0:? Sequence +0:10 Branch: Return with expression +0:10 add ( temp int) +0:10 Constant: +0:10 2 (const int) +0:10 'a' ( in int) +0:16 Function Definition: @main( ( temp 4-component vector of float) +0:16 Function Parameters: +0:? Sequence +0:18 Sequence +0:18 move second child to first child ( temp 4-component vector of float) +0:18 'f4' ( temp 4-component vector of float) +0:? Constant: +0:? 1.000000 +0:? 1.000000 +0:? 1.000000 +0:? 1.000000 +0:19 add second child into first child ( temp 4-component vector of float) +0:19 'f4' ( temp 4-component vector of float) +0:19 Function Call: Test::staticMemFun(vf4; ( global 4-component vector of float) +0:? Constant: +0:? 5.000000 +0:? 5.000000 +0:? 5.000000 +0:? 5.000000 +0:20 add second child into first child ( temp 4-component vector of float) +0:20 'f4' ( temp 4-component vector of float) +0:20 Convert int to float ( temp float) +0:20 Function Call: Test::staticMemFun(i1; ( global int) +0:20 Constant: +0:20 7 (const int) +0:21 Branch: Return with expression +0:21 'f4' ( temp 4-component vector of float) +0:16 Function Definition: main( ( temp void) +0:16 Function Parameters: +0:? Sequence +0:16 move second child to first child ( temp 4-component vector of float) +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) +0:16 Function Call: @main( ( temp 4-component vector of float) +0:? Linker Objects +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) + + +Linked fragment stage: + + +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:5 Function Definition: Test::staticMemFun(vf4; ( global 4-component vector of float) +0:5 Function Parameters: +0:5 'a' ( in 4-component vector of float) +0:? Sequence +0:6 Branch: Return with expression +0:6 vector-scale ( temp 4-component vector of float) +0:6 Constant: +0:6 2.000000 +0:6 'a' ( in 4-component vector of float) +0:9 Function Definition: Test::staticMemFun(i1; ( global int) +0:9 Function Parameters: +0:9 'a' ( in int) +0:? Sequence +0:10 Branch: Return with expression +0:10 add ( temp int) +0:10 Constant: +0:10 2 (const int) +0:10 'a' ( in int) +0:16 Function Definition: @main( ( temp 4-component vector of float) +0:16 Function Parameters: +0:? Sequence +0:18 Sequence +0:18 move second child to first child ( temp 4-component vector of float) +0:18 'f4' ( temp 4-component vector of float) +0:? Constant: +0:? 1.000000 +0:? 1.000000 +0:? 1.000000 +0:? 1.000000 +0:19 add second child into first child ( temp 4-component vector of float) +0:19 'f4' ( temp 4-component vector of float) +0:19 Function Call: Test::staticMemFun(vf4; ( global 4-component vector of float) +0:? Constant: +0:? 5.000000 +0:? 5.000000 +0:? 5.000000 +0:? 5.000000 +0:20 add second child into first child ( temp 4-component vector of float) +0:20 'f4' ( temp 4-component vector of float) +0:20 Convert int to float ( temp float) +0:20 Function Call: Test::staticMemFun(i1; ( global int) +0:20 Constant: +0:20 7 (const int) +0:21 Branch: Return with expression +0:21 'f4' ( temp 4-component vector of float) +0:16 Function Definition: main( ( temp void) +0:16 Function Parameters: +0:? Sequence +0:16 move second child to first child ( temp 4-component vector of float) +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) +0:16 Function Call: @main( ( temp 4-component vector of float) +0:? Linker Objects +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) + +// Module Version 10000 +// Generated by (magic number): 80001 +// Id's are bound by 54 + + Capability Shader + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Fragment 4 "main" 52 + ExecutionMode 4 OriginUpperLeft + Name 4 "main" + Name 11 "Test::staticMemFun(vf4;" + Name 10 "a" + Name 17 "Test::staticMemFun(i1;" + Name 16 "a" + Name 20 "@main(" + Name 32 "f4" + Name 37 "param" + Name 42 "param" + Name 52 "@entryPointOutput" + Decorate 52(@entryPointOutput) Location 0 + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8: TypePointer Function 7(fvec4) + 9: TypeFunction 7(fvec4) 8(ptr) + 13: TypeInt 32 1 + 14: TypePointer Function 13(int) + 15: TypeFunction 13(int) 14(ptr) + 19: TypeFunction 7(fvec4) + 22: 6(float) Constant 1073741824 + 27: 13(int) Constant 2 + 33: 6(float) Constant 1065353216 + 34: 7(fvec4) ConstantComposite 33 33 33 33 + 35: 6(float) Constant 1084227584 + 36: 7(fvec4) ConstantComposite 35 35 35 35 + 41: 13(int) Constant 7 + 51: TypePointer Output 7(fvec4) +52(@entryPointOutput): 51(ptr) Variable Output + 4(main): 2 Function None 3 + 5: Label + 53: 7(fvec4) FunctionCall 20(@main() + Store 52(@entryPointOutput) 53 + Return + FunctionEnd +11(Test::staticMemFun(vf4;): 7(fvec4) Function None 9 + 10(a): 8(ptr) FunctionParameter + 12: Label + 23: 7(fvec4) Load 10(a) + 24: 7(fvec4) VectorTimesScalar 23 22 + ReturnValue 24 + FunctionEnd +17(Test::staticMemFun(i1;): 13(int) Function None 15 + 16(a): 14(ptr) FunctionParameter + 18: Label + 28: 13(int) Load 16(a) + 29: 13(int) IAdd 27 28 + ReturnValue 29 + FunctionEnd + 20(@main(): 7(fvec4) Function None 19 + 21: Label + 32(f4): 8(ptr) Variable Function + 37(param): 8(ptr) Variable Function + 42(param): 14(ptr) Variable Function + Store 32(f4) 34 + Store 37(param) 36 + 38: 7(fvec4) FunctionCall 11(Test::staticMemFun(vf4;) 37(param) + 39: 7(fvec4) Load 32(f4) + 40: 7(fvec4) FAdd 39 38 + Store 32(f4) 40 + Store 42(param) 41 + 43: 13(int) FunctionCall 17(Test::staticMemFun(i1;) 42(param) + 44: 6(float) ConvertSToF 43 + 45: 7(fvec4) Load 32(f4) + 46: 7(fvec4) CompositeConstruct 44 44 44 44 + 47: 7(fvec4) FAdd 45 46 + Store 32(f4) 47 + 48: 7(fvec4) Load 32(f4) + ReturnValue 48 + FunctionEnd |